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Author Topic: the obligatory Super Mario Bros. X thread  (Read 5098 times)

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December 31, 2013, 03:01:36 AM
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Offline Hallan Parva

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the obligatory Super Mario Bros. X thread
« on: December 31, 2013, 03:01:36 AM »
so Gumball brought this up I think and then we started geeking out
and then "why doesn't this have a thread" was asked at some point


In case you haven't heard of it yet, Super Mario Bros. X is a Mario fangame created by Andrew "Redigit" Sprinks, though some of you may better know him as Demilogic. Created entirely in Visual Basic, SMBX is an extremely faithful recreation of the classic Mario engine, sporting accurate water behavior, unique powerups, pinpoint jumping and sliding physics, and many other special features. Probably the biggest draw is the all-inclusive level editor system, which allows the creation of a complete game with a world map and levels from start to finish. These packages are called "episodes" in SMBX, and the included episode The Invasion 2 offers something to play right from the start. Two other episodes used to be included with SMBX but for some reason are absent from the final v1.3 package. Those episodes, The Princess Cliche and The Great Castle Offensive, can be downloaded here. You can't get SMBX itself here, though; use the above link instead.





I know there are a few of you who have heard of SMBX before, so feel free to talk about things I suppose. Really, the main reason this thread exists is because Gumball and I thought it would be fun to make a community episode for SMBX and to see if there's any other interest, but whatever. Watch as this thread inevitably fades into obscurity within the week.

December 31, 2013, 01:13:06 PM
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Offline MusashiAA

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Re: the obligatory Super Mario Bros. X thread
« Reply #1 on: December 31, 2013, 01:13:06 PM »
Quote from: "SmashBroPlusB"
Watch as this thread inevitably fades into obscurity within the week.

I am the Reaper of Threads. Your doom is assured.

Also I've heard and played this...not as accurate (or bug-free) as I thought, I easily dismissed it because I couldn't stand the miriad of bad sound choices and issues.

December 31, 2013, 06:10:12 PM
Reply #2

Offline Jman

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Re: the obligatory Super Mario Bros. X thread
« Reply #2 on: December 31, 2013, 06:10:12 PM »
Meh... I'll give it a shot. Looks pretty nice :P

December 31, 2013, 10:37:52 PM
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Offline Tengu

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Re: the obligatory Super Mario Bros. X thread
« Reply #3 on: December 31, 2013, 10:37:52 PM »
I can never get the online play for this game to work.

December 31, 2013, 10:51:11 PM
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Offline Gumballtoid

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Re: the obligatory Super Mario Bros. X thread
« Reply #4 on: December 31, 2013, 10:51:11 PM »
The online play works locally only, and it's restricted to the level editor, making for a very shallow online experience. It's essentially the same as having no online play whatsoever.

January 03, 2014, 01:19:54 AM
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Offline Hallan Parva

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Re: the obligatory Super Mario Bros. X thread
« Reply #5 on: January 03, 2014, 01:19:54 AM »
You could technically use the online with a public LAN similar to Hamachi, but yeah, it's limited to the level editor.

January 04, 2014, 04:34:31 PM
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Offline Turbodude

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Re: the obligatory Super Mario Bros. X thread
« Reply #6 on: January 04, 2014, 04:34:31 PM »
I'm gonna give this a shot.
Is the Level Editor easy to use? I can imagine myself fooling around with that a bunch.

January 04, 2014, 06:01:41 PM
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Offline Gumballtoid

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Re: the obligatory Super Mario Bros. X thread
« Reply #7 on: January 04, 2014, 06:01:41 PM »
For basic things, the level editor is gloriously easy to use. If you're looking to do more advanced level-building, toy around with the layers and events to make stuff happen. It provides a much more in-depth experience and opens up a whole new world of possibilities. Then you get into NPC customization, the implementation of new graphics, and custom music to really make your level stick out.