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Author Topic: Frags' Saxton Hale Boss Classes Remix (V2 in the works, possibly.)  (Read 12373 times)

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November 05, 2014, 05:42:12 PM
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Offline Hunter Frags

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> My Skins/Music Pack Thread
> My Art/Sprite Edits Thread
> My Resources Thread

====================================================================

This post will be modified greatly if I manage to complete the next update.

Saxton Hale Boss Classes Remix (SHBCX/Hale Classes Remix for short or whatever makes sense.)

This mod was inspired by Otaku Alex/Akuma King's beginning days attempting modding and shtick (and we were both dumb with things at the time, which I can't really complain about.) A mod that turned the Hales of various SH mods into playable classes was a thought I had interest in, only later on, I decided to take it further. This mod consists of classes inspired by the Hales of 8BDM's SH history, using modified material from the mods and added material meant to add more to their gameplay as well as other things. The currently available, but outdated version is a cluttered mess in many areas, but it's still available for whoever wants to poke into it.

Current Playable Classes (won't bother with details until V2, which will include many changes from this version.)
Megaman (Core Class)
Saxton Hale
Ra Thor
Ra Thor Reborn
Captain Falcon
Christian Brutal Sniper
Gentlespy
Ninja Spy
Cave Johnson
Morshu
Scrooge McDuck

----------------------------------------
Downloads (V1B):
NOTE: Hasn't been updated for MM8BDM V5C.
> (TSPG link gone for now.)
> Dropbox
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Changelog:
*Currently N/A*
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Screenshots:
*Currently N/A*
----------------------------------------

While this is in the works, I'd recommend checking out Jaxof7's class mods that also include a few SH bosses. He'd probably do some shtick better than me anyway. XD

Click here to go to his WIP thread.

November 05, 2014, 07:00:52 PM
Reply #1

Offline Hallan Parva

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Re: MHGamma's new Experimental Class Thread
« Reply #1 on: November 05, 2014, 07:00:52 PM »
This is... actually rather impressive. Everything works at first glance, and the introduction post is well organized and clear to read. Props for keeping such accurate credits (I completely forgot Squidgy made the Ra Thor skin).


I'm going to have to give this a closer look later on.

November 06, 2014, 09:36:52 PM
Reply #2

Offline Hunter Frags

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Re: MHGamma's Experimental Class Thread - Subject 1 fixed.
« Reply #2 on: November 06, 2014, 09:36:52 PM »
Sorry for bumping so soon, but I wanted to go ahead and take care of an issue with the Super Adaptor where the doublejump wouldn't work. Links have been updated, plus I added a bit to the end of the credits.

Edit: Added credit for the SH maps also, which I forgot to do earlier.

December 16, 2014, 09:25:45 PM
Reply #3

Offline Hunter Frags

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Re: [Class Pack] DoritoWarfare's Redesigned Hales.
« Reply #3 on: December 16, 2014, 09:25:45 PM »
Double-posting to mention this is updated to Pb2 (because it's likely in need of more work.) Here's a changelog:
(click to show/hide)
Of course, any feedback, suggestions, or means of how to adjust the classes is appreciated.

EDIT: Added images back to the class list and added the info for Morshu (which I forgot to do at first.)

December 18, 2014, 12:09:06 AM
Reply #4

Offline LeotheMage

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Re: [Class Pack] DoritoWarfare's Redesigned Hales (PublicBet
« Reply #4 on: December 18, 2014, 12:09:06 AM »
Captain Falcon desperately needs a buff. Compared to the other classes, he's the rock bottom of the tier list. Poor Falcon needs quite some buffs.

-Remove Captain Falcon's slowdown with his primary combo attack,  it is understandable with the Falcon punch, but it's got to go for the primary. I can only make the primary work if my enemy is cornered.

-Speaking of the Falcon Punch, can you fix the bug when Captain Falcon constantly says "Faaaaalcon...." at the speed of sound but does not do the punch? Could you make it more powerful as well?

-Make Captain Falcon faster, it's kinda hard for a melee class to contend against all these ranged classes who have deadly projectiles at their disposal, especially MegaMan.

-Could you lessen the cooldown for the Falcon Kick? It's difficult to continue a combo whilst using it as an attack or catching up with the enemy.

-Falcon's knee needs to stun so enemy's can't get away from punch flurry wrath/Falcon Punch.

-C. Falcon needs to double jump.


Also, I had a question, with the C. Falcon bot it could use the Falcon Punch as a projectile. Is there any way I can do this?

May 12, 2015, 05:34:52 AM
Reply #5

Offline Hunter Frags

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Re: J-71Gamma's Class Facility < Project: DLN - PublicBeta >
« Reply #5 on: May 12, 2015, 05:34:52 AM »
Something something late night bump.

So for those who pay attention to this thread, I mentioned something a while back about a new class mod. Well, a beta's out now and I've given it a decent name: Project: DLN. Downloads and details on the first post.

*PARAGRAPH REMOVED. Read the latest update on next post.*

With that out of the way, good night!

September 06, 2015, 06:21:01 PM
Reply #6

Offline Hunter Frags

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Hunter's Class Facility - Boss Classes Update coming soon.
« Reply #6 on: September 06, 2015, 06:21:01 PM »
*Double bump*

Due to some helpful info from other players, I decided to go ahead and whip up a patch to fix/change some things I thought were worth fixing/changing as soon as possible (plus some other stuff while I was at it.) Links added to first post.

Patch Changelog:
(click to show/hide)
=================
<<< Edit (9/6/15) >>>
=================


A little update on "Bossmode Classes." Here's some stuff to expect next update:
(click to show/hide)
With that out of the way, see you next time.

October 04, 2015, 05:58:15 PM
Reply #7

Offline RifleGod

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Re: Hunter's Class Facility - Boss Classes Update coming soo
« Reply #7 on: October 04, 2015, 05:58:15 PM »
I cant wait too see the new SaxtonClasses version  :D

December 08, 2015, 08:56:08 PM
Reply #8

Offline Hunter Frags

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12/8/15 Bump
« Reply #8 on: December 08, 2015, 08:56:08 PM »
Screenshots because I can. I've already put these first few in the screenshots thread.
Do note, though, this is still WIP. Some things may have been changed.
(click to show/hide)
Now for a couple newcomers.
(click to show/hide)

==========================================
Edit (12/8/15):
==========================================

V1 of BMCX, Hale Classes Remix, or whatever you wanna call it has been released and a server's up right now. Do tell me what you think and let me know what may need changes.

Changelog:
(click to show/hide)

January 11, 2016, 07:38:29 PM
Reply #9

Offline Hunter Frags

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Re: Firebird's Class Place (SHBCX V1b's out, Thread update W
« Reply #9 on: January 11, 2016, 07:38:29 PM »
V1b of SHBCX is out now. Changelog below.
(First post will be updated later.)
(click to show/hide)

January 12, 2016, 04:21:15 PM
Reply #10

Offline RifleGod

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Re: Firebird's Class Facility - SHBCX V1b Released
« Reply #10 on: January 12, 2016, 04:21:15 PM »
Pretty good update. Balance is alot better. Also, RATHOR REBORN AS GOT AN ELETRIC WEAPON!

June 25, 2016, 05:15:42 PM
Reply #11

Offline Hunter Frags

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I have no clue what I'm doing.
« Reply #11 on: June 25, 2016, 05:15:42 PM »
Just posting to mention that I've updated all of the SHBCX info for V1b and added screenshots.

Next, I'll probably see what I can do about P:DLN to *blank*.

EDIT (5/19/16): *Snip*

EDIT (6/25/16): Messing with the thread atm, so stuff will be missing and/or gone altogether. Also, the current SHBCX version has a working TSPG download if you care about that.

On another subject, still don't know for sure what my current project attempt's gonna be, but I'm still "experimenting" or whatever with stuff. In the meantime, here's a couple of uninteresting, recolored HUD sprites because reasons:


June 29, 2016, 09:41:45 AM
Reply #12

Offline RifleGod

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Re: HunterFrags' Mod Stuff (Under Construction)
« Reply #12 on: June 29, 2016, 09:41:45 AM »
Are you going to add DIO to the Saxton Hale Classes?

July 19, 2020, 06:39:55 PM
Reply #13

Offline Hunter Frags

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Re: Frags' Saxton Hale Boss Classes Remix (V2 in the works, possibly.)
« Reply #13 on: July 19, 2020, 06:39:55 PM »
After four years of inactivity, I'mma give this thread a shot again and see how long it takes for me to discontinue this again, or maybe I won't idk. XD

Having been out of the 8BDM and modding mood for a while, I only recently decided to work on SHBCX/Insert Shorter Name Here again, and there's gonna be plenty of changes from the last, cluttered version, if I see this through. I'mma show a little peak at some things I got so far (some of which I already shared in the 8BDM Discord) and may make follow-up updates as time progresses.

Some General Info
(click to show/hide)

Note: Classes below are still WIPs and subject to further changes. Suggestions based on what you see are welcome.

Class Preview 1: Saxton Hale
(click to show/hide)

Class Preview 2: Ra Thor
(click to show/hide)

The other classes from V1B have been worked on/are being worked still, and I will send more info when I feel up for it. There may be a new class or two added in addition, but these will be kept to me until later. Meanwhile, don't wanna take attention away from Jax's neat boss classes and such, so do give those attention if interested and haven't already.

July 20, 2020, 04:32:16 PM
Reply #14

Offline MegaVile

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Re: Frags' Saxton Hale Boss Classes Remix (V2 in the works, possibly.)
« Reply #14 on: July 20, 2020, 04:32:16 PM »
Hey.. seeing as how I'm working with the revival of Saxton Hale (I've already revived it with a few updates mostly by myself.)
Do you think it would be nice if I can borrow some of these future huds and ideas while exchanging mine perhaps for a few classes?
I definitely have ideas related to Quote and Curly and such.
It would be fun to collaborate on both the Boss Mod itself and the Class file too, as I've also got experience in class coding.