Mega Man 8-bit Deathmatch > DECORATE and ACS Modifications
A Class Base
JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev6a.pk3
A bare, open class base without a mod's bells and whistles.
-
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev6a-extra2.pk3
add after classbase
other simple common features to class mods
1. the seperation of copyweps from non-copyweps
2. health pickups/weapons compatible with different max healths (either percent-style or absolute-style)
JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev5d.pk3
Not much changed for this between v5c and v5d, but here this is.
old file
(click to show/hide)https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev5c.pk3
JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev5d-2.pk3
v5d -> v5d-2
(slight reorganization)
bugfix: no more going invis when hit by reggae trick. (botsight and beatassist possible oddities fixed?)
bugfix: classes share a "megaman" species. proper tengu blade thruspecies behavior.
proto_man 3000:
Yay I finally get to make my own classes... Probably going to be extremely op
JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev6a.pk3
update to v6
including the critical pains and death
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