Mega Man 8-bit Deathmatch > Tutorial Collection

[INSTALL] Installing MM8BDM on Mac OSX

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CutmanMike:
Hello! As I don't actually own a Mac I still have no idea how to do this. Sorry! I did ask for Mac users to step forth and help me out with this but no one really sat down and gave it a proper go, except for Hawkman who managed to get it running using WINE.

Anyway, I'll try my best to point you in the right direction. If you have any better luck, FOR THE LOVE OF GOD POST HOW YOU GOT IT RUNNING, IT WILL HELP YOUR FELLOW MAC BRETHREN!

First, go download MM8BDM.

You can grab the correct version of Skulltag for Mac OSX here.

That's all I got. Sorry! You might want to try your luck with the OLD tutorial for installing the SGC demo.

Here's Hawkman's comments using WINE and the windows version (included in the MM8BDM zip file):


--- Quote ---Currently I'm just running the PC version of MM8BDM on my Mac using a program called Darwine http://darwine.sourceforge.net/

I keep getting crashes if I play single player too long but Multiplayer runs like a dream. Great for anyone looking for a temporary solution. I did have to fiddle with display options a bit. You need to tell Darwine to emulate a desktop of your chosen resolution (1024x768 for me) and when the game is up change its native resolution to be the same (thus taking up the entire darwine window). For some reason it doesn't like to run full screen.

--- End quote ---

Anonymous:
I was able to get it running on my machine, by following the direction of the old tutorial.

I can post exactly what I did to get it running, but I pretty much just followed the old tutorial.

The main problem I ran into was skulltag failing on every start. It kept giving me the same error:

/Users/blzut3/Code/svnteam/Skulltag-hg/build/snes_spc/libsnes_spc.dylib does not exists.

That is not my username, and I think that may have been the problem. Why is skulltag looking for this here?

I created this entire folder structure (I hate that) and it runs now.

Anyone know why this is?

CutmanMike:

--- Quote from: "partkyle" ---I was able to get it running on my machine, by following the direction of the old tutorial.

I can post exactly what I did to get it running, but I pretty much just followed the old tutorial.

The main problem I ran into was skulltag failing on every start. It kept giving me the same error:

/Users/blzut3/Code/svnteam/Skulltag-hg/build/snes_spc/libsnes_spc.dylib does not exists.

That is not my username, and I think that may have been the problem. Why is skulltag looking for this here?

I created this entire folder structure (I hate that) and it runs now.

Anyone know why this is?
--- End quote ---

blzut3 is the name of a forum user, he may be the one who compiled it. I shall ask.

If you could write a step by step for now, that would be great!

Anonymous:
Tried doing that, creating that exact directory just like you did, but I'm still getting a problem. Did you do anything funny to the snes_spc.dll file beyond renaming it libsnes_spc.dylib?

Anonymous:
Here is what I have worked out so far.

Download the MM8BDM-v1b.zip file from the main page http://cutstuff.net/blog/?page_id=1490 and unzip it.

Download the latest skulltag http://skulltag.net/download/files/testing/98d/SkullDev98d-2999macosx.dmg and drag it to your applications.

You will also need DoomSeeker - you can find that here http://www.skulltag.com/download/files/doomseeker/doomseeker-0.6b_macosx.dmg

Now, you need to open up the Skulltag app.
Right click on it and select "Show Package Contents.
[*}Navigate to Contents/MacOS
You will see three files, copy "skulltag_data.pk3" and "skulltag.pk3" from the MM8BDM-v1b.zip file here and overwrite them.

Now you need to set up your WAD files.
Create a folder in your user folder "/Users/<username>/Library/Application Support/ZDoom/"
Copy "megaggame.wad" and "MM8BDM-v1b.pk3" to this folder

Now you need to set up Doomseeker.
Open Doomseeker and Open the preference pane (command+,)
Underneath Engines click "Skulltag" and change "Path to client Binary" to the app you installed (it should read "/Applications/Skulltag.app")
Change "file paths" and add the IWAD and PWAD paths. It should be the same as above: "/Users/<username>/Library/Application Support/ZDoom/"


This is the tricky part. If you try to join a game with doomseeker Skulltag will crash. You need to set up a file in the user directory (this is an issue, and I don't know who to contact about that):
You need to first create the folder: "/Users/blzut3/Code/svnteam/Skulltag-hg/build/snes_spc/"
You can do this easily with a terminal command (Note: this will only work if you are the computer's Administrator, and you have a password set out your account. Otherwise you need to create the folders one at a time) run "sudo mkdir -p /Users/blzut3/Code/svnteam/Skulltag-hg/build/snes_spc/" (it will prompt for your password)
 open the folder (if you used terminal, just type "open !$" and hit enter)
 now that it's created, go back to the "Show Package Contents" of the Skulltag app.
 Navigate to "Contents/Frameworks"
 Copy the "libsnes_spc.dylib" to the directory you just created in the previous steps.

You should now be able to join a multiplayer game using Doomseeker. Enjoy.

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