Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lancelot_knightmann

Pages: [1]
1
DECORATE and ACS Modifications / Re: Viral Roboenza -- V1c
« on: December 27, 2020, 02:57:53 PM »
First of all, where do I have to place this mod? Is it required to place it in the skins folder or do you have to click on addfile to add this mod?
And which command do you have to use to change the game mode?

2
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: October 24, 2020, 10:33:00 PM »
First of all, the update has been awesome. Will there by any update after (in decades if not yaers)?

(click to show/hide)

Should no more updates take place thereafter, it would be wise to say Final (or V(f)).

If it is the final version, press f to pay respects

3
MM8BDM Discussion / Is there a version for GZDoom?
« on: September 18, 2020, 09:42:35 PM »
After playing megaman 8 bit deathmatch for a while and finding out that GZDoom is able to apply non-western characters (i.e. Arab, cyrillic, hiragana, katakana and Kanji), is it possible to make a GZDoom edition for Megaman 8 Bit Deathmatch?
If so, how?
If not, why?

If so, what does that mean for mods of megaman 8 bit deathmatch (goes off-topic, but could be relevant to this topic (otherwise another thread in the projects & creative or help & editing should be made)?

Update: since Zandronum also is open source, can a new version be made that allows users in multiplayer to use non-western characters (unicode)?

4
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 05, 2020, 07:35:41 PM »
How much time is estimated before V6(a) is released?

5
Hey guys,

MM8BDM is developing well it seems. From seeing the ending of MM8BDM V5 whereby a fight against robofluenza comes and predictably in the chapter after the introduction of gears, much of the development has been going forward. After megaman 11, should the next chapter be: megaman 12? Lets find out, statements about the megaman 12 chapter for MM8BDM are speculations for now on, but we can predict some stuff.

Just like normal megaman games, megaman 12 will have 8 Robot Masters. After defeating three, you fight bass. And after stage 3 you also fight bass according to fantendo. It will be on four difficulties:
Newcomer, veteran, seasoned and nightmare. On nightmare mode, there will be significant differences and I predict that developers of MM8BDM can use features coming from that difficulty to the game.

Speaking of the final boss for this chapter, I'm sure it will be Zero. You likely fight him with protoman, as Zero nearly managed to defeat megaman.

The release date of this game is planned in beginning november 2023.

Source: https://fantendo.fandom.com/wiki/Mega_Man_12_(OwtheEdgehog)

What are your thoughts on chapter 12? Will Zero become a hard boss? And is it better to wait for the traditional megaman franchise to end and then make chapters based on these games or should an extension be developed that adds 8 chapters of megaman X (Zero is allied in X series, enemy in traditional series as he's created by dr. Wily)?


6
Help & Editing / Re: How do I add custom bots
« on: February 14, 2020, 05:45:43 PM »
how do I add multiple bots? Same as the old way?

7
Help & Editing / How do I add custom bots
« on: February 11, 2020, 08:35:05 PM »
Hey guys,

I've been playing MM8BDM for a while. I'm trying to add bots, how do I do that? Pls give instructions. I use windows 10

Pages: [1]