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Messages - Soundwave02

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1
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: February 09, 2021, 07:21:38 AM »
Fun little TECHNOLOGY easter egg i found when i was trying every weapon on Sunstar. I wonder how many non-devs have seen this.
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2
MM8BDM Discussion / Re: Help
« on: February 09, 2021, 07:15:17 AM »
If you want a cheat to replenish your screws to regain the allweapons achievement, spam "Summon Hyperscrewitem" on console a bunch of times.

3
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: October 25, 2020, 07:54:05 PM »
First things first, congratu-fucking-lations for the v6 update. MM8BDM 2010-2020 :mrgreen:. Even though i wasn't part of this community until like late-2014, i witnessed this game's growth and its ups and down, and against the odds this game prevailed and lives on.

And now feedback
Weapon updates
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Map updates
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Sprites and skins
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Story -MASSIVE SPOILERS DON'T CLICK IF YOU HAVEN'T BEATEN THE STORY BECAUSE I'M ABOUT TO GET INTO DEEP SPOILERS-
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Overall
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4
Hi, we (more like me) forgot that cutstuff existed so we haven't posted our updates.

[Edit: Hotfix released for last minute bugs that were found] https://allfearthesentinel.net/zandronum/download.php?file=competitivecbmpatchv1.9h.pk3 - CCBM Update, v1.9h, if you wanr further info join the discord for the full changelog and maybe post your toughts and feedback about the mod.

5
Projects & Creative / Re: Class based modification (v8d)
« on: October 18, 2017, 06:01:22 PM »
That's because core 8bdm updated to v5b and cbm updated for v5b too, go download v5b if you want to play the mod

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MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 22, 2017, 04:48:10 PM »
THE TIME HAS COME

7
MM8BDM Discussion / Re: Top and Bottom 5 Favorite V5A Vanilla Maps
« on: May 01, 2017, 08:06:23 PM »
THE BEST:

MM5DAR
MMBBUR
MM8SWO
MM5GRA
MM6MRX

The not so best:

MM2BUB (mainly because of random corners that kill you)
MM9GAL (I hate the weapon layout)
MM5GYR (MY EYES)
MM9SPL (boring layout and weird texture usage)
MM1DW2 (boring map in general)

8
MM8BDM Discussion / Re: MM8BDM v5b - Weapon Tuning (New Weapons)
« on: February 08, 2017, 09:48:12 PM »
I am just going to talk about the weapons i have serious comments on them and i might be also wrong about some points i am about to rise so i don't mind if my stuff doesn't get considered, or to an extend, get taken seriously.

-Tornado Blow
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-Hornet Chaser
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-Skull Barrier
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-Atomic Fire
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-Centaur Flash
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And lastly

-Mirror Buster
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And that's all i have to say about this topic.

9
Projects & Creative / Re: Justified Classes v4a
« on: January 01, 2017, 01:17:40 AM »


Happy New years, y'all. image not made by me

10
Anything Goes / Re: General Offtopic Discussion
« on: November 15, 2016, 08:45:17 PM »
The time is up then.


11
Anything Goes / Re: General Offtopic Discussion
« on: November 06, 2016, 08:09:48 AM »
Brehs, i can somehow post on a mothafukin DSi.This means i can shitpost at any hour :^)

Real talk,yo. If this page is somehow very optimized so shitty devices [the NDSi] can be used to post here, good job on mantaining cutstuff like this.

PS:Typing with the stylus is legit painful

12
Closed / Re: [Suggestion] Lower Frag Limit
« on: November 05, 2016, 09:05:44 PM »
Fraglimit 20 is usually placed for large maps or maps where you fight more than 4 bots or so, placing a short fraglimit could be prone to have bots kill each other before you could do something and lose matches left and right, happened to me on MM2CRA because i was busy searching for good weps and the bots made a mess on the bottom floor and couldn't win until i managed to snag quickly the BHB. Besides, if you don't like botmatches, just cheat your way out to the bosses. :X

13
Forum Games / Re: Rate the avatar of the user above you
« on: October 19, 2016, 08:28:43 PM »
7/10 Nice sassy eyes Zangoose
10/10 if its cropped porn

14
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: October 19, 2016, 12:34:05 AM »
Me vs Galactan, good duels man, that wave vs blizzard duel was hella.

Round 1
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Round 2
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Round 3
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15
Closed / Re: FPS drops on MM9MAG and MM7FRE?
« on: October 18, 2016, 04:39:03 AM »
About MM7FRE having some framedrops. I have a theory that its the sector with the spike pit. I get stable framerates (85-95 FPS) elsewhere in the map but then i drop to 70 FPS when i go to the cliff, and said framerates are when i am alone on a server so a packed up servers could make the framedrop higher.

And sorry for bumping this thread, i didn't saw enough comments on MM7FRE framedrops.

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