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Author Topic: Stardust's Workshop  (Read 188838 times)

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October 01, 2014, 12:29:07 AM
Reply #420

Offline Emmanuelf06

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Re: Stardust's Workshop
« Reply #420 on: October 01, 2014, 12:29:07 AM »
I had maybe an idea, but not sure if it's good....what about if Medic create some medic little etanks item ? Because when people use medic classes, they dont know often when a guy need to regen...even if we ask them a regen' health with the tchat <____< ....
Maybe Medic could be more complex? Idk....
anyways, always funny to play it.

October 01, 2014, 12:48:52 AM
Reply #421

Offline LarissaFlash

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Re: Stardust's Workshop
« Reply #421 on: October 01, 2014, 12:48:52 AM »
The etank idea has been asked thousand of times years ago and it never happened, wonder why?
I'm in disagree of that idea, because roll's heal is powerful and makes 99% of the hale players rage because of it's megaquick heal, and when it's 1v1 that would be "bull$hit"
Good luck though, that'd be great

October 01, 2014, 01:03:31 AM
Reply #422

Offline Emmanuelf06

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Re: Stardust's Workshop
« Reply #422 on: October 01, 2014, 01:03:31 AM »
Ah ok :V
Sorry then....

October 01, 2014, 09:32:28 AM
Reply #423

Offline Stardust

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Re: Stardust's Workshop
« Reply #423 on: October 01, 2014, 09:32:28 AM »
If she could give Etanks somehow, she wouldn't "create" them but throw them because Roll can't create tanks with her tiny hands
First, for gameplay purposes I'd join Larissa to say that the Etank is a instant full health, that's a kind of huge help... instant basically means there's no way to prevent the tank user to regenerate

Even by assuming throwing an Etank to someone would cost a lot of ammo, so it'd be balanced (like half of the bar), that wouldn't be fun to play for the Roll player .-. imagine you're being Roll, and what you would do is to throw your 2 tanks for the guys and then your allies would leave you in your corner, with no ammo, and exploiting your etanks gifts in their side..

Nah, while the Etank concept might sounds good at first, I'd rather give Roll something that would allow her to play and have fun, not simply being a tank house.
Quote
Maybe Medic could be more complex? Idk....
But that, I agree with. So far we planned to give her 2 new abilities : a new attack, and a 2nd way (alternate) to heal. I won't spoil more than that for the moment

October 01, 2014, 08:58:22 PM
Reply #424

Offline LarissaFlash

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Re: Stardust's Workshop
« Reply #424 on: October 01, 2014, 08:58:22 PM »
IF TANGO HELPS HER, I'M SO DONE.

October 01, 2014, 09:26:51 PM
Reply #425

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #425 on: October 01, 2014, 09:26:51 PM »
I still think some hales should be revamped. Mostly the melee ones that are kinda boring and alike as is.

And yea Roll giving out E-tanks is outright broken unless her ammo doesn't regen

October 02, 2014, 01:40:13 AM
Reply #426

Offline Superjustinbros

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Re: Stardust's Workshop
« Reply #426 on: October 02, 2014, 01:40:13 AM »
If the concept of Roll generating and throwing E-Tanks is out of the question, she could spawn mini E-Tanks that only recover 25% (or 20%) of a class' HP. So if they're running around and all the Roll players are either dead or far far away, they could use the mini E-Tanks to recover form a Hale's attacks slightly.

Though if that's still a bit too helpful, Rolls could have a limit on the total number of mini E-Tanks each one can spawn. So if a single Roll camps in a spot that most Hales would tend to ignore, they can't spawn like ten or so tanks at once.

But hey, I'm fine with just her recovery beam.

EDIT: Unsure if this was addressed before; but after thinking about it a bit more IMO it'd be best if Scrooge McDuck went back to just having one theme (the Konami'd Moon theme) instead of alternating between it and the original vanilla Amazon theme, since it doesn't sound like something for an epic boss battle and more of a thing used for a joke boss.

October 04, 2014, 08:29:06 PM
Reply #427

Offline rodolfo20013

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Re: Stardust's Workshop
« Reply #427 on: October 04, 2014, 08:29:06 PM »
How do i use rage in Saxton Hale?

October 04, 2014, 08:43:35 PM
Reply #428

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #428 on: October 04, 2014, 08:43:35 PM »
Quote from: "rodolfo20013"
How do i use rage in Saxton Hale?

:l  
Umm? Mouse 2?

October 04, 2014, 09:24:36 PM
Reply #429

Knux

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Re: Stardust's Workshop
« Reply #429 on: October 04, 2014, 09:24:36 PM »
Or the key you have set to Fire 2/altfire. Unless that got changed. I haven't played this in a while.

October 05, 2014, 12:14:00 AM
Reply #430

Offline LarissaFlash

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Re: Stardust's Workshop
« Reply #430 on: October 05, 2014, 12:14:00 AM »
To rage as Morshu (the bombman) you shall HOLD the altfire/mouse2/fire 2/m2

October 05, 2014, 12:17:01 AM
Reply #431

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #431 on: October 05, 2014, 12:17:01 AM »
Quote from: "LarissaFlash"
To rage as Morshu (the bombman) you shall HOLD the altfire/mouse2/fire 2/m2
nah just press it normally

October 05, 2014, 12:20:17 PM
Reply #432

Offline SmashTheEchidna

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Re: Stardust's Workshop
« Reply #432 on: October 05, 2014, 12:20:17 PM »
You have to hold it down with Talbain though. And in a wide, open area.

October 05, 2014, 08:58:41 PM
Reply #433

Offline LarissaFlash

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Re: Stardust's Workshop
« Reply #433 on: October 05, 2014, 08:58:41 PM »
Quote from: "BookofDobson"
Quote from: "LarissaFlash"
To rage as Morshu (the bombman) you shall HOLD the altfire/mouse2/fire 2/m2
nah just press it normally

Your argument is invalid, if you press it one time he'll drop a normal bomb, you have to press it 2 times repeteadly or just hold it.

October 05, 2014, 09:22:58 PM
Reply #434

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #434 on: October 05, 2014, 09:22:58 PM »
Quote from: "LarissaFlash"
Quote from: "BookofDobson"
Quote from: "LarissaFlash"
To rage as Morshu (the bombman) you shall HOLD the altfire/mouse2/fire 2/m2
nah just press it normally

Your argument is invalid, if you press it one time he'll drop a normal bomb, you have to press it 2 times repeteadly or just hold it.

>"your argument is invalid"
>implying there was an argument there
>Trying to sound intelligent for whatever reason
*Facepalm*
Mature and right/10: Not being rude at all.

Anyway yes you click once when rage is on. I tried it and I know which is why I said Morshu sucks in the first place. Won't say anything if i didn't know