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Topics - Hallan Parva

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76
MM8BDM Discussion / Good 24/7 Servers
« on: October 12, 2010, 09:40:19 PM »
Hey guys, just wondering which servers are most visited, and which servers will be up 24/7.

I usually play every day during lunch at school, in the internal browser there are about 22 servers but only two have any players. :P

I sometimes make my own server as well, try to join if you can! It's called SmashBro's House and has all game modes except standard CTF (too much camping IMO), and it's up for about an hour Monday Tuesday Thursday Friday. Use Doomseeker or the internal browser, for some reason my school likes to change my IP every day. :P

77
MM8BDM Discussion / Colors Thread
« on: October 04, 2010, 10:54:02 PM »
I think it would be a good idea to list RM/weapon combinations that would make a Robot Master appear with their original coloring scheme. For example, equipping the Magnet Missile would make Cutman look like his old self. (Red and White)

The combinations:
(click to show/hide)
Anyone have any more combinations?

78
Help & Editing / New Weapons
« on: October 04, 2010, 10:51:50 PM »
How hard would it be to make custom weapons for 8-Bit Deathmatch?

79
Help & Editing / n00b question
« on: September 29, 2010, 12:39:10 PM »
Hey guys, I was just curious as to how exactly someone can log into a server as an admin/moderator from a remote location.

It was probably already answered, but if it was, I couldn't figure out how to do so from the help post. So a simple explanation would be great. :D

Thanks guys.

80
MM8BDM Discussion / Doom Maplist
« on: September 26, 2010, 09:56:55 PM »
Is it possible to change the maplist that is displayed in the .wad file?

The SGC demo had all of Doom's original maps shown, with the MegaMan maps at the end of the list, even though the Doom maps weren't in the .wad file. Is it possible to remove these from showing up?

It's not a big issue, I'm just asking about it. The in-game menu would certainly look better without the Doom map names, and not having to scroll through those maps would also save time. I mean, we're adding about 60+ maps in the final release version, so....

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