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Author Topic: Um, that's not how it works, is it?  (Read 1012 times)

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December 04, 2016, 09:35:50 AM
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Offline Hilman170499

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Um, that's not how it works, is it?
« on: December 04, 2016, 09:35:50 AM »
Okay, so I decided, since some sprite files I made are identical to others, it would be more efficient to define the replica sprites through TEXTURES. However, when I loaded it up, the sprites defined by TEXTURES appear to be invisible(keep in mind, outright invisible, not just displaced) in-game.

Here is an example for reference:
Code: [Select]
Sprite HILXE1, 13, 28 {Offset 6, 27  Patch HILXC1, 0, 0{Style Copy}}FYI, the width, height and offsets of the new sprites perfectly replicate that of the old ones, and the Style Copy block wasn't there initially(it made absolutely no difference either).

Can someone please help explain why the sprites appear invisible and/or how to fix it? Thanks in advance.