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Author Topic: [TUTORIAL] Getting started with Doom Builder 2 (making maps)  (Read 111561 times)

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May 06, 2012, 10:31:16 PM
Reply #360

Offline Rozark

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #360 on: May 06, 2012, 10:31:16 PM »
-facepalm-Once again, I'll have to clarify myself.
What version/setup of Doom Builder 2 did you download?

May 06, 2012, 10:44:16 PM
Reply #361

Offline RedMettaur16

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #361 on: May 06, 2012, 10:44:16 PM »
Quote from: "Rozark"
-facepalm-Once again, I'll have to clarify myself.
What version/setup of Doom Builder 2 did you download?

I got the one where the post linked; and I got the one with the big text. (AKA I got 2.1.1.1466)

May 07, 2012, 01:25:02 AM
Reply #362

Offline Rozark

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #362 on: May 07, 2012, 01:25:02 AM »
Finally:
The year your computer was made in, and have you updated your drivers.

May 07, 2012, 12:06:35 PM
Reply #363

Offline RedMettaur16

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #363 on: May 07, 2012, 12:06:35 PM »
Quote from: "Rozark"
Finally:
The year your computer was made in, and have you updated your drivers.

...I actually have no fcking idea... My computer was XP updated from windows 2000 or 2003 so...

I ACTUALLY DO NOT HAVE ANY THING CALLED A CLUE.

(I think i'll need to use our newer family computer (Windows 7) OR my near dead computer (Also Windows 7))

May 07, 2012, 07:28:41 PM
Reply #364

Offline Rozark

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #364 on: May 07, 2012, 07:28:41 PM »
well, for the time being, make sure you have the requirements listed to use DB2.

May 07, 2012, 09:36:20 PM
Reply #365

Offline RedMettaur16

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #365 on: May 07, 2012, 09:36:20 PM »
Quote from: "Rozark"
well, for the time being, make sure you have the requirements listed to use DB2.

I do, but...

...Wait a sec; on my more broken windows 7, my MM8BDM is V1. As in the one WITHOUT MM7. And THAT works fine, no issues. But on my XP gaming/internet PC, it is V2. As in the one WITH MM7. But THAT one does NOT work fine, because it crashes when I load it.

I think that this tutorial is NOT updated for the MM7 update, so that might be why this isn't working, and therefore, this tutorial needs to be updated.

Methinks. Anyone else think this?   :?

May 09, 2012, 01:50:39 AM
Reply #366

Offline Rozark

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #366 on: May 09, 2012, 01:50:39 AM »
I did this tutorial when V2 was out. It worked perfectly fine. Try reinstalling DB2, and be sure to have followed the directions VERY CAREFULLY. (including that smaller font)

June 05, 2012, 05:10:32 AM
Reply #367

Offline GameGuyAnon0mous

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #367 on: June 05, 2012, 05:10:32 AM »
Yay! :mrgreen:
I made my first (crappy) DM map!
But the bots keep falling into the pits   :(

June 05, 2012, 05:20:30 AM
Reply #368

Offline Mendez

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #368 on: June 05, 2012, 05:20:30 AM »
Click each linedef that the bots keep falling off from, right-click, and check the box labeled "block monsters". Hit OK, and hopefully your bots don't die anymore.

June 06, 2012, 07:16:56 PM
Reply #369

Offline GameGuyAnon0mous

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #369 on: June 06, 2012, 07:16:56 PM »
Quote from: "Bluebrawl"
Click each linedef that the bots keep falling off from, right-click, and check the box labeled "block monsters". Hit OK, and hopefully your bots don't die anymore.
Thanks.

Also, how do you make floating platforms (like the wire bridges in the "Edge of the Dam" stage)?

June 06, 2012, 09:22:36 PM
Reply #370

Offline fortegigasgospel

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #370 on: June 06, 2012, 09:22:36 PM »
Quote from: "GameGuyAnon0mous"
Quote from: "Bluebrawl"
Click each linedef that the bots keep falling off from, right-click, and check the box labeled "block monsters". Hit OK, and hopefully your bots don't die anymore.
Thanks.

Also, how do you make floating platforms (like the wire bridges in the "Edge of the Dam" stage)?
3 ways.
Bridge actors and offset textures (you will need to make linedefs)
3D textures on offsets (basically the same thing without the bridge actor)
3D floors by making a sector off the map at the elevation you want the floor and giving one of the linedefs a "3D floor" action, set the tag, and create a sector using the tag where you want it.

July 11, 2012, 10:07:58 PM
Reply #371

Offline SuperBass

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #371 on: July 11, 2012, 10:07:58 PM »
I need some help.Whenever I try to make a new map,it gives me an error message that says"Unable to initialize the Direct3D video device.Another application may have taken exclusive mode on this device or the device does not support Direct3D at all."It wont even let me start to make a new map. :cry:

August 19, 2012, 03:47:25 PM
Reply #372

Offline UltimateChimichanga

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #372 on: August 19, 2012, 03:47:25 PM »
There's 3 things, should I download them all or just one?

August 19, 2012, 05:39:43 PM
Reply #373

Offline Laggy Blazko

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #373 on: August 19, 2012, 05:39:43 PM »
Just Doom Builder 2.

September 25, 2012, 03:04:22 AM
Reply #374

Offline D25

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making m
« Reply #374 on: September 25, 2012, 03:04:22 AM »
Awesome. Though I suck at everything, I was able to make a tiny room with a single weapon in it. Not that anyone cares...