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Author Topic: Stardust's Workshop  (Read 188340 times)

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October 05, 2014, 09:30:14 PM
Reply #435

Knux

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Re: Stardust's Workshop
« Reply #435 on: October 05, 2014, 09:30:14 PM »
...I'll have to agree that that "your argument is invalid" shit is annoying as all fuck. Having a point doesn't give you the right to be rude about it.

Just shrug it off, Dobson. :|

October 06, 2014, 06:26:57 AM
Reply #436

Offline MrL1193

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Re: Stardust's Workshop
« Reply #436 on: October 06, 2014, 06:26:57 AM »
Quote from: "BookofDobson"
Anyway yes you click once when rage is on. I tried it and I know which is why I said Morshu sucks in the first place. Won't say anything if i didn't know
I don't know what you define as "clicking once." The giant bomb has always been triggered by holding alt fire ever since this version of Morshu was created. You can still tap alt fire to pull out regular bombs if you want to.

October 06, 2014, 07:14:24 AM
Reply #437

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #437 on: October 06, 2014, 07:14:24 AM »
Quote from: "MrL1193"
Quote from: "BookofDobson"
Anyway yes you click once when rage is on. I tried it and I know which is why I said Morshu sucks in the first place. Won't say anything if i didn't know
I don't know what you define as "clicking once." The giant bomb has always been triggered by holding alt fire ever since this version of Morshu was created. You can still tap alt fire to pull out regular bombs if you want to.

Strange, I never got the holding alt to rage. Just tapped it

October 22, 2014, 04:53:36 AM
Reply #438

Offline Hilman170499

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SUPER! MACHO! GHOSTS!
« Reply #438 on: October 22, 2014, 04:53:36 AM »
Hey there, I got something to say about SHR++.

I found that sometimes, when attacked by Super Macho Man, the target may sometimes remain translucent(in case you ask, I don't mean temporarily). Is this an actual bug, intentional to indicate a status ailment or did someone make mention of this in the past?
(click to show/hide)

October 28, 2014, 06:13:25 PM
Reply #439

Offline rodolfo20013

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Re: Stardust's Workshop
« Reply #439 on: October 28, 2014, 06:13:25 PM »
a Bug in Xover Weapons.
(click to show/hide)

October 29, 2014, 03:45:46 AM
Reply #440

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #440 on: October 29, 2014, 03:45:46 AM »
Quote from: "rodolfo20013"
a Bug in Xover Weapons.
(click to show/hide)
wrong thread, friend

October 29, 2014, 04:33:52 AM
Reply #441

Offline SmashTheEchidna

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Re: Stardust's Workshop
« Reply #441 on: October 29, 2014, 04:33:52 AM »
Actually no it's not. Stardust made Xover weapons.

October 29, 2014, 04:36:42 AM
Reply #442

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #442 on: October 29, 2014, 04:36:42 AM »
Quote from: "SmashTheEchidna"
Actually no it's not. Stardust made Xover weapons.
oh... workshop.... this thread was in saxton hype so long i forgot

November 02, 2014, 08:24:41 PM
Reply #443

Offline rodolfo20013

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Re: Stardust's Workshop
« Reply #443 on: November 02, 2014, 08:24:41 PM »
Stardust, Here's another bug in Xover Weapons.
(click to show/hide)

November 02, 2014, 10:01:27 PM
Reply #444

Knux

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Re: Stardust's Workshop
« Reply #444 on: November 02, 2014, 10:01:27 PM »
Just posting a picture and saying it's a bug is not always enough. You need to say what you think the bug is.

November 03, 2014, 12:17:42 AM
Reply #445

Offline fortegigasgospel

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Re: Stardust's Workshop
« Reply #445 on: November 03, 2014, 12:17:42 AM »
I'm just going to bounce on in here with a blast and say it has something to do with that hyper bomb

November 03, 2014, 01:00:38 AM
Reply #446

Offline Tfp BreakDown

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Re: Stardust's Workshop
« Reply #446 on: November 03, 2014, 01:00:38 AM »
Sprite Conflictions perhaps?

November 06, 2014, 08:42:53 PM
Reply #447

Offline rodolfo20013

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Re: Stardust's Workshop
« Reply #447 on: November 06, 2014, 08:42:53 PM »
A Xover Weapons' bug is: a Weapon's Wrong Position.
(click to show/hide)

November 06, 2014, 10:59:21 PM
Reply #448

Offline Astro Seraphim

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Re: Stardust's Workshop
« Reply #448 on: November 06, 2014, 10:59:21 PM »
Quote from: "rodolfo20013"
A Xover Weapons' bug is: a Weapon's Wrong Position.
(click to show/hide)

Well.Hm,In some cases (that I can't really explain) when some player/bot gets killed or dies,the weapon they were using will be dropped,so I think someone just fell down the waterfall and their Time Slow got there.I could be wrong..or maybe the weapons created legs and went hiding somewhere else.

November 07, 2014, 04:18:56 PM
Reply #449

Offline Stardust

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Re: Stardust's Workshop
« Reply #449 on: November 07, 2014, 04:18:56 PM »
A bit late for my answer sorry but yes Hil it's a bug, the translucent/"pain" animation was meant to represent the state of unconsciousness (does that word exist) after eating a punch. In Punch Out you'd sometimes get Lil Mac into this state if you take too much damage if I remember correctly
yet it's not supposed to stay translucent after the stunning. We'll fix it.

The bug in the screenshots of Xover Weapon I'm aware of it, however it's a problem in zandronum itself, this bug of objects appearing "below 3d floors" happened in some other mods that used the RandomSpawner code, I think it should occurs as well in Qbox Mode and some other mods, not only in xover
if a second episode eventually sees the day, I'll alter the code a bit to fix it (or at least until this bug is fixed in zandronum)

For the one in that aquatic MMX CTF map I'm not sure what you are referring to exactly Rodolfo, is that a weapon or just a sprite confliction...? In fact I'd say it's a problem in the map itself

~