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Author Topic: MM8BDM official Weapon Template (v5d)  (Read 124250 times)

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May 01, 2014, 08:42:06 AM
Reply #90

Offline ProtoDude

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Re: MM8BDM official Weapon Template (v3)
« Reply #90 on: May 01, 2014, 08:42:06 AM »
I am fairly sure I had that set up, but it doesn't matter now as I had to get back to default file, since I screwed up something and the game couldn't find the default weapons (cannot find "actors/inventory/[game]/[weapon].txt" thing)

Also damn, being used to R4MI makes Dive Man's real weapon pathetic.

June 01, 2014, 01:42:31 PM
Reply #91

Offline William0918

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Re: MM8BDM official Weapon Template (v3)
« Reply #91 on: June 01, 2014, 01:42:31 PM »
Can you make this weapon template for MM8BDM v4a?

July 03, 2014, 05:35:02 PM
Reply #92

Offline William0918

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Re: MM8BDM official Weapon Template (v3)
« Reply #92 on: July 03, 2014, 05:35:02 PM »
Ok, what I'm trying to do is make my own weapon, but when I test it, the texture for when the weapon is not being shot is not there. How can I fix that?

July 03, 2014, 05:48:25 PM
Reply #93

Offline Ceridran

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Re: MM8BDM official Weapon Template (v3)
« Reply #93 on: July 03, 2014, 05:48:25 PM »
What texture are you using, and may I see the parts of your code that are before the "Fire:" mark?

July 03, 2014, 06:03:04 PM
Reply #94

Offline William0918

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Re: MM8BDM official Weapon Template (v3)
« Reply #94 on: July 03, 2014, 06:03:04 PM »
Well, I have to upload it to Dropbox first, but I'll do that later.

July 03, 2014, 06:53:11 PM
Reply #95

Offline Ceridran

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Re: MM8BDM official Weapon Template (v3)
« Reply #95 on: July 03, 2014, 06:53:11 PM »
No, simply copy and paste the text. If you're using custom textures, tell me the texture names and which one you want to be the idle frame.

July 04, 2014, 04:22:56 PM
Reply #96

Offline William0918

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Re: MM8BDM official Weapon Template (v3)
« Reply #96 on: July 04, 2014, 04:22:56 PM »
Quote from: "Ceridran"
No, simply copy and paste the text. If you're using custom textures, tell me the texture names and which one you want to be the idle frame.

Ok, my weapon textures are BGUNA0, BGUNB0, and BGUNC0. I want the idle frame to be BGUNA0.

July 04, 2014, 04:43:11 PM
Reply #97

Offline Ceridran

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Re: MM8BDM official Weapon Template (v3)
« Reply #97 on: July 04, 2014, 04:43:11 PM »
I think I know what's going on..
Look at this.
Code: [Select]
BUST B 0 A_JumpIfNoAmmo("NoAmmo")
BUST B 0 A_PlaySoundEx("weapon/mbuster","Weapon")
BUST B 0 A_FireCustomMissile("MegaShot",0,0,8,0)
BUST CD 3
BUST B 2
BUST B 0 A_Refire

The purpose of the numbers is to tell how many tics that frame will be there for. The BUST B 0 frames don't even show the frame-- with these BUST B 0 frames, all these actions happen at once because of the 0 tic mark. The BUST CD 3 is for the animation you see when you fire; it takes 3 tics to go through both frame C and frame D, then it advances to the next part. ( I may be wrong with how that works )

.. Uh, I'm bad at explaining thoroughly, so let's just say make sure you aren't using 0 for the parts you want to be displayed.

July 04, 2014, 04:48:51 PM
Reply #98

Offline William0918

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Re: MM8BDM official Weapon Template (v3)
« Reply #98 on: July 04, 2014, 04:48:51 PM »
Ok, so what do I do with the BUST text?

July 04, 2014, 05:02:43 PM
Reply #99

Offline Ceridran

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Re: MM8BDM official Weapon Template (v3)
« Reply #99 on: July 04, 2014, 05:02:43 PM »
You don't have to use it, I didn't tell you to insert that into your code. I'm assuming that you've used the 0 tic to try and make the idle frame display what it displays, and I needed an example.

Try messing around with tic speeds, especially in the Ready state.

October 30, 2014, 03:37:35 PM
Reply #100

Offline BombHornet

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Re: MM8BDM official Weapon Template (v3)
« Reply #100 on: October 30, 2014, 03:37:35 PM »
Wait. Isn't the template supposed to be updated to v4?

October 30, 2014, 05:39:09 PM
Reply #101

Offline Russel

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Re: MM8BDM official Weapon Template (v3)
« Reply #101 on: October 30, 2014, 05:39:09 PM »
No, not it's not.

I was waiting on someone to point this out.
I'll have a new one posted sometime next week, thanks for pointing it out!

October 30, 2014, 08:42:55 PM
Reply #102

Offline Russel

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Re: MM8BDM official Weapon Template (v3)
« Reply #102 on: October 30, 2014, 08:42:55 PM »

October 30, 2014, 08:51:16 PM
Reply #103

Knux

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Re: MM8BDM official Weapon Template (v3)
« Reply #103 on: October 30, 2014, 08:51:16 PM »
Funny how I came here to ask about the weapon template needing to be updated, and it just did. Maybe I'll be able to get some weapon work done for TT once I'm done with another thing I'm making.

October 30, 2014, 10:06:45 PM
Reply #104

Offline SmashTheEchidna

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Re: MM8BDM official Weapon Template (v3)
« Reply #104 on: October 30, 2014, 10:06:45 PM »
FINALLY

Thank you, Lego. I've been waiting for this for a long time.
(this and the class template.)