The file is 6.66KB :shock: :shock: :shock:...Is that bad? I made this based off of the Megabuster, so no new sprites or definitions (with the exception of the translation)
666... Number of the beast...Quote from: "zeswissroll"The file is 6.66KB :shock: :shock: :shock:...Is that bad? I made this based off of the Megabuster, so no new sprites or definitions (with the exception of the translation)
EDIT: the codes used for server events only take up 1KB
HyperBuster : Weapon replaces BassBuster
Normally, when a Weapon replaces another Weapon, both having completly different names, it is used "WeaponNameX replaces WeaponNameY". I'll modify this and test.AIRS D 0 A_FireCustomMissile("AirShot2",0,1,8,0)
BHND A 0 A_FireCustomMissile("BalladeCracker",0,1,8,0)
There's the problem. Boolean for Consume Ammo is set to true ( 1 ).AIRS D 0 A_FireCustomMissile("AirShot2",0,0,8,0)
BHND A 0 A_FireCustomMissile("BalladeCracker",0,0,8,0)
You might have let that slip while you copied. So it consumes the ammo for megabuster and protobuster. Since their AmmoUse for normal shot is 1, you won't have enough ammo, because the ammo was used up by the Bass Buster.
Ok, First of all, Magnet, this is not the place for that, and second, I can do without your help, but thanks anyway, Tsuki.Ah, no problem.
Hilarious picGENTLEMEN... BEHOLD! LEGO... CLONED PROTOMAN!(click to show/hide)
Question. How do you add these weapons into Doom Builder?
For the second time...Quote from: "Magnet Dood"Question. How do you add these weapons into Doom Builder?
Oh... Well, how do you add them to the game? Just put it in as a regular .wad?
Oh and could you not be lazy.. and work on making the water shield move the way it does in the actual game... Cause when i sue it.. its just like some kind of shield that does'nt circle around you like the other shields do.....
Oh and could you not be lazy.. and work on making the water shield move the way it does in the actual game... Cause when i sue it.. its just like some kind of shield that does'nt circle around you like the other shields do.....
Lazy?
You know, each one of the spinning frames would get really sloppy in game. I suppose you don't know how to code to say this statement.
Let me try to say this on easy terms:
It's impossible or do it yourself.
(http://exehunter.yakuzas.org/wp-content/uploads/2009/12/hippo_bump.jpg)
In Flame Man's stage, upon touching the ceiling with Jewel Satellite equipped, touching the ceiling drains your ammo.
water balloon was my favorite weapon in mm8. great fire rate, good ammo, an actual water weapon, but now it's more like :(
Oh sup unloved thread.
I have a weapon for you.
New homing sniper. (http://www.mediafire.com/?qtczyw7s549h4xz)
The sheer number of scripts involved isn't funny.
Fixed with a simple A_Recoil(-20) in the homingsniper's ClearTarget state.Quote from: "JaxOf7"Oh sup unloved thread.
I have a weapon for you.
New homing sniper. (http://www.mediafire.com/?qtczyw7s549h4xz)
The sheer number of scripts involved isn't funny.
The Homing Snipers stay behind if any extras remain after one kills someone. Then they re-home in on someone if another person comes close to them.
Permission is not granted to use these anywhere, anyone who wants to use these for anything must consult me first.
Looks like you're assuming things a bit too quicklyQuote from: "Lego"Permission is not granted to use these anywhere, anyone who wants to use these for anything must consult me first.
Since I don't know you all that well, I don't give you permission to use these in the DOS expansion, sorry
I gave Blaze permission a long time ago though...
Since I don't know you all that well, I don't give you permission to use these in the DOS expansion, sorry