Advanced Search

Author Topic: MM8BDM V6 - Development begins!  (Read 161164 times)

0 Members and 2 Guests are viewing this topic.

July 21, 2019, 01:47:04 PM
Reply #120

Offline hansungkee

  • MM8BDM MM9 Contributor
  • **
  • Date Registered: March 24, 2017, 01:17:23 AM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #120 on: July 21, 2019, 01:47:04 PM »
So... What's About Update on Darkmen Sprites? :|

July 21, 2019, 08:10:28 PM
Reply #121

Offline Next101x

  • Standard Member

  • Braden carr on YT!
  • Date Registered: June 23, 2019, 08:29:56 PM

    • View Profile
    • My youtube channel
Re: MM8BDM V6 - Development begins!
« Reply #121 on: July 21, 2019, 08:10:28 PM »
You should show Pump or Sheep man next! :)

July 22, 2019, 01:11:57 AM
Reply #122

Offline BookWormGreen

  • Standard Member
  • Date Registered: July 15, 2019, 08:25:51 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #122 on: July 22, 2019, 01:11:57 AM »
Maybe just all the 10 robot masters

July 22, 2019, 02:54:37 PM
Reply #123

Offline Next101x

  • Standard Member

  • Braden carr on YT!
  • Date Registered: June 23, 2019, 08:29:56 PM

    • View Profile
    • My youtube channel
Re: MM8BDM V6 - Development begins!
« Reply #123 on: July 22, 2019, 02:54:37 PM »
Maybe just all the 10 robot masters
Ten? I thought there was eight!?

July 23, 2019, 06:34:46 AM
Reply #124

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: MM8BDM V6 - Development begins!
« Reply #124 on: July 23, 2019, 06:34:46 AM »
I believe they mean all the robot masters from Megaman 10.

July 23, 2019, 04:09:16 PM
Reply #125

Offline BookWormGreen

  • Standard Member
  • Date Registered: July 15, 2019, 08:25:51 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #125 on: July 23, 2019, 04:09:16 PM »
I believe they mean all the robot masters from Megaman 10.
Yeah, should've clarified that, lol

August 06, 2019, 10:06:57 PM
Reply #126

Offline -Daiki-TheOni

  • Standard Member

  • Honor, love and justice... thats what i need.
  • Date Registered: December 04, 2011, 08:25:43 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #126 on: August 06, 2019, 10:06:57 PM »
Just posting to ask
How are things going?
Will it be the best update ever?
I'm eager to try new weapons (and also for the plot and the new game mechanics!)
Anyway...
Good luck!

September 05, 2019, 08:56:18 PM
Reply #127

Offline Dr. Freeman

  • MM8BDM Extender
  • *********
  • Date Registered: December 22, 2010, 10:43:54 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #127 on: September 05, 2019, 08:56:18 PM »
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak. Our team has been hard at work since our last broadcast getting whatever information we can on both the outbreak, the robots, and Light Labs efforts in stopping the mysterious virus.

This time, our team noticed a number of robots gathering in a much... chillier location. We took extra precaution to not only avoid the wrath of these infected robots, but to stay warm. Thankfully, our efforts have paid off and we have some new photographs to share.



Naturally, the infected robots holding up in this arctic base are lead by none other than the Robot Master, Chill Man. While I would normally remind you viewers at home to stay away from these robots at all costs, I imagine the cold weather would keep you at home safe and warm.



Whether it's braving the cold landscape outside, or diving into the arctic warehouses indoors, these infected robots are ready for a fight!  Of course, there are patches of ice about, which we all know can turn any fight into a slippery one, even for robots.



How fascinating, there also seem to be a number of ice blocks around the arena. Some blocking off a path while others potentially provide cover for shots. From the looks of things, these blocks do seem rather fragile and look as if they will shatter with little pressure... It would be best for anyone to use these blocks to their advantage.

We are not done there, folks. Light Labs has been kind enough to give us some new information on what they have been working on!



The Exit Unit is an important item that I'm sure most of our viewers at home are familiar with. But for those who aren't aware, it's an item that will teleport you to a random location on any given arena, essentially acting as a quick escape... granted that you don't teleport in the same area you just left. I do wonder what Dr. Light could have possibly changed about this rather simple item.

Hmm, what's this?



Would you look at that! It appears that after picking up the Exit Unit, the holder of the item can see a simple hologram standing in place. Light Labs was kind enough to explain that Exit Unit no longer teleports you to a random location on an arena. Instead, it will take you to the same location that you spawned in from! Of course, Light Labs realized it might not be easy to remember where you spawned in at any given moment, so the hologram marks the spot so the user will know for sure where they will end up!

Perhaps this new element to a simple item will not only avoid situations where you would appear in the same spot as before, but even perhaps add a level of strategy to the mix...

But that isn't all the news for tonight, folks. Light Labs was also kind enough to reveal to us a classic item, reworked for the arena environment. Here, take a quick look.



I can hardly believe it! Item-3 finally joins the ranks of Item-1 and Item-2! Upon picking it up, you get two uses of Item-3, although it works a little differently than the other items. You can't activate it anywhere you want like many other items, but it only activates when you use it against a wall. When you do, Item-3 will spawn directly under you and carry you up the wall and stop at either the top, or the nearest ledge.

Thankfully, Light Labs also provided us with a short clip showing this new item in action!

(click to show/hide)

That is all the time we have for today. Thank you for tuning into Channel 7 News, and stay safe.

September 05, 2019, 09:32:52 PM
Reply #128

Offline MegaVile

  • Standard Member

  • [Necromancer of Saxton Hale]
  • Date Registered: August 06, 2016, 06:25:54 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #128 on: September 05, 2019, 09:32:52 PM »
So by top or closest ledge, does this mean near edge or?
Also, I feel it could be a bit too much to have something that fast able to go hypothetically infinitely as long as theres a wall to climb. But I'm glad Item 3 joins the fray! I just hope it has a limit to how far it can climb.

September 06, 2019, 07:19:23 PM
Reply #129

Offline Norev_Durok

  • Standard Member
  • Date Registered: September 06, 2019, 07:03:22 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #129 on: September 06, 2019, 07:19:23 PM »
Oh nice, that's 4 of 8 Stages showcased, it's good

Actually very glad by how everything changed.

September 06, 2019, 11:54:56 PM
Reply #130

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM V6 - Development begins!
« Reply #130 on: September 06, 2019, 11:54:56 PM »
Shoutouts to the brave soul that drew all those Triple Blade directions.

September 07, 2019, 07:01:47 AM
Reply #131

Offline Ruzma

  • Standard Member

  • darkness
  • Date Registered: August 05, 2018, 05:49:10 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #131 on: September 07, 2019, 07:01:47 AM »
Shaping up nicely. It's nice that Item-3's finally here, I guess it just shows how listening to suggestions can be a good thing! I'd imagine it'd drain its ammo real fast to counterbalance its utility. Glad I saw Sheep Man.
...
...
But, uh...
What was that map where the item was screenshoted in? I don't recognize it...And there seems to be some kind of blue spot in the far distance...it kind of looks like Petrol Man from DOSReborn...?

Anyway, good continuation, I hope you don't forget to take breaks  ;)

September 07, 2019, 09:16:51 PM
Reply #132

Offline Binary_Newer

  • Standard Member
  • Date Registered: February 24, 2019, 12:01:20 AM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #132 on: September 07, 2019, 09:16:51 PM »
What was that map where the item was screenshoted in? I don't recognize it...And there seems to be some kind of blue spot in the far distance...it kind of looks like Petrol Man from DOSReborn...?

Anyway, good continuation, I hope you don't forget to take breaks  ;)

I think it's Blade Man's map

September 08, 2019, 01:00:06 PM
Reply #133

Offline Pegg

  • MM8BDM MM9 Contributor

  • 【I AM THE MACHINE】
  • **
  • Date Registered: September 21, 2016, 03:32:00 AM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #133 on: September 08, 2019, 01:00:06 PM »
But, uh...
What was that map where the item was screenshoted in? I don't recognize it...And there seems to be some kind of blue spot in the far distance...it kind of looks like Petrol Man from DOSReborn...?

Anyway, good continuation, I hope you don't forget to take breaks  ;)

Both the gif and screenshot take place in Blade Man's map. The blue figure you're seeing in the distance is just Ring Man.

i NEVER take breaks, how dare you

September 12, 2019, 06:40:31 AM
Reply #134

Offline hansungkee

  • MM8BDM MM9 Contributor
  • **
  • Date Registered: March 24, 2017, 01:17:23 AM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #134 on: September 12, 2019, 06:40:31 AM »
I Remade Two Darkmen From Megaman 5! ;)

I Guess More for Dark man 3 and Dark man 4 has Coming.