Did you know that the trend of hiding a Yashichi in every core map was possibly carried over from GvH? Except in that mod, it was a Cutman head instead of a Yashichi.
Yes, but Cutman's head only appeared in certain maps. Usually ones that were edited/converted or created by me.
Did you know it took two people to create Gamma's sprite? Fupoo and myself took turns in completing parts and sticking him together like a giant 8-bit frankenstein monster. His nintendo power poster art was used as a reference since there was barely any Gamma art to work with at the time.
(http://i.imgur.com/7iPCdT5.jpg)
Did you know the Genesis had a different attack from B? It involved Hyper Storm H picking up Buster Rod G holding his staff up while Mega Water S balanced on top of it. Hyper Storm would crash the staff down causing a giant water splash that you would have to jump over. It was scrapped because rendering Buster Rod's Rod was a pain in the neck.
Did you know there is a tiny reference to Resident Evil in MM8BDM since v1? It is only in one of the TEXTURES files as a comment though. Good luck finding it :p
I know you didn't know this, so I won't say "Did you know" BUT! Here is a little development history for V5's bosses.
(V5 Spoilers)
Originally the Fake Police were going to show up because ??? couldn't pay a parking meter. I even made a sprite for it.
(http://i.imgur.com/Xs7VeIK.png)
The maps Unkown2 and Unkown3 had to be created due to memory issues. The combination of giant textures, multiple skyboxes, portals and sloped sectors was causing random crashes on certain computers. It was frequent enough for me to have to split Unkown2 (which originally contained the Quint and Shark battles) into two maps. Unkown was also causing crash issues until the map was compressed so expect to see more Unkown maps in the future!
The Shark was originally going to be a 3d model for OpenGL but I couldn't make it look good and we didn't have any 3d modellers on hand. The fight was going to be more like fighting a battleship in a space shooter, allowing you to fly all around the shark. Due to the restrictions of 3d floors and slopes, portals had to be used instead which completely changed the battle from what I originally wanted. It was a nightmare to create, a pain for testers to get through it and did not quite turn out as good as I had hoped. Although I want future bosses to be more epic and crazy, nothing will top how insane it was making this boss fight work. For those that disliked it, I hope to improve it in v5b.
The idea for a Fake Man police chase wasn't mine, and wasn't even planned until I realized 3d floor slopes weren't available in software mode.
Quint was the first boss created for v5. Originally Nitro Man was chosen for the "near future" stage but because the MMX stage takes place on a highway, a different level was picked. Solar Blaze originally Needle Cannon until it was added closer to release.
I wanted to end V5 on a more sombre note to mix things up and lead into the MM10 expansion where things look dire (due to roboenza). Looking back it may not have been the best idea as it left a negative impression on a lot of people and the previous expansion left it on such a triumphant credits sequence and interesting stinger. V6 will get back on track, needing a hero to save the world once again!
There is an alternative credits sequence if you access the credits via the menu!
It is indeed based on that remix!
While I'm here,
Did you know that Coldman was turned into Light's fridge because he's being punished for joining King?
Did you know you can get all the weapons in MMCTF08 with only 2 jumps?
Start next to Freeze Cracker, and grab it. Then go to the Gyro Attack chamber, get the Wire Adaptor, grab Gyro, then Wire out of the pit. Use up the other one(this'll make the next step easier) and wait for it to respawn. Then pick it up, wait for it to respawn again, and then Wire to the bridge while on top of the Wire pickup. If you did this correctly, you should have a full Wire Adaptor in you inventory. Go pick up Air Shooter and Flame Blast, and then drop down and pick up Water Wave. Then Wire over the step, go up the ladder, and then the awesome stunt begins: Go onto the bridge, fall off it, and then use Wire to wire up to the platform next to Rain Flush, then simply strafe-run onto it. Then jump back to the bigger platforms, and use your second jump to jump towards Quick Boomerang and pick it up. Then go back to the Wire Adaptor, pick it up, then adapt once up a step, collect Gemini Laser, then Wire up to Rolling Cutter.
I want you to try to get Pharaoh Shot and Power Stone without jumping by yourself.
Hint: it involves Wire Adaptor
The mail box outside Dr. Light's lab actually has two unused actor states in the curretly released version. These states are interally named "Cossack" and "CossackSnowy".
(https://s11.postimg.org/521is86o3/mailbox_cossack.gif) (https://s11.postimg.org/fnle48czn/mailbox_cossacksnowy.gif)
As of Version 5B, the game recognizes the following actors as Monsters:
HornetProp
CreditsMetool
300Watt
Dompan
AttackTest
Megaman?Boss1
Megaman?Boss2
Megaman?Boss3
GutsDozerHitbox
DozerMetool2
DozerMetool3
DocRobotBase
DocRobotNeedle
DocRobotGemini
DocRobotSpark
DocRobotShadow
ChaseMet
LazyMet
FranticMet
MetDance
JumpingMet
Darkman4Boss
Darkman3Boss
Darkman2Boss
Darkman1Boss
GammaBoss
GammaPowerMuscler
GammaJoe
GammaMet
GammaHitbox
GammaHitbox2
GammaProtomanAlly
BassBoss1
BassBoss2
TestProjectiles
KingBoss
KingBoss2
BusterRodGBoss
MegaWaterSBoss
M445
HyperStormHBoss
HyperStormMetool
GenesisBusterRodG
GenesisMegaWaterS
GenesisHyperStormH
BetaMegaWaterS
ProtomanBoss
SharkJoe
SharkJoe2
SharkTorpedo
SharkDragonHead
SharkDragonBodyFeet
SharkDragonSegment
SharkDragonBackFeet
SharkDragonTail1
SharkDragonTail2
FakemanBoss
FakePoliceMotorcycle
FakePoliceCopter
EnkerBoss
PunkBoss
BalladeBoss
QuintBoss
QuintBoss2
QuintBoss3
QuintBossSakugarneChaser
The only bosses in the game that are not defined as monsters are Yellow Devil, Met Catcher and Met Daddy, Wily Capsule, Duo, and Evil Robot.
When fighting King, entering "Kill KingBoss" into the console can break the fight. To fix it, the player must enter "Summon KingBoss2", and the battle will continue as normal.
There's a hidden M-Tank behind the wall to the right when you start out before the award ceremony in Gamma's stage.
In honor of MM8BDM Version 6 coming out in two weeks, here's a new piece of trivia:
The image of Terra in the Version 5B title sequence (https://www.youtube.com/watch?v=cXKb3CyqGHk) is based on a card from Series 5 of the Japanese Rockman Carddass series. Here is the card it is sourced from:
(http://themechanicalmaniacs.com/gallery/albums/cards/Rockman7/normal_img_108418_22932265_4.jpg)
And here is Molly (https://www.deviantart.com/geno2925)'s pixel art recreation, including Sunstar:
(http://cutstuff.net/molly/DBBKUP/StardroidsWIP2.png)
The mail box outside Dr. Light's lab actually has two unused actor states in the curretly released version. These states are interally named "Cossack" and "CossackSnowy".
(https://s11.postimg.org/521is86o3/mailbox_cossack.gif) (https://s11.postimg.org/fnle48czn/mailbox_cossacksnowy.gif)
I know this is an old post, but I only just noticed this one. For those of you who love random game dev trivia, I can actually shed some light on that. The concept of Dr. Cossack and CO being campaign buddies was in the works as early as v4. Originally if you walked to the road, right before you hit the invisible wall (between the fences at Dr. Light's lab) Auto would show up to give you a lift. You then would go to Cossack's Citadel where... yeah, that's kind of why it never panned out. There wasn't a practical purpose for Cossack's Citadel so it never materialized.
Anyways, that mailbox was meant for Dr. Cossack's Citadel and it's the only evidence of that whole idea still existing in the core today. Although I might still have the map prototype floating around somewhere, and maybe even the version of Dr. Light's labs that has the transition.