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Author Topic: Mega Smash! (Being worked on)  (Read 41871 times)

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April 27, 2012, 12:10:42 PM
Reply #90

Offline Fyone

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Re: Mega Smash! (HOLY SHIRT MIGHT BECOME REAL)
« Reply #90 on: April 27, 2012, 12:10:42 PM »
Quote from: "Star Dood"
Adding Robot Masters onto the stage select now. Currently has MM1-5, MMV, MM6-8, then Enker, Quint, and MM&B.

In order to fill that gap of six robot masters between Punk and Ballade, I must use either Rockman & Forte 2, MMDOS3, or the Genesis Unit and DOS1.
I'm still going to put in the other games, though, just wondering what should go in first. Doc 'Bot, Dark Man IV, Bass and probably Fake Man will fill the other gaps.

Who should I put? It's the only way to put those six in, so I'm going to have to.

Well, yeah don't forget the Powered-up RMs, because I'm doing them for sure. I'd say you should add Bass. Add Fake Man and perhaps Duo. Last one could be... OK I'm not sure, but maybe BreakMan? I'll probably give ProtoMan a charging ability if do make BreakMan.

April 27, 2012, 01:03:36 PM
Reply #91

Offline Magnet Dood

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Re: Mega Smash! (HOLY SHIRT MIGHT BECOME REAL)
« Reply #91 on: April 27, 2012, 01:03:36 PM »
Aw shucks.

Did I not listen to you guys?

No?

Oops.

(click to show/hide)

I heard Smashbro's suggestion, but that wouldn't work for DOS3. So blah.

This has:
MM1-10
Genesis
MMV
Killers
DOS 1 & 3
MM&B 1 & 2
Mega, Proto, Bass
Doc Bot
Dark Man
Fake Man

Basically, every Robot Master from every game except the Constellation Droids and Powered Up. If I only put in Powered Up and Roll, that would fit the Genesis Unit gap, but then there would still have to be DOS 3. It would be impossible to avoid them either way.

Plus I spent like five hours on this so I don't feel like changing it.

April 27, 2012, 05:30:57 PM
Reply #92

Offline Fyone

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Re: Mega Smash! (HOLY SHIRT MIGHT BECOME REAL)
« Reply #92 on: April 27, 2012, 05:30:57 PM »
Well, just saying. I probably won't end up doing Genesis, DOS 1-3, or MM&B2. I really, really wanted to do Powered up. And I wasn't sure about DarkMan or DocRobot. And the most important thing you need to do Dood, is make the first Stage select screen (MM4 RMs) for Mega Smash: Cossack Returns. Because I'm doin' them intervals like I said earlier.

April 27, 2012, 05:57:37 PM
Reply #93

Offline Magnet Dood

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Re: Mega Smash! (HOLY SHIRT MIGHT BECOME REAL)
« Reply #93 on: April 27, 2012, 05:57:37 PM »
Well, all right. There's going to be people out there who might want to play the more obscure Robot Masters. Plus, if you add them, then more people would learn about them and those who do know who they are will appreciate the detail you put in.

Oh, well, I'll guess I'll have to remove them... <:(

I'll get to work on MM4's soon I guess

April 27, 2012, 06:39:57 PM
Reply #94

Offline Fyone

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Re: Mega Smash! (HOLY SHIRT MIGHT BECOME REAL)
« Reply #94 on: April 27, 2012, 06:39:57 PM »
Well... If you really, really want me to do them I could. It'll just take a very long time. I'd say maybe to keep that one there just in case.

April 27, 2012, 06:47:04 PM
Reply #95

Offline Dark Phil

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Re: Mega Smash! (HOLY SHIRT MIGHT BECOME REAL)
« Reply #95 on: April 27, 2012, 06:47:04 PM »
You could have the Doc Robot be the random character select. So at the beginning of the fight, a random robot master will drop into the doc-robot.

April 27, 2012, 07:10:43 PM
Reply #96

Offline BiscuitSlash

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Re: Mega Smash! (HOLY SHIRT MIGHT BECOME REAL)
« Reply #96 on: April 27, 2012, 07:10:43 PM »
You could have some sort of Classic mode like Brawl (and melee?) did, with maybe a possible boss appearing at the end. If you beat them, they become unlockable. For example, if you do something in particular (like no lives lost or certain amount of time or something like that), someone like Darkman might show up and you have to fight him. Just an idea.

April 27, 2012, 07:58:37 PM
Reply #97

Offline Gumballtoid

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Re: Mega Smash! (HOLY SHIRT MIGHT BECOME REAL)
« Reply #97 on: April 27, 2012, 07:58:37 PM »
If Star Dood doesn't want do do MM4, let me do it. I have a pretty good idea.

April 28, 2012, 04:35:50 AM
Reply #98

Offline TheDoc

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Re: Mega Smash! (Being worked on)
« Reply #98 on: April 28, 2012, 04:35:50 AM »
Splash WOman

April 28, 2012, 05:44:49 AM
Reply #99

Offline Hilman170499

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Re: Mega Smash! (Being worked on)
« Reply #99 on: April 28, 2012, 05:44:49 AM »
Seems cool. Here is Crash Man's Moveset if you don't mind Dood.

A:Right Punch
A>A:Left Punch
A>A>A:Double Punch

Side A:Bomb Jab
Down A:Mine Kick
Up A:Bomb Uppercut

Side Smash:Bomb Sucker Punch
Down Smash:Leg Mine Sweep
Up Smash:Headfirst Air Crash

Aerial Neutral:Crash Body(Temporarily deals collision damage)
Aerial Forward:Air Crash Punch
Aerial Backward:Reverse Tackle
Aerial Downward:Downward Crash Bomb(Like the original game)
Aerial Upward:Air Bomb Uppercut

Dash Attack:Crash Dash(Dashes forward, when hitting a wall it will stick a Crash Bomb, when hitting an enemy it will cause an explosion like a Crash Bomb would)

Throw Damage:Crash Impact
Throw Up:Crash Lob
Throw Down:Crash Touchdown
Throw Forward:Arm Launcher
Throw Backward:Elbow Attack

Neutral B:Crash Bomb(Fires from arms)
Side B:Crash Missiles(Fires from shoulders(What would you like it to do? Home in on enemies, move at different speed? Otherwise it would be a second Crash Bomb))
Up B:Crash Ball(Lobs a bomb from back)
Down B:Crash Mine(Fires from feet)

Final Smash:Mass Destruction!(Fires Crash Bomb, Crash Missiles, Crash Ball and Crash Mine at the same time)

Any suggestions/opinions/pointers?
Replace A with main attack button and B with secondary attack button.

April 28, 2012, 06:12:58 AM
Reply #100

Offline Korby

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Re: Mega Smash! (Being worked on)
« Reply #100 on: April 28, 2012, 06:12:58 AM »
I'm pretty sure that's not how it works.
Quote from: "Star Dood"
*image that includes DOS and Bass 2 masters*
No.

April 28, 2012, 09:36:35 AM
Reply #101

Offline BiscuitSlash

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Re: Mega Smash! (Being worked on)
« Reply #101 on: April 28, 2012, 09:36:35 AM »
I wouldn't mind seeing the RM&F2 RMs in there. I mean, if they hadn't put the game on 'WonderSwan', then it might have had potential. Not all the RMs where that bad either.

DOS however, no. I've been watching MM3DOS, and it looks damn awful. Graphics are mediocre at best, variety in enemies are lacking, most of the RMs mugshots are lousy edits, and half the stages barely make any sense. (Really, Waveman's stage having fire and oil barrels everywhere? Torchman's stage in a sewer? What does the first half of Blade man's stage have to do with blades?). The only thing good about it was the soundtrack.

April 28, 2012, 01:27:53 PM
Reply #102

Offline Fyone

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Re: Mega Smash! (Being worked on)
« Reply #102 on: April 28, 2012, 01:27:53 PM »
Quote from: "Hilman170499"
Seems cool. Here is Crash Man's Moveset if you don't mind Dood.
(click to show/hide)

Oh yeah, sorry Hilman, but the movesets aren't meant to be like SSB. They're meant to be like the actually NES moveset. Most RMs have two moves at the most. So for example, Crash Man would probably have as Tengu sent me:

Attack 1: Fire Crash Bomb
Attack 2: Explode any already placed bombs

Quote from: "Michael712"
You could have some sort of Classic mode like Brawl (and melee?) did, with maybe a possible boss appearing at the end. If you beat them, they become unlockable. For example, if you do something in particular (like no lives lost or certain amount of time or something like that), someone like Darkman might show up and you have to fight him. Just an idea.

Yeah, I will probably have something like a classic mode in the end. If you guys have any ideas of the classic mode, I'm open to suggestions. And for the unlockable characters, that was kinda what I was thinking.

April 28, 2012, 01:54:37 PM
Reply #103

Offline Hilman170499

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Re: Mega Smash! (Being worked on)
« Reply #103 on: April 28, 2012, 01:54:37 PM »
Oh. I see.
You mean like these?:

Top Man:
Attack 1:Throws three tops
Attack 2:Top Spin

Shadow Man:
Attack 1:Shadow Blades
Attack 2:Slide

Needle Man:
Attack 1:Needle Cannon
Attack 2:Bends his body and impales enemies with the spikes on his head

By the way, I was using HD's old combo template for Crash Man. Sorry.

April 28, 2012, 02:05:58 PM
Reply #104

Offline Fyone

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Re: Mega Smash! (Being worked on)
« Reply #104 on: April 28, 2012, 02:05:58 PM »
And yeah, like that.