Mega Man 8-bit Deathmatch > Maps

[Map Pack] PEGGPACK - v1b

(1/1)

Pegg:
Oh boy, another damn map pack.



I dunno, I just felt like throwing my hat into the ring after getting some positive reception on my Jam maps. The goal for these maps is just to... have more maps for people to play on! Surely that's never a bad thing.

The initial release only has 5 maps, but I'm planning on adding 5 additional maps for each major version. So while it's starting out small, eventually over time it could end up seeing 20+ maps. We'll see if I last long enough to get there!

Not much else to say - Hope you like the maps!

DOWNLOAD - Mirror

Screenshots (Out of date):
(click to show/hide)PEGG01 - Pretentious Genesis








PEGG02 - Diesel Industries








PEGG03 - Sabe A Naranjas







PEGG04 - Fresh Lettuce







PEGG05 - Dark Castle




Credits:
(click to show/hide)
--- Quote ---== GENERAL CREDITS ==

AUTHOR:
pegg

Testing/Feedback:
Korby
Rozark
Yair
LlamaHombre
Russel
Trillster
Nxbulaa_
...And everyone else who's given feedback! Thank you!

Additional thanks:
Rozark (for use of boss music script, thanks man)
Russel (for creating the PK3Reorder tool)

Inspiration (aka people who made maps I like):
Rozark
Lego/Russel
Caprice
Derek/Watzup7856
LlamaHombre
Thunderono
Freems

================================================================================

================================================================================

== SPRITES/GRAPHICS CREDITS ==

Maxine (Shotzo Props, originally from their Orange Ocean map)


================================================================================

== MUSIC/AUDIO CREDITS ==
 
- VERSION 1 MAPS -


Branflakes:
PGGMUS04 - Bomberman Hero - Redial [2A03 Cover]                         (https://www.youtube.com/watch?v=GZjBZwRPxJg)
PGGBOSS5 - Kirby 64: The Crystal Shards - Boss [2A03 Cover]

Chips n' Cellos:
PGGBOSS4 - Sonata No. 8 Op. 13 (Pathetique), Beethoven [2A03 Remix]            (https://www.youtube.com/watch?v=Kt-h448h0ko)

coatlesscarl:
PGGMUS02 - Mega Man X3 - Toxic Seahorse [VRC6 Cover]                     (https://www.youtube.com/watch?v=_SKa2KPs5jQ)
PGGBOSS3 - Chrono Trigger - Boss Battle 1 [N163 Cover]                     (https://www.youtube.com/watch?v=I-0eZ2XpWy8)

FearOfDark:
PGGMUS03 - Shoreline - Starfish Island                                 (https://cheesenbeer.bandcamp.com/track/fearofdark-starfish-island)

IsabelleChiming:
PGGBOSS1- Pokémon Diamond/Pearl/Platinum - Battle! Gym Leader [VRC6 Cover]       (https://www.youtube.com/watch?v=ohW4one7I3c)
PGGFBOSS - Zelda II: The Adventure of Link Remade - Dark Link               (https://isabellechiming.bandcamp.com/album/zelda-ii-the-adventure-of-link-remade)

MistSomething:
PGGMUS05 - Kirby's Dream Land 2 - Dark Castle [VRC6 Remix]                   (https://www.youtube.com/watch?v=W4yumWVUhEQ)

Threxx:
PGGMUS01 - Touhou Chireiden ~ Subterranean Aminism - Lullaby of Deserted Hell [N163 Cover] (Famicompo Pico 2015 Entry 61 (No direct link, sorry!))

Virt/Jake Kaufman:
PGGBOSS2 - Shovel Knight: Shovel of Hope - The Stalwart                     (https://store.bravewave.net/album/shovel-knight-the-definitive-soundtrack)



- VERSION 2 MAPS -

CosmicGem:
PGGMUS06 - Mega Man Stage 32,572                                    (https://www.youtube.com/watch?v=vxG8qJUn8CQ)

--- End quote ---

Changelogs:
(click to show/hide)==v1a
(click to show/hide)
--- Quote ---== V1A == //The most useless changelog!

== PEGG01
-Added!

== PEGG02
-Added!

== PEGG03
-Added!

== PEGG04
-Added!

== PEGG05
-Added!

--- End quote ---

==v1a Hotfix
(click to show/hide)
--- Quote ---== V1A - Hotfix ==

== PEGG01
-Fixed some untextured surfaces

==PEGG02
-Added a missing impassible linedef

==Other
-Tweaked audio balancing for PGGBOSS5 and PGGVIC
-Due to complaints from competitive classes players, removed vanilla compatibility; all maps are now Rush Skateboarding exclusive


== V1B - Minor Update ==

== General
-Added new map PEGG06
-Adjustments to match v6b standards
--Switched pit method from map scripts to new hazard pit actor
--Tweaked file structure to match "modern ZDoom file structure"
---Shoutouts to Russel and his PK3Reorder tool!
-Added particle effects to bouncepads

== PEGG01
-Bandaid fixes
--Broke a hole in the wall near the gravity lift, connects to Wild Coil area
--Added two additional sets of stairs to Crystal Eye/Item-1 area
---Comment: These changes are a lazy attempt to salvage the current layout and make it flow better. If it doesn't work, I'll just re-do this map.
-Slight adjustments to energy/health pickup positioning to make better use of space
-Minor texture alignment adjustments

== PEGG02
-Removed Water Shield
-Replaced Power Stone with Junk Shield
-Replaced Plant Barrier with Gravity Hold
-Added new route that connects purple cave zone with the north teleporter room
-Overhauled southeast portion of the map
--Tweaked doorways leading into south teleporter room
--Merged (previously) Power Stone and Metal Blade rooms into one single room
--Added new room connecting the newly merged room with (previously) Water Shield area
---Adjusted Light team spawns to account for this
-Removed a majority of death pits
--Comment: Similar to the bandaid fixes in 01, this is an attempt to salvage the current layout without having to remake too many rooms.
-Minor texture alignment adjustments
-Moved Yashichi position

== PEGG03
-Minor texture alignment adjustments
-Gave water sectors slightly stronger orange flavouring

== PEGG04
-Replaced Spark Chaser with Magma Bazooka
-Adjusted geometry in the middle area of the map
--Removed death pit, split statue into two for more breathing room
-Greatly expanded east and west sides of the map
--Adjusted teamspawns to account for this change
-Moved Yashichi position

== PEGG05
-Replaced Commando Bomb with Hard Knuckle
-Adjusted numerous hazardous areas where players would commonly fall into death pits to be safer overall
-Added additional route from spiral staircase bridge into basement dungeon
-Added additional room that connects basement dungeon with Light Team spawn
-Minor texture alignment adjustments

== PEGG06
-Added!
--- End quote ---

Korby:
they're ok i guess

i'm pegg and i approve this message

(download it, it's pretty good and very pretty)

Caprice:
I have not played 8BDM in a good long while, but had to emerge from my hermit hole to say that these maps are spectacular; Sabe A Naranjas in particular does things I've never seen in this game before, and holds a special kind of magic. You continue to astound me with your attention to detail and creative mapflow!

YairDude:
maps suck make better ones rn

MrShadowXP:
Cool.

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