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Messages - fortegigasgospel

Pages: 1 ... 153 154 [155]
2311
Maps / FGG Maps [Beta Maps on Page 11]
« on: December 21, 2011, 10:27:27 PM »
Boss Arenas: http://www.mediafire.com/?iy5dc9ryrce5ze9
This is a pack of maps extracted out of the map "Unknown" out of the base game.
Changelog
(click to show/hide)

Classic Warfare Pack (FGGCW-V1bfix): http://www.mediafire.com/?rx75x58vhu8912s
CW pack Changelog
(click to show/hide)

ForteGigas Deathmatch (FGDM-V1b): http://www.mediafire.com/download.php?tyk6pizfbt8o1nb
Change log
(click to show/hide)


Map Pack: Classic Warfare Pack: This is a Team Deathmatch oriented map pack. The centers of the map are blocked to prevent teams from getting to close to each other keeping fights much like old wars where armies lined up and shoot back and forth, only with more movement.  Maps in this pack are simple and texturing may not be the best.  The maps have a decent variety of themes and layouts.
(click to show/hide)

Maps will be available as work comes to finishing them and making them show in game (and music is added).
More maps will be to come as I get better at this (maps based off the stages for my masters as well).

Boss Arenas are the arenas used for boss fights in 8BitDM. The Gamma arena has the weapons used against the Wily Machines placed.

2312
W.I.P Forum / Re: [EXPANSION] Battle Network 3
« on: December 21, 2011, 02:07:13 AM »
Oh, guess you were right, BN3 is when they changed them to the Purple look. My bad.

2313
W.I.P Forum / Re: [EXPANSION] Battle Network 3
« on: December 21, 2011, 02:00:42 AM »
Quote from: "LlamaHombre"
NorthWind and Dark Aura will be added to the list.

How the hell does one forget the normal and heel navis?

Because the Heel Navis first appeared in BN4.

Until then you just had the mean looking normal navis, the Official's ones, the female normals, the secondary females and the "ghost" like ones.

2314
W.I.P Forum / Re: [EXPANSION] Battle Network 3
« on: December 21, 2011, 12:37:04 AM »
Awesome, loved BN3, sadly I can't help out much. Not a spriter and don't have a program to do transparencies. Also can't figure out how to get maps in show in game.
Though I will help by saying I saw a Forte.exe/Bass.exe in a video I watched earlier today, maybe see about finding out who made that and ask for permission to use it. Save some time on at least one skin.

2315
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« on: December 14, 2011, 10:40:24 PM »
Quote from: "Korby"
Don't put it in your skins folder.

Ah thank you. I feel kinda dumb not knowing that, but its the first time I've used a mod.

2316
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« on: December 14, 2011, 09:10:12 PM »
I just went to give the demo a try but every time I go to run it I get this error.
(click to show/hide)

2317
W.I.P Forum / Re: [EXPANSION] Rockman & Forte 2
« on: December 14, 2011, 08:40:58 PM »
Now, the music honestly probably wouldn't be an issue, it was all downgraded well to fit an 8-bit feel, and a lot were lower passed then there SNES counter parts. Also so 5-6 stages have reused songs? If you going for accuracy to the game use the songs out of it.

Now, why make Barrier Wind and Forte Cyclone two different weapons, they worked the exact same in game.
Doppler Crash maybe make a charable weapon where you go farther the longer you hold the button and are invincible during the dash (both Break Dash and the Doppler Crash did this).
Doppler Attack maybe allow some flying while using and high pierce but drains weapon energy really fast.
Flame Shower (Rock's) again high pierce but high drain, no elevation like Blizzard Attack and goes upward slowly when the button is released, making it a good anti-air weapon.
Flame Mixer (Forte's) again high pierce but point blank range, high drain, raises slowly, doesn't block attacks.
Time Bomb (Rock's) stops time like Time Stopper but the time stop lasts for a shorter amount of time and can be used about 5 times from full energy.
Time Switch (Forte's) can do similar but shots don't harm during it, can be used less times from full.
Rock Vulcan can shoot a small shot that splits into three, 1 goes straight the other two arc outward, perfect for hitting around walls, piercing.
Forte Vulcan can shoot a small shot that homes in better then Magnet Missile but not as good as Dive Missile and is much slower moving.

Maybe add an item that acts like the Buster weapons for Compass and R-Shadow
Compass' Ring can hurt enemies on contact and shoots out his sparks which are the exact same as the normal buster with a lower firing rate.
R-Shadow's Buster shoots a laser with piercing that can punch through enemies for normal buster damage and a lower firing rate.

Also maybe R-Shadow's laser blade which shoots sparks in a tri-direction (like it does in game) forward and backward which are slow and do moderate damage.

Kumosu's stage was like some shrine like place, possible an old Japanese palace (like in Ookami)
Aircon's stage actually supposedly takes place under water, if that helps in making his stage.
Lastly, maybe add a stage for R-Shadow as well, you are doing everyone else's stages.

Hope some of this info helps out.

2318
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: December 08, 2011, 11:45:04 PM »
Come now, lets not get angry at any way, think of getting it done, who cares if its a "recolor" of Mega? Does it look exactly like Mega? No it doesn't, therefore it may be used some. Bass' look in Megaman 10 is a redesign of Mega's, his run, jump and basic shooting are all the same. Does anyone hate that sprite?

2319
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: August 02, 2011, 03:51:12 AM »
Baa, forgot to click other, but I think after the fight with CR the Wily fight from 3 would be pretty interesting to have.

2320
Skins & Bots etc / Re: Official Request Thread
« on: August 01, 2011, 11:42:14 PM »
Quote from: "Blaze"
Quote from: "Star Dood"
I tried too, but the Mega Man DOS expansion is working on it. That being said, there's not much progress on it...
If only More people Helped me out...Just saying
If I had the ability at all I would. Sorry.

2321
Skins & Bots etc / Re: Official Request Thread
« on: August 01, 2011, 11:15:55 PM »
Quote from: "Star Dood"
I tried too, but the Mega Man DOS expansion is working on it. That being said, there's not much progress on it...
Ah ok, didn't know there was an expansion in the works. Thanks. I can wait for that.

2322
Skins & Bots etc / Re: Official Request Thread
« on: July 31, 2011, 10:17:03 PM »
Well I'm rather new, tried contributing a while back before the first release but kinda forgot about the game until now.

I was wondering if anyone could make a Voltman skin mayhaps?

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