Oh god no! Do we have item #2 to get past that with ease?
Quote from: "DoomThroughDoom"Oh god no! Do we have item #2 to get past that with ease?
The question is, can you defeat airman first?
so you'll have to have damn good aim to hit someone the other side of the map.SPAMSPAMSPAM!! Also yes. Dodgeball Doom gives you skill with projectiles :p.
Will the slippery stages be slippery?Since Skulltag does support low friction then most likely yes.
Like Flashman. Also, those look amazing.
Fat guys on pogo sticks are dangerous things man
When Hard Man is happy, it's probably best that you don't know why.
Needle's stage is looking good, I prefer the day time version myself but I guess it's nice to have more nightime maps. Will you be including Dr. Cossack's, Proto Man's/Dark Man's and Mr. X's stages?
why would anyone got back to 8-bit when we have games like MW2 and such. Only people who want to relive the "old skool" days would think about picking this. While you guys are playing this crap, Ill be in an intense battle on MW2, MAG, Halo, etc...
Depends on what you qualify as "crap". I myself find modern first person shooters to be all the same boring and generic game play, and would much rather play the more fast paced, dodging projectiles style of an old school fps(My favorite is Doom)
I hope this turns out to be an actual nes rom i can play on emulators because i just think it's better with original Nes specs.Fail much?
QuoteI hope this turns out to be an actual nes rom i can play on emulators because i just think it's better with original Nes specs.Fail much?
(http://img64.imageshack.us/img64/655/pyramidt.png)tnt.wad map31 (http://img163.imageshack.us/img163/4359/tnt.png)
That looks as good as I had hoped.
(By the way, it's impaled, not impailed)
Surely it would take months of solid work to program levels and enemies and Wily bosses, etc... but it would be easily doable to just fight one Robot Master at a time on their own map in a boss survival-esque mode, and it would be very fun againt challenging AI.Bots are supported in skulltag.
I've had good ideas for mm4 maps since the beginning almost, which is why I'm able to pump these out faster. Dive man's deep blue sea is next :D
I actually find that question to be quite interesting. Although the first few levels of the Gameboy games were essentially copies of their NES counterparts, weren't there some new levels. such as the ones featured in Megaman 10's DLC?
Dive Man's stage looks like a blast! I guess centaurs can swim...Hes clearly trying to trample mike *Jumps* NEEEEEEAAAAHHHH (or however you make a horse noise in text for) *cutmanmike got trampled by Centaur man's feet!*
@ Toad Man pic: He's comin' right at us!!! *jumps out window*
Dive Man's stage looks like a blast! I guess centaurs can swim...
I still dont know how centaur man's, flash man's, gravity man's, bright man's...ect..........would work in MM8BDM.....They're explained on the weapons page: http://cutstuff.net/blog/?page_id=1909 (http://cutstuff.net/blog/?page_id=1909)
Time Stopper is a defensive weapon that freezes time temporarily. During the freeze you cannot fire or change weapon, so it’s best to escape and grab items while you can. The energy drains quickly but weapon energy items can be picked up to increase the duration a little. When the weapon runs completely dry, the weapon breaks and you revert back to the Mega Buster. Because of it’s time freezing power, this weapon respawns like regular items.Freezes everyone but the user.
Flash Stopper was almost identical to the Time Stopper in Mega Man 4. To keep things original, the Flash Stopper in this game blinds your opponents for a few seconds if you activate it near them.Blinds enemies.
Gravity HoldDamage and sends people flying.
In Mega Man 5 this weapon caused all enemies to fly off the screen, killing them instantly. In MM8BDM this weapon damages all players around you and flings them sky high. It uses a lot of ammo though so it should be used as a last resort or to finish players off. It can also be used to send players flying into pits or spikes, making them lose frags!
Centaur Flash damages anything near you in a large radius, and can be used repeatedly before running out of ammo. It doesn’t do too much damage, but used over and over can slowly wear down your enemies. It also reflects projectiles away from you if you activate it at the right moment.AoE damage and reflector.
(http://img218.imageshack.us/img218/7647/magnetman.png)
(http://img97.imageshack.us/img97/5259/drillstage.png)
If you're looking for detail go play something else.... like GVH!Gothic99 rules all... look how much brown is used! So much detail.
Quote from: "CutmanMike"(http://img218.imageshack.us/img218/7647/magnetman.png)Quote from: "CutmanMike"(http://img97.imageshack.us/img97/5259/drillstage.png)
Cutman... please tell me they only look alike in that screenshot and not ingame.
Holy cow, that whale is dynamite!Thanks! A little known power of Toad Mans is his ability to command the creatures of the ocean. if only his arena was under the sea...
the black dot ruse was a ...........toadman HASS the whale
DISTACTION
just a wonder, how many weapons are we going to be able to hold at once...? is this an obvious answer that my tiny non-common sceneful mind cant comprehend? :|You can hold as many weapons as you pick up. However, you lose all of your weapons when you die. Of course, if you grab too many weapons, you have more you have to scroll through (but you have more options to choose from when you run out).
We're done! :cool:I cant wait to hear those words when its official!
About half way through Dust Man's right now. Then I'll be doing Ring Man, which should be easy to do because I have a SWELL idea for that one, then Skull Man and finally Cossak Citadel. That clears Mega Man 4, then I can move on to 5 and 6's maps. During that time I hope to have all the skins done, then I have to figure out how to program my own launcher app (which should be interesting, at least for me) and then uhhh.... We're done! :cool:
I'm sure this has been mentioned before, but what Megaman games are you using? So far I know it's 1-6, but are you doing an others?
No, or at least not yet. If MM8BDM is a huge bomb then I'll probably work on an expansion that contains stuff from Mega Man 7-10.
And Rush Jet is flying around.
Will this map be in the final product? :P
Skull Mans map looks awesome! the sky looks way too red though, you should have more of those mountains in the background to break it up
Haha yeah that's gonna be impossible. It will have varying gravity amounts though ;)Not really, you could make it a teleport that teleports you to a copy paste version of a few rooms, but the rooms looks likes their upside-down and upside-down textures of course.
I was kinda thinking this too, but then that'd be more of a trick than a solution. And the only reason that bugs me is cuz you couldn't be on the ceiling shooting at someone below.Quote from: "CutmanMike"Haha yeah that's gonna be impossible. It will have varying gravity amounts though ;)Not really, you could make it a teleport that teleports you to a copy paste version of a few rooms, but the rooms looks likes their upside-down and upside-down textures of course.
But that could be for only a small section of the map.
You could could even change sector heights and textures in the same room to create that effect.
you couldn't be on the ceiling shooting at someone below.
(http://img682.imageshack.us/img682/6274/choochoo.gif)Lol, we both know what doom map this is.
if you fall off the train do you instantly die? or can you try to get back on again? otherwise, simply wonderful!
NJTrain.wad?Quote from: "CutmanMike"(http://img682.imageshack.us/img682/6274/choochoo.gif)Lol, we both know what doom map this is.
(http://img682.imageshack.us/img682/6274/choochoo.gif)
Look at Charge Man, looking all majestic. <3"Mmm yes my train is rather grand. I hope some devious hooligans do not stirr up some rough housing!"
Three seconds later, a riot breaks out and Chargeman dies. Five times.Quote from: "Namo"Look at Charge Man, looking all majestic. <3"Mmm yes my train is rather grand. I hope some devious hooligans do not stirr up some rough housing!"
This actually happened!!Quote from: "brotoad"Three seconds later, a riot breaks out and Chargeman dies. Five times.Quote from: "Namo"Look at Charge Man, looking all majestic. <3"Mmm yes my train is rather grand. I hope some devious hooligans do not stirr up some rough housing!"
Yeah but chargeman (aka thomasthetankengine) came back with a vengeance and defeated all in his path :(you should have said "defeated all in his tracks" for some train humour
Speaking of, IF falling off the train killed people, that would be serverely abused if there's any kind of knockback on this wad (see above). Of course it could be a creative way to eliminate opponents, like some maps have a few gimmicks, but atleast it wont yield frags, usefull in LMS matches perhaps though.
Quote from: "CutmanMike"Yeah but chargeman (aka thomasthetankengine) came back with a vengeance and defeated all in his path :(you should have said "defeated all in his tracks" for some train humour
imageCan't you make the midtextures pure black to make it look less like a k2 bridge and more 3D or would that look bad?
I know it's effort, but those stalactites(?) would look way better as things.I agree.
Wood Man served in 'nam.Nah, he was fine. He wore armor Wily brought from the future from a mysterious robot (http://megaman.wikia.com/wiki/Napalm_Man).
All that napalm though...he didn't stand a chance :cry:
PREPARE FOR WOODQuote from: "brotoad"Wood Man served in 'nam.Nah, he was fine. He wore armor Wily brought from the future from a mysterious robot (http://megaman.wikia.com/wiki/Napalm_Man).
All that napalm though...he didn't stand a chance :cry:
Thanks Brotoad :cool:And Cutmanmike of course.
i cant imagine someone like frostman on one of those things....or Hyper Storm H....great job cutmanmike :mrgreen:
i need sum credit for makin the bike sprites*Laughs Bloody Murder*
also this
(http://i949.photobucket.com/albums/ad340/CancerousTumour/frostman.png)
sadfeic :< cog you're my wife ok :lol:no that's Mike Tyson who's your wife,lol
are there going to be meteors trying to kill us? god i hope not.....Or Flying Spikes...yeesh *Has Bad Memories of Spiked Wall Man*
I just had an idea for an expansion stage.Quote from: "brawlman9876"are there going to be meteors trying to kill us? god i hope not.....Or Flying Spikes...yeesh *Has Bad Memories of Spiked Wall Man*
Oh God what have i done?Quote from: "COG"I just had an idea for an expansion stage.Quote from: "brawlman9876"are there going to be meteors trying to kill us? god i hope not.....Or Flying Spikes...yeesh *Has Bad Memories of Spiked Wall Man*
I need to get the Chiptuned Rockman remix of Gravity Man's BGM on the Tube later. It would fit so well with this stage.
It's actually the only 8-bit arrangement by Zinger that I know of, as most of his work is strictly Yamaha FM Synthesis Streets of Rage-style beats. Excellent work, and it's criminal that it hasn't been posted on the Tube yet.It was at one point but DMCA copyrights took it and the rest of Chiptuned Rockman Vids Down
I guess posting it on youtube then WOULD be criminal!Quote from: "DragoonEnRegalia"It's actually the only 8-bit arrangement by Zinger that I know of, as most of his work is strictly Yamaha FM Synthesis Streets of Rage-style beats. Excellent work, and it's criminal that it hasn't been posted on the Tube yet.It was at one point but DMCA copyrights took it and the rest of Chiptuned Rockman Vids Down
Dare i need to explain what happened to...MEXICAN SUNFLOWER?!Quote from: "COG"I guess posting it on youtube then WOULD be criminal!Quote from: "DragoonEnRegalia"It's actually the only 8-bit arrangement by Zinger that I know of, as most of his work is strictly Yamaha FM Synthesis Streets of Rage-style beats. Excellent work, and it's criminal that it hasn't been posted on the Tube yet.It was at one point but DMCA copyrights took it and the rest of Chiptuned Rockman Vids Down
lol!!
Actually, not flipping gravity is probably a good thing. Suddenly flipping upside down in first person would get pretty nauseating*.
(http://img256.imageshack.us/img256/5405/tomahawk.png)*Cues Music for this Stage*
Man How far are you into Creating the stages?
i'm surely interestd to know...
ah i see (Well considering that Gravity's Stage is done,and now onto MM6,DAMN You're Quick tho)Quote from: "COG"Man How far are you into Creating the stages?
i'm surely interestd to know...
I post a screenshot whenever a new stage is finished
not as quick as quickman....anyway, yamato man and tomahawk man look like there in a combat to the death.......whooooo will win!Quote from: "CutmanMike"ah i see (Well considering that Gravity's Stage is done,and now onto MM6,DAMN You're Quick tho)Quote from: "COG"Man How far are you into Creating the stages?
i'm surely interestd to know...
I post a screenshot whenever a new stage is finished
Don't forget I haven't done crystalman or gyroman yet because I haven't had the tiles yet :p*Impales Self With Chainsaw*
Hey, how many maps do you have left, Cutman?I Believe he has
When they're all done I'll post a couple of screenshots per map with extra info on my blog. But as of right now there's Centaur Man, Yamato Man, Wind Man, Flame Man, Blizzard Man, Knight Man, Bubble Man, Crystal Man, Gyro Man and Mr.X.Wait,you mean to tell us you havent finished Bubble Man?
I think he's talking about the maps he has screenshots of, not the maps he hasn't done yet.Oh,well thanks,i got very confused
Well they were certainly placed in there fast. I'm sure they're just trying to keep things civil ;)Yeah, where would we be without the watchful eyes (eye?) of Skeleton Joes gazing over our every move!
Reminds me of a certain movie i've seen before...Quote from: "CopShowGuy"Well they were certainly placed in there fast. I'm sure they're just trying to keep things civil ;)Yeah, where would we be without the watchful eyes (eye?) of Skeleton Joes gazing over our every move!
"We want BLOOOOOoooOD!""Francis,they're not Vampires,THEY ARE ZOMBIES!"
Crashing the freaking thing's should be awesome while under a firefight. I'm gonna look so cool./
Well I happen to have another air man screenshot up, but it looks pretty baron from this angle.
It need's more Cloud's!
Reggae is an assist item that does random stuff... Like this!Holy crap REGGGAE'S IN THIS TOO?!
(http://a.imageshack.us/img818/7603/reggaepwn.png)
Nah, Reggae always works in your favourExcellent
(http://img826.imageshack.us/img826/8900/crystalmap.png):shock: so....SHINY
Good.
The level should be based around a clearing in a jungle, sort of like wood man's level, but more flat and a lake in the middle (there was quite a bit of water in the original stage) getting away from this lake, you would encounter a large yellow building which was also in the original stage. This building blocks you from going to far.
Good/Not?
oh noez my post about the Gorilla Tanks!Yeah, I remember. I'm ready to start it, just waiting to see if Cutman wants to put them in before I start. :P
You still remember, right Zero? 'Cause I CBA to type it again.
oh noez my post about the Gorilla Tanks!
You still remember, right Zero? 'Cause I CBA to type it again.
:3
And maybe them Gorilla Tanks in the backround if Mike can do that.
Like the Picket Men and Skull Joes in Guts/Skull's respective stages.
P.S. Smooth, I see you a lot on 8bdm, why are you a girl?
:P
There's life in the sea and it's not brown.Wasn't that obvious?
This post is going nowhere fast.
Tomahawk Man and Centaur Man are the only mm6 stages done so farHmm...i do have a Blizzard Man Idea
They are but I already have a plan for Blizzard man's stageEhh,i thought my Knight Man idea was kinda meh
They are but I already have a plan for Blizzard man's stageI sure hope it involves the submarine!
gyro man stage looks amazing, im so anxious for this game, its like a retro orgasm right here.I can agree with you there :D
Fantastic levels!I Must ask Press Start,Have you Tested Crystal Man?
With 7 stages left and each getting done at an average of about 6 days, looks like it's a little over a month until the game'll be ready. But that's not a promise (I can't say when).
We're the robots
(http://a.imageshack.us/img808/9168/skins.gif)
Quote from: "CutmanMike"We're the robots
(http://a.imageshack.us/img808/9168/skins.gif)
*"We're the Robots" from MM9 plays.*
Ah, interesting so far. Dont think i'll ever bother much with the demo. It just is nothing compared to the full game, i'm sure. Gets rather old soon anyway i think.
Interesting screenshots and map designs so far though. Really hope this gets finished soon, because the demo is just too small and i'm quite looking forward to playing the full version instead. :P
I would guess the light in the Map changed the color slightly.I don't think there is dynamic lighting in this game. Even in the demo, Gemini Laser's buster color is the same as Air Shooter and Ice Slasher.
Basically I asked some dude if he wanted to make map for mm8bdm, and he said as long as it was from mm2. So I assign him Bubble Man. I got to about Gyro Man's stage and chased him up, and pretty much nothing had been done sooo I was like F it. I would have done him even sooner but his tiles are worse than Gyro Man's to deal with.They were more of a mess with the tiles?
(http://img682.imageshack.us/img682/6274/choochoo.gif):shock: I think I've found my new favorite map.
:shock: I think I've found my new favorite map.Check this out to see a little video footage of that stage:
http://www.youtube.com/user/ZorakStart#p/aI feel inspired to make a trailer now.
http://www.youtube.com/user/FuPoo#p/a (http://www.youtube.com/user/FuPoo#p/a)
Search their channels. They both have some videos in them from play tests.
i see the search snake in the BG...snakes hiding in the grass ftw?
What gorilla bots? No one has done him, and I didn't ask for him
Actually if you're counting mm7 then there's 3 versions. It behaves like mm10'sYeah i knew i forgot that MM10's was the same as MM&B
So, is it like this...
[bb][y]
(b being the shield and y being you)
or this...
[bbb]
?
(Can you be hit from the front?)
But i would like a Buster Upgrade in a later expansion Based on the MM8 Upgrades for the buster
The Arrow Shot Would Be Perfect For the Game
Though i Would like to ask about other Modes,Like Invasion Mode,will Invasion Mode Be Implmented?
However the case,i'd like to see a invasion mode implmented somehow
I also have another question,in later updates (such as the MM5GB Expansion,which is a expansion am i correct?) Will the Weapons From those games be implemented,just like other weapons?
So, is it like this...
[bb][y]
(b being the shield and y being you)
or this...
[bbb]
?
(Can you be hit from the front?)
Everyone should CHILL out with all the Puns.
when MM7 expansion happens, i vote all of freezemans lines be taken from batman and robin. who's with me
when MM7 expansion happens, i vote all of freezemans lines be taken from batman and robin. who's with me
I believe he said that the maps, weapons, and the launcher would have to be done.Well we have all of the Weapons & the maps are almost complete,so then it's the Launcher He has to get working properly
some of the weapons are there just because they are useful on certain levels. that and megaman has a wide variety of weapons and it would be a shame for him to only use ice powers in an ice level.
also there were only 2 ice weapons in the NES games
EDIT: Wait, I just realised. Magnets have a north and south pole, the north and the south poles on earth are cold places, like Blizzard Man's stage...clever.
Oh! Pick Me! Pick Me! I haven't done much, but I've been observing this project since Cutty first started posting about it (Heck I still have the original Alpha laying about in my wads folder).Mind if i can get it? because i kinda want to play it again
i would love to have a part in dat.
i could be a reporter and i would ask people on the street for their opinions of it! if only i had a cameraman
WHAT DO YOU THINK OF THE UPCOMING MEGAMAN 8-BIT DEATHMATCH
uhh i have no idea what that is
DO YOU LIKE THE 8-BIT NES APPROACH TO THE GRAPHICS AND GAMEPLAY THAT REANACTS THE CLASSIC MEGAMAN GAMES FROM A 3D FIRST PERSON PERSPECTIVE???
???????
it would be awesome
The pattern has been:I'd assume...after Mr.X's stage there would be a Wily fortress (at least a new one) where you would have to fight the final boss (Power Suit Wily) in a Arena
MM1: Wily Hideout 1 and 2
MM2: Wily Castle Exterior
MM3: Wily Castle Interior
MM4: Dr. Cossack Stage
MM5: Proto Man Stage
MM6: Mr. X Stage
Wily's castle already got representation.
I'd assume MM9 and MM10 would have Wily Castles as well.
it's funny, i'm working on wily in his megaman soccer suit right nowwwwOh Really?
you'll see him soon enough, in the final release most likelyWait wasn't that the one that was Way back when the Skins Thread was up?
mike made the original sprite but i touched it up alot.Ahh...now i understand better...
So you did take out those extra pillars. Good choice, I only threw them in because that room looked bland.
I hope those two black dots I accidentally left in the skybox were cleaned off.
CopShowGuy, Remember me? I'm here to ask the same question. Sooooooo.....whens it coming out? (Estimated Date)Mr.x's the last stage (Not the Member as a reminder :I)
...two....black...DOTS???!?!?!??!?!?!??!?!
It's because the dots are black, isn't it. If it were white dots you wouldn't care at all.You've got me all wrong here. Some of my best friends are black dots. It's just that there is no black in the skybox palette. It would be better if they were white because white is a color in the skybox :(
Tweaking, trailer 2 recording, more tweaking, adding some last stuff, testing even more, release.Ahh...so what will the Supposed Release Date be?
HOW MANY FLOORS DOES THIS STAGE HAVE?!
^ Mine does too. I'm going to experiment and see if I can find the best way to reduce lag.Try using GameBooster. Works pretty well for me for other games like S4.
HOW MANY FLOORS DOES THIS STAGE HAVE?!
(http://a.imageshack.us/img717/1557/crashhh.png)Ohlook it's Charge Man. Yay! My favorite of the Robot Masters.
Makes sense. I know nothing of programming and all that so, excuse me if I ever offend you when talking about the game. Though, I doubt I did at the moment.hahaha
Wouldn't it be funny if Capcom dropped me a C&D email right about now? :pLooks like I'll have to PM it straight to Davey!
BTW no videos unless related to the topic! *whipcrack*
Btw check the first post of this topic to see all the screenshots of all the levels! Some are missing though. I'll take updated screenshots of every map at some point.
I can't wait till we'll be able to play as Met!:D i made a Met Skin though
It'd be cool to get a screenshot or so of him.
My favorite kind would have to be Metall DX. Flying at will!
I thought we werent getting them till the release?There are custom Skins you realize Right?
All they need to do is test and add a few finishing touches. They are also probably seeing what other skins should be added to the release, last minute stuff.
It's a bit more than that I'm afraid. The three big game delayers are these:For bonuses, perhaps some skins could be unlockables? It may be interesting if you have to unlock Quint, Enker, Punk, Ballade, Wily and whoever else through the "New challenger approaching!" thing. I dunno.
Music - Gotta make these files sooner and decide on what to do on the looping situation.
Launcher - Either get some help in making DoomSeeker filter out Mega Man games or edit my launcher so it can pick up servers.
Singleplayer Bonuses - Stuff to make the singleplayer campaign worth playing, ending etc.
On top of these there's also a few bugs to fix. I said a 2010 release though and I intend to meet that deadline ASAP.
So Mike, I have a question from a bud of mine in a different MB regarding the game. Were you able to fix the spawning and enable temporary invincibility? That was mainly the problem a few players disliked over there...
But i do have one question for you...What's next for MM8BDM?Mega Man X 16-Bit Deathmatch? :P
Now lets not get carried away,we don't need it yet...wait a few years after mm8bdm is out...then there might be one comingQuote from: "Blaze"But i do have one question for you...What's next for MM8BDM?Mega Man X 16-Bit Deathmatch? :P
Well it wouldn't work anyway since only 2 or 3 of them were 16-bit and the rest weren't.Quote from: "Nexus11"Now lets not get carried away,we don't need it yet...wait a few years after mm8bdm is out...then there might be one comingQuote from: "Blaze"But i do have one question for you...What's next for MM8BDM?Mega Man X 16-Bit Deathmatch? :P
forget MMX16BDMThat's actually a fairly good idea....though i want to make Ninja Gaiden in 3d in doom,& Probably Strider (NES)
i have an idea to turn one of the best longest running platformers of the NES made by one of the greatest videogame companies of all time.
that company is hudson and of course i am talking about adventure island
TRIP OVER ROCKS AND DIE OF STARVATION IN 3D
Gamewise they normally say Mega Man. Mega Man X, MegaMan Volnutt, MegaMan.EXEI say who cares. No matter which way you type it, everyone knows what you're talking about.
I don't think I've ever seen it as Megaman.
You all may be influenced because in Japan it's official Rockman. Rockman X, Rock Volnutt, Rockman.EXE.
If that's crud, I wonder what the good stuff is like! :mrgreen:inorite? Looks pretty good to me.
I do wonder which Mega Man track plays in Light's Lab. There are quite a few suitable choices for the area.
Mind if you could use the MM10 Shop for Mega Man?Quote from: "CopShowGuy"I do wonder which Mega Man track plays in Light's Lab. There are quite a few suitable choices for the area.
Currently it's MM9's endless attack but I might change it in the end
It's still on my list of crud to sort outEh :/ I don't really like the new Base sprites. Maybe that's just me though :I
(http://a.imageshack.us/img338/1653/screenshotdoom201008302.png)
If you ask PS why they were changed, he will explain!Is it for accuracy reasons? Because personally, that looks like its not how they intended people to picture him standing. I mean, his arms are in a REALLY weird position.
Yea, I changed it overall to be more accurate. The front view's arms were way too low, and his...front...underwear stuff was too wide. Overall, it just made him look very saggy to me (almost like the weight of his hands were pulling him down).Quote from: "CutmanMike"If you ask PS why they were changed, he will explain!Is it for accuracy reasons? Because personally, that looks like its not how they intended people to picture him standing. I mean, his arms are in a REALLY weird position.
But like I said, it could just be that I'm used to the old ones.
I was going to update it but I couldn't find it. Oh well, nevermind. Quint and Proto Man still have saggy arms and I won't change them unless someone REALLY wants them fixed.i could Fix Quint,i have the time & Patience to do it...if you would consider it
Well Quint's Done Mike
XD I agree with this statement.Quote from: "Blaze"Well Quint's Done Mike
? How did you manage that without the sheet PS just posted and the original quint sheet?
I'm confuzzled
Either way, I can't be bothered to update quint/proto so let's just leave it as it is. Proto Man and Quint have shades and are cool, they're allowed to slouch!
I Had a Updated Sheet of the Base for sometime now,i've used it on my AileQuote from: "Blaze"Well Quint's Done Mike
? How did you manage that without the sheet PS just posted and the original quint sheet?
I'm confuzzled
Either way, I can't be bothered to update quint/proto so let's just leave it as it is. Proto Man and Quint have shades and are cool, they're allowed to slouch!
they had the same voice actor so it only makes sense they'd both be kickass. i also liked cutmans voice super lots!! the cartoon show was so damn cooool because every episode has a limitless pile of puns you can sayLMAO probably even a promotion!
IN REAL LIFE
if you spillt coffee on someone at a job interview, saying "oh, SIZZLIN CIRCUITS" would land you that job
they had the same voice actor so it only makes sense they'd both be kickass. i also liked cutmans voice super lots!! the cartoon show was so damn cooool because every episode has a limitless pile of puns you can say
IN REAL LIFE
if you spillt coffee on someone at a job interview, saying "oh, SIZZLIN CIRCUITS" would land you that job
As I said earlier I won't bother with updating Proto Man or Quint so don't worry about it, it's more hassle than it's worth ;)Oh Well,i finished Quint For nothing....Blargh
Well it's certainly a different variation of Quint (the shades are black on my version). Add it to your collection of customs?Yeah i Will Beand the Proto Update i'll use on my own,but if you do reconsider Updating Proto Man,then i will be glad to give you him
the shades look loads better as black imoRemember this is R Shadow,He's From Mega Man & Bass:Challenger from the Future
Game modes are looking great, I think the non-deathmatch ones will be my favorites, actually. I don't play any other FPS's besides the demo, so I'm sick of deathmatch.You'll probably like ye old deathmatch still; fun mode for when you just wanna go all out and do whatever without having to worry about objectives.
Added one more. I think I got all the main game modes except one flag CTF which I haven't done the flag for yet.. MM8BDM won't be supporting the Skulltag, Co-op, Co-op Survival, Team Game (ACS) or Invasion game modes as of yet.
Also Brotoad made that Auto graphic :cool:
More in the spoiler:I do believe I'm going to need to change my pants now.(click to show/hide)
Harder said then done. These are just Skulltag stock game modes. Cutty just added the appropriate graphics and such. Nice job though.
There are but none are as huge as air man'sAhh i see...
Hahaha
Why Sept 14 of all days?!
THE GAME SHOULD BE RELEASED IN THE 15TH CUZ IT'S MEXICO'S INDEPENDENCE DAY
patriotism, your worst enemy :cool:
i would say release the game on October 24th, my birthday, but i dont wanna wait that long...... :?Ohhey, the 23rd is mine!
Quote from: "Zellough"THE GAME SHOULD BE RELEASED IN THE 15TH CUZ IT'S MEXICO'S INDEPENDENCE DAY
patriotism, your worst enemy :cool:
*16th :ugeek:
Quote from: "brawlman9876"i would say release the game on October 24th, my birthday, but i dont wanna wait that long...... :?Ohhey, the 23rd is mine!
I'm having problems commenting on the actual blog post, so I'll post here. It's looking great, totally was not expecting a story. Also, I was wondering how GutsDozer's tank was going to work in game. So it's a 3-D base and a 2-D upper half?
I can edit particular characters. I should have probably given them a fine tune first actually. Doh!Fix all of them for bonus +9001 internet exp.
Quote from: "CutmanMike"I can edit particular characters. I should have probably given them a fine tune first actually. Doh!Fix all of them for bonus +9001 internet exp.
Quote from: "DoomThroughDoom"Quote from: "CutmanMike"I can edit particular characters. I should have probably given them a fine tune first actually. Doh!Fix all of them for bonus +9001 internet exp.
It's over 9000!!! :ugeek:
i like using gravity hold to play GRAVITY VOLLEYBALL with an unfortunate robot master.
CTF map 2 of 3.
*Facepalms*Quote from: "CutmanMike"CTF map 2 of 3.
Probably :DYou're such a tease.
Well it goes through every map (except the CTF maps) in chapters (each chapter represents each mega man game). After a chapter, you fight a boss. If you win, you go back to Dr. Light's lab and go to the next chapter (or select a previous one).
So that's about 9 maps x 6 chapters + 6 boss fights, not to mention the 3 secret boss fights.
So yeah it's pretty long! I don't expect anyone to do it in a single sitting :)
the 3 secret boss fights.
Quote from: "CutmanMike"the 3 secret boss fights.
No Quint? Poor guy. Always being denied a place as a RKN.
Actually there should be a competition on who can complete single player campaign in one setting without stopping or dying.Only if there's a medal involved.
Ultimate Mega Man marathon anyone?
^ Speaking of which, WHERE'S OUR STREAM MEDAL?
I was going to stay anyways, now I feel betrayed! BLARG!!!
Truthfully, I didn't know about it until someone mentioned it in the chat.Quote from: "Mr. X"^ Speaking of which, WHERE'S OUR STREAM MEDAL?
That was a joke to keep you in the stream!
... Did it work? :cool:
Oh jeez.... :( Will it make you feel better if I show you an exclusive screenshot of something exclusive?HELL YES
Oh jeez.... :( Will it make you feel better if I show you an exclusive screenshot of something exclusive?
more screenshots! these are leaked, cutmanmike doesn't want you to see these, they're from a secret game mode he hasn't mentioned before! he will probably ban me for leaking these but the world has to know!!!Something's fishy with these screenshots bro....
<images>
ahaha tempted to make that a secret mode nowI SOOO F***ING CALLED IT!
Anyway here's something you haven't seen yet! (and doesn't involve moby)(click to show/hide)
more screenshots! these are leaked, cutmanmike doesn't want you to see these, they're from a secret game mode he hasn't mentioned before! he will probably ban me for leaking these but the world has to know!!!:lol: This made my night!(click to show/hide)
I knew his arena was going to be thin! I just knew it!you are now, officially, awesome.
Can't wait to fight the ye-...wait(click to show/hide)
Bumo bumo bumobumoo. Bumo bumobumo, "bumo" bumobumo bumo bumo bumo bumo :|It sure is nice weather. :lol:
Quote from: "Yellow Devil"Bumo bumo bumobumoo. Bumo bumobumo, "bumo" bumobumo bumo bumo bumo bumo :|It sure is nice weather. :lol:
[img]my fingers are already tingling
legs*Quote from: "DoomThroughDoom"[img]my fingers are already tingling
it depends, either you're on the pad on the actual game or playing stepmania without the pad or something like thatQuote from: "Mega_Luigi"legs*Quote from: "DoomThroughDoom"[img]my fingers are already tingling
Someone needs to play this game using a USB DDR pad.
Some of the songs I played in StepMania were meant to be played using your fingers.
i beat your ass without select button and i'll do it again in 3D!
i have SECRET WEAPON AT MY DISPOSAL(click to show/hide)
the whales left yellow devil alone because they're lactose intolerant. they have a new victim now(click to show/hide)
Oh no. I didn't take you for a newb/n00b at all. You can tell by the way people talk about/look at the game. I WASN'T one back in my DDR days either ("retired" some time after Maxx and before the next arcade version). I wasn't super pro, but I was good enough to compete and played religiously for years.Quote from: "Korby"Someone needs to play this game using a USB DDR pad.Quote from: "CopShowGuy"Some of the songs I played in StepMania were meant to be played using your fingers.
>_>
I'll explain the screenshot. I'm using OpenITG with the ITG3 theme. I am using a dance pad called a Cobalt Flux (https://www.cobaltflux.com/xcart/home.php)
For you to get an idea of the speeds possible by a human, check this (http://www.youtube.com/watch?v=JB4aX0x6Dw0).
The song I am playing is from the IIDX In The Groove (http://www.bemanistyle.com/forum/f98/groove-iidx-edition-released-55123/) pack and is called Thank you for playing (http://www.youtube.com/watch?v=1w7A-ZOL9zk). The pack is meant for playing with your feet.
Just so you know, I'm not some newb. I'm one of the best players in my area, Essex *points to Location*
[/offtopic]
Well, DUH. You're yellow. You are made of cheese.Quote from: "brotoad"the whales left yellow devil alone because they're lactose intolerant. they have a new victim now(click to show/hide)
I did not know I was made of milk.
Punk is hiding. Little does he know whales are spikeproof!
What is up with all these whales what should we do???type "quit" in the console then press enter
(click to show/hide)
(click to show/hide)
A cool game mode would be where you select one weapon to spawn with, and you use nothing but that weapon (and standard buster, of course) during the match. Weapon Generators would have to be replaced with something else (large Weapon Energy, E-Tanks, etc.) though. After you die a certain number of times, you can change your one weapon to something else. This would allow players to use their favorite weapons on any map while adding a neat little element of strategy to the game mode.
EDIT: DERRRRRRRRRRR of course there are map lists. What I meant to say was, "can you configure map lists for local single-player matches with bots"?
Phht, this game is already practically viral. It seems to be very popular for a fangame. Also, that as a mode would be a bit silly, don't you think? Mike wants this to be accurate to Megaman, not another fangame with all sorts of obvious fan ideas.
Also, this:Quote from: "brotoad"(click to show/hide)
This HAS to be a game mode. Just for the lulz.
I mean, an original game mode like this would make this game VIRAL.
It would take over the world faster than Sigma! I mean it!
Also, that as a mode would be a bit silly, don't you think?
you guys DON'T BELIEVE IN MEI Believe in You Brotoad!
forgive bad drawings i drew this on a couch which isn't the best place to use a mouse on
Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale;
Here's the code.That better actually work in the full game >:( I wanna summon whales, man!Code: [Select]Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale;
YOU SIR HAVE WON THE INTERNETthanks but i don't know what i'll do with it because there is ALOT of internet!
CTF map 2 of 3.
something about crappy art style and that adventure team thing
And yet, even more nonsense is spewing out of my mouth.Editing>Squidgy's Add-ons
I realize this is a strictly 8-bit project, but...
TIME MAN AND OIL MAN
...
It had to be said.
"Because time... is precious."
you guys DON'T BELIEVE IN ME
(http://i949.photobucket.com/albums/ad340/CancerousTumour/REwhalehatin.png)
forgive bad drawings i drew this on a couch which isn't the best place to use a mouse on
I'm bigger.
No, it is a fact.Quote from: "DoomThroughDoom"I'm bigger.
Is that a challenge?
why am i not in any of those pictures? *shot*
anyway
inb4ascreenshotofyellowdevilasthefinalchapter1boss.
i c wat u did tharQuote from: "Nexus11"inb4ascreenshotofyellowdevilasthefinalchapter1boss.
We already had that screenshot.
ZOMG PAGE 100!!
ZOMG PAGE 100!!OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!!!!!!1!!!!111! :DDDDDDDDDDDDDDDDD
Actually, with all the de-railing of the topic, it's probably only up to about 80 pages of relevant content......Hush you!
*shot*
mean while mega man is in the Bg saying "hi dad!" or "look im cooler then protoman! seeeee?"Too bad that's impossible when he lacks the shades.
you just gotta implement mobymode right!??!?!
Will there be "Auto explains the game!" signs for One-Flag CTF and Metal Blade Instagib? I know what Instagib is, but I have NO IDEA how you would play CTF with only one flag. (To be honest, the first time I played Unreal Tournament, I had no idea what Instagib was until I got owned epically at it by a friend of mine...)
Moby mode is available. Just host a cheat server and use that cheat a lot! Go nuts!
Warning though, Moby's AI is surprisingly heavy on the bandwidth. Once you reach about 30 moby's things will get rrrrrrrocky.
Also, this:Quote from: "SmashBroPlusB"Will there be "Auto explains the game!" signs for One-Flag CTF and Metal Blade Instagib? I know what Instagib is, but I have NO IDEA how you would play CTF with only one flag. (To be honest, the first time I played Unreal Tournament, I had no idea what Instagib was until I got owned epically at it by a friend of mine...)
Correction, i just gave it a quick try with the GVH CTF wad and it turns out you need to put the white flag on your enemy's flag instead. :P
Oh Boy...Why do i get the felling that those Tellies will be a pain in the Keister?shoot them until they die
Pretty sure, since its Metalman's colors.I'm inclined to believe that Metalman got sponsored by McDonald's and, as part of that, got a new paint job.
Or McDonalds. Not sure.
or get ryu to help you out!!! *shot*Quote from: "Blaze"Oh Boy...Why do i get the felling that those Tellies will be a pain in the Keister?shoot them until they die
Quote from: "Mega_Luigi"or get ryu to help you out!!! *shot*Quote from: "Blaze"Oh Boy...Why do i get the felling that those Tellies will be a pain in the Keister?shoot them until they die
heatmans stage has two main annoying things. dissapeering blocks which are already in, and those damn annoying tellies
What about weapon colors?I'm guessing that we're gonna be fighting blind.
Is there going to be any word on 4 Team Deathmatch support? since Skulltag supports it anyway. It would get kinda rough and tough with 4 different sides shooting all sorts of weapons at each other.Dr. Cossack team and... Mr. X? King? Who knows!
I know which team I'm joining!oh u
...Cossack's.
Let's face it, people will be trying to add more then 2 teams. Might as well be prepared for them.
Wily - RedI'd say make Mr. X for Yellow.
Light - Blue
Cossack - Green
and...King? - Yellow
I'd rather it be King, because King is kinda cooler. However, if you want to stay within the 1-6 thing, then yes, go for Mr. X.The thing is that Mr. X is the tournament sponsor, but I guess it wouldn't hurt to bend the rules a little, right?
Imagine cutman's map with 32 players :|It would be the best mosh pit ever!
Doubt Cutty would be telling people in the MM8BDM forum to expect an announcement for GvH... Unless of course, it's Ghouls vs Robot Masters!
I doubt that MM8BDM would be released TONIGHT. I mean, sure, CutmanMike's already been putting up a lot of new tutorial content for the finished build release, but come on, we don't have any links yet. No release date, no stream, no official server up, NOTHING.don't trample all over our hopes bro...
Unless of course Cutty plans on doing all of this hurriedly at the last minute. :p
It's on the 8th.nien
by the way you all owe me one world. pay up!
It's on the 8th.TrueTenguMan don't owe you S- ... :shock: uh... crud. Not unless you got a 12 pack of E-Tanks on ya ;)
by the way you all owe me one world. pay up!
it won't be tonight i'm sure, remember he wants to have a release party so i don't think he'd do it on such short notice!It has been released. DOWNLOAD NOW.
i reckon it'll be out next week or so though
It has been released. DOWNLOAD NOW.It got released? NO WAI! :p
Or the power arrow thingy.Oh man
(http://i23.servimg.com/u/f23/14/43/64/96/skullt13.jpg)
Why doesn't sakugarne show up in the mirror?Quote from: "mugenstation360"(http://i23.servimg.com/u/f23/14/43/64/96/skullt13.jpg)
I look messed up on a sakugarne... which is unfortunate because it's my favourite weapon.
She's a man baby yeah!hahaha
Stop implying that those skins are yours. They aren't.edited.
(ive got 8 bit zero,x and mmz sprites if your interested...)
Actually, my first post was nitpicking. The edit actually ticks me off more than the original. I was just saying he was implying they were his skins when they weren't.look sir, i apoligize if my actions were not mature. i changed my posts to show my respect towards you and the other sprite artists/map makers/contributers. Come sir, i love your maps and i hate to think if we left off on the wrong foot. maybe you will consider changing your posts to. Again sir, my most sincere apologies. The last thing i wanted to do is make anyone mad or create enimies. I would much rather we be friends bro, ive been working on videos featuring your fantastic map packs.
I also apologize, there is a lot happening with me right now in real life that is making me very annoyed.I understand perfectly man, part of the reason i may have retailated was becuase i lost someone very special to me. Maybe thats why we both acted this way, we got stuff going on in our life that is not right. Well whatever you are going through sir, i wish you the best of luck and may our problems float away soon.
Well... I'm glad this community can resolve itself sometimes :):mrgreen: sorry about the drama. just little misunderstanings.
Well... I'm glad this community can resolve itself sometimes :)
STAY OUT OF MY FUDGING CLOSET
Indeed you have. Pretty soon Cutty is going to be angry with all of us and we'll have an ANGER THREAD right next to the Puns thread.
Can the thread be called "I HAVE FURY!"?
He has a W tank too, which means he didn't use it, and that means...:? the 1st time i used no cheats what so ever, but after i unlocked boss rush, i just wanted to experiment with stuff.i found some very interesting ways to have fun.
He used Give All.
*shhhphkkkkkkkkkwkwkwwww*
you HEAR THAT?
THAT'S MY THUNDER THAT YOU JUST STOLE
You're still the kang of whales in my bookyou can be the kodos!
i swear to god i will have a brotoad orgy with all of my clones:mrgreen: i kinda beat u to the punch....gotto get back....
Brotoad summon+inside skybox=MILLIONS OF BROTOADS TAKING OVER YOUR SKYwhat is the inside skybox code?
This should make people want to go to this area of the map more!I still can't figure out how to make that jump. And just today, I discovered that there is an Eddie on Gemini Man's stage :shock:
That happens to software users.
... Software users using the fly cheat :ugeek:
Wait, I just noticed the Dust Crusher. Dust Crusher isn't in Knight Man's stage, is it? Does this mean the uninfected get shotgun weapons?
by the way when is the next update coming??
the zombies should have super speed too :p
Oh I don't know anything anymore!
Wonder if they should have a melee weapon. Like claws or somethin like that??
... wait this isnt zombie-stuff.
My goof!
http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101021_200645-2.png hell no. DUCK ARMY MAYNE
[youtube ]http://www.youtube.com/watch?v=2jbtCzlEP_4[/youtube ]Wrong.
[youtube ]2jbtCzlEP_4[/youtube ]Correct.
Quote from: "Zellough"[youtube ]http://www.youtube.com/watch?v=2jbtCzlEP_4[/youtube ]Wrong.Quote from: "Zellough"[youtube ]2jbtCzlEP_4[/youtube ]Correct.
(click to show/hide)
:shock:Quote from: "SmashBroPlusB"I think there should be a DoomThroughDoom map. His avatar sort of looks like a map layout anyway, just imagine how epic a map shaped like that would be! :cool:That would certainly be interesting.
Map DTD01
That map needs moar oil.And where would I put that oil? It would also require the Flame Blast weapon which sux.
(click to show/hide)
Oh god this is the most awesome map I have ever played.Quote from: "Korby":shock:Quote from: "SmashBroPlusB"I think there should be a DoomThroughDoom map. His avatar sort of looks like a map layout anyway, just imagine how epic a map shaped like that would be! :cool:That would certainly be interesting.
Teehee. I had to try it. Even though I have mappers block. I just stole the theme from Flameman's map (Which I made).(click to show/hide)
http://www.sendspace.com/file/1qh8bfCode: [Select]Map DTD01
Oh god this is the most awesome map I have ever played.:cool: I'll host tommorow. 7pm GMT.
There needs to be a server with this map now.
Doesnt any fire weapon work? (and the flame blast isnt that bad...)Quote from: "RenzokukenL"That map needs moar oil.And where would I put that oil? It would also require the Flame Blast weapon which sux.
Quote from: "Myroc"Oh god this is the most awesome map I have ever played.:cool: I'll host tommorow. 7pm GMT.
There needs to be a server with this map now.
You keep saying you're kicked for no reason and then you go off on how the server's heads are fags and how you keep asking people to have sex. I was very close to kicking you off of my server Sunday. You can't just go around saying this crap.
I think roboenza mode is overrated XD
Not that its bad... the other modes just fade away.
Last few days i have seen no normal DM servers at all.
You found a normal deathmatch server? :shock:
I was the Flash Man at that party. No one ever came and I died due to time out...Zombie party at teleporter!(click to show/hide)
It makes me wonder if the Polar Bears of Death Will Appear...:B
Either that or someone could make the Bobsleding guysQuote from: "Blaze"It makes me wonder if the Polar Bears of Death Will Appear...:B
Depends if someone makes em
i will make some polarbears! and they will be marvelous!I hope that they are Epic Brotoad
i might make some bobsledders but i'm not sure where they'd go!
This is actually a really good example of the blood glitch.(click to show/hide)
Amazing what people can build during zombie apocalypses... RING FORTRESS 2!!
Quote from: "RenegadeX5"This is actually a really good example of the blood glitch.(click to show/hide)
Amazing what people can build during zombie apocalypses... RING FORTRESS 2!!
Someone figured weapons out? Egads!
Actually, for the Fire Flower colors, the dark should probably be white with the bright being red.
That way it's accurate!
I know how to add it.
But do I add the launcher? Will that work?
Freeze Man stage looks amazing. MM7 rules. I can't wait~Ahah, I was in those matches :3 Here's two randoms.
anyway! have some random stuff(click to show/hide)
Needs more Pharaoh Shots to be truly awesome. RAVE PARTY!
[img]yourimagehere.jpg[/img]
(click to show/hide)
The perfect zombie plan for infecting people. Now if only there was one zombie in the front the sruvivors will never stand a chance
Funny...the survivors can do that same trick if they're given a strong enough weapon + item 1.
CL_MaxDecals 99999999999999999999999
Just another night in MMDM.(click to show/hide)
Somehow Megaman ZX get lost in 8bit World. :shock:(click to show/hide)
Celebi is the best MM8BDM player ever. No lie.
And, when (s)he and Rose are on a team, they're UNSTOPPABLE.
Quote from: "Jitan"Somehow Megaman ZX get lost in 8bit World. :shock:(click to show/hide)
That's not ZX.
That's Megaman Zero.
... and how did ya do that?
You know you're awesome when your ping is!That's nothing. A player called Dash got 11000 ping. ELEVEN FREAKING THOUSAND
(http://img526.imageshack.us/img526/1435/screenshotdoom201011151.png)
Celebi vs Huegmanhueg. Pay per view match. Need this.
Oh man I totally forgot to put this image up with the others. After Ashley and I played in the same area for a bit, some people jumped on board with our names.
(http://i843.photobucket.com/albums/zz353/Shaos-X/SplashTrendz.png?t=1289887365)
It's over NINE THOUSAAAAAAAAND!!!WHAT NINE THOUSAND?!
I See what you did there. >vv<wait was that considered a ninja?
Quote from: "Korby"Celebi is the best MM8BDM player ever. No lie.
And, when (s)he and Rose are on a team, they're UNSTOPPABLE.
I thought I was good at Mega Man 8 Bit deathmatch...
Celebi's an awesome player. I can do pretty well against Celebi in Deathmatch but not in CTF.
Celebi vs Huegmanhueg. Pay per view match. Need this.No one can beat Huegmanhueg!
I feel like putting these two together is like the "Unstoppable force colliding with an immovable object" scenario.Quote from: "Combotron"Celebi vs Huegmanhueg. Pay per view match. Need this.No one can beat Huegmanhueg!
No one can beat Hueg. But I hear that Celebi is actually 5 people on 5 different machines fusing their power and ability together. Like some sort of...Megazord or something.
Better train up for the big match!Quote from: "CopShowGuy"No one can beat Hueg. But I hear that Celebi is actually 5 people on 5 different machines fusing their power and ability together. Like some sort of...Megazord or something.
You aren't helping Hueg's chances.
Quote from: "Phlatuabekft"Better train up for the big match!Quote from: "CopShowGuy"No one can beat Hueg. But I hear that Celebi is actually 5 people on 5 different machines fusing their power and ability together. Like some sort of...Megazord or something.
You aren't helping Hueg's chances.
You're Huegmanhueg?
WAT.
Somehow Megaman ZX get lost in 8bit World. :shock:(click to show/hide)
cannon joe mounted on moby?
(click to show/hide)
I'd hate to be the sucker they're shooting at...
(http://i754.photobucket.com/albums/xx187/OmegonStarAdder/Screenshot_Doom_20101118_171955.png)It was me ringing there :P
The impenetrable ring barrier, the ultimate in zombie defense
Too bad it crashed the server.
"erecting a cannon joe!"I've heard of tower defense, but this is ridiculous!(click to show/hide)
many thanks to Koal, the Joe on the pictures =D
You get up there using Item 1 you get at the beginning of the round. It becomes a little easier to do if you have Rush Coil.
Centaur Man's the new GutsmanDoes that mean we'll be seeing a lot more of my ass?
Juicy!Who can guess which juice I was? ;)(click to show/hide)
More juice!(click to show/hide)
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/spinmasterwhale.gif):lol: That was me having a whale seizure. I was spinning faster than it looks.
A shame the "I see whale" takes away from it all. But it would be easy to crop it out. And the spectator message. Then it would be perfect.
auto nye the science guy
Quote from: "Ivory"A shame the "I see whale" takes away from it all. But it would be easy to crop it out. And the spectator message. Then it would be perfect.
(http://img26.imageshack.us/img26/7491/lonemegaman.png) (http://img26.imageshack.us/i/lonemegaman.png/)
Removed the words, life bar, and cross-hares. In my opinion, really brings out the best of that picture.
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/spinmasterwhale.gif)
I was playing roboenza just now and this happened:
(http://i55.tinypic.com/30c9irl.png)
That ring rape was killing survivors, it was bypassing the invincibility. Wow.
Also this server is turbocharged
(http://i53.tinypic.com/2mwh4hx.png)
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/spinmasterwhale.gif)i think i witnessed that, heck i think that was in the same game. i was in where i to was a moby and danced wit that other moby from across.
(http://img696.imageshack.us/img696/5664/screenshotdoom201011242.png)And for some reason, there were two of me then.
Not unless all these agents can stop them
When you see....(click to show/hide)
I was playing roboenza just now and this happened:
(http://i55.tinypic.com/30c9irl.png)
That ring rape was killing survivors, it was bypassing the invincibility. Wow.
(http://img130.imageshack.us/img130/5185/screenshotdoom201012011.png)
His horse must not like him... So they switched places to see who's life is harder.
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20101128_012527.png)I love my timing on this picture. The speech does quite well alongside a shiny pelvis.
Can you imagine if those were all screw crushers?(click to show/hide)
HAY IT'S SCROTOMAN
Welcome to the forums, dude.
I'm Dr. Cossack in-game, by the way.
scrotoman.exe , you lied about that ring spam, you did not infected me, that was a survivor winner round. :ugeek:
(http://i53.tinypic.com/2eus67k.png)
After an Hour's work of playing with Eddy by myself on MMCTF06, I created this!
Go figure the only weapon I was missing was Rolling Cutter. EVERY other one, I had gotten.
Jafar had joined me when I was 10 minutes from done. Then the server picked up a bit later. Two other people came in and took the stash, so it didn't last long.
2 Sakugarne, 19 Power Stones, 3 Freeze Crackers, 22 Elec Beams, and 5 Rain Flush's would be the highlights.
I also had 7 M-Tanks, 4 E-Tanks, 3 W-Tanks, and 1 Tango that were spawned..
A lot of weapons were stuck under others.
~Ashley_(Lily)
I did something similar to this once. Only I used a Summon Eddie cheat and well...
(http://iaza.com/work/101203C/iaza13156588621100.png)
And THAT was just the lower area! The area behind me was also loaded.
Also this made me realize how fun it is flooding stages with weapons like this.
Is there anything Eddie CAN'T do?
Quote from: "Crazy Koopa"I did something similar to this once. Only I used a Summon Eddie cheat and well...
(http://iaza.com/work/101203C/iaza13156588621100.png)
And THAT was just the lower area! The area behind me was also loaded.
Also this made me realize how fun it is flooding stages with weapons like this.
STILL no Rolling Cutter.
It has begun, the Joes are taking over the world!
(http://img413.imageshack.us/img413/4884/screenshotdoom201011201.png)
(http://img21.imageshack.us/img21/796/throwc.png)2 health bars? TELL ME PLZ!
People had a problem with metal blades coming from the buster, so SHAZAM
(http://i53.tinypic.com/35379df.png)
typical_college_student_with_too_much_time_to_kill.png
And apparently Eddie is too stingy to give out Rolling Cutter
Eddie hates Cutman.
HE RACIST AGAINST SCISSOR-HEADED ROBOTZ!
I looked at the pk3's list of thing eddie gives out, the trolling cutter isnt on that list
?_? Good job Cutman traitor.Quote from: "ice"I looked at the pk3's list of thing eddie gives out, the trolling cutter isnt on that list
I already brought up that issue here.
http://cutstuff.net/forum/viewtopic.php?f=25&t=1549
With this new knowledge I decided to create a new game.
Find the Rolling Cutter!
I manually hidden a Rolling Cutter SOMEWHERE among the other weapons! Now you must find it!This round isn't too hard though.(click to show/hide)
Also unrelated, something is kill all these Doc Robots! What is it you ask? Look in here to find out.(click to show/hide)
(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/towerofroll.png)
behold the tower of roll
Hey, that's me! I was wondering how I got infected..hard to tell, but i got that kirby through one of those small "windows" in napalm man's stage B)(click to show/hide)
lol, do u have his skin?Quote from: "Relias"Hey, that's me! I was wondering how I got infected..hard to tell, but i got that kirby through one of those small "windows" in napalm man's stage B)(click to show/hide)
Anyways,
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101206_005446.png)
This guy keeps following me...
Whatch that ping!!(click to show/hide)No comment...(click to show/hide)
Whatch that ping!!(click to show/hide)No comment...(click to show/hide)
(click to show/hide)
(click to show/hide)
Quote from: "Flandre Scarlet"(click to show/hide)
LOL
Everyone's doing what they do best.
(click to show/hide)
(click to show/hide)
How do I get there?
Wtf is this shitepic lol(click to show/hide)
I can see into your soul... we are all Megaman's at heart, even you Tomahawk Man...And that's why full pitching is so stupid for me.
And Megaman's Heart contains another Megaman. Oh dear.(click to show/hide)
Kackebango wrote:That was me, one day everyone used bombthrowerskin, i tryied to take a screenie, but everyone were running around to don't get infected.
First time seeing people using the Bombthrower-skin
That was me, one day everyone used bombthrowerskin, i tryied to take a screenie, but everyone were running around to don't get infected.
Trolling Cutter all the way! That plus a Skull Barrier user playing with Item 1 to kill the first infect.(click to show/hide)
(click to show/hide)
How do I get there?
Or the Trucker Joe skin :evil:
I'm Dr. Robotnik occasionally online, just so you know.
Oh my God.
All I can say about this one is Guts Man World Domination:(click to show/hide)
Getting up in Kung-Fu Cutman's face after my sprite could go through his for some reason:>:[(click to show/hide)
Your gun looks so puny near to his faceQuote from: "Combotron"Getting up in Kung-Fu Cutman's face after my sprite could go through his for some reason:>:[(click to show/hide)
You're going to need much biggah GUN! >:>Quote from: "Kung-Fu Cutman"Your gun looks so puny near to his faceQuote from: "Combotron"Getting up in Kung-Fu Cutman's face after my sprite could go through his for some reason:>:[(click to show/hide)
(click to show/hide)
That's what i call eamwork. :cool:(click to show/hide)
Quote from: "SmashTheEchidna"That's what i call eamwork. :cool:(click to show/hide)
OMg im was one of those kirbys, specifically the one in the corner. thank you for this pic, i thought i lost the moment 4ever.What are you talking about?(click to show/hide)
lol i do not recall this. great pic!(click to show/hide)
What are you talking about?(click to show/hide)
Chritmas time in MM8bDMWhen you see....(click to show/hide)
this morning.Quote from: "mugenstation360"Chritmas time in MM8bDMWhen you see....(click to show/hide)
Quote from: "tsukiyomaru0"this morning.Quote from: "mugenstation360"Chritmas time in MM8bDMWhen you see....(click to show/hide)
:shock: ... I WAS ONE OF THESES KIRBYS!!!Quote from: "FCx"What are you talking about?(click to show/hide)
awww i feel missing there ;-;
:shock: ... I WAS ONE OF THESES KIRBYS!!!Your english is not THAT bad. I have seen worse.
There was more kirbys, like 6 or 7. bad that the screenshot only have 4.
(sorry for my stupid english, i am spanish)
(click to show/hide)
I seem to have landed somewhere strange after the recent update
(http://img819.imageshack.us/img819/9208/screenshotdoom201012180.png)
SecondedQuote from: "SickSadWorld"I seem to have landed somewhere strange after the recent update
(http://img819.imageshack.us/img819/9208/screenshotdoom201012180.png)
Where is it?
I MUST KNO!
(click to show/hide)
EYE WAS THERE!Quote from: "red3dred"(click to show/hide)
When was this?
EPIC HEAD SCRATCHER!(click to show/hide)
YamatowerI was there! I nicknamed it:(click to show/hide)
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101218_225725.png)I was there... But you didn't screencap me.
The best way to use Screw Crushers.
Anonyman...is invisible!I saw a Batton hiding like this! In a similar spot on Wood Man's stage, he was facing the wall. The only way you could tell he was there is because of the 3 white pixels!(click to show/hide)
Quote from: "Korby"Anonyman...is invisible!I saw a Batton hiding like this! In a similar spot on Wood Man's stage, he was facing the wall. The only way you could tell he was there is because of the 3 white pixels!(click to show/hide)
got a megaman.exe being crushed? not many megamans.exe play so that was me... i think.Quote from: "Kapus"(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101218_225725.png)I was there... But you didn't screencap me.
The best way to use Screw Crushers.
Quote from: "mrjnumber1"Quote from: "Korby"Anonyman...is invisible!I saw a Batton hiding like this! In a similar spot on Wood Man's stage, he was facing the wall. The only way you could tell he was there is because of the 3 white pixels!(click to show/hide)
I saw a batton TRYING to hide like that, but he failed and a zombie jumped in there with him. I could swear that Bat looked like he'd just lit a match in the middle of the oil in Flame Man's stage.
Haha... I should probably add that I saw him and tagged him immediately after. It was funny, but ruled.Quote from: "mrjnumber1"Quote from: "Korby"Anonyman...is invisible!I saw a Batton hiding like this! In a similar spot on Wood Man's stage, he was facing the wall. The only way you could tell he was there is because of the 3 white pixels!(click to show/hide)
I saw a batton TRYING to hide like that, but he failed and a zombie jumped in there with him. I could swear that Bat looked like he'd just lit a match in the middle of the oil in Flame Man's stage.
yamato tower. im sure flandre has a sweet pick. ^^(click to show/hide)
give all
use [whatever]
:shock: What have you done to my house?!(click to show/hide)
I think it looks better with the smoking black craters. Gives it character :pQuote from: "SmashTheEchidna":shock: What have you done to my house?!(click to show/hide)
(click to show/hide)
(click to show/hide)
Quote from: "Kapus"(click to show/hide)
Get back down here roll! You dont belong there! You are a robot not a painting!
WHAT NINE THOUSAND?!QuoteIT'S OVER 9000!!
LolSkybox.(click to show/hide)
You missed the part where I i said "They'll never find me."(click to show/hide)(click to show/hide)
(click to show/hide)
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101223_113340.png)
No comment.
(click to show/hide)
Joe: Oh noes!!!(click to show/hide)
The snakes are waiting for their prey.....
(click to show/hide)QuoteThat dosent look right?(click to show/hide)
Quote from: "T3H PL4Y3R"The snakes are waiting for their prey.....
??? Is this a bug?
(click to show/hide)
(click to show/hide)
Welcome aboard, Mesziah.
I'm guessing they're trying to make so much noise, that a rip in the fabric of..something..Dark Matter, I guess will cause the game to break and switch to another level.
Or they're just goofing around. ;)
When a glitch causes the stage to go on permanently without zombies, hilarity ensues.sadly, that happened to me too, on the same stage. I was shooting moby
:pCan you guess what they're doing?(click to show/hide)
P.S. First post! Glad to be here! :D
When a glitch causes the stage to go on permanently without zombies, hilarity ensues.
:pCan you guess what they're doing?(click to show/hide)
P.S. First post! Glad to be here! :D
You mean the Secondary red bar or what? i dont got it.(click to show/hide)
(click to show/hide)
Integer overflow is awesome, isn't it?(click to show/hide)
(click to show/hide)
(click to show/hide)
Quote from: "Accel"(click to show/hide)
Actually, I was having a lot of lag that day (250+ ms), and my close swipes didn't register. Otherwise, Kapus wouldn't have stood a chance that round.
I know how ya feel. Lag likes to jump out at me at random times, if it's not warping people around.
Quote from: "Accel"(click to show/hide)
Actually, I was having a lot of lag that day (250+ ms), and my close swipes didn't register. Otherwise, Kapus wouldn't have stood a chance that round.
(click to show/hide)
C-C-C-CAT PLANEEEEEEEEET
Quote from: "SmashTheEchidna"I know how ya feel. Lag likes to jump out at me at random times, if it's not warping people around.
Have you tried playing with 250+ ms, though? Your screen warps maybe half of the time ahead, even though you don't actually warp. This can make navigating the courses harder. And when you do fire, it actually fires about a second or more later. I still wonder how asd manages to do it.
(click to show/hide)
Yo dawg i heard you liked horses,so i put a jetpack on a jetpack riding a horse riding a horse
...messatsu, stop downloading at midnight, whatever it is.
(click to show/hide)(click to show/hide)
Apple: I'm the real Apple!
Mango: You're the only apple.
Apple: ...oh.
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20110105_233217.png)QuoteApple: I'm the real Apple!
Mango: You're the only apple.
Apple: ...oh.
Yeah, I was Apple over there.
Well it all started when I was working on the landmaster skin and well, this happenedIndeed, very fitting.(click to show/hide)
XD Sadly, Hardman had no idea how to handle the situation so he just stood there for a moment then finnaly fired when I gotten too close to him
Zombie revival:(click to show/hide)
(click to show/hide)(click to show/hide)
Zellough: i'm in both screenies i feel proud ;U;I was there as well Zellough
I still think that this is the best screenshot I put up here.(click to show/hide)
Wily - Red
Light - Blue
Cossack - Green
and...King? - Yellow
The results of incredible spontaneous Server Lag:
"Flanny's Hide 'N' Frag Server"(click to show/hide)
Deathwind's Roboenza Server #2(click to show/hide)
(click to show/hide)
whale on kitty action?(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Knock yourself out with a caption for this one.We gotta help the princess!(click to show/hide)
Knock yourself out with a caption for this one.(click to show/hide)
Quote from: "Smunch"Knock yourself out with a caption for this one.(click to show/hide)
...no comment....
We're gonna need a bigger boat...
Just a few screenshots of MMINV1. (With Megaman enemies!)Damn, that looks pretty fun! I would play something like that in a heartbeat, that's for sure.
The third one depicts our last wave (47) where the game went crazy and added in a crapton of enemies. Bugs are plentiful!
Fourth one is where Bunny died. :?
And the fifth is where we finally accepted defeat. (If you die, you cannot respawn)
At least we got the Invasion mode working. :3
MMINV2 was done, but far buggier, so we just went through this a bit.
MMINV4 is being worked on for a BIG surprise. >.>(click to show/hide)
Round two (attempt number two):(click to show/hide)
As a fun little note...
Round 47 is the endgame limit to MMINV1, and possibly all others. We don't really know why, but the number goes from 0 to 5935 as the lowest number.
We'll look into it, and if no fix can be found, we'll put an intermission at wave 46's completion, saying YOU WIN. :3
(click to show/hide)
(click to show/hide)
Gamma is a skin that i will never download because of the size :mrgreen:Moby is beyond limt, actually. Covers too much of a fellow player's view.
Moby is pretty much the limit.
I demand you remove Moby from your avatar.[/sarcasm]Sorry, but that is what I see when I get Roboenza.
Oh low gravity, you so crazy.Hitchhiker's Guide to the Galaxy much?(click to show/hide)
Oh low gravity, you so crazy.Hitchhiker's Guide to the Galaxy much?(click to show/hide)
(click to show/hide)
Yeah, so, I was too lazy to upload these pictures before(click to show/hide)
Since there are like 30 screenshots here and the computer randomly shut down on me, I'm not going to bother with the captions and separate spoilers.
I'm trying to make a weapon for the contest, but I think I'm just burning the lab down.(click to show/hide)
Dr.Light: ROOOOOOOOOLLLLLLL!!!!!!!!!!!!!!I'm trying to make a weapon for the contest, but I think I'm just burning the lab down.(click to show/hide)
Flame Shield from Sonic the Hedgehog 3.
Its a fire weapon competition, see?
But I have no weapon making experience, so anything I try to do goes crazy!
Linklock, he comes from the Future...(click to show/hide)
Quote from: "Nekolord"Linklock, he comes from the Future...(click to show/hide)
The game records his actions 30.6 seconds before he actually performs them.
Of course that's impossible and it's just a skulltag glitch.Integer overflow. His ping might be way beyond 65535, maybe even 18446744073709521016 ms. That's a damn huge lag.
Yeah, so, I was too lazy to upload these pictures before(click to show/hide)
Since there are like 30 screenshots here and the computer randomly shut down on me, I'm not going to bother with the captions and separate spoilers.
Quote from: "SmashTheEchidna"Yeah, so, I was too lazy to upload these pictures before(click to show/hide)
Since there are like 30 screenshots here and the computer randomly shut down on me, I'm not going to bother with the captions and separate spoilers.
Oh my Gamma skin (Cutman mike's spritws) has caused such shenanigans XD
I bet Gamma is an easy target :cool: , but look at waveman's stage picture, Gamma is driving a tiny vehicle.He isn't. You have to shoot his head!
Gamma isnt an easy Target, right. if anyone would have the Gamma Skin in Roboenza, the Infected one would wish to die, because those Giant Skins are fuckin hard to hit.Quote from: "KentuckyFreidDuo"I bet Gamma is an easy target :cool: , but look at waveman's stage picture, Gamma is driving a tiny vehicle.He isn't. You have to shoot his head!
Also, we need a Hothead enemy. That throws Tackle Fires.
:shock:
I just got an idea
One day I was fighting gamma and I found the other boss maps in the "unknown" map. Here are some pics
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
(click to show/hide)(click to show/hide)
I forgot to take a screenshot of my win, so I'll just pretend there's one here.I recorded a demo. If you wanna I'll give you
(click to show/hide)
Its a Yashichi. Its an easter egg that's hidden in every stage.
Try to find them all!
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Oh, me and my cursed rain flush.(click to show/hide)
(click to show/hide)
You do realize the Yashichi is right above that barrel (http://images4.wikia.nocookie.net/__cb20101021202837/mm8bdm/images/3/3e/Skullmanyashichi.png), don't you?(click to show/hide)
(http://img37.imageshack.us/img37/2580/screenshotdoom201102042.png)You be missing a lot of skins there!
You do realize the Yashichi is right above that barrel (http://images4.wikia.nocookie.net/__cb20101021202837/mm8bdm/images/3/3e/Skullmanyashichi.png), don't you?
You be missing a lot of skins there!
Say, mind if I help out with the Yashichi hunt?
You do realize the Yashichi is right above that barrel (http://images4.wikia.nocookie.net/__cb20101021202837/mm8bdm/images/3/3e/Skullmanyashichi.png), don't you?
Quote from: "Kapus"You be missing a lot of skins there!
I'm too lazy to download them.
Same here.Quote from: "Tetrahesive"Quote from: "Kapus"You be missing a lot of skins there!
I'm too lazy to download them.
I just don't want to see a bunch of non-Mega Man characters running around.
I just hate seeing a bunch of megamen!
Keeping in mind that all the Yashichi locations are on the mm8bdm wiki last time I checked.
I'd shamelessly advertise Joseph's Anonyman, but that wouldn't solve very much, would it.Quote from: "Kapus"I just hate seeing a bunch of megamen!
Same here. Megaman game or not, I like to see a little variety.
Look who I found!Mike should add badges for everyone who found these easter eggs in the game. Or at least work on the medals section of the game.(click to show/hide)
I don't think so.(http://img546.imageshack.us/img546/354/42565579.png)
I don't think so. There is no way to tell if someone found them legitimately, or by second hand or by simply going to wiki.
(click to show/hide)
One could take a custom-made skin that only they access to, and take all the pictures in chasecam.
Quote from: "Ivory"I don't think so. There is no way to tell if someone found them legitimately, or by second hand or by simply going to wiki.
One could take a custom-made skin that only they access to, and take all the pictures in chasecam.
Why reward somebody for something they could just look up?
Uhhh Smash? A Good portion of those screenshots have been... 'brightified' I can barely see them.They're all fine. :?
what.(click to show/hide)
So, some screenies.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
(click to show/hide)
I got a fanboy because i totally pwned that guy a match before in Terminator.Who was that guy? Just curious.
Afterwards he started naming himself shit like "KillerChair is a god"
I laughed my ass off :mrgreen:(click to show/hide)
I got a fanboy because i totally pwned that guy a match before in Terminator.
Your brother? He doesn't look anything like Protoman.(click to show/hide)
(click to show/hide)
Me thinks Roll needs to learn da English more :p There, I said itQuote from: "SmashTheEchidna"(click to show/hide)
If You looked at it,Roll said "Hey,Your not by brother!"
Tower of Camp.(click to show/hide)Me showing off.(click to show/hide)Roboenza has taken over?.. (I was the Alpha zombie that match, but Messatsu changed some settings right as I was being infected, so buggery happened. [My elecbeam was in fact the Infected Weapon])(click to show/hide)
Fucking Imageshack wasn't cooperating with me...
(http://img135.imageshack.us/img135/8350/screenshotdoom201102112.png)
This picture was really..."Clashy" and i think i loled more times than anything seeing this
Gemini Man is weak against Search Snake! Snake man should be fine!
I think Snake Man is at the point of no return though. He's kinda surrounded, pinned and probably gonna drain all his energy before killing enough to run D: If he even lives that long. Poor guyQuote from: "Kapus"Gemini Man is weak against Search Snake! Snake man should be fine!
Hm...you have a point...Needle Man on the other hand...>:D
Because 1v1 Roboenza is total chaos.
(Someone'll figure out how I got that fragcount, without him winning.)(click to show/hide)
YOU'VE CIRCLE SPAMED ME FOR THE LAST TIME!!!(click to show/hide)
YOU'VE CIRCLE SPAMED ME FOR THE LAST TIME!!!(click to show/hide)
What I found even weirder was that Dr.Light actualy alowed him to drive in the lab
(man I wish I had added smoke trails on that skin)
YOU'VE CIRCLE SPAMED ME FOR THE LAST TIME!!!
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110214_105018.png)
What I found even weirder was that Dr.Light actualy alowed him to drive in the lab
(man I wish I had added smoke trails on that skin)
.... touhou was already hard enough when you had a birds eye veiw of everything, someting tells me dodging is going to be borderline impossable in 1st person, even with the large hitbox of megamanPlaytesting Touhou weapons on Skulltag can have deadly beautifull results(click to show/hide)
Yes, that is EXACTLY what it seems it is. And it is supposed to power up too. I'm pondering if I keep the trail, because it seems to cause lag.
Suggestions -Playtesting Touhou weapons on Skulltag can have deadly beautifull results(click to show/hide)
Yes, that is EXACTLY what it seems it is. And it is supposed to power up too. I'm pondering if I keep the trail, because it seems to cause lag.
Quote from: "tsukiyomaru0"Suggestions -Playtesting Touhou weapons on Skulltag can have deadly beautifull results(click to show/hide)
Yes, that is EXACTLY what it seems it is. And it is supposed to power up too. I'm pondering if I keep the trail, because it seems to cause lag.
1 - Make it in a way that it's dodgeable at a medium distance - Most touhou weapons attempts I saw are pretty much un-dodgeable at a closer distance, which makes it meh.
2 - Also, remember that in touhou, your hitbox was <> or even smaller, here, yourhitbox is something like | |, so yeah.
3 - GIMME DAT NAO XD
My screen shots are in my Photobucket album. (http://s932.photobucket.com/albums/ad162/Metal_Sonic_7000/)Not that we can see them.
Quote from: "Alucard"My screen shots are in my Photobucket album. (http://s932.photobucket.com/albums/ad162/Metal_Sonic_7000/)Not that we can see them.
Party at Flan's Hide 'n Frag server... That was fun, mind you. I was a seeking machine!It's true. He was. I mean, he found me when I was in the best hiding spot on the entire map. Sure, he found me last, but he found me.
I'm surprised someone was using my Jerry skin other than me. It was meant to be some sort of personal skin, I never expected someone to actually like it. And I lol'd at the wedding pics.
Oh I've got a whole ALBUM for you to look at.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
World domination? :D That kitty can't be trusted with that evil looking eyepatchWhat are they talking about?(click to show/hide)
Oh hey!What are they talking about?(click to show/hide)
Yeah, he's dead.(click to show/hide)
(click to show/hide)(click to show/hide)(click to show/hide)
The problem is you have 5 on 1. Cut Man had much more targets.
(http://img19.imageshack.us/img19/6308/motheraaaafucker.png)Imageshack is being lame... So, yeah, you'd better give up on them.
This is what i see everytime savior or flandre posts, many avatars are looking like that, imageshack abuse or issue?
it asks me to register THIS domain, only if im OWNER- MODERATOR- above,
THEN WHY THE HELL!
(http://img19.imageshack.us/img19/6308/motheraaaafucker.png)
Quote from: "red3dred"(http://img19.imageshack.us/img19/6308/motheraaaafucker.png)
Possible Touhou reference? Being that Cirno likes to freeze frogs.
(click to show/hide)
Nah, he's just another strafe 'n shoot spammer... Actually, all bots are. Plus, as MrX said, the bots can't jump down holes, therefore they get stuck and I shoot them with a full atomic fire.Quote from: "tsukiyomaru0"(click to show/hide)
Lol you cheated. Nobody can defeat the mighty cutman!
I challenge anyone to defeat Cutman!
Requirements:
Level 5 (Nightmare)
No Classes
Instagib
sv_fastweapons 2
Auto Respawn On
Crouch On
Autoaim Off
TDM at Least 5 players on one team, and Cutman on the other.
Map must be MM2DW1, MM2FLA, or MM1CUT
Post picture if any team completes the challenge!!!
I would give a medal to whoever could do it if I had the ability.
@tsukiyomaru0It can be easy OR hard, depending on how well the team works together. In some maps, he only spawns at two points away from everyone. Spamming around corners and creating a "wall" of blades is a good way to hinder the bot, as it won't check if it is safe.
It is a LOT harder on a team of 5 v Cutman.
Cutman has more victims to slice and dice with, and keepin' yar teammates alive is not easy with Instagib. Cutman is an aimbot to some extent. As of now, ya have not completed the challenge yet. This must be done with 5 or more people.
What have I done.... WHAT HAVE I DONE??? WHAT HAVE I DONE!!!!!!!!!!!!!!!!!!!!!!
The vileness, the horror, the monstrosity!!!
(http://img197.imageshack.us/img197/9924/screenshotdoom201103071.png)
(http://img34.imageshack.us/img34/9924/screenshotdoom201103071.png)
(http://img534.imageshack.us/img534/9924/screenshotdoom201103071.png)
It was all just an innocent indecent to being with!!!
...
......
.........
*Becomes mentally unstable by his creation of the CUTMAN trend*
On a brighter side of news, 100th post :p .
By far the most epic thing I've ever done.(click to show/hide)
Puh-lease. I did that a week after the game came out, and as Napalm Man, no less!
Repost(click to show/hide)
I'm not gonna read all the 218 pages to look for such a thing.
(click to show/hide)
How could one of them be me? I'm the one who took that screenshot. You're seeing it through my eyes..
Lol Kapus got new nic names lol (double lol ftw!)actually, Neither of those nicknames are new. :p
Someone should totally start a gravityman only, heat man stage only tourney.Ok:Putting it up on the forums.
Gravity man:(click to show/hide)
I don't mean to be a show off but... this took me by surprise:(click to show/hide)(click to show/hide)
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
(click to show/hide)
Played a few matches on the Classes TDM, a full room i beleive
we got to Blizzard man stage and yep, id say 70% were using the Gravity man class
yeah, things got crazy, chat box went overload, and i think the water and spikes claimed the most lives that match(click to show/hide)(click to show/hide)
Even if 9001 people were usin' Gravity Man, I still was able to save my team from defeat.I see what you did there (murumasa handicap exploit)
(http://img824.imageshack.us/img824/6199/screenshotdoom201103112.png)
Sometimes I am so sadistic...... :lol:(click to show/hide)
(click to show/hide)
Cutman legion, making roleplayers rage quit one by one.
Quote from: "Yellow Devil"(click to show/hide)
Cutman legion, making roleplayers rage quit one by one.
THIS VILE CREATE MUST DIE!!!
:mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:
The newest thing from T's inventions, we introduce to you, the quick comet(click to show/hide)
seen once every cheat server, be sure to keep an eye out for one cause you just might get to catch the rare specticle on mm8bdm
(in rare cases they come in verticle ones)
And I aint complaining but I miss the silver background.
Contra Spread gun. :DYes. it has Contra sound effects too, plus the "ping" for when it hit anything that isn't a player. I intend to release it as a playable mode as soon as I finish the items and find out how to make that random item capsule spawn spawn at random spots. in maps
Dr. Light team won with a negative score?Timeout + score still being higher than other team.
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20110317_015735.png?t=1300341548)
Gravity Man.
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20110317_015735.png?t=1300341548)
Gravity Man.
I think that might actually have been me right before I left. :VPoor guy.(click to show/hide)
Hahaha, you made a botchat of yourself?
I should do that some time.
Hahaha, you made a botchat of yourself?
I should do that some time.
I've already have my own bot (chat in spanish :ugeek: ), that used sometimes when I was boring :mrgreen:So I made a botchat(upload soon) which includes Me, Sinkman, Ballman, and Galleon.(click to show/hide)
This happened.
Of course that one was me.(click to show/hide)
The images are not loading. You might want to fix that.I noticed.
"Layla"
KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.
I actually think its the bug that flame blast gets stuck in 32/32 heights.(click to show/hide)
(click to show/hide)
I put a lot more effort into this image than a brief glance will reveal. Can you find all of its peculiarities?
Sorry if this has been posted previously...I wonder what, though.(click to show/hide)
Quote from: "FCx"Sorry if this has been posted previously...I wonder what, though.(click to show/hide)
Seems someone was having fun with my stuff! XD(click to show/hide)(click to show/hide)
yes i was Tsuki...Yes i wasQuote from: "Blaze"Seems someone was having fun with my stuff! XD(click to show/hide)(click to show/hide)
(http://img846.imageshack.us/img846/4729/4way.png)
4 way Team DM, LMS, Possession and Capture the Flag is possible with this patch file. Anyone interested in making 3/4way CTF maps?
3/4 way CTF sounds a bit ridiculous though. I mean at first it sounds cool, but not only do you have to keep track of your own flag, but you have to get 3 other teams flags. It's much more annoying than fun.
3/4 way CTF sounds a bit ridiculous though. I mean at first it sounds cool, but not only do you have to keep track of your own flag, but you have to get 3 other teams flags. It's much more annoying than fun.
However, multiteam LMS, TDM, and Possession would work out a bit better since there isn't 4 different objectives.
Still not finished but getting there(click to show/hide)
Too bad the server was shut down right after the pic was taken. Was having so much fun :3(click to show/hide)
Behold a server at critical mass.
The stage and background look great, but man, those textures are even blacker thanmy soula black hole.
This post will probaly be deleted or I will get shouted at because this has nothing to do with MM8BDM but...Oh god! Hey can you say if the world ends in 2012?? :p
I open Doomseeker, and this comes up.(click to show/hide)
Those leaves better be burnable ;)(click to show/hide)
(http://img713.imageshack.us/img713/5183/hide.png)what mode?
Testing a new game mode. It might suck so this may be all you see of it!
3/4 way CTF sounds a bit ridiculous though. I mean at first it sounds cool, but not only do you have to keep track of your own flag, but you have to get 3 other teams flags. It's much more annoying than fun.
However, multiteam LMS, TDM, and Possession would work out a bit better since there isn't 4 different objectives.
(click to show/hide)
Check my weapons thread.Quote from: "tsukiyomaru0"(click to show/hide)
What is this? I wanna know...
Insanity.... It never ends!(click to show/hide)
WTF is thatDo you know Half Life?
WTF is that
(click to show/hide)
God those Airmen...how did we end up winning that?
Still got the demo. If I ever feel like making another video I might include some of this chaos.
I'm going to laugh when MM7's Super Adaptor and YD's Jet Adaptor do the same exact thing.
Then...how is it like...people posting themselves in Free Spectate Mode? How does that work?
Quote from: "Alucard"Then...how is it like...people posting themselves in Free Spectate Mode? How does that work?
Record demo of your playthrough.
Go here:Quote from: "tsukiyomaru0"Quote from: "Alucard"Then...how is it like...people posting themselves in Free Spectate Mode? How does that work?
Record demo of your playthrough.
(I am a complete derp here, I know...)
How do I record demos? Is it like...with CamStudio or something?
Did someone say name changing fad? No? Here's one anyway.(click to show/hide)
Bonus points for guessing who everyone is correctly.
that's actually coming very soon!
Double Fire Rate: What a snazzy logo. I'm guessing this uses SV_FastWeapons as a mod on their speed.RRRAAAAAEEEEGGGGrune
Uhm... CutmanMike?
... you DO realize that the included FastWeapons, when Drill Bomb is used, will CRASH THE GAME, right?Quote from: "FiniteZero"He only used the first level of fastweapons. It's the seccond level that crashes it.
RRRAAAAAEEEEGGGGrune
What are you doing!?! DON'T CROSS THE STREAMS!
(http://i4.photobucket.com/albums/y146/kuposan3/Screenshot_Doom_20110407_215757.png?t=1302228155)
Cross laser!
I love it when Metdaddy is on wave bikes. Even better with lasers.
By the way, I had that same combination when I fought Met Daddy.
(Flight and party deaths on the endurance match is amazing. Especially if you grab a G. Hold... :D)
(click to show/hide)
-3 million ping strikes again!(click to show/hide)
(click to show/hide)
As you can see, we got a crap mutator. So we retried....(click to show/hide)
(click to show/hide)
All Weapons!(click to show/hide)
ROLL YOU TROLL
ALUCARD, GIVE ME THAT PIC ON YOUR AVATAR NOW. >_<http://starbowbreak.deviantart.com/art/ ... 4240&qo=21 (http://starbowbreak.deviantart.com/art/Touhou-Flandre-121739946?q=gallery%3Astarbowbreak%2F8894240&qo=21)
It would be cool if the outside part was affected by the Moon kind of like Bright Man's Stage.Better yet: for the first 10 seconds in the map, everything should be dark. Then the clouds disperses slowly to reveal the moon and cast its pale light on the map.
Quote from: "Flandre Scarlet"ALUCARD, GIVE ME THAT PIC ON YOUR AVATAR NOW. >_<http://starbowbreak.deviantart.com/art/ ... 4240&qo=21 (http://starbowbreak.deviantart.com/art/Touhou-Flandre-121739946?q=gallery%3Astarbowbreak%2F8894240&qo=21)
I'm faster than a freakin' lightning
God that looks awesome :ugeek:(click to show/hide)
Quote from: "CutmanMike"God that looks awesome :ugeek:(click to show/hide)
I guess it's time for me to provide some dazzling pictures to this gigantic collection. In short words, I bring stuff.(click to show/hide)
Hopefully I'll post more, but for now this is all I have that's remotely good.(click to show/hide)
(click to show/hide)
I don't know why...i'm gonna like Cloud Man's stage!I got this feeling as well...
Interesting picture name for "Cloud Man's" stage.
Blaugh brotoad asked the same thing but I couldn't make the glass slippy because they're just floating linedefs. Otherwise I would have. There'll be enough deaths with the pushy rain anyway.
Will it have the "three themes"? (You know: outside the building, it is a sad theme, boss theme sometime after and then... The Megaman X homage)Quote from: "CopShowGuy"Interesting picture name for "Cloud Man's" stage.
But its fitting because he's a couch potato who can't wear shoes!
Anyways, with that new skin Ryuga made I could take this~
...also minor spoiler for this map i'm making.(click to show/hide)
Quote from: "CutmanMike"Blaugh brotoad asked the same thing but I couldn't make the glass slippy because they're just floating linedefs. Otherwise I would have. There'll be enough deaths with the pushy rain anyway.
They are bridges
Cutmanmike, the platform with the fan is being made with portals effects or Air-Man Under platform blue colored? Good stage, But i see it something small in the screenshot.
Sir did you just freeze my lava?Ohhh I havent seen this map....(click to show/hide)
Did you say rain pushing? IIRC the rain in Cloud Man's stage doesn't have any effects like that.. and again, IIRC, the snow and ice doesn't change the physics either.Some things must be changed for balance/fun. For example, all of the shields in the game.
Quote from: "*Nu*"Did you say rain pushing? IIRC the rain in Cloud Man's stage doesn't have any effects like that.. and again, IIRC, the snow and ice doesn't change the physics either.Some things must be changed for balance/fun. For example, all of the shields in the game.
(click to show/hide)
For some reason, as I looked at the screen, I started to hum the theme of the Intro Stage of Megaman & BassActually, that makes a lot of sense.
This one, if none of you remember:(click to show/hide)
*rain section in MM&B blah blah blah* (MUCH easier as Bass due to dashing).
congradulations Mike, the game has become popular even all the way in megaman's homeland japanAAAWWWW if you have a little lag, watch this :mrgreen:with players teramo, unagi, and marvman(click to show/hide)
I have surprisingly little lagg there
Err..... Welp.... I guess I'll just post soem screens of something I discovered a week ago...Already tested that. Its not that funny anyway, because of Aircontrol, OP Megaman Weapons and and the Fact Megaman and Doom can't stand theirselfes. Hehe.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
I just screened away at the Fusion of Doom2 and MM8BDM... Its pretty fun but crazy and kinda broken to mess with...
Now I want to go sledding and never ACS code againdon't mind the debug messagesYou can charge and use normal, right? Because this is pretty sweet.(click to show/hide)
its going to be the altfireQuote from: "TheBladeRoden"Now I want to go sledding and never ACS code againdon't mind the debug messagesYou can charge and use normal, right? Because this is pretty sweet.(click to show/hide)
(Also depending on how that sled works, I may hire you for Ice Wall.)
I'm assuming scince its a altfire, it just summons the sled under you and thrusts you forward or works like rush jet only the waiting rush dose damage, am I correct?
I thought it would be a good idea to have some sort of map like this. Well....it hurt me, it really didIt's not like that. The only Problem is, Sakugarne in the middle of a Small Map is just Banzaigarne, and there are more Maps like the one you did.
I thought that it would be okay considering there wouldn't be too many around but now that I think of it....sorry Yellow Devil, I'l probably change it to an E-Tank or something.Well, it's not like i make a negative feedback, but this Map really is a bit Small. You shouldn't put too many Weapons (or better too many super weapons" in a Map, or this will just be a Blood Slaughter. You could also make a new Map of it, how about a Teleporter Map, with ca. 4-12 Rooms in which you can Teleport from Room to Room? So 2-4 Teleporters in 1 Room, to make a little Labyrinth Effect? i never saw a Map like that.
The idea was good in my mind and when playing with loads of bots but now that everyone is giving such negative feedback....eh, I dunno what to do with it right now. I was thinking of including better floor and stars, but meh, I'l just remove it from the pack instead.
You really want to know what your map's problem is?Thank you for the feedback, will un-harshen the gimmick (which is slightly bad at the moment when I think of it.) Will have to decide whether or not to put in in the pack though. (Maybe not)
Top Spin. Really small room. Tiny elevation differences (which are more than likely auto-climbed anyway, like Doom stairs).
... See the problem? One guy starts spinnin' and the rest of the match goes down the crapper.
EDIT: Removing Top Spin won't fix the problem either, oh ho ho ho. Sakugarne's just a reverse Top Spin, as you land down to hurt people instead of jumping up. And get rid of Saku, but Ballade Cracker comes in for a visit. Star Crash and Water Wave say hi, and so on and so on....
In short, it's too tiny. The map may be fun for botmatch anal orgies but that's about it :lol: Make the map bigger!
Oh man, I have a load of these.(click to show/hide)
TOOOOOOOOOOOOOOOOOOOOOOOOOOADS
(http://imageftw.com/uploads/20110512/Screenshot_Doom_20110512_174615.png)
Someone used Gravity Hold so much that it completely warped the level.My question is if that's possible.
That freaking guy, man.(click to show/hide)
Why does everyone have a problem with Software Mode on MM4PHA? It comes out just fine for me, I just lack skill.Same here. It works just fine, only that thing of height re-adjusting happens a lot while playing online in maps with water/lowgravity.
Quote from: "Alucard"Why does everyone have a problem with Software Mode on MM4PHA? It comes out just fine for me, I just lack skill.Same here. It works just fine, only that thing of height re-adjusting happens a lot while playing online in maps with water/lowgravity.
So it's incredibly broken.
I'd like to test them, if you don't mind.
So it's incredibly broken.They're not broken at all, mind you.
I'd like to test them, if you don't mind.
(click to show/hide)(click to show/hide)(click to show/hide)
(http://i52.tinypic.com/2prwbuu.png)
Guess who is the real one. Hint: it is not the highlighted one. ¬w¬
A few weeks ago on a cheat server someone did something really funny in Mr. x's map. Just now I decided to recreate it....O2? Shadow Orb Monster from Kirby? Lolwut?!(click to show/hide)
Quote from: "Michael712"A few weeks ago on a cheat server someone did something really funny in Mr. x's map. Just now I decided to recreate it....O2? Shadow Orb Monster from Kirby? Lolwut?!(click to show/hide)
(http://s2.postimage.org/9rp4ymznm/Screenshot_Doom_20110604_150452.png)
(http://s2.postimage.org/9rp89pon6/Screenshot_Doom_20110604_150427.png)
Aaaaaaaand I didn't get my cake... yet.
Copied the code from ZPortal I'm guessing, also, how comes the gun doesn't change colour after firing portals?Aaaaaaaand I didn't get my cake... yet.(click to show/hide)
No, it is different from ZPortal, because this uses ONLY Decorate. And it DOES change color, but here the blue portal was shot first and then the orange, through which I went.Quote from: "tsukiyomaru0"Copied the code from ZPortal I'm guessing, also, how comes the gun doesn't change colour after firing portals?Aaaaaaaand I didn't get my cake... yet.(click to show/hide)
SCREENIES!
(http://s2.postimage.org/2oh9j0u04/Screenshot_Doom_20110604_150452.png) (http://postimage.org/image/2oh9j0u04/)
(http://s2.postimage.org/2ohcu3izo/Screenshot_Doom_20110604_150427.png) (http://postimage.org/image/2ohcu3izo/)
You made those?! :shock:Quote from: "tsukiyomaru0"SCREENIES!
(http://s2.postimage.org/2oh9j0u04/Screenshot_Doom_20110604_150452.png) (http://postimage.org/image/2oh9j0u04/)
(http://s2.postimage.org/2ohcu3izo/Screenshot_Doom_20110604_150427.png) (http://postimage.org/image/2ohcu3izo/)
So I heard Tsuki made a Portal Gun?
(http://i270.photobucket.com/albums/jj107/MaxPower7137/ATLASNPBODY.png)
Make it happen.
Scratch sprites. Atlas was really hard but when I got him done P-Body was much easier as I had a reference...
GOOD DAY, NOW MAKE MM8BPORTALAaaaaaaand I didn't get my cake... yet.(click to show/hide)
here's a better HUD sprite for the portal gun that i just whipped up!it's not bad, but... Not too MM8BDM-ish? Although I could see that in a Portal 2D of some sort.
(http://i949.photobucket.com/albums/ad340/CancerousTumour/portalgun.png)
(click to show/hide)
A buncha screenshots.
Just a 'lil preview of something I'm making....*ahem* IMMA FIRIN MAH LAZAH!(click to show/hide)
Just a 'lil preview of something I'm making....(click to show/hide)
The mega buster needs a shine on it.Will fix :)
At the moment it does 255% damage (way more than instagib), travels the same speed of the force beams in quickman's stage and has a lot of ammo. (I want to reduce it though, but getting more ammo from pickups)Quote from: "Michael712"Just a 'lil preview of something I'm making....(click to show/hide)
Make it extremely overpowered. After all, isn't it a joke weapon? Like tsuki's HAAAAAAAAAX monitors and his Jump Jump Slide Slide?
Without expecting this, it was kinda funny.....Imagine this with moby :mrgreen:
[Spoiler warning - Do not open if you haven't cleared Chapter 7](click to show/hide)
The light family, brotoad are having fun in springman's bounce house, mike on the otherhand was just pulled here againsed his willCutmanmike bouncing LIKE A BOSS
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110613_165904.png)
(http://img221.imageshack.us/img221/205/screenshotdoom201106132y.png)
An awesome ending pic to a crazy battle! :shock:
(http://img38.imagefra.me/i56d/michael712/1pnb_1b5_ubf6m.png) (http://i.imagefra.me/d3fice64)
Frag pattern!
Oh, the things I do with my mortal timeI'm thinking of making a weapon....like Super Arm....but throws Gutsman G's instead of rocks....(click to show/hide)
The anual Gawtsmang Gee EndingThe one on the left isn't a cool guy like the others(click to show/hide)
He's moonwalking, that means he IS the coolest.Quote from: "Obelisk"The anual Gawtsmang Gee EndingThe one on the left isn't a cool guy like the others(click to show/hide)
Quote from: "TheBladeRoden"He's moonwalking, that means he IS the coolest.Quote from: "Obelisk"The anual Gawtsmang Gee EndingThe one on the left isn't a cool guy like the others(click to show/hide)
What happens when you use Chaos Generator on the Robot Master Rematch.....I laugh at those who say Eddie isn't useful. (No really, I think he is really good in the original games)(click to show/hide)
What happens when you use Chaos Generator on the Robot Master Rematch.....Hey, guys! Let's play "find that robot master weapon!"(click to show/hide)
Got me thinking... Did anyone make a waldo skin yet? :p
I don't capitalize my name anymore because I change it so often, and you can only see capital letters on Doom Seeker anyway.
(click to show/hide)
I poured my HART into this!
Same here. When was the last time I ganged up on you YD? (I might do someday if I see another shademan....)(click to show/hide)
I poured my HART into this!
I get the same thing, everyone wants the heads of the e-celebs!I can not be the only person who read "E-Celebis."
Quote from: "CutmanMike"I get the same thing, everyone wants the heads of the e-celebs!I can not be the only person who read "E-Celebis."
Anyway, though I haven't played in awhile, I kind of have to gang up on people if I want frags as Wood Man.
I get the same thing, everyone wants the heads of the e-celebs!Conversely, I end trying to avoid e-celebs because they keep kicking my ass most of the bloody time. Not that it helps since I always run into them regardless but eh. What can you do.
(http://i837.photobucket.com/albums/zz294/Kenkoru/Screenshot_Doom_20110627_095256.png)
Possibly the best Auto and Reggae spawn pair one can ask for.
Question about spoiler, don't open it up if you don't want to be spoiled.(click to show/hide)
Evil Yacschis. That's going to be a nightmare for some people.
(click to show/hide)
Quote from: "Beed28"(click to show/hide)
Where is the Cossack Castle skin? :D I want it!
Now we just need Mr. X's Fortress and Dr. Light's Lab and the circle will be complete
*Gasp* Dog Man's textures aren't so yellowy anymore. THAT'S UNPOSSIBLE!INB4, someone already mentioned about developing maps under software renderer settings.
(http://img695.imageshack.us/img695/5451/screenshotdoom201106291.png)
Believe it or not guys. I found out why Dogman's stage looked so yellowy. It's actually Skulltag's default GFX render fault. So I'd advise to switch the GFX render to OpenGL if you hate the bright textures of his stage.
everyone should, but not everyone can (instantly crashes above water in openGL making me a fish, and plus, massive online lagg)That plus:
I think I can see the top... I think...(click to show/hide)
Quote from: "Mr. Joe"I think I can see the top... I think...(click to show/hide)
Let me guess... That MM10-Dr. Wily Castle 10 was me was'nt it...? Glad I could help you get a screenshot Copy :D
Btw Thats some long ass spine (Splean whatever... Im not a pro at body parts :cry: ) you got there.. :shock:
the wily death starSomeone go make the Death Egg that is really really REALLY high up in the sky :ugeek:
I just released it. Just now.wut?
(http://img163.imageshack.us/img163/8864/screenshotdoom201106292.png)
HOW DID I FORGET TO POST THIS
I was Sean, he was Mr. Nelson, and that guy was Mr. Sean Nelson.
But I was really Obbie, he was OB, and that guy was Obelisk.
Polite request on my part. Please don't post namefad screenshots in here. They're horribly overdone and not even funny most of the time.Nah, I think they are often funny.
They're fine. As long as you can understand what it is. The above one I couldn't laugh at because I had no idea what he was talking about. The description and the screenshot did not match as far as I could see.Quote from: "Myroc"Polite request on my part. Please don't post namefad screenshots in here. They're horribly overdone and not even funny most of the time.Nah, I think they are often funny.
Quote from: "Laggy Blazko"They're fine. As long as you can understand what it is. The above one I couldn't laugh at because I had no idea what he was talking about. The description and the screenshot did not match as far as I could see.Quote from: "Myroc"Polite request on my part. Please don't post namefad screenshots in here. They're horribly overdone and not even funny most of the time.Nah, I think they are often funny.
But if it's something like the juice name fad, That was rather fun.
Evil Yacschis. That's going to be a nightmare for some people.
Fox...Everyone knows that Darkwing = Reimu. Everyone with a Cutstuff account, anyway.But now he/she/it can't deny it!
I found this in my skins folder.I saw that too!I am baffled.(click to show/hide)
I found this in my skins folder.I am baffled.(click to show/hide)
I wish people hosted the Soccer mod.I'd gladly host if someone provided a link
Here's the soccer mod (http://www.mediafire.com/?ajpe7gwgg4bwxuc), if anyone (Nu) is interested. It was kinda crappy though, when Wily couldn't be in its own goal box. That bug sucks baaaallllls, but I'd love to make a stadium stage for the mod.I'm working on it!
This was from a game of possession using the chaos generator!
Effects:
-New Base Weapon (Star clash)
-Jelly World
-Fast Fire
In MM7DW2(click to show/hide)
(click to show/hide)
magic, i have no idea, but it was awesomeQuote from: "Player 1"(click to show/hide)
holy ****.wut happend!?
Plainly Darkwing Duck has a time machine, that's what.THAT COULD VERY WELL BE TRUE
Quote from: "Alucard"Plainly Darkwing Duck has a time machine, that's what.THAT COULD VERY WELL BE TRUE or i divided by 0 without anyone knowing
OH SHI-Quote from: "darkwing reimu"Quote from: "Alucard"Plainly Darkwing Duck has a time machine, that's what.THAT COULD VERY WELL BE TRUE or i divided by 0 without anyone knowing
This picture explains all.(click to show/hide)
(click to show/hide)
Quote from: "FCx"(click to show/hide)
..I do not get this image.
SCREENSHOT DUMP TIEM.Those are very nice. o-o(click to show/hide)
(click to show/hide)
Little odd thing I found in slash man's stage while waiting for people to show up in my server. I haven't see it being spotted and reported but it could of been....(click to show/hide)
(http://i52.tinypic.com/kccxle.png)Alright, who was doing the REALLY bad impersonation of me? It's SmashBroPlusB, not SmashBroSPlusB. And I never go by my forum name online anyway!
(http://i52.tinypic.com/kccxle.png)
ULTIMATE CHAOS INVADES THE BOSS LAIRS
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Quote from: "Mr. Joe"ULTIMATE CHAOS INVADES THE BOSS LAIRS
You forgot Gamma and Wily Capsule. I wanted to see Gamma with the spiked platforms and obstacles still raised!!Quote from: "Mr. Joe"(click to show/hide)(click to show/hide)
Send this picture to Roahm for shits and giggles.On it!
From Megaman's point of view
SCREENSHOT DUMPDoes the 4th ThatGuy happen to be Kenkoru?
WARNING: Some screenshots are pretty old, so expect it.(click to show/hide)
How this happened, I have no clue.(click to show/hide)
MMX classes v1b. I was Spark Mandrill the entire fight. There was another player on Light side but left at some point in time
wat, winning with 50 frags when in reality you had 49, maybe the game was just giving you a bit more ease
Shade Guy, how did you do that? Did you raise/lower the floor for that?
I can't believe anyone won with Spark Mandrill. He really does not seem useful at all :p
Shade Guy, how did you do that? Did you raise/lower the floor for that?The coding for that is just some raise/lower floor codes along with some changefloor codes (to change it from Burst Man tiles to water). Also, a sector damage code to make the platform deadly on transition to water.
Also completely unrelated, but has anyone noticed that the Knight Man Medal has TWO BLACK DOTS? (well really one with two pixels but still)
(click to show/hide)
Coming soon..
MM4 Wily stages...
(click to show/hide)
(http://i52.tinypic.com/2cohqpw.png)For some reason, I like it.
8BDM on a CGA (http://en.wikipedia.org/wiki/Color_Graphics_Adapter) Monitor
Endless black and BRIGHT PURPLE.Or rather, Bright purple, black, teal, and blue. But it's still painful to look at.
What Map is that??
Count the megamen! Let's see who is stupid enough to do this.
(http://i56.tinypic.com/11kxd1i.png)
I definitely didn't count them all
lots of randomnessthen again, mine might be easier with math(click to show/hide)
(click to show/hide)
Actually, Beed, Megaman made a GvH 8-Bit Mod. :p It might be in Weps & Actors, since he's done with the project and it's a classes thing.
I WANT TO POST IN THE 300TH PAGE RIGHT NOW MAN
lolcaps(click to show/hide)
(click to show/hide)
I made a whole video. Tell me your thoughts!
http://www.youtube.com/watch?v=ytFwU2CIpZY (http://www.youtube.com/watch?v=ytFwU2CIpZY)
Oh . . . sorry. Haven't been here for a while.Quote from: "RaviorTebu"I made a whole video. Tell me your thoughts!
http://www.youtube.com/watch?v=ytFwU2CIpZY (http://www.youtube.com/watch?v=ytFwU2CIpZY)
That goes into the "Gameplay videos" thread, not Screenshots. :ugeek:
KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.
Ok plus I was talking about the picture with the high pingQuote from: "Rules"KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.
So don't make a single post saying ROFL MY WAFFLE again. Warned.
ROFL MY WAF-*Gets shot*Quote from: "Rules"KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.
So don't make a single post saying ROFL MY WAFFLE again. Warned.
^ AwesomeI've seen ping at over 71k before! Dunno how it happened to that person, but it just did
Also, I took a hilarious screenshot of TheAnjo's ping on the RageRobo server!(click to show/hide)
The ghost of Ballade haunts me.(click to show/hide)
(click to show/hide)
No, Me.
Oh noes a bumpAstro Man?
(http://i56.tinypic.com/2ih58hz.png)
It's a map I'm making based on a Doom Map.Which doom map?
Differences between OpenGL render and Software render :ugeek:Reason why open gl makes me dizzy.
OpenGLSoftware(click to show/hide)(click to show/hide)
...How could OpenGL make you go dizzy if Software is the one with the screwy stretch 'n' skew?
Then you better never play DescentQuote from: "FCx"Differences between OpenGL render and Software render :ugeek:Reason why open gl makes me dizzy.
OpenGLSoftware(click to show/hide)(click to show/hide)
go to the bottom of the stage, and look up.
looking at those screenshots, this is how it looks to me
softwear: looking up and down, the walls remain perfectly verticle and stationary
open GL: when you look up and down, the walls slops up and down as if your looking through a "reverse fish eye" lens
honestly, open GL just looks weird, and if open GL looks like how things look in real life then wow, I must have weird eyesWell, I think you do.
I'm a software user in MM8BDM and a ogl user in doom...Screenshot, please? :D
When I switched to OGL for using gravityman class :mrgreen: I saw the walls a bit odd :|
Except it was Duke Nukem that introduced freelook and uses a different engine that allows 3D floors to exist even in Software Rendering, right?
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That boomerang was fake!!!I don't know. That screenshot is old.
Ohh I'm sorry :( the green colour is recentlyQuote from: "FCx"That boomerang was fake!!!I don't know. That screenshot is old.
There's an option in the display settings to allow particle blood. That needs turning off to remove the blood.
It's "Surprise."
Also, lookin' neat.
The fruits of our labor:
(http://img856.imageshack.us/img856/4323/yeso.png)
(http://img268.imageshack.us/img268/7827/dustywtf.png)
(http://img268.imageshack.us/img268/7827/dustywtf.png)
Quote from: "Dusty"(http://img268.imageshack.us/img268/7827/dustywtf.png)
Funny thing is, This is exactly what happened when he entered the server.
Hooray for 3D floors! And Moby!(click to show/hide)
Hooray for 3D floors! And Moby!Awww ya beat me to it! Although I thought someone would(click to show/hide)
Yeah, cause the megaman class can't jump high enough to get on anythingQuote from: "TheBladeRoden"Hooray for 3D floors! And Moby!(click to show/hide)
That map would be so epic...With a Mario class too!
How about this for a Stage Select Screen (Note: I took a template from someone else and made improvements on it.)
-snip-
I still need pictures of the star droids, Mega Man Killers, Dark Man and Fake Man!
SCREENSHOT DUMP TIEM.The first map looks decent.(click to show/hide)
I'm Chen if you guys wondering who I am in the servers.
(click to show/hide)
-trollingcutterwep-
Hmm... What has Ivory been doing this time?
YoukaiOfFlowers/WhatIsThis.png
-snip-
Hmm... What has Ivory been doing this time?
..What is this supposed to be?,
(click to show/hide)
Guess what I'm making.
In a way. I'll be posting the map up shortly.
(http://i1138.photobucket.com/albums/n526/chuggaafan1/th_Screenshot_Doom_20110903_160705.png)
CCCCCCCOOOOOOORRRRRVVVVVVVUUSSSSSSSSSSSSSSS
This is still bugging me. How can there be blood when the Megaman player class even has the +NOBLOOD flag?! Is this a bug in Skulltag? :?Heh, simple answer. A_Changeflag("NOBLOOD",0) was in roboenza. Since rage was build on top of the original there were many elements I didn't touch, and that was one of them. This was a huge problem with the new Junk Shield (as demonstrated by the screen shot) so it was changed in the newest version.
I know, it really annoys me to see blood in these screenies for some reason. It does NOT fit AT ALL in the Megaman universe or the 8-bit style.
Quote from: "Beed28"This is still bugging me. How can there be blood when the Megaman player class even has the +NOBLOOD flag?! Is this a bug in Skulltag? :?Heh, simple answer. A_Changeflag("NOBLOOD",0) was in roboenza. Since rage was build on top of the original there were many elements I didn't touch, and that was one of them. This was a huge problem with the new Junk Shield (as demonstrated by the screen shot) so it was changed in the newest version.
I know, it really annoys me to see blood in these screenies for some reason. It does NOT fit AT ALL in the Megaman universe or the 8-bit style.
I believe in the original Roboenza mode, when shot at enough, blood would appear on the walls. Pretty sure there were blood graphics in the WAD itself and it was definitely intentional.Actually I think that's false.
What's that in the window? Is bass trying to shoot something special?(click to show/hide)
In your second photo, who is the character standing there? I can't really tell.
> Implying that the Kirby's Adventure Expansion is going to come out soon. At all. Seriously, don't you guys still have a few more skins and a bazillion weapons to make?(click to show/hide)
Coming soon~
..What does that have to do with Kirby's Adventure?You mean that stage isn't Ice Cream Island or something?
(click to show/hide)(click to show/hide)
Coming soon~
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Quote from: "Kapus"(click to show/hide)
Judging from those textures, this will probably be a map of the Wily stages from Mega Man 6.
Yep! I've made a skin pack including the four CTF flags! They are over in my skin thread. Only problem is that the Mr.X flag as shown rarely has it's normal colours.Quote from: "Michael712"What's that in the window? Is bass trying to shoot something special?(click to show/hide)
Is that the Mr.X flag? in a DM level!?
(click to show/hide)
Release will probably be tomorrow.
I can't remember either. Perhaps I was planning on changing the blood splatter sprites to give some indication of when a zombie was getting hit? I don't know. Best way to find out is to remove it and see what happens!Somehow I feel like this is related to the climb ability. Bulletpuff and all that. Oh well, I still can't get the damn things to show up on 3d midtex lines. Bah.
You did actually playtest the map to see if it was fun, right Finite?
Unless there's some 3d floor trickery above that screen it looks to be a very boring map.
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Just a little something I've been working on...(click to show/hide)
All I have as of now is the vanish blocks, Super Arm (weapon shots) and Scorch Wheel (Item Block) done.
3D MODELS works in skulltag 98e software?Just a little something I've been working on...(click to show/hide)
All I have as of now is the vanish blocks, Super Arm (weapon shots) and Scorch Wheel (Item Block) done.
(click to show/hide)
Whats to be expected(click to show/hide)
See, that's the problem. Sub-par maps with massively large and confusing layouts is bad enough... but now you're forcing players to take skins they may not even want? inb4nobodyplaysthisQuote from: "Duora Super Gyro"Plus, expect the apple skin and bot to be in the next update with this map.
Quote from: "Duora Super Gyro"See, that's the problem. Sub-par maps with massively large and confusing layouts is bad enough... but now you're forcing players to take skins they may not even want? inb4nobodyplaysthisQuote from: "Duora Super Gyro"Plus, expect the apple skin and bot to be in the next update with this map.
Nobody whined when PU pulled the billions of Roll skins thing :ugeek:
Savior is right. At most, you should be planning for 12-24 for a larger map. I rarely ever see 32 people in DM these days.Indeed. 32 People DM maps is what CSCMR is for!
Well, those skins are built into the pk3 I think or some method like that. It's different from another file that is a skin (I think).I'd say that's actually worse. My understanding is that if the skin is a separate file, it's easier to delete than one inside the pk3.
Sub-par maps with massively large and confusing layouts is bad enough...
First of all. These maps arent duel maps, there desined for 32 people matches. and its One Skin. And the stages arent that big.First of all, I never said I thought they should be Duel maps. Honestly, I highly dislike Duel and encourage some Small Team DM in more servers, but that's besides the point. You COMPLETELY AVOID MY COMMENT by mentioning a game mode and the number of skins instead of explaining your pack's quality or defending WHY the one skin should even be included.
Also, one skin is a lot. A some folks (such as myself) still only use stock skins (or download a ver few amount of skins, but still means the same). Yar gonna miss out a lot of folks if ya do include that skin.Another thing, Savior's right. Personally I only have ONE custom skin downloaded, and it's the MegaMan.exe skin. The only reason I even have that is because of the MegaMan.EXE class/project/thing I'm making, otherwise I probably wouldn't even have that. The sheer amount of fan-induced "fad" skins is absolutely staggering and I simply cannot and will not take the time to download them all. Why waste file space downloading skins I don't like and will probably never use, anyway?
Nobody whined when PU pulled the billions of Roll skins thing :ugeek:Which brings me to my next point. The PU expansion was okay because THE SKINS ARE ALL CANON. Yes, there might have been tons of Rolls running around, but guess what? There were tons of Rolls running around IN THE REAL GAME. Other than the Roll army, there's Time Man, Oil Man, and MegaMan?, which are all canon characters. The quality of the skins is another driving force, as it's obvious these skins had a lot of work put into them to make them look as accurate as humanly possible; so much so, in fact, that the Classic Roll skin was later included into "vanilla" 8BDM simply BECAUSE it was so darn good.
Well, actually, when I tested the maps, I only had 11 bots playing with me.
Actually, he attempted to defend the map size by stating he had a certain number of players in mind (granted the mode/skin comments were irrelevant). However, maps made with more than 16 people in mind should be made for CSCMR alone! That's a better approach.Quote from: "SmashBroPlusB"Sub-par maps with massively large and confusing layouts is bad enough...Quote from: "Duora Super Gyro"First of all. These maps arent duel maps, there desined for 32 people matches. and its One Skin. And the stages arent that big.You COMPLETELY AVOID MY COMMENT by mentioning a game mode and the number of skins instead of explaining your pack's quality or defending WHY the one skin should even be included.
Which brings me to my next point. The PU expansion was okay because THE SKINS ARE ALL CANON. Yes, there might have been tons of Rolls running around, but guess what? There were tons of Rolls running around IN THE REAL GAME. Other than the Roll army, there's Time Man, Oil Man, and MegaMan?, which are all canon characters. The quality of the skins is another driving force, as it's obvious these skins had a lot of work put into them to make them look as accurate as humanly possible; so much so, in fact, that the Classic Roll skin was later included into "vanilla" 8BDM simply BECAUSE it was so darn good.Mega Man Powered Up is not canon! All of those skins (FC versions of Time/Oil, at least) are edits of Mega Man and Roll; little *creative* effort was required. The Roll skins that were added to the main game also had incorrect colors, leading to inaccuracies in Roboenza sprites. Of course, this is why "it's one skin" became the argument - surely, one original skin beats out fifteen edits, right? Perhaps not if you believe PU to be canon, but the filesize addition of PU's skins is greater. Of course, the addition of a skin is trivial in filesize anyway; it's not until you stack them that skulltag's startup really gets bogged down.
The point is, don't try to force your opinions (and in this case, your skin/bot combo) down other people's throats. This doesn't help prove your viewpoint. If anything, it alienates potential players and sharply decreases the total number of players who will download (and dare I say host) your map pack. Please refer to Referendum A: OZX-Pack for more information on this classic scenario of Modder vs. Players.OZX-Pack has been hosted more times than Duora's! Jack Corvus's pack is a better example! Of course, I like the issue of Modder vs. Players. Generally, the Players will have to correct a Modder run-amok (or run-aground) with a poor idea or execution that he overlooked. Such as if one hypothetical mapper thought making a map with textures that were poorly shaded and had bad lighting was a good idea, of course the players would be necessary to steer him in the right direction. But say another one makes a map that is just four islands with wave bike spawns. Infuriates the players, of course, but Wave Man's stage is the only successful implementation of wave bikes in the mod- and probably will be forever - the Modder in this case has no reason to change Wave Man's stage to something more vanilla; he'd be a fool. So both players AND modders can be right, and both can be wrong. It's why I think generally there should be some time given for players to make their decisions before trying to make complaints right away. Generally, the best success I've seen here comes from the Modder analyzing the Players' concerns, and deciding from them which are the most reasonable - and this has lead to a fine map pack.
I would like to host duora pack on a daily bases but I dont think any would join though.. or be like yellow devil and request the removal of the pack.. makes me sad actually
(One mod has ended up this way. It's not a map pack, though.)
Make the space around it a proper skybox and you win everything.
Who needs polygons when you can have voxels!
Note: Voxels support translucency, but not translations.That means using voxels for players wouldn't work fine...
But your Plug Ball is OP.Nerfed it in this version.
Quote from: "TheBladeRoden"Who needs polygons when you can have voxels!
...competition...?
Seriously, how do you make those, they would probably fit better into 8BDM than models
Plugman class already? I don't even.(click to show/hide)
Yep...he's already got a class done J...Do i win yet?
Main:Plug Ball Alt:Plug Taser
I'd rather not. We need actual content with expansions, you know.I will never get this actual content because you need for it for your non-actual expansion.
-The software renderer sucks beyond the bounds of space and time.I thought this was already common knowledge.
Like this, Savior?Yea, how is that done?(click to show/hide)
I think i'll join the "f**k OpenGl" team. I'm with "soft-weá".
Meh, I think only chileans will get the joke.
I think i'll join the "f**k OpenGl" team. I'm with "soft-weá".Not just chilean.. Spanish in general...
Meh, I think only chileans will get the joke.
from what I understood was, softwear is what the game is supposed to be played with and open GL was for Debug purposes
It's the people that say softwear is better, that are completely wrong about everything ever.Yeah, those are the stoopid people. Opengl is graphically better AND you can aim straight up and down.
And I couldn't understand what ice was trying to say, and I read it five times.
Go pro, stuff all of that into 1 weapon. :ugeek:It's going in 3 weapons for my class. The bouncy fireballs for weapon 1, palm fireball thing and little spread thing for 2 and beams for 3.
Name: cmBcueccedcu2cm8
Skin: Megaman Volnutt (the older version)
Armor: 1.0x
Speed: Same as Megaman
Jump: Same as Shadowman
Damage Type Dealt: Various
Weakness: Search Snakes, Pharoah Shot, Spark Shot and Shadow Blade
Role: I'm not acually sure.
Weapon Dropped: Magnet Missile
Colour: Grey and Dark Grey (same as Oil Slider in MMPU)
Note: All attacks use the same ammo bar, which recharges slowly
Weapon 1 Primary: Magnet Storm. Shoots three Magnet Missiles that deals six damage each. Uses a little bit of the ammo bar.
Weapon 1 Alt: Skull Barrier. You cannot attack while this protection is active. Can only use when ammo bar is half or more.
Weapon 2 Primary: Hyper Missile. Shoots a slowish missile that explodes like a hyper bomb. Uses a quater of the ammo bar.
Weapon 2 Alt: Shining Laser. After a short delay, it shoots a blue version of the Force Beam that deals devistating damage if anyone is caught in it (Classes with large health amounts, such as Hardman, may be able to survive), and lasts two seconds. Cannot move while firing. Requires a full ammo bar.
My eyes.I think it looks alright. The texture quality needs work, but once that little wrinkle is ironed out I would like to see where this goes.
They burn.
I assume whatever adjustments you made to your Opengl settings is why everything is so blurry?Watercolors.
Mr. X is alive!Sorry, imageshack's being a dick(click to show/hide)
Seeing as how "Mr. X" is also the name of a Mega Man character (and the one used in 8BDM's storyline, no less) a mere list of player names won't suffice. Did this "Mr. X" say anything in particular which led you to believe that he was the forum's "Mr. X"?Mr. X told Korby that he would be joining the server, who told the people in the Skype call at the time (Raveman, Michael (not 712), LammaHamburrger, King Dumb, and I).
(http://img713.imageshack.us/img713/5272/icealltherobots.png)
Tsuki is the most idiotic person this forum has ever seen and it would be nice to get him out of everyone's mind.
I honestly think that all the Tsuki hate is overplayed.Quote from: "LlamaHombre"Tsuki is the most idiotic person this forum has ever seen and it would be nice to get him out of everyone's mind.
This.
It would be nice.
Sure, he was huge douchebag, but at least he was an intelligent douchebag.Since when is tsuki intelligent?
Quote from: "omegazerox12"I honestly think that all the Tsuki hate is overplayed.Quote from: "LlamaHombre"Tsuki is the most idiotic person this forum has ever seen and it would be nice to get him out of everyone's mind.
This.
It would be nice.
Compared to the rest of the community?Quote from: "Myroc"Sure, he was huge douchebag, but at least he was an intelligent douchebag.Since when is tsuki intelligent?
Airman was there LOL.(click to show/hide)
(http://img37.imagefra.me/i5a2/michael712/1pnb_281_ubf6m.png)[
(http://i52.tinypic.com/2vdfcwz.png)
Another weapon I've been working on, bet you won't think that this looks like what it is lol.(click to show/hide)
Lament - I thought it was Flame Tower from HeatMan.EXE. Ironically, I was working on something like that, but differently.I was thinking more of the FireTwr chip from BN1, and might've been directed by the crosshair.
Already on it. :cool:It better be directed by your crosshair, or I'll cry. Also, for the yo-yo chip, make sure it's sweet spot-able
In other news, with a bit of help I'm finally completing Yo-Yo. I might make that weekend beta deadline I mentioned earlier.
Oh name fads, how I adore theeThat day I went to work, afterwards, I had ME GUSTA face for a hour (was the last man standing)(click to show/hide)
Survival is total crap.
Spawn, shoot twice, die. Rinse and repeat.
It would be better if it was more like Halo Reach's Survival mode, where 1-2 players randomly spawned WITH the enemy forces and tried to assist them, and the remaining player pool fought against the enemy team. (The human players helping the enemies couldn't be too reckless though, as killing a player-controlled enemy nets the human team a spare life. Makes things a bit more fair, I think.)
A weapon that's gonna be included with the update of my weapon pack (probably) later today.
(http://desmond.imageshack.us/Himg249/scaled.php?server=249&filename=hmmmatornadoeh.png&res=medium)
A blue tornado?! Where have I seen this before...
A weapon that's gonna be included with the update of my weapon pack (probably) later today.Aura - Volt Tornado?
(http://desmond.imageshack.us/Himg249/scaled.php?server=249&filename=hmmmatornadoeh.png&res=medium)
A blue tornado?! Where have I seen this before...
And as far as Photon Man goes I think the second one would end up being better as far as the color changing goes.That was my main issue with the current skin.
A weapon that's gonna be included with the update of my weapon pack (probably) later today.
(http://desmond.imageshack.us/Himg249/scaled.php?server=249&filename=hmmmatornadoeh.png&res=medium)
A blue tornado?! Where have I seen this before...
I just remembered this was in the MM8BDM Discussion forum... thingy, so pics of my newest level, Tital City :DO_O
Oh and I'v replaced all the music in the wad. Its all 8bit now.(click to show/hide)
Big maps ARE good.So big squares are good?
Instead of making a big Pokemon region map, why not just using some of it's most know dungeons as basis for maps?I support this. It would be fun fighting in a modified Chargestone Cave, with the electric rocks and all.
Kanto: Mt. Moon, Cerulean Cave, Silph CO, Pokemon Mansion.
Johto: Tin Tower, Whirlpool Islands, Mt. Silver.
Hoenn: Victory Road, Meteor Falls, or that route with a lot of Dive spots.
Sinnoh: Mt. Coronet, both snowy clearings between peaks and caves, Stark Mountain, Victory Road
Unova: Chargestone Cave, Giant Chasm, Victory Road.
So I decided that in my map I would have a few tellys flying over the map. Not many, but just a few. I put in the actual telly spawners on the ends of the map, but knowing I'd later tag them all and script their timing and stuff.Very random
HOWEVER, the coding was not what I first expected....I'l probably make my own telly spawner or something....(click to show/hide)
So I decided that in my map I would have a few tellys flying over the map. Not many, but just a few. I put in the actual telly spawners on the ends of the map, but knowing I'd later tag them all and script their timing and stuff.
HOWEVER, the coding was not what I first expected....I'l probably make my own telly spawner or something....(click to show/hide)
Aura - That would be funny, but I had a different meme in mind:Quote from: "Michael712"Perfect for that "X, X everywhere" meme!(click to show/hide)
I remember someone, probably ice, doing that on MM1DW2 and telling us to count them all.
Uki Class Bot Apoc... you will never look at Bot Apoc the same again XD(click to show/hide)
bot apocalypse with Worms Armageddon sign :cool:Quote from: "Ukiyama"Uki Class Bot Apoc... you will never look at Bot Apoc the same again XD(click to show/hide)
O_o
Oh my god...Bot apoc + end of the world meteors = teh actual bot apocalypse.
Hi Quickman!(I'm sure I used the original NES colours for Quickman, cause they don't seem like it from this picture....)(click to show/hide)
What's a good majority of the community's favorite shape?(click to show/hide)(click to show/hide)
Noooooooooooooooooooooooooooooooooooooo(click to show/hide)
Just a little warning, you should use 255 lighting if you want people to play your map. This was one of the bigger flaws of CSCM13. It wasn't because it was themed after Touhou, it was because of the darker lighting inside the mansion.It's a mode of the map, it's not default. And even like that, having diferent shadings for a map isn't a bad thing, it's rather original.
Trying to make this map not look like complete arse.(click to show/hide)
satanist*
I'm thoroughly interested in how you're going to make that room NOT a buster wall.
I need help to break out the constant yellow of ROC05. I've tried experimenting with different textures on the area I think is the biggest culprit, but I'm still rather unsure. Getting some feedback on which one looks best would be nice.(click to show/hide)
I personally like the Quickman walls more than any of the others.Hoora! :cool:MM3 Wily just burns my eyes.
Also that thing is more common in software mode (rarely happens in open gl)Ok, somthing's really messed up in that screen.
It's what the Doom community call "The Hall of Mirrors (http://doom.wikia.com/wiki/Hall_of_mirrors_effect)", which often occur if you noclip through walls or look at missing textures.
I can already tell those targets all the way to the right are going to make me want to strangle something.
This is for MM8BDM screenshots, not minecraft!whoops
Minecraft has its own topic!
Well I never saw the first colour scheme, but looks good to me. :)
So Ken and Cvideo were dueling. Note how i said dueling.The best part of this round was that I actually won.(click to show/hide)
I broke the game like a pro.
Satellite internet for online gaming? Totally doable!(click to show/hide)
Satellite internet for online gaming? Totally doable!Once I saw someone with over 71,000 ping, but it was just a sudden local lag spike for them.(click to show/hide)
...Ohh looks nice!! I'd like to try it(click to show/hide)
I was bored so I made snowy rain into a weapon for the fun of it, mostly a Rain Flush clone but can't help but have more weapons that rain stuff on people :mrgreen:(click to show/hide)
People around here really seem to like Moby....
I've still yet to see a custom boss from anyone...I'l be doing that for:
I've still yet to see a custom boss from anyone...Haven't had ideas other than King, and I think I should probably wait before making that :p
I've still yet to see a custom boss from anyone...original stage mode says Hi (though I've been rather lazy lately :/)
http://img843.imageshack.us/img843/4849/screenshotdoom201112231.pngI'm willing to bet you spent more time making this image than I did to find the infiltrator. XD
Find the infiltrator!
Here's a small and easy challenge for you, to spend a few seconds.
I see something weird in the 6th or 7th floor...Ringman?
I'm pretty sure the infiltrator is the woodman sticking out of the back.
That's a very awkward way to bend your hand.
I need to ask, is there anyone apart from me that's European and can host servers? I do try to host sometimes but I hate being the only one.Cutmanmike himself is European. But he doesn't host servers anymore. Not since... the incident. I'm kidding about any such event. XP
Now make CutmanMike's biggest fearBandwightman's stage?
I heard Clownman's 'Voice acting' and that was it
Still can't believe you got it to stick.(click to show/hide)
I don't want to be the only one makin' maps fer teh expansion, dang it!
Note: Some of these screenshots are really old.Lookin real good
Missing in action (because I forgot to take screenshots ): Wily Hideout 2, Skull Castle Exterior, Skull Castle Interior, Hard Man, Centaur Man
MEGA MAN
(http://a.imageshack.us/img341/3808/battlet.th.png) (http://img341.imageshack.us/i/battlet.png/)(http://a.imageshack.us/img63/6199/workers.th.png) (http://img63.imageshack.us/i/workers.png/)(http://a.imageshack.us/img211/3889/17393913.th.png) (http://img211.imageshack.us/i/17393913.png/)(http://a.imageshack.us/img638/7770/snakesss.th.png) (http://img638.imageshack.us/i/snakesss.png/)(http://a.imageshack.us/img233/6528/elec4.th.png) (http://img233.imageshack.us/i/elec4.png/)(http://a.imageshack.us/img11/7278/fireman2.th.png) (http://img11.imageshack.us/i/fireman2.png/)(http://a.imageshack.us/img21/796/throwc.th.png) (http://img21.imageshack.us/i/throwc.png/)
MEGA MAN 2
(http://a.imageshack.us/img692/214/gottagofast.th.png) (http://img692.imageshack.us/i/gottagofast.png/)(http://a.imageshack.us/img4/2456/crazyss.th.png) (http://img4.imageshack.us/i/crazyss.png/)(http://a.imageshack.us/img821/583/newair.th.png) (http://img821.imageshack.us/i/newair.png/)(http://a.imageshack.us/img228/7827/flashstage.th.png) (http://img228.imageshack.us/i/flashstage.png/)(http://a.imageshack.us/img706/5672/woods3.th.png) (http://img706.imageshack.us/i/woods3.png/)(http://a.imageshack.us/img717/1557/crashhh.th.png) (http://img717.imageshack.us/i/crashhh.png/)(http://a.imageshack.us/img97/1782/gearsofwar.th.png) (http://img97.imageshack.us/i/gearsofwar.png/)(http://a.imageshack.us/img529/4913/bubblemaze.th.png) (http://img529.imageshack.us/i/bubblemaze.png/)
MEGA MAN 3
(http://a.imageshack.us/img255/1307/snakes.th.png) (http://img255.imageshack.us/i/snakes.png/)(http://a.imageshack.us/img220/8230/needlestage.th.png) (http://img220.imageshack.us/i/needlestage.png/)(http://a.imageshack.us/img836/5739/topman.th.png) (http://img836.imageshack.us/i/topman.png/)(http://a.imageshack.us/img218/7647/magnetman.th.png) (http://img218.imageshack.us/i/magnetman.png/)(http://a.imageshack.us/img87/2191/junk.th.png) (http://img87.imageshack.us/i/junk.png/)(http://a.imageshack.us/img153/2853/shadowface.th.png) (http://img153.imageshack.us/i/shadowface.png/)(http://a.imageshack.us/img687/7305/gemini1.th.png) (http://img687.imageshack.us/i/gemini1.png/)
MEGA MAN 4
(http://a.imageshack.us/img64/655/pyramidt.th.png) (http://img64.imageshack.us/i/pyramidt.png/)(http://a.imageshack.us/img97/5259/drillstage.th.png) (http://img97.imageshack.us/i/drillstage.png/)(http://a.imageshack.us/img202/2047/divemanstage.th.png) (http://img202.imageshack.us/i/divemanstage.png/)(http://a.imageshack.us/img412/3472/toadssss.th.png) (http://img412.imageshack.us/i/toadssss.png/)(http://a.imageshack.us/img228/9840/dustcrushin.th.png) (http://img228.imageshack.us/i/dustcrushin.png/)(http://a.imageshack.us/img31/2117/ringyringring.th.png) (http://img31.imageshack.us/i/ringyringring.png/)(http://a.imageshack.us/img27/5521/brightness.th.png) (http://img27.imageshack.us/i/brightness.png/)(http://a.imageshack.us/img217/1456/romp.th.png) (http://img217.imageshack.us/i/romp.png/)(http://a.imageshack.us/img535/1985/cossack.th.png) (http://img535.imageshack.us/i/cossack.png/)
MEGA MAN 5
(http://a.imageshack.us/img682/6274/choochoo.th.gif) (http://img682.imageshack.us/i/choochoo.gif/)(http://a.imageshack.us/img190/7231/stoneb.th.png) (http://img190.imageshack.us/i/stoneb.png/)(http://a.imageshack.us/img689/1759/napalm1.th.png) (http://img689.imageshack.us/i/napalm1.png/)(http://a.imageshack.us/img13/2456/surfsup.th.png) (http://img13.imageshack.us/i/surfsup.png/)(http://a.imageshack.us/img689/7958/starman.th.png) (http://img689.imageshack.us/i/starman.png/)(http://a.imageshack.us/img46/4609/gravity.th.png) (http://img46.imageshack.us/i/gravity.png/)(http://a.imageshack.us/img815/685/gyrostage.th.png) (http://img815.imageshack.us/i/gyrostage.png/)(http://a.imageshack.us/img826/8900/crystalmap.th.png) (http://img826.imageshack.us/i/crystalmap.png/)(http://a.imageshack.us/img823/3796/darkman2.th.png) (http://img823.imageshack.us/i/darkman2.png/)
MEGA MAN 6
(http://a.imageshack.us/img256/5405/tomahawk.th.png) (http://img256.imageshack.us/i/tomahawk.png/)(http://a.imageshack.us/img230/3397/knight1.th.png) (http://img230.imageshack.us/i/knight1.png/)(http://a.imageshack.us/img341/6771/plantman.th.png) (http://img341.imageshack.us/i/plantman.png/)(http://a.imageshack.us/img842/5852/blizzman.th.png) (http://img842.imageshack.us/i/blizzman.png/)(http://a.imageshack.us/img842/3325/oiledup.th.png) (http://img842.imageshack.us/i/oiledup.png/)(http://a.imageshack.us/img688/4426/windyz.th.png) (http://img688.imageshack.us/i/windyz.png/)(http://a.imageshack.us/img823/6465/yamatoo.th.png) (http://img823.imageshack.us/i/yamatoo.png/)(http://a.imageshack.us/img72/4553/mrx2.th.png) (http://img72.imageshack.us/i/mrx2.png/)
(click to show/hide)
Quote from: "SmashTheEchidna"(click to show/hide)(click to show/hide)
So while making a personal (base) kind of map for experimentation, i decided to create a Pong arena in it. It uses a custom Gemini Laser while people who enter get their inventory cleaned and a Mirror buster handed to them with infinite ammo via ACS. The arena automatically throws a new projectile to the person who scored untill 10 points it reached. Though i havent tested it online with anyone yet.WOAH THATS EPIC!
If anyone wonders, the consoles (black screen things) manage teleporting in/out, if going in, it selects a random teleport point into the arena. And various other things like score reading/resetting, throwing a new ball(or rather, laser), etc.Its not very flashy but it gets the job done in functionality.(click to show/hide)
map MAP01 "Map Name Goes Here"
{
levelnum = 1
next = "Next Map Name Goes Here"
sky1 = "AIRSKY", 0
cluster = 1
music = "Music You Want Goes Here"
aircontrol = 0.5 // This is aircontrol, this amount fixes the problem.
}
KK.
Wow, nobody has commented?
So, BREAKING NEWS! NEW SPECIES FOUND!
(http://i44.tinypic.com/acq2b5.png)
The rare Migratory Geminiman! It seems to talk alot, sometimes it crashes through your wall! And the worse thing is, You never know when you'll come across one! If you do, pack your Magnet missles!
That looks like Online Offline Skirmish or something.It is.
I got bored.Lol, this should be in Classes w/Science if it ever gets updated!(click to show/hide)
Something doesn't seem right...
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20120212_154721.png)
I even tried shooting quickbeams and instagib metalblades, not even toadman's AOE spam did anything
(click to show/hide)
I've spent months working on this on and off.
Llama Demon Manor is finished!!1
> fall damage
HOLY FUCK YOU PUT THAT IN.
aych dee get over here and host that right now
Actually, it's not hitscan, just really REALLY fast bullets.Naaahh (especially because is a very bad idea for high pingers players :-( ).
Also you're all wrong, Choke is the best class ever.
Good to see that's not dead.
Did I do it wrong again?(click to show/hide)
299?(click to show/hide)
(click to show/hide)
I put an hour into this only to realize that it's useless, no one is gonna think it's a good idea, and I will get gagged for this, so...(click to show/hide)
I HAVEFURYPROGRESS!(click to show/hide)
One cavat however: the weapons spawn in Instagib, Buckshot and Last Man Standing, so it's not release ready yet.
Quote from: "Beed28"I HAVEFURYPROGRESS!(click to show/hide)
One cavat however: the weapons spawn in Instagib, Buckshot and Last Man Standing, so it's not release ready yet.
Y'know, these would be great for the wiki...
Toadman has more frags than Crashman!(click to show/hide)
I did better than CutmanMike? What is this I don't even-(click to show/hide)
I did better than CutmanMike? What is this I don't even-
Also small screenshot dump with pictures that I don't know if I've shown or not.(click to show/hide)
Sometimes you never go out of that yellow flash effect after getting hit. It's very rare, and I don't really know what causes it.Quote from: "Michael712"Also small screenshot dump with pictures that I don't know if I've shown or not.(click to show/hide)
Uhh... WHAT?! :shock:
Yes but does it have the lifts?I was having issues with the lifts so only 2, but there is lifts.
Also, WHY AREN'T YOU HELPING ME WITH ORIGINAL STAGE MODE THAT IS AWESOME
I bring youFor a moment I thought you were going to show a new map. There's an idea!SNAKE MANS ON A TRAIN(click to show/hide)
I don't even think I want to try a train map. Now if we could get textures for a plane. >_>Quote from: "fortegigasgospel"I bring youFor a moment I thought you were going to show a new map. There's an idea!SNAKE MANS ON A TRAIN(click to show/hide)
What? The heck? Is this?I cannot belive what I am seeing. Also this was yesterday on Sean's screw scramble server.(click to show/hide)
Korby requested something.
I did so.
(http://img826.imageshack.us/img826/2871/screenshotdoom201203301.png)totally not a fake screenshot
Korby requested something.I love how the middle of the wheel has a Joe Eye.
I did so.
(http://img826.imageshack.us/img826/2871/screenshotdoom201203301.png)totally not a fake screenshot
You, Star Dood, this expansion of the Joe Classes seems to be actually getting somewhere...was it 2 classes submitted thusfar?
I only have 1 question for you,
Do you have SLumpED or SLADE yet?
If not, get one of them, being the leader of several expansions and not being able to open/create .pk3 and .wad files is kind of silly, don't you think?
Is Gameboy color 8-bit? I know Flame Stag was in Xtreme 1.
Heard here.
Started to redesign that bit.Not too sure what to call this map yet. The only thing I can think of is "Unhappy Penguins"(click to show/hide)
Starting to think Flame Stag isn't a good choice. Overdrive Ostrich might work better since it's a desert level.
Nope, new to MM8BDMv3a, you can change the appearance of the Health/Energy with Argument 1.
It defaults to the classic mm8bdm for backwards compatibility.
When argument 0 is set to 1, the items spawn with MM1 looks to them. We also plan on adding MM7 and 8 health/energy capsules.
You should, for the MM7/8 E-Tanks...
8 and M&B did not have E-Tanks.Quote from: "Star Dood"You should, for the MM7/8 E-Tanks...
I don't think Mega Man 8 had E-Tanks at all.
(click to show/hide)
Wow.
Rtist and Nu are in there. And Mango.
Even Cutmanmike!
Neato.
This get close enough?(click to show/hide)
Wow.
Rtist and Nu are in there. And Mango.
Even Cutmanmike!
Rtist and Mango.Godffffffffff I haven't seen Rtist in YEARS.
Wow.
Rtist and Nu are in there. And Mango.
Even Cutmanmike!
Neato.
This get close enough?
And now for an obligatory, yet staged, screw-up with Gamma just for the heck of it. It's not a glitch nor an error in the game. It's purely just for teh lolz.Has anyone actually made a Mr. Hax (or whatever he's called) skin yet? It needs to happen.(click to show/hide)
> full 26 playersIn offline skirmish you can only add 26 bots without doing any addbots, so 27 if you count the player.
Don't you mean 32? ;)
Also that map doesn't look too bad. Can't wait to see the release!
Except Hardman has no form of Top Spin, so how would he be able to win?I was in YD classes where that is an issue, but in KY everyone can hurt the bosses, so you can actually fight them.
Did you test those textures in software mode??I know they would suck, and this mod would not work well in software after v3 due to the new palette anyway
How did you get the weapon pickups to appear 3D?I made a model and did shit with MODELDEF
A deathmatch server with no classes! Huzzah!Er, wait...is that my server that's been up forever and folks rarely play on it?
Yup yup!Quote from: "Mango"A deathmatch server with no classes! Huzzah!Er, wait...is that my server that's been up forever and folks rarely play on it?
Uhh... technically as long as both paths are equal in terms of layout and item spreads, it's still "symmetrical". Think Clockwork Factory or Edge of the Dam.you don't make them vertically on a map like that, you do it horizontally. so Red team's half of the path looks like Blue team's. The "left" and "right" don't need to be the same too.
Uhh... technically as long as both paths are equal in terms of layout and item spreads, it's still "symmetrical". Think Clockwork Factory or Edge of the Dam.No, that's the problem. People will want to choose the superior path. As far as I've seen, I'm not so good at making asymmetric sides, and so I decided to keep one of them. I don't know which would be better though.
Id keep route 2. but when you make a decision, I think it would be best tokeep the part your not going to use in the map.So uhh... what did you see in route 2 that's better? That's not mandatory to answer, but it would be nice to know.
Dont just delete it when it can be used for something else.
MMCTF06 (Underwater Bast X) & MMCTF07 (Victory Isle) has effectively 2 routes. MMCTF04 (Icy Forts is debatable if it's 2 or 3 (above ground and under ground). I think the restriction should be as long it's 2 to 3 routes is the best way to go.I don't know which Victory Isle is, but Underwater Base X and Icy Forts also suffer from only 1 pathway into the flag room making matches in these maps take FOREVER.
Quote from: "SaviorSword"MMCTF06 (Underwater Bast X) & MMCTF07 (Victory Isle) has effectively 2 routes. MMCTF04 (Icy Forts is debatable if it's 2 or 3 (above ground and under ground). I think the restriction should be as long it's 2 to 3 routes is the best way to go.I don't know which Victory Isle is, but Underwater Base X...[suffers from only one way into the flag]
Through a twist of fate, I was able to live my MM8BDM dream:(click to show/hide)
(click to show/hide)
AGH! Screw it. Knux is making Punk, Blaze made Ballade. Screw it. I'm making Enker. DIBS!!!Isn't there maps unless you use there palettes from there own games and original music, otherwise its Megaman 10's extra content based. And no folks, Punk's Megaman 10 stage is based off the original GB version, it's the stage AFTER him.
It's also a joke. You have no excuse. Your map is ugly and you refuse to fix it. Why?Right back at you. It's hard to take non-constructive criticism from someone who's joking around.
Also, that's pretty awesome that Gumball's gonna make an Enker map. Fitting, too.Oh, look. I've got notoriety around here! Yeah, I've got the tiles ripped and whatnot; I just need to compile them in SLumpEd. I was held back due to a band concert, but I'm gonna spend as much time as I can on it. I don't want to tarnish Enker's name by producing a terrible map that looks like it took twelve minutes. I'm planning on a 2-floor map, with three separate paths between them. Yoku Blocks and spikes need worked in, too.
Sure, it looked like that in his actual stage. There also wasn't nearly that much of those tiles in the actual level, and especially not all on the screen at once.
I can't tell if that's sarcasm...I was being serious because Enker is a Megaman DWR boss, and not a Megaman 10 boss, so it would make more sense for his stage to use the boss theme from DWR and not Megaman 10. The "theme of Enker" known as "Heart of Enker" is just a remake of the song from Wily Base from DWR which at the end Flash, Bubble, Quick, Heat and lastly Enker was fought, which is Enker's stage. The Megaman 10 Special Stage 1 uses a cross of Wily Base and Wily Station from DWR.
Actually, I was making it MM10-based. I've played MM:DWR, and it's a good game, but I plan on doing it based on MM10 because that just feels more Enker-y to me. I'm not sure how Knux is doing his, but I'm leaning towards MM10 rather than MM:DWR. Blaze's Ballade made me want to make Enker, but Shmeckie and Knux doing Punk made me realize it's my civic duty do make Enker. After all, I'm basically the Cutstuff embodiment of Enker. I was considering adding a duck that changed the music to Enker's GB theme, though, to tide over the GB fanatics.
I am making a map of the Chaos Temple from Final Fantasy 1. I got some work done in about an hour in a half, this is just what I have done so far. Thoughts?Looks more like a single square room with height variation than a map to me.(click to show/hide)
Hmmm, one of those bars' black isn't as black as the other bars'.I'm almost certain thats Chill Penguin class. I'm guessing he's playing trolldm
Oh HD, you so silly.(click to show/hide)
Like being a GravityMan 24/7?
Well join the Smunch Bunch Today!![/spoiler]
Oh HD, you so silly.(click to show/hide)
i need sum credit for makin the bike sprites
also this
(http://i949.photobucket.com/albums/ad340/CancerousTumour/frostman.png)
Quote from: "brotoad"i need sum credit for makin the bike sprites
also this
(http://i949.photobucket.com/albums/ad340/CancerousTumour/frostman.png)
You did it Brotoad.
You made the dream a reality.
We obtained unity. We are one. We are Smunch.(click to show/hide)
I was waltzing through Ring Man's stage one day and I stumbled upon this ominous-looking artifact.Doppler Attack/Crash?
(http://img17.imageshack.us/img17/8798/screenshotdoom201206011.png)
What do you think it's purpose is?
An Exit Unit replace?
Maybe a counter-attack item?
I was waltzing through Ring Man's stage one day and I stumbled upon this ominous-looking artifact.
(http://img17.imageshack.us/img17/8798/screenshotdoom201206011.png)
What do you think it's purpose is?
An Exit Unit replace?
Maybe a counter-attack item?
I was waltzing through Ring Man's stage one day and I stumbled upon this ominous-looking artifact.What are you using?
(http://img17.imageshack.us/img17/8798/screenshotdoom201206011.png)
What do you think it's purpose is?
An Exit Unit replace?
Maybe a counter-attack item?
No idea what a "banishment unit" is V_VRed Exit Unit from Lego's Hale mod. Fires purple rings that displace whoever's hit.
Is it timed or hit-based?
Also, I'm thinking the counter would be neater if the attack would have weak homing on nearby enemies or something. I don't know about you, but unless those tornadoes can block projectiles I don't think Garland's Cyclone will help me against someone sniping me from halfway across the map.
Happy June 1st everyone~Search Man's stage. :shock: Yes.(click to show/hide)
And I agree about Clown Man's textures. They might be a little plain looking.
AND MY TRAINS YAAAAAY- *brick'd*
Oh maaaan
I totally should have removed Thunder Claw from the map but kept the pegs for trolling purposes...
Quote from: "Shade Guy"Oh maaaan
I totally should have removed Thunder Claw from the map but kept the pegs for trolling purposes...
Actually this could be a Worthy and Lagitemit Troll exuse if Eddie is placed somwhere in the map. with eddie, theres always a chance you might get thunder claw, on a map that does not have it, yet has the pegs for thunderclaw.
Oh maaaan
I totally should have removed Thunder Claw from the map but kept the pegs for trolling purposes
Speaking of which, I made Sword's stage. Good to hear people like what they've seen of it.
Lagitemit
Good to hear people like what they've seen of it.Loving what little I can see. Here's hoping the music they used here is better than RM8FC's. I won't forgive them for using RM7FC's Freeze Man music (I think Cloud Man as well; not sure).
I have been looking around the internet, and I finally found something that I'm sure will please a certain individual who made a class in CSCC...(click to show/hide)
I have been looking around the internet, and I finally found something that I'm sure will please a certain individual who made a class in CSCC...(click to show/hide)
Anyway, what do you think of thisI suggest replacing the white with gray and the gray with black. It clashes badly as it is.
We're not the Smunch Bunch, but it works.didn't you rage like hell the last time someone did that(click to show/hide)
We're not the Smunch Bunch, but it works.(click to show/hide)
Hey hey hey, look at the bottom of the player listEPIC WIN(click to show/hide)
Quickman did it after that screenshot.Quote from: "Gumballtoid"We're not the Smunch Bunch, but it works.(click to show/hide)
ROFLCOPTER! The -balltoid group.
The only people not doing it are Quick Man and Jak.
Coming soon to a CTF competition near you...Yes, it's very purple-y. Yes, it looks bad in Software.(click to show/hide)
Coming soon to a CTF competition near you...Not too bad, but you probably should have used lower unpegged for the parts around the sides you can walk on so it doesn't do that black line on top. And used the walls with the bones at the top for the part going to the skybox ceiling.Yes, it's very purple-y. Yes, it looks bad in Software.(click to show/hide)
Screenie of an untitled mode I'm working on.....Reminds me of Team Assassination. I miss that mode. :cry:And yes, that's about as ridiculous as it looks.(click to show/hide)
Make a ladder there, and all is well. :ugeek:
Darkman's one-way teleporter into an otherwise unreachable makes babies cry in TLMS.
I was planning on making a joke map featuring the shrine of the Master Emerald, with the Chaos Emeralds on the nearby pillars. I'd just need to create the necessary actors, which I already have sprites for. Also if that's a crosshair, I want it.You did not just call the Super Emeralds the Chaos Emeralds. In SA1, look at the size of those Emeralds compared to the ones you are collecting. They go from big enough to fit in the character's hands, to big enough to stand on.
Quote from: "Gumballtoid"I was planning on making a joke map featuring the shrine of the Master Emerald, with the Chaos Emeralds on the nearby pillars. I'd just need to create the necessary actors, which I already have sprites for. Also if that's a crosshair, I want it.Bitch you did not just call the Super Emeralds the Chaos Emeralds. In SA1, look at the size of those Emeralds compared to the ones you are collecting. They go from big enough to fit in the character's hands, to big enough to stand on.
Bitch
I wasn't serious when I said bitch. I could have worded it better yes.Quote from: "fortegigasgospel"Quote from: "Gumballtoid"I was planning on making a joke map featuring the shrine of the Master Emerald, with the Chaos Emeralds on the nearby pillars. I'd just need to create the necessary actors, which I already have sprites for. Also if that's a crosshair, I want it.Bitch you did not just call the Super Emeralds the Chaos Emeralds. In SA1, look at the size of those Emeralds compared to the ones you are collecting. They go from big enough to fit in the character's hands, to big enough to stand on.Who's to say they aren't the same?(click to show/hide)
alsoQuote from: "fortegigasgospel"Bitch
aw baw lisk (http://cutstuff.net/forum/viewtopic.php?f=4&t=3)
You did not just call the Super Emeralds the Chaos Emeralds.No, I didn't. I'm pretty sure those are the actual Chaos Emeralds. Not everything is in correct proportions. :ugeek:
Seven Rings in Hand! NA NA NA NANANAAAAAA- *shot* Seriously i want that Crosshair.. D:
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
A certain toad I know will probably like this last one. *raises hands* Celestial travelers, I call upon thee to lead my enemies to their final rest under Heaven's menacing glare...!(click to show/hide)
(Holy crap that just made me remember the dream I had last night. :shock: )
This may or may not be a map I'm working on, and it may or may not be more than meets the eye.
it may or may not be more than meets the eye.
more than meets the eye.
it may or may not be
Wait, you're totally doing that idea I said a few weeks ago aren't you? Where the map gets bigger as the fight progresses?Quoteit may or may not be
Nope. But there IS more than meets the eye:
(http://img820.imageshack.us/img820/6260/screenshotdoom201206151.png)
Duuuuude. That looks hella large and open. Meanwhile, the interior looks like it could use a ceiling raise by at least 128 pixels. And some cover. Hey, it definitely doesn't look bad though.The screenshots don't show the rooms all that well, its just the areas I did show are lower, the rooms are 160 already in most areas. Another 128 would be 256, thats a bit big for an interior when the exterior is so big already.
(click to show/hide)
Well and I plan on giving him out publicly in a wad for other people who want to put him in their maps, I just want to get him to be able to move around first.Quote from: "fortegigasgospel"(click to show/hide)
So let me guess:
You are going to put Mothraya in a map shaped like Mothraya itself that uses Dr. Cossack's Base's tiles.
I've seen Met Daddy in the skybox already, and that's deadlier.You've never seen this guy in MI have you?
You can step on those bugs.I have no idea, but I love how the person let the boss kill him like, 4 times before finishing then, why not just shoot and end it?
You cant step on a met's helmet.
AND THAT'S NOTHING COMPARED TO- *shot*PS: What game is this? *Someone rushing over to thread to kill me*(click to show/hide)
Knux? Making a Tomahawk Man map?Psh! leaves me wondering why your CTF map wasn't Centaur Man themed, at least! :lol:
PSSSSHAWWWWWW
Also we need more CSCCTF.
*Gives Knux a medal*Quote from: "Korby"Knux? Making a Tomahawk Man map?Psh! leaves me wondering why your CTF map wasn't Centaur Man themed, at least! :lol:
PSSSSHAWWWWWW
Also we need more CSCCTF.
Believe it or not, he does deal very slight contact damage while jumping. That damage have the "Player was stomped by Darkman" obituary.(click to show/hide)
...Gee, for a map I made in five days, I think it's pretty damn good. All it needs is some online testing.
I make maps in a few hours. And thats when I feel like making maps. If I want to be stupid and add SUPER UNNECESSARY DETAIL it usually takes me a few days.Well, cool story bro. But guess what? It's that "unnecessary detail" as you call it that draws people to play a map. Leave it plain though. I bet that will help your CTF map pack for sure. </sarcasm>
Dude.Yes, but you also make it optional to mappers about the detail.
I can't physically map, and my BLUEPRINTS have "unneccessary detail".
:ugeek: :ugeek: :ugeek:
Quote from: "Knux"...Gee, for a map I made in five days, I think it's pretty damn good. All it needs is some online testing.
I make maps in a few hours. And thats when I feel like making maps. If I want to be stupid and add SUPER UNNECESSARY DETAIL it usually takes me a few days.
I still have no idea what his wall textures were from.
Quote from: "Korby"I still have no idea what his wall textures were from.
Weren't his walls edits of Blade Man's walls?
It's just a poor recolor of the Rollin' Cutter HUD. I can't tell what the class will do other than expectin' it to throw a Rollin' Cutter clone. A screen of it in action would work better. If ya need me to spell it out, go take screens of ya shootin' bots with yar "class".I see then... Here's another screenshot of the Class throwing the cutters. (http://imageshack.us/photo/my-images/266/screenshotdoom201206252.png/)
It's just a poor recolor of the Rollin' Cutter HUD. I can't tell what the class will do other than expectin' it to throw a Rollin' Cutter clone. A screen of it in action would work better. If ya need me to spell it out, go take screens of ya shootin' bots with yar "class".
Sorry, my idea of an awesome class is one that has an inventive, thought-through mechanic behind it, that works well in practice.Its Chimara-bot #1 from the final Wily Stage of MI, it was Cutman with Elec's power, so throwing Rolling Cutters like Thunder Beam.
A Rolling Cutter that also shoots out to the sides like Thunder Beam is not an inventive, thought-through mechanic. And before you ask: Yes. Yes I have seen the boss in the romhack itself.
Is the floor eating that waterfall or what?There is an opening in the floor you can see when closer.
Well yeah, that was my first thought. But even when I looked reeeaaal closely, (as close as I could, at least.) I couldn't see any kind of opening. It might be better to make it wider so it doesn't look like it's clipping through the floor.When you see it in the map you will be able to tell. You can't from this angle cause its too low, but thats insignificant anyway and wasn't much of a barring on what the picture was showing.
Hey, I didn't know THIS boss was in 8-Bit Deathmatch.
(http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=screenshotdoom201207110.png&res=landing)
Just what is going on here? Should I be scared?
Software's looking much better these daysThat really doesn't look like software (or at least doesn't look like MY software, not even if I changed the palette)(click to show/hide)
Hey, I didn't know THIS boss was in 8-Bit Deathmatch.
(http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=screenshotdoom201207110.png&res=landing)
Just what is going on here? Should I be scared?
Reminds me that I never actually beat Ballade. I should go do that right now.
The first time I fought enker... I ran backwards and fell on a hole. :mad:
I am also eligible to join this Enker-backpedal group.put me in here too
Holy-- :shock:
I never would have expected a change like that. Is there anything remaining from the old version of the stage?
Rest assured, this is NOT a repeat of Alpha Sector's widening.You bet your ass it's not a repea--
They're everywhere!
Where's Kingman and will he have walking sprites?Here's the skin, if you wanted it. (http://www.4shared.com/file/f6hHk-ut/kingskin.html)
Quote from: "Daveris"Where's Kingman and will he have walking sprites?Here's the skin, if you wanted it. (http://www.4shared.com/file/f6hHk-ut/kingskin.html)
maybe I should upload my skins to mediafire at some point
Somthing i noticed one day, as i was camping peacefuly in the middle of a roboenza match.(click to show/hide)
I dun goofed!FIXED!
I really thought i had all dem textures this time...
Oh well... If it really bothers people. Go tell Messatsu ;)
No.AWWWWWW WHAT
Side fun fact. If you give players Sakugarne in Roboenza.....EVERYONE WILL USE IT (ok, MOSTLY everyone)why isn't that canon yet(click to show/hide)
Quote from: "KillerChair"I dun goofed!FIXED!
I really thought i had all dem textures this time...
Oh well... If it really bothers people. Go tell Messatsu ;)
hi(click to show/hide)
I believe it's from a burstman.
Did someone say MM7DW4 remake?
It's caption competition time!(click to show/hide)
It's caption competition time!HAI THAR DRAGON.(click to show/hide)
Quote from: "Beed28"It's caption competition time!(click to show/hide)
It's caption competition time!(click to show/hide)
It's caption competition time!(click to show/hide)
Hehehehehe, it's almost ready.:twisted:(click to show/hide)
Ok, ok, ok. Here's what he really said:(click to show/hide)
HEY LOOK ITS WOOD FIELD FROM THAT SOCCER GAME.
But that's his head, not a mask..?
PROGRESS.
Here's that sexy 8-bit skin of MegaMan.EXE I will be using.
These photos also double as showing off the weapon color schemes.(click to show/hide)
A server with Smunch, Korby, and Knux at the same time?There was quite a few others there as well, but they were kinda dead. It was on Celebi's Classes TLMS server.
Man, I always miss the cool stuff! :p
Nah, it has something to do with a blue and yellow ugly guy with a helmet.
...it has something to do with a blue and yellow ugly guy with a helmet.
We have achieved Luckyness!i think awhile ago someone put a ban on name fad picturesThose of you that want to get the amazing Luckyman skin which most of us were using (probably all of you) need to go to my skin thread to get it. I updated it.(click to show/hide)
I want this map.(click to show/hide)
A server with Smunch, Korby, and Knux at the same time?
Man, I always miss the cool stuff! :p
Lum didn't know how to sv_cheats 0Note: that's not Lum's server or mine or lad for that matter :ugeek:
Ladies and Gentleman...
I introduce to you... Hard manning!(click to show/hide)
Screenshot of Clown Man's stage~ Spoiler'd due to size~I think I'll enjoy this gimmick! :lol:(click to show/hide)
Screenshot of Clown Man's stage~ Spoiler'd due to size~"oh hey I wonder what -- "(click to show/hide)
Screenshot of Clown Man's stage~ Spoiler'd due to size~Hey, this feels a little more like that pirate of RockmanVIII, consi--(click to show/hide)
[img=http://tvtropes.org/pmwiki/pmwiki.php/Main/SarcasmBlind]I hope people aren't taking that post I made seriously.[/img]
Screenshot of Grenade Man's stage~ Spoiler'd due to epic explosion~(click to show/hide)
This is just pitful now. You guys aren't even being clever with these screenshots.and these are the things that happen when global moderators play pranks
It wasn't a prank. It was a clever joke. :ugeek:Personally, I thought it was an ingenious ruse. Much higher class than a clever joke.
de fawu?!?(click to show/hide)
i didnt know this was possible, jimmy...
1.You could possibly relocate it outside, but located in a place where there might be two places to enter/exit back into the main building (or make it a parchal inside & outside look to it).
Absolutely brilliant. I'll probably do that.
2.Be sure to at least make some steps up out of the water (with a guardrail or not), and some ladders poking out in some spots, so that they don't need to always use the steps to get out of the pool.
Probably will do that. Noted.
3.one thing that I kinda found bland about the first HTMM pool, was that it was completly rectangle; at least curve one or two edges, or give the pool area a unique shape.
Definitely.
4.It's not a pool without tables and chairs around the area, or those neat lay-back chairs. a near by shower (and restroom) could be nice to get that clorine off..
Already a shower in the locker room. Locker room connects to the pool directly.
5.this is your choice here, but you could put in a small jacuzy spot near the pool, incase you want to warm up.
Definitely. Noted.
6.Most pools usually have a shallow end, and a deep end. Just putting that out there.
I actually already had it.
Humongosaurus Rexwhy did my mind go to this of all things
Clearly a Topman user. :pI'm pretty sure that's the original MM6BLI
But what plagues me more is that map. MM6BLIX, or something else?
Hello desktop background.(click to show/hide)
Me and Musashi messing around with pretty patterns in Hotel GBT(click to show/hide)
Many of us earlyer loved this map and had plenty of ideas on how this should be expanded upon.
I gotta wonder if sv_fastweapons was involved. I liked Wave Man's pattern in the thread.It makes me imagine an egg yolk for some reason @-@.
Also, I just put up a better screenshot of Lux Quadrant in the KCTF topic because the previous one was a pillar. You can tell I was in a hurry.(click to show/hide)
Ladies and Gentlemen, welcome to the first official diving competition!LOL'd at Megaman saying something... Well, not really but it's still funny.(click to show/hide)
It makes me imagine an egg yolk for some reason @-@.GREEN EGGS AND HAM. :ugeek:
Also, apparently, crouching Bubblemen spamming taunts are known as crabs.I came up with that idea first! I was THE ORIGINAL Bubbly Crab!
shooting black soccer balls and strawberry Pop-Tarts
Joined a regular, vanilla DM server hoping to play a few quick rounds.This just gave me a skin idea....
The first thing I see:(click to show/hide)
Woah, how did you get your hands on Righat City? I thought it was dead sence the MM8BDM SGC demo... and it was horrifyingly "Huge". (Why I say this is because I beleive I made the music for that map. I still punch myself over that somtimes. :I )
The "Music" for it didn't exist anymore, so it kept playing whatever song was currently playing before it--which is most often the win/lose screen from the previous intermission. The latter being eerily fitting for the vast sense of emptiness.
(click to show/hide)
Saw a spy impaled by an arrow, and knowing my spray, I HAD to do this.
heres some good screenshotsreally where? i don't see me?(click to show/hide)(click to show/hide)i was in the same server as Zard1084(click to show/hide)
u were afk at the timeQuote from: "leoalex50"heres some good screenshotsreally where? i don't see me?(click to show/hide)(click to show/hide)i was in the same server as Zard1084(click to show/hide)
u were afk at the timeI guess i was lol
yeah lolQuote from: "leoalex50"u were afk at the timeI guess i was lol
Pfft, this is the ultimate tower! (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=348&start=3070)
Pfft, this is the ultimate tower! (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=348&start=3070)HolySh***!! That is a BIG Frigging Tower!! :shock:
pics of slenderman on cscm27 this is the proof note: i did not summon him this timeOh god software why!
Wow, it looks even worse in Doom!You look worse in Doom! ......eh, that sound better in my head. Anyway, that's what the map was originally before I made DWDM or anything else. Keep in mind, this was made LONG before Doombuilder existed. Pretty sure it was an MS-DOS tool. (I also did not make that map, I have no idea who did). Anyway, when I said in the beginning that I took old Doom maps to make the first 5 maps, that was one of them.
Quote from: "MEGAMANX123"pics of slenderman on cscm27 this is the proof note: i did not summon him this timeOh god software why!
Here's a similar shot with the new palette. Sky and ground look a bit less 'ohgodmyeyeswhy'.Also, a related CSCM picture :ugeek:(click to show/hide)(click to show/hide)
how to post pictures?here is a list of things you need before you can post pictures:
sorry, i'm not always on this forum and i'm kinda new...
Which button??!
Relayed from the MM8 Thread.Bossmode activated.(click to show/hide)
JitterSkull Man. :ugeek:"All hail the Skull Lord!"(click to show/hide)
1-up (http://images2.wikia.nocookie.net/__cb20101127034328/megaman/images/3/38/1UP10A.png) from ages past:(click to show/hide)
(click to show/hide)
Slash Claw is so powerful, but so powerful...(click to show/hide)
Quote from: "New_Female"how to post pictures?here is a list of things you need before you can post pictures:
sorry, i'm not always on this forum and i'm kinda new...
Which button??!
1. you need a picture hosting site like Photobucket and upload your pic's there
2. click on the Img button in the editor and post the Url of where the pic is found like so
(http://i1075.photobucket.com/albums/w431/Zard1084/Zardgif.gif)
and it should work
Yes like that it also works with spoilers tooQuote from: "Zard1084"Quote from: "New_Female"how to post pictures?here is a list of things you need before you can post pictures:
sorry, i'm not always on this forum and i'm kinda new...
Which button??!
1. you need a picture hosting site like Photobucket and upload your pic's there
2. click on the Img button in the editor and post the Url of where the pic is found like so
(http://i1075.photobucket.com/albums/w431/Zard1084/Zardgif.gif)
and it should work
like this? (http://img827.imageshack.us/img827/6863/screenshotdoom201209282.png)
if u can see it, it's from snake man
Snake: "I see what you did there..."
like this? (http://img827.imageshack.us/img827/6863/screenshotdoom201209282.png)
if u can see it, it's from snake man
Question: For what is Rush Coil in Single player? I can't jump on him LOL(click to show/hide)
Sonic :D(click to show/hide)(click to show/hide)
What do you think? :)
Here is a sneak peek at the new class in Neo's CopyBot Classes :cool:YOU SHALL NOT PASS!(click to show/hide)
YOU SHALL NOT PASS!Oh god i'm Dieing from Laughter Tuski that commit made my day :mrgreen:
I find the fact that the class's health is 1236 funny. :ugeek:That was the bosses Hp not the classes lol the class has the same hp as everyone else it just has Super Heavy armor that make it harder to kill as a Hale
This pun will be so bad that you will have nightmaresLol you made a funny again and i'm laughing myself to death again :lol:(click to show/hide)
That was my mischief... Using something lighter, less laggy and non-layout-breaking.Colorsetter(click to show/hide)
The AI can be REALLY stupid sometimes...Heh yeah...(click to show/hide)(click to show/hide)
Agh software nearly blinded me.That's "Gamma" or "Brightness". Also, really, the whole "OpenGL vs Software" thing is dumb.
That's "Gamma" or "Brightness". Also, really, the whole "OpenGL vs Software" thing is dumb.
Yes it is... Open GL is millions times better :cool:If it didn't omnomnomed resources like a Jitterskull, yes. >_>
How in the blazes was this accomplished?(click to show/hide)
Those non-8-bit things are horribly inappropriate looking. They don't fit at all.
hahaha wow you died as a spectator how does that even work?(click to show/hide)
That dead spectator bug has been hauntin' Bot Apoc since it's creation. No matter how many times we've tried to kill it, it still won't die. I personally like the bug though.It's a funny bug. It happens because the invulnerability is also taken from Spectators by the script that makes players lose invulnerability after 3 seconds from spawn. Therefore, spectators take damages from explosions and telefrag after that.
ULTIMATE CHAOS INVADES THE BOSS LAIRS(click to show/hide)(click to show/hide)
Doc Robots were kind of boring somehow :(click to show/hide)
I couldn't get a good screen of Dark Man...(click to show/hide)(click to show/hide)
That's not oh no worthy. This is.Yeah, well I don't know how to do that "ultimate gauntlet" thingy!!
There is a hidden spot that you walk though and it leads to it Good luck finding it though <!-- s:twisted: -->:twisted:<!-- s:twisted: -->Oh. OK.
Hey guys.HOW YOU DO THAT?(click to show/hide)
Is that MM Battle Network Roll in the back?No, it's Rokko Chan.
(http://file:///C:/Users/ktaccam/Downloads/MM8BDM-v2c/Screenshot_Doom_20121114_221724.png)
[img]link to image goes here[/img]
Thanks anyway...A portaldafaq is this?(click to show/hide)
Something is wrong with this bass.No there isn't, that was Bass' Halloween costume, he's dressed up as Alucard from Castlevania.
Wow, everything's so fuzzy.....
Weapon get!MY EYES! THEY BURN!
OpenGL!(click to show/hide)
I know that. I just changed it for that screenshot.Quote from: genoWow, everything's so fuzzy.....
Try setting the texture filter mode to None. Check to see if antialiasing is enabled as well. (http://zdoom.org/wiki/Texture_options)
I highly doubt that's OpenGL's fault.I know I didn't change any of the old defaults i use, and that map renders perfectly normal in Software >_>;
U Wouldnt Want To Even Go To my Serv early in the morning, because then i went crazy with WhiteTorches and YellowTorches.nice thats probably over a million torches there(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
And If U Look Closely,These Torch's Spell 'CapCom'. -Prinny Did This-(click to show/hide)
-Quick Edit-
Secret Area Me And Light Found With IXPACK Added, MAP: XDM02: Wily Space Fortress(click to show/hide)
(click to show/hide)
now i'd like to see this gamma and boss stuff on maps outside this map.When you summon Gamma outside the boss area, he just instantly disappears. :(
Anyone going to try to do so?
You know those towers people make?
With all the players standing on top of each other?
You call those towers?Now THIS is a tower!(click to show/hide)
Quote from: "geno"You know those towers people make?
With all the players standing on top of each other?
You call those towers?Now THIS is a tower!(click to show/hide)
It certainly makes sense that Light would keep a few spare Mega Men laying around.
New weapon that's I've almost finished making. The idea of it seemed too good to let it not actually happen.OH YEAH, CEILING SNAKE!The Doom palette mucks up the light blue a bit because it's a face, but that'll be fixed for V3.(click to show/hide)
I seen something interesting on the Bot apoc server...(click to show/hide)
Testin' my hale out and this happens.MissingNo?What?(click to show/hide)
Sscoldre class? What?Yes. You appear to have missed the Offline-Online Skirmish WAD (http://cutstuff.net/forum/viewtopic.php?f=31&t=2992&hilit=skirmish), which includes botchats that mimic CutStuff players. Sscoldre is included as a secret bot. This WAD was not released by xxkirbysonicxx1, nor was he invovled with its creation.
Have I missed something?
Also, this:One question in one word: How?Remind me never to touch Software mode again. @_@(click to show/hide)
(click to show/hide)
Dat WM tank x) !It is just an alternate rendering method that uses more resources, thus more than 4/5 times requiring you have a decent graphics card. I still wonder why no one uses different engines' methods to create more rendering methods, such as the ones used for the old school game known as Descent.
Open GL make your graphism better, right ?
LIESQuote from: "Stonefunk"Dat WM tank x) !It is just an alternate rendering method that uses more resources, thus more than 4/5 times requiring you have a decent graphics card. I still wonder why no one uses different engines' methods to create more rendering methods, such as the ones used for the old school game known as Descent.
Open GL make your graphism better, right ?
Incorrect. OpenGL has a worse distortion when it comes to billboarded sprites, whereas Software billboards them nicely by default.And, seriously, look up Descent. See how impressive it was. And color limitations is hardly an excuse unless you don't know how to make a new palette and add it.Quote from: "tsukiyomaru0"LIESQuote from: "Stonefunk"Dat WM tank x) !It is just an alternate rendering method that uses more resources, thus more than 4/5 times requiring you have a decent graphics card. I still wonder why no one uses different engines' methods to create more rendering methods, such as the ones used for the old school game known as Descent.
Open GL make your graphism better, right ?
The software renderer is limited to using the palette to render most stuff, which (because it's using the Doom palette) has a tendency to make things look terrible. It also suffers from various visual glitches inherent to the engine, and has to use a disgusting hack to handle looking up and down that distorts the image. OpenGL avoids all of these problems.
Incorrect. OpenGL has a worse distortion when it comes to billboarded sprites, whereas Software billboards them nicely by default.And, seriously, look up Descent. See how impressive it was. And color limitations is hardly an excuse unless you don't know how to make a new palette and add it.
Also, full pitch is bad. Really bad. Hence why I have CL_DisallowFullPitch set to True. And I use OpenGL now, but I couldn't use OpenGL back then.
I'll try to uploade a picture later. Not sure when, though.
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110406_012533-1_zps4746df02.png)
The Prune juice has been deployed
(http://i1271.photobucket.com/albums/jj632/TheClayman6/Screenshot_Doom_20121216_191808_zps8e4ee571.png)This screenshot only proves one thing: I'm still got a little rust to clean out before I'm at peak performance. :cool:
Here is me trying to make the fraglimit a troll set before I entered the game. I was about 12 frags behind Artist when I joined the game and started to make a big lead. I was unaware of the fraglimit when I hit about 30 frags.
Eddies.O_O w-why is there so much eddies
Eddies everywhere.
(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20121120_175053.png)
O_O w-why is there so much eddiesZergling rush?
O_O w-why is there so much eddiesNoclip. :D
k i will go with noclipQuote from: "MEGAMANX123"O_O w-why is there so much eddiesNoclip. :D
That was actually a reference to the fact the Slash Man wall is also in IDM24 of the IX-Pack in an area that you can only see by noclipping past the boundaries.
:cool:
Sure they do! You look totally tie-dye psychedelic, man. :cool:Funky Fashion Failure.(click to show/hide)
Pink, Green and Blue do NOT go together on a red person. D:<
Its still my class though, just added something extra.hey guy... uhm what was it again
However Smash does make a point: I'm not quite sure what I'm trying to look for in this, or at least understand how your class works. It might be safe to keep the pics underwraps untill your class is already in the cscc mod; otherwize these pics are going to get shot down repeatedly (cause I know, this has happened to me before).it has been three months (http://cutstuff.net/forum/viewtopic.php?p=190188#p190188) and you still haven't learned to SHOW PEOPLE THINGS
IF you use Super Adaptor while using the new secret skin, it gets really funny.Frost Man has the same problem.(click to show/hide)
Something I've been doing for this past day.Chaos CTF?! Oh, jesus! Can't wait! Of course, I hate CTF, but... CHAOS GEN!(click to show/hide)
this is a prototypeExcuse me while I go spontaneously combust in the corner.(click to show/hide)
DON'T HURT ME
this is a prototype(click to show/hide)
DON'T HURT ME
if you want, I could toss a copy of my unfinished RM/enemy pack your way
this is a prototypePlease... Please tell me that this is true... Please tell me that MM1CUT will get upgraded...(click to show/hide)
DON'T HURT ME
This is not a screenshot of MM1CUT, it's a Singleplayer/Co-op map. Also it won't be in the core build of MM8BDM, it's an add-on.I was waiting for someone to do something like this. Very impressive so far, I am assuming you just got a prototype of cutman's stage being worked on and nothing else yet?
Let me beat SmashBro to this:Uhuhuh~ Take as much time as you need, Cutty.(click to show/hide)
Currently it's really hard to make up for the map size. I want to add difficulty scaling based on the amount of players too.That sounds like a good idea to me CutmanMike.
Let me beat SmashBro to this:DAMMIT. :ugeek:
*cue M. Bison*
The very moment I saw the spoiler, I KNEW what was inside. :lol:oh, you :p
Mark the walls as Line_HorizonSo that's what was going wrong when I tried to map myself as well...
Mark the walls as Line_HorizonThat for some reason never works for me. At least for round ones. Thats why I tend to copy paste the skybox I want out of a map that uses it.
Also, I have some brilliant news! I got autoaiming to work in the new Chaos Generator version! But... well...(click to show/hide)
color the beats and make them do the same colored angry bird's powerAngry Birds = Ew
That's still there? o.o(click to show/hide)Did somebody say The Last Crusade?
@fgg: you're not marking the skybox walls as line_horizon are youNope, for some reason it's always just a black skybox. Thats why I revised my Class Test Map hub, it originally had you start outdoors.
Quote from: "Galactan"That's still there? o.o(click to show/hide)Did somebody say The Last Crusade?
is this supposed to happenYeah, I think it is supposed to be like that.or is Freezeman's awesomeness fucking the fire graphics sideways(click to show/hide)
(http://imageshack.us/a/img571/6121/protowth.png)
Pointless crap
(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20121227_113937.png)
...more pointless crap
(http://imageshack.us/a/img189/8924/18887008.png)This needs to be a skin. Proto Roll, who has a shield, scarf and sunglasses.
nah looks like proto man and roll making out XD but still this is amazing this is a new mystery creature we got our selvesQuote from: "colonel servbot"(http://imageshack.us/a/img189/8924/18887008.png)This needs to be a skin. Proto Roll, who has a shield, scarf and sunglasses.
Psh, everyone knows Proto Man likes Splash Woman.Except you know, brother and sister still.
Well, if you really want it..Amazing
(http://img338.imageshack.us/img338/4826/protoroll.png)
Well, if you really want it..And Kapus delivers for greater glory.
(http://img338.imageshack.us/img338/4826/protoroll.png)
I was actually thinking of something along the likes of this... (http://www.bobandgeorge.com/archives/comics/0107/010729.png)hell no too boring
Well, if you really want it..To quote someone in another topic (forgot who said it)
(http://img338.imageshack.us/img338/4826/protoroll.png)
if y'all really want this as a skin, I could probably cook it up in less than an hour.I totally want it. It is actually pretty good.
Here's weirdness.
(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20121227_210551.png)
Despite what the frag string says, I DID NOT use Gravity Hold at all! Tenguman just got mangled by my massive mob of Search Snakes.
It detects what weapon you currently have selected for the obituaries, not the actual weapon used to kill people. It's why you'll occasionally see obituary strings for Skull Barrier and Plant Barrier.
Cossack looks badass in White/Magenta but besides that I apologize for the eye strain.No need to apologize, at least to me. I LIKE the Candy Cane colours! They're crazy cool!
To answer your question Geno, you press it once when you need healing, and it will gradually heal you until you press it again, run out of ammo, or get to max health.Hmmm. That CAN'T be how it worked in MM6. (But I guess everybody didn't want another Leaf Shield or Skull Barrier).
Y'know, there is a way to attach obituaries to the projectile instead of the weapon, which would probably prevent stupid things like that. (Although it would also mean we'd never get to see Skull/Plant Barrier obituaries ever again :()
Heck, don't Treble Sentry, Tango Roll, and Beat Support already use that?
Actually, I brought up the obituaries on projectiles thing. But never got any real reason to why they were attached to the weapons. I just assume it was done out of laziness.I don't think it is laziness. I think it is because it is pretty much a thing we have done for so long and has been working. Plus, leads to some knee-slapping stuff.
Here's weirdness.
(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20121227_210551.png)
Despite what the frag string says, I DID NOT use Gravity Hold at all! Tenguman just got mangled by my massive mob of Search Snakes.
(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20121227_204718.png)
OBVIOUSLY, Flashman thought the fountain needed a little makeover.
ALSO, I REALLY want that Proto-Roll skin.
(To think that the creation of a Proto-Roll skin is technically my fault is mind blowing! How could I do something that could lead to the creation of something so epic?)
sorry i keep double posting for some awkward reason i cant fix itThen delete one of the posts, you can do that, hit the X on your post.
if y'all really want this as a skin, I could probably cook it up in less than an hour.
if y'all really wantyou sound adorable with that accent :ugeek:
Don't worry, that used to happen to me a lot. Just be careful as to not spam the submit button while your computer's thinking.got it ;)
his botchat was taken from the "Future Botchats" thread.lol, that's where I got it.
Ah, software, some things never change, no matter how much you want them to.If i recall it, it is because there's something about textures being non-power-of-2 that causes it. This is known as Tutti-Frutti Effect (http://doomwiki.org/wiki/Tutti-frutti_effect) in Doom community.
Unfortunately, that is a bug that cannot be fixed, as far as I know.
ZDoom does in fact fix "Tutti-Frutti". Zandronum, however, does not.
(http://img841.imageshack.us/img841/7690/screenshotdoom201301032.png).... All my yes!
Coming soonmeday.
IT WAS ONLY A MATTER OF TIMEAt least use the World IV fortress, that was the one that had the awesome fight scene against it.(click to show/hide)
Right here. (http://cutstuff.net/forum/viewtopic.php?f=30&t=2889)Thanks~
Just so you know, it was made into a skin before MM8 was even released.That'd explain it. I took a long break from the game during V3s development.
The combination of me not having internet while driving back home, my laptop, Doomseeker that still has a server list, and cheats makes magic like this(click to show/hide)
whoa man(click to show/hide)
summon evilrobotbossYou forgot one tiny bit
what's with the recoloured Duo Fist god charge
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Me and Blaze make a map together.I don't know what I'm looking at... All I know is... I like it.Blaze did most of the work. I helped with the textures and some of the touching up of the map.(click to show/hide)
Still not 100% possitive on the weapon selection as well as weapon and hp/ammo pick up placements.Waits for Dood to lose his shit.
Looks neat, although I'd make a more "flat" floor texture (most floor textures in mm8bdm are edits of the normal stage textures that has black and most other dark colors edited out), and the dithering effects on the metal textures are similarly tiring on the eyes.Nemz sent us 2 new versions of the rock texture used for the floors, 1 to be used as floor textures with black on them. I have added them to the pk3 already, just need to implement them and do the other suggestions he has made.
Do want!That was the intention. Me and Blaze wanted to give it a jump start.
Would that go to the RM&F2 expansion or will it be standalone?
That floor is much easier on the eyes. This looks interesting. Might request your assistance on cave map remodeling. :ugeek:Again, Nemz sent 2 new versions of the single rock texture to Blaze, who linked em to me. I just put em in and swapped em. Not too sure what to do with the darker ones though. I assume they are for ceilings but they kinda clash a bit with the upper textures right next to them. Oh well, they will remain in the map in case I find a use for them.
Sakuception.Damnit... I wanted to say that.
(https://dl.dropbox.com/u/28111081/Screenshots/Screenshot_Doom_20130117_215401.png)gummywormz stikes again god damit (gummywormz is a troll lol)
WELP. I heard about this, but I never thought I'd run into it. I fixed it a few minutes later.
I tried my hand at making a map with custom textures.I'm not sure if I should be proud, or deeply ashamed.(click to show/hide)
Looks good!Wow, really? I didn't know how people would think about this...
(http://i1156.photobucket.com/albums/p565/LlamaHombre/This_zps48fa0029.png)If he used a different texture for that ledge I think it would be find. Gotta agree, it does look good so far.
This part right here seems a little off, but the rest looks pretty spiffy.
Of course. MM8BDM isn't a platformer.Thats what got me chewed out in my first version of the map. People didn't like how much emphasis on height variation and jumping I put in. Thats why I'm using non-8bdm vanilla platforms as nothing but decoration.
Imagine a map where you have to platform.
For the record it was also the tiniest map in all of foreverthat title belongs to me son (http://www.cutstuff.net/forum/viewtopic.php?f=29&t=4844)
Quote from: "HD_"For the record it was also the tiniest map in all of foreverthat title belongs to me son (http://www.cutstuff.net/forum/viewtopic.php?f=29&t=4844)
Let's all forget about MM3GEM. Or that MM3DW5 map someone made. I mean the one that uses white gray textures and Dead Simple's (DOOM 2, MAP08) layout. With such limited tiles, that was probably the best way to go about it.Quote from: "SmashBroPlusB"Quote from: "HD_"For the record it was also the tiniest map in all of foreverthat title belongs to me son (http://www.cutstuff.net/forum/viewtopic.php?f=29&t=4844)
Yellow Devil Wanted This Map begs to differ.
:ugeek:
I made a small map. Really small.
Just one room, and it's like 416x768.(click to show/hide)
I made a small map. Really small.
Just one room, and it's like 416x768.(click to show/hide)
Quote from: "Donutyoshi"I made a small map. Really small.
Just one room, and it's like 416x768.(click to show/hide)
Dog Man Remixed
I can never get him to move when summoned. How did you do it?
Guys, I found that old screenshot on my hard drive. I was playing around with an old version of my Chaos Generator (Ver. F) one day, and I was in Wood Man's stage with dark lighting. I looked up at the Needle Cannon spot from near Fire Storm, and then... I saw...I actually can't find what's in the screenshot.(click to show/hide)
I actually can't find what's in the screenshot.
I honestly cant tell if this is real or not.(click to show/hide)
When going to the Robot Master endurance fight and Gamma, if you shoot the left Mr. X sign just at the end of the corridor leading to the trap, it turns into a Dr. Wily sign. At that point, go back to the beginning of the corridor and a secret hole will open up in the wall leading to a teleporter; it takes you to a Mega Ball and M-Tank pickup. Also Proto Man can be seen standing in that room before you enter the building.
Considerably less clumsy looking in my opinion,
Considerably less clumsy looking
less clumsy lookingHave you compared both of Heatman's walk cycles? If anything the new one looks even CLUMSIER.
Yup. Mega Ball also kills Gamma in one shot if you survive the Robot Master Endurance.
HeatMan-8BDM (saving my eyes one skin at a a time)
The thing I hate about the new Mega Man skin is that fact his helmet is "thinner". I liked it better the way it was.This is the only problem I have with the skin. The ears look so odd that way. And no other angle of him shows it that way either.
I haven't even seen anyone offer proper criticism on them.There.
I didn't even notice the changed stock skins until someone started complaining about them. >_>
Personally, I don't think the changes are drastic enough that there should be reverts or alternate skins or anything. The skins were changed to make them more consistant with the original sprites. The only alternate skins in the core are stuff like different forms (Breakman, Ballade 2, etc.) or based on sprites from different games. (Classic Roll and Mobile Roll, MM10 Bass and Rockman7FC Bass)
I think it'd be silly to have multiple MegamanSkullmanWhoever skins in the core, with the only difference being how consistant the rotations are.
I take great offense to that. I generally don't accept things that don't get a majority thumbs up from the team. Unless of course I have to be a tie breaker.
Besides, for all your bitching about skins, I haven't even seen anyone offer proper criticism on them. No, saying they suck and other vague things does not qualify as a "critique".
It's just be because Ivory has the power, what he says is "law". In Heat Man's case I personally think that it doesn't even have a proper walk cycle.I suppose I have to spell it out for ya, eh?
Just a few things I found:(click to show/hide)(click to show/hide)(click to show/hide)
My map is practically finished (I only need to modify the skybox and make custom music), so have another picture. [WARNING: HUGE IMAGE](click to show/hide)
He probably uses a large screen resolution.Since when is 1280x1024 large? I thought the standard monitor "norm" around here was around 1280x1024, 1440x900, or 1980x1080.
Nice! You use your space rather nicely and it all looks pretty nifty to boot. It seems like a lot of hassle to Thunder Claw onto a small platform for just a W-Tank though. Looking forward to seeing it done!Glad to know people are looking forward to this rather small (1.2 the size of MM1CUT) map! The Thunder Claw is actually just used to get over to the green building; the W-Tank is within jumping distance.
The normal is actually 320x200 for Doom, the normal for today is somewhere around 1024x768 and 800x600 (as most of the time a game starts fullscreen, these are "recommended defaults".Quote from: "Kapus"He probably uses a large screen resolution.Since when is 1280x1024 large? I thought the standard monitor "norm" around here was around 1280x1024, 1440x900, or 1980x1080.
(click to show/hide)
Sakugarne Tower is the best tower.
I see you were on pool clean-up duty. I know that feel, and it was probably worse when I was trying to clean that pool.Oh man, I remember those days. Having to deal with a Chargeman, and a Woodman who were spamming the pool? Oh, and that's not to mention the several Wily corpses.
I was the Turboman there!And shortly after that the Ghost of Starman comes and use's the rage and kills everyone(click to show/hide)
(http://i1075.photobucket.com/albums/w431/Zard1084/Screenshot_Doom_20130206_210620_zps50d1f345.png)Because I'm psychic, heh.
And shortly after that the Ghost of Starman comes and use's the rage and kills everyone
Why not just use the teleporter you're standing on? :|I wasn't this close to the teleporter when i first saw the bomb. When I saw it wasn't exploding, that's when I went to the teleporter.
http://wiki.teamfortress.com/w/images/2/23/Scout_taunts18.wav(click to show/hide)
i was there when that happened too much woodmen all i could do was runQuote from: "Gizmo The Cat"Why not just use the teleporter you're standing on? :|I wasn't this close to the teleporter when i first saw the bomb. When I saw it wasn't exploding, that's when I went to the teleporter.(click to show/hide)
Nope! :pTHERE'S YOUR MAJOR PROBLEM!
That looks awesome, except from MegaMan.EXE's sprites.Bass, get your head out of the ceiling and join the rest of your clones!(click to show/hide)
That looks awesome, except from MegaMan.EXE's sprites.
Guts Man Remixed
Quote from: "Knux"Guts Man Remixed
I hope that map will use the Complete Works remix. That theme was cool...
I hope that map will use the Complete Works remix. That theme was cool...If it's being submitted to the Remix map pack (and by all indications it is) then it will use the CW theme.
Yay it was me!(click to show/hide)4900th post on this topic.
I've started stuff again:(click to show/hide)
whelp(click to show/hide)
Mentlegen!lol that minecraft map
I present the following:(click to show/hide)Get your Minecraft out of my 8-Bit Death Match!
Mentlegen!Omfg it looks wicked
I present the following:(click to show/hide)Get your Minecraft out of my 8-Bit Death Match!
Quote from: "Arceus"Mentlegen!
I present the following:(click to show/hide)">http://imageshack.us/a/img89/277/screenshotdoom201302252g.png[/img][/spoiler]Get your Minecraft out of my 8-Bit Death Match!Omfg it looks wickedQuote from: "Rozark"It somewhat looks.. bland :I. If anything, I was expecting 3d floor magic and have various ores in the walls/varying floor heights.It does look a little bland, I was actually thinking about making a minecraft level myself. It was gonna take alot of 3D floors but I was really thinking about it.- Title: Re: MM8BDM Screenshots
Post by: Arceus on February 26, 2013, 12:49:39 PM- Well, keep in mind this IS my first attempt at map making, so pardon me if it looks a bit bland. But i DO plan on including all the various ores and block types in the map
- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on February 26, 2013, 01:31:56 PM- I made my first map too, but I need to add/control roaders. I just don't know how.
- Title: Re: MM8BDM Screenshots
Post by: Knux on February 26, 2013, 03:34:41 PM Quote from: "Arceus"Well, keep in mind this IS my first attempt at map making, so pardon me if it looks a bit bland. But i DO plan on including all the various ores and block types in the mapYeah, all slowly, one thing at a time. That's the best way to learn stuff. Do let me know if you don't understand something though. And remember that there's the Help and Editing forum as well. Have fun with it!- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on February 26, 2013, 04:16:08 PM Quote from: "Knux"Quote from: "Arceus"Well, keep in mind this IS my first attempt at map making, so pardon me if it looks a bit bland. But i DO plan on including all the various ores and block types in the mapYeah, all slowly, one thing at a time. That's the best way to learn stuff. Do let me know if you don't understand something though. And remember that there's the Help and Editing forum as well. Have fun with it!
First attempt? dang, My first map looked like shit. cant wait to see the finished version- Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on February 26, 2013, 05:20:45 PM- For making maps like that.
You'll need to do a excessive ton of elevation for the floor/ceiling than. To give it that Minecraft look.
It's a good concept/idea that I'm suprised nobody had thought of before. There's actually alot of things you can do with Custom Textures, and I don't think people had thought the full use of.- Title: Re: MM8BDM Screenshots
Post by: Arceus on February 27, 2013, 02:04:17 AM Quote from: "Knux"Quote from: "Arceus"Well, keep in mind this IS my first attempt at map making, so pardon me if it looks a bit bland. But i DO plan on including all the various ores and block types in the mapYeah, all slowly, one thing at a time. That's the best way to learn stuff. Do let me know if you don't understand something though. And remember that there's the Help and Editing forum as well. Have fun with it!
Thanks, ill keep that in mind!Quote from: "Duora Super Gyro"Quote from: "Knux"Quote from: "Arceus"Well, keep in mind this IS my first attempt at map making, so pardon me if it looks a bit bland. But i DO plan on including all the various ores and block types in the mapYeah, all slowly, one thing at a time. That's the best way to learn stuff. Do let me know if you don't understand something though. And remember that there's the Help and Editing forum as well. Have fun with it!
First attempt? dang, My first map looked like shit. cant wait to see the finished version
Funny, because I like literally EVERY map youve made to date thus far in your map pack, but maybe thats just cause they appeal to my taste of maps
Also, this:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on February 27, 2013, 06:40:10 AM (click to show/hide)
This must be a nightmare.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on February 27, 2013, 06:29:56 PM Quote from: "FTX"Poor Toadman, will have the nightmare of his ancestors...(click to show/hide)
This must be a nightmare.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 27, 2013, 06:37:41 PM- Talk about heavy traffic.
- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on February 27, 2013, 06:56:35 PM- And I thought F-zero races were madness
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on February 27, 2013, 09:19:32 PM- Someone should just throw a blue shell in there and get it done and over with.
- Title: Inb4 "Holy shit, screw attack?!"
Post by: MasterXman on February 28, 2013, 04:52:06 PM Coming soon, today or whenever.(click to show/hide)
Arm Cannon made by Tsukiyomaru Zero.- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on February 28, 2013, 05:32:03 PM- Is that a metroid based weapon?
- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on February 28, 2013, 09:20:52 PM- The HUD wouldn't hurt to be a little bigger, but it looks good.
- Title: Re: MM8BDM Screenshots
Post by: Knux on February 28, 2013, 09:25:41 PM- Because the cannon is very small, it looks like a bunch of grains on a stick up close. You may want to detail it a bit. Or, ask for that Metroid arm cannon HUD someone already made.
- Title: Re: MM8BDM Screenshots
Post by: Max on February 28, 2013, 09:26:51 PM- /me sneezes (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=3118&p=173386&hilit=samus#p173386)
- Title: Re: MM8BDM Screenshots
Post by: Knux on February 28, 2013, 09:27:54 PM- Ah, there it is~
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on February 28, 2013, 11:04:20 PM- Not that proportions in MM8BDM make any sense to begin...
Ah, yes, that one I made from Metroid 2 ending (yes, edited from one of Samus' poses there before she removes her armor) is supposed to be more toward the center than common offsetting.- Title: Re: MM8BDM Screenshots
Post by: DarkAura on February 28, 2013, 11:06:57 PM- So there is yet another chance that the one piece of art I call an Arm Cannon is going to get used?
I ain't gonna keep my fingers crossed for this chance, however.- Title: Re: MM8BDM Screenshots
Post by: Geno on February 28, 2013, 11:30:07 PM- oh no.
look what I've made.
(watch out, could give you nightmares)Now you can have infinite fun.....(click to show/hide)
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 28, 2013, 11:34:44 PM- Why have you done this? D:
- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on February 28, 2013, 11:36:22 PM- That blue beard is undeniably attractive
I personally never found that image unnerving either.- Title: Re: MM8BDM Screenshots
Post by: Geno on February 28, 2013, 11:37:34 PM- That's not a beard, that's it's chin...
And that image used to bother me, but I've gotten used to it.
Should have made this last October.- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 01, 2013, 12:07:39 AM- What the heck is that thing supposed to be?
- Title: Re: MM8BDM Screenshots
Post by: Geno on March 01, 2013, 12:11:48 AM- From this (http://www.youtube.com/watch?v=Z0fNa7Xw5PE&)
- Title: Re: MM8BDM Screenshots
Post by: VGS2 on March 01, 2013, 10:16:53 AM- Oh god, now whenever I play, I'll be reminded of my Youtube channel.
Still, 'tis pretty cool! Planning on giving 70 Year old Sonic any scaryass taunts or anything?- Title: Re: MM8BDM Screenshots
Post by: Ceridran on March 02, 2013, 12:54:08 PM- The taunt would play the whole song, if that's even possible.
- Title: Re: MM8BDM Screenshots
Post by: doofusroad on March 02, 2013, 01:32:59 PM- If the taunt played the whole song, things could get out of hand if many people began to taunt with that skin.
- Title: Re: MM8BDM Screenshots
Post by: Geno on March 02, 2013, 02:12:16 PM- I ACTUALLY wanted to make it so that when you use the skin, it replaces ALL music with that song, but I don't know if it's possible.
- Title: Re: MM8BDM Screenshots
Post by: Hinatediz on March 02, 2013, 09:57:17 PM- (http://25.media.tumblr.com/0a40fbe0a8809aecee6eea394b8a544e/tumblr_mj1zkej0dh1ryqn8go1_500.png)
Heres a cyborg and a monkey 4 u- Title: Re: MM8BDM Screenshots
Post by: Knux on March 03, 2013, 02:37:52 AM- Making a Commando Man map without a sandstorm effect would be heresy. I was wandering around the map and decided to screw around a bit, but then...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Davregis on March 03, 2013, 03:51:49 PM Quote from: "Knux"Making a Commando Man map without a sandstorm effect would be heresy. I was wandering around the map and decided to screw around a bit, but then...(click to show/hide)
Is that a mirage?- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 03, 2013, 04:56:05 PM- I didn't even know there was stages for MM10 robots
- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on March 03, 2013, 05:05:08 PM- It's being worked on, Chao, just hold your horses until the expansions come.
- Title: Re: MM8BDM Screenshots
Post by: Knux on March 03, 2013, 06:51:10 PM- They can exist if people decide to work on them. Look in IX pack for Blade Man's stage by Mr. X, for example. That would be XDM01.
- Title: Re: MM8BDM Screenshots
Post by: Atticus on March 03, 2013, 11:12:51 PM- So this happened while playing classes on Shadowman
(click to show/hide)
Is that supposed to exist?- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 03, 2013, 11:14:11 PM Quote from: "Atticus"So this happened while playing classes on ShadowmanYes. that is Bubbleman's item(click to show/hide)
Is that supposed to exist?- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on March 03, 2013, 11:15:01 PM Quote from: "Atticus"So this happened while playing classes on ShadowmanIf there's a bubble man around, yes... Else, it is a serious bug. As for the shape, it is outright awkward. Why don't they just make one giant bubble instead?(click to show/hide)
Is that supposed to exist?- Title: Re: MM8BDM Screenshots
Post by: Magikarp on March 04, 2013, 06:50:56 AM- i was meaning to post this a while ago but
(click to show/hide)
i don't think this is supposed to happen- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 04, 2013, 12:08:11 PM Quote from: "Magikarp"i was meaning to post this a while ago butIt can happen if cheats are allowed, but not normally(click to show/hide)
i don't think this is supposed to happen- Title: Re: MM8BDM Screenshots
Post by: Russel on March 04, 2013, 01:53:53 PM- There is the occasional render hiccup in maps that use Portals effects. (ie. graphical detail that extends beyond the height of the playable space.) I have only seen this in MM8BDM and thus can't report it to Zandronum easily. I know for certain I have seen this error in MM4PHA and MM7DW1. Any other map that uses portals is largely subject to such errors, which would probably include MM8AST since it uses such a portal to create the sandpit effect properly...If anyone can figure out how to reproduce this error, that would be great.
- Title: Re: MM8BDM Screenshots
Post by: Knux on March 04, 2013, 06:25:10 PM- I've had it happen a long time ago on MM4PHA and MM4TOA more than once. It was on an early v2c. Both times it happened, it was right when we all entered the map and stayed that way for me until the whole game ended (TLMS).
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 04, 2013, 07:25:22 PM- I've seen this happen fairly recently on the aforementioned stages. Unfortunately I don't know much else about it.
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on March 04, 2013, 07:31:52 PM Quote from: "Lego"There is the occasional render hiccup in maps that use Portals effects. (ie. graphical detail that extends beyond the height of the playable space.) I have only seen this in MM8BDM and thus can't report it to Zandronum easily. I know for certain I have seen this error in MM4PHA and MM7DW1. Any other map that uses portals is largely subject to such errors, which would probably include MM8AST since it uses such a portal to create the sandpit effect properly...If anyone can figure out how to reproduce this error, that would be great.What if I told I have seen this happen once in Jumpmaze (without MM8DM)? Well, it does happen in some cases, but is ultra rare on my end.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 04, 2013, 09:30:14 PM Quote from: "Knux"I've had it happen a long time ago on MM4PHA and MM4TOA more than once. It was on an early v2c. Both times it happened, it was right when we all entered the map and stayed that way for me until the whole game ended (TLMS).
its never happend to me at MM4PHA but iv seen at multiple times at MM4TOA.
on a side note, It has happend to me 2 times in Who Dun It...- Title: Re: MM8BDM Screenshots
Post by: Knux on March 06, 2013, 10:01:56 PM- Okay, I need some opinions here:
Yeah, there are two choices for making borders. Using the already limited tiles to make walls, or recoloring a fence to use in the map. I went for the latter, as you can see, but that doesn't mean it would be the best option. If someone has any other ideas, please tell me.(click to show/hide)
By the way, I need animation frames for the sand falls in that stage. I'm not so good at making scrolling animations, so if someone can provide them, I'll be very grateful.- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on March 06, 2013, 10:25:13 PM- I don,t have MM 10 but I think the fences are pretty cool (and the map too)
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 06, 2013, 10:27:51 PM- I think the fences are fine.
- Title: Re: MM8BDM Screenshots
Post by: Caprice on March 06, 2013, 10:31:57 PM- You could make a unreachable sector with sand falls if you don't want recolored fences, but I think the fences are okay.
- Title: Re: MM8BDM Screenshots
Post by: Knux on March 06, 2013, 10:33:16 PM- I thought about that, Player. It didn't strike me as a stunning idea, but the option is there. I'd just need that animation...
- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on March 06, 2013, 11:21:01 PM- I actually prefer that thing of "sand falls" sounds better than the fences...
- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 06, 2013, 11:42:54 PM Quote from: "TheunlosingQuint"I actually prefer that thing of "sand falls" sounds better than the fences...
i agree.- Title: When in doubt, Tomahawk Man...?
Post by: Shade Guy on March 07, 2013, 05:22:35 AM- Recolouring another fence is fine, but using Tomahawk Man's fence as a base isn't the best approach. A better option would be to use Guts Man's fence, since the striped pattern on the fence resembles the striped pattern found on the top of most ledges in Commando Man's stage.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 07, 2013, 06:00:48 AM- Why not mix them both? Keep Tomahawk for size, and put the stripes between the wires? Cause sand falls makes it look like it takes place in a massive sand pit, which would be weird. Where the fences would be able to give the feel of a sand storm blowing through and you only don't go flying out of the area thanks to the fence.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on March 07, 2013, 08:20:38 AM- Time to put teasers for what i've been working on the past 2 weeks:
Meet Roz10-Hydrocity and Roz11-Her Majesty's Mill(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 07, 2013, 08:59:13 AM- When you said Hydrocity, I thought it'd actually be the Sonic 3 stage.
- Title: Good composers borrow, great composers steal, I suppose.
Post by: Shade Guy on March 07, 2013, 10:03:00 AM Quote from: "Rozark"Roz10-HydrocityUh(click to show/hide)(click to show/hide)- Title: Re: Good composers borrow, great composers steal, I suppose.
Post by: Duora Super Gyro on March 07, 2013, 11:04:20 AM Quote from: "Shade Guy"Quote from: "Rozark"Roz10-HydrocityUh(click to show/hide)(click to show/hide)
Im guessing its VRP05 before it got messed up...- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 07, 2013, 11:44:34 AM Quote from: "Rozark"Time to put teasers for what i've been working on the past 2 weeks:Roz10-Hydrocity looks just like rush to me. What's the difference?
Meet Roz10-Hydrocity and Roz11-Her Majesty's Mill(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on March 07, 2013, 01:54:40 PM Quote from: "Gizmo The Cat"When you said Hydrocity, I thought it'd actually be the Sonic 3 stage.I know, right? I sense Rozark's massive trollface looming over this thread. :ugeek:
By the way, you guys gave me a good idea of what to do for borders on MM10COMX. Still need the sand fall frames. Maybe recolor PSANDY's?- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on March 07, 2013, 04:29:25 PM Quote from: "Knux"Funny thing is, when I tested the level and brought it up, he mentioned the exact same phrasing Knux just used. :lol:Quote from: "Gizmo The Cat"When you said Hydrocity, I thought it'd actually be the Sonic 3 stage.I know, right? I sense Rozark's massive trollface looming over this thread. :ugeek:
Also, Shade, we have like five frikkin' versions of CUT MAN roaming around here. So there's another city stage. Big deal. Go cry me some spreadrune Water Wave.- Title: Re: MM8BDM Screenshots
Post by: Knux on March 07, 2013, 04:36:23 PM- I think he's just making a comparison, Smash.
I WILL make a city themed CTF map though, as I already had it planned before I started to make KCTF (but made a poll to decide anyway).- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 07, 2013, 04:58:45 PM Quote from: "Knux"I say fences, like I said, making it look like it's in a massive sand pit would look, odd. Maybe fuse Toma and Gut fences.Quote from: "Gizmo The Cat"When you said Hydrocity, I thought it'd actually be the Sonic 3 stage.I know, right? I sense Rozark's massive trollface looming over this thread. :ugeek:
By the way, you guys gave me a good idea of what to do for borders on MM10COMX. Still need the sand fall frames. Maybe recolor PSANDY's?- Title: Re: MM8BDM Screenshots
Post by: Caprice on March 07, 2013, 09:00:51 PM Quote from: "fortegigasgospel"I say fences, like I said, making it look like it's in a massive sand pit would look, odd.Well, maybe we could put a little indent in the floor it's spilling out into (maybe give it the same falling sand texture) and blocking it up, sorta like this.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on March 07, 2013, 11:34:45 PM- There's nothing like riding a Moby through toxic chemicals.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 07, 2013, 11:37:18 PM- I remember seeing someone call a vote to go there and the reason was "Grape Soda"
- Title: Re: MM8BDM Screenshots
Post by: Rozark on March 08, 2013, 12:10:33 AM- The building style (Mr. X floors on bottom, windows on top) for Hydrocity (Literally Hydrocity/Trollface) was inspired from VRP05, yes. VRP05 also serves as more of an inspiration for a later map, one of which I won't reveal quite yet.
As for Her Majesty's Mill, it's that ShadexCut cross that I've always wanted. The name has quite alot to do with the map, more so obvious once the music is heard.
Oh, and despite me enjoying both Icecap Zone and Hydrocity, I've technically only made Icecap Zone (Now with snowboards soon!). I felt Hydrocity was more suspectible to a troll-like atmosphere, so I did it.- Title: Re: MM8BDM Screenshots
Post by: Geno on March 09, 2013, 03:01:50 PM- So, I recently downloaded the latest version of the Best Maps Ever pack.
It had these funky ice things that killed you and left a copy of you behind for a bit.
Well, the 'copy doesn't change it's skin when you do, so you can do weird stuff like this:
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130309_095858.png)
- Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on March 09, 2013, 03:37:37 PM- When I saw that picture, my first thought was that the creepy-looking Sonic attacked everyone with an AOE since in his pain frames he remained intact...
- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 09, 2013, 04:47:55 PM- Well i made a wierd thing with classes and here is it. (http://img29.imageshack.us/img29/3323/screenshotdoom201303091.png)
- Title: Re: MM8BDM Screenshots
Post by: Magikarp on March 09, 2013, 05:01:47 PM- gravityman that is not how you wily capsule
- Title: Re: MM8BDM Screenshots
Post by: Geno on March 11, 2013, 09:30:59 PM- I'm practicing
editing the 8BDM main .pk3making patches to modify some sprites.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130311_172436.png)
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130309_153935.png)
Head over to my skin topic to pick up Purple Astro Crush.
- Title: Re: MM8BDM Screenshots
Post by: Balrog on March 12, 2013, 12:20:05 AM- DIE MAFIA DIEEEEEE
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: *Alice on March 12, 2013, 09:54:46 AM- So. A user asked how to add 31 bots. I checked if my way works and ... added 43 while testing it.
Now a question to the technical ones: How many are actually possible?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on March 12, 2013, 10:09:54 AM- Zandronum has support for 64 players now, so first guess would be 64 bots depending on how many players there are. 63 if you don't include a server filled with only bots (which Zandronum doesn't want you to do).
- Title: Re: MM8BDM Screenshots
Post by: Messatsu on March 12, 2013, 01:46:52 PM- Just to note: Zandronum supports 64 players, but much of the ACS in 8bdm does not. So players past 32 will not, for example, be able to ride sticky lifts.
- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 13, 2013, 06:52:51 AM- I made many wily capsules without summon them i just spect every time and then is comes more wiy capsules.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on March 13, 2013, 11:31:30 AM- Now imagine if the original Wily Capsule 7 had a doppelgänger attack (http://tvtropes.org/pmwiki/pmwiki.php/Main/DoppelgangerAttack).
I would love to give that a try.- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 13, 2013, 12:07:49 PM- Hey Guys! have a sneak peek at four new classes in teapartyclasses
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 13, 2013, 12:26:48 PM- Ah yeah, I still need to hurry up and update Smash.
- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 13, 2013, 01:02:45 PM Quote from: "Zard1084"Hey Guys! have a sneak peek at four new classes in teapartyclasses(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
I only know smash, I should make my own class...- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 13, 2013, 01:18:40 PM Quote from: "Zard1084"Hey Guys! have a sneak peek at four new classes in teapartyclasses(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
I know that out of those 4 there is Smash, Fyone, and a different Protoman (please excuse any misspellings if there are any). Who is the first one?- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 13, 2013, 01:47:56 PM Quote from: "ChaoticChao"I know that out of those 4 there is Smash, Fyone, and a different Protoman (please excuse any misspellings if there are any). Who is the first one?That would be Missingno. in megaman style- Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 13, 2013, 02:59:49 PM- I think Missingno.'s skin needs to be more "scrambled". When I saw it, he looked more like someone dressing up as a mummy for Halloween.
And yeah, the only one of the four I instantly recognised was Smash.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 13, 2013, 03:15:10 PM Quote from: "Beed28"I think Missingno.'s skin needs to be more "scrambled". When I saw it, he looked more like someone dressing up as a mummy for Halloween.
And yeah, the only one of the four I instantly recognised was Smash.
i was thinking the exact same thing, and I also instantly recognized smash- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 13, 2013, 03:57:26 PM- Yay I'm popular.
- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 13, 2013, 04:24:06 PM Quote from: "Beed28"I think Missingno.'s skin needs to be more "scrambled". When I saw it, he looked more like someone dressing up as a mummy for Halloween.I'm pretty sure there is an actual Missingno. skin in the forums
And yeah, the only one of the four I instantly recognised was Smash.- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 13, 2013, 04:33:13 PM Quote from: "ChaoticChao"there is but the person who asked me to make the class made a different skin for it and provided all the sprites needed to make it and all i did is code itQuote from: "Beed28"I think Missingno.'s skin needs to be more "scrambled". When I saw it, he looked more like someone dressing up as a mummy for Halloween.I'm pretty sure there is an actual Missingno. skin in the forums
And yeah, the only one of the four I instantly recognised was Smash.- Title: Re: MM8BDM Screenshots
Post by: Fyone on March 13, 2013, 04:38:57 PM Quote from: "Zard1084"Quote from: "ChaoticChao"there is but the person who asked me to make the class made a different skin for it and provided all the sprites needed to make it and all i did is code itQuote from: "Beed28"I think Missingno.'s skin needs to be more "scrambled". When I saw it, he looked more like someone dressing up as a mummy for Halloween.I'm pretty sure there is an actual Missingno. skin in the forums
And yeah, the only one of the four I instantly recognised was Smash.
The actual Missingno skin only has one rotation just copied on all rotations. I think this one's better overall because of that.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 13, 2013, 04:51:41 PM- I think this one is also better because it's more like the Megaman equivalent of Missingno. Like, maybe a glitched robot master or something. So that makes it more interesting.
- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 13, 2013, 04:53:12 PM Quote from: "Gizmo The Cat"I think this one is also better because it's more like the Megaman equivalent of Missingno. Like, maybe a glitched robot master or something. So that makes it more interesting.but it could still look a little more...glitched though... but other then that it seems fine to me.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 13, 2013, 05:19:08 PM- That is true. Perhaps it should have some static and fizzing out motions while moving/firing/getting hurt, as well.
- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 13, 2013, 05:27:57 PM Quote from: "Gizmo The Cat"That is true. Perhaps it should have some static and fizzing out motions while moving/firing/getting hurt, as well.
I agree with this. What kind of attacks does he have?- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 13, 2013, 05:33:23 PM Quote from: "Duora Super Gyro"Well i'm working on that i have the classes main weapon basically working and i coded it after junk shield but making it less clone likeQuote from: "Gizmo The Cat"That is true. Perhaps it should have some static and fizzing out motions while moving/firing/getting hurt, as well.
I agree with this. What kind of attacks does he have?- Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on March 13, 2013, 05:43:11 PM- There should totally be an 8BDM style Missingno. which is a heavily scrambled/garbaged and off coloured Protoman. Would make sense and it could easily work.
- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 13, 2013, 05:46:37 PM Quote from: "Michael712"There should totally be an 8BDM style Missingno. which is a heavily scrambled/garbaged and off coloured Protoman. Would make sense and it could easily work.
wait, not protoman, breakman. breakman would be better in my opinion.- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 13, 2013, 05:59:08 PM- Imagine a Missingno. Yellow Devil
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 14, 2013, 05:19:34 PM- Happy Pi day.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on March 14, 2013, 05:31:24 PM Quote from: "Beed28"Happy Pi day.(click to show/hide)
Why did you do this to me.- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on March 14, 2013, 05:33:51 PM Quote from: "Beed28"Happy Pi day.Best idea ever!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on March 17, 2013, 10:12:44 PM- NOW YOU CAN BE A PUYO/BEAN/BLOB/GHOST TOO!
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130317_175859.png)
- Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on March 19, 2013, 02:09:56 AM Quote from: "geno"NOW YOU CAN BE A PUYO/BEAN/BLOB/GHOST TOO!
(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20130317_175859.png)
WHERE DO I DOWNLOAD?!?!?!- Title: Re: MM8BDM Screenshots
Post by: Kapus on March 19, 2013, 03:26:40 AM- Probably in his skin topic.
- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on March 27, 2013, 06:05:02 PM- Preview of a map I'm working on.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 27, 2013, 06:09:49 PM Quote from: "Gumballtoid"Preview of a map I'm working on.(click to show/hide)
Let me guess is this map going to be in mmx classes like knux's storm eagle map.
:EDIT: But it looks great to me anyway.- Title: Re: MM8BDM Screenshots
Post by: Jakeinator on March 28, 2013, 02:33:01 AM- Is Megaman X classes turning into a Megaman X expansion?
- Title: Re: MM8BDM Screenshots
Post by: Max on March 30, 2013, 11:41:31 AM (click to show/hide)
Soon.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 30, 2013, 12:17:40 PM- Is that CSCC? If so, yes, I can finally play around with my class again! :D
- Title: Re: MM8BDM Screenshots
Post by: Max on March 30, 2013, 12:43:56 PM- No, it isn't CSCC.
- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 30, 2013, 12:48:59 PM- I know is not Rockman no constancy expansion v1b
- Title: Re: MM8BDM Screenshots
Post by: Caprice on March 30, 2013, 02:40:04 PM- It's a Frostman party!
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on March 30, 2013, 03:45:37 PM- It was funny lol.
It seems, Frostman is one of the favorite rm for mm8 :p- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on March 30, 2013, 06:51:16 PM- Mid-air tower
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on March 31, 2013, 06:48:43 PM (click to show/hide)(click to show/hide)
More info (http://www.cutstuff.net/forum/viewtopic.php?p=227873#p227873), releasing a new version soon- Title: Re: MM8BDM Screenshots
Post by: Mr. Sean Nelson on March 31, 2013, 07:53:02 PM- Interesting indeed.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 31, 2013, 07:58:29 PM- Ten pounds say it's an April Fool's joke. :cool:
- Title: Re: MM8BDM Screenshots
Post by: Rozark on March 31, 2013, 08:01:42 PM Quote from: "Beed28"Ten pounds say it's an April Fool's joke. :cool:
Because that much work just for a joke. Ok.- Title: Re: MM8BDM Screenshots
Post by: Copy Robot on March 31, 2013, 08:03:37 PM Quote from: "Beed28"Ten pounds say it's an April Fool's joke. :cool:
You owe everyone ten pounds.- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on March 31, 2013, 08:05:56 PM- PRE-APRIL NON-FOOLS I've just released the next version so go pick it up
- Title: Re: MM8BDM Screenshots
Post by: Rozark on March 31, 2013, 08:08:13 PM Quote from: "Beed28"Ten pounds say it's an April Fool's joke. :cool:
You owe me about $15.23. You can transfer it to my steam account.- Title: Re: MM8BDM Screenshots
Post by: Max on March 31, 2013, 09:00:05 PM- (http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20130331_215909_zpsdaf1f700.png)
I think we have too many people- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on March 31, 2013, 10:06:12 PM- You can play with more than 4 players now? Hell, YES!
- Title: Re: MM8BDM Screenshots
Post by: Caprice on March 31, 2013, 10:17:12 PM Quote from: "Yellow Devil"I think we have too many people(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rozark on March 31, 2013, 10:47:01 PM- Meanwhile, have a train:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 31, 2013, 11:39:04 PM- I think i made something really weird here.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 02, 2013, 04:12:44 PM- I haven't posted anything in here in a while.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Towers(click to show/hide)
Classes stuff.(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rozark on April 02, 2013, 07:28:44 PM- I can't recall, what is that map pack in the last 3 screenshots?
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 02, 2013, 07:42:09 PM- Rockman no Constancy
- Title: Re: MM8BDM Screenshots
Post by: Kapus on April 02, 2013, 07:48:09 PM (click to show/hide)
That devious Centaur Man..- Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on April 03, 2013, 10:51:58 AM Quote from: "Gizmo The Cat"...Wait a second, I don't remember being there.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on April 03, 2013, 11:36:03 AM Quote from: "Gizmo The Cat"(http://i121.photobucket.com/albums/o215/YusefHalim/MM8BDM/Screenshot_Doom_20130323_165718_zpsf8c27afb.png)I think I was a part of this one. Good times not really- Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on April 04, 2013, 01:13:53 AM Quote from: "ChaoticChao"Quote from: "Gizmo The Cat"(http://i121.photobucket.com/albums/o215/YusefHalim/MM8BDM/Screenshot_Doom_20130323_165718_zpsf8c27afb.png)I think I was a part of this one. Good times not really
i think we got you beat(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 04, 2013, 01:59:29 AM- Well of course you did. That was the one that failed, anyway.
- Title: Re: MM8BDM Screenshots
Post by: Knux on April 05, 2013, 04:55:32 PM- I've seen a MUCH taller tower, though. It was in MM1ELE, too. It reached from the bottom floor to nearly the highest one.
- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on April 05, 2013, 05:18:02 PM- Yea i remember that but i was not in it.
- Title: Re: Screenshots
Post by: SmashTheEchidna on April 05, 2013, 08:28:45 PM Quote from: "Gizmo The Cat"Quote from: "Dusty"(http://img268.imageshack.us/img268/7827/dustywtf.png)
Funny thing is, This is exactly what happened when he entered the server.- Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on April 06, 2013, 11:11:40 PM- Baboom.
(http://img40.imageshack.us/img40/4184/screenshotdoom201304061.png)
I've been working on doing a solo run of Mission Mode on Hard Mode as every character.
Here's my photographic evidence that I've succeeded as Mega Man.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on April 07, 2013, 12:44:47 AM Quote from: "CHAOS_FANTAZY"Baboom.
(http://img40.imageshack.us/img40/4184/screenshotdoom201304061.png)
I've been working on doing a solo run of Mission Mode on Hard Mode as every character.
Here's my photographic evidence that I've succeeded as Mega Man.You just have a ton of other megamen behind you, stop lying.
Good job, now just try solo rolland die in the process.- Title: Re: MM8BDM Screenshots
Post by: Steve Johnson on April 07, 2013, 01:50:02 AM- (http://i47.tinypic.com/14tvtdc.png)
Look at my boss health, isn't there something fishy about it?
(http://i49.tinypic.com/2rc3l34.png)
Run, seeman, run!
(http://i47.tinypic.com/2j4at8g.png)
I have no health, but i'm alive? BLASPHEMY!
(http://i46.tinypic.com/1ze8lds.jpg)
A Hall of mirrors effect in KAP06(?), Kapus, you my have to fix that.- Title: Re: MM8BDM Screenshots
Post by: Kapus on April 07, 2013, 01:59:42 AM- Already fixed for the next version. Fixed that at least a year ago, I think.
Ugh, I really wish those saxton servers would stop hosting crappak. Just wait until I fix everything up.- Title: Re: MM8BDM Screenshots
Post by: Mendez on April 07, 2013, 02:39:12 AM Quote from: "Mendez"Already fixing for the next version. Fixing since at least a year ago, I think.Trufax.
Ugh, I really wish those saxton servers would stop hosting crApMP. Just wait until I fix everything up.- Title: Re: MM8BDM Screenshots
Post by: Rozark on April 07, 2013, 10:13:00 AM- Thankfully the current version of my pack isn't being played as badly demoting as that sounds
I look back at that old version and just slap myself in the face. It's even worse when I look at v1a of it. There's floor tiles everywhere.. THERE'S FLOOR TILES EVERYWHERE AHHHHHHH IT'S ON THE CEILING IT'S ON THE WALLS HE FLOOR TILED EVERYWHERE- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 10, 2013, 04:08:24 AM- Not a screenshot par say but
(http://i.imgur.com/e7CHbDt.png)
May be motivated enough to finish if enough people show interest. Gemini Men, edit of Gemini.- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 10, 2013, 04:09:55 AM- <-- moderately interested.
- Title: Re: MM8BDM Screenshots
Post by: Knux on April 10, 2013, 07:38:05 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 11, 2013, 03:42:39 AM Quote from: "Knux"Nice work on that Knux! and i see the joke tangoroll is in a pit and that means anyone can make that pit a deathtrap with it or am i missing it?(click to show/hide)
Anyways here some screenshots of my new weapons i madefor the full detail on these weapons can be found here (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=5042)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on April 11, 2013, 06:07:44 AM- A preview of Gemini Man II: Son of Gemini. I got permission from Nemu to (hopefully) replace the existing Gemini Man Remixed in CSCM. I didn't like that map at all. It's really fat and covered in boring squares, and the layout is equally as dull. Even the music puts you to sleep. It just feels lazy, heck even Nemu hates it. Also I sort of have this uncurable fetish for Gemini Man ice pillars and I'm hoping that if I stare at them long enough I'll get sick of the texture and stop using it so much.
I've been working on it for about a week now and it's only half done AAAAAAAGH(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on April 11, 2013, 05:57:12 PM Quote from: "Zard"and i see the joke tangoroll is in a pit and that means anyone can make that pit a deathtrap with it or am i missing it?Missed it.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 11, 2013, 06:49:58 PM- Clever. :cool:
- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 11, 2013, 07:41:45 PM Quote from: "Knux"Missed it.ohhhhh! hahahahahaha! that is a clever joke!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 12, 2013, 03:06:04 AM- I may have messed up the back R/Frames by having the one in back "closer" to the viewer, instead of on the opposite side.
(click to show/hide)Named Gemini Men I coded it to GEMN to differ from vanilla Gemini being GEMM.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on April 12, 2013, 05:35:24 AM- Geez, I had forgotten I still had some OLD screenshots (pre-v3a, to be precise), though I do have a new one to share at the end.
First, the pre-v3a stuff:(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
And now for my newest one:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Caprice on April 12, 2013, 08:42:57 PM- So, I was
getting some people stuck in the ceilingmaking science as Burstman and, well...(click to show/hide)
EDIT: If you want those badges, they're over in my skin topic.- Title: Re: MM8BDM Screenshots
Post by: Balrog on April 12, 2013, 11:34:09 PM- that medal makes my face hurt
- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 12, 2013, 11:46:03 PM- Medals! I want them!
- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 13, 2013, 10:00:03 PM- Here is some pics on my newest weapon i made thank you for the idea SmashbroplusB!
oh btw if you want to try it out it can be found Here (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=5042)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on April 14, 2013, 05:41:28 PM- This is totally not an omen for anything.
(click to show/hide)
Not one bit.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 14, 2013, 06:02:51 PM- You'd better have Moby there as a miniboss somewhere.
And a Hogale. And Enker. And a hologram Wave Man.:ugeek:- Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on April 14, 2013, 06:05:26 PM Quote from: "Beed28"You'd better have Moby there as a miniboss somewhere.And a Hogale. And Enker. And a hologram Wave Man.:ugeek:
Well the map isn't exactly for Dive Man...- Title: Re: MM8BDM Screenshots
Post by: Max on April 14, 2013, 06:34:54 PM- [19:30:52] Max: we should show an oilman shot just to show off
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on April 14, 2013, 06:40:12 PM Quote from: "Yellow Devil"[19:30:52] Max: we should show an oilman shot just to show off(click to show/hide)
Wow i can't wait to play in that map.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 14, 2013, 07:25:46 PM Quote from: "Yellow Devil"[19:30:52] Max: we should show an oilman shot just to show offThe picture's broken. :((click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Balrog on April 14, 2013, 07:34:30 PM- No, the eyes of whoever took the picture are broken.
- Title: Re: MM8BDM Screenshots
Post by: *Alice on April 14, 2013, 07:36:47 PM- Linear ... Interpolation ... WHY
Why can't people just let the pixels be pixels and not make them smoothed ugly things.
Those hq2x, sabr, linear, bilinear and other filters being used to ruin pixel art just hurt my soul.
@Post Below
It works for me ...- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 14, 2013, 07:39:29 PM- The picture's broken. When I try to open it in a new tab, I get a "Zero Sized Reply" error.
- Title: Re: MM8BDM Screenshots
Post by: Knux on April 14, 2013, 08:11:54 PM- I really didn't see that coming, though I should have. Looks like a fun coop map.
- Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on April 14, 2013, 09:15:49 PM Quote from: "Yellow Devil"[19:30:52] Max: we should show an oilman shot just to show offLooks like a lot of fun! Will it be compatible with the core Mission Mode expansion, or stand on its own? If it's the former, I can't wait to grab Heat-Man's weapon, then set fire to the world...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on April 14, 2013, 09:20:36 PM- I was feeling productive today.
(click to show/hide)
I am not just hiding the parts that still need to look better, what are you talking about?- Title: does anyone read the list I made or
Post by: Magnet Dood on April 14, 2013, 09:55:01 PM- If that's a co-op map then fuck my life because I already claimed Dive
Looking good so far.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 14, 2013, 09:58:14 PM Quote from: "Magnet Dood"because I already claimed DiveUh...Quote from: "Dr. Freeman"Quote from: "Beed28"You'd better have Moby there as a miniboss somewhere.And a Hogale. And Enker. And a hologram Wave Man.:ugeek:
Well the map isn't exactly for Dive Man...- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on April 14, 2013, 10:02:59 PM- Oh.
I suppose it pays to read this topic, as well.wait this isn't hardman is it- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 15, 2013, 02:02:32 AM- (http://i72.servimg.com/u/f72/15/63/01/05/screen11.png)
Good lord that was insanely hard for a 2VS1 match. We had to do some serious teamwork to stand a chance. Being bait and backstabbing, plotting ambushes, camping...heck, I had to leap into the lava with the flag just to buy some time to recover ours!
All that and we still lost.- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on April 15, 2013, 03:32:32 AM Quote from: "Gizmo The Cat"(http://i72.servimg.com/u/f72/15/63/01/05/screen11.png)Oh hey it's me in that pic. (I was caboose). Yeah that was a long match. And I wasn't even playing.
Good lord that was insanely hard for a 2VS1 match. We had to do some serious teamwork to stand a chance. Being bait and backstabbing, plotting ambushes, camping...heck, I had to leap into the lava with the flag just to buy some time to recover ours!
All that and we still lost.
Also I made (more like planted) some medals into the game recently. Try and guess which one represents which. :D
(http://imageshack.us/a/img407/2876/screenshotdoom201304132.png)
(http://imageshack.us/a/img507/4967/screenshotdoom201304142.png)- Title: Re: MM8BDM Screenshots
Post by: Kapus on April 15, 2013, 05:52:50 AM- Kudos to Issac.
- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on April 15, 2013, 12:42:09 PM Quote from: "Tfp BreakDown"There I am.
Also I made (more like planted) some medals into the game recently. Try and guess which one represents which. :D
(http://imageshack.us/a/img407/2876/screenshotdoom201304132.png)
(http://imageshack.us/a/img507/4967/screenshotdoom201304142.png)
Anyways, I guess that napalm means persision, the turret (see his post) shows accuracy, glacion shows llama, pinser shows.......yeah I'm out of ideas. Can't quite think of other options.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 15, 2013, 01:22:28 PM- I think it would be better if they were megaman related, and 8 bit.
Also, what is with this fixation of people pointing out if they are in a picture or not? Is it THAT important that you are in it. Especially in ones showing the names of everyone on, it's quite clear you are in it.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 15, 2013, 01:39:41 PM- Well to be fair, few people would recognize TFP under the name Caboose.
EDIT:(click to show/hide)
This was the first thing I thought of when I took this picture. (http://www.youtube.com/watch?v=PvsOzBSIABQ&feature=youtu.be&t=5s)- Title: Re: MM8BDM Screenshots
Post by: Balrog on April 15, 2013, 08:23:14 PM Quote from: "fortegigasgospel"I think it would be better if they were megaman related, and 8 bit.*coughcough* (http://cutstuff.net/forum/viewtopic.php?f=30&p=231242)
Also, what is with this fixation of people pointing out if they are in a picture or not? Is it THAT important that you are in it. Especially in ones showing the names of everyone on, it's quite clear you are in it.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 16, 2013, 03:57:15 AM- On the topic of Medals, I went thinking about making my own and instead, made Runes.
Note that some of them are different then Best Maps ever did.(click to show/hide)
Left to right are
Rapid Part/Spread Rune (same as BME) > Guard Power Up/Resistance Rune (lower damage taken) > Shooting Part/Rage Rune > Spare Body/Prosperity Rune (max health up) > Damage Absorber/Drain Rune > High Speed Dash/Haste Rune > Jump Booster (actually the spike guard)/High Jump Rune > Super Armor/Reflection Rune > Auto Recover/Regeneration Rune > Cost Attack/Strength Rune (increase damage you do).
I did my own versions as apposed to BME, though I think those may look better still.
I also tried 8biting (color, not limit) the MM&B shop items, as well as the MM8 ones (poorly), and ripped the MM9/10 ones with M&B style versions.
(http://i.imgur.com/p3HKQ0T.png)
I skipped Bass' Spare Body, Rush, Eddie and Beat.- Title: Re: Screenshots
Post by: Dr. Crasger on April 16, 2013, 10:31:08 AM- [/SCHNIPPED.]
- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 16, 2013, 11:45:47 AM- The Triple posts THEY BURN!!!
On topic nowAny idea on HOW THE HELL that happened?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 16, 2013, 01:35:43 PM- I love how there's a texture blocking a chat message.
- Title: Re: MM8BDM Screenshots
Post by: Metallix on April 17, 2013, 03:52:00 PM- So I was browsing through DoomSeeker for a good Vanilla Sever (as so many people tend to do *coughdownwithHalecough*). Yesh, I was rather bored that day and was about to hop on over the Hales if there was nothing else going on, but this particular server caught my eye. Just a humble little Vanilla server that I’d never seen before. The only player on was someone named “???”, with another “???” spectating.
Wanting to go and give it a shot as there were no other base servers open, I joined. What I discovered upon joining to MM8DW1 was that the player was lagging like hell and generally wasn’t all that good. Still, I figured, why not humor the guy? He must be a new player, I’ll just give him a few… er, pointers.I raped him several times over. He didn’t seem to understand the concept of a Proto Shield, or why you shouldn’t stand on Oil Slider blobs when the enemy is stocked with fire weapons. Eventually, I got bored again and started to troll him a bit with Leaf Shield and Treble Sentry in MM6WIN.(click to show/hide)The spectator “???”, obviously not entertained by this, began to type strange messages into the chat. Odd things like “Keep going” and “Open the door”. I assumed it was some inside joke between the two, and told them that there was no door.(click to show/hide)
A few moments after sending that message, the server map changed to MM5NAP, skipping over the usual match ending screen. The usual music was replaced by a quiet droning noise. The spectator joined the game, but after searching around the map, they were nowhere to be found.
After another run around the stage, I was ready to just disconnect, until I finally found the two standing in front of the cave waterfall, facing the pit. Neither of them moved, so I assumed they were AFK, until one of them began typing those odd messages into the chat. “Keep going.” “Open the door.” “Stay with us.”
“Stay with us.”
Thoroughly creeped out, I attempted to just shoot them. Before I could, the two EvilRobots walked forward into the waterfall pit and died. Their obituaries both read, “??? went too far.”
I disconnected, and haven’t seen the server or the two players since.
I keep thinking that they were trying to tell me something. Doesn’t matter, I suppose, but now every time I go to MM5NAP, I get this chill down my spine like something is watching. Is that EvilRobot that appears there sometimes a known bug?
It keeps appearing in the waterfall pit. It doesn’t do anything, but sometimes if I shoot at it, my game will crash.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on April 17, 2013, 04:44:31 PM Quote from: "Metallix"So I was browsing through DoomSeeker for a good Vanilla Sever (as so many people tend to do *coughdownwithHalecough*). Yesh, I was rather bored that day and was about to hop on over the Hales if there was nothing else going on, but this particular server caught my eye. Just a humble little Vanilla server that I’d never seen before. The only player on was someone named “???”, with another “???” spectating.
Wanting to go and give it a shot as there were no other base servers open, I joined. What I discovered upon joining to MM8DW1 was that the player was lagging like hell and generally wasn’t all that good. Still, I figured, why not humor the guy? He must be a new player, I’ll just give him a few… er, pointers.I raped him several times over. He didn’t seem to understand the concept of a Proto Shield, or why you shouldn’t stand on Oil Slider blobs when the enemy is stocked with fire weapons. Eventually, I got bored again and started to troll him a bit with Leaf Shield and Treble Sentry in MM6WIN.(click to show/hide)The spectator “???”, obviously not entertained by this, began to type strange messages into the chat. Odd things like “Keep going” and “Open the door”. I assumed it was some inside joke between the two, and told them that there was no door.(click to show/hide)
A few moments after sending that message, the server map changed to MM5NAP, skipping over the usual match ending screen. The usual music was replaced by a quiet droning noise. The spectator joined the game, but after searching around the map, they were nowhere to be found.
After another run around the stage, I was ready to just disconnect, until I finally found the two standing in front of the cave waterfall, facing the pit. Neither of them moved, so I assumed they were AFK, until one of them began typing those odd messages into the chat. “Keep going.” “Open the door.” “Stay with us.”
“Stay with us.”
Thoroughly creeped out, I attempted to just shoot them. Before I could, the two EvilRobots walked forward into the waterfall pit and died. Their obituaries both read, “??? went too far.”
I disconnected, and haven’t seen the server or the two players since.
I keep thinking that they were trying to tell me something. Doesn’t matter, I suppose, but now every time I go to MM5NAP, I get this chill down my spine like something is watching. Is that EvilRobot that appears there sometimes a known bug?
It keeps appearing in the waterfall pit. It doesn’t do anything, but sometimes if I shoot at it, my game will crash.
that is creepy... seriously...i saw a server with them before but didnt join it because of rage roboenza...- Title: Re: Screenshots
Post by: Rozark on April 17, 2013, 08:05:00 PM Quote from: "Flashman"I picked the night variant because there seems to be a lack of night stages :p
I assure you that Rozpack will likely consist of 75% sunset/night stages.- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 17, 2013, 09:38:45 PM- Look at what i made! with the help of Kapus (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3225&start=700#p230972)
Its Zettai Roll!it can be found here (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=4712)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 20, 2013, 12:50:01 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on April 20, 2013, 04:19:34 PM- I think players can still move during this...and I think that that message should use the same ID as the one for Auto's blargle...or at least a check to see if the weapon get script is running.
Gonna try to fix that in my changes to single player (I was going to submit a few of the changes I made as suggestions...) and see what Mike thinks.
(most of my changes presently involve a ludicrous number of new players and weapons. =w=)
Also Zard, about the texture issue. I believe the portal object isn't synced. The Portal is what's used for make the awesome visual that creates the effect of the castle background.- Title: Re: MM8BDM Screenshots
Post by: Geno on April 21, 2013, 05:04:52 PM- Mucking about in
TengvTengu man stage.
The building, up close!(click to show/hide)
Pffft, who needs an airship when you have one of THESE!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on April 21, 2013, 09:03:19 PM Secret place?(click to show/hide)Classes are broken. Yep.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Gummywormz on April 21, 2013, 09:43:54 PM- Coming Soon...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Caprice on April 21, 2013, 10:09:04 PM- I have no words to describe how excited I am right now! I can't wait for this! :D
- Title: Re: MM8BDM Screenshots
Post by: Balrog on April 21, 2013, 10:18:30 PM- About damn time. Not sure how Wishing Star would work, though.
- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 21, 2013, 10:40:19 PM Quote from: "Gummywormz"Coming Soon...ohhhhh! those look like all kinds of fun! I can't wait!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 21, 2013, 10:43:39 PM- Rockman 4 MI weapons! Am I glad to see you!
Also, I've been doing... this.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 21, 2013, 10:54:25 PM- Robot Master Gauntlet?? Heck yeah.
- Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on April 22, 2013, 01:47:39 AM Quote from: "Beed28"Rockman 4 MI weapons! Am I glad to see you!
Also, I've been doing... this.(click to show/hide)
Oh! I was actually wondering how a teleport system would work lately, especially with multiplayer. It's cool that someone seems to have that figured out.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 22, 2013, 12:27:50 PM- Basicly, only one boss at a time can be activated; chosing any active teleporter in the main room will just take you to the boss being fought. This also applies to the door that connects the starting room to the teleporting hatches; touching it will teleport you to the current boss as well.
Also, the teleporting hatches aren't done yet. I still need to wait for the other four bosses, one being Napalm Man, and I'm not sure on the plans for Wily Machine (the final teleporter that appears when all the Robot Masters are defeated resets the map until then).- Title: Re: MM8BDM Screenshots
Post by: Magikarp on April 23, 2013, 11:48:50 AM Fireman's stage, ladies and gentlemen(click to show/hide)- Title: Inb4 people don't know what this is
Post by: MasterXman on April 23, 2013, 09:09:22 PM- Remember that thing I posted about Dual Elemental?
Whelp. I did work.(click to show/hide)
Edit: Class Description because derp. (http://www.cutstuff.net/forum/viewtopic.php?f=47&t=5416&start=20#p221638)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on April 23, 2013, 09:12:28 PM- again with the world's worst vagueness
I mean really all it looks like is that Water Balloon had a crazy spread party- Title: Re: MM8BDM Screenshots
Post by: Rozark on April 24, 2013, 05:17:37 AM Quote from: "SmashBroPlusB"again with the world's worst vagueness
I mean really all it looks like is that Water Balloon had a crazy spread party
Cloudman is making it rain.
ACCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCID Rain- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 25, 2013, 02:30:53 AM (click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on April 25, 2013, 02:32:26 AM- What sever was this being hosted? :shock:
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 25, 2013, 02:32:55 AM- BB put up a server of this. But it died when the Yashichi's attacked.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 25, 2013, 12:26:25 PM- What Chaos Generator version was that, anyway? I recall moving to MM8BDMv3a caused problems with the Evil Yashichi.
- Title: Re: MM8BDM Screenshots
Post by: Mendez on April 25, 2013, 04:03:11 PM- If I remember correctly, I was hosting chaosgenerator-2.wad, followed by chaosgenerator-2_upgraded_vf.wad. Playing MMSP with those mods was kinda fun, especially when "random quickbeams" came up. Bullcrap at it's finest.
- Title: Re: MM8BDM Screenshots
Post by: Max on April 25, 2013, 04:39:14 PM (click to show/hide)
Just posting this here so people know I'm working on it, it's nowhere near done. I have so many skins to make aaaaaaaaaaaaaaaaaaaaaaa- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 25, 2013, 04:40:58 PM- So it's Mega Man X classes? And why is it in Dr. Cossack's lab of all things?
- Title: Re: MM8BDM Screenshots
Post by: Max on April 25, 2013, 04:42:42 PM Quote from: "Beed28"And why is it in Dr. Cossack's lab of all things?
Because Dr. Cossack and Dr. Light built OVER-1 (and time travel) together. I was just looking for an excuse to vary the scenery.- Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on April 25, 2013, 05:04:36 PM Quote from: "Yellow Devil"(click to show/hide)
Just posting this here so people know I'm working on it, it's nowhere near done. I have so many skins to make aaaaaaaaaaaaaaaaaaaaaaa
Holy crap! AXL! X! AND ZERO!screw vile
....
I'll help make that zero skin... And the X skin... As long as you've got Axl and Vile covered I can get X/Zero done. Also, I'd love to make the Zero Buster HUD! :D
Also, instead of a Cossack map. You probably should have made a Maverick Hunter Base.- Title: Re: MM8BDM Screenshots
Post by: Max on April 25, 2013, 05:12:41 PM Quote from: "Colonel ServBot"Also, instead of a Cossack map. You probably should have made a Maverick Hunter Base.Quote from: "Yellow Devil"time travel
Also I'm using Chimera Man's X so you don't need to do him.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 25, 2013, 05:14:20 PM- I would love to see what an Axl skin would look like, even though I never played X7 or X8.
- Title: Re: MM8BDM Screenshots
Post by: Metallix on April 25, 2013, 05:15:39 PM- Behold, the results of an odd series of events on a Balrog Hale server.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on April 25, 2013, 05:44:00 PM Quote from: "Beed28"I would love to see what an Axl skin would look like, even though I never played X7 or X8.Funny thing here is that that is true for me too
Anyways, I thought that it was Cossack because X was made by light and Zero was made by wily. Can't choose one or the other.
Also, are the skills going to be different (the weapons by that)?- Title: Re: MM8BDM Screenshots
Post by: Fyone on April 25, 2013, 06:54:12 PM Quote from: "Yellow Devil"Quote from: "Colonel ServBot"Also, instead of a Cossack map. You probably should have made a Maverick Hunter Base.Quote from: "Yellow Devil"time travel
Also I'm using Chimera Man's X so you don't need to do him.
A Maverick Hunter Base would still be betterand more work/time-consuming. It would also follow the main scheme of MMX better but you can leave it as is if you don't have the time and stuff.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 25, 2013, 08:02:41 PM Quote from: "Yellow Devil"Looks good so far. Though Vile seems a bit out of place I'm not going to argue with him as the choice. As he was the only other playable character in an X series main game. I'd suggest a character from Command Mission, but A) I think many people would object to that idea. B) Skin as well as coming up with ideas for the character on top of figuring out who to pick.(click to show/hide)
Just posting this here so people know I'm working on it, it's nowhere near done. I have so many skins to make aaaaaaaaaaaaaaaaaaaaaaa
Keep up the good work. Also, not gonna complain about picking Cossack, has the closest name to Cain.- Title: Re: MM8BDM Screenshots
Post by: Russel on April 25, 2013, 09:38:25 PM- Heh...I had that idea of the four MMX classes earlier today...long before even seeing the screenshot. That's actually pretty freaking awesome.
On the topic of SinglePlayer mods...(click to show/hide)
Korby, Uki, and myself have been working on this for the past couple weeks. And We're pretty much done. This mod will contain various revisions to Single Player's base as well as four additional classes. I'm sure it's fairly obvious by now who each of the classes are.
The sinkmen at the bottom are totally part of all four of the additional classes. >_> <_<- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on April 25, 2013, 10:32:20 PM- a Fake man class?! yes! <(^_^)>
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 25, 2013, 10:39:31 PM Quote from: "Lego"And We're pretty much done.So when can we expect a release date?
Someone PLEASE make a Mega Man Volnutt class next.- Title: Re: MM8BDM Screenshots
Post by: Russel on April 25, 2013, 11:06:05 PM- Well. I finished the one weapon Korby wanted me to make for Darkman...so all we have left is balance testing...that would mean release at some point soon, either today or tomorrow...if not that, then the next day because debilitating bugs.
EDIT: AAAAAA I forgot about weak sprites.- Title: Things left to fix: Ammo, Teams, Beat, Wire and colors
Post by: MasterXman on April 25, 2013, 11:19:01 PM- Coming Soon.
(click to show/hide)
ColdFusion said I could do it.- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 25, 2013, 11:38:45 PM- Really? Does it mean I'll be able to update my class soon*? Wooo!
*Except i'm kinda busy so I can wait for this but wooooo!- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 26, 2013, 12:00:51 AM- It's about dang time, I'd say!
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 26, 2013, 12:15:27 AM- Yes, yes, YES!! I've been dying to see CSCC updated for MM8BDMv3a.
- Title: Re: MM8BDM Screenshots
Post by: xColdxFusionx on April 26, 2013, 12:20:02 AM- Yeah, KirbySonic's apparently been working on making CSCC-v4c compatible with MM8BDM-v3a. Hopefully that should help take a little bit of the edge off of the wait while we put the finishing touches on v5.
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on April 26, 2013, 12:36:37 AM Guess what is Coming back.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on April 26, 2013, 01:16:19 AM- so... i tried making my own classes mod...
didn't turn out so well.(click to show/hide)Quote from: "tsukiyomaru0"please say that is GvH8BDM!Guess what is Coming back.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: DarkAura on April 26, 2013, 01:18:58 AM Quote from: "Colonel ServBot"It's Contra Mode, you eyepatched dingus.Quote from: "tsukiyomaru0"please say that is GvH8BDM!Guess what is Coming back.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on April 26, 2013, 01:43:18 AM Quote from: "Colonel ServBot"please say that is GvH8BDM!
I have plans to work on it soonish...- Title: Re: MM8BDM Screenshots
Post by: Knux on April 26, 2013, 07:15:24 PM- Perhaps maps for that mod should be done. Not every map in 8BDM is good for it because of pits and other stuff. And by that I don't mean porting the GvH maps, but make a few original ones.
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on April 26, 2013, 09:17:11 PM More Super than before. Those weapons may put their original versions to shame. But you MUST be very, VERY lucky to find one of these(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: *Alice on April 26, 2013, 09:18:46 PM- I'd love to see a Contra the Hard Corps Class mod someday. I'd so play that to death and back.
But wow, nice to see that Contra will actually be a thing.- Title: Re: MM8BDM Screenshots
Post by: Korby on April 26, 2013, 09:32:53 PM- I had to stare at that for quite a while to actually see the powerups :T
- Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on April 27, 2013, 02:26:46 PM Quote from: "Colonel ServBot"so... i tried making my own classes mod...Spawn SlashClaw, not SlashClawWep. or whatever the slash claw projectile is
didn't turn out so well.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on April 27, 2013, 04:10:42 PM- What time is it, it's dino time!
(click to show/hide)
If you guys wonder about the other cheats stuff i was on a cheat server.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on April 27, 2013, 09:17:02 PM Quote from: "FTX"What time is it, it's dino time!(click to show/hide)
If you guys wonder about the other cheats stuff i was on a cheat server.
what is that...blue thing, near your W-tank...kinda looks like ballade to me...- Title: I'm not sure this is a good idea....
Post by: Colonel ServBot on April 28, 2013, 01:19:02 AM- First off...
The Class...
okay. some clasases have custom HUD's, some based on MML, others based off metroid...
but this... is pure custom! :DSee, the ammo bar IS the saber! the more Slashes you do, the smaller the saber gets!(click to show/hide)
so far, i don't see any other classes doing that!
now, with this Classes mod, there might be more than just one class. depends if i can get used to doing this stuff with ACS coding.
and yes, the C-Saber IS a copy/pasting of Slash Claw, but with a different HUD and damage type. also, these classes wil be good to go against each other. in plans, this class will be weak to another class, and another class will be weak to this one. and the colonel class will be immune to another class. just like the original megaman!
and yes, the colonel class WILL have another weapon or two.
one is planned to be a grappling type. that is IF, i can get it to work.- Title: Re: MM8BDM Screenshots
Post by: Rozark on April 28, 2013, 01:49:33 AM- Make a Panda class
You know
A Panda with claws
It'll be weak to a whale because of the size, just like you said @ weaknesses.
Megaman worked like that, you just have to make a panda class with claws.
Also have it wear a tophat, that'd be amazing.
I'm dead serious.- Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on April 28, 2013, 02:31:57 AM Quote from: "Rozark"Make a Panda class
You know
A Panda with claws
It'll be weak to a whale because of the size, just like you said @ weaknesses.
Megaman worked like that, you just have to make a panda class with claws.
Also have it wear a tophat, that'd be amazing.
I'm dead serious.
meh, i'm thinking about it. also..
planned classes:
Unix -immune to slenderman, weak to big daddy-
Big Daddy (from bioshock) -immune to Unix/Slender Man weak to a secret guy-
Ladies' Panda-wearing a tophat (not from tekken) -weak to Suave Whale-
Suave Whale-wearing a moustache/monocle/cane/another tophat -immune to Top Panda/secret guy-
Slender Man(using a custom skin. not korby's) -immune to Unixbut how!?, suave whale, and top panda( because nobody's tux can can match Slendy's), weak to Big Daddy
Jeff the killer(not weak/immune to slendah)
-others that work has been started on will be secret until further notice-- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on April 28, 2013, 04:02:43 AM- Hey you guys remember what I said on the Cutstuff shorts topic? If not than here.
Quote from: "Tfp BreakDown"If you think that's buggy than don't combine gvh8bdm with saxton hale (can't remember which version. maybe silversin's) together. I swear I had multiple hales appear in one map. (I had a sjas tranform into the ninja/gentle spy. Not kidding) Also the ghouls can teamkill when the wads are combined.
So Recently I tried this again and yup the glitches happened how I remember(click to show/hide)Also the version I'm using is Silversin's version.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on April 28, 2013, 04:41:56 AM- Yet another reason this mod should never be merged with anything.
...As hilarious as the results may be.
:ugeek:- Title: Re: MM8BDM Screenshots
Post by: Knux on April 28, 2013, 04:48:16 AM- It's great when people do science like this and post the results.
It's terrible when others don't learn from it and throw everything in a blender.- Title: Re: MM8BDM Screenshots
Post by: Ukiyama on April 28, 2013, 05:03:40 AM QuoteIt's terrible when others don't learn from it and throw everything in a blender.
Challange accepted. I threw Classes, Saxton Hale, Single Player Campaign, Bot Apoc, Chaos Generator, Rage Robo, Screw Scramble, Bonus Soda, Dps Dummy, Halloween, and most importantly, the Joust mod. Bet you could imagine all the shenanigans that came with this.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on April 28, 2013, 05:17:20 AM- I couldn't care less about offline. I'm talking about server hosting.
- Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on May 02, 2013, 12:29:57 AM- well, about that classes mod...
(click to show/hide)
on another note....(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 06, 2013, 05:50:20 AM (click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Metallix on May 06, 2013, 05:04:25 PM- Big dump, because I can.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on May 06, 2013, 10:42:04 PM- I messed around with classes but i was using doc's edit YD classes.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 07, 2013, 03:28:31 AM It's EXACTLY what it looks like(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on May 07, 2013, 03:41:55 PM- Now go and do 8-bit Grenade Launcher. :ugeek:
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 07, 2013, 04:44:51 PM Quote from: "Knux"Now go and do 8-bit Grenade Launcher. :ugeek:Please, don't dare me >_>
I secretely had plans to port Doom weapons to MM8DM! <_<
EDIT:Love-colored beam of death.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 08, 2013, 02:54:48 PM- So I got bored again and did this.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 08, 2013, 02:55:52 PM Quote from: "Beed28"So I got bored again and did this.(click to show/hide)
Interesting crosshair.- Title: Re: MM8BDM Screenshots
Post by: Kapus on May 08, 2013, 04:45:34 PM- I'd like to download that. Looks neat.
- Title: Re: MM8BDM Screenshots
Post by: Knux on May 08, 2013, 04:51:34 PM- I don't ever download crosshairs.
But when I do, it'll be a Yashichi.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 08, 2013, 05:02:17 PM- Yeah, that's probably the only crosshair that ever sparked my interest.
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 09, 2013, 12:17:57 AM Megaman Stole the Precious Love Colored Beam(click to show/hide)Final Spark or Master Flash? Why not both?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 09, 2013, 12:59:24 AM Quote from: "tsukiyomaru0"I was gonna try and make that D: oh wellMegaman Stole the Precious Love Colored Beam(click to show/hide)Final Spark or Master Flash? Why not both?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 09, 2013, 01:45:29 AM- All I can see is white on the second picture.
- Title: Re: MM8BDM Screenshots
Post by: Kapus on May 09, 2013, 03:21:01 AM (click to show/hide)
Where are those tires hanging from...?- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 09, 2013, 03:43:21 AM (click to show/hide)
I wish I knew.(click to show/hide)
And screenshot dump just because I'm posting here now.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on May 09, 2013, 04:01:07 AM Quote from: "Gizmo The Cat"(click to show/hide)
I wish I knew.(click to show/hide)
I have no idea why that stage was broken. I just assumed Powered Up broke it somehow...Quote from: "Gizmo The Cat"(click to show/hide)
Nah, I helped prevent someone from breaking down your group. I saw an infect climbing up behind you guys and shot it (I was on my way, as you could see in the background).Quote from: "Gizmo The Cat"(click to show/hide)
I was Luigi (no Luigi skin, but details...)...so yeah, what else was I supposed to do?- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 09, 2013, 04:06:37 AM- I'm pretty sure I saw it break the other day, before Mess released the Powered Up-date.
- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 09, 2013, 04:18:26 AM- @Kapus Oh so thats what everyone ment by the tires That is so weird.
@Gizmo In that screenshot with smash looking at the cat through the window(?), what map is that and where is it from?- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 09, 2013, 04:31:49 AM- Don't remember the name of the map but it's in Duora's mappack.
- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on May 09, 2013, 05:14:09 AM- What map has the NEDM thing? o.o
- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 09, 2013, 05:43:21 AM- Its found in DRSGDM03: Clockwork Caverns oh and you gotta find all the hidden switches for it to pop up
- Title: Re: MM8BDM Screenshots
Post by: Knux on May 09, 2013, 03:01:45 PM Quote from: "Gizmo"What happened to the screen??Invincibility for after the game's over, for some reason.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 09, 2013, 03:38:41 PM Quote from: "TailsMK4"Quote from: "Gizmo The Cat"(click to show/hide)
Nah, I helped prevent someone from breaking down your group. I saw an infect climbing up behind you guys and shot it (I was on my way, as you could see in the background).
Hah, I was actually the infected there. I just stood watching because. Then I tried to infect one of you, got killed by somebody. That was really you, Tails?
Anyway, I had no idea I was the last one left.also why do you have the chatbox on the left of the screen because if it's in the middle then your health and ammo bars aren't blocked by the chat
I'm still missing alot of skins.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 09, 2013, 03:50:55 PM- Can you feel the love toni-
HOLY SHIT!(click to show/hide)He almost got rainbow beamed.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 09, 2013, 07:02:42 PM- Good job. Now use it against the Metool Daddy. :ugeek:
- Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on May 09, 2013, 07:10:37 PM- Actually, I have a question, what is the weapon that is being used to summon these rainbows?
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 09, 2013, 08:05:07 PM Quote from: "Colonel ServBot"Actually, I have a question, what is the weapon that is being used to summon these rainbows?Custom-coded weapon.Quote from: "Beed28"Good job. Now use it against the Metool Daddy. :ugeek:Like this?(click to show/hide)... yes, it is.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 10, 2013, 09:32:18 PM- So I've been messing around with Search Snakes in Toad Man's stage...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 11, 2013, 12:28:45 AM Quote from: "Beed28"So I've been messing around with Search Snakes in Toad Man's stage...(click to show/hide)
I've done that already, but I did it in offline skirmish with H, J, K, and L bound to summon searchsnakes!ow my fingers- Title: Re: MM8BDM Screenshots
Post by: Kapus on May 11, 2013, 12:56:56 AM- Good heavens, 300 frags.
- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on May 11, 2013, 03:34:56 AM- We need more: OVER 9000!
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 11, 2013, 11:59:19 AM Quote from: "ChaoticChao"We need more: OVER 9000!:cool:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on May 11, 2013, 12:14:49 PM Quote from: "Beed28":shock:Quote from: "ChaoticChao"We need more: OVER 9000!:cool:(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 11, 2013, 04:13:35 PM- Well Seeing how my Imageshack problems are solved It's time for a dump.
First is something from playing around offline with gvh8bdm.For some reason the bots were jumping on each other. I don't know if they were trying to go somewhere or were trying to make a tower. also if anyone asks the ghouls won that round.(click to show/hide)
Now a dump from the recent Strength In Numbers mod.Some shenanigans in toad's stage with riot flush.(click to show/hide)
Blankman and Caprice/player 1 helpedI've always wondered if someone were to jump on top of the party's leader's head will they seen when the leader is selecting the stage. This just confirms it.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: MasterXman on May 12, 2013, 11:53:26 AM- I opened up MM8BDM once and when I used Toast this happened.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on May 12, 2013, 12:53:21 PM Quote from: "xxkirbysonicxx1"I opened up MM8BDM once and when I used Toast this happened.I've had that happen to me before on different skins; I don't know why it happens, though.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Shyster on May 12, 2013, 07:16:04 PM- Will someone tell me why MM7DW1 sometimes turns into an escher painting?
(click to show/hide)
The results are hilarious and somewhat useful for spying though.- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on May 13, 2013, 06:28:30 PM- I did this in a server with no cheats.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on May 14, 2013, 03:18:02 PM- I highly doubt you did that without cheats, unless Copy implemented something in the map that allows you to do so. Which would be fairly wacky. And fitting.
- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on May 14, 2013, 09:47:24 PM Quote from: "Shyster"Will someone tell me why MM7DW1 sometimes turns into an escher painting?
It's a bug, I've reported it but they've been unable to fix it.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 14, 2013, 09:52:16 PM Quote from: "CutmanMike"I have a wild guess... Be right backQuote from: "Shyster"Will someone tell me why MM7DW1 sometimes turns into an escher painting?
It's a bug, I've reported it but they've been unable to fix it.
My guess was that it was caused by having 0 or a very high value for GL_NearClip (default: 5). But the value only affects offline gameplay, it seems.
My last guess is that it has to do with OpenGL and Software losing Vram data for one reason or another (Acid Pharaoh, anyone?), which leads to things like that happening.
EDIT:Protip: GL_NearClip is bad.(click to show/hide)No One Ring here. Move on.(click to show/hide)IG weapon: check(click to show/hide)Those ghosties ain't nicey.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 20, 2013, 10:05:06 PM- Well I was bored out of my mind today, so I decided to break Beed28's 9001 frag score just now. I.... didn't even come close but I will show you my attempt at breaking it.
Ingredients used: Special classes (Flame Buster class was originally used), chaos generator vG fix, SHARP map pack map 06, some bots, terminator mode, give all cheat(originally wanted to not use this but I wanted to speed up the process), God mode cheat, Mexican Mission music from timesplitters 2(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 23, 2013, 10:24:33 AM I take it this happens for the same reason that MM7DW1 occasionally turns into an Escher painting?(click to show/hide)
edit: so this happened
(http://i43.tinypic.com/xruvt.png)
blademan has allied with airman to rape the eyes of millions- Title: Re: MM8BDM Screenshots
Post by: Knux on May 23, 2013, 02:00:18 PM- The hell? I'm reporting that for offensive ocular content. :ugeek: :ugeek:
But seriously, dat F3.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 23, 2013, 02:20:29 PMMy eyes. The goggles do nothing.
That's acutally worse than Wood Man No Constancy's blinding snow.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 23, 2013, 11:09:24 PM Why mod mixing should not happen. (Saxton + Classes)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Balrog on May 23, 2013, 11:27:43 PM- (http://www.dontberiker.com/wp-content/uploads/2011/08/riker.gif)
Of course, the reason I broke Classes was because it threw what little balance there was off a cliff, but this is a good reason too.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 23, 2013, 11:39:18 PM Quote from: "Balrog"(http://www.dontberiker.com/wp-content/uploads/2011/08/riker.gif)That was my EXACT reaction when it crashed.
Of course, the reason I broke Classes was because it threw what little balance there was off a cliff, but this is a good reason too.- Title: Re: MM8BDM Screenshots
Post by: Gummywormz on May 24, 2013, 12:50:03 AM Quote from: "Magikarp"(click to show/hide)
It's always good to see that my April Fools day prank from 2 years ago is still active today.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 24, 2013, 02:05:10 AM Sometimes, it goes beyond a Very Fatal Error... And, yes, only with MM8BDM + Saxton Hale.(click to show/hide)I admit, I held my breath the entire battle. And, yes, I was engaging him at all times with that weapon.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: DarkAura on May 24, 2013, 03:09:27 AM Quote from: "Beed28"My eyes. The goggles do nothing.Quote from: "Knux"The hell? I'm reporting that for offensive ocular content. :ugeek::ugeek:Silly mortals and your (human) eyesight.Quote from: "tsukiyomaru0"Because I pitched the idea to him at least ten different times mostly because of SaviorScout (a.k.a. SaviorSword + YD Quick Man) ripping me a new ass some two months ago.Quote from: "Balrog"Of course, the reason I broke Classes was because it threw what little balance there was off a cliff, but this is a good reason too.That was my EXACT reaction when it crashed.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 24, 2013, 03:26:59 AM Quote from: "DarkAura"It was like staring into the infinite.Quote from: "Beed28"My eyes. The goggles do nothing.Quote from: "Knux"The hell? I'm reporting that for offensive ocular content. :ugeek::ugeek:Silly mortals and your (human) eyesight.- Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 24, 2013, 07:49:23 AM- (http://s23.postimg.org/o7riv7pzv/Screenshot_Doom_20130523_233903.png)
IT HAPPENED AGAINQuote from: "Gummywormz"It's always good to see that my April Fools day prank from 2 years ago is still active today.I honestly have no clue why I haven't removed that skin pack yet- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on May 24, 2013, 05:16:40 PM- Even these shenanigans happen in my servers...I can't help but smile at this. At least we now know why this is happening. And thus...
Quote from: "Balrog"(http://www.dontberiker.com/wp-content/uploads/2011/08/riker.gif)- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 25, 2013, 03:12:37 AM- Everything was fine and fun, but then...
Crashes... Crashes EVERYWHERE(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rozark on May 25, 2013, 06:52:16 AM- I present to you Roz14 and Roz15. This marks 3/4th of the new Rozpack completed; the final stretch awaits!
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 25, 2013, 12:52:21 PM- I'll just leave these two here.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: leoalex50 on May 25, 2013, 01:23:06 PM- umm okay wtf whats wrong with your mm8bdm gutsmans everywhere omg
- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on May 25, 2013, 01:36:25 PM- I think his Chaos Generator broke the map.
- Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 26, 2013, 03:43:08 PM- the legendary gutsilisk
staring it in the eye will turn you into a choice robotic ass- Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on May 29, 2013, 07:33:21 PM I've been working on something new. And this might get a release once I finish up some fixes.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Max on May 30, 2013, 05:15:28 PM- I wanted to test if 1000 Needles actually did 1000 damage
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on May 30, 2013, 08:43:14 PM- PK TOTEM POLE
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on May 31, 2013, 07:02:48 AM- We were playing Saxton at Tails server and the map was one of Duora's pack (the ice one). I came across this thing:
And Watzup wanted to see it, but he was busy being a beast. :ugeek:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 31, 2013, 07:47:35 AM- I was in a cheats server recently with my cactus alias
(http://s18.postimg.org/xpzliynu1/Screenshot_Doom_20130526_050326.png)
it wouldn't stop summoning cactuses- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on May 31, 2013, 10:03:28 AM- Better than evil robots
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on June 01, 2013, 09:52:20 PM Test Weapon #22-B(click to show/hide)
Experiment: Applying a proper spread to a fast projectile with top speed of 480 units/tic.
Purpose: Making the way spread is applied to Fast Projectiles less dumb.
Status: Successful.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 01, 2013, 10:21:48 PM Quote from: "Magikarp"I was in a cheats server recently with my cactus alias
(http://s18.postimg.org/xpzliynu1/Screenshot_Doom_20130526_050326.png)
it wouldn't stop summoning cactuses
I just want to know how you have an alias that does a thing every second.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on June 02, 2013, 07:18:34 PM Confont and one of Gyroman's sprite suddenly derped because I left Zandronum out of focus while it was loading.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Shyster on June 02, 2013, 10:44:58 PM- So, playing Saxton on Wave Man's map with an army of Bomb Men named morshu as the joke du jour. When the dropped hyper bombs fail to explode on water, you get this...
(click to show/hide)
Wave Man's minefield should totally be a map.- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on June 03, 2013, 12:22:27 AM- MINESWEEPER!
- Title: Re: MM8BDM Screenshots
Post by: Magikarp on June 03, 2013, 02:20:41 AM Quote from: "Zerokk"I just want to know how you have an alias that does a thing every second.Code: [Select]alias cactus "summon cactus; wait 5; cactus"
it works for all actors, all you do after you make it is put in the alias name into the console (in this case, 'cactus')- Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 03, 2013, 01:14:23 PM- I've been doing stuff.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 03, 2013, 01:16:07 PM Quote from: "Beed28"I've been doing stuff.(click to show/hide)
This can't end well.- Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on June 03, 2013, 01:19:02 PM- So you made a weapon that throws Evil Yashici.
How does it travel?
Is it going to be in a separate weapon file or in a pack?- Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 03, 2013, 01:54:36 PM- I'm proposing to change my CSCC class's instagib weapon, replacing the mainfire with the Evil Yashichi. It basically acts like a faster Knight Crush. Also, it has 30 randomly picked obituary messages. :lol:
The altfire remains the same.- Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on June 04, 2013, 06:17:38 AM- so i was screwing around in the DRSG map pack and found a cool easter egg
(click to show/hide)
if you find them all it plays the forest maze theme from Super Mario RPG- Title: Re: MM8BDM Screenshots
Post by: TheDoc on June 04, 2013, 07:18:32 PM- There's also 7 stars in the fort of sand.
Anyways, I was screwing around with Woodman in ice's RM pack he made for the now-very-much-dead original stage mode and.....well(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on June 04, 2013, 08:15:58 PM- Wait... Is the original stage mode dead?
Damn....- Title: Re: MM8BDM Screenshots
Post by: TheDoc on June 04, 2013, 10:26:41 PM- Well, I kinda figured it was; ice has a motherload of projects he's on, none of which have been released (that I can think of), and Original stage mode has been one of the oldest. Plus, with CMM's Mission Mode, the focus turned off of ice's mode and onto Mike's.
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on June 07, 2013, 03:35:08 AM The moment I love MM4PHA the most...(click to show/hide)Jax saw a thing...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 07, 2013, 03:22:33 PM- What.
(click to show/hide)(click to show/hide)(click to show/hide)
Moral of the Story: Don't give me Spreadrune Blazko in Freeze Mode.- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 08, 2013, 04:38:16 AM- Look at what i found while digging around in the weapons and actors section
(click to show/hide)- Title: swing your arms from side to side
Post by: Hallan Parva on June 08, 2013, 08:47:43 AM- it's so EXCITING and RADICAL
now advertising the battle brothers map pack(click to show/hide)
coming soon Never 2013- Title: Re: swing your arms from side to side
Post by: Zard1084 on June 08, 2013, 09:16:24 AM Quote from: "SmashBroPlusB"it's so EXCITING and RADICALPlease please tell me that the mario items work! if they don't then i'm a sad kitty :<now advertising the battle brothers map pack(click to show/hide)
coming soon Never 2013- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on June 08, 2013, 09:20:11 AM- Lol it's really good! This pack will be awesome. :)
- Title: Re: swing your arms from side to side
Post by: Duora Super Gyro on June 08, 2013, 10:32:06 AM Quote from: "Zard1084"Quote from: "SmashBroPlusB"it's so EXCITING and RADICALPlease please tell me that the mario items work! if they don't then i'm a sad kitty :<now advertising the battle brothers map pack(click to show/hide)
coming soon Never 2013
iv been wondering when somone would do that.- Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on June 08, 2013, 01:32:44 PM Quote from: "Zard1084"Look at what i found while digging around in the weapons and actors sectionOh my gosh..........(click to show/hide)
Portal gun. Was there a turret item as well?- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on June 08, 2013, 06:59:25 PM Quote from: "ChaoticChao"Never went too far with these actors. Mostly because the Portal Gun always glitched somehow, deeming one portal useless under certain conditions. Maybe I'll get back to it someday.Quote from: "Zard1084"Look at what i found while digging around in the weapons and actors sectionOh my gosh..........(click to show/hide)
Portal gun. Was there a turret item as well?- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on June 09, 2013, 02:53:08 AM- I keep getting weird bugs while testing my CSCC class.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Myroc on June 09, 2013, 12:38:27 PM- IRON SIGHTS.
Although I generally wouldn't have anything against iron sights in games if they didn't tend to obscure the entire screen and make hip-firing accuracy nonexistant.- Title: Re: MM8BDM Screenshots
Post by: Shyster on June 12, 2013, 08:26:37 PM- Guess who just figured out how to use the freeze command while taking notes on Drill Man's Stage.
(click to show/hide)
It sure has an interesting reaction with Super Arm to say the least.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 12, 2013, 08:49:08 PM- I won (almost. I was off by 9.)
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 12, 2013, 09:46:34 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Messatsu on June 13, 2013, 02:45:04 AM- hmm, a few buffs here, a few tweaks there....and .....oh .....oh dear.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 13, 2013, 01:04:51 PM- Look at what i made~
Btw it can be found here (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=5042)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on June 13, 2013, 08:03:16 PM Quote from: "Messatsu"CSCC stuffI can't help but think that there is something written in there...
EDIT: No Gizmo, get that Chaos Blast out of my Megaman. :ugeek:- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 13, 2013, 08:12:50 PM- It spells
DoomDeath to All who oppose meOPShoushderp.- Title: This image is not hax
Post by: MasterXman on June 14, 2013, 12:03:18 AM- Oh my...
(click to show/hide)
Look at all that Thunder.- Title: Re: This image is not hax
Post by: Ceridran on June 14, 2013, 12:10:11 AM Quote from: "xxkirbysonicxx1"Oh my...(click to show/hide)
Look at all that Thunder.
Why I love freeze mode.- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on June 14, 2013, 07:25:10 PM- While testing CSCC.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 14, 2013, 07:35:28 PM- Wait a moment... is Yellow Devil changing his class? I haven't been able to access the latest test version.
- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 14, 2013, 07:40:17 PM- Yeah, he's changed his class.
He's not literally Yellow Devil anymore. I like this change.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 14, 2013, 07:59:48 PM- I'm going to miss it dearly.
I have an idea, how about including his old class as well called Rock Monster? :lol: After all, the old Bikdark class became Unix.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 14, 2013, 08:17:30 PM- I really think it can be moved over to YD's own Classes Mod, if that's not a problem.
UPDATE:
Today, we played Toadman's stage and.. I was the only one affected by this.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on June 15, 2013, 01:44:41 AM- Yes, I have taken screenshots of this glitch happening there and MM4PHA. It happens at random, and I have no idea why. But the chances of it happening are probably the same as finding a shiny pokemon. I haven't heard reports of this happening in another stage other than those two, so they probably have something in common...
- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 15, 2013, 01:46:38 AM Quote from: "Knux"But the chances of it happening are probably the same as finding a shiny pokemon.
Well
Looks like I didn't get my first shiny
and burnt it on MM8BDM
kl;tue4cfjklthnsdr5e--- -- -
cupcakes- Title: Re: MM8BDM Screenshots
Post by: TheDoc on June 15, 2013, 02:13:06 AM Quote from: "Knux"they probably have something in common...
OH! OH! uhhhhhh THEY'RE BOTH FROM MM4!.......no?
All joking aside, it could probably happen on ANY map, but you said it yourself that it's so rare, maybe it just hasn't happened on any map besides those 2 yet.- Title: Re: MM8BDM Screenshots
Post by: Knux on June 15, 2013, 02:17:37 AM- Actually, the first time I saw it happen myself on both stages was on v1c. It's been around for a while, and all this time, I'm yet to see it happening anywhere else.
I have no idea if it could happen on v1a, despite playing since the SGC Demo.- Title: Re: MM8BDM Screenshots
Post by: Shade Guy on June 15, 2013, 02:41:42 AM- Both stages utilize portals to create some sort of visual effect; the rain visible from the ceiling in various areas in MM4TOA, and the top part of the pyramid in MM4PHA. Portals are also used in MM7DW1 for the Skull Castle background, and in MM8AST for the sand pit. I've heard of visual glitches with MM7DW1 as well, but not MM8AST. I don't know how the glitch is caused, but it's rare enough to not be that much of a problem.
Of course, with the magic of 3D floors, the visual effects in MM4TOA and MM4PHA (not so much MM7DW1 though) could probably be recreated without portals, but once again, not that much of a problem currently.- Title: Re: MM8BDM Screenshots
Post by: Knux on June 16, 2013, 01:11:45 AM- Beed already got a look at it since he helped with a few very needed textures. Afterwards, I thought I'd post it here anyway.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Giantmega on June 16, 2013, 08:47:38 AM- Well i took the time On Offline Scermish[fail at spell] And did this
Hint: Something was used to do this(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 16, 2013, 09:35:51 AM Quote from: "Giantmega"Well i took the time On Offline Scermish[fail at spell] And did thisYou must have been Reaaaaaallllly bored to do something like that....
Hint: Something was used to do this(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on June 16, 2013, 11:01:02 AM Quote from: "Zard1084"Quote from: "Giantmega"Well i took the time On Offline Scermish[fail at spell] And did thisYou must have been Reaaaaaallllly bored to do something like that....
Hint: Something was used to do this(click to show/hide)
seriosly bored and you have way too much time on your hands- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on June 16, 2013, 11:43:02 AM Quote from: "Giantmega"Well i took the time On Offline Scermish[fail at spell] And did thisFalse, it's UNDER -9000. :ugeek:
Hint: Something was used to do this(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on June 17, 2013, 02:14:18 AM- Fun with throwing chargable weapons away.
(click to show/hide)
Also:(click to show/hide)
Plus, something weird I noticed.
With the (many) map packs I have, one of them has an empty map called "PINGAS" (I highlighted it in red.
I accidentally found that out while playing a team match, because I was bored because the bots are idiots and trying to somehow reset the match because I died.
(Also some funny bot speak too, highlighted in green.)(click to show/hide)
And before you say that one Roll comment was just one Roll talking over and over again, that wasn't the case.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ivory on June 18, 2013, 07:09:21 AM
Have an animated screenshot. :ugeek: :ugeek: :ugeek:- Title: Re: MM8BDM Screenshots
Post by: Rozark on June 18, 2013, 07:18:26 AM- Going to instantly assume and spoilered because some people don't finish or even start the campaign:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on June 18, 2013, 09:56:39 AM What.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on June 18, 2013, 11:38:32 AM Quote from: "Ivory"
Have an animated screenshot. :ugeek: :ugeek: :ugeek:
Auto's car! It's beautiful :')- Title: Re: MM8BDM Screenshots
Post by: Geno on June 18, 2013, 01:19:34 PM- Yes! Finally an 8-bit version of Auto's truck that's actually good!
I wonder what it'll do? (Go to Wily's Castle or Cossack's Citadel?)- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on June 18, 2013, 02:24:20 PM- I hope it takes you to MM7's intro stage.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 18, 2013, 02:34:32 PM- It's probably there just for decoration so don't get your hopes up.
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 18, 2013, 06:04:49 PM Quote from: "Game&Watcher"I hope it takes you to MM7's intro stage.or MM8's intro stage :ugeek:
Duo's stage is NOT tutorial island, there's no sand, no trees, no giant enemy crab, NOTHING from the "first half"- Title: Re: MM8BDM Screenshots
Post by: Ivory on June 18, 2013, 06:19:36 PM- Except for all the rock textures from the first half. Oh and the brick textures came from the underground section too. And the skybox comes from it too. Also all the dragon and other pieces of random rubble. Also that multi-colored metal.
So yes, there are things from the "first half"- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 18, 2013, 06:39:26 PM (click to show/hide)
>w>- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on June 18, 2013, 07:19:37 PM Quote from: "Beed28"It's probably there just for decoration so don't get your hopes up.
Yeah, certainly, but it's funny to see the car in this game ^^ Funny thing in the manga megamix! :)
Good luck to make the V3B (?)
:3- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on June 18, 2013, 07:21:00 PM- ...Mega Man w/Metool Helmet Skin please?
That's the first thing I think when I see that thing.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 18, 2013, 07:31:52 PM- Oh, that reminds me, I did make a Mega Man Metool Helmet skin at one point, except I never got around to releasing it, and it was the old Mega Man skin anyway.
- Title: Re: MM8BDM Screenshots
Post by: Geno on June 20, 2013, 04:12:07 PM- uh oh
I've really done it this time.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on June 20, 2013, 04:22:01 PM- First i saw that i thought it was creepy but what is that i know is from DKC but what is that.
- Title: Re: MM8BDM Screenshots
Post by: Geno on June 20, 2013, 04:26:50 PM- IT is the Game Over screen from the Game Boy Colour version of the first DKC.
I replaced all victory and lose screens in 8BDM with DKC & DKL ones (for no reason)
Dr. Light team = DKC & DKL
Dr. Wily team = DKC2 & DKL2
Dr. Cossack team = DKC3 & DKLIII
Mr. X team = Not Changed.- Title: Re: MM8BDM Screenshots
Post by: Geno on June 21, 2013, 12:03:54 PM- oops double post OH WELL
Something funny happened during a Team Last Man Standing match that can only be shown in GIF form...Seriously, that's EXACTLY what it looked like.(click to show/hide)
Gee, the bots in my game always go from freakishly smart (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=4644&start=140#p239934) to really stupid. And the ones on my team are ALWAYS the stupid ones. :roll: :roll: :roll:
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 22, 2013, 03:45:19 AM who dropped their peanut butter in my Top Man(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on June 22, 2013, 07:19:50 AM Just that map Rozark and I were making about two months ago. We remembered it existed and finished it. Now it needs a home that isn't called CSCM...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on June 22, 2013, 12:04:25 PM We must add that planet to Geminiman stage FOR REAL.(click to show/hide)
Clearly, Rokko Chan likes the idea too.
Also...Look how many people are on Dr. Cossack team.(click to show/hide)
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 24, 2013, 02:39:00 AM pictured: the Battle Brothers hard at work(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on June 24, 2013, 07:13:36 AM- I hope it's not as it reads on the tin.
- Title: Re: MM8BDM Screenshots
Post by: Geno on June 24, 2013, 12:15:57 PM- After fighting Doc Robot for a bit, I decide to play on Air Man stage in offline multiplayer mode.
But something strange happened.That DOES NOT look like Air Man stage!(click to show/hide)
- Title: Re: MM8BDM Screenshots
Post by: ice on June 26, 2013, 04:55:19 PM- Welp, after looking around in CSCC seeing how things work, I think MM8BDM gotten alittle too real for me
(click to show/hide)
had fun with Chimera's IG attack and the fact abra used my class's chat
Abra:"Cant catch me!"
Gotcha! Ice Caught Abra!
Abra:"Aww, you caught me"- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 26, 2013, 05:09:50 PM Quote from: "ice"Welp, after looking around in CSCC seeing how things work, I think MM8BDM gotten alittle too real for me(click to show/hide)
had fun with Chimera's IG attack and the fact abra used my class's chat
Abra:"Cant catch me!"
Gotcha! Ice Caught Abra!
Abra:"Aww, you caught me"
Please explain why there's a 3D Abra in my MM8BDM- Title: Re: MM8BDM Screenshots
Post by: ice on June 26, 2013, 05:14:17 PM- For reasons (I tried to make a 3D version on my class in CSCC for fun, but the model was punched full of holes, so I decided to use a abra model, also full of holes, turns out, I have to seperate every face)
Also found out the weapon color changing also works on 3D models
also, might make a powered up megaman just for the heck of it- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on June 26, 2013, 05:35:51 PM Quote from: "ice"Welp, after looking around in CSCC seeing how things work, I think MM8BDM gotten alittle too real for me(click to show/hide)
had fun with Chimera's IG attack and the fact abra used my class's chat
Abra:"Cant catch me!"
Gotcha! Ice Caught Abra!
Abra:"Aww, you caught me"
HOLY FUDGE NUGGETS :shock: That is quite complex. how did you even port the models to 8bdm?- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on June 26, 2013, 06:29:24 PM- OpenGL supports them. But you still need sprites for software.
- Title: Re: MM8BDM Screenshots
Post by: Russel on June 26, 2013, 06:54:19 PM- I have done this numerous times already, but I could never figure out how to get frames or custom skins to work on classes...
- Title: Re: MM8BDM Screenshots
Post by: Magikarp on June 26, 2013, 07:49:10 PM- holy shit
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 26, 2013, 10:40:33 PM- If you do Mega Man Volnutt, you will be my hero~
- Title: Re: MM8BDM Screenshots
Post by: Geno on June 26, 2013, 11:24:08 PM- WOW AMAZING!
I NEED TO KNOW HOW TO DO THIS RIGHT NOW!Time for 3D Oilman!With voice clips! Is that even possible?
By the way, that Abra looks like the Pokemon Stadium model.
Or it could be the Pokemon XD/Colosseum model BECAUSE THEY ARE THE EXACT SAME.- Title: Re: MM8BDM Screenshots
Post by: Gummywormz on June 27, 2013, 12:36:35 AM- Day 4: Science has progressed rapidly. Perhaps too rapidly. Other dimensions are starting to leak into our own.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 27, 2013, 12:38:31 AM- Should we be expecting this to appear in the Kirby's Adventure Expansion?
- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 27, 2013, 12:56:57 AM- I'd rather it be.
LMSGames shouldn't branch that far at all.Could probably just replace Magical Flight altogether.- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on June 27, 2013, 02:20:55 AM Quote from: "Gummywormz"Day 4: Science has progressed rapidly. Perhaps too rapidly. Other dimensions are starting to leak into our own.So in this case, dimensions leaking into ours is a good thing for a mini-game? If that's how it is, I like leaky dimensions and hopefully there is moar of this happening. PSST! Do one with PokeMon like an invasion or something.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 27, 2013, 02:50:57 AM Quote from: "Gummywormz"Day 4: Science has progressed rapidly. Perhaps too rapidly. Other dimensions are starting to leak into our own.Oh shit san! i loved that fight! and now is coming to MM8BDM! YUUUUUUUUUUUUUUS!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: DarkAura on June 27, 2013, 03:36:53 AM Quote from: "Gizmo The Cat"Should we be expecting this to appear in the Kirby's Adventure Expansion?Too bad Bondman went AWOL some month(s) ago.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 27, 2013, 04:04:47 AM- Pity.
- Title: Re: MM8BDM Screenshots
Post by: Oliver on June 27, 2013, 12:01:04 PM Quote from: "Gizmo The Cat"Pity.
Hades: Almost make pity on Pitty.
Me: Oh please shut up, Hades and go kill yourself.- Title: Re: MM8BDM Screenshots
Post by: Kapus on June 28, 2013, 06:20:49 AM (click to show/hide)
I'm doing my best!!- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 28, 2013, 06:24:13 AM Quote from: "Kapus"Now that is a springman stage i would play on!(click to show/hide)
I'm doing my best!!- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 28, 2013, 06:43:50 AM- go Kappy :ugeek:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on June 28, 2013, 06:47:15 AM- Having seen your top man map already and knowing how it works, that really made me laugh.
- Title: Re: MM8BDM Screenshots
Post by: Geno on June 28, 2013, 10:33:23 AM- Both of those maps look really neat.
Although that Springman one seems very empty, but it's probably due to the fact that there's barely any springs anywhere except on walls.SmashBro, you forgot the beta background for the skybox.- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on June 28, 2013, 10:34:16 AM- GG Kapus! We needed more platforms... (and rebound by the side ^^)
I hope the same thing for waveman, a bigger platform part...
A lot of maps are too much like a cross "+" ....- Title: Re: MM8BDM Screenshots
Post by: Geno on June 28, 2013, 10:42:10 AM- There is one consequence of having the Barrel Roll skin.
(click to show/hide)
A similar thing happens with the Oilman PC skin.(click to show/hide)
Also, I tried experimenting again.(click to show/hide)
And one time, when I was messing about in that Nightmare Castle race map, I accidentally took a screenshot.
When I looked at it, I noticed something.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ivory on June 28, 2013, 03:46:54 PM- All the paintings should be familiar to some extent.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on June 28, 2013, 05:13:41 PM Quote from: "geno"A similar thing happens with the Oilman PC skin.Ah hell. I hoped the code I picked would not have been used by anything else. I'll have to fix that and send it back to Dood.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on June 29, 2013, 02:14:27 AM- "You're a noodle soup, chicken" is now my favourite map.
All of those Wild Coil springs were there for over 25 minutes. And that Search Snake cloud moves backwards, touches ground, goes forwards, cannot get up the slope, and falls backwards again. And those Super Arm blocks, Mega Balls, and Danger Wrap bombs are not moving. They also never despawn.(click to show/hide)
- Title: Re: MM8BDM Screenshots
Post by: MasterXman on June 29, 2013, 02:28:11 AM- Oh no...
I can't defeat all those things.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on June 29, 2013, 10:20:11 AM- Whoa, neat!
Make Boobeam Trap.- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on June 29, 2013, 01:13:47 PM- Great i did it again!
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on June 29, 2013, 01:59:49 PM Quote from: "geno"And one time, when I was messing about in that Nightmare Castle race map, I accidentally took a screenshot.
When I looked at it, I noticed something.(click to show/hide)
How did you find me?? I feel so embarrassed!- Title: Re: MM8BDM Screenshots
Post by: Geno on July 04, 2013, 10:47:09 PM- Look where I was able to go WITHOUT CHEATS.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 04, 2013, 10:57:51 PM- Clearly that is how you were meant to see the yashichi.
- Title: Re: MM8BDM Screenshots
Post by: Ivory on July 05, 2013, 07:44:16 PM- Posted in the v3a thread, but might as well place it here too.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rozark on July 05, 2013, 07:47:13 PM- The top of trains?
I swear I've seen that concept somewhereRozpack
That's actually nice, now I feel this strange need to improve the roofs of my trains.
Any other renovations you're willing to share in the new core?- Title: Re: MM8BDM Screenshots
Post by: MusashiAA on July 05, 2013, 07:50:47 PM Quote from: "Ivory"Posted in the v3a thread, but might as well place it here too.(click to show/hide)
That upper part better have some windy push effect or something.- Title: Re: MM8BDM Screenshots
Post by: Russel on July 05, 2013, 09:16:13 PM- Actually, upon reflection that type of thing is possible, but I don't think it would be recommended because that would mean the map suffers the same issue as Cloudman in regards to lag. True, it wouldn't be hard, but would it be worth it?
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 05, 2013, 09:17:37 PM Quote from: "Lego"Actually, upon reflection that type of thing is possible, but I don't think it would be recommended because that would mean the map suffers the same issue as Cloudman in regards to lag. True, it wouldn't be hard, but would it be worth it?Cloudman suffered or suffers of lag because of this thing called "rain"- Title: Re: MM8BDM Screenshots
Post by: Russel on July 05, 2013, 09:20:16 PM- Cloudman suffers from lag because of this thing called fake wind.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 05, 2013, 09:40:34 PM- An easy way to create wind on that without having to use some huge ACS thing like Cloud is to use a 3D Floor that is unsolid and has a wind script within the sector for it. Similar for a low grav spot without using a whole sector.
Well, it should work in theory.- Title: Re: MM8BDM Screenshots
Post by: Russel on July 05, 2013, 09:47:51 PM- If low grav worked like that, everything would be easy.
Everything.
What you suggested might work, but I will need to experiment. At this point I am stressing about a feature getting removed in a future Zandronum build (http://zandronum.com/tracker/view.php?id=1070), so I am not really too concerned with experimenting.- Title: Re: MM8BDM Screenshots
Post by: Ivory on July 06, 2013, 06:02:33 AM- Shade Man has became a true vampire.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on July 06, 2013, 06:47:49 AM- That is hilarious and awesome.
Will his botchat regarding that change, though?- Title: the fall of the great Guts Man fence dynasty
Post by: Hallan Parva on July 06, 2013, 07:05:07 AM- I hope that's some sort of feature you can turn on or off...
I can actually see "not being able to see yourself" being rather bothersome.
Oh and on Charge Man... are those new fences I see? :ugeek:- Title: Re: MM8BDM Screenshots
Post by: Ivory on July 06, 2013, 07:08:56 AM- It's actually some kind of odd bug that showed up in my latest v3b build for no real reason whatsoever. It only happens when you look at the mirror in specific locations at certain angles. All I can say I blame Mess :ugeek:
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on July 06, 2013, 12:45:47 PM- I have screenshots to show after several months.
Class shenanigans. Stuff broke when I went to fight MM6's finale as Smash.(click to show/hide)(click to show/hide)(click to show/hide)
And then the inevitable happened.(click to show/hide)(click to show/hide)(click to show/hide)- Title: As for the other boxes in the map...
Post by: Shade Guy on July 06, 2013, 01:13:23 PM What's in the box?(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Max on July 06, 2013, 01:15:50 PM- Because Shade's a no fun weenie, I'm just going to tell you all that REGGAE is in the box! Remember Reggae? The guy cut from v1?
- Title: Coming soon
Post by: Beed28 on July 06, 2013, 01:47:29 PM Oi Mega Man! Don't go escaping down that chute now!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 06, 2013, 01:56:58 PM- Both those maps there look like they'd be great fun to play.
(I wonder if the maps that wouldn't win the competition would be available to play in some sort of "Competition Runner-ups" pack or something.)- Title: Re: MM8BDM Screenshots
Post by: Max on July 06, 2013, 04:02:26 PM- Sure OK
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 06, 2013, 04:07:59 PM- Lovin' it.
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 06, 2013, 05:18:06 PM- Oh yeah!
And hey, YD, it looks like the tank above the Needle Cannon is cut off. I suggest that you should change that as it doesn't really look nice.
If one were to add Beed's pipe idea to Yellow Devil's map layout, It'd be the ultimate Wave Man map ever!
By the way, I haven't seen any screenshots of any Burst Man remakes. I wonder why?
(OFF TOPIC: 5400th post on this topic! On the 540th page too!)- Title: Re: MM8BDM Screenshots
Post by: Rozark on July 06, 2013, 05:47:32 PM- That waterfall.
I love its blueness.- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on July 06, 2013, 05:51:07 PM- My god! Is looks wonderful! I can't want to play in that map. :mrgreen:
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 06, 2013, 06:26:49 PM Quote from: "Yellow Devil"Sure OKThem pipes will only have one problem... Accidentally brushes against them, instant Wave Bike crash.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Max on July 06, 2013, 06:34:23 PM- They don't work like that
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 06, 2013, 07:12:12 PM Quote from: "Yellow Devil"They don't work like thatWait... They... DON'T?! O_O Then I MUST see that in action!- Title: Re: MM8BDM Screenshots
Post by: Geno on July 07, 2013, 01:28:26 PM- Before this contest ends and MM5WAV is replaced, I need to post one last screenshot of the old stage.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Oliver on July 07, 2013, 05:29:49 PM Quote from: "geno"Before this contest ends and MM5WAV is replaced, I need to post one last screenshot of the old stage.(click to show/hide)
OH GAWD, Y. :shock:- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 07, 2013, 07:31:52 PM- I put this in the classes thread but I decided to put it here too.
Quote from: "ThePlayer"Anyway, i was playing TDM with all these other people and this happened to Gutsman:Steve? How'd you get in here?(click to show/hide)It was enabled trough skins.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ivory on July 10, 2013, 05:41:06 AM- Oh hey, what do we have here...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 10, 2013, 06:08:02 AM- does he actually put up a fight now
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 10, 2013, 06:10:28 AM- This reminds me to finish the campaign tomorrow.
- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on July 10, 2013, 07:01:29 AM- I still despise that boss...good thing I can just skip the fight now since I beat chapter 8. Still, the walls look better now.
- Title: Re: MM8BDM Screenshots
Post by: DarkAura on July 10, 2013, 01:08:10 PM- It still looks like you're fighting him in an elevator.
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 10, 2013, 02:23:19 PM- ^ You just made that boss fight 95% more fun for me.
- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 10, 2013, 03:32:36 PM Quote from: "geno"^ You just made that boss fight 95% more fun for me.I have to agree with you, Wily's elevator boss fight of EEEEVILL- Title: Re: MM8BDM Screenshots
Post by: Shyster on July 10, 2013, 05:52:36 PM- I'm no mapper, but is it that hard to make maps that don't do this?
(click to show/hide)
inb4 spider-man reel for chaos generator- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on July 10, 2013, 05:54:25 PM Quote from: "Shyster"spider-man reel for chaos generatorBeed, make this happen! :geek:- Title: Re: MM8BDM Screenshots
Post by: Geno on July 11, 2013, 02:32:55 AM- I think those invisible ladder things are a result of having a ladder below that wall.
There's one in Freeze Man stage and possibly one in Cloud Man stage too.
ON ANOTHER NOTE..Why are my allies always so dumb?(click to show/hide)In this mega 64-bot match I did in Mr X stage, I just did ADDBOT so it was all random.(click to show/hide)
There were over 12 Astro Mans. (And there were 2 Dr. Lights, that teamed up on the only Dr. Wily there!)
Here's 2 of them.I meant to be showing my Master Sword colliding with Oil Man like a wall, but I got this hint instead.(click to show/hide)
- Title: It took forever to draw the boundaries
Post by: Gumballtoid on July 11, 2013, 06:10:33 PM- Ooh, what have we here?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Tengu on July 11, 2013, 08:17:51 PM- We originally tried using these courts with Bombman but it didn't work. We better eat more avocados next time.
- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on July 11, 2013, 09:32:21 PM- Tennis!? awesome!!! but.....works?
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 12, 2013, 12:58:36 AM- And here's Lauto wishing you a merry....... something.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 12, 2013, 01:33:09 AM- Happy something...... overhere?
http://www.earthcalendar.net/_php/lookup.php?mode=date&m=07&d=11&y=2013
How did Roll change her skin?- Title: Re: MM8BDM Screenshots
Post by: Magikarp on July 12, 2013, 07:33:41 AM- so Trubo hosted a shenanigans server and i discovered that i can make eddie aliases and well
(click to show/hide)
also
duo is more violent than we thought
he uses needleman's fucking severed head to attack
(http://s24.postimg.org/beww0qrcl/Screenshot_Doom_20130701_230445.png)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 12, 2013, 12:43:32 PM Quote from: ThePlayerHappy something...... overhere?The Mega Man Powered Up expansion.
http://www.earthcalendar.net/_php/lookup.php?mode=date&m=07&d=11&y=2013 (http://www.earthcalendar.net/_php/lookup.php?mode=date&m=07&d=11&y=2013)
How did Roll change her skin?
On a similar note, only now have I realized how much Bob & George Roll looks like a Roll version of Quint.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on July 12, 2013, 02:43:12 PM (click to show/hide)
:cool: a girlfriend... from the future!!- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on July 12, 2013, 05:38:37 PM- ...And then you notice she's your sister...
- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on July 12, 2013, 05:52:47 PM- If is my sister.....
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 12, 2013, 06:45:06 PM- How about her?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on July 12, 2013, 07:49:09 PM (click to show/hide)
Well, for me is .....perfect!- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 12, 2013, 07:58:42 PM- my balls hurt
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Tengu on July 12, 2013, 07:59:00 PM Quote from: "Magikarp"so Trubo hosted a shenanigans server and i discovered that i can make eddie aliases and well(click to show/hide)
also
duo is more violent than we thought
he uses needleman's fucking severed head to attack
(http://s24.postimg.org/beww0qrcl/Screenshot_Doom_20130701_230445.png)
Why couldn't I see this server? Sounds like it would have been fun..- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 12, 2013, 08:28:07 PM Quote from: "TheunlosingQuint"Can I be the best man?(click to show/hide)
Well, for me is .....perfect!- Title: Re: MM8BDM Screenshots
Post by: Geno on July 12, 2013, 09:52:08 PM Quote from: "SmashBroPlusB"my balls hurtYea!(click to show/hide)
That looks good!- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 12, 2013, 10:00:05 PM Quote from: "SmashBroPlusB"my balls hurtI can guess that is for the new map pack? And I like the inclusion of different stories/levels in it.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 12, 2013, 10:02:26 PM Quote from: "ThePlayer"Or more likely a new burst man for the "competition."Quote from: "SmashBroPlusB"my balls hurtI can guess that is for the new map pack? And I like the inclusion of different stories/levels in it.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 12, 2013, 11:48:59 PM- I'm going to be the one fighting Mende to the death in Burst Man's category, seeing as how everyone else decided to quit.
Of course, when I inevitably lose I'm going to shove it in Battle Brothers seeing as how it's still an incredibly sexy map.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 12, 2013, 11:57:12 PM Quote from: "SmashBroPlusB"I'm going to be the one fighting Mende to the death in Burst Man's category, seeing as how everyone else decided to quit.
Of course, when I inevitably lose I'm going to shove it in Battle Brothers seeing as how it's still an incredibly sexy map.
with pretty new textures~- Title: Re: MM8BDM Screenshots
Post by: Geno on July 13, 2013, 01:11:56 AM- wow
Use the KILL command during the SUPER SECRET ENDING, and you can walk about the credits map!(click to show/hide)
And fun in the pool of Hotel GBT.(click to show/hide)
Crushed by a door.(click to show/hide)
And lastly, my favourite part of my new Lauto skin...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 13, 2013, 01:23:11 AM Quote from: "geno"wowSimple, it is a paradox of sort when a character in a work of fiction understands that he/she is in a work of fiction and addresses the reader/player/person.(click to show/hide)
Such examples include Deadpool, Mario Head (kind of), tutorials in Video Games, the characters in Metal Gear Solid, and Paper Mario characters.- Title: Re: MM8BDM Screenshots
Post by: Geno on July 13, 2013, 01:37:41 AM- I think you need to look at Lauto's reflection more closely.
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 13, 2013, 01:38:34 AM- Paradox.
- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on July 13, 2013, 01:38:47 AM- Funky Magic points if anyone gets that one
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 13, 2013, 01:47:06 AM- Bro, that's groovy.
- Title: Re: MM8BDM Screenshots
Post by: fabledfrostbrand on July 13, 2013, 04:31:34 AM- For the bet between Mendy and Phantasm.
Also, SmashBroPlusB should totally finish his TCG2 stream.
http://imgur.com/mxS97mc- Title: Re: MM8BDM Screenshots
Post by: Mendez on July 13, 2013, 04:31:56 AM- AAAAAAAAAAAAAAAAAAAAAAA SON OF A BITCH.
Congrats on winning yourself a copy of Castle Crashers, Phantasm.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 13, 2013, 05:04:03 AM- Not a screenshot par say, but felt like sharing what I just spend roughly an hour doing.
(click to show/hide)(click to show/hide)Again just felt like sharing the work I've done on these and some concept ideas.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on July 13, 2013, 05:13:25 AM- This might go better in Everyone's Art Thread, but regardless, nice work here.
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 13, 2013, 05:28:35 AM- We need moar of that "Strategy Stuff"
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 13, 2013, 05:37:02 AM Quote from: "Mendez"AAAAAAAAAAAAAAAAAAAAAAA SON OF A BITCH.double this for my end
Shit, were you that guy all along who I never knew who you were? Now I feel almost obligated to go back to card games...- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 13, 2013, 08:27:35 PM- so the mapping competition stopped accepting entries, and we'll get to see all the cool maps soon
hopefully everyone was on top of their gameI'm almost bursting with anticipation(click to show/hide)which maps will rise above the others(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 13, 2013, 08:35:03 PM- I really like your take on Burstman's stage.
Yeah, that's about it.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 13, 2013, 08:42:36 PM- How are you gentlemen!!
All your base are belong to us.
You are on the way to destruction.
You have no chance to survive make your time.Ha ha ha ha...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 13, 2013, 09:49:10 PM Quote from: "SmashBroPlusB"(click to show/hide)
Hrrghh that Hard Knuckle pillar is still in the middle of the play area.- Title: Re: MM8BDM Screenshots
Post by: Knux on July 13, 2013, 10:14:55 PM No, no, no... shhh. Go away.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 14, 2013, 04:59:19 AM Quote from: "Gizmo The Cat"This might go better in Everyone's Art Thread, but regardless, nice work here.Teeechnically this is 8bdm related. But if a mod feels it better somewhere else they can let me know.
Have an update.
(http://i.imgur.com/2hD1FuE.png)
Not sure on U.V. Ray and not 100% sure on Hydro Cannon. I'm not sure how well I'd be able to do a massive water ball though.
Still thinking of ways to go about Whirl Wind without it looking like Double Cyclone or Storm Tornado. And still trying to figure out how Storm Surge could work.
I'm thinking, something similar to Thunder Wool, but instead of halting and sending the attack down, instead it keeps raising while poring down below it.- Title: Re: MM8BDM Screenshots
Post by: Ivory on July 14, 2013, 05:54:52 AM- But this isn't a MM8BDM screenshot. It's a sprite sheet.
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 14, 2013, 06:11:50 AM Quote from: "fortegigasgospel"As much as I LOVE this, you are posting in the wrong section, buddy. I would have pointed this out sooner, but I just didn't want to sound like a bastard. Take it to your own thread in Resources, will ya?Quote from: "Gizmo The Cat"This might go better in Everyone's Art Thread, but regardless, nice work here.Teeechnically this is 8bdm related. But if a mod feels it better somewhere else they can let me know.
Have an update.
(http://i.imgur.com/2hD1FuE.png)
Not sure on U.V. Ray and not 100% sure on Hydro Cannon. I'm not sure how well I'd be able to do a massive water ball though.
Still thinking of ways to go about Whirl Wind without it looking like Double Cyclone or Storm Tornado. And still trying to figure out how Storm Surge could work.
I'm thinking, something similar to Thunder Wool, but instead of halting and sending the attack down, instead it keeps raising while poring down below it.- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 14, 2013, 01:46:15 PM- Science has gone too far.
I have turned myself into a ice sculpture.
(http://i39.tinypic.com/xfdzc7.png)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 14, 2013, 07:30:36 PM- You've been playing early in the morning. Science says that's bad for your health.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 14, 2013, 11:14:34 PM Quote from: "Ivory"But this isn't a MM8BDM screenshot. It's a sprite sheet.True enough, I'll update it in my own topics.Quote from: "tsukiyomaru0"As much as I LOVE this, you are posting in the wrong section, buddy. I would have pointed this out sooner, but I just didn't want to sound like a bastard. Take it to your own thread in Resources, will ya?Not being a bastard if you are honestly looking out for someone. Thanks for the suggestion on where to put it too btw.- Title: Re: MM8BDM Screenshots
Post by: Geno on July 15, 2013, 12:09:32 AM- Oh no, I'm back here again!
That only means I have another bunch of crazy screenshots with weird captions with them!(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 15, 2013, 12:17:45 AM- The problem with that picture is that the colors are wrong?
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 15, 2013, 12:25:07 AM- Yep. I have the Mega Buster out, but the palette is one of the Duo Fist's charging palettes, and I have a fully charged Pharaoh Shot above my head.
What a neat glitch!- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 15, 2013, 10:46:41 AM- About the crapton Honey Womans, DID YOU USE MY BOT?
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 15, 2013, 12:47:28 PM- No.
On the Best Maps Ever map "Pharaohman is awesome", use the FREEZE command and repeatedly jump in the sand.- Title: Re: MM8BDM Screenshots
Post by: Metallix on July 15, 2013, 02:52:38 PM- Hey, I'm alive. So what else shall I bring forth but a massive ass of a dump.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Balrog on July 15, 2013, 05:16:57 PM Quote from: "Metallix"Nice. Not sure how the hell you got Gamma to fit in there, though. Doesn't he have Height 1000 or something absurd like that?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Metallix on July 15, 2013, 05:54:20 PM Quote from: "Balrog"Quote from: "Metallix"Nice. Not sure how the hell you got Gamma to fit in there, though. Doesn't he have Height 1000 or something absurd like that?(click to show/hide)
Well, it's not the boss, for starters. It's a player using the skin.
However, due to this comment, I am now tempted to summon bosses in places they should never, ever be summoned... Evil Robot in MM7SPR, anyone?- Title: Re: MM8BDM Screenshots
Post by: Geno on July 16, 2013, 02:32:49 PM- I tried to make a map.
Not what I wanted it to be. :roll: :roll: :roll:(click to show/hide)How do you make every surface a mirror
- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 16, 2013, 11:31:01 PM- Boy oh boy, I'm getting Ashley flashbacks...
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 17, 2013, 12:07:51 AM- Night of the Living Oilman
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
I HAFF COME TO FIX ZE SKYBOXES!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 17, 2013, 12:10:32 AM- Damn it! There coming for you!
They're climbing yo ladders and trying to snatch yo people.
So y'all need to hide yo kids, hide yo husbands, hide yo wives, and hide yoself!- Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 17, 2013, 03:51:10 PM- Was going to show off my supreme winning skills to everybody, but Turbo pulled everybody into Scienceland with his 15 yard long cane.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on July 17, 2013, 04:36:14 PM- I swear I was the only one trying to get kills. Everyone else kept jumping off. ._.
- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on July 19, 2013, 05:14:49 PM- Meanwhile in the Dood Inc. Map Building quadrant
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on July 19, 2013, 05:30:31 PM- What is that for awesome map!
Wait i know is oilman pc map.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 19, 2013, 06:21:31 PM- Well since you are showing off yours, I think I'll show off Torch again.
(click to show/hide)(click to show/hide)This is the old(click to show/hide)
I've added a party ball into the map now as well.
Now in with a little something extra.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Mendez on July 20, 2013, 02:34:33 AM- Ah well, might as post my work here too
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Giantmega on July 20, 2013, 04:21:01 AM- Just went around hotel and Once i get near the pond, Theres Chris
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 20, 2013, 05:59:22 PM- Geminiman stop that it's not funny
(click to show/hide)
Actually no, who am I kidding of course it's funny!
- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on July 20, 2013, 06:30:21 PM- ...What is Rokko Chan doing to the bot in front of her?
- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 20, 2013, 06:54:37 PM- Knee-Deep in Oil finally lives up to it's name.
(http://i40.tinypic.com/2r2w3kh.png)- Title: Re: MM8BDM Screenshots
Post by: Balrog on July 20, 2013, 07:19:55 PM Quote from: "Magnet Dood"...What is Rokko Chan doing to the bot in front of her?Oh, there are so many ways in which I could exploit this sentence and its associated screenshot.
Have another thing, though I've probably posted this before.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rozark on July 20, 2013, 08:35:59 PM Quote from: "Balrog"Quote from: "Magnet Dood"...What is Rokko Chan doing to the bot in front of her?Oh, there are so many ways in which I could exploit this sentence and its associated screenshot.
Have another thing, though I've probably posted this before.(click to show/hide)
You haven't seen the 3D games have you?- Title: Re: MM8BDM Screenshots
Post by: Geno on July 20, 2013, 11:02:16 PM- ON LE HOTEL SERVER...
Gumballtoid, you didn't guard Time Stopper enough.(click to show/hide)
Also, I apoligize for the terrible timing I have in this screenshot.
Should have payed more attention to the shoutbox thing...(click to show/hide)
Also, pool lag, the AWESOME WAY!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on July 22, 2013, 11:16:28 PM- Rare footage of YD's pet kraken:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 22, 2013, 11:18:05 PM- It's watching us as we speak....
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 23, 2013, 12:14:49 AM- I was going to add Octoper OA (read: NOT KRAKEN) in my map, but then decided not to because it would look ugly with just that one angle on its sprite and it wouldn't look good outside the playable areas.
- Title: Re: MM8BDM Screenshots
Post by: Knux on July 23, 2013, 01:17:21 AM- So that was the real name. Eh, I still find it fun calling it a kraken. :P
- Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 23, 2013, 01:22:45 AM- Oh hey, Knux isn't gone anymore.
Anyway, that Octoper Kraken Sea Monster Thing Cthulu really was there? I forgot that guy ever existed, anyway. Probably because I've never seen it.- Title: Re: MM8BDM Screenshots
Post by: Knux on July 23, 2013, 01:27:47 AM- I'm here for the duration of the compo, KK. After it's done, don't expect me here much, or at all.
Also, that kraken pops up for a split second. I was lucky to get a screenie.- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 23, 2013, 03:19:31 AM- It probably disappears due to a lack of frames for the front or something, I dunnknow.
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 23, 2013, 03:51:18 AM- Was playing Lob's Obstacle Course and noticed the most beautiful sight in the entire map we were in...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Shyster on July 23, 2013, 06:37:50 PM- Saxton Hale: Apocalypse Mode
(http://s24.postimg.org/60ydwaw1h/Screenshot_Doom_20130721_115001.png)
Does this always happen with Uki's Weapon pack?- Title: Re: MM8BDM Screenshots
Post by: Ukiyama on July 23, 2013, 07:03:00 PM Quote from: "Shyster"Saxton Hale: Apocalypse Mode
(http://s24.postimg.org/60ydwaw1h/Screenshot_Doom_20130721_115001.png)
Does this always happen with Uki's Weapon pack?
Yes, yes it does >_>.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 25, 2013, 04:44:42 AM- Just a wip, only room being worked on right now, and it isn't anywhere near done yet.
(http://i.imgur.com/64407mA.png)
There is a wind effect going on here. And I made full use of Nemz supplied textures, at least the ones being used for the map.- Title: Re: MM8BDM Screenshots
Post by: Geno on July 25, 2013, 04:36:30 PM- I love this glitch. It's so funny.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Oliver on July 25, 2013, 07:02:27 PM Quote from: "geno"I love this glitch. It's so funny.(click to show/hide)
How do you even do these? :shock:- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 25, 2013, 09:56:03 PM- It just happens...
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 25, 2013, 10:21:55 PM- HINT: Throw away a weapon while you are charging it...
Then, look at yourself in chasecam mode/a mirror- Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 28, 2013, 11:58:17 PM- Japan's been getting some big Kaiju recently.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 29, 2013, 12:06:47 AM- Why am I the only guy who didn't watch that movie.
:(- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on July 29, 2013, 12:18:59 AM- Which Movie.
- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on July 29, 2013, 12:23:46 AM- I believe he is talking about Pacific Rim. Also Nice work beed.
- Title: Re: MM8BDM Screenshots
Post by: Messatsu on July 29, 2013, 01:25:49 AM- GODZIRRA!!!!!!!!
Quote from: "ThePlayer"Why am I the only guy who didn't watch that movie.Kaiju (http://en.wikipedia.org/wiki/Kaiju) basically means giant monster (Godzilla etc). Naming the monsters in Pacific Rim Kaijus is literally just using their Japanese name....more or less.
:(- Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on July 29, 2013, 01:39:34 AM- So, I got very very, very bored. And every body knows I have an Undying love for Zombie Multimedia
haha, see what i did there?!
So, If any body heard, Mr. CutManMike had made a Zombie Survival map earliewr, like a couple years back or so, for DooM2, So, wondering what would hapen if I loaded it up in MM8BDM....(click to show/hide)
Now, Just me messin' around with Geno's Wondrous CutMan Bad Scizzors day Skin....(click to show/hide)
Oh, and this happens when you type 'KILL' in to the console and run all the way into wily's castle.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Korby on July 29, 2013, 04:28:56 AM weeee(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 29, 2013, 12:36:25 PM- Korby stop playing with black holes and portals
What IS that thing?- Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 29, 2013, 12:51:17 PM- He's using the sprite XY billboarding settings.
- Title: Re: MM8BDM Screenshots
Post by: Ivory on July 29, 2013, 11:04:47 PM- Remember how boring MM3MAG was? I was busy~
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 29, 2013, 11:21:30 PM- I was bored again uh oh
Looks like the Hotel got cable! Let;s see what's o- oh dear.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130729_191924.png)
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 29, 2013, 11:40:01 PM- There's cable? For real?
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on July 29, 2013, 11:40:15 PM- @Geno: This is why I don't watch TV anymore. :I
Also loving that new Magnet update.- Title: Re: MM8BDM Screenshots
Post by: Geno on July 29, 2013, 11:41:04 PM Quote from: "ThePlayer"There's cable? For real?Naah.
I just made a WAD that replaces some of the TV textures.- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 29, 2013, 11:45:54 PM Quote from: "geno"We have too much time. I haven't been keeping up with BBB&B for sometime, but I know that there's something going on about the future expansions.Quote from: "ThePlayer"There's cable? For real?Naah.
I just made a WAD that replaces some of the TV textures.QuoteAlso loving that new Magnet update.Magnets?- Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 29, 2013, 11:49:47 PM- Yaaaaay you included Magfly, just like what Yellow Devil requested~
Also, that new layout looks so attractive~- Title: Re: MM8BDM Screenshots
Post by: Accel on July 30, 2013, 12:07:06 AM- Oh my. I think the new Mags might end up being one of my favorites. I already loved the stage, but it looks a lot more fun now.
- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 30, 2013, 12:29:34 AM- There's going to be a lot of Eddie guarding from now on..
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 30, 2013, 12:30:54 AM- Will the Magfly's affect movement?
- Title: Re: MM8BDM Screenshots
Post by: Ukiyama on July 30, 2013, 12:36:45 AM- Judging by the location of that Magfly, I think it seems really simple what will happen :ugeek:
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 30, 2013, 12:49:59 PM- What's the point of getting cable if this is the only thing I can watch on it?
(click to show/hide)
BBA Megaman is a prick(click to show/hide)
Where am I?(click to show/hide)
?(click to show/hide)
Oh(click to show/hide)
Fun with SV_FASTWEAPONS and FREEZE lead to A TRAP!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 30, 2013, 02:52:44 PM Quote from: "Ivory"Remember how boring MM3MAG was? I was busy~(click to show/hide)
Holy flying gerbils!
Ivory, i would give you a medal if i was CutManMike...- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 30, 2013, 07:14:14 PM Quote from: "" Ah, but you are GeminiManBro instead....Quote from: "Ivory"Remember how boring MM3MAG was? I was busy~(click to show/hide)
Holy flying gerbils!
Ivory, i would give you a medal if i was CutManMike...- Title: Re: MM8BDM Screenshots
Post by: Max on July 30, 2013, 07:24:19 PM (click to show/hide)
[20:23:20] Blaze McP: Cutman in the background
[20:23:30 | Edited 20:23:33] Blaze McP: "I wonder what the hell he's doing in there."- Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 30, 2013, 07:40:42 PM- See, Sparkman? You could've had it much worse.
- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on July 30, 2013, 07:49:33 PM- ...Forget Sparkman, I see Nail Shield and Glue Shot! :3
- Title: Re: MM8BDM Screenshots
Post by: Balrog on July 30, 2013, 07:51:15 PM Quote from: "Ivory"Remember how boring MM3MAG was? I was busy~Am I the only one who liked boring flat MM3MAG?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on July 30, 2013, 07:57:48 PM Quote from: "Yellow Devil"I hope someones gonna start a expansion soon. :| but cool weps. :)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on July 30, 2013, 08:00:20 PM Quote from: "Balrog"Quote from: "Ivory"Remember how boring MM3MAG was? I was busy~Am I the only one who liked boring flat MM3MAG?(click to show/hide)
I liked it too but people are tired of flat maps it seems.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 30, 2013, 08:01:27 PM Quote from: "CutmanMike"You bet it. Flat maps can get pretty bad with low ceiling (Yes, MM7TUR, I'm looking at you!)Quote from: "Balrog"Quote from: "Ivory"Remember how boring MM3MAG was? I was busy~Am I the only one who liked boring flat MM3MAG?(click to show/hide)
I liked it too but people are tired of flat maps it seems.- Title: Re: MM8BDM Screenshots
Post by: Ivory on July 30, 2013, 08:11:09 PM- I have nothing against flat arenas, but MM3MAG was definitely one of the more boring flat arenas in the game, and from what playtesting indicated, it was a preferred change.
- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 30, 2013, 08:18:06 PM- MM3MAG wasn't necessarily a bad map by any means, but this update is definitely an improvement. The map is much more interesting now.
- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on July 30, 2013, 09:01:06 PM Quote from: "Yellow Devil"It's just me or you screwed up the skybox?(click to show/hide)
[20:23:20] Blaze McP: Cutman in the background
[20:23:30 | Edited 20:23:33] Blaze McP: "I wonder what the hell he's doing in there."- Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 30, 2013, 09:07:36 PM Quote from: "Laggy Blazko"Those are the trees outside. While it's snowy (which it is in that screenshot), the trees can blend in with the ocean outside.Quote from: "Yellow Devil"It's just me or you screwed up the skybox?(click to show/hide)
[20:23:20] Blaze McP: Cutman in the background
[20:23:30 | Edited 20:23:33] Blaze McP: "I wonder what the hell he's doing in there."- Title: Re: MM8BDM Screenshots
Post by: DarkAura on July 30, 2013, 10:06:22 PM- He saw it coming.
- Title: Re: MM8BDM Screenshots
Post by: Knux on July 31, 2013, 07:39:25 AM- I suppose I should post this here as well.
The creator of the NES Godzilla Creepypasta made a short pasta of another game. I was bored after making progress in 4MIPHA, so...Yeah, you won't get it unless you go read the thing yourself. :ugeek:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 31, 2013, 03:22:53 PM- it's obviously a demonic toilet seat
- Title: Re: MM8BDM Screenshots
Post by: Rozark on July 31, 2013, 05:14:27 PM- So I decided to go back to when I revamped my old maps and visually update them, seeing as they really needed it despite already being revamped for RozpackV3.
The end product was a little something like this:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Oliver on July 31, 2013, 05:48:20 PM Quote from: "Rozark"So I decided to go back to when I revamped my old maps and visually update them, seeing as they really needed it despite already being revamped for RozpackV3.
The end product was a little something like this:(click to show/hide)
Good idea with the waterfalls. But there is NO waterfalls in the Ice Cap Zone. Just as you know that.- Title: Re: MM8BDM Screenshots
Post by: Rozark on July 31, 2013, 05:52:57 PM- There's water. Naturally I feel waterfalls would be amazing.
This map is never going to be 100% accurate until I get 8bit Icecap Textures, so I'm not too concerned about there being waterfalls.
Also Sonic 3 is one of my favorite sonic games; Hydrocity x Icecap being my favorite zones.- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on July 31, 2013, 05:58:10 PM Quote from: "Rozark"There's water. Naturally I feel waterfalls would be amazing.
This map is never going to be 100% accurate until I get 8bit Icecap Textures, so I'm not too concerned about there being waterfalls.
Also Sonic 3 is one of my favorite sonic games; Hydrocity x Icecap being my favorite zones.
I wonder how many maps it will be and when it comes out.- Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on July 31, 2013, 06:37:43 PM- Here's a map I
neverreleased: Based on Joseph Collins' MM3DW2 map (textures and such brought over from that map)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on July 31, 2013, 06:45:08 PM- Assuming that triple Thunder Claw peg swing isn't above a pit, I can easily see that being a core map based on the screenshots.
- Title: Re: MM8BDM Screenshots
Post by: Ivory on July 31, 2013, 07:15:55 PM Quote from: "Gumballtoid"Assuming that triple Thunder Claw peg swing isn't above a pit, I can easily see that being a core map based on the screenshots.Well, last time he showed me this map, it was over a pit. Not too sure about now though.- Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on July 31, 2013, 08:13:31 PM- I removed the pit and put a "safety net". That way people have a way to get in and out of that area.
- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on July 31, 2013, 08:49:34 PM- The bottom of the 3D floors being black seems a little odd but it looks like a solid map.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on July 31, 2013, 08:50:02 PM Quote from: "Blaze McP"Here's a map I never released: Based on Joseph Collins' MM3DW2 map (textures and such brought over from that map)(click to show/hide)
Oh hey that's that map I attempted to fix like 6 months back when that was a thing.
Looks spiffy now I suppose.
@FTX: 20 maps + other bonuses. Release date is currently not confirmed yet, however, I'm almost done with it after about a year of work. Depending on how willing I am to map, it could be done within the next 2-3 months, probably sooner.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 01, 2013, 01:25:22 AM- get out of my face
(click to show/hide)
Mirror, go home, you are drunk.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 01, 2013, 02:33:04 AM- Blaze's MM3 Wily 2 map looks rather large but I guess playtesting's the only way to find that out
there could stand to be slightly more small HP / WE though- Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on August 01, 2013, 02:34:41 AM Quote from: "SmashBroPlusB"Blaze's MM3 Wily 2 map looks rather large but I guess playtesting's the only way to find that out
there could stand to be slightly more small HP / WE though
It's medium sized actually.
Also I'm not good with item placement so there's the reason why the HP and WE is scarce a little.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 01, 2013, 03:44:19 AM- A small sneak peak at a map I'm working on, very Beta atm and subject to much improvement. Some of you in the skype chat saw screenshots of this already in earlier phases.
(click to show/hide)
Iron Works - Mongolia
AKA: Aries
Possibly to be known as MMSGARI- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 01, 2013, 04:12:23 AM- Very spacious, but interesting.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 01, 2013, 04:54:00 PM- Just passing through with another visual update; this time to my first map that was available to the public, "Simon's Dungeon", formerly known in the current pack as "The Dungeon". Ah yes, back to the days when I used floor textures as wall textures
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Messatsu on August 01, 2013, 09:04:42 PM- Transparency makes Aqua man a handsome guy!
Edit: Fine, you win. Aqua man's stage.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 01, 2013, 09:24:11 PM- Is that Astro Man I see down there in the water?
- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 01, 2013, 09:25:32 PM- Yeah i see Astroman and i see also Bubbleman.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 01, 2013, 09:40:39 PM- I fail to see the importance of seeing certain skins in the water and am more impressed by the context of the picture showing off the transparencies.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 01, 2013, 09:50:58 PM- I also see CLOWNMAN. :lol:
Also, that Thunder Bolt weapon pickup is distorted.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 01, 2013, 10:44:55 PM- I felt seeing Astro man was somewhat amusing. He must be so embarrassed that he was found.
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 01, 2013, 10:53:01 PM- I don't see Bubble Man.
:(- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 01, 2013, 11:29:22 PM- look on the right, near the pillar :3
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 02, 2013, 01:46:48 AM- Back in the month of March, I did this.
Quote from: genoSo, I recently downloaded the latest version of the Best Maps Ever pack.So now, time to do it again, but with my newer skins.
It had these funky ice things that killed you and left a copy of you behind for a bit.
Well, the 'copy doesn't change it's skin when you do, so you can do weird stuff like this:(click to show/hide)
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130801_214607.png)
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 02, 2013, 03:44:27 AM- I found those pain frames funny for no reason.
- Title: Re: MM8BDM Screenshots
Post by: Reemu on August 02, 2013, 06:15:39 PM- So, I was working on a Turbo-like map and then I had a silly idea so... yeah
(click to show/hide)
Hooray for advertisement.- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 02, 2013, 06:38:18 PM- I'd love a city based map with fake ads like that.
- Title: Re: MM8BDM Screenshots
Post by: Linnie on August 02, 2013, 06:43:30 PM Quote from: "Kapus"I'd love a city based map with fake ads like that.When I first saw the image, I thought of the TF2 Mario Kart map (http://www.youtube.com/watch?v=J1TZy7x2tyk), with all of its signs.- Title: Re: MM8BDM Screenshots
Post by: TheDoc on August 02, 2013, 08:20:42 PM Quote from: "Beed28"Also, that Thunder Bolt weapon pickup is distorted.
I actually liked that, how the Thunder Bolt pickup is refracted due to the water.
But anyways, I turned on sv_fastweapons 2 while playing Saxton Hale offline (I was bored. Very bored) and this just made me laugh so I thought why not?(click to show/hide)
......You had to be there.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 03, 2013, 12:14:27 AM Quote from: "Cold Noodles"So, I was working on a Turbo-like map and then I had a silly idea so... yeahwow, fake ads are always funny.(click to show/hide)
Hooray for advertisement.
Can't wait for you to release that map!- Title: Re: MM8BDM Screenshots
Post by: Knux on August 03, 2013, 06:05:01 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on August 03, 2013, 06:17:34 AM- I was going through my huge collection of screenshots located in the different versions of mm8bdm. I had some pretty good shots but would need time to check through them so I'll place 5 images I thought were neat. (Note 3 of the images are the saame but with different botchat lines that fitted the location
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Oliver on August 03, 2013, 08:55:14 AM- Uhm, i don't get it in "The King's Dimension" and the Shadowman stage.
- Title: Re: MM8BDM Screenshots
Post by: Korby on August 03, 2013, 06:20:43 PM- the cscm screenshot is an infinite loop
the shadowman screenshot is lobsters fighting the last three bots in bot apoc with a cool camera angle- Title: Re: MM8BDM Screenshots
Post by: Oliver on August 03, 2013, 06:36:28 PM- Oh, now i see it.
- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on August 03, 2013, 06:46:06 PM- Am I the only one who doesn't like texture filtering?
- Title: Re: MM8BDM Screenshots
Post by: Korby on August 03, 2013, 08:18:17 PM- I hate having my textures x2 but it's the only way to fix annoying graphical glitches on my end.
- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 05, 2013, 12:02:05 AM- Next up on the showcase: Gemini Man.
Gemini Man used to be a rather cramped map, so the first order of business was to air it out a little and add more space. However since this map was being built when 3D Floor water got accepted, it also turned into the "behold, the power of 3D Floor Water" map. Overall the dev team really likes the changes and hopefully, the community as well.
Most notably, screen 2 & 3 are in the same location. Such structure would of been impossible to do with the old transfer height method which led to all water maps being large holes in the ground with low gravity. Truly, water maps have entered a new age of possibilities and I am very excited to see what other interesting layouts will be done with them.(click to show/hide)- Title: GG Elitism
Post by: Awbawlisk on August 05, 2013, 12:22:34 AM- and thus the last (possibly) "fun-hating" portion of this mod was murdered in cold blood...
EDIT: Nvm, I forgot Cutman.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 05, 2013, 12:29:54 AM- That is... I cannot describe, there's no amount of positive words for this.
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 05, 2013, 12:53:41 AM- Can we expect others to be less cramped now?
- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 05, 2013, 01:09:53 AM- Maybe someone could grab the old maps and shove them into a pack like I proposed during the last days V2.
- Title: Re: MM8BDM Screenshots
Post by: Linnie on August 05, 2013, 01:11:49 AM- Looks good. I just hope it's not as large as the remixed, and doesn't have the pits of remixed.
- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 05, 2013, 01:16:43 AM- The layout of Gemini is only a bit larger than the old ones as far as physical size goes. The underwater sections do also add a bit of size to it, but nothing unreasonable. There's also only one area with a pit and it's the M-Tank room.
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 05, 2013, 01:44:51 AM- Wow. Looks neat.
But one question.
(http://tcrf.net/images/5/5f/MegaMan3GeminiPlanet.gif)(http://tcrf.net/images/5/5f/MegaMan3GeminiPlanet.gif)(http://tcrf.net/images/5/5f/MegaMan3GeminiPlanet.gif)(http://tcrf.net/images/5/5f/MegaMan3GeminiPlanet.gif)(http://tcrf.net/images/5/5f/MegaMan3GeminiPlanet.gif)
WILL THERE BE PLANET?- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 05, 2013, 01:45:39 AM- I was actually gonna add that in the first MM8BDM version at some point but I completely forgot
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 05, 2013, 01:49:22 AM- Also, on a related note, it'd be cool if other unused material from the original games were used here.
(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.
(http://tcrf.net/images/9/9c/MegaMan3SparkTrash.png) (http://tcrf.net/images/a/ae/MegaMan3SparkSpikes.gif)
Or this neat Sparkman stuff.
(http://tcrf.net/images/f/f8/MM5StoneCloud.png)
And this cloud could be an addition to the Stoneman skybox.- Title: Don't eat me! I'm apparently adorable!
Post by: Lobsters on August 05, 2013, 02:08:40 AM- Silly question, the blue floor/wall textures in screenshot 3 are new textures? I don't remember seeing them anywhere before. Either way the new Gemini Man looks interesting. Now we just need Rush Marine! (I know this has been talked about 100 times and know it isn't going to happen.) *Gets boiled and buttered!*
- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 05, 2013, 02:10:40 AM- Both that and the ceiling spikes came from the bubble man room in Gemini Man - Revisted. (http://vgmaps.com/Atlas/NES/MegaManIII-DocRobot-GeminiManRevisited.png)
- Title: Re: MM8BDM Screenshots
Post by: Tengu on August 05, 2013, 02:17:11 AM- Are the changes to Magnet Man and Gemini Man really that necessary?
- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 05, 2013, 02:26:06 AM- Were they required? Probably not.
Do they improve the stages? Well everyone on the dev team approved of the changes.
A little bit of change is a healthy thing, it keeps the game fresh and strong. There are a few reasons why games like League of Legends can stay so strong. One of those reasons is that the game is constantly evolving. The stages were changed in ways to make them stronger.
So all I will say is this, wait for v3b to come out in the next week and then decide if it was really needed. You can't judge it on screenshots alone.
Edit: Also, the new water system allows for Exit Unit to be placed on Water Maps safely.- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 05, 2013, 09:54:46 AM Quote from: "geno"(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)Yes, please add the smiley face somewhere.
Like these Magnetman tiles.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 05, 2013, 09:56:48 AM Quote from: "Kapus"Seconded. :DQuote from: "geno"(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)Yes, please add the smiley face somewhere.
Like these Magnetman tiles.- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on August 05, 2013, 03:17:23 PM Quote from: "Beed28"Thirded :)Quote from: "Kapus"Seconded. :DQuote from: "geno"(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)Yes, please add the smiley face somewhere.
Like these Magnetman tiles.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 05, 2013, 03:39:46 PM Quote from: "Beed28"forthded :cool:Quote from: "Kapus"Seconded. :DQuote from: "geno"(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)Yes, please add the smiley face somewhere.
Like these Magnetman tiles.- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 05, 2013, 03:48:28 PM Quote from: "geno"(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.
Quint-ed :mrgreen: :3- Title: Re: MM8BDM Screenshots
Post by: Oliver on August 05, 2013, 04:00:13 PM Quote from: "geno"(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.
f¤#&-ed :P- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 05, 2013, 04:01:19 PM Quote from: "geno"(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.
LOL-ed.- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 05, 2013, 04:40:21 PM- Oh god, what have I done :cry:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 05, 2013, 04:46:02 PM- Thats better...... :?
- Title: Re: MM8BDM Screenshots
Post by: Oliver on August 05, 2013, 04:46:43 PM Quote from: "Ivory"Oh god, what have I done :cry:(click to show/hide)
OMG looks pretty...Quote from: "Oliver"f¤#&-ed :P- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 05, 2013, 04:51:12 PM- Smileys.......
- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 05, 2013, 05:39:29 PM Quote from: "Ivory"Oh god, what have I done :cry:You made the map happier.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 05, 2013, 06:28:14 PM- Seeing all those smileys gave me the goosebumps. ;-;
- Title: Re: MM8BDM Screenshots
Post by: Knux on August 05, 2013, 08:32:00 PM Quote from: "Ivory"Oh god, what have I done :cry:NEXT TIME, ON BEST MAPS EVER Z!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 05, 2013, 08:44:44 PM- That's not a bad idea.
- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on August 05, 2013, 08:53:15 PM Quote from: "Ivory"Oh god, what have I done :cry:Magnet Man's going to have the best stage ever! :lol:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 06, 2013, 01:13:28 AM- EDIT: Originally I put a pretty post pyramid of seconded, thirded, fourthded, etc. responses here, but I learnt that the forum doesn't allow that
what have i done.
And I think that yes, that happy face land Magnetman stage is just screaming Best Maps Ever.- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 06, 2013, 07:22:50 PM- Next up on the MM8BDM v3b Map Showcase: Quick Man (sorry Mapping chat)
Quick Man didn't change too much physically, yet became a huge great deal more playable.
Screenshot 1 shows the introduction of a safe path that allows you to get to the corners of the map from the sides. They are however a one way path without Item 1 (which are in all the corners anyways), Mega Ball or Rush Coil. Of course, this wasn't the only change, the biggest change came to the lasers themselves...
...as seen is Screenshot 2, only two lasers can be seen. Quickman's stage now only has two randomly chosen lasers fired off every sequence. This means only parts of the map will be blocked off at any given time. Due to this, the lasers have less of a delay between each sequence, so you still need to keep an eye on the floors so you don't get laser'd.(click to show/hide)
In any case, level playability has greatly increased.- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 06, 2013, 07:36:27 PM- Does this mean you'll take out the warp holes?
- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 06, 2013, 08:03:03 PM- To be honest if that's all that's changed I doubt the warp holes will be removed. I still want to warp to opposite corners of the map.
In other news, I foresee the sport of high-fiving will make a hilarious return.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 06, 2013, 08:37:04 PM- so, some maps are getting revamps... What about MM8FRO? Any changes to it? Because the sections with snowboard are too much for this map...
- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 06, 2013, 08:38:54 PM- I think if MM8FRO had any major issues, they would have been fixed before v3a even released.
The snowboard sections might be tinkered a little bit, though.- Title: Re: MM8BDM Screenshots
Post by: Russel on August 06, 2013, 10:12:03 PM- Frostman's snowboard sections are fine. The gimmick isn't nearly as prevalent in this map as it was in Waveman.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 06, 2013, 10:34:50 PM Quote from: "tsukiyomaru0"so, some maps are getting revamps... What about MM8FRO? Any changes to it? Because the sections with snowboard are too much for this map...
I read that as MMAFRO
This needs to be a thing now.- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 06, 2013, 10:45:18 PM- We were making that joke in development long ago. :ugeek: Frost Man's sprite names are named AFRO for a reason.
- Title: Re: MM8BDM Screenshots
Post by: Knux on August 06, 2013, 10:46:46 PM- And all you're doing is giving Geno ideas. :lol:
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 06, 2013, 11:47:51 PM- NOW I am scared, mainly because of an Afro Frostman.
- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 07, 2013, 12:08:14 AM- You mean Afrost Man?
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 07, 2013, 12:23:00 AM- Yeah, but what if he had this guy's hair-
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ice on August 07, 2013, 06:24:45 PM- Welp, here are some things I've accumulated from having no internet
It's M712 Having fun yet?(click to show/hide)
Fun with GVH(click to show/hide)
Played around with sprite replacing and this came up(click to show/hide)
Recap of the gockroach incident(click to show/hide)
Mechadragon landed on one of those missed 1ups(click to show/hide)
Duo's not happy about loosing(click to show/hide)
And fun with MMX(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 07, 2013, 07:14:03 PM Quote from: "ice"That hand HUD.(click to show/hide)
Where did you get it.- Title: V4 will get its own thread for this.
Post by: Ivory on August 07, 2013, 09:09:49 PM- Next up on the V3B Map Showcase! Shadow Man
This is the only map other than the compo maps that got completely rebuilt from scratch. The bulk of the layout of the map was created by Copy Robot, but then I worked on the map as there were some areas that needed a bit of ironing out, but mostly the third elevation area.
Now about the old map, the old map tended to be one of the more disliked maps in the core. Part of the problem simply being that Shadow's textures tend to be giant and hard to make use of. Which is why the old core map was designed the way it was. The new map isn't completely foreign however, it reuses the same concept the old map had: elevations. How the new map uses them however is what made the map more fun to play on. On top of this, the new map actually features areas outside of the center arena so there is less fighting chaos occurring. It also greatly reduces teleporter camping that plagued the old map.
In general, the dev team found the map to be far more fun and a huge improvement over the old core version. Of course, no map actually gets accepted without a majority preference.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 07, 2013, 09:11:53 PM- Looks great but is something weird with the colors anyway i hope cutman's stage is next i really hate that map!
- Title: Re: MM8BDM Screenshots
Post by: DarkAura on August 07, 2013, 09:26:37 PM- These revised maps are slowly, but surely, bringing my faith back into this game.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 07, 2013, 09:28:49 PM Quote from: "FTX"Looks great but is something weird with the colors anyway i hope cutman's stage is next i really hate that map!
Cutman isn't being changed.
It's the most basic of maps and intends to stay that way.
then Ivory goes and proves me wrong- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 07, 2013, 09:31:26 PM Quote from: "FTX"Looks great but is something weird with the colors anyway i hope cutman's stage is next i really hate that map!I like it. 2v2 TDM or duels are stuff are fun on that map, I don't think we're gonna get rid of it.- Title: Re: MM8BDM Screenshots
Post by: Awbawlisk on August 07, 2013, 09:31:49 PM- But they can't change Cutman! It's awesome reputation for being the smallest and the best map for beginners would be completetly thrashed.
EDIT: Oh I see now. Coolio- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 07, 2013, 09:36:12 PM- Don't worry. I'm not supporting changing it either. Great novice map as you said. No stage gimmicks to worry about. Perfect environment for getting a handle on the game. I know it may feel like we're changing every map in the game, but my own personal list actually has most of the core maps as safe from any major changes.
As for Shadow Man's tiles, they actually NES accurate now. (http://www.vgmaps.com/Atlas/NES/MegaManIII-ShadowMan.png)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 08, 2013, 12:39:00 AM- That new Shadowman map looks neat.
And I learnt that the old Ballade Cracker colours are still in game.
To use then, do PUKE 998 53(click to show/hide)
EDIT: More unused(?) palettes.
EDIT2: Turns out they're not unused, but you can't really see them normally/your player can't have these colour schemes.
PUKE 998 65(click to show/hide)
PUKE 998 66(click to show/hide)
PUKE 998 68(click to show/hide)
PUKE 998 105(click to show/hide)
(I wonder what the number is for the statue palette used at the V1 ending is?)
- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 08, 2013, 01:08:56 AM Quote from: "geno"And I learnt that the old Ballade Cracker colours are still in game.
I think that's for the Ballade boss.- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 08, 2013, 03:13:10 AM- I regret nothing.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 08, 2013, 11:17:06 AM- Wow, those new core maps mantain some old things, but they have more....playability I don't know what words I should use.... Just awesome... we have like 9 or more "new" maps.... I,m nervous!! O_O I want V3B, as a thief wants his "Lucres"!!
Impresive good job dev team (like always), also Protoman has some offsets wrong,just go to player setup skins and select protoman, then press spacebar to see what i mean
Also, The rozark map pack is getting more interesting!!!- Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 08, 2013, 12:07:56 PM- How far along is V3B anyway? Just curious
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 08, 2013, 01:18:33 PM Quote from: "CutmanMike"Yeah, I realized that when I looked in the WCOLOURS thing.Quote from: "geno"And I learnt that the old Ballade Cracker colours are still in game.
I think that's for the Ballade boss.
I think it'd be funny if the old Wild Coil and Scorch Wheel colours were still in the game, like an Easter Egg or something.- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 08, 2013, 01:30:32 PM Quote from: "Shadow Blade"How far along is V3B anyway? Just curious
Very soon- Title: Re: MM8BDM Screenshots
Post by: Magikarp on August 08, 2013, 01:36:28 PM- I just hope that the mapvote crash bug I told Ivory about'll be fixed
- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 08, 2013, 02:13:51 PM Quote from: "CutmanMike"Quote from: "Shadow Blade"How far along is V3B anyway? Just curious
Very soon
I've hear something like next week, I think Ivory said that, but don't take this message to seriously...- Title: Re: MM8BDM Screenshots
Post by: Messatsu on August 08, 2013, 02:18:48 PM- mmmm, who knows :mrgreen:
Gotta say though, Zandronum 1.1.1 is full of wonderful new bugs to work around. :|- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 08, 2013, 03:08:09 PM- A lot of the tutorials need to be fixed for Zandorum.
- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 08, 2013, 03:36:36 PM- To be honest, I didn't expect Shadow to be changed, since the only real complaint I can really think of on that map was teleporter camping, but it looks good anyway. Great job.
now how about centaur- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 08, 2013, 03:57:33 PM Quote from: "Rozark"I regret nothing.(click to show/hide)
First i saw that name i thought you mean Springfield from simpson but anyway good map.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 08, 2013, 04:15:22 PM- The rest that I think need work are:
Airman. His stage is huge and bland. While I like symmetry, each area is identical and confusing.
Heatman. Same situation.
Stoneman. This stage is too cramped to compliment Power Stone, which is the weapon the stage is showcasing, right?
As for some minor changes:
Grenademan. I want to get into the trash gate. We have Wire Adaptor in this stage for reasons. Make it so we can go inside it, and add a good weapon in there.(click to show/hide)
Drillman. Needs something to make it more fun, but I don't know what it would be.
Cutman. Access to some outer areas by an entrance from the wall, with possible railing. Add a weapon like Knight Crush near Big Eye's tracks, risk and reward.
So while I'm here, I forgot to post these in the past. I had some fun with things.(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 08, 2013, 04:36:48 PM Quote from: "Zerokk"Cutman. Access to some outer areas by an entrance from the wall, with possible railing. Add a weapon like Knight Crush near Big Eye's tracks, risk and reward.
Thats the reason i don't like the map is looks like a prison on a Island without exit of the castle it needs outside areas.- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 08, 2013, 04:38:59 PM Quote from: "Zerokk"Stoneman. This stage is too cramped to compliment Power Stone, which is the weapon the stage is showcasing, right?
Most maps aren't designed around their master's weapons, although would have been a cool idea.- Title: Re: MM8BDM Screenshots
Post by: Reemu on August 08, 2013, 06:19:13 PM Quote from: "Zerokk"Grenademan. I want to get into the trash gate. We have Wire Adaptor in this stage for reasons. Make it so we can go inside it, and add a good weapon in there.
Eh, I'll pass. Wire Adaptor was there to take shortcuts, the E-Tank and get the items when the bombs are respawning (Duo Fist, Junk Shield). Aside, I like that area more as a fancy decoration.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 08, 2013, 07:16:30 PM Quote from: "Cold Noodles"Quote from: "Zerokk"Grenademan. I want to get into the trash gate. We have Wire Adaptor in this stage for reasons. Make it so we can go inside it, and add a good weapon in there.
Eh, I'll pass. Wire Adaptor was there to take shortcuts, the E-Tank and get the items when the bombs are respawning (Duo Fist, Junk Shield). Aside, I like that area more as a fancy decoration.
I was actually a little disappointed to see so little amounts of thunder pegs in the current version, I imagined them being in a few of the none MM8 maps.- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 08, 2013, 07:19:34 PM- Search Man has pegs, Clown Man has pegs, Sword Man has pegs, MM8DW1 has pegs. So little under half of the MM8 maps had pegs.
Gimmicks don't need to be shoehorned into a map layout when it doesn't add anything.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 08, 2013, 07:41:55 PM- Well, the Megaman & Sonic Worlds Collide crossover finished, so natually, I did this to celebrate.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130808_153847.png)
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 08, 2013, 07:43:29 PM Quote from: "Ivory"Search Man has pegs, Clown Man has pegs, Sword Man has pegs, MM8DW1 has pegs. So little under half of the MM8 maps had pegs.Lightning Pegs were rather hard for me to use to get across with a gamepad F310.
Gimmicks don't need to be shoehorned into a map layout when it doesn't add anything.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 08, 2013, 07:47:43 PM Quote from: "Ivory"Search Man has pegs, Clown Man has pegs, Sword Man has pegs, MM8DW1 has pegs. So little under half of the MM8 maps had pegs.
Gimmicks don't need to be shoehorned into a map layout when it doesn't add anything.
I just imagined them being in a couple of the other non-MM8 maps that had thunder claws in them but I guess it really wouldent add much to them. I really like the looks of the edited maps.- Title: Re: MM8BDM Screenshots
Post by: Russel on August 08, 2013, 11:53:42 PM- I did stuff.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 08, 2013, 11:57:26 PM- wow all of my yes.
Are those separate maps, or did you add a thing to Woodman's original stage that randomly picks a certain colour for that match?- Title: Re: MM8BDM Screenshots
Post by: Russel on August 09, 2013, 12:01:49 AM- It currently is just one set of patches that I replaced over and over again. In the same method as your sprite replacement mods.
I am modifying the map directly at the moment, though so I can have a script that just outright replaces the textures so we can have seasons.
Don't expect this as a change for v3b, though. (Especially not Winter...both incarnations of Winter sucked.)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 09, 2013, 12:04:05 AM- So it'll be released as a mod?
- Title: Re: MM8BDM Screenshots
Post by: Russel on August 09, 2013, 12:05:48 AM- I suppose I could release it as a mod...it wouldn't hurt anything.
It would only work online if the server were running it, though.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 09, 2013, 02:47:47 AM- I'm surprised nobody noticed this when I posted this screen in my skins topic, but...
Look at what Roll's saying. :p :p :p(click to show/hide)
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 09, 2013, 02:51:24 AM- What?
- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 09, 2013, 03:21:54 AM Quote from: "ThePlayer"What?
It's said to be Hornetman but it's Honeywoman.- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 09, 2013, 03:24:07 AM Quote from: "Rozark"Yeah, but how'd that happen?Quote from: "ThePlayer"What?
It's said to be Hornetman but it's Honeywoman.- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 09, 2013, 03:43:37 AM- We all know Roll gets genders confused. *cough*Splashwoman*cough*
- Title: Re: MM8BDM Screenshots
Post by: CriticalHit on August 09, 2013, 03:48:09 PM- And now for something completely different.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 09, 2013, 03:49:31 PM- Yeah i was there i was the toadman down there.
- Title: Re: MM8BDM Screenshots
Post by: Russel on August 09, 2013, 04:00:58 PM- Oh good some people posted...I suppose I could throw this out now.
Wheee (https://dl.dropboxusercontent.com/s/0s68syd1b7g7l9t/FourSeasons-1.wad?token_hash=AAHLcbuXUyruPh3xvn1i6KgOsxeLSGdbWbyqqzEXwgtDtQ&dl=1)
If you load this wad, any map with Woodman's grass/leaf textures will change into a random season.
Unfortunately for me, this also includes Light's Lab, which has that set of trees.
Also Winter was changed from the screenshots I provided previously and this wad has to be run by a server in order for you to be able to join servers with it.
Note: This version is different from the one I released on the Skype group last night, so you might want to redownload if you got it from there.
I didn't know where else to shove this, being a wad that literally does nothing but break compatibility with a server, so I couldn't put in my skins topic...- Title: Re: MM8BDM Screenshots
Post by: Geno on August 10, 2013, 12:09:03 AM- I finally made an actor.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130809_200626.png)
Although it's just a motionless statue.
Using unused SMB3 graphics!
And even though I just copied the CutmanProp code and removed some bits, I still think this is a great achievement.
- Title: Re: MM8BDM Screenshots
Post by: Russel on August 10, 2013, 12:30:21 AM- Hey, my first weapon was a modified Needle Cannon, so this is pretty good for a first time thing.
- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on August 10, 2013, 01:49:34 AM- On the subject of weapons, I finished this some time ago but didn't screenshot it at all. It's the first weapon I created, Toid Bubble. It fires three bubbles in a similar fashion to Yamato Spear that rise slowly like Air Shooter or Silver Tomahawk, popping when they hit a surface. It's really satisfying in practice and it taught me a lot about decorate. I need a better sound effect for it.
And then there's a screenshot from Blue Bomber Bed & Breakfast of some of us having a little too much fun with Beat.(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 10, 2013, 01:33:43 PM- Well, thanks to some help, I can make custom weapon colours for use with the PUKE 998 command.
For example.
MM9 Mega Buster(click to show/hide)
Game Gear Starman(click to show/hide)
Mr. Karoshi(click to show/hide)
Mobile Roll(click to show/hide)
US Oilman(click to show/hide)
JAP Oilman(click to show/hide)
I also made all the MM&B weapon colours (including Bass's), the ones from SFxMM, the Worlds Collide crossover, and the ones from RM7FC and RM8FC that are VERY different from the ones in 8BDM.
But while I was testing these colours, I found something very bad with one of them.
Specifically, Croma Camo.(click to show/hide)
I might post the screenshots of the other ones later.
- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 10, 2013, 04:36:28 PM- I would like to see how Mega's Lightning Bolt colors look.
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 10, 2013, 06:48:37 PM- Instead, here's ALL the MM&B colours.
Copy Vision(click to show/hide)
Lightning Bolt(click to show/hide)
Wave Burner(click to show/hide)
Remote Mine(click to show/hide)
Spread Drill(click to show/hide)
Magic Card(click to show/hide)
Ice Wall(click to show/hide)
Tengu Blade (Only Megaman. Bass's is identical to Rolling Cutter.)(click to show/hide)
By the way, the original colours are from here (http://www23.atwiki.jp/rockmanforte/pages/20.html).
- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 11, 2013, 01:33:41 AM- I'm pretty hyped for V3B and about the smiley face screenshots....
Please let that be an Easter egg, like the Ducktales Moon theme in Star Man's stage, and the Ghosts n' Goblins in Shade Man's stage.and play the original lavender town theme to give players goosebumps- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 11, 2013, 04:27:35 AM Quote from: "CutmanMike"Quote from: "Shadow Blade"How far along is V3B anyway? Just curious
Very soon
Wait, there is going to be a version 3b? :)- Title: Re: MM8BDM Screenshots
Post by: Knux on August 11, 2013, 05:14:44 AM- I hope the new V3B water isn't too difficult to implement. I want to use it for 4MI Dive Man, and the one I have right now was a bitch to figure out at first.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 11, 2013, 05:15:05 AM- Released within about 24 hours, yes.
- Title: Re: MM8BDM Screenshots
Post by: Stardust on August 11, 2013, 08:27:56 AM- Creepier than ghoul's forest
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Oliver on August 11, 2013, 09:06:57 AM Quote from: "Stardust"(click to show/hide)
GIMME DAT PIE!!- Title: Re: MM8BDM Screenshots
Post by: Koal on August 11, 2013, 12:04:17 PM- I'm just gonna leave this right here
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 11, 2013, 01:37:12 PM- During Dr.Wily's evil plan of mass producing Toad Statues and putting them everywhere, he gets a surprise visit.
Bass: Hey, Wily. You'll never guess who just came through the door.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 11, 2013, 01:58:35 PM Quote from: "Megaman94"There will probably be a v7a at some point.Quote from: "CutmanMike"Quote from: "Shadow Blade"How far along is V3B anyway? Just curious
Very soon
Wait, there is going to be a version 3b? :)- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 11, 2013, 02:22:29 PM QuoteThere will probably be a v7a at some point.
with v7a you mean classes right?
and v3b for bugs fixed and the 10 or so maps which hve been remade...- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 11, 2013, 02:27:05 PM- By V7A, not Classes, but sure, Classes will have V7A at some point.
Though, seeing as MM10 would be V5, or V6 if we go for MM&B due to the fact it's "8.5" in the series, what would come after MM10 either way?- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on August 11, 2013, 02:36:39 PM Quote from: "Zerokk"By V7A, not Classes, but sure, Classes will have V7A at some point.The GameBoy Games. Please? :mrgreen:
Though, seeing as MM10 would be V5, or V6 if we go for MM&B due to the fact it's "8.5" in the series, what would come after MM10 either way?- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 11, 2013, 02:43:30 PM- Nah, that will never happen.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 11, 2013, 02:50:18 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Linnie on August 11, 2013, 02:54:44 PM Quote from: "Zerokk"(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Awbawlisk on August 11, 2013, 02:57:32 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 11, 2013, 02:58:25 PM Quote from: "Zerokk"Hey, I can't even confirm what you're saying is official, anyway.Sure you can. I'm on the development team after all. I have INSIDE INFORMATION.
:>- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 11, 2013, 03:05:15 PM- I wasn't aware of this, for some reason.
.. wait, why are you telling us this inside info anyway?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 11, 2013, 03:10:44 PM Quote from: "Rozark"Released within about 24 hours, yes.
Wait, Version 3b is going to be released in about 24 hours?- Title: Re: MM8BDM Screenshots
Post by: Geno on August 11, 2013, 03:18:22 PM Quote from: "Kapus"Nah, that will never happen.(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 11, 2013, 03:34:27 PM- Oh, somebody to side with.
Anyway, due to the fact that we turned this into a temporary general discussion due to Ivory's lock, we need screenshots.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 11, 2013, 03:44:09 PM Quote from: genoDuring Dr.Wily's evil plan of mass producing Toad Statues and putting them everywhere, he gets a surprise visit.Return of the badly timed screenshot.
Bass: Hey, Wily. You'll never guess who just came through the door.(click to show/hide)
Badly timed, because I originally posted it RIGHT BEFORE that side discussion.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 11, 2013, 04:35:27 PM- What happens if you play on the core Wave Man map after loading the competition map pack...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 11, 2013, 04:37:53 PM Quote from: "Beed28"What happens if you play on the core Wave Man map after loading the competition map pack...(click to show/hide)
I want to ride a flying wavebike into the sky right now, let me do it.- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 11, 2013, 04:38:34 PM- There was a reason why I ended up having to retexture Knux's entry.
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 11, 2013, 04:42:45 PM Quote from: "geno"Quote from: "Kapus"Nah, that will never happen.(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 11, 2013, 04:47:43 PM- I discovered a way to view your own skin from all angles, WITHOUT a mirror!
You need Tornado Hold and Chasecam activated.
Look all the way down. You will become invisible.
When you use Tornado Hold and start floating, your skin will become visible with a random rotation.
But rotating left or right will change the skin rotation.
Here is OVER-1 demonstrating the technique while killing things.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 11, 2013, 06:22:00 PM Quote from: "Beed28"What happens if you play on the core Wave Man map after loading the competition map pack...Looks alot better with those textures.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on August 11, 2013, 07:38:40 PM Quote from: "Ivory"There was a reason why I ended up having to retexture Knux's entry.To be clear on this, it was because of conflicts with YD's map.
EDIT: Here's something I made from that short creepypasta I was talking about earlier. It was kinda fun.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: CopShowGuy on August 12, 2013, 04:37:23 AM Quote from: "Oliver"Quote from: "Stardust"(click to show/hide)
GIMME DAT PIE!!
That's a quiche, bro...- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on August 12, 2013, 06:07:20 AM Quote from: "CopShowGuy"Really? Looks more like a Pizza. : pQuote from: "Oliver"Quote from: "Stardust"(click to show/hide)
GIMME DAT PIE!!
That's a quiche, bro...- Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 12, 2013, 06:07:43 AM QuoteHere's something I made from that short creepypasta I was talking about earlier. It was kinda fun.What creepypasta is this? I wanted to go looking for it, but I have no clue what the name is.- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 12, 2013, 04:15:16 PM- Yay, V3b is out! I am so excited! :D
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 12, 2013, 04:27:35 PM- First v3b screens, yea!
I see Oilman's colours were fixed.(click to show/hide)
Geminiman stage is STILL missing something.(click to show/hide)
AUTO'S TRUCK, YEA!(click to show/hide)
wait whats this (http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130812_121959.png)
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 12, 2013, 04:29:16 PM- It the thing that creates suspense.....
Move along, these aren't the droids you are looking for.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 12, 2013, 04:31:31 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 12, 2013, 06:01:14 PM- Good job with Top Man's stage, Cutstuff :)
(click to show/hide)
EDIT: and Gemini Man's stage.(click to show/hide)
EDIT 2: and Magnet Man's Stage(click to show/hide)
EDIT 3: and Shadow Man's stage.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 12, 2013, 06:11:11 PM- Copy Robot did it, to be specific.
- Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 12, 2013, 07:13:59 PM Do I want to know why this cage is here?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 12, 2013, 07:16:11 PM- Cause Time Man keeps telling you to get Beat back to his cage (least when it's nice outside) but he never had a cage. So now there is a cage.
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 12, 2013, 11:46:11 PM- This is cool.
They cause the weather to change when shot at.(click to show/hide)
So, are there any other interactive decos/actors?- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 13, 2013, 12:02:43 AM- Those have been there since the original Cloudman.
As for interactive actors, there's always the Crow thing in Shademan's stage that fires back when shot at.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 13, 2013, 01:33:13 AM- Is this normal for Chargeman stage?
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130812_213117.png)
- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 13, 2013, 01:36:33 AM- If you loaded it with the compo maps, yes. Copy's top fiends used the same DoomEd number as chargespikes. The core version of top doesn't have this problem though.
- Title: Re: MM8BDM Screenshots
Post by: OrangeMikey on August 13, 2013, 02:04:37 AM- (http://imageshack.us/content_round.php?page=done&id=4tHclZyimKWxmqSYnOTKmunS3A)
Like my -100 kills? Try to beat my score! This is a screenshot post, right?
Anyway, hope you like my screenshot I edited. :mrgreen:
( I didn't edit the -100 thing, I did the red lines )- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 13, 2013, 02:18:21 AM Quote from: "Zerokk"Was going to show off my supreme winning skills to everybody, but Turbo pulled everybody into Scienceland with his 15 yard long cane.(click to show/hide)
Also, your picture doesn't show up, and when I view it by imageshack, it's too small to read.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 13, 2013, 07:08:13 AM Map full of bots, SV_Fastweapons 2 and no FragLimit. My PC slowed to a CRAWL with this and... I couldn't check the Developer Mode, most likely flooded with calls to 984 or something.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 13, 2013, 07:41:32 AM- Shade Man's vampire status seems to have... inverted somehow, or kinda.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 13, 2013, 02:13:19 PM- I think I improved the palette for the statue in the MM1-6 ending.
Here's the original(click to show/hide)
Here's my edit(click to show/hide)
If I have TOO much time on my hands, I could in fact convert ALL colours of the full 8BDM palette to shades of gold.
And I could never understand what was up with that random dark grey on the original palette in the first place. :confused:
EDIT: Completly unrelated, butI thought there was specific code to prevent bots from using Skull Barrier.(click to show/hide)
- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on August 13, 2013, 03:12:37 PM Quote from: "CutmanMike"Code: [Select]- Bots can now use Time Stopper, Skull Barrier and Plant Barrier properly.
- Title: Re: MM8BDM Screenshots
Post by: Balrog on August 13, 2013, 03:15:55 PM- Wait, what? Now bots can troll too?
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 13, 2013, 06:15:25 PM- We just finished a 255 frag match. And had I not gotten kicked for a user info flood, I might have made third place.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 13, 2013, 06:25:01 PM Quote from: "Laggy Blazko"OH dear.Quote from: "CutmanMike"Code: [Select]- Bots can now use Time Stopper, Skull Barrier and Plant Barrier properly.
The bot that used Skull Barrier.
Had it forever.
(The Barrier never dissipated.)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 13, 2013, 06:26:46 PM- Look at it like this, you can't attack him and he can't attack you.
Profit 50/50
Bots really need to be affected by ammo.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 13, 2013, 07:31:01 PM- I guess, but if ALL bots have Skull Barrier, it's a lose/lose situation (especially on singleplayer mode.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130813_152842.png)
On a different note, "Don't make me make you play Mega Man 8" has been modified again...
(http://cutstuff.net/molly/DBBKUP/MM8BDM/newsplash.png)
- Title: Re: MM8BDM Screenshots
Post by: Messatsu on August 13, 2013, 08:50:30 PM- What were the conditions to trigger this? It works fine if you give a bot skull barrier normally.
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 13, 2013, 08:59:41 PM- I just spawned SkullBarrierWeps on each bot while the FREEZE command was in effect.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 13, 2013, 09:50:22 PM- Today's Visual Update was brought to you by Old Spice.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 13, 2013, 09:53:50 PM Quote from: "Rozark"Today's Visual Update was brought to you by Old Spice.I couldn't resist, carry on.(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 13, 2013, 09:58:00 PM Quote from: "Rozark"Today's Visual Update was brought to you by Old Spice.(click to show/hide)
Looks alot better.- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 13, 2013, 11:03:54 PM Quote from: "Rozark"Today's Visual Update was brought to you by Old Spice.(click to show/hide)
Please, drop the release date, the screenshots are killing me!!- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 13, 2013, 11:06:32 PM- I was the guy who had to keep fending off Gizmo's repeated attacks at my coveted 3rd place (I was the third Q Man).
Lots of fun while it lasted, though.- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 13, 2013, 11:09:30 PM Quote from: "TheunlosingQuint"Quote from: "Rozark"Today's Visual Update was brought to you by Old Spice.(click to show/hide)
Please, drop the release date, the screenshots are killing me!!
I've mentioned give it another month or two; I just need to create 2 more maps and give VU's to 2 more maps, followed by some "behind the scenes" stuff which that shouldn't take but a week or so.
If I was to give an exact release date, it would be "rushed" at one point, lowering the quality and satisfaction of it.
So yea, sometime soon :geek:- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 14, 2013, 12:56:53 AM Quote from: "Rozark"Quote from: "TheunlosingQuint"Quote from: "Rozark"Today's Visual Update was brought to you by Old Spice.(click to show/hide)
Please, drop the release date, the screenshots are killing me!!
I've mentioned give it another month or two; I just need to create 2 more maps and give VU's to 2 more maps, followed by some "behind the scenes" stuff which that shouldn't take but a week or so.
If I was to give an exact release date, it would be "rushed" at one point, lowering the quality and satisfaction of it.
So yea, sometime soon :geek:
o... ok :3 wish you luck for the new 2 maps!- Title: Re: MM8BDM Screenshots
Post by: Knux on August 14, 2013, 01:14:39 AM- Yeah, quality maps are only done with time and patience. I'd rather wait one year for a quality pack than a month for a half assed thing.
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 14, 2013, 01:39:24 AM Quote from: "Magnet Dood"I was the guy who had to keep fending off Gizmo's repeated attacks at my coveted 3rd place (I was the third Q Man).
Lots of fun while it lasted, though.
Aha! I KNEW you were hunting me! well, I didn't know it was you behind the Q-Mask, but still. I was beginning to ask myself what your beef with me was.- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 14, 2013, 01:46:15 AM Quote from: "Gizmo The Cat"Where the heck was that server? I was really bored. :(Quote from: "Magnet Dood"I was the guy who had to keep fending off Gizmo's repeated attacks at my coveted 3rd place (I was the third Q Man).
Lots of fun while it lasted, though.
Aha! I KNEW you were hunting me! well, I didn't know it was you behind the Q-Mask, but still. I was beginning to ask myself what your beef with me was.
Seriously, I really get bored.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 14, 2013, 01:47:21 AM- Deathwinds DM server. It's only been up like all the time.
- Title: Re: MM8BDM Screenshots
Post by: cybersavior on August 14, 2013, 06:33:25 AM- I couldn't hold off any longer
(click to show/hide)- Title: I blame Junk Shield Pillar Shennanigans with TGOT and GBT.
Post by: Awbawlisk on August 14, 2013, 06:39:19 AM Quote from: "Magnet Dood"I was the guy who had to keep fending off Gizmo's repeated attacks at my coveted 3rd place (I was the third Q Man).
Lots of fun while it lasted, though.
I was the Q-man after Gizmo.. ;-;- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 14, 2013, 01:15:53 PM Quote from: "cybersavior"I couldn't hold off any longer(click to show/hide)
I'm not one of those chosen that knows what is that.
But I can tell you, looks awesome!!!- Title: Re: MM8BDM Screenshots
Post by: Russel on August 14, 2013, 04:32:24 PM Quote from: "cybersavior"I couldn't hold off any longer
o-o
My initial reaction was that you were busy retextureing a Strife map...but then I noticed that the textures fit far too well for something that simple. Aesthetically, the map looks fantastic. My only worry is the map's layout in terms of how well it will work for a Deathmatch or whatever actual goal you had set for it. (Clearly, if it were a coop/survival map, it has lass restrictions on what you can do.)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 14, 2013, 06:08:26 PM- I'm also curious what that map is intended to be, it looks beautiful atm.
I'm also curious what buster hud that is.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 14, 2013, 06:09:48 PM- The map screams "Megaman X" to me.
- Title: Re: MM8BDM Screenshots
Post by: Knux on August 14, 2013, 07:04:50 PM- V3B stuff:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 14, 2013, 07:24:06 PM Quote from: "Knux"V3B stuff:(click to show/hide)
Yeah i saw auto having a met hat and i have never seen that met there but i know the code of them.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 14, 2013, 08:37:56 PM- Closer look at the Met Family
(click to show/hide)
SPACIAL THANKS
saturn(click to show/hide)
NOTE: To run around the MM8 Credits map, use the KILL command while viewing it AFTER defeating the final boss.
IF your lucky, it won't go on to the super secret cutscene afterwards, allowing you to run around as much as possible.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 15, 2013, 12:42:41 AM- Even bots are aware of the changed maps.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 15, 2013, 01:28:36 AM- oilman stop don't let the critics get to you
(click to show/hide)
Fireman finally learns what real firemen do.(click to show/hide)
And lastly, BEHOLD THE MODERN ART(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 16, 2013, 01:49:04 AM- What the-
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 16, 2013, 05:56:38 PM- hey nerds how about we get you some SCIENCE (http://cutstuff.net/forum/viewtopic.php?p=253237#p253237)
Quote from: "SmashBroPlusB"so I got started (http://cutstuff.net/forum/viewtopic.php?p=253016#p253016)
I thought that custom wall texture would look bad but it actually renders rather nicelyEDIT: I am on a roll here(click to show/hide)
bwoooooooooop(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 17, 2013, 12:42:37 AM- help I can't stop
I'm on a roll(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 17, 2013, 02:29:24 AM- uh oh.
I've been doing stuff again.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130816_222752.png)
- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 17, 2013, 02:31:28 AM- Yay title screen. Fits with the first 6 much better.
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 17, 2013, 02:34:43 AM- I was gonna edit 8's title to be more like the original PSX 8's, bit I got lazy, and all I did was remove the meteor, and change the copyright from the incorrect "(C) CAPCOM 2010", to the more correct "(C) CAPCOM 1997".
If I was more patient, I'd redo the whole message from the original 8 (which is long, not as long as 1's though.)
I might also make a patch soon that replaces all the titles with their Rockman equivalents.
EDIT:Rockman 1's title screen is so different, it's not funny.(click to show/hide)
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 17, 2013, 03:21:48 PM- So remember when Ivory plastered the new Magnet Man map with smilies (http://www.cutstuff.net/forum/viewtopic.php?p=250231#p250231) before v3b was released?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 17, 2013, 03:55:20 PM Quote from: "Beed28"So remember when Ivory plastered the new Magnet Man map with smilies (http://www.cutstuff.net/forum/viewtopic.php?p=250231#p250231) before v3b was released?(click to show/hide)
I found that one .. uh, last week or a few days ago.
It was left there.- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 17, 2013, 03:57:20 PM- I placed it there on purpose. The smile textures were in a backup copy I made of it. I threw in the smile to the real stage as an easter egg.
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 17, 2013, 04:30:26 PM- wow.
Thought the face would get in as an easter egg.
Although I haven't played v3b Magnetman yet, as a map pack (?) I have also has a Magfly actor that does NOTHING, so MM3MAG's kinda broken. :(
EDIT: AND....
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130817_125240.png)
This comes with the MM7 title edit.
EDIT2: nope.........
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 17, 2013, 07:21:15 PM- I built the stage around Broom Jet... but then I remembered the Mapper's Expo is supposed to stick to vanilla.
So there's no Broom Jet. Not a problem in most places... but...also I put in fancy doorways(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 17, 2013, 08:14:13 PM- Smash, make your areas less blinding ahathnjothagbnmatrh
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 17, 2013, 10:34:30 PM- fof
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on August 18, 2013, 12:58:14 AM- Meanwhile
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 18, 2013, 01:11:15 AM- what is that.
Whatever it is, it looks nice.- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on August 18, 2013, 01:19:30 AM- That background looks familiar...isn't that from MM5's Wily Stages? I replayed 4-6 recently and I remember the purplish background sticking out from somewhere.
- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 18, 2013, 01:29:51 AM- I'm making a map!
(http://i40.tinypic.com/15pldav.png)
Don't ask me why i don't have a Mega Buster, for some reason, i was frozen and time and pushing any key (besides printscreen) would bring up the menu.
How can i fix that?- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 18, 2013, 01:34:41 AM- I'm gonna go out on a limb and say it's Pluto.
Needs more light, and maybe make the ridge a little less linear, but looking good for a first start.- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 18, 2013, 02:24:44 AM Quote from: "Magnet Dood"I'm gonna go out on a limb and say it's Pluto.Yep, it's pluto. I would make the ridge a little less linear, but i do plan on turning them into deep digger blocks.
Needs more light, and maybe make the ridge a little less linear, but looking good for a first start.
And i do plan on making a Stardroids map pack, too.- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 18, 2013, 02:41:33 AM- That would be nice for the expansion.
We aren't doooooomed!!!- Title: Re: MM8BDM Screenshots
Post by: kuja killer on August 18, 2013, 07:50:32 AM- http://i.imgur.com/Y7dVhha.png (http://i.imgur.com/Y7dVhha.png)
not the best shot, but i tried to take a shot when me and cdrom11 managed to successfully beat the needleman stage (just us 2 alone) after about 1 hour, 15 minutes. :)
on "invasion" game mode :) is there a dicussion thread for this on here ?? I dont see one anywhere. otherwise i would of posted there.- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 18, 2013, 02:10:02 PM Quote from: "kuja killer"http://i.imgur.com/Y7dVhha.png
not the best shot, but i tried to take a shot when me and cdrom11 managed to successfully beat the needleman stage (just us 2 alone) after about 1 hour, 15 minutes. :)
on "invasion" game mode :) is there a dicussion thread for this on here ?? I dont see one anywhere. otherwise i would of posted there.
Tell me Kuja, ¿how do you play invasion? ¿how the hell did you get there? I LOVE invasion, please, tell me!!- Title: Re: MM8BDM Screenshots
Post by: kuja killer on August 18, 2013, 02:20:34 PM- it was this one
:: [BE] New York :: Not Ashley's Invasion
those 108.61 IP's ...with port 15002- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 18, 2013, 02:36:11 PM Quote from: "kuja killer"it was this one
:: [BE] New York :: Not Ashley's Invasion
those 108.61 IP's ...with port 15002
So... not ashley's invasion? interesting.... thanks!!- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 18, 2013, 03:05:51 PM- Pluto's Mines now got a lower section!
(http://i40.tinypic.com/qyy5a8.png)
Magnet Dood will get the download link, because he guessed the stardroid right, and he deserves to be a beta tester!- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 18, 2013, 04:04:37 PM- I am actually rather excited to see this.
Judging from the screenshot, it looks pretty big and open (good job including tango for that though since he sometimes fits in those areas). Still, I won't make any other comments till I get the map.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 18, 2013, 07:51:38 PM Frostman shows off his artistic talent.(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on August 18, 2013, 07:56:56 PM- Are you messing with the code or that's on vanilla? o_o
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 18, 2013, 07:59:01 PM- Mind telling us the console command for that?
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 18, 2013, 08:09:16 PM- Uh oh, a bot's figured out how to nab that Ballade Cracker in MM5WAV...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 18, 2013, 11:55:33 PM Quote from: "Laggy Blazko"Are you messing with the code or that's on vanilla? o_oQuote from: "ThePlayer"Mind telling us the console command for that?
I just used FREEZE, and jumped around in one spot while spinning and continuously firing Ice Waves.
Then I'd unfreeze, then instantly freeze to get the pictures you see above.
Although it would be neat if I could make a "custom" weapon that instantly does this, just for fun.- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 19, 2013, 05:37:58 AM- So I've been doing some time traveling lately..
(click to show/hide)(click to show/hide)
You might ask where is "The Present". Well, 3 explanations for that:
1. Adding the present would make the map too large and that's no good.
2. -insert story arc reason here-
3. The present IS included, as Llamahombre has agreed to famitrack a present theme to the map! Thanks!- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 20, 2013, 05:24:18 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Awbawlisk on August 20, 2013, 07:07:53 AM- You iz a moe : )
- Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 21, 2013, 06:57:12 PM Quote from: "SmashTheEchidna"(click to show/hide)
I thought you used name binds?- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 22, 2013, 03:24:15 AM Impossible sight these days...(click to show/hide)
A CLASSES SH server with barely any players.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 22, 2013, 03:29:19 AM Quote from: "Dr. Crasger"(http://i.imgur.com/uYfjCdF.png)Historical moment: For once, Classes Saxton sucked big time.
Impossible sight these days...
A CLASSES SH server with barely any players.- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 22, 2013, 03:37:50 AM Quote from: "tsukiyomaru0"Quote from: "Dr. Crasger"(http://i.imgur.com/uYfjCdF.png)Historical moment: For once, Classes Saxton sucked big time.
Impossible sight these days...
A CLASSES SH server with barely any players.
And Best-Ever did a server kill yet again, for updates.
So both servers, and all the others are now down.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 22, 2013, 03:39:51 AM- I have a question that sort of pertains to the current topic.
What exactly IS ping anyway? And what does it do?
Is it good to have a high ping, or a low ping?
And should ping never be given the suffix "as"? As it is an overused joke.- Title: Re: MM8BDM Screenshots
Post by: *Alice on August 22, 2013, 03:41:24 AM- A ping is actually a request sent to a server. You / the program basically sends a packet to it and the server tells you when it arrives.
The number is the time that process took in milliseconds.
From my understanding at least.
Low Ping is (almost) always better than high Ping.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 22, 2013, 03:42:51 AM Quote from: "geno"I have a question that sort of pertains to the current topic.ping is the interval of communication between client and server, and lower values is usually better. However there are situations where it means nothing, like in Gang Garrison 2, where you WILL lag regardless of ping.
What exactly IS ping anyway? And what does it do?
Is it good to have a high ping, or a low ping?
And should ping never be given the suffix "as"? As it is an overused joke.- Title: Re: MM8BDM Screenshots
Post by: *Alice on August 22, 2013, 03:46:45 AM- That. Latency (Ping) is only one of many factors in terms of how well a game plays. Bandwidth also plays a role and of course how much CPU and GPU the game uses and how much it accesses the harddrive.
- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 22, 2013, 04:34:23 AM- Its a screenshots, topic, when did it get to Ping?
Well then, if that's how we're gonna do it, lets post screenshots of our ping.- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 22, 2013, 04:52:10 AM- It was just a quick question, and it barely lasted 3 posts. Nobody's talking about screenshots of ping or asking for them.
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 22, 2013, 03:12:50 PM Quote from: "Ceridran"I use NameBinds profusely and nothing like that has ever happened.Quote from: "SmashTheEchidna"(click to show/hide)
I thought you used name binds?- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 22, 2013, 04:21:24 PM Quote from: "Ceridran"Quote from: "SmashTheEchidna"(click to show/hide)
I thought you used name binds?
Since when? I never had Name Binds. I could never figure out how to get spaces in the names so I just take the time to write it out in the menu like a regular person.- Title: Re: MM8BDM Screenshots
Post by: *Alice on August 22, 2013, 05:12:21 PM Code: [Select]alias gizmobind "name "\cgGizmo The Cat""
Easy as that.
bind <key here> gizmobind
You need to \ for color, the "s around the name need to have s in front off them, and the "name <yourname>" needs to be in "s.
I use aliases for all my binds to make changing the key easier, but you don't have to (replace "alias gizmobind" with "bind <key>" if you don't want to make an alias). And you can name the aliases whatever you want.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 22, 2013, 06:01:42 PM Quote from: Dr. CrasgerIts a screenshots, topic, when did it get to Ping?Gee, I AM SOOO SORRY I WANTED TO KNOW SOMETHING, and it just happened that said question had SOMETHING TO DO WITH THE LATEST SCREENSHOT. :mad: :mad: :mad:
Well then, if that's how we're gonna do it, lets post screenshots of our ping.
*calms down
Okay, here's some old screenshots of a server I was on once. (where did it go?)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 22, 2013, 06:08:37 PM- Dumping screenies of my current WIP maps.
Starting off with Mongolian Iron Works - Aries a beta map for Strategy. As a beta it is very possible to be completely replaced.(click to show/hide)
Next up we have my Fortress Compo map, R-Shadow's Castle (need to rename it from Fortress)This map is still in early stages of progression, and this room will only be a small segment of the whole map, as it is where I started to work on the gimmick I'm currently working on the area around it before moving onto other areas. The gimmick is the slow falling floors seen in his original stage, but instead they just move up and down. Each color one moves at a different interval all at the same speed. Expect some more interesting ways this will effect the map as it progresses such as the corner ledges can be jumped up to while the Grey floor is at its peak height. Here's hoping I can keep it from effecting gameplay too much.(click to show/hide)
Lastly the CBMCTM - Class Based Mod Class Test Map is still underway a bit. I really just need to submit it to people able to make the test rooms.As of currently this map has placement for these following games in mind.(click to show/hide)
Megaman 1 - 10, &B, World I - IV, Wily Wars, PU.
A section for MMV will possible be added when/if announcement of their inclusion is made.
Originally this map was going to include sections for every single game with compatibility for all potential character classes (Challenger, DOS and Strategy), but they can be added if/when needed.
Also, send in your CSCC/Teaparty Class Mug shots so I can make the CSCTM - CutStuff Community Test Map. I have Laggy Blazko and Sinkman already.- Title: Re: MM8BDM Screenshots
Post by: Jakeinator on August 22, 2013, 06:54:52 PM- I have a small preview for you folks.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on August 22, 2013, 07:14:44 PM- I have two reasons to not like that screenshot:
Drillman
Textures
It looks nice, though...it seems like it would be fun to play around on- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 22, 2013, 07:26:15 PM- Reminds me of my old Gurgu Volcano map.
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 23, 2013, 03:31:55 AM- MY deathmatch high score.
(click to show/hide)
Although I was on a custom map where you aren't given any weapons by default (AKA Block Fort), and I was using cheats, but...
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 23, 2013, 04:18:08 AM- I feel bad for Metallix
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 23, 2013, 05:36:04 AM- how the fof do you have a bot named STEVEN COLBERT
I want iiiiiiittt- Title: Re: MM8BDM Screenshots
Post by: Stardust on August 23, 2013, 06:41:30 PM- Not sure if it should go here or in MM8BDM funnies, but what I
<warning, bunch of pictures.>
For those who were sleeping in the closet, The Toad Man army is an empire made of Toad Men, because Toad Men are bros.
You can also find the Hard Man army, but Toad is by far the most common. In Saxton Hale (sorry for bringing this up), a Toad Man brother who becomes a hale is said to be contaminated by the evil. The most traditionnal way to take this evil away is to purge dat Toad Man fellow. To do so, the contaminated fellow (the Toad Man hale) will kill every "non-toaders", a term used to describe robots who aren't of the Toad family. Once all the non-toaders are dead, the ritual begins.
The infected one steps on the middle, and Toaders surround him closely, in a ligne, triangle or square fashion. Then, the ceremony begins. The rain shall wall on this evil and purge the fellow Toad. Defeating the evil with the magic rain is the only way to purify a brother.
Here are some ceremony photos.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 23, 2013, 07:00:23 PM- Looks like Ninja spy wants to be toadman too but i missed the toad party aw!
- Title: Re: MM8BDM Screenshots
Post by: Lagman on August 23, 2013, 09:14:58 PM Quote from: "Geno"MY deathmatch high score.lawl(click to show/hide)
Although I was on a custom map where you aren't given any weapons by default (AKA Block Fort), and I was using cheats, but...- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 23, 2013, 10:00:41 PM Quote from: "Stardust"Not sure if it should go here or in MM8BDM funnies, but what I
<warning, bunch of pictures.>
For those who were sleeping in the closet, The Toad Man army is an empire made of Toad Men, because Toad Men are bros.
You can also find the Hard Man army, but Toad is by far the most common. In Saxton Hale (sorry for bringing this up), a Toad Man brother who becomes a hale is said to be contaminated by the evil. The most traditionnal way to take this evil away is to purge dat Toad Man fellow. To do so, the contaminated fellow (the Toad Man hale) will kill every "non-toaders", a term used to describe robots who aren't of the Toad family. Once all the non-toaders are dead, the ritual begins.
The infected one steps on the middle, and Toaders surround him closely, in a ligne, triangle or square fashion. Then, the ceremony begins. The rain shall wall on this evil and purge the fellow Toad. Defeating the evil with the magic rain is the only way to purify a brother.
Here are some ceremony photos.(click to show/hide)
Oooh, i remember that toadally awesome day, August 21th, where everyone becomes the Toad Man class and speaks Toadnese.- Title: Re: MM8BDM Screenshots
Post by: Lagman on August 23, 2013, 11:24:50 PM- Oh yeah...that was fun :) save da toads
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 24, 2013, 12:45:15 AM Quote from: "SmashBroPlusB"how the fof do you have a bot named STEVEN COLBERTI forgot who made it, but I didn't.
I want iiiiiiittt- Title: Re: MM8BDM Screenshots
Post by: Knux on August 24, 2013, 12:48:21 AM- Oh look, my dicking around paid off for once. I was looking intently at the new decoration in MM3GEM, and... well, I'll let the screenshots do the talking.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 24, 2013, 12:50:05 AM- Oh, I had no idea that easter egg was left in the final version of the map. Cool.
- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 24, 2013, 12:59:27 AM- Mike said it was fine so long as Proto Buster was the only thing that could blow it up. :ugeek:
- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 24, 2013, 01:01:04 AM- I find it a nice humorous touch.
- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 24, 2013, 03:48:27 AM- I tried it, and wow, man...
Oh man, that's what the panda said.- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 24, 2013, 06:09:36 AM Quote from: "Stardust"Not sure if it should go here or in MM8BDM funnies, but what I
<warning, bunch of pictures.>
For those who were sleeping in the closet, The Toad Man army is an empire made of Toad Men, because Toad Men are bros.
You can also find the Hard Man army, but Toad is by far the most common. In Saxton Hale (sorry for bringing this up), a Toad Man brother who becomes a hale is said to be contaminated by the evil. The most traditionnal way to take this evil away is to purge dat Toad Man fellow. To do so, the contaminated fellow (the Toad Man hale) will kill every "non-toaders", a term used to describe robots who aren't of the Toad family. Once all the non-toaders are dead, the ritual begins.
The infected one steps on the middle, and Toaders surround him closely, in a ligne, triangle or square fashion. Then, the ceremony begins. The rain shall wall on this evil and purge the fellow Toad. Defeating the evil with the magic rain is the only way to purify a brother.
Here are some ceremony photos.(click to show/hide)
You should toadly put these in the Toad Day topic (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=5970).
Also...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Oliver on August 24, 2013, 07:30:02 AM Quote from: "Dr. Crasger"Quote from: "Stardust"Not sure if it should go here or in MM8BDM funnies, but what I
<warning, bunch of pictures.>
For those who were sleeping in the closet, The Toad Man army is an empire made of Toad Men, because Toad Men are bros.
You can also find the Hard Man army, but Toad is by far the most common. In Saxton Hale (sorry for bringing this up), a Toad Man brother who becomes a hale is said to be contaminated by the evil. The most traditionnal way to take this evil away is to purge dat Toad Man fellow. To do so, the contaminated fellow (the Toad Man hale) will kill every "non-toaders", a term used to describe robots who aren't of the Toad family. Once all the non-toaders are dead, the ritual begins.
The infected one steps on the middle, and Toaders surround him closely, in a ligne, triangle or square fashion. Then, the ceremony begins. The rain shall wall on this evil and purge the fellow Toad. Defeating the evil with the magic rain is the only way to purify a brother.
Here are some ceremony photos.(click to show/hide)
You should toadly put these in the Toad Day topic (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=5970).
Also...(click to show/hide)
Where did you Guys download these balrogsh and classes? Because i also want to play in that server too. :P- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 24, 2013, 08:18:38 AM- Where did you Guys download these balrogsh and classes? Because i also want to play in that server too. :P[/quote]
You got Doomseeker or IDE? Then you'll be fine it's just on the server list, and it's usually the most populated and easy to find. Search: Classes Saxton Hale on Doomseeker or IDE
If you get your wads manually, then:(click to show/hide)
Also, another unrelated thing:Quote from: "Metallix"So I was browsing through DoomSeeker for a good Vanilla Sever (as so many people tend to do *coughdownwithHalecough*). Yesh, I was rather bored that day and was about to hop on over the Hales if there was nothing else going on, but this particular server caught my eye. Just a humble little Vanilla server that I’d never seen before. The only player on was someone named “???”, with another “???” spectating.
Wanting to go and give it a shot as there were no other base servers open, I joined. What I discovered upon joining to MM8DW1 was that the player was lagging like hell and generally wasn’t all that good. Still, I figured, why not humor the guy? He must be a new player, I’ll just give him a few… er, pointers.I raped him several times over. He didn’t seem to understand the concept of a Proto Shield, or why you shouldn’t stand on Oil Slider blobs when the enemy is stocked with fire weapons. Eventually, I got bored again and started to troll him a bit with Leaf Shield and Treble Sentry in MM6WIN.(click to show/hide)The spectator “???”, obviously not entertained by this, began to type strange messages into the chat. Odd things like “Keep going” and “Open the door”. I assumed it was some inside joke between the two, and told them that there was no door.(click to show/hide)
A few moments after sending that message, the server map changed to MM5NAP, skipping over the usual match ending screen. The usual music was replaced by a quiet droning noise. The spectator joined the game, but after searching around the map, they were nowhere to be found.
After another run around the stage, I was ready to just disconnect, until I finally found the two standing in front of the cave waterfall, facing the pit. Neither of them moved, so I assumed they were AFK, until one of them began typing those odd messages into the chat. “Keep going.” “Open the door.” “Stay with us.”
“Stay with us.”
Thoroughly creeped out, I attempted to just shoot them. Before I could, the two EvilRobots walked forward into the waterfall pit and died. Their obituaries both read, “??? went too far.”
I disconnected, and haven’t seen the server or the two players since.
I keep thinking that they were trying to tell me something. Doesn’t matter, I suppose, but now every time I go to MM5NAP, I get this chill down my spine like something is watching. Is that EvilRobot that appears there sometimes a known bug?
It keeps appearing in the waterfall pit. It doesn’t do anything, but sometimes if I shoot at it, my game will crash.
Quite creepy indeed. I've seen ??? a few times, but he isn't creepy and his friend is nowhere to be found. Maybe someone read your post and impersonated the fellow in question.
I've never seen that Evilrobot in the Napalm Man stage, maybe I will sometime, and if you were trying to pull a creepypasta on us, you've succeded, but I saw some of the cliches.- Title: Re: MM8BDM Screenshots
Post by: Oliver on August 24, 2013, 05:19:43 PM- It looks like yu for a quote of me at the start.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 24, 2013, 06:03:44 PM- I've seen ??? only once/I completely forgot about that "creepypasta" written awhile back.
However I fended him off and it seems I lived to see another day.- Title: Re: MM8BDM Screenshots
Post by: Knux on August 24, 2013, 11:26:49 PM- Those wascally palm trees.
Very nice detail there.(click to show/hide)
No, it's not a "duck", don't waste your time shooting them.- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 25, 2013, 02:53:49 AM Quote from: "Knux"Those wascally palm trees.Very nice detail there.(click to show/hide)
No, it's not a "duck", don't waste your time shooting them.
Something strange is that people can get in that area, but it's blocked by an Impassable linedef.
So how did Hard Man get in?- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 25, 2013, 04:39:40 AM- I missed a linedef. It's been fixed for v4.
- Title: Re: MM8BDM Screenshots
Post by: Atticus on August 25, 2013, 05:02:23 AM- Oh the joys of OpenGL
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on August 25, 2013, 06:08:20 AM- That...is a node bug...not an Open GL bug...and it was fixed.
- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 25, 2013, 08:21:01 AM Quote from: "Atticus"Oh the joys of OpenGLI don't get it.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Atticus on August 25, 2013, 05:47:21 PM- Since all the things in openGL are rendered to be flat, I just manipulated the camera in thridperson to find an angle where I turn invisible
(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 25, 2013, 07:21:33 PM- You could also do that when chase camming from above.
- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 25, 2013, 08:17:31 PM- It happens in software mode as well, actually.
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 26, 2013, 01:02:59 AM- Uh, Rush?
(click to show/hide)
Topman platforms are so AWESOME!
- Title: Re: MM8BDM Screenshots
Post by: MusashiAA on August 26, 2013, 01:10:18 AM Quote from: "Geno"Uh, Rush?(click to show/hide)
Topman platforms are so AWESOME!
Hey, those energy pellets are MM8-styled. And that gray texture is totally not a part of Topman's stage tiles (or is it? I don't remember)
Those platforms better make you spin.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 26, 2013, 01:35:44 AM- uh, haven't you played v3b?
And I made the MM8 Energy Pellet replacement thing, along with MM1 and MM7 versions.
Plus, those grey textures ARE in the original Top Man, but something tells me those grey Xs used for the floor were placeholder/dummied out textures. :lol:- Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 26, 2013, 02:20:28 AM- How do you fix that vanishing skin thing? Its happening to me as well.
- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 26, 2013, 02:24:42 AM- It is fixed in v4.
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 26, 2013, 12:17:08 PM- So in other words, you only have to wait a few more months 'till it's fixed.
- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 26, 2013, 02:26:07 PM Quote from: "Dr. Crasger"Where did you Guys download these balrogsh and classes? Because i also want to play in that server too. :P
You got Doomseeker or IDE? Then you'll be fine it's just on the server list, and it's usually the most populated and easy to find. Search: Classes Saxton Hale on Doomseeker or IDE
If you get your wads manually, then:(click to show/hide)
Also, another unrelated thing:Quote from: "Metallix"So I was browsing through DoomSeeker for a good Vanilla Sever (as so many people tend to do *coughdownwithHalecough*). Yesh, I was rather bored that day and was about to hop on over the Hales if there was nothing else going on, but this particular server caught my eye. Just a humble little Vanilla server that I’d never seen before. The only player on was someone named “???”, with another “???” spectating.
Wanting to go and give it a shot as there were no other base servers open, I joined. What I discovered upon joining to MM8DW1 was that the player was lagging like hell and generally wasn’t all that good. Still, I figured, why not humor the guy? He must be a new player, I’ll just give him a few… er, pointers.I raped him several times over. He didn’t seem to understand the concept of a Proto Shield, or why you shouldn’t stand on Oil Slider blobs when the enemy is stocked with fire weapons. Eventually, I got bored again and started to troll him a bit with Leaf Shield and Treble Sentry in MM6WIN.(click to show/hide)The spectator “???”, obviously not entertained by this, began to type strange messages into the chat. Odd things like “Keep going” and “Open the door”. I assumed it was some inside joke between the two, and told them that there was no door.(click to show/hide)
A few moments after sending that message, the server map changed to MM5NAP, skipping over the usual match ending screen. The usual music was replaced by a quiet droning noise. The spectator joined the game, but after searching around the map, they were nowhere to be found.
After another run around the stage, I was ready to just disconnect, until I finally found the two standing in front of the cave waterfall, facing the pit. Neither of them moved, so I assumed they were AFK, until one of them began typing those odd messages into the chat. “Keep going.” “Open the door.” “Stay with us.”
“Stay with us.”
Thoroughly creeped out, I attempted to just shoot them. Before I could, the two EvilRobots walked forward into the waterfall pit and died. Their obituaries both read, “??? went too far.”
I disconnected, and haven’t seen the server or the two players since.
I keep thinking that they were trying to tell me something. Doesn’t matter, I suppose, but now every time I go to MM5NAP, I get this chill down my spine like something is watching. Is that EvilRobot that appears there sometimes a known bug?
It keeps appearing in the waterfall pit. It doesn’t do anything, but sometimes if I shoot at it, my game will crash.
Quite creepy indeed. I've seen ??? a few times, but he isn't creepy and his friend is nowhere to be found. Maybe someone read your post and impersonated the fellow in question.
I've never seen that Evilrobot in the Napalm Man stage, maybe I will sometime, and if you were trying to pull a creepypasta on us, you've succeded, but I saw some of the cliches.[/quote]
edit: the quote messed up...
the weird thing about this is, i remember seeing this server, I was at my cousins house looking for a server to play on and saw theirs, but didn't think it would be all the interesting and left it alone, never saw it again.- Title: Re: MM8BDM Screenshots
Post by: MusashiAA on August 26, 2013, 04:40:43 PM Quote from: "Geno"uh, haven't you played v3b?
No, actually. I haven't been able to play MM8BDM due to a hard drive failure for the longest time.- Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 28, 2013, 08:21:30 AM- Never knew this was here...learn something new everyday
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 28, 2013, 10:25:12 AM- I honestly have no idea what I'm looking at in that screenshot.
- Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 28, 2013, 10:35:41 AM- From what I can tell its a hit sprite of Slash man, its right behind the door behind Gutsman, that's as good as a shot I could get.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 28, 2013, 11:06:33 AM- Sorry to say but most of us know the slashman behind Gutsman's door already :I
That is, unless you downloaded/tried out my creepypasta then that silly slashman is nowhere to be found.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 28, 2013, 12:39:21 PM Quote from: "Rozark Kyouko"Sorry to say but most of us know the slashman behind Gutsman's door already :I
That is, unless you downloaded/tried out my creepypasta then that silly slashman is nowhere to be found.
Conglaturations, you have made the only creepypasta that DOESN'T annoy or bore me to death.
Of course, like the others, it doesn't actually scare me, but whatever.- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 28, 2013, 01:13:09 PM Quote from: "Geno"Quote from: "Rozark Kyouko"Sorry to say but most of us know the slashman behind Gutsman's door already :I
That is, unless you downloaded/tried out my creepypasta then that silly slashman is nowhere to be found.
Conglaturations, you have made the only creepypasta that DOESN'T annoy or bore me to death.
Of course, like the others, it doesn't actually scare me, but whatever.
Your experience may vary depending on if you got the current "final" ending or not. check the file in slumped/slade for clues
And then I make special fixes to it just so it can be announced side-by-side come Rozpack v3.
Also making the story even more.. interesting and/or scary. GOTTA GET THOSE CREATIVE JUICES FLOWINGGGGGGG- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on August 28, 2013, 01:17:52 PM Quote from: "Rozark Kyouko"Sorry to say but most of us know the slashman behind Gutsman's door already :IMight I ask where is said pasta?
That is, unless you downloaded/tried out my creepypasta then that silly slashman is nowhere to be found.- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 28, 2013, 01:20:08 PM- Either buried in the forum somewhere or in this convenient new link I've posted for you:
It's abit outdated considering v3b is out; I guarantee an update by Halloween, considering as that would be the perfect time to do so.(click to show/hide)
I just.. need to write more story that makes it more amazing.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 29, 2013, 12:40:36 AM- Hey, you updated it a bit.
BTW, crashes at the very end. Intentional?
ANYWAY, I'm still messing about with WCOLOURS, and I did a great thing.(click to show/hide)
And while messing about with those palettes on other skins, some looked good.(click to show/hide)
And with this one...(click to show/hide)
...I got a stupid idea and went a step further...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: MusashiAA on August 29, 2013, 06:08:49 AM Quote from: "Geno"(click to show/hide)
Wait...how is that palette different from Quick Boomerang's? Can I see a side-by-side picture?- Title: Re: MM8BDM Screenshots
Post by: Korby on August 29, 2013, 06:12:14 AM- My guess is that it translates colors that aren't just blue and cyan.
- Title: Re: MM8BDM Screenshots
Post by: MusashiAA on August 29, 2013, 06:36:47 AM- You know, I totally wouldn't mind to see RM skins retain a same color on things that aren't limbs or don't belong to the actual body of the robot, or at least translate to a different shade of the weapon's color scheme. Instead of the blue-cyan approach, stuff like gem pieces and other limbs would retain their original color (Drillman's drills, Toadman's belly vent, Blizzardman's cap and gloves, Flameman's hat and such).
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 29, 2013, 01:50:27 PM Quote from: "MusashiAA"You know, I totally wouldn't mind to see RM skins retain a same color on things that aren't limbs or don't belong to the actual body of the robot, or at least translate to a different shade of the weapon's color scheme. Instead of the blue-cyan approach, stuff like gem pieces and other limbs would retain their original color (Drillman's drills, Toadman's belly vent, Blizzardman's cap and gloves, Flameman's hat and such).I actually try to do that on many of my skins. Virgo is harder to notice but Libra is clear to see. A few DOS one's alts are like that too.
Sp yes I agree, it would be cool to see more like that.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 29, 2013, 04:25:27 PM- Aaaaand more skin specific palettes.
Rokko Chan(click to show/hide)
Cupa(click to show/hide)
Roll?(click to show/hide)
Yellow Devil(click to show/hide)
Splash Woman(click to show/hide)
Rhythm(click to show/hide)
MM3 Proto Man/ Break Man(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 30, 2013, 12:36:21 AM- Random CSCC Chaos Generator screenshot because why not.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 30, 2013, 12:47:25 AM- V5a is out, just so you know. It wasn't announced, so I had the same problem.
- Title: Re: MM8BDM Screenshots
Post by: Ukiyama on August 30, 2013, 12:54:36 AM Quote from: "SmashTheEchidna"V5a is out, just so you know. It wasn't announced, so I had the same problem.
Considering he has played Copy, he has had 5a :geek:, but current version probably has something wrong with at least Oil Slider so he had to tweak it to work on the current version.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 30, 2013, 11:26:25 PM- I attempted to mess about with the high quality resize mode, and I noticed something.
With almost every option, skins with 2-4 pixel mouths look like they are smiling rather creepily at you.
Especially if their eyes are like Mega Man's, or Roll's.
And of course, the worst one is with Roll.(click to show/hide)
Mobile Roll, on the other hand, looks REALLY PISSED AND HAPPY!(click to show/hide)
And Mega Man? style mouths are just as bad. (Oddly, not on Mega Man? himeslf, rather on that Roll? skin I made.)(click to show/hide)
All in all, high quality resizing is weird.
- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 30, 2013, 11:29:06 PMWhy so serious?
That made me chuckle, yes.- Title: Re: MM8BDM Screenshots
Post by: Geno on August 30, 2013, 11:29:56 PM- It also ESPECIALLY augments the creepy factor in Rozark's creepypasta map.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 30, 2013, 11:32:03 PM- ...I'm starting to look at her eyes as if she's a Cyclops with a strip of skin in the middle of the eyes.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on August 31, 2013, 01:31:19 AM Quote from: "Geno"It also ESPECIALLY augments the creepy factor in Rozark's creepypasta map.(click to show/hide)
Certainly going to consider that being a permanent thing :3
when it comes time to update this do help plz kthanks- Title: Re: MM8BDM Screenshots
Post by: Geno on August 31, 2013, 02:00:02 AM Quote from: "Rozark Kyouko"when it comes time to update this do help plz kthankssure okay, I was planning on "capturing" the creepy filtered Roll sprites anyway- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on August 31, 2013, 02:05:42 AM- It's funny because I can't unsee those things when I look at the original sprites.
- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on August 31, 2013, 02:12:01 AM- Do my eyes deceive me
Or is that Rush Search I see there?- Title: Re: MM8BDM Screenshots
Post by: Geno on August 31, 2013, 02:15:58 AM- Bwa hahahahahaaa!
My evil plan worked!btwyesitisrushsearchforgetyoueversawthat- Title: Re: MM8BDM Screenshots
Post by: Ivory on August 31, 2013, 02:23:44 AM- Okay I really need to straighten this out. Rush Search is something that SSW has been doing on his own time and was never something planned for the core. I just want to make this clear before anyone thinks this is for v4. It's not for the expansion.
- Title: Re: MM8BDM Screenshots
Post by: Geno on August 31, 2013, 04:43:46 PM- Yeah, oops, sorry about that.
Real sorry.
Really REALLY REALLY SORRY, SHOULD HAVE TAKEN THE SCREENSHOT WITHOUT L.BOLT AND R.SEARCH!- Title: 6184 things....
Post by: Geno on September 01, 2013, 10:17:00 PM- Guess what I've been doing?
Editing Frostman stage.
So now it's night.
And during a blizzard
It looks pretty cool, and despite the potential of lag, it doesn't seem to lag at all. At least on MY laptop...(click to show/hide)And no, this won't be in v4, shut up
- Title: Re: 6184 things....
Post by: GameAndWatcher on September 02, 2013, 01:12:38 AM Quote from: "Geno":shock:(click to show/hide)
Ivory, please make this official!
:D- Title: Re: MM8BDM Screenshots
Post by: Geno on September 02, 2013, 01:14:47 AM- Ivory probably won't do it.
Mainly because there's over 6000 objects in the stage now, and it's bound to slow down on some computers (Although on mine, it didn't slow down until there were 64 players on it ._.)
Nonetheless, I will probably stick a download of it somewhere.
Although I don't want to make a whole new topic for one thing, so I'll stick it in my skin topic.
EDIT: There, Nighttime Snowstorm Frostman is now up for download!- Title: Re: MM8BDM Screenshots
Post by: Rozark on September 02, 2013, 01:57:13 AM- Nighttime makes everything cooler :cool:
- Title: Re: MM8BDM Screenshots
Post by: Ceridran on September 02, 2013, 03:06:30 AM- Why can't we just.. .
. .. have blizzards in the daylight?
Not much more to say. Then again, it'd blend in somewhat.- Title: Re: MM8BDM Screenshots
Post by: Russel on September 02, 2013, 05:11:01 AM- I would like to see the night skybox at the very least in the map...
But that's me.- Title: Re: MM8BDM Screenshots
Post by: Knux on September 02, 2013, 05:14:48 AM Quote from: "Lego"I would like to see the night skybox at the very least in the map...That's me as well. It would definitely be cool.
But that's me.- Title: Re: MM8BDM Screenshots
Post by: Ivory on September 02, 2013, 05:21:56 AM- Just going to throw out there, the whole reason we used the day skybox was because whenever their is a choice in skyboxes, most maps tends to default to using the night scene for a skybox. So Frost used the day skybox.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 02, 2013, 05:48:32 AM- Perhaps a script could be added that when a certain kill/time/point limit is hit the sky will slowly begin to shift to night. Similar to Ring X, only changing slower.
- Title: Re: MM8BDM Screenshots
Post by: Geno on September 02, 2013, 02:05:17 PM- So here I was, minding my own business, looking for the MM3TOP Easter Egg, when this happened.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on September 02, 2013, 02:07:15 PM- Top Spin is secretly Tengu Blade while Arrow Buster is secretly that anti-spikes thing.
.. I don't know how to find the easter egg at all.- Title: Re: MM8BDM Screenshots
Post by: Messatsu on September 02, 2013, 03:11:43 PM- Toad man's stage gets an unwarranted remodel
Kinda makes the mode a bit weird to play.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Koal on September 03, 2013, 06:20:33 AM- I hopped onto doomseeker, only to be greeted with this gem
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on September 03, 2013, 06:22:36 AM- I guess a few people were hit by nostalgia.
- Title: Re: MM8BDM Screenshots
Post by: Metallix on September 03, 2013, 03:44:28 PM- Dum dum dum dududum dump.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Oliver on September 03, 2013, 06:21:45 PM Quote from: "Metallix"(click to show/hide)(click to show/hide)
Hey, wasn't that server i was on? ...Wasn't it? I remembered i saw the mobies was stuck in toadman stage. WITH MAH SPY-CAMS.
And in crashman stage. I remembered i saw punk was camp'd there... So... (was it right? Or is it just not... I am SOOO confused right now...)- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on September 03, 2013, 07:20:17 PM Quote from: "Metallix"Now is probably a bad time to mention that I planned to switch the pool back to MM8BDM water since I'm tired of watching Woodmen and Chargemen linger, and it would be ridiculous to change all those projectiles just for Doom water support.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on September 03, 2013, 09:49:25 PM- NNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
Doom water is the best though!
(I remember on a server, when I kept sticking Wileys in the pool by jumping in and killing myself as Dr.Willy.
Why don't you make a Doom water version for single player, and a MM8BDM version for the servers to host. AND DEMAND THAT THE SERVERS USE IT!- Title: Re: MM8BDM Screenshots
Post by: Metallix on September 04, 2013, 01:55:12 PM Quote from: "Oliver"Hey, wasn't that server i was on? ...Wasn't it? I remembered i saw the mobies was stuck in toadman stage. WITH MAH SPY-CAMS.That was definately me. That round ended up being so much better (http://cutstuff.net/forum/viewtopic.php?f=34&t=1298&p=257286#p257286).
And in crashman stage. I remembered i saw punk was camp'd there... So... (was it right? Or is it just not... I am SOOO confused right now...)Quote from: "Gumballtoid"I planned to switch the pool back to MM8BDM water.Well, poo.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on September 05, 2013, 10:33:54 PM- I wanted to play a bit of MM8BDM, but this made me cry in anger...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on September 05, 2013, 11:26:02 PM- Welcome to the club.
- Title: Re: MM8BDM Screenshots
Post by: Smunch on September 06, 2013, 12:07:02 AM- Amen to that. Everytime I open doomseeker there is sadness
- Title: ^^^^^^^^^^
Post by: Gumballtoid on September 06, 2013, 12:21:07 AM- It amazes me to no end that it hasn't died already.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 06, 2013, 12:42:01 AM- I haven't seen anyone else besides me posting screenshots of
Jelly WorldChaos Generator. Where's the love?- Title: Re: MM8BDM Screenshots
Post by: Kapus on September 06, 2013, 12:50:33 AM Quote from: "Beed28"I haven't seen anyone else besides me posting screenshots ofJelly WorldChaos Generator. Where's the love?Quote from: "tsukiyomaru0"(click to show/hide)
It's all in Saxton.- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on September 06, 2013, 02:23:52 AM- Quoted from General Offtopic Discussion
Quote from: "Magnet Dood"Probably because:A. MM8BDM videos are sparse in general, and
B: Your mod has been stagnant for pretty much a year.
Pretty tough but also very true- Title: GAS THE HALES. MOD WAR NOW.
Post by: Mendez on September 06, 2013, 05:03:50 AM- Guys, I think I have a solution to Saxton getting overplayed, but I'll have to wait until tomorrow to show it. It really does suck that there is a lot of good mods facing neglect because of folks who play nothing but Saxton.
- Title: MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD
Post by: MusashiAA on September 06, 2013, 05:22:37 AM Quote from: "Mendez"It really does suck that there is a lot of good mods facing neglect because of folks who play nothing but Saxton.
And YDClasses, let's not forget about that. Saxton and YDClasses.
It really does suck thatthe wholethe basic concept of Saxton Hale is actually interesting, namely the "random player becomes a tank, hits very hard, everyone needs to team up and destroy him to win"...but the memetic aspect of it just really gets repetitive and annoying (loltf2). It would be awesome if we made a Mega Man-themed superboss mod, with Hale-like spinoffs of the Robot Masters and weapons, or even the fortress bosses.- Title: Re: MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR
Post by: Rozark on September 06, 2013, 05:24:15 AM Quote from: "MusashiAA"Quote from: "Mendez"It really does suck that there is a lot of good mods facing neglect because of folks who play nothing but Saxton.
And YDClasses, let's not forget about that. Saxton and YDClasses.
It really does suck that the whole concept of Saxton Hale is actually interesting...but the memetic aspect of it just really gets repetitive and annoying (loltf2). It would be awesome if we made a Mega Man-themed superboss mod, with Hale-like spinoffs of the Robot Masters and weapons, or even the fortress bosses.
Lego's Saxton Hale, for instance?- Title: Re: MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR
Post by: MusashiAA on September 06, 2013, 05:32:20 AM Quote from: "Rozark Kyouko"Quote from: "MusashiAA"Quote from: "Mendez"It really does suck that there is a lot of good mods facing neglect because of folks who play nothing but Saxton.
And YDClasses, let's not forget about that. Saxton and YDClasses.
It really does suck that the whole concept of Saxton Hale is actually interesting...but the memetic aspect of it just really gets repetitive and annoying (loltf2). It would be awesome if we made a Mega Man-themed superboss mod, with Hale-like spinoffs of the Robot Masters and weapons, or even the fortress bosses.
Lego's Saxton Hale, for instance?
I usually don't curse, but I don't fucking know. It's all the same to me: they pick characters for unparticular reasons, entirely breaking the context of the game. Quote/Curly, Sniper, NeoDS, Slenderman, the Seemen...it's all just meme/fanservice/gloating characters that break the game's flow with 1HKO melee attacks or gimmicky mechanics that make the mode virtually varied.- Title: Re: MM8BDM Screenshots
Post by: Chme on September 06, 2013, 05:43:21 AM- Personnaly, I really like Saxton Hale, so that doesn't bother me, but I understand that it's a problem that all the server are SH.
But yeah, many people love SH, and thus the only active servers are SH.
Perhaps later players will tire of this mod ?
For YD classes, I don't think they "kill" the original game, because they are compatible with other mods and gamemodes.- Title: Re: GAS THE HALES. MOD WAR NOW.
Post by: MrL1193 on September 06, 2013, 06:19:08 AM Quote from: "Mendez"Guys, I think I have a solution to Saxton getting overplayed, but I'll have to wait until tomorrow to show it. It really does suck that there is a lot of good mods facing neglect because of folks who play nothing but Saxton.If this solution comes in the form of some new mod (which is the only thing I can reasonably imagine would break Saxton Hale's dominance), if it actually did succeed, it would probably just establish its own stranglehold on the servers and lead the community right back to where it started, albeit with a different mod in the seat of power. I haven't been around here for too long, but from what I've heard, the community has been caught in this cycle ever since the original Roboenza. I doubt the cycle will be broken any time soon.
I have actually considered what would happen if I simply cut the player limit down to, say, 10 or so on the Class Saxton Hale server. Considering the prevalence of other Saxton Hale servers and the willingness of a number of players to start up their own such servers, I seriously doubt that it would have much effect. (And that's assuming that the players who got left out would be willing to play MM8BDM at all if Saxton Hale were not an option...) I do think it would be great if every mod could keep a decent number of players in its servers (we don't actually need 16+ players for a good round of Saxton Hale anyway, and I do miss Team LMS modes) but with neither coercion nor persuasion being very likely to produce the desired result, it just seems like a pipe dream at this point...- Title: Re: MM8BDM Screenshots
Post by: Rozark on September 06, 2013, 06:43:48 AM- Personally I don't even care if Saxton is dominant, MM8BDM is being played. I seriously just refrained myself from saying a few things, but yea, you get the point. Be glad the game is being played, even if Saxton Hale IS dominant.
Also, screenshots. Uh.. eyes hurt this very second/bad excuse/I might edit this in the morning to include a screenshot of sorts.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on September 06, 2013, 06:49:00 AM- Aaaaaaaaaand sceenshots thread derailed. Time for my rerail screenshots!
(http://i.imgur.com/VFOdg4D.png)
(http://i.imgur.com/BxFy5ao.png)
Funny incidents in Lego's SH Mod.
(Sorry for the derail)- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on September 06, 2013, 02:25:06 PM Quote from: "Beed28"I haven't seen anyone else besides me posting screenshots ofJelly WorldChaos Generator. Where's the love?(click to show/hide)
Also... Tsuki, ¿how can you use the map like that? I mean, without the black background and such....- Title: Re: MM8BDM Screenshots
Post by: *Alice on September 06, 2013, 04:13:17 PM- Options -> Display Options -> Automap Options
Set "Overlay" to "Overlay".
Saxton with Cloudman is fun. Especially when trying to pull a crusade on the Toadman fad.- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on September 06, 2013, 05:07:06 PM Quote from: "*Alice"Options -> Display Options -> Automap Options
Set "Overlay" to "Overlay".
Saxton with Cloudman is fun. Especially when trying to pull a crusade on the Toadman fad.
Thanks, *Alice!!- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on September 06, 2013, 05:51:38 PM- screenshots are cool (http://cutstuff.net/forum/viewtopic.php?f=37&t=5746)
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on September 06, 2013, 06:14:04 PM Quote from: "Rozark Kyouko"> Saxton is dominantSomeone else is going to say it if I don't anyway, but you're sorely mistaken. If 8BDM was being played, there wouldn't be so many complaints about Saxton. But no, it's not. And for the rest of us that actually care for the real game, that's nothing to be glad about. Get your facts straight.
> MM8BDM is being played.
> be glad
WE NOW RETURN TO YOUR REGULAR SCREENSHOT PROGRAM.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on September 06, 2013, 10:30:50 PM- Whoawhoawhoa, hold up.
Scuba Mets? Sweet.- Title: Re: MM8BDM Screenshots
Post by: Kapus on September 06, 2013, 10:37:14 PM- Man, that expo is just about over already. Such a shame that I never got to finish my map for it.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 07, 2013, 01:28:33 PM (click to show/hide)
Someone should post some moar Jelly World screenshots!!!1!- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on September 07, 2013, 06:58:47 PM Quote from: "SmashBroPlusB"screenshots are cool (http://cutstuff.net/forum/viewtopic.php?f=37&t=5746)i spy with my lil eye megamari stuff and other awesome things!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Atticus on September 08, 2013, 09:11:42 PM- So I'm going to be going back to my old Axe skin and re-doing it to have proper colors and have a better design so it's a little more than a Mega Man edit.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Metallix on September 11, 2013, 06:23:43 PM- Wrong thread, bro.
Anyway, Darkmen happened.(click to show/hide)
Herpa derp.- Title: Re: MM8BDM Screenshots
Post by: Zomo.exe on September 12, 2013, 08:03:36 AM- Rozark has a point... at least 8BDM is being played at all, and besides, the cycle would only repeat itself through another gamemode if Saxton were to suddenly stop being played so... let people play what they want. If they enjoy it, I see no problem really. Well, except for the sheer amount of servers relating to this mode on DoomSeeker. It's gotten so crazy and random that a few people are actually trying to make a boss vs boss DM mod + other random class stacks.
Don't worry though it's a "for shits and giggles" thing, my advice is to watch out for wild hadoukens.- Title: Re: MM8BDM Screenshots
Post by: Geno on September 12, 2013, 10:38:24 AM- I say we stop arguing about Saxton Hale so much. Sure, many people like it. And yes, many people dislike it, me included. But honestly, all this complaining about it is actually getting people to LEAVE Cutstuff!
At least people are actually still playing MM8BDM, even if there's a not-very-megaman-ish WAD attached to it.
All this Saxton Hale complaining, and the lack of many people on NOT Saxton Servers, is starting to irritate me. And although I'm far from leaving, there's always the possibility that I could get fed up with it, ESPECIALLY if it goes on for A LONG TIME.
(But honestly I do not want to leave here at all. This place might be one of the nicest "forum communities" I've ever seen)
It's definitely better than that DKU/DKVine place. There, all they do is complain! They can't even spell BANNED correctly
anyway screenshot(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Chme on September 13, 2013, 02:15:35 AM- The Hotel's swimming pool can do marvellous things. Really.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on September 13, 2013, 04:51:13 AM Quote from: "Chme"The Hotel's swimming pool can do marvellous things. Really.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Yay, my name is in the 3rd picture! XD- Title: Re: MM8BDM Screenshots
Post by: Lagman on September 14, 2013, 12:42:15 AM Quote from: "Megaman94"Are you the lord of time? :?Quote from: "Chme"The Hotel's swimming pool can do marvellous things. Really.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Yay, my name is in the 3rd picture! XD- Title: Re: MM8BDM Screenshots
Post by: Oliver on September 14, 2013, 02:37:38 PM Quote from: "Lagman"Quote from: "Megaman94"Are you the lord of time? :?Quote from: "Chme"The Hotel's swimming pool can do marvellous things. Really.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Yay, my name is in the 3rd picture! XD
Try look at the 3rd Picture Again, and look everywhere. His name is "Super Fighting Robot (Megaman94)" in game.- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on September 14, 2013, 04:01:17 PM Quote from: "Oliver"Quote from: "Lagman"Quote from: "Megaman94"Are you the lord of time? :?
Yay, my name is in the 3rd picture! XD
Try look at the 3rd Picture Again, and look everywhere. His name is "Super Fighting Robot (Megaman94)" in game.
Well, he probably looked at the chat in the upper left. I am Super Fighting Robot also known as Megaman 94. *Cough* look at my forum name *cough*- Title: Re: MM8BDM Screenshots
Post by: Davregis on September 15, 2013, 01:44:31 AM- So I took some time and made a new HUD intended to replace the default Mega Man
I'd explain, but I think it's obvious what's what.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 15, 2013, 01:45:00 AM- Ssbihsnihksnilhsnisnisnhnahabhaoiwjoioq
My eyes.- Title: Re: MM8BDM Screenshots
Post by: Kapus on September 15, 2013, 01:51:18 AM- Success??
- Title: Re: MM8BDM Screenshots
Post by: Orange juice :l on September 15, 2013, 02:18:53 AM- Boy, that HUD would go great with the Crosshair Bikdark made about half a year ago.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on September 15, 2013, 04:30:06 AM Quote from: "Orange juice :l"Boy, that HUD would go great with the Crosshair Bikdark made about half a year ago.(click to show/hide)
I officially declare that there's something wrong with this community,myself included- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 15, 2013, 04:53:37 AM- Nope, it's just Bikdark.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 15, 2013, 06:22:09 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on September 15, 2013, 06:40:58 PM- Good luck not drowning, then.
- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on September 15, 2013, 07:20:40 PM- He's a robot. I don't think there's a prob. :
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 15, 2013, 07:23:04 PM- The thing with that is that the chasecam has been moved too far back through the use of that one command I forgot.
It would be cool if we could make it possible to have a 3rd person-shooter mode in MM8BDM akin to Legends.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 15, 2013, 07:27:50 PM Quote from: "ThePlayer"The thing with that is that the chasecam has been moved too far back through the use of that one command I forgot.Actually, that's not exactly what I'm showing off... :cool:- Title: Re: MM8BDM Screenshots
Post by: Ceridran on September 15, 2013, 07:30:54 PM- I forgot to state how obvious that bubble was.
I saw it earlier.- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on September 15, 2013, 10:35:07 PM Quote from: "Beed28"(click to show/hide)
Jelly world? or is what ceridran says?....
that bubble is suspicious....- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 15, 2013, 11:41:44 PM- Its the bubble. It was discussed in skype the other day about adding them but not getting them to despawn at the top of the water.
- Title: Re: MM8BDM Screenshots
Post by: Geno on September 25, 2013, 01:38:54 AM- I just realized how the MMPU 8-bit Time Man tiles are purple, and the real Time Man stage is green.
So, recolour time!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on September 25, 2013, 01:47:27 AM- Perhaps there is a reason why they were green...
- Title: Re: MM8BDM Screenshots
Post by: Ukiyama on September 25, 2013, 01:49:26 AM Quote from: "Geno"I just realized how the MMPU 8-bit Time Man tiles are purple, and the real Time Man stage is green.
So, recolour time!(click to show/hide)
Look guys! The Fruity Pebble Wall™ colors from pre-3a software Skull Man have returned to hurt the eyes of many! Yeah, I am not a fan of the colors.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on September 25, 2013, 01:52:58 AM Quote from: "Geno"I just realized how the MMPU 8-bit Time Man tiles are purple, and the real Time Man stage is green.I can see forever... O_O Forever I wanna see...
So, recolour time!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 25, 2013, 02:02:03 AM- Hot damn my eyes.
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on September 25, 2013, 05:44:59 AM Quote from: "Ukiyama"Fruity Pebble Wall™Geno must now pay me royalties :ugeek:- Title: Re: MM8BDM Screenshots
Post by: Ivory on September 25, 2013, 05:49:32 AM- But Ukiyama said that, not Geno? Also those textures, they make me want to cry.
- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on September 25, 2013, 01:31:09 PM- I think they would look nice in some horror themed map. >=P
- Title: Re: MM8BDM Screenshots
Post by: Geno on September 25, 2013, 10:13:04 PM- Now that I think of it, I probably should have gone with the original 8-bit PU tiles, instead of just recolouring the FC ones...
Too bad no one's ripped the 8-bit PU construction tiles. -_-- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on September 25, 2013, 10:51:46 PM- If all else fails, you could try to rip them yourself.
...What? Don't look at me like that.- Title: Re: MM8BDM Screenshots
Post by: Koal on September 26, 2013, 03:15:47 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on September 26, 2013, 03:18:38 AM- All hail King Sinistar.
- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on September 26, 2013, 03:38:55 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Deviddo on September 27, 2013, 01:41:52 AM- Not sure if this has been brought up, but...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ivory on September 27, 2013, 01:43:03 AM- It has been, because there is no way to make the alignment perfectly centered on megaman without having a bad looking large gap between the two wings.
- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on September 27, 2013, 01:44:46 AM Quote from: "Crunchy"Not sure if this has been brought up, but...(click to show/hide)
That was fixed long ago, ¿What core version are you using? ¿V2,V3a or V3b?- Title: Re: MM8BDM Screenshots
Post by: Knux on September 27, 2013, 01:46:07 AM- > 8-Bit Sinistar skin
Oh shit, I want that thing.- Title: Re: MM8BDM Screenshots
Post by: Deviddo on September 27, 2013, 01:47:16 AM Quote from: "TheunlosingQuint"...The most current one, V3B, Ivory just said it's about as good as it's going to get.Quote from: "Crunchy"Not sure if this has been brought up, but...(click to show/hide)
That was fixed long ago, ¿What core version are you using? ¿V2,V3a or V3b?- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on September 27, 2013, 07:26:33 AM- this might just be me
but if you move the pair of wings to the left by a "pixel" wouldn't that fix it- Title: Re: MM8BDM Screenshots
Post by: Ivory on September 27, 2013, 07:42:35 AM- Yes, it would. But then the gap is too big and it actually looks worse imo.
Not like most people use megaman sized skins anyways.- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on September 27, 2013, 07:54:49 AM- maybe you don't understand
move both wings / "the pair of wings" / not just the left one
what do you mean the gap would be too big
you're not changing the gap itself
you're just nudging the pair over- Title: Re: MM8BDM Screenshots
Post by: Deviddo on September 27, 2013, 07:57:37 AM- The way the Megaman sprite is, is that the back is not proportional to the Super Adaptor's wings. There's an even gap in the super adaptor, 2 pixels, and trying to make that fit on a 3-pixel base, doesn't work. (Without making it look really bad apparently)
- Title: Re: MM8BDM Screenshots
Post by: Ivory on September 27, 2013, 08:17:53 AM- What Crunchy said is the problem. If you nudge it over a pixel, it would be the same problem, but more on the left side. The amount of pixels that need to be added to center it looks really bad. Although I don't have the old screenshots anymore to show it off.
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on September 27, 2013, 06:26:56 PM Quote from: "Ivory"What Crunchy said is the problem. If you nudge it over a pixel, it would be the same problem, but more on the left side. The amount of pixels that need to be added to center it looks really bad. Although I don't have the old screenshots anymore to show it off.The only solution for the wings to be perfectly centered is to take all frames related to it (rotations, etc), resize to 200%, align and, in the actor that uses those frames, set scale to 1.25. That way it will retain the same size as a 1x scale 2.5, but wil be perfectly centered.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 28, 2013, 11:20:16 PM- Soo, quite a while back, Geno showed off this neat technique which allows you to view your skin from different angles (http://www.cutstuff.net/forum/viewtopic.php?p=251789#p251789). His method
abusesuses Tornado Hold, but I discovered another method using... tectonic plate movements?(click to show/hide)
Also, he forgot to say that this technique requires OpenGL and that you have to have the Sprite Billboarding setting set to XY-Axis.- Title: Re: MM8BDM Screenshots
Post by: Deviddo on September 28, 2013, 11:50:26 PM- Oh no what have you done. Jelly World in MM8BDM?
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 29, 2013, 12:10:34 AM Quote from: "Crunchy"Oh no what have you done. Jelly World in MM8BDM?It's been going on for a veeeeeeeeeeeeeeeeeeeeeeery long time.
In fact, Beed may be obsessed with it! :mad:- Title: Re: MM8BDM Screenshots
Post by: Ivory on September 29, 2013, 12:12:20 AM- May may be an understatement.
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on September 29, 2013, 01:45:59 AM- Beed's only joy in life is TM26 Earthquake
- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on September 29, 2013, 01:53:35 AM Quote from: "SmashBroPlusB"Beed's only joy in life is TM26 EarthquakeLike this?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 29, 2013, 02:59:26 AM Quote from: "SmashBroPlusB"Beed's only joy in life is TM26 EarthquakeBeed's favorite video is-
(http://i1.ytimg.com/vi/mLpN1k4PI1Q/hqdefault.jpg)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 29, 2013, 12:31:14 PM- Aww guys, can we please get back on topic?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Deviddo on September 29, 2013, 03:41:39 PM- Okay, how in the world?!
- Title: Re: MM8BDM Screenshots
Post by: VGS2 on September 29, 2013, 06:08:24 PM- I'm guessing he used the godmode cheat. Either that, or he actually took a picture of Charge Man trying to run his daily rounds. Poor poor Chargey.
Also, just to stay on topic, here's a rather old screenie:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on September 29, 2013, 06:16:16 PM- and Spark Mandrill was born
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 29, 2013, 07:25:13 PM Quote from: "Ceridran"and Spark Mandrill was bornTrue dat.
:p- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on September 30, 2013, 05:28:06 AM Quote from: "Ceridran"and Spark Mandrill was bornNope, that's not cannon, Spark and Drill had Spark Drillman
(http://img38.imagefra.me/i5ct/michael712/158m_ff2_ubf6m.png)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on September 30, 2013, 12:36:00 PM- LEL Sparkman isn't even in that screenshot.
- Title: Re: MM8BDM Screenshots
Post by: Ceridran on September 30, 2013, 01:20:51 PM- I know.
Spark Mandrill has a bunch of flashy lights! Take that! (https://www.youtube.com/watch?v=P5Ps26fObyc)- Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on October 01, 2013, 03:24:24 AM- Here, have some Fail Whale on a cone.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on October 01, 2013, 03:52:45 AM- So THAT'S what you guys were talking about. I didn't notice that. For some reason the RNG has taken a liking to me being Scrooge lately.
- Title: Re: MM8BDM Screenshots
Post by: Koal on October 02, 2013, 04:31:14 AM- So I was playing Saxton Hale when this suddenly happened
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 02, 2013, 04:33:43 AM- A little late for April Fools, don'tcha think? Who pulled that prank off?
also, I believe that is GoldMan's stage from CSCM, right?- Title: Re: MM8BDM Screenshots
Post by: Koal on October 02, 2013, 04:46:07 AM Quote from: "SmashTheEchidna"A little late for April Fools, don'tcha think? Who pulled that prank off?
also, I believe that is GoldMan's stage from CSCM, right?
It is. Hardly recognizable with it using only one tile. And a hideous one at that.- Title: Re: MM8BDM Screenshots
Post by: Magikarp on October 02, 2013, 05:31:53 AM- Nice to know that the April Fools skinpack is still a thing
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 02, 2013, 07:10:19 AM- Took me a few glances to recognize. The second and last pictures were what tipped me off.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on October 02, 2013, 10:26:54 AM- That's odd. I recognized the map almost instantly.
- Title: Re: MM8BDM Screenshots
Post by: Gummywormz on October 02, 2013, 11:19:01 PM Quote from: "SmashTheEchidna"A little late for April Fools, don'tcha think? Who pulled that prank off?
Me. Two years ago.
You know, it's kinda obvious the file in question is a joke, even from the start.- Title: Re: MM8BDM Screenshots
Post by: Balrog on October 05, 2013, 10:20:39 PM- (https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe1.png)
(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe2.png)
Servers like this make me wish the "summon ammo" bug wasn't fixed.- Title: Re: MM8BDM Screenshots
Post by: Geno on October 05, 2013, 11:49:55 PM- (http://cutstuff.net/molly/DBBKUP/dkhit.png)
My god, that is a lot of WADS!
(By the way, if anyone noticed, I'm posting a lot less screenshots than I used to. THERE IS A GOOD REASON FOR THIS.)
Expect a massive screenshot dump later.
- Title: Re: MM8BDM Screenshots
Post by: Knux on October 05, 2013, 11:50:47 PM- Hot damn, that's a new record.
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on October 06, 2013, 12:01:34 AM- And 50% of them don't even work when other WADs are added.
. . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ... . /
. . . . . . `~.*-,. . . . . . . . . . . . . . . . . ..|,./.....,__
,,_. . . . . }.>-._. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,
. .. `=~-,__. . . `,. . . . . . . . . . . . . . . . .
. . . . . . . . . .`=~-,,.,. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _. . . . . ._,-%. . . ..`- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 06, 2013, 12:22:41 AM- If it wasn't for science, then I have no idea what he was doing.
Also, Egg Emperor.wad? Huh?- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on October 06, 2013, 03:55:35 PM Quote from: "Balrog"(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe1.png)(click to show/hide)
I counted 25 WADs. Overkill much?- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on October 06, 2013, 07:18:41 PM Quote from: "Superjustinbros"Counted 27. But, damn, what did he smoke?!Quote from: "Balrog"(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe1.png)(click to show/hide)
I counted 25 WADs. Overkill much?- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on October 06, 2013, 07:25:12 PM Quote from: "tsukiyomaru0"He smoked "stupid pot for dummies."Quote from: "Superjustinbros"Counted 27. But, damn, what did he smoke?!Quote from: "Balrog"(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe1.png)(click to show/hide)
I counted 25 WADs. Overkill much?
The guy probably doesn't even realize that 50% of the WADs don't work with each other!- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on October 06, 2013, 07:41:14 PM Quote from: "tsukiyomaru0"Quote from: "Superjustinbros"Counted 27. But, damn, what did he smoke?!Quote from: "Balrog"(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe1.png)(click to show/hide)
I counted 25 WADs. Overkill much?
Well i counted 26.- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on October 06, 2013, 07:45:20 PM- What the hell is "MMBN Novelty"?
- Title: Re: MM8BDM Screenshots
Post by: Geno on October 06, 2013, 08:20:33 PM- It's a set of 3 maps that re-create several areas from the first MMBN.
I think they are Fireman's area, Airman's area, and the School computers.
Obviously, since they have only one Deathmatch Start in them, they are NOT suited to online play, in fact, not even for offline play with over 1 bot!- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on October 06, 2013, 08:34:19 PM- Yeah. As stated, they are novely maps.
- Title: Re: MM8BDM Screenshots
Post by: Koal on October 06, 2013, 10:03:24 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on October 08, 2013, 12:24:50 AM- It only took me until now to realize that KCTF03 was suffering from "the middle is too easy" syndrome, so I demolished the bridges and made it so that people defending that route have a better shot at it.
...Perhaps too good a shot with Gemini Laser and Bubble Lead having swapped places with one another, but we'll see.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on October 09, 2013, 08:26:39 PM The most disjointed gear ever.(click to show/hide)Spying on some construction workers building something for v4a(click to show/hide)that'll take till Summer 2014 to complete.- Title: Re: MM8BDM Screenshots
Post by: Geno on October 10, 2013, 12:01:34 AM Quote from: "Superjustinbros"whatThe most disjointed gear ever.(click to show/hide)
1. How did that gear get like that?
2. How did you get the view like that?- Title: Re: MM8BDM Screenshots
Post by: Reemu on October 10, 2013, 12:18:19 AM Quote from: "Geno"1. How did that gear get like that?The linedefs used for that gear are probably not aligned correctly or the curve moved therefore it doesn't make the semicircle that the other gears have. It's been like that for quite a while. About the view, I can't tell what you are referring to.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 10, 2013, 01:37:20 AM- I think he's referring to how everything looks 2D.
- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on October 10, 2013, 03:27:20 AM- He does realize that it's possible to both have custom settings for the chasecam and actually edit its code, right?
- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on October 10, 2013, 04:30:32 AM Quote from: "Geno"2. How did you get the view like that?Software rendering + facing wall + looking down.- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on October 12, 2013, 08:12:41 PM- I was playing with the DOS bots and when I got to Oil Man's stage this happened.....
(http://i43.tinypic.com/24zvy51.png)
(http://i39.tinypic.com/amtfo5.png)- Title: Re: MM8BDM Screenshots
Post by: Geno on October 12, 2013, 09:11:33 PM- Yeah.
That SHOULD be fixed now.- Title: Re: MM8BDM Screenshots
Post by: Koal on October 13, 2013, 09:22:44 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Gummywormz on October 14, 2013, 06:22:49 PM- Remember Gizmo's old eddie factory idea?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on October 14, 2013, 07:02:18 PM Quote from: "Geno"Yeah.Yea I fixed it with the help of Geno. I hope Dood used that one in the new thread at least.
That SHOULD be fixed now.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 14, 2013, 08:29:45 PM- Oh wow I feel honored my idea was even considered.
Even if it did fall into evil hands.- Title: Re: MM8BDM Screenshots
Post by: Kapus on October 14, 2013, 08:33:41 PM- Revenge for what? What have we ever done to Eddie?
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 14, 2013, 08:40:33 PM- actually shouldn't we be getting revenge on him for all the times he's screwed us over?
- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on October 14, 2013, 10:12:09 PM- I'm more confused with "Gizmo" and "Eddie Factory" in one sentence myself. Lobs and I did something in CTF called Eddie Wars, but I guess Gizmo's idea was prior to that. We used to do it on Underwater Base X, but since the Eddies are gone...
- Title: Re: MM8BDM Screenshots
Post by: Geno on October 14, 2013, 11:39:31 PM- And what's this great big space station doing here?
(click to show/hide)
Oh look, it's the Five Dastardly Bombers's space station!
And now, Super Bomberman 2 themed stages is added to my list of stuff I would like to see done, but it will never be done due to lack of interest for the original game and my inability to map.
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 15, 2013, 12:13:59 AM- I recognized that space station almost immediately. Sudden nostalgia rush.
Also Tails, I made a thread where I wrote down ideas for maps, and "Eddie Factory" was one of them.- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on October 15, 2013, 12:18:36 AM Quote from: "SmashTheEchidna"I recognized that space station almost immediately. Sudden nostalgia rush.
Yeah...too bad the main game wasn't multiplayer. I prefer playing as number 2 in...that series of games.- Title: Re: MM8BDM Screenshots
Post by: Geno on October 15, 2013, 12:41:10 AM- You know what? I think we should refer to the game by it's name, Super Bomberman 2 is an amazing game and everyone should play it (well, not EVERYONE, but, you get what I am trying to say, right?)
It's a good thing I was able to pick it up BRAND NEW with plastic wrap and everything, for a relatively low price.
I also had the idea for Super Bomberman 1 & 2 themed maps, but, I doubt it'll ever exist as a real map pack, like my DKC idea.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 15, 2013, 02:23:45 PM Quote from: "Geno"You know what? I think we should refer to the game by it's name, Super Bomberman 2 is an amazing game and everyone should play it (well, not EVERYONE, but, you get what I am trying to say, right?)
It's a good thing I was able to pick it up BRAND NEW with plastic wrap and everything, for a relatively low price.
I also had the idea for Super Bomberman 1 & 2 themed maps, but, I doubt it'll ever exist as a real map pack, like my DKC idea.
best. bomberman. game. ever. still play it with my two brother and my sister. so much fun.- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on October 15, 2013, 02:31:25 PM Quote from: "Duora Super Gyro"Quote from: "Geno"You know what? I think we should refer to the game by it's name, Super Bomberman 2 is an amazing game and everyone should play it (well, not EVERYONE, but, you get what I am trying to say, right?)
It's a good thing I was able to pick it up BRAND NEW with plastic wrap and everything, for a relatively low price.
I also had the idea for Super Bomberman 1 & 2 themed maps, but, I doubt it'll ever exist as a real map pack, like my DKC idea.
best. bomberman. game. ever. still play it with my two brother and my sister. so much fun.
Go to the ideas treahd, you should see something you like then.....- Title: Re: MM8BDM Screenshots
Post by: Kapus on October 15, 2013, 05:00:20 PM- I prefer 5 myself, but 2 was also a great game.
All of the Bomberman games on the SNES are excellent, really.- Title: Re: MM8BDM Screenshots
Post by: Goomba98 on October 15, 2013, 11:29:31 PM- (http://i1285.photobucket.com/albums/a600/Goomba99/Screenshot_Doom_20131015_192520_zps7ee23402.png)
This is the Met family the trailer mentioned. It's in Auto's room.- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on October 15, 2013, 11:40:11 PM Quote from: "Goomba98"(http://i1285.photobucket.com/albums/a600/Goomba99/Screenshot_Doom_20131015_192520_zps7ee23402.png)Actually, someone already put that up.
This is the Met family the trailer mentioned. It's in Auto's room.- Title: Re: MM8BDM Screenshots
Post by: Oliver on October 16, 2013, 07:58:38 AM Quote from: "ThePlayer"We ALL knew that already.Quote from: "Goomba98"(http://i1285.photobucket.com/albums/a600/Goomba99/Screenshot_Doom_20131015_192520_zps7ee23402.png)Actually, someone already put that up.
This is the Met family the trailer mentioned. It's in Auto's room.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 16, 2013, 11:12:39 AM Quote from: "Oliver"Quote from: "ThePlayer"We ALL knew that already.Quote from: "Goomba98"(http://i1285.photobucket.com/albums/a600/Goomba99/Screenshot_Doom_20131015_192520_zps7ee23402.png)Actually, someone already put that up.
This is the Met family the trailer mentioned. It's in Auto's room.
...didnt know this was a thing actually...WHY DO I SUCK OMG!!!- Title: Re: MM8BDM Screenshots
Post by: Deviddo on October 16, 2013, 11:18:57 AM- I didn't know either! I show go look at it myself next time I play Campaign.
- Title: Re: MM8BDM Screenshots
Post by: Knux on October 16, 2013, 05:53:42 PM- Yeah, I had already posted that picture within about one day of v3a's release. Nice job finding it on your own, though.
- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 16, 2013, 07:48:37 PM- (http://fc05.deviantart.net/fs71/i/2013/289/7/1/natures_best_pictures_by_df_duora-d6qp7uc.png)
yeah...less stairs...- Title: Re: MM8BDM Screenshots
Post by: Knux on October 16, 2013, 08:05:49 PM- Not sure which map that is, but with the amount of height variation I see in the screenshots, it probably was a good idea to have less stairs and just reduce the heights. Let me know if you need your maps tested.
- Title: Re: MM8BDM Screenshots
Post by: Korby on October 16, 2013, 08:21:46 PM- those maps look purty and I hope they play well.
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on October 16, 2013, 09:22:42 PM- they still look gigantic as hell
not that it's a bad thing, some of my favorite maps ever are pretty darn fat
but still, large open spaces was a pretty obnoxious recurring theme in the last version- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 16, 2013, 10:04:10 PM Quote from: "Knux"Not sure which map that is, but with the amount of height variation I see in the screenshots, it probably was a good idea to have less stairs and just reduce the heights. Let me know if you need your maps tested.
Yeah, I remade Nature's Best to have more nature and less...whatever that other stuff was...and less stairs.Quote from: "SmashBroPlusB"they still look gigantic as hellIt isnt massive in size like Icicle Palace and Silver Stone Lake...or whatever that stage was called... I'd say its around knightman's stage in size. I plan to try and fix the size problem with the stages.
not that it's a bad thing, some of my favorite maps ever are pretty darn fat
but still, large open spaces was a pretty obnoxious recurring theme in the last version- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on October 20, 2013, 07:33:03 PM- I present to you: Hell.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Korby on October 20, 2013, 07:33:55 PM- shoulda picked vile
- Title: Re: MM8BDM Screenshots
Post by: Knux on October 21, 2013, 01:32:25 PM- I was bored yesterday, so I fired up the prehistorically old KCTF for a few laughs.
Suffer in the spoiler below!All I'll say is, if you're going to make CTF maps, don't do this kind of thing. Looking back at these made me wonder what kind of chemical reaction kicked in at the time that made me construct the monstrous abominations. I simply couldn't believe I made those kind of layouts but... oh well! Had to start from somewhere, even if that doesn't justify the grief I caused some people, if not everybody. Sorry 'bout that.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on October 21, 2013, 01:51:09 PM- Reminds me of how silly I was when I made my first skin.
Not only did it suck, but didn't have a full set of rotations, The rotations that were there looked bad, no black outline, etc, etc, etc.
And I wondered what was wrong with it, which made me look even dumber.
Regardless, that skin is lost to history and the few people who still have it...I don't know...all I know is I no longer have it and I don't have a link to it anymore, which I firmly believe is a good thing.
It's funny how I turned out as a developer that does short bursts that come out as temporary changes.
Shadow Blade is still my work though, even though it is literally one line of code.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 21, 2013, 06:35:57 PM- Reminds me of those duel maps I made when I first started mapping. and that apple skin I made that was a recolored apple from kirby with megaman's arms and legs stapled on. I seriously wonder what I was on when I made that stuff. Even with the DRSG Pack now, I wonder what was going through my head when I designed some of that stuff.
- Title: Re: MM8BDM Screenshots
Post by: Caprice on October 25, 2013, 09:24:26 PM- All you guys looking back at your previous works and admiring how far you've come, consider yourself lucky.
Whenever I look at maps I made in the past, I feel I've gotten worse. :(
looking forward to that map pack you're making duora :>- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 25, 2013, 09:34:15 PM Quote from: "Caprice"All you guys looking back at your previous works and admiring how far you've come, consider yourself lucky.
Whenever I look at maps I made in the past, I feel I've gotten worse. :(
looking forward to that map pack you're making duora :>
Hmm, I always feel like Im getting better with my stuff...for like a day or however long it takes me to make something new, then I feel like its crap and that I havent gotten any better and wonder what I was thinking, seriously, like every update to my maps, later on, it will probably feel like crap that im gonna laugh at because thats how I handle my problems. with lots of laughter.
Also, I shall be posting screenshots of Frosty Fire Ruins soon, and then Icicle Palace soooo yeah...- Title: Re: MM8BDM Screenshots
Post by: Geno on November 09, 2013, 02:17:25 PM- I learnt how to make wall into mirrors.
Clearly, this was the next logical step.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Magikarp on November 09, 2013, 06:40:35 PM- jesus christ that last one
- Title: Re: MM8BDM Screenshots
Post by: Deviddo on November 09, 2013, 06:43:58 PM- The third one.
What.- Title: Re: MM8BDM Screenshots
Post by: VGS2 on November 09, 2013, 07:20:13 PM- It's like a modern art project gone wrong.
Also, there's something that just unnerves me about a world run by giant, angry Rolls.- Title: Re: MM8BDM Screenshots
Post by: JaxOf7 on November 09, 2013, 10:03:03 PM- Oh! I saw this one in I Spy Funhouse!
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on November 10, 2013, 08:26:09 PM- Is this a dream
(click to show/hide)
Looks like this thread actually got it's point across. (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=6109) Good job!- Title: Re: MM8BDM Screenshots
Post by: Rozark on November 12, 2013, 03:02:53 AM- Hey guys do you remember that shrine in Roz04
(click to show/hide)
What about that Square Box Fountain on the same map(click to show/hide)
Lastly what about that extra long bland hallway that was pretty bland right(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on November 12, 2013, 07:11:59 PM Quote from: "Rozark Kyouko"Hey guys do you remember that shrine in Roz04(click to show/hide)
What about that Square Box Fountain on the same map(click to show/hide)
Lastly what about that extra long bland hallway that was pretty bland right(click to show/hide)
I can smell that mappack, and smells pretty well. ( *_*) (I'll never do such a great thing for the comunity, but I'll try to make a mappack, at least a simple one, then I´´ll improve it with 15 new maps and remake the old ones, like you)- Title: Water now lowers in Burst man
Post by: Fyone on November 13, 2013, 03:11:16 PM- My mappack probably won't be finished in a long time so yeah. There's more new maps that are finished but they don't have weps yet.
(click to show/hide)- Title: Re: Water now lowers in Burst man
Post by: OtakuAlex on November 13, 2013, 06:40:09 PM Quote from: "Fyone"My mappack probably won't be finished in a long time so yeah. There's more new maps that are finished but they don't have weps yet.(click to show/hide)
Those maps look quite fun to play on, I hope to see you finish them soon. Also, do you mind PM'ing me when you finish/release them?- Title: Re: MM8BDM Screenshots
Post by: Fyone on November 14, 2013, 11:18:07 PM- Sure Otaku, I'll PM you when I make a release!
- Title: Re: MM8BDM Screenshots
Post by: Kapus on November 16, 2013, 05:07:10 AM (click to show/hide)
what is going on- Title: Re: MM8BDM Screenshots
Post by: Deviddo on November 16, 2013, 01:11:13 PM- The...Megapede?
- Title: Re: MM8BDM Screenshots
Post by: Ceridran on November 16, 2013, 03:00:25 PM- who cut the Eater of Worlds into three
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 19, 2013, 08:33:46 PM- I was excited to see that people were in the Vanilla Deathmatch server for once, but then I noticed something off about it.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 21, 2013, 02:08:49 PM- What the flip? Dark. What do you have to say about yourself?
Also,(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Oliver on November 23, 2013, 11:46:58 AM Quote from: "Lagman"(click to show/hide)
How did Gilgamesh get up there? :shock:- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 23, 2013, 07:48:39 PM Quote from: "Oliver"Quote from: "Lagman"(click to show/hide)
How did Gilgamesh get up there? :shock:
I'm guessing he jumped up there. Just a guess, though.- Title: Re: MM8BDM Screenshots
Post by: Oliver on November 23, 2013, 08:19:46 PM Quote from: "OtakuAlex"Quote from: "Oliver"Quote from: "Lagman"(click to show/hide)
How did Gilgamesh get up there? :shock:
I'm guessing he jumped up there. Just a guess, though.
There's invisible walls. So Gilgamesh MAYBE found a way up. But i don't know, where...- Title: Re: MM8BDM Screenshots
Post by: Max on November 23, 2013, 09:00:36 PM- What has science done
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 23, 2013, 11:44:56 PM- Time Stopper + Darkman's Shield = A wonderful thing
(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on November 24, 2013, 12:52:04 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 24, 2013, 02:08:14 AM- Those eyes...
- Title: Re: MM8BDM Screenshots
Post by: Linnie on November 24, 2013, 03:19:48 AM Quote from: "SmashTheEchidna"Those eyes...They have special eyes.- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 24, 2013, 02:27:43 PM (click to show/hide)
I feel stupid... There's a hole there?- Title: Re: MM8BDM Screenshots
Post by: Knux on November 25, 2013, 11:16:35 PM- Last time, Shade Man was doing justice to his vampire appearance by not being reflected in a mirror.
Now he's out there, doing justice to his name.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 26, 2013, 10:31:21 PM- Wait, what? HOW?! N&@(TZV%O$VC&BYSATX)&!RV(
- Title: Re: MM8BDM Screenshots
Post by: Knux on November 26, 2013, 10:37:34 PM- IDBEHOLDI, buddy. Oldest cheats in the book.
- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 27, 2013, 09:55:22 PM- Well, SORRY, but I never knew about it >_>
- Title: Re: MM8BDM Screenshots
Post by: Ceridran on November 27, 2013, 10:15:33 PM- Do you just.. Type it in the console?
Because it hasn't worked when I tried that.- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on November 27, 2013, 10:30:07 PM- No. Classic cheat codes (IDDQD, IDBEHOLDx, IDSPISPOPD) work when you're playing.
(Some of those might work in the console, though)- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 28, 2013, 10:04:49 PM- The only classic cheat code I use is IDFA (Gives every item)
- Title: Re: MM8BDM Screenshots
Post by: Knux on November 29, 2013, 07:16:38 AM And if everything goes well, there should be a new Bomb Man remixed coming out tomorrow.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 29, 2013, 08:36:57 PM- At first I was like :roll: and then I was like :shock:
- Title: Re: MM8BDM Screenshots
Post by: Knux on November 29, 2013, 10:24:09 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 12:06:04 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on November 30, 2013, 12:17:43 AM- Proto.
Zero's outlining seems proper.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on November 30, 2013, 12:55:24 AM Quote from: "Knux"Gotta recolor them. Killer bomb isn't blue it is red.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 02:50:06 AM Quote from: "Ceridran"Proto.
Zero's outlining seems proper.
Omega Zero is the boss and the other guy is a new class I made using the Break Man skin.- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 30, 2013, 02:56:43 AM Quote from: "Knux"Are you putting the easter egg like I thought of? A bullet bill?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on November 30, 2013, 02:58:31 AM- Nah, that kind of easter egg is done to death.
- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 30, 2013, 03:02:24 AM- :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
I WANTED AN IDEA OF MINE IN THE MAP OC&@WTY(&TFRWFITXW
Anyways, back to what this thread is about(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 03:42:38 AM Quote from: "Lagman"(click to show/hide)
is he crouching :shock: I thought crouching was disabled in MM8BDM (that's what it looks like to me, anyways)- Title: Re: MM8BDM Screenshots
Post by: Linnie on November 30, 2013, 04:03:20 AM- It's disabled by default, but you can re-enable it when hosting.
- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 04:05:30 AM- I say every server should have it enabled, it's better that way. I'm sure it being disabled by default is just because it's more canon that way, but having it enabled is more fun (IMO).
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 30, 2013, 04:28:43 AM Quote from: "OtakuAlex"I say every server should have it enabled, it's better that way. I'm sure it being disabled by default is just because it's more canon that way, but having it enabled is more fun (IMO).However doesn't work very well with weapons that spawns the projectile instead of firing.- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 30, 2013, 01:17:39 PM- OOOOOhhhh, they were crouching! I thought they were just being squished by Oilman's door.
(http://i393.photobucket.com/albums/pp19/TehOpheliac/GIFS/Star%20Trek/facepalm.gif)- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 30, 2013, 05:30:45 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 05:31:45 PM- How, what, where, and why.....
- Title: Re: MM8BDM Screenshots
Post by: Lagman on November 30, 2013, 06:03:13 PM- beating MM7, MM7 Credits, MM7 Credits, cuz it looks badass
- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 06:10:38 PM- I meant the way it looks, it looks glitchy, or is that how it's supposed to look and I just have a bad memory?
- Title: Re: MM8BDM Screenshots
Post by: Knux on November 30, 2013, 06:19:40 PM- The background uses a texture warp effect. I can confirm it's not a glitch, as I've used this effect in the past when I used to make Doom maps.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 30, 2013, 06:30:13 PM- This particular texture warp doesn't work in Software mode, only in OpenGL (the latter of which I use).
- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 06:37:41 PM- I must've been in Software mode when I was beating the game then.
- Title: Re: MM8BDM Screenshots
Post by: Knux on November 30, 2013, 08:08:18 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 01, 2013, 04:18:02 PM- Goodbye!
(click to show/hide)(click to show/hide)
EDIT: If you're wondering how I did this with full HP, I'm just that awesome :cool:
Actually, I just used godmode.- Title: Re: MM8BDM Screenshots
Post by: Knux on December 01, 2013, 05:23:42 PM- I've managed to actually not take a hit. It's not hard once you know his patterns, but Tornado + Astro is still a pain in the ass.
- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 01, 2013, 06:09:57 PM- Astro was the easiest for me to avoid :/
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 03, 2013, 04:03:20 PM- For me, the worst was Frost + Anything. I fortunately haven't had to deal with Frost + Tornado, though. That would be a nightmare.
- Title: my eyes
Post by: Gumballtoid on December 03, 2013, 08:41:05 PM- I can rarely coordinate myself well enough to avoid Thunder Claw, but everything else is no problem for me.
- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 03, 2013, 09:02:46 PM- I can't stand the Flash Grenade
- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on December 04, 2013, 02:05:23 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Oliver on December 04, 2013, 07:13:46 AM Quote from: "OtakuAlex"(click to show/hide)
Wait WHAT?!- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 04, 2013, 12:05:13 PM Quote from: "Oliver"That might just be CSCM Green hill, but i ain't sure.Quote from: "OtakuAlex"(click to show/hide)
Wait WHAT?!- Title: Re: MM8BDM Screenshots
Post by: Russel on December 04, 2013, 02:17:48 PM- It is, it was created by a former member of the community...and I helped make some of the props.
...Fun times...- Title: Re: MM8BDM Screenshots
Post by: Knux on December 04, 2013, 04:08:50 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 04, 2013, 09:23:28 PM- ...what's coming?
(am I dumb for not realizing what's coming?- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on December 04, 2013, 09:44:03 PM- He said he was going to make a new MM6TOMX
- Title: Re: MM8BDM Screenshots
Post by: Linnie on December 05, 2013, 12:21:29 AM Quote from: "coolcat7022"I think the point of the screenshot is Otaku's Sanic Hegehog Hale.Quote from: "Oliver"That might just be CSCM Green hill, but i ain't sure.Quote from: "OtakuAlex"(click to show/hide)
Wait WHAT?!
Which is cyan instead of blue.- Title: Re: MM8BDM Screenshots
Post by: Stardust on December 07, 2013, 12:48:12 AM- Behold a masterpiece called "My Beautiful Garden".
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 07, 2013, 12:49:46 AM Quote from: "Stardust"Behold a masterpiece called "My Beautiful Garden".How did that happen?! And why does it look like a fall garden, when it's winter? There should be blizzzard attack everywhere!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on December 07, 2013, 12:56:47 AM- Looks like more of a salad with dressing and two dead WIlys to boot.
- Title: Re: MM8BDM Screenshots
Post by: Knux on December 08, 2013, 01:58:02 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 08, 2013, 02:09:35 AM Quote from: "Knux"HAAAAARD MAAAAAN!!!!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Linnie on December 08, 2013, 02:17:22 AM- This is your fourth map in the last two weeks.
Dude, how are you not burning out?- Title: Re: MM8BDM Screenshots
Post by: Knux on December 08, 2013, 02:21:18 AM- I think I'll take a break after this one. Got two finals to study for, anyway.
EDIT: I finished a room in my Hard Man map, and minutes later, I noticed it had a strange coincidence with Doom.(click to show/hide)
Don't see it yet? ...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: CopShowGuy on December 09, 2013, 11:41:43 PM Quote from: "Knux"I think I'll take a break after this one. Got two finals to study for, anyway.
EDIT: I finished a room in my Hard Man map, and minutes later, I noticed it had a strange coincidence with Doom.(click to show/hide)
Don't see it yet? ...(click to show/hide)
Yeah! They both have the same crosshair!- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 10, 2013, 12:13:06 AM Quote from: "CopShowGuy"Actually, he was pointing out he accidently made a room from the original DooM.Quote from: "Knux"I think I'll take a break after this one. Got two finals to study for, anyway.
EDIT: I finished a room in my Hard Man map, and minutes later, I noticed it had a strange coincidence with Doom.(click to show/hide)
Don't see it yet? ...(click to show/hide)
Yeah! They both have the same crosshair!- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on December 10, 2013, 12:17:32 AM- Hey Coolcat, I like how your HD has a smooth health bar.
- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 10, 2013, 08:35:44 PM Quote from: "Superjustinbros"Hey Coolcat, I like how your HD has a smooth health bar.What are you talking about?- Title: Re: MM8BDM Screenshots
Post by: Ceridran on December 10, 2013, 10:33:09 PM Quote from: "coolcat7022"Quote from: "CopShowGuy"Actually, he was pointing out he accidently made a room from the original DooM.Quote from: "Knux"I think I'll take a break after this one. Got two finals to study for, anyway.
EDIT: I finished a room in my Hard Man map, and minutes later, I noticed it had a strange coincidence with Doom.(click to show/hide)
Don't see it yet? ...(click to show/hide)
Yeah! They both have the same crosshair!
Actually, instead of pointing out the obvious, he made a little joke.- Title: Re: MM8BDM Screenshots
Post by: Knux on December 11, 2013, 02:05:56 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on December 11, 2013, 07:39:46 AM Quote from: "Knux"(click to show/hide)
There wil be all the things/plat forms, ennemies of the megaman games (mm1-mm8/mm&bass)?
It will be awesome!!!- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 11, 2013, 09:05:18 PM- I think he meant
"Are there gonna be EVERYTHING from MM1-MM8/MM&Bass? (Enemies, platforms,weapons, ect...)- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on December 11, 2013, 09:20:16 PM Quote from: "Lagman"I think he meant
"Are there gonna be EVERYTHING from MM1-MM8/MM&Bass? (Enemies, platforms,weapons, ect...)
Yeah, thank you! :)- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 11, 2013, 09:50:38 PM Quote from: "Emmanuelf06"Do you normally speak another language?Quote from: "Lagman"I think he meant
"Are there gonna be EVERYTHING from MM1-MM8/MM&Bass? (Enemies, platforms,weapons, ect...)
Yeah, thank you! :)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on December 11, 2013, 09:52:20 PM- He's french.
- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 12, 2013, 01:17:03 AM Quote from: "Laggy Blazko"He's french.Oh.- Title: Re: MM8BDM Screenshots
Post by: Rui on December 13, 2013, 01:38:40 AM- I made my first skin!!!
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Korby on December 13, 2013, 02:36:14 AM- everyone's gotta start somewhere, you'll build up your skins eventually :D
- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 13, 2013, 11:32:10 PM- I was gonna say that you should put this post in the Skins/Bots section until I read the last part...
- Title: Re: MM8BDM Screenshots
Post by: Russel on December 13, 2013, 11:43:20 PM Quote from: "Rui-"i'm not sure if i want to release this skin now though since i dont want to make a whole thread just for one skin....Do what I do and post it in some random but relevant thread and watch it get buried in other posts~
That's what I did when I first made Commando Bomb, and nobody will ever find my Woodman texture hack that randomized the seasons.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on December 13, 2013, 11:50:07 PM- right okay
Quote from: "Lego"Oh good some people posted...I suppose I could throw this out now.
Wheee (https://dl.dropboxusercontent.com/s/0s68syd1b7g7l9t/FourSeasons-1.wad?token_hash=AAHLcbuXUyruPh3xvn1i6KgOsxeLSGdbWbyqqzEXwgtDtQ&dl=1)
If you load this wad, any map with Woodman's grass/leaf textures will change into a random season.
Unfortunately for me, this also includes Light's Lab, which has that set of trees.
Also Winter was changed from the screenshots I provided previously and this wad has to be run by a server in order for you to be able to join servers with it.
Note: This version is different from the one I released on the Skype group last night, so you might want to redownload if you got it from there.
I didn't know where else to shove this, being a wad that literally does nothing but break compatibility with a server, so I couldn't put in my skins topic...- Title: Re: MM8BDM Screenshots
Post by: Russel on December 13, 2013, 11:57:58 PM- Cheater, that's all the way back to august ninth.
...At least you can't go find my oldest version of Commando Bomb, that was removed with the temp forum; if anything only the mods can access that now.- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 14, 2013, 12:17:15 AM- /me watches Cutman Mike post it.
- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 14, 2013, 06:15:53 PM I FOUND A SECRET ROBOT MASTER WHILE LOADING THE GAME.(click to show/hide)
I'm kidding- Title: Re: MM8BDM Screenshots
Post by: Kapus on December 14, 2013, 06:57:55 PM- I see you have a fishy copy of Windows there.
- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 14, 2013, 07:50:43 PM- What?
- Title: Re: MM8BDM Screenshots
Post by: andylucho on December 14, 2013, 08:52:17 PM- (http://i40.tinypic.com/atw403.png)
How Doc Robot Gets His Weapons.- Title: Re: MM8BDM Screenshots
Post by: Goomba98 on December 14, 2013, 09:44:31 PM Quote from: "Lagman"What?Look at the bottom right corner.- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 14, 2013, 09:51:50 PM Quote from: "Kapus"I see you have a fishy copy of Windows there.Eh?- Title: Re: MM8BDM Screenshots
Post by: Korby on December 14, 2013, 10:34:35 PM- Boy, this sure is one word post central.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on December 14, 2013, 10:41:25 PM Quote from: "coolcat7022"Quote from: "Kapus"I see you have a fishy copy of Windows there.Eh?
Well...Quote from: "Lagman"I FOUND A SECRET ROBOT MASTER WHILE LOADING THE GAME.(click to show/hide)
I'm kiddingQuote from: "The bottom right corner of Lagman's screenshot"This copy of Windows is not genuineIt means that the Windows Lagman has isn't bought, or licensed, or whatever.- Title: Re: MM8BDM Screenshots
Post by: Knux on December 15, 2013, 01:56:47 AM (click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 15, 2013, 03:33:57 AM Quote from: "Knux"Looks like some sort of prison.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on December 15, 2013, 08:56:12 PM- Would you like some marshmallows, my little camping Gravityman?
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20131215_155258_zpsacb44356.png)- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 16, 2013, 08:06:08 PM Quote from: "Superjustinbros"Would you like some marshmallows, my little camping Gravityman?If he's camping, where's the fire and tent?
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20131215_155258_zpsacb44356.png)- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 16, 2013, 08:07:38 PM- HAHAHAHAHAHAHAHAHAHAHAHAHANO
- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 17, 2013, 09:42:13 PM Quote from: "Lagman"HAHAHAHAHAHAHAHAHAHAHAHAHANOWhat have I done wrong?- Title: Re: MM8BDM Screenshots
Post by: Geno on December 17, 2013, 10:51:08 PM- Ah, I see what happened.
In FPS games, there is a term used for a player who stays in one spot to frag people, preferably a spot that gives that person an advantage over the other players, or just a good hiding spot to take a break.
This term is called 'camping'.
Clearly, Lagman did not foresee the chance that someone would not know the meaning of this term, so he reacted in an irritated way towards your statement.
By the way Lagman, don't be so harsh. Especially to our newcomers. You don't want more people to leave, do you?- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on December 18, 2013, 12:07:17 AM- I find it funny that he didn't no what camping is.
But now he knows.
And knowing is half the battle.
Now where are the noob-tubes?- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 18, 2013, 12:59:37 AM- WOAHWOAHWOAHWOAH.
(click to show/hide)
I was just making a joke.
I actually thought he knew what camping was and stated that he was making a bad joke- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 18, 2013, 01:03:19 AM- ...that was a joke? I didn't get it. =/
- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on December 18, 2013, 01:25:38 AM- ...it wasn't all that funny.
- Title: Re: MM8BDM Screenshots
Post by: Magikarp on December 18, 2013, 02:09:17 AM- if thats a joke then i'm a feebas
- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on December 18, 2013, 04:42:08 AM- I like typing in really tiny font.
- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on December 18, 2013, 08:34:15 PM- My font is smaller than yours
- Title: Stop with the small text posts darnit
Post by: Korby on December 18, 2013, 09:06:56 PM- C-C-C-C-C-C-C-C-Combo Breaker!
(click to show/hide)
If you wish to shower me in hatred, please form an orderly line next to Bikdark's.- Title: Re: MM8BDM Screenshots
Post by: Knux on December 18, 2013, 09:17:45 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 18, 2013, 09:26:26 PM Quote from: "Lagman"WOAHWOAHWOAHWOAH.I WAS making the joke, and i know what camping is.(click to show/hide)
I was just making a joke.
I actually thought he knew what camping was and stated that he was making a bad joke- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on December 18, 2013, 09:30:19 PM Quote from: "Korby"C-C-C-C-C-C-C-C-Combo Breaker!Are those new sprites for napalm bomb? If so, than that is quite awesome.(click to show/hide)
If you wish to shower me in hatred, please form an orderly line next to Bikdark's.- Title: Re: MM8BDM Screenshots
Post by: Lagman on December 20, 2013, 03:52:32 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 20, 2013, 06:18:26 PM Quote from: "Lagman"That happens in Software too, by the way.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on December 20, 2013, 08:55:03 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on December 22, 2013, 05:12:42 AM- Is there really only one rotation?
I mean, don't get me wrong, it's cool, but is there really only one rotation?- Title: Re: MM8BDM Screenshots
Post by: Knux on December 22, 2013, 06:03:31 AM- I don't do spriting, so that's it. I'll gladly accept well made rotations, though!
EDIT: Don't wanna double post, so here's a little joke I made to Ivory after he posted pictures of MMBAST.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on December 25, 2013, 07:01:59 AM- And here's the bosses I've made so far, as well as Saxton Hale himself and Gilgamesh, sitting/standing in a wintery Wood Man level
(click to show/hide)
Merry Christmas, everyone!- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 26, 2013, 01:38:23 PM Quote from: "SmashTheEchidna"I just tried it out. Megaman Soccer is kinda fun, but it's full of game-breaking glitches revolving around the soccer ball. If the ball disappears, a new one respawns in the center of the field. That, I can understand. But the ball detection is way off; many times it says there is no ball and spawns a new one when someone already has the ball, making two balls on the field. There's quite a few ways that could go wrong...(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on December 27, 2013, 04:41:31 PM- Lol !....
EDIT2: Oh wait, ok i understand, it was CTF and not 1 flag ctf...- Title: Re: MM8BDM Screenshots
Post by: Knux on December 29, 2013, 05:07:58 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on December 29, 2013, 05:12:12 PM Quote from: "Knux"(click to show/hide)
Cool.... the mappack will be awesome, Iceman remixed is a blast and this one goes the same way. All hail Knux!!- Title: Re: MM8BDM Screenshots
Post by: ice on January 02, 2014, 08:43:05 PM- fun with The Kid from I wanna be the guy in saxton hale
(click to show/hide)
Also for no reason
Now kiss
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20131202_102833_zpscb2002b1.png)- Title: Re: MM8BDM Screenshots
Post by: Oliver on January 03, 2014, 02:02:41 PM Quote from: "ice"(click to show/hide)
Oh wow. Did you create that? Where can i download that?- Title: Re: MM8BDM Screenshots
Post by: Magikarp on January 03, 2014, 06:35:21 PM Quote from: "Lego"nobody will ever find my Woodman texture hack that randomized the seasons.i have a mighty need- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on January 03, 2014, 06:51:51 PM Quote from: "Magikarp"Quote from: "Lego"nobody will ever find my Woodman texture hack that randomized the seasons.i have a mighty need
I feel like we should host the wad on a server with a group of people just to see Lego's reaction. -snickers-- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on January 13, 2014, 03:03:36 PM- All the pics below are still WIP so things in the pics might be changed later, depends.
Generator Room...need to get a new name for the stage...(click to show/hide)
Burning Field...or Waste field...something like that...dont know why I have so much trouble nameing this stuff...
New stage I made, its pretty open...(click to show/hide)
And last, I redid icicle palace once again, I completely ripped off the outside section and redid the interior. theres is also much smaller outside sections here and there so yeah.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on January 13, 2014, 03:36:47 PM- Well judging for how my 8BDM playing habits have more than tapered over the past couple years, I can't say I look at Doomseeker more than once or twice a week. I would find it funny to hear someone hosting the mod, simply because it's an aesthetic to a single map that has no relevance to gameplay whatsoever. [Rozark did use the winter textures, though]
Also, I kind of like how these maps are turning out, Duora...I'm a bit worried about the more open ones though.- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on January 13, 2014, 09:26:04 PM- IWBTG Kid for Best Class January 2014
- Title: Re: MM8BDM Screenshots
Post by: SneakySnake on January 13, 2014, 09:54:57 PM Quote from: "Superjustinbros"IWBTG Kid for Best Class January 2014+1 I vote.- Title: Re: MM8BDM Screenshots
Post by: Stardust on January 17, 2014, 09:58:14 PM- Some MM1 to MM4 weapons showcase.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on January 18, 2014, 01:48:18 AM- The madness of a glitchy sky box.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on January 18, 2014, 11:45:27 AM Quote from: "Stardust"Some MM1 to MM4 weapons showcase.(click to show/hide)
...The first pic...people still play that?- Title: Re: MM8BDM Screenshots
Post by: Stardust on January 19, 2014, 01:26:57 PM- The host basically put a lot of map packs, and this one seemed to be played.
Still on the same server (a roleplay server with cheats enabled), here's a preview of what we do when the roleplayers aren't here.(click to show/hide)
Extra : the truth about MM6MRX.(click to show/hide)
Gasp I dropped a video- Title: Re: MM8BDM Screenshots
Post by: SneakySnake on January 19, 2014, 06:33:23 PM- I joined that server couple days ago. I just love the map with the 8 bit Firelies BGM
- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on January 19, 2014, 08:51:55 PM Quote from: "Stardust"(http://i39.tinypic.com/iykf8l.png)
No, lobstacle course in a nutshell is a hold bunch of lava pits and bottomless pits- Title: Re: MM8BDM Screenshots
Post by: Stardust on January 19, 2014, 10:56:10 PM- Lemon was doing his aerial bomb obstacle course, in the other side of the hotel (the parking) when he said that :P It doesn't concern the pool.
- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on January 20, 2014, 04:28:45 AM Quote from: "Stardust"Lemon was doing his aerial bomb obstacle course, in the other side of the hotel (the parking) when he said that :P It doesn't concern the pool.
Still, most of the courses have bottomless pits.- Title: Re: MM8BDM Screenshots
Post by: Goomba98 on January 21, 2014, 01:52:53 AM- Those last few posts are beautiful.
- Title: Re: MM8BDM Screenshots
Post by: Neurosphere on January 21, 2014, 04:06:30 PM- Man, that last shot looks the nuts. I am loving those space shots too can't wait to give this a spin (I still have the original MM8BDM so looks like I have some updating to do).
- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on January 22, 2014, 01:32:47 AM- Reminds me, someone needs to contribute a Bomb course to Lobstacle Course (and as if the older courses have been any good since Lobs decided to make checkpoints only work if you own a certain disc).
- Title: Re: MM8BDM Screenshots
Post by: Oliver on January 22, 2014, 07:31:16 AM Quote from: "Stardust"(http://i39.tinypic.com/iykf8l.png)
How do i summon these time bombs?- Title: Re: MM8BDM Screenshots
Post by: Russel on January 22, 2014, 03:16:48 PM- summon countbomb
- Title: Re: MM8BDM Screenshots
Post by: !o! woohoo on January 22, 2014, 05:22:55 PM- Poor Iceman lost his legs.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on January 22, 2014, 07:12:34 PM- I was just playing around in Doom Builder, seeing what various things do and I went to Light sources and clicked Candelabra and I got this....
(http://i42.tinypic.com/14j6ow1.png)
EDIT: In Invasion -Monsters placing a "lost soul spawn" will place skull man
EDIT2: In Weapons placing a chainsaw will give you this...
(http://i39.tinypic.com/f2vwgj.png)- Title: Re: MM8BDM Screenshots
Post by: Geno on January 23, 2014, 01:41:26 AM- GAAH!
That..... purple...... thing!
I really need to re-make that sometime.- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on January 24, 2014, 10:46:43 PM- Meanwhile a brave Joe attempts to conquer the Ring of Fire:
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20140122_150419_zps2a54dccf.png)- Title: first time i ever came in 1st place in my life ok give me a
Post by: Rui on January 25, 2014, 06:13:13 PM (click to show/hide)- Title: Re: first time i ever came in 1st place in my life ok give m
Post by: Zard1084 on January 25, 2014, 06:45:19 PM Quote from: "Rui-"I see your skills are improving! Good job!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 26, 2014, 07:47:05 AM- Congrats. You earned it~
- Title: Re: MM8BDM Screenshots
Post by: Magikarp on January 30, 2014, 08:41:51 AM Quote from: "Stardust"Gasp I dropped a videois this lobstacle course- Title: Re: MM8BDM Screenshots
Post by: Koal on February 01, 2014, 12:26:42 PM- What do you get when you spawn an assload of Astromen using the classes mod?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Stardust on February 01, 2014, 03:45:50 PM- This is Astro territory. Any robot not being an illusion shall be destroyed within minutes
That Wave Man sky, by the way.
and no Magi, this isn't obstacle course yet- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on February 01, 2014, 04:46:32 PM- Gee, that's a pretty old version of BBB&B. Haven't seen that Waveman sky for some time.
- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on February 02, 2014, 04:23:37 PM- Obligatory tower is obligatory.
Meanwhile the pipes in MM1DW2 spring a leak.(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on February 06, 2014, 06:33:19 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on February 06, 2014, 06:59:08 PM- Yeah, that's a bit of a issue with Justified classes. On the bright side, he's pathetic if you fight him long-range since he rarely fires any of those tornados.
- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on February 08, 2014, 04:29:46 PM- I noticed Blizzard Man enters his bowling state when he hits the ground.
But what if he doesn't hit the ground?
We found out.
And decided to build a snowman.Of course, my ultimate goal was the greatest perch of all.(click to show/hide)And due to the invincibility in his spinning state, there was almost no interference. Good fun.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: !o! woohoo on February 08, 2014, 06:16:25 PM Quote from: "Gumballtoid"I noticed Blizzard Man enters his bowling state when he hits the ground.
But what if he doesn't hit the ground?
We found out.
And decided to build a snowman.Of course, my ultimate goal was the greatest perch of all.(click to show/hide)And due to the invincibility in his spinning state, there was almost no interference. Good fun.(click to show/hide)
Looks like Blizzard Man is getting ready for the Winter Olympics. He is definitely representing Canada.- Title: Re: MM8BDM Screenshots
Post by: Koal on February 08, 2014, 09:53:40 PM- I'm pretty sure I'm that Uranus jerk that ruined your last screenshot.
- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on February 08, 2014, 10:50:08 PM QuoteThis Uranus jerk decided to ruin the perfect shot with his ugly mug.But... I like Uranus! QAQ- Title: Re: MM8BDM Screenshots
Post by: Combat Unit F45 on February 09, 2014, 01:04:09 PM Quote from: "Superjustinbros"Ewww...QuoteThis Uranus jerk decided to ruin the perfect shot with his ugly mug.But... I like Uranus! QAQ- Title: Re: MM8BDM Screenshots
Post by: Combat Unit F45 on February 09, 2014, 01:09:03 PM Quote from: "Gumballtoid"I noticed Blizzard Man enters his bowling state when he hits the ground."Sees map and date of post" Yeah I'm preety sure I was in that server trolling around.
But what if he doesn't hit the ground?
We found out.
And decided to build a snowman.Of course, my ultimate goal was the greatest perch of all.(click to show/hide)And due to the invincibility in his spinning state, there was almost no interference. Good fun.(click to show/hide)
Anyway I'm going to MM8BDM again for I am...
NNNNNNYLOCKE! MASTER OF ENORMOUS POWER LEVELS!
'Cause I reached level 70.- Title: Re: MM8BDM Screenshots
Post by: Knux on February 09, 2014, 09:46:17 PM- Welcome to the forums.
Edit your post next time. There's an option for it.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 10, 2014, 02:26:42 AM- The class test map's hub is nearing completion
I'm ensuring everyone from a game has a spot thus I need to find a spot to put Auto just in case as well as a mugshot for him and Sniper Joe.(click to show/hide)
Next to do is a teleporter to a hub room for the Strategy bosses and mugshots for them too.
Lastly the boss room will have teleporters to another hub, for Unholy classes, CSCC, and Teaparty.
Once I've done the hub I'll upload this for the people who feel they can do the rooms for each class. My request is to try and make the rooms keep all versions of the character's classes in mind or even make another hub section for the other mods, this way we only need one version of the map.- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on February 10, 2014, 03:48:57 AM- Who the hell is Dark Quint?
- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on February 10, 2014, 03:51:02 AM- I'm pretty sure that is the section where The Darkmen adn Quint are located.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 10, 2014, 04:04:59 AM Quote from: "Magnet Dood"Who the hell is Dark Quint?Quote from: "Tfp BreakDown"I'm pretty sure that is the section where The Darkmen and Quint are located.What he said. R-Shadow would go up into the Bosses section.- Title: Re: MM8BDM Screenshots
Post by: Metallix on February 10, 2014, 08:13:48 PM- I've been away for a while. But I'm back to kick some butt in Wily Canyon. Help me get da emaroods.
Naturally, that means I have a million screens to dump on you all. Some of which are old as dirt. Prepare your bodies.
What do we have first... oh, Hale? Wonderful.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
So enough of that. Let's see some fun with real Classes. Much more civilized.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Ahem. So then I got bored one day and decided to see how bots were with the Justified Classes.(click to show/hide)(click to show/hide)(click to show/hide)
We're aaaaalmost done here. Lastly, we have a short summary of that massive Bot Apocalypse server this past weekend. Seems like nobody logs this stuff anymore.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Overall, that went well...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on February 11, 2014, 01:57:45 AM Quote from: "fortegigasgospel"The class test map's hub is nearing completionI'm ensuring everyone from a game has a spot thus I need to find a spot to put Auto just in case as well as a mugshot for him and Sniper Joe.(click to show/hide)
Next to do is a teleporter to a hub room for the Strategy bosses and mugshots for them too.
Lastly the boss room will have teleporters to another hub, for Unholy classes, CSCC, and Teaparty.
Once I've done the hub I'll upload this for the people who feel they can do the rooms for each class. My request is to try and make the rooms keep all versions of the character's classes in mind or even make another hub section for the other mods, this way we only need one version of the map.
So is this like another RP map? Cause I'm game.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 11, 2014, 02:45:06 AM Quote from: "Superjustinbros"Its a class test map hub, based roughly on the Chaos Generator hub. The idea is to make test rooms that you can go into specially designed to allow you to try out the abilities and such of a class. If someone wants to use it for an RP map base be my guest.Quote from: "fortegigasgospel"The class test map's hub is nearing completionI'm ensuring everyone from a game has a spot thus I need to find a spot to put Auto just in case as well as a mugshot for him and Sniper Joe.(click to show/hide)
Next to do is a teleporter to a hub room for the Strategy bosses and mugshots for them too.
Lastly the boss room will have teleporters to another hub, for Unholy classes, CSCC, and Teaparty.
Once I've done the hub I'll upload this for the people who feel they can do the rooms for each class. My request is to try and make the rooms keep all versions of the character's classes in mind or even make another hub section for the other mods, this way we only need one version of the map.
So is this like another RP map? Cause I'm game.- Title: Re: MM8BDM Screenshots
Post by: Knux on February 11, 2014, 11:28:39 PM- It might become too large and produce FPS lag for some if you add a separate area for CSCC classes and whatnot. I suggest you make a separate wad for those other non-Megaman classes if you're doing that.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 12, 2014, 12:28:43 AM Quote from: "Knux"It might become too large and produce FPS lag for some if you add a separate area for CSCC classes and whatnot. I suggest you make a separate wad for those other non-Megaman classes if you're doing that.Fair enough, and good point. The original plan was a to make one for each mod, so I might just do a separate one anyway. Maybe use the same build but dedicate the three sections to a wad, south being CSCC, east for Teaparty etc.- Title: Re: MM8BDM Screenshots
Post by: Kapus on February 15, 2014, 04:05:48 AM- (http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20110216_181027.png~original)
I miss these days.
Cat Planets everywhere.- Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on February 15, 2014, 05:50:07 AM Quote from: "Kapus"(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20110216_181027.png~original)
I miss these days.
Cat Planets everywhere.
kitty's :3 i think i still have that skin if i am correct you made that skin and created a nice fad- Title: Re: MM8BDM Screenshots
Post by: Magikarp on February 16, 2014, 04:37:03 AM Quote from: "fortegigasgospel"The class test map's hub is nearing completionHYPEHYPEHYPEHYPEHYPEI'm ensuring everyone from a game has a spot thus I need to find a spot to put Auto just in case as well as a mugshot for him and Sniper Joe.(click to show/hide)
Next to do is a teleporter to a hub room for the Strategy bosses and mugshots for them too.
Lastly the boss room will have teleporters to another hub, for Unholy classes, CSCC, and Teaparty.
Once I've done the hub I'll upload this for the people who feel they can do the rooms for each class. My request is to try and make the rooms keep all versions of the character's classes in mind or even make another hub section for the other mods, this way we only need one version of the map.
also once i can actually get doom builder working on this God-forsaken operating system i can help make rooms if need be- Title: Re: MM8BDM Screenshots
Post by: Davregis on February 17, 2014, 02:52:25 AM (click to show/hide)
I call it Neo V2- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on February 17, 2014, 02:55:53 AM- ...What am I looking at?
Seriously. What the heck?- Title: Re: MM8BDM Screenshots
Post by: Kapus on February 17, 2014, 03:19:02 AM- It appears to be one heck of a cross-hair.
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 17, 2014, 03:23:50 AM- no. I know what this is.
He's actually firing Cutman's stage.
or...part of it.- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on February 17, 2014, 03:41:07 AM Quote from: "Davregis"Oh god what? what is this madness?!(click to show/hide)
I call it Neo V2- Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on February 17, 2014, 06:09:28 AM Quote from: "Zard1084"how in the world......Quote from: "Davregis"Oh god what? what is this madness?!(click to show/hide)
I call it Neo V2- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 17, 2014, 06:06:44 PM- He made a weapon that uses Cut Man's stage's screenshot as the sprite.
- Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on February 17, 2014, 08:18:31 PM- interesting how would he do that exactly
- Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on February 17, 2014, 10:15:35 PM- Projectile sprite rotations for that weapon would be interesting...
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 17, 2014, 10:35:10 PM Quote from: "MEGAMANX123"interesting how would he do that exactlyIts easy enough to do, just take any weapon and swap the code used for it's sprite with the code used for the screenshot.- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on February 17, 2014, 11:57:18 PM- MM1CUT! As a crosshair!
- Title: Re: MM8BDM Screenshots
Post by: Davregis on February 18, 2014, 02:48:50 AM- It's not a crosshair, dammit! It's a projectile >.>
- Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on February 18, 2014, 04:17:30 AM- its a projectile sprite...yea
- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on February 18, 2014, 09:52:51 PM- O.O MM1CUT AS A PROJECTILE?! Wut.
- Title: Re: MM8BDM Screenshots
Post by: Stardust on February 19, 2014, 01:05:50 PM- MM1CUT hurts a lot. Hey I wonder if Jaxof wouldn't, in addition of changing the skin of the user when he switches of weapon, also turn the crosshair into the weapon's icon.
Otherwise he's my contribution, a Bright Man riding a snowball(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on February 20, 2014, 08:17:52 PM- Obligatory "Let's make a snowman ontop of Rush" pic.
Is this a meme now?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on February 20, 2014, 08:19:24 PM- Apparently.
- Title: Re: MM8BDM Screenshots
Post by: Knux on February 24, 2014, 08:07:59 PM- This is a screenshot of the finished MM5STOX. Quite different from the beta version, I'd say.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 24, 2014, 09:28:59 PM- Look at all dem cracks.
I sure hope you can't fall through them. That would be kind of a pain to navigate.- Title: Re: MM8BDM Screenshots
Post by: Knux on February 24, 2014, 09:44:15 PM- They're 32 wide, and even then, not flagged to be pits. No worries.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 24, 2014, 10:03:04 PM- Water Wave can travel over them at most points, so they don't hinder anything, only Search Snake seems to be easily effected by them.
- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on February 24, 2014, 10:53:07 PM- You could always put invisible, yet solid 3D floors overtop the cracks if getting floor huggers to operate becomes an issue.
Regardless, it looks very nice.- Title: Re: MM8BDM Screenshots
Post by: Knux on February 24, 2014, 11:04:08 PM Quote from: "LlamaHombre"invisible, yet solid 3D floors overtop the cracksThat's genius, Llama.I'll get that done for sure.
It's done now, too!- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on February 26, 2014, 02:48:56 AM- Nice to see those Rock Thrower Sprites I made getting put to good use.
- Title: Re: MM8BDM Screenshots
Post by: Metallix on February 26, 2014, 03:03:54 PM Quote from: "Superjustinbros"Obligatory "Let's make a snowman ontop of Rush" pic.Blizzard Bowl towers? So last month.
Is this a meme now?... Also, bad things happen when the server host messes with ammo limits.(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Bikdark on February 26, 2014, 11:09:32 PM- You would've thought after about a year, people would be tired of that trash map.
Guess not- Title: Re: MM8BDM Screenshots
Post by: fabledfrostbrand on February 27, 2014, 07:15:51 AM Quote from: "Bikdark"You would've thought after about a year, people would be tired of that trash map.
Guess not
Of course not. The roleplay servers spam the heck outta that map. I feel sorta bad for GBT, who must have put tons of hours into that map only to see it being used for one purpose only: roleplaying. That and all the other people who try to lag the map by spamming the pool with Woodman/Chargeman/etc.- Title: Re: MM8BDM Screenshots
Post by: Orange juice :l on February 27, 2014, 07:18:04 AM- I don't know what he would have expected. That map's not fit for any real game modes that I know of.
Not even Hide N Frag- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on February 27, 2014, 03:48:57 PM- The map is sort of MEANT for Roleplaying and messing around. It's not supposed to be a serious map for serious matches.
- Title: Re: MM8BDM Screenshots
Post by: Knux on February 27, 2014, 03:58:53 PM- Funny how people go in there to rack up frags for no good reason, regardless. Case in point, yesterday when I went after months of not playing it. Still the same.
Needs moar Roll tennis.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 27, 2014, 04:07:14 PM- The most fun I ever had in a hotel server was when Kage and I played Roll Tennis together, both Guts Man and Bomb Man edition.
needless to say, it rocked and we had a blast.- Title: Re: MM8BDM Screenshots
Post by: Geno on February 27, 2014, 05:22:56 PM- What.
I remember playing something like Roll Tennis with someone who kept changing classes.
We basically tried to see how many projectiles Roll could deflect.yes it was neat
I also remember the first time I was on multiplayer, I spent most of it infinite top spinning around in the pond.but without classes
Too bad that may be impossible soon...- Title: I never wanted vanilla more than now.
Post by: BiscuitSlash on February 27, 2014, 07:47:23 PM- The hotel maps have potential for things such as LMS aaaandd maybe possession. Some of the most memorable experiences came for that hotel map that FiniteZero made actually. Too bad the lack of servers prevents any more fun these days.
Vanilla servers needs to be a thing again. We should consider getting a perma server for each vanilla mode.- Title: Re: MM8BDM Screenshots
Post by: Stardust on February 28, 2014, 06:54:17 PM- I wanted to share this awkward Water Cannon.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Koal on March 01, 2014, 05:32:11 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 02, 2014, 02:07:49 PM- Here is a Sneak peek at what i'm making for the CSCC competition (small note this class is in its early stages so its kinda incomplete)
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: HeelNavi on March 03, 2014, 08:01:07 AM- I think this attack would make lag servers badly if used multiple times...
- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 03, 2014, 09:06:00 AM Quote from: "HeelNavi"I think this attack would make lag servers badly if used multiple times...i planned for that and made it so they disappear after a random amount of time if there is no target nearby plus i set Client side only on it- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 03, 2014, 09:14:26 PM (click to show/hide)
This was legitimately the longest game I've ever played. No stalling or anything.- Title: Re: MM8BDM Screenshots
Post by: Koal on March 04, 2014, 06:44:41 PM- Noclipping out into the void can create some strange images at times.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 04, 2014, 07:20:15 PM Quote from: "Koal"That's no moon...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on March 04, 2014, 09:37:32 PM- Okay, am I the only one who sees a cyclops's face surrounded by a circle in the first screenshot?
- Title: Re: MM8BDM Screenshots
Post by: leoalex50 on March 05, 2014, 03:50:33 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: !o! woohoo on March 06, 2014, 06:41:36 PM- Look at how much frags I can get in 30 minutes!
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 06, 2014, 07:53:38 PM- It finally happened.
Someone has beaten my 9001 frag record.- Title: Re: Diget
Post by: Awbawlisk on March 07, 2014, 09:15:12 PM Quote from: "!o! woohoo"Look at how much frags I can get in 30 minutes!(click to show/hide)
Dat Weo Weo Class. Still though, pretty insane that.- Title: Re: Diget
Post by: !o! woohoo on March 07, 2014, 09:23:25 PM Quote from: "Awbawlisk"Quote from: "!o! woohoo"Look at how much frags I can get in 30 minutes!(click to show/hide)
Dat Weo Weo Class. Still though, pretty insane that.
Here is what really went down in Frost Man's sledding center:(click to show/hide)
I went to see the Cutstuff Community Classes Competition's copy weps and I realized that Ice Mage had a copy wep...
The copy wep is hidden and cheats are needed in order for you to get it. The copy wep is the fully charged alt fire mixed with the half charged alt fire.- Title: I should've made it 5 times hnnnnnnnnng
Post by: MasterXman on March 07, 2014, 09:32:40 PM- I'm almost glad Ice Mage doesn't drop it. It would've been total hell.
Also I should probably tell you that the copywep can only be used 10 times.- Title: Re: MM8BDM Screenshots
Post by: Stardust on March 08, 2014, 08:27:01 AM- 'murica is sleeping. Meanwhile, in Japan...
(http://i61.tinypic.com/123a8v7.png)- Title: Re: MM8BDM Screenshots
Post by: Jc494 on March 10, 2014, 09:54:26 PM (click to show/hide)god damn it why did I put so much detail in this map- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 11, 2014, 04:06:53 PM Quote from: "Jc494"Nice map!(click to show/hide)god damn it why did I put so much detail in this map
(incoming rant!) anyways i had a nasty run in with two try hard's and rather rude ones at that!i mean really they shot me while i was talking multiple times and always went after me first and they even admitted to ganging up on me!(click to show/hide)
Plus they said i sucked because i played saxton and March of the metools! i mean really wtf?! i later Ignored them and after one more match i left. i mean ugh! those two was so immature its not even funny! (rant over) ok i feel better now!- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on March 11, 2014, 08:57:38 PM- Complaints about being llama'd are usually really unnecessary. The fact of the matter is you put yourself in that position by standing idle in a place where people are running around armed and out for blood. It's always better to wait till you're dead to get your word in. Otherwise, there's nobody to blame but yourself.
Yeah, there'll be people 'round there who get on your nerves, but the ignore function is a spectacular thing to use that's often overlooked. That aside, I always find myself laughing at that sort of person rather than getting mad at 'em. I myself really don't care for Saxton Hale but I have better things to do than deliberately go into a server and belittle people who play it.- Title: Re: MM8BDM Screenshots
Post by: andylucho on March 12, 2014, 02:28:09 AM- Ladies and Gentle Men, I present, Flooding a Pool:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Stardust on March 12, 2014, 11:26:14 AM Quote from: "andylucho"Ladies and Gentle Men, I present, Flooding a Pool:(click to show/hide)(click to show/hide)- Title: All that work
Post by: MasterXman on March 12, 2014, 08:25:27 PM- Two days ago I coded this version of SaviorSword (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=5600&p=278537&hilit=SaviorSword#p278537) for SH. Now since the idea has no chance whatsoever of getting in, I'm stuck with it and I don't really know what to do with it.
This is the rage. The rest of the attacks sorta lack HUDs.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on March 14, 2014, 06:14:10 AM (click to show/hide)
And so, work on old dusty projects has begun once again.
PotatoStrike reminded me weapons packs existed, so I decided to do work~
My first task: rework Water Shield! Everything seems go for the most part, I just need to figure out how the to make this not look terrible when moving...[it jitters]
EDIT: Wheeeeeee fixed it. I guess that explains why shields have SXF_ABSOLUTEMOMENTUM on their spawn function.- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on March 15, 2014, 06:53:38 PM- I don't always play Lobstacle Course, but when I do madness occurs everywhere.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on March 16, 2014, 11:27:41 PM (click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Azure Sky on March 23, 2014, 05:01:37 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Myroc on March 25, 2014, 08:19:44 PM- A little something I've been working on.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on March 26, 2014, 02:56:25 AM Quote from: "Myroc"A little something I've been working on.(click to show/hide)
For some reason this reminds me of Zombie Horde. BTW, this looks great.- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on March 29, 2014, 06:26:44 AM- swag me the fuck out, Batman (http://cutstuff.net/forum/viewtopic.php?f=43&t=6440)
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 29, 2014, 03:29:44 PM- So i found out some things about Astroman and Swordman in Justified Classes.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on March 30, 2014, 08:36:33 AM (click to show/hide)
I'm not leaving a caption for any of these pictures.- Title: Re: MM8BDM Screenshots
Post by: Knux on March 31, 2014, 11:58:20 PM- Oh hey, I remember that map in the first pics. Just never got to play in it. About the Touhou wedding RP. >_>
- Title: Re: MM8BDM Screenshots
Post by: Geno on April 05, 2014, 07:46:01 PM- WHOA, GUYS!
I FOUND A THING!
You know that pool in that hotel map?
The one that drains periodically to clear out any unwanted Tornado Holds, Flame Blasts, and such?
Well, Centaur Flash can clear out those things too! And it's more fun!
BEFORE(click to show/hide)
AFTER(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on April 05, 2014, 11:04:39 PM- Here's a few funny ones:
And something I'm currently working on:(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on April 09, 2014, 10:39:25 PM- I was incredibly bored and I had some silly ideas, so I messed with Shining Laser in CSCC.
(click to show/hide)
Basically it works like this: It charges for 24 tics [32 in core CSCC] before exploding the area between you and the nearest wall instantly. During the charge, there is a beam indicated the area that will be effected, but that beam does no damage. This is designed to finish people off and probably hit an enemy normally out of your reach.
This isn't meant to replace the current iteration, I just made it for fun. Because of how drastically different it works, they both have different niches and should probably not be interchanged.- Title: Re: MM8BDM Screenshots
Post by: Korby on April 11, 2014, 01:52:56 PM- I wonder where I've heard of this attack before... (http://images.wikia.com/leagueoflegends/images/9/9a/Lux.ult5.ogg)
- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on April 16, 2014, 12:06:43 AM- A quick screenshot of a map that i'm working on.
(http://i57.tinypic.com/eq2wqr.png)
And now for something completely different.
(http://i57.tinypic.com/2qxufid.png)
I thought i was stuck as Ra Thor, but i guess not.
Bonus screenshot time!
(http://i59.tinypic.com/mls5jq.png)- Title: Re: MM8BDM Screenshots
Post by: Russel on April 16, 2014, 01:27:13 AM- "I should really just be not lazy and dump a bunch of screenshots from eternities ago through present."
Ok past self, whatever you say.
Be advised that these screenshots are large, there are a lot of them, and may display out of date, unreleased, or work in progress projects.
...this isn't even half of them...(click to show/hide)
Content shown [In order of appearance]:
MM16BDM [Retired, Unreleased] [Texture pack I was working on with Megaman and Korby]
IX-Pack
Drop All the Weapons [Unreleased]
MM5GYRX [Retired, Unreleased]
Monsteropolis Mash [aka VSH...my version of Saxton; retired, unreleased]
Powered Up
CSCM
Halloween 2012 [Testing build, working on dynamic lights]
Megaman 8-Bit DeathSmash [wip, in alpha]- Title: Re: MM8BDM Screenshots
Post by: Rui on April 16, 2014, 01:47:20 AM- Whooaah, is the Drop All the Weapons thingy those 3d weapon cubes? If so, they look major cool and I'm rather interested in how it's used~
- Title: Re: MM8BDM Screenshots
Post by: Russel on April 16, 2014, 01:53:57 AM- Drop all the Weapons is a thing I made that made you drop every single weapon you were holding when you died.
The weapons cubes thing was a models mod that I got rid of long ago...it only really came in handy when heat block jumping...I plan on picking it up again when Voxels become a thing though.- Title: Re: MM8BDM Screenshots
Post by: *Alice on April 16, 2014, 02:14:44 AM Quote from: "Lego"Drop all the Weapons is a thing I made that made you drop every single weapon you were holding when you died.Where have I seen that before ...
The weapons cubes thing was a models mod that I got rid of long ago...it only really came in handy when heat block jumping...I plan on picking it up again when Voxels become a thing though.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ice on April 16, 2014, 03:36:38 AM- Party deaths made you drop random weapons didnt it?
- Title: Re: MM8BDM Screenshots
Post by: Russel on April 16, 2014, 03:38:56 AM- It did, and it was a fixed number of weapons.
- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on April 16, 2014, 08:30:03 PM- How did you import 3d models into the game anyway?
- Title: Re: MM8BDM Screenshots
Post by: Russel on April 16, 2014, 08:58:14 PM- http://zdoom.org/wiki/MODELDEF
The game supports 3D models...so...I just took a box and retextured it 60-something times.- Title: Re: MM8BDM Screenshots
Post by: Messatsu on April 18, 2014, 02:23:00 PM- I'm working on a thing. Two guesses on what it is, first one doesn't count.
Map is by Rozark.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Korby on April 18, 2014, 04:13:30 PM- is it PlayStation All-Stars Battle Royale mode?
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 18, 2014, 04:37:21 PM- Does look like a fighting game arena. Though wouldn't those rather fit for duel also? Somewhat at least.
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on April 18, 2014, 05:07:33 PM- Is it that Big Donut area from Mario Kart 64?
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on April 18, 2014, 05:52:30 PM Quote from: "Korby"is it PlayStation All-Stars Battle Royale mode?AAAAAAAAAAAAAAAAA
I DIDN'T REALIZE HOW MUCH I NEEDED THIS
I NEED THIS- Title: Re: MM8BDM Screenshots
Post by: Russel on April 18, 2014, 06:23:18 PM- Time to derail the Smash train~
(click to show/hide)
Due to responses to Galaxyman in Classes, I have decided to make Black Hole Bomb available in four flavors: Blue raspberry, Cherry tutti-fruity, Orange pomegranate, and Grape!
Now with 100% less suck on Teammates~
Yes, Korby did directly snag the work in progress Black Hole Bomb from my pack of experiments...not that I mind because I get good feedback from that.- Title: Good thing I came prepared for this
Post by: MasterXman on April 18, 2014, 06:38:55 PM Quote from: "Messatsu"I'm working on a thing. Two guesses on what it is, first one doesn't count.Oh my sweet lord its Super Smash Bros. The Damage Meter gave it away.Map is by Rozark.(click to show/hide)
I can't tell what map that is though
Also before anyone asks what I'm talking about in my post subject... I had a Samus Aran class ready about 2 months or so ago. I never really got around to posting any screenshots for it so... I might as well post them now.
Also a quick warning, it uses the old HUD from the original Samus Aran Class I made. Don't ask why(click to show/hide)
Like I said, I did this like 2 months or so ago and I never really posted any screenshots so... There you go I guess.- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on April 18, 2014, 08:22:37 PM- (http://i60.tinypic.com/sqh75v.png)
I am not, Pluto!- Title: I like their scoring mechanics okay gosh
Post by: Hallan Parva on April 18, 2014, 09:08:18 PM- Lego you donglord your screenshot doesn't even work
you left in all that Dropbox hash identification nonsense in the URL
also I'm legit interested in that Samus charge shot
also also I'd still fund an All-Stars Battle Royale mode :ugeek:- Title: Re: MM8BDM Screenshots
Post by: Legtendga on April 19, 2014, 05:03:23 AM- Smash Bros(PlusB) mode, though.
- Title: Re: Good thing I came prepared for this
Post by: ice on April 19, 2014, 03:06:46 PM Quote from: "<({[KS1})>"]*flips table*Quote from: "Messatsu"I'm working on a thing. Two guesses on what it is, first one doesn't count.Oh my sweet lord its Super Smash Bros. The Damage Meter gave it away.Map is by Rozark.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on April 19, 2014, 08:17:08 PM- While I was making screenshots of my new skin, this happened.
(click to show/hide)
amazing
- Title: Re: MM8BDM Screenshots
Post by: *Alice on April 19, 2014, 08:20:28 PM- I want that lamp.
- Title: Re: MM8BDM Screenshots
Post by: Korby on April 19, 2014, 09:31:47 PM (click to show/hide)
blargh I need to do something interesting so I can start screenshotting things.- Title: Re: MM8BDM Screenshots
Post by: Rui on April 19, 2014, 10:54:49 PM Quote from: "Korby"(click to show/hide)
blargh I need to do something interesting so I can start screenshotting things.
i wa s noT expecting that at all- Title: Re: MM8BDM Screenshots
Post by: Geno on April 20, 2014, 05:19:35 PM- art at it's finest
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 20, 2014, 05:32:07 PM Quote from: "Geno"art at it's finest"We're The Robots."(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on April 20, 2014, 07:10:16 PM- Time for more mirror madness
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on April 20, 2014, 07:13:25 PM- ...oh wow...ok.
So I made something click-and-drag...sort of. It's still double click, but it flips in the direction your aiming relative to the direction of the bomb.(click to show/hide)
I guess I could make it click-and-drag a la Drill Bomb, but I don't know...- Title: Re: MM8BDM Screenshots
Post by: Rui on April 20, 2014, 08:06:59 PM- Screenie Weenies
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on April 20, 2014, 08:31:04 PM- Wowow someone's using the Toadstool skin.
Neato!- Title: Re: MM8BDM Screenshots
Post by: Awbawlisk on April 20, 2014, 09:17:28 PM- Doom Guy is invincible. He can handle it no issue :]
- Title: Re: MM8BDM Screenshots
Post by: Geno on April 21, 2014, 02:23:10 AM- Thanks to re-reading a large portion of the earlier posts in this topic, I have re-learned the alias command.
(click to show/hide)(click to show/hide)(click to show/hide)
Also expect a massive screenshot dump after v4 comes out...
- Title: Re: MM8BDM Screenshots
Post by: Geno on April 21, 2014, 06:32:44 PM- no, go away
i feel awful for trying to do a funny thing- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 21, 2014, 06:35:52 PM- That "v4" bit in the title better be in the actual final release. That looks totally
bossawesome.- Title: Re: MM8BDM Screenshots
Post by: Ivory on April 22, 2014, 12:39:29 AM- The joke is kinda dumb since it's supposed to be anything with 3 & Knuckles. V4 & Knuckles doesn't work. Nor did I approve of the logo being revealed.
- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on April 22, 2014, 01:01:39 AM- V4 Episode I would have worked better.
- Title: Re: MM8BDM Screenshots
Post by: Geno on April 22, 2014, 01:18:36 AM- whatever, just shut up about it, will ya?
i feel awful, now that i have gone and done it.
not only was the joke 1 year too late, but i also pissed off ivory, which is even worse.
seriously awful
have a stupid screenshot from v3a instead(click to show/hide)
wow, i feel so awful that i am not even using the shift key anymore
so, i guess expansion-related jokes only work when you are the leader of it, and if you aren't, then you shouldn't even try.
- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on April 23, 2014, 05:25:13 PM- Since it has been months...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on April 27, 2014, 04:37:24 PM- I'm having too much fun with Leaf Shield before it updates. Don't stop me now! :lol:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on April 27, 2014, 04:43:37 PM- those rock textures tho
what map is that even- Title: Re: MM8BDM Screenshots
Post by: Rozark on April 27, 2014, 04:44:39 PM- If I recall that's one of his MM3WIL stages, excuse me on the number/small details.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 27, 2014, 04:46:30 PM- That's the first Wily Castle stage from Mega Man 3. The rock textures, exterior textures and sky weren't featured in the Mega Man 3 Wily Stage in MM8BDM.
EDIT: Shadow Man'd.- Title: Re: MM8BDM Screenshots
Post by: Knux on April 27, 2014, 04:47:09 PM- MM3DW1, which will be released today along with the rest of the KNDM pack's 14 maps.
Damn it, Beed. >_>- Title: Re: MM8BDM Screenshots
Post by: Geno on April 28, 2014, 12:38:20 AM- WHILE FOOLING AROUND IN LIGHT LABS, A THING HAPPENED
(click to show/hide)
huh
Okay then, knee rockets.can't be any worse than jet boots
AND THEN THIS(click to show/hide)
No puking was involvedgeddit? cause the player's palette is controlled by the code "PUKE 998"?
- Title: Re: MM8BDM Screenshots
Post by: Geno on April 28, 2014, 03:39:50 AM- Yes, I know, I know. Double post less than 4 hours from the previous one.
Why? Well, REAL OLD SCREENSHOT DUMP, THAT'S WHY!
May as well dump these things before v4 comes out, as I have a ton of screens that happen to contain v4 stuff, so I believe would be best for me to only post those particular screens AFTER v4's released.
Say what you will about the BME map "Don't Break the 4TH Wall", but I really like it.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Also, other maps are neat too!(click to show/hide)(click to show/hide)
From when I was on online multiplayer. Probably should play online some more, even IF there's Saxton.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
And one more for good measure(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on April 29, 2014, 09:26:37 PM- Inb4 creepy Roll skin. Needs one red eye, though.
- Title: Re: MM8BDM Screenshots
Post by: Geno on April 29, 2014, 10:03:45 PM- More crap
(click to show/hide)(click to show/hide)
Also, I learned that the CSCM map, The King's Dimension, has a few video screens in it.
And said screens show views from several camera actors, as well as occasionally switching to the player's viewpoint
Like so.(click to show/hide)
Also, they are controlled by a texture.
A few minutes and one relatively short session in Doombuilder later...(click to show/hide)
woo
- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on April 30, 2014, 06:17:37 PM- I present to you SJB' misadventures in the world of 8BDM
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: That One Boss on May 01, 2014, 11:38:57 PM (click to show/hide)
I get this is an old post, but actually, I was the gutsman and said snakeman actually ended up killing me anyway
HEUGH- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on May 02, 2014, 06:46:30 AM- Have a map. Textures have since been fixed up for room of first 2.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on May 02, 2014, 06:51:50 AM- Texture choices are a little hurtful to the eyes. There's a lot of black checkered about on both floors and walls.
I think it's a good idea to go with softer colors for floor textures.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on May 02, 2014, 07:29:42 AM- Nemz doesn't do floor textures and I suck at them sadly, I tried making one but it didn't turn out well. I'll give another try though. I also wasn't sure how to use the pipes though, they would have added a bit more variation to the walls.
- Title: Re: MM8BDM Screenshots
Post by: Ivory on May 02, 2014, 03:32:03 PM- General rule of thumb is never to use floors that feature a load of black, or black at all. Some black is fine, but it really depends on the texture. 16x16 with black is usually a bad idea. You can get away with it more often on a 32x32 or higher, but again, it's all based around the design of the texture.
- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on May 02, 2014, 04:01:39 PM- I recognize that level as DOS Sonic Man.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on May 02, 2014, 04:37:14 PM (click to show/hide)
I'm the best at extremely WIP screenshots.
I feel like these expansion packs are going to destroy my personal rules for mapping and go "overkill" with layouts.
I'll do what I can to combine the two.- Title: Re: MM8BDM Screenshots
Post by: Kapus on May 02, 2014, 06:50:21 PM- Sapphire Caverns Part Two!
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on May 03, 2014, 01:54:55 AM- Progress
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on May 03, 2014, 07:18:30 PM- Those floors are lookin' good.
With those chutes, try curving linedefs to have them line up with the holes. It'll look cleaner and very likely function better as well.- Title: Re: MM8BDM Screenshots
Post by: Jc494 on May 04, 2014, 01:01:25 AM- Decided to touch up another map of mine. Note that because of these changes, the health/pickups were removed from side paths, and they have remained the same in certain areas. Also, certain props aren't implemented yet (torches, wily flag) and some textures are placeholders.
Before:(click to show/hide)
After:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rozark on May 07, 2014, 11:43:31 PM (click to show/hide)
3 left until Rozpack Expansion I is finished.- Title: Re: MM8BDM Screenshots
Post by: Russel on May 08, 2014, 05:03:45 AM- This was a bit ago, but I decided to mess with no textures mode!
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 08, 2014, 02:59:11 PM- why does 8BDM look like the Unreal engine
no stop that is illegal- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 08, 2014, 03:02:10 PM- Add in some outlines around the geometry and some neat Line Teleport trickery and you could have a neat Antichamber clone on your hands.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on May 08, 2014, 03:44:23 PM Quote from: "SmashBroPlusB"why does 8BDM look like the Unreal engineYou do know that the Doom engine basically evolved into Unreal right? While Quake was made from scratch I believe.
no stop that is illegal- Title: Re: MM8BDM Screenshots
Post by: Jakeinator on May 10, 2014, 03:38:36 AM- I am finally getting back to mapping and heres a bit of a preview for the next version of EMP.
Both maps are in the "can i get this to function and play well" stages so they don't look all to pretty yet. Just sayin'(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ice on May 10, 2014, 04:21:11 AM- on the 1st map, looks a tad similar to my winter wonderland and Mr.X's Christmas cape maps unless there's more to them from what I can see. As for the 2nd, looks sort of ok, reminds me of Tiny Huge Island in Super Mario 64. but I can't really give a real opinion with just those views of the maps
- Title: Re: MM8BDM Screenshots
Post by: Rozark on May 10, 2014, 04:32:19 AM Quote from: "ice"on the 1st map, looks a tad similar to my winter wonderland and Mr.X's Christmas cape maps unless there's more to them from what I can see.
I see no resemblance, only inspiration.- Title: Re: MM8BDM Screenshots
Post by: ice on May 10, 2014, 12:54:37 PM- I said that cause all I see is just that small area. Can't really tell much from just that 1 angle of the map
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 10, 2014, 04:40:08 PM- I like Eon04 if only because it gives off some intense Ape Escape vibes
Crabby Beach is an amazing stage- Title: Re: MM8BDM Screenshots
Post by: Knux on May 12, 2014, 01:14:54 PM- Remember that sewer map I was working on?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 12, 2014, 03:43:21 PM- Please tell me Sewer Surfin' is a thing.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on May 12, 2014, 11:40:57 PM I felt super good while making this map.(click to show/hide)
2 left to complete until another release.- Title: Re: MM8BDM Screenshots
Post by: Gummywormz on May 12, 2014, 11:44:59 PM- That pink is blindingly bright.
Also square trees. :/- Title: Re: MM8BDM Screenshots
Post by: chuggaafan1 on May 12, 2014, 11:45:15 PM- The map itself doesn't look bad but ow those textures
those hurt.- Title: Re: MM8BDM Screenshots
Post by: Rozark on May 12, 2014, 11:48:49 PM Quote from: "Gummywormz"That pink is blindingly bright.
Also square trees. :/
Hexagon Tops, Circular trunks, complete with roots.(click to show/hide)(click to show/hide)
As for the pink: I'm not messing with the tone, it's a delicious tone.
"Blame 255 lighting because I'm breaking a few personal rules here"- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 13, 2014, 12:00:50 AM- those aren't very hexagonal to be honest
you can shape those trees harder than that- Title: also the left/right sides are kinda long in the hexatree
Post by: Caprice on May 13, 2014, 12:27:18 AM- That cobblestone floor in the first screenshot showing off the hexatree isn't scaled correctly. I don't remember that texture ever being scaled correctly in my life, but you might want to change that.
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 13, 2014, 12:57:36 AM- iirc there's a double-sized one in the core I've been using for eternity
the standard texture's screwed up though- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 13, 2014, 02:12:34 AM Quote from: "Rozark Kyouko"oh hey! its yuyuko's home! more touhou stages are allways nice!I felt super good while making this map.(click to show/hide)
2 left to complete until another release.- Title: Re: also the left/right sides are kinda long in the hexatree
Post by: Rozark on May 13, 2014, 02:55:26 AM Quote from: "Caprice"That cobblestone floor in the first screenshot showing off the hexatree isn't scaled correctly. I don't remember that texture ever being scaled correctly in my life, but you might want to change that.
I used both floors here; the larger scale for the bottoms of the "walls" and the smaller scale for the floor- tiny rocks are nice too.
Anyways I did some things (For a side by side comparison I brought it here too)
Overall there's less bush walls and more "Orange wood/Brown wood" walls. (Which reduces the amount of pink)
I'd also like to note that in-game, the brightness isn't that bad. The screenshot makes things brighter than they actually are.
Main Image
Old:New:(click to show/hide)(click to show/hide)
Treetops
Old:New:(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rui on May 13, 2014, 03:05:28 AM- Ooohhhh, I think the Perfect Blossom map will be my favorite map. It looks sooo pretty. ;___;
- Title: Re: MM8BDM Screenshots
Post by: Kapus on May 13, 2014, 03:08:08 AM- I like me some Touhou flavor. Looks pretty neat.
- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on May 13, 2014, 11:34:11 AM- Those screenshots are delicious, Rozark.
- Title: Re: MM8BDM Screenshots
Post by: Geno on May 13, 2014, 03:10:45 PM- I have no idea what the source material is (besides those fellas above this post mentioning it), but that map looks really great!
- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 13, 2014, 05:54:33 PM Quote from: "Geno"I have no idea what the source material is (besides those fellas above this post mentioning it), but that map looks really great!Touhou Google it! You wont be dissapointed! p.s its not a anime but it does have fan made ones!- Title: Re: MM8BDM Screenshots
Post by: *Alice on May 13, 2014, 05:59:56 PM- The seventh Touhou game (Perfect Cherry Blossom), to be precise.
Thus the mapname.- Title: Re: MM8BDM Screenshots
Post by: Linnie on May 13, 2014, 09:21:26 PM- Armor party on ROZ20.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rozark on May 13, 2014, 10:05:17 PM- Did those spawn from the confetti spawners or were those manual?
I'm aware both confetti spawners and BIGBLACKKNIGHT use the same thing type/ID, although It was dismissed that it would cause any issue.- Title: Re: MM8BDM Screenshots
Post by: Linnie on May 13, 2014, 10:07:14 PM- It spawned from the confetti spawners.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on May 13, 2014, 10:08:55 PM Quote from: "Linnie"It spawned from the confetti spawners.
Good thing a changelog line already existed in my notes then. It's always good to have a backup plan.- Title: Re: MM8BDM Screenshots
Post by: Knux on May 13, 2014, 10:56:39 PM Quote from: "SmashTheEchidna"Please tell me Sewer Surfin' is a thing.Check your cutmail.- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 17, 2014, 04:48:25 AM- (http://i1075.photobucket.com/albums/w431/Zard1084/Screenshot_Doom_20140516_090705_zpsb41a4750.png)
totem pole plus taunt spam lol- Title: Re: MM8BDM Screenshots
Post by: Russel on May 17, 2014, 05:05:12 AM- Minor dump with bonus glimpses of the secret weapons shop.
it's been rather elusive lately, so not all the screenshots contain visual evidence.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on May 17, 2014, 01:21:20 PM Quote from: "Zard1084"*image*It's what I like to call a "MEDIC!" rap battle.
totem pole plus taunt spam lol- Title: Not banned yet? For Shame
Post by: Lobsters on May 17, 2014, 04:36:33 PM- TEXTURE MEATLOAF AIN'T GOT NUFFIN ON THIS! I concede defeat.
This inspires me to somehow get on the V5 team so I can create official/core texture meatloaf. WHAT HAVE YOU DONE?(click to show/hide)
If I somehow got on the dev team this would happen.
RAILS EVERYWHERE JUMP ON RAILS TO GET TO WEAPON I scrubbly claim that is overpowered like... MEGABUSTER
Texture meatloaf has been defeated. By Team Soup.- Title: Re: MM8BDM Screenshots
Post by: Korby on May 17, 2014, 04:50:59 PM- Ivory has a better angle for this one, but
(click to show/hide)
v4 testing shenanners- Title: Re: MM8BDM Screenshots
Post by: Ivory on May 17, 2014, 05:21:57 PM Here it is.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on May 17, 2014, 05:25:33 PM- VERSION FOUR IS HERE
THE ROMPERS HAVE INVADED(click to show/hide)
CSCM + MM8BDM v4(click to show/hide)
Best Maps Ever + MM8BDM v4(click to show/hide)
lightnig bolt(click to show/hide)
More Mirror Stupidity(click to show/hide)
tower(click to show/hide)
Biggest Tower(click to show/hide)
Weapon Idiocy(click to show/hide)
mega(click to show/hide)
Lauto Returns(click to show/hide)
yes(click to show/hide)
attack of clones(click to show/hide)
HSH's placeholder skin(click to show/hide)
The night sky sure looks..... magic(click to show/hide)
Also, while online today...
I consider this to be an achievement(click to show/hide)
I'll post more later. Especially since most of the best ones have to do with the end of the game.
- Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on May 17, 2014, 05:29:34 PM Quote from: "Ivory"Here it is.(click to show/hide)
Coldman: "EXCELLENT. ALL ACCORDING TO PLAN..."- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on May 18, 2014, 12:09:06 AM- And because I can, heres some random DRSG Pack stuff to celebrate the update
Moonlight Oasis:(click to show/hide)
Generator Room:(click to show/hide)
Title City:(click to show/hide)
Sandstone Arena:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on May 18, 2014, 02:48:17 AM- I was doing the campaign and I saw this....
What King's Team does when they are bored. (note: I did not help make this in any way)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on May 18, 2014, 03:24:08 AM- Decided to have a further look around the Lab
(click to show/hide)
Also I like what you guys did with the training arena.- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on May 18, 2014, 09:37:03 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 18, 2014, 09:51:03 PM- very neat, can't wait to see that.
(even if it might take bout 50 years or longer to happen)
but seriously that looks very good and I cant wait for that expansion to finish.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 18, 2014, 10:32:27 PM- Funny v4 endings:
(I should probably say something about a spoiler warning)
(so, spoiler warning)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 18, 2014, 10:58:09 PM- As long as we're talking about the ending here...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on May 18, 2014, 11:32:39 PM- Oh hey, ending screenshots now?
Okay(click to show/hide)
Also(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on May 18, 2014, 11:37:11 PM- I wasn't really expecting to have a big laugh from these screenshots, but they were actually quite amusing. Run from Airman tile!!
Quote from: "Geno"my two favourite artists (the one directly above my name, and the one at the very bottom)<3- Title: Re: MM8BDM Screenshots
Post by: Geno on May 18, 2014, 11:58:20 PM- oop, forgot a few
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on May 19, 2014, 12:03:03 AM- I would make some posts about the ending but sadly I don't custom skin.
I call Wily running from Gamma.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on May 19, 2014, 12:11:33 AM Quote from: "Tfp BreakDown"very neat, can't wait to see that. [/s](even if it might take bout 50 years or longer to happen)[/a]We are actually picking up the pace now and getting maps done.
but seriously that looks very good and I cant wait for that expansion to finish.- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 19, 2014, 12:17:10 AM Quote from: "fortegigasgospel"That's good to know. I can't wait to see the finished product.Quote from: "Tfp BreakDown"very neat, can't wait to see that. [/s](even if it might take bout 50 years or longer to happen)[/a]We are actually picking up the pace now and getting maps done.
but seriously that looks very good and I cant wait for that expansion to finish.- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 19, 2014, 12:28:08 AM- (http://i1075.photobucket.com/albums/w431/Zard1084/Screenshot_Doom_20140517_231942_zps8ff0e734.png)
Wario controls a swarm of Remote mines. it was a sight to behold!- Title: Re: MM8BDM Screenshots
Post by: Geno on May 19, 2014, 12:38:26 AM- ^ "wario, i gotta win"
More old screens from me "testing" v4.(click to show/hide)
This next bunch was from when the Final Boss arena used.... Burner Man textures.
Also, these were the result of having Bots show up in the map. Fun time.(click to show/hide)
I tried to do the same thing with the other new boss fight, but it didn't work well. I could only get 1 clone to show up, so I took matters into my own hands...(click to show/hide)
And one last one
At one point, when being frozen at the end of the last boss, a tiny Megaman would show up beneath the player.
HOWEVER, one could switch to O.Slider to remove the freezing effect, but keep minimegaman.
So this happened.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on May 19, 2014, 02:07:05 AM Quote from: "Zard1084"Wario controls a swarm of Remote mines. it was a sight to behold!Reminds me of me and two others having Remote Mine races in Drill Man's stage, basically run to the other side first without exploding your Remote Mine on any surface or another player, or else you're disqualified.- Title: Re: MM8BDM Screenshots
Post by: Jakeinator on May 19, 2014, 02:54:44 AM- Guess who jumped the gun, and is already trying out the new textures!
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rozark on May 19, 2014, 03:23:03 AM- Eh, it isn't really jumping the gun- that award would go to the people who had the textures before the public release was made.
I've had plans for the actors/textures released in V4 for a few months now. I just need to get around to putting those changes in.
Green 3D floor grass is extremely green, you might want to vary it up a bit. As for the tree canopy, try using a darker grass texture for the lower parts instead of both the upper and lower parts.- Title: Re: MM8BDM Screenshots
Post by: Jc494 on May 19, 2014, 02:25:48 PM- My take at using the new textures:
(Image is huge)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 19, 2014, 08:08:10 PM- So, what was the best part of the expansion?
Mega Man and Bass teaming up with the player?
No!
The beautiful new stages to fight on?
NO!!
So, what was the best part, then?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on May 19, 2014, 09:07:46 PM- Great snap with the roaming quote in there too.
- Title: Re: MM8BDM Screenshots
Post by: Stardust on May 19, 2014, 09:11:48 PM- I swear you did this to oppose the Naruto vs. One Piece series
- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 19, 2014, 09:14:41 PM- Uhh what is this whole thing about ninjas vs pirates? also chojin are waaaaaaaaay better
- Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 19, 2014, 09:15:00 PM Quote from: "Stardust"I swear you did this to oppose the Naruto vs. One Piece series
More like because Ninjas VS Pirates is a thing?- Title: Re: MM8BDM Screenshots
Post by: Geno on May 20, 2014, 12:39:12 AM- I finally got Righat City.
It is pretty big, but I was able to explore every part of the stage in one try.
And it took less than an hour!
Although it clearly deteriorated with time.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Also... cramped hallways ahoy!(click to show/hide)
Although what puzzles me with this map, was that it was made for v1.
Which is odd, cause there are many pits that can't be escaped from without Tornado Hold, Ice Wall, or other weapons like that.
Although Sakugarne WAS in v1, it still isn't enough to let you escape from pits. (Although ususally if Saku can't do it, nothing can, at least until Wheel Cutter makes it in the game.)
- Title: Re: MM8BDM Screenshots
Post by: Kapus on May 20, 2014, 01:23:04 AM Quote from: "Geno"Which is odd, cause there are many pits that can't be escaped from without Tornado Hold, Ice Wall, or other weapons like that.Well of course.
This is Righat City. Nothing you find in this map follows any sort of familiar logic.- Title: First DOS now CO-OP
Post by: Magnet Dood on May 20, 2014, 10:38:25 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 21, 2014, 04:01:45 AM- LET THESE STAND AS TESTAMENT THAT I AM ACTUALLY GETTING BETTER AT THIS GAME
SHUT UP 30 FRAGS IS A LOT FOR ME(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 21, 2014, 12:36:57 PM- It's instagib, but instagib still requires aiming. Yay.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 21, 2014, 06:31:08 PM- It's official, everyone.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Goomba98 on May 21, 2014, 06:57:31 PM- Wait, you found out how to do Jelly World in UDMF?
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 21, 2014, 07:46:57 PM- Nope. That's Cut Man Alpha, from the Legacy map pack, in which its maps are still Hexen format.
- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on May 21, 2014, 08:05:11 PM- Lo and behold, the inaccessible memorial weapons, for those who died trying to get the Treble Boost, in Dynamo Man's stage!
(http://i57.tinypic.com/volouf.png)
I see you!
(http://i58.tinypic.com/i1ms77.png)
Don't jump; Pluto, we all love you~
(http://i60.tinypic.com/s1j9jr.png)
I caught a Fire Snakey in it's natural habitat. Truly a amazing automation.
(http://i62.tinypic.com/qnwpiv.png)
Agility v.s pure brawn. Agility wins.
(http://i61.tinypic.com/27zi3qw.png)
Uh; are you OK?
(http://i62.tinypic.com/33mvs03.png)
Burner Man; he's insaaaane...
(http://i62.tinypic.com/2val286.png)
Also, a bonus shot:
(http://i57.tinypic.com/fx6syt.png)
For some reason, water physics didn't want to cooperate with me, thus, giving me access to normal gravity.. This was after i used Rush Jet.- Title: Re: MM8BDM Screenshots
Post by: Myroc on May 22, 2014, 10:56:17 PM- I've been getting some more inspiration for mapping as of late.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 22, 2014, 11:14:59 PM- (http://i16.photobucket.com/albums/b16/oaklab151/Screenshots/WaggleBurner_zps57712bf6.gif)
And then I go and make the Wave Burner waggle- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on May 22, 2014, 11:43:18 PM- That's less of a waggle than a... Spin, I guess?
- Title: Re: MM8BDM Screenshots
Post by: Lagman on May 24, 2014, 04:02:22 AM- I had way too much fun with this.
Spoilers + HUGE image(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ice on May 24, 2014, 04:28:47 AM- I did the same thing with unknown auto, turkey megaman, and Santa light XD
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 25, 2014, 12:59:03 PM- Hello hello hello, what's going on here?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on May 25, 2014, 10:44:50 PM- Relevant
(click to show/hide)
Much more on the way- Title: MM7 credits spoiler??? idk im having too much fun
Post by: Rui on May 27, 2014, 01:03:37 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on May 27, 2014, 10:36:24 PM- So I was experimenting with combining the Japanese and International MM1 title screens.
In other words, I was seeing if I could put the image of Mega Man from the Japanese one on the International one.i also used the roll one i made because it was bigger(click to show/hide)
So, it basically became super cramped, and that PRESS START text is probably too close to the copyright text.
- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on May 28, 2014, 01:41:30 AM- So, I'm guessing weapons becoming colored like the player that uses them for the sake of showing what's lethal/not lethal to a certain team?
I like this.- Title: Re: MM8BDM Screenshots
Post by: Geno on May 28, 2014, 01:44:34 AM- Allow me to demonstrate what I spent my entire evening making.
(click to show/hide)
I'm very pleased with how this came out.
- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 28, 2014, 01:47:15 AM Quote from: "Superjustinbros"So, I'm guessing weapons becoming colored like the player that uses them for the sake of showing what's lethal/not lethal to a certain team?I too also like this idea. Details like this are nice in everything.
I like this.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 28, 2014, 01:51:39 AM- I have randomly decided to show... A CRYPTIC SCREENSHOT!!!
* dramatic thunder *(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 28, 2014, 01:52:45 AM- is it Wily Wars style weapon select
- Title: Re: MM8BDM Screenshots
Post by: ZeStopper on May 28, 2014, 04:58:54 AM- Survival mode?
- Title: Re: MM8BDM Screenshots
Post by: Russel on May 28, 2014, 08:07:17 AM- *gasp*
Me? working on a map? Impossible!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Stardust on May 28, 2014, 09:26:44 AM Quote from: "Geno"Allow me to demonstrate what I spent my entire evening making.(click to show/hide)
I'm very pleased with how this came out.
I didn't know Bass was affected by rule 63, too? Somehow I feel like her pyrute-colorated hair match Bass' colors- Title: Re: MM8BDM Screenshots
Post by: Geno on May 28, 2014, 09:43:50 AM- Well, to be fair, Piano IS from a fangame.
That one called Rockmen R: Dr. Wily's Counterattack.
Which was being sold for money, so CAPCOM C&D'd it.- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on May 28, 2014, 02:49:36 PM Quote from: "Lego"*gasp*
Me? working on a map? Impossible!(click to show/hide)
Cool, a Rainbow Forest- Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on May 28, 2014, 08:31:26 PM Quote from: "Geno"Allow me to demonstrate what I spent my entire evening making.Oh, cool.(click to show/hide)
I'm very pleased with how this came out.
I would be vaguely interested in trying to get together a Rockmen R Expansion Pack. Heck, I'd go back into that game and rip sprites if I had to, in order to guarantee its happening.
But I know how this community is with Expansion Packs, so I never bothered to mention it before.- Title: Re: MM8BDM Screenshots
Post by: Knux on May 28, 2014, 08:51:59 PM Quote from: "CHAOS_FANTAZY"But I know how this community is with Expansion Packs, so I never bothered to mention it before.Funny, I remember your management of Rokko Chan being not much better.- Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 28, 2014, 10:55:37 PM Quote from: "Knux"(http://cdn.bulbagarden.net/upload/f/f4/Dream_Burn_Heal_Sprite.png)Quote from: "CHAOS_FANTAZY"But I know how this community is with Expansion Packs, so I never bothered to mention it before.Funny, I remember your management of Rokko Chan being not much better.- Title: Re: MM8BDM Screenshots
Post by: Geno on May 28, 2014, 11:04:16 PM- Really, if anything the only Rockmen R stuff that would ever be made would be skins and a few odd maps.
Maybe the odd weapon or two?
Heck, I'd make all the skins if I actually had the Robot Master sprites for it.- Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on May 28, 2014, 11:09:19 PM- For real, Knux? You're still holding a grudge against me for...whatever it is I did?
Why don't you tell me what I did wrong instead of being all passive-aggressive about the whole thing. Only I've already asked you to do so, like, four times and you never did.
And...well, I guess I have some sprite-ripping to do.- Title: Re: MM8BDM Screenshots
Post by: Ivory on May 29, 2014, 05:08:16 AM- Some v4a development sillyness I had on hand.
Wave Burner + some scripts in light labs caused Sniper Joe to leave a non-solid husk when he died. The best part is, Wind Storm and Gravity Hold related deaths would still launch Sniper Joe. Forever, and ever he will rise.(click to show/hide)King would accidentally spawn in the wrong location. Which results in King being off screen. Humorously enough, Hyper Storm H would run off screen and toss King at a wall.(click to show/hide)
WARNING FINAL BOSS SPOILERSDevelopment silliness. The amount of bugs that had to be ironed out was staggering.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 29, 2014, 01:13:03 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on May 29, 2014, 03:59:04 PM- Fooling around with the weird bug that happens if you load Elec Man Stage in Co-op mode
space meeting(click to show/hide)
obligatory(click to show/hide)
two at once(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on May 29, 2014, 08:41:11 PM Quote from: "Geno"space meetingSomething's oddly amusing to me about this one. The Rosa to the far right looks like she's peeking at someone, but she wouldn't be able to see that way anyhow because of her hair.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 29, 2014, 08:51:50 PM Quote from: "Kapus"Quote from: "Geno"space meetingSomething's oddly amusing to me about this one. The Rosa to the far right looks like she's peeking at someone, but she wouldn't be able to see that way anyhow because of her hair.(click to show/hide)
She's busy writing a fanfiction with one hand.- Title: Re: MM8BDM Screenshots
Post by: Stardust on May 29, 2014, 10:11:56 PM- A few photos of the adventures with Rozark
We started out playing in some very old "training" maps of Gummy and more people joined, making a server with ~8 people or so, somehow.
Roll's wedding :Nyan nyan galaxy :(click to show/hide)DJ Top Man spinning right round(click to show/hide)(click to show/hide)
EDIT : Cut a screenshot section that could be interpreted as lewd- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on May 29, 2014, 10:24:43 PM Quote from: "Stardust"It can't? Oh, darn it, I never could find it. :?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Stardust on May 29, 2014, 10:26:23 PM- The MM8BDM Wiki is still updated to v3b and it contains instructions about it.
Still even if it was removed from the map, you can still summon it if cheats are enabled, and TOPWHY still exists c:- Title: Re: MM8BDM Screenshots
Post by: Geno on May 29, 2014, 10:57:40 PM Quote from: Stardustyou can still summon it if cheats are enabled, and TOPWHY still exists c:GOOD
Anyway
What the heck are Roll, Cut Man, & Rokko Chan trying to achieve?(click to show/hide)
Huh. I never knew there were Dr. Wily symbols in the original Mega Man (yes, I know there actually aren't any)(click to show/hide)
Some hidden rooms in Laggy Blazko's Rural Post map that can't be reached(click to show/hide)
Floating Remote Mine! Can be done with any moving wall, including the ones in CTF 18: Spaced Out(click to show/hide)
Having fun with mirrors will never get old(click to show/hide)
Cutter Time!(click to show/hide)
Floating Ice Wall!(click to show/hide)
Mega Man, get out of there this instant!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on May 29, 2014, 11:54:05 PM Quote from: "Geno"Actually, there is a way to get there.Quote from: "Stardust"Some hidden rooms in Laggy Blazko's Rural Post map that can't be reached(click to show/hide)Using cheats.- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on May 30, 2014, 03:47:05 AM- In case anyone questions if I'm really doing work for Coop/Invasion or not..
(click to show/hide)
Oh yeah, I guess I should show this too...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on May 30, 2014, 04:23:01 AM- This one was taken by Reidakk, apparently from an old version of 8BDM. He didn't remember which it was, but he said to just tell you guys it's from an era where buster walling was still easy as heck. :lol:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Mr.Galaxy Derp on May 31, 2014, 07:25:05 PM (click to show/hide)
What is this?- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 01, 2014, 12:11:13 AM Quote from: "Mr.Galaxy Derp"What is this?
It's the credits sequence.- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 01, 2014, 05:35:51 AM (click to show/hide)This was amazing to behold!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 01, 2014, 11:11:50 AM- Wait, Roboenza's back? =O
- Title: Re: MM8BDM Screenshots
Post by: Russel on June 01, 2014, 11:58:35 AM- Tailsmk4 made another version of it.
- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 01, 2014, 12:52:02 PM- Ah to be young and play Roboenza.
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 02, 2014, 05:20:35 AM- this is fun
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 03, 2014, 02:45:39 AM- you want more pictures huh
okay here you go(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Metallix on June 03, 2014, 06:35:57 PM- Me thinking it was a good idea to play the campaign with Justified Classes.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)v4 spoilers from here on.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 03, 2014, 11:47:03 PM- Well those were some humorous screenshots.
- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on June 04, 2014, 04:14:00 PM I like how it was blue before it was green.(click to show/hide)
I modified the team colors slightly so as to accommodate sprites that use more than just two colors. This and Super Arm are good examples.- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on June 04, 2014, 05:20:12 PM Quote from: "Metallix"Me thinking it was a good idea to play the campaign with Justified Classes.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)v4 spoilers from here on.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
All hail the mighty red rug! *bows*- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on June 04, 2014, 08:39:20 PM Took ages to get this one working properly, but definitely worth it.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on June 04, 2014, 08:45:11 PM- I guess those are for novelty, since they're attacks that stay with the user. Danger Wrap and Flame Blast make more sense. Good job though, it looks pretty.
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 04, 2014, 08:45:30 PM- Oh heck yeah. I love how that looks.
- Title: Re: MM8BDM Screenshots
Post by: Thunderono on June 04, 2014, 09:59:16 PM- Freeman and I had a negative frag race on MM5WAV
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Jatea on June 04, 2014, 10:07:27 PM- GBT: "Real talk, there are three Chrysali here."
(click to show/hide)
I have more screenshots somewhere
not nearly as interesting as my collection of MC screenshots though- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 05, 2014, 03:43:43 AM- (http://i1075.photobucket.com/albums/w431/Zard1084/Screenshot_Doom_20140604_205612_zps5a1ad2d4.png)
Green WaveBurner anyone?- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 05, 2014, 04:41:48 AM- It'll be known as Nukage Shooter now.
- Title: Re: MM8BDM Screenshots
Post by: Demendes on June 06, 2014, 10:57:23 AM- (http://i.imgur.com/qtdgnm1.png)
Dr. Light would be pissed. Especially at the spots that the Cyberdemon created.- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 06, 2014, 12:34:33 PM Quote from: "Demendes"Dr. Light would be pissed. Especially at the spots that the Cyberdemon created.
Ah yes, spawning a Cybie in 8BDM yields sudden death, black spots in the wall and an invisible monster to deal with.- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on June 06, 2014, 05:36:54 PM Quote from: "Demendes"(http://i.imgur.com/qtdgnm1.png)
Dr. Light would be pissed. Especially at the spots that the Cyberdemon created.
If only Dr. Wily built one, then he could defeat Mega Man and could finally take over the world.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on June 06, 2014, 05:39:21 PM- What would be interesting to do is make a Cyber Demon replacer. Something that will make it visible and fightable.
- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on June 06, 2014, 05:44:25 PM- (http://i58.tinypic.com/oizrif.png)
The Mancubus wanted to have some fun as well.Quote from: "fortegigasgospel"What would be interesting to do is make a Cyber Demon replacer. Something that will make it visible and fightable.
I agree and support that idea :D- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 06, 2014, 06:26:17 PM Quote from: "fortegigasgospel"What would be interesting to do is make a Cyber Demon replacer. Something that will make it visible and fightable.
I did that a long time ago, actually. I made it into the Mecha Dragon, but I don't think I ever actually finished it.- Title: Re: MM8BDM Screenshots
Post by: Knux on June 06, 2014, 09:26:29 PM Quote from: "Megaman94"If only Dr. Wily built one, then he could defeat Mega Man and could finally take over the world.To be fair, since 8BDM and Doom take place in FPS environments, strafing is a thing. And even then...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on June 06, 2014, 11:17:55 PM- Tried making the Shining Laser beam more accurate to the MML design... Didn't work well...
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 07, 2014, 12:21:32 AM- R.I.P. moon.
- Title: Re: MM8BDM Screenshots
Post by: Atticus on June 07, 2014, 12:47:25 AM Brightman has some coloring errors on his skin(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Demendes on June 07, 2014, 05:12:41 AM Quote from: "fortegigasgospel"What would be interesting to do is make a Cyber Demon replacer. Something that will make it visible and fightable.
The enemies from Doom are menacing when you fight them in this game. Invisible, hits alot, and they all make menacing weapons like Astro Crush and Flash Bomb look puny.
Cyberdemon rockets can kill you in one hit if not, reduce your health way below.
For some reason though, Centaurs, Cacos and Lost souls get killed by Dive Missile and Homing Sniper very quickly. The Homing Sniper's crosshair effect seems like it also deals damage to them.
Also, try summoning a "zombie" then firing a homing sniper. You'll see something.- Title: Re: MM8BDM Screenshots
Post by: DrMario2 on June 07, 2014, 06:04:36 AM- This happens because of the coding in Hexen where the the Mage's final weapon kills everything in sight using homing actors but it does not affect bosses.
- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 07, 2014, 09:17:36 AM- This is pretty interesting.
- Title: Re: MM8BDM Screenshots
Post by: Knux on June 07, 2014, 08:59:22 PM- I've put this off for too long, so it's time to resume work on it.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Sir Lemon on June 07, 2014, 10:43:55 PM- Oh my God, those statues..
Looks like a great map, though! Lots of detailed textures.- Title: Re: MM8BDM Screenshots
Post by: Knux on June 07, 2014, 10:51:40 PM- You'd be surprised at the small number of textures I have to work with. I'm just trying to be creative with the layout because it will look bland otherwise.
- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on June 07, 2014, 11:08:51 PM- It looks like it'll be a fun map to explore offline, can't wait to see it finished.
- Title: Re: MM8BDM Screenshots
Post by: Rozark on June 07, 2014, 11:50:23 PM- Boop.
I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:(click to show/hide)
That just leaves 1 more new map, this expansion is kicking along pretty quickly.- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 07, 2014, 11:51:45 PM Quote from: "Rozark Kyouko"Boop.*-* i want this now! it looks awesome!
I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:(click to show/hide)
That just leaves 1 more new map, this expansion is kicking along pretty quickly.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 08, 2014, 12:05:52 AM Quote from: "Rozark Kyouko"Boop.
I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:(click to show/hide)
That just leaves 1 more new map, this expansion is kicking along pretty quickly.
Rozark gave me a reason to care about his map pack
Oh how fun this will be I like this map- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on June 09, 2014, 03:29:21 AM- So, I was playing with the Doom monsters in MM8BDM, and I summoned a Lost Soul and this happened...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on June 09, 2014, 06:09:12 AM- They used to be tiny Skull Men. :P
- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on June 09, 2014, 12:21:27 PM Quote from: "Rozark Kyouko"Boop.
I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:(click to show/hide)
That just leaves 1 more new map, this expansion is kicking along pretty quickly.
Oh god!!! a Tron map (or at least, a virtual world map!) I always loved those places....
good one Roz!!- Title: Re: MM8BDM Screenshots
Post by: Russel on June 09, 2014, 01:56:26 PM- I think the implication was more towards this (https://www.youtube.com/watch?v=FxuacwotoQw) but either way it looks pretty nice.
- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on June 09, 2014, 05:20:16 PM Quote from: "Lego"I think the implication was more towards this (https://www.youtube.com/watch?v=FxuacwotoQw) but either way it looks pretty nice.
Ohhh!! Then even better... lets wait and see if there are gimkicks.... up dow up down jojojó!- Title: Re: MM8BDM Screenshots
Post by: Knux on June 09, 2014, 08:39:03 PM- For those who think MM4DIV is just low gravity like MM5STA because of the lack of tiny bubbles...
Also, here's some stuff from when V4 was relesed.(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on June 12, 2014, 08:28:32 PM Quote from: "Rozark Kyouko"Boop.
I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:(click to show/hide)
That just leaves 1 more new map, this expansion is kicking along pretty quickly.
Why am i getting TRON vibes from this map?- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 13, 2014, 01:01:31 AM Quote from: "Rozark Kyouko"Boop.
I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:(click to show/hide)
That just leaves 1 more new map, this expansion is kicking along pretty quickly.
Can't wait to trip out on this map.
People'll probably complain about it.
But I like it.- Title: Re: MM8BDM Screenshots
Post by: Stardust on June 14, 2014, 10:52:25 AM- Once I came back after my crash in MMXSP, the world turned apocalyptic. I didn't changed the textures by myself, it just happened
Also I wanted to make a mini-mod but it required mapping so I started mapping(click to show/hide)
My first map :I confirm Cut is a easy theme to make maps with(click to show/hide)
And a few extra pics that were waiting in my screenshot folder(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 14, 2014, 12:23:26 PM Quote from: "Stardust"Once I came back after my crash in MMXSP, the world turned apocalyptic. I didn't changed the textures by myself, it just happenedTrippy and Orwellian.(click to show/hide)
It looks like a world dominated by Wily.- Title: Re: MM8BDM Screenshots
Post by: Rozark on June 17, 2014, 10:07:11 AM- There was stuff here, but I removed it.
- Title: Re: MM8BDM Screenshots
Post by: Korby on June 17, 2014, 07:17:37 PM- I said I was going to post these and then I forgot.
So I present to you: FOV Shenanners.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 17, 2014, 07:28:04 PM Quote from: "Korby"I said I was going to post these and then I forgot.
So I present to you: FOV Shenanners.(click to show/hide)
wow Korby you put MM8BDM material into quake- Title: Re: MM8BDM Screenshots
Post by: Metallix on June 17, 2014, 07:37:53 PM- ow my eyes
Now I'm just dizzy.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 17, 2014, 08:24:27 PM- I don't even know what perspective is anymore after looking at that.
- Title: Re: MM8BDM Screenshots
Post by: Knux on June 19, 2014, 03:04:46 AM- And I finally get up and finish Ignite Man's map, thanks to the stuff I needed from V4. Well worth the wait.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Linnie on June 19, 2014, 03:08:47 AM- Ooh, nice.
- Title: Re: MM8BDM Screenshots
Post by: Knux on June 19, 2014, 03:17:16 AM- Oops, ignore the Arrow Buster there. It's actually Screw Crusher. I just took this screenie as I was working on the map. Flame Blast is also absent, but there are plenty other fire weapons.
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 19, 2014, 09:17:30 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rui on June 19, 2014, 09:27:46 PM- That actually looks very interesting/awesome imo and I'm honestly in love with it 0:
Can't wait how to see how it'll look when it's complete, nice work :>- Title: Re: MM8BDM Screenshots
Post by: Russel on June 19, 2014, 09:30:31 PM- Does this mean I'm allowed to post screenshots too???
Alright.
*All displayed content is tentative and subject to change. Map codes also subject to change.
So I've been working on a small map pack of my own.
LDM01 - Shining Skyline:(click to show/hide)
LDM02 - Chronoplank Woodland:(click to show/hide)
LDM03 - Celestial Bastion:(click to show/hide)
LDM04 - Cybersphere:*(click to show/hide)
*by far the most incomplete map so far, hence the one screenshot...may even be scrapped. Postponed indefinitely.- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 19, 2014, 09:31:45 PM- I really like all of these wireframe maps.
Well done, Lego and Smashbro!- Title: Re: MM8BDM Screenshots
Post by: Gummywormz on June 19, 2014, 10:55:36 PM- Now only if these maps would get released...
Seriously, I've been out of BME material since January.- Title: Re: MM8BDM Screenshots
Post by: Geno on June 20, 2014, 11:45:28 PM- So, for the last week or so of school, I got my friends to play MM8BDM with me over some sort of LAN thing.
with cheats
it was glorious
(I'll post more later, when I get the screens that my friends took.)
(Yes I really did have to have Skull Barrier always active in some of these places. So many Big Eyes...)
(Not to mention my friends had the tendancy to spam IGMetalBlade everywhere -.-)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
and I'm pretty sure we wrecked our schools terrible internet doing this, but damn, it was fun!
- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 21, 2014, 03:46:26 AM Quote from: "Geno"So, for the last week or so of school, I got my friends to play MM8BDM with me over some sort of LAN thing.
with cheats
it was glorious
and I'm pretty sure we wrecked our schools terrible internet doing this, but damn, it was fun!
Oh jeez, that must've been entertaining to have witnessed.- Title: Re: MM8BDM Screenshots
Post by: Knux on June 21, 2014, 07:13:03 AM- I decided to screw with some core maps for pure fun, though I'm not releasing what I did, obviously. Actually, just MM2FLA. For now, mwahahaha~
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 21, 2014, 07:30:44 AM- That looks pretty nice actually.
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 21, 2014, 05:28:38 PM- Wow. It's starting to look like a finished map.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on June 21, 2014, 05:38:59 PM- Oh, wow, I'm surprised that ambient style wasn't made for 8BDM before. o.o
(or was it? am I missing something?)- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on June 21, 2014, 06:28:08 PM- if I ever host that map, i'm going to say:
"Welcome, friends, to the Matrix."- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 21, 2014, 06:40:25 PM Quote from: "coolcat7022"if I ever host that map, i'm going to say:
"Welcome, friends, to the Matrix."
Please do.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 21, 2014, 07:59:44 PM- Looks like the map pulses up and down, too. Looks fun!
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 21, 2014, 08:07:44 PM- no it does not pulse up and down Beed
that's the spectator camera you dingledang
I refuse to fuel your earthquake fetish- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on June 21, 2014, 08:13:53 PM Quote from: "SmashBroPlusB"I refuse to fuel your earthquake fetishUmm.... If you think about that enough... You might just figure that, well... Y'know.- Title: uh oh
Post by: Beed28 on June 22, 2014, 12:11:32 AM Quote from: "coolcat7022"I think most of my Jelly World fetish comes from me really liking bouncy castles or really huge inflatable trampolines in real life. I just love laying down or sitting down on it and feeling it all jiggle when other people are jumping around. Hence, I love representing it with bouncing worlds and characters getting bumped into the air by it (even if it's about a foot high into the air).Quote from: "SmashBroPlusB"I refuse to fuel your earthquake fetishUmm.... If you think about that enough... You might just figure that, well... Y'know.- Title: Re: uh oh
Post by: Dr. Crasger on June 22, 2014, 02:48:45 AM Quote from: "Beed28"I think most of my Jelly World fetish comes from me really liking bouncy castles or really huge inflatable trampolines in real life. I just love laying down or sitting down on it and feeling it all jiggle when other people are jumping around."I wonder what trampoline sex feels like."
These questions need to be answered.
Then again "fetish" does not immediately mean something sexual.
The way you worded that seems like it is, though.
Anyway before this starts getting any weirder...
Cool map. Can't wait to play it.- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on June 22, 2014, 09:25:15 PM- That looks neat. Can't wait to play it!
- Title: Re: MM8BDM Screenshots
Post by: Badz on June 22, 2014, 09:39:22 PM- You thought ??? was as unholy as it gets?
(click to show/hide)
It doesn't actually do that.- Title: Re: MM8BDM Screenshots
Post by: Shyster on June 22, 2014, 11:59:04 PM- I guess I take screenshots every once in a while.
Fun with Ukiweps and Saxton Hale. I don't believe I'll understand this weapon in particular at this rate(click to show/hide)
A possible world record for weight carried by one bird. Beat's tough!(click to show/hide)
Scenes from the apocalypse when you turn on cheats on a hotel server.(click to show/hide)
Reisen isn't messing with my mind here. She's really being a (quote) "remote mine wizard."
Please never remove this feature.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on June 23, 2014, 06:58:00 PM (click to show/hide)
Just something I've been trying out.- Title: Re: MM8BDM Screenshots
Post by: Caprice on June 23, 2014, 07:48:48 PM- What do you mean? That's just plain old MM1CUT.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on June 23, 2014, 07:50:48 PM- I'd say he gave Cut Man the Wily Wars treatment. Looks pretty neat- kind of odd to see Cut Man look non-eye-rape though.
- Title: Re: MM8BDM Screenshots
Post by: Knux on June 23, 2014, 07:51:50 PM- They appear to be Nemz's WW Cut Man tiles, yes. Looking pretty damn neat!
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 23, 2014, 11:08:55 PM- help
I can't stop taking pictures of this map(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 23, 2014, 11:23:55 PM- I can't stop loving that map
- Title: Re: MM8BDM Screenshots
Post by: Rui on June 24, 2014, 01:04:51 AM- i'd be lying if i said i didn't gaze at that gif for a while
it just looks really great ; A;- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 24, 2014, 10:37:43 PM- It's beautiful.
- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on June 25, 2014, 06:02:44 AM- Add Zero stage 1 theme of MMX5 for this map xD
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Dark_Chaos on June 25, 2014, 03:34:30 PM Quote from: "SmashBroPlusB"help
I can't stop taking pictures of this map(click to show/hide)
what map is that?!
it's amazing!
EDIT: NVM i found the post by smash where he included the map name.
please let me know when that map pack it's in is going to be done! :D- Title: Re: MM8BDM Screenshots
Post by: Kapus on June 26, 2014, 12:29:40 AM (click to show/hide)
when will these maps be released??- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on June 26, 2014, 12:45:39 AM- Lots of good maps being made recently, if I might say so.
- Title: Re: MM8BDM Screenshots
Post by: Knux on June 26, 2014, 08:18:51 AM Quote from: "Kapus"when will these maps be released??You tell us,KapooseKapus. I've been waiting for that Kappack update forever now. I can keep waiting by doing other stuff, but... yeah. :X- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 26, 2014, 12:19:28 PM- Looks like some swell maps are on the way!
- Title: Re: MM8BDM Screenshots
Post by: Geno on June 26, 2014, 08:03:27 PM- Remember this post (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=348&start=6510#p293526)?
Yeah, well I got some screenshots from one of my friends.
Every Giga Roll you see is me.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Dark_Chaos on June 26, 2014, 10:12:26 PM- So apparently there are a lot of shenanigans that can be had in slash man's stage if you are using justified classes and you are playing as snake man.
Such as this.(click to show/hide)(click to show/hide)
It's even worse when you do the same thing with JustiDerp(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 27, 2014, 02:06:34 AM- All these shenanigans are wonderful.
- Title: Re: MM8BDM Screenshots
Post by: Knux on June 27, 2014, 02:24:37 AM- Damn Geno, seriously? I stopped watching halfway because the list is so freaking long. @_@
That looks like fun, though. I wish I knew how to play locally.- Title: Re: MM8BDM Screenshots
Post by: Stardust on June 27, 2014, 06:52:56 AM (click to show/hide)
le fish face
Air obstacle course made with Air Man gobblins platforms, Grenade Man bombs, Frost Men, Thunder claw pegs, Knight man torches, Moby whales, Turbo man Baccones is my property but it's okay if you want to use it
You should use a single spoiler for all of these screenshots though- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on June 27, 2014, 08:53:30 PM- Amazing Whale Party 2014
Also bonus Remote Mine exhibit(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on June 27, 2014, 11:22:11 PM- For anyone actually curious if those walls work.
(click to show/hide)(click to show/hide)Bouncing weapons even bounce off them like they should, and ripping weapons will go though them also. Could probably change that for some walls though.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Badz on June 28, 2014, 02:40:12 AM- While playing Justified Classes, I discovered something very strange: Sword Man is allergic to Skull Man.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 28, 2014, 03:22:39 AM- What a way to go.
- Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on June 28, 2014, 04:15:39 AM Quote from: "Superjustinbros"Amazing Whale Party 2014Also bonus Remote Mine exhibit(click to show/hide)(click to show/hide)
I remember this from earlier, I think I was that Bass there. The most non-trolling I had in that server. 10/10 would ride again.- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on June 28, 2014, 07:16:25 AM- Oh hey, haven't posted here in a while, but I couldn't resist taking a picture of this:
(click to show/hide)
If you know how silly Unknown Robot Master's mechas can be, you'll understand what's going on here.- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 28, 2014, 10:26:13 AM Quote from: "TailsMK4"If you know how silly Unknown Robot Master's mechas can be, you'll understand what's going on here.
He was jumping, resisting the current, right?
Haven't played SH in a while.
A long while.- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on June 28, 2014, 03:43:23 PM Quote from: "Dr. Crasger"Quote from: "TailsMK4"If you know how silly Unknown Robot Master's mechas can be, you'll understand what's going on here.
He was jumping, resisting the current, right?
Haven't played SH in a while.
A long while.
No, the Sniper Armor actually is stuck because the Met is under it. It won't move anymore unless the Met moves out from under it.- Title: Re: MM8BDM Screenshots
Post by: Knux on June 28, 2014, 10:07:32 PM- I started this map yesterday, and think I'll finish the layout between today and tomorrow. It's been a while since I last was on a creative mood.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on June 28, 2014, 11:17:49 PM Quote from: "SmashBroPlusB"help
I can't stop taking pictures of this map(click to show/hide)
What map is that?- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 29, 2014, 03:53:51 AM Quote from: "Shadow Blade"Quote from: "SmashBroPlusB"help
I can't stop taking pictures of this map(click to show/hide)
What map is that?
One that's yet to be released.Quote from: "TailsMK4"No, the Sniper Armor actually is stuck because the Met is under it. It won't move anymore unless the Met moves out from under it.Ah.
Still equally glitchy and humorous.- Title: Re: MM8BDM Screenshots
Post by: Russel on June 30, 2014, 05:33:47 AM- I was working on expanding the 8BDM font to include all the missing characters, but it didn't come out too well.
Here, have a decent looking set of characters old and new:
(http://i.imgur.com/yrk6Y0f.png)
[These are only characters I edited/introduced. I tried to add | but it wouldn't work for some reason (Even though it worked in the build I had with all the lowercase characters that looked bad.)]- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 30, 2014, 12:54:08 PM- 'bout time those characters made it into the game.
(Word play.)- Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on July 01, 2014, 11:42:23 PM Quote from: "Dr. Crasger"'bout time those characters made it into the game.
(Word play.)
lol pun intended?- Title: Re: MM8BDM Screenshots
Post by: Russel on July 02, 2014, 07:45:42 AM- So I was playing Saxton Hale, and the skybox broke in MM7DW1
This was a while ago, and the skybox bug isn't really something that can be fixed, but I still felt like posting a snapshot.(click to show/hide)
I was horribly bored, so I decided to make a mini classes mod of similar size as Ceridran's Nuvakras.[I had to recode damage over time from scratch to not have to deal with a large amount of actors.](click to show/hide)
Included is a slightly updated Viz:(click to show/hide)
so yeah. A fun two days of minor productivity.- Title: Re: MM8BDM Screenshots
Post by: Knux on July 02, 2014, 08:31:02 AM- Okay, real talk. What was the amount of time expected before someone found this thing?
Finished the bare layout for Flood Man's map. The area below could be better, though.(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Korby on July 03, 2014, 06:34:52 PM- So, I'm working on updates to the Korby class.
As far as I know, despite the features existing for several versions, it is currently not apparent than Korby gets various bonuses while standing still.
So I fixed that.
Mana Recharge:While standing still, Korby's passive mana regeneration is heavily increased(2 mana per 10 tics > 5 mana per 10 tics)(click to show/hide)
To illustrate this, Korby spawns little bubbles around him while doing the super mana charge now.
Supercharge:While standing still, Korby's weapons charge twice as fast(1 charge per 4 tics > 2 charge per 4 tics)(click to show/hide)
To illustrate this, SUPER FLOATY COLOR BALLS
Normally, they'll sit in one place, but you can totally spin in circles while charging to make them wiggle.
that is all- Title: Re: MM8BDM Screenshots
Post by: Sir Lemon on July 03, 2014, 08:41:20 PM- I never had problems with it but visual cues are always nice. Looks really good :)
- Title: Re: MM8BDM Screenshots
Post by: Korby on July 03, 2014, 09:39:53 PM- I'm back
(click to show/hide)
I'm only planning to make a few more things that are screenshot worthy, and those'll take a while, so I won't be posting again for a bit.
You may rejoice for the lack of spam.- Title: Re: MM8BDM Screenshots
Post by: Knux on July 03, 2014, 09:47:04 PM- Fucking love that HUD, Korby. The wand looks really nice.
Quoted so everyone can see it on this page, too.Quote from: "Korby"I'm back(click to show/hide)
I'm only planning to make a few more things that are screenshot worthy, and those'll take a while, so I won't be posting again for a bit.
You may rejoice.- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on July 03, 2014, 10:12:02 PM- Been working on my Enemy and Boss Resource Pack quietly behind the scenes as usual, and I think I'll revive a little known Classic enemy from the grave. This will be part of the MM1/MMPU portion of my resource pack for future Coop/Invasion projects. So, if you really know Mega Man enemies, then you'll recognize this enemy:
(click to show/hide)
Here's the answer to this edition of "Who is that enemy?":(click to show/hide)
Other than that, I actually have been working on the Robot Masters from MM1 and Powered-Up, though it will take some time still since I only just now got help with sprite rotations. I'm a little more than halfway done, though, with the RMs. As for what I will do to showcase my work, I think I may merge the enemies and bosses into Endless Mode, since I keep getting disappointed with the quality I put into that mod. We'll have to see what happens.- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on July 03, 2014, 11:01:03 PM- You could always turn the spikes themselves white and then make the area above the eyes brighter.
- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on July 03, 2014, 11:11:30 PM- Put together a quick image to show the difference. I don't know about you guys, but now that I look at it, I think the overall brightened look of the enemy is much better than the generally dark look to it.
(http://i29.photobucket.com/albums/c265/MetalYoshi/CuttingComparsion.png)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 03, 2014, 11:22:13 PM Quote from: "TailsMK4"Put together a quick image to show the difference. I don't know about you guys, but now that I look at it, I think the overall brightened look of the enemy is much better than the generally dark look to it.They show up in 4MI, why not check the coloring of them from that and us it?
(http://i29.photobucket.com/albums/c265/MetalYoshi/CuttingComparsion.png)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 04, 2014, 02:02:34 AM- Hmm. To be honest, those sprites look weird.
Maybe it's because the blades are round. Or maybe it's because I'm just used to the GB sprite.
Also, the way the blue area is makes it appear more like a "Cutting Box", and less like a "Cutting Wheel".
I tried at making a "colour accurate" Cutting Wheel myself, by editing the original GB sprite.
(Since this is of the original GB sprite, this is a FRONT-LEFT pose, not a FRONT pose like your ones are.
(http://cutstuff.net/molly/DBBKUP/cuttingwheels.png)
The ones on the left are ones that are just the GB sprite but with grey replaced by the red and blue colours from two of the Octopus Battery palettes from MM1.
The one in the top right is directly based off of the artwork. The one on the bottom right has 3 colours, because minor enemies in the NES Mega Man games (especially the first three) tend to have only 3 colours.
Still, yours are pretty good, although if I were you,i would have edited the gb spritesI would try and "round out" the outer area and try to sharpen those blades a bit to make them look less like dull lumps.
- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on July 04, 2014, 02:25:23 AM- The reason it looks like the spikes are roundish is because it's the Front frame. I simply just recolored the GB sprites and added a black outline since the spikes were not black. Here's the enemy at a slight angle:
(click to show/hide)However, I think I may just make the spikes look more like spikes for the Front frame as well. What I wasn't sure about was the color of the enemy, since I'm opting at this point not to go with the straight GB version of the sprite like 4MI did. I think at this point I'll do the sprites according to the artwork for now, and I'll see what the opinion is later. It's very easy for me to edit the sprites further if necessary. I can also try to resolve the "Cutting Box" issue that Geno pointed out earlier.
EDIT: I think I got all the feedback I needed. I'll be sticking with the color style from the art, but I also made the spikes look more like actual spikes on the Front frame. I also double checked the blue color to make sure the corners were rounded. Thanks for the input, guys.
While it comes to mind, does anyone know if the sound this enemy makes when it gets ready to attack has been ripped yet? I'm having to deal with playing King's alarm sound first and then the laser buster sound, and it's funny to hear, but it's the closest I can do with the sounds in the core, and it just isn't too fitting.- Title: Re: MM8BDM Screenshots
Post by: Geno on July 04, 2014, 03:02:10 AM- Here, I just ripped it now just for you.
http://cutstuff.net/molly/DBBKUP/cuttingwheelsound.wav (http://cutstuff.net/molly/DBBKUP/cuttingwheelsound.wav)
(Just right-click it and stuff)
- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on July 04, 2014, 03:04:57 AM- Wow, thank you very much Geno for all of your help. I guess it's time to allow others to take the stage to show their work, eh?
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 04, 2014, 03:06:55 AM- Oh yeah, also, I forgot, but the original Cutting Wheel sprite (in other words, without the outline around the blades) is exactly 16x16.
With the outline, yours is 18x18.
Within the graphical data of an NES or GB (or heck, even SNES) game, that sprite would take up at least a 24x24 size space in the data, just for those extra two rows and two columns.
(You may want to change that. Sure, you technically don't have any size limitations, but still, NES (and GB) accuracy is good.)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 04, 2014, 03:31:25 AM- just stopped by to say that cutting wheel makes the cutest chirp ever and I love it
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 07, 2014, 02:26:01 AM- Just gotta put in some actors as well as a custom actor to be made and this sucker is done.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Jakeinator on July 08, 2014, 02:53:02 AM- Welp now that Chaotic Dreams has split, i renamed my map pack, and i may give it a shiny new topic in the W.I.P. section but for now, some beta screen shots. Also yes all maps have been replaced.
EON01 - Power Grid(click to show/hide)
EON02 - Twin Realms (two screen shots because different areas)(click to show/hide)
And here have an even earlier screen shot of a map that barely has any work on it currently
EON05 - Heat Source(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 13, 2014, 02:36:22 PM (click to show/hide)
Meiling puts up a dummy version of herself at the gate so she can get away with sleeping on the job.- Title: Re: MM8BDM Screenshots
Post by: idiot9.0 on July 13, 2014, 07:28:44 PM- Just how old is that screenshot? Also I miss doing that, was one of my favorite things during the Roboenza days.
It always backfired.- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 13, 2014, 08:08:12 PM- It's from 2011 I think. I found a strange old zip file in my folder that had a bunch of ancient MM8BDM screenshots. This was the only one that really amused me, though.
- Title: Re: MM8BDM Screenshots
Post by: Russel on July 13, 2014, 08:15:17 PM- I had a feeling it was relatively old considering that doesn't have the "new" clock tower textures that I made for it over a year ago so...
Also allow me to introduce my fourth map for my pack, Soaring Above the Clouds:(click to show/hide)
It is intended to be that small, by the way. I like small and simple...and that type of theme seems to work for Gyroman based maps.- Title: Re: MM8BDM Screenshots
Post by: Max on July 17, 2014, 12:06:41 PM (click to show/hide)
Trying to get mirrors to work in software is way too much hassle- Title: Re: MM8BDM Screenshots
Post by: Russel on July 17, 2014, 02:00:46 PM Quote from: "Max"Trying to get mirrors to work in software is way too much hassleAll that you need to do is have nothing but null space behind the mirror. In that location, it would be difficult considering there's a courtyard there; I would recommend moving it.- Title: Re: MM8BDM Screenshots
Post by: Max on July 17, 2014, 02:16:52 PM- I did figure that out but I was just posting silly bugs involved
You could see the Sniper Joe running around too which was hella scary since it was so gigantic
Already added a new room for people who like looking in giant mirrors (bigger than SiN's, mwahahahah)- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 18, 2014, 12:47:18 PM- watch your eeeyyyesss
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 18, 2014, 08:33:46 PM Quote from: "Kapus"watch your eeeyyyesssI'm tripping so hard I- Is that a cow flying?!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on July 18, 2014, 08:35:25 PM- Meh, Gyroman's stage is still more painful to look at.
- Title: Almost Finished
Post by: Rozark on July 20, 2014, 02:25:57 AM- And so the last new map I needed to make for this mini-expansion was finished:
(click to show/hide)
Lego did some Snakey Breeding this afternoon so these guys will be popping up around the map:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Copy Robot on July 20, 2014, 05:18:43 AM- The Genesis Unit bots are really the Magus Sisters (http://finalfantasy.wikia.com/wiki/Magus_Sisters) in disguise. Must be.
(http://i.imgur.com/ZmlFyQU.png)- Title: Re: Almost Finished
Post by: Dr. Crasger on July 20, 2014, 06:45:50 AM Quote from: "Rozark Kyouko"And so the last new map I needed to make for this mini-expansion was finished.Woah.
Can't wait to play on 'em.
Nice color saturations.
Every time I look at 'em I remember the old saying:
"Looking at the world through rose-tinted glasses"
or something of that nature.- Title: Re: MM8BDM Screenshots
Post by: cybersavior on July 20, 2014, 07:49:31 AM- Hey Listen!
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 20, 2014, 08:12:18 AM- Is this part of a complete Kakariko Village map? That sounds rather fun.
- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on July 20, 2014, 12:58:54 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 23, 2014, 02:33:18 AM- The recent update to the RozPack inspired me to do something
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20140722_223443.png)
Now I'm making a ton of these things
EDIT:They're MULTIPLYING(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on July 23, 2014, 04:06:27 AM- I find it extremely ironic to see a GenoRoll doll, considering the SMRPG Geno was in fact, a doll too.
- Title: Second time I've redone this map.
Post by: Shade Guy on July 23, 2014, 07:43:52 AM- While most other mappers have been jamming with their assigned brothers, I've been overhauling my oldest map, SHA01.
The revamp is still a WIP, so there's no item placement yet.(click to show/hide)(click to show/hide)The chains are now climbable.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 24, 2014, 12:27:15 AM (click to show/hide)Two years ago, my old laptop died, no seriously it died August 3rd of 2012, that is a week and a half away, today, July 23 of 2014, I have finally recovered my hard drive.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 24, 2014, 01:05:13 AM- I have a new favourite map
With patience and the F12 key, you can make screenshots like this in this particular map(click to show/hide)
EDIT:holy crap wily, you've sure gotten into quite the predicament!(click to show/hide)
- Title: Re: MM8BDM Screenshots
Post by: leoalex50 on July 24, 2014, 02:35:39 PM (click to show/hide)
... i might have a addbot button somewhere on my keyborad that did that (and idk where the fuck it is)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 25, 2014, 02:55:15 AM- I'm having way too much fun making these.
(Also, look around in some of the screenshots. There might be a little silly detail that isn't noticeable at first)
Hey guys, I found Mega Man(click to show/hide)
My two most favourite eggs(click to show/hide)
Brawl in the Family is ending soon, never forget(click to show/hide)
Hey, lets do basic math!(click to show/hide)
Look who I found in the jungle!(click to show/hide)
Knuckles, I don't think you'll find the Master Emerald on THIS floating island!(click to show/hide)
You're too slow!(click to show/hide)
How to make something seem fast?(click to show/hide)- Title: THE DOOM SOGN
Post by: Ceridran on July 25, 2014, 03:27:49 AM- At some point you'l be doing Cutstuff Dolls,
and we'l all be doomed!I just have this feeling..- Title: Re: MM8BDM Screenshots
Post by: Geno on July 25, 2014, 03:36:09 AM- What, no! What makes you think tha-
(click to show/hide)
Although, to be fair, this one was only a small gift to the person it resembles
- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 25, 2014, 04:04:31 AM (click to show/hide)
You're a sweet, Geno.- Title: Re: MM8BDM Screenshots
Post by: Rui on July 25, 2014, 04:25:49 AM- these are soooo adorable! keep it up geno! :D ??
especially the yoshi and kapus doll!- Title: Re: MM8BDM Screenshots
Post by: Linnie on July 25, 2014, 04:46:47 AM- Brawl in the Family is ending? O_O
...shit, I checked, and you're right. I'm going to go eat a tub of ice cream to combat my utter despair now.- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on July 25, 2014, 05:15:07 AM- I suck at duels.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 25, 2014, 05:45:12 AM Quote from: "Geno"How to make something seem fast?I forget people have that sometimes. Good lord that map sucked, though the concept was alright.(click to show/hide)
That map is the result of nothing but to mess around with WS and SW on water, don't make maps for that reason folks.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 25, 2014, 11:26:30 AM- If someone made me an adorable Mega Man Volnutt doll, that would be sweet!
- Title: Re: MM8BDM Screenshots
Post by: Rozark on July 25, 2014, 12:27:21 PM- Oh dear
What have I started- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on July 25, 2014, 12:55:44 PM Quote from: "Laggy Blazko"I suck at duels.(click to show/hide)
For me, you are very good Laggy', but duel is a lot of "temporize"...so, a very good ping will have an advantage against a bad ping because when you play with "face to face", it's easier to take the advantage...you can play well with a bad ping, but it's really harder than a bad ping in général deathmatch, by exemple.
team deathmatch or TLMS need more team tactic, if you are good at "shot the ennemy by the back" the ping is not so a big problem.
Duel need face to face, so if you are attacked by a 10 ping, and you have 190 (like in the screen), you are dead. x)
(well, i have 110 ping, it's ok but i have sometimes a retard with the shooting, like 0.1-0.2s....but when i have 200 ping in deathwind, it was unplayable.....)
I dont know how say well in english, but Duel with a bad ping is pretty different than DM with a bad ping...
BestEver servers saved us! o/- Title: https://www.youtube.com/watch?v=1tyeklyOyHY
Post by: Hallan Parva on July 25, 2014, 05:39:15 PM Quote from: "Rozark Kyouko"Oh dearBestiality. Lots and lots of bestiality.
What have I started(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on July 25, 2014, 05:40:57 PM- Can I not use dolls and just use Yashichis with turbans instead
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 25, 2014, 09:31:35 PM- ...what have i done...
ALSO...Quote from: fortegigasgospelI don't know about anyone else, but I actually REALLY LIKE that map.Quote from: GenoHow to make something seem fast?I forget people have that sometimes. Good lord that map sucked, though the concept was alright.(click to show/hide)
That map is the result of nothing but to mess around with WS and SW on water, don't make maps for that reason folks.
Sure, it isn't really practical for fighting and stuff, but whatever.
I like it anyway.
(Also fun how weapons that go on the ground sometimes accelerate to a super high speed! fast)
- Title: Re: I pick the absolute worst places to place dolls at
Post by: Hallan Parva on July 26, 2014, 06:52:02 PM Quote from: "Geno"...what have i done...I told you already. Gosh, it's just bestiality...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 27, 2014, 12:42:14 AMi looked up the definition of that word and i still don't really know what you mean
theres four definitions for that word
Also, that Zubat should probably be changed from having the totally-not-from-my-sprite smile to a more Zubatty fanged mouth.
Mawile looks a little odd with that red mouth, maybe a brown one?
But that Lilligant is really cool and I want one.
whatever
I guess since this is probably my favourite Pokemon, it deserves no less than four of these things(click to show/hide)
DK(click to show/hide)
This video game character is blue, collects rings, and goes very fast(click to show/hide)
-INSERT PLUMBER JOKE HERE-(click to show/hide)
I don't think Fire Man likes that hidden message from Sonic CD(click to show/hide)
I think I should really finish watching that one anime I started watching(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on July 30, 2014, 06:17:30 AM- Be careful boys, it's a jungle out there.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on July 30, 2014, 02:11:05 PM- Oh man, that looks great. Really liking the Incan Sentinel back there. I'm eager to see the rest of that map.
- Title: Re: MM8BDM Screenshots
Post by: Geno on July 30, 2014, 02:19:21 PM- Ooh, neat map!
I assume, from the large amount of duck statues, that it's from DuckTales?- Title: Re: MM8BDM Screenshots
Post by: Knux on July 30, 2014, 05:54:59 PM- Yeah, it's from NES Ducktales. I had to flesh out the tiles a little because it was needed. Nothing too outrageous, though.
- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 30, 2014, 10:14:51 PM- So, here's some dev screenshots of GMP, enjoy!
(http://i59.tinypic.com/6s6eyx.png)
(http://i62.tinypic.com/apifqu.png)
(http://i62.tinypic.com/2rorgk9.png)
(http://i60.tinypic.com/67mrz7.png)
(http://i59.tinypic.com/29frn1d.png)
(http://i58.tinypic.com/sev9yb.png)- Title: Re: MM8BDM Screenshots
Post by: Knux on July 31, 2014, 01:07:09 AM- It would be great if you placed your pictures in a spoiler like everybody else.
- Title: Re: MM8BDM Screenshots
Post by: Kapus on July 31, 2014, 02:34:07 AM (click to show/hide)
A battle for the ages.- Title: Re: MM8BDM Screenshots
Post by: Max on July 31, 2014, 12:24:21 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 31, 2014, 01:10:06 PM- Wow!
That sure looks like a cool map!
(And by the way, no, I did not make that pun intentionally, I only realized it after typing this)- Title: Re: MM8BDM Screenshots
Post by: Knux on July 31, 2014, 02:00:05 PM- Is AMP-MP 2 finally getting picked up again, or is this part of a new map pack?
- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on July 31, 2014, 03:29:06 PM- AMP is a good packmap with balanced areas, need an update of this one....(good screens, it seems)
like for Kapus packmap :' ( Need more maps from him TwT- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on July 31, 2014, 03:40:32 PM Quote(click to show/hide)
I am with Fire Man with that one. It is so creepy.- Title: Re: MM8BDM Screenshots
Post by: Max on July 31, 2014, 05:07:05 PM Quote from: "Knux"Is AMP-MP 2 finally getting picked up again, or is this part of a new map pack?
Yeah, I'm trying to kickstart AMP-MP 2 by making 3-4 new maps for it, hopefully Mendez has time/motivation to touch up the old ones this summer- Title: Re: MM8BDM Screenshots
Post by: Jakeinator on July 31, 2014, 09:08:11 PM- All of these custom map screenshots remind me to get off my lazy ass and finish up EMP v3a, i only have 1 map to go and some last minute touching up =P
- Title: Re: MM8BDM Screenshots
Post by: Korby on July 31, 2014, 09:26:38 PM (click to show/hide)
An exclusive look into Wengar's practicing regimen for the tournament.- Title: Re: MM8BDM Screenshots
Post by: Russel on July 31, 2014, 11:06:06 PM- Finally got around to making the last map for my pack.
LDM05 - Cold Fusion(click to show/hide)
Some textures will be swapped out when I get good ideas as to what to use because King's tileset is kind of boring and doesn't fit the theme I was going for to the fullest, but the layout's essentially finished now.
Which means a release sometime soon maybe ye.
And then I never mapped again, the end.- Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 01, 2014, 10:56:39 AM- Lots of neat maps on the way.
Cool.- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 02, 2014, 10:24:07 PM (click to show/hide)
I find this very relaxing to watch.- Title: Re: MM8BDM Screenshots
Post by: Russel on August 03, 2014, 08:28:20 AM- Juicy and Muz helping me debug LEG01 [map 2 of my pack]
Things got out of hand quickly...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on August 04, 2014, 09:04:32 PM- I figured I should take a screenshot of The Amazon now that the map is finished. This one's of the middle area.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 05, 2014, 12:27:07 AM- Those textures really hurt my eyes, although it's not so much your fault since they're straight from the game.
Maybe you could make the green floor/ceiling textures a little less bold?- Title: Re: MM8BDM Screenshots
Post by: Shyster on August 05, 2014, 05:56:56 AM- All hail our new Air Man tile overlords
(click to show/hide)
Blankman as Burst Man preparing to assault skull castle from above.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on August 05, 2014, 05:58:39 PM- For some reason, I started a quest to re-shade all 8-bit Robot Master mugshots with a blatant disregard of NES colour limits (but still staying within the NES palette!)
My current avatar is one of them.
Anyway, while re-shading Burner Man, I had the idea to make him look more like he does in his official artwork.
In other words, INSANE.
After I did that, I took my re-shaded one and coloured it back to the same amount of colours it has in MM8BDM (Well, I still kept an extra shade of green I added), and stuck it in a sprite replacement .pk3.
It looks pretty cool.(click to show/hide)
When playing Lobsticle Course with Knux, in that second "Horribad Footrace" map, I decided to enter the skybox and spam Gemini Laser.
Knux then did it himself, either so that I could see, or just so I could take these SCREENSHOTS(click to show/hide)
Skybox weirdness in Lobsticle Course(click to show/hide)
This is the only place I know of where I can properly test crouching sprites.
Because Light Labs always disables crouching(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Stardust on August 05, 2014, 06:10:21 PM Quote from: "Geno"(click to show/hide)
In this screenshot Knux looks like a super saiyan warrior coming from space
with a pitch of Nyan Cat- Title: Re: MM8BDM Screenshots
Post by: Knux on August 05, 2014, 06:18:50 PM- Pft, you beat me to the "AAAAAADVENTUUUUURE!" reference.
EDIT: Have some MM10ENK. This is for the revival of the GB map pack, but it will be in KNDM meanwhile.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 05, 2014, 07:31:13 PM- That looks awesome!
- Title: Re: MM8BDM Screenshots
Post by: Knux on August 07, 2014, 02:31:00 AM- Enker's map is done, so here's one more screenie.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on August 07, 2014, 04:54:19 PM- Excuse the pun here, but if you really wanted to be evil, you could have placed Mirror Buster in a Hall of Mirrors area (for those that don't know the term, it's an area where there are missing textures on walls). Regardless, I'll definitely have to check this map out at some point.
- Title: Re: MM8BDM Screenshots
Post by: Badz on August 08, 2014, 01:57:32 AM- Meanwhile in unholy...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on August 09, 2014, 03:13:29 PM- [10:10:23 AM] Lego:
I reworked horizontal bars(click to show/hide)
[10:10:43 AM] Lego: RIP Bar sandwich
Tempted to submit a suggestion thread for it, but I want to know what people think first.- Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 09, 2014, 03:47:32 PM Quote from: "Lego"[10:10:23 AM] Lego:Reminds me of GB BarsI reworked horizontal bars(click to show/hide)
[10:10:43 AM] Lego: RIP Bar sandwich
Tempted to submit a suggestion thread for it, but I want to know what people think first.- Title: Re: MM8BDM Screenshots
Post by: OrangeMikey on August 09, 2014, 04:52:49 PM- When I found out coding:
(http://i.imgur.com/tpSg4vW.png)
Disaster happened.- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 10, 2014, 12:03:10 AM Quote from: "TailsMK4"Excuse the pun here, but if you really wanted to be evil, you could have placed Mirror Buster in a Hall of Mirrors area (for those that don't know the term, it's an area where there are missing textures on walls). Regardless, I'll definitely have to check this map out at some point.
Why would you want a hall of mirror effect in a map? It looks ugly to me.- Title: yay i got a post on the 666th page
Post by: Magikarp on August 10, 2014, 12:27:45 AM- that is entirely too many star crashes
- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 11, 2014, 04:41:46 AM- Something I'm working on.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Korby on August 11, 2014, 07:58:15 AM- Those rings could use quite a bit of contrast so the shades don't blend in with the main color.
I'm going to go ahead and assume this isn't for a super form either, because there are 8 rings, not 7.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 11, 2014, 12:24:56 PM- Noted.
And no, they're not. was never fond of seven rings in hand, anyway.- Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 11, 2014, 05:47:09 PM- They're Ring Pops.
- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 15, 2014, 11:06:22 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Korby on August 15, 2014, 12:39:25 PM- It looks very pretty, but also pretty darn open, especially around that slope.
Could just be the camera angle, though.- Title: the part where I upload the wrong screenshot sizes
Post by: Russel on August 15, 2014, 03:02:21 PM- Speaking of open, I made some changes to LEG04.
(click to show/hide)The new area doesn't have weapons/ammo/health yet though. Will be working on that now that the section is done.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on August 15, 2014, 09:59:11 PM- Here's a small preview of KNDM18:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 16, 2014, 04:57:00 AM (click to show/hide)
Yuri is queen of the mountain!!!- Title: Re: MM8BDM Screenshots
Post by: Geno on August 16, 2014, 03:48:11 PM- Somebody decided to join a peaceful cloud ride
(click to show/hide)
And Kapus brings Gizmo to space on Rush Jet(click to show/hide)
no health(click to show/hide)
burn(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 16, 2014, 04:38:41 PM- what in the world is that map in the first picture
- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 16, 2014, 05:18:00 PM- beats me.
- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 16, 2014, 06:07:21 PM- It looks like MM7SPR but with different textures. But that's just a guess.
- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on August 17, 2014, 12:31:40 AM- At first glance, I thought it was Airman No Constancy
It's giving me some serious DRSG (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=4109) vibes though- Title: Re: MM8BDM Screenshots
Post by: Carprillo on August 17, 2014, 05:16:33 PM Quote from: "Kapus"(click to show/hide)
Meiling puts up a dummy version of herself at the gate so she can get away with sleeping on the job.
Do you happen to know which map that is?- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 17, 2014, 05:18:50 PM- CSCM15: Scarlet Devil Mansion.
(or was it 13? Ack I think I confused the number with Dog Man.)- Title: Re: MM8BDM Screenshots
Post by: Awbawlisk on August 17, 2014, 05:42:24 PM- It was CSCM13
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 18, 2014, 01:04:13 AM Quote from: "SmashTheEchidna"CSCM15: Scarlet Devil Mansion.mapvote CSCM15
(or was it 13? Ack I think I confused the number with Dog Man.)
reason: CSCM13
I remember those days well :ugeek:- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 20, 2014, 04:26:47 PM- A long long time ago, I made a very trolly map, and we were, gonna, call it Ring MI (not really but it was going to be a joke to make people think we made it absolutely horrible until the real one was made.)
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Yuri Sakazaki on August 21, 2014, 12:44:53 PM- What have I created
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Carprillo on August 22, 2014, 03:28:55 AM- A beautiful thing.
- Title: Re: MM8BDM Screenshots
Post by: Atticus on August 22, 2014, 04:54:59 AM It's gonna take a while to make since there are no hi-res versions of the sprites so I basically have to make them from scratch. I think I know how to make the rotations and hopefully it'll be done soon.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 22, 2014, 05:52:45 AM- Pretty sure this would be more fitting in the art topic, since this isn't exactly a screenshot...
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 22, 2014, 05:53:02 AM- Time for a serious map: DOS Blade Man: Knux had picked up this map a little while back, and he got a small section done. Well he felt he couldn't finish the map, so he left it in my hands, this is what came of it. The map is symmetrical both horizontally and vertically. Still a W.I.P.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Carprillo on August 22, 2014, 11:58:54 AM- Lookin' Good!
- Title: Re: MM8BDM Screenshots
Post by: Knux on August 22, 2014, 10:23:56 PM- I remember I kept saying that KNDM06 would no longer be Air Man tiled next update, but after experimenting with various textures, there was no good way to go about it. So, what I did was add a more tolerable sky (unused Gyro texture!), Wind Man glass, and Item 2 with Tornado Hold.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on August 22, 2014, 10:56:18 PM- I think that's the best an Air Man based stage is ever going to look. Ever.
Yet, sad to say, it is still visually unappealing...- Title: Re: MM8BDM Screenshots
Post by: !o! woohoo on August 22, 2014, 11:15:46 PM- It would look better if the fences were like sword man's stage because I can't see air man's stage having fences like that. Other than that, looks good, not sure how it would play out with homing weapons though.
- Title: Re: MM8BDM Screenshots
Post by: Knux on August 22, 2014, 11:17:47 PM- Everyone would probably spam them in such an open map, so instead of that, there's Charge Kick/Scorch Wheel/Item 2 and two teleporters to get to places quickly.
- Title: Re: MM8BDM Screenshots
Post by: skully on August 29, 2014, 05:29:56 AM Quote from: "Atticus"YEEEEEEEEEEEEEEEEEEEEEEEEEESsssIt's gonna take a while to make since there are no hi-res versions of the sprites so I basically have to make them from scratch. I think I know how to make the rotations and hopefully it'll be done soon.(click to show/hide)
Will you make the rest of the knights too?- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 01, 2014, 12:58:15 AM
As I wasn't able to submit it to JAM2 I am posting images of my map for it(click to show/hide)The outline is done for the map, I just need to finish making the terrain and texturing it. This map will have a lot of animated things in it.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Jatea on September 01, 2014, 06:45:23 PM- Justified's only redeeming factor is Flying Groundman
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Magikarp on September 01, 2014, 06:52:43 PM- more photos of the groundman migration
not pictured: groundmen vs. thunder electros the heatman(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on September 01, 2014, 06:54:32 PM- I've played Justified, but on singleplayer, because I try to join a server and it won't let me in because of a version error with the zandronum I received with MM8BDM. I've been using Doomseeker for it as well.
- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on September 01, 2014, 07:48:06 PM- http://zandronum.com/download
You need to update Zandronum to 1.2.2- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on September 01, 2014, 07:59:35 PM- Oh, so the game comes bundled with a outdated version? Huh.
I attempted to replace the zandronum included in MM8BDM with an updated version, but it caused errors.- Title: Re: MM8BDM Screenshots
Post by: andylucho on September 03, 2014, 01:40:04 AM- (http://i60.tinypic.com/1zgevrn.png)
A little late, but ricky stuck in a wall :D- Title: Re: MM8BDM Screenshots
Post by: Knux on September 04, 2014, 05:47:40 PM- A change to KNDM02 I wish I had thought of earlier.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on September 09, 2014, 07:03:01 AM (click to show/hide)
Wart's been imprisoned for treacherous use of explosives.- Title: Re: MM8BDM Screenshots
Post by: Yuri Sakazaki on September 09, 2014, 07:25:26 AM- Poor Wart, I think he was framed!
- Title: Re: MM8BDM Screenshots
Post by: Shinryu on September 09, 2014, 07:35:13 AM- It's only now that I realize how abusable custom names can be when a scripted event repeats it, especially while playing in a sleep-deprived state, and thus entering a silly alt-name before fighting a boss.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Stardust on September 13, 2014, 08:31:27 AM- Releasing a BUNCH of random pictures.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on September 17, 2014, 11:52:07 AM- First Batch featuring Dark Matter, Septic Tank, Shiver Peak.
(click to show/hide)
Second Batch featuring Jungle Trouble, Grid City (New), Hidden Lands (New)(click to show/hide)
Final Batch featuring Cliff Side, Great Canyon, Underground.(click to show/hide)
Also posted in the DRSG thread (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=4109&p=303605#p303605)...for reasons...- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on September 18, 2014, 10:11:00 PM- Nice!
- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on September 18, 2014, 10:29:48 PM- Hey guys, why doesn't anyone play MMXSP anymore, sure it's buggy, but it's fun in my book!
- Title: opinion warning
Post by: Magikarp on September 21, 2014, 11:43:37 PM- (http://i.gyazo.com/a9063aa5d86c56908dc751aee422130c.png)
there's something about this that just makes me laugh idk what
also nobody plays it anymore because mission mode gets old kinda quickly tbh- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on September 21, 2014, 11:56:21 PM- I like playing it for the secrets and getting all the weapons for everyone. >:
- Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on September 22, 2014, 02:59:00 AM- With enough support, my new Mega Man World project would fulfill all of that, and more, with new stages and basically more things to do as well. But...I need the support in order to make that happen.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 22, 2014, 03:22:49 AM- They problem with mission mode is it harder to map for cause you need to think about enemy placement, enemy count, jump distances, level flow, SCRIPTS, and people are reluctant enough to map for expansions.
- Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on September 22, 2014, 10:25:08 AM- I GIVE FULL SUPPORT!
- Title: Re: MM8BDM Screenshots
Post by: Knux on October 02, 2014, 03:37:38 AM- I decided to sit down and
butcherturn Icy Forts into a Deathmatch map, just for shits and giggles. Yes, for KNDM too.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Max on October 07, 2014, 07:29:16 PM- Literally just an attention-grabbing crosspost
(click to show/hide)
Give me Squidon (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=5658&start=160)- Title: Re: MM8BDM Screenshots
Post by: Stardust on October 12, 2014, 12:24:02 AM (click to show/hide)
~- Title: Re: MM8BDM Screenshots
Post by: Badz on October 12, 2014, 11:11:26 PM Knight Man is trying to learn how to use Ice Wave...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 14, 2014, 07:57:02 AM- So Ice fixed some bugs with my class so I figured I'd test him out by fighting some bosses.
(click to show/hide)
It took me two hours and forty minutes to finish fighting everyone. I didn't take a lot of screenshots, though I kinda wish I did now. The only fight that really stood out to me (in a good way) is the one with Darkman 4. It's actually a pretty fun match.
Every boss after Evil Robot was utterly brutal, though.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: robot master L.S on October 19, 2014, 01:14:43 PM- the bots mimic us
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: LarissaFlash on October 19, 2014, 04:11:02 PM- Yesterday on SHR++, all robots applied for the
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on October 19, 2014, 05:07:53 PM Quote from: "robot master L.S"the bots mimic us0_0(click to show/hide)(click to show/hide)
Holy crap, they're sentient now! *dissapears into a dust cloud*- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 19, 2014, 05:30:21 PM (click to show/hide)
The most literal Super Smash Brothers match ever.- Title: Re: MM8BDM Screenshots
Post by: Rozark on October 23, 2014, 12:04:04 AM- There's so many different angles or shots I could've taken of this map
IRI06- Evacuation(click to show/hide)
Basically its a space base on a moon somewhere but Earth is there
4(?) left.- Title: huehuehue
Post by: Russel on October 23, 2014, 09:38:02 PM (click to show/hide)
Toadman's rain makes me feel strange...- Title: Re: MM8BDM Screenshots
Post by: Knux on November 01, 2014, 10:15:05 AM- Decided to take a picture of a place in a map I'm making, whose appearance I'm not keeping. Honestly, it looks so bad, I thought I'd upload it to show people who want to learn to map (but find it tough) that even experienced mappers go through the same ordeal when coming up with ideas. That's the real hard part right there. Knowing the basics is a separate matter, but both that and having a good idea pretty much go hand in hand anyway.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ice on November 01, 2014, 07:24:28 PM- Feeling the cold of fall settling in, I decided to have some winter fun
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 06, 2014, 06:04:32 PM ded(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on November 07, 2014, 08:32:24 AM- Epilepsy warning
[Yes, this is what it looked like in game.](click to show/hide)
I was working on rebuilding my season change script because it appeared to cause memory-based crashes. I cut down on the number of variables in the for loop and [hopefully] the amount of clientside memory required to run the array.
Please god tell me this fixed it, it was an annoying as fuck bug.
Oh right, I'm changing the spring, summer, and maybe winter textures so they don't look so bad.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 07, 2014, 03:21:37 PM Quote from: "Lego"Epilepsy warningShould've invited Bright Man, Flash Man, and Centaur Man for the rave party.[Yes, this is what it looked like in game.](click to show/hide)
On a more serious note, what's with the status bars?- Title: Re: MM8BDM Screenshots
Post by: Russel on November 07, 2014, 04:17:52 PM- It's a custom UI I built to replace core's as a clientside mod. It's sort of a partially WIP thing that I might release at some point. It's sort of akin to changing your HUD in the source games.
I just like how I put in a number to display health.
iirc, I based it off of the UI in Megaman ZX.
The upside, It's compatible with all weapons because it doesn't change weapon bar colors. The downsides are that it doesn't display multiple ammo types, is replaced when any mod with weapons is loaded, and it doesn't show the bar flashy thing when you're using a weapon with a timer.- Title: Re: MM8BDM Screenshots
Post by: cybersavior on November 12, 2014, 05:00:24 AM- Here is a little something I made recently, inspired by Megaman 2
(click to show/hide)- Title: Re: I haven't used this emote in ages
Post by: Hallan Parva on November 12, 2014, 06:06:47 AM- That's amazing and could totally work as promotional material. :ugeek:
- Title: Re: MM8BDM Screenshots
Post by: Knux on November 12, 2014, 07:10:57 AM- Quite frankly, it would look way better if the sprites and textures weren't rendered in that crappy way. I'm still amazed at it, though. Great idea!
- Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on November 12, 2014, 09:44:20 AM- Nice box haha, good job. And yeah, normal 8 bit style could look better. :)
- Title: Re: MM8BDM Screenshots
Post by: Rozark on November 12, 2014, 10:13:53 AM- On the contrary, in the original the robots appear to be bulky/muscular, while the black outline/style of the "8 bit demake" portrays this quite fine.
- Title: Re: MM8BDM Screenshots
Post by: cybersavior on November 12, 2014, 02:30:16 PM- The image is simply a screen shot of couple of my friends arranging themselves in a level while I guide them into position and took a bunch of screen shots until one worked.
A mini level, built as a set
The sprites only apear that way because of my in game personal settings- Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 12, 2014, 04:14:47 PM- Now try doing the European box art.
- Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on November 12, 2014, 11:43:42 PM- That and the European box art for Megaman 3. I'm curious to see how it'll turn out.
- Title: Re: MM8BDM Screenshots
Post by: cybersavior on November 13, 2014, 02:56:32 AM- Ok so for the European box art(English not German) for 2, I know the red monster in the bottom left must be their interpretation of an Anko, and the silver dragon is the Mecha Dragon. Who do you figure the black silhouette in the middle is..?
- Title: I wrote things too
Post by: Rozark on November 13, 2014, 10:08:49 PM- Things I've done within the past week regarding mapping:
(click to show/hide)(click to show/hide)(click to show/hide)
-
[11/7/2014 7:11:35 PM] Rozark Kyouko: Temporal Tower remake (WIP)
[11/7/2014 7:12:22 PM] Rozark Kyouko: Original is getting scrapped due to a bad case of crystalman syndrome and sort of a "miss" on the concept that I wanted to nail.
[11/7/2014 7:13:02 PM] Dr. Freeman: (heart)
-
Progress has since been done since these screenshots and they're slightly outdated (slightly, it's mostly just the first screenshot)Secondly we have a visual/texture update to IRI03. Not only that, but a name and music change as well. Meet "Gemstone Drifts". I also put in a few minor layout edits, including that staircase you see before you. And then someone puts 2 and 2 together..(click to show/hide)
"The Administrator" is still WIP, but no screenshots as of yet. I'll show a few of those once I finish the map.. whenever that may be.- Title: Re: I wrote things too
Post by: Duora Super Gyro on November 14, 2014, 11:53:55 AM Quote from: "Rozark Kyouko"Things I've done within the past week regarding mapping:(click to show/hide)(click to show/hide)(click to show/hide)
-
[11/7/2014 7:11:35 PM] Rozark Kyouko: Temporal Tower remake (WIP)
[11/7/2014 7:12:22 PM] Rozark Kyouko: Original is getting scrapped due to a bad case of crystalman syndrome and sort of a "miss" on the concept that I wanted to nail.
[11/7/2014 7:13:02 PM] Dr. Freeman: (heart)
-
Progress has since been done since these screenshots and they're slightly outdated (slightly, it's mostly just the first screenshot)Secondly we have a visual/texture update to IRI03. Not only that, but a name and music change as well. Meet "Gemstone Drifts". I also put in a few minor layout edits, including that staircase you see before you. And then someone puts 2 and 2 together..(click to show/hide)
"The Administrator" is still WIP, but no screenshots as of yet. I'll show a few of those once I finish the map.. whenever that may be.
Temporal Tower...does it have the theme ._.- Title: Re: MM8BDM Screenshots
Post by: Rozark on November 14, 2014, 12:11:14 PM- The map names are merely a coincidence and not planned. Caustic Caverns is another example of this, as at the time I had no idea such a place existed in Borderlands 2 despite me owning the game and not yet reaching that point. Hydrocity was still planned.
That does remind me though, I'm changing the music in Temporal Tower so that it fits closer to my original idea.
Quick reminder that this is a remake of an existing map/idea and not a new concept that's being thrown into the second expansion.- Title: Re: MM8BDM Screenshots
Post by: DMGUYDZ64 on November 15, 2014, 10:13:05 AM- Preview of my Unfinished Shademan's Castle map ...
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on November 30, 2014, 12:41:32 AM- So I took this during the match between the Fist and the Dans. It's not much but it's there.
(click to show/hide)
EDIT: Also, I've been at the TLMS server, and then these:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: IamaMedalHunter on December 13, 2014, 10:44:42 PM- A totally standard family photo. Don't they look happy together ?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on December 30, 2014, 05:07:46 AM- I give to you: Ice Man SP Blunders!
Take #1:Take #2:(click to show/hide)
I thought it would be a great idea to take advantage of that (those?) silly accident(s?) to make Pengs do stuff other than just flying forward.This has been awkwardiness with Knuxman. :ugeek:(click to show/hide)
Incidentally, this map is now complete and these screenshots are outdated.- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on December 31, 2014, 03:52:46 AM- FTM 2 Map Completed.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on December 31, 2014, 05:14:47 AM- My FTM2 Map is done as well, normally I'd keep anonymous about my map, but with it not needing to be done for another couple of weeks, I think I'll just go out and reveal it myself this time.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on January 01, 2015, 04:33:34 AM Quote from: "LlamaHombre"FTM 2 Map Completed.(click to show/hide)
Bruh... That looks amazing :0
Can I use those textures some time in the future, I was thinking of doing a map based on cave story a while back, but had trouble finding textures.- Title: Re: MM8BDM Screenshots
Post by: Zero1000 on January 04, 2015, 11:17:42 PM- So, i have many screenshots, and a conclusion for them.
Like someone said, i think 1 or 2 pages before, bots try to copy us.(click to show/hide)
But we are able to make this: (i took this on a roboenza justified classes server)(click to show/hide)
Here's what happens when you use crystal eye with sv_fastweapons at a high number (in this case, 4)(click to show/hide)
Have you wondered how LMS would be if you had 50 lives and were on instagib with other 7 players and had to win twice? Well, it's horrible! Here's what i done with that conditions on oil man stage. This was made on offline skirmish with 7 bots and me with skills at 3.
First results(click to show/hide)
Final results
I couldn't take a screenshot in time, so here's the result screen. My remainig lives were 9, if i'm correct.(click to show/hide)
Conclusion:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: OrangeMikey on January 05, 2015, 02:18:42 AM- PK Starstorm!
(http://i.imgur.com/gIBs4YP.png)
Prince Poo decided it was a perfect day to play around with his powers. A friend of his invited him over to Starman's to wreak havoc.- Title: Re: MM8BDM Screenshots
Post by: Knux on January 06, 2015, 09:06:54 PM- KD somehow got up into that overhanging pipe the other day, causing DM to turn into... TDM!?
We need an actual TDM server so we can shoot KD off that pipe. :ugeek:(click to show/hide)
EDIT: I don't think I ever posted a screenshot of Flood Man's map from Megaman Time Tangent, so here you go.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on January 08, 2015, 02:42:20 AM- I found a Romper (http://megaman.wikia.com/wiki/Rompers) in the room that is being worked on for the MM9 Robot Masters
(http://i59.tinypic.com/9bitte.png)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 13, 2015, 04:51:31 PM- These screenshots are nothing unusual.
Nothing unusual at all.(click to show/hide)- Title: Having no bars and being the default color gave it away
Post by: MasterXman on January 13, 2015, 09:02:03 PM- For some reason I have the feeling that you're recreating Mega Man's Moveset from Super Smash Bros 4.
- Title: in which HSH looks nothing like his original coloration
Post by: Hallan Parva on January 14, 2015, 08:44:27 AM- hey I can be vague too
(click to show/hide)- Title: Beed's gave me more of a trouble >_>
Post by: Rozark on January 14, 2015, 05:25:31 PM- It isn't really vague when you expressed interest before about wanting the Genesis Unit's weapons, which, is probably what you've done there.
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on January 14, 2015, 05:37:40 PM- then why are there four colors and only three Genesis Unit members
- Title: Re: MM8BDM Screenshots
Post by: Rozark on January 14, 2015, 05:55:23 PM- Because you wanted to create two BRG weapons instead of one iirc.
I could be wrong, but it seems quite likely given your interest towards that topic.- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on January 17, 2015, 06:05:34 AM- well since Rozark CAN'T KEEP A SECRET
Genesis Unit Totally Supplies MegaMan Awesome New Guns... or GUTS MAN G.(click to show/hide)
Of course, the main purpose of the mod is to add new weapons that represent the Genesis Unit, but there's also a few "quality of life" changes applied in various places, to make the general 8-Bit Deathmatch experience just a little bit sweeter.
- three new copy weapons: Stretch Rod, Water Harpoon, Trample Storm
- one new buster upgrade: Buster Wave
- added new weapons to Light's Lab training room
- cleaned up training room descriptions (e.g. aiming Lightning Bolt)
- Wily Tower maps have all been modified to include the new weapons
- other core maps given the new weapons (Guts Man, Snake Man, etc.)
- miscellaneous small fixes (LANGUAGE lump typos, grammatical errors, etc.)
Even if the weapons aren't integrated into core, hopefully the other changes and improvements can find their way into v5.
ALSO: If anyone would like to help me out by making Buster Rod's head icon less ass, I would highly appreciate it.- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on January 17, 2015, 05:23:25 PM Quote from: "SmashBroPlusB"well since Rozark CAN'T KEEP A SECRETGenesis Unit Totally Supplies MegaMan Awesome New Guns... or GUTS MAN G.(click to show/hide)
Of course, the main purpose of the mod is to add new weapons that represent the Genesis Unit, but there's also a few "quality of life" changes applied in various places, to make the general 8-Bit Deathmatch experience just a little bit sweeter.
- three new copy weapons: Stretch Rod, Water Harpoon, Trample Storm
- one new buster upgrade: Buster Wave
- added new weapons to Light's Lab training room
- cleaned up training room descriptions (e.g. aiming Lightning Bolt)
- Wily Tower maps have all been modified to include the new weapons
- other core maps given the new weapons (Guts Man, Snake Man, etc.)
- miscellaneous small fixes (LANGUAGE lump typos, grammatical errors, etc.)
Even if the weapons aren't integrated into core, hopefully the other changes and improvements can find their way into v5.
ALSO: If anyone would like to help me out by making Buster Rod's head icon less ass, I would highly appreciate it.
That looks awesome.- Title: Re: MM8BDM Screenshots
Post by: Zero1000 on January 18, 2015, 12:31:10 AM- While playing MM7DW4 with the CSCC Gizmo bot without CSCC, i found this.
(click to show/hide)
Then with the same Gizmo bot, a sonic bot and a myself bot.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 18, 2015, 12:47:33 AM- Sounds like the CSCC bots are broken? Or maybe you did something wrong. I dunno. I've never seen this happen before.
- Title: Re: MM8BDM Screenshots
Post by: Zero1000 on January 18, 2015, 12:51:14 AM- Like i said, i have absolutely no idea what happens. The myself bot has all skills at 3, the botskill is on "Bring it on" but he still stays there, just looking. I guess they just want to see the battle but they can't because they end being attacked. But this may be a bug
- Title: Re: MM8BDM Screenshots
Post by: Geno on January 19, 2015, 01:45:18 PM Quote from: "SmashBroPlusB"ALSO: If anyone would like to help me out by making Buster Rod's head icon less ass, I would highly appreciate it.
Well, what is "Buster Wave"?
If it is that clone thing he does, I think I have an idea on how to (completely) change the icon to make it represent the weapon's function better (I think)..- Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 20, 2015, 02:10:22 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Hunter Frags on January 24, 2015, 03:12:44 AM- I've mentioned in my projects thread earlier today about stuff I was doing recently. Take a wild guess what happened here.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on January 31, 2015, 02:40:49 PM- Meanwhile, i made a map. Weapons, health and energy capsules still need to be placed. I'm thinking about naming it Forgotten Installation.
(http://i.imgur.com/kyTlraY.png)
(http://i.imgur.com/eK6Sz7v.png)
(http://i.imgur.com/lRqpj43.png)
(http://i.imgur.com/yNDNXNS.png)- Title: Re: MM8BDM Screenshots
Post by: BookofDobson on January 31, 2015, 07:17:27 PM- Whoa that looks way too open
- Title: Re: MM8BDM Screenshots
Post by: Korby on February 01, 2015, 01:43:39 AM- I was going to say "flat," but open is something that it seems to be. That's not inherently bad, but it requires running around on the map to really know how it works out in the end.
- Title: Re: MM8BDM Screenshots
Post by: Dark_Chaos on February 01, 2015, 08:33:58 PM- interesting thing just now, apparently in the mmx mod for single player, your w & e tanks carry over if you start a new game without closing, I accidentally press q and see I dropped this
(http://i58.tinypic.com/2v9w1t3.jpg)
It's a tiny mega man!
Let's pick him up.
(http://i58.tinypic.com/312gww1.jpg)
ok....- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on February 01, 2015, 10:18:20 PM- Alright, so i followed your advice, now the Forgotten Installation now has some topography.
(http://i.imgur.com/88Yf700.png)
(http://i.imgur.com/GLMVUZO.png)
(http://i.imgur.com/PPEmy8E.png)
(http://i.imgur.com/LoYLqPu.png)- Title: Re: MM8BDM Screenshots
Post by: Rozark on February 01, 2015, 10:25:48 PM- First picture looks stupid open
Second picture looks ok-ish
Third and Fourth picture have pit dips for what seem like "they hell of it" and doesn't really solve the open issue that was presented beforehand
Images are wonky and it really depends on what the map actually plays like for a more accurate representation.- Title: Re: MM8BDM Screenshots
Post by: <geminibro> on February 04, 2015, 10:02:55 PM- Should i scrap Forgotten Installation and replace it?
- Title: Re: MM8BDM Screenshots
Post by: BookofDobson on February 04, 2015, 10:27:34 PM- No keep at it.
that being said try putting fat pipe pillars in seemingly open places.(click to show/hide)
Since we are giving help around I need suggestions with this. I'm trying to emulate a dojo but this compound is too open. what do?- Title: Re: MM8BDM Screenshots
Post by: Rozark on February 04, 2015, 11:01:41 PM- If you're trying to emulate/replicate something and it looks open, that just looks like improper scaling to me.
You could always cut a few things out then scale down.- Title: Re: MM8BDM Screenshots
Post by: BookofDobson on February 06, 2015, 09:48:49 PM (click to show/hide)
Ok now I'm actually pissed. How do I make this guy NOT go though the floor?(click to show/hide)
What should I add/take away?- Title: Re: MM8BDM Screenshots
Post by: Messatsu on February 06, 2015, 10:51:03 PM- The above post (and probably this one) likely belong in the help/support forum, but meh.
Make sure the sprites are offset correctly using Slade. If he spawns and just kinda falls through the floor that's likely what's happening. If that doesn't' help, post a PK3 in the help/support forum and we can definitely help there.- Title: Re: MM8BDM Screenshots
Post by: Knux on February 13, 2015, 03:48:31 AM- Reposting this with a new image besides the one I already had.
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: NemZ on February 13, 2015, 01:22:56 PM- Looking back at that set I totally forgot to make floors. Again. :(
...and sorry about the skybox? Hard to tell exactly what you did with the fencing in the way.
Looks pretty good though!- Title: Re: MM8BDM Screenshots
Post by: Knux on February 13, 2015, 08:36:07 PM- It's fine since I prefer to make floors on my own as needed, unless the ones available are plenty enough.
I haven't completed work on the skybox since I need to set up the pipelines and tanks, but that'll be easy. What took over three hours was mounting everything up in Paint, square by square. Every detail you see in the skybox is perfectly measured as if I had used a 16x16grid, which I didn't. What I did was start by having the picture be a desired size, paste a square on a corner, and work from there. It's really cool how anybody can make their own cave formation background because of this, but I didn't know what I was doing on my first attempt and completely screwed it up, only realizing this after I was finished. I had placed the rocks where the black was supposed to be, and vice-versa. Here, have a look:The skybox currently in the map is my second and correct made attempt, but I won't post the picture here.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: NemZ on February 14, 2015, 05:32:46 AM- TILED (http://www.mapeditor.org/) would make the job MUCH faster, man. Free* program that is great at what it does.
I've contemplated taking the extra spaces out of all my tilesets pics just to make it easier on people to use that, though it would admittedly also lead to confusion when people are cutting them out for textures directly. Bit of a toss-up, really. Hmm... actually I suppose I could also just leave larger grid-sized spaces instead, so they're broken up but still properly aligned to a grid? Would make them much larger, but not that big a deal...yep, guess I know what I'm doing this weekend.- Title: Re: MM8BDM Screenshots
Post by: Atticus on February 18, 2015, 05:15:46 AM- So here are some screenshots from a map I'm working on for a project I hope to start soon. I've never made a map before, so pardon my shit texture work. I'm going to add a lot more later like more area and weapons and such, this is just a very early WIP.
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Feedback and advice would be oh-so-appreciated!- Title: Making it Quick
Post by: Rozark on February 18, 2015, 07:26:06 AM- 1) All four screenshots are practically the same thing; the first one would've sufficed
2) That looks incredibly bland, even if I was excusing texture work
3) Possession? You're better off making a ctf map it's a joke about how ctf is played more than possession despite both of them being barely played at all- Title: Re: MM8BDM Screenshots
Post by: Atticus on February 18, 2015, 03:23:53 PM- 1. I suppose so, just wanted to give some overall info on the map and project.
2. It is pretty bland right now and kind of small. I'm gonna be adding a lot more like different areas and make the whole thing look nicer. I'm a huge noob at this so I'm still learning stuff.
3. The thing is though that, from my experience, possession is great fun (if you set the playerlimit to about 5) but most of the mm8bm maps are very ill-suited for the mode. I want to make a map pack with maps that are balanced for the mode and don't ruin the fun with gimmicks and size issues.- Title: Re: MM8BDM Screenshots
Post by: Max on February 18, 2015, 03:55:11 PM- Haha your map reminds me of one I made about 4 years ago now
(click to show/hide)
It's a good place to start, you can only go up from here- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on February 27, 2015, 06:53:35 AM- I got super inspired and super motivated
so I spent the last 5ish hours slapping this togetherI'm still not even halfway done :ugeek:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on February 27, 2015, 11:58:48 AM- is this bros04 or
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on February 27, 2015, 04:34:11 PM- it could be, if you want it to
- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on February 27, 2015, 05:39:30 PM- well I mean I do
thanks pal- Title: items go basically where the weapons go but next to health
Post by: Korby on March 10, 2015, 02:31:36 AM- I made a HUD because Lego called his (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=9449) "minimalistic" and I thought he meant art-wise so I set out to make one that was actually minimalistic.
The result wasn't as minimalistic as I originally planned, but oh well.(click to show/hide)
it also includes a few custom text colors because of a distinct lack of pinks but it's not really realistic to use them for names due to the length of the color titles
yup- Title: Re: items go basically where the weapons go but next to heal
Post by: Zard1084 on March 10, 2015, 10:53:39 PM Quote from: "Korby"I made a HUD because Lego called his (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=9449) "minimalistic" and I thought he meant art-wise so I set out to make one that was actually minimalistic.ooh! Neat! i would love to try it out!
The result wasn't as minimalistic as I originally planned, but oh well.(click to show/hide)
it also includes a few custom text colors because of a distinct lack of pinks but it's not really realistic to use them for names due to the length of the color titles
yup- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on March 15, 2015, 03:43:05 PM- Orange is the new black.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on March 15, 2015, 04:11:55 PM- Wow, who beat the Special Zone? :ugeek:
It's amazing how a simple color change can make things look new. Even if it kinda clashes with the rest of the textures, IMO.- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on March 15, 2015, 04:34:01 PM- I'm not exactly sure what I should do with the grass. Does it look fine, or should I try to like autumn-ize or something?
- Title: Re: MM8BDM Screenshots
Post by: Rui on March 15, 2015, 05:07:35 PM- I think the grass looks nice, but the grass looking autumn-ish would look like it would blend in with the map more.
- Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 15, 2015, 08:40:47 PM- Is that official?
Would love to have alternative palettes for the other three stages that had them too.- Title: Re: MM8BDM Screenshots
Post by: Russel on March 15, 2015, 09:13:14 PM- It's not official. I'm sure it's in the same vein as his Wily Wars map retexture project he mentioned somewhere in the last few dozen pages. [I don't know specifically.]
The grass is a tad off-putting in my opinion, but you don't have to change it if you don't want to. I just think it looks a bit strange.- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on March 15, 2015, 09:22:01 PM- Yeah, it's probably going to end up being a part of Wily Wars Retexturing (despite not actually being from Wily Wars) because it's ultimately the same concept.
I'll touch up the grass - it's been bugging me a bit too.- Title: Re: MM8BDM Screenshots
Post by: NemZ on March 16, 2015, 05:35:42 PM- it's official in that those are the alternate colors that can happen in mm6.
I'm thinking replace the grass with dirt/gravel.- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on March 16, 2015, 06:23:48 PM- Oh, that works. I'll give that a shot!
- Title: thanks knux
Post by: Korby on March 27, 2015, 07:33:32 PM- (http://i.imgur.com/8mUKDt9.png)
wut cood it be- Title: Re: thanks knux
Post by: Zard1084 on March 27, 2015, 08:00:09 PM Quote from: "Korby"(http://i.imgur.com/8mUKDt9.png)isn't that the model things from Megaman ZX?
wut cood it be- Title: Re: thanks knux
Post by: tsukiyomaru0 on March 28, 2015, 12:35:16 AM Quote from: "Zard1084"Quote from: "Korby"(http://i.imgur.com/8mUKDt9.png)isn't that the model things from Megaman ZX?
wut cood it be
Biometal! ROCK ON!- Title: Re: MM8BDM Screenshots
Post by: NemZ on March 28, 2015, 02:55:22 PM- Hmmm... now that's interesting. Some new sort of buster replacements?
- Title: Re: MM8BDM Screenshots
Post by: skully on March 31, 2015, 06:09:52 AM- I know it's a little early but...
(click to show/hide)(click to show/hide)
These are Hyper Bomb and Star Crash respectively.- Title: Re: MM8BDM Screenshots
Post by: Goomba98 on April 06, 2015, 11:56:48 AM- If those are Christmas resprites, then I'd say you're ~2 months late, rather than exceedingly early. Unless those are for the Christmas 2015 expansion and you're making them really far in advance.
- Title: Re: thanks knux
Post by: Promestein on April 12, 2015, 07:28:28 AM Quote from: "Zard1084"isn't that the model things from Megaman ZX?Yep, from left to right: Model Z, Model F, model L.
I'm interested to see where this leads, though.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on May 10, 2015, 03:01:14 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 10, 2015, 03:24:17 PM- whoa Whoa WHOA AAAAAAAAAA
That stage is really bright and hard on the eyes.
Wait hold the phone
Is that Peach's Birthday Cake from Mario Party???- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on May 10, 2015, 05:52:31 PM Quote from: "SmashTheEchidna"whoa Whoa WHOA AAAAAAAAAA
That stage is really bright and hard on the eyes.
Wait hold the phone
Is that Peach's Birthday Cake from Mario Party???
Actually its meant to resemble Sweet Sweet Canyon from mario kart 8, can anyone else think of colors less irritating to the eyes, This is actually way better than the original color scheme I had for the level.- Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 10, 2015, 06:26:24 PMI hope there's a huge jelly somewhere where it wobbles up and down and you can run around inside it.I miss Chaos Generator Jelly World.- Title: jelly world a shit
Post by: LlamaHombre on May 10, 2015, 06:43:43 PM- It's the brightest shade of yellow that's mainly causing problems. I know yellows with an NES palette tend to be limited, but darkening that lightest shade alone would help make things easier on the eyes.
Edit: in retrospect the shade used in conjunction is the bigger offender, though I'd still recommend modifying both.- Title: Re: MM8BDM Screenshots
Post by: Rozark on May 10, 2015, 08:59:43 PM- Large instances of near-solid colors also tend to cause a brightness problem due to the lack of variation in shading.
- Title: Re: MM8BDM Screenshots
Post by: clawgrip on May 11, 2015, 02:30:59 PM- There's a bunch of neat new stuff going on. I have missed out!
- Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 25, 2015, 09:10:13 PM- I made way too many textures
textures and weapons
it was pretty okay thoughcoming tuesday/wednesday probably(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Stardust on July 07, 2015, 05:25:28 PM- I can mapping :o
(click to show/hide)- Title: warning: huge
Post by: Thunderono on July 13, 2015, 07:22:11 AM- Fun times in B-TLMS
(click to show/hide)- Title: Re: warning: huge
Post by: Megaman94 on July 16, 2015, 09:46:08 PM Quote from: "Thunderono"Fun times in B-TLMS(click to show/hide)
TLMS servers in a nutshell. Teams are always unbalanced.- Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on July 16, 2015, 09:54:37 PM- 1 vs. everyone else games should be more common. Yeah it ain't balanced or fair, but it's fun and mildly interesting at least. And if in TLMS the 1 player can manage to take down the 10 others, they can feel a rightful sense of achievement.
- Title: all hopes and dreams are crushed once MM2FLA happens
Post by: SmashTheEchidna on July 16, 2015, 10:57:48 PM Quote from: "BiscuitSlash"And if in TLMS the 1 player can manage to take down the 10 others, they can feel a rightful sense of achievement.
That's a very big 'if', but yeah. I love going solo for this reason.- Title: inb4hatt
Post by: BiscuitSlash on August 15, 2015, 05:03:19 PM- Lately I've decided to take all the weapons I've either made or started making and put them all into a weapons pack, with all weapons finished, refined and made compatible with v4c.
Soon I'll have it uploaded. 2 or 3 weapons still need fixing up before I can release this.(click to show/hide)- Title: Re: inb4hatt
Post by: CutmanMike on August 16, 2015, 01:44:45 AM Quote from: "BiscuitSlash"Lately I've decided to take all the weapons I've either made or started making and put them all into a weapons pack, with all weapons finished, refined and made compatible with v4c.
Oh no... is that what I think it is?- Title: Re: MM8BDM Screenshots
Post by: CopShowGuy on August 16, 2015, 05:52:22 PM- I see a hadouken in there!
- Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on August 16, 2015, 09:34:34 PM Quote from: "CutmanMike"Oh no... is that what I think it is?If you're referring to the weapon on the right, then yep, it's that weapon.
It was originally made for the CutStuff Community Classes mod, but they didn't get round to including it.Quote from: "CopShowGuy"I see a hadouken in there!Sadly, it isn't hadouken, although that does seem like something I'd enjoy making for 8BDM. That hadouken-looking weapon in the screenshot is actually something that was in Rockman 4 Minus Infinity.
I've also finished up that mod at last. For those interested in it, it's available on my weapons thread.- Title: Re: MM8BDM Screenshots
Post by: Gummywormz on August 18, 2015, 12:51:23 AM- Speaking of weapon packs...
(click to show/hide)
(I'm also fixing up some of the lamer weapons. There will be some surprises as well.)- Title: Re: MM8BDM Screenshots
Post by: DoomManFTW on August 18, 2015, 01:16:04 AM QuoteThere will be some surprises as well.
DEFINETELY NOT GONNA BE WEAPONS FOR THE FUSED RM'S ALSO.
I cannot wait to see how it's gonna be,hopefully they will work better than the Unlimited weapons,and also,be sure to put the weapons in the weapons slots like this:
1 is used for item weapons like bass buster,duo fist etc.,so there is no weapon to put there most likely;
2 is used for homing,turrain and some weapons that fire like slow or something,I cannot give much advise here;
3 is used for rapid fire weapons in pretty much any case;
4 is for close range weapons mostly;
5 is for exploding and just really powerful weapons like that;
6 is used for mostly "screen clearing" weapons,you may also use it for unique weapons like how it has Copy Vision and Sakugarne;
And last but not least,7 is used for shield weapons,anything that circles around you,does something to enemy projectiles or both.
Sorry if it makes this harder for you, but I'd rather be sure what I am gonna switch to and be able to do it fast by pressing either of the numbers,and both JC's MMV weapons and YD's Wily Tower weapons have some annoying placement,and I think that might just be the case with the Unlimited weapons also.- Title: Re: MM8BDM Screenshots
Post by: Knux on August 20, 2015, 07:43:46 AM- Remembering the time I had fun mapping for about an hour. And then this faded into total obscurity, hue.
I need to spam Centaur tiles again sometime. :ugeek:(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Stardust on September 20, 2015, 06:54:33 AM- 1 month without any post in the screenshot thread?
not anymore.(click to show/hide)
in a few months (eventually) (maybe)- Title: Re: MM8BDM Screenshots
Post by: Trillster on September 20, 2015, 07:34:53 PM- That's looking pretty awesome. Also it's pretty nice to see my skin in use.
Anyway, here's something I've been working on,(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Jatea on September 27, 2015, 06:02:56 AM- woodpocalypse
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on September 27, 2015, 06:59:43 AM- I was just about to post that screenshot. Man, that Magic Man entered the wrong neighborwood. Tragic Maaaaaaan.
EDIT: Fuck it, here it is from two other angles.(click to show/hide)- Title: ;-;
Post by: LlamaHombre on September 28, 2015, 10:12:31 AM- how are you intended to win against a team of only woodman
- Title: Re: MM8BDM Screenshots
Post by: Kapus on September 28, 2015, 06:53:27 PM- I supported llama all throughout the onslaught. I appreciate his bravery.
also woodman has to be the single most obnoxious class in the entire modification, even if there's just one of him- Title: Re: MM8BDM Screenshots
Post by: JaxOf7 on September 29, 2015, 01:48:16 AM- If you're bad at Saxton Hale, I've got some bad news for you.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rozark on September 29, 2015, 02:56:29 AM- You actually put it in.
The one thing I've been asking for for years and you finally put it in.
Good job.- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on September 29, 2015, 06:19:26 PM- It's beautiful, Jax.
- Title: didn't bother to think too hard on witty captions
Post by: SmashTheEchidna on September 30, 2015, 10:31:41 PM- EDIT: here's more
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: JaxOf7 on October 02, 2015, 10:31:06 AM- Felt the need to preview something else I made. (Not related to Saxton Hale)
(click to show/hide)- Title: Something Borrowed, Something New(ish.)
Post by: Hunter Frags on October 10, 2015, 01:13:06 AM- Like it or not, it's coming back.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on October 12, 2015, 12:40:50 AM- After making my announcement on KNDM13, I realized I did say "sunrise"...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on October 12, 2015, 10:25:22 PM- Personally, I think it would look better if there was parallax between the mountains and sun. The sun being so high in the sky is a bit strange, especially when it's set up to look low.
- Title: Re: MM8BDM Screenshots
Post by: Zomo.exe on October 13, 2015, 02:50:53 AM- Meanwhile, I am not dead and cooking up trouble.
(click to show/hide)
And I heard people wanted a certain guy (not quite THAT guy but pretty similar)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Rozark on October 13, 2015, 04:59:04 AM Quote from: "Knux"After making my announcement on KNDM13, I realized I did say "sunrise"...(click to show/hide)
There's even a nice texture offset in those clouds.
And yes that sun does look a bit high, go try lowering it or putting it behind the mountains
Tone down that pink or eyes are going to burn- Title: Re: MM8BDM Screenshots
Post by: Zomo.exe on October 14, 2015, 01:07:53 PM- Ohno what have I done.....
(click to show/hide)
Actually I don't regret making this thing at all, enjoy needles in your butt (coming soon)- Title: Re: MM8BDM Screenshots
Post by: Magikarp on October 15, 2015, 04:48:14 PM- this forum still exists? goodness
here have a really old screencap i'm not sure if i uploaded(click to show/hide)- Title: I get my work done quicker when I think it's impossible
Post by: LlamaHombre on October 24, 2015, 05:20:19 AM- spooker
(click to show/hide)- Title: Re: I get my work done quicker when I think it's impossible
Post by: Duora Super Gyro on November 13, 2015, 12:33:58 PM Quote from: "LlamaHombre"spooker(click to show/hide)
I thought about doing the ghost house a couple days ago.
Map looks pretty nice, can't wait to see the finished product :3- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on November 13, 2015, 04:07:09 PM- You can play the finished product in the Halloween 2015 expansion out on the projects forum.
It's a good time and everyone involved worked hard on it, so enjoy yourself.- Title: Re: MM8BDM Screenshots
Post by: Magikarp on November 13, 2015, 08:06:10 PM- more vintage screenshots time with magikarp: starring chargeman and a game mode i can't remember. i think it was classes tlms or suxton
edit: 300th post boo yah(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on November 15, 2015, 05:49:56 AM- What's wrong with this picture?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on November 15, 2015, 08:18:48 AM- you're on mm7turd
- Title: Re: MM8BDM Screenshots
Post by: Magikarp on November 15, 2015, 06:09:44 PM Quote from: "Lego"you're on mm7turdseconded- Title: Re: MM8BDM Screenshots
Post by: Zard1084 on November 15, 2015, 08:29:13 PM- i see a black skull looking thing in the background im not sure what it is...
- Title: Re: MM8BDM Screenshots
Post by: Rozark on November 15, 2015, 11:25:22 PM- Looks like another average day at the RoaderRaces to me, minus the part where the Black Skull comes in last place. I was pretty sure he got second to last place last season so falling behind on his record isn't good. All those betters are going to be pissssssssed.
- Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on November 16, 2015, 04:15:43 AM- A long time ago, in a galaxy far far away...
(click to show/hide)- Title: Watzup's post deserves to be hung up on the wall
Post by: SmashTheEchidna on November 16, 2015, 05:27:53 PM (click to show/hide)- Title: Had to save my 4000th post for something special
Post by: Magnet Dood on November 21, 2015, 06:19:43 PM (click to show/hide)- Title: From the people that brought you Star Wars
Post by: Watzup7856 on December 12, 2015, 04:30:38 AM- Star Wars episode 2: Attack of the Starmen
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on December 13, 2015, 12:50:17 AM- I'M HERE TO BRING YOU ANOTHER BLOCKBUSTER
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on December 13, 2015, 01:19:35 AM- i remember that part of the movie
- Title: Re: MM8BDM Screenshots
Post by: Rui on December 13, 2015, 06:53:32 AM- i think :^3 is my favorite variation of the :^) but aside from that
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on December 14, 2015, 08:36:40 PM- Classes shenanigans
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Demitel on December 18, 2015, 08:04:33 PM- Once upon a time at the hotel.
(click to show/hide)
Madness.- Title: It looks exactly like the HCR Boomerang placeholder I made.
Post by: BiscuitSlash on December 19, 2015, 07:43:46 PM- That modified ring boomerang icon looks very familiar....
I don't remember there being any released mod with it.- Title: Re: MM8BDM Screenshots
Post by: Korby on December 20, 2015, 12:28:07 AM- It's in classes.
- Title: Re: MM8BDM Screenshots
Post by: Stardust on December 31, 2015, 10:26:47 PM (click to show/hide)
More infos about this thing coming very very soon.
EDIT 2 : VERY very very soon.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Kapus on January 07, 2016, 06:46:15 AM (click to show/hide)
it's a cat fight- Title: Re: MM8BDM Screenshots
Post by: Medley on January 07, 2016, 08:18:22 AM- i don't remember this but i won
- Title: i don't remember this either
Post by: SmashTheEchidna on January 07, 2016, 04:26:49 PM- Pfft, as if.
- Title: Re: MM8BDM Screenshots
Post by: Red on January 07, 2016, 11:03:49 PM- my name is in there saying wild but i don't remember what's it about either
must've been too wild- Title: Re: MM8BDM Screenshots
Post by: Medley on January 07, 2016, 11:09:31 PM- wow i didn't even know that was you
must've been wild as frick- Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on January 19, 2016, 01:58:32 AM- The Ultimate battle between 2 legends
(click to show/hide)- Title: *IT'S A HOLOGRAM*
Post by: SmashTheEchidna on January 19, 2016, 11:12:01 PM- oh my god this is the best thing i've ever seen
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 02, 2016, 09:40:41 PM- I was sorta slightly busy yesterday touching up one of my last maps, my submission to FTM2, Abandoned Wily Fortress for the old DOS expansion. I've got a little bit more work to do bringing the block lines from the stairway room to the main room to help break add visual to the wall a bit but it already looks better.
BeforeAfter(click to show/hide)(click to show/hide)
BeforeAfter (from other side)(click to show/hide)(click to show/hide)
BeforeAfter(click to show/hide)(click to show/hide)
BeforeAfter(click to show/hide)(click to show/hide)
BeforeAfter(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 03, 2016, 03:07:54 AM- Double post, now with more flashing lights and more design on the wall.
(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 04, 2016, 08:43:05 AM- T-t-triple post.
Touched up Dyna, mostly behind the scenes cause I SUCKED at texturing back when I made this, the coding for the patches looks so much more appropriate now and isn't named what the textures are. Got rid of the wacky diagonal parts of the hallway, removed Slash Claw all together, replaced Metal Blade with Water Balloon, and added a bit better transitions between Wood and Brick as you will see in one of the screenshots.
Also new conveyor belt textures from Nemz were added, so double bonus! Also the conveyor has been slowed down due to the new textures and thus is much easier to traverse going against it (it has a very slow carry now so barely effects movement).
Placeholder weapons have been rethought as well, as I originally intended for too many DOS weapons appearing in this map, Shadow Blade will NOT be replaced by Shark Boomerang, Fire Storm will still be replaced by Torch Arm, Hyper Bomb will still be replaced by Nuclear Detonator, and Water Balloon MIGHT be replaced by Water Shooter.
Hopefully these changes will keep the fast paced battles that made this map enjoyable, while making it both visually, and designed better.
So without further ado, here are the screen shots.(click to show/hide)This will be the last of the original DOS quick touch ups as well. From here on the touch ups are going to be bigger, ranging from redesigning rooms (Sonic), sections of the map (Blade), and rebuilding the entire map from the ground up (Torch, yes this one is going to be remade from scratch, though the middle room is going to be the same, but hopefully better designed).(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on March 05, 2016, 01:31:46 PM- I've never been a huge advocate of the original DOS expansion, but I have to say, that map looks really good. It certainly helps that Dyna Man's are among the less visually-oppressive DOS textures, but they're used pretty darn well.
- Title: aka 'nobody gave me an mm9 map to make and i was bored'
Post by: Max on March 10, 2016, 08:37:41 PM- Mega Man Rock Force - Fuse Man
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on March 10, 2016, 08:47:33 PM- That looks really interesting. Does the counter mean anything, or is it static?
- Title: rock force being one of the best megaman fangames helps too
Post by: Caprice on March 10, 2016, 10:13:52 PM- I've always wanted something along those lines, Megaman fangames get surprisingly few custom maps.
- Title: Re: MM8BDM Screenshots
Post by: chuggaafan1 on March 11, 2016, 03:01:22 AM- (https://i.gyazo.com/2fab0362c6d21e8fb530b8741283f031.png)
Presented without context.
And now to make this post less irrelevant, screenshot dump of things that I have and never posted.(click to show/hide)- Title: i'll even take a wily stage at this point mm9 dudes
Post by: Max on March 11, 2016, 11:43:44 PM Quote from: "Knux"That looks really interesting. Does the counter mean anything, or is it static?
I never really decided it was going to blow up everything around it at 0 and then reset making some stuff unavailable but it sounded ass so it's just an animated texture that does nothingQuote from: "Caprice"I've always wanted something along those lines, Megaman fangames get surprisingly few custom maps.
Ya I'd love to make a Rock Force expansion right the fuck now but the game is too dead for it to mean anything and most of my favourite mappers are gone
but it's still fun to make stuff sometimes
like Virus Man(click to show/hide)
maybe i'll do it if mm9 is some huge resurgence idk but im not betting on it- Title: we're like almost done sorry ;-;
Post by: LlamaHombre on March 12, 2016, 03:23:20 AM- Once I've got my current plate (MM9, DOS) cleaned off I'd personally love to help out with something Rock Force related. Some of the fusion master tiles seem like particular fun to use.
- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on March 12, 2016, 07:14:29 PM- I wouldn't mind trying out something for a Rock Force Expansion either, once DOS gets finished. Only problem is that I'll likely be in college by that time, heh. Maybe I'll skin for it or something over the summer... if the sprites were ripped already for the masters. Did anyone ever end up getting those?
Mapping-wise I'd probably try Circuit Man if I had the chance.- Title: i ask kd 4 mm9 map july last year but i guess he's dead alot
Post by: Max on March 12, 2016, 10:19:08 PM- Honestly if people just want to skype me to say they're doing a Rock Force map I can probably get it going like unofficially prep-work wise and then bring it out after MM9 or if people get really interested
idk if I'd want to put Fusion RMs in it though - Rock Force has like, 20 maps
8 normal + 8 fusion + 1 Death Man + 3 Justice
8 + 3 is enough probably
picture barely different from last time (I blame WF 2x resource weekend) I just didn't want to post without any screens(click to show/hide)
EDIT
robot master ripsi dont know where crypt is(click to show/hide)- Title: expect shock in like 2 weeks because i'm tired
Post by: Max on March 14, 2016, 09:54:05 PM- ok we done
(click to show/hide)
Going to do shock next and then take a long break, i'm not really sure how to handle the electrified water though because you can't see the prongs about to shock it from underneath
either huge numbers, or a bar borrowed from Photon Man all over the underwater sections showing when it's about to zap(click to show/hide)
Bars are easier to interpret really fast but numbers are more accurate and give exact time so idk whatever yo- Title: Re: MM8BDM Screenshots
Post by: Knux on March 14, 2016, 10:13:36 PM- I would go with both, just to be safe. You can use the bar as the "seconds" and the big number as the "minutes". Dividing those bars, you could make the number go down about every four of them that deplete.
On another note, I know nothing about this hack so it might be worth looking into later.- Title: I would post a screenshot but I don't have one
Post by: Magnet Dood on March 14, 2016, 10:23:28 PM Quote from: "Knux"On another note, I know nothing about this hack so it might be worth looking into later.
Actually, this isn't a hack. It's a fan-made game finished around... mid-2015, I think? It's a pretty neat game, and probably the overall best of the glut of fan-made Mega Man games that came out last year. Graphically, it leaves a bit to be desired, but the gameplay is pretty cool and there are a lot of neat features in it. Also it doesn't have any Unlimited bullshit, which is nice.
Here's the website for it if you want to take a look: http://megamanrockforce.com/rockforcemain.html- Title: no screenshots here either, go back a page
Post by: Max on March 14, 2016, 10:28:35 PM Quote from: "Knux"You can use the bar as the "seconds" and the big number as the "minutes".I would but it's likely going to be every 15 seconds not every 5 minutes, it's just a rapid jolt for a second that does damage and you'd have to make sure you were dry
so it's got to be seconds in numbers or a bar- Title: Re: MM8BDM Screenshots
Post by: Knux on March 15, 2016, 09:52:15 PM- So I went looking for some info on how the F_SKY1 texture works, and I accidentally found out about the CHANGESKY command.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 16, 2016, 07:49:31 AM- Not a screenshot of in game, but a screenshot in a form.
GOD these were shooty before, but touched up Torch's textures, coding, names, walls, everything was redone from scratch to make them look better for the fix coming. I haven't begone work on it yet but wanted to share anyway and by showing a new look at the a texture. The new version will have the same thing going on as the upper section of Aqua when it comes to the water, in which it will be over the floor and partially transparent where it will appear, so the textures will show the stained sections closer to the water. Also no, the water will not be moving.
So here is a look at the codings and one of the new textures.
(http://i.imgur.com/tADncGM.png)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on March 20, 2016, 03:10:24 AM- Looks nice.
Also I would be really up to seeing a Rock Force-related expansion get made someday. Heck I'm surprised nothing major (from what I've seen) based on Rokko Chan has ever materialized in the past few years aside form maps using it's music.- Title: heavy wip
Post by: LlamaHombre on March 24, 2016, 04:38:41 AM- was doing this as a warmup before realizing it was totally topical
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on March 24, 2016, 10:00:59 AM- holy paper-oni... that new map looks amazing... and look at those buildings... they are in 3D!!
keep like that, this V5 is looking pretty bada** O_O- Title: i know it looks silly in the second one thats just electric
Post by: Max on March 24, 2016, 09:19:11 PM- oh god im so tired i dont want to make any more maps for a month or two
welcome to my 3d floor / 0 height sector nightmare(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on March 25, 2016, 05:53:08 PM- Beautiful
CircuitShock Man map.- Title: Re: MM8BDM Screenshots
Post by: Knux on March 25, 2016, 06:24:21 PM- I agree with Justin - those textures look kickass and the layout seems pretty interesting. You said before that the water would shock players, but how exactly does that work?
- Title: Re: MM8BDM Screenshots
Post by: Max on March 25, 2016, 07:57:49 PM Quote from: "Knux"You said before that the water would shock players, but how exactly does that work?
You can see the bars in the third screenshot, when they reach full everyone underwater is zapped for 20ish damage instantly and then the bar resets
That's why a lot of the layout is risk-reward underwater or above the water since you dont wanna fall in and if you go in for items you need to get out in good time
its about every 17ish seconds i forgetQuote from: "Superjustinbros"Beautiful Circuit Man map.That's Shock Man, Circuit is all red and green and completely different- Title: Re: MM8BDM Screenshots
Post by: Knux on March 25, 2016, 08:39:05 PM- I've done things in 3d floors before such as eliminating wave bikes if a player lands on them, but I had no idea this kind of effect was possible. Still, I wish air push effects in non-solid 3d floors were possible...
Oh, it might be a good idea to have those bars outside the water as well so players know when it's safe to jump in.- Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on March 26, 2016, 12:30:02 AM Quote from: "Superjustinbros"Beautiful Circuit Man map.
It's Shock, not circuit btw. (just wanted to correct that.)
And yeah, that map looks pretty dang cool.- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on March 26, 2016, 12:38:46 AM- Ah yeah, I forgot. X(
MMRF had both of them.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 30, 2016, 11:39:29 PM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Knux on March 30, 2016, 11:54:45 PM- The Skeleton Joe nearby makes this even more humerus. :ugeek:
- Title: Re: MM8BDM Screenshots
Post by: Stardust on April 01, 2016, 11:03:29 PM- uh-huh what's coming up on the screen oh it looks like a skewer of delicious random self-explaining screenshots.
Don't ask anything just appreciate for what they seem to be.
My first time at mapping for MM8BDM btw.but wait there's more(click to show/hide)no fake.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on April 04, 2016, 03:13:44 PM- Wow, is that a race mode?!?!??
It looks super cool!!!!i demand mario kart 64 track remakes- Title: FOOTBAWL!!!
Post by: Watzup7856 on April 05, 2016, 03:24:27 AM- Greatest 37 minutes of my life
(http://i.imgur.com/TdwW6Mn.png)
THE BATTLE OF BEED BAY!!!- Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on April 05, 2016, 03:25:57 AM- Coming soon to theaters.
that.- Title: Re: MM8BDM Screenshots
Post by: Tengu on April 05, 2016, 03:26:14 AM Quote from: "Watzup7856"Greatest 37 minutes of my life(click to show/hide)
fuck you- Title: Re: MM8BDM Screenshots
Post by: Galactan on April 05, 2016, 03:28:23 AM- That match had a better plot than most modern-day films.
- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on April 14, 2016, 02:28:29 AM- Me and Michael Montgomery are certified map explorers.
(http://i.imgur.com/XBP2lkw.png)
Took us two tries, tops.- Title: Re: MM8BDM Screenshots
Post by: Sonnitude on April 15, 2016, 12:37:39 AM- Wow, where even are you at haha, I cant even tell X3
- Title: Re: MM8BDM Screenshots
Post by: ice on April 15, 2016, 03:35:28 AM- Remember that thing I said in the ideas topic that I said I might not ever have the time for? Welp, I did a thing and decided to practice low poly N64 styled meshing again and this is the end result
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20160414_233020_zpsfenhecst.png)
I might need to make the textures alittle more detailed since right now they're EXTREMELY flat and bland looking. Also might use white/alpha for the glass on the weapon capsule since doom doesn't support 1 sided mesh which also means cell shading is impossible
Also not sure if I should mesh stuff that spawns FXs rapidly or not like rush jet or beat
also going to have fun meshing reggae X3- Title: Re: MM8BDM Screenshots
Post by: Russel on April 15, 2016, 03:56:54 AM- I remember doing this years and years ago and it looked okay for... only the weapons, really. Everything else looked terrible.
I'd recommend experimenting with voxels or more cubic-based models instead of rounded stuff, since it could look fairly out of place in this environment.- Title: Re: MM8BDM Screenshots
Post by: ice on April 15, 2016, 05:06:25 AM- was going for more of an N64 look really, like adding shadows under the drops, adding light shading on the actual objects them selves, thoough I never did find the secrets of 3D skins yet. Basicly did this as a just for fun thing really, also an attempt to see if I can get better with texturing
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 15, 2016, 05:16:25 AM- What about making them look like item pick ups from Legends? That was an N64 game as well.
- Title: Re: MM8BDM Screenshots
Post by: ice on April 15, 2016, 03:18:53 PM- Added shading, it looks ALOT better now, though I could stand the make the bottom of it darker
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20160415_111315_zps9t1uqybm.png)
and bonus
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20160415_132855_zpss3ejw7au.png)- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on April 16, 2016, 06:35:44 PM- Nice. I would have liked to add something like these to all the object platforms, at least to give GL users an option to see them better.
- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on April 17, 2016, 01:45:48 AM- Dang those 3D models look spectacular.
- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on April 17, 2016, 10:58:52 PM- I was in C-TLMS the other day, and I think I found a few misaligned textures in MM1DW1
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: ice on April 18, 2016, 01:26:44 AM- dome some more 3D platforms
(http://i573.photobucket.com/albums/ss180/iceblade10/more3d_zpsmorbjewd.png)
And for my NEXT project(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: MusashiAA on April 18, 2016, 01:49:25 AM- These 3D models are amazing (especially the yoku blocks, they are exactly what I've dreamed of, and would be an amazing feature in core), but I do have one complaint, a pet peeve of sorts: they lack the sprite's black outlines. Now, I understand why they're not there, but I just feel that a cel-shaded style of rendering or something would make the 3D models more accurate to the original sprites.
- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 18, 2016, 02:11:56 AM- Agreed. black outlines would look neat. I wonder if Zandro supports one sided surfaces in models, because black outlines could be achieved by making black surfaces that face inwards, around the rest of the model.
Do what you want, of course.- Title: Re: MM8BDM Screenshots
Post by: ice on April 18, 2016, 02:14:38 AM- I'll try to see what I can do, but mostly it's due to how small the textures are, I was trying to limit the texture size to max 64X64 but as a result things would look weird on the more rounded edges, and as I said before, sadly the mesh will always show on both sides, also why the weapon capsules are a nightmare to do
- Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on April 18, 2016, 02:23:37 AM- I see that party ball in there, you can't hide it from me.
This is a really neat project! I've always loved that goofy N64 block style that a lot of early games on there used, so seeing that represented here is really neat.- Title: Re: MM8BDM Screenshots
Post by: Ukiyama on April 18, 2016, 03:20:24 AM- It reminds me of a quick model I whipped up forever ago with the frost man lights, fun was had that day.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on April 18, 2016, 11:34:38 AM Quote from: "ice"dome some more 3D platformsI would like to see those yoku blocks in the core game.
(http://i573.photobucket.com/albums/ss180/iceblade10/more3d_zpsmorbjewd.png)
Assuming it wouldn't cause random issues.- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on April 18, 2016, 11:38:41 AM- I spy a Party Ball. I'd like to see that up close.
- Title: Re: MM8BDM Screenshots
Post by: Geno on April 18, 2016, 01:13:33 PM- Wow, those 3D models look super cool! It'd be great if, at least the platform ones were included in the core!
(honestly, 3D Party Ball wouldn't really be needed, but the platform ones help with jumping and stuff)- Title: Re: MM8BDM Screenshots
Post by: ice on April 18, 2016, 02:09:54 PM- Not showing the partyball up close just yet since it looks bad up close (and was the 1st model I did) as for it being not necessary, this is just something I did for fun to stick in the skins folder, though I could make one wad that contains platforms only, and the other containing everything else. Also made a model for the tanks but it has the same problem as the energy capsules of having to be solid blue/cyan to change color meaning without the ability to cell shade, tanks and capsules vanish in lets say, gutsman's stage when you have super arm out
Also still trying to figure out 3D skins- Title: Re: MM8BDM Screenshots
Post by: MusashiAA on April 18, 2016, 11:44:40 PM- Yeah, every object or at least item or moving platform that you can climb on or any object that's part of a map's platforming section should have a 3D model counterpart. Those yoku blocks especially looked delicious, the one in the back with the black outlines as it shines looks exactly the way I'd like to see them all, from that angle it looks perfect.
I'd say take Lego's advice and try some voxel modeling instead, I know you are aiming for an N64 style of low poly models, but I think voxel models of these pixel sprites might be worth looking at.- Title: Re: MM8BDM Screenshots
Post by: ice on April 19, 2016, 12:24:18 AM- I thought of voxeling, but honestly, the main thing I'm worried about is how many vertices voxeling would have considering the crapload of faces I'd have to make, I mean, doom can run on a toaster yes, but add hundreds of models with hundreds of faces rapidly spawning and moving, that may or may not cause some lag. But anyways, since I have the day off tomorrow, I'm gonna probobly do another dump
- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 19, 2016, 01:44:14 AM- Software can run voxels very well, but OpenGL basically turns voxels into lots of tiny cubes instead of pixels, which looks bad and runs worse.
- Title: Re: MM8BDM Screenshots
Post by: MusashiAA on April 19, 2016, 02:08:52 AM- What about a way to force a kind of model depending on software or GL? Software uses voxel models, GL uses N64-styled models.
- Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 19, 2016, 02:14:26 AM- We'd have to see what happens if there are both voxel and model definitions, hehe.
Anyways, voxels can be disabled by typing r_drawvoxels 0 in the console.
Oh, BTW, voxels aren't in Zandronum until 3.0.- Title: Re: MM8BDM Screenshots
Post by: ice on April 19, 2016, 03:42:20 PM- Still need to add the jaw bolts buuut yeah
Whale, that is all
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20160419_113844_zpsrbcujawt.png)- Title: Re: MM8BDM Screenshots
Post by: Turbodude on April 19, 2016, 04:09:10 PM- Wooooooooow. That's looking so good!
Moby's never looked better.- Title: Re: MM8BDM Screenshots
Post by: Geno on April 19, 2016, 06:17:48 PM- Whooooa, 3D Moby!!
I'd be all for these 3D platforms being included in the core!
I especially like the N64 look to them! Kinda makes them fit with the game's whole "retro" theme, haha- Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on April 19, 2016, 06:25:33 PM- I think the Guts Lifts and Yoku Blocks would really be the only ones that have a place in core.
- Title: Re: MM8BDM Screenshots
Post by: Rui on April 26, 2016, 12:10:45 AM- Hello Kitty travels around the world.... running from zombies!!!
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Jakeinator on June 02, 2016, 01:30:41 AM- People still use this thread, right? Anyways have a WIP map screenshot. As always with WIP stuff this shouldn't be taken as 100% finished.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Yoshiatom on June 03, 2016, 02:44:03 PM- I'm pretty sure this isn't a feature of chaos generator...
(click to show/hide)- Title: Idk (I'm kinda sorry?)
Post by: Hunter Frags on June 06, 2016, 03:15:12 PM- As amusing as it is to mess with the guy calling people names (not like in the screenshot, but other times,) I kinda (not really) feel like there's another word for this. Maybe a few.
EDIT (In response to the following post.): Okay, not the whole community, but I could see this kind of thing encourage it (not assuming it will, if you know better.)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Korby on June 06, 2016, 03:17:58 PM- That's a bit too small of a sample size to be calling this entire community cancerous, isn't it?
That being said, I probably should have removed that post as soon as it popped up.
I don't want to discourage sharing screenshots, but I don't really think messing with Bass x Roll- or anyone, for that matter-and posting it here is acceptable.- Title: thanks Korby
Post by: Knux on June 06, 2016, 06:28:16 PM- Here's something more appropriate for all ages. :ugeek:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Jakeinator on June 12, 2016, 04:31:13 PM- Guys, I think I may have made either a mistake or a beautiful accident...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 15, 2016, 07:15:05 PM (click to show/hide)
i never got to learn what happened to him- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 20, 2016, 05:29:01 AM- bad spawn point in LEG07
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on June 20, 2016, 06:16:41 AM Quote from: "SmashTheEchidna"bad spawn point in LEG07(click to show/hide)
this is why you never see the map ever
i never add it to rotations and if i have contact with people who are hosting, i tell them not to host it
that, plus the map itself is sub-par compared to most of my other maps- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 20, 2016, 09:09:53 AM- thanks server host
- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on June 24, 2016, 09:11:34 PM- 10/10 spawn - IGN
#QualitySpawnDesign- Title: Re: MM8BDM Screenshots
Post by: Russel on June 25, 2016, 01:18:37 AM- In all fairness that corner looks 100% sane from the 2D designer in Doom Builder.
But I'm man enough to admit when I've screwed up.
I'm more amazed at the fact it a year and a half for someone to post about it here.- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 25, 2016, 02:57:38 AM- To be fair, I (almost) never see the map ever.
- Title: Slippy Toad.
Post by: Hunter Frags on June 26, 2016, 05:26:51 PM- Just when you thought pool spamming was over at the Blue Bomber Bed & Breakfast...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on June 26, 2016, 09:49:53 PM- Spent like, 7 hours working on this yesterday and even got to starting textures, finished doing so just now and figured I'd show progress and maybe get some feedback based on the images.
Only 1 item has been placed so far, pun not intended.It is actually based off a map I remember playing on back in Jedi Outcast, which is where the name comes from, while I couldn't find it to make a better recreation I did recall the layout of the map well enough, and adjusted it.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on June 27, 2016, 04:26:26 AM- That's a pretty awesome layout.
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on June 27, 2016, 09:33:30 PM- I personally wouldn't say amazing. But updated it more yesterday. Think a side by side should help.
Other then some touch ups here and there you might be able to notice that various areas are a touch longer now. Some a good 256 units longer (that is 8 small texture squares)(click to show/hide)
But now for the visuals. Weapons and items have been placed now.As for textures(click to show/hide)(click to show/hide)
Edit: Added bonus(click to show/hide)- Title: [/Brauner]
Post by: DarkAura on June 29, 2016, 01:59:05 AM- THIS...IS ART!
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on June 29, 2016, 07:24:23 PM- 10/10 art
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 07, 2016, 03:43:35 AM- A little something I worked on today. Very, VERY rough work on the textures, but the design is what it is intended to be.
So without further ado, let us go on a small adventure.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Oh whoops I forgot to post the song to go along with it(click to show/hide)(click to show/hide)- Title: heatman botrush
Post by: Zdagger67 on July 14, 2016, 02:36:50 AM- huh i just playing with my map
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 14, 2016, 10:27:45 PM- Not really a screenshot but not sure where else to put this.
Coming soon to a resource thread near you!(click to show/hide)Sadly no Mega Man 5, it was silly and only had 1 spot where Mega Man wasn't his in game pixels. Also no MM8, cause, yea making that look right would not have been easy, also couldn't find it.(click to show/hide)
Mega Man and Bass 2 ones could probably be better, II was odd and used a darker color as the main where the usual blue would be instead of shading him, and those wondering "Why the heck does Bass, Proto, and Duo have 2 for each?" the first for Bass and Proto uses official changing palettes from the game while the second is based on other games, Duo's first is his own coloring on secondary colors where he doesn't use the same as Mega, second is using Mega's regardless. Bass' default coloring is differently done for the arcade game's ones where he uses that game's changing palette to match his MM&B one which uses the same style. Game Boy games all use the coloring of Mega Man based on the latest NES game released before them.- Title: Re: MM8BDM Screenshots
Post by: Geno on July 16, 2016, 02:37:26 PM- Heh, I once tried doing something like that. Never finished it though
As for the MM8 megaman, the RM8FC guys did a pretty decent version of the sprite, and I coloured it with 8BDM weapon colours a while ago
(http://cutstuff.net/molly/DBBKUP/MM8BDM/mm8wepmega.png)
you could always use this at least until someone actually rips the proper MM8 megaman weapon get thingie
Also, just judging from the tiny thumbnails, your colours for Black Hole and Deep Digger from MMV are completely off. And none of those 3PC ones actually use the colours from the actual game???
- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 16, 2016, 07:23:18 PM Quote from: "Geno"As for the MM8 megaman, the RM8FC guys did a pretty decent version of the sprite, and I coloured it with 8BDM weapon colours a while agoOh thank you.
(https://dl.dropboxusercontent.com/u/5237238/MM8BDM/mm8wepmega.png)
you could always use this at least until someone actually rips the proper MM8 megaman weapon get thingieQuote from: "Geno"Also, just judging from the tiny thumbnails, your colours for Black Hole and Deep Digger from MMV are completely off. And none of those 3PC ones actually use the colours from the actual game???(http://i.imgur.com/J9GTq9S.png)
They are in numerical order so Black Hole is next to Spark Chaser and is using the 2 darkest grays before becoming black that is on the NES palette
(http://vignette2.wikia.nocookie.net/megaman/images/2/2f/MMV-BlackHole-Art.jpg/revision/latest/scale-to-width-down/250?cb=20100509021202)
Deep Digger is on the bottom left using browns, which the NES palette is very limited on, the secondary color probably could have been better picked though.
(http://vignette3.wikia.nocookie.net/megaman/images/d/dd/MMV-DeepDigger-Art.jpg/revision/latest/scale-to-width-down/250?cb=20100509021334)
Edit: Also all the DOS ones had a white secondary color. The secondary colors and Oil are like, the only ones actually not just NES palette closest to the main colors, maybe Torch Arm also to not use the same red as every other fire weapon in the games.- Title: Re: MM8BDM Screenshots
Post by: Geno on July 17, 2016, 02:38:48 AM- Black Hole is a very dark brown, though. Not a dark grey
And, Deep Digger should use white as the lightest colour, like in the artwork. And maybe the super dark brown colour on the NES palette would be good shading for D.Digger? (would also make a good colour in general for Black Hole)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 17, 2016, 06:49:03 AM Quote from: "Geno"Black Hole is a very dark brown, though. Not a dark greyDone diddly do dad fixed.
And, Deep Digger should use white as the lightest colour, like in the artwork. And maybe the super dark brown colour on the NES palette would be good shading for D.Digger? (would also make a good colour in general for Black Hole)
Or simply done for those who speak English. Will be updated in the resource thread next time I go uploading things, probably later today (the 17th) along with a few other ones I've done since.
-Edit: Never mind just did it- Title: its actually out, what a surprise
Post by: Trillster on July 21, 2016, 03:20:31 AM Mega Man World Day 1 Frenzy(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: IamaMedalHunter on July 27, 2016, 06:59:20 PM- Memes. Until they are no more in 2 days (?)
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 29, 2016, 06:43:18 PM- now v5 is out, i can post screenshots without being yelled at
BEES(click to show/hide)
thanks cutman(click to show/hide)
art(click to show/hide)
"you two need to get a room!"(click to show/hide)
I've got waay more silly screenshots but they involve MAJOR SPOILERS and i don't want to lose my job
- Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on July 30, 2016, 08:28:24 AM- So I was fighting that one frustrating boss, when THIS lightened my mood a little(spoiler alert, maybe):
(click to show/hide)
Also,Quote from: "IamaMedalHunter"Memes. Until they are no more in 2 days (?)This picture is kind of lacking in a rock that rolls along the ground...(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: NES Boy on July 31, 2016, 05:41:56 PM- This screenshot is a fun little twist on a very major spoiler:
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: IamaMedalHunter on July 31, 2016, 06:56:40 PM- Suspicious policemen have gathered. They carried jewels and have done a really mysterious ritual.
Soon enough, the whole TLMS server became police. The only skin worn was Fakeman. Everyone incarnated their own law. Even names were changed for great justice.(click to show/hide)The new police infestation eventually led to "changemap MM9FAK" being voted.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 31, 2016, 09:09:14 PM- SPOILER SCREENSHOTS
these screenshots have some Major Spoilers so the silly names I give them will be in the spoilers too because okay(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Myroc on July 31, 2016, 09:13:45 PM- You missed one.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on July 31, 2016, 09:20:46 PM- Oh yeah, I forgot about that silly GIF I made
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Post by: Superjustinbros on August 01, 2016, 12:25:52 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 01, 2016, 03:27:53 PM- This is art.
SPOILER stuff by the way(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 02, 2016, 04:35:05 AM Quote from: "Superjustinbros"(click to show/hide)
Sounds like they are working for Trump- Title: Re: MM8BDM Screenshots
Post by: Thunderono on August 08, 2016, 03:15:33 AM- [11:10:03 PM] Thunderono: llama asked me to quad scale MMWTDW1
(click to show/hide)(click to show/hide)still getting used to new forum and these screenshots are full res so rip(click to show/hide)
if any bots are in the match the game crashes here
EDIT: There's already a bunch of 1920x1080 screenshots here, so why not add the apocalypse?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on August 08, 2016, 08:51:31 PM- Let's play with the new forum a little
(Contains v5 spoilers)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Dittoman on August 13, 2016, 01:09:47 AM- I was playing with YDClasses, and one Team Last Man Standing match dragged on for waaaay too long.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 16, 2016, 10:10:38 PM- Guess that it is and win a cookie
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Max on August 16, 2016, 10:11:56 PM- ILIOS LIGHTHOUSE GIVE ME COOKIES
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Post by: fortegigasgospel on August 16, 2016, 10:54:26 PM- Are we getting more CTF maps?
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Post by: fortegigasgospel on September 06, 2016, 05:48:47 AM- A demo coming to you soon.
Will only be a demo at first to see how much interest in improving this there actually would be so at there will be bugs and not great visuals for the first release when it happens (you can see one of the issues already, but if this gets actually rolling hopefully it can be replaced by something better).(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 06, 2016, 09:01:38 PM- Well this Demo is all prepared for release with 5 compatible maps.
As you saw above MM8DW2 is one, here are the others.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
As I mentioned, since this is a demo the visuals are very rough to see if interest in this improving would even be desired, as well as this was the easy work, some improvements might require work I can't do myself and wouldn't have been worth doing if this gets played for a week and dropped forever.
Also, those of you who offered suggestions and none of them got in, I did try to aim for at least 1 serious suggestion per person, but certain maps would require a lot more work to convert or locations would be more challenging, such as 3D floor heavy maps (not really the maps that use too many, but have little regular floors)- Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 08, 2016, 02:20:21 PM- Remember the Chaos Generator?
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on September 08, 2016, 02:29:42 PM Remember the Chaos Generator?Beed would be proud.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 11, 2016, 12:26:14 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 11, 2016, 12:36:54 AM Am I allowed to say that the bots have been... bee'd?(click to show/hide)
oh god no why did i say that- Title: Re: MM8BDM Screenshots
Post by: Geno on September 11, 2016, 12:41:38 AM- haha, those screenshots remind me of when i was "testing" v5
(click to show/hide)
(the only different is that the bees in my screenshots are all mine)
fun fact, these screenshots were from before there was an audio limit on how many bees could make bee noises at once, so it was literally bee hell
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Post by: Zard1084 on September 11, 2016, 09:35:14 PM haha, those screenshots remind me of when i was "testing" v5Dear god.... hornet hell....(click to show/hide)
(the only different is that the bees in my screenshots are all mine)
fun fact, these screenshots were from before there was an audio limit on how many bees could make bee noises at once, so it was literally bee hell- Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 12, 2016, 07:57:59 PM Chaos. It's now advanced.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Thunderono on September 12, 2016, 11:28:11 PM- Coming soon...
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 12, 2016, 11:29:33 PM Coming soon...The maps are mirrored now?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Trillster on September 12, 2016, 11:31:22 PM Coming soon...(click to show/hide)
These versions of the maps bother me way more than they should.- Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 12, 2016, 11:35:16 PM These versions of the maps bother me way more than they should..ƨqɒm ɘƨɘʜɈ ʜɈiw ϱnoɿw ϱniʜɈon ɘɘƨ I
Edit: More Chaos GeneratorEdit: Spot the difference.(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Gummywormz on September 15, 2016, 02:37:21 AM- Things are going well in the world of repainted.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on September 15, 2016, 03:08:49 AM Things are going well in the world of repainted.Look at all that Smolzomi!(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 19, 2016, 02:09:01 PM- So apparently, it's Pirate Day today.
(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 20, 2016, 10:04:11 PM- This is the most advanced thing I've done in MM8BDM ever. I actually did a fistpump when I completed it.
Pity it'll have to wait for v5b.(click to show/hide)
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Post by: CutmanMike on September 20, 2016, 10:56:24 PM- Super neat if it actually works online!
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Post by: Xhatahx on September 21, 2016, 04:18:06 PM Super neat if it actually works online!Super neat if I could test it online!
Also, here's pretty much what's been done:Yes, the last photo is taken in Instagib.(click to show/hide)
EDIT: Invisible Players + MM4RIN = I didn't know how many players were on this image.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on October 03, 2016, 03:13:03 AM- mega man 8-bit parallel universes
okay, that first screenshot is normal. there's a copy of pharaohman next to the real map in order to make the pyramid exist(click to show/hide)
however, if you noclip past either of these copies, you'll find.... these(click to show/hide)(click to show/hide)i'd say in order to explain these, we need to talk about parallel universes, except i can't even explain why this happens in the first place(click to show/hide)
these weird ghost copies of the stage are only visible at certain angles
they have no collision
and the entire stage is present, though the inside of the pyramid in one of these "pus" is kind of a boring
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Post by: Gummywormz on October 03, 2016, 03:25:27 AM- MM4PHA uses portals to render the map. It's why sometimes it randomly turns into a bunch of HOMs if it doesn't get rendered properly.
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Post by: Xhatahx on October 06, 2016, 08:35:22 PM- More noclip adventures.
Also...(click to show/hide)You're welcome.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Gothic on October 10, 2016, 03:40:20 AM- I'm... kind of trying something...
(http://i.imgur.com/js0bu7t.png)- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on October 10, 2016, 03:55:20 AM I'm... kind of trying something...That looks nice for the most part.
(http://i.imgur.com/js0bu7t.png)- Title: Re: MM8BDM Screenshots
Post by: Russel on October 10, 2016, 04:14:12 AM- Yuhhhhh
That stage has needed underwater tiles for a while.
I would recommend a darker color to replace the yellow, however. It stands out rather harshly against the greens and blues.- Title: Re: MM8BDM Screenshots
Post by: Korby on October 10, 2016, 06:56:29 PM- Personally, I like the yellow. I do think the blue you picked should be a little lighter considering how much of the tiles it makes up, though.
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Post by: Gothic on October 11, 2016, 11:27:39 PM- Recolored some tiles for Cold Man as well
(click to show/hide)
This was easier since it was a more simplistic area.
EDIT: A second, less blue-ish take on Aqua Man(click to show/hide)
EDIT 2: A third one, like the first one but gray instead of green(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Korby on October 12, 2016, 05:02:08 PM Messy mockup of my take on it.(click to show/hide)
Didn't change the green walls though.- Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on October 12, 2016, 06:35:26 PM- The green walls can probably stay, but yea, that blue looks nice for Aqua Man considering the way coloring of the water.
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Post by: Gothic on October 12, 2016, 07:19:18 PM- Huh, never though on using purple, it looks nice
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Post by: GameAndWatcher on October 16, 2016, 12:05:56 AM (click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Russel on October 16, 2016, 05:15:34 AM- The 9 bots weren't in the tournament and evil energy arcs because they were busy during those times. They were to be forcibly scrapped during the revolution arc, and they returned for revenge during their arc.
This is why they show up in the v5 OP as their first appearance.- Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on October 16, 2016, 05:47:01 AM The 9 bots weren't in the tournament and evil energy arcs because they were busy during those times. They were to be forcibly scrapped during the revolution arc, and they returned for revenge during their arc.Although I'm not a fan of that reasoning, I've since accepted it...
This is why they show up in the v5 OP as their first appearance.- Title: Re: MM8BDM Screenshots
Post by: Geno on October 19, 2016, 03:26:34 PM- did u know
Duo's name was misspelled "Dio" in Rockman Strategy?(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Geno on October 22, 2016, 04:43:43 AM- art
(click to show/hide)
EDIT: because i feel bad about triple post
a secret room(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Korby on October 27, 2016, 02:31:10 AM- Tornado Blow used to be on one of those teleporters as a joke during development, because it's the only MM9 weapon not on that map.
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Post by: Beed28 on October 27, 2016, 01:12:24 PM Tornado Blow used to be on one of those teleporters as a joke during development, because it's the only MM9 weapon not on that map.
Should have been Time Stopper.- Title: Re: MM8BDM Screenshots
Post by: edencrafty126 on October 28, 2016, 12:14:49 AM- https://i.imgur.com/uRfDvss.png
possibly my first time in cutstuff whatever.- Title: Re: MM8BDM Screenshots
Post by: Geno on October 31, 2016, 03:00:43 AM- I am preparing for the far future of repainted
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: edencrafty126 on November 04, 2016, 07:54:03 PM- (http://i.imgur.com/XK32yqo.png)
Blinded Hyper storm h while i'm playing rock force expansion pack. poor porky.
(http://i.imgur.com/EzhmxBZ.png)
its a bad day for hyper storm h.
(http://i.imgur.com/WsqN7Nj.png)
Splash Woman Got Flash Bombed!- Title: Re: MM8BDM Screenshots
Post by: Russel on November 04, 2016, 10:04:44 PM- Please avoid posting in a given topic more than once in a row unless it has been at least a month since.
Thank you.- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on November 19, 2016, 04:35:32 PM (click to show/hide)
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Post by: Caprice on November 20, 2016, 02:20:48 AM- The white's a bit too bright for things like the main building, and the tables if not used sparingly; that makes it harder to discern the building's form and things like that; also the white roof tiles blend in a lot with the side textures. I'd recommend dropping it down a couple shades, or messing with the shading to find what works well. I'm excited to see the map in action, though!
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Post by: Duora Super Gyro on November 20, 2016, 04:00:40 PM- Daisy's Cruiser Second Lap.
Note: Dining area textures... I sorta gave up on trying to recreate those and kind of just did my own thing. Same thing for the colors in that area too.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Caprice on November 20, 2016, 06:53:07 PM- Oh shoot, that looks ten times better already! :shock: I'm especially in love with the wooden paneling in the first screenshot.
The stage looks very well-polished already, keep it up!- Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 02, 2017, 10:12:56 PM- What happens when you play as roll, remember that she can push mines at enemies, and listen to You Will Know Our Names (https://www.youtube.com/watch?v=ooZyHLLQ5e8).
(click to show/hide)
This is a personal new record frag count for me in a legit TLMS match. Even though our team lost, we went out with a bang.- Title: wow two month post bump. s'cuse me
Post by: SmashTheEchidna on June 02, 2017, 12:00:06 AM- I've always talked about how Gutsman can't clutch against greater numbers.
(click to show/hide)(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: hansungkee on June 02, 2017, 01:58:45 PM- (http://orig02.deviantart.net/36ad/f/2017/153/7/8/the_end_of_chapter_6_post_v5b_mm8bdm__by_hansungkee-dbba2a6.png)
The end of Chapter 6... Well... See you in a Next Chapter.;)- Title: Re: MM8BDM Screenshots
Post by: JohnVyttalRay on June 02, 2017, 04:58:38 PM- That X sounds different from the one in the core. Or is it just me?
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Post by: Xhatahx on August 03, 2017, 08:54:05 PM- Meanwhile, in someone's mind for 3 years...
I don't know if I'll ever release the full pack, but at least I would've tried.(click to show/hide)- Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 04, 2017, 09:45:19 PM- I said I would do it and I try not to go back on my word. It has begun...
(click to show/hide)