Mega Man 8-bit Deathmatch > W.I.P Forum

MM4SP - Cossack Crusaders (WIP)

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Magnet Dood:
That is correct! Didn't want any weapon or stage overlap with them both being electricity themed; you'd be surprised how hard it is to come up with just eight around one theme, let alone 16.

TheDoc:
Shit, dawg, has it been a year and a half?

Really liking what I'm seeing! I totally get that time is a limited resource; if the content looks good, I really don't mind waiting. I've always liked the jungle and cave aspects of Napalm's stage more than the facility, so I'm glad there's a bit more of that accentuated here, and the precarious nature of the cave platforms looks especially fun.

In comparing this to the previous MMSP mods, I did want to ask (and maybe I've even asked this before) if you plan on putting any optional things to find in the various stages like the armor capsules or the MMW parts? I imagine that you'd rather just focus on laying the groundwork first and foremost, but is this something that you're already planning for the future, or is it something you don't want to implement for this mod?

Keep up the great work, guys. I hope you enjoy it as much as we do.

Magnet Dood:

--- Quote from: TheDoc on January 01, 2021, 10:14:14 PM ---In comparing this to the previous MMSP mods, I did want to ask (and maybe I've even asked this before) if you plan on putting any optional things to find in the various stages like the armor capsules or the MMW parts? I imagine that you'd rather just focus on laying the groundwork first and foremost, but is this something that you're already planning for the future, or is it something you don't want to implement for this mod?

--- End quote ---

There will be some things to discover in stages, like the E-Tanks from the originals! Only thing I can recommend is to keep your eyes peeled if you're looking for secrets.

eddiegames:
Yo this looks super sick, looking forward to where it goes from here!

Ruzma:
Why are the mugs so stylish
I mean, I am certainly not complaining!

As I've never had experienced an SP mod before, this promises to be an enlightening experience, if you get my drift


I do hold one question regarding the choice of using the Cossack Robots as protagonists. Was it done as an attempt to give the doc some more spotlight? Is Tundra Man in the game

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