Mega Man 8-bit Deathmatch > W.I.P Forum
8BDM6aPlus
JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b8.pk3
b8
wep remove option
minimap works with wep remove properly
test classes renamed
"L Wep"
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1c.pk3
weapon balancing for loadout and extra weapons
v1a
new weapons: stop flasher, gravity squeeze, dynamo conductor, hyper galaxy
skull barrier
-depletes twice as fast off-wep
plant barrier
-reduced healing-ammo efficiency
-increases healing from other sources while up
black hole
-can now be switch off while keeping black hole up
-however, will not detonate off-wep
v1b
increased black hole damage 20->25
plant barrier heal rate and healing decreased. heal amp incrased. drains to 0 ammo and shot costs 1 ammo.
crystal eye damage 67->52
skull barrier
cooldown 80 tics -> 130 tics
if don't take hit, lose more ammo
invuln 10 tics -> 5 tics
v1c
modstuff
plant barrier lms limit
weapon ammo bars are based on selected weapon's ammo as opposed to selected weapon
generic ammo bar and second ammo bar
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms.pk3
JaxOf7:
Return of bootlegcbm
https://allfearthesentinel.net/zandronum/download.php?file=pluslwep-bootlegcbm8a.pk3
The classes if they just used 2 vanilla weps.
JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b9.pk3
b9
added a check for if team imbalance should multiply ammo
team imbalance uses GetTeamProperty
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1d.pk3
v1d
skull barrrier
improved bot behavior
slows user
quick boomerang
movement rework, "quicker"
flame sword
rework into a 2-strike weapon
modstuff
(amomulc update)
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-bootlegcbm8ah.pk3
ah
team imbal doesn't multiply ammo of bootleg classes
rebound striker correct start ammo
fixed altfires
JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b10.pk3
b10
bots using loadout start out using a random weapon
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1db.pk3
v1db
bots using loadout start out using a random weapon
JaxOf7:
oh this thing is still going on
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1g.pk3
(click to show/hide)v1e
loadout now includes a choice of buster
v1f
new weapon: omni buster
mega arm
+Strangle LoS more flexible
+Full Charge Initial Damage 15->20
+Full Charge Strangle Damage 50->60
+MidCharge Shot more responsive
water wave
+aimable forward spawn
skull barrier
-slow 0.75->0.5
-slow duration 20 tics -> 35 tics
v1g
duo fist
lvl 1
point blank cooldown 14->12
return +NOCLIP, cooldown 8->6, speed 40->64
lvl 2
startup 2->0, total time 30->28, damage 35->40
(lvl 3 cooldown 32)
laser buster
recode/bugfix: hits point-blank
extra segments added, regular damage 40->60
buster upgrade recode
jedt adaptor and power adaptor
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms3.pk3
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