I've fucking done it. All bosses down. Thoughts ahead:
Bass phase 1: Excellent start to the madness. I originally underestimated him, so I took quite a while to learn to use the pillars to my advantage. Looks fuckin NICE, especially on the kick. He acts like a complete asshole in terms of gameplay, which I appreciate. Total time taken: 30 minutes.
Bass phase 2, Super Adapter: Huge fuckin step up from phase 1. Some attacks are pretty unavoidable, so chip damage is your worst enemy. You REALLY need to take your time with this one, and it's a good precursor to the 2nd fight, allowing you to learn all his STUPID BULLSHIT COMBO ATTACKS before it really matters. Total time taken: 1 hour.
Bass phase 2, Megabuster: FUCK THIS STUPID SHIT OH MY GOD HE HITS YOU FROM EVERYWHERE AND YOU FALL EASY AS SHIT, WHAT ASSHOLE CAME UP WITH THIS. Realistically tho it's a neat idea. Make even more crazy restrictions next patch. I appreciate how he isn't the same thing OVER AND OVER AND OVER like some of the early bosses, and actually makes you position well rather than find a sweetspot or blindly make distance. Also, the fact that he's most vulnerable during his power attacks fits his character; he gets cocky and thinks he's cool or some shit when he's actually about to take a few dozen shots to the dick. Total time taken: 2.5 hours (probably)
Protoman: That slide kick could be a bit better communicated, as could the charge shot/shield bullshit. Slide change isn't COMPLETELY necessary since if you always assume it's going to happen, you dodge it easily, but a tell for the charge shot is pretty necessary. Just have him turn toward what he's going to shoot at during the last couple moments. I low key want him to be easier to read mainly because I don't think Protoman ever WANTED to win in the first place. He always loses to Megaman, and will always lose to you -- but he accepts this fact and only wants to test you. Nerf this boss a little, but put Breakman in somewhere and make him want to straight up MURDER you. I'm talkin faster kicks, more shots during jump 'n shoot, more Protostrikes during shield toss (or hell multiple shields maybe), and a super attack. Total time taken: 30 minutes
Shark tail: It's not really a... boss. It's more like a "don't lose, then you win" scenario, where you only need to survive. If you only pay attention to the missiles and bullets flying at you, and disregard the shutters, you actually end up having an EASIER fight. Total time taken: 20 minutes
Shark body: Sort of the same as above. It poses a bit more of a challenge due to having to manage the spike ceiling, shit flying at you, AND shooting the shutters, but it's not that bad tbh. Only takes 3 attempts maximum.
Slifer the BULLSHIT Dragon: WHY WOULD YOU FUCKING DO THIS? HOLY SHIT HE'S SO FUCKING INCONSISTENT, HIS ATTACKS AREN'T INTERACTIVE, AND YOU HAVE TO FIGHT HIM AGAIIIIN IF YOU FUCK UP THE STUPID HEAD FIGHT? COME ON MAN. TOTAL TIME TAKEN: 30 MINUTES FOR FIRST ATTEMPT
Shark head: Stupid attacks. Unavoidable walls. Unavoidable laser attacks. Fuck. Took me like 30 minutes
Shark Overall: Make Changkey his own boss, remove checkpoints, shift craziness from head fight to tail and body fight.
Fake Chase: CHRIST IT TAKES SO FUCKIN LONG UUUUGH. Despite my consistent bitching during this entire thing, it's a great fucking concept. Resource management + Enemy management are always fun, and the chase was a cool twist on 9's Wily 1 boss. It feels SO fucking drawn out though, and the first time you get to the halfway point takes incredibly longer longer than midpoint > ending. Space out that GOD DAMN hp, and add one more, possibly "urgency-inducing" unit toward the end maybe???? Total time taken: like a fuckin hour holy shit
Fakeman: fuck this stupid fight this is nothing like the anime where light and L are in the helicopter watching the evil guy tRY AND KILL EVERYONE BUT WATARI'S IN THE OTHER HELICOPTER READY TO SNIPE HIS HEAD OFF AND STOP HIM FROM WRITING EVERYONE'S NAME IN THE DEATH NOTE but instead we get the same pattern over and over again and a boss with 100 shots' worth of hp. Bump his damage WAY up but cut his hp in like, half. We don't have a glass cannon boss in this game, and Fakeman could totes fit that ticket. Total time taken: felt like 30 years but was more like 45 minutes
Quint: fuck this stupid shit. im not even commenting oh my god i never want to see this scrawny green little fuckboy gremlin ever again. go suck the green giant's dick you instagibbing timewaster literal fucking asshole jabroni. took me about 8 FUCKING HOURS.