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Messages - Athel

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Uh, hi! It's been a looooong time since I've touched anything Mega Man related, aha. I want to give some updates after so long, and explain my inactivity on the project and in general.

For those who don't have time, the tldr is that the world sucks and I needed time before I started working on anything major again.

For those who DO have time, this is for you! I had a whole thing typed up already but turns out clicking and dragging attachments DOESN'T actually attach them to the image and it just erases all your words, so that's nice! Anyway, to rephrase what I said, basically the coronavirus had taken a pretty big toll on me and my academics when the schools had to shut down indefinitely. Things were starting to look up for me in the beginning months of 2020 and when the pandemic hit, I wasn't really prepared and couldn't handle the sudden change well. Then again, I don't think anybody could.

Around March 17, I had announced that I was going to put the project on an indefinite hiatus until I got other things crossed off my list. That was three months ago. Working on other projects and tying some loose ends up have made me feel a bit better about the situation as a whole, to the point where I feel like I can get a stable workflow on this project finally. This project has definitely been through a rough patch, as has everything else I've been working on, but now would be the best time to get some decent progress made!

In terms of progress, I actually have been working on Tank Man's map, an old military base that has been retrofitted and repurposed for Tank Man's operations. You can see a picture of that at the bottom of this post. We've also have a bit of spritework done behind the scenes for plot-related things, but nothing I feel I can show off just yet. Maps are still an issue, but we'll slowly be working our way towards solving that issue. If anything that may just mean I make most of the maps.

So yeah, project's not dead, I'm still alive and well, everyone's good. Just slowly bringing myself back to work on this kind of stuff. Stay tuned guys! Hopefully we can get an update in a shorter timespan than the last couple of ones!

Link to help those with bandwith issues and totally because I don't know how to attach images to posts:

Welp, I may as well blow off the cobwebs and make this update post.

So it's been... four? Five months? Aaaaaand I have nothing to show for it. Seriously. Not a good sign for a project but I promise there's good reason! Though there isn't anything I can really *show*, there have been some advancements made towards the eventual completion of the project!

Starting off, over at Discord, we actually managed to hit upon some good ideas for how the story of this expansion will go. We've even figured out what bosses will be part of the campaign and how they'll appear. Overall small stuff for the grand scheme of things, but at least we're focused on these sorts of details. In addition, we managed to get permission to use Jax's weapons, as well as skins for us to use as well! Bot chat messages still need to be made and the bots themselves need to be made as well, but again, this is small stuff we could easily take care of.

I've made a couple of map layouts to play around with, as well as an idea for a map which, again, shouldn't take too long to make, barring the time to texture and detail.

So... why so little progress? Because ya boi has to tackle high school, that's why. I've had to focus on school, and with that plus a whole ton of other things I've got going on, I've sort of pushed this to the back-burner a little bit. It's still been on the back of my mind, make no mistakes about that, but I haven't been able to really do anything.

I have updated the opening post a bit to more accurately reflect the state of the project. Since all we need are maps, I am asking for maybe any potential mappers to come on board? I know these calls usually get tossed aside to the wind, yet I don't see any harm in asking. Thanks for checking this out, and hopefully by the time the new year comes, I'll finally have something fun to share with you all!

Much appreciated, LlamaHombre!

Dr. Freeman, I have a music pack with OGGs (it was linked earlier in the thread), having that be properly looped would be great if it isn't already. I remember looking at a couple and seeing there were no loop points set.

I'm going to freshen this up with a tad bit of news.

We have permissions to use Jax's weapon set, which is great! Permissions are going to be gathered for skins, etc. Tiles from the stagemaps are going to be completely and properly ripped as well, including the animated ones. No real word that I can give in terms of maps, aside from the fact that I have a couple of layouts in progress. I haven't really been able to do much due to my laptop charger bailing out ob me. Once I get that all settled, we should be back in business and I should be able to give a proper update! In my spare time, I've also been looking here and there at some deathmatch maps in general to get a feel for what works and what doesn't, hopefully I can apply a few tricks to the maps here. That is all for now! Stay tuned!

Challenge accepted. Thank you! I have a NailMan layout in the works, I think we'll be fine

After much contemplating, I have decided that I actually am motivated to actually see this through as much as possible! I'm excited to see how far this can go, despite the obstacles that lay ahead! It may take some time thanks to life, but I fully believe this will prove to be quite the educational experience!

The first post has been updated to reflect a project in progress.

W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: June 15, 2019, 08:49:11 PM »
This looks rather promising! I'll be keeping a close eye on this 8)

W.I.P Forum / Re: Mega Man Unlimited - Fanmade Campaign (Idea?)
« on: May 25, 2019, 06:49:17 PM »
Thank you! I've been in the server for a little bit, though I haven't really said much since, again, I'm not sure how far I'm going to be taking this, if I really am going to be working on this. I may be able to share at least one map at the very least, but even then I can't promise much. At this point it's really just more of a "personal satisfaction" kind of thing.

W.I.P Forum / Re: Mega Man Unlimited - Fanmade Campaign (Idea?)
« on: May 11, 2019, 05:40:11 PM »
Wow, all that might be pretty useful. Not sure if Whirlpool Man would indeed be in the roster, maybe as a secret map or something. I have the skins from the Mega Man Unlimited classes mod (which I was using for the proof-of-concept). I can extract the tiles and turn them into textures (the animated ones are the only ones that may be a bit different than just loading the PNG up into gimp). Also not sure if ZPrototype would be put into the "campaign" either. If this really 100% were to happen, I'd like to make it as close to the base campaigns as possible. Maybe this could actually happen if there's enough interest? It'd be pretty cool.

Also yes, those weapons you linked are indeed the ones I'm using for the test.

If there IS interest, I could format the OP to actually reflect a project in progress. However, I'm holding off on that until I'm certain that this may become an actual thing, instead of just being abandoned and joining the list of dead projects.

W.I.P Forum / Re: Mega Man Unlimited - Fanmade Campaign (Idea?)
« on: May 10, 2019, 01:10:41 PM »
Thank you! I am aware how many difficulties that'll come with this sort of project. So, let me just clarify a bit - maps, sprites, weapons, and textures are the main things that are needed for such an expansion? I'd really like to see how far I could take this sort of thing-

W.I.P Forum / Re: Mega Man Unlimited - Fanmade Campaign (Idea?)
« on: April 30, 2019, 10:31:51 PM »
I expected as much, what with the forums seemingly hardly getting any activity. Thank you for your response!

I'm not too worried on what will be used on online play. If I really DID go all out and did all the necessary homework on how to properly make a working campaign, I'd want it to be something as an add-on for those who simply prefer bot play for whatever reason. The weapons would be part of the maps, of course, and I'd imagine there'd have to be some rebalancing for online play. It's an interesting idea and I want to see if I can't find some way to make it a reality.

Mega Man Unlimited: 8 Bit Deathmatch!

 Hello there, everybody! My name is Athel, and I'd like to introduce you all to a rather ambitious project of mine - an expansion pack based on the fangame Mega Man Unlimited!
 This started out originally as a question - what if CutmanMike and Co. decided to make an expansion based on the well-known fangame? It was a funny thought, but as time went on, I started actually wondering if such a thing was feasible. Earlier in 2019, I finally broke my silence on the forums and brought forth a "proof-of-concept," using assets from Jax's MMU weapons, various MMU class mods, and the tiles I ripped from MegaPhilX's stage maps (which you can see above). After seeing that there was interest, as well as receiving many warnings that expansions in development usually don't last long, I decided to formally start the project to see how far a fanmade expansion pack would go.
 At the moment, I am a one-man team here, and the assets I'm currently using are being used without permission from the respective authors, but fear not! I will be working on getting permissions from the respective artists to use their stuff in a project like this.
 The story of the expansion would take place after V5, but before V5's secret cutscene leading into V6. This is similar to how MMU takes place after MM9, as I believe that MMU would be sandwiched right in between 9 and 10 if it ever were to be considered part of the story line. I am also aiming for the expansion to have the same quality as the core game, so that players will have a seamless experience. The expansion itself would be selected upon starting a new game, where "UNLIMITED" would be it's own episode. Last but not least, the expansion would even come with it's own intro cutscene, establishing the story behind the expansion.
 As I've said before, however, this is a very ambitious project, probably one of my most ambitious to date. However, as a returning mapper with no good maps to his name, I figure I can use this as a learning experience, whilst making my dreams become reality. Volunteers are, of course, always welcome. In the worst case scenario, I can at least release the maps that I manage to create.
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 Going on a leap of faith here, I have set up a Discord server to keep track of all the crazy things that need to be done if this were to succeed. All are welcome, of course!
 And now, the old post, for archival reasons. I hope you guys will like what I have in store!
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