Mega Man 8-bit Deathmatch > W.I.P Forum

8BDM6aPlus

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JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b8.pk3

b8
wep remove option
minimap works with wep remove properly
test classes renamed

"L Wep"

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1c.pk3

weapon balancing for loadout and extra weapons
v1a
new weapons: stop flasher, gravity squeeze, dynamo conductor, hyper galaxy
skull barrier
-depletes twice as fast off-wep
plant barrier
-reduced healing-ammo efficiency
-increases healing from other sources while up
black hole
-can now be switch off while keeping black hole up
-however, will not detonate off-wep

v1b
increased black hole damage 20->25
plant barrier heal rate and healing decreased. heal amp incrased. drains to 0 ammo and shot costs 1 ammo.
crystal eye damage 67->52
skull barrier
cooldown 80 tics -> 130 tics
if don't take hit, lose more ammo
invuln 10 tics -> 5 tics

v1c
modstuff
plant barrier lms limit
weapon ammo bars are based on selected weapon's ammo as opposed to selected weapon
generic ammo bar and second ammo bar

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms.pk3

JaxOf7:
Return of bootlegcbm

https://allfearthesentinel.net/zandronum/download.php?file=pluslwep-bootlegcbm8a.pk3

The classes if they just used 2 vanilla weps.

JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b9.pk3

b9

added a check for if team imbalance should multiply ammo
team imbalance uses GetTeamProperty

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1d.pk3

v1d

skull barrrier
improved bot behavior
slows user
quick boomerang
movement rework, "quicker"
flame sword
rework into a 2-strike weapon
modstuff
(amomulc update)

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-bootlegcbm8ah.pk3

ah
team imbal doesn't multiply ammo of bootleg classes
rebound striker correct start ammo
fixed altfires

JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b10.pk3

b10
bots using loadout start out using a random weapon

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1db.pk3

v1db
bots using loadout start out using a random weapon

JaxOf7:
oh this thing is still going on

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1g.pk3
(click to show/hide)v1e
loadout now includes a choice of buster

v1f
new weapon: omni buster
mega arm
+Strangle LoS more flexible
+Full Charge Initial Damage 15->20
+Full Charge Strangle Damage 50->60
+MidCharge Shot more responsive
water wave
+aimable forward spawn
skull barrier
-slow 0.75->0.5
-slow duration 20 tics -> 35 tics

v1g
duo fist
lvl 1
point blank cooldown 14->12
return +NOCLIP, cooldown 8->6, speed 40->64
lvl 2
startup 2->0, total time 30->28, damage 35->40
(lvl 3 cooldown 32)
laser buster
recode/bugfix: hits point-blank
extra segments added, regular damage 40->60
buster upgrade recode
jedt adaptor and power adaptor
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms3.pk3

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