Mega Man 8-bit Deathmatch > Help & Editing
How do "I" do THAT in Doom Builder?
Messatsu:
--- Quote from: "CHAOS_FANTAZY" ---I'm trying to add Quick Beam Shooters to my stage, but I can't figure out how to make them shoot.
--- End quote ---
Quick Beam Example:
http://www.mediafire.com/?t5qpxr8352b9sdp
Take note of the script and the tags.
KillerChair:
Ive tried to make slippery floor's work but when i open flahsman/blizzardman's maps the script is completely empty. Any help?
ice:
the script isnt in the doom builder, its a script in the mm8bdm pk3, just change the special to 79 under effects and it should work
I also have one, how do you make "things", for the life of me I cant get custom things to work
all I need is an example for spikes like in bubbleman, and a simple 1 sprite thing (maby a cardboard box)
TERRORsphere:
--- Quote from: "KillerChair" ---Ive tried to make slippery floor's work but when i open flahsman/blizzardman's maps the script is completely empty. Any help?
--- End quote ---
It's not a script. It's a sector property. Check the maps out with the sector tool.
Messatsu:
--- Quote from: "KillerChair" ---Ive tried to make slippery floor's work but when i open flahsman/blizzardman's maps the script is completely empty. Any help?
--- End quote ---
Flash man in particular is a tricky one. The code is compiled I believe which is why it doesn't appear like there is any when you hit F10 yet the sectors are all tagged.
The script you are looking for is this
Sector_SetFriction(X, 152);
Where X is the number of the sector and 152 is the friction amount used in Flash Man's stage.
More info on that here
http://www.cutstuff.net/forum/viewtopic.php?f=27&t=1854
Not sure on blizzard man, but I think it's probably similar.
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