Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: Zapper514 on November 28, 2020, 02:18:50 AM

Title: V6a - Roboenza
Post by: Zapper514 on November 28, 2020, 02:18:50 AM
Hey there, I have a question with the MM8BDM Roboenza. In chapter 12 the bots can get and obtain Roboenza while you cure it. The question that I have would be: How could the player get Roboenza?

A couple of friends and I did some tinkering and testing around with Roboenza, and figured out that Roboenza can get active in MM8BDM Multiplayer Servers. The only problem is that whoever ID 0 (as in slot number, viewable with the "playerinfo" command in console) will never get the virus, and if you force it onto ID 0, it gives all the Roboenza effects, and floods the screen with "(playername) has contracted Roboenza type: (roboenzatype)." [Video given by MegaVile: https://streamable.com/3rvosn ]

So the question stands from now, How could the player ID 0 gain Roboenza? Feel free to add your own finding and workarounds to this post.
Title: Re: V6a - Roboenza
Post by: MegaVile on November 28, 2020, 02:24:35 AM
As someone working on making a fully fledged mod of the v6 Roboenza Online (dubbed Viral Roboenza), this would be very nice to solve.
Title: Re: V6a - Roboenza
Post by: hansungkee on November 28, 2020, 03:08:06 AM
:shock: Yikes :confused:
Title: Re: V6a - Roboenza
Post by: Hunters120 on December 08, 2020, 01:35:50 AM
Or they could have added Roboenza Deathmatch and One-Life Marathon to this game.
Title: Re: V6a - Roboenza
Post by: Snakefire7 on May 15, 2021, 01:39:25 PM
*shivers* Roboenza effects... *shivers*