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Author Topic: Stardust's Workshop  (Read 148591 times)

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May 16, 2021, 03:23:04 PM
Reply #525

Offline Stardust

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  • Date Registered: July 15, 2012, 07:42:47 AM

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Re: Stardust's Workshop
« Reply #525 on: May 16, 2021, 03:23:04 PM »
Damage display update! As I've been receiving requests lately
Overall, this update improves visuals, and make damage display more convenient to use  :mrgreen:

Check out the first post for a general presentation of the mod as of v2c/and download link

(click to show/hide)

May 17, 2021, 01:50:42 PM
Reply #526

Offline hansungkee

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  • Date Registered: March 24, 2017, 01:17:23 AM

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Re: Stardust's Workshop
« Reply #526 on: May 17, 2021, 01:50:42 PM »
Waoh... Yo That's Really Good.

October 07, 2021, 06:46:39 PM
Reply #527

Offline RushJet1

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  • Date Registered: July 13, 2010, 07:01:51 PM

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Re: Stardust's Workshop
« Reply #527 on: October 07, 2021, 06:46:39 PM »
Hey, a lot of people (myself included) like this mod but it apparently interferes with Gondola/CCBM's painstates and some of the class mechanics based on those (I think NightFly said that the actor/owner changes or something).  The v2b version does not have this issue, but it's older and less fully-featured, plus it breaks other stuff (though less stuff, so we're using it on the pub server right now).  Not sure how you'd fix this or how hard it would be so this is more informational than a request :)  But if you want to take it as a request, I won't complain.

Aside from the conflicts with other mods, this does pretty much everything I'd want a damage display mod to do and more.  Good job on it!