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I am about a day/week away from releasing an alpha mode for testing to gather feedback.This will be compatible with classes, but classes will not be required. It will select random bots.I'm still working on low-end game scenarios; having 2 or more human players at this time works fine. I need to figure out a better solution for 'single player' or 2 people playing and one disconnecting in the middle of the match.Well, I have said that "# of bots" = 6 + "# of humans" was the best number to work with. Also if there are 5 or less humans, then couldn't ya use a simple boolean for a leaderless game? Also i someone disconnects during the battle, I hope that if the duel list method works, then the next person in line will be leader. If ya can't seem to get it right, then a random person will be chosen.Right now it assigns the human player to the Light team and s/he fights a leaderless bot team.So Team Light is the bot team? I kinda hoped Wily was the bot team.Things to do before a release:[*] Endgame scenario where 1 survivor is left on each team; adding the special item that gives some power bonus.Give only an item that can give both sides the RageRune. Remember, that it is up to the last survivor to use it or not. I also think that once used, they can not "unuse" it.[*] Scaling bot levels based on number of playersBots = 6 + Humans (Including leader)[*] Global message when bot leader is defeated(?)Sure, why not?[*] Graphical polish???Things already implemented in the mode:[*] Team assignment is automaticGood, no more kickin' people off the wrong team. [*] DM flags/2 are automatic - Crouching is always enabled. Suiciding is always disabled. Chasecam is always enabled. Probably some other things.Suiciding should be on, while the rest of the flags are fine.[*] Fixed the colors for team assignment, as sometimes everyone can be blueThat's nice[*] Bot leader is selected from among the existing human players. S/he becomes the leader of the bot team and a team of all humans fight a team of bots with one human leader to 5 wins per map.If its possible, could ya add in a duel wait list method? If there is no one on the list and 6 or more humans playin' then the automatic team assignment should be used.[*] Compatibility with classes and custom map packsI'd say it is the less important of all the other issues to address (IMO), but it will never hurt for more compatibility.I will post in Projects when I get to releasing the alpha. Now is the time to provide your input. Speak now or don't!
Also if there are 5 or less humans, then couldn't ya use a simple boolean for a leaderless game? Also i someone disconnects during the battle, I hope that if the duel list method works, then the next person in line will be leader. If ya can't seem to get it right, then a random person will be chosen.