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Messages - LlamaHombre

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Events / Re: [EXPANSION] HAUNTED 8-bit deathmatch: Halloween returns!
« on: October 17, 2021, 09:21:16 PM »
I planned on helping out on the map-side but between TTT and a recent development in my real life I'm gonna miss the deadline unless I make something pretty terrible. Wishing everyone luck!

Forum Games / last post for a while
« on: January 02, 2021, 04:35:34 PM »
Bubble Man
Frost Man
Knight Man

Needle Man
Junk Man
Crystal Man
Stone Man

Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: December 28, 2020, 11:00:08 PM »
Shadow Man
Gravity Man
Concrete Man
Dust Man
Flame Man

Centaur Man
Jewel Man
Bounce Man
Metal Man

Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: December 26, 2020, 10:48:46 PM »
Magnet Man
Fuse Man
Blade Man
Hornet Man

Heat Man
Burner Man
Cut Man

Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: December 24, 2020, 06:51:55 PM »
Tundra Man
Splash Woman
Torch Man
Solar Man

Shade Man
Quick Man
Guts Man
Slash Man

Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 22, 2020, 01:43:38 AM »
Charge Man
Quick Man
Concrete Man
Spring Man
Snake Man

Splash Woman
Tundra Man
Crystal Man
Tomahawk Man

Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 20, 2020, 05:13:38 PM »
Pharaoh Man
Needle Man
Blast Man
Nitro Man
Torch Man

Flame Man
Wood Man
Ground Man

Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 19, 2020, 04:01:51 PM »
Blade Man
Magma Man
Dust Man
Pump Man
Tornado Man

Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 17, 2020, 06:50:34 PM »
Hornet Man
Star Man
Metal Man
Gemini Man

Resources / Re: Finded Or Maked Sprites and Skins.
« on: December 02, 2020, 11:25:24 PM »
Rico looks very nice!

I love Ace Attorney, but I'm not huge on some of the later games in the series - I'd even go to say I hate the fourth one, Apollo Justice.
I don't think any of the games are substantially worse than each other in terms of production value, mystery solving, etc., but that game's plot was so nonsensically written that I often forget it's from one of my favorite authors, Shu Takumi.

It's left such a sour taste in my mouth that every game after trying to retcon and overwrite it just feels half-assed and soulless. There's a lot to love about games like Spirit of Justice, but I can't help but feel like the game would've been twice as good if it wasn't shackled down by trying to make up for or appease people who liked past games.

"Fine" is subjective, as it needs to update still, but it will run. If you can deal with some jank and some broken features, you can play it in a server.

CBM and CCBM will likely both see updates in the near future.

Did you intend on following up on this? Harsh, strong rhetoric put aside I think you would find that most mappers agree with most of your points. No one intends to make a bad map, and few maps are beyond redemption if they are given proper, specific feedback and a clear direction for how to address certain issues.

I have my own disagreements with some of your points, which I will lay out quickly here, but I am in general always wanting for feedback on my maps in core and elsewhere.
- Done tastefully, I don't think 5 is an issue for base movement speed, and that mods with higher movement speeds should feel free to up stepheights accordingly. Obviously no map should strive to make you jump like eight times in a row constantly, but one or two sets on the map can create chokepoints without sacrificing other important aspects of the map like sightlines etc. I see this as more a case of specific staircases being a problem rather than something that can be tied to an umbrella term. I think MM1GUT has a pretty overbearing set along the cliff face, for example.
- For 12, I would sooner see a stage hazard toggle than a full removal of damaging stage hazards across all modes. As an duelist back in the v4 days I know for damn sure how obnoxious some of these can be in a more competitive setting (opponent deliberately commits suicide to lose a frag but regain all their health, adding to stall, etc), but some of them can be a fair amount of fun in casual environments and add additional spice and things to laugh about. Obviously there are cases that can stand to be toned down some (I'm not all too thrilled about them on MM1ELE, for example), but I would not say that they impact maps like MM7SHA, MM7DW1, MM7TUR, or MM10NIT in a dramatic way.

My maps in core are MM2BUB, MM2DW2, MM7STR, MM7DW4, MMBBUR, MM9TOR, MM10COM, MM10DW3, and MMCTF24. I've always been open to critique on my maps, but seldom receive it. I would prefer if that changed.

MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch Music Codes (V6A Edition)
« on: November 08, 2020, 09:06:14 PM »
To fill in some blanks, I handled MM7VIC, MMWTVIC, and MMBTITLE.

I also did MMIVTITL in the exact way that Musashi mentioned. Agreed with him in that it took like 20 minutes, so it's not much to talk about lol

I was experiencing some strong lag as well, unfortunately.

The match I did get to play on Mercury was really fun though! I'd love to experience how other maps are effected by it.

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