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Messages - Fanewgie

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1
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 24, 2011, 03:49:57 AM »
Quote from: "Dusty"
http://www.mediafire.com/?pmvv2msuv38psze

TAUNTS FOR THE REMAINING CLASSES

Out of boredom as I recover from my liver surgery I cataloged/ripped/edited taunts for the remaining classes who do not have taunts yet. Doing my part to help where I can, I'm also sharing them with you guys to get your opinions/input. I will now put an explination as to where the taunts came from in a spoiler tag, a notepad file is also included in the folder as well.

I'm Fanewgie, and I endorse this message.

2
Skins & Bots etc / Re: Dusty's dusty type dusty skins...Dusty
« on: June 22, 2011, 01:50:01 AM »
Fanewgie tested. Fanewgie approved.

3
Projects & Creative / Re: Screw Scramble - New team based game mode!
« on: June 21, 2011, 07:33:17 AM »
Two big game-ending problems (that no one else has pointed out) I've seen have been:

- Team-stacking. Usually Team Light. Could be connected with what a few people have said about Auto typically spawning in the open and Reggae not? This isn't exactly a bug of course and it's simple enough for the server to switch to auto-select teams. Not exactly expecting Mike to do something about this.

- Suiciding. Many people diving into lava/pits when health is low so that the other team can't get their screws. Actually, not many people, it was usually the same two people on my server. This is only not an issue on Junk Man's stage since you can freeze the lava and still pick them up. Not sure if there's a solution for this or if maybe it's considered "strategy". Maybe have screws bounce on lava so that they can just eventually reach land or something. I kind of imagine something like a screw-only hit box above lava that pushes the screws out to land as they fall, although I'm not sure if this is at all feasible, without editing the maps themselves or otherwise.

Jack/J.C., I like your idea too! Maybe include purchases other than weapons (like base defenses?) and make it a destroy-the-other-team's-base mode instead of a screw-stocking mode.

4
I definitely like the idea and sympathize with Jax's reasoning on why they should exist. I know I've had situations vs an Elec Man going "I have a blade weapon, why doesn't that help again?"

It would definitely make things more interesting for the people who like to pick one class, because they might have a strength against a wider amount of people instead of just "that one guy in case he pops out", and would also give them more ways to be stopped in case of the more "unstoppable" classes, and might stop people from constantly changing class to counter their rival, etc.

Do agree it would be (even?) tougher to balance, you wouldn't want Metal Man to die in one shot from every blade weapon for example, and you wouldn't want half of the MM2 classes to be completely screwed if one team stacks blades.

These "additional weaknesses" or "lesser weaknesses" as I think Jax put it would probably need to do less damage than their primary weakness, but still an amount that gives an advantage (hence "lesser" I'm sure).

TL;DR: I support this movement.

5
Finished Spring (for reals this time) and reposting it just so it doesn't get lost, forgotten about and assumed never completed.



In hindsight I'm not even sure if it's possible (or plausible) to map all eight sides of a rotation, but along with the recolor I'm just going to say that I planned ahead and you guys can do what you choose.

6
It's hard to tell what's going on with the Time Stopper, I'm guessing you guys are referring to what happened on my server tonight.

That one Bass was getting and using Time Stopper, and the one time he was able to switch weapons back and Time Stopper last like twice as long as usual, so he just went around bustering people. It didn't seem to happen every time, though. One time it worked completely as intended.

7
Spring Fists



Really not satisfied with that front view but the more I messed with it, the worse it looked. Feel free to get it redone if it isn't doing it for anyone else either.

Also wasn't sure if projectiles needed to use the Mega Man color scheme as well so I just included both.

Glad to see people getting involved now. :D

Edit: man I completely didn't even think about the three back views until like right now. I'll throw those together tonight...

8
Quote from: "Yellow Devil"
Lazy Okay! At least he doesn't constantly flip from car to transformer anymore!

Better than dumping the time into an unnecessary walk cycle that would most likely look goofy and leave people asking "wait doesn't he have wheels?" A few people even asked/requested that he run this way.

Besides it still took time, it's not like I phoned it in. :P

I might tackle some of those alternate skins but no promises yet. Are they ripped on the forums anywhere to speed things along? Links to those in the main post would probably be convenient.

9
Quote from: "theanjo"
I think you should use the MM10 Slash Man sprites. Sure it doesn't fit with the Rockman 7 FC sprites, but its Capcom's official sprite. You're aim was to make the Robot Masters as close to the games as possible, while keeping everything balanced right? Why not make Slash Man have a closer relation to the official Capcom Mega Man games.

I would agree (mostly because I think the MM10 Slash Man sprite looks better, even though both of them are technically too large. Slash Man is a small guy) but chances are, the sprites for the class are already done.

10
Turbo Man "walk" cycle.



What kind of Mega Man enthusiast would I be if I gave him a dorky-looking regular walk cycle over gliding around like the badass he is.

I am obligated to disclaim that this is not meant to replace Turbo Man's in-game non-class car mode walk cycle as it would upset a certain Turbo Dusty into possibly being violent towards me.

Also someone else do Shade Man's, I don't wanna.

11
Quote from: "Shade Guy"
Also, are there supposed to be diagonal rotations in that Proto Jet? Because it looks like there are 3 side rotations.

Since it's kind of an elongated simple shape it doesn't really look all that different in silhouette or even at 100% zoom.

12
PROTOSLED.



I think since the jet stream itself is so thin that you can get away with using only the one sprite for the front view.

I can rearrange that sheet or split them up into individual sprites if it would make things significantly easier.

13
Projects & Creative / Re: Class based modification (V5C RELEASED)
« on: June 13, 2011, 08:20:29 PM »
Quote from: "Yellow Devil"
4C was a pretty major overhaul and I'm surprised at myself for forgetting to update Magnet. After 4a his alt was nerfed quite a bit... not because it was OP, but because it was lagging. I will change it back to how it was, though... I mean the activating not the lag!

With potentially 80+ classes (including 7-10, I think 10 made 80 robot masters alone) I don't think anyone's going to blame you for occasionally forgetting someone. Blizzard and Valve forget people all the time and those are only a tenth of the classes!

Quote from: "Yellow Devil"
Noticed, but I don't THINK it happens online. If it does I'll fix it ASAP.

I'm going to guess Dive bombs are what was causing the crashes I was experiencing, since I think Jax was on my server during those too. Do you recall if you were using Dive Man at all during those matches? I'm going to test it a bit more myself but I suppose if you're already setting out to fix them, then it's irrelevant.

Update: Yeah, running around spamming dive bombs definitely crashed the server. Doesn't seem to be single use but perhaps over-use of them.

Quote from: "Yellow Devil"
Quote from: "Fanewgie!"
P.S., Star Craft firebat quotes for Heat Man's taunt. What are you waiting for!

Who what why

http://www.youtube.com/watch?v=dYfXNvqC024

Quote from: "Yellow Devil"
Quote from: "JaxOf7"
Also, how are Oil Man and Time Man classes coming along?

Extended classes is a bit dead broski. NOTE TO COMMUNITY : MAKE STUFF  :p

Please?

I'm offering but you're not really giving me anything to work with! Really don't want to just go ahead and wind up doing something that someone already has half-or-more-done.

14
Projects & Creative / Re: Class based modification (V5C RELEASED)
« on: June 13, 2011, 01:23:48 AM »
Really need a way to force random selection to stop the people who just grief with Top/Flash/Cut Man for hours on end and cause other people to leave the game. I don't know how doable that is, though.

Offering this as a solution since I realize just nerfing whatever people like to use (i.e., Blizzard strategy) is not the way to do things.

Edit: more importantly I keep getting fatal server crashes trying to host classes, although I haven't been able to figure out just what's causing it...

Double Edit: server's running just fine without classes though, so it isn't just me.

P.S., Star Craft firebat quotes for Heat Man's taunt. What are you waiting for!

15
Projects & Creative / Re: Class based modification (POLL 4 DA TAUNTS)
« on: June 11, 2011, 11:47:01 AM »
Do we care about bugs involving bots using classes, or is that pretty much out of your control and all in Cut Man Mike's hands? I started noticing a few things while playing campaign with classes on (I really had nothing else to do and servers were all dead) but I won't bother cataloging everything if it's a "too bad" scenario.

Though for the record the only player-related bug I've noticed is that classes can use all (maybe?) of the expansion weapons/items (unsure if it's been noted already so just tossin' it out there).

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