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[Old thread] Chaos Generator Upgraded Ver. M
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Topic: [Old thread] Chaos Generator Upgraded Ver. M (Read 156191 times)
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January 02, 2017, 08:52:02 PM
Reply #345
Zard1084
Donator
The world is pain...
Date Registered: August 24, 2012, 11:25:00 PM
Re: [Under New Management] Chaos Generator Upgraded Ver. K-beta-hotfix
«
Reply #345 on:
January 02, 2017, 08:52:02 PM »
i found some packet issues
(click to show/hide)
[02:46:31 pm] Network traffic (in bytes) caused by actor code pointers:
[02:46:31 pm] AirShot 230808 <----------this one
[02:46:31 pm] BigWeaponEnergyC 54
[02:46:32 pm] Eddie 5580
[02:46:32 pm] FakeDeathFX 8640
[02:46:32 pm] FlashBombExplosion 8100
[02:46:32 pm] IceWaveDown 8160
[02:46:32 pm] IceWaveIcicleFloor 404748 <-----this one
[02:46:32 pm] IceWaveIcicleWall 139083 <----- this one
[02:46:32 pm] IceWaveSpawner 972
[02:46:32 pm] IceWaveUp 31200
[02:46:32 pm] IceWaveX 98022 <----- this one
[02:46:32 pm] ItemFog2 432
[02:46:32 pm] MMSplash 456
[02:46:32 pm] MagnetMissile 260736 <---- this one
[02:46:32 pm] Megaman 9630
[02:46:32 pm] SlowBoatGiver 407862 <---- this one
[02:46:32 pm] TeleportFog2 630
[02:46:33 pm] WeaponEnergyC 162
[02:46:33 pm]
Network traffic (in bytes) caused by ACS scripts:
[02:46:33 pm] Script 1: 1020
[02:46:33 pm] Script 3: 684
[02:46:33 pm] Script 204: 168
[02:46:33 pm] Script 802: 684
[02:46:33 pm] Script 804: 288
[02:46:33 pm] Script 807: 780480 <---- this one
[02:46:33 pm] Script 814: 306
[02:46:33 pm] Script 833: 284418 <---- this one
[02:46:33 pm] Script 977: 2730
[02:46:33 pm] Script 987: 612
[02:46:33 pm] Script 992: 144
[02:46:33 pm] Script 997: 822
[02:46:33 pm] Script 998: 464
Logged
January 04, 2017, 01:35:17 PM
Reply #346
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. K-beta-hotfix
«
Reply #346 on:
January 04, 2017, 01:35:17 PM »
Thanks for the input, Zard.
AirShot, MagnetMissile, IceWaveIcicleFloor, and IceWaveIcicleWall were unmodified.
IceWaveX was modified, but only to add the +MOVEWITHSECTOR flag, and I don't see any issues with any other +MOVEWITHSECTOR actors, although it might be because your post isn't exhaustive.
SlowBoatGiver and the two scripts, on the other hand, are my fault, and their problem is that they do something every single tic. Now they only do what they do every 5 tics. Better than nothing, I guess.
Also, I'm just wondering, how did you get the data?
Logged
January 06, 2017, 02:02:20 AM
Reply #347
Zard1084
Donator
The world is pain...
Date Registered: August 24, 2012, 11:25:00 PM
Re: [Under New Management] Chaos Generator Upgraded Ver. K-beta-hotfix
«
Reply #347 on:
January 06, 2017, 02:02:20 AM »
sonicfam told me how but i forgot how it was done already......
Edit: "sv_measureoutboundtraffic 1 and dumptrafficmeasure" - GummyWormz
Logged
May 23, 2017, 09:35:10 PM
Reply #348
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. K
«
Reply #348 on:
May 23, 2017, 09:35:10 PM »
It's been a while, hasn't it?
Ver. L Released!
(click to show/hide)
Changes in Ver. L
let's just make that beta into version k
* Hopefully MM8BDMv5b compatible.
*
EXPLOSION DAMAGE, COLLISION DAMAGE:
No longer insta-kill you in Instagib when using NEW BASE WEAPON.
*
POWER DRAIN:
Increased the effect's rate.
*
GAMEBOY MONOCHROME:
No longer changes the sky.
+ Fixed E and W Tank behavior.
- Fixed Roll's dialogue not being displayed in online matches.
If someone can get me a TSPG link set up then that would be great.
Logged
June 03, 2017, 12:41:13 PM
Reply #349
alexparr
Standard Member
Zoltion: The Totally-Not-Mega-Man of my creations.
Date Registered: June 05, 2016, 01:25:26 PM
Re: [Under New Management] Chaos Generator Upgraded Ver. L
«
Reply #349 on:
June 03, 2017, 12:41:13 PM »
I am running a Chaos Generator server!
Logged
June 03, 2017, 04:57:21 PM
Reply #350
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. L
«
Reply #350 on:
June 03, 2017, 04:57:21 PM »
Thanks, but people don't usually announce it in the mod topic. Although this way I know I'm not the only one who cares about this mod.
I can't join you, though. I'm in the middle of nowhere and won't be going home for 2 days, although I hope I can join you then.
Logged
June 05, 2017, 07:15:41 PM
Reply #351
alexparr
Standard Member
Zoltion: The Totally-Not-Mega-Man of my creations.
Date Registered: June 05, 2016, 01:25:26 PM
Re: [Under New Management] Chaos Generator Upgraded Ver. L
«
Reply #351 on:
June 05, 2017, 07:15:41 PM »
Sometimes it acidentally shuts down
Logged
August 15, 2017, 05:11:51 PM
Reply #352
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. L
«
Reply #352 on:
August 15, 2017, 05:11:51 PM »
bump, excuse me sir
its now on tspg
have fun hosting it
Logged
August 26, 2017, 02:28:37 PM
Reply #353
scykestscys
Standard Member
Date Registered: August 05, 2017, 10:32:07 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. L
«
Reply #353 on:
August 26, 2017, 02:28:37 PM »
WHY THIS HAPPEN
Script error, "chaosgenerator_upgraded_vl.wad:DECORATE" line 176:
Parent type 'PowerSpread' not found in SpreadRuneC
Script error, "chaosgenerator_upgraded_vl.wad:DECORATE" line 178:
"inventory.amount" requires an actor of type "Inventory"
Execution could not continue.
Script error, "chaosgenerator_upgraded_vl.wad:DECORATE" line 178:
Unexpected '1' in definition of 'SpreadRuneC'
Logged
August 26, 2017, 10:17:24 PM
Reply #354
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. L
«
Reply #354 on:
August 26, 2017, 10:17:24 PM »
First things first, what version of MM8BDM are you playing with?
If it's v5a or earlier, then the explanation is simple: your version is out of date.
Otherwise, this might get tricky.
Logged
January 02, 2018, 03:27:45 PM
Reply #355
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. L
«
Reply #355 on:
January 02, 2018, 03:27:45 PM »
disappointing bump
Ver. M Released!
(click to show/hide)
Changes in Ver. M
+
EDDIE BOMBING RUN:
New to Ver. M! Eddie roams around the map and drops bombs everywhere.
+
HALF SPEED:
New to Ver. M! All players now move at half speed. It's surprisingly tense.
*
LOCK ON AUTOAIMING:
Can now be used in CTF.
*
CHAOSHUB:
Better organized the Disable Effect section.
+ The ground feels a little unstable...
Logged
June 02, 2018, 03:39:38 PM
Reply #356
Snivymaster1337
Standard Member
Shin ve ive shin oive?
Date Registered: June 02, 2018, 03:22:19 PM
Re: [Under New Management] Chaos Generator Upgraded Ver. M
«
Reply #356 on:
June 02, 2018, 03:39:38 PM »
It just gives me a file called "download.php" and running that with MM8BDM does nothing. Can you fix this?
EDIT: Its giving me the file now.... that was strange....
Logged
March 18, 2019, 08:09:46 PM
Reply #357
RockmanShadow
Standard Member
It your boy.
Date Registered: October 22, 2018, 11:07:20 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. M
«
Reply #357 on:
March 18, 2019, 08:09:46 PM »
How do I properly host a server with this?
Logged
April 24, 2019, 04:21:57 AM
Reply #358
trashbot
Standard Member
Date Registered: April 20, 2019, 01:31:51 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. M
«
Reply #358 on:
April 24, 2019, 04:21:57 AM »
is there a topic where you can post your favorite chaos generator combinations? i have a lot
Logged
October 25, 2020, 12:53:44 PM
Reply #359
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. N
«
Reply #359 on:
October 25, 2020, 12:53:44 PM »
I'm sorry for the bump, but I saw someone talk about Chaos Generator in the MM8BDM v6 development thread and just had to do this.
Ver. N Released!
(click to show/hide)
Changes in Ver. N
* Updated for MM8BDMv6.
+
FEATHER WEIGHT:
New to Ver. N! Players have less mass and are flung around by attacks.
*
CHAOSHUB:
Updated the Rock Force section with new maps.
It's not much, but it's something.
Logged
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[Old thread] Chaos Generator Upgraded Ver. M