Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Pegg on July 07, 2022, 01:53:48 AM

Title: [Map Pack] PEGGPACK - v1b
Post by: Pegg on July 07, 2022, 01:53:48 AM
Oh boy, another damn map pack.

(https://cdn.discordapp.com/attachments/331620866477785088/994406515513491476/logo.png)

I dunno, I just felt like throwing my hat into the ring after getting some positive reception on my Jam maps. The goal for these maps is just to... have more maps for people to play on! Surely that's never a bad thing.

The initial release only has 5 maps, but I'm planning on adding 5 additional maps for each major version. So while it's starting out small, eventually over time it could end up seeing 20+ maps. We'll see if I last long enough to get there!

Not much else to say - Hope you like the maps!

DOWNLOAD (https://allfearthesentinel.com/zandronum/download.php?file=peggpack-v1b.pk3) - Mirror (https://cdn.discordapp.com/attachments/331620866477785088/1194399103438815272/peggpack-v1b.pk3)

Screenshots (Out of date):
(click to show/hide)

Credits:
(click to show/hide)

Changelogs:
(click to show/hide)
Title: Re: [Map Pack] PEGGPACK - v1a
Post by: Korby on July 07, 2022, 03:36:17 AM
they're ok i guess

i'm pegg and i approve this message

(download it, it's pretty good and very pretty)
Title: your custom assets blend with core textures seamlessly. how do you do it
Post by: Caprice on July 16, 2022, 01:33:29 AM
I have not played 8BDM in a good long while, but had to emerge from my hermit hole to say that these maps are spectacular; Sabe A Naranjas in particular does things I've never seen in this game before, and holds a special kind of magic. You continue to astound me with your attention to detail and creative mapflow!
Title: Re: [Map Pack] PEGGPACK - v1a
Post by: YairDude on July 30, 2022, 07:53:55 PM
maps suck make better ones rn
Title: Re: [Map Pack] PEGGPACK - v1a
Post by: MrShadowXP on August 01, 2022, 04:51:55 PM
Cool.