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Try not to use images for recoloring buster huds (except the charging ones). Use texture translations instead. This saves on space especially if you're going to make a pack eventually.
Any reason why the uncharged shots don't take ammo? They're easily spammable, maybe make them use 1 ammo per shot?
Unless it's in Uki or Gummy's weapon pack and I don't know this, because I don't know anything.
FlamBerge:This weapon comes from the rockman 2 rom hack called Deus Ex Machina a.k.a. DEMthis is the hacked version of the Atomic Fire weaponyou can rapidly fire the lvl 1 charge with no worry's about running out of ammothe lvl 2 charge is a short ranged and thin fire attack that kills in two hitsthe lvl 3 charge causes a ripping instakill sword to fall from the sky at a set distance and speed (btw its useless in places with a very low ceiling so beware!)it replaces atomic fire on mapsStats:Ammo: 28Ammo use for lvl 1 charge: does not use ammoDamage for lvl 1 charge: 12 per hitAmmo use for lvl 2 charge: same Atomic FireDamage for lvl 2 charge: same as aboveAmmo use for lvl 3 charge: same as atomic fireDamage for lvl 3 charge: same as abovePros:+lvl one charge does not use ammo to fire so you can spam it freely+can intsakill+can still be used even with 0 ammoCons:-both 2nd and 3rd charges are easy to dodge and are only close ranged-wonky 3rd charge makes getting intsa kills hard plus its useless in places with a low ceiling-can only fire three lvl 3 charges before needing to rechargeScreenshots:Download: http://www.mediafire.com/?lmzfamfrbabuvrm
Quote from: "Gummywormz"Try not to use images for recoloring buster huds (except the charging ones). Use texture translations instead. This saves on space especially if you're going to make a pack eventually.I thought you had to make images for HUDs? I'm not sure I understand you.
sprite BUBBD0, 320, 200{ XScale 1.0 YScale 1.0 Offset 0,0 Patch BUSTB0, 184, 94 {Translation "192:192=4:4", "198:198=93:93"} }
It was confusing for me when I was first making weapons too. If you actually look at the core game, notice how none of the buster weapons have hud sprites in their sprite folders. All buster huds are defined in the TEXTURES.HUDS lump like this:Code: [Select]sprite BUBBD0, 320, 200{ XScale 1.0 YScale 1.0 Offset 0,0 Patch BUSTB0, 184, 94 {Translation "192:192=4:4", "198:198=93:93"} }You just change the translation from there. Throwing / charging huds are better left as images though.
Quote from: "Ceridran"Unless it's in Uki or Gummy's weapon pack and I don't know this, because I don't know anything. (click to show/hide)Quote from: "Zard1084"FlamBerge:This weapon comes from the rockman 2 rom hack called Deus Ex Machina a.k.a. DEMthis is the hacked version of the Atomic Fire weaponyou can rapidly fire the lvl 1 charge with no worry's about running out of ammothe lvl 2 charge is a short ranged and thin fire attack that kills in two hitsthe lvl 3 charge causes a ripping instakill sword to fall from the sky at a set distance and speed (btw its useless in places with a very low ceiling so beware!)it replaces atomic fire on mapsStats:Ammo: 28Ammo use for lvl 1 charge: does not use ammoDamage for lvl 1 charge: 12 per hitAmmo use for lvl 2 charge: same Atomic FireDamage for lvl 2 charge: same as aboveAmmo use for lvl 3 charge: same as atomic fireDamage for lvl 3 charge: same as abovePros:+lvl one charge does not use ammo to fire so you can spam it freely+can intsakill+can still be used even with 0 ammoCons:-both 2nd and 3rd charges are easy to dodge and are only close ranged-wonky 3rd charge makes getting intsa kills hard plus its useless in places with a low ceiling-can only fire three lvl 3 charges before needing to rechargeScreenshots:Download: http://www.mediafire.com/?lmzfamfrbabuvrmI meant this.
I think it should be sort of like a cross between Spark Shock and Centaur Flash. Area of effect, and freezes people still.