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Author Topic: [EXPANSION] Mega Man Powered Up [Release v1f]  (Read 197373 times)

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February 17, 2012, 10:50:29 PM
Reply #480

Offline Beed28

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #480 on: February 17, 2012, 10:50:29 PM »
Go into the single player menu, and it should be listed along with "Start" (Dr. Light's lab), "Credits" and "Powered Up Credits". You don't access it through Dr. Light's chapter selector.

February 26, 2012, 06:57:38 AM
Reply #481

Offline Hallan Parva

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #481 on: February 26, 2012, 06:57:38 AM »
NemZ posting Bit Man textures reminded me of a thing

will you be making an intro stage inspired map (SAY YES GOSH DARN IT) and will there be WILY 3 / WILY 4 maps

February 29, 2012, 04:36:03 PM
Reply #482

Offline Messatsu

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #482 on: February 29, 2012, 04:36:03 PM »
BTW, for the laughs, here's an early version of what the boss looked like  :p
(click to show/hide)
Yea, the final version is only a bit better right?  :lol:

March 09, 2012, 02:24:37 PM
Reply #483

Offline Gumballtoid

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #483 on: March 09, 2012, 02:24:37 PM »
is there a means to add time man and oil man's weapons and textures into a map without use of the powered up pack? is there a seperate wad to do something like that?

March 09, 2012, 02:34:33 PM
Reply #484

Offline Russel

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #484 on: March 09, 2012, 02:34:33 PM »
Allow me to answer that.

No.

Well...you can, but would be easier to just use PU.

June 13, 2012, 01:01:40 AM
Reply #485

Offline RedMettaur16

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #485 on: June 13, 2012, 01:01:40 AM »
I'm gonna get hate for not seeing the last post's date. I did.

But can I use the time man FC skin for my bot pack?

September 02, 2012, 11:54:51 PM
Reply #486

Knux

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #486 on: September 02, 2012, 11:54:51 PM »
My apologies for bumping this thread, but I have a question.

Is it possible for me to use the oil barrel coding for the gas tanks in the Storm Eagle map I'm building? I might need it modified a little though, to make the barrels not move when shot. Is that fine?

September 03, 2012, 01:28:23 AM
Reply #487

Offline ice

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #487 on: September 03, 2012, 01:28:23 AM »
Just make the mass of the barrels 9999

at default, things that are shot move slightly, but giving it a max mass of 9999, it will never move

September 04, 2012, 05:14:38 PM
Reply #488

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #488 on: September 04, 2012, 05:14:38 PM »
Quote from: "Knux"
My apologies for bumping this thread, but I have a question.

Is it possible for me to use the oil barrel coding for the gas tanks in the Storm Eagle map I'm building? I might need it modified a little though, to make the barrels not move when shot. Is that fine?
Don't see why not. You'll have to edit the code yourself, though.

September 04, 2012, 07:09:54 PM
Reply #489

Offline Gumballtoid

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #489 on: September 04, 2012, 07:09:54 PM »
Oh good, someone bumped this thread. I didn't want to do it myself.

Since it seems v3a is using the NES palette, do you mind if I pitch a new palette for Oil Slider? Black is very limited on that palette.


September 04, 2012, 09:06:23 PM
Reply #490

Offline Messatsu

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #490 on: September 04, 2012, 09:06:23 PM »
Ack! Grape Soda Slider.  Actually, we've got a new color scheme for it that looks better, so we are not using the FC version at this time.

September 04, 2012, 09:51:21 PM
Reply #491

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #491 on: September 04, 2012, 09:51:21 PM »
Quote from: "Myroc"
Don't see why not. You'll have to edit the code yourself, though.
That's nice, thanks! I'll look into it once I'm free from all the studying I have ahead. Exams begin this week starting from Friday.

December 09, 2012, 03:31:14 PM
Reply #492

Offline Darkus4223

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #492 on: December 09, 2012, 03:31:14 PM »
When i try to load megaman 8 bit deathmatch with this expansion it says that there's a script error with MegamanP
Does anyone know how to fix this >_<

December 09, 2012, 04:16:27 PM
Reply #493

Offline Zard1084

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #493 on: December 09, 2012, 04:16:27 PM »
Quote from: "Darkus4223"
When i try to load megaman 8 bit deathmatch with this expansion it says that there's a script error with MegamanP
Does anyone know how to fix this >_<
You may have a old version of MM8BDM or a Old version of the mod

December 09, 2012, 09:13:09 PM
Reply #494

Offline Darkus4223

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Re: [EXPANSION] Mega Man Powered Up [RELEASE V1D]
« Reply #494 on: December 09, 2012, 09:13:09 PM »
Quote from: "Zard1084"
You may have a old version of MM8BDM or a Old version of the mod

I'm using MM8BDM v2c and im downloading v1d yet it's still not working  :(