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Missile:TRBL A 0 A_SeekerMissile(4, 10, SMF_PRECISE)TRBL A 0 A_JumpIfInventory("CutterFlag",25,"Death")TRBL A 0 A_PlaySoundEx("misc/devilfire","Voice")TRBL A 0 A_FaceTracer(0, 0)TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")TRBL A 0 A_FaceTracer(0, 0)TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")TRBL A 0 A_FaceTracer(0, 0)TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)TRBL A 0 A_GiveInventory("CutterFlag",2)TRBL A 0 A_JumpIfInventory("CutterFlag",35,"Death")TRBL A 0 A_SeekerMissile(4, 10, SMF_PRECISE)TRBL A 0 A_PlaySoundEx("misc/devilfire","Voice")TRBL A 0 A_FaceTracer(0, 0)TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")TRBL A 0 A_FaceTracer(0, 0)TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)TRBL I 0 A_PlaySoundEx("misc/devilfire","Voice")TRBL A 0 A_FaceTracer(0, 0)TRBL I 5 A_CustomMissile("TrebleShot",10,0,0,CMF_AIMDIRECTION, pitch)TRBL A 0 A_GiveInventory("CutterFlag",2)TRBL A 0 A_RearrangePointers(AAPTR_DEFAULT,AAPTR_DEFAULT,AAPTR_NULL)TRBL A 4TRBL C 0 A_JumpIfTargetInLOS("Missile", 0, JLOSF_PROJECTILE)TRBL A 2Goto Looking