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Messages - Turbodude

Pages: [1] 2 3 ... 91
1
Anything Goes / Re: Cutstuff Sanctuary
« on: April 13, 2021, 07:55:32 PM »
I know this forum is dead as a doornail, but there's been somethings that have crept in the back of my head over the last few years, may it be from my inability to let go of my past transgressions or a need of closure.

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2
Anything Goes / Re: BXR's romantic cruise map!
« on: December 23, 2020, 10:57:03 PM »
Um....with my commentary towards the map being withheld; I DID notice two of the songs being just...actual Michael Jackson music, which I'm pretty sure is a no-go with the rules for WAD submissions here.

3
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 23, 2020, 07:46:32 PM »
Group J

Ring
Bubble
Time
Air
Skull

Group K

Neptune
Venus
Jewel
Gyro
Shadow

4
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 21, 2020, 05:52:19 PM »
Charge
Fuse
Ice
Oil
Snake

Cut
Tundra
Terra
Sword
Tomahawk

5
Anything Goes / Re: General Offtopic Discussion
« on: November 15, 2020, 04:18:01 PM »
They serve as a nice archive, at least: A good look at our former selves, and how we've grown and matured since then.

Also, good for releasing things. It's much easier to put up descriptions, screenshots, and credits for a project on an MB post than a Discord pin.

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6
Events / Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« on: November 11, 2020, 10:12:02 PM »
I realized I might've overcommitted with things recently...and my muse for learning Doombuilder is just not there right now, so I am gonna have to withhold my signup from this. Sorry.

I wish you all the best of luck and I'm excited to play what you all make!

7
Events / Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« on: October 31, 2020, 08:35:31 PM »
Oh, what the hell.

Put me in, coach.

8
MM8BDM Discussion / Re: PharaohMan's Artifact Quest!
« on: October 30, 2020, 09:42:28 PM »
Nice hints! It's a good idea to give little nudges in the right direction for those who don't want the whole answer revealed immediately.

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9
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: March 21, 2019, 12:32:35 PM »
Giving a touch-up to the game's general pacing and speed is a genius idea. It'll take a bit of relearning but I welcome it immensely.

10
Closed / [Bug] Single Player Training Room not giving weapons.
« on: October 23, 2017, 06:15:44 PM »
Pretty straightforward. The training room won't give me, or the Sniper Joe bot, the weapon that I select for either of us.

I assumed it to be just an issue with the weapon I picked (Top Spin), but every weapon I tried to select would not be given.

11
Anything Goes / Re: What is your avatar from/of?
« on: October 23, 2017, 06:13:43 PM »
It's Sonic, looking like he's about to take a mighty fall.

12
Anything Goes / Re: What's the worst thing you've ever done?
« on: October 23, 2017, 06:12:27 PM »
When it comes to boondoggles that don't affect others, I ended up buying a $60 CSS theme for a website that I ultimately never built, due to dropping the class it was for.

13
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« on: October 22, 2017, 04:47:09 PM »
Woohoo! Great stuff, folks!

14
Anything Goes / Re: Guilty Pleasures
« on: October 02, 2017, 05:58:18 PM »
I actually like the Traveller's Tales LEGO Games, despite how repetitive they can be.
Likewise! They're fairly enjoyable beat-em-ups, very accessible too in a way that doesn't hold your hand.

15
Anything Goes / Re: Anyone's art thread
« on: January 25, 2017, 01:20:25 AM »
That's absolutely fantastic, Kapus!

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