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Author Topic: MM8BDM V4A - V4B Roll Call!  (Read 178341 times)

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September 20, 2014, 10:09:58 AM
Reply #615

Offline Emmanuelf06

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Re: I would define this as absolutely necessary
« Reply #615 on: September 20, 2014, 10:09:58 AM »
Quote from: "Max"
Can MM4DIV and MM5WAV get overhauls pls
I know you guys are trying to release but nobody likes those maps

It's the kind of map where people can start to leave the servers because it's boring to play in.... like for the map of MegaWaterS (even if there is a "up" part).
I dont like when a map is too opened.....Need more corridors or "road"....in Diveman and Waveman maps, you can make a bigger part with corridors and relief.. i dont know....(maybe because i prefer the maps like mm4sku, mm5nap or mm1dw1 )

September 20, 2014, 12:53:43 PM
Reply #616

Offline Gumballtoid

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« Reply #616 on: September 20, 2014, 12:53:43 PM »
Quote from: "Ivory"
V4B Remaining Items (more or less)
Skull Barrier rework
well hi there

Just saying this is still viable

September 20, 2014, 05:16:21 PM
Reply #617

Offline ScrapHeap

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Re: I would define this as absolutely necessary
« Reply #617 on: September 20, 2014, 05:16:21 PM »
Quote from: "Emmanuelf06"
Quote from: "Max"
Can MM4DIV and MM5WAV get overhauls pls
I know you guys are trying to release but nobody likes those maps

It's the kind of map where people can start to leave the servers because it's boring to play in.... like for the map of MegaWaterS (even if there is a "up" part).
I dont like when a map is too opened.....Need more corridors or "road"....in Diveman and Waveman maps, you can make a bigger part with corridors and relief.. i dont know....(maybe because i prefer the maps like mm4sku, mm5nap or mm1dw1 )

I really like Mega Water, though. Has corridors so that you can use all them bouncy weps, has water so it's not hard to hit and get hit, and it's friggin' MEGA WATER S. He's 2cool4criticism.

September 20, 2014, 07:06:02 PM
Reply #618

Offline Rozark

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #618 on: September 20, 2014, 07:06:02 PM »
It really comes down to personal opinion on favorite map styles. However, when a map or two is agreed upon to be bad by a large number of people of varying opinions (Dive and Wave, for instance) then something should be considered about them.

September 20, 2014, 09:49:38 PM
Reply #619

Offline Bikdark

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #619 on: September 20, 2014, 09:49:38 PM »
Quote from: "Rozark Kyouko"
A weapon synergizes with the map?
Ohhhhhhhhh Noooooooooo
Didn't you say you were bad with weapon layouts?

There's a difference between synergy and centralization.

-Weapon synergy with a map is when a weapon is more powerful when used in specific areas of the map. A simple instance of synergy would be Water Wave spawning on a map with a lot of height variation. Water Wave would be powerful at high elevations, but would suffer in lower sections.

-Centralization is when a single weapon goes above and beyond the possible power of any other weapon located in the map. You have no reason NOT to use this weapon because it's too good. Centralization would exist in extremely open maps with homing weapons like Magnet Missile. Just spam away, it's the only weapon you need.

Atomic Fire is a weapon that applies infinite amounts of pressure to enemies, punishes extremely small mistakes very harshly, and is easy to use. It doesn't punish the player using it at ALL, either. When placed on a small map made up of extremely narrow hallways, it's GOING to be good.

This wouldn't be as big of an issue if it actually took effort to get and despawned once somebody grabbed it like Skull Barrier, but nah, it's just plopped right in the center, which just so happens to be within arm's reach of every player spawn in the map.

September 20, 2014, 10:17:19 PM
Reply #620

Offline Rozark

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #620 on: September 20, 2014, 10:17:19 PM »
You forgot where bursty weapons prevail over a "charge-up ohko that leaves you vulnerable during and after firing" dominate in DM/this is a DM based game.

September 20, 2014, 10:39:29 PM
Reply #621

Offline Korby

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #621 on: September 20, 2014, 10:39:29 PM »
I do not suggest starting up an argument like that in this thread.

If you really want to go at it, take it to either Skype or make a topic in Bugs/Suggestions and discuss like mature people.

September 20, 2014, 10:44:59 PM
Reply #622

Offline fortegigasgospel

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #622 on: September 20, 2014, 10:44:59 PM »
This is map based, but has always bothered the crap out of me
(click to show/hide)
(click to show/hide)
Two sides of the same wall. Both sides show going off into the distance, despite being only just around the corner of each other.

September 21, 2014, 02:02:50 AM
Reply #623

Offline NES Boy

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #623 on: September 21, 2014, 02:02:50 AM »
This topic draws some attention to pronoun blunders regarding Dr. Wily addressing the player (specifically, when you are about to fight the Robot Masters at the end of Chapter 6, and when you wait a while during the encounter with Wily after defeating the Genesis Unit). There's also the issue of the V1 Epilouge referring to the player as "it" regardless of whichever gender you chose for yourself.

September 21, 2014, 02:20:03 AM
Reply #624

Offline ScrapHeap

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #624 on: September 21, 2014, 02:20:03 AM »
I don't mind the broken Wily text. Makes for some hilarious phrases.

September 21, 2014, 04:27:50 AM
Reply #625

Offline fortegigasgospel

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #625 on: September 21, 2014, 04:27:50 AM »
And you are supposed to be a robot, technically you don't really have a gender.

September 21, 2014, 09:47:38 AM
Reply #626

Offline Max

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #626 on: September 21, 2014, 09:47:38 AM »
If that's true then why do we have over 10 games of robots being called Man

September 21, 2014, 09:55:41 AM
Reply #627

Offline ScrapHeap

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #627 on: September 21, 2014, 09:55:41 AM »
Because it's better calling something 'Magnetman' than calling it 'Magnet Robot'.

Plus, then we wouldn't get 'Magnet Dude'

September 21, 2014, 10:24:07 PM
Reply #628

Offline Kapus

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #628 on: September 21, 2014, 10:24:07 PM »
Quote from: "fortegigasgospel"
And you are supposed to be a robot, technically you don't really have a gender.
Well, most the robots still technically still do have gender. Otherwise we wouldn't be calling Mega Man "he" and calling Roll "she". Nobody calls them "it".

September 21, 2014, 10:33:43 PM
Reply #629

Offline rodolfo20013

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Re: MM8BDM V4A - V4B Roll Call!
« Reply #629 on: September 21, 2014, 10:33:43 PM »
Where's the download?