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Messages - Bikdark

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16
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: October 25, 2016, 09:17:42 PM »
Won vs Llama and Juicy

LLAMA:

MM9DW2: 7 - 5? (heat/me vs llama/elec)

MM6TOM: 7 - 6 (alien/me vs llama/elec)

JUICY:

MM2MET: 7-5 (star/me vs dm1/juicy)

MM8DUO: 7-5 (star/me vs oil/juicy)

bless these meme picks

17
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: October 10, 2016, 09:53:15 PM »
Won vs Darkpaladin109

MM6TOM:
Alien/me vs Tomahawk/paladin, something like 7-4

MM4SKU:
Elec/me vs Bass/paladin, something like 7-5

shout out to people refusing to spectate for 10 minutes while admins kept cancelling votes to forcespec those impeding us.

GGs, sorry for back luck twice in a row paladin, hope you get some easier opponents next time.

18
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: October 09, 2016, 12:18:36 AM »
lost to venus 1-7 and 3-7 because i played meme classes

MM3NEE:
joe/me vs skull/venus

MM7SPR:
oil/me vs clown/venus

gg boring games vs boring classes, i hope i get a fun opponent in losers

19
IGNs: People call me Bikdark, but I often go by Sho Minamimoto
Times available: typically 3pm-3am EST
Contact info: Skype is saix10 (will show up as Sho Minamimoto)
Bans: http://pastebin.com/pbuPZd2K


20
Projects & Creative / Re: Class based modification (v8c)
« on: September 16, 2016, 12:33:39 AM »
or i dunno pop open the goddam pk3 and check manually

21
Projects & Creative / Re: Class based modification (v8c)
« on: September 14, 2016, 07:43:53 AM »
New crashman does... not feel right. As of now, he's overcomplicated, clunky, and places a heavy burden of knowledge on the player. You simply have TOO many options on an already complicated and micro-heavy class. Placing detonate on itemuse was a VERY bad idea, as 99% of players put itemuse on mouse3 (scroll wheel press), and it forces your fingers (which are on m1/m2) away from their main function -- shooting.

I really appreciate the effort to give the player options, and not alienate them from doing on-the-fly damage, but I think these changes are overbearing. Groundman ended up an overconsolidated mess, but I think Crashman is the exact opposite -- too broad. He's currently the highest skillcap class in the game, but he's not enjoyable to play (or learn).

There needs to be middle ground made, he cannot exist as he does. If consistent damage is the concern while maintaining hitstun traps, I'd recommend scaling damage and hitstun relative to how long the trap has been out, then cap it once it reaches pre-beta levels. (And then remove his current altfire, of course, and replace it with detonate).

Finally, quint is of course in dire need of that fucking rework

22
Events / Re: It's High Noon!
« on: September 02, 2016, 12:38:08 AM »
make it classes and im in.

23
Closed / Re: V5b boss suggestions (spoiler warning)
« on: August 08, 2016, 12:13:24 AM »
But Met Daddy is often considered one of the hardest bosses in the MM1-6 campaign.

I'm sorry what

he's literally the easiest

24
Anything Goes / Re: General Offtopic Discussion
« on: August 07, 2016, 02:41:22 AM »
my avatar broke what the fuck

25
Anything Goes / Re: General Offtopic Discussion
« on: August 05, 2016, 10:55:27 PM »
hey tengu be like me and stream all the new v5 content :^^^^) especially bosses

26
Closed / Re: V5b boss suggestions (spoiler warning)
« on: August 04, 2016, 03:58:50 AM »
swooping in to say no nerfs to quint should happen. he needs to take 6 hours minimum to beat.

27
Projects & Creative / Re: Class based modification (v8c)
« on: August 03, 2016, 01:31:17 AM »
Well, how it CURRENTLY works is that squishy classes restore "less" hp than bulkier counterparts. They receive the same amount, but the hp of lower armor values is worth less and vice versa. I'm not entirely sure how I WANT it to be, because as we all know, a Hardman munching hp pellets is just as problematic as a Quickman munching hp pellets.

Btw I'm hype as shit for Tornadoman. I love Tblow so fuckin much dude you have no idea

28
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: August 03, 2016, 01:26:43 AM »
I've fucking done it. All bosses down. Thoughts ahead:

(click to show/hide)

29
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 30, 2016, 03:13:56 AM »
Overall, maps are excellent. MM9TOR is HELLA, as is MM9MAG, probably my favorite maps from the last like 3 years.

My only real complaint is MM9FAK. You're given item 1, item 2, AND Tornado Blow, but can't access the rooftops? Little bit silly and limiting I'd say, as I was REALLY excited as soon as I spawned. The closest we have in vanilla to a rooftop crawler is MM6MRX, which doesn't even fully expand upon the idea.

This is my favorite expansion thus far. Long live the plug ball.

30
MM8BDM Discussion / GOD DAMN.
« on: July 29, 2016, 06:46:28 PM »
i fucking hate whoever designed this bass boss. I MEAN IT'S GOOD BUT OH MY GOD IM GOING TO FUCKING SPEND HOURS ON THIS

edit: kd just informed me of someTHING VERY INFURIATING THAT you can do in this fight LIKE WHAT THE FUCK

edit^2: here's an accurate representation of how i feel rn
(click to show/hide)

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