Mega Man 8-bit Deathmatch > DECORATE and ACS Modifications

How to make objects

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Ryuga_knight:
Ok I'm trying to make a pokemon map and I've ran into one problem. HOW THE HECK DO I MAKE OBJECTS!? I've tried figuring it out my self by looking the Megemangame wad but to no avail. SO could someone please tell me. What I have to work with is SLumpED and Doom Builder.

Lio:
You can make an actor using DECORATE, load it on Doombuilder and place it anywhere you want.
For example, something like this if you need a new custom powerup or inventory item:
(click to show/hide)Actor LioHealthBonus : CustomInventory
{
  +COUNTITEM
  +INVENTORY.ALWAYSPICKUP
  Inventory.Amount 1
  Inventory.MaxAmount 200
  Inventory.PickupMessage "You just found the hottest health bonus in the world."
  inventory.pickupsound "misc/healthbonus"
  States
  {
  Spawn:
    BON1 ABCDCB 6
    Loop
  Pickup:
     TNT1 A 0 A_GiveInventory("HealthBonus",1)
   Stop
  }
}Or this if it's just some decoration:
(click to show/hide)Actor Barrel
{
  Radius 16
  Height 20
  +SOLID
  states
  {
  Spawn:
     BARR ABCDCB 4
     loop
   }
}Just don't try copying these, they won't work for you, specially the barrel, it's just random code I just made up. Just use them as a guide and use ZDoom wiki if you don't understand something or for reference.

Ivory:
Also. The Actors in the pk3's not the iwad.

TERRORsphere:
http://cutstuff.net/blog/?page_id=1003

Makes life easier.

tsukiyomaru0:

--- Quote from: "DoomThroughDoom" ---http://cutstuff.net/blog/?page_id=1003

Makes life easier.
--- End quote ---
Somewhat. But would be better if we didn't have to resort to Wiki so much.

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