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Messages - Korby

Pages: 1 [2] 3 4 ... 634
16
Make sure to add deathmatch starts to your map.

17
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: June 25, 2020, 10:30:09 PM »
The current roadmap is to cover MM11 content in v8, after MMV content is completed in v7.

18
Help & Editing / Re: MM8BDM Textures as images
« on: June 14, 2020, 01:40:33 AM »
Using SLADE3 or whatever your preferred WAD editor of choice is, open MM8BDM-v5d.pk3, open one of the maps inside, and all the map's textures will be in that file. You can then select whichever ones you want to grab and Export them to a folder.

19
Help & Editing / Re: 2ND PERSON Chasecam
« on: June 04, 2020, 02:50:24 PM »
There is not presently a way to look at yourself in the face without using a mirror or the perspective of another player.
In the training mode, you can press "F12" by default to change your camera's viewpoint. It'll make you see through Sniper Joe's eyes.

20
Skins & Bots etc / Re: My Made Skins
« on: April 30, 2020, 01:25:13 AM »
Your links seem to be broken.

21
Help & Editing / Re: Whats up with the railgun color option
« on: April 15, 2020, 06:47:44 PM »
No, you would need an IWAD of Doom.

22
Skins & Bots etc / Re: some Emiliano dude makes skins
« on: April 13, 2020, 02:34:22 AM »
These are some of the best skins I've seen made in a while. Nice job.

23
Tutorial Collection / Re: A somewhat centralized MM8BDM Install Guide
« on: April 06, 2020, 08:06:40 PM »
If you're using Doomseeker, there should be an option near the top that looks like a funnel. If you click it, you can filter servers by several different ways. If you filter for the "megagame.wad" WAD then you'll only find MM8BDM servers.

24
Help & Editing / Re: Whats up with the railgun color option
« on: April 06, 2020, 08:05:08 PM »
In Skulltag/Zandronum, there's a weapon called the Railgun. Switching that option will change the color of said Railgun.

25
Skins & Bots etc / Re: Megaman X 8 Bit Music Pack
« on: March 23, 2020, 07:14:14 PM »
Traditionally, music packs have been put in this subforum.

26
Help & Editing / Re: Animated Tiles?
« on: March 21, 2020, 06:07:58 AM »
You have to select the correct texture for it to animate. This can be somewhat frustrating as the naming conventions tend to be different for different maps, but there's usually one named "SPAMET1X" or something like that, where the X at the end denotes the animated version of the texture. The individual frames are available as textures [so like SPAMET1 and SPAMET2] but you should look for the one with the X at the end.

27
MM8BDM Discussion / Re: All most 10
« on: February 28, 2020, 09:18:53 PM »
Yeah, that's pretty crazy! I don't think I ever thought it'd go on this long when I first got here, but I'm really glad it has.

28
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: February 27, 2020, 09:59:34 PM »
We don't currently have plans to put a Roll Broom buster upgrade in the game.

29
Help & Editing / Re: Do controllers work with this game?
« on: February 27, 2020, 09:55:30 PM »
I'm not super familiar with PS4 controllers, but it may be reading motion controls or the touch pad as mouse movements...?

30
Help & Editing / Re: Can't change name?!
« on: February 21, 2020, 12:38:03 AM »
Your name might be too long. If it's too long, the game will automatically rename you to "Player."

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