Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: CutmanMike on February 17, 2010, 12:51:15 PM

Title: MM8BDM Screenshots
Post by: CutmanMike on February 17, 2010, 12:51:15 PM
Note: Some of these screenshots are really old.

Missing in action (because I forgot to take screenshots ): Wily Hideout 2, Skull Castle Exterior, Skull Castle Interior, Hard Man, Centaur Man

MEGA MAN

(http://a.imageshack.us/img341/3808/battlet.th.png) (http://img341.imageshack.us/i/battlet.png/)(http://a.imageshack.us/img63/6199/workers.th.png) (http://img63.imageshack.us/i/workers.png/)(http://a.imageshack.us/img211/3889/17393913.th.png) (http://img211.imageshack.us/i/17393913.png/)(http://a.imageshack.us/img638/7770/snakesss.th.png) (http://img638.imageshack.us/i/snakesss.png/)(http://a.imageshack.us/img233/6528/elec4.th.png) (http://img233.imageshack.us/i/elec4.png/)(http://a.imageshack.us/img11/7278/fireman2.th.png) (http://img11.imageshack.us/i/fireman2.png/)(http://a.imageshack.us/img21/796/throwc.th.png) (http://img21.imageshack.us/i/throwc.png/)

MEGA MAN 2

(http://a.imageshack.us/img692/214/gottagofast.th.png) (http://img692.imageshack.us/i/gottagofast.png/)(http://a.imageshack.us/img4/2456/crazyss.th.png) (http://img4.imageshack.us/i/crazyss.png/)(http://a.imageshack.us/img821/583/newair.th.png) (http://img821.imageshack.us/i/newair.png/)(http://a.imageshack.us/img228/7827/flashstage.th.png) (http://img228.imageshack.us/i/flashstage.png/)(http://a.imageshack.us/img706/5672/woods3.th.png) (http://img706.imageshack.us/i/woods3.png/)(http://a.imageshack.us/img717/1557/crashhh.th.png) (http://img717.imageshack.us/i/crashhh.png/)(http://a.imageshack.us/img97/1782/gearsofwar.th.png) (http://img97.imageshack.us/i/gearsofwar.png/)(http://a.imageshack.us/img529/4913/bubblemaze.th.png) (http://img529.imageshack.us/i/bubblemaze.png/)

MEGA MAN 3

(http://a.imageshack.us/img255/1307/snakes.th.png) (http://img255.imageshack.us/i/snakes.png/)(http://a.imageshack.us/img220/8230/needlestage.th.png) (http://img220.imageshack.us/i/needlestage.png/)(http://a.imageshack.us/img836/5739/topman.th.png) (http://img836.imageshack.us/i/topman.png/)(http://a.imageshack.us/img218/7647/magnetman.th.png) (http://img218.imageshack.us/i/magnetman.png/)(http://a.imageshack.us/img87/2191/junk.th.png) (http://img87.imageshack.us/i/junk.png/)(http://a.imageshack.us/img153/2853/shadowface.th.png) (http://img153.imageshack.us/i/shadowface.png/)(http://a.imageshack.us/img687/7305/gemini1.th.png) (http://img687.imageshack.us/i/gemini1.png/)

MEGA MAN 4

(http://a.imageshack.us/img64/655/pyramidt.th.png) (http://img64.imageshack.us/i/pyramidt.png/)(http://a.imageshack.us/img97/5259/drillstage.th.png) (http://img97.imageshack.us/i/drillstage.png/)(http://a.imageshack.us/img202/2047/divemanstage.th.png) (http://img202.imageshack.us/i/divemanstage.png/)(http://a.imageshack.us/img412/3472/toadssss.th.png) (http://img412.imageshack.us/i/toadssss.png/)(http://a.imageshack.us/img228/9840/dustcrushin.th.png) (http://img228.imageshack.us/i/dustcrushin.png/)(http://a.imageshack.us/img31/2117/ringyringring.th.png) (http://img31.imageshack.us/i/ringyringring.png/)(http://a.imageshack.us/img27/5521/brightness.th.png) (http://img27.imageshack.us/i/brightness.png/)(http://a.imageshack.us/img217/1456/romp.th.png) (http://img217.imageshack.us/i/romp.png/)(http://a.imageshack.us/img535/1985/cossack.th.png) (http://img535.imageshack.us/i/cossack.png/)

MEGA MAN 5

(http://a.imageshack.us/img682/6274/choochoo.th.gif) (http://img682.imageshack.us/i/choochoo.gif/)(http://a.imageshack.us/img190/7231/stoneb.th.png) (http://img190.imageshack.us/i/stoneb.png/)(http://a.imageshack.us/img689/1759/napalm1.th.png) (http://img689.imageshack.us/i/napalm1.png/)(http://a.imageshack.us/img13/2456/surfsup.th.png) (http://img13.imageshack.us/i/surfsup.png/)(http://a.imageshack.us/img689/7958/starman.th.png) (http://img689.imageshack.us/i/starman.png/)(http://a.imageshack.us/img46/4609/gravity.th.png) (http://img46.imageshack.us/i/gravity.png/)(http://a.imageshack.us/img815/685/gyrostage.th.png) (http://img815.imageshack.us/i/gyrostage.png/)(http://a.imageshack.us/img826/8900/crystalmap.th.png) (http://img826.imageshack.us/i/crystalmap.png/)(http://a.imageshack.us/img823/3796/darkman2.th.png) (http://img823.imageshack.us/i/darkman2.png/)

MEGA MAN 6

(http://a.imageshack.us/img256/5405/tomahawk.th.png) (http://img256.imageshack.us/i/tomahawk.png/)(http://a.imageshack.us/img230/3397/knight1.th.png) (http://img230.imageshack.us/i/knight1.png/)(http://a.imageshack.us/img341/6771/plantman.th.png) (http://img341.imageshack.us/i/plantman.png/)(http://a.imageshack.us/img842/5852/blizzman.th.png) (http://img842.imageshack.us/i/blizzman.png/)(http://a.imageshack.us/img842/3325/oiledup.th.png) (http://img842.imageshack.us/i/oiledup.png/)(http://a.imageshack.us/img688/4426/windyz.th.png) (http://img688.imageshack.us/i/windyz.png/)(http://a.imageshack.us/img823/6465/yamatoo.th.png) (http://img823.imageshack.us/i/yamatoo.png/)(http://a.imageshack.us/img72/4553/mrx2.th.png) (http://img72.imageshack.us/i/mrx2.png/)
Title: Re: Screenshots
Post by: CutmanMike on February 18, 2010, 02:44:40 PM
Tron-grid win screen

(click to show/hide)
Title: Re: Screenshots
Post by: Grymmoire on February 18, 2010, 05:56:26 PM
I'm going to take a wild guess and say that you were Head Scissors. I like the name "Press Start" the most though.  :p

As for the screen, it looks nice, I mean there's not much to say about it, is the lose pic gonna show Dr. Wily with red tiles?
Title: Re: Screenshots
Post by: CutmanMike on February 19, 2010, 09:10:28 AM
The lose pic is the same but grey and depressing. And no I wasn't in that game, someone was just playing as cutman (and kicking ass)

(http://img13.imageshack.us/img13/1733/sharpk.png)
Title: Re: Screenshots
Post by: TERRORsphere on February 19, 2010, 03:08:11 PM
Lol Flashman still looks dumb and lol at Needleman's quote.
Title: Re: Screenshots
Post by: CutmanMike on February 20, 2010, 10:06:59 PM
There's no flashman in that screenshot. You're no megafan!

(http://img163.imageshack.us/img163/2988/wily1.png)
Title: Re: Screenshots
Post by: Ivory on February 21, 2010, 12:02:58 AM
Slopes? I thought you weren't going to have slopes because they weren't in Megaman. Or something along those lines.
Title: Re: Screenshots
Post by: CutmanMike on February 21, 2010, 01:06:36 AM
MM1 has some diagonal ceilings that you can't touch.
Title: Re: Screenshots
Post by: Grymmoire on February 21, 2010, 01:10:53 AM
I was gonna say something about the slopes, but then I figured you bent the rules for yourself so I didn't bother.

Anyway nice map, you map faster than I thought you could! I just hope they don't get redundant, heh.
Title: Re: Screenshots
Post by: CutmanMike on February 22, 2010, 02:27:12 AM
(http://img21.imageshack.us/img21/796/throwc.png)

People had a problem with metal blades coming from the buster, so SHAZAM
Title: Re: Screenshots
Post by: Ivory on February 22, 2010, 03:58:20 AM
That looks awesome and Doc Robot!
Title: Re: Screenshots
Post by: TERRORsphere on February 22, 2010, 04:16:17 PM
What's the custom pallete for MM8BDM? Can you send it to me please? I would like to make MM style medals :-)
Title: Re: Screenshots
Post by: CutmanMike on February 22, 2010, 04:19:35 PM
I'm not using medals because I'm going to do my own achievement thingy like with GVH. As for the palette, it's just like Doom's at the minute and I've just replaced ugly colors I know I won't use with whatever I need at that moment in time. It's a bit ugly and I'll probably make it better later.
Title: .
Post by: Anonymous on February 24, 2010, 07:47:57 PM
.
Title: Re: Screenshots
Post by: CutmanMike on February 25, 2010, 11:38:11 AM
(http://img534.imageshack.us/img534/6240/hardface.png)
(http://img641.imageshack.us/img641/6062/megaplan.png)

Two more randoms
Title: Re: Screenshots
Post by: TERRORsphere on February 25, 2010, 04:43:25 PM
Lol at Brentalfloss reference.
Title: Re: Screenshots
Post by: CutmanMike on February 28, 2010, 11:23:24 PM
(http://img638.imageshack.us/img638/3556/evilblocks.gif)
Title: Re: Screenshots
Post by: Namo on March 01, 2010, 06:19:58 PM
The "First Frag" icon seems out of place, but this is a WIP after all :lol:

Screenies lookin' great.
Title: Re: Screenshots
Post by: TERRORsphere on March 01, 2010, 06:41:27 PM
Oh god no! Do we have item #2 to get past that with ease?
Title: Re: Screenshots
Post by: CutmanMike on March 01, 2010, 07:42:18 PM
Quote from: "DoomThroughDoom"
Oh god no! Do we have item #2 to get past that with ease?

The question is, can you defeat airman first?
Title: Re: Screenshots
Post by: Namo on March 01, 2010, 07:47:16 PM
Quote from: "CutmanMike"
Quote from: "DoomThroughDoom"
Oh god no! Do we have item #2 to get past that with ease?

The question is, can you defeat airman first?

But, every time I try, every time I try, I just can't defeat Airman!
Title: Re: Screenshots
Post by: CutmanMike on March 15, 2010, 03:30:33 PM
I feel bad about not showing progress on my end for so long so here's another screenshot I had uploaded somewhere.

(http://img194.imageshack.us/img194/6184/airpalace.png)

Edit: Another
(http://img211.imageshack.us/img211/3135/crazyg.png)
Title: .
Post by: Anonymous on March 15, 2010, 03:37:02 PM
.
Title: Re: Screenshots
Post by: TERRORsphere on March 15, 2010, 04:15:52 PM
Airman's map is a little bit open isn't it? I'd put massive clouds (3dmidtex) for walls.
Title: Re: Screenshots
Post by: CutmanMike on March 15, 2010, 04:20:38 PM
Because of the way the map is made, I can't do it (you'll see what I mean when you play it for yourself). Also don't forget in this game pretty much everything is a projectile so you'll have to have damn good aim to hit someone the other side of the map.
Title: Re: Screenshots
Post by: TERRORsphere on March 15, 2010, 05:25:21 PM
Quote from: "CutmanMike"
so you'll have to have damn good aim to hit someone the other side of the map.
SPAMSPAMSPAM!! Also yes. Dodgeball Doom gives you skill with projectiles :p.
Title: Re: Screenshots
Post by: Namo on March 15, 2010, 09:25:50 PM
Quick Question:  Will you have those big faces from Airman's level in there too?  If not, I could make you some textures for that, and you can put it on a cube or something.
Title: Re: Screenshots
Post by: CutmanMike on March 15, 2010, 09:50:21 PM
If you could, that would be great. I was thinking of doing it but I doubt I could get it to look right.
Title: Re: Screenshots
Post by: Namo on March 15, 2010, 10:06:33 PM
Leave it to me!
Title: Re: Screenshots
Post by: CutmanMike on March 21, 2010, 01:18:29 AM
(http://img228.imageshack.us/img228/7827/flashstage.png)
Title: Re: Screenshots
Post by: TERRORsphere on March 21, 2010, 01:28:18 AM
Woodmans map. Why is it taking so long to finsh?!
(click to show/hide)
Title: Re: Screenshots
Post by: Namo on March 21, 2010, 07:46:59 AM
Those screenshots wow me each time. :D
Title: Re: Screenshots
Post by: Korby on March 21, 2010, 07:02:20 PM
Will the slippery stages be slippery?
Like Flashman. Also, those look amazing.
Title: Re: Screenshots
Post by: TERRORsphere on March 21, 2010, 07:04:10 PM
Quote from: "Korby"
Will the slippery stages be slippery?
Like Flashman. Also, those look amazing.
Since Skulltag does support low friction then most likely yes.
Title: Re: Screenshots
Post by: CutmanMike on March 21, 2010, 07:09:45 PM
They are slippy but I'll test it to see if it interferes with the gameplay and decide whether to keep it.
Title: Re: Screenshots
Post by: Namo on March 21, 2010, 09:30:38 PM
I think the background for Woodman's level shouldn't be a solid blue; I think it should be either a dark sky or the wooded background from the level.

Looking great otherwise!
Title: Re: Screenshots
Post by: TERRORsphere on March 21, 2010, 11:35:06 PM
It should be a solid blue because look at the original map. This map will have a fake floor over floor effect. Just look at the original map and you'll understand :p
Title: Re: Screenshots
Post by: CutmanMike on March 24, 2010, 09:57:29 AM
And here it is.

(http://img706.imageshack.us/img706/5672/woods3.png)

The trees just didn't look right (I know I know I made the texture and everything), so for now I'll leave em like this.
Title: Re: Screenshots
Post by: CutmanMike on March 25, 2010, 09:51:22 AM
(http://img717.imageshack.us/img717/1557/crashhh.png)
Title: Re: Screenshots
Post by: Namo on March 25, 2010, 10:12:10 AM
Yay!  My Chargeman is in a screenshot!
Title: Re: Screenshots
Post by: Korby on March 25, 2010, 11:38:05 AM
And "my" W tank is in it too   :D
Title: Re: Screenshots
Post by: CutmanMike on March 25, 2010, 11:43:59 AM
Well... Kinda. I noticed that it's just the M tank flipped upside down, and that's why I couldn't find it in the sprite rips. It must be flipped internally in game  :p
Title: Re: Screenshots
Post by: CutmanMike on March 25, 2010, 11:49:04 AM
Someone posted this to show me a bug, but it looks pretty funny.

(http://img46.imageshack.us/img46/8946/screenshotdoom201003242.png)

Your money or your life!  :p
Title: Re: Screenshots
Post by: Namo on March 25, 2010, 07:37:22 PM
Whoa, Quickman doesn't play nice!
Title: Re: Screenshots
Post by: CutmanMike on March 27, 2010, 08:43:09 PM
(http://img97.imageshack.us/img97/1782/gearsofwar.png)
Title: Re: Screenshots
Post by: brawlman9876 on March 27, 2010, 09:05:43 PM
Awesome! i cant wait until this come comes to a complete finish!
Title: Re: Screenshots
Post by: Namo on March 28, 2010, 05:23:26 AM
Whoa!  Those gears look niiiice!
Title: Re: Screenshots
Post by: TERRORsphere on March 28, 2010, 02:51:02 PM
If there isn't any scrolling floors in Metalmans map I will hijack your computer.
Title: Re: Screenshots
Post by: CutmanMike on March 28, 2010, 03:39:47 PM
I aim to please
Title: Re: Screenshots
Post by: CutmanMike on March 29, 2010, 10:29:28 PM
(http://img248.imageshack.us/img248/1176/raiiiiiiiiin.png)

Working somewhat
Title: Re: Screenshots
Post by: Namo on March 30, 2010, 08:10:12 AM
Cool, Bright man!

Looks like that bulb...

 :cool:

Has burned out.
Title: Re: Screenshots
Post by: Korby on March 30, 2010, 11:15:08 AM
Toad Man used Rain Dance!
It's not very effective...
Wild Bright Man fainted!


MM8BDM: The only game where non-damaging moves damage.(Referring to Rain Dance from Pokemon.)
Title: Re: Screenshots
Post by: CutmanMike on April 02, 2010, 12:25:02 AM
(http://img221.imageshack.us/img221/1107/quintattack.png) Boing!
Title: Re: Screenshots
Post by: TERRORsphere on April 02, 2010, 12:29:20 AM
Now lets see it running.
Title: Re: Screenshots
Post by: brawlman9876 on April 02, 2010, 02:01:15 AM
the pogostick...is that part of his walking or is that an item?
Title: Re: Screenshots
Post by: PressStart on April 02, 2010, 06:38:49 AM
It's a weapon, anyone can get it and bounce around town!

NOT LIKE I'D KNOW
Title: Re: Screenshots
Post by: Namo on April 02, 2010, 09:27:59 AM
Since you say weapon, does that mean you can bounce on people and hurt them?
Title: Re: Screenshots
Post by: brawlman9876 on April 02, 2010, 10:55:56 AM
if you tap the shoot button on the ground you should be able to shoot rubble all around you
Title: Re: Screenshots
Post by: CutmanMike on April 02, 2010, 02:32:01 PM
If I remember correctly only Quint could throw rocks about, and megaman could only jump higher by pressing the fire button.
Title: Re: Screenshots
Post by: CutmanMike on April 05, 2010, 03:37:18 PM
(http://img255.imageshack.us/img255/1307/snakes.png)
Title: Re: Screenshots
Post by: Namo on April 06, 2010, 06:48:31 AM
Oh.  My god.  That looks incredible...!
Title: Re: Screenshots
Post by: CutmanMike on April 06, 2010, 01:43:01 PM
(http://img402.imageshack.us/img402/9892/nooooooooogodwhy.png)

worst nightmare
Title: Re: Screenshots
Post by: TERRORsphere on April 06, 2010, 02:19:33 PM
OMG You're 3rd! and 3 frags behind! Oh god... oh GOD MAKE IT STOP!!! GET MORE FRAGS!

Oh they got pogo sticks... no big deal.
Title: Re: Screenshots
Post by: CutmanMike on April 06, 2010, 02:56:47 PM
Fat guys on pogo sticks are dangerous things man
Title: .
Post by: Anonymous on April 06, 2010, 03:17:27 PM
.
Title: Re: Screenshots
Post by: Namo on April 06, 2010, 04:32:24 PM
Quote from: "CutmanMike"
Fat guys on pogo sticks are dangerous things man

I can totally vouch for that.
Title: Re: Screenshots
Post by: CutmanMike on April 09, 2010, 09:48:47 AM
In Dr.Light's lab you can test out the weapons, but you can also test out the skins! Hop in the machine to get a 360 view of your Robot Master. From here you can change him, observe yourself in the mirror and get a comment from Roll on your new look!

(http://img69.imageshack.us/img69/5504/mirror1.png)
(http://img186.imageshack.us/img186/2033/mirror2.png)
Title: Re: Screenshots
Post by: Namo on April 09, 2010, 11:07:42 AM
No.... *bleep*ing... way. :shock:

See, little touches like that, THOSE are what makes a game.  That's what's lost in most of the games of today.

Bravo, CutmanMike!  That is so beyond awesome
Title: Re: Screenshots
Post by: CopShowGuy on April 10, 2010, 08:38:46 PM
All of those screen shots are amazing.  ALL OF THEM!
Title: Re: Screenshots
Post by: Zellough on April 13, 2010, 12:20:22 AM
oh this is so amazing  :?  i wish i could test it i guess i have to wait n stuff  :p
Title: Re: Screenshots
Post by: brotoad on April 13, 2010, 04:24:20 PM
What will Roll say if you select her as your skin?
Title: Re: Screenshots
Post by: CutmanMike on April 13, 2010, 05:10:40 PM
Wait and see  :mrgreen:
Title: Re: Screenshots
Post by: brotoad on April 13, 2010, 05:45:33 PM
Okay but I expect boner jokes if you select Hardman
Title: Re: Screenshots
Post by: Zellough on April 13, 2010, 08:06:27 PM
hurr oh you toad  :cool:
Title: Re: Screenshots
Post by: Lighting on April 14, 2010, 05:34:16 PM
grrr i have to upload that screenshot of the corpse of an imp witha missile beetwen the legs
Title: Re: Screenshots
Post by: CutmanMike on April 18, 2010, 02:01:44 AM
(http://img220.imageshack.us/img220/8230/needlestage.png) Progressssss
Title: Re: Screenshots
Post by: TERRORsphere on April 18, 2010, 02:14:23 AM
That screenshot only demonstrates pain with needle man's 10,001 tiles.
Title: Re: Screenshots
Post by: CopShowGuy on April 18, 2010, 02:43:47 AM
I spy with my Crystal Eye...something awesome.
Title: Re: Screenshots
Post by: brawlman9876 on April 18, 2010, 02:56:42 AM
Hard man looks pretty happy in the BG....must hate Proto man or something....man i cant wait to play this!
Title: Re: Screenshots
Post by: brotoad on April 18, 2010, 03:02:09 AM
When Hard Man is happy, it's probably best that you don't know why.

Needle's stage is looking good, I prefer the day time version myself but I guess it's nice to have more nightime maps. Will you be including Dr. Cossack's, Proto Man's/Dark Man's and Mr. X's stages?
Title: Re: Screenshots
Post by: brawlman9876 on April 18, 2010, 03:35:25 AM
Well his stage theme matches the night version more doesn't it? bright man: "YOU STOLE MY KILL!"
Title: Re: Screenshots
Post by: Namo on April 18, 2010, 04:30:31 AM
The level's looking fantastic! :mrgreen:
Title: Re: Screenshots
Post by: CutmanMike on April 18, 2010, 12:17:18 PM
Quote from: "brotoad"
When Hard Man is happy, it's probably best that you don't know why.

Needle's stage is looking good, I prefer the day time version myself but I guess it's nice to have more nightime maps. Will you be including Dr. Cossack's, Proto Man's/Dark Man's and Mr. X's stages?

I don't know yet but I've done MM1 Wily stage 1 and 2, MM2 Wily stage 1 and I don't know if I'm doing a Wily stage 2 for that yet. I will definitely do at least one cossak and darkman stage though. I picked the night variant because there seems to be a lack of night stages  :p
Title: Re: Screenshots
Post by: brotoad on April 18, 2010, 12:33:46 PM
Do Mr. X too because his music kicks ass
Title: Re: Screenshots
Post by: CutmanMike on April 18, 2010, 02:07:42 PM
Oh yes
Title: Re: Screenshots
Post by: brotoad on April 18, 2010, 06:44:19 PM
Can't wait to see more maps!
Title: Re: Screenshots
Post by: brawlman9876 on April 18, 2010, 07:34:46 PM
Just a "quick" question (haha you will get it later....maybe not...) anyway will quick mans have instant death lasers? if not they should....
Title: Re: Screenshots
Post by: CutmanMike on April 18, 2010, 07:48:21 PM
Oh yes, they're there. Time stopper is able to stop them too. Fear not, this game will be faithful to the games!  ;)

Btw there's a new video being uploaded. It doesn't show much gameplay but I thought it would be cool to make either way.
Title: Re: Screenshots
Post by: brotoad on April 18, 2010, 08:16:23 PM
If it didn't have those lasers, then it wouldn't be quickmans stage at all!
Title: Re: Screenshots
Post by: brawlman9876 on April 18, 2010, 10:49:06 PM
Oh im happy it is, but now im scared im going to keep running into them like an idiot...in case you couldn't tell by my pic quick man is my favorite robot master so expect me to be him a lot :mrgreen:
Title: Re: Screenshots
Post by: brotoad on April 19, 2010, 11:31:56 AM
Quickman is one of my favourites too, I have a figure of him on my desk.
what robot master you play as doesn't really matter though, considering it's played from a first person view. I'm gonna play as the most powerful robot master of all time: Toad Man.
Title: Re: Screenshots
Post by: brawlman9876 on April 19, 2010, 11:43:02 AM
speaking of toad man being all godly powerful, is weapon seems... useful...(to useful maybe)
Title: Re: Screenshots
Post by: CutmanMike on April 19, 2010, 11:52:09 AM
You mean in MM8BDM? It takes about 2-3 to kill someone in that large radius, but you run out of them fairly quick. Smart players will keep their distance but bots try to melee you to death with anything.
Title: Re: Screenshots
Post by: brotoad on April 19, 2010, 02:43:27 PM
I love how you managed to make all the sucky weapons actually useful, you even managed to make Top Spin useful (only ever used on the final boss and those gorilla things from hard mans stage)
Title: Re: Screenshots
Post by: CutmanMike on April 19, 2010, 02:44:24 PM
Top spin was once the worst weapon, but now it's almost the deadliest  :twisted:
Title: Re: Screenshots
Post by: brotoad on April 19, 2010, 02:48:19 PM
I always loved it, just because those gorillas were seriously annoying. How will Bright Man's weapon work? it's just the Time Stopper only you can shoot at the same time, won't that be overpowered ingame?
Title: Re: Screenshots
Post by: CutmanMike on April 19, 2010, 02:53:54 PM
Some weapons I have no choice but to modify, like charge kick (no slide in MM8BDM). So Bright Man's weapon will temporarily blind anyone in a radius. Check the weapons page on cutstuff for all the weapons that are done and in the game. The only ones left are Gravity Hold (large radius damage, launch players into the air), Flash Stopper (blind players close), Centaur Flash (damage players in a large radius) and Dive Missile (home in on nearby targets). They're not in yet because they require ZDoom features that aren't in Skulltag just yet.
Title: Re: Screenshots
Post by: brawlman9876 on April 19, 2010, 04:10:14 PM
so those weapons will temporally be not in or something? and btw, in as big room there are other robot masters damaging others so the rain flush sounds perfect for those rooms if you jump right in...
Title: Re: Screenshots
Post by: CutmanMike on April 23, 2010, 08:51:42 AM
(http://img202.imageshack.us/img202/826/crash2t.png) Meowww
Title: Re: Screenshots
Post by: Namo on April 23, 2010, 09:35:16 AM
I see a cat, and I see a Bass face.  (That rhymes!)

For clarity's sake, what game is the Cat from?
Title: Re: Screenshots
Post by: CutmanMike on April 23, 2010, 09:40:45 AM
Mega Man V (gameboy) - http://megaman.wikia.com/wiki/Tango (http://megaman.wikia.com/wiki/Tango)
Title: Re: Screenshots
Post by: brotoad on April 23, 2010, 12:01:13 PM
Nice, even Tango is in! Gotta ask, what does that Bass face do?
Title: Re: Screenshots
Post by: CutmanMike on April 23, 2010, 12:06:31 PM
Bass and Protoman's weapons are actually items that can be used at any time to upgrade your Mega Buster to theirs.
Title: Re: Screenshots
Post by: brotoad on April 23, 2010, 12:18:13 PM
I'm guessing that Bass will be his rapid fire buster, and Proto will be charge shot?
Title: Re: Screenshots
Post by: CutmanMike on April 23, 2010, 12:22:41 PM
Yeah, I also made Proto Man's shots fire slower but hurt a bit more. You can run around with the Bass Buster but it's fairly weak. I'll add this info to the weapons pages on my site now  ;)
Title: Re: Screenshots
Post by: brawlman9876 on April 24, 2010, 10:18:22 PM
a quick question, who's maps has been created?
Title: Re: Screenshots
Post by: CutmanMike on April 28, 2010, 01:32:52 AM
Everything from megaman 1 to megaman 2 and Hard Man, Needle Man, Top Man, Snake Man and now Magnet Man's stages.

(http://img218.imageshack.us/img218/7647/magnetman.png)
Title: Re: Screenshots
Post by: brawlman9876 on April 28, 2010, 01:33:42 AM
looks great, and star man looks like hes on a mission!
Title: Re: Screenshots
Post by: TERRORsphere on April 28, 2010, 02:51:26 PM
Looks kinda flat that screenshot. I would add more height variations.
Title: Re: Screenshots
Post by: CutmanMike on April 28, 2010, 03:20:28 PM
Height variation = more jumping required in this  :p
Title: Re: Screenshots
Post by: CopShowGuy on April 28, 2010, 10:01:24 PM
Looks like it has plenty of depth.
The way you are assigning weapons to stages: Are you adding the weapon you get from the stage and the stage's boss weakness weapon as well?
Title: Re: Screenshots
Post by: CutmanMike on April 29, 2010, 12:52:07 AM
I usually at least have the robot master's weapon in his level, and sometimes the weakness too.
Title: Re: Screenshots
Post by: CutmanMike on April 29, 2010, 09:34:55 PM
(http://img87.imageshack.us/img87/2191/junk.png)(http://img101.imageshack.us/img101/9193/sparkman.png)
Title: Re: Screenshots
Post by: Blaze Yeager on April 29, 2010, 09:53:51 PM
Is that Doc Robot in the BG?
I Like Spark Man's Stage...
Title: Re: Screenshots
Post by: brawlman9876 on April 29, 2010, 10:23:49 PM
in the 2nd pic is that magnet man??? its hard to tell...
Title: Re: Screenshots
Post by: CopShowGuy on April 30, 2010, 12:29:41 AM
Definitely Magnet Man from behind.  Do the lights on that stage strobe?
Almost half of the stages from 1-6 done! :mrgreen:
Title: Re: Screenshots
Post by: brawlman9876 on April 30, 2010, 12:40:49 AM
wait whats TR? is it treble something?
Title: Re: Screenshots
Post by: CopShowGuy on April 30, 2010, 12:43:21 AM
Tango?  It's green like Tango.
Title: Re: Screenshots
Post by: brawlman9876 on April 30, 2010, 12:58:15 AM
oh yeah its probably tango, forgot that kitty was in this game  :roll:
Title: Re: Screenshots
Post by: CutmanMike on May 02, 2010, 02:59:16 PM
(http://img153.imageshack.us/img153/2853/shadowface.png)
(http://img687.imageshack.us/img687/7305/gemini1.png)
(http://img97.imageshack.us/img97/4423/gemini2.png)
Title: Re: Screenshots
Post by: brawlman9876 on May 02, 2010, 03:08:47 PM
sweet, amazing job mike
Title: Re: Screenshots
Post by: Namo on May 02, 2010, 03:48:00 PM
Geminiman's level looks fantastic :D
Title: Re: Screenshots
Post by: brawlman9876 on May 02, 2010, 04:10:34 PM
Namo i still cant get over that monkey riding cloud man.....all the levels look great so far (but do they play great 0.o time will tell...)
Title: Re: Screenshots
Post by: CopShowGuy on May 02, 2010, 05:34:26 PM
Man, you are pounding those maps out like crazy!  And they always look awesome.  Every one makes me more excited to try the game out!  Keep up the good work.

Appx. half way done with all the stages now that each robot from MM1-3 has a one (plus any Wily stages you did).

Also, is it alright if I post these images on another website?  I'm getting the members there hyped up about this as well.
Title: Re: Screenshots
Post by: CutmanMike on May 02, 2010, 05:41:16 PM
Sure go for it
Title: Re: Screenshots
Post by: Vaxis on May 02, 2010, 06:19:11 PM
I was briefed on this game by Copshowguy, and I decided to register here so I can see screenshots, etc. I'll enjoy following this game's production since it seems you can keep up an amazing pace!
Title: Re: Screenshots
Post by: brawlman9876 on May 02, 2010, 08:15:51 PM
for making whole level maps in just a few days, yeah its very fast, welcome to the forum
Title: Re: Screenshots
Post by: Namo on May 02, 2010, 08:36:47 PM
Welcome. :D
Title: Re: Screenshots
Post by: PowerGloveNinja on May 02, 2010, 09:49:20 PM
Geminiman's Level is so lovely. Shadowman's level looks weird to me though.
Title: Re: Screenshots
Post by: brawlman9876 on May 04, 2010, 01:39:34 AM
i just noticed something, when anyone is using just the mega buster, the blend in with the outside of gemini mans stage so much 0.0....camo........
Title: Re: Screenshots
Post by: CutmanMike on May 04, 2010, 01:48:22 PM
There's A LOT of blending in on this, there's not a lot you can do though. I know a lot of people comment on the trailer about "eye rape" (not the testers however) but seriously what can I do other than NOT make the game?  :p
Title: Re: Screenshots
Post by: CopShowGuy on May 04, 2010, 02:00:45 PM
"Eye rape?"  The gameplay videos make sweet sweet love to my eyes!  Sweet 8-bit love!
Title: Re: Screenshots
Post by: PressStart on May 04, 2010, 03:32:34 PM
I definitely see the 'ow this hurts my eyes' a ton on the various videos and previews the game has gotten so far. For some people, they really just don't like the 8-bit visuals, so this game isn't for them.

People who DO want to play I hope give it a chance in game though, because it really hasn't bugged me while playing. Probably has something to do with that 'kill everything' mindset.
Title: Re: Screenshots
Post by: brotoad on May 05, 2010, 01:27:12 PM
wtf this grafix r so bad i h8 them im gonna play a betr game like halo odst modern warfare 2 that game haz such gud grafficks best gam ever!!!!
Title: Re: Screenshots
Post by: CutmanMike on May 05, 2010, 03:04:43 PM
Haha I did actually see comments like that on a certain site. I can't find it now though.

Edit: Ah here we go

Quote
why would anyone got back to 8-bit when we have games like MW2 and such. Only people who want to relive the "old skool" days would think about picking this. While you guys are playing this crap, Ill be in an intense battle on MW2, MAG, Halo, etc...

on here: http://www.qj.net/qjnet/news/this-fan-m ... esome.html (http://www.qj.net/qjnet/news/this-fan-made-mega-man-8-bit-fps-is-awesome.html)
Title: Re: Screenshots
Post by: Ivory on May 05, 2010, 05:56:44 PM
Depends on what you qualify as "crap". I myself find modern first person shooters to be all the same boring  and generic game play, and would much rather play the more fast paced, dodging projectiles style of an old school fps(My favorite is Doom). I love Mega Man games as well. So when Mega Man and Doom come together? Oh my, I think I'm in heaven.

On another note, Sprites don't age as horribly as models do. Just compare the early games like Final Fantasy 7 or Super Mario 64. Sprites still look way better, and always will be.
Title: Re: Screenshots
Post by: Namo on May 05, 2010, 07:19:12 PM
Quote from: "Ivory"
Depends on what you qualify as "crap". I myself find modern first person shooters to be all the same boring  and generic game play, and would much rather play the more fast paced, dodging projectiles style of an old school fps(My favorite is Doom)

If only everyone were as smart as you... Everyone at my school goes on and on about Modern Warfare and Halo, two games with completely indistinguishable and boring gameplay.  When I play an FPS game, its gotta have a quirk to it; Portal has, well, portals, TF2 has its Pixar-style graphics and class-based gameplay, Quake and Doom have labyrinthine levels and simple and fun multiplayer that still shines today and has barely aged - you get the idea.

MM8bDM has the labyrinthine and multiplayer of Quake and Doom, its own graphical quirk, etc.  And if the whole userbase is anything like the one on this forum, then I don't think I'll have any issues at all!  (Unlike SRB2)
Title: Re: Screenshots
Post by: brotoad on May 05, 2010, 07:32:36 PM
Halo sorta introduced the idea of you playing as a tank class, where you can take alot of hits, only problem: IT'S BORING
oh boy, absorbing all the bullets i want sure is fun, i just have to find a place to stand still while i recharge.
EXITEMENT!
Title: Re: Screenshots
Post by: PowerGloveNinja on May 05, 2010, 11:27:12 PM
Quote
I hope this turns out to be an actual nes rom i can play on emulators because i just think it's better with original Nes specs.
Fail much?
Title: Re: Screenshots
Post by: Korby on May 06, 2010, 02:41:02 AM
I always say "omg mw2 is so unrealistic you die in like two hits why cant i rocket jump this game suuux". Always.
The stages are looking great, Cutman!
Title: Re: Screenshots
Post by: Namo on May 06, 2010, 06:27:39 AM
Quote from: "Lastwolf"
Quote
I hope this turns out to be an actual nes rom i can play on emulators because i just think it's better with original Nes specs.
Fail much?

That's pretty much definitive of fail and all that surrounds it.
Title: Re: Screenshots
Post by: CutmanMike on May 08, 2010, 02:48:53 AM
(http://img190.imageshack.us/img190/1679/gravityl.png)  :twisted:
Title: Re: Screenshots
Post by: brawlman9876 on May 08, 2010, 03:35:31 AM
what is this...? a training arena of some sort?very peculiar  :ugeek:
Title: Re: Screenshots
Post by: CutmanMike on May 10, 2010, 12:00:53 AM
(http://img64.imageshack.us/img64/655/pyramidt.png)

work in progress
Title: Re: Screenshots
Post by: brawlman9876 on May 10, 2010, 01:26:35 AM
awwwwesome so far! a pyramid in the middle of the stage is a nice idea!
Title: .
Post by: Anonymous on May 10, 2010, 03:19:04 PM
.
Title: Re: Screenshots
Post by: TERRORsphere on May 10, 2010, 03:41:10 PM
Quote from: "CutmanMike"
(http://img64.imageshack.us/img64/655/pyramidt.png)
tnt.wad map31 (http://img163.imageshack.us/img163/4359/tnt.png)

av.wad map20 (http://img576.imageshack.us/img576/9919/43747726.png)
Title: Re: Screenshots
Post by: CutmanMike on May 10, 2010, 11:18:22 PM
(http://img249.imageshack.us/img249/8894/pharaoh.png)
Title: Re: Screenshots
Post by: CopShowGuy on May 11, 2010, 04:32:58 AM
Wonderful and spectacular work on the Pharaoh Man stage.
Title: Re: Screenshots
Post by: clawgrip on May 12, 2010, 01:02:33 PM
That looks as good as I had hoped.

(By the way, it's impaled, not impailed)
Title: Re: Screenshots
Post by: CutmanMike on May 12, 2010, 01:04:31 PM
Quote from: "clawgrip"
That looks as good as I had hoped.

(By the way, it's impaled, not impailed)

3rd person who's pointed that out. I'll be sure to go over all my spellings before I release it   :p
Title: Re: Screenshots
Post by: Vaxis on May 12, 2010, 11:13:33 PM
Just an idea... You could have a potential "survival" mode where the player chooses a game from MM1-6, and they have to run through all 8 (6 for MM1) stages from that game by facing off each boss in random order in a 1v1 duel where each boss uses his signature weapon. Just an idea.
Title: Re: Screenshots
Post by: CutmanMike on May 13, 2010, 08:49:37 AM
I was thinking of SOME kind of mode where the bosses use their own weapons but it could be tricky to pull off. Again, something to think about after regular DM is there.
Title: Re: Screenshots
Post by: brotoad on May 13, 2010, 05:17:18 PM
Maybe it could be like MM1 from a first person perspective? The fight with the Yellow Devil would be awesome
Title: Re: Screenshots
Post by: Vaxis on May 13, 2010, 07:59:03 PM
Surely it would take months of solid work to program levels and enemies and Wily bosses, etc... but it would be easily doable to just fight one Robot Master at a time on their own map in a boss survival-esque mode, and it would be very fun againt challenging AI.
Title: Re: Screenshots
Post by: TERRORsphere on May 13, 2010, 08:33:19 PM
Quote from: "Vaxis"
Surely it would take months of solid work to program levels and enemies and Wily bosses, etc... but it would be easily doable to just fight one Robot Master at a time on their own map in a boss survival-esque mode, and it would be very fun againt challenging AI.
Bots are supported in skulltag.
Title: Re: Screenshots
Post by: CutmanMike on May 13, 2010, 09:44:16 PM
Singleplayer/coop is completely out of the question. All you're having is botmatches for now. Unless this mod summons up a whole army of spriters and mappers to help out, I ain't doing it. The idea of it does give me the eebiejeebies though.

I predict a bright future for this mod though

(http://img27.imageshack.us/img27/5521/brightness.png)
Title: Re: Screenshots
Post by: Vaxis on May 14, 2010, 01:43:04 AM
Oh, I know bots are supported, yes, etc.... I wasn't proposing a full single player mode at all, that would be way too much work, I just had mused on the idea of facing a single bot as the enemy robot master on their signature map, just a 1v1 match, but having no Skulltag experience whatsoever, I may be out of the loop here.

In any case, Bright Man is done! And we get to see and Roll x3
Title: Re: Screenshots
Post by: CopShowGuy on May 14, 2010, 01:50:24 AM
Part of Roll anyway.  She's all battle tactics hiding back there.  And she KOd Mega Man!  The humanity!!!
Title: Re: Screenshots
Post by: CutmanMike on May 14, 2010, 09:21:35 AM
I've had good ideas for mm4 maps since the beginning almost, which is why I'm able to pump these out faster. Dive man's deep blue sea is next  :D
Title: Re: Screenshots
Post by: Namo on May 14, 2010, 09:42:03 AM
Protoman and Bass in the same screenshot?  Awesomesauce.
Title: Re: Screenshots
Post by: TrueTenguMan on May 15, 2010, 03:43:35 PM
Quote from: "CutmanMike"
I've had good ideas for mm4 maps since the beginning almost, which is why I'm able to pump these out faster. Dive man's deep blue sea is next  :D

What Ideas did you have for his stage? I'm rather curious :p

Or is this top secret..
Title: Re: Screenshots
Post by: Katamari007 on May 16, 2010, 03:32:15 AM
Will you include stages from the Megaman Game Boy series?  :D
Title: Re: Screenshots
Post by: Namo on May 16, 2010, 04:30:13 AM
I actually find that question to be quite interesting.  Although the first few levels of the Gameboy games were essentially copies of their NES counterparts, weren't there some new levels. such as the ones featured in Megaman 10's DLC?
Title: Re: Screenshots
Post by: Katamari007 on May 16, 2010, 05:34:05 AM
Quote from: "Namo"
I actually find that question to be quite interesting.  Although the first few levels of the Gameboy games were essentially copies of their NES counterparts, weren't there some new levels. such as the ones featured in Megaman 10's DLC?

I would like to see the special stages from the DLCs, but... I dunno, it would be a bit weird..

Anyways, I think making maps from the Gameboy games would be a bit tough seince it was all kinda one color.
Title: Re: Screenshots
Post by: CutmanMike on May 18, 2010, 10:02:58 PM
And for that reason I'm not going to bother with the gameboy stages. It would mean conjuring up more map layouts anyway, I already have enough on my mega plate!

(http://img202.imageshack.us/img202/2047/divemanstage.png)
Title: Re: Screenshots
Post by: CutmanMike on May 18, 2010, 10:40:21 PM
(http://img687.imageshack.us/img687/42/toadhop.gif)
Title: Re: Screenshots
Post by: brawlman9876 on May 18, 2010, 11:15:25 PM
Toad man is after YOU! lol dive man's stage looks great!
Title: Re: Screenshots
Post by: CopShowGuy on May 19, 2010, 01:19:59 AM
Dive Man's stage looks like a blast!  I guess centaurs can swim...

@ Toad Man pic:  He's comin' right at us!!! *jumps out window*
Title: Re: Screenshots
Post by: brawlman9876 on May 19, 2010, 01:27:05 AM
Quote from: "CopShowGuy"
Dive Man's stage looks like a blast!  I guess centaurs can swim...

@ Toad Man pic:  He's comin' right at us!!! *jumps out window*
Hes clearly trying to trample mike *Jumps* NEEEEEEAAAAHHHH (or however you make a horse noise in text for) *cutmanmike got trampled by Centaur man's feet!*
Title: Re: Screenshots
Post by: Vaxis on May 19, 2010, 02:52:06 AM
Dive Man... possibly my favorite stage yet. It's large-scale, water physics, lots of cover, careful footing... seems very fun!
Title: Re: Screenshots
Post by: CutmanMike on May 19, 2010, 08:52:32 AM
Quote from: "CopShowGuy"
Dive Man's stage looks like a blast!  I guess centaurs can swim...

It's the only explanation for this water themed stage!
Title: Re: Screenshots
Post by: brawlman9876 on May 19, 2010, 08:50:25 PM
I still dont know how centaur man's, flash man's, gravity man's, bright man's...ect..........would work in MM8BDM.....
Title: Re: Screenshots
Post by: CopShowGuy on May 19, 2010, 10:37:18 PM
Quote from: "brawlman9876"
I still dont know how centaur man's, flash man's, gravity man's, bright man's...ect..........would work in MM8BDM.....
They're explained on the weapons page: http://cutstuff.net/blog/?page_id=1909 (http://cutstuff.net/blog/?page_id=1909)

Quote
Time Stopper is a defensive weapon that freezes time temporarily. During the freeze you cannot fire or change weapon, so it’s best to escape and grab items while you can. The energy drains quickly but weapon energy items can be picked up to increase the duration a little. When the weapon runs completely dry, the weapon breaks and you revert back to the Mega Buster. Because of it’s time freezing power, this weapon respawns like regular items.
Freezes everyone but the user.
Quote
Flash Stopper was almost identical to the Time Stopper in Mega Man 4. To keep things original, the Flash Stopper in this game blinds your opponents for a few seconds if you activate it near them.
Blinds enemies.
Quote
Gravity Hold
In Mega Man 5 this weapon caused all enemies to fly off the screen, killing them instantly. In MM8BDM this weapon damages all players around you and flings them sky high. It uses a lot of ammo though so it should be used as a last resort or to finish players off. It can also be used to send players flying into pits or spikes, making them lose frags!
Damage and sends people flying.
Quote
Centaur Flash damages anything near you in a large radius, and can be used repeatedly before running out of ammo. It doesn’t do too much damage, but used over and over can slowly wear down your enemies. It also reflects projectiles away from you if you activate it at the right moment.
AoE damage and reflector.
Title: Re: Screenshots
Post by: CutmanMike on May 19, 2010, 11:14:12 PM
Watch your step!

(http://img256.imageshack.us/img256/4055/hitittt.png)
Title: Re: Screenshots
Post by: brawlman9876 on May 20, 2010, 12:24:59 AM
ahh you cant see!....and is that punks weapon? i didnt expect to see that....as for the weapons...HOW DID I NOT SEE THAT ON THE WEBSITE  :shock: w/e pretty interesting effects
Title: Re: Screenshots
Post by: CopShowGuy on May 20, 2010, 01:11:06 AM
That's a Bright Man stage enemy...but is that a stage gimmick for his stage where the lights go out?!
Title: Re: Screenshots
Post by: Namo on May 20, 2010, 05:36:58 AM
If that's brightman's weapon, I will BOW before my new ruler, Cutmanmike
Title: Re: Screenshots
Post by: CutmanMike on May 20, 2010, 08:13:33 AM
Uhhh, maybe you guys should watch this and refresh your memory  :p

http://www.youtube.com/watch?v=Yy_849lEi2U (http://www.youtube.com/watch?v=Yy_849lEi2U)
Title: Re: Screenshots
Post by: Teej on May 20, 2010, 10:56:36 AM
Aww, man! This looks incredible, but there's no exact release date, correct?
Title: Re: Screenshots
Post by: CutmanMike on May 20, 2010, 11:00:10 AM
Nope. Maybe August but my prediction skills are rubbish so it could be later or before then  ;)
Title: Re: Screenshots
Post by: Blaze Yeager on May 21, 2010, 09:27:25 PM
Hopefully in time for my birthday cutman...

also once the bosses are done can we place up our own Skins?
Title: Re: Screenshots
Post by: CutmanMike on May 21, 2010, 10:54:56 PM
(http://img97.imageshack.us/img97/5259/drillstage.png)
Title: Re: Screenshots
Post by: TERRORsphere on May 21, 2010, 10:58:43 PM
Quote from: "CutmanMike"
(http://img218.imageshack.us/img218/7647/magnetman.png)

Quote from: "CutmanMike"
(http://img97.imageshack.us/img97/5259/drillstage.png)

Cutman... please tell me they only look alike in that screenshot and not ingame.
Title: Re: Screenshots
Post by: CutmanMike on May 21, 2010, 11:01:39 PM
I told you already, more bumps and cracks means more jumping, which can be a pain if you're backing away from someone AKA all the time. If you're looking for detail go play something else.... like GVH!
Title: Re: Screenshots
Post by: TERRORsphere on May 21, 2010, 11:17:26 PM
Quote from: "CutmanMike"
If you're looking for detail go play something else.... like GVH!
Gothic99 rules all... look how much brown is used! So much detail.
Title: Re: Screenshots
Post by: CopShowGuy on May 22, 2010, 04:24:32 AM
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
(http://img218.imageshack.us/img218/7647/magnetman.png)

Quote from: "CutmanMike"
(http://img97.imageshack.us/img97/5259/drillstage.png)

Cutman... please tell me they only look alike in that screenshot and not ingame.

I see what he's getting at.  It is to be expected when one person is in charge of designing so many separate spaces that you see some recurring ideas appear.  I'm in the practice of landscape design.  It happens a lot when you don't get a lot of outside input.

Hey, CutmanMike, ever consider doing a stage design charette for a few stages?  Get a bunch of people together and have them toss their ideas your way (preferably graphically).  They might give you some ideas you'd never have thought of.
Title: Re: Screenshots
Post by: CutmanMike on May 22, 2010, 01:05:08 PM
That screenshot shows off a part of the map that just appears like it's the same design. Magnet Man's is a circular stage while Drill Man's is more of an L shape with some interior bits.
Title: Re: Screenshots
Post by: clawgrip on May 24, 2010, 03:11:05 PM
Can I request Dust Man in the next screenshot? I want to see him in action.
Title: Re: Screenshots
Post by: CutmanMike on May 24, 2010, 03:13:07 PM
Fupoo has him flagged for touch ups (I forgot what needs touching up) but if he's done by then, sure thing!
Title: Re: Screenshots
Post by: CutmanMike on May 24, 2010, 09:35:44 PM
MEANWHILE

(http://img63.imageshack.us/img63/7016/yarrsheblowsss.png)
Title: Re: Screenshots
Post by: TERRORsphere on May 24, 2010, 09:51:33 PM
I don't even know how you managed that. Morph?
Title: Re: Screenshots
Post by: PressStart on May 24, 2010, 10:37:44 PM
Holy cow, that whale is dynamite!
Title: Re: Screenshots
Post by: brotoad on May 24, 2010, 11:07:07 PM
Quote from: "PressStart"
Holy cow, that whale is dynamite!
Thanks! A little known power of Toad Mans is his ability to command the creatures of the ocean. if only his arena was under the sea...
Title: Re: Screenshots
Post by: CopShowGuy on May 24, 2010, 11:09:25 PM
Holy sea cow!  That is awesomely dynamic!
How does it look from underneath?
Title: Re: Screenshots
Post by: brotoad on May 24, 2010, 11:18:31 PM
I don't think doom can handle underneath sprites. if it can I never made any.
(http://i949.photobucket.com/albums/ad340/CancerousTumour/Moby-4.png)
Title: Re: Screenshots
Post by: Ivory on May 25, 2010, 12:13:53 AM
Doom can't. The most you can do is make the sprite move with the y-axis. With Sprite Billboarding on, the X-Axis will always follow you. It looks sorta silly. However, without it if you look at a sprite from above or below, it'll look like paper.
Title: Re: Screenshots
Post by: CopShowGuy on May 25, 2010, 12:19:13 AM
Thought as much.  Ah well.  Still pretty sweet.  I guess a bunch of stages will have enemies in them.  Bright Man's does at least.
Title: Re: Screenshots
Post by: Vaxis on May 25, 2010, 05:09:03 PM
You just made my favorite stage even more epic. Imagine Dive Man riding gallantly atop one of those... If only I liked his music more.

You've probably already planned a lot of enemy appearances, but if I make throw out a few ideas..... The Metool trains in Charge Man might be neat... possibly the polish machine in Crystal Man that can ferry over lots of spikes? And we know everyone wants the fire throwers in Flame Man that can turn oil pits into instant-death infernos...  :geek:
Title: Re: Screenshots
Post by: Namo on May 25, 2010, 06:48:35 PM
I dunno why but I giggled at the "MEANWHILE" coupled with that screenshot.
Title: Re: Screenshots
Post by: brawlman9876 on May 27, 2010, 12:14:13 AM
i just notice something....in the bottom  of that last screenshot....whats that black...dot....thing...?
Title: Re: Screenshots
Post by: brotoad on May 27, 2010, 12:17:18 AM
the black dot ruse was a ...........

DISTACTION
Title: Re: Screenshots
Post by: PressStart on May 27, 2010, 12:17:55 AM
That's a (rather) large energy!

They flash black and white.
Title: Re: Screenshots
Post by: brawlman9876 on May 27, 2010, 12:20:30 AM
wow two seconds after i post i figure it out and then 2 people answer....yay i get feedback *beating boss jingle plays* TIME TO  PICK ANOTHER BOSS....wait....this is a game this is a forum.....well know i wanna play MM10
Title: Re: Screenshots
Post by: NeuralStunner on May 27, 2010, 03:51:15 AM
The Black Spot is a pirate curse!

... Pay for your games! :p
Title: Re: Screenshots
Post by: Namo on May 27, 2010, 05:29:49 AM
Its a black-hole... the secret behind whirlpools!

Nah, just a health capsule
Title: Re: Screenshots
Post by: Korby on May 27, 2010, 02:46:42 PM
Quote from: "brotoad"
the black dot ruse was a ...........

DISTACTION
toadman HASS the whale
Title: Re: Screenshots
Post by: CutmanMike on May 30, 2010, 10:54:20 PM
(http://img412.imageshack.us/img412/3472/toadssss.png)
Title: Re: Screenshots
Post by: brawlman9876 on May 30, 2010, 11:42:40 PM
Looks great!...bubble lead vs crash bomb.....who will win?
Title: Re: Screenshots
Post by: PressStart on May 31, 2010, 12:17:11 AM
If Toadman wants any chance, he'll have to item 1 over to those SNAKES
Title: Re: Screenshots
Post by: CopShowGuy on May 31, 2010, 01:06:07 AM
I see it raining!  I knew that stage would look like a fun one.  You have not let me down.
Title: Re: Screenshots
Post by: brawlman9876 on May 31, 2010, 04:18:55 AM
just a wonder, how many weapons are we going to be able to hold at once...? is this an obvious answer that my tiny non-common sceneful mind cant comprehend?  :|
Title: Re: Screenshots
Post by: Vaxis on May 31, 2010, 04:21:07 AM
I am reminded instantly of the Hyrule Castle sewers from Twilight Princess.
Title: Re: Screenshots
Post by: PressStart on May 31, 2010, 06:58:41 AM
Quote from: "brawlman9876"
just a wonder, how many weapons are we going to be able to hold at once...? is this an obvious answer that my tiny non-common sceneful mind cant comprehend?  :|
You can hold as many weapons as you pick up. However, you lose all of your weapons when you die. Of course, if you grab too many weapons, you have more you have to scroll through (but you have more options to choose from when you run out).

Cutman also came up with shortcut keys on the numbers, which go through weapons depending on their categories. As an example (cuz I forget what's what), '1' might be all short range weapons, while '2' is rapid fire weapons.
Title: Re: Screenshots
Post by: CutmanMike on June 02, 2010, 10:15:38 AM
There's a crazy amount of weapons (49 including the mega buster I think) but I tend to only put 5-6 different ones on each map. For bigger/more varied maps I put a lot more. I TRY to include the Robot Master's weapon in his own map, but in some cases it's not desirable. For example, Flash man's level is fairly small so it doesn't have the time stopper (it is in Quick Man's though). For Wily maps I try to include all the weapons I can from the Mega Man game that level belongs to. I.e Mega Man 3's Wily castle map has every weapon from Mega Man 3 and more.
Title: Re: Screenshots
Post by: brawlman9876 on June 02, 2010, 11:04:57 AM
interesting......a little bit of 4, 5, and 6 to go for maps....unless your planning on including others?
Title: Re: Screenshots
Post by: CutmanMike on June 02, 2010, 11:49:08 AM
About half way through Dust Man's right now. Then I'll be doing Ring Man, which should be easy to do because I have a SWELL idea for that one, then Skull Man and finally Cossak Citadel. That clears Mega Man 4, then I can move on to 5 and 6's maps. During that time I hope to have all the skins done, then I have to figure out how to program my own launcher app (which should be interesting, at least for me) and then uhhh.... We're done!  :cool:
Title: Re: Screenshots
Post by: PowerGloveNinja on June 02, 2010, 12:37:05 PM
Quote from: "CutmanMike"
We're done!  :cool:
I cant wait to hear those words when its official!
Title: Re: Screenshots
Post by: CopShowGuy on June 02, 2010, 01:34:19 PM
Quote from: "CutmanMike"
About half way through Dust Man's right now. Then I'll be doing Ring Man, which should be easy to do because I have a SWELL idea for that one, then Skull Man and finally Cossak Citadel. That clears Mega Man 4, then I can move on to 5 and 6's maps. During that time I hope to have all the skins done, then I have to figure out how to program my own launcher app (which should be interesting, at least for me) and then uhhh.... We're done!  :cool:

Oh...is that all? :lol:
Title: Re: Screenshots
Post by: CutmanMike on June 02, 2010, 11:52:13 PM
I thought this map would be... *snicker* JUNK, but it turns out it's not so bad. Will have to see how well it fairs online though.

(http://img228.imageshack.us/img228/9840/dustcrushin.png)
Title: Re: Screenshots
Post by: Vaxis on June 03, 2010, 03:27:57 AM
I see what you mean about weapon availability, but I do have a question about that.... is there only the one weapon set per map that you made, or will we be able to customize that before playing? Flash Man fans for example would definitely want to use Flash Man WITH his weapon in his own stage if possible... I'm not familiar with Doom, so I don't know how it works.... will we be able to choose what weapons appear on the maps or are we stuck with the default sets that you make?

Also, you are just breezing through those maps! Almost too fast to keep track of, it was only a few weeks ago when you were starting on MM3! Good job!
Title: Re: Screenshots
Post by: CutmanMike on June 03, 2010, 08:24:43 AM
Basically if you make a map you can put down any weapons you want from the game, so you can make your own "sets" pretty much. I try to keep my weapon sets varied and different from the previous map, but also keep it in a theme as much as I can. Heat Man's stage has a lot of fire weapons for example.
Title: Re: Screenshots
Post by: Teej on June 03, 2010, 12:28:55 PM
I'm sure this has been mentioned before, but what Megaman games are you using? So far I know it's 1-6, but are you doing an others?
Title: Re: Screenshots
Post by: CutmanMike on June 03, 2010, 12:35:40 PM
No, or at least not yet. If MM8BDM is a huge bomb then I'll probably work on an expansion that contains stuff from Mega Man 7-8 FC (fanmade ones, if I can get permission) and then 9-10. At that point I will definitely be asking help for maps  :mrgreen:
Title: Re: Screenshots
Post by: clawgrip on June 03, 2010, 03:21:08 PM
Thanks for putting Dust Man in the screenshot.
Title: Re: Screenshots
Post by: TrueTenguMan on June 03, 2010, 09:01:19 PM
Have to say that the scrap textures in Dust Man's stage are a little hard on the eyes. I guess I'm just not used to seeing them in a 3D format.
Title: Re: Screenshots
Post by: CutmanMike on June 03, 2010, 09:18:29 PM
Yeah I might try getting rid of the white pixels for the orange junk, it's a bit all over the place.

Also

(http://img31.imageshack.us/img31/2117/ringyringring.png)
Title: Re: Screenshots
Post by: CopShowGuy on June 03, 2010, 10:07:54 PM
That place sure looks...fragile.  And there are crash bombs?  The place will fall out of orbit!

Nice work yet again.  That one was sure done fast!
There are 7 players on that map?!  I can see 3, maaaaaybe 4.  Your character, Air Man, and Dust Man...and there's someone way on the other side of the map, I think.  And Rush Jet is flying around.
Title: Re: Screenshots
Post by: Teej on June 03, 2010, 10:21:25 PM
Quote
I'm sure this has been mentioned before, but what Megaman games are you using? So far I know it's 1-6, but are you doing an others?

Quote
No, or at least not yet. If MM8BDM is a huge bomb then I'll probably work on an expansion that contains stuff from Mega Man 7-10.

O.K. cool, glad that's cleared up!  :)
Title: Re: Screenshots
Post by: brawlman9876 on June 03, 2010, 10:23:28 PM
BATTLE ARENA DEATH RING IN SPAAAAAACE!!!!!!!!!!!! :P great job i like the idea!
Title: Re: Screenshots
Post by: CutmanMike on June 03, 2010, 10:54:39 PM
Quote from: "CopShowGuy"
And Rush Jet is flying around.

That is an icon that appears when you have rush jet active. When it starts to run out it flashes, so you know when to land  :)
Title: Re: Screenshots
Post by: brawlman9876 on June 03, 2010, 11:41:47 PM
in case you didnt realize your using rush jet....:P i like the idea shows how much is left wait......isnt there a meter for that?
Title: Re: Screenshots
Post by: Vaxis on June 09, 2010, 09:20:02 PM
The point of having something other than a weapon meter, i think, is so that you can use other weapons while already on the Rush Jet. And even if it was a standalone meter... 3 meters is already a bit much.
Title: Re: Screenshots
Post by: CutmanMike on June 10, 2010, 09:44:58 PM
Two screenshots because certain people may find it a little familiar...

(http://img202.imageshack.us/img202/1709/skullman1.png)
(http://img227.imageshack.us/img227/2188/skullman2.png)
Title: Re: Screenshots
Post by: Mobius on June 10, 2010, 09:46:57 PM
Will this map be in the final product? :P
Title: Re: Screenshots
Post by: brotoad on June 10, 2010, 09:47:39 PM
Skull Mans map looks awesome! the sky looks way too red though, you should have more of those mountains in the background to break it up
Title: Re: Screenshots
Post by: CutmanMike on June 10, 2010, 10:07:47 PM
Quote from: "Mobius"
Will this map be in the final product? :P

Yes.

Quote from: "brotoad"
Skull Mans map looks awesome! the sky looks way too red though, you should have more of those mountains in the background to break it up

I know. When you look straight more mountains and clouds are in view, but on the screenshot I'm aiming down so that didn't help  :cry:
Title: Re: Screenshots
Post by: brawlman9876 on June 10, 2010, 10:14:20 PM
it looks like enker is like....thinking something....do you know what i mean? anyway on this map, my approval, in the words of M.Bison, YEEEEEES!  :ugeek:
Title: Re: Screenshots
Post by: CopShowGuy on June 11, 2010, 01:37:31 AM
Well alright!  MM5 is just around the corner!  I was wondering who that was in the screenshot...It's Enker.
Title: Re: Screenshots
Post by: CutmanMike on June 16, 2010, 11:54:48 PM
Gentlemen, we're officially on game 5!

(http://img651.imageshack.us/img651/3279/blizzardhappy.png)
(http://img535.imageshack.us/img535/1985/cossack.png)
Title: Re: Screenshots
Post by: brawlman9876 on June 17, 2010, 12:02:07 AM
ok where blizzard man is, its just perfect....anyway looks great 2 more games to go!...you know at first i didnt think the maps would beat the skins....but now they are! pretty much... :shock:
Title: Re: Screenshots
Post by: CopShowGuy on June 17, 2010, 12:50:03 AM
Looks like Blizzard Man is having some fun.  It needs not to be said...but it looks entirely awesome!  Next stage I'm really looking forward to is Napalm Man.
Title: Re: Screenshots
Post by: brawlman9876 on June 17, 2010, 01:24:52 AM
.....will gravity mans stage have.... flipping gravity....BECAUSE THAT WOULD BE THE BEST STAGE EVAH  :cool: .....probably not though.... :?
Title: Re: Screenshots
Post by: CutmanMike on June 17, 2010, 08:19:08 AM
Haha yeah that's gonna be impossible. It will have varying gravity amounts though  ;)
Title: Re: Screenshots
Post by: TERRORsphere on June 17, 2010, 09:07:21 AM
Quote from: "CutmanMike"
Haha yeah that's gonna be impossible. It will have varying gravity amounts though  ;)
Not really, you could make it a teleport that teleports you to a copy paste version of a few rooms, but the rooms looks likes their upside-down and upside-down textures of course.
But that could be for only a small section of the map.

You could could even change sector heights and textures in the same room to create that effect.
Title: Re: Screenshots
Post by: PressStart on June 17, 2010, 10:21:36 AM
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
Haha yeah that's gonna be impossible. It will have varying gravity amounts though  ;)
Not really, you could make it a teleport that teleports you to a copy paste version of a few rooms, but the rooms looks likes their upside-down and upside-down textures of course.
But that could be for only a small section of the map.

You could could even change sector heights and textures in the same room to create that effect.
I was kinda thinking this too, but then that'd be more of a trick than a solution. And the only reason that bugs me is cuz you couldn't be on the ceiling shooting at someone below.
Title: Re: Screenshots
Post by: FuPoo on June 17, 2010, 01:17:42 PM
Quote from: "PressStart"
you couldn't be on the ceiling shooting at someone below.

that would be soooo sweet :ugeek:
Title: Re: Screenshots
Post by: CutmanMike on June 17, 2010, 03:43:09 PM
Yeah I would have done that but there's no way to make it truly believe that you're upside down. It could look good in Doom but because they're 8-bit textures you wouldn't really be able to even tell you were upside down half the time. If only camera textures or skyboxes could be drawn upside down  :ugeek:
Title: Re: Screenshots
Post by: CutmanMike on June 20, 2010, 07:55:53 PM
(http://img20.imageshack.us/img20/7624/snakeysnake.png)
Title: Re: Screenshots
Post by: brawlman9876 on June 20, 2010, 08:22:48 PM
The powerful snake guards....what looks like the atomic fire........get the bass buster in the Background AND THEN KILL HIM IN 15 SECONDS!!!....lol very nice  ;)
Title: Re: Screenshots
Post by: Blaze Yeager on June 20, 2010, 08:29:53 PM
Awesome,but what other Stages will have Stage Mini Bosses...
Title: Re: Screenshots
Post by: CopShowGuy on June 20, 2010, 10:14:12 PM
My baby!  Do you want me to recolor it to better match with the base it's set on?

I'll start working on the Petit Snakey soon.
Title: Re: Screenshots
Post by: CutmanMike on June 20, 2010, 10:54:09 PM
That's ok. I'll probably end up editing it anyway so it just uses the face, because it looks a bit weid with that neck part not being 3d
Title: Re: Screenshots
Post by: Namo on June 21, 2010, 05:07:01 AM
Ah man, I can picture running around that.

Do those little partitions move up and down?
Title: Re: Screenshots
Post by: CutmanMike on June 21, 2010, 08:22:01 AM
Yup, just like in mega man
Title: Re: Screenshots
Post by: CutmanMike on June 27, 2010, 06:31:33 PM
(http://img682.imageshack.us/img682/6274/choochoo.gif)
Title: Re: Screenshots
Post by: CopShowGuy on June 27, 2010, 06:52:27 PM
Holy cow!  Talk about dynamic!  I was wondering how you were going to pull that one off.  Awesome job!
Title: Re: Screenshots
Post by: Vaxis on June 27, 2010, 07:06:55 PM
Amazing! Exactly as I pictured the best possible take on this stage would be.
Title: Re: Screenshots
Post by: brawlman9876 on June 27, 2010, 08:00:16 PM
if you fall off the train do you instantly die? or can you try to get back on again? otherwise, simply wonderful!
Title: Re: Screenshots
Post by: TERRORsphere on June 27, 2010, 11:11:19 PM
Quote from: "CutmanMike"
(http://img682.imageshack.us/img682/6274/choochoo.gif)
Lol, we both know what doom map this is.
Title: Re: Screenshots
Post by: CutmanMike on June 28, 2010, 01:02:07 AM
Quote from: "brawlman9876"
if you fall off the train do you instantly die? or can you try to get back on again? otherwise, simply wonderful!

You die, but there's enough fences to prevent that happening all the time  :)
Title: Re: Screenshots
Post by: Mikk- on June 28, 2010, 03:24:31 PM
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
(http://img682.imageshack.us/img682/6274/choochoo.gif)
Lol, we both know what doom map this is.
NJTrain.wad?
Title: Re: Screenshots
Post by: CutmanMike on June 28, 2010, 03:26:39 PM
Inspired by NJTRAIN yes, but it's definitely not the same. I created it from scratch.
Title: Re: Screenshots
Post by: Namo on June 29, 2010, 01:38:34 AM
Quote from: "CutmanMike"
(http://img682.imageshack.us/img682/6274/choochoo.gif)

Perfect screenshot right there.  The angle shows off a lot of it, it has the level's character right there, and its a GIF.

Look at Charge Man, looking all majestic. <3
Title: Re: Screenshots
Post by: brotoad on June 29, 2010, 02:00:48 AM
Quote from: "Namo"
Look at Charge Man, looking all majestic. <3
"Mmm yes my train is rather grand. I hope some devious hooligans do not stirr up some rough housing!"
Title: Re: Screenshots
Post by: Korby on June 29, 2010, 03:30:50 AM
Quote from: "brotoad"
Quote from: "Namo"
Look at Charge Man, looking all majestic. <3
"Mmm yes my train is rather grand. I hope some devious hooligans do not stirr up some rough housing!"
Three seconds later, a riot breaks out and Chargeman dies. Five times.
Title: Re: Screenshots
Post by: PressStart on June 29, 2010, 08:56:22 AM
Quote from: "Korby"
Quote from: "brotoad"
Quote from: "Namo"
Look at Charge Man, looking all majestic. <3
"Mmm yes my train is rather grand. I hope some devious hooligans do not stirr up some rough housing!"
Three seconds later, a riot breaks out and Chargeman dies. Five times.
This actually happened!!
Title: Re: Screenshots
Post by: CutmanMike on June 29, 2010, 09:07:19 AM
Yeah but chargeman (aka thomasthetankengine) came back with a vengeance and defeated all in his path  :(
Title: Re: Screenshots
Post by: CarThief on June 29, 2010, 01:34:01 PM
Ah, the train largely reminds me of the train level some kind of zBlood wad, though, while the match was Survival Coop, it turned into a Last Man Standing (LMS) match instead! Due to the painless knockbacks from weapon impacts, caused alot of raging, griefing, fun, and random chaos.
What to learn; never trust online coop players with stage hazards (or similar things) that can optionally kill you (AKA be stupid enough to run into them). :P

Speaking of, IF falling off the train killed people, that would be serverely abused if there's any kind of knockback on this wad (see above). Of course it could be a creative way to eliminate opponents, like some maps have a few gimmicks, but atleast it wont yield frags, usefull in LMS matches perhaps though.
Teleporting (and perhaps damaging the player as a cost) might be a neat feature if one falls off the train? Hmm... if that can be pulled off.
Title: Re: Screenshots
Post by: brotoad on June 29, 2010, 01:35:28 PM
Quote from: "CutmanMike"
Yeah but chargeman (aka thomasthetankengine) came back with a vengeance and defeated all in his path :(
you should have said "defeated all in his tracks" for some train humour
Title: Re: Screenshots
Post by: CutmanMike on June 29, 2010, 01:45:14 PM
Quote from: "CarThief"
Speaking of, IF falling off the train killed people, that would be serverely abused if there's any kind of knockback on this wad (see above). Of course it could be a creative way to eliminate opponents, like some maps have a few gimmicks, but atleast it wont yield frags, usefull in LMS matches perhaps though.

I would like to come up with a way to make it so if you knock someone into a hazard you gain a frag from it, but it seems quite impossible. There's actually a weapon that sends players flying, and it has some awesome potential in LMS but not deathmatch :(

Quote from: "brotoad"
Quote from: "CutmanMike"
Yeah but chargeman (aka thomasthetankengine) came back with a vengeance and defeated all in his path :(
you should have said "defeated all in his tracks" for some train humour

Curses! Well he did make us CHOO on his charge kick!





... I'll grab my coat
Title: Re: Screenshots
Post by: brotoad on June 29, 2010, 01:47:59 PM
I heard Charge Man is a big fan of Pokemon.
In fact, I guess you could say he likes to...

train level them up!!!!!
Title: Re: Screenshots
Post by: Namo on June 29, 2010, 02:46:53 PM
(http://i832.photobucket.com/albums/zz246/namonakamura/chugginhatin.png)
(They see me chuggin'.  They hatin'.)
Title: Re: Screenshots
Post by: CarThief on June 29, 2010, 03:44:15 PM
That image gives me an idea. Maybe the wad should have that epic Pumpman poiting image as a sort of silly secret in a map (like the hissy in some Skulltag maps, i guess), or maybe something larger, though fine as a secret if it doesnt fit into the 8-bit theme, if it does fit, make it a funny large portrait/painting, perhaps, heh.

Or maybe other similar purposes. :P
Title: Re: Screenshots
Post by: PressStart on June 29, 2010, 07:02:32 PM
That's one bad mother chuggin ChargeMan
Title: Re: Screenshots
Post by: CutmanMike on June 30, 2010, 12:52:53 PM
(http://img63.imageshack.us/img63/6199/workers.png)

Updated Gutsman's level with Picket Men! (and changed the layout bit)
Title: Re: Screenshots
Post by: brotoad on June 30, 2010, 02:01:10 PM
why is it that when i see them up there working up there i am reminded of oompaloompas.
they look awesome
Title: Re: Screenshots
Post by: CutmanMike on July 01, 2010, 10:40:44 AM
I'd like to add more enemy props like that but most enemies in 5 and 6 are a bit.. meh
Title: Re: Screenshots
Post by: FuPoo on July 01, 2010, 10:55:53 AM
they add a nice touch really. makes the place lively v :ugeek: ery much
Title: Re: Screenshots
Post by: CutmanMike on July 02, 2010, 02:15:56 PM
(http://img687.imageshack.us/img687/9961/titlescreenf.png)

This image is included in the SGC demo. After all 4 maps of played you get a short nag screen showing off MM8BDM screenshots, robot master skins and then that title screen.  :cool:
Title: Re: Screenshots
Post by: CutmanMike on July 04, 2010, 10:34:32 PM
(http://img190.imageshack.us/img190/7231/stoneb.png)
Title: Re: Screenshots
Post by: TERRORsphere on July 04, 2010, 10:44:14 PM
Quote from: "CutmanMike"
image
Can't you make the midtextures pure black to make it look less like a k2 bridge and more 3D or would that look bad?

Keep the outer midtextures textured of course, just the bits you see when standing on it black.
Title: Re: Screenshots
Post by: CutmanMike on July 04, 2010, 10:54:50 PM
Hmm it would probably look weird from certain angles but I'll give it a go. I don't mind the k2 look though  :p
Title: Re: Screenshots
Post by: brawlman9876 on July 04, 2010, 11:03:23 PM
.....my megaman knowledge is failing me...where the hell is this again?
Title: Re: Screenshots
Post by: CutmanMike on July 04, 2010, 11:07:15 PM
Here's a hint:

(http://img709.imageshack.us/img709/5571/stone2.png)
Title: Re: Screenshots
Post by: brawlman9876 on July 04, 2010, 11:32:29 PM
yay it had to be completely obvious for me to get it! YAY!, man good job  :D
Title: Re: Screenshots
Post by: CopShowGuy on July 04, 2010, 11:47:39 PM
Stone Man's stage looks like a dangerous place to fight with that cavern area.
Title: Re: Screenshots
Post by: Namo on July 05, 2010, 12:05:56 AM
Those bridges look sweet!
Title: Re: Screenshots
Post by: CutmanMike on July 08, 2010, 03:31:36 PM
having problems with my monitor and it suddenly hates 800x600, so these shots will be bigger. Do you guys prefer them smaller or huge like this?
(click to show/hide)
Title: Re: Screenshots
Post by: Namo on July 08, 2010, 03:51:50 PM
It doesn't matter (to me) how big they are, they look fine either way.
Title: Re: Screenshots
Post by: TERRORsphere on July 08, 2010, 04:29:01 PM
I know it's effort, but those stalactites(?) would look way better as things.
Title: Re: Screenshots
Post by: Korby on July 08, 2010, 04:35:09 PM
Quote from: "DoomThroughDoom"
I know it's effort, but those stalactites(?) would look way better as things.
I agree.
Title: Re: Screenshots
Post by: CopShowGuy on July 08, 2010, 06:13:57 PM
Cool!  I think I was looking forward most to this stage in MM5.  MM6's top stage pick is Knight Man.  Now why is Stone Man looking for Guts Man :mrgreen:
Title: Re: Screenshots
Post by: PressStart on July 08, 2010, 07:56:15 PM
Huuuuge!

WoodMan in Vietnam yesss  :)
Title: Re: Screenshots
Post by: brotoad on July 08, 2010, 07:58:13 PM
Wood Man served in 'nam.

All that napalm though...he didn't stand a chance  :cry:
Title: Re: Screenshots
Post by: Korby on July 08, 2010, 08:00:41 PM
Quote from: "brotoad"
Wood Man served in 'nam.

All that napalm though...he didn't stand a chance  :cry:
Nah, he was fine. He wore armor Wily brought from the future from a mysterious robot (http://megaman.wikia.com/wiki/Napalm_Man).
Title: Re: Screenshots
Post by: PowerGloveNinja on July 08, 2010, 08:32:29 PM
Quote from: "Korby"
Quote from: "brotoad"
Wood Man served in 'nam.

All that napalm though...he didn't stand a chance  :cry:
Nah, he was fine. He wore armor Wily brought from the future from a mysterious robot (http://megaman.wikia.com/wiki/Napalm_Man).
PREPARE FOR WOOD
(http://i214.photobucket.com/albums/cc111/lastwolf8888/WOODMAN.png)
AND MAKE IT GOOD
Title: Re: Screenshots
Post by: PressStart on July 08, 2010, 08:35:06 PM
Daaaang he really had to shave some pounds!
Title: Re: Screenshots
Post by: Blaze Yeager on July 08, 2010, 08:36:54 PM
I Seriously want a skin of that...i would like to have it...
Title: Re: Screenshots
Post by: Namo on July 08, 2010, 10:22:31 PM
After the war, like most retirees, Woodman gained a bit of weight...
Title: Re: Screenshots
Post by: Korby on July 09, 2010, 08:09:38 AM
(http://i74.photobucket.com/albums/i248/Cowman_bucket/woodpalm.png)
TO PROTECT THE WORLD FROM MEGAMAN
TO ALLOW DR. WILY TO TAKE HIS STAND
So hey, does this mean Woodman is a (Na)Palm Tree?
Title: Re: Screenshots
Post by: CutmanMike on July 09, 2010, 09:06:37 PM
(http://img13.imageshack.us/img13/2456/surfsup.png)

SURFS UP DUDES  :cool:  :cool:
Title: Re: Screenshots
Post by: TERRORsphere on July 09, 2010, 09:17:23 PM
I would say congratz and all that but you're 4th and loosing by 3 frags. :p
Title: Re: Screenshots
Post by: CutmanMike on July 09, 2010, 09:19:29 PM
Stone man is an expert on these things I swear
Title: Re: Screenshots
Post by: CopShowGuy on July 09, 2010, 09:24:43 PM
How is he so good on a water stage?!  I thought you said you couldn't get the wave surfers to work!   :p

(finally got an appropriate avatar for this forum)
Title: Re: Screenshots
Post by: Namo on July 09, 2010, 09:26:10 PM
You actually put in the vehicles?!  I swear, you're a GOD at this stuff.
Title: Re: Screenshots
Post by: brotoad on July 09, 2010, 09:27:05 PM
I gave him the motivation he needed
AKA cried and had a tantrum and punched him until he made them happen
Title: Re: Screenshots
Post by: Namo on July 09, 2010, 09:31:53 PM
Thanks Brotoad :cool:
Title: Re: Screenshots
Post by: TERRORsphere on July 09, 2010, 09:33:25 PM
Quote from: "Namo"
Thanks Brotoad :cool:
And Cutmanmike of course.
Title: Re: Screenshots
Post by: CopShowGuy on July 09, 2010, 09:45:04 PM
I made the stage tileset :)
Title: Re: Screenshots
Post by: Namo on July 09, 2010, 09:50:52 PM
Okay, okay, Thanks CutmanMike for teh awesome waterbikes, Thanks Brotoad for your enthusiasm, Thanks DTD for reminding me to thank CutmanMike, and Thanks Copshowguy for the tiles.  (Snazzy Avatar, by the way)
Title: Re: Screenshots
Post by: brawlman9876 on July 09, 2010, 09:59:19 PM
i cant imagine someone like frostman on one of those things....or Hyper Storm H....great job cutmanmike  :mrgreen:
Title: Re: Screenshots
Post by: CutmanMike on July 09, 2010, 10:02:40 PM
Quote from: "brawlman9876"
i cant imagine someone like frostman on one of those things....or Hyper Storm H....great job cutmanmike  :mrgreen:

Haha I was saying that to Brotoad earlier. DUHHH I WANNA RIDE THE BYCICLESSS *crunch*
Title: Re: Screenshots
Post by: brotoad on July 09, 2010, 10:22:51 PM
i need sum credit for makin the bike sprites
also this
(http://i949.photobucket.com/albums/ad340/CancerousTumour/frostman.png)
Title: Re: Screenshots
Post by: brawlman9876 on July 09, 2010, 10:26:05 PM
....who is bigger hyper storm H or frostman?...and nice brotoad very nice lol
Title: Re: Screenshots
Post by: CopShowGuy on July 09, 2010, 10:26:25 PM
Well good job on the bike sprites.  And I can only assume that image is real gameplay footage, so good job CutmanMike on getting Frost Man in the game!

(nice one, brotoad :lol: )
Title: Re: Screenshots
Post by: Blaze Yeager on July 09, 2010, 10:59:52 PM
Quote from: "brotoad"
i need sum credit for makin the bike sprites
also this
(http://i949.photobucket.com/albums/ad340/CancerousTumour/frostman.png)
*Laughs Bloody Murder*
Holy Shit that is the funniest pic that i've seen in all of my life
Title: Re: Screenshots
Post by: PressStart on July 10, 2010, 01:20:42 AM
Guys

that map

you don't even KNOW

THANKS SO MUCH FOR WAVEMAPPPPPP!!!!!
Title: Re: Screenshots
Post by: brawlman9876 on July 10, 2010, 03:08:58 AM
i honestly cant wait for flame mans stage....i have a feeling that syage will be really fun...for some reason.... :D
Title: Re: Screenshots
Post by: Blaze Yeager on July 10, 2010, 03:48:13 AM
Man i wish i can help you guys test the MM6 maps...sadface
Title: Re: Screenshots
Post by: Zellough on July 10, 2010, 03:53:07 AM
sadfeic :< cog you're my wife ok  :lol:
Title: Re: Screenshots
Post by: FuPoo on July 10, 2010, 03:53:32 AM
FAT MAN EDIT: moved to video topic instead :ugeek:
Title: Re: Screenshots
Post by: Blaze Yeager on July 10, 2010, 03:55:47 AM
Quote from: "Zellough"
sadfeic :< cog you're my wife ok  :lol:
no that's Mike Tyson who's your wife,lol
Title: Re: Screenshots
Post by: CutmanMike on July 10, 2010, 03:56:04 PM
This stage was originally meant for Star Man, but it was too epic and huge so I gave it to Dark Man

(http://img823.imageshack.us/img823/3796/darkman2.png)
(http://img689.imageshack.us/img689/9682/darkman1.png)
Title: Re: Screenshots
Post by: squidgy617 on July 10, 2010, 03:58:12 PM
I don't know what it is, but something about that stage is totally awesome. I cannot wait to play it.
Title: Re: Screenshots
Post by: brotoad on July 10, 2010, 04:08:03 PM
probably the manly bright pink castles
Title: Re: Screenshots
Post by: CopShowGuy on July 10, 2010, 05:18:41 PM
Dark Man likes to live it large.  He is in the process of turning his castle into gold :lol:
Title: Re: Screenshots
Post by: Namo on July 10, 2010, 06:24:24 PM
I can see part of it already is O_O
Title: Re: Screenshots
Post by: PressStart on July 10, 2010, 08:18:28 PM
Go straight for the gravity!!
Title: Re: Screenshots
Post by: squidgy617 on July 10, 2010, 08:55:25 PM
Arrrgh! These screenshots, they torment me! I want the full version so badly now.

I really like Chargeman's stage and the one with the water cycles (don't remember which stage it is). Ugh, I'm excited.
Title: Re: Screenshots
Post by: brawlman9876 on July 11, 2010, 12:17:50 AM
that was really fast..........at this rate the stages will be done in no time!...when will the full version be released anyway when all the skins and maps are done? or are there other... things to do (bug fixes stuff like that) anyway fast progress!  :mrgreen:
Title: Re: Screenshots
Post by: CopShowGuy on July 11, 2010, 04:25:30 PM
Does this mean you got the Dark Man 3 tileset?
Title: Re: Screenshots
Post by: CutmanMike on July 11, 2010, 04:45:27 PM
Kinda. I used VGmaps to get em and swapped the palette later
Title: Re: Screenshots
Post by: CutmanMike on July 15, 2010, 09:00:08 PM
Let's get back on track!

(http://img689.imageshack.us/img689/7958/starman.png)
Title: Re: Screenshots
Post by: Blaze Yeager on July 15, 2010, 09:02:33 PM
ZOMG that's no moon,that's a damn space station!
Title: Re: Screenshots
Post by: Mr. X on July 15, 2010, 09:05:14 PM
This game is amazing.

How low is the gravity?
Title: Re: Screenshots
Post by: CutmanMike on July 15, 2010, 09:38:43 PM
Very low outside, normal inside  :cool:
Title: Re: Screenshots
Post by: brawlman9876 on July 15, 2010, 10:22:32 PM
are there going to be meteors trying to kill us? god i hope not.....
Title: Re: Screenshots
Post by: Blaze Yeager on July 15, 2010, 10:23:52 PM
Quote from: "brawlman9876"
are there going to be meteors trying to kill us? god i hope not.....
Or Flying Spikes...yeesh *Has Bad Memories of Spiked Wall Man*
Title: Re: Screenshots
Post by: Korby on July 15, 2010, 11:37:17 PM
Quote from: "COG"
Quote from: "brawlman9876"
are there going to be meteors trying to kill us? god i hope not.....
Or Flying Spikes...yeesh *Has Bad Memories of Spiked Wall Man*
I just had an idea for an expansion stage.
Title: Re: Screenshots
Post by: Blaze Yeager on July 15, 2010, 11:38:48 PM
Quote from: "Korby"
Quote from: "COG"
Quote from: "brawlman9876"
are there going to be meteors trying to kill us? god i hope not.....
Or Flying Spikes...yeesh *Has Bad Memories of Spiked Wall Man*
I just had an idea for an expansion stage.
Oh God what have i done?
Title: Re: Screenshots
Post by: CutmanMike on July 17, 2010, 01:26:39 AM
(http://img46.imageshack.us/img46/4609/gravity.png)

Not much to see here. It's impossible to have upside down physics in Doom (at the minute) so we'll have to make do with altering gravity instead. Every few seconds the gravity changes from heavy to very light.
Title: Re: Screenshots
Post by: DragoonEnRegalia on July 17, 2010, 01:32:32 AM
I need to get the Chiptuned Rockman remix of Gravity Man's BGM on the Tube later. It would fit so well with this stage.

Great work so far though. That long bridge looks excellent for long-range gunplay.
Title: Re: Screenshots
Post by: CutmanMike on July 17, 2010, 01:51:16 AM
Quote from: "DragoonEnRegalia"
I need to get the Chiptuned Rockman remix of Gravity Man's BGM on the Tube later. It would fit so well with this stage.

I was listening to that as I was making it, but now it's stuck in my head big time  :cry:
Title: Re: Screenshots
Post by: DragoonEnRegalia on July 17, 2010, 01:55:41 AM
It's actually the only 8-bit arrangement by Zinger that I know of, as most of his work is strictly Yamaha FM Synthesis Streets of Rage-style beats. Excellent work, and it's criminal that it hasn't been posted on the Tube yet.
Title: Re: Screenshots
Post by: Blaze Yeager on July 17, 2010, 02:11:05 AM
Quote from: "DragoonEnRegalia"
It's actually the only 8-bit arrangement by Zinger that I know of, as most of his work is strictly Yamaha FM Synthesis Streets of Rage-style beats. Excellent work, and it's criminal that it hasn't been posted on the Tube yet.
It was at one point but DMCA copyrights took it and the rest of Chiptuned Rockman Vids Down
Title: Re: Screenshots
Post by: PressStart on July 17, 2010, 02:32:59 AM
Quote from: "COG"
Quote from: "DragoonEnRegalia"
It's actually the only 8-bit arrangement by Zinger that I know of, as most of his work is strictly Yamaha FM Synthesis Streets of Rage-style beats. Excellent work, and it's criminal that it hasn't been posted on the Tube yet.
It was at one point but DMCA copyrights took it and the rest of Chiptuned Rockman Vids Down
I guess posting it on youtube then WOULD be criminal!

lol!!
Title: Re: Screenshots
Post by: Blaze Yeager on July 17, 2010, 02:47:56 AM
Quote from: "PressStart"
Quote from: "COG"
Quote from: "DragoonEnRegalia"
It's actually the only 8-bit arrangement by Zinger that I know of, as most of his work is strictly Yamaha FM Synthesis Streets of Rage-style beats. Excellent work, and it's criminal that it hasn't been posted on the Tube yet.
It was at one point but DMCA copyrights took it and the rest of Chiptuned Rockman Vids Down
I guess posting it on youtube then WOULD be criminal!

lol!!
Dare i need to explain what happened to...MEXICAN SUNFLOWER?!
Title: Re: Screenshots
Post by: Mr. X on July 17, 2010, 02:57:58 AM
Actually, not flipping gravity is probably a good thing.  Suddenly flipping upside down in first person would get pretty nauseating.
Title: Re: Screenshots
Post by: FuPoo on July 17, 2010, 03:24:39 AM
Quote from: "Mr. X"
Actually, not flipping gravity is probably a good thing.  Suddenly flipping upside down in first person would get pretty nauseating*.

*AWESOME

sadly, it cant be done apparently but that wouldve been the first way of doing this  :ugeek:
Title: Re: Screenshots
Post by: DragoonEnRegalia on July 17, 2010, 04:18:42 AM
Gravity Hold would be fun when the stage is on low gravity. You'd hit the frickin' ceiling! Would the damage increase if you had a ceiling impact from Gravity Hold in such a scenario? That could be a nuisance.
Title: Re: Screenshots
Post by: CopShowGuy on July 18, 2010, 12:52:03 AM
Goodness I've missed stuff while I was away.  The gimmick you have for Gravity Man's stage seems like a suitable replacement.  If we can't flip upside down, might as well make gravity crazy.  And Star Man's stage looks like another fun one.  I'm running out of praise to give these stages...it'll start sounding generic by MM6.
Title: Re: Screenshots
Post by: CutmanMike on July 18, 2010, 06:41:36 PM
(http://img256.imageshack.us/img256/5405/tomahawk.png)
Title: Re: Screenshots
Post by: brawlman9876 on July 18, 2010, 06:50:28 PM
yes this stage looks great...i can see it now....a stand off.....anyway great job
Title: Re: Screenshots
Post by: Blaze Yeager on July 18, 2010, 07:16:00 PM
Quote from: "CutmanMike"
(http://img256.imageshack.us/img256/5405/tomahawk.png)
*Cues Music for this Stage*

Man How far are you into Creating the stages?
i'm surely interestd to know...
Title: Re: Screenshots
Post by: Mikk- on July 18, 2010, 07:31:54 PM
That looks epic!
Title: Re: Screenshots
Post by: CutmanMike on July 18, 2010, 07:38:09 PM
Quote from: "COG"
Man How far are you into Creating the stages?
i'm surely interestd to know...

I post a screenshot whenever a new stage is finished
Title: Re: Screenshots
Post by: Blaze Yeager on July 18, 2010, 07:44:24 PM
Quote from: "CutmanMike"
Quote from: "COG"
Man How far are you into Creating the stages?
i'm surely interestd to know...

I post a screenshot whenever a new stage is finished
ah i see (Well considering that Gravity's Stage is done,and now onto MM6,DAMN You're Quick tho)
Title: Re: Screenshots
Post by: CutmanMike on July 18, 2010, 07:52:22 PM
Don't forget I haven't done crystalman or gyroman yet because I haven't had the tiles yet  :p
Title: Re: Screenshots
Post by: brawlman9876 on July 18, 2010, 07:53:05 PM
Quote from: "COG"
Quote from: "CutmanMike"
Quote from: "COG"
Man How far are you into Creating the stages?
i'm surely interestd to know...

I post a screenshot whenever a new stage is finished
ah i see (Well considering that Gravity's Stage is done,and now onto MM6,DAMN You're Quick tho)
not as quick as quickman....anyway, yamato man and tomahawk man look like there in a combat to the death.......whooooo will win!
Title: Re: Screenshots
Post by: CopShowGuy on July 18, 2010, 08:51:47 PM
Tomahawk Man beats Yamato Man!  The stage looks beautiful.  I like the skybox.

And I'll get you both Crystal and Gyro Man's tilesets tomorrow.  Guaranteed!
Title: Re: Screenshots
Post by: Blaze Yeager on July 18, 2010, 08:59:45 PM
Quote from: "CutmanMike"
Don't forget I haven't done crystalman or gyroman yet because I haven't had the tiles yet  :p
*Impales Self With Chainsaw*
ah well...
Title: Re: Screenshots
Post by: Korby on July 19, 2010, 02:35:42 AM
Hey, how many maps do you have left, Cutman?
Title: Re: Screenshots
Post by: Blaze Yeager on July 19, 2010, 02:42:01 AM
Quote from: "Korby"
Hey, how many maps do you have left, Cutman?
I Believe he has
The Rest of MM5
Thre Rest of MM6's Stages
Title: Re: Screenshots
Post by: Django on July 19, 2010, 05:17:39 AM
Maybe I haven't gone through the thread enough, but I think after 34~ pages it might be a good idea to consolidate some of the info. Maybe edit the first post to organize the screens into a list by game. I don't know how much work it would be though. It just kind of difficult to find one I want in 34~ pages.
Title: Re: Screenshots
Post by: CutmanMike on July 19, 2010, 08:12:20 AM
When they're all done I'll post a couple of screenshots per map with extra info on my blog. But as of right now there's Centaur Man, Yamato Man, Wind Man, Flame Man, Blizzard Man, Knight Man, Bubble Man, Crystal Man, Gyro Man and Mr.X.
Title: Re: Screenshots
Post by: Blaze Yeager on July 19, 2010, 04:35:28 PM
Quote from: "CutmanMike"
When they're all done I'll post a couple of screenshots per map with extra info on my blog. But as of right now there's Centaur Man, Yamato Man, Wind Man, Flame Man, Blizzard Man, Knight Man, Bubble Man, Crystal Man, Gyro Man and Mr.X.
Wait,you mean to tell us you havent finished Bubble Man?

good lord make his stage a all encompassing Underwater Stage if you have to...
Title: Re: Screenshots
Post by: TERRORsphere on July 19, 2010, 04:40:58 PM
I think he's talking about the maps he has screenshots of, not the maps he hasn't done yet.
Title: Re: Screenshots
Post by: Blaze Yeager on July 19, 2010, 05:03:58 PM
Quote from: "DoomThroughDoom"
I think he's talking about the maps he has screenshots of, not the maps he hasn't done yet.
Oh,well thanks,i got very confused
Title: Re: Screenshots
Post by: CutmanMike on July 19, 2010, 06:11:19 PM
Actually no, I meant I haven't done Bubbleman yet. The reason is..... complicated, but I'll do it soon  :ugeek:
Title: Re: Screenshots
Post by: Korby on July 19, 2010, 06:29:53 PM
I think he's trying to figure out how to make flying shrimp attack us.
Title: Re: Screenshots
Post by: CopShowGuy on July 19, 2010, 06:34:15 PM
And here I thought you were just being super secretive with Bubble Man's stage.  It's nice be left in the dark about a few stages.  Leaves a little surprise for game day!

Top Man's stage was a mystery to me until one of those Random Moments videos was posted.
Title: Re: Screenshots
Post by: CutmanMike on July 19, 2010, 08:11:17 PM
Haha, yeah Top Man's stage was fugly. That's why I didn't post a shot of it  :p
Title: Re: Screenshots
Post by: Blaze Yeager on July 21, 2010, 05:08:10 AM
Hmm...top man was fugly,but it had the Proto Man Upgrade...hmmm i dunno
Title: Re: Screenshots
Post by: CutmanMike on July 22, 2010, 09:54:35 PM
(http://img217.imageshack.us/img217/1456/romp.png)

Skeleton Joe's love a good romp
Title: Re: Screenshots
Post by: CopShowGuy on July 22, 2010, 09:57:18 PM
Well they were certainly placed in there fast.  I'm sure they're just trying to keep things civil  ;)
Title: Re: Screenshots
Post by: Blaze Yeager on July 22, 2010, 10:16:30 PM
SKELETON JOE SAYS NO TO BUSTERING SKULL MAN
Title: Re: Screenshots
Post by: Zero-EXE on July 22, 2010, 10:19:15 PM
Quote from: "CopShowGuy"
Well they were certainly placed in there fast.  I'm sure they're just trying to keep things civil  ;)
Yeah, where would we be without the watchful eyes (eye?) of Skeleton Joes gazing over our every move!
Title: Re: Screenshots
Post by: Django on July 23, 2010, 12:43:04 AM
Will they be killable?
Title: Re: Screenshots
Post by: Blaze Yeager on July 23, 2010, 12:54:52 AM
Quote from: "Zero-EXE"
Quote from: "CopShowGuy"
Well they were certainly placed in there fast.  I'm sure they're just trying to keep things civil  ;)
Yeah, where would we be without the watchful eyes (eye?) of Skeleton Joes gazing over our every move!
Reminds me of a certain movie i've seen before...
Title: Re: Screenshots
Post by: PressStart on July 23, 2010, 01:35:53 AM
"We want BLOOOOOoooOD!"
Title: Re: Screenshots
Post by: Blaze Yeager on July 23, 2010, 02:15:10 AM
Quote from: "PressStart"
"We want BLOOOOOoooOD!"
"Francis,they're not Vampires,THEY ARE ZOMBIES!"
Title: Re: Screenshots
Post by: CutmanMike on July 23, 2010, 02:36:58 PM
Another pic of WaveMan's stage I didn't put up originally for some reason.

(http://img706.imageshack.us/img706/7779/surfsup2.png)
Title: Re: Screenshots
Post by: Max on July 23, 2010, 02:42:53 PM
So, judging from the pics and gameplay vids, the yellow pipes will boot you on to a jet ski? Will it work in reverse too? And what if you didn't want to get on the ski but jumped on by accident?

Awesome stage, btw.  :p
Title: Re: Screenshots
Post by: CutmanMike on July 23, 2010, 02:55:21 PM
As of now, if you try to re-enter the pipe it explodes as if you were hitting a wall I'll see if I can change it.
Title: Re: Screenshots
Post by: Max on July 23, 2010, 02:58:33 PM
If that's the case, how do you get off? Jumping?

Because, if you made the jumping jump with the jet ski it'd be pretty darn sweet.
Title: Re: Screenshots
Post by: CutmanMike on July 23, 2010, 03:13:03 PM
You crash into a wall and get thrown into the air. ;)
Title: Re: Screenshots
Post by: Zero-EXE on July 23, 2010, 03:15:54 PM
So it's like a sports car without brakes; you drive around in style until you want out. ...Then you crash it.
Title: Re: Screenshots
Post by: DragoonEnRegalia on July 23, 2010, 03:48:02 PM
And that's the gist, I guess. It should make for some interesting matches once we get the release. Jumping off of the bikes and hijacking another player's bike would be simply awesome, however.
Title: Re: Screenshots
Post by: Blaze Yeager on July 23, 2010, 05:20:28 PM
Reminds me of Flatout,when you crash,you get flown out of your car!!!

but not as a 8-bit Ragdoll

But what i want know what weapons are there in the level?
Title: Re: Screenshots
Post by: PowerGloveNinja on July 23, 2010, 05:55:41 PM
Crashing the freaking thing's should be awesome while under a firefight. I'm gonna look so cool.
Title: Re: Screenshots
Post by: Blaze Yeager on July 23, 2010, 09:35:12 PM
y'know i actually want to see pics of more stages like for example,maybe more of Air Man,Top Man,& Toad Man...
Title: Re: Screenshots
Post by: CutmanMike on July 24, 2010, 01:42:41 PM
Well I happen to have another air man screenshot up, but it looks pretty baron from this angle.

(http://img691.imageshack.us/img691/6048/item1required.png)
Title: Re: Screenshots
Post by: PressStart on July 24, 2010, 02:25:48 PM
Quote from: "PowerGloveNinja"
Crashing the freaking thing's should be awesome while under a firefight. I'm gonna look so cool.
/
Too true!
Title: Re: Screenshots
Post by: CopShowGuy on July 24, 2010, 02:35:37 PM
Quote from: "CutmanMike"
Well I happen to have another air man screenshot up, but it looks pretty baron from this angle.

I'd wager that Air Man's stage has a total of...15 tiles (over half of them being the Dr. Wily sign).  It must have been tough making anything interesting with that.
Title: Re: Screenshots
Post by: PowerGloveNinja on July 24, 2010, 03:09:45 PM
It need's more Cloud's!
Title: Re: Screenshots
Post by: Max on July 24, 2010, 04:38:08 PM
Quote from: "PowerGloveNinja"
It need's more Cloud's!

It depends, I'm not pro at Doom but if Mike put clouds that weren't part of the backround, they'd have to be square, or completly flat altogether cause of the way Doom's terrain works.

I think.
Title: Re: Screenshots
Post by: CutmanMike on July 24, 2010, 08:22:12 PM
Reggae is an assist item that does random stuff... Like this!

(http://a.imageshack.us/img818/7603/reggaepwn.png)
Title: Re: Screenshots
Post by: Blaze Yeager on July 24, 2010, 08:32:13 PM
Quote from: "CutmanMike"
Reggae is an assist item that does random stuff... Like this!

(http://a.imageshack.us/img818/7603/reggaepwn.png)
Holy crap REGGGAE'S IN THIS TOO?!

also a comment on it
"HEAT RAEP"
Title: Re: Screenshots
Post by: brotoad on July 25, 2010, 09:41:19 AM
oh wow that is coooool, and Centaur Mans stage looks pretty nice too!
do those atomic fires kill the person who summoned him too?
Title: Re: Screenshots
Post by: CutmanMike on July 25, 2010, 10:29:06 AM
Nah, Reggae always works in your favour
Title: Re: Screenshots
Post by: Blaze Yeager on July 25, 2010, 06:06:11 PM
Quote from: "CutmanMike"
Nah, Reggae always works in your favour
Excellent
Title: Re: Screenshots
Post by: CutmanMike on July 25, 2010, 09:32:11 PM
(http://img826.imageshack.us/img826/8900/crystalmap.png)
Title: Re: Screenshots
Post by: Blaze Yeager on July 25, 2010, 09:58:07 PM
Quote from: "CutmanMike"
(http://img826.imageshack.us/img826/8900/crystalmap.png)
:shock:  so....SHINY
Title: Re: Screenshots
Post by: brotoad on July 25, 2010, 10:08:40 PM
blaze duuuude stop quoting whole images it takes up alot of space we dun need to see it twice!
the stage looks pretty trippy btw
Title: Re: Screenshots
Post by: CopShowGuy on July 25, 2010, 10:53:51 PM
Holy moly!  Does everything in that stage with an animated "shine" frame actually shine?  That looks like a lot of work :mrgreen:

Does the floor shine as well?

Having Gemini Laser in that stage only makes sense...
Title: Re: Screenshots
Post by: CutmanMike on July 25, 2010, 11:04:38 PM
If you're asking if everything is animated, then yes
Title: Re: Screenshots
Post by: Blaze Yeager on July 25, 2010, 11:06:32 PM
Hmm...i imagine Gemini Lasers flying around
Title: Re: Screenshots
Post by: Mr. X on July 25, 2010, 11:45:57 PM
CutmanMike, for some reason, your avatar now just says "avatar image" and the screenshot you just posted just says "image" on my computer.  Everyone else's avatars/images still appear, oddly enough.
Title: Re: Screenshots
Post by: CutmanMike on July 25, 2010, 11:59:47 PM
I get that when a filter or something is preventing me from seeing the images (like at work). Imageshack might be playing up.
Title: Re: Screenshots
Post by: Blaze Yeager on July 26, 2010, 05:50:17 AM
Hey i'm just curious about something...Did anyone finish Heat Man?
Title: Re: Screenshots
Post by: CutmanMike on July 26, 2010, 08:10:12 AM
Since all the skins are done, yes  :p
Title: Re: Screenshots
Post by: PowerGloveNinja on July 26, 2010, 10:04:26 AM
Brings back horrible memories!

Ok, All I got to do is time this last jump!
OK...Ok...here we go! *jumps*
*Get's hit by Falling Crystal*
FUUUUUUUUUUUUUUUUUUUUUU
Title: Re: Screenshots
Post by: brawlman9876 on July 26, 2010, 10:08:29 AM
hmm...i thought of something....in centaur mans stage, will the be OMGWTF UPSIDE DOWN water? i have no idea if this is possible...eh probably not...anyway yay for skins being done so...does that mean all thats left is the rest of the stages!!?!?!?!!@#&(@! :shock:
Title: Re: Screenshots
Post by: CutmanMike on July 26, 2010, 10:12:38 AM
Centaur Man has upside down water, yes. And yes that means that "all that's left" are the stages and some other fluff. The stages aren't so bad but the thing I'm gonna struggle with the most is trying to figure out how to make this new launcher work
Title: Re: Screenshots
Post by: brawlman9876 on July 26, 2010, 10:19:20 AM
im sure you will figure it out, after all, you thought of, programed, and designed most of this game  :cool: (even if its just a mod, its something I could never do :mrgreen: )
Title: Re: Screenshots
Post by: Blaze Yeager on July 26, 2010, 03:30:58 PM
so all skins are done?

then the only stages left are:

Bubble Man
The Rest Of MM6
Gyro Man (i believe)
Title: Re: Screenshots
Post by: CutmanMike on July 26, 2010, 03:31:33 PM
That's exactly right
Title: Re: Screenshots
Post by: Max on July 26, 2010, 03:40:35 PM
Have you done Plant Man yet?
Cause if not, I have an awesome idea.
Title: Re: Screenshots
Post by: CutmanMike on July 26, 2010, 03:44:18 PM
His skin is done, not his level.
Title: Re: Screenshots
Post by: Max on July 26, 2010, 03:54:34 PM
Good.

The level should be based around a clearing in a jungle, sort of like wood man's level, but more flat and a lake in the middle (there was quite a bit of water in the original stage) getting away from this lake, you would encounter a large yellow building which was also in the original stage. This building blocks you from going to far.

Good/Not?
Title: Re: Screenshots
Post by: Smooth on July 26, 2010, 04:27:24 PM
Quote from: "Yellow Devil"
Good.

The level should be based around a clearing in a jungle, sort of like wood man's level, but more flat and a lake in the middle (there was quite a bit of water in the original stage) getting away from this lake, you would encounter a large yellow building which was also in the original stage. This building blocks you from going to far.

Good/Not?

Sounds good.  Can never have enough under-water murder.  I love diving at people and kicking their face off with Charge Kick    :D
Title: Re: Screenshots
Post by: Zero-EXE on July 26, 2010, 04:28:21 PM
Yeah, Yellow Devil, you've got a good idea. From the looks of it, we won't have alot of under water levels, so I say we go with it!
Title: Re: Screenshots
Post by: Max on July 26, 2010, 05:08:50 PM
oh noez my post about the Gorilla Tanks!

You still remember, right Zero? 'Cause I CBA to type it again.
Title: Re: Screenshots
Post by: Blaze Yeager on July 26, 2010, 05:13:02 PM
Hmm...i have a idea for Knight Man
Title: Re: Screenshots
Post by: Zero-EXE on July 26, 2010, 05:13:59 PM
Quote from: "Yellow Devil"
oh noez my post about the Gorilla Tanks!

You still remember, right Zero? 'Cause I CBA to type it again.
Yeah, I remember. I'm ready to start it, just waiting to see if Cutman wants to put them in before I start. :P
Title: Re: Screenshots
Post by: CutmanMike on July 26, 2010, 05:23:17 PM
Quote from: "Yellow Devil"
oh noez my post about the Gorilla Tanks!

You still remember, right Zero? 'Cause I CBA to type it again.

(http://www.terra.es/personal5/ezamora/games/doom2/enemigos/archvile.jpg)

Quote
:3
And maybe them Gorilla Tanks in the backround if Mike can do that.
Like the Picket Men and Skull Joes in Guts/Skull's respective stages.

P.S. Smooth, I see you a lot on 8bdm, why are you a girl?
:P
Title: Re: Screenshots
Post by: Max on July 26, 2010, 05:24:31 PM
Wut is DAT!?
Title: Re: Screenshots
Post by: CutmanMike on July 26, 2010, 05:26:22 PM
The Archvile from Doom, he revives fallen demons. I hope someone gets it  ;)
Title: Re: Screenshots
Post by: Max on July 26, 2010, 05:28:59 PM
I don't.
Oh wait, you're reviving my fallen post?

Clever clever.
And you've yet to give me feedback on my idea. I demand now!
Title: Re: Screenshots
Post by: Blaze Yeager on July 26, 2010, 05:30:12 PM
Knight Man Idea:
How is a part of it just mainly Castle,the other (like a basement or above it)
could be a Torture Chamber (Using the Falling Spike Chandeiler) with insta Death Spikes all around
Title: Re: Screenshots
Post by: CutmanMike on July 26, 2010, 05:30:58 PM
Oh about the stage? Sounds good, I couldn't even remember if that stage had water. As for the gorilla tanks, hell yeah if someone wants to make them.
Title: Re: Screenshots
Post by: Max on July 26, 2010, 05:32:21 PM
Towards the end of Plant Man's stage there was pits of water with leaping fish. Since the stage itself isn't that notable, I thought making it a mix of land and water would make it original.
And the water's brown. Don't ask me why.
Title: Re: Screenshots
Post by: CopShowGuy on July 26, 2010, 05:33:42 PM
It's a healthy green/brown.  That means there's lot of life in the water.
Title: Re: Screenshots
Post by: Max on July 26, 2010, 05:34:44 PM
There's life in the sea and it's not brown.

This post is going nowhere fast.
Title: Re: Screenshots
Post by: Blaze Yeager on July 26, 2010, 05:38:36 PM
Quote from: "Yellow Devil"
There's life in the sea and it's not brown.

This post is going nowhere fast.
Wasn't that obvious?
Title: Re: Screenshots
Post by: Max on July 26, 2010, 05:39:00 PM
Nop
Title: Re: Screenshots
Post by: Blaze Yeager on July 26, 2010, 05:42:25 PM
but i really don't think the Gorillas will like it when they're destroyed
Title: Re: Screenshots
Post by: Max on July 26, 2010, 05:51:55 PM
I was thinking they would just be more of an animated backround really. If they could be destroyed that would be a nice feature, but most players won't even notice it and it wouldn't do anything unlike the enemies in Bright Man's stage.
Title: Re: Screenshots
Post by: Blaze Yeager on July 26, 2010, 05:53:36 PM
You know i have a idea for a Level i hope i can explain it (Besides what MM6 Levels are left?)
Title: Re: Screenshots
Post by: CutmanMike on July 26, 2010, 05:54:27 PM
Tomahawk Man and Centaur Man are the only mm6 stages done so far
Title: Re: Screenshots
Post by: Blaze Yeager on July 26, 2010, 05:59:32 PM
Quote from: "CutmanMike"
Tomahawk Man and Centaur Man are the only mm6 stages done so far
Hmm...i do have a Blizzard Man Idea

How's About a Mountain Slope With The Buildings & with the Squid Enemies Shooting the Ice Blocks at you? while Perched on top of a Slope with you running between each part of the building,and under ground (if it's possible)
the Ship can be docked in a underground lake?
Title: Re: Screenshots
Post by: Max on July 26, 2010, 06:01:32 PM
The problem with that is that Mike doesn't want too many hazards, because it'll turn out like Super Smash Bros.

And I don't think slopes are possible in Doom? Or not in the Classic series, at least.
Title: Re: Screenshots
Post by: CutmanMike on July 26, 2010, 06:08:56 PM
They are but I already have a plan for Blizzard man's stage
Title: Re: Screenshots
Post by: Blaze Yeager on July 26, 2010, 06:15:09 PM
Quote from: "CutmanMike"
They are but I already have a plan for Blizzard man's stage
Ehh,i thought my Knight Man idea was kinda meh

(look back on the previous page)
Title: Re: Screenshots
Post by: CopShowGuy on July 26, 2010, 06:47:04 PM
Quote from: "CutmanMike"
They are but I already have a plan for Blizzard man's stage
I sure hope it involves the submarine!
Title: Re: Screenshots
Post by: Max on July 26, 2010, 06:49:04 PM
And count bombs. I love them.
Title: Re: Screenshots
Post by: Zero-EXE on July 26, 2010, 10:22:22 PM
Oh hey, looks like I've got the A-OK to start that gorilla tank! This should be fun.
Title: Re: Screenshots
Post by: Max on July 27, 2010, 03:15:13 PM
Awesome. So I guess Mike's going with my idea? I feel so proud.
Title: Re: Screenshots
Post by: Blaze Yeager on July 27, 2010, 07:18:28 PM
Hey Mike,whatever happen to those achievements that we get in game?


So,Do you think that my Strike Man Idea (From a few pages back) will be considered?
Title: Re: Screenshots
Post by: CutmanMike on July 28, 2010, 09:07:41 AM
I still don't know if I'm gonna bother with achievements, I'll consider it later.

Btw I heard rumours you guys were missing out on a Top Man stage screenshot

(http://img836.imageshack.us/img836/5739/topman.png)
Title: Re: Screenshots
Post by: Namo on July 28, 2010, 09:30:57 AM
Something about the textures gives this level a real sense of depth.  Its nice. :mrgreen:
Title: Re: Screenshots
Post by: CopShowGuy on July 28, 2010, 02:10:35 PM
The Hanging Gardens of Robo-Babylon.  I'm more surprised that two bots actually got frags with Power Stone.
Title: Re: Screenshots
Post by: CutmanMike on July 28, 2010, 02:28:01 PM
Power Stone hurts a lot but it's hard to hit with. Bots are just dumb and run up close to you though :p
Title: Re: Screenshots
Post by: Blaze Yeager on July 28, 2010, 07:20:02 PM
Top Man looks like a fun stage...Especially with the proto man upgrade
Title: Re: Screenshots
Post by: Max on July 28, 2010, 08:30:44 PM
I love this line:

"X was slain by Y's Knight Crusher"

Slain is just such a good way to put it  :lol:
Title: Re: Screenshots
Post by: CutmanMike on July 28, 2010, 09:06:48 PM
(http://a.imageshack.us/img815/685/gyrostage.png)
Title: Re: Screenshots
Post by: Blaze Yeager on July 28, 2010, 09:17:19 PM
It's pretty huge Cutman,and do i see Beat?
Title: Re: Screenshots
Post by: Namo on July 28, 2010, 09:35:52 PM
Amazing.  Do those blades up there spin?

Also, I see a lot of leaf shields flying around.  Nice touch for the screenshot, actually.
Title: Re: Screenshots
Post by: CopShowGuy on July 28, 2010, 10:09:27 PM
All of those leaf shields being fired about really makes the stage look windy.  And that central platform...just wow.  Breath taking.  Interesting floor you made there at the lower right.
Title: Re: Screenshots
Post by: Shippou on July 28, 2010, 10:44:50 PM
gyro man stage looks amazing, im so anxious for this game, its like a retro orgasm right here.
Title: Re: Screenshots
Post by: PowerGloveNinja on July 28, 2010, 10:47:52 PM
Quote from: "Shippou"
gyro man stage looks amazing, im so anxious for this game, its like a retro orgasm right here.
I can agree with you there :D
Title: Re: Screenshots
Post by: CutmanMike on July 28, 2010, 11:25:02 PM
It's funny how this stage was destined to look like crap, and somehow people like it. I guess that huge fan paid off!  :p
Title: Re: Screenshots
Post by: PowerGloveNinja on July 28, 2010, 11:39:32 PM
I'm guessing you use beat to get around as well as Rush Jet?
Title: Re: Screenshots
Post by: Namo on July 28, 2010, 11:48:13 PM
I think those fans blow you around.
Title: Re: Screenshots
Post by: CutmanMike on July 29, 2010, 12:16:38 AM
The red fans act like Quake 3's jump pads
Title: Re: Screenshots
Post by: PressStart on July 29, 2010, 06:06:32 AM
Fantastic levels!
Title: Re: Screenshots
Post by: Blaze Yeager on July 29, 2010, 07:53:04 AM
Quote from: "PressStart"
Fantastic levels!
I Must ask Press Start,Have you Tested Crystal Man?
Title: Re: Screenshots
Post by: PressStart on July 29, 2010, 08:14:25 AM
N-no!

Of course not!!
Title: Re: Screenshots
Post by: NoobRising2 on July 29, 2010, 07:39:51 PM
totally off topic here but how do you get medals & whats the easiest one to get? :?  :?
Title: Re: Screenshots
Post by: NoobRising2 on July 29, 2010, 07:45:39 PM
further more,whats the said date of when MM8BDM might come out?
Title: Re: Screenshots
Post by: CopShowGuy on July 29, 2010, 07:58:53 PM
With 7 stages left and each getting done at an average of about 6 days, looks like it's a little over a month until the game'll be ready.  But that's not a promise (I can't say when).
Title: Re: Screenshots
Post by: NoobRising2 on July 29, 2010, 08:23:45 PM
Quote from: "CopShowGuy"
With 7 stages left and each getting done at an average of about 6 days, looks like it's a little over a month until the game'll be ready.  But that's not a promise (I can't say when).

gee, now i feel sad :(  :cry:
Title: Re: Screenshots
Post by: NoobRising2 on July 29, 2010, 08:43:15 PM
im gonna keep playing the demo till i sleep! (i am a kid you know)
Title: Re: Screenshots
Post by: CutmanMike on July 30, 2010, 09:25:30 AM
We have a little motto over at the ZD forums for release date enquiries. "When it's done"  :mrgreen:
Title: Re: Screenshots
Post by: Namo on July 30, 2010, 10:33:40 AM
Ah, the good ol' 3D realms approach. :lol:
Title: Re: Screenshots
Post by: CutmanMike on July 30, 2010, 10:45:16 AM
We're the robots

(http://a.imageshack.us/img808/9168/skins.gif)
Title: Re: Screenshots
Post by: Max on July 30, 2010, 10:58:40 AM
Slow it down!
Awesome nonetheless.
Title: Re: Screenshots
Post by: Namo on July 30, 2010, 11:01:55 AM
Quote from: "CutmanMike"
We're the robots

(http://a.imageshack.us/img808/9168/skins.gif)

*"We're the Robots" from MM9 plays.*
Title: Re: Screenshots
Post by: CopShowGuy on July 30, 2010, 02:11:14 PM
Quote from: "Namo"
Quote from: "CutmanMike"
We're the robots

(http://a.imageshack.us/img808/9168/skins.gif)

*"We're the Robots" from MM9 plays.*

As soon as I read CutmanMike's post, I immediately started playing that song.
Title: Re: Screenshots
Post by: CarThief on July 30, 2010, 04:15:40 PM
Ah, interesting so far. Dont think i'll ever bother much with the demo. It just is nothing compared to the full game, i'm sure. Gets rather old soon anyway i think.

Interesting screenshots and map designs so far though. Really hope this gets finished soon, because the demo is just too small and i'm quite looking forward to playing the full version instead. :P
Title: Re: Screenshots
Post by: Namo on July 30, 2010, 05:01:38 PM
Quote from: "CarThief"
Ah, interesting so far. Dont think i'll ever bother much with the demo. It just is nothing compared to the full game, i'm sure. Gets rather old soon anyway i think.

Interesting screenshots and map designs so far though. Really hope this gets finished soon, because the demo is just too small and i'm quite looking forward to playing the full version instead. :P

Yeah, I hate to say it, actually, but if I recall I only played it for about 3 or 4 days.  Not because it's bad, but...

Have you ever been in a conversation with someone who likes to repeat things alot?

Or have you ever played at the arcade on one of those old games that loops and after awhile you're just, "eh", and then you get game over and don't want to try again despite having tokens left?  It's like, you're always happy to see the cabinet but you're reluctant to give it a token.
Title: Re: Screenshots
Post by: CutmanMike on July 30, 2010, 05:03:53 PM
The demo was initially for a very few small LAN games, I didn't expect anyone to still be playing it now  :p
Title: Re: Screenshots
Post by: CopShowGuy on July 30, 2010, 05:07:27 PM
I just don't want to get burned out on those 4 stages.  I'll be playing the full version and I don't want to be all "Meh" when Metal Man's stage comes up.
Title: Re: Screenshots
Post by: CutmanMike on July 30, 2010, 05:10:44 PM
The weapon set is changed on those maps if it helps (except Cutman's, it's the same) :p
Title: Re: Screenshots
Post by: FuPoo on July 30, 2010, 05:11:46 PM
man, now -I- wanna play the demo now! :ugeek:
Title: Re: Screenshots
Post by: Blaze Yeager on July 30, 2010, 06:16:05 PM
Cutman i have a Question...while Searching through the .PK3 i found the Proto Buster Upgrade Shots...was it meant to be in the demo?
Title: Re: Screenshots
Post by: CutmanMike on July 30, 2010, 06:21:02 PM
There's a few bits and pieces in the demo that aren't actually in the game, just leftovers
Title: Re: Screenshots
Post by: Blaze Yeager on July 30, 2010, 06:23:30 PM
Ah,i was only wondering about if it was in the DEMO...
Title: Re: Screenshots
Post by: CopShowGuy on July 30, 2010, 09:43:44 PM
I know I've brought colors up before and that it was answered... (AIDS and all that)
(http://img97.imageshack.us/img97/5259/drillstage.png)

(http://img190.imageshack.us/img190/7231/stoneb.png)
...but what happened in the duration between these two images that made the color of the buster change?
Title: Re: Screenshots
Post by: PowerGloveNinja on July 31, 2010, 02:45:09 AM
I would guess the light in the Map changed the color slightly.
Title: Re: Screenshots
Post by: Blaze Yeager on July 31, 2010, 03:39:26 PM
Hmm...A Question is there a Screenshot For Enker,Quint,& Ballade's Boss Battle (Like Punk's Boss Battle)
Title: Re: Screenshots
Post by: BEan on July 31, 2010, 04:26:53 PM
I did some thinking when I was not sleeping last night.

I was thinking about the topman, crashman, and a few other screenshots that was posted. I see a definate problem with the levels.  Simply put, it doesn't look right that the floors have the same texture. I have not seen many modern day, completely built man made structures that has the same material for floors as they did for walls.  I am just have a hard time believeing that crashman is always walking on an uneven series of pipes, and everything is glass on top man's stage.  Remember, you can do what ever texture you want for the floor since you don't see the floor in any of the original games.

From the whole doom perspective, it just helps out in game so you can easily tell from a distance what the area is like. Where are the platforms I can jump too.
Title: Re: Screenshots
Post by: CopShowGuy on July 31, 2010, 04:42:44 PM
Well the floor texture for Crash Man's stage is much more dense than the walls, so it's easy to distinguish.  Top Man's stage is a greenhouse and has so few tiles...dunno what to say about that.  Maybe add a few 2 square wide metal paths around the place.

Quote from: "PowerGloveNinja"
I would guess the light in the Map changed the color slightly.
I don't think there is dynamic lighting in this game.  Even in the demo, Gemini Laser's buster color is the same as Air Shooter and Ice Slasher.
Title: Re: Screenshots
Post by: BEan on July 31, 2010, 05:48:16 PM
I have seen alot of bad maps in my day, There is nothing worse than a wall and floor blending in so well that you can't tell where one end and other begins.
Title: Re: Screenshots
Post by: CutmanMike on July 31, 2010, 06:25:14 PM
None of the testers have complained about Crash Man or Top Man's floors yet. I did get some complaints about floor textures though, like in Ice man's stage underwater (check the first trailer you'll see what I mean).
Title: Re: Screenshots
Post by: CutmanMike on August 07, 2010, 04:58:48 PM
(http://a.imageshack.us/img823/8435/knight2c.png)
(http://a.imageshack.us/img230/3397/knight1.png)
Title: Re: Screenshots
Post by: Namo on August 07, 2010, 04:59:44 PM
Simply epic! :mrgreen:
Title: Re: Screenshots
Post by: CopShowGuy on August 07, 2010, 05:10:35 PM
King of the castle :mrgreen:
I see you opted for the dark and stormy sky, very nice.  Good call coloring the trees blue like that instead of the grey I suggested.  Seeing as how the trees are blue in the windows later in the stage, it makes more sense.

I like Dust Man's sad little quote: "Why me..."

And in that second picture, you're dueling Knight Man...interesting.
Title: Re: Screenshots
Post by: Blaze Yeager on August 07, 2010, 05:38:06 PM
Pretty badass
Title: Re: Screenshots
Post by: PressStart on August 07, 2010, 06:56:07 PM
haha, love the floor design!

It's like a ZELDA dungeon now!
Title: Re: Screenshots
Post by: DragoonEnRegalia on August 07, 2010, 09:55:12 PM
Jizzed for a sec there. An excellent looking castle it is!
Title: Re: Screenshots
Post by: Zellough on August 08, 2010, 04:01:27 AM
That's simply amazing  :shock: playing capture the flag on there would be an adventure  :twisted:
Title: Re: Screenshots
Post by: Shippou on August 09, 2010, 11:32:30 PM
Stages are looking amazing so far, i like all the details
Title: Re: Screenshots
Post by: CutmanMike on August 12, 2010, 08:58:11 PM
I'm not dead! Just sleeping...

(http://a.imageshack.us/img529/4913/bubblemaze.png)
Title: Re: Screenshots
Post by: Blaze Yeager on August 12, 2010, 09:00:16 PM
Whew no killer shrimp
Title: Re: Screenshots
Post by: PressStart on August 12, 2010, 09:20:48 PM
NEW ROBOTS IN

old territory!
Title: Re: Screenshots
Post by: CopShowGuy on August 12, 2010, 10:10:54 PM
TOAD MAN IN

familiar territory!

Stage looks great from that screen shot!  Love the water sprayers and use of net and spikes.  OH!  I see little bubbles floating up too!  Are you able to tell us what was preventing you from making this stage earlier?
Title: Re: Screenshots
Post by: CutmanMike on August 13, 2010, 12:24:02 AM
Basically I asked some dude if he wanted to make map for mm8bdm, and he said as long as it was from mm2. So I assign him Bubble Man. I got to about Gyro Man's stage and chased him up, and pretty much nothing had been done sooo I was like F it. I would have done him even sooner but his tiles are worse than Gyro Man's to deal with.
Title: Re: Screenshots
Post by: Blaze Yeager on August 13, 2010, 02:40:21 PM
Quote from: "CutmanMike"
Basically I asked some dude if he wanted to make map for mm8bdm, and he said as long as it was from mm2. So I assign him Bubble Man. I got to about Gyro Man's stage and chased him up, and pretty much nothing had been done sooo I was like F it. I would have done him even sooner but his tiles are worse than Gyro Man's to deal with.
They were more of a mess with the tiles?

i could've done bubble man...since i had a idea for the area...
Title: Re: Screenshots
Post by: Nexus11 on August 14, 2010, 09:48:19 PM
Quote from: "CutmanMike"
(http://img682.imageshack.us/img682/6274/choochoo.gif)
:shock: I think I've found my new favorite map.
Title: Re: Screenshots
Post by: CopShowGuy on August 14, 2010, 09:50:14 PM
Quote from: "Nexus11"
:shock: I think I've found my new favorite map.
Check this out to see a little video footage of that stage:
http://www.youtube.com/watch?v=1AB-uRhGTuc (http://www.youtube.com/watch?v=1AB-uRhGTuc)
Title: Re: Screenshots
Post by: CopShowGuy on August 15, 2010, 12:52:27 AM
http://www.youtube.com/user/ZorakStart#p/a (http://www.youtube.com/user/ZorakStart#p/a)
http://www.youtube.com/user/FuPoo#p/a (http://www.youtube.com/user/FuPoo#p/a)

Search their channels.  They both have some videos in them from play tests.
Title: Re: Screenshots
Post by: Nexus11 on August 15, 2010, 01:04:01 AM
Quote from: "CopShowGuy"
http://www.youtube.com/user/ZorakStart#p/a
http://www.youtube.com/user/FuPoo#p/a (http://www.youtube.com/user/FuPoo#p/a)

Search their channels.  They both have some videos in them from play tests.
I feel inspired to make a trailer now.

BRB.
Title: Re: Screenshots
Post by: CutmanMike on August 15, 2010, 04:27:05 PM
(http://a.imageshack.us/img341/6771/plantman.png)
Title: Re: Screenshots
Post by: Blaze Yeager on August 15, 2010, 04:58:04 PM
:D A Rumble in teh Jungle Eh?
Title: Re: Screenshots
Post by: DragoonEnRegalia on August 15, 2010, 05:07:52 PM
Must be the swamps again. This does look promising, actually, and the grass cover is a neat idea.
Title: Re: Screenshots
Post by: brawlman9876 on August 15, 2010, 06:10:51 PM
i see the search snake in the BG...snakes hiding in the grass ftw?
Title: Re: Screenshots
Post by: PowerGloveNinja on August 15, 2010, 06:13:21 PM
Sexy
Title: Re: Screenshots
Post by: Ivory on August 15, 2010, 06:24:01 PM
Quote from: "brawlman9876"
i see the search snake in the BG...snakes hiding in the grass ftw?

Least they aren't on a plane.
Title: Re: Screenshots
Post by: Max on August 15, 2010, 06:24:22 PM
My idea!

<3 you Mike

where's the Gorrilas?
Title: Re: Screenshots
Post by: CopShowGuy on August 15, 2010, 06:56:35 PM
Fighting in the swamps!  I think I like this stage more than Wood Man's.  There will be a lot of sneaky snakes sneaking around that level with the shallow water and tall grass.

I also wonder if there are nasty bugs around  :D
*Edit* Wait, I see one!
Title: Re: Screenshots
Post by: Blaze Yeager on August 15, 2010, 07:23:46 PM
Yeah a pic of the Gorilla Bots please?
Title: Re: Screenshots
Post by: CutmanMike on August 15, 2010, 07:28:24 PM
What gorilla bots? No one has done him, and I didn't ask for him
Title: Re: Screenshots
Post by: Mr. X on August 15, 2010, 07:45:21 PM
Does the water damage you or is it just different colored?
Title: Re: Screenshots
Post by: CopShowGuy on August 15, 2010, 08:05:16 PM
Looks like normal water.  Just green/brown.
Title: Re: Screenshots
Post by: CutmanMike on August 15, 2010, 08:20:07 PM
It reduces your speed when you're in it
Title: Re: Screenshots
Post by: Max on August 16, 2010, 12:29:25 PM
Quote from: "CutmanMike"
What gorilla bots? No one has done him, and I didn't ask for him

I thought Zero.EXE was doing them? He told me he was  :(
Title: Re: Screenshots
Post by: CutmanMike on August 16, 2010, 12:33:20 PM
I really don't think there'd be room in that map anyway, so no biggie if he doesn't get made
Title: Re: Screenshots
Post by: Korby on August 16, 2010, 05:54:02 PM
Didja use the bugs Cop made?
Title: Re: Screenshots
Post by: CopShowGuy on August 16, 2010, 08:04:28 PM
You can see a dragonfly in the screenshot.  Sneaky little bugger!
Title: Re: Screenshots
Post by: Korby on August 16, 2010, 08:05:29 PM
You ca-Oh! There it is.
Neato.
Title: Re: Screenshots
Post by: CutmanMike on August 17, 2010, 08:08:00 PM
(http://a.imageshack.us/img198/2159/proto2.png)
(http://a.imageshack.us/img36/7685/proto1.png)

Proto Buster can now reflect shots
Title: Re: Screenshots
Post by: Max on August 17, 2010, 08:23:10 PM
All the time? That's a little overpowered?
Title: Re: Screenshots
Post by: CutmanMike on August 17, 2010, 08:24:49 PM
When you shoot or charge your shot, you put your shield away. Also the projectile has to actually hit the shield, if it hits your sides etc it doesn't reflect.
Title: Re: Screenshots
Post by: Nexus11 on August 17, 2010, 08:29:17 PM
Looks awesome. Any chance we'll see this in action in your upcoming trailer?
Title: Re: Screenshots
Post by: Max on August 17, 2010, 08:29:22 PM
So, is it like this...

[bb][y]
(b being the shield and y being you)

or this...

[bbb]
?

(Can you be hit from the front?)
Title: Re: Screenshots
Post by: Tubaam on August 17, 2010, 08:51:52 PM
Wow, the new pictures simply look awesome! :D
Title: Re: Screenshots
Post by: Blaze Yeager on August 17, 2010, 09:17:56 PM
Interesting there Mike

so the proto sheild will act as a defense mechanisim?
so i don't have to ask for if the mm7 proto shield will be implimented...

Though i do need to ask about the Bass Buster...there's 2 versions,the MM7 Version & the MM&B version,will the MM7 version be added later as the same Rapid Fire and adding Faster Charge Shot time?
Title: Re: Screenshots
Post by: CutmanMike on August 17, 2010, 10:26:12 PM
Actually if you're counting mm7 then there's 3 versions. It behaves like mm10's
Title: Re: Screenshots
Post by: PressStart on August 17, 2010, 11:36:37 PM
Mega WARRIORS
Title: Re: Screenshots
Post by: Blaze Yeager on August 18, 2010, 01:16:10 AM
Quote from: "CutmanMike"
Actually if you're counting mm7 then there's 3 versions. It behaves like mm10's
Yeah i knew i forgot that MM10's was the same as MM&B

But i would like a Buster Upgrade in a later expansion Based on the MM8 Upgrades for the buster
The Arrow Shot Would Be Perfect For the Game

Though i Would like to ask about other Modes,Like Invasion Mode,will Invasion Mode Be Implmented?
However the case,i'd like to see a invasion mode implmented somehow

I also have another question,in later updates (such as the MM5GB Expansion,which is a expansion am i correct?) Will the Weapons From those games be implemented,just like other weapons?
Title: Re: Screenshots
Post by: CopShowGuy on August 18, 2010, 02:44:10 AM
Nice job, soldier![/Captain America]
Title: Re: Screenshots
Post by: Max on August 18, 2010, 09:46:45 AM
Quote from: "Yellow Devil"
So, is it like this...

[bb][y]
(b being the shield and y being you)

or this...

[bbb]
?

(Can you be hit from the front?)
Title: Re: Screenshots
Post by: CutmanMike on August 18, 2010, 10:56:12 AM
Garr, questions!

Quote from: "Blaze"
But i would like a Buster Upgrade in a later expansion Based on the MM8 Upgrades for the buster
The Arrow Shot Would Be Perfect For the Game

I don't know what these are (I will never play a game with such horrible voice acting), but as I'm not doing MM8 yet the answer is no.

Quote from: "Blaze"
Though i Would like to ask about other Modes,Like Invasion Mode,will Invasion Mode Be Implmented?
However the case,i'd like to see a invasion mode implmented somehow

Not doing it, because this is deathmatch orientated. That's a co-op mode.

Quote from: "Blaze"
I also have another question,in later updates (such as the MM5GB Expansion,which is a expansion am i correct?) Will the Weapons From those games be implemented,just like other weapons?

If I do a MM5GB expansion, then yes.

Quote from: "Yellow Devil"
So, is it like this...

[bb][y]
(b being the shield and y being you)

or this...

[bbb]
?

(Can you be hit from the front?)

Basically if the shield is hit it is reflected. If the shot hits you, you still take damage.
Title: Re: Screenshots
Post by: Max on August 18, 2010, 01:25:30 PM
Is the Bass Buster gonna give you a double jump?
:D
Title: Re: Screenshots
Post by: CutmanMike on August 18, 2010, 01:38:06 PM
He didn't double jump in MM10  ;)
Title: Re: Screenshots
Post by: Max on August 18, 2010, 01:43:22 PM
D:

Awwww....
Title: Re: Screenshots
Post by: CutmanMike on August 20, 2010, 01:18:58 AM
(http://a.imageshack.us/img842/5852/blizzman.png)
Title: Re: Screenshots
Post by: CopShowGuy on August 20, 2010, 01:41:45 AM
Looks really...wait for it...waaaaaaait foooooooor it.
COOL! :mrgreen:

That image is pretty much how I envisioned that map.
Pretty sneaky putting those spikes in the water.  Is it me or does Blizzard Man like posing for the camera?

I've been liking the way the MM6 stages have been coming out so far.  Odd considering it is my least favorite 8-bit MM game.
Title: Re: Screenshots
Post by: Blaze Yeager on August 20, 2010, 01:44:59 AM
Let me guess...It's Death Water!

(5 bucks to anyone who knows ProtonJonSA)

I wonder if there's a catch to the Gameplay of this "Chiller" STAGE?

Allow me to Break the "Ice" Blizzard Man
Title: Re: Screenshots
Post by: PressStart on August 20, 2010, 01:53:35 AM
THAT BOAT has something I need!
Title: Re: Screenshots
Post by: Nexus11 on August 20, 2010, 04:33:04 AM
That map looks fun. Definitely one I'm going to enjoy playing in the future.

inb4I'mOnABoat
Title: Re: Screenshots
Post by: Blaziken on August 20, 2010, 10:31:05 PM
WHAT KILLED ZE MEGAMAN? ZE IC-oh wait someone made that reference...drat.

That stage is looking pretty spiffy though, does the boat move around, bob up and down like it did in Megaman 6 or remain still?
Title: Re: Screenshots
Post by: CutmanMike on August 20, 2010, 10:35:36 PM
It moves indeed
Title: Re: Screenshots
Post by: TrueTenguMan on August 21, 2010, 01:05:01 AM
Quote from: "PowerGloveNinja"
Everyone should CHILL out with all the Puns.

I otta air shoot you for saying that...
Title: Re: Screenshots
Post by: brotoad on August 21, 2010, 01:36:14 AM
when MM7 expansion happens, i vote all of freezemans lines be taken from batman and robin. who's with me
Title: Re: Screenshots
Post by: Blaziken on August 21, 2010, 02:00:19 AM
Quote from: "brotoad"
when MM7 expansion happens, i vote all of freezemans lines be taken from batman and robin. who's with me

...Do this and this mod wins forever....even moreso than it does now...
Title: Re: Screenshots
Post by: TrueTenguMan on August 21, 2010, 02:28:10 AM
Quote from: "brotoad"
when MM7 expansion happens, i vote all of freezemans lines be taken from batman and robin. who's with me

Only if Commando Man uses lines from Terminator...
Title: Re: Screenshots
Post by: CutmanMike on August 21, 2010, 03:34:18 PM
Send all your puns here from now on  :geek:

viewtopic.php?f=9&t=636 (http://cutstuff.net/forum/viewtopic.php?f=9&t=636)
Title: Re: Screenshots
Post by: Blaze Yeager on August 21, 2010, 03:42:00 PM
Mike...you did say that once all maps were done,yoou'd release this game to us am i correct?
Title: Re: Screenshots
Post by: squidgy617 on August 21, 2010, 03:45:12 PM
I believe he said that the maps, weapons, and the launcher would have to be done.
Title: Re: Screenshots
Post by: Blaziken on August 21, 2010, 03:46:44 PM
Can I ask why the Magnet Missile is in Blizzard Man's stage of all places? Usually the weapons in a level have something to do with the robot master that the level belongs to (Such as placing that robot master's weapon or the weapon they are weak to in there) or something related to the environment of the stage. The magnet missile in an ice area seems a bit odd though. Is there a reason that it was put there or was it just put there because there was nothing else to put there?

EDIT: Wait, I just realised. Magnets have a north and south pole, the north and the south poles on earth are cold places, like Blizzard Man's stage...clever.
Title: Re: Screenshots
Post by: Blaze Yeager on August 21, 2010, 03:51:37 PM
Quote from: "squidgy617"
I believe he said that the maps, weapons, and the launcher would have to be done.
Well we have all of the Weapons & the maps are almost complete,so then it's the Launcher He has to get working properly
Title: Re: Screenshots
Post by: brotoad on August 21, 2010, 04:17:51 PM
some of the weapons are there just because they are useful on certain levels. that and megaman has a wide variety of weapons and it would be a shame for him to only use ice powers in an ice level.
also there were only 2 ice weapons in the NES games
Title: Re: Screenshots
Post by: Blaziken on August 21, 2010, 04:44:31 PM
Quote from: "brotoad"
some of the weapons are there just because they are useful on certain levels. that and megaman has a wide variety of weapons and it would be a shame for him to only use ice powers in an ice level.
also there were only 2 ice weapons in the NES games

Well there are still the fire weapons and the water weapons, both of which have some relation to ice, that could be somewhat fitting, but you do have a good point.
Title: Re: Screenshots
Post by: CutmanMike on August 21, 2010, 06:11:43 PM
Quote from: "Blaziken"
EDIT: Wait, I just realised. Magnets have a north and south pole, the north and the south poles on earth are cold places, like Blizzard Man's stage...clever.

UHHHHHHHHHHHHHHHHHHHHHH yeah that's it!
Title: Re: Screenshots
Post by: CutmanMike on August 21, 2010, 06:59:38 PM
It's time to get OILED UP

(http://a.imageshack.us/img842/3325/oiledup.png)
Title: Re: Screenshots
Post by: Blaze Yeager on August 21, 2010, 07:09:53 PM
To Quote Heat Man
"I'M BURNIN UP!!"

But it's awesome how that stage came out...any enemies that set off the fire?
Title: Re: Screenshots
Post by: CutmanMike on August 21, 2010, 07:42:49 PM
Nope. I have a feeling the players will be doing it so much the enemies won't have chance  :p
Title: Re: Screenshots
Post by: brawlman9876 on August 21, 2010, 07:54:43 PM
Hey i was right, flame man was next, I WIN   :geek:
Title: Re: Screenshots
Post by: PressStart on August 21, 2010, 09:10:13 PM
Why do you burn them, Cutman?!

What gives you the right??
Title: Re: Screenshots
Post by: brawlman9876 on August 21, 2010, 09:32:44 PM
meanwhile, ice man is skating around in the BG
Title: Re: Screenshots
Post by: Blaze Yeager on August 21, 2010, 10:59:49 PM
Yammy's gonna be done Beautiful i hope...


I Think i know what should be done...a Little Documentary about the making of MM8BDM,With different perspectives from Mike,Press Start,& other people
Title: Re: Screenshots
Post by: brotoad on August 21, 2010, 11:05:37 PM
i would love to have a part in dat.
i could be a reporter and i would ask people on the street for their opinions of it! if only i had a cameraman

WHAT DO YOU THINK OF THE UPCOMING MEGAMAN 8-BIT DEATHMATCH

uhh i have no idea what that is

DO YOU LIKE THE 8-BIT NES APPROACH TO THE GRAPHICS AND GAMEPLAY THAT REANACTS THE CLASSIC MEGAMAN GAMES FROM A 3D  FIRST PERSON PERSPECTIVE???

???????

it would be awesome
Title: Re: Screenshots
Post by: Ivory on August 21, 2010, 11:09:24 PM
Oh! Pick Me! Pick Me! I haven't done much, but I've been observing this project since Cutty first started posting about it (Heck  I still have the original Alpha laying about in my wads folder).
Title: Re: Screenshots
Post by: Blaze Yeager on August 21, 2010, 11:13:23 PM
Quote from: "Ivory"
Oh! Pick Me! Pick Me! I haven't done much, but I've been observing this project since Cutty first started posting about it (Heck  I still have the original Alpha laying about in my wads folder).
Mind if i can get it? because i kinda want to play it again

Sure you can be apart of it
Title: Re: Screenshots
Post by: squidgy617 on August 21, 2010, 11:29:06 PM
Quote from: "brotoad"
i would love to have a part in dat.
i could be a reporter and i would ask people on the street for their opinions of it! if only i had a cameraman

WHAT DO YOU THINK OF THE UPCOMING MEGAMAN 8-BIT DEATHMATCH

uhh i have no idea what that is

DO YOU LIKE THE 8-BIT NES APPROACH TO THE GRAPHICS AND GAMEPLAY THAT REANACTS THE CLASSIC MEGAMAN GAMES FROM A 3D  FIRST PERSON PERSPECTIVE???

???????

it would be awesome

How is it that every post you make makes me laugh so hard?
Title: Re: Screenshots
Post by: CopShowGuy on August 22, 2010, 12:08:09 AM
OH THE HU ROBOMANITY!  Sending your fellow robots to the pit?  How cruel. :(

Hard to tell from that one room, but I'm imagining that the stage has some archways that lead an outdoor part with some sand (that's what I'm hoping anyway).  That stage has such an interesting tileset.
Title: Re: Screenshots
Post by: CutmanMike on August 22, 2010, 12:12:24 AM
Well there is sand but sadly no outdoor area. There are windows though, I had to get that skybox in there SOMEWHERE
Title: Re: Screenshots
Post by: TERRORsphere on August 22, 2010, 12:15:40 AM
Well... Should I of added an outdoor area? I mean like... in Megaman, Flameman's stage. There arn't any outdoor areas.
Title: Re: Screenshots
Post by: CopShowGuy on August 22, 2010, 12:23:02 AM
No no no.  I just wanted to see the skybox is all :(
It's there, so I'm satisfied.
Title: Re: Screenshots
Post by: Blaze Yeager on August 22, 2010, 12:38:45 AM
So for Mr.X's (not our member :I) stage how will the size be...i want a HUGE Stage for him...epic music

here's a little tidbit:Play the MM9 Opening Screen Backwards & compare it to Wily from mm6's theme

Speaking of which why no MM6 Wily?

are you planning original stages?
Title: Re: Screenshots
Post by: Mr. X on August 22, 2010, 12:41:21 AM
I read Mr. X's stage and I was confused for a bit.  I guess that's what I get for making my username the same as a character in the series.
Title: Re: Screenshots
Post by: CopShowGuy on August 22, 2010, 01:00:03 AM
The pattern has been:
MM1: Wily Hideout 1 and 2
MM2: Wily Castle Exterior
MM3: Wily Castle Interior
MM4: Dr. Cossack Stage
MM5: Proto Man Stage
MM6: Mr. X Stage

Wily's castle already got representation.
I'd assume MM9 and MM10 would have Wily Castles as well.
Title: Re: Screenshots
Post by: CutmanMike on August 22, 2010, 01:01:47 AM
I plan on making Mr.X's stage big and epic. I love his music, dats why!

Also WHUUUUUUUUUUT?

(http://a.imageshack.us/img688/4426/windyz.png)
Title: Re: Screenshots
Post by: Blaze Yeager on August 22, 2010, 01:03:36 AM
Quote from: "CopShowGuy"
The pattern has been:
MM1: Wily Hideout 1 and 2
MM2: Wily Castle Exterior
MM3: Wily Castle Interior
MM4: Dr. Cossack Stage
MM5: Proto Man Stage
MM6: Mr. X Stage

Wily's castle already got representation.
I'd assume MM9 and MM10 would have Wily Castles as well.
I'd assume...after Mr.X's stage there would be a Wily fortress (at least a new one) where you would have to fight the final boss (Power Suit Wily) in a Arena
Title: Re: Screenshots
Post by: Blaze Yeager on August 22, 2010, 01:04:21 AM
Wow Windy Didn't take to long
Title: Re: Screenshots
Post by: CopShowGuy on August 22, 2010, 01:14:41 AM
One should not throw rings inside glass houses.
Stage looks great! :mrgreen:
Title: Re: Screenshots
Post by: Blaze Yeager on August 22, 2010, 01:18:12 AM
I wonder...is that a CTF Stage?
Title: Re: Screenshots
Post by: brotoad on August 22, 2010, 01:18:40 AM
it's funny, i'm working on wily in his megaman soccer suit right nowwww
Title: Re: Screenshots
Post by: Blaze Yeager on August 22, 2010, 01:21:05 AM
Quote from: "brotoad"
it's funny, i'm working on wily in his megaman soccer suit right nowwww
Oh Really?

Man,i'd like to see him as a skin Right Nao
Title: Re: Screenshots
Post by: brotoad on August 22, 2010, 01:22:15 AM
you'll see him soon enough, in the final release most likely
Title: Re: Screenshots
Post by: Blaze Yeager on August 22, 2010, 01:25:43 AM
Quote from: "brotoad"
you'll see him soon enough, in the final release most likely
Wait wasn't that the one that was Way back when the Skins Thread was up?

or is it a new one?
Title: Re: Screenshots
Post by: brotoad on August 22, 2010, 01:33:46 AM
mike made the original sprite but i touched it up alot.
Title: Re: Screenshots
Post by: Blaze Yeager on August 22, 2010, 01:36:47 AM
Quote from: "brotoad"
mike made the original sprite but i touched it up alot.
Ahh...now i understand better...

I would've done a Wily Machine & Capsule For this game...Sice i did have one in mind...from my own personal Files
Title: Re: Screenshots
Post by: CutmanMike on August 22, 2010, 02:12:26 AM
T-T-TRIPLE ATTACK

(http://a.imageshack.us/img823/6465/yamatoo.png)

Mr. X made this layout, can't take all the credit!
Title: Re: Screenshots
Post by: brotoad on August 22, 2010, 02:14:44 AM
ballades lines don't seem stupid enough.
Title: Re: Screenshots
Post by: Mr. X on August 22, 2010, 02:15:45 AM
So you did take out those extra pillars.  Good choice, I only threw them in because that room looked bland.
Title: Re: Screenshots
Post by: brawlman9876 on August 22, 2010, 02:16:19 AM
one of his lines should be
I R THE GREATEST!!!!
anyway, man your unloading maps like craazzzyyy  :shock:
Title: Re: Screenshots
Post by: CutmanMike on August 22, 2010, 02:16:58 AM
Quote from: "Mr. X"
So you did take out those extra pillars.  Good choice, I only threw them in because that room looked bland.


Actually I made that room bigger. The pillars are still there but just about out of that shot.
Title: Re: Screenshots
Post by: Mr. X on August 22, 2010, 02:17:26 AM
Ah, makes sense then.
Title: Re: Screenshots
Post by: brawlman9876 on August 22, 2010, 02:18:29 AM
i must say, pink cutman looks pretty faaaabuuulouuuuus.
Title: Re: Screenshots
Post by: CopShowGuy on August 22, 2010, 02:24:20 AM
3 stages in one day?!  My heart can't take it!
I would be just fine with that stage being that one room :shock: . I might jump out a few too many times while trying to get closer to Mt. Fuji though.  I hope those two black dots I accidentally left in the skybox were cleaned off. :lol:

So that leaves, Mr. X's stage and...no others?!  Oh what glee!
Cheers to CutmanMike, Mr. X, and DTD!
Title: Re: Screenshots
Post by: brawlman9876 on August 22, 2010, 02:29:50 AM
wow, this game might come before other M! (oh wait theres the launcher....)
Title: Re: Screenshots
Post by: Mr. X on August 22, 2010, 03:50:22 AM
Quote from: "CopShowGuy"
I hope those two black dots I accidentally left in the skybox were cleaned off.

Uh...well, you see, the thing about that is...um...yeah.
Title: Re: Screenshots
Post by: brotoad on August 22, 2010, 11:14:59 AM
oh dear sweet mother of god....
...two....black...DOTS???!?!?!??!?!?!??!?!

FATAL ERROR

PROJECT IS RUINED

CANCEL EVERYTHING-GAME IS BROKEN BEYOND REPAIR
Title: Re: Screenshots
Post by: Max on August 22, 2010, 11:31:28 AM
ABORT ABORT ABORT
Title: Re: Screenshots
Post by: TERRORsphere on August 22, 2010, 12:08:56 PM
It's because the dots are black, isn't it. If it were white dots you wouldn't care at all.
Title: Re: Screenshots
Post by: NoobRising2 on August 22, 2010, 12:45:22 PM
CopShowGuy, Remember me? I'm here to ask the same question. Sooooooo.....whens it coming out? (Estimated Date)
Title: Re: Screenshots
Post by: Blaze Yeager on August 22, 2010, 02:40:43 PM
Quote from: "awsxedc11"
CopShowGuy, Remember me? I'm here to ask the same question. Sooooooo.....whens it coming out? (Estimated Date)
Mr.x's the last stage (Not the Member as a reminder :I)

The Mike has to Work out the Launcher,and then Release 1 will be out


Man what i would give if some users can Make Maps for Later Maps in the future (As in the expansions,because i have a Enker Stage being made based off of MM10 & Yes it will have Yoku/Disapeering Blocks)

Good Job BTW Mr.X
Title: Re: Screenshots
Post by: Mr. X on August 22, 2010, 02:59:13 PM
Quote from: "brotoad"
...two....black...DOTS???!?!?!??!?!?!??!?!

Actually, since it's part of the sky box, they're repeated multiple times.  There's actually about 12 black dots.  It's a much bigger problem than we all feared.
Title: Re: Screenshots
Post by: PressStart on August 22, 2010, 03:30:32 PM
Scenic view!

You all are awesome, this is awesome. Awesome.
Title: Re: Screenshots
Post by: CopShowGuy on August 22, 2010, 03:52:06 PM
Quote from: "DoomThroughDoom"
It's because the dots are black, isn't it. If it were white dots you wouldn't care at all.
You've got me all wrong here.  Some of my best friends are black dots.  It's just that there is no black in the skybox palette.  It would be better if they were white because white is a color in the skybox :(

Also, I just looked at the tileset again...there are 3  black dots!
Title: Re: Screenshots
Post by: Blaze Yeager on August 22, 2010, 09:07:04 PM
Hey Mike how do you make Teleporters to work?
Title: Re: Screenshots
Post by: brotoad on August 22, 2010, 11:09:09 PM
oh holy shit 3?!?!? right thats it this game is completely ruined beyond repair now thanks alot copshowguy
Title: Re: Screenshots
Post by: PressStart on August 22, 2010, 11:27:28 PM
I'd like my refund, please!
Title: Re: Screenshots
Post by: CopShowGuy on August 22, 2010, 11:41:18 PM
It's not my fault :cry:
'least I have chicken :ugeek: [/leeroy jenkins]
Title: Re: Screenshots
Post by: Blaze Yeager on August 22, 2010, 11:44:36 PM
*Runs & Tackles Cop Like the Leeroy Jenkins Charger*
LLLLEEEERRRROOOOYYYY JJJJEEENNNNKKIIINNSSS
Title: Re: Screenshots
Post by: CopShowGuy on August 22, 2010, 11:58:45 PM
Funny you should mention that, Blaze.  I have Left 4 Dead 2 and I modded my charger sound files to have Leeroy Jenkins sound clips.  They aren't all changed, but the important ones are.  And man, you must hear the music that plays when I get charged.  Hilarity.

But this isn't the place to discuss such things  :?
Title: Re: Screenshots
Post by: brotoad on August 23, 2010, 12:55:04 AM
copshowguy the failure of this once great game rests in your hands. normally i could forgive an error but 3 dots is just completely out of order

completely unacceptable
Title: Re: Screenshots
Post by: CopShowGuy on August 23, 2010, 01:26:48 AM
I can...remove the dots... :(
Title: Re: Screenshots
Post by: brotoad on August 23, 2010, 12:58:52 PM
you can remove the dots but you can't remove the sense of dissapointment i have at you  :mad:
Title: Re: Screenshots
Post by: mugenmidget on August 23, 2010, 01:32:04 PM
9 dots - Billy Mitchell
Title: Re: Screenshots
Post by: Zellough on August 24, 2010, 09:28:55 PM
copshowguy you're alredy dead... fuck this game  :(
Title: Re: Screenshots
Post by: CutmanMike on August 24, 2010, 09:47:00 PM
If only cutman can make something that could just divert our attention from those SINFUL black dots... SOMETHING...

(http://a.imageshack.us/img72/4553/mrx2.png)
(http://a.imageshack.us/img153/664/mrx1.png)
Title: Re: Screenshots
Post by: mugenmidget on August 24, 2010, 09:48:58 PM
Something spectacular!
Title: Re: Screenshots
Post by: CopShowGuy on August 24, 2010, 10:05:45 PM
Why did everyone hate me again?  I...mind went blank after seeing that...um...
Wow.  That is a huge office building!  Mr. X likes to take care of business! :shock:

How many floors is it?  I count 3.
Title: Re: Screenshots
Post by: PressStart on August 24, 2010, 10:06:55 PM
Battle Dome!!

The final coliseum which all robots strive for  :D
Title: Re: Screenshots
Post by: Namo on August 24, 2010, 10:07:53 PM
This can pretty much describe how I feel about those screenshots. (http://www.youtube.com/watch?v=NABwciT19iw) :mrgreen:
Title: Re: Screenshots
Post by: Namo on August 24, 2010, 10:08:28 PM
EDIT: Oops, dp.
Title: Re: Screenshots
Post by: Korby on August 24, 2010, 10:08:45 PM
Certainly the most visually appealing stage to me. Lots of Xs makes for lots of awesomes!
Title: Re: Screenshots
Post by: brotoad on August 24, 2010, 10:10:15 PM
those huge X's are a nice touch. he is richhhh but i wonder what the hell he actually does. you can't make all that money just hosting robot competitions otherwise the guy who came up with robot wars would be super rich
Title: Re: Screenshots
Post by: PowerGloveNinja on August 24, 2010, 10:30:55 PM
O.O
Title: Re: Screenshots
Post by: Blaze Yeager on August 24, 2010, 10:33:01 PM
CHRIST IN A HENBASKET!!!

THIS IS GORGEOUS MIKE

Now that X's Done...what's next for the Game?
Title: Re: Screenshots
Post by: CutmanMike on August 24, 2010, 10:39:25 PM
Tweaking, trailer 2 recording, more tweaking, adding some last stuff, testing even more, release.
Title: Re: Screenshots
Post by: Blaze Yeager on August 24, 2010, 10:44:07 PM
Quote from: "CutmanMike"
Tweaking, trailer 2 recording, more tweaking, adding some last stuff, testing even more, release.
Ahh...so what will the Supposed Release Date be?
Title: Re: Screenshots
Post by: PowerGloveNinja on August 24, 2010, 10:52:37 PM
Look's Like we'll see on the Trailer now wont we?
Title: Re: Screenshots
Post by: brawlman9876 on August 24, 2010, 11:07:00 PM
WHAT????!?!?!? Punk getting fragged by....QUINT?!?!?!?!??!???!? that impossible!!!!!....in all seriousness that map rocks my socks. (LAST ONE I SWEAR)
Title: Re: Screenshots
Post by: Mr. X on August 24, 2010, 11:13:25 PM
Two words:  Hell.  Yes.
Title: Re: Screenshots
Post by: KillerChair on August 25, 2010, 12:02:01 AM
i just looked through all these screenshot pages and i have to say...

*hugs pc screen*
GOD THE AWESOMENESS!
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 12:07:53 AM
Blizzard Man: "What a perfect day to ski."

First I :roll: Then I :lol:
Title: Re: Screenshots
Post by: Blaze Yeager on August 25, 2010, 12:47:34 AM
Hmm...Well i need t ask HOW MANY FLOORS DOES THIS STAGE HAVE?!
Title: Re: Screenshots
Post by: Nexus11 on August 25, 2010, 12:55:55 AM
:shock: I'm gonna need a new pair of pants.

Also,

Quote from: "Blaze"
HOW MANY FLOORS DOES THIS STAGE HAVE?!
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 01:01:11 AM
Relooking at that screenshot.  I agree.

I hope my Computer won't lag on it.  My computer lags enough on Blademan's stage. :x
Title: Re: Screenshots
Post by: Blaze Yeager on August 25, 2010, 01:02:28 AM
I Hope that i can say that if it's huge...then the compitition for Righat City on being the biggest stage is on...
Title: Re: Screenshots
Post by: Mr. X on August 25, 2010, 01:02:56 AM
^ Mine does too.  I'm going to experiment and see if I can find the best way to reduce lag.
Title: Re: Screenshots
Post by: Nexus11 on August 25, 2010, 01:08:24 AM
Quote from: "Mr. X"
^ Mine does too.  I'm going to experiment and see if I can find the best way to reduce lag.
Try using GameBooster. Works pretty well for me for other games like S4.
Title: Re: Screenshots
Post by: CopShowGuy on August 25, 2010, 01:24:49 AM
Looks like it has 3 levels inside.
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 01:55:15 AM
Game Booster?

Also

(click to show/hide)
Title: Re: Screenshots
Post by: Mr. X on August 25, 2010, 01:56:48 AM
First of all, you didn't need that many images.

Second, I know they run in place.  I put invisible walls around the exterior walls that only apply to bots.  Otherwise, they'd jump to their doom.
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 02:07:01 AM
Yeah, sorry about the images.  bytheby, that's your stage?  My friends linked me to the stage's download, so, I wouldn't know.

Anyway, how DO I fix that health spawn ting?
Title: Re: Screenshots
Post by: Mr. X on August 25, 2010, 02:12:33 AM
Yes, it is my stage.  About the health thing, I don't know.  Maybe it was just a random graphical glitch?  Somebody ended up spawning in the skybox for Needle Man's stage once, so weird glitches just happen from time to time.
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 02:27:00 AM
Thing is, it does it constantly, so...

Excellent work with the stage though. I really like the whole Castle Layout.  I'd love to play you on your own stage sometime, and watch my self fail at it.
Title: Re: Screenshots
Post by: brotoad on August 25, 2010, 02:45:43 AM
duuude if you're gonna post that many images at least put them in a spoiler
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 03:11:04 AM
Good idea.

I think I just have to redownload MM8BDM... on the health thing.
Title: Re: Screenshots
Post by: CutmanMike on August 25, 2010, 08:13:13 AM
Quote from: "Blaze"
HOW MANY FLOORS DOES THIS STAGE HAVE?!

Uhh if you include those weird looking texture bridges, there would be 5. Obviously being Doom though, floors can't overlap so some are smaller than others. You can get up on the roof where that big X is though.
Title: Re: Screenshots
Post by: Max on August 25, 2010, 11:09:11 AM
I'm expecting rush jet on the roof
so I can frag everyone while shouting "MERRY CHRISTMAS"
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 01:31:26 PM
:shock: I'm not sure if I should laugh, or stare.

Either way...  CutmanMike, Is it five floors from top to bottom, meaning, first four flours down, than that extra fifth floor below the bridges?  Sorry, I'm an idiot... :(
Title: Re: Screenshots
Post by: CutmanMike on August 25, 2010, 01:47:25 PM
Uhhh, just wait until you see the map, even I'm confused now  :p
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 01:48:32 PM
Fair enough.

But, I meant, does each window vertically represent a floor level?
Title: Re: Screenshots
Post by: CutmanMike on August 25, 2010, 02:12:01 PM
Oh, nope. You can't have floor over floors in Doom so it would have been painful to try and do that.

Btw check the first post of this topic to see all the screenshots of all the levels! Some are missing though. I'll take updated screenshots of every map at some point.
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 02:22:07 PM
Quote
(http://a.imageshack.us/img717/1557/crashhh.png)
Ohlook it's Charge Man.  Yay!  My favorite of the Robot Masters.

Just wandering, but, has it been said how Charge Kick will work?
Title: Re: Screenshots
Post by: CutmanMike on August 25, 2010, 02:23:06 PM
Yes, there's a weapons guide on the main site. Basically you charge forward and unleash a kick that hurts people. Sliding isn't in the game so there's no real way to do it like in Mega Man (which sucked anyway)
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 02:24:53 PM
Well, I've never really got my hands on a Classic Mega Man Game (Dunno if I want to, they are pretty flippin hard) but don't they make passing to the next area much quicker?  Sliding I mean.
Title: Re: Screenshots
Post by: CutmanMike on August 25, 2010, 02:30:01 PM
Yes. Like I said you charge forward, meaning it can be used to quickly escape or make those tough jumps ;)
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 02:41:16 PM
Since we are intentionally talking about the Game Mechanics...

Did you ever think about implenting jumping sprites and buster while running/jumping?  Sure, it would require much more work and people would have to edit their own skins but, it would make everything much more diverse in terms of viewing.
Title: Re: Screenshots
Post by: CutmanMike on August 25, 2010, 02:45:23 PM
Skulltag doesn't handle different player states (other than the defaults) online very well, usually causing the game to just display the normal states. That + the work involved is enough for me to not bother trying.
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 02:50:38 PM
Makes sense.  I know nothing of programming and all that so, excuse me if I ever offend you when talking about the game.  Though, I doubt I did at the moment.
Title: Re: Screenshots
Post by: mugenmidget on August 25, 2010, 03:09:01 PM
Quote from: "David5109"
Makes sense.  I know nothing of programming and all that so, excuse me if I ever offend you when talking about the game.  Though, I doubt I did at the moment.
hahaha

OH DAVEY

I hear the full version of MM8BDM is even BETTER than the demo version, no lie!
 :shock:

Mad props to Cutman for working at lightning speeds, what a Skulltag BEAST!  And of course an extra special thanks to all the contributors that helped ease his load.  What a crew!
 :mrgreen:
Title: Re: Screenshots
Post by: CutmanMike on August 25, 2010, 03:11:29 PM
Wouldn't it be funny if Capcom dropped me a C&D email right about now?  :p

BTW no videos unless related to the topic! *whipcrack*
Title: Re: Screenshots
Post by: mugenmidget on August 25, 2010, 03:13:24 PM
Quote from: "CutmanMike"
Wouldn't it be funny if Capcom dropped me a C&D email right about now?  :p

BTW no videos unless related to the topic! *whipcrack*
Looks like I'll have to PM it straight to Davey!
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 04:11:37 PM
I'd get the joke if my computer's speakers weren't being disfunctional. :(
Title: Re: Screenshots
Post by: CopShowGuy on August 25, 2010, 05:14:44 PM
Quote from: "CutmanMike"
Btw check the first post of this topic to see all the screenshots of all the levels! Some are missing though. I'll take updated screenshots of every map at some point.

You forgot Centaur Man!  There is a screenshot of it, it was showing off Reggae the Bird.
Also I found this while browsing through your imageshack collection:
(http://a.imageshack.us/img215/1307/snakes.png)
Title: Re: Screenshots
Post by: Blaze Yeager on August 25, 2010, 06:34:31 PM
So...what is needed to be touched up? Stages Perhaps,Weapons,Or other Misc things?

I Would at least like to see Special Meantions of the People & Sites that have followed
Title: Re: Screenshots
Post by: brawlman9876 on August 25, 2010, 07:11:04 PM
"has anyone seen my good pal toad man?"...i'm pretty sure snake man would like to EAT toad man...no idea if that means he is looking for him to eat him, i'm just saying :P
Title: Re: Screenshots
Post by: Namo on August 25, 2010, 07:30:04 PM
Hahaha, that's kinda cute.

Also, I'm liking the bronze Guts man statues.
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 09:04:31 PM
I can't wait till we'll be able to play as Met!

It'd be cool to get a screenshot or so of him.

My favorite kind would have to be Metall DX.  Flying at will!
Title: Re: Screenshots
Post by: Blaze Yeager on August 25, 2010, 09:06:33 PM
Quote from: "David5109"
I can't wait till we'll be able to play as Met!

It'd be cool to get a screenshot or so of him.

My favorite kind would have to be Metall DX.  Flying at will!
:D i made a Met Skin though
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 09:08:21 PM
I thought we werent getting them till the release?
Title: Re: Screenshots
Post by: Blaze Yeager on August 25, 2010, 09:09:39 PM
Quote from: "David5109"
I thought we werent getting them till the release?
There are custom Skins you realize Right?
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 09:19:13 PM
Well, duh.  But I meant, I thought a Met Skin was coming with the release, therefore, no one is able to make it?  Does that make sense?
Title: Re: Screenshots
Post by: CutmanMike on August 25, 2010, 09:58:06 PM
There is no Met skin in the official release and never will be. It's unfair on anyone else using skins bigger than he is cause you can't see the blighter.
Title: Re: Screenshots
Post by: CutmanMike on August 25, 2010, 10:03:46 PM
(http://a.imageshack.us/img832/9302/sbars.png)

For those who like their stats at the bottom
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 10:05:17 PM
That's neat!  I'm used to the brawl thing so, that'll be better on me.
Title: Re: Screenshots
Post by: Blaze Yeager on August 25, 2010, 10:18:32 PM
Let me guess...Still Mr.X Stage on here?


NOW I AM TOTALLY PUMPED FOR THIS GAME...& to Quote a character

"PREPARE TO GET PUNK'D!""
Title: Re: Screenshots
Post by: Deviddo on August 25, 2010, 10:53:11 PM
All they need to do is test and add a few finishing touches.  They are also probably seeing what other skins should be added to the release, last minute stuff.
Title: Re: Screenshots
Post by: CopShowGuy on August 26, 2010, 12:18:42 AM
Neat little addition there with the ammo and health bars.  But I'd have to play with it in the upper left corner for that Mega Man feel!

Also: RED MURDER ROOM!  REDRUM!  REDRUM!!! :shock:
Title: Re: Screenshots
Post by: Deviddo on August 26, 2010, 02:04:55 AM
It's not TOO bad, look, Proto Man Upgrade in the corner! :lol:
Title: Re: Screenshots
Post by: CutmanMike on August 26, 2010, 10:08:50 AM
Quote from: "David5109"
All they need to do is test and add a few finishing touches.  They are also probably seeing what other skins should be added to the release, last minute stuff.

It's a bit more than that I'm afraid. The three big game delayers are these:

Music - Gotta make these files sooner and decide on what to do on the looping situation.
Launcher - Either get some help in making DoomSeeker filter out Mega Man games or edit my launcher so it can pick up servers.
Singleplayer Bonuses - Stuff to make the singleplayer campaign worth playing, ending etc.

On top of these there's also a few bugs to fix. I said a 2010 release though and I intend to meet that deadline ASAP.
Title: Re: Screenshots
Post by: TrueTenguMan on August 26, 2010, 02:28:57 PM
Well hey man, keep it up... but don't overwork yourself either. We'll wait till December if something happens along the development.
Title: Re: Screenshots
Post by: brawlman9876 on August 26, 2010, 02:31:32 PM
if anything. you will pull what brawl did :P i could wait a few more months for this game...then again i have good patience.
Title: Re: Screenshots
Post by: KillerChair on August 26, 2010, 03:26:42 PM
Yeah we can wait... it'll be hard, but we can wait.  ;)
Title: Re: Screenshots
Post by: Deviddo on August 26, 2010, 06:17:08 PM
Quote yourself on that Mike.  You deadline is 2010.  Don't go month wise.  Just by the year.
Title: Re: Screenshots
Post by: CutmanMike on August 26, 2010, 07:35:29 PM
Here's a shiny new airman screenshot because the old one upset me

(http://a.imageshack.us/img821/583/newair.png)
Title: Re: Screenshots
Post by: Blaze Yeager on August 26, 2010, 07:36:40 PM
AIR TIKIS?!!?!?!!

Wow that stage is impressive...airman's alternate theme better be that 8-bit "Airman Ga Taosenai"
Title: Re: Screenshots
Post by: CutmanMike on August 26, 2010, 07:49:30 PM
Alternative theme? Every robot master stage has one and one only song. It's bad enough I have one for each song already, especially with this bloody ogg format.
Title: Re: Screenshots
Post by: Blaziken on August 26, 2010, 08:18:26 PM
Just the other day I wad thinking that Airman's stage looked a bit empty. Well, that problem has been solved. I do have to ask though, do the air tikis and the lightning lords act like platmorms or not?
Title: Re: Screenshots
Post by: Deviddo on August 26, 2010, 08:34:25 PM
I don't wanna sound rude, that stage IS well made, but it hurts my eyes...  I'll get used to it though.
Title: Re: Screenshots
Post by: CutmanMike on August 26, 2010, 08:54:06 PM
There's not much I can do about eye rape for that one. He has ONE tile for platforms.

And the Goblins do act as platforms but they look weird looking at them from above so they don't lead to any goodies etc. The Thunder Lords do not but they're out of reach anyway.
Title: Re: Screenshots
Post by: squidgy617 on August 26, 2010, 11:31:11 PM
Quote
It's a bit more than that I'm afraid. The three big game delayers are these:

Music - Gotta make these files sooner and decide on what to do on the looping situation.
Launcher - Either get some help in making DoomSeeker filter out Mega Man games or edit my launcher so it can pick up servers.
Singleplayer Bonuses - Stuff to make the singleplayer campaign worth playing, ending etc.

On top of these there's also a few bugs to fix. I said a 2010 release though and I intend to meet that deadline ASAP.
For bonuses, perhaps some skins could be unlockables? It may be interesting if you have to unlock Quint, Enker, Punk, Ballade, Wily and whoever else through the "New challenger approaching!" thing. I dunno.
Title: Re: Screenshots
Post by: CutmanMike on August 27, 2010, 12:30:49 AM
I wanted it too but unlockable skins is impossibibibble
Title: Re: Screenshots
Post by: TrueTenguMan on August 27, 2010, 01:58:56 AM
So Mike, I have a question from a bud of mine in a different MB regarding the game. Were you able to fix the spawning and enable temporary invincibility? That was mainly the problem a few players disliked over there...
Title: Re: Screenshots
Post by: CutmanMike on August 27, 2010, 02:21:33 AM
Quote from: "TrueTenguMan"
So Mike, I have a question from a bud of mine in a different MB regarding the game. Were you able to fix the spawning and enable temporary invincibility? That was mainly the problem a few players disliked over there...

There's nothing to fix. Those are both options you can set via the server, but it seems they're off by default.

Edit: Removed some posts. Keep the discussion about the topic relevant guys. I'm not adding any more skins to the official build, you can always make customs for download. As for Bond Man, I don't consider him official by any means so I won't add him. Yes I've read into it, but he isn't in my complete works so he's a fan made/concept character as far as I care. Anyway if there did exist an official Bond Man I would want him as a secret agent robot, not a glue robot.

Also keep puns in the puns topic! I'm getting old now and can't keep up with you hipsters!  :ugeek:
Title: Re: Screenshots
Post by: Blaze Yeager on August 28, 2010, 01:28:36 AM
Now that this ambiguous Project is almost done,i think we owe you a break Mike

so i think i would say for everyone,we can help out with any future Expansions,if you'd like us to...

But i do have one question for you...What's next for MM8BDM?
Title: Re: Screenshots
Post by: Nexus11 on August 28, 2010, 01:54:12 AM
Quote from: "Blaze"
But i do have one question for you...What's next for MM8BDM?
Mega Man X 16-Bit Deathmatch? :P
Title: Re: Screenshots
Post by: Blaze Yeager on August 28, 2010, 02:42:25 AM
Quote from: "Nexus11"
Quote from: "Blaze"
But i do have one question for you...What's next for MM8BDM?
Mega Man X 16-Bit Deathmatch? :P
Now lets not get carried away,we don't need it yet...wait a few years after mm8bdm is out...then there might be one coming
Title: Re: Screenshots
Post by: Nexus11 on August 28, 2010, 02:48:15 AM
Quote from: "Blaze"
Quote from: "Nexus11"
Quote from: "Blaze"
But i do have one question for you...What's next for MM8BDM?
Mega Man X 16-Bit Deathmatch? :P
Now lets not get carried away,we don't need it yet...wait a few years after mm8bdm is out...then there might be one coming
Well it wouldn't work anyway since only 2 or 3 of them were 16-bit and the rest weren't.
Title: Re: Screenshots
Post by: PressStart on August 28, 2010, 05:13:50 AM
But the gameplay would be so EXTREME!
Title: Re: Screenshots
Post by: Deviddo on August 28, 2010, 05:19:50 AM
Why is everyone acting like the game was released already?  We got a bit befor that happens if I recall correctly. :|
Title: Re: Screenshots
Post by: KillerChair on August 28, 2010, 12:02:32 PM
Everyone can see the finished game in their minds i guess...

As for me, im crossing my fingers for an awesome release and planning time to play  :p
Title: Re: Screenshots
Post by: brotoad on August 28, 2010, 12:09:02 PM
forget MMX16BDM

i have an idea to turn one of the best longest running platformers of the NES made by one of the greatest videogame companies of all time.
that company is hudson and of course i am talking about adventure island

TRIP OVER ROCKS AND DIE OF STARVATION IN 3D
Title: Re: Screenshots
Post by: Blaze Yeager on August 28, 2010, 12:30:51 PM
Quote from: "brotoad"
forget MMX16BDM

i have an idea to turn one of the best longest running platformers of the NES made by one of the greatest videogame companies of all time.
that company is hudson and of course i am talking about adventure island

TRIP OVER ROCKS AND DIE OF STARVATION IN 3D
That's actually a fairly good idea....though i want to make Ninja Gaiden in 3d in doom,& Probably Strider (NES)
Title: Re: Screenshots
Post by: Namo on August 28, 2010, 01:41:02 PM
Megaman X 16 Bit deathmatch - AKA Robot Furry Attack!
Title: Re: Screenshots
Post by: brotoad on August 28, 2010, 02:21:11 PM
allllwaaaayyyys~
Title: Re: Screenshots
Post by: Deviddo on August 28, 2010, 09:11:47 PM
I never figured out why you guys call him Megaman.  I know it's easier, but, it's officially Mega Man isn't it?
Title: Re: Screenshots
Post by: Mr. X on August 28, 2010, 09:18:08 PM
I've seen it differ in official material as well.  Plus, the logo seems to be all one word.  However, I think it is Mega Man.
Title: Re: Screenshots
Post by: Deviddo on August 28, 2010, 09:22:26 PM
Gamewise they normally say Mega Man.  Mega Man X, MegaMan Volnutt, MegaMan.EXE

I don't think I've ever seen it as Megaman.

You all may be influenced because in Japan it's official Rockman.  Rockman X, Rock Volnutt, Rockman.EXE.
Title: Re: Screenshots
Post by: brotoad on August 28, 2010, 09:28:10 PM
it's not exactly something thats hard to understand as you put it.
ugghhh i can't even reach the space bar from here megaman it is
Title: Re: Screenshots
Post by: Nexus11 on August 28, 2010, 09:33:26 PM
Quote from: "David5109"
Gamewise they normally say Mega Man.  Mega Man X, MegaMan Volnutt, MegaMan.EXE

I don't think I've ever seen it as Megaman.

You all may be influenced because in Japan it's official Rockman.  Rockman X, Rock Volnutt, Rockman.EXE.
I say who cares. No matter which way you type it, everyone knows what you're talking about.
Title: Re: Screenshots
Post by: KillerChair on August 28, 2010, 09:56:29 PM
anyways... isnt this thread supposed to be about screenshots?
wich i think are awesome ^^

sorry... had to say that.
Title: Re: Screenshots
Post by: Korby on August 28, 2010, 10:20:27 PM
Actually, David, it was used as Megaman in Mega Man 9 and perhaps 10 as well.
Title: Re: Screenshots
Post by: Deviddo on August 28, 2010, 11:03:26 PM
@Nexus11: Well, it kinda depends on official matters.

@KillerChair: It seems to be a place to discuss the game, er, turned into it anyway.

@Korby: Well, isn't the text all Caps in Classic?  It may of been spelled MegaMan.
Title: Re: Screenshots
Post by: Blaze Yeager on August 29, 2010, 05:16:38 PM
Well i noticed that Quick Man has my Favorite Enemy in MM2

So far so good,btw did you figure out the Music Looping?
Title: Re: Screenshots
Post by: CutmanMike on August 30, 2010, 09:24:38 PM
It's still on my list of crud to sort out

(http://a.imageshack.us/img338/1653/screenshotdoom201008302.png)
Title: Re: Screenshots
Post by: Blaze Yeager on August 30, 2010, 09:26:39 PM
Stage Select...Wow pretty interesting thing you've done cutman-sama
Title: Re: Screenshots
Post by: CopShowGuy on August 30, 2010, 09:28:28 PM
If that's crud, I wonder what the good stuff is like! :mrgreen:
I do wonder which Mega Man track plays in Light's Lab.  There are quite a few suitable choices for the area.
Title: Re: Screenshots
Post by: Nexus11 on August 30, 2010, 09:32:59 PM
Quote from: "CopShowGuy"
If that's crud, I wonder what the good stuff is like! :mrgreen:
inorite? Looks pretty good to me.
Title: Re: Screenshots
Post by: CutmanMike on August 30, 2010, 09:43:04 PM
Quote from: "CopShowGuy"
I do wonder which Mega Man track plays in Light's Lab.  There are quite a few suitable choices for the area.

Currently it's MM9's endless attack but I might change it in the end
Title: Re: Screenshots
Post by: Blaze Yeager on August 30, 2010, 09:44:51 PM
Quote from: "CutmanMike"
Quote from: "CopShowGuy"
I do wonder which Mega Man track plays in Light's Lab.  There are quite a few suitable choices for the area.

Currently it's MM9's endless attack but I might change it in the end
Mind if you could use the MM10 Shop for Mega Man?

Besides it kinda fits the lab there
Title: Re: Screenshots
Post by: CopShowGuy on August 30, 2010, 09:56:59 PM
My suggestions for Light's Lab would be:
MM3 Password
MM5 Stage Select
MM5 Password
MM6 Stage Select
MM9 Rush Upgraded
MM10 Menu
MM10 Mega Man Shop
MM10 Challenge Mode

It depends on if you're going for a more relaxed theme or a more "get ready for battle" theme.
Title: Re: Screenshots
Post by: squidgy617 on August 30, 2010, 09:57:59 PM
Quote from: "CutmanMike"
It's still on my list of crud to sort out

(http://a.imageshack.us/img338/1653/screenshotdoom201008302.png)
Eh :/ I don't really like the new Base sprites. Maybe that's just me though :I
Title: Re: Screenshots
Post by: CutmanMike on August 30, 2010, 10:10:08 PM
If you ask PS why they were changed, he will explain!
Title: Re: Screenshots
Post by: brotoad on August 30, 2010, 10:25:55 PM
dr. lights lab should have the megaman 4 boss theme!
Title: Re: Screenshots
Post by: squidgy617 on August 30, 2010, 10:30:45 PM
Quote from: "CutmanMike"
If you ask PS why they were changed, he will explain!
Is it for accuracy reasons? Because personally, that looks like its not how they intended people to picture him standing. I mean, his arms are in a REALLY weird position.

But like I said, it could just be that I'm used to the old ones.
Title: Re: Screenshots
Post by: PressStart on August 30, 2010, 10:47:37 PM
Quote from: "squidgy617"
Quote from: "CutmanMike"
If you ask PS why they were changed, he will explain!
Is it for accuracy reasons? Because personally, that looks like its not how they intended people to picture him standing. I mean, his arms are in a REALLY weird position.

But like I said, it could just be that I'm used to the old ones.
Yea, I changed it overall to be more accurate. The front view's arms were way too low, and his...front...underwear stuff was too wide. Overall, it just made him look very saggy to me (almost like the weight of his hands were pulling him down).

I made these new sprites to fix up the front/back views mostly, and also changed his shooting diagonal to the actual sprite (which is overall more iconic and cooler looking).

I won't deny he looks like a gorilla, but I'd feel bad about changing him again since Cutman already had to re-implement him. If anything, maybe it'll give people a reason to switch off the default MegaMan skin  :cry:
Title: Re: Screenshots
Post by: PressStart on August 30, 2010, 10:49:37 PM
Also, love the stage select Cutman! Endless song is burned into my brain as Light's Lab song now  :shock:
Title: Re: Screenshots
Post by: Blaze Yeager on August 30, 2010, 11:10:17 PM
Well this i hope would be a good time to ask...CAN SOMEONE UPDATE THE BLOODY SKIN BASE?!
Title: Re: Screenshots
Post by: PressStart on August 30, 2010, 11:31:10 PM
Sorrio  :(  I'll make an updated version with the new sprites when I get home.

I also realize that the old base affected the edits that were strongly based off of MegaMan, such as ProtoMan and anyone else who kept the legs/arms looking as they did. Fortunately, I don't think it is as noticeable on them as it was for MegaMan, but once again, it was just a case of me being picky about my own sprite.

Sorry bout all this!
Title: Re: Screenshots
Post by: CutmanMike on August 30, 2010, 11:37:42 PM
I was going to update it but I couldn't find it. Oh well, nevermind. Quint and Proto Man still have saggy arms and I won't change them unless someone REALLY wants them fixed.
Title: Re: Screenshots
Post by: Blaze Yeager on August 30, 2010, 11:44:13 PM
Quote from: "CutmanMike"
I was going to update it but I couldn't find it. Oh well, nevermind. Quint and Proto Man still have saggy arms and I won't change them unless someone REALLY wants them fixed.
i could Fix Quint,i have the time & Patience to do it...if you would consider it
Title: Re: Screenshots
Post by: squidgy617 on August 31, 2010, 12:32:26 AM
Its a good thing it doesn't matter as much on others, yeah. I guess the only reason it sorta angers me is 'cuz of my Helmetless Megaman, but he was just made 'cuz I was bored...

Nonetheless, I don't mind that much, PressStart. No need to worry. It IS more accurate, and we are trying to stick to the games, so I can see where your going.

But I'm assuming no one will care if I don't change up Helmetless Protoman, Breakman, or even Helmetless Megaman, amiright?
Title: Re: Screenshots
Post by: Blaze Yeager on August 31, 2010, 12:52:03 AM
Well Quint's Done Mike,Anything you need me to add in (Extra poses?)

Well i'm off to Start Proto Man
Title: Re: Screenshots
Post by: PressStart on August 31, 2010, 12:56:40 AM
Posted em in the tutorial topic but I'll post em here too!
(http://img594.imageshack.us/img594/7386/newmegadoom.png)

NO NEED TO CHANGE ANYONE CUZ
-Changes are very small and might actually look worse like squigy was sayin
-More FUN work for Cutman
-I like games
Title: Re: Screenshots
Post by: CutmanMike on August 31, 2010, 01:01:37 AM
Quote from: "Blaze"
Well Quint's Done Mike

? How did you manage that without the sheet PS just posted and the original quint sheet?

I'm confuzzled

Either way, I can't be bothered to update quint/proto so let's just leave it as it is. Proto Man and Quint have shades and are cool, they're allowed to slouch!
Title: Re: Screenshots
Post by: squidgy617 on August 31, 2010, 01:08:44 AM
Quote from: "CutmanMike"
Quote from: "Blaze"
Well Quint's Done Mike

? How did you manage that without the sheet PS just posted and the original quint sheet?

I'm confuzzled

Either way, I can't be bothered to update quint/proto so let's just leave it as it is. Proto Man and Quint have shades and are cool, they're allowed to slouch!
XD I agree with this statement.
Title: Re: Screenshots
Post by: Blaze Yeager on August 31, 2010, 01:13:51 AM
Quote from: "CutmanMike"
Quote from: "Blaze"
Well Quint's Done Mike

? How did you manage that without the sheet PS just posted and the original quint sheet?

I'm confuzzled

Either way, I can't be bothered to update quint/proto so let's just leave it as it is. Proto Man and Quint have shades and are cool, they're allowed to slouch!
I Had a Updated Sheet of the Base for sometime now,i've used it on my Aile
Title: Re: Screenshots
Post by: mugenmidget on August 31, 2010, 01:54:37 AM
The new Mega Man is PAHFECT!  Proto Man is a bitch who hides behind his shield so he can keep his saggy arms.  Yes, I am aware he wears shades underneath his shades.  And that he has a cool whistle and a bad ass theme in general...  

...YEA WHATEVER SHUDDAP!
Title: Re: Screenshots
Post by: brotoad on August 31, 2010, 02:20:27 AM
lol quint is anything but cool. he could have been cool because his backstory is sorta neat but he rides a fukkin pogo stick.
proto man has a cool theme but he seems to suck in every game he is in
mm3-shoots the fuck out of his little brother for no reason
mm4-steals your glory by rescuing the girl
mm5-i don't care if it wasn't the real protoman i was gonna kill him anyway
mm6-wasn't really there at all
mm7-gone back to his mm3 roots and also decided to leave dumbshit clues all around
mm8-completely useless
mm&b- all he does is get cut in half and knock himself unconsious
mm9- I TOLD YOU BRO I TOLD YOU ABOUT ELECTRIC CAGES-really quite shit to play as
mm10- still really quite shit to play as

eddie is more useful than protoman because eddie gave me e-tanks and 1-ups sometimes
Title: Re: Screenshots
Post by: mugenmidget on August 31, 2010, 02:31:04 AM
Plus Eddie has a funny voice in the US cartoon, also known as the best version of Mega Man ever created.  Actually, Proto Man's voice is amazing there too.  But Eddie's is better!
Title: Re: Screenshots
Post by: brotoad on August 31, 2010, 02:45:38 AM
they had the same voice actor so it only makes sense they'd both be kickass. i also liked cutmans voice super lots!! the cartoon show was so damn cooool because every episode has a limitless pile of puns you can say

IN REAL LIFE

if you spillt coffee on someone at a job interview, saying "oh, SIZZLIN CIRCUITS" would land you that job
Title: Re: Screenshots
Post by: CloakBass on August 31, 2010, 03:12:10 AM
Dr. Wily had the best voice on that show!  :ugeek:
Title: Re: Screenshots
Post by: mugenmidget on August 31, 2010, 04:20:12 AM
Quote from: "brotoad"
they had the same voice actor so it only makes sense they'd both be kickass. i also liked cutmans voice super lots!! the cartoon show was so damn cooool because every episode has a limitless pile of puns you can say

IN REAL LIFE

if you spillt coffee on someone at a job interview, saying "oh, SIZZLIN CIRCUITS" would land you that job
LMAO probably even a promotion!
Title: Re: Screenshots
Post by: Max on August 31, 2010, 09:52:10 AM
e
Quote from: "brotoad"
they had the same voice actor so it only makes sense they'd both be kickass. i also liked cutmans voice super lots!! the cartoon show was so damn cooool because every episode has a limitless pile of puns you can say

IN REAL LIFE

if you spillt coffee on someone at a job interview, saying "oh, SIZZLIN CIRCUITS" would land you that job

Yeah, whilst you're sorting paperwork just randomly shout "I'M GOING TO MAKE PAPER DOLLS OUT OF YOU"


Everyone would be like "o.O" but you'd get a good rep ;)

Toad Man's voice in the cartoon sounded like a 60 year old smoking woman.
Serious.
Title: Re: Screenshots
Post by: brotoad on August 31, 2010, 12:57:43 PM
to me he sounded like the frog from rockos modern life.
i loved it when he said AAAAAAACID RAIN!
Title: Re: Screenshots
Post by: Blaze Yeager on August 31, 2010, 01:08:17 PM
I Thought Toad Man sounded like my Ex-GF,Annoying & very Annoying

But Toad Man's a Good Guy :)


Yeah and i am about to finish Proto today Mike Pm me if you need Quint
Title: Re: Screenshots
Post by: brotoad on August 31, 2010, 01:13:54 PM
hehe, i really liked his cartoon voice.
i think protoman looks fine as he is!
jus' so you guys know, i remade bass using his MM10 sprites!
Title: Re: Screenshots
Post by: CutmanMike on August 31, 2010, 01:14:45 PM
As I said earlier I won't bother with updating Proto Man or Quint so don't worry about it, it's more hassle than it's worth  ;)
Title: Re: Screenshots
Post by: Blaze Yeager on August 31, 2010, 01:53:29 PM
Quote from: "CutmanMike"
As I said earlier I won't bother with updating Proto Man or Quint so don't worry about it, it's more hassle than it's worth  ;)
Oh Well,i finished Quint For nothing....Blargh

(http://z7.invisionfree.com/Mega_Man_Fan_House/index.php?act=Attach&type=post&id=1098187)
...Or i just Made R-Shadow?
Title: Re: Screenshots
Post by: CutmanMike on August 31, 2010, 01:59:29 PM
Well it's certainly a different variation of Quint (the shades are black on my version). Add it to your collection of customs?
Title: Re: Screenshots
Post by: Blaze Yeager on August 31, 2010, 02:00:58 PM
Quote from: "CutmanMike"
Well it's certainly a different variation of Quint (the shades are black on my version). Add it to your collection of customs?
Yeah i Will Beand the Proto Update i'll use on my own,but if you do reconsider Updating Proto Man,then i will be glad to give you him
Title: Re: Screenshots
Post by: brotoad on August 31, 2010, 02:04:18 PM
the shades look loads better as black imo
Title: Re: Screenshots
Post by: Blaze Yeager on August 31, 2010, 02:07:24 PM
Quote from: "brotoad"
the shades look loads better as black imo
Remember this is R Shadow,He's From Mega Man & Bass:Challenger from the Future

so he looks like Quint (But isn't)
http://www.sprites-inc.co.uk/files/Classic/Wonder/Boss/ Look at the bottom of this page...you'll know who i'm talking about...
Title: Re: Screenshots
Post by: Korby on August 31, 2010, 07:03:06 PM
Sounds like an excuse, especially because you just said "Here's the update to QUINT."
Title: Re: Screenshots
Post by: Mr. X on August 31, 2010, 07:08:59 PM
It definitely sounds like an excuse when one of the frames still has the regular shades and they don't look good.
Title: Re: Screenshots
Post by: Blaze Yeager on August 31, 2010, 07:10:49 PM
Yeah i think i'll just drop the Quint thing Korby...
Title: Re: Screenshots
Post by: CutmanMike on August 31, 2010, 11:49:35 PM
How do you play this game? Auto will explain it all!

(http://a.imageshack.us/img521/9643/howto.png)

More in the spoiler:

(click to show/hide)
Title: Re: Screenshots
Post by: PressStart on August 31, 2010, 11:52:06 PM
Hell yea awesome!

Mission START
Title: Re: Screenshots
Post by: Blaze Yeager on August 31, 2010, 11:58:48 PM
The Auto Sprite looks awesome...wait what?

but that's a Fairly well done How To Play,i hope Auto's playable...
Title: Re: Screenshots
Post by: CutmanMike on September 01, 2010, 12:14:55 AM
Added one more. I think I got all the main game modes except one flag CTF which I haven't done the flag for yet.. MM8BDM won't be supporting the Skulltag, Co-op, Co-op Survival, Team Game (ACS) or Invasion game modes as of yet.

Also Brotoad made that Auto graphic  :cool:
Title: Re: Screenshots
Post by: Mr. X on September 01, 2010, 12:41:21 AM
Game modes are looking great, I think the non-deathmatch ones will be my favorites, actually.  I don't play any other FPS's besides the demo, so I'm sick of deathmatch.
Title: Re: Screenshots
Post by: squidgy617 on September 01, 2010, 12:47:15 AM
Yayz new modes.
The only thing that could make this better would be Roboenza Mode.

But in all seriousness, I'm really liking these updates. Hard to believe that your adding this stuff so close to the final playthrough.
Title: Re: Screenshots
Post by: Ivory on September 01, 2010, 12:54:40 AM
Harder said then done. These are just Skulltag stock game modes. Cutty just added the appropriate graphics and such. Nice job though.
Title: Re: Screenshots
Post by: PressStart on September 01, 2010, 12:56:05 AM
Quote from: "Mr. X"
Game modes are looking great, I think the non-deathmatch ones will be my favorites, actually.  I don't play any other FPS's besides the demo, so I'm sick of deathmatch.
You'll probably like ye old deathmatch still; fun mode for when you just wanna go all out and do whatever without having to worry about objectives.

Won't blame you if you wanna, say skip out playing on Cutman's map again though lol.
Title: Re: Screenshots
Post by: Deviddo on September 01, 2010, 01:04:45 AM
Quote from: "CutmanMike"
Added one more. I think I got all the main game modes except one flag CTF which I haven't done the flag for yet.. MM8BDM won't be supporting the Skulltag, Co-op, Co-op Survival, Team Game (ACS) or Invasion game modes as of yet.

Also Brotoad made that Auto graphic  :cool:

Bro IS Epic at spriting. ;)
Title: Re: Screenshots
Post by: CopShowGuy on September 01, 2010, 01:08:11 AM
Oh it all looks so tantalizing!
Title: Re: Screenshots
Post by: Nexus11 on September 01, 2010, 01:56:04 AM
Quote from: "CutmanMike"
More in the spoiler:

(click to show/hide)
I do believe I'm going to need to change my pants now.

Can't wait Mike! This is definitely going to be one shooter that I'll be addicted to for a while. :mrgreen:
Title: Re: Screenshots
Post by: PowerGloveNinja on September 01, 2010, 02:09:21 AM
Cutman even makes the Basic Skulltag games-mode's look epic.
Title: Re: Screenshots
Post by: mugenmidget on September 01, 2010, 02:40:48 AM
Team Last Man Standing sounds like my favorite.  That's pretty much the way we play almost every other FPS on the PC (AKA Quake mods and nothing else).  Stick with your team through thick and thin, even as they drop like flies!
Title: Re: Screenshots
Post by: CloakBass on September 01, 2010, 04:18:03 AM
Cutman + Gutsman team reunited at last!
Title: Re: Screenshots
Post by: Anonymous on September 01, 2010, 05:57:54 AM
The almost-finished project looks really promising, I can't take much more of Needleman's Stage XC

Also, Duel sounds intense if both players are evenly matched :o
Title: Re: Screenshots
Post by: brawlman9876 on September 01, 2010, 08:10:06 AM
not to much of a fan of capture the flag...but oh well, i still love all the other modes! cant wait for the game. (or the stream next Friday...)
Title: Re: Screenshots
Post by: CutmanMike on September 01, 2010, 08:18:04 AM
Quote from: "Ivory"
Harder said then done. These are just Skulltag stock game modes. Cutty just added the appropriate graphics and such. Nice job though.

Yeah and I can't change the text of the damn hell stone. Even if you replace the possession actor it still says "PICKED UP HELLSTONE"  :?
Title: Re: Screenshots
Post by: Blaze Yeager on September 01, 2010, 03:03:54 PM
Man,Duel's Gonna Be Fun...especially in the one Machinima i want to do....
Title: Re: Screenshots
Post by: Blaze Yeager on September 01, 2010, 07:07:21 PM
I Just Realized Something...Isn't Treble an Item?

i remember there was gonna be an item for him
Title: Re: Screenshots
Post by: CutmanMike on September 02, 2010, 01:26:24 AM
I haven't done him yet but I may save him for an expansion.

Here's the very first CTF map. This may not be final or even in the final version, but it's interesting to play with all the tiles!

(click to show/hide)
Title: Re: Screenshots
Post by: Deviddo on September 02, 2010, 01:37:15 AM
I love the angle of the first map! :)
Title: Re: Screenshots
Post by: CopShowGuy on September 02, 2010, 02:45:05 AM
And here I thought we wouldn't get anymore screenshots!  It certainly is interesting seeing all of those tiles used together.
Title: Re: Screenshots
Post by: PressStart on September 02, 2010, 02:54:58 AM
Happy land!

Cutman's entering dangerous new territory!!
Title: Re: Screenshots
Post by: PowerGloveNinja on September 02, 2010, 03:39:56 AM
Am I the only one to hear Green Green's from Kirby Playing in the background?
Title: Re: Screenshots
Post by: Mr. X on September 02, 2010, 03:43:04 AM
Yes.  Yes you are.
Title: Re: Screenshots
Post by: KillerChair on September 02, 2010, 01:33:27 PM
awesome! looks nice.

cant wait till the 10th  :D
Title: Re: Screenshots
Post by: Blaze Yeager on September 02, 2010, 10:14:16 PM
Sweet,i can't wait for that map...

though it's kinda obvious to ask how beautiful it is...
Title: Re: Screenshots
Post by: Blaze Yeager on September 06, 2010, 10:32:36 PM
Hey Uhh...is there any Updates about other stages?
Title: Re: Screenshots
Post by: CutmanMike on September 07, 2010, 12:15:43 AM
There are but none are as huge as air man's
Title: Re: Screenshots
Post by: Blaze Yeager on September 07, 2010, 12:50:52 AM
Quote from: "CutmanMike"
There are but none are as huge as air man's
Ahh i see...

and let me guess the Release date is September 14th?
Title: Re: Screenshots
Post by: CutmanMike on September 07, 2010, 01:07:10 AM
I'm not setting one yet because there's still work to be done!
Title: Re: Screenshots
Post by: PressStart on September 07, 2010, 04:00:20 AM
Hahaha

Why Sept 14 of all days?!
Title: Re: Screenshots
Post by: KillerChair on September 07, 2010, 06:39:01 AM
Quote from: "PressStart"
Hahaha

Why Sept 14 of all days?!

Cause its my birthday then! :D
... Really it is! :)
Title: Re: Screenshots
Post by: brotoad on September 07, 2010, 04:32:57 PM
my birthday is the 11th! the tragic day when the creator of shin chan died..................................................

..........

...
Title: Re: Screenshots
Post by: CopShowGuy on September 07, 2010, 05:06:13 PM
That's my brother's birthday as well, brotoad.  Are you really my bro?
Title: Re: Screenshots
Post by: Nexus11 on September 07, 2010, 11:00:44 PM
Since we're on the subject of birthdays, I share one with this guy (http://en.wikipedia.org/wiki/William_Shatner).
Title: Re: Screenshots
Post by: brawlman9876 on September 07, 2010, 11:12:43 PM
i would say release the game on October 24th, my birthday, but i dont wanna wait that long...... :?
Title: Re: Screenshots
Post by: Zellough on September 07, 2010, 11:30:13 PM
THE GAME SHOULD BE RELEASED IN THE 15TH CUZ IT'S MEXICO'S INDEPENDENCE DAY

patriotism, your worst enemy  :cool:
Title: Re: Screenshots
Post by: FuPoo on September 07, 2010, 11:39:34 PM
Quote from: "Zellough"
THE GAME SHOULD BE RELEASED IN THE 15TH CUZ IT'S MEXICO'S INDEPENDENCE DAY

patriotism, your worst enemy  :cool:

*16th :ugeek:
Title: Re: Screenshots
Post by: Deviddo on September 08, 2010, 08:29:37 PM
Quote from: "brawlman9876"
i would say release the game on October 24th, my birthday, but i dont wanna wait that long...... :?
Ohhey, the 23rd is mine!
Title: Re: Screenshots
Post by: Zellough on September 08, 2010, 08:57:08 PM
Quote from: "FuPoo"
Quote from: "Zellough"
THE GAME SHOULD BE RELEASED IN THE 15TH CUZ IT'S MEXICO'S INDEPENDENCE DAY

patriotism, your worst enemy  :cool:

*16th :ugeek:

touche :( BUT I'M A BETTER MEXICAN THAN U  :D  :twisted:
Title: Re: Screenshots
Post by: Snake33AU on September 12, 2010, 12:25:56 PM
I don't mind if it's released in mid October or later (I finish uni for the year then) lol! Before then, I can't play it until I'm done with uni (i know i'll be sucked into this, ha ha).
Title: Re: Screenshots
Post by: Namo on September 12, 2010, 01:04:34 PM
Quote from: "David5109"
Quote from: "brawlman9876"
i would say release the game on October 24th, my birthday, but i dont wanna wait that long...... :?
Ohhey, the 23rd is mine!

Wow, mine's the 25th!  But... I was born the exact day Vincent Price died so I'm always a bit bummed about that.
Title: Re: Screenshots
Post by: brotoad on September 12, 2010, 01:43:17 PM
don't feel bad namo, on my birthday the creator of shin-chan died!
Title: Re: Screenshots
Post by: Max on September 12, 2010, 01:46:31 PM
On my birthday we lost the battle of hastings

I'm totally 900 years old
Title: Re: Screenshots
Post by: Korby on September 12, 2010, 05:56:36 PM
On my birthday, Nazis killed over 1800 people ice was found on Mars Gary Coleman died.
P.S. we should probably try and re-rail this train/chargeman.
Title: Re: Screenshots
Post by: CutmanMike on September 12, 2010, 06:06:51 PM
Trailer 2 is on the upload. Keep an eye on the main page!
Title: Re: Screenshots
Post by: Mr. X on September 12, 2010, 07:09:45 PM
I'm having problems commenting on the actual blog post, so I'll post here.  It's looking great, totally was not expecting a story.  Also, I was wondering how GutsDozer's tank was going to work in game.  So it's a 3-D base and a 2-D upper half?
Title: Re: Screenshots
Post by: brawlman9876 on September 12, 2010, 07:16:00 PM
OH MAN!!!!! looks great, cant wait to play it (sooner? later? idc as long as i get to play it.)
Title: Re: Screenshots
Post by: KillerChair on September 12, 2010, 09:16:36 PM
*drools at trailer2*

Fantastic!
Title: Re: Screenshots
Post by: CopShowGuy on September 13, 2010, 04:38:41 AM
If you want to comment on the blog post, you need to go to the Blog section of the forum and post in the topic.

But anyway, looks...awesome.  I use that word too much but awe was struck when I watched it! :shock:
Title: Re: Screenshots
Post by: Snake33AU on September 13, 2010, 08:40:24 AM
In the words of M.Bison: YES!!! YES!!!

It looks fantastic, and great choice in music too for the trailer.
I very much, really, a lot, abundantly, extremely, over 9000! am looking forward to this game!  :mrgreen:
Title: Re: Screenshots
Post by: CutmanMike on September 14, 2010, 09:47:45 AM
Proto Shield is actually rendered on screen now (previously it was not)

(http://img444.imageshack.us/img444/6190/screenshotdoom201009132.png)

The gun is lowered like that on purpose. While the shield is up, your gun is tucked down there. When you fire, it comes back up and the shield is put aside.

Quote from: "Mr. X"
I'm having problems commenting on the actual blog post, so I'll post here.  It's looking great, totally was not expecting a story.  Also, I was wondering how GutsDozer's tank was going to work in game.  So it's a 3-D base and a 2-D upper half?

That's right. It looks surprisingly good!
Title: Re: Screenshots
Post by: CarThief on September 14, 2010, 02:06:14 PM
Hmm... I dont know. Looking at the screenshot, and just... the font for the letters looks kinda... scrambled and difficult to read, of course this naturally happens if they have been made smaller for any reason. But if this is the correct actual size shown, i think it needs some work.

Maybe a font like the text on the uh, logo shown on cutstuff, at the bottom, the "Home of Mega Man 8-bit Deathmatch" text? Unless thats a bit too large, or if you want to keep it small and 8-bit-ish, i guess.
Title: Re: Screenshots
Post by: brotoad on September 14, 2010, 02:09:18 PM
maybe keep the old font and add a black box to the HUD where all the spreaking happens? or would it get in the way. i can read the 8-bit font fine as it is!
Title: Re: Screenshots
Post by: CarThief on September 14, 2010, 02:15:08 PM
Most letters are easily read, but say, the letter D shown in that screenshot is kinda... Uh, odd. Meh, maybe it just needs slight fixing so the shape resembles the letter its supposed to be a little more.

Ah well, atleast its readable, barely at some parts.
I'm sure they'll be concentrating on the game more anyway. :P
Title: Re: Screenshots
Post by: CutmanMike on September 14, 2010, 02:18:42 PM
I can edit particular characters. I should have probably given them a fine tune first actually. Doh!
Title: Re: Screenshots
Post by: Mr. X on September 14, 2010, 04:20:42 PM
I've never had a problem with the font.  I just have that small black box outlining the screen.
Title: Re: Screenshots
Post by: TERRORsphere on September 14, 2010, 04:57:23 PM
Quote from: "CutmanMike"
I can edit particular characters. I should have probably given them a fine tune first actually. Doh!
Fix all of them for bonus +9001 internet exp.
Title: Re: Screenshots
Post by: Snake33AU on September 15, 2010, 05:25:37 AM
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
I can edit particular characters. I should have probably given them a fine tune first actually. Doh!
Fix all of them for bonus +9001 internet exp.

It's over 9000!!!  :ugeek:
Title: Re: Screenshots
Post by: Namo on September 15, 2010, 06:21:29 AM
Quote from: "Snake33AU"
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
I can edit particular characters. I should have probably given them a fine tune first actually. Doh!
Fix all of them for bonus +9001 internet exp.

It's over 9000!!!  :ugeek:

What, Nine thousand?! :shock:
Title: Re: Screenshots
Post by: KillerChair on September 15, 2010, 12:05:17 PM
Anyways...

The proto shield looks nice  :)
But does the proto shield make your color change to protoman's like the bass buster changes you?
Title: Re: Screenshots
Post by: CutmanMike on September 15, 2010, 12:06:36 PM
Yes, when using the Proto Buster you become red/white
Title: Re: Screenshots
Post by: Deviddo on September 16, 2010, 12:04:50 AM
Awesome!  I was afraid Proto and Bass would have to look like Mega Man. :?

Is there any sort of attack that punts other players?
Title: Re: Screenshots
Post by: Korby on September 16, 2010, 03:58:57 AM
I believe Gravity Man's pushes people away.
Title: Re: Screenshots
Post by: PressStart on September 16, 2010, 04:08:48 AM
Haha yea, THROWSSS em away!

WindMan's does too, but it's a single floor crawling shot instead of being a small area attack.
Title: Re: Screenshots
Post by: brotoad on September 16, 2010, 10:36:15 AM
i like using gravity hold to play GRAVITY VOLLEYBALL with an unfortunate robot master.
Title: Re: Screenshots
Post by: KillerChair on September 16, 2010, 03:17:28 PM
Quote from: "brotoad"
i like using gravity hold to play GRAVITY VOLLEYBALL with an unfortunate robot master.

*Jealous of people who get to play already*
Title: Re: Screenshots
Post by: Deviddo on September 16, 2010, 07:45:14 PM
I know right!? :mad:
Title: Re: Screenshots
Post by: FuPoo on September 16, 2010, 10:33:08 PM
Gravity Hold: Easier to aim (radius), less damage, send opponents flying in horizontal ways.

Wind Storm: Harder to aim (rolls along the floor ), more damage, sends opponents flying a slightly more in a vertical direction.

i personally love wind storm :ugeek:
Title: Re: Screenshots
Post by: CutmanMike on September 18, 2010, 01:38:35 AM
CTF map 2 of 3. Also trying out that cybercrime font.

(http://img840.imageshack.us/img840/9734/metlingmetal.png)
Title: Re: Screenshots
Post by: Blaze Yeager on September 18, 2010, 02:23:14 AM
It's Hell all over again D:
Title: Re: Screenshots
Post by: Korby on September 18, 2010, 02:31:23 AM
I don't like the "o" of the font.
Title: Re: Screenshots
Post by: CopShowGuy on September 18, 2010, 05:54:28 AM
Crazy!  The font looks nice.  Not sure what to think about the burning junk as a background.
Title: Re: Screenshots
Post by: brawlman9876 on September 18, 2010, 09:17:57 AM
(Blaze man stage? jk) but uhh yeah, i suck at capture the flag.i guess ill give it a try but you wont see me playing it much :/
Title: Re: Screenshots
Post by: KillerChair on September 18, 2010, 12:21:12 PM
I like ctf... though team deathmatch is one of my favs
Title: Re: Screenshots
Post by: brawlman9876 on September 18, 2010, 02:54:31 PM
im not saying a dislike it, its a good and fun idea, i just am terrible at it.
Title: Re: Screenshots
Post by: Blaze Yeager on September 18, 2010, 02:57:45 PM
So...how Many Maps are We Expecting for CTF?
Title: Re: Screenshots
Post by: Max on September 18, 2010, 03:02:02 PM
Quote from: "CutmanMike"
CTF map 2 of 3.
Title: Re: Screenshots
Post by: Crystal King on September 18, 2010, 03:04:18 PM
The map looks really great. I love the little alcoves on the sides, perfect for sniping or surprise attacks. The font's pretty good, aside from minor nitpicks, I wouldn't mind it being in the final product.
Title: Re: Screenshots
Post by: Blaze Yeager on September 18, 2010, 03:04:44 PM
Quote from: "Yellow Devil"
Quote from: "CutmanMike"
CTF map 2 of 3.
*Facepalms*

i didn't read that part
Title: Re: Screenshots
Post by: CutmanMike on September 18, 2010, 03:20:46 PM
I made the burning junk smaller, it did look a bit weird in play
Title: Re: Screenshots
Post by: Zellough on September 18, 2010, 05:02:55 PM
I LUFF TEAM DEATHMATCH  :lol:
Title: Re: Screenshots
Post by: Nexus11 on September 18, 2010, 09:31:34 PM
No love for CTF. :(
Title: Re: Screenshots
Post by: Zellough on September 19, 2010, 12:00:59 AM
shit i meant I LUFF CAPTURE THE FLAG

i actually hate team deathmatch
Title: Re: Screenshots
Post by: CutmanMike on September 19, 2010, 07:15:54 PM
And here's the last one, it's called Snakes in Space

(http://img715.imageshack.us/img715/8421/ctf4.png)
(http://img291.imageshack.us/img291/7239/ctf5.png)
Title: Re: Screenshots
Post by: TERRORsphere on September 19, 2010, 07:22:46 PM
Looking epic so far :D

If I'm not mistaken, is this a similar layout to one of the CTF maps in ZDCTFMP?
Title: Re: Screenshots
Post by: CutmanMike on September 19, 2010, 07:24:34 PM
I think so. It was either one of those or the stock maps.
Title: Re: Screenshots
Post by: TERRORsphere on September 19, 2010, 07:29:45 PM
(http://img837.imageshack.us/img837/8071/111222.png)
(http://img713.imageshack.us/img713/2803/111222x.png)
ZDCTFMP map13 :D
Title: Re: Screenshots
Post by: CutmanMike on September 19, 2010, 07:34:45 PM
Yeah that's the one! I don't even know if it played well or not, I just liked the simple layout haha
Title: Re: Screenshots
Post by: KillerChair on September 19, 2010, 08:50:04 PM
Nice! I thought the game needed to have more snakes! ^^
Title: Re: Screenshots
Post by: Deviddo on September 20, 2010, 12:17:13 AM
Wait that's the last screenshot!?
Title: Re: Screenshots
Post by: CutmanMike on September 20, 2010, 12:22:41 AM
Probably  :D
Title: Re: Screenshots
Post by: squidgy617 on September 20, 2010, 12:36:53 AM
O             O
-------------
l
l
l
l
l
--------------
In case you can't tell, that's a jaw-drop face.

I JUST FREAKED OUT, MAN. If this is the last one.......
Title: Re: Screenshots
Post by: Korby on September 20, 2010, 12:49:01 AM
Unless people are aloud to place their custom screenshots here, then yes, that was probably the last screenshot.
Until expansion packs, anyway.
Title: Re: Screenshots
Post by: Blaze Yeager on September 20, 2010, 01:25:37 AM
I hope that this means Release is Immenant
Title: Re: Screenshots
Post by: Nexus11 on September 20, 2010, 02:45:59 AM
Quote from: "CutmanMike"
Probably  :D
You're such a tease.
Title: Re: Screenshots
Post by: Mr. X on September 20, 2010, 03:25:56 AM
When you're ready to release it, will you give a heads up, like "The game will be released in a week", or will it be one of those "By the way, it's out"?  I hope it's the first, because I'd like to plan my homework around it.

That's kind of pathetic, actually.
Title: Re: Screenshots
Post by: CopShowGuy on September 20, 2010, 05:06:37 AM
Not pathetic at all!  What would be pathetic is if you didn't do your homework at all because the game came out.

I went up to campus and worked on a project for 8 hours straight on the Saturday before Smash Bros. Brawl came out.  I also took the Monday after off of work.  It was all planed out  :twisted:
Title: Re: Screenshots
Post by: CutmanMike on September 20, 2010, 08:03:59 AM
I may do it a week or two in advance but I don't know yet. I still have no plans for how I'm going to release it.

As for what's holding things up, I cannot say. All I'll say is when you complete the singleplayer campaign... you'll know

After that I gotta do the credits, decide how I want to do the launcher, and some other bits an pieces.
Title: Re: Screenshots
Post by: jutopa on September 20, 2010, 02:03:13 PM
The singleplayer campaign seems to be BIG!
Title: Re: Screenshots
Post by: CutmanMike on September 20, 2010, 02:08:26 PM
Well it goes through every map (except the CTF maps) in chapters (each chapter represents each mega man game). After a chapter, you fight a boss. If you win, you go back to Dr. Light's lab and go to the next chapter (or select a previous one).

So that's about 9 maps x 6 chapters + 6 boss fights, not to mention the 3 secret boss fights.

So yeah it's pretty long! I don't expect anyone to do it in a single sitting  :)
Title: Re: Screenshots
Post by: jutopa on September 20, 2010, 02:17:26 PM
Quote from: "CutmanMike"
Well it goes through every map (except the CTF maps) in chapters (each chapter represents each mega man game). After a chapter, you fight a boss. If you win, you go back to Dr. Light's lab and go to the next chapter (or select a previous one).

So that's about 9 maps x 6 chapters + 6 boss fights, not to mention the 3 secret boss fights.

So yeah it's pretty long! I don't expect anyone to do it in a single sitting  :)

EPIC =D.
Is possible save during a campaign?
Title: Re: Screenshots
Post by: CutmanMike on September 20, 2010, 02:18:20 PM
After each chapter, the game automatically saves your progress. There is a built in skulltag feature to save and load but it doesn't work so great with bots.
Title: Re: Screenshots
Post by: Max on September 20, 2010, 05:14:41 PM
Quote from: "CutmanMike"
the 3 secret boss fights.

No Quint? Poor guy. Always being denied a place as a RKN.
Title: Re: Screenshots
Post by: TrueTenguMan on September 20, 2010, 05:17:09 PM
Actually there should be a competition on who can complete single player campaign in one setting without stopping or dying.

Ultimate Mega Man marathon anyone?
Title: Re: Screenshots
Post by: KillerChair on September 20, 2010, 05:42:46 PM
So if the games almost done i will be checking more than 2 times a day on the forum :p
Title: Re: Screenshots
Post by: CopShowGuy on September 20, 2010, 06:29:36 PM
Quote from: "Yellow Devil"
Quote from: "CutmanMike"
the 3 secret boss fights.

No Quint? Poor guy. Always being denied a place as a RKN.

Quint could be a chapter boss.  One for each chapter plus 3 secrets.  Guts Dozer is probably one.  We saw him in the trailer.
Title: Re: Screenshots
Post by: Nexus11 on September 20, 2010, 08:45:06 PM
Quote from: "TrueTenguMan"
Actually there should be a competition on who can complete single player campaign in one setting without stopping or dying.

Ultimate Mega Man marathon anyone?
Only if there's a medal involved.
Title: Re: Screenshots
Post by: Mr. X on September 20, 2010, 08:55:39 PM
^  Speaking of which, WHERE'S OUR STREAM MEDAL?
Title: Re: Screenshots
Post by: TrueTenguMan on September 20, 2010, 09:22:05 PM
I smell a riot coming...
...
...
...
...
...
...
...
...
I'll get the flaming mets...
Title: Re: Screenshots
Post by: CutmanMike on September 20, 2010, 09:34:39 PM
Quote from: "Mr. X"
^  Speaking of which, WHERE'S OUR STREAM MEDAL?

That was a joke to keep you in the stream!

... Did it work?  :cool:
Title: Re: Screenshots
Post by: Mr. X on September 20, 2010, 09:40:17 PM
I was going to stay anyways, now I feel betrayed!  BLARG!!!
Title: Re: Screenshots
Post by: TrueTenguMan on September 20, 2010, 09:44:14 PM
Quote from: "Mr. X"
I was going to stay anyways, now I feel betrayed!  BLARG!!!

Wanna riot?
Title: Re: Screenshots
Post by: Nexus11 on September 20, 2010, 09:58:20 PM
Quote from: "CutmanMike"
Quote from: "Mr. X"
^  Speaking of which, WHERE'S OUR STREAM MEDAL?

That was a joke to keep you in the stream!

... Did it work?  :cool:
Truthfully, I didn't know about it until someone mentioned it in the chat.

I feel a bit cheated now.
Title: Re: Screenshots
Post by: CutmanMike on September 20, 2010, 10:08:12 PM
Oh jeez....   :(  Will it make you feel better if I show you an exclusive screenshot of something exclusive?
Title: Re: Screenshots
Post by: Blaze Yeager on September 20, 2010, 10:35:10 PM
Quote from: "CutmanMike"
Oh jeez....   :(  Will it make you feel better if I show you an exclusive screenshot of something exclusive?
HELL YES

Show us something that we haven't seen!

Like Wily!
Title: Re: Screenshots
Post by: Mr. X on September 20, 2010, 10:43:15 PM
Quote from: "CutmanMike"
Oh jeez....   :(  Will it make you feel better if I show you an exclusive screenshot of something exclusive?

I guess.  Either that or your Jafar voice.
Title: Re: Screenshots
Post by: brotoad on September 21, 2010, 12:20:01 AM
more screenshots! these are leaked, cutmanmike doesn't want you to see these, they're from a secret game mode he hasn't mentioned before! he will probably ban me for leaking these but the world has to know!!!
(click to show/hide)
Title: Re: Screenshots
Post by: Mr. X on September 21, 2010, 12:20:51 AM
Nuke them.  That's what you do.
Title: Re: Screenshots
Post by: Mega_Luigi on September 21, 2010, 12:22:27 AM
Quote from: "brotoad"
more screenshots! these are leaked, cutmanmike doesn't want you to see these, they're from a secret game mode he hasn't mentioned before! he will probably ban me for leaking these but the world has to know!!!
<images>
Something's fishy with these screenshots bro....
Title: Re: Screenshots
Post by: CutmanMike on September 21, 2010, 12:28:53 AM
ahaha tempted to make that a secret mode now

Anyway here's something you haven't seen yet! (and doesn't involve moby)

(click to show/hide)
Title: Re: Screenshots
Post by: Blaze Yeager on September 21, 2010, 12:30:22 AM
Quote from: "CutmanMike"
ahaha tempted to make that a secret mode now

Anyway here's something you haven't seen yet! (and doesn't involve moby)

(click to show/hide)
I SOOO F***ING CALLED IT!

And i do so Call it!
Title: Re: Screenshots
Post by: Mr. X on September 21, 2010, 12:30:28 AM
That arena is much smaller than I thought it would be.

^ Oh, and to be honest, if people hadn't figured out he was going to be in the game, I'd be surprised.
Title: Re: Screenshots
Post by: CutmanMike on September 21, 2010, 12:35:03 AM
I hoped to make it as cramped as it felt in mm1!
Title: Re: Screenshots
Post by: Mr. X on September 21, 2010, 12:37:02 AM
Well, dodging will be tougher, that's for sure.

...I still think he should have been the one in the trailer, not Guts Dozer.
Title: Re: Screenshots
Post by: Blaze Yeager on September 21, 2010, 12:49:46 AM
I wanted to see Pics of Ballade Man.... :(
Title: Re: Screenshots
Post by: Nexus11 on September 21, 2010, 01:34:59 AM
Quote from: "brotoad"
more screenshots! these are leaked, cutmanmike doesn't want you to see these, they're from a secret game mode he hasn't mentioned before! he will probably ban me for leaking these but the world has to know!!!
(click to show/hide)
:lol: This made my night!
Title: Re: Screenshots
Post by: brotoad on September 21, 2010, 01:38:35 AM
now WHERES MY CUTSTUFF SCIENTIST MEDAL
Title: Re: Screenshots
Post by: Korby on September 21, 2010, 02:11:17 AM
I knew his arena was going to be thin! I just knew it!

Can't wait to fight the ye-...wait
(click to show/hide)
Title: Re: Screenshots
Post by: brawlman9876 on September 21, 2010, 04:01:15 AM
Quote from: "Korby"
I knew his arena was going to be thin! I just knew it!

Can't wait to fight the ye-...wait
(click to show/hide)
you are now, officially, awesome.
Title: Re: Screenshots
Post by: CopShowGuy on September 21, 2010, 04:13:56 PM
A narrow area would be the only way to fight him.  If you could move around, it would never hit you.
Title: Re: Screenshots
Post by: Max on September 21, 2010, 04:48:45 PM
I can talk too. Stupid powered up, making everyone think I only say bumo  :|
Title: Re: Screenshots
Post by: CopShowGuy on September 21, 2010, 06:35:24 PM
Quote from: "Yellow Devil"
Bumo bumo bumobumoo. Bumo bumobumo, "bumo" bumobumo bumo bumo bumo bumo  :|
It sure is nice weather. :lol:
Title: Re: Screenshots
Post by: Max on September 21, 2010, 07:48:14 PM
Quote from: "CopShowGuy"
Quote from: "Yellow Devil"
Bumo bumo bumobumoo. Bumo bumobumo, "bumo" bumobumo bumo bumo bumo bumo  :|
It sure is nice weather. :lol:

FFFUUUUUUUU--
Title: Re: Screenshots
Post by: squidgy617 on September 21, 2010, 10:46:53 PM
NO WAI GAIZ.
I KNOW WHAT HAPPENZ WHEN YOU BEAT YELLOW DEVIL!
(click to show/hide)
THIS IS WAAAAAY BETTER THAN BROTOAD'S SECRET REVEAL!
Title: Re: Screenshots
Post by: GoldGameMaster on September 21, 2010, 10:58:41 PM
Really squidgy? I got a very different result.

(click to show/hide)
Title: Re: Screenshots
Post by: TERRORsphere on September 21, 2010, 11:48:37 PM
All you people are editing the pictures, stop it. It isn't even funny.

Here's the original:
(click to show/hide)
Title: Re: Screenshots
Post by: Mega_Luigi on September 22, 2010, 12:09:09 AM
Quote from: "DoomThroughDoom"
[img]
my fingers are already tingling
Title: Re: Screenshots
Post by: TERRORsphere on September 22, 2010, 12:12:36 AM
Quote from: "Mega_Luigi"
Quote from: "DoomThroughDoom"
[img]
my fingers are already tingling
legs*
Title: Re: Screenshots
Post by: Mega_Luigi on September 22, 2010, 01:14:48 AM
Quote from: "DoomThroughDoom"
Quote from: "Mega_Luigi"
Quote from: "DoomThroughDoom"
[img]
my fingers are already tingling
legs*
it depends, either you're on the pad on the actual game or playing stepmania without the pad or something like that
Title: Re: Screenshots
Post by: Korby on September 22, 2010, 04:38:03 AM
Someone needs to play this game using a USB DDR pad.
Title: Re: Screenshots
Post by: CopShowGuy on September 22, 2010, 01:43:47 PM
Some of the songs I played in StepMania were meant to be played using your fingers.
Title: Re: Screenshots
Post by: TERRORsphere on September 22, 2010, 01:48:25 PM
Quote from: "Korby"
Someone needs to play this game using a USB DDR pad.

Quote from: "CopShowGuy"
Some of the songs I played in StepMania were meant to be played using your fingers.

>_>
I'll explain the screenshot. I'm using OpenITG with the ITG3 theme. I am using a dance pad called a Cobalt Flux (https://www.cobaltflux.com/xcart/home.php)
For you to get an idea of the speeds possible by a human, check this (http://www.youtube.com/watch?v=JB4aX0x6Dw0).

The song I am playing is from the IIDX In The Groove (http://www.bemanistyle.com/forum/f98/groove-iidx-edition-released-55123/) pack and is called Thank you for playing (http://www.youtube.com/watch?v=1w7A-ZOL9zk). The pack is meant for playing with your feet.

Just so you know, I'm not some newb. I'm one of the best players in my area, Essex *points to Location*
[/offtopic]
Title: Re: Screenshots
Post by: KillerChair on September 22, 2010, 01:51:56 PM
Playing a nice fresh match of DDR after playing a megaman game... sounds like the perfect day for me ^^
Title: Re: Screenshots
Post by: Max on September 22, 2010, 02:19:15 PM
That ending screen is only for those who beat me.

safe to say, nobody. No select to save you now!
Title: Re: Screenshots
Post by: brotoad on September 22, 2010, 02:20:25 PM
i beat your ass without select button and i'll do it again in 3D!
i have  SECRET WEAPON AT MY DISPOSAL
(click to show/hide)
Title: Re: Screenshots
Post by: TERRORsphere on September 22, 2010, 02:33:47 PM
Oh shi- RUN!!
Title: Re: Screenshots
Post by: Max on September 22, 2010, 02:43:25 PM
Quote from: "brotoad"
i beat your ass without select button and i'll do it again in 3D!
i have  SECRET WEAPON AT MY DISPOSAL
(click to show/hide)

I surrender!
Don't hurt meeeee!
Title: Re: Screenshots
Post by: brotoad on September 22, 2010, 02:59:25 PM
the whales left yellow devil alone because they're lactose intolerant. they have a new victim now
(click to show/hide)
Title: Re: Screenshots
Post by: KillerChair on September 22, 2010, 03:33:57 PM
I think at the ending you are supposed to encounter BBEEEEEEEEEESSSS!!!!!
But thats just my thought.
Title: Re: Screenshots
Post by: Max on September 22, 2010, 04:23:43 PM
Quote from: "brotoad"
the whales left yellow devil alone because they're lactose intolerant. they have a new victim now
(click to show/hide)

I did not know I was made of milk.

Punk is hiding. Little does he know whales are spikeproof!
Title: Re: Screenshots
Post by: CopShowGuy on September 22, 2010, 04:54:18 PM
Quote from: "DoomThroughDoom"
Quote from: "Korby"
Someone needs to play this game using a USB DDR pad.

Quote from: "CopShowGuy"
Some of the songs I played in StepMania were meant to be played using your fingers.

>_>
I'll explain the screenshot. I'm using OpenITG with the ITG3 theme. I am using a dance pad called a Cobalt Flux (https://www.cobaltflux.com/xcart/home.php)
For you to get an idea of the speeds possible by a human, check this (http://www.youtube.com/watch?v=JB4aX0x6Dw0).

The song I am playing is from the IIDX In The Groove (http://www.bemanistyle.com/forum/f98/groove-iidx-edition-released-55123/) pack and is called Thank you for playing (http://www.youtube.com/watch?v=1w7A-ZOL9zk). The pack is meant for playing with your feet.

Just so you know, I'm not some newb. I'm one of the best players in my area, Essex *points to Location*
[/offtopic]
Oh no.  I didn't take you for a newb/n00b at all.  You can tell by the way people talk about/look at the game.  I WASN'T one back in my DDR days either ("retired" some time after Maxx and before the next arcade version).  I wasn't super pro, but I was good enough to compete and played religiously for years.

And I wasn't suggesting the steps you posted in that particular screenshot were difficult (not at all from what I can see), but I've seen custom songs that just weren't meant for feet.  So to clear things up, I can easily tell that you're good at DDR and I need to point out that I was pretty good in my prime as well.

And brotoad...I think you have a whale of a problem there.
Title: Re: Screenshots
Post by: squidgy617 on September 22, 2010, 09:23:23 PM
Quote from: "Yellow Devil"
Quote from: "brotoad"
the whales left yellow devil alone because they're lactose intolerant. they have a new victim now
(click to show/hide)

I did not know I was made of milk.

Punk is hiding. Little does he know whales are spikeproof!
Well, DUH. You're yellow. You are made of cheese.
Title: Re: Screenshots
Post by: Mega_Luigi on September 22, 2010, 09:26:35 PM
Quote from: "Punk"
What is up with all these whales what should we do???
type "quit" in the console then press enter
Title: Re: Screenshots
Post by: TrueTenguMan on September 22, 2010, 09:28:08 PM
Funny, I always though Yellow Devil was made of pudding...

...
...
...
...
...
...
...
Or super advanced Play dough...
Title: Re: Screenshots
Post by: brotoad on September 22, 2010, 11:31:35 PM
yellow devil = custard cyclops

but mega_luigi the whales will still be there when he gets back!!!
Title: Re: Screenshots
Post by: brawlman9876 on September 22, 2010, 11:33:36 PM
Guys, this is obviously a better spoiler.
(click to show/hide)
Title: Re: Screenshots
Post by: brotoad on September 22, 2010, 11:38:14 PM
i don't believe that for a second.
GET OUTTA HERE YOU LIER
next thing you know you're gonna come up with some bullshit like the game has 8-bit graphics............................
Title: Re: Screenshots
Post by: CutmanMike on September 22, 2010, 11:48:32 PM
Ok guys let's get back on track. Discussion is for screenshots not random shiz, we have a rule against that here! I should probably split it but zzzzzzzzzzzzzzzz
Title: Re: Screenshots
Post by: Max on September 23, 2010, 01:35:15 PM
I'm made of metal!
Title: Re: Screenshots
Post by: Mega_Luigi on September 23, 2010, 07:18:59 PM
these screenshots are the greatest screenshots ever man i sure do wish there were more!
Title: Re: Screenshots
Post by: KillerChair on September 24, 2010, 04:56:48 PM
Hey Mike! hows the game coming along? like give us an update? ^^
Title: Re: Screenshots
Post by: Hallan Parva on September 24, 2010, 05:53:07 PM
Hey everybody, I'm a new user here, just wanted to say hi. Instead of wasting space, though, and possibly getting ignored, I posted here, as I have a few questions to ask as well.

Quote from: "CutmanMike"
(click to show/hide)

This is a good idea, fantastic. My issue is that the bars are stacked, leaving a bit of space to either side while making a block in the middle. With three bars stacked, it will become even more of an obstruction. A solution would be to have the bars next to each other along the bottom horizontally, like Unreal Tournament or something. The health bar would be in center, the weapons bar on the left, and (when equipped) the items bar on the right.

It just seems to me like that would look and feel more organized and not-in-the-way to the player.

Also, this:

Quote from: "brotoad"
(click to show/hide)

This HAS to be a game mode. Just for the lulz.
I mean, an original game mode like this would make this game VIRAL.
It would take over the world faster than Sigma! I mean it!

Now, time for a suggestion from me:

A cool game mode would be where you select one weapon to spawn with, and you use nothing but that weapon (and standard buster, of course) during the match. Weapon Generators would have to be replaced with something else (large Weapon Energy, E-Tanks, etc.) though. After you die a certain number of times, you can change your one weapon to something else. This would allow players to use their favorite weapons on any map while adding a neat little element of strategy to the game mode.

One more thing... in the final game, would it be possible to set up map lists for games? As in, you could only play maps based on MM2 on a server.

EDIT: DERRRRRRRRRRR of course there are map lists. What I meant to say was, "can you configure map lists for local single-player matches with bots"?
Title: Re: Screenshots
Post by: CutmanMike on September 24, 2010, 06:04:20 PM
Welcome!

Quote from: "SmashBroPlusB"
A cool game mode would be where you select one weapon to spawn with, and you use nothing but that weapon (and standard buster, of course) during the match. Weapon Generators would have to be replaced with something else (large Weapon Energy, E-Tanks, etc.) though. After you die a certain number of times, you can change your one weapon to something else. This would allow players to use their favorite weapons on any map while adding a neat little element of strategy to the game mode.

I won't do this myself but making this game mode as a modification would be relevantly easy. The closest you can get from this though is LMS where you get a random set of weapons after each round.

Quote from: "SmashBroPlusB"
EDIT: DERRRRRRRRRRR of course there are map lists. What I meant to say was, "can you configure map lists for local single-player matches with bots"?

You mean set it up so you do botmatches on a certain level, then go to another level of your choice? Well you can (via the offline skirmish menu) but you can't set them up in a list like that. You CAN do that online though, I imagine servers will want their own personal map rota to go with whatever game settings they have. For example, a server with a 4 player limit will probably not want Knight Man's stage because it's huge etc
Title: Re: Screenshots
Post by: squidgy617 on September 24, 2010, 08:47:40 PM
Quote from: "SmashBroPlusB"

Also, this:

Quote from: "brotoad"
(click to show/hide)

This HAS to be a game mode. Just for the lulz.
I mean, an original game mode like this would make this game VIRAL.
It would take over the world faster than Sigma! I mean it!
Phht, this game is already practically viral. It seems to be very popular for a fangame. Also, that as a mode would be a bit silly, don't you think? Mike wants this to be accurate to Megaman, not another fangame with all sorts of obvious fan ideas.
Title: Re: Screenshots
Post by: brotoad on September 24, 2010, 08:57:05 PM
Quote from: "squidgy617"
Also, that as a mode would be a bit silly, don't you think?

you don't like my idea huh...................
that's okay..... :cry:
Title: Re: Screenshots
Post by: Max on September 24, 2010, 09:25:53 PM
I don't really like whales.

Sorry.
Title: Re: Screenshots
Post by: PressStart on September 24, 2010, 09:37:20 PM
Moby haters!!

His favorite food is Dive Missiles.
Title: Re: Screenshots
Post by: squidgy617 on September 24, 2010, 09:38:17 PM
Not for an official mode.
BUT



APRIL FOOLS?
Title: Re: Screenshots
Post by: brotoad on September 24, 2010, 09:54:59 PM
you guys DON'T BELIEVE IN ME
(http://i949.photobucket.com/albums/ad340/CancerousTumour/REwhalehatin.png)
forgive bad drawings i drew this on a couch which isn't the best place to use a mouse on
Title: Re: Screenshots
Post by: PressStart on September 24, 2010, 09:58:57 PM
I dunno about your plan brotoad I mean

did you see those ABS?
Title: Re: Screenshots
Post by: Blaze Yeager on September 24, 2010, 09:59:25 PM
Quote from: "brotoad"
you guys DON'T BELIEVE IN ME

forgive bad drawings i drew this on a couch which isn't the best place to use a mouse on
I Believe in You Brotoad!
Title: Re: Screenshots
Post by: squidgy617 on September 24, 2010, 10:01:21 PM
YOU SIR HAVE WON THE INTERNET

(http://img210.imageshack.us/img210/6083/ninjajoeavvy2.png)
Oh yeah!
Title: Re: Screenshots
Post by: TERRORsphere on September 24, 2010, 10:02:01 PM
Here's the code.

Code: [Select]
Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale;
Title: Re: Screenshots
Post by: squidgy617 on September 24, 2010, 10:03:42 PM
Quote from: "DoomThroughDoom"
Here's the code.

Code: [Select]
Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale; Summon whale;
That better actually work in the full game >:( I wanna summon whales, man!
Title: Re: Screenshots
Post by: brotoad on September 24, 2010, 10:05:06 PM
Quote from: "squidgy617"
YOU SIR HAVE WON THE INTERNET
thanks but i don't know what i'll do with it because there is ALOT of internet!

NO DOOMTHROUGHDOOM GET UP OUT OF MY ZONE YOU'RE RUINING MY MOMENT.
jokes on you it's actually summon moby wait i shouldn't tell you this
Title: Re: Screenshots
Post by: Hallan Parva on September 24, 2010, 10:12:05 PM
Sorry for more questions, but after reading about ninety pages of content in ONE DAY, I just had to go for it.

Quote from: "CutmanMike"
CTF map 2 of 3.

We have about 60 maps for Deathmatch. Which, theoretically, also means that we have 60 maps for Last Man Standing, Duel, Possession, Terminator, and the Team versions of DM, LMS, and Possession.

... And yet, with six games of Mega Man, we only have three maps for CTF?

... Theoretically, with things like Sheep Man and Blade Man stages being made by other users (coughcoughMRcoughXcough), we have about twelve games of Mega Man (maybe even more than that)... and only three maps for CTF?

I'm not being an impatient, nitpicking bastard, I'm just putting it in perspective.
Title: Re: Screenshots
Post by: squidgy617 on September 24, 2010, 10:14:10 PM
Its a lot of work, and quite frankly, I'm willing to wait until people make their own ctf maps rather than hold the release. I am sick of waiting. I'm literally dying of anticipation.

CTF maps, I'm sure, we'll see alot. If not, the Official Expansion may have some.
Title: Re: Screenshots
Post by: brotoad on September 24, 2010, 10:20:19 PM
(http://i949.photobucket.com/albums/ad340/CancerousTumour/whaleball4.png)
NEXT TIME ON WHALEBALL Z
Title: Re: Screenshots
Post by: CopShowGuy on September 24, 2010, 10:43:40 PM
Should have used the Whale's eyes in the fusion.  Then he'd look hardcore!!!
Title: Re: Screenshots
Post by: Hallan Parva on September 24, 2010, 10:47:19 PM
Brotoad, you should totally make this a series.
You're a green blob with no appendages.
And you look like Finn from Adventure Time.
Plus, the material is hilarious. (Read: Frost Man on waterbike.)
And the crappy art style adds to the charm.
Seriously, YOU WOULD BE FAMOUS
Title: Re: Screenshots
Post by: Mr. X on September 24, 2010, 10:49:56 PM
Woah, woah, don't drag me into your argument against Mike.  Putting more stages in means a longer delay.  However, I am thinking about making a CTF map for the full game.
Title: Re: Screenshots
Post by: brotoad on September 24, 2010, 10:53:40 PM
Quote from: "SmashBroPlusB"
something about crappy art style and that adventure team thing

 :mad:
Title: Re: Screenshots
Post by: CopShowGuy on September 24, 2010, 10:56:23 PM
The art style isn't crappy!
Title: Re: Screenshots
Post by: Hallan Parva on September 24, 2010, 11:02:19 PM
No, by "crappy" I meant "it intentionally looks bad".
But in reality, it has a lot of details like shading and stuff around Brotoad's body. I honestly could not do that in MS Paint with standard computer components.

And just to prove a point that "looking bad" does not make something less funny... http://www.mspaintadventures.com/sweetbroandhellajeff/ (http://www.mspaintadventures.com/sweetbroandhellajeff/)

*cue Mega explosion*
OOOON OOOON OOOON OOoon oooon oooon....
*concentric circles!*
Title: Re: Screenshots
Post by: brotoad on September 24, 2010, 11:04:45 PM
dude how did you know sweet bro and hella jeff was my favourite webcomic
i forgive you FOR NOW
Title: Re: Screenshots
Post by: Hallan Parva on September 24, 2010, 11:17:24 PM
And yet, even more nonsense is spewing out of my mouth.

I realize this is a strictly 8-bit project, but...
TIME MAN AND OIL MAN

...

It had to be said.
"Because time... is precious."
Title: Re: Screenshots
Post by: Mr. X on September 24, 2010, 11:21:00 PM
Somebody already made custom skins for those two.
Title: Re: Screenshots
Post by: squidgy617 on September 24, 2010, 11:47:45 PM
Quote from: "SmashBroPlusB"
And yet, even more nonsense is spewing out of my mouth.

I realize this is a strictly 8-bit project, but...
TIME MAN AND OIL MAN

...

It had to be said.
"Because time... is precious."
Editing>Squidgy's Add-ons
Title: Re: Screenshots
Post by: Max on September 25, 2010, 10:59:34 AM
Quote from: "brotoad"
you guys DON'T BELIEVE IN ME
(http://i949.photobucket.com/albums/ad340/CancerousTumour/REwhalehatin.png)
forgive bad drawings i drew this on a couch which isn't the best place to use a mouse on

Squidy's head is a little close to my...

eh...

legs.
Title: Re: Screenshots
Post by: brotoad on September 25, 2010, 11:12:02 AM
you're in the background because you are HUGE
Title: Re: Screenshots
Post by: TERRORsphere on September 25, 2010, 11:15:46 AM
I'm bigger.
Title: Re: Screenshots
Post by: Max on September 25, 2010, 11:19:09 AM
Quote from: "DoomThroughDoom"
I'm bigger.

Is that a challenge?
Title: Re: Screenshots
Post by: TERRORsphere on September 25, 2010, 12:09:20 PM
Quote from: "Yellow Devil"
Quote from: "DoomThroughDoom"
I'm bigger.

Is that a challenge?
No, it is a fact.
Title: Re: Screenshots
Post by: Max on September 25, 2010, 01:00:12 PM
ORLY?

(click to show/hide)
Title: Re: Screenshots
Post by: brotoad on September 25, 2010, 01:03:41 PM
oh please i've seen ATOMS bigger than you
Title: Re: Screenshots
Post by: Max on September 25, 2010, 01:04:55 PM
Please prove
Title: Re: Screenshots
Post by: brawlman9876 on September 25, 2010, 01:55:46 PM
why am i not in any of those pictures? *shot*
anyway
brotoad clearly ATOM is not any bigger then Steve
ATOM cant compare with Steve at all
(are we thinking of the same thing here?)
Title: Re: Screenshots
Post by: Max on September 25, 2010, 02:03:33 PM
...Steve?
Title: Re: Screenshots
Post by: brotoad on September 25, 2010, 02:05:18 PM
brawlman i have no idea what you're talking about
i meant as in the particles that make up everything!
Title: Re: Screenshots
Post by: brawlman9876 on September 25, 2010, 03:37:57 PM
o.........i get it now!  :mrgreen: (wow its hard to show sarcasm using text....)
Title: Re: Screenshots
Post by: Max on September 25, 2010, 03:40:31 PM
(click to show/hide)

Hi you guys

Quote from: "brawlman9876"
why am i not in any of those pictures? *shot*
anyway


Enjoy
Title: Re: Screenshots
Post by: brawlman9876 on September 25, 2010, 03:42:45 PM
OH MAN!!!!! I LOOK AMAZING!!!!!! HAHAHAHAHAHA (wait a second....)
Title: Re: Screenshots
Post by: Max on September 25, 2010, 03:44:20 PM
It took me about 4 and a 1/2 hours to draw you, you'd better enjoy it.

Brotoad was easier to draw :3
Title: Re: Screenshots
Post by: KillerChair on September 25, 2010, 05:01:31 PM
*sigh* arent you getting a bit off topic now  :p
Title: Re: Screenshots
Post by: Max on September 25, 2010, 05:11:24 PM
There's no new screenshots to discuss  :evil:
Title: Re: Screenshots
Post by: Blaze Yeager on September 25, 2010, 05:19:07 PM
Hey Mike Can we See images of Guts Dozer?

I'd like to see him in some action
Title: Re: Screenshots
Post by: brotoad on September 25, 2010, 05:27:06 PM
he was in trailer 2 briefly! i think you'd appreciate the bosses more if you experienced them for yourself though!
Title: Re: Screenshots
Post by: brawlman9876 on September 25, 2010, 05:29:26 PM
brotoad should be a boss.
Title: Re: Screenshots
Post by: Max on September 25, 2010, 05:45:29 PM
Yellow Devil should be a boss.


OH WAIT.

 :p  :p  :p
Title: Re: Screenshots
Post by: Zellough on September 25, 2010, 07:06:08 PM
mexico. that's all i'm about  :cool:  :cool:  :cool:  :cool:  :cool:  :cool:
Title: Re: Screenshots
Post by: KillerChair on September 25, 2010, 08:38:53 PM
I think well have to wait for the game to finish now  :D

Go mikey!
Title: Re: Screenshots
Post by: brawlman9876 on September 25, 2010, 08:52:00 PM
Go, Go, GOGOMIKE!, GO, GO, GOGOMIKE!!! (was this reference already made? Hmm...)
Title: Re: Screenshots
Post by: brotoad on September 25, 2010, 09:23:21 PM
i did it once but it was too subtle and obscure and nobody got it
Title: Re: Screenshots
Post by: Max on September 25, 2010, 09:37:15 PM
Warioware?
Title: Re: Screenshots
Post by: brawlman9876 on September 25, 2010, 10:07:52 PM
9-Volt: You got it!
Title: Re: Screenshots
Post by: Blaze Yeager on September 25, 2010, 10:19:53 PM
Mike...it's almost 100 pages...any Special Things you plan to do?
Title: Re: Screenshots
Post by: brawlman9876 on September 25, 2010, 11:06:28 PM
like the release of the game! (in all seriousness, probably not)
Title: Re: Screenshots
Post by: Nexus11 on September 25, 2010, 11:44:30 PM
inb4ascreenshotofcutmanmikeasthefinalboss.
Title: Re: Screenshots
Post by: Max on September 26, 2010, 10:25:37 AM
Quote from: "Nexus11"
inb4ascreenshotofyellowdevilasthefinalchapter1boss.

We already had that screenshot.
Title: Re: Screenshots
Post by: Nexus11 on September 26, 2010, 04:59:42 PM
Quote from: "Yellow Devil"
Quote from: "Nexus11"
inb4ascreenshotofyellowdevilasthefinalchapter1boss.

We already had that screenshot.
i c wat u did thar

(click to show/hide)
Title: Re: Screenshots
Post by: Max on September 26, 2010, 05:44:35 PM
:cool:

You're welcome
Title: Re: Screenshots
Post by: Hallan Parva on September 26, 2010, 09:38:10 PM
By TimeMan and OilMan, I meant like, stages and weapons.

Time Slow would just make the game feel like it's lagging, so maybe Hands of Time for TimeMan instead?

Also, will there be "Auto explains the game!" signs for One-Flag CTF and Instagib? I know what Instagib is, but I have NO IDEA how you would play CTF with only one flag...
Title: Re: Screenshots
Post by: TERRORsphere on September 26, 2010, 10:01:05 PM
ZOMG PAGE 100!!
Title: Re: Screenshots
Post by: KillerChair on September 26, 2010, 10:18:04 PM
Quote from: "DoomThroughDoom"
ZOMG PAGE 100!!

ORLY?
Title: Re: Screenshots
Post by: Nexus11 on September 26, 2010, 10:19:55 PM
Quote from: "DoomThroughDoom"
ZOMG PAGE 100!!
OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!!!!!!1!!!!111! :DDDDDDDDDDDDDDDDD

Where's our 100 page celebratory screenshot, Mike!?
Title: Re: Screenshots
Post by: Hallan Parva on September 26, 2010, 10:24:06 PM
Actually, with all the de-railing of the topic, it's probably only up to about 80 pages of relevant content......

*shot*
Title: Re: Screenshots
Post by: Nexus11 on September 26, 2010, 10:25:15 PM
Quote from: "SmashBroPlusB"
Actually, with all the de-railing of the topic, it's probably only up to about 80 pages of relevant content......

*shot*
Hush you!
Title: Re: Screenshots
Post by: CutmanMike on September 27, 2010, 01:02:56 AM
YES ITS PAGE 100! Here's your epic screenshot!

(click to show/hide)
Title: Re: Screenshots
Post by: CopShowGuy on September 27, 2010, 01:18:37 AM
You can see it in his eyes.  Top Man has grown weary of war and will end it all soon.
Title: Re: Screenshots
Post by: brawlman9876 on September 27, 2010, 01:53:34 AM
mean while mega man is in the Bg saying "hi dad!" or "look im cooler then protoman! seeeee?"
Title: Re: Screenshots
Post by: Korby on September 27, 2010, 02:22:26 AM
Quote from: "brawlman9876"
mean while mega man is in the Bg saying "hi dad!" or "look im cooler then protoman! seeeee?"
Too bad that's impossible when he lacks the shades.
Now QUINT...
Title: Re: Screenshots
Post by: Blaze Yeager on September 27, 2010, 02:30:50 AM
Whats left to be done mikey?

also POST 1000!
Title: Re: Screenshots
Post by: CutmanMike on September 27, 2010, 08:13:30 AM
Stuff, but expect a release date announcement next week or so
Title: Re: Screenshots
Post by: Namo on September 27, 2010, 08:15:18 AM
Ah that screenshot left me in stitches, man.
Title: Re: Screenshots
Post by: brotoad on September 27, 2010, 09:10:40 AM
you just gotta implement mobymode right!??!?!
Title: Re: Screenshots
Post by: Max on September 27, 2010, 02:19:39 PM
Quote from: "brotoad"
you just gotta implement mobymode right!??!?!

DO IT
Title: Re: Screenshots
Post by: CutmanMike on September 27, 2010, 02:24:18 PM
Moby mode is available. Just host a cheat server and use that cheat a lot! Go nuts!

Warning though, Moby's AI is surprisingly heavy on the bandwidth. Once you reach about 30 moby's things will get rrrrrrrocky.
Title: Re: Screenshots
Post by: Hallan Parva on September 27, 2010, 02:26:53 PM
Also, this:

Quote from: "SmashBroPlusB"
Will there be "Auto explains the game!" signs for One-Flag CTF and Metal Blade Instagib? I know what Instagib is, but I have NO IDEA how you would play CTF with only one flag. (To be honest, the first time I played Unreal Tournament, I had no idea what Instagib was until I got owned epically at it by a friend of mine...)
Title: Re: Screenshots
Post by: Max on September 27, 2010, 02:32:37 PM
Quote from: "CutmanMike"
Moby mode is available. Just host a cheat server and use that cheat a lot! Go nuts!

Warning though, Moby's AI is surprisingly heavy on the bandwidth. Once you reach about 30 moby's things will get rrrrrrrocky.

But no funny Auto? :(
Title: Re: Screenshots
Post by: CutmanMike on September 27, 2010, 02:38:49 PM
Quote from: "SmashBroPlusB"
Also, this:

Quote from: "SmashBroPlusB"
Will there be "Auto explains the game!" signs for One-Flag CTF and Metal Blade Instagib? I know what Instagib is, but I have NO IDEA how you would play CTF with only one flag. (To be honest, the first time I played Unreal Tournament, I had no idea what Instagib was until I got owned epically at it by a friend of mine...)

Not for instagib because it's not actually a game mode, but a small server setting that allows you to make any game play mode instagib if you want. It's basically everyone uses metal blades, they travel MUCH faster, and 1HKO.

I completely forgot about one flag CTF so I'll have to make an explain screen for that. Essentially one flag is in the middle of the level and you take it back to your home base, rather than trying to get each other's flag. The idea is that it's CTF but it's much more fast paced and has less camping, waiting for the opposing team to drop your team's flag etc.
Title: Re: Screenshots
Post by: KillerChair on September 27, 2010, 05:02:03 PM
Moby mode XD
I feel a few joke servers coming up.
Title: Re: Screenshots
Post by: Max on September 27, 2010, 05:05:48 PM
Brotoad's 24/7 whale server!

I'll be there. Do it.
Title: Re: Screenshots
Post by: CarThief on September 28, 2010, 02:13:44 PM
Correction, i just gave it a quick try with the GVH CTF wad and it turns out you need to put the white flag on your enemy's flag instead. :P

Hope this gets released soon, as the screenshots are running out, it seems like its slowly finnaly getting to an end. Just to hope MM8BDM wont be the ONLY thing played on skulltag though. Considering there's plenty MM fans, and just about everyone is bound to give it a try atleast once or possibily like the gameplay.
Title: Re: Screenshots
Post by: CutmanMike on September 28, 2010, 03:00:03 PM
Quote from: "CarThief"
Correction, i just gave it a quick try with the GVH CTF wad and it turns out you need to put the white flag on your enemy's flag instead. :P

Really? I should try that out...
Title: Re: Screenshots
Post by: Blaze Yeager on September 28, 2010, 08:42:51 PM
Hey Mike Can you Take a Few More Screenshots of Dr.Light's Lab?
Title: Re: Screenshots
Post by: CutmanMike on September 28, 2010, 09:10:43 PM
Nope!
Title: Re: Screenshots
Post by: KillerChair on September 28, 2010, 09:34:21 PM
*waits anxiously for the game to finish*

I guess well all have to do this.
Title: Re: Screenshots
Post by: CutmanMike on September 29, 2010, 01:05:28 AM
Soooooon SOOOOOOOOOOOON

Here's one more to last you, showing off instagib (aka metal man mode). Also the late appearance of the tellies!

(click to show/hide)

And yes I am aware of the death message missing "by", I fixed that already  :mrgreen:
Title: Re: Screenshots
Post by: Mega_Luigi on September 29, 2010, 01:11:29 AM
So the red/yellow color changes is just for Instagib, right?
Title: Re: Screenshots
Post by: squidgy617 on September 29, 2010, 01:20:21 AM
Pretty sure, since its Metalman's colors.
Or McDonalds. Not sure.
Title: Re: Screenshots
Post by: Blaze Yeager on September 29, 2010, 01:24:12 AM
Oh Boy...Why do i get the felling that those Tellies will be a pain in the Keister?

Dear Lord
Title: Re: Screenshots
Post by: Mega_Luigi on September 29, 2010, 01:25:02 AM
Quote from: "Blaze"
Oh Boy...Why do i get the felling that those Tellies will be a pain in the Keister?
shoot them until they die
Title: Re: Screenshots
Post by: Nexus11 on September 29, 2010, 03:37:05 AM
Quote from: "squidgy617"
Pretty sure, since its Metalman's colors.
Or McDonalds. Not sure.
I'm inclined to believe that Metalman got sponsored by McDonald's and, as part of that, got a new paint job.
Title: Re: Screenshots
Post by: CopShowGuy on September 29, 2010, 04:52:24 AM
Doesn't look like the Tellies actually interfere with the battle.  I'm guessing they'll just fly around over the lava.
Title: Re: Screenshots
Post by: CutmanMike on September 29, 2010, 09:52:33 AM
That's right. Brotoad insisted they were in :cool:
Title: Re: Screenshots
Post by: brawlman9876 on September 29, 2010, 10:41:35 AM
Quote from: "Mega_Luigi"
Quote from: "Blaze"
Oh Boy...Why do i get the felling that those Tellies will be a pain in the Keister?
shoot them until they die
or get ryu to help you out!!! *shot*
Title: Re: Screenshots
Post by: CutmanMike on September 29, 2010, 10:42:42 AM
Quote from: "brawlman9876"
Quote from: "Mega_Luigi"
Quote from: "Blaze"
Oh Boy...Why do i get the felling that those Tellies will be a pain in the Keister?
shoot them until they die
or get ryu to help you out!!! *shot*

(No way!)
Title: Re: Screenshots
Post by: brotoad on September 29, 2010, 12:16:59 PM
heatmans stage has two main annoying things. dissapeering blocks which are already in, and those damn annoying tellies
Title: Re: Screenshots
Post by: KillerChair on September 29, 2010, 03:04:05 PM
Quote from: "brotoad"
heatmans stage has two main annoying things. dissapeering blocks which are already in, and those damn annoying tellies

so true... while the last time i played mm2 i did the stage in 1 go.
Title: Re: Screenshots
Post by: CutmanMike on September 30, 2010, 01:09:32 AM
Ever played Team Deathmatch with the SGC demo? Ever get confused who your buddies were? Fear not! Now if you're on the Light team you're blue, and red if you're on Wily's side...

(click to show/hide)
Title: Re: Screenshots
Post by: squidgy617 on September 30, 2010, 01:39:07 AM
What about weapon colors?
Title: Re: Screenshots
Post by: Nexus11 on September 30, 2010, 01:42:09 AM
Quote from: "squidgy617"
What about weapon colors?
I'm guessing that we're gonna be fighting blind.
Title: Re: Screenshots
Post by: FuPoo on September 30, 2010, 02:05:39 AM
its red vs blue for easy identification

weapon change will not change your color in CTF matches. so your opponent will either come at you with something strong or something weak and you the same. hopefully this will give you some strategy to bluff your opponents :ugeek:
Title: Re: Screenshots
Post by: Mega_Luigi on September 30, 2010, 02:10:50 AM
Is there going to be any word on 4 Team Deathmatch support? since Skulltag supports it anyway. It would get kinda rough and tough with 4 different sides shooting all sorts of weapons at each other.
Title: Re: Screenshots
Post by: squidgy617 on September 30, 2010, 02:37:50 AM
Quote from: "Mega_Luigi"
Is there going to be any word on 4 Team Deathmatch support? since Skulltag supports it anyway. It would get kinda rough and tough with 4 different sides shooting all sorts of weapons at each other.
Dr. Cossack team and... Mr. X? King? Who knows!
Title: Re: Screenshots
Post by: Mr. X on September 30, 2010, 04:45:24 AM
I know which team I'm joining!




...Cossack's.
Title: Re: Screenshots
Post by: Korby on September 30, 2010, 05:26:45 AM
I vote Cossack be green because toad man.
Title: Re: Screenshots
Post by: Mega_Luigi on September 30, 2010, 06:00:26 AM
Quote from: "Mr. X"
I know which team I'm joining!




...Cossack's.
oh u

dr. cossack team for life
Title: Re: Screenshots
Post by: CutmanMike on September 30, 2010, 08:24:03 AM
No 4 way team support for the initial release, but it could be done fairly easily I think.
Title: Re: Screenshots
Post by: KillerChair on September 30, 2010, 11:15:27 AM
Expansion like idea?  :p
Title: Re: Screenshots
Post by: Max on September 30, 2010, 02:35:16 PM
Wily - Red
Light - Blue
Cossack - Green
and...King? - Yellow
Title: Re: Screenshots
Post by: brotoad on September 30, 2010, 02:51:05 PM
add 4 team mode in the initial release! it sounds fun! plus the more modes the better!
Title: Re: Screenshots
Post by: Ivory on September 30, 2010, 02:56:22 PM
Let's face it, people will be trying to add more then 2 teams. Might as well be prepared for them.
Title: Re: Screenshots
Post by: CutmanMike on September 30, 2010, 03:57:11 PM
Quote from: "Ivory"
Let's face it, people will be trying to add more then 2 teams. Might as well be prepared for them.

Problem is if I set up a 4 way team mode initially, it will ALWAYS be 4 way as there's no server option to limit it back to 2 teams. Leaving it as 2 and having it 4 later is the way to go. If there's high demand for it I'll make it myself.
Title: Re: Screenshots
Post by: FuPoo on September 30, 2010, 04:00:56 PM
alright team, lets make 4 team maps!

/delays release date :ugeek:
Title: Re: Screenshots
Post by: Max on September 30, 2010, 04:05:42 PM
:shock:

 :cry:
Title: Re: Screenshots
Post by: CopShowGuy on September 30, 2010, 04:47:28 PM
Well if there is no way to set 2 team matches upon adding 4, the server can specify in their name that they are currently doing X number of teams for that match.

I.E.: "CopShowGuy's Team Deathmatch Server (Red vs Blue ONLY)"
Title: Re: Screenshots
Post by: CutmanMike on September 30, 2010, 04:51:26 PM
That won't stop people joining the other teams though, and there's enough douchebags out there to not listen ;)
Title: Re: Screenshots
Post by: Korby on September 30, 2010, 06:15:34 PM
You could make 4 Team a different mode(if that's possible)?
Title: Re: Screenshots
Post by: Rukifellth on September 30, 2010, 06:51:20 PM
I have an idea, why not let the 4 team levels and/or the CTF levels be based on Gameboy levels?

Just for the variety. :)

But then there's the issue with the Megaman 7, 8, 9, and 10 levels...
Title: Re: Screenshots
Post by: Mega_Luigi on September 30, 2010, 07:29:24 PM
There's a Skulltag command for setting the amount of teams, "sv_maxteams", it defaults to 2 but you can set it to 3 or 4.

4 Team CTF can come in an expansion later, but at least have 4 team Deathmatch/Last Man Standing/whatever else that isn't capturing anything if possible.
Title: Re: Screenshots
Post by: Nexus11 on September 30, 2010, 09:07:46 PM
Quote from: "Yellow Devil"
Wily - Red
Light - Blue
Cossack - Green
and...King? - Yellow
I'd say make Mr. X for Yellow.
Title: Re: Screenshots
Post by: Korby on September 30, 2010, 09:34:54 PM
I'd rather it be King, because King is kinda cooler. However, if you want to stay within the 1-6 thing, then yes, go for Mr. X.
Title: Re: Screenshots
Post by: Mega_Luigi on September 30, 2010, 09:45:28 PM
Quote from: "Korby"
I'd rather it be King, because King is kinda cooler. However, if you want to stay within the 1-6 thing, then yes, go for Mr. X.
The thing is that Mr. X is the tournament sponsor, but I guess it wouldn't hurt to bend the rules a little, right?
Title: Re: Screenshots
Post by: brotoad on September 30, 2010, 09:47:19 PM
cossack should be team yellow
team green should be TEAM AUTO
Title: Re: Screenshots
Post by: Hallan Parva on September 30, 2010, 09:49:42 PM
But wouldn't Auto just join Team Light?

Team Yellow should be Team King. Mr. X can't have a team because he's the sponsor. An eccentric sponsor, I'll admit, but still a rule-following good guy.
Title: Re: Screenshots
Post by: brotoad on September 30, 2010, 09:57:46 PM
but how do you know what the rules are? maybe the sponsor is allowed to enter! king would be a bit out of place because he isn't from 1-6 and all the other teams are owned by humans!
Title: Re: Screenshots
Post by: KillerChair on September 30, 2010, 10:02:51 PM
I say delay the 4 team thing... personally i like team deathmatch with 2 teams more since it seems less like normal deathmatch.
Title: Re: Screenshots
Post by: Hallan Parva on September 30, 2010, 10:09:54 PM
Four teams would be a little chaotic. CTF is only designed for two teams anyway; Team Deathmatch is supposed to feel a lot different than standard "blast practically everything in sight" Deathmatch; same thing for Last Man Standing.

Four Team Possession might be a bit fun, though; you're still continuously attacked by tons of rivals, yet you have your small team to defend you and back you up.
Title: Re: Screenshots
Post by: KillerChair on October 01, 2010, 10:07:09 AM
4 team possesion hmm... sounds like fun
Title: Re: Screenshots
Post by: CutmanMike on October 01, 2010, 10:12:57 AM
It would be friggin' chaos. CHAOS! I played regular skulltag possession 3way not too long ago actually, it was fun but the map selection didn't do it justice. Imagine cutman's map with 32 players  :|
Title: Re: Screenshots
Post by: Nexus11 on October 01, 2010, 11:06:53 AM
Quote from: "CutmanMike"
Imagine cutman's map with 32 players  :|
It would be the best mosh pit ever!
Title: Re: Screenshots
Post by: KillerChair on October 01, 2010, 12:59:39 PM
Wait... possesion play's on deathmatch maps?
Title: Re: Screenshots
Post by: CutmanMike on October 01, 2010, 01:28:45 PM
All game modes except CTF, OFCTF and Skull Tag (Not supporting Skull Tag yet), use deathmatch maps
Title: Re: Screenshots
Post by: CutmanMike on October 01, 2010, 02:13:57 PM
Since this has turned into the GENERAL STATUS AND CHAT topic, I'll tell you to expect an announcement late tonight.
Title: Re: Screenshots
Post by: brawlman9876 on October 01, 2010, 07:23:47 PM
i WILL expect it then.
Title: Re: Screenshots
Post by: Blaze Yeager on October 01, 2010, 07:25:32 PM
5 Bucks to say MM8BDM is Out Tonight
Title: Re: Screenshots
Post by: Max on October 01, 2010, 07:26:47 PM
5 bucks to say MM8BDM will be delayed another month for 4 team matchs
Title: Re: Screenshots
Post by: Mega_Luigi on October 01, 2010, 07:35:52 PM
Hopefully it's GOOD news...
Title: Re: Screenshots
Post by: Korby on October 01, 2010, 07:53:33 PM
I bet the world the announcement has something to do with MM8BDM.
If it doesn't, it's Rainbow Edition.
Title: Re: Screenshots
Post by: Ivory on October 01, 2010, 08:05:06 PM
Doubt Cutty would be telling people in the MM8BDM forum to expect an announcement for GvH... Unless of course, it's Ghouls vs Robot Masters!
Title: Re: Screenshots
Post by: KillerChair on October 01, 2010, 08:19:57 PM
Sounds like fun aswell...

But i guess well just hear a release date for a week from now or something.
Title: Re: Screenshots
Post by: Max on October 01, 2010, 08:32:35 PM
Quote from: "Ivory"
Doubt Cutty would be telling people in the MM8BDM forum to expect an announcement for GvH... Unless of course, it's Ghouls vs Robot Masters!

I call Metal Man!
Title: Re: Screenshots
Post by: Hallan Parva on October 01, 2010, 08:34:46 PM
I doubt that MM8BDM would be released TONIGHT. I mean, sure, CutmanMike's already been putting up a lot of new tutorial content for the finished build release, but come on, we don't have any links yet. No release date, no stream, no official server up, NOTHING.

Unless of course Cutty plans on doing all of this hurriedly at the last minute. :p
Title: Re: Screenshots
Post by: Mega_Luigi on October 01, 2010, 08:58:02 PM
Quote from: "SmashBroPlusB"
I doubt that MM8BDM would be released TONIGHT. I mean, sure, CutmanMike's already been putting up a lot of new tutorial content for the finished build release, but come on, we don't have any links yet. No release date, no stream, no official server up, NOTHING.

Unless of course Cutty plans on doing all of this hurriedly at the last minute. :p
don't trample all over our hopes bro...
Title: Re: Screenshots
Post by: Blaze Yeager on October 01, 2010, 10:17:35 PM
I Would like MM8BDM to be out by Next Week...i just can't wait to use some of the Weapons (I.E. Ballade Cracker,Screw Crusher,Mirror Buster,Drill Bomb,Top Spin)

Not to Meantion Play on Mr.X Stage
Title: Re: Screenshots
Post by: KillerChair on October 01, 2010, 10:22:45 PM
All of the weapons ^^
Title: Re: Screenshots
Post by: brotoad on October 01, 2010, 10:35:10 PM
it won't be tonight i'm sure, remember he wants to have a release party so i don't think he'd do it on such short notice!
i reckon it'll be out next week or so though
Title: Re: Screenshots
Post by: Korby on October 02, 2010, 02:32:13 AM
It's on the 8th.
by the way you all owe me one world. pay up!
Title: Re: Screenshots
Post by: Mega_Luigi on October 02, 2010, 02:33:43 AM
Quote from: "Korby"
It's on the 8th.
by the way you all owe me one world. pay up!
nien
Title: Re: Screenshots
Post by: TrueTenguMan on October 02, 2010, 02:39:34 AM
Quote from: "Korby"
It's on the 8th.
by the way you all owe me one world. pay up!
TrueTenguMan don't owe you S- ...  :shock: uh... crud. Not unless you got a 12 pack of E-Tanks on ya  ;)
Title: Re: Screenshots
Post by: CutmanMike on October 02, 2010, 03:16:43 AM
I have nothing else to show....

except cool icons!

(http://img813.imageshack.us/img813/47/iconsssss.png)
Title: Re: Screenshots
Post by: brawlman9876 on October 02, 2010, 03:25:00 AM
*speechless*
Title: Re: Screenshots
Post by: Korby on October 02, 2010, 03:26:37 AM
are.
are those desktop icons?
Title: Re: Screenshots
Post by: Mega_Luigi on October 02, 2010, 03:28:54 AM
dem icons

because everyone wants a 256x256 icon
Title: Re: Screenshots
Post by: brawlman9876 on October 02, 2010, 03:49:34 AM
what an amazing announcement!...
Title: Re: Screenshots
Post by: Anonymous on October 09, 2010, 07:17:46 PM
Quote from: "brotoad"
it won't be tonight i'm sure, remember he wants to have a release party so i don't think he'd do it on such short notice!
i reckon it'll be out next week or so though
It has been released. DOWNLOAD NOW.
Title: Re: Screenshots
Post by: Nexus11 on October 10, 2010, 04:18:08 PM
Quote from: "Marshy"
It has been released. DOWNLOAD NOW.
It got released? NO WAI! :p
Title: Re: Screenshots
Post by: Turbodude on October 11, 2010, 01:56:07 AM
(click to show/hide)
I love Item 1.
Title: Re: Screenshots
Post by: PressStart on October 11, 2010, 01:58:53 AM
Eye in the sky!
Title: Re: Screenshots
Post by: fizzyman on October 11, 2010, 06:23:16 AM
If they ever do an Item 2 I think it should do ram damage or something.
Title: Re: Screenshots
Post by: KillerChair on October 11, 2010, 10:05:46 AM
Or item 3 ^^ Or the power arrow thingy.
Title: Re: Screenshots
Post by: RebootRaeg on October 11, 2010, 12:44:18 PM
Quote from: "KillerChair"
Or the power arrow thingy.
Oh man
Shooting someone in the face with an arrow is satisfying enough
Now you'd get to shoot someone in the face with an arrow WHILE YOU'RE RIDING IT.
Title: Re: Screenshots
Post by: mugenstation360 on October 13, 2010, 10:02:51 PM
(http://i23.servimg.com/u/f23/14/43/64/96/skullt11.jpg)no cheats were used.just ot skills with the top platform thingys. i call dis "crispys on the topz"
Title: Re: Screenshots
Post by: Leapin Lemon on October 14, 2010, 03:58:41 AM
7 maps to go, suprised i havent played half of the original megaman maps
Title: Re: Screenshots
Post by: mugenstation360 on October 14, 2010, 04:10:59 AM
(http://i23.servimg.com/u/f23/14/43/64/96/skullt12.jpg)
great sprite work here. i love these running guys. :lol:
Title: Re: Screenshots
Post by: mugenstation360 on October 14, 2010, 05:36:01 AM
(http://i23.servimg.com/u/f23/14/43/64/96/skullt13.jpg) (http://i23.servimg.com/u/f23/14/43/64/96/skullt14.jpg)
Title: Re: Screenshots
Post by: brotoad on October 14, 2010, 02:38:15 PM
hooray! a shout out to my atomic chickens! they were hard to make!
Title: Re: Screenshots
Post by: CopShowGuy on October 14, 2010, 04:10:19 PM
Those chickens are kinda hard to notice tucked away up there.
Title: Re: Screenshots
Post by: Mr. X on October 14, 2010, 04:18:19 PM
Yay, somebody is playing my stages!
Title: Re: Screenshots
Post by: Max on October 14, 2010, 04:19:55 PM
Quote from: "mugenstation360"
(http://i23.servimg.com/u/f23/14/43/64/96/skullt13.jpg)

I look messed up on a sakugarne... which is unfortunate because it's my favourite weapon.
Title: Re: Screenshots
Post by: squidgy617 on October 14, 2010, 08:56:09 PM
Quote from: "Yellow Devil"
Quote from: "mugenstation360"
(http://i23.servimg.com/u/f23/14/43/64/96/skullt13.jpg)

I look messed up on a sakugarne... which is unfortunate because it's my favourite weapon.
Why doesn't sakugarne show up in the mirror?
Title: Re: Screenshots
Post by: Crystal King on October 14, 2010, 08:57:30 PM
I think it's because he's not using it (note the empty weapon energy). If he was using it it would show up.
Title: Re: Screenshots
Post by: mugenstation360 on October 14, 2010, 10:07:37 PM
:mrgreen:  thanx 4 the comments gentlmen. I am a real life photograhper, so i try. also i freaken love the ability to add skins and stages from talented people. its you guys that give my life meaning...lol.
Title: Re: Screenshots
Post by: fizzyman on October 14, 2010, 10:08:39 PM
You were right Crystal King:

(http://img718.imageshack.us/img718/2638/sakugarneyellowdevil.png)
Title: Re: Screenshots
Post by: mugenstation360 on October 14, 2010, 10:10:49 PM
lol, i tried that.
Title: Re: Screenshots
Post by: brotoad on October 14, 2010, 10:13:59 PM
poor guy, it looks like he is looking down at the pogostick and can't reach the handles.
or he is nervous
Title: Re: Screenshots
Post by: Copy Robot on October 14, 2010, 10:15:17 PM
(http://iaza.com/work/101015C/Screenshot_Doom_20101013_16390044895.png)

I can't put my finger on it... but something is wrong here.  :lol:
Title: Re: Screenshots
Post by: brotoad on October 14, 2010, 10:16:20 PM
lol himself
Title: Re: Screenshots
Post by: PressStart on October 14, 2010, 11:13:04 PM
Mortal Kombat syndrome!
Title: Re: Screenshots
Post by: squidgy617 on October 14, 2010, 11:23:19 PM
That reminds me, SPOILER FOR ENDGAME,
(click to show/hide)
I suggest changing all HIMSELFS to "themself".
Title: Re: Screenshots
Post by: brotoad on October 14, 2010, 11:24:57 PM
well you can set your gender in player options is there a way to make the text change depending on your gender?
Title: Re: Screenshots
Post by: squidgy617 on October 14, 2010, 11:27:51 PM
That would be even better, but Mike would also have to update Roll's bot's gender, because her gender is set to male  :lol:
Title: Re: Screenshots
Post by: fizzyman on October 14, 2010, 11:29:02 PM
She's a man baby yeah!
Title: Re: Screenshots
Post by: PressStart on October 14, 2010, 11:43:46 PM
Quote from: "fizzyman"
She's a man baby yeah!
hahaha

Thumbs up!
Title: Re: Screenshots
Post by: CopShowGuy on October 14, 2010, 11:48:20 PM
It's a robot that looks like a woman but isn't.
Title: Re: Screenshots
Post by: Crystal King on October 15, 2010, 12:07:20 AM
Aren't all robots technically an "it" anyways? Funny mistake though.
Title: Re: Screenshots
Post by: mugenstation360 on October 15, 2010, 01:00:06 AM
(http://i23.servimg.com/u/f23/14/43/64/96/skullt18.jpg)
yellow devil now on dr light's side?
this is by squidgy617
 


(http://i23.servimg.com/u/f23/14/43/64/96/skullt19.jpg)
volnutt/trigger!? maybe some other megamen will join the fray soon
BY-  2128Kite


 SIDE NOTE.  I AQUIRED SPRITES FOR YOU GENTLEMEN who create kick ass skins like these.
(ive got 8 bit zero,x and mmz sprites if your interested...)

Im just a fan who enjoys your gentlmen's work. Thank you from one megaman fan to another.
Title: Re: Screenshots
Post by: Mr. X on October 15, 2010, 01:03:54 AM
Stop implying that those skins are yours.  They aren't.
Title: Re: Screenshots
Post by: mugenstation360 on October 15, 2010, 01:07:07 AM
Quote from: "Mr. X"
Stop implying that those skins are yours.  They aren't.
edited.
Title: Re: Screenshots
Post by: Mr. X on October 15, 2010, 01:07:59 AM
Quote
(ive got 8 bit zero,x and mmz sprites if your interested...)

To me, that implies you made them.
Title: Re: Screenshots
Post by: fizzyman on October 15, 2010, 01:08:55 AM
Yeah the "if you are interested" part does.
Title: Re: Screenshots
Post by: brotoad on October 15, 2010, 01:13:20 AM
ahaha i haven't actually made any downloadable skins but thanks for the mention anyway!
Title: Re: Screenshots
Post by: mugenstation360 on October 15, 2010, 01:15:02 AM
:mrgreen:  Chill guys chill.I honestly was not implying i did any of this stuff. See i even edited the post for you guys. Was it wrong to show off skins from talented ppl? i think not. I do not recall the autors , but i appluad these creative people's skills for bringing my 2 favorite skins.
Title: Re: Screenshots
Post by: squidgy617 on October 15, 2010, 01:18:13 AM
Yellow Devil is by me.

Don't know who did Volnutt.
Title: Re: Screenshots
Post by: fizzyman on October 15, 2010, 01:19:48 AM
I like Yellow Devil, I have a question about it though. It's really big, is the hit box that big too? I haven't played against it yet, Yellow Devil used it for like 2 seconds before switching back to Punk in our game earlier today. But I never shot at him so I dunno...
Title: Re: Screenshots
Post by: squidgy617 on October 15, 2010, 01:26:26 AM
All skins have the same hitbox, the size of Megaman. So you have to shoot Yellow Devil right where it hurts.
Title: Re: Screenshots
Post by: mugenstation360 on October 15, 2010, 01:32:45 AM
(http://i23.servimg.com/u/f23/14/43/64/96/skullt20.jpg)
Here is a basic shot of the changing room. Looks like Roll is happy to see Rock return saftely


(http://i23.servimg.com/u/f23/14/43/64/96/skullt21.jpg)
Here we have rock checking in with Dr. Light. It seems our hero is looking at the data of defeated stages and enemys. We can only hope megaman can defeat Dr. Wily again. Hang in there megaman!

the purpose of these is for other ppl to use them in a guide, maybe illistrating the great amount of time used to construct such retro lookig 8 bit goodness.
Title: Re: Screenshots
Post by: Mr. X on October 15, 2010, 01:52:17 AM
You know, you didn't have to edit your post to seem like a jackass, you could have just deleted the "I've got blank and blank skins if you're interested."  That's the only bad part.
Title: Re: Screenshots
Post by: brotoad on October 15, 2010, 01:53:19 AM
i think you guys are being nitpicky it isn't a big deal!
Title: Re: Screenshots
Post by: Mr. X on October 15, 2010, 01:56:18 AM
Actually, my first post was nitpicking.  The edit actually ticks me off more than the original.  I was just saying he was implying they were his skins when they weren't.
Title: Re: Screenshots
Post by: mugenstation360 on October 15, 2010, 02:01:46 AM
Quote from: "Mr. X"
Actually, my first post was nitpicking.  The edit actually ticks me off more than the original.  I was just saying he was implying they were his skins when they weren't.
look sir, i apoligize if my actions were not mature. i changed my posts to show my respect towards you and the other sprite artists/map makers/contributers. Come sir, i love your maps and i hate to think if we left off on the wrong foot. maybe you will consider changing your posts to. Again sir, my most sincere apologies. The last thing i wanted to do is make anyone mad or create enimies. I would much rather we be friends bro, ive been working on videos featuring your fantastic map packs.
Title: Re: Screenshots
Post by: Mr. X on October 15, 2010, 03:23:24 AM
I also apologize, there is a lot happening with me right now in real life that is making me very annoyed.
Title: Re: Screenshots
Post by: mugenstation360 on October 15, 2010, 03:32:44 AM
Quote from: "Mr. X"
I also apologize, there is a lot happening with me right now in real life that is making me very annoyed.
I understand perfectly man, part of the reason i may have retailated was becuase i lost someone very special to me. Maybe thats why we both acted this way, we got stuff going on in our life that is not right. Well whatever you are going through sir, i wish you the best of luck and may our problems float away soon.
Title: Re: Screenshots
Post by: CutmanMike on October 15, 2010, 08:11:28 AM
Well... I'm glad this community can resolve itself sometimes :)
Title: Re: Screenshots
Post by: mugenstation360 on October 15, 2010, 10:30:56 PM
Quote from: "CutmanMike"
Well... I'm glad this community can resolve itself sometimes :)
:mrgreen:  sorry about the drama. just little misunderstanings.
Title: Re: Screenshots
Post by: Mr. X on October 15, 2010, 11:05:55 PM
Quote from: "CutmanMike"
Well... I'm glad this community can resolve itself sometimes :)

WHAT THE HELL ARE YOU LOOKING AT?  GRRRAAARRRAWWWWAAARRRR!
Title: Re: Screenshots
Post by: brotoad on October 15, 2010, 11:06:37 PM
STAY OUT OF MY FUCKING CLOSET
Title: Re: Screenshots
Post by: Ivory on October 15, 2010, 11:22:49 PM
Grr...Angry?
Title: Re: Screenshots
Post by: KillerChair on October 15, 2010, 11:53:56 PM
Rawr
Title: Re: Screenshots
Post by: mugenstation360 on October 15, 2010, 11:54:46 PM
grarr!
Title: Re: Screenshots
Post by: TERRORsphere on October 16, 2010, 01:44:40 AM
inb4 15 pages of RAAGGGEEEEEEEEEE!
Title: Re: Screenshots
Post by: Korby on October 16, 2010, 01:57:04 AM
*expression of anger to allow me to jump on ye olde bandwagon*
Title: Re: Screenshots
Post by: Mr. X on October 16, 2010, 02:01:10 AM
I've created a monster!
Title: Re: Screenshots
Post by: Ivory on October 16, 2010, 02:32:35 AM
Indeed you have. Pretty soon Cutty is going to be angry with all of us and we'll have an ANGER THREAD right next to the Puns thread.
Title: Re: Screenshots
Post by: TrueTenguMan on October 16, 2010, 03:09:10 AM
Quote from: "brotoad"
STAY OUT OF MY FUDGING CLOSET

Never underestimate the power of Fudge censoring...
Title: Re: Screenshots
Post by: Mr. X on October 16, 2010, 03:29:00 AM
Can the thread be called "I HAVE FURY!"?
Title: Re: Screenshots
Post by: Max on October 16, 2010, 09:53:42 AM
Quote from: "Ivory"
Indeed you have. Pretty soon Cutty is going to be angry with all of us and we'll have an ANGER THREAD right next to the Puns thread.


We need an ANGER FORUM!

Quote from: "Mr. X"
Can the thread be called "I HAVE FURY!"?

NO.
I can't remember what he called them now. Piprats or something? God. I don't have a GBA anymore.
Title: Re: Screenshots
Post by: Mr. X on October 16, 2010, 02:28:05 PM
I mainly remember him saying Mario and Luigi's defeat would be the mustard of doom on the sandwich of evil or something like that.
Title: Re: Screenshots
Post by: Zellough on October 16, 2010, 03:44:12 PM
i like trains, those makes you happy enough  :lol:  i like saying nonsense
Title: Re: Screenshots
Post by: Lord Toadman on October 17, 2010, 12:27:34 AM
Good times

(http://gyazo.com/7305002936cf3df51157cbfb4c9d325d.png)
Title: Re: Screenshots
Post by: PressStart on October 17, 2010, 12:38:41 AM
Tower world record!
Title: Re: Screenshots
Post by: TERRORsphere on October 17, 2010, 12:43:05 AM
Meh, I've seen way larger in all the years of me playing Skulltag.

Once, there was a mod. Hide and Seek. Hiders hid until the timelimit ran out. And Seekers have guns.

Us Seekers stacked so we could reach an area to fish them out...

Good times :')
Title: Re: Screenshots
Post by: mugenstation360 on October 17, 2010, 07:01:28 AM
(http://i23.servimg.com/u/f23/14/43/64/96/skullt24.jpg) i was unaware that this platform could be stood on.
Title: Re: Screenshots
Post by: CopShowGuy on October 17, 2010, 07:42:22 AM
Yep.  Just like in the game.  The trailer showed this as well.  Question is; what are you doing with Thunder Beam there?
Title: Re: Screenshots
Post by: Korby on October 17, 2010, 06:02:40 PM
He has a W tank too, which means he didn't use it, and that means...
He used Give All.
Title: Re: Screenshots
Post by: mugenstation360 on October 17, 2010, 06:51:33 PM
Quote from: "Korby"
He has a W tank too, which means he didn't use it, and that means...
He used Give All.
:?  the 1st time i used no cheats what so ever, but after i unlocked boss rush, i just wanted to experiment with stuff.i found some very interesting ways to have fun.
Title: Re: Screenshots
Post by: Korby on October 17, 2010, 07:05:03 PM
Don't be ashamed! I still haven't actually beaten the game, despite having Boss Rush!
lol top spin + fly
Title: Re: Screenshots
Post by: Zellough on October 17, 2010, 07:56:01 PM
i did cheat to beat the final boss....  :cry:   :| mom wouldn't be proud
Title: Re: Screenshots
Post by: Rukifellth on October 17, 2010, 09:39:32 PM
I beat him without cheating, but darn, he's HARD... but not as hard as the giant Mettool or DarkMan. :S
Title: Re: Screenshots
Post by: Mr. X on October 17, 2010, 09:41:11 PM
^...spoilers?
Title: Re: Screenshots
Post by: mugenstation360 on October 17, 2010, 09:46:19 PM
(____/)

(??????)? PIKACHU knows.....
Title: Re: Screenshots
Post by: CopShowGuy on October 18, 2010, 12:20:10 AM
Yeah, I used "Give All" after I got boss rush to see if the Yellow Devil was weak to Thunder Beam.  Plus I wanted to have some fun.
Title: Re: Screenshots
Post by: Zellough on October 18, 2010, 02:33:12 AM
(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101017_211038.png)

they're EVERYWHERE  :shock:
Title: Re: Screenshots
Post by: mugenstation360 on October 18, 2010, 04:51:50 AM
:shock:  oh no....dr light has created clones of himself to um.....i have no idea. great screenshot zello.
Title: Re: Screenshots
Post by: CopShowGuy on October 18, 2010, 05:27:46 AM
It's about time Light took the fight to Wily!
Title: Re: Screenshots
Post by: fizzyman on October 18, 2010, 05:47:57 AM
I don't know if I'm afraid of Dr. Lights "Lightman" army... what are they going to do? Produce lame robots that get reprogrammed by Dr. Wily?
Title: Re: Screenshots
Post by: Korby on October 18, 2010, 06:12:54 AM
Nope!
He's going to make an army of Gammas that somehow are unable to be hacked!
Title: Re: Screenshots
Post by: Blueiscooltoo on October 18, 2010, 06:15:22 AM
(http://i51.tinypic.com/2ewmhau.png)

Whales have come to attack diveman's stage!
Title: Re: Screenshots
Post by: mugenstation360 on October 18, 2010, 06:22:14 AM
:shock:  1st a army of lights and now whales!!!! jesus help us!!!
Title: Re: Screenshots
Post by: brotoad on October 18, 2010, 11:24:04 AM
*shhhphkkkkkkkkkwkwkwwww*
you HEAR THAT?
THAT'S MY THUNDER THAT YOU JUST STOLE
Title: Re: Screenshots
Post by: Blueiscooltoo on October 18, 2010, 12:02:49 PM
Brotoad, I couldn't figure out how to summon whale if you weren't here.
Title: Re: Screenshots
Post by: Max on October 18, 2010, 12:22:39 PM
Quote from: "brotoad"
*shhhphkkkkkkkkkwkwkwwww*
you HEAR THAT?
THAT'S MY THUNDER THAT YOU JUST STOLE

You're still the kang of whales in my book
Title: Re: Screenshots
Post by: brotoad on October 18, 2010, 02:27:13 PM
Quote from: "Yellow Devil"
You're still the kang of whales in my book
you can be the kodos!
/simpsonsjoke
Title: Re: Screenshots
Post by: Max on October 18, 2010, 03:22:43 PM
Indeed. I think a big glass tank wouldn't fot me, though.

And I thought kodos was a woman? I don't know which is which!
Title: Re: Screenshots
Post by: Zellough on October 18, 2010, 09:50:09 PM
(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101017_214516.png)

Brotoad has a part time job as a bodyguard i see  :lol:
Title: Re: Screenshots
Post by: PressStart on October 18, 2010, 10:01:25 PM
Dear lord they're multiplying.
Title: Re: Screenshots
Post by: brotoad on October 18, 2010, 10:02:16 PM
i swear to god i will have a brotoad orgy with all of my clones
Title: Re: Screenshots
Post by: mugenstation360 on October 18, 2010, 10:34:00 PM
Quote from: "brotoad"
i swear to god i will have a brotoad orgy with all of my clones
:mrgreen: i kinda beat u to the punch....gotto get back....
Title: Re: Screenshots
Post by: Blaziken on October 18, 2010, 11:15:38 PM
So guys, I was messing around with the game's data and I found this secret unused boss...

(http://img841.imageshack.us/img841/3360/screenshotdoom201010190.png)
Title: Re: Screenshots
Post by: mugenstation360 on October 18, 2010, 11:46:29 PM
o_O  i will defeat you brotoad...i shall aquire your whale army!!!!!!!!!!!!!!!
Title: Re: Screenshots
Post by: RebootRaeg on October 19, 2010, 01:06:32 AM
Brotoad summon+inside skybox=MILLIONS OF BROTOADS TAKING OVER YOUR SKY
Title: Re: Screenshots
Post by: mugenstation360 on October 19, 2010, 01:31:11 AM
Quote from: "RebootRaeg"
Brotoad summon+inside skybox=MILLIONS OF BROTOADS TAKING OVER YOUR SKY
what is the inside skybox code?
(http://i23.servimg.com/u/f23/14/43/64/96/skullt25.jpg)
also brotoad's army of whales are impervious to my bombs....they devour them like nothing. i shall find your weakness brotoad!!!!!...even if i die trying...
Title: Re: Screenshots
Post by: Max on October 19, 2010, 03:33:11 PM
Inside skybox basically means NOCLIP to the skybox. Anything you put in there will appear HUGE when you go back to the stage!
Title: Re: Screenshots
Post by: Korby on October 19, 2010, 04:35:46 PM
It's fun on Knight Man's stage! Yellow Devil know exactly what I'm talking about.
Title: Re: Screenshots
Post by: Mr. X on October 19, 2010, 04:36:59 PM
I loved putting a giant whale in Wily Exterior's skybox.  It looked like a whale airship was attacking the Skull Castle.
Title: Re: Screenshots
Post by: Max on October 19, 2010, 04:37:14 PM
Indeed.

Crash bombing the mountains.
Ninja'd by Mr. X :(
Title: Re: Screenshots
Post by: CutmanMike on October 19, 2010, 11:01:00 PM
(http://img840.imageshack.us/img840/515/screenshotdoom201010192.png)

This should make people want to go to this area of the map more!
Title: Re: Screenshots
Post by: mugenstation360 on October 20, 2010, 02:09:59 AM
:cool:  great pic cutmanmike. i shall visit that part right away. can anyone of you guys give me directions on how to use skybox, im not acheaiving my goal of fun. maybe in step format.
Title: Re: Screenshots
Post by: CopShowGuy on October 20, 2010, 05:37:17 AM
Quote from: "CutmanMike"
This should make people want to go to this area of the map more!
I still can't figure out how to make that jump.  And just today, I discovered that there is an Eddie on Gemini Man's stage :shock:
Title: Re: Screenshots
Post by: Copy Robot on October 20, 2010, 06:08:19 AM
Is this normal for other people?

(http://iaza.com/work/101020C/iaza1993092846300.png)
Title: Re: Screenshots
Post by: CutmanMike on October 20, 2010, 07:55:33 AM
That happens to software users.

... Software users using the fly cheat  :ugeek:
Title: Re: Screenshots
Post by: CarThief on October 20, 2010, 11:15:56 AM
I never understood why... Centaur Man...? Was it? has, uh, Water as a ceiling in one room, but in the others left and right, there is an clear sky! I see nothing holding back the water logically! (Though i doubt megaman was ever that logical. :P)
Title: Re: Screenshots
Post by: Copy Robot on October 20, 2010, 10:20:55 PM
Quote from: "CutmanMike"
That happens to software users.

... Software users using the fly cheat  :ugeek:

Actually I used the Rush Coil around there because I thought the there Eddie was outside.
Title: Re: Screenshots
Post by: CutmanMike on October 20, 2010, 10:24:04 PM
Oh yeah I forgot rush was in that map
Title: Re: Screenshots
Post by: KillerChair on October 20, 2010, 10:31:50 PM
(http://img510.imageshack.us/img510/3709/screenshotdoom201010202.png)

A memory of a nice game of hide and seek  :mrgreen:
Title: Re: Screenshots
Post by: FCx on October 21, 2010, 12:18:33 AM
I will dominate the world!!! But I won't alone,
With you... the Megamans' army!!!!!!
(http://img4.imageshack.us/img4/4100/screenshotdoom201010191.png)

 :mrgreen:  :mrgreen:  :mrgreen:
Title: Re: Screenshots
Post by: TERRORsphere on October 21, 2010, 01:06:21 AM
Let be bring my Afro Comb of Death. They wouldn't stand a chance.
Title: Re: Screenshots
Post by: Zellough on October 21, 2010, 02:37:11 AM
(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101020_211231.png)
Holy dev

(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101020_211428.png) WHAT'LL WE DO WITH THESE?!

also flameman WAS a player ehuehuehueh i'll be having cheat server up from time to time
Title: Re: Screenshots
Post by: Zellough on October 22, 2010, 01:13:40 AM
Yashichi (if that's how it's said) find!

(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101021_194122.png) dive man (http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101021_194701.png) wily stage 1 megaman 1 (http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101021_200214.png) waveman (http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101021_200426.png) starman (http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101021_212625.png) knightman (http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101021_205945.png) iceman (http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101021_210649-1.png) shadowman

Props to Papermario47 for helping me out :D
Title: Re: Screenshots
Post by: CutmanMike on October 23, 2010, 03:24:46 AM
Working on a little something while I wait for the new skulltag.

(click to show/hide)

I highly doubt I'll have this ready in time for halloween
Title: Re: Screenshots
Post by: Mr. X on October 23, 2010, 03:27:07 AM
Two words.  Hell.  Yes.
Title: Re: Screenshots
Post by: Korby on October 23, 2010, 03:31:00 AM
Woo, zombie horde Roboenza! Awesome!
Title: Re: Screenshots
Post by: Zellough on October 23, 2010, 03:32:10 AM
hey, you don't have to finish it exactly for the 30th don't feel pressed :>
Title: Re: Screenshots
Post by: Mr. X on October 23, 2010, 03:34:02 AM
Wait, I just noticed the Dust Crusher.  Dust Crusher isn't in Knight Man's stage, is it?  Does this mean the uninfected get shotgun weapons?
Title: Re: Screenshots
Post by: CopShowGuy on October 23, 2010, 06:11:01 AM
MOOOOOORE fun modes!  YAY! :p
Title: Re: Screenshots
Post by: RenegadeX5 on October 23, 2010, 06:33:41 AM
Wonder if they should have a melee weapon. Like claws or somethin like that??
... wait this isnt zombie-stuff.

My goof!
Title: Re: Screenshots
Post by: CutmanMike on October 23, 2010, 10:53:21 AM
Quote from: "Mr. X"
Wait, I just noticed the Dust Crusher.  Dust Crusher isn't in Knight Man's stage, is it?  Does this mean the uninfected get shotgun weapons?

It plays in LMS so you start with random weapons
Title: Re: Screenshots
Post by: Zellough on October 23, 2010, 06:04:31 PM
by the way when is the next update coming??
Title: Re: Screenshots
Post by: Blaze Yeager on October 23, 2010, 06:12:46 PM
Needs Moar Slash Claw for Melee Weapons
Title: Re: Screenshots
Post by: CutmanMike on October 24, 2010, 03:56:14 PM
Quote from: "Zellough"
by the way when is the next update coming??

As soon as skulltag updates.


Speaking of Roboenza, a trailer is on the upload!
Title: Re: Screenshots
Post by: CutmanMike on October 24, 2010, 06:53:18 PM
Finally done viewtopic.php?f=2&t=1066 (http://cutstuff.net/forum/viewtopic.php?f=2&t=1066)
Title: Re: Screenshots
Post by: Crystal King on October 24, 2010, 08:08:01 PM
Looking good Cutmanmike! However, this seems like it's a little too close to Zombie Horde. Give the robenza something unique! Perhaps the robenza robots get a weak little ranged attack. Might be good for picking off annoying campers. Hopefully those infected gain more health... At least enough to survive a full charge of Atomic Fire.
Title: Re: Screenshots
Post by: Zellough on October 24, 2010, 10:50:55 PM
the zombies should have super speed too  :p
Title: Re: Screenshots
Post by: TrueTenguMan on October 24, 2010, 10:59:22 PM
Quote from: "Zellough"
the zombies should have super speed too  :p

Yeah... but that just sort of makes them OP if increased speed is involved. Increased health just seems more appropriate, like 150 HP.
Title: Re: Screenshots
Post by: TERRORsphere on October 25, 2010, 12:51:58 AM
I don't see the point of increased speed.
Cutman's learnt about that because of the Sjas in GVH. The Sjas "runs" at the same speed as the Marine yet it all works.

If the infected robot was any faster than the normal robot then it would be completely un-balanced.

In Zombie Horde the zombies may run faster, but the marines have shotguns that blast them to the moon.
Title: Re: Screenshots
Post by: Korby on October 25, 2010, 01:16:35 AM
Yeah. In ZH, speed increase is justified.
(click to show/hide)
The only thing zombies need is more health and maybe a weak projectile.
Title: Re: Screenshots
Post by: TERRORsphere on October 25, 2010, 01:18:42 AM
But... Haste rune would give the trail which ruins the 8-bitness. Like the voices which could easily be NESed. Oh I don't know anything anymore!
Title: Re: Screenshots
Post by: TrueTenguMan on October 25, 2010, 02:16:02 AM
Quote from: "DoomThroughDoom"
Oh I don't know anything anymore!

Someone needs a hug...
...
...
...
...
...
...
Oh no not from me, I'll "accidentally" poke your eye out ^^;
Title: Re: Screenshots
Post by: Rukifellth on October 25, 2010, 06:11:53 PM
Quote from: "RenegadeX5"
Wonder if they should have a melee weapon. Like claws or somethin like that??
... wait this isnt zombie-stuff.

My goof!

Hold on, Lorin, is that you Lorin? WELCOME TO MM8BDM!!!
Title: Re: Screenshots
Post by: RenegadeX5 on October 26, 2010, 04:24:55 AM
Heyo Ruki, yes... tis I.


*rips head off*
DOCTOR VILY!!! MWA HAH HAH HAH!!
Title: Re: Screenshots
Post by: Zellough on October 26, 2010, 09:00:54 PM
http://i666.photobucket.com/albums/vv22 ... 0645-2.png (http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101021_200645-2.png) hell no. DUCK ARMY MAYNE
Title: Re: Screenshots
Post by: TrueTenguMan on October 27, 2010, 01:47:36 AM
Quote from: "Zellough"
http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101021_200645-2.png hell no. DUCK ARMY MAYNE

DUCK!!


Everyone!!! To the moon!!!
Title: Re: Screenshots
Post by: TheBladeRoden on October 27, 2010, 02:28:36 AM
It's full of stars!
http://img837.imageshack.us/img837/9876 ... 10262u.png (http://img837.imageshack.us/img837/9876/screenshotdoom201010262u.png)
Title: Re: Screenshots
Post by: Zellough on October 29, 2010, 05:00:28 AM
I figured i'd post this here  :p  

Title: Re: Screenshots
Post by: TERRORsphere on October 29, 2010, 05:05:10 AM
Quote from: "Zellough"
[youtube ]http://www.youtube.com/watch?v=2jbtCzlEP_4[/youtube ]
Wrong.


Quote from: "Zellough"
[youtube ]2jbtCzlEP_4[/youtube ]
Correct.
Title: Re: Screenshots
Post by: Zellough on October 29, 2010, 05:06:18 AM
Quote from: "DoomThroughDoom"
Quote from: "Zellough"
[youtube ]http://www.youtube.com/watch?v=2jbtCzlEP_4[/youtube ]
Wrong.


Quote from: "Zellough"
[youtube ]2jbtCzlEP_4[/youtube ]
Correct.

fixed :P sorry
Title: Re: Screenshots
Post by: RenzokukenL on October 29, 2010, 04:49:40 PM
I took this screenshot before V1B was released, so you can guess how angry I was at Eddie for this:
(http://i51.tinypic.com/212enb6.png)
Title: Re: Screenshots
Post by: Korby on October 29, 2010, 06:35:16 PM
I'm pretty sure I'm not alone when I say: Best first post ever.
Title: Re: Screenshots
Post by: RenzokukenL on October 30, 2010, 02:17:42 AM
that cost my team the match as I was the only person left and the enemy team were too busy laughing at my failure of getting two plant barriers in a row from eddie.
Title: Re: Screenshots
Post by: Korby on October 30, 2010, 12:11:38 PM
How were you the only one left?
LMS?
If so, then there wouldn't be items(I think).
I'm confused!
Title: Re: Screenshots
Post by: Myroc on October 30, 2010, 01:13:27 PM
Probably Team Deathmatch and all his other teammates had left the server. Presumably.
Title: Re: Screenshots
Post by: RenzokukenL on October 30, 2010, 02:42:30 PM
yeah, it was TDM in a small server of 5 people then my only teammate disconnected for no reason.
Title: Re: Screenshots
Post by: Copy Robot on October 31, 2010, 02:28:54 AM
(http://iaza.com/work/101031C/iaza1993058378200.png)

Summoning an Army of Mets is fun!
Title: Re: Screenshots
Post by: Zellough on October 31, 2010, 10:16:48 PM
(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101030_221612.png)
omg talking atomic fire

(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101031_155517.png)
plants and zombies unite this halloween!

(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101031_151232.png)
will smith and arnold schwarzeneger mutated D:
Title: Re: Screenshots
Post by: Accel on November 01, 2010, 06:55:30 AM
(http://i52.photobucket.com/albums/g19/Tonberry_Master/8-Bit/Screenshot_Doom_20101031_171312.png)
First time playing Roboenza!

(http://i52.photobucket.com/albums/g19/Tonberry_Master/8-Bit/Screenshot_Doom_20101031_170734.png)
Oh...dear...
Title: Re: Screenshots
Post by: Hallan Parva on November 01, 2010, 01:39:03 PM
I think there should be a DoomThroughDoom map. His avatar sort of looks like a map layout anyway, just imagine how epic a map shaped like that would be! :cool:
Title: Re: Screenshots
Post by: Korby on November 01, 2010, 03:56:04 PM
That would certainly be interesting.
Title: Re: Screenshots
Post by: Max on November 01, 2010, 04:53:04 PM
Quote from: "Accel"
(click to show/hide)

I'm pretty sure that Megaman is me.
Title: Re: Screenshots
Post by: TERRORsphere on November 01, 2010, 06:04:37 PM
Quote from: "Korby"
Quote from: "SmashBroPlusB"
I think there should be a DoomThroughDoom map. His avatar sort of looks like a map layout anyway, just imagine how epic a map shaped like that would be! :cool:
That would certainly be interesting.
:shock:
Teehee. I had to try it. Even though I have mappers block. I just stole the theme from Flameman's map (Which I made).

(click to show/hide)


http://www.sendspace.com/file/1qh8bf
Code: [Select]
Map DTD01
Title: Re: Screenshots
Post by: Zellough on November 01, 2010, 10:11:20 PM
ohhh my it looks fabulous :o ima get it now
Title: Re: Screenshots
Post by: RenzokukenL on November 01, 2010, 10:22:09 PM
That map needs moar oil.
Title: Re: Screenshots
Post by: TERRORsphere on November 01, 2010, 10:29:10 PM
Quote from: "RenzokukenL"
That map needs moar oil.
And where would I put that oil? It would also require the Flame Blast weapon which sux.
Title: Re: Screenshots
Post by: Mr. X on November 01, 2010, 10:30:42 PM
Roboenza mode pics, but not the usual kind.

Infected = screwed
(http://img641.imageshack.us/img641/1595/screenshotdoom201011011.png)


Pharaoh Shot Rave Round 1
(http://img207.imageshack.us/img207/1595/screenshotdoom201011011.png)

Round 2
(http://img828.imageshack.us/img828/1595/screenshotdoom201011011.png)
Title: Re: Screenshots
Post by: RenzokukenL on November 01, 2010, 11:01:05 PM
I was in the game the top picture's from. I got infected while I was having lag ¬-¬
Title: Re: Screenshots
Post by: Myroc on November 01, 2010, 11:22:39 PM
Quote from: "Mr. X"
(click to show/hide)

Step 1. Wait for infected robot to teleport in
Step 2. Use item-1
Step 3. HARD KNUCKLE PARTY
Step 4. ???
Step 5. Profit!
Step 6. Repeat from step 1 until victory.
Title: Re: Screenshots
Post by: brawlman9876 on November 01, 2010, 11:31:06 PM
I was the starting infecter in the match in dark man's castle, i felt depressed that you all owned my precious zombie-bots.
Title: Re: Screenshots
Post by: Myroc on November 01, 2010, 11:40:05 PM
Quote from: "DoomThroughDoom"
Quote from: "Korby"
Quote from: "SmashBroPlusB"
I think there should be a DoomThroughDoom map. His avatar sort of looks like a map layout anyway, just imagine how epic a map shaped like that would be! :cool:
That would certainly be interesting.
:shock:
Teehee. I had to try it. Even though I have mappers block. I just stole the theme from Flameman's map (Which I made).

(click to show/hide)


http://www.sendspace.com/file/1qh8bf
Code: [Select]
Map DTD01
Oh god this is the most awesome map I have ever played.

There needs to be a server with this map now.
Title: Re: Screenshots
Post by: Mr. X on November 01, 2010, 11:40:48 PM
I was the starting zombie in Dust Man's stage.  I spawned in a room full of people already equipped with water wave.  It's safe to say that match didn't last long.
Title: Re: Screenshots
Post by: TERRORsphere on November 02, 2010, 12:08:59 AM
Quote from: "Myroc"
Oh god this is the most awesome map I have ever played.

There needs to be a server with this map now.
:cool:  I'll host tommorow. 7pm GMT.
Title: Re: Screenshots
Post by: Korby on November 02, 2010, 02:13:33 AM
Do I see 3D floors? If so: Awesome. If not: Awesome.
You are: Awesome.
Brotoad is: Awesome.
Title: Re: Screenshots
Post by: brawlman9876 on November 02, 2010, 02:26:50 AM
Quote from: "DoomThroughDoom"
Quote from: "RenzokukenL"
That map needs moar oil.
And where would I put that oil? It would also require the Flame Blast weapon which sux.
Doesnt any fire weapon work? (and the flame blast isnt that bad...)
Title: Re: Screenshots
Post by: Zellough on November 02, 2010, 02:47:55 AM
(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101031_191610.png) this is what i get for changing my name to optimus prime ;n;
Title: Re: Screenshots
Post by: Blaze Yeager on November 02, 2010, 03:17:49 AM
*in epic voice*

MEGATROOOOONNNNN!!!!!!!
Title: Re: Screenshots
Post by: Combotron on November 02, 2010, 04:11:15 AM
Roboenza mode tonight got fun when people started getting the idea to tower up in certain places. Make's those little moments in the Crash Man stage that much more fun.

The tower built, but Quickman was ready:
(click to show/hide)
The zombies are organized!
(click to show/hide)
Also I am new here, salutations.
Title: Re: Screenshots
Post by: Ivory on November 02, 2010, 04:17:09 AM
Funny thing is. Someone tried building a tower to me in Crashmans Stage. Once they got too high up, I top spinned down and murdered a bunch of them then ran off.
Title: Re: Screenshots
Post by: Blueiscooltoo on November 02, 2010, 12:36:50 PM
lol, I think I'm the megaman that's standing on the metal man in the crash man tower.
Title: Re: Screenshots
Post by: Hallan Parva on November 02, 2010, 01:54:10 PM
Quote from: "DoomThroughDoom"
Quote from: "Myroc"
Oh god this is the most awesome map I have ever played.

There needs to be a server with this map now.
:cool:  I'll host tommorow. 7pm GMT.

WIN.

Still can't believe you actually made that map, though.
And I just KNEW it would be awesome! :lol:
Title: Re: Screenshots
Post by: RenegadeX5 on November 02, 2010, 03:54:25 PM
Hey, I see me at the bottom... Oh look, there I am again! ... My back still hurts from holding you guys!! >.<;;

MEDIC!! *plops*



(I AAAM METAL MAN!!!)
Title: Re: Screenshots
Post by: Wil on November 02, 2010, 06:23:26 PM
(http://i600.photobucket.com/albums/tt86/WC_Kirbu/Megaman%20Deathmatch%20Picture%20Album/Screenshot_Doom_20101101_205419.png)

Bat Wil!
Title: Re: Screenshots
Post by: Zellough on November 02, 2010, 06:37:12 PM
(http://s973.photobucket.com/albums/ae214/IBEBLADEMAN/Screenshot_Doom_20101102_141142.png) super totem went wrong D:
Title: Re: Screenshots
Post by: mugenstation360 on November 02, 2010, 06:40:33 PM
interesting screenshots. also kirby = god status...lol.
Title: Re: Screenshots
Post by: Max on November 02, 2010, 06:41:47 PM
So thats what you guys were doing!

GET BACK ON MY SERVER
Title: Re: Screenshots
Post by: Zellough on November 02, 2010, 08:51:10 PM
testing was fucking amazing :D
Title: Re: Screenshots
Post by: FCx on November 02, 2010, 08:53:17 PM
(http://img838.imageshack.us/img838/795/screenshotdoom201011011m.png)

Gutsman can't swim
Title: Re: Screenshots
Post by: brawlman9876 on November 02, 2010, 08:53:28 PM
that was silly.
Title: Re: Screenshots
Post by: RenegadeX5 on November 02, 2010, 11:25:38 PM
(http://img253.imageshack.us/img253/1678/screenshotdoom201011021h.png)

Gonna need a MUCH Bigger Boomerang....


(http://img600.imageshack.us/img600/2058/screenshotdoom201011021.png)

BOMBS!! YOU WANT IT? IT'S YOURS MY FRIEND!
BOMBS!! YOU WANT IT? IT'S YOURS MY FRIEND!
BOMBS!! YOU WANT IT? IT'S YOURS MY FRIEND!
BOMBS!! YOU WANT IT? IT'S YOURS MY FRIEND!
BOMBS!! YOU WANT IT? IT'S YOURS MY FRIEND!
Title: Re: Screenshots
Post by: Relias on November 03, 2010, 01:50:38 AM
(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/Screenshot_Doom_20101102_003002.png)
..what.

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/Screenshot_Doom_20101102_191108.png)
I feel sorry for whoever was back there...

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/Screenshot_Doom_20101102_211045.png)
...and this poor roboflu zombie, having to deal with crystal eyes that get stuck in the wall and everything else


and that gutsdozer pic is really cool, renegade.
Title: Re: Screenshots
Post by: RenegadeX5 on November 03, 2010, 02:02:47 AM
Someone created a Gutzdozer sprite in the "Skybox" so I took that moment and climbed up on top of a platform and looked upward.
Title: Re: Screenshots
Post by: PressStart on November 03, 2010, 06:53:00 AM
hahah these are all awesome screenshots. Love the gutsdozer one and the tornado on Woodman!
Title: Re: Screenshots
Post by: RenegadeX5 on November 03, 2010, 04:52:48 PM
Woodman's trying a balancing act!
Title: Re: Screenshots
Post by: brotoad on November 03, 2010, 06:00:59 PM
the one with gutsdozer in the skybox is awesome! looks like a giant monster movie poster!

"crumble before the might of THE GIANT GUTSDOZER!....in 3D!"
Title: Re: Screenshots
Post by: Wil on November 03, 2010, 07:33:45 PM
(http://img831.imageshack.us/img831/2848/screenshotdoom201011031.png)

waaahh
Title: Re: Screenshots
Post by: Max on November 03, 2010, 07:34:30 PM
What the hell did you do?
Title: Re: Screenshots
Post by: brawlman9876 on November 03, 2010, 07:50:39 PM
Hey guys look! its the Skull Man Barrier!
Title: Re: Screenshots
Post by: Ivory on November 03, 2010, 07:57:50 PM
Oh my...
Title: Re: Screenshots
Post by: Combotron on November 03, 2010, 09:03:22 PM
Danger Wil Robinson!
Title: Re: Screenshots
Post by: Wil on November 03, 2010, 10:11:00 PM
I was playing in the Cheaterz server and everyone was spawning shit and then i came upon that. you can spawn those things by typing 'spawnfriend lostsoul' into console on cheat games i think
Title: Re: Screenshots
Post by: Zellough on November 03, 2010, 10:25:26 PM
cheaterz server sucks they kicked me for no reason ;n;
Title: Re: Screenshots
Post by: Mr. X on November 03, 2010, 10:28:59 PM
You keep saying you're kicked for no reason and then you go off on how the server's heads are fags and how you keep asking people to have sex.  I was very close to kicking you off of my server Sunday.  You can't just go around saying this crap.
Title: Re: Screenshots
Post by: Zellough on November 03, 2010, 10:32:35 PM
Quote from: "Mr. X"
You keep saying you're kicked for no reason and then you go off on how the server's heads are fags and how you keep asking people to have sex.  I was very close to kicking you off of my server Sunday.  You can't just go around saying this crap.

i'd let you know if i was doing silly stuff but this time i was just playing like normal  :mad: sheesh
Title: Re: Screenshots
Post by: brawlman9876 on November 03, 2010, 11:36:12 PM
That skull wants to join the barrier. wonder if the Skull Men will let him.
Title: Re: Screenshots
Post by: Blueiscooltoo on November 04, 2010, 03:45:12 AM
(click to show/hide)
Zombie party at teleporter!
Title: Re: Screenshots
Post by: Ivory on November 04, 2010, 06:04:34 AM
Those silly zombies. Always waiting for people to come to them, or climbing up walls to get to you.
Title: Re: Screenshots
Post by: KillerChair on November 04, 2010, 11:12:46 AM
I think roboenza mode is overrated XD
Not that its bad... the other modes just fade away.

Last few days i have seen no normal DM servers at all.
Title: Re: Screenshots
Post by: CutmanMike on November 04, 2010, 11:42:24 AM
Haha, I agree. I did see some LMS and DM servers up last night though and had some good games in those.
Title: Re: Screenshots
Post by: Relias on November 04, 2010, 12:37:39 PM
Quote from: "KillerChair"
I think roboenza mode is overrated XD
Not that its bad... the other modes just fade away.

Last few days i have seen no normal DM servers at all.

I kinda agree.  Roboenza is fun but the rounds are usually really short and you always feel like you kinda "lose" if you're a zombie, unless you're the one that starts as the zombie.  I'd love to play some LMS or team LMS online but in the near-week I've been playing it's nothing but Roboenza and sometimes normal deathmatch, lol.
Title: Re: Screenshots
Post by: KillerChair on November 04, 2010, 02:04:55 PM
You found a normal deathmatch server?  :shock:
Title: Re: Screenshots
Post by: Mr. X on November 04, 2010, 03:42:19 PM
Well, any time I want to play Roboenza, it seems like there's only one active server and it's full.  I still say Roboenza > all other modes.
Title: Re: Screenshots
Post by: CarThief on November 04, 2010, 04:02:43 PM
Ah, i think roboenza is more popular not only because its newer. But because everyone wins! (Except that poor zombie getting stunned to death the moment he gets spotted, or whoever simply impossibily cannot win due to map/glitch abuse). Well, if all goes well, everyone ussually has fun, its alot less competetive and more silly, so i guess that makes it pretty fun for most people.
Title: Re: Screenshots
Post by: Relias on November 04, 2010, 04:48:44 PM
Quote from: "KillerChair"
You found a normal deathmatch server?  :shock:

Yeah, every night there's one or two normal deathmatch servers with at least 4-5 people in them, sometimes more.  But there's always that one Roboenza one with something like 15-20 people, and usually like a european or something alternate Roboenza server with a few.  And a lot of empty servers.

I actually think Roboenza's great, but I have a feeling I'd like team LMS or something more, or even team deathmatch, it's just in Roboenza it's like most the time you either win on the first zombie which is kinda too fast or you try really hard and end up getting zombified and it kinda feels like you "lose", in a way, I dunno.  It's fun, but it's only like 1 out of 10 games that go really awesomely, where either you have a long hard battle and win as the non-infected or you win as the infected when YOU were the original infected.  It's not a terrible bad feeling if it happens the other 9/10 ways it tends to, but I mean, even though I'm  probably far from the best player in the world, I kinda wish I could have a real 'score' to show, like maybe if you got points for infecting someone or for being the main assist in killing a zombie, but that's probably a lot to ask to mess around with the doom engine for, lol.

ANYWAY, this thread's about screenshots, and even though I don't have anything new that's that interesting, I'll toss a few up just to stay on-topic;

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/Screenshot_Doom_20101103_154043.png)

This is really silly, but I mean, looking out to that scene with the Ice Man quote, it's just... slkjfljkf

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/Screenshot_Doom_20101103_205229.png)

The railgun is so fitting.  Just messing around on cheaterz for a bit.

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/Screenshot_Doom_20101103_210425.png)

I was actually trying to take a picture of these 3 guys who were camping out up there above the spike bed, but just as I hit screenshot a zombie had teleported in behind Mega and was infecting them!

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/Screenshot_Doom_20101103_210500.png)

I just think this is a cool pic.  Quick Man isn't gonna be quick enough to avoid this pincer attack!
Title: Re: Screenshots
Post by: RenegadeX5 on November 04, 2010, 08:44:45 PM
(http://img261.imageshack.us/img261/2058/screenshotdoom201011021.png)

Renegade: Soon my pretty, our army of clone-girls will take over the world!!

This happened while me and a few others were messing around in the Cheaterz server. [Roll is Flandre.]
Title: Re: Screenshots
Post by: CopShowGuy on November 04, 2010, 09:36:01 PM
Quote from: "Blueiscooltoo"
(click to show/hide)
Zombie party at teleporter!
I was the Flash Man at that party.  No one ever came and I died due to time out...
Title: Re: Screenshots
Post by: CutmanMike on November 05, 2010, 12:11:16 AM
(http://img577.imageshack.us/img577/6547/freezeeeee.png)

Gonna do the weapons before I continue
Title: Re: Screenshots
Post by: brotoad on November 05, 2010, 12:12:40 AM
nice, can't wait to see the rest of the maps when they're done!
Title: Re: Screenshots
Post by: squidgy617 on November 05, 2010, 12:13:02 AM
F-f-f----f--f-f-f-f-freezeman!? Sorry I'm shivering its pretty durn cold.

This excites me.
Title: Re: Screenshots
Post by: Mr. X on November 05, 2010, 12:15:08 AM
Yes, MM7 is on the way!
Title: Re: Screenshots
Post by: Korby on November 05, 2010, 12:27:38 AM
(expression of pure joy)
Title: Re: Screenshots
Post by: Blaze Yeager on November 05, 2010, 12:37:57 AM
*Blaze Spits Water on Korby*

HOLY SHIT! THAT IS AWESOME
Title: Re: Screenshots
Post by: Zellough on November 05, 2010, 12:44:08 AM
*kicks blaze in the face with my fist* oh my goodie
Title: Re: Screenshots
Post by: Blaze Yeager on November 05, 2010, 12:46:26 AM
It makes me wonder if the Polar Bears of Death Will Appear...:B
Title: Re: Screenshots
Post by: CutmanMike on November 05, 2010, 12:47:06 AM
Quote from: "Blaze"
It makes me wonder if the Polar Bears of Death Will Appear...:B

Depends if someone makes em
Title: Re: Screenshots
Post by: RenegadeX5 on November 05, 2010, 12:47:21 AM
(http://img64.imageshack.us/img64/7780/screenshotdoom201011041g.png)

Amazing what people can build during zombie apocalypses... RING FORTRESS 2!!
Title: Re: Screenshots
Post by: Mr. X on November 05, 2010, 12:48:27 AM
THIS LOOKS LIKE A JOB FOR...
*rips shirt off revealing another shirt with a picture of Brotoad*
SOMEBODY THAT ISN'T ME!!!

EDIT:  Foiled by a ninja.
Title: Re: Screenshots
Post by: Blaze Yeager on November 05, 2010, 12:49:46 AM
Quote from: "CutmanMike"
Quote from: "Blaze"
It makes me wonder if the Polar Bears of Death Will Appear...:B

Depends if someone makes em
Either that or someone could make the Bobsleding guys

I Hope that some MM7 enemies Do Appear...Like the Wheelie Guys from Turbo Man's Stage


So is there a Cave Area?
Title: Re: Screenshots
Post by: brotoad on November 05, 2010, 12:51:11 AM
i will make some polarbears! and they will be marvelous!
i might make some bobsledders but i'm not sure where they'd go!
Title: Re: Screenshots
Post by: Blaze Yeager on November 05, 2010, 12:53:15 AM
Quote from: "brotoad"
i will make some polarbears! and they will be marvelous!
i might make some bobsledders but i'm not sure where they'd go!
I hope that they are Epic Brotoad

If Freeze Man's Stage is that...THEN I DEMAND THAT TURBO MAN'S STAGE IS YOU RIDING ON THE MINI BOSS FROM TURBO MAN
Title: Re: Screenshots
Post by: PressStart on November 05, 2010, 12:54:20 AM
FreezeMan's stage??

yessssssssss
Title: Re: Screenshots
Post by: TERRORsphere on November 05, 2010, 02:37:18 AM
Quote from: "RenegadeX5"
(click to show/hide)

Amazing what people can build during zombie apocalypses... RING FORTRESS 2!!
This is actually a really good example of the blood glitch.
Title: Re: Screenshots
Post by: Korby on November 05, 2010, 03:00:58 AM
Oh, that reminds me.
(click to show/hide)
RAVE PARTY 2
Title: Re: Screenshots
Post by: RenegadeX5 on November 05, 2010, 06:12:43 AM
Quote from: "DoomThroughDoom"
Quote from: "RenegadeX5"
(click to show/hide)

Amazing what people can build during zombie apocalypses... RING FORTRESS 2!!
This is actually a really good example of the blood glitch.

... Blood glitch? o.o? Do explain.
Title: Re: Screenshots
Post by: TERRORsphere on November 05, 2010, 10:01:46 AM
Look at the walls!
Title: Re: Screenshots
Post by: RenzokukenL on November 05, 2010, 01:46:02 PM
(http://i55.tinypic.com/rc6f0z.png)
Go my army, eat the bots!
Title: Re: Screenshots
Post by: KillerChair on November 05, 2010, 03:02:18 PM
*faints upon looking at the Freezeman map*

I think i fell in love  :mrgreen:
MM7!!!!! WOOT!!!!!
Title: Re: Screenshots
Post by: RenegadeX5 on November 05, 2010, 05:31:24 PM
AAh I see it now... Holy that's a lotta Mets. o.o;;
Title: Re: Screenshots
Post by: RenzokukenL on November 05, 2010, 05:32:13 PM
*points at 101 frags* cough
Title: Re: Screenshots
Post by: Wil on November 05, 2010, 07:45:25 PM
i was always more of a turbo man guy really
Title: Re: Screenshots
Post by: TheBladeRoden on November 05, 2010, 08:13:04 PM
(http://i68.photobucket.com/albums/i26/TheBladeRoden/Screenshot_Doom_20101105_160804.png)
Title: Re: Screenshots
Post by: Mr. X on November 05, 2010, 08:16:52 PM
Good, you've gotten the item placement to work then?  Now you just need to make a Mario level...unless, of course, you want somebody else to do it *winkwinknudgenudge*.
Title: Re: Screenshots
Post by: Zellough on November 05, 2010, 08:21:00 PM
oh myyyyyy so many fire flowers
Title: Re: Screenshots
Post by: CutmanMike on November 05, 2010, 08:38:50 PM
Someone figured weapons out? Egads!
Title: Re: Screenshots
Post by: Max on November 05, 2010, 08:41:09 PM
Quote from: "CutmanMike"
Someone figured weapons out? Egads!

(http://www.themushroomkingdom.net/images/mailbag20030415_lm_gadd.jpg)

You called?
Title: Re: Screenshots
Post by: RenegadeX5 on November 05, 2010, 08:57:55 PM
.... Yes there's a ghost sleeping on my bed....
Title: Re: Screenshots
Post by: Max on November 05, 2010, 09:22:03 PM
Use the vacuum cleaner!
Title: Re: Screenshots
Post by: Korby on November 05, 2010, 09:37:53 PM
Actually, for the Fire Flower colors, the dark should probably be white with the bright being red.
That way it's accurate!
Title: Re: Screenshots
Post by: TheBladeRoden on November 05, 2010, 10:20:25 PM
Quote from: "Korby"
Actually, for the Fire Flower colors, the dark should probably be white with the bright being red.
That way it's accurate!

Yeah, I haven't quite figured how to change the player's colors successfully yet, so they are stuck on the screwattack's colors.
Title: Re: Screenshots
Post by: CopShowGuy on November 05, 2010, 11:49:06 PM
Just gonna say; WOO for MM7's expansion!
Title: Re: Screenshots
Post by: Relias on November 06, 2010, 12:29:23 AM
Freeze Man stage looks amazing.  MM7 rules.  I can't wait~

anyway!  have some random stuff

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/gldarkman.png)

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/gooooheatman.png)

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/hordevsmega.png)

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/rollfell.png)

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/waaaaaah.png)

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/wilycastle.png)
Title: Re: Screenshots
Post by: CopShowGuy on November 06, 2010, 12:40:32 AM
I see you've added MM8BDM to your Steam library as well :cool:
Title: Re: Screenshots
Post by: Korby on November 06, 2010, 02:04:20 AM
I would as well, but I dunno how to add anything but the launcher.
Title: Re: Screenshots
Post by: CopShowGuy on November 06, 2010, 03:41:29 AM
Go to the Steam menu > Click on Games and "Add a Non-Steam Game to My Library"

Then you have to find the exe file and it should be good to go.
Title: Re: Screenshots
Post by: Korby on November 06, 2010, 03:48:38 AM
I know how to add it.
But do I add the launcher? Will that work?
Title: Re: Screenshots
Post by: Copy Robot on November 06, 2010, 06:43:15 AM
(http://iaza.com/work/101106C/iaza1993030925700.png)

Zombies on the wall.
In the end he got the hug they wanted to give him.
Title: Re: Screenshots
Post by: FCx on November 06, 2010, 12:35:06 PM
I'm in it (as Iceman).

He was hard to contaminate ¬ ¬
Title: Re: Screenshots
Post by: Asd967 on November 06, 2010, 10:46:39 PM
Ahahaha... that's me there, on one of my spots. Really, that time was scary, everyone on Mega Cool Story Bro trying to get me  :D

Also, I noticed I'm on many of the recent pictures here.

I'm famous nao.  :cool:

Haha, cheers.

Asd967
Title: Re: Screenshots
Post by: Relias on November 07, 2010, 03:28:36 PM
Quote from: "Korby"
I know how to add it.
But do I add the launcher? Will that work?

Add doomseeker when you're gonna be playing online like that.  The launcher only if you're gonna play offline, unless you fancy using that horrible built-in server browser lol.

anyway--

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/everyonehasthereimuskin.png)
fun on snakeman's stage, which is easily one of my favorites
also, "everyone has the reimu skin" i guess

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/napalm.png)
with fastweapons on the zombies sure do stand a chance
Title: Re: Screenshots
Post by: lightdasher on November 07, 2010, 04:48:52 PM
Quote from: "Relias"
Freeze Man stage looks amazing.  MM7 rules.  I can't wait~

anyway!  have some random stuff

(click to show/hide)
Ahah, I was in those matches :3 Here's two randoms.
(http://img833.imageshack.us/img833/4333/screenshotdoom201011062.png)(http://img534.imageshack.us/img534/4333/screenshotdoom201011062.png)
Title: Re: Screenshots
Post by: TheBladeRoden on November 07, 2010, 06:13:23 PM
Pharaoh Shot party
(http://img560.imageshack.us/img560/21/screenshotdoom201011052.png)

and its disasterous end
(http://img707.imageshack.us/img707/21/screenshotdoom201011052.png)
Title: Re: Screenshots
Post by: Wil on November 08, 2010, 02:00:49 AM
I recently decided to make Megaman's Sonic Skin into a bot (I already had the bot logs since I had made it earlier), which I then had a couple of games with in Fire Man's stage. What you see is the result.

(http://img526.imageshack.us/img526/6444/screenshotdoom201011071.png)

Yes, 16 Sonics.

(http://img225.imageshack.us/img225/6444/screenshotdoom201011071.png)

Yeah.

(http://img831.imageshack.us/img831/6444/screenshotdoom201011071.png)

they are genocidal.

and they'll play with me some other time.

Reply to topic     Page 134 of 134
    [ 1337 posts ]     

obligatory
Title: Re: Screenshots
Post by: RenegadeX5 on November 08, 2010, 05:31:25 AM
ZOMG! ZOMBIE KNIGHTMAN IS JESUS! O.O

(http://img560.imageshack.us/img560/4227/screenshotdoom201011072.png)
Title: Re: Screenshots
Post by: brawlman9876 on November 08, 2010, 06:17:07 AM
(click to show/hide)

Blocky is the greatest hero, to ever live.......
Title: Re: Screenshots
Post by: lightdasher on November 08, 2010, 03:47:58 PM
(http://img169.imageshack.us/img169/5631/screenshotdoom201011080.png)
Title: Re: Screenshots
Post by: Mr. X on November 08, 2010, 04:45:34 PM
Looks like she's giving the finger.
Title: Re: Screenshots
Post by: lightdasher on November 08, 2010, 05:19:06 PM
It was meant to be A finger, but not THAT finger
Title: Re: Screenshots
Post by: Mr. X on November 08, 2010, 08:23:39 PM
But it looks like THAT finger.
Title: Re: Screenshots
Post by: lightdasher on November 08, 2010, 08:46:10 PM
It's an 8-bit (ish) sprite how can you tell which finger it is? :3
(http://img443.imageshack.us/img443/5631/screenshotdoom201011080.png) <- Random screenshot
Title: Re: Screenshots
Post by: Mr. X on November 08, 2010, 09:53:06 PM
It's towards the middle of her hand, so it's probably the middle finger.  Maybe you should have her hand reached out to the sky.
Title: Re: Screenshots
Post by: lightdasher on November 08, 2010, 10:12:39 PM
Meh, looks more lolzy anyway
Title: Re: Screenshots
Post by: 2D man on November 08, 2010, 10:12:53 PM
(http://img178.imageshack.us/img178/8173/screenshotdoom201011081.png)

Found this glicht in Roboenza mode just recently looks like a nice camping spot >:D
Title: Re: Screenshots
Post by: brawlman9876 on November 09, 2010, 04:15:12 AM
(click to show/hide)
im sorry but this just looks.....silly, i cant imagine him on a water ski (no i still havnt seen that yet. to lazy to make the bot!)
Title: Re: Screenshots
Post by: Copy Robot on November 09, 2010, 04:20:46 AM
Pharaoh Tower of Madness.

(click to show/hide)
Title: Re: Screenshots
Post by: Ivory on November 09, 2010, 04:23:20 AM
Needs more Pharaoh Shots to be truly awesome. RAVE PARTY!
Title: Re: Screenshots
Post by: Copy Robot on November 09, 2010, 04:24:01 AM
Quote from: "Ivory"
Needs more Pharaoh Shots to be truly awesome. RAVE PARTY!

Related:
Actually in various subsequent stages after this one whenever we got a Pharaoh Shot we did that. Then we were all Roboenza'd, except on Gravity Man's where he got killed by a random Pharaoh Shot I threw.
Title: Re: Screenshots
Post by: brawlman9876 on November 09, 2010, 04:26:18 AM
it actually needs more blockys having pharaoh shot.
because we all know blocky will look ridicules holding a pharaoh shot.
Title: Re: Screenshots
Post by: RenegadeX5 on November 09, 2010, 05:33:58 AM
Speaking of which...

(http://img543.imageshack.us/img543/7511/screenshotdoom201011082.png)

HOW CAN BLOCKY DRIVE WITH NO HANDS?! O.O!!
Title: Re: Screenshots
Post by: Ivory on November 09, 2010, 05:35:19 AM
Blocky is epic, that's how. Blocky doesn't use hands to move the wave rider, the wave rider moves to wherever Blocky wants it to be facing!
Title: Re: Screenshots
Post by: brawlman9876 on November 09, 2010, 05:47:27 AM
now that is just silly XD how does it not tip over? oh yeah, blocky is awesome.
thanks for taking a pic of that renegade
Title: Re: Screenshots
Post by: Relias on November 10, 2010, 02:07:00 AM
load o' screens

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/skullroll2.png)

lol cheatserver

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/heatmonkey.png)

the amazing heatmonkey climbing pointlessly out to this part only to get murdered through the gate

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/idklol.png)

dunno, just looks really cool.  also me and sacat hiveminding

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/pharaohwall.png)

none shall pass the pharaohwall

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/snakedefense.png)

a lone gyroman defending snake way amongst the corpses of his fallen brethren.......

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/scaircrow.png)

airman's so tough he doesn't even have to be at his keyboard to play infected

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/scaircrow2.png)

he'll never see us coming

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/scaircrow3.png)

and AGAIN, like two maps later on ringman

hope y'all enjoy~
Title: Re: Screenshots
Post by: FCx on November 10, 2010, 02:11:48 AM
In the last image Airman slept  :mrgreen:
Title: Re: Screenshots
Post by: RenegadeX5 on November 10, 2010, 02:23:38 AM
HAh. I see me in the pharoah wall pic. Knightman's bashing my face with his shield...
*rubs nose* That hurt ya know!!
Title: Re: Screenshots
Post by: Super Raveman on November 10, 2010, 03:40:45 AM
I got some with renegade making a pyramid. But i don't know how to post pics  :(
Title: Re: Screenshots
Post by: Super Raveman on November 10, 2010, 03:41:30 AM
(http://img713.imageshack.us/img713/1466/screenshotdoom201011091.th.png) (http://img713.imageshack.us/i/screenshotdoom201011091.png/)
Title: Re: Screenshots
Post by: Super Raveman on November 10, 2010, 03:42:16 AM
I got it but it's too small
Title: Re: Screenshots
Post by: Mr. X on November 10, 2010, 03:43:24 AM
Welcome to the forums!  Please note that you can edit your posts so there's no need to post multiple posts like that.

To use an image, simply put image tags around it.

Code: [Select]
[img]yourimagehere.jpg[/img]
Title: Re: Screenshots
Post by: Super Raveman on November 10, 2010, 03:43:41 AM
(http://img713.imageshack.us/img713/1466/screenshotdoom201011091.png) (http://img713.imageshack.us/i/screenshotdoom201011091.png/)
Title: Re: Screenshots
Post by: RenegadeX5 on November 10, 2010, 03:44:00 AM
Yeah you got it.
Title: Re: Screenshots
Post by: Super Raveman on November 10, 2010, 03:44:22 AM
I got it thanks
Title: Re: Screenshots
Post by: Super Raveman on November 10, 2010, 03:45:45 AM
Here's another two (http://img51.imageshack.us/img51/1466/screenshotdoom201011091.png) (http://img51.imageshack.us/i/screenshotdoom201011091.png/) (http://img257.imageshack.us/img257/1466/screenshotdoom201011091.png) (http://img257.imageshack.us/i/screenshotdoom201011091.png/)
Title: Re: Screenshots
Post by: Mr. X on November 10, 2010, 03:46:16 AM
Again, please use the edit button.  It's in the bottom right corner of your post.
Title: Re: Screenshots
Post by: lightdasher on November 10, 2010, 12:29:37 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Mr. X on November 11, 2010, 02:44:38 AM
Cheating on the title screen

(click to show/hide)


"Get out of the way, Dr. Wahweh!" - Orange Juice

(click to show/hide)


Suddenly, explosions!

(click to show/hide)
Title: Re: Screenshots
Post by: RenegadeX5 on November 11, 2010, 02:59:36 AM
Think I left a mark?

(http://img268.imageshack.us/img268/9733/renwashere.png)
Title: Re: Screenshots
Post by: Mr. X on November 11, 2010, 03:01:15 AM
That kind of looks photoshopped, even though I know it's possible.  It just doesn't look like the burn marks I'd seen before.  Probably just my eyes.
Title: Re: Screenshots
Post by: RenegadeX5 on November 11, 2010, 03:11:40 AM
BFG10K. Used on the "Cheatz" server.

[Plus Rage-rune, it looks like I "Drew" it. But look at the E at the right side. Notice the white blocks covered part of the black spot?]
Title: Re: Screenshots
Post by: TERRORsphere on November 11, 2010, 05:08:15 PM
People do that all the time with the plasme rifle in Co-op Doom.
Title: Re: Screenshots
Post by: Mr. X on November 11, 2010, 05:24:14 PM
I figured you did it yourself, but I'm just saying it looks fake.  Kind of like this picture I took of my brother where his arm looked deformed.
Title: Re: Screenshots
Post by: Phoba555 on November 11, 2010, 08:36:33 PM
Bfg?
It makes square marks in MM8BitDM, so it's gotta be fake. If you don't believe me, try a random cheat server.
"give BFG10K"
"use BFG10K"
Title: Re: Screenshots
Post by: Mr. X on November 11, 2010, 08:41:18 PM
I just used it and it created gunshot marks identical to his.
Title: Re: Screenshots
Post by: Max on November 11, 2010, 08:42:49 PM
Yes, it's definantly possible to draw like that.
Title: Re: Screenshots
Post by: Phoba555 on November 11, 2010, 09:10:14 PM
Oh, well whoops.
Seems like I don't have my facts right.. Huh.
They appear square to me when I shoot them, I think it's sorta strange.
Title: Re: Screenshots
Post by: RenegadeX5 on November 11, 2010, 09:15:53 PM
Check your graphics. Is it OpenGL?

I'm not skilled with paint, that's a given.
Title: Re: Screenshots
Post by: 2D man on November 11, 2010, 10:56:28 PM
(http://img44.imageshack.us/img44/6474/screenshotdoom201011111.png)

The perfect zombie plan for infecting people. Now if only there was one zombie in the front the sruvivors will never stand a chance
Title: Re: Screenshots
Post by: VGS2 on November 12, 2010, 12:47:29 AM
Quote from: "2D man"
(click to show/hide)

The perfect zombie plan for infecting people. Now if only there was one zombie in the front the sruvivors will never stand a chance

Lol, I saw that too!  :mrgreen:
How many people did they end up getting altogether?
I saw 'em catch one, but that's it.
Title: Re: Screenshots
Post by: CopShowGuy on November 12, 2010, 02:12:08 AM
Funny...the survivors can do that same trick if they're given a strong enough weapon + item 1.
Title: Re: Screenshots
Post by: RenegadeX5 on November 12, 2010, 02:52:54 AM
X IS SEEING DOUBLE!
[And he seems... infected.]

(http://img18.imageshack.us/img18/9682/screenshotdoom201011110.png)
Title: Re: Screenshots
Post by: Copy Robot on November 12, 2010, 06:46:05 AM
Quote from: "CopShowGuy"
Funny...the survivors can do that same trick if they're given a strong enough weapon + item 1.

Yesssssss
I remember accidentally doing that to you on Dark Man's even though you weren't a zombie. And then we killed all the zombies after they started coming in.
Title: Re: Screenshots
Post by: lightdasher on November 12, 2010, 09:56:51 AM
(click to show/hide)
Title: Re: Screenshots
Post by: RenegadeX5 on November 12, 2010, 04:35:53 PM
Looks like a fad was created. Write stuff out of your weapons!

And 249??? God damn that must've been accurate!
Title: Re: Screenshots
Post by: TERRORsphere on November 13, 2010, 02:38:13 AM
It's seriously not a fad. People have been doing this since Zdoom R1.
Title: Re: Screenshots
Post by: RenegadeX5 on November 13, 2010, 06:13:19 PM
I was makin a joke DTD. >vv>
Title: Re: Screenshots
Post by: Mr. X on November 14, 2010, 02:13:58 AM
Peh, writing stuff is so yesterday.

Drawing stuff is much better!
(click to show/hide)

Brotoad v1
(click to show/hide)

Brotoad v2
(click to show/hide)

(The reason why they're so low is that somebody was spamming BFG and ruining my better spots)
Title: Re: Screenshots
Post by: TERRORsphere on November 14, 2010, 02:37:47 AM
Code: [Select]
CL_MaxDecals 99999999999999999999999
Title: Re: Screenshots
Post by: brotoad on November 14, 2010, 03:00:08 AM
omg a bullet brotoad just for me! careful where you shoot when you make bullet art you could hurt someone!
Title: Re: Screenshots
Post by: NSP7 on November 14, 2010, 05:47:49 AM
Just another night in MMDM.
(click to show/hide)
Title: Re: Screenshots
Post by: Anonymous on November 14, 2010, 01:49:57 PM
Somehow Megaman ZX get lost in 8bit World. :shock:
(click to show/hide)
Title: Re: Screenshots
Post by: lightdasher on November 14, 2010, 06:00:42 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Max on November 14, 2010, 06:06:31 PM
I can't read the last one
Title: Re: Screenshots
Post by: lightdasher on November 14, 2010, 06:14:08 PM
It says ?????????? (Yukkuri shiteitte ne)
Title: Re: Screenshots
Post by: Mr. X on November 14, 2010, 06:17:27 PM
I see "o<4L3ube 42!!!"
Title: Re: Screenshots
Post by: Max on November 14, 2010, 06:19:36 PM
Me too.

And I don't even read japanese.
Title: Re: Screenshots
Post by: lightdasher on November 14, 2010, 06:35:55 PM
(http://img94.imageshack.us/img94/1412/thisi.png)
Title: Re: Screenshots
Post by: Mr. X on November 14, 2010, 06:41:03 PM
I know what it's supposed to be.  I'm telling you what it looks like.
Title: Re: Screenshots
Post by: VGS2 on November 14, 2010, 06:42:26 PM
Quote from: "NSP7"
Just another night in MMDM.
(click to show/hide)

(http://img690.imageshack.us/img690/7651/iconawesomeforumx.gif)
Title: Re: Screenshots
Post by: RenegadeX5 on November 14, 2010, 08:27:42 PM
Quote from: "Jitan"
Somehow Megaman ZX get lost in 8bit World. :shock:
(click to show/hide)

That's not ZX.
That's Megaman Zero.
... and how did ya do that?
Title: Re: Screenshots
Post by: Anonymous on November 15, 2010, 04:44:59 PM
Ms Paint or photoshop  :? ?
Title: Re: Screenshots
Post by: RenegadeX5 on November 15, 2010, 10:20:30 PM
You know you're awesome when your ping is!
(http://img526.imageshack.us/img526/1435/screenshotdoom201011151.png)
Title: Re: Screenshots
Post by: CopShowGuy on November 15, 2010, 10:35:54 PM
I hear when you hit that number, you don't lag, but things become super responsive.  Few can adjust to that so fast.
Title: Re: Screenshots
Post by: Combotron on November 16, 2010, 04:24:53 AM
Rush is a jerk sometimes:
(click to show/hide)
Also, Auto can be cool, sometimes:
(click to show/hide)
This is the best place in Roboenza, ever:
(click to show/hide)
Got all up in Pyo's face during some lag times:
(click to show/hide)
During a cheat server in Gemini Mang's stage, penguins went for a fly, and we also saw a rare case of Celebi at peace (Epilogue: Celebi shot me after what I said in the picture):
(click to show/hide)
Super duper.
Title: Re: Screenshots
Post by: Korby on November 16, 2010, 04:26:36 AM
Wait, you're Buster?
Title: Re: Screenshots
Post by: Combotron on November 16, 2010, 04:28:49 AM
You're crazyyyyyyyy...

...But yes I is.
Title: Re: Screenshots
Post by: mrjnumber1 on November 16, 2010, 04:30:19 AM
Haha, Celebi is a wrecking machine. It just is not fair to get in a fight with Celebi. You lose. Even if you win, you're going to lose 100 times in a row afterwards. :(
Title: Re: Screenshots
Post by: Korby on November 16, 2010, 04:35:53 AM
Celebi is the best MM8BDM player ever. No lie.
And, when (s)he and Rose are on a team, they're UNSTOPPABLE.
Title: Re: Screenshots
Post by: Blueiscooltoo on November 16, 2010, 04:44:09 AM
Quote from: "Korby"
Celebi is the best MM8BDM player ever. No lie.
And, when (s)he and Rose are on a team, they're UNSTOPPABLE.

I thought I was good at Mega Man 8 Bit deathmatch...

Celebi's an awesome player. I can do pretty well against Celebi in Deathmatch but not in CTF.
Title: Re: Screenshots
Post by: Combotron on November 16, 2010, 06:04:50 AM
Celebi vs Huegmanhueg. Pay per view match. Need this.

Oh man I totally forgot to put this image up with the others. After Ashley and I played in the same area for a bit, some people jumped on board with our names.

(http://i843.photobucket.com/albums/zz353/Shaos-X/SplashTrendz.png?t=1289887365)
Title: Re: Screenshots
Post by: Anonymous on November 16, 2010, 07:34:50 AM
Quote from: "RenegadeX5"
Quote from: "Jitan"
Somehow Megaman ZX get lost in 8bit World. :shock:
(click to show/hide)

That's not ZX.
That's Megaman Zero.
... and how did ya do that?

Well, it actually a 3D model I put it in skin folder.
Title: Re: Screenshots
Post by: RenzokukenL on November 16, 2010, 07:46:37 PM
Quote from: "RenegadeX5"
You know you're awesome when your ping is!
(http://img526.imageshack.us/img526/1435/screenshotdoom201011151.png)
That's nothing. A player called Dash got 11000 ping. ELEVEN FREAKING THOUSAND
Title: Re: Screenshots
Post by: KillerChair on November 16, 2010, 08:04:10 PM
Quote from: "Combotron"
Celebi vs Huegmanhueg. Pay per view match. Need this.

Oh man I totally forgot to put this image up with the others. After Ashley and I played in the same area for a bit, some people jumped on board with our names.

(http://i843.photobucket.com/albums/zz353/Shaos-X/SplashTrendz.png?t=1289887365)

Like that time me and my friend were imitating the longness of your name by putting action/bastard and random words in our name :D
Title: Re: Screenshots
Post by: 2D man on November 16, 2010, 08:26:29 PM
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Max on November 16, 2010, 08:29:59 PM
That's me! I got him, eventually. On the leg. Auto ftw!!!
Title: Re: Screenshots
Post by: RenegadeX5 on November 16, 2010, 09:26:52 PM
Centaurman: Such a majestic robo-tiger... I can watch it all-day... and not notice the zombie tower rising behind me...
Title: Re: Screenshots
Post by: TERRORsphere on November 16, 2010, 10:12:10 PM
While you're talking about Pings... Take a look at this.


(click to show/hide)
Title: Re: Screenshots
Post by: RenegadeX5 on November 16, 2010, 10:31:13 PM
It's over NINE THOUSAAAAAAAAND!!!
Title: Re: Screenshots
Post by: Blaze Yeager on November 16, 2010, 10:35:00 PM
Quote from: "Vegeta"
It's over NINE THOUSAAAAAAAAND!!!
WHAT NINE THOUSAND?!
Title: Re: Screenshots
Post by: RenegadeX5 on November 16, 2010, 10:35:35 PM
I See what you did there. >vv<
Title: Re: Screenshots
Post by: Blaze Yeager on November 16, 2010, 10:38:22 PM
Quote from: "RenegadeX5"
I See what you did there. >vv<
wait was that considered a ninja?

anyway...:B
Title: Re: Screenshots
Post by: DWN-019 on November 17, 2010, 01:31:16 AM
Quote from: "Blueiscooltoo"
Quote from: "Korby"
Celebi is the best MM8BDM player ever. No lie.
And, when (s)he and Rose are on a team, they're UNSTOPPABLE.

I thought I was good at Mega Man 8 Bit deathmatch...

Celebi's an awesome player. I can do pretty well against Celebi in Deathmatch but not in CTF.

Hmm...what about Lone Wolf? Celebi vs. Lone Wolf = Fight so epic that we will all die. Oh, and lol on the 1337 ping.
Title: Re: Screenshots
Post by: PressStart on November 17, 2010, 02:56:45 AM
Quote from: "Combotron"
Celebi vs Huegmanhueg. Pay per view match. Need this.
No one can beat Huegmanhueg!
Title: Re: Screenshots
Post by: Combotron on November 17, 2010, 03:57:57 AM
Quote from: "PressStart"
Quote from: "Combotron"
Celebi vs Huegmanhueg. Pay per view match. Need this.
No one can beat Huegmanhueg!
I feel like putting these two together is like the "Unstoppable force colliding with an immovable object" scenario.

And since no one can beat Huegmanhueg... then the eternal riddle is solved. Take that Layton.
Title: Re: Screenshots
Post by: CopShowGuy on November 17, 2010, 05:25:24 AM
No one can beat Hueg.  But I hear that Celebi is actually 5 people on 5 different machines fusing their power and ability together.  Like some sort of...Megazord or something.
Title: Re: Screenshots
Post by: Blueiscooltoo on November 17, 2010, 05:39:44 AM
The Power Rangers are Celebi? Learn something new everyday...
Title: Re: Screenshots
Post by: lightdasher on November 17, 2010, 09:48:36 AM
Geez come on, I've killed Celebi, I always get killed by someone else after =/ cuz my health is always so low after
Title: Re: Screenshots
Post by: KillerChair on November 17, 2010, 12:38:48 PM
Its not like the "pro" players are unbeatable... I killed them several times  :)

They also kill me alot ofcourse... but i won a few matches with the big shots once.
Title: Re: Screenshots
Post by: brotoad on November 17, 2010, 03:23:19 PM
if celebi is the power rangers then i call dibs on being zordon
Title: Re: Screenshots
Post by: Phlatuabekft on November 17, 2010, 03:36:57 PM
Quote from: "CopShowGuy"
No one can beat Hueg.  But I hear that Celebi is actually 5 people on 5 different machines fusing their power and ability together.  Like some sort of...Megazord or something.

You aren't helping Hueg's chances.
Title: Re: Screenshots
Post by: CarThief on November 17, 2010, 04:15:01 PM
If the stage or weapons are in my favour its not that hard to take just about anyone down in my case. Though i'm ussually a tad reckless, considering Doom has BETTER weapons that are more powerfull, bah, while MM's weapons are simply slow or require alot of time (like Atomic Fire's ussually instakill shot).

Meh, think i like the general aspect of DeathMatching in Doom a little better. One can atleast HIT moving targets, for a change.
Hmm... Turned a little into a mini rant. Oh well, in any case they're all quite beatable, if you just try hard enough. Too bad most servers have utterly disgracefull ping though... (Cant win without good ping. :P)
Title: Re: Screenshots
Post by: PressStart on November 17, 2010, 05:31:07 PM
Quote from: "Phlatuabekft"
Quote from: "CopShowGuy"
No one can beat Hueg.  But I hear that Celebi is actually 5 people on 5 different machines fusing their power and ability together.  Like some sort of...Megazord or something.

You aren't helping Hueg's chances.
Better train up for the big match!
Title: Re: Screenshots
Post by: Phlatuabekft on November 17, 2010, 05:32:48 PM
Quote from: "PressStart"
Quote from: "Phlatuabekft"
Quote from: "CopShowGuy"
No one can beat Hueg.  But I hear that Celebi is actually 5 people on 5 different machines fusing their power and ability together.  Like some sort of...Megazord or something.

You aren't helping Hueg's chances.
Better train up for the big match!

I'm terrible when people notice me. :(
Title: Re: Screenshots
Post by: Korby on November 17, 2010, 06:00:15 PM
You're Huegmanhueg?
WAT.
Anyway, Celebi is clearly Captain Terra Planet(though probably female?).
Title: Re: Screenshots
Post by: Phlatuabekft on November 17, 2010, 06:04:05 PM
Quote from: "Korby"
You're Huegmanhueg?
WAT.

Yes. Hello.

I really should play more often.
Title: Re: Screenshots
Post by: Korby on November 17, 2010, 06:14:43 PM
I had the wrong tags on the "terra" part. I fixed it.

Hiya, Hueg.
Title: Re: Screenshots
Post by: lightdasher on November 17, 2010, 06:17:18 PM
Quote from: "Jitan"
Somehow Megaman ZX get lost in 8bit World. :shock:
(click to show/hide)

I can haz DL?

(click to show/hide)
Title: Re: Screenshots
Post by: RenegadeX5 on November 17, 2010, 11:40:30 PM
Poor bastard in the middle didn't stand a chance.... ZOMBIE MOSH-PIT!!

(http://img683.imageshack.us/img683/958/screenshotdoom201011171.png)

The amazing CRASH TOWER!!

(http://img338.imageshack.us/img338/958/screenshotdoom201011171.png)

Or is it a megazord?
Title: Re: Screenshots
Post by: Myroc on November 18, 2010, 02:33:25 PM
Can't quite remember but I think it might be me who is standing at the top there.
Title: Re: Screenshots
Post by: Snake33AU on November 18, 2010, 04:01:39 PM
Is that Commando Man at the top of that image?
Title: Re: Screenshots
Post by: Max on November 18, 2010, 04:02:28 PM
Yes. He's a custom skin.
Title: Re: Screenshots
Post by: RenegadeX5 on November 18, 2010, 05:09:01 PM
Actually that was Koal. He made a mention of being at the top and started jumping after I took that pic.
Title: Re: Screenshots
Post by: Myroc on November 18, 2010, 06:49:42 PM
Oh.

Drat.
Title: Re: Screenshots
Post by: Blueiscooltoo on November 18, 2010, 11:41:39 PM
(http://i342.photobucket.com/albums/o421/blueiscooltoo/Megamandesktop.png)

MM8BDM Wallpaper!
Title: Re: Screenshots
Post by: Koal on November 19, 2010, 12:26:41 AM
(http://i754.photobucket.com/albums/xx187/OmegonStarAdder/Screenshot_Doom_20101118_171955.png)

The impenetrable ring barrier, the ultimate in zombie defense

Too bad it crashed the server.
Title: Re: Screenshots
Post by: Rawk Hawk on November 19, 2010, 02:25:35 AM
Unless, of course, the infected runs in backwards.
Title: Re: Screenshots
Post by: RenegadeX5 on November 19, 2010, 03:31:51 AM
Rofl. Tails is all like "Oh screw this."
Title: Re: Screenshots
Post by: RenegadeX5 on November 19, 2010, 03:49:02 AM
(http://img153.imageshack.us/img153/2249/screenshotdoom201011182.png)

I'd hate to be the sucker they're shooting at...
Title: Re: Screenshots
Post by: Kung-Fu Cutman on November 19, 2010, 04:49:25 AM
I was there. i'm the cutman to the left. :cool:
Title: Re: Screenshots
Post by: Vathros on November 19, 2010, 05:33:49 AM
"erecting a cannon joe!"

(click to show/hide)

many thanks to Koal, the Joe on the pictures =D
Title: Re: Screenshots
Post by: brawlman9876 on November 19, 2010, 06:08:26 AM
cannon joe mounted on moby?
yes.
all he needs is to be mounted on blocky.
Title: Re: Screenshots
Post by: Korby on November 19, 2010, 06:12:15 AM
Quote from: "brawlman9876"
cannon joe mounted on moby?
Hot Joe on Moby action.
Interesting screenshots. I kinda wondered what it'd be like to see Cannon Joe being around like that.
Title: Re: Screenshots
Post by: Anonymous on November 19, 2010, 01:59:31 PM
(http://img264.imageshack.us/img264/5711/screenshotdoom201011181.png)

What happens when you combine Skull Barrier, then jumping off Bomb Man's stage while it is in effect, then allowing it to run out, all during a Roboenza match?  You get what happened to Koal here and probably get a laugh out of it.  I sure did.
Title: Re: Screenshots
Post by: FCx on November 19, 2010, 03:20:22 PM
Quote from: "RenegadeX5"
(click to show/hide)

I'd hate to be the sucker they're shooting at...
(click to show/hide)
Title: Re: Screenshots
Post by: Asd967 on November 19, 2010, 03:56:37 PM
Quote from: "Koal"
(http://i754.photobucket.com/albums/xx187/OmegonStarAdder/Screenshot_Doom_20101118_171955.png)

The impenetrable ring barrier, the ultimate in zombie defense

Too bad it crashed the server.
It was me ringing there :P
Too fun having rings shooting themselves there, especially because there was 2 full clips of rings.

Also, Rawk Hawk, the zombie would die from so many rings there :D
Title: Re: Screenshots
Post by: CopShowGuy on November 19, 2010, 06:52:48 PM
Quote from: "Vathros"
"erecting a cannon joe!"

(click to show/hide)

many thanks to Koal, the Joe on the pictures =D
I've heard of tower defense, but this is ridiculous!
Title: Re: Screenshots
Post by: Koal on November 19, 2010, 08:20:32 PM
Speaking of ridiculous

(click to show/hide)
Title: Re: Screenshots
Post by: KillerChair on November 19, 2010, 08:46:35 PM
Haha... i was in that game :D
Though these shots were taken after i left.
Title: Re: Screenshots
Post by: brotoad on November 19, 2010, 08:46:53 PM
everytime you use my moby skin you make me smile!
join the moby for brotoad smile fund now!
Title: Re: Screenshots
Post by: VGS2 on November 19, 2010, 09:01:34 PM
Lol, I was one of those Mobys! =3
'Twas fun...
Infact, it was so fun that I even changed my name to "VGS2 X Moby is sexy" for the event. Just so ya know.
Title: Re: Screenshots
Post by: Blueiscooltoo on November 19, 2010, 09:07:43 PM
Too much Moby. I couldn't see anything when I got near them. All I saw was Moby.
Title: Re: Screenshots
Post by: CopShowGuy on November 19, 2010, 10:51:01 PM
Glad I don't use custom skins  :?
Title: Re: Screenshots
Post by: Max on November 20, 2010, 01:13:45 PM
Buckaroo!

(click to show/hide)
Title: Re: Screenshots
Post by: Max on November 20, 2010, 01:22:07 PM
Doublejustice

In Soviet Russia...

(click to show/hide)
Title: Re: Screenshots
Post by: MagnetMan497 on November 20, 2010, 01:26:09 PM
What server is that on?
Title: Re: Screenshots
Post by: Max on November 20, 2010, 01:29:59 PM
Deathwind's roboenza
Title: Re: Screenshots
Post by: Koal on November 20, 2010, 02:36:49 PM
(http://i754.photobucket.com/albums/xx187/OmegonStarAdder/Screenshot_Doom_20101120_062200.png)


I swear, we seem to goof off more then we actually play. Got on this morning and there were Centaurmen EVERYWHERE
Title: Re: Screenshots
Post by: Max on November 20, 2010, 02:38:30 PM
Centaur Man's the new Gutsman
Title: Re: Screenshots
Post by: mrjnumber1 on November 20, 2010, 03:14:48 PM
you, you get out.
Title: Re: Screenshots
Post by: Max on November 20, 2010, 03:15:20 PM
You get good. CENTAUR 4 LIEF
Title: Re: Screenshots
Post by: Blueiscooltoo on November 20, 2010, 04:47:31 PM
Rave Party

(click to show/hide)

Tower Defense Mode?

(click to show/hide)

I'm pretty sure that ping is over 9000

(click to show/hide)

Telecamping

(click to show/hide)

Centaur + Tomahawk?

(click to show/hide)

Mobies, They're everywhere

(click to show/hide)

I don't know what happened here.

(click to show/hide)
Title: Re: Screenshots
Post by: Rawk Hawk on November 20, 2010, 05:23:50 PM
(http://img690.imageshack.us/img690/4884/screenshotdoom201011201.png) (http://img690.imageshack.us/i/screenshotdoom201011201.png/)

Edit: Just in case you don't get it, I was hiding up with the yashichi during Roboenza.
Title: Re: Screenshots
Post by: Korby on November 20, 2010, 05:28:18 PM
2 things: How did you GET there?!
Here's a much higher quality Rawk Hawk picture. Just set the size to whatever you want(I'd suggest the biggest Cutstuff allows, to keep the highest quality possible.)
(click to show/hide)
Title: Re: Screenshots
Post by: Blueiscooltoo on November 20, 2010, 05:35:43 PM
You get up there using Item 1 you get at the beginning of the round. It becomes a little easier to do if you have Rush Coil.
Title: Re: Screenshots
Post by: Pieman on November 20, 2010, 05:42:09 PM
Juicy!
(click to show/hide)

More juice!
(click to show/hide)
Title: Re: Screenshots
Post by: Rawk Hawk on November 20, 2010, 05:47:07 PM
Quote from: "Blueiscooltoo"
You get up there using Item 1 you get at the beginning of the round. It becomes a little easier to do if you have Rush Coil.

Unless you stand on a couple people's heads, that won't work. Rush Coil is required.

And much appreciated for the link Korby.
Title: Re: Screenshots
Post by: Blueiscooltoo on November 20, 2010, 05:59:07 PM
it's possible without standing on someone's head. you just have to the on the higher ground part of the outside area. You can't get to the Yashichi without rush coil.
Title: Re: Screenshots
Post by: Rawk Hawk on November 20, 2010, 06:02:27 PM
That's what I'm talking about. The other side is easy to get to. The Yashichi is actually difficult.
Title: Re: Screenshots
Post by: Korby on November 20, 2010, 06:12:30 PM
You're welcome, Rawk. You were a fun boss, I couldn't beat you until my third try.(By the way, you misspelled "Glitz Pitz" in your location.)

Hah, so many juices to pick from, Pieman!
Title: Re: Screenshots
Post by: KillerChair on November 20, 2010, 06:41:28 PM
(click to show/hide)

Zombie!
Title: Re: Screenshots
Post by: Korby on November 20, 2010, 06:42:40 PM
Actually, that's Mummira.
Title: Re: Screenshots
Post by: Max on November 20, 2010, 06:43:12 PM
...Who is still a zombie.
Title: Re: Screenshots
Post by: VGS2 on November 20, 2010, 07:32:44 PM
Quote from: "Yellow Devil"
Centaur Man's the new Gutsman
Does that mean we'll be seeing a lot more of my ass?

Also...
Quote from: "Pieman"
Juicy!
(click to show/hide)

More juice!
(click to show/hide)
Who can guess which juice I was?  ;)
Title: Re: Screenshots
Post by: Max on November 20, 2010, 07:36:26 PM
Sup Moby
Title: Re: Screenshots
Post by: VGS2 on November 20, 2010, 07:38:42 PM
Awww, that's no fair, you were there Purple Devil Juice!

...You're right though.
Title: Re: Screenshots
Post by: Max on November 20, 2010, 07:39:18 PM
*looks at location*
Moby has a HOUSE?
Title: Re: Screenshots
Post by: Wil on November 20, 2010, 07:40:06 PM
>Glitz Pitz
Title: Re: Screenshots
Post by: VGS2 on November 20, 2010, 07:41:01 PM
Yeah, you know that small indoor area in Diveman's stage?
Well, that's the living room. I hope you wiped your feet before entering.
Title: Re: Screenshots
Post by: Max on November 20, 2010, 07:41:31 PM
Oh god. Now I realise how rude I've been!

/me suicides
Title: Re: Screenshots
Post by: VGS2 on November 20, 2010, 08:09:27 PM
Oh great, now I've gotta clean up this mess...

Also, NOOOO YELLOW DEVIL!!  :shock:
Title: Re: Screenshots
Post by: Wil on November 20, 2010, 11:11:10 PM
Lucarios!

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on November 20, 2010, 11:42:55 PM
Wait, VGS was living in her house the whole time?!
Title: Re: Screenshots
Post by: VGS2 on November 21, 2010, 12:58:04 AM
Yep, pretty much. :)  (She tried living at my place, but she doesn't do so well out of the water unfortunately)

We let everyone roam around there freely because the locks on the house are bloody awful, and we can't be bothered changing 'em.
Thankfully though, nobody really steals our stuff that much, thanks to that sign I put up which says *WARNING, WHALE ON PATROL".
It's around the front before you ask.
...Plus we're underwater, which helps.  :p

Also,
(click to show/hide)
Just throwin' that out there.
Title: Re: Screenshots
Post by: mrjnumber1 on November 21, 2010, 12:59:35 AM
That's interesting; I'm searching for the same thing...
Title: Re: Screenshots
Post by: RenegadeX5 on November 21, 2010, 07:49:41 AM
2 Zombified Tails people chatting about something... [Using modified skin made by BlueIsCoolToo]

(http://img809.imageshack.us/img809/6554/screenshotdoom201011202.png)

Took this pic while I was running for my life. [A Kirby got me later.]

(http://img808.imageshack.us/img808/8469/screenshotdoom201011210.png)

The cutman below was KungFuCutman (who was experiencing a grevious mouse error, causing him to spin around rapidly.)
Title: Re: Screenshots
Post by: Tresman on November 21, 2010, 08:02:14 AM
The smartest, loneliest Megaman ever...

Also, I SEE WHALE

(http://img203.imageshack.us/img203/8469/screenshotdoom201011210.png)
Title: Re: Screenshots
Post by: RenegadeX5 on November 21, 2010, 08:07:31 AM
Oh man that camera positioning's beautiful.
One can actually feel his loneliness.
Title: Re: Screenshots
Post by: Ivory on November 21, 2010, 08:10:10 AM
A shame the "I see whale" takes away from it all. But it would be easy to crop it out. And the spectator message. Then it would be perfect.
Title: Re: Screenshots
Post by: Shagg on November 21, 2010, 08:24:05 AM
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/spinmasterwhale.gif)
Title: Re: Screenshots
Post by: Kung-Fu Cutman on November 21, 2010, 08:40:13 AM
Quote from: "Shagg"
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/spinmasterwhale.gif)
:lol: That was me having a whale seizure. I was spinning faster than it looks.
Title: Re: Screenshots
Post by: RenegadeX5 on November 21, 2010, 08:41:29 AM
Guy was a literal tornado. <.<
Title: Re: Screenshots
Post by: Rawk Hawk on November 21, 2010, 08:42:36 AM
Quote from: "Ivory"
A shame the "I see whale" takes away from it all. But it would be easy to crop it out. And the spectator message. Then it would be perfect.

(http://img26.imageshack.us/img26/7491/lonemegaman.png) (http://img26.imageshack.us/i/lonemegaman.png/)

Removed the words, life bar, and cross-hares. In my opinion, really brings out the best of that picture.
Title: Re: Screenshots
Post by: 2D man on November 21, 2010, 05:46:24 PM
Took this 2 pictures a few days back dont know why i didnt post them before

(http://img207.imageshack.us/img207/4884/screenshotdoom201011201.png)

(http://img191.imageshack.us/img191/5711/screenshotdoom201011181.png)
Title: Re: Screenshots
Post by: Zellough on November 21, 2010, 05:52:12 PM
oh god what
Title: Re: Screenshots
Post by: RenegadeX5 on November 21, 2010, 06:37:48 PM
Leeroy Jenkins got scorched by a Mermaid... >vv< Well at least he aint chicken.
Title: Re: Screenshots
Post by: Phoba555 on November 21, 2010, 06:50:42 PM
Soon enough, they's gonna be Yellow Devils running around....
Title: Re: Screenshots
Post by: Max on November 21, 2010, 06:52:55 PM
Say WHAAAAT?
Title: Re: Screenshots
Post by: RenegadeX5 on November 22, 2010, 01:15:15 AM
Another Ping moment... but this is interesting.
(http://img541.imageshack.us/img541/3948/screenshotdoom201011211.png)

2 people had 666 ping... obviously they were DEMON-SPAWN!
Title: Re: Screenshots
Post by: Pat-EX on November 23, 2010, 02:25:10 AM
Watch as Auto...BLOWS...your mind.

(http://i239.photobucket.com/albums/ff10/Pat-EX/Screenshot_Doom_20101114_151141.png)

...and teaches you that the world is indeed round.
Title: Re: Screenshots
Post by: TheBladeRoden on November 23, 2010, 03:11:11 AM
:shock: The world is Inception-shaped
Title: Re: Screenshots
Post by: Tresman on November 23, 2010, 03:48:02 AM
AAAH PANDEMONIUM AAAH

(http://img522.imageshack.us/img522/9493/screenshotdoom201011222.png)
Title: Re: Screenshots
Post by: brotoad on November 23, 2010, 12:55:11 PM
auto nye the science guy
Title: Re: Screenshots
Post by: Max on November 23, 2010, 03:23:11 PM
Quote from: "brotoad"
auto nye the science guy

Science Rules!
AUTOAUTOAUTOAUTOATUOAUTOAUTOAUTO

Auto Nye the science guy!
Title: Re: Screenshots
Post by: 2D man on November 23, 2010, 03:34:45 PM
I finally found Moby house after days of research here it is
(http://img98.imageshack.us/img98/3948/screenshotdoom201011211.png)
Too bad he got zombified :(

Here we see a inteligent zombie bat trying to disguise itself as a tree in order to strike people from above
(http://img132.imageshack.us/img132/7052/screenshotdoom201011221.png)
Too bad it wasnt on Napalman stage or it would have worked

Also zombie Turbo stuck in the other side of a fence
(http://img541.imageshack.us/img541/7052/screenshotdoom201011221.png)
Title: Re: Screenshots
Post by: Ivory on November 23, 2010, 03:37:40 PM
Oh, those silly Zombies and their whacky shenanigans.
Title: Re: Screenshots
Post by: Blueiscooltoo on November 23, 2010, 06:25:28 PM
And friend and I abusing the wall.
(click to show/hide)

Mudkip....
(click to show/hide)
Title: Re: Screenshots
Post by: Cake Man on November 23, 2010, 06:26:20 PM
Please check out the pictures of my Mirror Buster trick (and etc) in this topic:


viewtopic.php?f=25&t=1433&p=31049#p31049 (http://cutstuff.net/forum/viewtopic.php?f=25&t=1433&p=31049#p31049)




Here's an example...The Time Stopper was only used to take an accurate picture of the glitch, and has no real significance with the glitch itself.


(http://img41.imageshack.us/img41/306/screenshotdoom201011231.png)
Title: Re: Screenshots
Post by: DWN-019 on November 23, 2010, 07:49:52 PM
Quote from: "Rawk Hawk"
Quote from: "Ivory"
A shame the "I see whale" takes away from it all. But it would be easy to crop it out. And the spectator message. Then it would be perfect.

(http://img26.imageshack.us/img26/7491/lonemegaman.png) (http://img26.imageshack.us/i/lonemegaman.png/)

Removed the words, life bar, and cross-hares. In my opinion, really brings out the best of that picture.

Nice pic! But I think Protoman would fit better than Megaman. Just saying.
Title: Re: Screenshots
Post by: Koal on November 24, 2010, 03:51:21 AM
(http://i754.photobucket.com/albums/xx187/OmegonStarAdder/Screenshot_Doom_20101123_204514.png)

Evil Jesus

(http://i754.photobucket.com/albums/xx187/OmegonStarAdder/Screenshot_Doom_20101123_204555.png)

Evil Zombie Jesus
Title: Re: Screenshots
Post by: RenzokukenL on November 24, 2010, 10:26:35 PM
I was playing roboenza just now and this happened:

(http://i55.tinypic.com/30c9irl.png)

That ring rape was killing survivors, it was bypassing the invincibility. Wow.


Also this server is turbocharged

(http://i53.tinypic.com/2mwh4hx.png)
Title: Re: Screenshots
Post by: Koal on November 24, 2010, 10:34:28 PM
(http://i754.photobucket.com/albums/xx187/OmegonStarAdder/Screenshot_Doom_20101124_152032.png)


(http://i754.photobucket.com/albums/xx187/OmegonStarAdder/Screenshot_Doom_20101124_152002.png)


RINGS OF FURYYYYYYYYY
Title: Re: Screenshots
Post by: ice on November 24, 2010, 10:52:38 PM
they killed many non zombies too

edit: realised that was just said above
Title: Re: Screenshots
Post by: CutmanMike on November 24, 2010, 10:54:02 PM
that is bad, gotta fix that!
Title: Re: Screenshots
Post by: Blueiscooltoo on November 25, 2010, 01:38:13 AM
Mukips!!!

(click to show/hide)
Title: Re: Screenshots
Post by: red3dred on November 25, 2010, 01:41:40 AM
Sorry about the rings i ran <.< :twisted:

i simply noticed that sometimes when shoot, they did hit nothing (includes walls) and they came back, but keep being shoot in the same direction, i did that in that map and well... rings spam was fun but was kinda deadly, they were almost 20-40 rings...

i excuse for the thing about turbos i was V2 i started turbo charge... well sorry :?
Title: Re: Screenshots
Post by: Cake Man on November 25, 2010, 01:49:35 AM
The Ring Boomerang thing you're talking about is probably the same thing I mentioned in my topic...in the bugs/suggestions board.
Title: Re: Screenshots
Post by: Kapus on November 26, 2010, 08:09:11 AM
Quote from: "Shagg"
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/spinmasterwhale.gif)

I remember seeing that. Its still hilarious.
Title: Re: Screenshots
Post by: Relias on November 26, 2010, 04:50:00 PM
(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/amudkip.png)

a mudkip

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/gravityashichi.png)

Gravity Man will find a way to get up there.

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/harukolooksweird.png)

yes, haruko, you do look weird. :3

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/inthedark.png)

i can only imagine all the tripping and swearing going on

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/xspam.png)

just random spamming on mr. x castle

(click to show/hide)
Title: Re: Screenshots
Post by: LlamaHombre on November 26, 2010, 08:45:56 PM
Quote from: "RenzokukenL"
I was playing roboenza just now and this happened:

(http://i55.tinypic.com/30c9irl.png)

That ring rape was killing survivors, it was bypassing the invincibility. Wow.


Also this server is turbocharged

(http://i53.tinypic.com/2mwh4hx.png)

I remember that one. XD
I was V4! :D
Title: Re: Screenshots
Post by: mugenstation360 on November 27, 2010, 04:17:03 AM
Quote from: "Shagg"
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/spinmasterwhale.gif)
i think i witnessed that, heck i think that was in the same game. i was in where i to was a moby and danced wit that other moby from across.
Title: Re: Screenshots
Post by: Shagg on November 27, 2010, 05:21:27 AM
A couple of screenshots from Kit.
1) Ring beamerang
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20101121_213845.png)
2) Pink's trail of destruction
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20101127_001106.png)
Title: Re: Screenshots
Post by: RenzokukenL on November 27, 2010, 01:13:14 PM
"Listen to the sound of the butthurt"
Best. Line. Ever
Title: Re: Screenshots
Post by: tsukiyomaru0 on November 27, 2010, 04:01:30 PM
(http://img231.imageshack.us/img231/5672/screenshotdoom201011271.png)

Cheat Server + player wanting to be funny = ??? PROFIT!
Title: Re: Screenshots
Post by: DimentedFlames on November 27, 2010, 09:48:45 PM
It has begun, the Joes are taking over the world!

(http://img413.imageshack.us/img413/4884/screenshotdoom201011201.png)
Title: Re: Screenshots
Post by: Anonymous on November 28, 2010, 12:00:54 AM
(http://img696.imageshack.us/img696/5664/screenshotdoom201011242.png)
Not unless all these agents can stop them
Title: Re: Screenshots
Post by: Shagg on November 28, 2010, 07:54:32 AM
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20101128_012527.png)
Title: Re: Screenshots
Post by: ice on November 28, 2010, 08:05:07 AM
skull joe's glorious pelvis!
Title: Re: Screenshots
Post by: MegaQuint on November 28, 2010, 02:20:09 PM
Quote from: "Coller23"
(http://img696.imageshack.us/img696/5664/screenshotdoom201011242.png)
Not unless all these agents can stop them
And for some reason, there were two of me then.
Title: Re: Screenshots
Post by: red3dred on November 29, 2010, 12:43:35 AM
MY top 5 of the week.

results of google for knightman:
(click to show/hide)
then we start  :mrgreen:
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Shagg on November 29, 2010, 03:47:11 AM
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20101128_221221.png?t=1291002189)
I may not be a real doctor
Title: Re: Screenshots
Post by: Prosecutor Godot on November 29, 2010, 03:54:43 AM
I was original doctor. I'll go add that to list of names.
Title: Re: Screenshots
Post by: Vathros on November 29, 2010, 11:20:01 PM
new CTF map fun!

you know the wastage that comes out of the wily base? well i was staring for a while to the main tank and... i saw a few interesting things passing by

(click to show/hide)
thanks to haru for posing in that filthy tank XD
Title: Re: Screenshots
Post by: tsukiyomaru0 on November 29, 2010, 11:49:05 PM
(http://img834.imageshack.us/img834/4559/screenshotdoom201011291.png)
When you see....
Title: Re: Screenshots
Post by: Lord Toadman on November 30, 2010, 02:30:23 AM
Nice ping
Title: Re: Screenshots
Post by: FCx on November 30, 2010, 02:47:21 AM
Quote from: "tsukiyomaru0"
(click to show/hide)
When you see....

A picture says a thousand words
(http://img696.imageshack.us/img696/1456/icemanboom.gif)
Title: Re: Screenshots
Post by: Korby on November 30, 2010, 03:25:43 AM
This is the result of massive amounts of color hacking:
(click to show/hide)
Yep, that's right. Noise Crush colored Atomic Fire and Wild Coil colored Mirror Buster/Enker.
Title: Re: Screenshots
Post by: Asd967 on November 30, 2010, 06:06:24 PM
Everything normal, roboenza mode, then suddenly:

(http://i54.tinypic.com/2wqsrrb.jpg)


Also, that's me there.

And, obviously, I won.
Title: Re: Screenshots
Post by: CutmanMike on November 30, 2010, 06:20:14 PM
Oh ballards. To fix that I'll have to take rush coil out of roboenza, I'm not releasing another full update to fix that
Title: Re: Screenshots
Post by: Max on November 30, 2010, 06:21:46 PM
Is it possible to make zombies climb "things"? The same problem is in Crystal Man's stage.
Title: Re: Screenshots
Post by: CutmanMike on November 30, 2010, 06:24:43 PM
I'll give it a try. I need to improve the climing mechanic anyway because it's awkward to aim at the floor etc
Title: Re: Screenshots
Post by: Asd967 on November 30, 2010, 06:44:16 PM
Aw shucks... at least I took that epic screenie!  :D

Still, I can get into everyplace less that without coil...
Title: Re: Screenshots
Post by: tsukiyomaru0 on November 30, 2010, 07:00:23 PM
Never ever take the coil out roboenza mode! D: That will remove 1/10 of the fun! D8
Title: Re: Screenshots
Post by: Korby on November 30, 2010, 08:07:13 PM
(click to show/hide)
I don't even know what this is.
Title: Re: Screenshots
Post by: Kapus on November 30, 2010, 08:50:00 PM
Not much elbow room, huh?
Title: Re: Screenshots
Post by: RenegadeX5 on November 30, 2010, 09:34:26 PM
Centuarman! Get outta there!!
My Sandvich is in there!
Title: Re: Screenshots
Post by: Korby on November 30, 2010, 09:50:59 PM
You know what's weird?
There are TWO Centaurmen in there. One's actually a Centaur Woman.
Title: Re: Screenshots
Post by: Kapus on November 30, 2010, 09:58:25 PM
. . .


What.
Title: Re: Screenshots
Post by: scrotoman.exe on November 30, 2010, 10:42:20 PM
Quote from: "RenzokukenL"
I was playing roboenza just now and this happened:

(http://i55.tinypic.com/30c9irl.png)

That ring rape was killing survivors, it was bypassing the invincibility. Wow.



I zombified that guy. Had to crawl up the side and drop in to get him, and he was like "D00d howd you get into my fort?"

I'm more proud of myself than I really should be for that.
Title: Re: Screenshots
Post by: scrotoman.exe on November 30, 2010, 11:03:11 PM
Here's a couple of shots of that particular incident. Glad this got fixed in the new version.

(http://farm6.static.flickr.com/5049/5221654381_45b67df270.jpg) (http://www.flickr.com/photos/56510839@N05/5221654381/)


(http://farm6.static.flickr.com/5010/5221654319_23df522b5d.jpg) (http://www.flickr.com/photos/56510839@N05/5221654319/)
Title: Re: Screenshots
Post by: Hallan Parva on December 01, 2010, 02:31:01 PM
HAY IT'S SCROTOMAN

Welcome to the forums, dude.
I'm Dr. Cossack in-game, by the way.
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 01, 2010, 05:11:30 PM
(http://img130.imageshack.us/img130/5185/screenshotdoom201012011.png)
His horse must not like him... So they switched places to see who's life is harder.
Title: Re: Screenshots
Post by: Anonymous on December 02, 2010, 03:50:19 PM
(http://i1118.photobucket.com/albums/k604/jordantigers/Centuartower2.jpg)

Quite possibly the most epic thing ever.
Title: Re: Screenshots
Post by: KillerChair on December 02, 2010, 03:58:38 PM
Quote from: "tsukiyomaru0"
(http://img130.imageshack.us/img130/5185/screenshotdoom201012011.png)
His horse must not like him... So they switched places to see who's life is harder.

Why is the top of knightman's helmet stuck in centaurman's ass?
Title: Re: Screenshots
Post by: Combotron on December 02, 2010, 04:58:53 PM
Quote from: "Shagg"
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20101128_012527.png)
I love my timing on this picture. The speech does quite well alongside a shiny pelvis.
Title: Re: Screenshots
Post by: Ashley on December 02, 2010, 11:59:47 PM
(http://i53.tinypic.com/2eus67k.png)

After an Hour's work of playing with Eddy by myself on MMCTF06, I created this!

Go figure the only weapon I was missing was Rolling Cutter. EVERY other one, I had gotten.

Jafar had joined me when I was 10 minutes from done. Then the server picked up a bit later. Two other people came in and took the stash, so it didn't last long.

2 Sakugarne, 19 Power Stones, 3 Freeze Crackers, 22 Elec Beams, and 5 Rain Flush's would be the highlights.

I also had 7 M-Tanks, 4 E-Tanks, 3 W-Tanks, and 1 Tango that were spawned..
A lot of weapons were stuck under others.

~Ashley_(Lily)
Title: Re: Screenshots
Post by: Kapus on December 03, 2010, 12:16:39 AM
I was watching Jafar play and saw that. It was awesome.

You never did find the rolling cutter, did you?
Title: Re: Screenshots
Post by: Kapus on December 03, 2010, 01:03:50 AM
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101202_185357.png)


.  .  .
Title: Re: Screenshots
Post by: Ivory on December 03, 2010, 01:04:53 AM
Oh god, giant Patchouli....wait a moment, whats that blue thing in the top right corner?
Title: Re: Screenshots
Post by: Korby on December 03, 2010, 01:12:25 AM
Moby.
Title: Re: Screenshots
Post by: Kapus on December 03, 2010, 01:29:29 AM
That's a giant whale, if you must know.

(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101202_185302.png)

And there's more of them!
Title: Re: Screenshots
Post by: red3dred on December 03, 2010, 01:35:50 AM
scrotoman.exe , you lied about that ring spam, you did not infected me, that was a survivor winner round. :ugeek:

why centaur man got over me i will never know, i was knight red.exe :|

so ok that was strange and all but ok :twisted:
Title: Re: Screenshots
Post by: RenegadeX5 on December 03, 2010, 01:44:30 AM
Patchouli will conquer the world...
WITH WHAAAAAALEEEESSS!!!!
Title: Re: Screenshots
Post by: Kapus on December 03, 2010, 01:59:07 AM
I've got a lot of screenshots for you guys, today!

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: red3dred on December 03, 2010, 03:01:28 AM
thanks for posting the fun at laki server, sky yashichi rulez!

i have more of those with yashichi, and you cant say "pretty"...

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on December 03, 2010, 03:09:55 AM
Quote from: "red3dred"
(click to show/hide)
Can you imagine if those were all screw crushers?
Title: Re: Screenshots
Post by: Anonymous on December 03, 2010, 05:02:06 AM
This is where pharaoh mans stage in deathwinds LMS server went weird for me


(http://img707.imageshack.us/img707/7366/screenshotdoom201012022.png)
behold everything is mashed together in a total mess.


(http://img607.imageshack.us/img607/7366/screenshotdoom201012022.png)
enemies leave behind copies of themselves.


(http://img574.imageshack.us/img574/7366/screenshotdoom201012022.png)
yeah...



this is the weirdest thing that ever happened to me on deathmatch. :shock:
Title: Re: Screenshots
Post by: scrotoman.exe on December 03, 2010, 07:04:43 AM
Quote from: "SmashBroPlusB"
HAY IT'S SCROTOMAN

Welcome to the forums, dude.
I'm Dr. Cossack in-game, by the way.

Whaddup mang, I know we've blown each other up a few times

Quote from: "red3dred"
scrotoman.exe , you lied about that ring spam, you did not infected me, that was a survivor winner round. :ugeek:


forgivaness preese!

There was a round where a dude was ring spamming out of that same spot and I zombied him. I assumed it was the same match as the previous set of shots since the accompanying post-game screen showed I was in that game as well.
Title: Re: Screenshots
Post by: Copy Robot on December 03, 2010, 07:50:45 AM
Quote from: "Ashley"
(http://i53.tinypic.com/2eus67k.png)

After an Hour's work of playing with Eddy by myself on MMCTF06, I created this!

Go figure the only weapon I was missing was Rolling Cutter. EVERY other one, I had gotten.

Jafar had joined me when I was 10 minutes from done. Then the server picked up a bit later. Two other people came in and took the stash, so it didn't last long.

2 Sakugarne, 19 Power Stones, 3 Freeze Crackers, 22 Elec Beams, and 5 Rain Flush's would be the highlights.

I also had 7 M-Tanks, 4 E-Tanks, 3 W-Tanks, and 1 Tango that were spawned..
A lot of weapons were stuck under others.

~Ashley_(Lily)

I did something similar to this once. Only I used a Summon Eddie cheat and well...
(http://iaza.com/work/101203C/iaza13156588621100.png)

And THAT was just the lower area! The area behind me was also loaded.
Also this made me realize how fun it is flooding stages with weapons like this.
Title: Re: Screenshots
Post by: PressStart on December 03, 2010, 08:38:14 AM
Is there anything Eddie CAN'T do?
Title: Re: Screenshots
Post by: RenegadeX5 on December 03, 2010, 08:44:48 AM
And now for something completely different.

(click to show/hide)
Title: Re: Screenshots
Post by: Max on December 03, 2010, 01:42:21 PM
Go go Power Rangers!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/mm8bdm4.png)

I was Auto!
Title: Re: Screenshots
Post by: FCx on December 03, 2010, 02:18:40 PM
Iceman the power ranger XD
Title: Re: Screenshots
Post by: Kapus on December 03, 2010, 04:53:23 PM
Quote from: "Crazy Koopa"
I did something similar to this once. Only I used a Summon Eddie cheat and well...
(http://iaza.com/work/101203C/iaza13156588621100.png)

And THAT was just the lower area! The area behind me was also loaded.
Also this made me realize how fun it is flooding stages with weapons like this.

STILL no Rolling Cutter.
Title: Re: Screenshots
Post by: Korby on December 03, 2010, 05:26:19 PM
I totally started the power ranger trend by being the Red/Green/Blue Toadman Ranger.
Title: Re: Screenshots
Post by: Max on December 03, 2010, 05:36:10 PM
I did it first (in the server) then Roll. We had no idea we were beaten by the almighty Toadman *bows*
Title: Re: Screenshots
Post by: Ashley on December 03, 2010, 08:44:38 PM
Quote from: "PressStart"
Is there anything Eddie CAN'T do?

Yes.

Quote from: "Kapus"
Quote from: "Crazy Koopa"
I did something similar to this once. Only I used a Summon Eddie cheat and well...
(http://iaza.com/work/101203C/iaza13156588621100.png)

And THAT was just the lower area! The area behind me was also loaded.
Also this made me realize how fun it is flooding stages with weapons like this.

STILL no Rolling Cutter.

Give out Rolling Cutter, apparently.
Title: Re: Screenshots
Post by: LlamaHombre on December 04, 2010, 12:53:30 AM
This was amusing.
(click to show/hide)
Title: Re: Screenshots
Post by: Kackebango on December 04, 2010, 01:02:09 AM
Quote from: "DimentedFlames"
It has begun, the Joes are taking over the world!

(http://img413.imageshack.us/img413/4884/screenshotdoom201011201.png)

I remember that glorious day.
Title: Re: Screenshots
Post by: Alucard on December 04, 2010, 01:36:17 AM
Quote from: "CutmanMike"
(http://img21.imageshack.us/img21/796/throwc.png)

People had a problem with metal blades coming from the buster, so SHAZAM
2 health bars? TELL ME PLZ!
Title: Re: Screenshots
Post by: Korby on December 04, 2010, 03:25:01 AM
...Did you really just bump that picture?

It was in the beta, and we'll probably never know what it is.
Title: Re: Screenshots
Post by: Alucard on December 04, 2010, 03:26:04 AM
Yes.

I'll wait for Cutmanmike to answer my question though.  :|
Title: Re: Screenshots
Post by: DWN-019 on December 04, 2010, 04:21:25 AM
Got bored in a cheats server, and this is what happens when you get bored.
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on December 04, 2010, 03:15:59 PM
Auto isn't mind-blowing enough
Title: Re: Screenshots
Post by: Koal on December 04, 2010, 03:47:18 PM
(http://i53.tinypic.com/35379df.png)

typical_college_student_with_too_much_time_to_kill.png

And apparently Eddie is too stingy to give out Rolling Cutter
Title: Re: Screenshots
Post by: Alucard on December 04, 2010, 05:48:15 PM
Quote from: "Koal"
(http://i53.tinypic.com/35379df.png)

typical_college_student_with_too_much_time_to_kill.png

And apparently Eddie is too stingy to give out Rolling Cutter

Eddie hates Cutman.

HE RACIST AGAINST SCISSOR-HEADED ROBOTZ!
Title: Re: Screenshots
Post by: Cake Man on December 04, 2010, 06:03:04 PM
Quote from: "Alucard"
Eddie hates Cutman.

HE RACIST AGAINST SCISSOR-HEADED ROBOTZ!

http://www.youtube.com/watch?v=rZdEZSsIZIs (http://www.youtube.com/watch?v=rZdEZSsIZIs)
Title: Re: Screenshots
Post by: ice on December 04, 2010, 07:16:47 PM
I looked at the pk3's list of thing eddie gives out, the trolling cutter isnt on that list
Title: Re: Screenshots
Post by: Ivory on December 04, 2010, 07:18:01 PM
Quote from: "ice"
I looked at the pk3's list of thing eddie gives out, the trolling cutter isnt on that list

I already brought up that issue here.
http://cutstuff.net/forum/viewtopic.php?f=25&t=1549
Title: Re: Screenshots
Post by: Copy Robot on December 04, 2010, 07:37:19 PM
With this new knowledge I decided to create a new game.

Find the Rolling Cutter!
I manually hidden a Rolling Cutter SOMEWHERE among the other weapons! Now you must find it!
(click to show/hide)
This round isn't too hard though.

Also unrelated, something is kill all these Doc Robots! What is it you ask? Look in here to find out.
(click to show/hide)
Title: Re: Screenshots
Post by: TERRORsphere on December 04, 2010, 07:38:15 PM
Quote from: "Ivory"
Quote from: "ice"
I looked at the pk3's list of thing eddie gives out, the trolling cutter isnt on that list

I already brought up that issue here.
http://cutstuff.net/forum/viewtopic.php?f=25&t=1549
?_? Good job Cutman traitor.

If your sarcasm detection fails the above quote is indeed sarcastic.
Title: Re: Screenshots
Post by: Max on December 04, 2010, 07:55:05 PM
Quote from: "Crazy Koopa"
With this new knowledge I decided to create a new game.

Find the Rolling Cutter!
I manually hidden a Rolling Cutter SOMEWHERE among the other weapons! Now you must find it!
(click to show/hide)
This round isn't too hard though.

Also unrelated, something is kill all these Doc Robots! What is it you ask? Look in here to find out.
(click to show/hide)

Rolling cutter is behind the fire storm middle leftish
Title: Re: Screenshots
Post by: VGS2 on December 04, 2010, 08:18:03 PM
Do we get extra points if we spot Waldo/Wally anywhere?
Title: Re: Screenshots
Post by: Accel on December 04, 2010, 10:38:03 PM
Moby goes Demon Hunting!
(Aka, Moby Plays Doom!)

(http://i54.tinypic.com/25qt5pc.png)

I only did this because I was bored and opened Doom 2 from my 8Bit Folder. Little did I realize that the skins folder would stay intact, so then I did this for a few hours. Seeing a robotic whale destroy armies of demons and aliens is quite satisfying.
Title: Re: Screenshots
Post by: RenegadeX5 on December 05, 2010, 02:17:04 AM
Found the cutter!!
Spoilered for obvious reasons.

(click to show/hide)
Title: Re: Screenshots
Post by: mrjnumber1 on December 05, 2010, 02:51:00 AM
I have more trouble finding your marker than I do the Rolling Cutter.
Title: Re: Screenshots
Post by: RenegadeX5 on December 05, 2010, 02:53:48 AM
Tried to find a color that didnt mix with the background. It's Green.
Title: Re: Screenshots
Post by: SickSadWorld on December 05, 2010, 08:02:32 AM
(http://img227.imageshack.us/img227/1814/screenshotdoom201012040.png)

Shagg on bottom
Kittah in middle
Rose on top


Kittah looking mad cause I was peeping their secret tower party
Title: Re: Screenshots
Post by: Korby on December 05, 2010, 08:12:55 AM
Kittah uses Gyro?
(happiness)
Title: Re: Screenshots
Post by: Megaman on December 05, 2010, 04:37:12 PM
(http://img202.imageshack.us/img202/4825/flyingsjas.png)
I usually have a random match with bots I have in Offline Skirmish, so I decided to fight some random skins as well as my creations.  But when Sjas got in a wave bike, I was amazed to find the bike flew too.
Title: Re: Screenshots
Post by: Alucard on December 05, 2010, 05:11:11 PM
*insert loud LOL WUT here*
Title: Re: Screenshots
Post by: mrjnumber1 on December 05, 2010, 05:18:23 PM
If you play there and get a Rush Jet you can end up using a wave rider and Rush Jet at the same time. if you land on the ground you'll be on the thing still, but obviously if you hit a wall you're going off it. It's cool!!!
Title: Re: Screenshots
Post by: Max on December 05, 2010, 05:24:06 PM
Water bikes + Rush Jet + Sakugarne = Armageddon
Title: Re: Screenshots
Post by: Mr. X on December 05, 2010, 07:42:31 PM
^ I know I posted a screenshot of myself doing that with Napalm Man, but I can't find it at the moment.
Title: Re: Screenshots
Post by: TheBladeRoden on December 05, 2010, 07:46:51 PM
Is that a flying Scream mask?
Title: Re: Screenshots
Post by: Ivory on December 05, 2010, 07:55:06 PM
That's Sjas. One of the ghouls from the Ghouls series. Only 8 bit.
Look through this thread. http://cutstuff.net/forum/viewtopic.php?f=18&t=1449&start=0
Title: Re: Screenshots
Post by: Relias on December 05, 2010, 08:39:07 PM
here's another batch;  (as long as I don't stretch the forum and they don't have spoilers, it's okay to keep them out of the spoiler tags, right?  If it's a "politeness thing" to put screens in spoilers regardless I can start doing that but I kinda like seeing them out in the open as I scroll through the thread .3.)

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/abat.png)
a bat

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/zombiechat.png)
everybody just chillin'

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/napalmwindow.png)
hard to tell, but i got that kirby through one of those small "windows" in napalm man's stage B)

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/gyrokart.png)
lol i dunno

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/bubblecheap.png)
hi i am cheap

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/towerofroll.png)
behold the tower of roll

(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/flameblast.png)
OH GOD WE GOT FLAME BLAST ON FLAME MAN'S STAGE IT IS UNFATHOMABLE WE MUST CELEBRATE
Title: Re: Screenshots
Post by: KillerChair on December 05, 2010, 10:58:23 PM
Quote from: "Relias"
(http://img.photobucket.com/albums/v338/BreakmanDX/mm8bdm/towerofroll.png)
behold the tower of roll

We got Roll roll'ed.
Title: Re: Screenshots
Post by: Alucard on December 05, 2010, 10:59:33 PM
UR DOING IT RONG!!!

It's Roll'd, not roll'ed.
Title: Re: Screenshots
Post by: KillerChair on December 05, 2010, 11:08:53 PM
Whatever
Title: Re: Screenshots
Post by: DWN-019 on December 06, 2010, 02:45:21 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on December 06, 2010, 07:13:56 AM
Quote from: "Relias"
(click to show/hide)
hard to tell, but i got that kirby through one of those small "windows" in napalm man's stage B)
Hey, that's me! I was wondering how I got infected..






Anyways,

(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101206_005446.png)
This guy keeps following me...
Title: Re: Screenshots
Post by: mugenstation360 on December 06, 2010, 07:20:06 AM
Quote from: "Kapus"
Quote from: "Relias"
(click to show/hide)
hard to tell, but i got that kirby through one of those small "windows" in napalm man's stage B)
Hey, that's me! I was wondering how I got infected..






Anyways,

(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101206_005446.png)
This guy keeps following me...
lol, do u have his skin?
Title: Re: Screenshots
Post by: Kapus on December 06, 2010, 08:40:19 AM
Clearly I don't.


But his name alone makes that picture funny anyway.
Title: Re: Screenshots
Post by: Nekolord on December 06, 2010, 07:35:12 PM
i remember some guys done with me a "Centaur Tower", does any1 know that? xD
Idk why it isnt here, the screenshotmaker said he will upload it to the form o.o"
Title: Re: Screenshots
Post by: Pieman on December 06, 2010, 07:47:36 PM
A few pics I had scattered around.
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 06, 2010, 10:47:48 PM
Dive trollnado.
(click to show/hide)
Title: Re: Screenshots
Post by: Crystal King on December 06, 2010, 11:51:35 PM
Darkman squad, assemble!
(click to show/hide)
Best one is the first one.
Title: Re: Screenshots
Post by: Koal on December 07, 2010, 03:18:41 AM
Darkman1 being a rebel in the last two images by breaking the matching colors of the other darkmen.
Title: Re: Screenshots
Post by: FCx on December 07, 2010, 01:43:49 PM
(click to show/hide)
Whatch that ping!!

(click to show/hide)
No comment...
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 07, 2010, 04:22:46 PM
Quote from: "FCx"
(click to show/hide)
Whatch that ping!!

(click to show/hide)
No comment...

Yeah, saw many people with OVER NINE THOUSAAAAAAAAAAAAAAAAND! ping already.

But the Mecha Dragon... Must be pedobear in disguise.
Title: Re: Screenshots
Post by: Alucard on December 07, 2010, 08:40:30 PM
Quote from: "FCx"
(click to show/hide)
Whatch that ping!!

(click to show/hide)
No comment...

The ping = OVER NINE-THOUSAAAAAND! What 9000!? There's no way that can be right!!

As for the Mecha Dragon... *Ollie from Family Guy* SHE GON' GET RAEP'D
Title: Re: Screenshots
Post by: SmashTheEchidna on December 07, 2010, 10:51:09 PM
When my internet started screwing up one time, My ping looked just like that. The lag had caused me to lose badly, and when I saw that...

" :shock: .....*eyetwitch*..."
Title: Re: Screenshots
Post by: brawlman9876 on December 08, 2010, 12:13:21 AM
YOU SILLY PEOPLE
WITH SICK MINDS!
Mecha Dragon just thinks he can hide behind roll thats all!
look at his face! it screams DEEEEEEEEEERRRRRRRP.
Title: Re: Screenshots
Post by: darkmath on December 08, 2010, 08:56:34 AM
Yesterday while playing, in Deathwinds server, we catch an over 22k ping, i guess that K.O that last ping screenie. I guess Llama Hombre have a screenshot of it.
Title: Re: Screenshots
Post by: mrjnumber1 on December 08, 2010, 02:59:51 PM
Koal and I share a special kind of bond. Literally.

(click to show/hide)
Title: Re: Screenshots
Post by: Myroc on December 08, 2010, 04:29:45 PM
(click to show/hide)
Ra Thor and Ra Devil chilling.
Title: Re: Screenshots
Post by: SmashTheEchidna on December 09, 2010, 01:08:30 AM
Ra Devil's missing an arm. o.o''
Title: Re: Screenshots
Post by: FCx on December 09, 2010, 02:20:35 AM
(click to show/hide)
Celebi: You are the best!!!! :shock:
Title: Re: Screenshots
Post by: SmashTheEchidna on December 09, 2010, 05:47:10 AM
I take it that wasn't a last man standing team match. Otherwise, that wouldn't have been possible.
Title: Re: Screenshots
Post by: Lio on December 09, 2010, 06:17:47 AM
It is since they played 5 rounds and you keep your frags after each round.
Title: Re: Screenshots
Post by: SmashTheEchidna on December 09, 2010, 07:26:53 AM
Ah, I see.

Still, That is truly the work of a master.
Title: Re: Screenshots
Post by: LlamaHombre on December 09, 2010, 12:17:49 PM
Quite a few interesting snapshots taken.
(click to show/hide)
Jafar's ping... It's over 9000.
(click to show/hide)
...Nice hat, Yoshi.
Title: Re: Screenshots
Post by: T3H PL4Y3R on December 09, 2010, 08:03:34 PM
Ohhhh, I've got some  ;)

(click to show/hide)
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 10, 2010, 12:21:04 AM
Weapon Get: Dive Missile Shield!
(click to show/hide)
Funny enough, this can be done in Roboenza mode.
Title: Re: Screenshots
Post by: Koal on December 10, 2010, 01:33:52 AM
(click to show/hide)
Title: Re: Screenshots
Post by: FCx on December 10, 2010, 02:24:48 AM
Quote from: Koal
(click to show/hide)

Everybody looked at the camera  :mrgreen:
Title: Re: Screenshots
Post by: Captain Barlowe on December 10, 2010, 04:05:59 AM
Heh, I was the Enker in the pharoah rave party and the "no zombie will infect us." images that you posted there, T3H PL4Y3R. That was one heck of a pharoah rave.  :mrgreen:
Title: Re: Screenshots
Post by: Kirbu on December 10, 2010, 06:23:24 AM
Sweet, I was Spring man in your pictures Teh Player. :D
Title: Re: Screenshots
Post by: scrotoman.exe on December 10, 2010, 07:36:51 AM
which one should I make my new wallpaper?

(http://farm6.static.flickr.com/5247/5245397080_734e600d94.jpg)

(http://farm6.static.flickr.com/5208/5245397102_3928d9c724.jpg)

(http://farm6.static.flickr.com/5169/5245397128_220fe702fc.jpg)
Title: Re: Screenshots
Post by: KillerChair on December 10, 2010, 01:48:06 PM
the first one :p
Title: Re: Screenshots
Post by: CopShowGuy on December 10, 2010, 05:52:27 PM
Definitely the first one!
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 10, 2010, 06:01:32 PM
First one and none other.
Title: Re: Screenshots
Post by: Flandre Scarlet on December 11, 2010, 12:03:45 AM
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Flandre Scarlet on December 11, 2010, 12:22:55 AM
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on December 11, 2010, 12:25:50 AM
I lol'd.

I really wanna know how to upload and stuff without taking the time to sign in. :P
Title: Re: Screenshots
Post by: Blaze Yeager on December 11, 2010, 12:28:20 AM
Quote from: "Flandre Scarlet"
(click to show/hide)

LOL
Title: Re: Screenshots
Post by: Alucard on December 11, 2010, 12:29:22 AM
Quote from: "Blaze"
Quote from: "Flandre Scarlet"
(click to show/hide)

LOL

COMPLETELY AGREED
Title: Re: Screenshots
Post by: Relias on December 11, 2010, 04:17:02 AM
those are some great screens.  Aside from the Diveman one, I especially like SUPER TRANSFORMING STONEMEGAMAN and sparkman kissies :3
Title: Re: Screenshots
Post by: Kapus on December 11, 2010, 04:18:10 AM
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101210_213609.png)

Everyone's doing what they do best.
Title: Re: Screenshots
Post by: Korby on December 11, 2010, 04:39:53 AM
Camping?
Title: Re: Screenshots
Post by: Kapus on December 11, 2010, 04:52:10 AM
Of course.
Title: Re: Screenshots
Post by: Smunch on December 11, 2010, 04:57:13 AM
Quote from: "Kapus"
Everyone's doing what they do best.

I took a screenshot of that myself and was going to post it.  Beat me to it.
Title: Re: Screenshots
Post by: Kapus on December 11, 2010, 06:10:11 AM
Part 2.



(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101210_235600.png)


Nice work, troops!
Title: Re: Screenshots
Post by: Super Raveman on December 11, 2010, 11:00:32 AM
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: FCx on December 11, 2010, 02:49:05 PM
(click to show/hide)

How do I get there?
Title: Re: Screenshots
Post by: Zellough on December 11, 2010, 06:14:22 PM
Quote from: "supermario6429"
(click to show/hide)

hella yeah thats me
Title: Re: Screenshots
Post by: Kapus on December 11, 2010, 10:18:43 PM
Quote from: "FCx"
(click to show/hide)

How do I get there?

Magic.
Title: Re: Screenshots
Post by: Kackebango on December 12, 2010, 01:39:27 AM
Bald Wily
(click to show/hide)
A battle of epic proportions
(click to show/hide)
Mario in a kart on Sniper-Joe in a helicopter
(click to show/hide)
EVERYONE DIED!
(click to show/hide)
First time seeing people using the Bombthrower-skin
(click to show/hide)
Wtf is this shit
(click to show/hide)
Title: Re: Screenshots
Post by: Ivory on December 12, 2010, 01:49:07 AM
I can see into your soul... we are all Megaman's at heart, even you Tomahawk Man...
And Megaman's Heart contains another Megaman. Oh dear.
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on December 12, 2010, 01:52:29 AM
Quote from: "Kackebango"
Wtf is this shit
(click to show/hide)
epic lol
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 12, 2010, 02:19:45 AM
Quote from: "Ivory"
I can see into your soul... we are all Megaman's at heart, even you Tomahawk Man...
And Megaman's Heart contains another Megaman. Oh dear.
(click to show/hide)
And that's why full pitching is so stupid for me.
Title: Re: Screenshots
Post by: darkmath on December 12, 2010, 01:14:15 PM
Quote
Kackebango wrote:
First time seeing people using the Bombthrower-skin
That was me, one day everyone used bombthrowerskin, i tryied to take a screenie, but everyone were running around to don't get infected.
Title: Re: Screenshots
Post by: TERRORsphere on December 12, 2010, 01:50:10 PM
Quote from: "darkmath"
That was me, one day everyone used bombthrowerskin, i tryied to take a screenie, but everyone were running around to don't get infected.

And on this day, a new meme was created.
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 12, 2010, 05:59:28 PM
(click to show/hide)
Trolling Cutter all the way! That plus a Skull Barrier user playing with Item 1 to kill the first infect.
Title: Re: Screenshots
Post by: Max on December 12, 2010, 06:02:45 PM
I'm still constipated you know. Since I have no asscheeks I kind of have to stand in the water... eh  heh.

"Jetski on water part 2"
"eeeeeh?"
Title: Re: Screenshots
Post by: SmashTheEchidna on December 13, 2010, 02:11:08 AM
Quote from: "tsukiyomaru0"
(click to show/hide)
Trolling Cutter all the way! That plus a Skull Barrier user playing with Item 1 to kill the first infect.

I was like the only one who was using Super Arm. I was way in the back so I didn't get in the shot.
Title: Re: Screenshots
Post by: Kapus on December 13, 2010, 02:33:47 AM
I didn't do anything in that battle. I just hung out.
Title: Re: Screenshots
Post by: Rawk Hawk on December 13, 2010, 02:45:50 AM
Quote from: "FCx"
(click to show/hide)

How do I get there?

Item-1 says hi.
Title: Re: Screenshots
Post by: Combotron on December 13, 2010, 03:48:36 PM
I have a few new pictures to show off.

Getting up in Kung-Fu Cutman's face after my sprite could go through his for some reason:
(click to show/hide)

Time Stopper Fun times:
(click to show/hide)

Last night I had a Mega-man-train block me in the Gemini Man hole. I just wanted out!
(click to show/hide)

All I can say about this one is Guts Man World Domination:
(click to show/hide)

Last night a graphical error which caused the floor of Pharaoh Man' stage to take a weird effect made my feel like I was tripping balls.
(click to show/hide)
Title: Re: Screenshots
Post by: Myroc on December 13, 2010, 04:54:37 PM
I was there in the Mega Man zombie trai-

...

You don't have the Time Man skin. :evil:
Title: Re: Screenshots
Post by: Max on December 13, 2010, 04:55:33 PM
Or the Trucker Joe skin  :evil:

I'm Dr. Robotnik occasionally online, just so you know.
Title: Re: Screenshots
Post by: Alucard on December 13, 2010, 09:16:16 PM
Quote from: "Yellow Devil"
Or the Trucker Joe skin  :evil:

I'm Dr. Robotnik occasionally online, just so you know.

So I HAVE met you before!
Title: Re: Screenshots
Post by: Kapus on December 14, 2010, 12:00:20 AM
Quote from: "Combotron"

All I can say about this one is Guts Man World Domination:
(click to show/hide)
Oh my God.
Title: Re: Screenshots
Post by: Kung-Fu Cutman on December 14, 2010, 03:16:10 AM
Quote from: "Combotron"
Getting up in Kung-Fu Cutman's face after my sprite could go through his for some reason:
(click to show/hide)
>:[
Title: Re: Screenshots
Post by: Anonymous on December 14, 2010, 05:30:05 AM
It's raining stones and one gets in my face!
(click to show/hide)
Title: Re: Screenshots
Post by: red3dred on December 14, 2010, 05:35:34 AM
Quote from: "Kung-Fu Cutman"
Quote from: "Combotron"
Getting up in Kung-Fu Cutman's face after my sprite could go through his for some reason:
(click to show/hide)
>:[
Your gun looks so puny near to his face
Title: Re: Screenshots
Post by: RenegadeX5 on December 14, 2010, 07:26:48 PM
Quote from: "red3dred"
Quote from: "Kung-Fu Cutman"
Quote from: "Combotron"
Getting up in Kung-Fu Cutman's face after my sprite could go through his for some reason:
(click to show/hide)
>:[
Your gun looks so puny near to his face
You're going to need much biggah GUN! >:>
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 14, 2010, 07:37:38 PM
(click to show/hide)
Title: Re: Screenshots
Post by: TERRORsphere on December 14, 2010, 08:34:11 PM
(http://www.terra.es/personal5/ezamora/games/doom2/enemigos/archvile.jpg)
(click to show/hide)


OMG!! The URL for the image "tnt.png" has been replaced a random one from MINECRAFT!!! This is very strange. You see, this is what happens when you look though old posts. You get minecraft.

Don't blame me for layout breaking! It was the guy who uploaded an image named tnt.png as my screenshot of TNT map31 expired.
This is so darn strange I had to upload it.
http://cutstuff.net/forum/viewtopic.php?p=7787#p7787


Yes, Cutmanmike, I used your joke with the archvile from forever ago.
Title: Re: Screenshots
Post by: Kackebango on December 15, 2010, 03:27:29 PM
Trucker-Joe in all his glory

(click to show/hide)
Title: Re: Screenshots
Post by: Zellough on December 17, 2010, 12:17:43 AM
(click to show/hide)

(click to show/hide)
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on December 17, 2010, 01:16:16 AM
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: RenegadeX5 on December 17, 2010, 01:31:03 AM
2nd pic's quite epic.
MagnetMan: "If I'm going down, I'm going down fightin!"
Colton: "Damn straight."
Title: Re: Screenshots
Post by: Jafar on December 17, 2010, 01:34:35 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on December 17, 2010, 01:43:55 AM
. . .


Oh my.
Title: Re: Screenshots
Post by: SmashTheEchidna on December 17, 2010, 01:50:17 AM
He looks like he's gonna wait for you to start freaking out before grabbing you.
Title: Re: Screenshots
Post by: darkmath on December 17, 2010, 02:52:25 AM
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: DWN-019 on December 17, 2010, 03:40:15 AM
Quote
(click to show/hide)

You should have waited until I stuffed a whole lot of other poeple in there.
Title: Re: Screenshots
Post by: Kung-Fu Cutman on December 17, 2010, 04:13:50 AM
Quote from: "SmashTheEchidna"
(click to show/hide)
That's what i call eamwork. :cool:
Title: Re: Screenshots
Post by: Kapus on December 17, 2010, 05:12:04 AM
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101216_215800.png)

Worst hiding spot ever.
Title: Re: Screenshots
Post by: FCx on December 17, 2010, 05:19:54 AM
(click to show/hide)
What are you talking about?
Title: Re: Screenshots
Post by: SmashTheEchidna on December 17, 2010, 05:28:26 AM
Quote from: "Kung-Fu Cutman"
Quote from: "SmashTheEchidna"
(click to show/hide)
That's what i call eamwork. :cool:

When I saw you two in action I was thinking "This is both hilarious and awesome at the same time."
Title: Re: Screenshots
Post by: mugenstation360 on December 17, 2010, 06:20:36 AM
Quote from: "FCx"
(click to show/hide)
What are you talking about?
OMg im was one of those kirbys, specifically the one in the corner. thank you for this pic, i thought i lost the moment 4ever.
Title: Re: Screenshots
Post by: mugenstation360 on December 17, 2010, 06:30:17 AM
Quote from: "Jafar"
(click to show/hide)
lol i do not recall this. great pic!
Title: Re: Screenshots
Post by: CutmanMike on December 17, 2010, 02:28:35 PM
Use the edit button next time  :geek:
Title: Re: Screenshots
Post by: Zellough on December 17, 2010, 07:54:19 PM
Quote from: "FCx"
(click to show/hide)
What are you talking about?

awww i feel missing there ;-;
Title: Re: Screenshots
Post by: mugenstation360 on December 17, 2010, 08:34:05 PM
Chritmas time in MM8bDM
(click to show/hide)
(click to show/hide)
(click to show/hide)
also my apoligies cutman mike, i did not mean to double post sir.
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 17, 2010, 08:54:26 PM
Quote from: "mugenstation360"
Chritmas time in MM8bDM
(click to show/hide)
When you see....
Title: Re: Screenshots
Post by: mugenstation360 on December 17, 2010, 08:59:01 PM
Quote from: "tsukiyomaru0"
Quote from: "mugenstation360"
Chritmas time in MM8bDM
(click to show/hide)
When you see....
this morning.
Title: Re: Screenshots
Post by: LlamaHombre on December 18, 2010, 12:12:05 AM
Quote from: "mugenstation360"
Quote from: "tsukiyomaru0"
Quote from: "mugenstation360"
Chritmas time in MM8bDM
(click to show/hide)
When you see....
this morning.

Did you see what I see?
A star,
A star,
Twinkling in the night,
Being pelted with baaalls of iiiice?
Being pelted with baaalls of iiiiiice.
Title: Re: Screenshots
Post by: RenegadeX5 on December 18, 2010, 01:03:56 AM
I'm sorry but seeing the red line going down from Windman.... doesnt look right.
Title: Re: Screenshots
Post by: Jafar on December 18, 2010, 06:58:31 AM
(click to show/hide)
Title: Re: Screenshots
Post by: SickSadWorld on December 18, 2010, 11:17:17 AM
I seem to have landed somewhere strange after the recent update

(http://img819.imageshack.us/img819/9208/screenshotdoom201012180.png)
Title: Re: Screenshots
Post by: Galaxy Sisbro on December 18, 2010, 05:12:33 PM
Quote from: "Zellough"
Quote from: "FCx"
(click to show/hide)
What are you talking about?

awww i feel missing there ;-;
:shock: ... I WAS ONE OF THESES KIRBYS!!!

There was more kirbys, like 6 or 7. bad that the screenshot only have 4.

(sorry for my stupid english, i am spanish)
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 18, 2010, 05:41:55 PM
Quote from: "Galaxy"
:shock: ... I WAS ONE OF THESES KIRBYS!!!

There was more kirbys, like 6 or 7. bad that the screenshot only have 4.

(sorry for my stupid english, i am spanish)
Your english is not THAT bad. I have seen worse.
Title: Re: Screenshots
Post by: SmashTheEchidna on December 18, 2010, 06:02:55 PM
Quote from: "Jafar"
(click to show/hide)

Do Not Disturb. :ugeek:
Title: Re: Screenshots
Post by: Alucard on December 18, 2010, 06:18:25 PM
Quote from: "SickSadWorld"
I seem to have landed somewhere strange after the recent update

(http://img819.imageshack.us/img819/9208/screenshotdoom201012180.png)

Where is it?

I MUST KNO!
Title: Re: Screenshots
Post by: Blaze Yeager on December 18, 2010, 06:20:41 PM
Quote from: "Alucard"
Quote from: "SickSadWorld"
I seem to have landed somewhere strange after the recent update

(http://img819.imageshack.us/img819/9208/screenshotdoom201012180.png)

Where is it?

I MUST KNO!
Seconded
Title: Re: Screenshots
Post by: Max on December 18, 2010, 06:22:23 PM
The magical land of Doom Builder's test mode.
Title: Re: Screenshots
Post by: Atticus on December 18, 2010, 07:54:27 PM
(http://i51.tinypic.com/bdl4ww.png)

(http://i56.tinypic.com/30254pu.png)(http://i56.tinypic.com/30254pu.png)

(http://i53.tinypic.com/i424q9.png)

(http://i56.tinypic.com/dmekj5.png)
Title: Re: Screenshots
Post by: Alucard on December 18, 2010, 08:54:10 PM
The stars on the top of trees.
Title: Re: Screenshots
Post by: red3dred on December 19, 2010, 12:37:47 AM
(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: ice on December 19, 2010, 12:49:52 AM
EPIC HEAD SCRATCHER!
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on December 19, 2010, 12:54:28 AM
Quote from: "red3dred"
(click to show/hide)

When was this?
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 19, 2010, 01:12:17 AM
Quote from: "Alucard"
Quote from: "red3dred"
(click to show/hide)

When was this?
EYE WAS THERE!
Title: Re: Screenshots
Post by: Alucard on December 19, 2010, 01:37:53 AM
not answering my question
Title: Re: Screenshots
Post by: Mr. X on December 19, 2010, 01:43:19 AM
Quote from: "ice"
EPIC HEAD SCRATCHER!
(click to show/hide)

You think that's a head scratcher?  In my game, Mr. X won Mr. X's tournament and saved Mr. X.
Title: Re: Screenshots
Post by: DoM on December 19, 2010, 01:44:16 AM
Yamatower
(click to show/hide)
Title: Re: Screenshots
Post by: mugenstation360 on December 19, 2010, 01:45:26 AM
(click to show/hide)
yamato tower. im sure flandre has a sweet pick. ^^
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 19, 2010, 01:46:16 AM
Quote from: "DoM"
Yamatower
(click to show/hide)
I was there! I nicknamed it:
I Wanna Be The King Yamato
(click to show/hide)
Title: Re: Screenshots
Post by: Asd967 on December 19, 2010, 01:52:11 AM
Hey, I am the zombie on top of these towers :D

Also, on the first shot, the rare Unicornman can de seen on the right :P
Title: Re: Screenshots
Post by: Galaxy Sisbro on December 19, 2010, 02:02:29 AM
i was there... too.

(lol kirbys and now yamatos)
Title: Re: Screenshots
Post by: DoM on December 19, 2010, 02:03:24 AM
Needs moar super adapters imo
Title: Re: Screenshots
Post by: Korby on December 19, 2010, 02:49:43 AM
Anonyman...is invisible!
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on December 19, 2010, 03:16:17 AM
But I was going to make an invisibleman skin! ......Once I'm able to get a sprite working.
Title: Re: Screenshots
Post by: Kapus on December 19, 2010, 06:13:15 AM
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101218_225725.png)

The best way to use Screw Crushers.
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 19, 2010, 01:35:18 PM
Quote from: "Kapus"
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101218_225725.png)

The best way to use Screw Crushers.
I was there... But you didn't screencap me.
Title: Re: Screenshots
Post by: mrjnumber1 on December 19, 2010, 04:22:45 PM
Quote from: "Korby"
Anonyman...is invisible!
(click to show/hide)
I saw a Batton hiding like this! In a similar spot on Wood Man's stage, he was facing the wall. The only way you could tell he was there is because of the 3 white pixels!
Title: Re: Screenshots
Post by: SmashTheEchidna on December 19, 2010, 05:03:57 PM
Quote from: "mrjnumber1"
Quote from: "Korby"
Anonyman...is invisible!
(click to show/hide)
I saw a Batton hiding like this! In a similar spot on Wood Man's stage, he was facing the wall. The only way you could tell he was there is because of the 3 white pixels!

I saw a batton TRYING to hide like that, but he failed and a zombie jumped in there with him. I could swear that Bat looked like he'd just lit a match in the middle of the oil in Flame Man's stage.
Title: Re: Screenshots
Post by: red3dred on December 19, 2010, 07:14:47 PM
Quote from: "tsukiyomaru0"
Quote from: "Kapus"
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101218_225725.png)

The best way to use Screw Crushers.
I was there... But you didn't screencap me.
got a megaman.exe being crushed? not many megamans.exe play so that was me... i think.
Quote from: "SmashTheEchidna"
Quote from: "mrjnumber1"
Quote from: "Korby"
Anonyman...is invisible!
(click to show/hide)
I saw a Batton hiding like this! In a similar spot on Wood Man's stage, he was facing the wall. The only way you could tell he was there is because of the 3 white pixels!


I saw a batton TRYING to hide like that, but he failed and a zombie jumped in there with him. I could swear that Bat looked like he'd just lit a match in the middle of the oil in Flame Man's stage.

............... :mad:  what? ppl always tell what happened, but never tell who did them >:[
next time, look for megamans.exe.
Title: Re: Screenshots
Post by: Rawk Hawk on December 19, 2010, 07:17:45 PM
(http://img812.imageshack.us/img812/8469/screenshotdoom201012191.png) (http://img812.imageshack.us/i/screenshotdoom201012191.png/)

Messing around in Knight Man's stage lead to this discovery.
Title: Re: Screenshots
Post by: Blaze Yeager on December 19, 2010, 07:22:30 PM
Made a few bots and...this happend
(http://img545.imageshack.us/img545/5933/screenshotdoom201012141.png)
Title: Re: Screenshots
Post by: RenegadeX5 on December 19, 2010, 08:03:32 PM
wow. they HATE compassman...
Title: Re: Screenshots
Post by: mrjnumber1 on December 19, 2010, 11:44:23 PM
Quote from: "SmashTheEchidna"
Quote from: "mrjnumber1"
Quote from: "Korby"
Anonyman...is invisible!
(click to show/hide)
I saw a Batton hiding like this! In a similar spot on Wood Man's stage, he was facing the wall. The only way you could tell he was there is because of the 3 white pixels!

I saw a batton TRYING to hide like that, but he failed and a zombie jumped in there with him. I could swear that Bat looked like he'd just lit a match in the middle of the oil in Flame Man's stage.
Haha... I should probably add that I saw him and tagged him immediately after. It was funny, but ruled.
Title: Re: Screenshots
Post by: Prosecutor Godot on December 19, 2010, 11:50:47 PM
Quote from: "mugenstation360"
(click to show/hide)
yamato tower. im sure flandre has a sweet pick. ^^

I was there, too! I was the one at least in the middle, maybe one of the two under the top.
Title: Re: Screenshots
Post by: SmashTheEchidna on December 20, 2010, 03:40:33 AM
For once I have a whole Gallery of screenshots to present.

This first set is of me just fooling around as the Black Mage. Just look at the mirror for these. I was too lazy (and using an extremely slow computer) to crop it down to what you should look at only.

(click to show/hide)

(click to show/hide)

(click to show/hide)

Practicing his magic.

(click to show/hide)


(click to show/hide)


(click to show/hide)

^ This was a glitch I just learned about. I dunno if anyone has discovered it yet or not, but I'd be so happy if I was the first to find out. Basically, use the cheat "Give All", and then Drop all of your weapons, including your Mega Buster. Then you get the Mini Gun, or the Machine Gun. Drop that and you get-

(click to show/hide)

^ That is a grenade launcher, or at least that's what I made of it. I dunno what it's real name is.

(click to show/hide)
By the way, all the Doom Weapons are instant death, except for the mini gun, but it might as well be since it pins them down and kills them in only a second.

(click to show/hide)
Moments after this screenshot was taken, I accidentally blew myself up with it. That thing is dangerous, man. Keep out of reach of children.

Of course, after this discovery...


(click to show/hide)
Couldn't resist, mate.

(click to show/hide)

(click to show/hide)



Okay, that concludes my incredibly long post. I had fun with this. XD
Title: Re: Screenshots
Post by: Ivory on December 20, 2010, 03:44:33 AM
Not doom weapons, They are skulltag weapons.

And an easier method to get them is
Code: [Select]
give all
use [whatever]
Title: Re: Screenshots
Post by: RenegadeX5 on December 20, 2010, 03:51:42 AM
BFG10K
GrenadeLauncher
Minigun
GrenadeLauncher
Railgun
are the "Use"/"Give" commands.
Title: Re: Screenshots
Post by: Kung-Fu Cutman on December 20, 2010, 04:10:26 AM
Quote from: "SmashTheEchidna"
(click to show/hide)
:shock: What have you done to my house?!
Title: Re: Screenshots
Post by: Trigs on December 20, 2010, 04:18:29 AM
Quote from: "Kung-Fu Cutman"
Quote from: "SmashTheEchidna"
(click to show/hide)
:shock: What have you done to my house?!
I think it looks better with the smoking black craters. Gives it character :p
Title: Re: Screenshots
Post by: FCx on December 20, 2010, 06:18:49 AM
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on December 20, 2010, 06:27:32 AM
Quote from: "FCx"
(click to show/hide)

I was about to upload a screenshot of that.
Title: Re: Screenshots
Post by: Ashley on December 20, 2010, 10:01:48 PM
(click to show/hide)

Looks like Moby needs a bath... And his two buddies there.
Title: Re: Screenshots
Post by: Zellough on December 20, 2010, 10:53:49 PM
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i need a new pair of pants :<
Title: Re: Screenshots
Post by: Jafar on December 20, 2010, 11:13:13 PM
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Title: Re: Screenshots
Post by: TheBladeRoden on December 21, 2010, 12:03:33 AM
nice teeth, Moby!
Title: Re: Screenshots
Post by: DWN-019 on December 21, 2010, 12:34:30 AM
Skybox fun!
(click to show/hide)

Rave!
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on December 22, 2010, 03:58:39 PM
(click to show/hide)



(click to show/hide)
Title: Re: Screenshots
Post by: Flandre Scarlet on December 22, 2010, 04:35:50 PM
(http://img802.imageshack.us/img802/4648/screenshotdoom201012221.png)
save them!
(http://img534.imageshack.us/img534/509/screenshotdoom201012182.png)
yamato powah
(http://img690.imageshack.us/img690/2845/screenshotdoom201012211.png)
Springy! What does the spring says about galaxy's ping?
(http://img510.imageshack.us/img510/4648/screenshotdoom201012221.png)
Vgs2 on bro.
(http://img836.imageshack.us/img836/4648/screenshotdoom201012221.png)
WE ARE HARDCORE, YOU BESHEZ!!
Title: Re: Screenshots
Post by: KillerChair on December 22, 2010, 04:37:28 PM
Quote from: "Kapus"
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Get back down here roll! You dont belong there! You are a robot not a painting!
Title: Re: Screenshots
Post by: Flandre Scarlet on December 22, 2010, 04:55:45 PM
And I just noticed I was hardocre.
Title: Re: Screenshots
Post by: SoniaNature on December 22, 2010, 05:37:13 PM
Quote from: "KillerChair"
Quote from: "Kapus"
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Get back down here roll! You dont belong there! You are a robot not a painting!

All Rolls are destine to abuse invisible ladders. It's just fate.

(http://img413.imageshack.us/img413/432/screenshotdoom201012220.png)

I dunno about this.
Title: Re: Screenshots
Post by: Kapus on December 22, 2010, 05:40:56 PM
What the sense make?
Title: Re: Screenshots
Post by: DimentedFlames on December 22, 2010, 05:59:39 PM
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IT'S OVER 9000!!
Title: Re: Screenshots
Post by: Blaze Yeager on December 22, 2010, 08:24:32 PM
Quote from: "Vegeta"
Quote
IT'S OVER 9000!!
WHAT NINE THOUSAND?!
Title: Re: Screenshots
Post by: Relias on December 22, 2010, 08:58:07 PM
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peek inside for a bunch of cool screens `~`
Title: Re: Screenshots
Post by: Accel on December 22, 2010, 09:42:00 PM
LolSkybox.
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Title: Re: Screenshots
Post by: LlamaHombre on December 22, 2010, 09:58:00 PM
Quote from: "Accel"
LolSkybox.
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I believe this photo has my skin?
Moonwalking Cutman?
Title: Re: Screenshots
Post by: Accel on December 23, 2010, 12:00:42 AM
Indeed good sir, it does contain your skin.
Title: Re: Screenshots
Post by: ambrose on December 23, 2010, 12:09:47 AM
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Title: Re: Screenshots
Post by: FCx on December 23, 2010, 05:04:14 AM
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Title: Re: Screenshots
Post by: DimentedFlames on December 23, 2010, 05:34:04 AM
(http://img524.imageshack.us/img524/8329/screenshotdoom201012230.png)

The giants had a party.
Title: Re: Screenshots
Post by: Kapus on December 23, 2010, 06:21:54 AM
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Title: Re: Screenshots
Post by: Kung-Fu Cutman on December 23, 2010, 06:25:52 AM
Quote from: "Kapus"
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You missed the part where I i said "They'll never find me."
Title: Re: Screenshots
Post by: Kapus on December 23, 2010, 06:36:06 AM
Yeah, I screencapped too late.
Title: Re: Screenshots
Post by: Max on December 23, 2010, 09:40:30 AM
Quote from: "ambrose"
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Fix'd.

And I thought I was standing on Megaman!
Must sanitise feeeet
Title: Re: Screenshots
Post by: MagnetMan497 on December 23, 2010, 01:59:55 PM
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Title: Re: Screenshots
Post by: Kapus on December 23, 2010, 06:05:35 PM
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101223_113340.png)


No comment.
Title: Re: Screenshots
Post by: Korby on December 23, 2010, 08:15:21 PM
Quote from: "Kapus"
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20101223_113340.png)


No comment.

:cool:
Title: Re: Screenshots
Post by: Ryuga_knight on December 24, 2010, 02:43:15 AM
Quote from: "Flandre Scarlet"
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Man people never close the bathroom door anymore...
Title: Re: Screenshots
Post by: Anonymous on December 24, 2010, 03:28:37 AM
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Title: Re: Screenshots
Post by: ice on December 24, 2010, 06:14:14 AM
Quote from: "Blargennoel5"
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Joe: Oh noes!!!
Title: Re: Screenshots
Post by: RenegadeX5 on December 24, 2010, 06:19:07 AM
Heh. Roll's all like...
Roll: Move your truck, Joe! I can't see over your fat tires!
Title: Re: Screenshots
Post by: T3H PL4Y3R on December 24, 2010, 01:43:43 PM
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Title: Re: Screenshots
Post by: CutmanMike on December 24, 2010, 03:09:48 PM
Quote from: "T3H PL4Y3R"
The snakes are waiting for their prey.....

??? Is this a bug?
Title: Re: Screenshots
Post by: red3dred on December 25, 2010, 02:10:28 PM
Quote from: "T3H PL4Y3R"
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That dosent look right?
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Title: Re: Screenshots
Post by: T3H PL4Y3R on December 25, 2010, 05:28:20 PM
Quote from: "CutmanMike"
Quote from: "T3H PL4Y3R"
The snakes are waiting for their prey.....

??? Is this a bug?

Not sure Mike, this only happened once while I was playing TLMS. I dont know if it is a bug.

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Title: Re: Screenshots
Post by: Flandre Scarlet on December 25, 2010, 07:06:08 PM
Quote
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Aww, you got it before i could join the fun XD
Title: Re: Screenshots
Post by: SmashTheEchidna on December 25, 2010, 11:04:42 PM
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Title: Re: Screenshots
Post by: Smunch on December 26, 2010, 02:10:36 AM
Quote from: "SmashTheEchidna"
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Ah, he was infinitely spinning on bubblemans head, but bubbleman kept moving to the side and ending it.
Title: Re: Screenshots
Post by: Kapus on December 26, 2010, 02:45:09 AM
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Ah, camping at its finest.
Title: Re: Screenshots
Post by: SmashTheEchidna on December 26, 2010, 04:04:34 AM
I know what they were doing, I was watching them for a while. But it was still a convoluted shenanigan. And it looked like it just might have worked if a careless zombie got in the way.
Title: Re: Screenshots
Post by: Korby on December 26, 2010, 04:23:36 AM
It's TLMS, not Roboenza.
Title: Re: Screenshots
Post by: SmashTheEchidna on December 26, 2010, 04:26:30 AM
Oh, right. I forgot. I thought I remembered a zombie coming.
Title: Re: Screenshots
Post by: RenegadeX5 on December 26, 2010, 05:56:09 AM
You sure it wasnt an atomic fire user? >vv<
Title: Re: Screenshots
Post by: Kapus on December 28, 2010, 04:52:57 AM
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Title: Re: Screenshots
Post by: RenegadeX5 on December 28, 2010, 05:02:26 AM
heh. That Buoy's like "Get offa my head!!!"
Title: Re: Screenshots
Post by: Smunch on December 28, 2010, 06:43:18 AM
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Title: Re: Screenshots
Post by: red3dred on December 28, 2010, 07:37:17 AM
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Title: Re: Screenshots
Post by: Mesziah on December 29, 2010, 02:00:59 AM
When a glitch causes the stage to go on permanently without zombies, hilarity ensues.

 :p
(click to show/hide)
Can you guess what they're doing?

P.S. First post! Glad to be here!  :D
Title: Re: Screenshots
Post by: Kapus on December 29, 2010, 02:06:06 AM
Welcome aboard, Mesziah.

I'm guessing they're trying to make so much noise, that a rip in the fabric of..something..Dark Matter, I guess will cause the game to break and switch to another level.



Or they're just goofing around.  ;)
Title: Re: Screenshots
Post by: Mesziah on December 29, 2010, 02:12:42 AM
Quote from: "Kapus"
Welcome aboard, Mesziah.

I'm guessing they're trying to make so much noise, that a rip in the fabric of..something..Dark Matter, I guess will cause the game to break and switch to another level.



Or they're just goofing around.  ;)


Heh, thanks. Anyways, they were having one of them Pharoah Shot parties. :lol:
Title: Re: Screenshots
Post by: ice on December 29, 2010, 02:14:54 AM
Quote from: "Mesziah"
When a glitch causes the stage to go on permanently without zombies, hilarity ensues.

 :p
(click to show/hide)
Can you guess what they're doing?

P.S. First post! Glad to be here!  :D
sadly, that happened to me too, on the same stage. I was shooting moby
(It REALLY didnt look right with moby jumping on someone while you're fireing at one)
Title: Re: Screenshots
Post by: T3H PL4Y3R on December 29, 2010, 01:49:43 PM
Quote from: "Mesziah"
When a glitch causes the stage to go on permanently without zombies, hilarity ensues.

 :p
(click to show/hide)
Can you guess what they're doing?

P.S. First post! Glad to be here!  :D

Pharoah shot rave! (again?)
Title: Re: Screenshots
Post by: SoniaNature on December 29, 2010, 04:31:42 PM
Got a couple of pictures here.
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Title: Re: Screenshots
Post by: red3dred on December 29, 2010, 08:05:54 PM
Quote from: "SoniaNature"
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You mean the Secondary red bar or what? i dont got it.
Title: Re: Screenshots
Post by: Mendez on December 29, 2010, 10:21:58 PM
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This is irrelevant to the thread, but OJ dared me to do it.
Please come to the Minecraft Moon server. This server provides you with hospitality and a safe house MADE OUT OF OBSIDIAN. We welcome noobs and experts alike, and we never judge.
The IP is 72.224.66.10
Please don't ban me. Better yet, I don't really care. I barely post on this forum anyways.
Title: Re: Screenshots
Post by: Ivory on December 29, 2010, 10:29:46 PM
Why not just use the minecraft thread in the general gaming forum? This Screenshots thread is already derailed enough from it's original purpose.
Title: Re: Screenshots
Post by: TERRORsphere on December 29, 2010, 11:13:39 PM
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This is irrelevant to the thread, but DTD dared me to do it.
Please apply directly to the forehead.
Title: Re: Screenshots
Post by: VGS2 on December 30, 2010, 12:04:42 AM
Err, you are DTD...  :?

Anyways, at long last, my dream came true!
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Title: Re: Screenshots
Post by: Zellough on December 30, 2010, 03:46:48 AM
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MEGA TOTEM, ASSEMBLE!!
Title: Re: Screenshots
Post by: Smunch on December 30, 2010, 04:16:18 AM
Flying around as a spectator..
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Title: Re: Screenshots
Post by: Kapus on December 30, 2010, 06:17:22 AM
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Title: Re: Screenshots
Post by: DimentedFlames on December 30, 2010, 08:15:16 AM
Quote from: "Kapus"
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I remember that, i was Heat Man.
Title: Re: Screenshots
Post by: Accel on December 30, 2010, 09:08:41 AM
Played a few rounds of Roboenza
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Yep. Loads of screenies. Enjoy.
Title: Re: Screenshots
Post by: SmashTheEchidna on December 30, 2010, 09:12:58 AM
I've said it before, and I'll say it again.

Kapus is male.


He also may be good, but he's far from godly I'd say. Faaar from it. (But he does get those moments. Doesn't matter what game he's playing, really.)
Title: Re: Screenshots
Post by: Accel on December 30, 2010, 11:30:04 AM
Well, Kapus was probably the best on the server. Almost Celebi or Rose status, but not quite. Both of which, ALSO use Roll.
Title: Re: Screenshots
Post by: SmashTheEchidna on December 30, 2010, 11:41:28 AM
He was most likely having one of those moments.

Seriously, At times he will fail it, badly. Other times..Oh, you can't even touch the guy.

Also, He plays as a few other characters. Although lately I've only seen him as Roll or Angel Girl. :|
Title: Re: Screenshots
Post by: Kapus on December 30, 2010, 04:15:12 PM
What do you mean I was having "one of those moments"? I'm awesome all the time. I take offense!
And yeah, I survived in just about every screenshot I was in.




Also, I'm an it, not a female.
Title: Re: Screenshots
Post by: tsukiyomaru0 on December 31, 2010, 03:55:41 AM
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Title: Re: Screenshots
Post by: Kapus on December 31, 2010, 03:57:44 AM
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Title: Re: Screenshots
Post by: Zellough on December 31, 2010, 04:07:42 AM
(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101230_220432.png)

GET HIM BRING DA CHOPPER DOOOOWN
Title: Re: Screenshots
Post by: Kapus on December 31, 2010, 04:10:57 AM
Poor guy.
Title: Re: Screenshots
Post by: Zellough on December 31, 2010, 04:12:03 AM
his destiny was marked in stone...
Title: Re: Screenshots
Post by: Korby on December 31, 2010, 04:16:19 AM
My creation! noooooo!
Title: Re: Screenshots
Post by: SmashTheEchidna on December 31, 2010, 05:04:56 AM
I got a screenshot of that too. Two of them to be exact.

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Is that NOT scary?

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Yeah, Kapus beat me to the Zombie Chimara screenshot. (good reason too) but still. That thing's frightening. When I first saw the Ultimate Chimara in the game was also pretty scary. I was just standing around in Dustman's stage, waiting for the 10 second intermission to end. And at the last second, The Ultimate Chimara came flying out of nowhere with him mouth gaping open and almost chomped someone. He only didn't because the intermission ended. I was like " :shock: ........"

Also, another screenshot.

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Title: Re: Screenshots
Post by: Kapus on December 31, 2010, 05:09:05 AM
Who cares about Pharaoh man's cat hat? Flash Man is over there balancing Cut Man on his gun!
Title: Re: Screenshots
Post by: SmashTheEchidna on December 31, 2010, 05:24:19 AM
Whoa, Really!? I didn't even notice! Now THIS I gotta see!
Title: Re: Screenshots
Post by: FCx on December 31, 2010, 02:50:17 PM
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Title: Re: Screenshots
Post by: tsukiyomaru0 on December 31, 2010, 03:08:06 PM
Quote from: "FCx"
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Integer overflow is awesome, isn't it?
Title: Re: Screenshots
Post by: Alucard on December 31, 2010, 04:37:59 PM
Rana must be going "WARP SPEED MR. SULU!" With that negative ping.
Title: Re: Screenshots
Post by: Zellough on December 31, 2010, 06:55:37 PM
(http://i666.photobucket.com/albums/vv22/Yoshimaxter239/Screenshot_Doom_20101231_110238.png)

C-C-C-CAT PLANEEEEEEEEET
Title: Re: Screenshots
Post by: SmashTheEchidna on December 31, 2010, 06:57:39 PM
Quote from: "FCx"
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Holy freaking Crap! You can get MINUS Ping!?

So, what, how does this work? Has it gone so far back that the game is running so smoothly it's like real time motion or did it go so far forward that it just broke?
Title: Re: Screenshots
Post by: TheBladeRoden on December 31, 2010, 07:06:39 PM
The server is replicating Rana's actions 29.9 seconds before (s)he does them in real life.
Title: Re: Screenshots
Post by: TailsMK4 on December 31, 2010, 07:19:58 PM
Quote from: "Accel"
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Actually, I was having a lot of lag that day (250+ ms), and my close swipes didn't register. Otherwise, Kapus wouldn't have stood a chance that round.
Title: Re: Screenshots
Post by: SmashTheEchidna on December 31, 2010, 07:31:06 PM
Quote from: "TailsMK4"
Quote from: "Accel"
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Actually, I was having a lot of lag that day (250+ ms), and my close swipes didn't register. Otherwise, Kapus wouldn't have stood a chance that round.

Yeah, yeah. We've heard that one a million times before. =P

I know how ya feel. Lag likes to jump out at me at random times, if it's not warping people around.
Title: Re: Screenshots
Post by: TailsMK4 on December 31, 2010, 07:46:31 PM
Quote from: "SmashTheEchidna"
I know how ya feel. Lag likes to jump out at me at random times, if it's not warping people around.

Have you tried playing with 250+ ms, though? Your screen warps maybe half of the time ahead, even though you don't actually warp. This can make navigating the courses harder. And when you do fire, it actually fires about a second or more later. I still wonder how asd manages to do it.
Title: Re: Screenshots
Post by: TheBladeRoden on December 31, 2010, 08:03:34 PM
Oh I remember the days of playing Rogue Spear and Medal of Honor with dialup.
Title: Re: Screenshots
Post by: Kapus on December 31, 2010, 09:00:14 PM
Quote from: "TailsMK4"
Quote from: "Accel"
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Actually, I was having a lot of lag that day (250+ ms), and my close swipes didn't register. Otherwise, Kapus wouldn't have stood a chance that round.


Your slight lagging actually made me nervous and threw me off a few times.

Quote from: "Zellough"
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C-C-C-CAT PLANEEEEEEEEET

<3
Title: Re: Screenshots
Post by: SmashTheEchidna on December 31, 2010, 09:03:11 PM
Quote from: "TailsMK4"
Quote from: "SmashTheEchidna"
I know how ya feel. Lag likes to jump out at me at random times, if it's not warping people around.

Have you tried playing with 250+ ms, though? Your screen warps maybe half of the time ahead, even though you don't actually warp. This can make navigating the courses harder. And when you do fire, it actually fires about a second or more later. I still wonder how asd manages to do it.

Yes I have. That caused me oh so much trouble. Especially in Flashman's stage, which is kinda cramped. Easy target.
Title: Re: Screenshots
Post by: red3dred on December 31, 2010, 09:36:00 PM
SOOOOO, Talking about lag...
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messatsu, stop downloading at midnight, whatever it is.
AND, have you heard about unfaded muzaru? i heard he became a ghost over MM8BDM.
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Title: Re: Screenshots
Post by: Kapus on January 01, 2011, 01:20:06 AM
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Title: Re: Screenshots
Post by: Jafar on January 02, 2011, 10:03:29 AM
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Title: Re: Screenshots
Post by: Kapus on January 02, 2011, 11:49:13 PM
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Title: Re: Screenshots
Post by: Blaze Yeager on January 04, 2011, 11:48:00 PM
Quote from: "Jafar"
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Quote from: "Xzibhit"
Yo dawg i heard you liked horses,so i put a jetpack on a jetpack riding a horse riding a horse

Heh
Title: Re: Screenshots
Post by: Messatsu on January 05, 2011, 06:02:36 PM
Quote from: "red3dred"
...messatsu, stop downloading at midnight, whatever it is.

Yea for whatever reason I think my ISP is having issues.  Stupid comcast.  Keep me posted if this persists as I will contact them and raise hell.
Title: Re: Screenshots
Post by: Alucard on January 05, 2011, 09:11:34 PM
Quote from: "Kapus"
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geez Kapus, you screenshotted blood and lasers, but not the time I decided to become a time paradox!?
Title: Re: Screenshots
Post by: Kapus on January 05, 2011, 11:59:49 PM
what


When was this? I hope this wasn't something I missed.
Title: Re: Screenshots
Post by: Alucard on January 06, 2011, 12:36:17 AM
You were:

cookie.

I was the opposite, using the Starman.EXE skin, in a full attempt to create lulz and a paradox.
Title: Re: Screenshots
Post by: Kapus on January 06, 2011, 12:37:30 AM
Oh yeah.


I didn't think to take a screenshot then. :?
Title: Re: Screenshots
Post by: Alucard on January 06, 2011, 12:39:31 AM
Ah well. We'll have to do that again sometime. I got the Black Mage skin for even moar paradawx nao :cool: I think...  :?
Title: Re: Screenshots
Post by: Ashley on January 06, 2011, 01:32:24 AM
Some stuff and things.

As a note, Smunch and I make a pretty good team.
As well as DarkAura, Sonia, Kapus, and notably Tails, are also good as my teammates in survivalism. Roboenzaen be wary.

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Title: Re: Screenshots
Post by: Kapus on January 06, 2011, 05:48:43 AM
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20110105_233217.png)

Quote
Apple: I'm the real Apple!
Mango: You're the only apple.
Apple: ...oh.


Yeah, I was Apple over there.
Title: Re: Screenshots
Post by: SickSadWorld on January 06, 2011, 12:53:44 PM
running that many clients in parallel must have really slowed down Mango's machine!
Title: Re: Screenshots
Post by: Zellough on January 06, 2011, 03:04:08 PM
Quote from: "Kapus"
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20110105_233217.png)

Quote
Apple: I'm the real Apple!
Mango: You're the only apple.
Apple: ...oh.


Yeah, I was Apple over there.

I was one of those mangoooos aaaaa
Title: Re: Screenshots
Post by: SmashTheEchidna on January 06, 2011, 03:31:00 PM
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Title: Re: Screenshots
Post by: ice on January 06, 2011, 08:33:28 PM
Well it all started when I was working on the landmaster skin and well, this happened
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Title: Re: Screenshots
Post by: tsukiyomaru0 on January 06, 2011, 08:37:31 PM
Quote from: "ice"
Well it all started when I was working on the landmaster skin and well, this happened
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Indeed, very fitting.
Title: Re: Screenshots
Post by: ice on January 06, 2011, 08:39:57 PM
XD Sadly, Hardman had no idea how to handle the situation so he just stood there for a moment then finnaly fired when I gotten too close to him
Title: Re: Screenshots
Post by: CopShowGuy on January 06, 2011, 09:16:56 PM
Gotta say...that looks completely awesome.
Title: Re: Screenshots
Post by: SmashTheEchidna on January 06, 2011, 09:24:49 PM
Quote from: "ice"
XD Sadly, Hardman had no idea how to handle the situation so he just stood there for a moment then finnaly fired when I gotten too close to him

He never was one for brains, was he?  :p
Title: Re: Screenshots
Post by: Ashley on January 07, 2011, 02:15:42 AM
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The perfect ping. He even won the game, and ended up in the results screen with 1000 flat. Magic!
Title: Re: Screenshots
Post by: Korby on January 07, 2011, 02:39:55 AM
Silly Ashley, you were too flabbergasted by Obelisk's ping to notice yours was FAR superior!
Title: Re: Screenshots
Post by: RenegadeX5 on January 07, 2011, 06:54:08 AM
Holy... o.o;; That's incredible.
Title: Re: Screenshots
Post by: Kapus on January 07, 2011, 04:13:40 PM
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Title: Re: Screenshots
Post by: ice on January 07, 2011, 08:55:23 PM
Oh yeah, this is 100% fair
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110107_154941.png)
whats even worse, the guy on the left was using open gl
Title: Re: Screenshots
Post by: Korby on January 07, 2011, 09:19:37 PM
Because people are too incompetent to shoot and jump at the same time, it's unfair, yes.
Title: Re: Screenshots
Post by: tsukiyomaru0 on January 07, 2011, 09:23:22 PM
Actually, I think that those spots are exploits... Because they are another sector that CMM might have forgotten to set the floor to Instant Kill.
Title: Re: Screenshots
Post by: Korby on January 07, 2011, 09:25:36 PM
Obviously.

However, it's silly because people can't seem to go above them, drop down and infect. It's NOT that hard.
Title: Re: Screenshots
Post by: tsukiyomaru0 on January 07, 2011, 09:32:57 PM
it can be hard if:
A) They use open GL
B) They know you are coming
C) you have to land in the exact spot they are and the only way to assure that is with automap.
Title: Re: Screenshots
Post by: Ashley on January 08, 2011, 12:39:19 AM
Your fuss over a pit is silly. People more often than not get infected there! I use the spot, wait to get infected, then climb out and go to work on the survivors, if any.

It's not hard to infect people there... And you cannot put a deathspot on there due to the pole-type-object above it taking up the sector as a "wall".

That's like having multiple floors above each other. Not very simple, if not impossible to do.

Now, let's complain about exploits that can be broken easily elsewhere. Herp.

On a brighter note, here's a dog. To keep this OT.

(http://i54.tinypic.com/34q76lz.jpg)

That totally needs a skin. Flash, why must you vex me so?
Title: Re: Screenshots
Post by: SmashTheEchidna on January 08, 2011, 02:22:27 AM
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on January 08, 2011, 04:38:07 AM
(click to show/hide)


(click to show/hide)
Title: Re: Screenshots
Post by: red3dred on January 08, 2011, 06:10:44 PM
Quote from: "SmashTheEchidna"
(click to show/hide)
Zombie revival:
in the first 10 seconds, if you die in the same moment the zombie is choosen, you become lead AND revive.
i once was squished and revived. ppl started like OMG WTF HES HAX KICK HIM FAWK A ZOMBIE... only in 10 seconds.
Title: Re: Screenshots
Post by: SmashTheEchidna on January 08, 2011, 06:22:02 PM
Yeah, I learned that after I jumped into the lava and melted, only to come back as a zombie.

I'd think it would work in the real game as well, but I doubt anybody would want to try it.
Title: Re: Screenshots
Post by: FCx on January 09, 2011, 06:16:01 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Zellough on January 09, 2011, 04:59:02 PM
Quote from: "Kapus"
(click to show/hide)


(click to show/hide)

i'm in both screenies i feel proud ;U;
Title: Re: Screenshots
Post by: Uber Sawnik on January 09, 2011, 05:04:30 PM
Quote
Zellough: i'm in both screenies i feel proud ;U;
I was there as well Zellough
Title: Re: Screenshots
Post by: Uber Sawnik on January 09, 2011, 08:01:07 PM
(http://i51.tinypic.com/2pquoh1.png)
Oh my god MOON DEVIL AHHHHH!
(http://i51.tinypic.com/30cvo2f.png)
O.K...
(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on January 09, 2011, 10:37:39 PM
What the sense make!?
Title: Re: Screenshots
Post by: Ashley on January 10, 2011, 02:12:39 AM
The results of incredible spontaneous Server Lag:

"Flanny's Hide 'N' Frag Server"

(click to show/hide)

Deathwind's Roboenza Server #2

(click to show/hide)
Title: Re: Screenshots
Post by: Uber Sawnik on January 10, 2011, 04:03:05 AM
What is this PING I don't even
Title: Re: Screenshots
Post by: SmashTheEchidna on January 10, 2011, 07:45:03 PM
Quote from: "SmashTheEchidna"
(click to show/hide)
I still think that this is the best screenshot I put up here.
Title: Re: Screenshots
Post by: Korby on January 10, 2011, 08:52:02 PM
Korby vision, activate!
(click to show/hide)

Aren't patchwads great?
Title: Re: Screenshots
Post by: Kapus on January 10, 2011, 08:54:32 PM
I'm just gonna sit here and imagine that K stands for Kapus.  :cool:
Title: Re: Screenshots
Post by: Korby on January 10, 2011, 08:59:15 PM
Whatever helps you sleep at night.
Sorry to burst your bubble, but it stands for Korby King.

Of course, you probably knew that but whatever.
Title: Re: Screenshots
Post by: Max on January 10, 2011, 09:28:09 PM
4-team mod gogogo
Title: Re: Screenshots
Post by: Korby on January 10, 2011, 09:29:04 PM
I was planning on doing that eventually.
Title: Re: Screenshots
Post by: Max on January 10, 2011, 09:31:05 PM
Quote from: "Yellow Devil"
Wily - Red
Light - Blue
Cossack - Green
and...King? - Yellow

Page 104
Title: Re: Screenshots
Post by: Korby on January 10, 2011, 09:32:17 PM
Exactly what I was going for.
Title: Re: Screenshots
Post by: Flandre Scarlet on January 10, 2011, 09:41:08 PM
Quote from: "Ashley"
The results of incredible spontaneous Server Lag:

"Flanny's Hide 'N' Frag Server"

(click to show/hide)

Deathwind's Roboenza Server #2

(click to show/hide)

Thats what I get for living on brazil, oy.
Title: Re: Screenshots
Post by: Flandre Scarlet on January 11, 2011, 12:41:17 AM
(click to show/hide)
Title: Re: Screenshots
Post by: DimentedFlames on January 11, 2011, 03:20:12 AM
Quote from: "Flandre Scarlet"
(click to show/hide)

I'm the springiest around!
Title: Re: Screenshots
Post by: ice on January 11, 2011, 05:04:01 AM
Quote from: "Flandre Scarlet"
(click to show/hide)
whale on kitty action?
Title: Re: Screenshots
Post by: Ashley on January 11, 2011, 05:29:24 PM
(click to show/hide)

Darkwing Duck commands you!
Title: Re: Screenshots
Post by: scrotoman.exe on January 11, 2011, 10:26:49 PM
Quote from: "Flandre Scarlet"
(click to show/hide)

It looks like Moby's about to eat some- nah, too easy.
Title: Re: Screenshots
Post by: red3dred on January 12, 2011, 12:40:16 AM
in order to watch do this:
(http://img13.imageshack.us/img13/5827/wecantcomplain.jpg)
now see spoilers
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
AND SOMEONE PLEASE DO A GIF FOR ME  :|
(click to show/hide)
Title: Re: Screenshots
Post by: tsukiyomaru0 on January 12, 2011, 03:51:25 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Flandre Scarlet on January 12, 2011, 11:56:18 AM
Quote from: "tsukiyomaru0"
(click to show/hide)

*Sings the "Eu sou 1337" song*
Title: Re: Screenshots
Post by: Jafar on January 12, 2011, 08:37:59 PM
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: ice on January 13, 2011, 01:32:08 AM
OH SNAP!(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110112_200523.png)
You dun spawn on the wrong side of the hood
Title: Re: Screenshots
Post by: FCx on January 13, 2011, 02:46:00 AM
Quote from: "ice"
(click to show/hide)

LOL
Title: Re: Screenshots
Post by: Smunch on January 13, 2011, 04:11:31 AM
Knock yourself out with a caption for this one.

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on January 13, 2011, 04:17:01 AM
(click to show/hide)
Sinkman rave!
Title: Re: Screenshots
Post by: tsukiyomaru0 on January 13, 2011, 01:35:46 PM
Quote from: "Smunch"
Knock yourself out with a caption for this one.

(click to show/hide)
We gotta help the princess!
Title: Re: Screenshots
Post by: CopShowGuy on January 13, 2011, 05:13:16 PM
That's a big baby sitter.
Title: Re: Screenshots
Post by: Alucard on January 13, 2011, 08:49:51 PM
Quote from: "Smunch"
Knock yourself out with a caption for this one.

(click to show/hide)

...no comment....

We're gonna need a bigger boat...
Title: Re: Screenshots
Post by: DWN-019 on January 13, 2011, 11:16:43 PM
Quote from: "Alucard"
Quote from: "Smunch"
Knock yourself out with a caption for this one.

(click to show/hide)

...no comment....

We're gonna need a bigger boat...

Pedo Bear returns once again in disguise.
Title: Re: Screenshots
Post by: Uber Sawnik on January 13, 2011, 11:55:54 PM
(click to show/hide)
Some pics I took.
Title: Re: Screenshots
Post by: Zellough on January 14, 2011, 12:31:35 AM
(click to show/hide)

MARVEL ZOMBIES?!
Title: Re: Screenshots
Post by: Ashley on January 15, 2011, 09:18:55 PM
Just a few screenshots of MMINV1. (With Megaman enemies!)
The third one depicts our last wave (47) where the game went crazy and added in a crapton of enemies. Bugs are plentiful!
Fourth one is where Bunny died.  :?
And the fifth is where we finally accepted defeat. (If you die, you cannot respawn)

At least we got the Invasion mode working. :3

MMINV2 was done, but far buggier, so we just went through this a bit.

MMINV4 is being worked on for a BIG surprise. >.>

(click to show/hide)

Round two (attempt number two):

(click to show/hide)

As a fun little note...
Round 47 is the endgame limit to MMINV1, and possibly all others. We don't really know why, but the number goes from 0 to 5935 as the lowest number.

We'll look into it, and if no fix can be found, we'll put an intermission at wave 46's completion, saying YOU WIN. :3
Title: Re: Screenshots
Post by: Zellough on January 15, 2011, 09:24:36 PM
woah where can i grab that :O is there a server for it up?
Title: Re: Screenshots
Post by: Ashley on January 15, 2011, 09:34:41 PM
It's a W.I.P., Zellough.

It's for the D2MM Expansion, and I have been working hard on these Invasion modes.

I do the map and implement certain parts, while and Blaze codes in new enemies and some trickery for players to find out about.

We were just debugging it today. MMINV2 needs FAR more work.
Title: Re: Screenshots
Post by: Anonymous on January 15, 2011, 11:00:50 PM
Quote from: "Ashley"
Just a few screenshots of MMINV1. (With Megaman enemies!)
The third one depicts our last wave (47) where the game went crazy and added in a crapton of enemies. Bugs are plentiful!
Fourth one is where Bunny died.  :?
And the fifth is where we finally accepted defeat. (If you die, you cannot respawn)

At least we got the Invasion mode working. :3

MMINV2 was done, but far buggier, so we just went through this a bit.

MMINV4 is being worked on for a BIG surprise. >.>

(click to show/hide)

Round two (attempt number two):

(click to show/hide)

As a fun little note...
Round 47 is the endgame limit to MMINV1, and possibly all others. We don't really know why, but the number goes from 0 to 5935 as the lowest number.

We'll look into it, and if no fix can be found, we'll put an intermission at wave 46's completion, saying YOU WIN. :3
Damn, that looks pretty fun!  I would play something like that in a heartbeat, that's for sure.

Also...8-bit cyberdemons.  Make it happen  :lol: .
Title: Re: Screenshots
Post by: Ashley on January 16, 2011, 12:05:26 AM
We MAY do that, Anima, if we can find out where to place a texture for it... I could easily make a beautiful CyberDemon...

Also, on a similar note.

Upon doing a 1-hour run of MMINV1, Lakister, Bunny Must Die Yo, Amberose, Llama Hombre, Blaze, Tails (At a high wave), xColdxFusionx (At a high wave), and Myself, all went through the waves up to 99, whilst Lakister and I recorded the whole ordeal.

So, we went through waves 1-99 before we lost due to metifulness.
(We went by a three-life limit; if you died three times, you were force-spectated until everyone ELSE died)

Really, it was fun, and I believe when this is released, the invasion game mode SHOULD be adapted for MM8BDM, as we've (clearly) succeeded in creating it. All that we really need is to create other enemies besides Mets.

With that done, it's back to work for me, on finishing up MMINV4 and 5...
You can expect some one-hour videos from us on Youtube sometime tomorrow, or Monday.

Invaders unite!

EDIT: +3 Screenshots thanks to Bunny.

First: Of Bunny viewing what happened in Amberose's server on Wave 47. We lost at that point.

Second: Of Bunny showing off killcounts.

Third: Of Bunny showing that Wave 99 is viable with a huge ass team. 19000 Mets are METIFUL. (Guess what? No lag during!  :mrgreen: )
The rising number of mets per wave gets hellish way up there.. But we lost on 99 because people reached their death limit!  :cry:

(click to show/hide)
Title: Re: Screenshots
Post by: Yuri Sakazaki on January 16, 2011, 11:48:36 PM
So, doing the daily MMINV test. I got myself a snap of a rare species. :ugeek:

(click to show/hide)
Title: Re: Screenshots
Post by: Smunch on January 17, 2011, 12:50:49 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Uber Sawnik on January 17, 2011, 02:41:07 AM
Yay more ping madness!
Title: Re: Screenshots
Post by: Ashley on January 17, 2011, 05:22:21 PM
Quote from: "Smunch"
(click to show/hide)

You forgot the part where you timed out.
Title: Re: Screenshots
Post by: Zellough on January 18, 2011, 02:16:57 AM
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
too many images.
Title: Re: Screenshots
Post by: FCx on January 18, 2011, 04:19:27 AM
Quote from: "Zellough"
(click to show/hide)

HAHAHAHAAH The best screenshost ever!!!
Title: Re: Screenshots
Post by: ice on January 18, 2011, 08:10:21 AM
gamma is the only one that can camp there and not be seen
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110118_005451.png)

and frozen snakes
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110118_030335.png)
Title: Re: Screenshots
Post by: KillerChair on January 18, 2011, 10:12:22 AM
Gamma is a skin that i will never download because of the size  :mrgreen:
Moby is pretty much the limit.
Title: Re: Screenshots
Post by: tsukiyomaru0 on January 18, 2011, 01:49:23 PM
Quote from: "KillerChair"
Gamma is a skin that i will never download because of the size  :mrgreen:
Moby is pretty much the limit.
Moby is beyond limt, actually. Covers too much of a fellow player's view.
Title: Re: Screenshots
Post by: Korby on January 18, 2011, 02:15:33 PM
I demand you remove Moby from your avatar.[/sarcasm]
Title: Re: Screenshots
Post by: tsukiyomaru0 on January 18, 2011, 02:17:36 PM
Quote from: "Korby"
I demand you remove Moby from your avatar.[/sarcasm]
Sorry, but that is what I see when I get Roboenza.
Title: Re: Screenshots
Post by: Korby on January 18, 2011, 02:21:14 PM
So don't go near Mobys.
Title: Re: Screenshots
Post by: VGS2 on January 18, 2011, 02:54:37 PM
Too late.  :p


Anyways...
(click to show/hide)
Title: Re: Screenshots
Post by: Orange juice :l on January 19, 2011, 11:58:02 AM
This is what we do here on the off-chance we do deathmatch.

(click to show/hide)
Title: Re: Screenshots
Post by: KillerChair on January 19, 2011, 12:53:21 PM
Minus 109?

I know who's gonna win at failing :p
Title: Re: Screenshots
Post by: Tails on January 19, 2011, 09:17:08 PM
I do wonder if its me? XD Well anyways, this game has brought us dem fun screenshots such as:

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on January 20, 2011, 02:32:08 AM
-109!? What were you doing, skydiving?
Title: Re: Screenshots
Post by: Smunch on January 20, 2011, 02:38:42 AM
Oh low gravity, you so crazy.
(click to show/hide)
Hitchhiker's Guide to the Galaxy much?
Title: Re: Screenshots
Post by: SmashTheEchidna on January 20, 2011, 02:42:31 AM
Quote from: "Smunch"
Oh low gravity, you so crazy.
(click to show/hide)
Hitchhiker's Guide to the Galaxy much?

....*looks at your avatar*.... :ugeek:
Title: Re: Screenshots
Post by: Super Raveman on January 20, 2011, 06:25:40 AM
I have witnessed the -109 score with my very own eyes that day.  :shock:
(I also got 2 frags. Woot!!!)
Title: Re: Screenshots
Post by: RenegadeX5 on January 20, 2011, 01:48:32 PM
Quote from: "Smunch"
Oh low gravity, you so crazy.
(click to show/hide)
Hitchhiker's Guide to the Galaxy much?

So long and thanks for all the fish~!
Title: Re: Screenshots
Post by: tsukiyomaru0 on January 20, 2011, 03:42:49 PM
While bored, you do stuff like this:
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on January 20, 2011, 09:36:47 PM
Quote from: "tsukiyomaru0"
(click to show/hide)

I won't say it...but my friend here will.

(http://4.bp.blogspot.com/_Gwg_CUzB4rQ/SfyTVkgzhsI/AAAAAAAAAMM/WM21WlKz64E/s400/over9000.jpg)
Title: Re: Screenshots
Post by: SmashTheEchidna on January 20, 2011, 10:59:56 PM
Yeah, so, I was too lazy to upload these pictures before

(click to show/hide)

Since there are like 30 screenshots here and the computer randomly shut down on me, I'm not going to bother with the captions and separate spoilers.
Title: Re: Screenshots
Post by: Alucard on January 20, 2011, 11:54:50 PM
Quote from: "SmashTheEchidna"
Yeah, so, I was too lazy to upload these pictures before

(click to show/hide)

Since there are like 30 screenshots here and the computer randomly shut down on me, I'm not going to bother with the captions and separate spoilers.

I was in one of those (check the good-bye cruel world one)
Title: Re: Screenshots
Post by: SmashTheEchidna on January 21, 2011, 12:08:01 AM
I wouldn't be surprised, considering how many screenshots there are.
Title: Re: Screenshots
Post by: Ashley on January 21, 2011, 02:16:51 AM
(click to show/hide)

If you see a rogue Metdaddy, let it be.
If you see a rogue Metdaddy 2.0, KILL IT BEFORE IT MULTIPLIES.

Jumping things multiply. Lovely.
Title: Re: Screenshots
Post by: ambrose on January 21, 2011, 02:35:54 AM
When did that happen? I never saw that.
Title: Re: Screenshots
Post by: Ashley on January 21, 2011, 03:42:20 PM
Happened every time it jumped, but it could've been me.
Title: Re: Screenshots
Post by: Kapus on January 21, 2011, 10:34:22 PM
(click to show/hide)
I'm trying to make a weapon for the contest, but I think I'm just burning the lab down.
Title: Re: Screenshots
Post by: Alucard on January 21, 2011, 10:37:56 PM
Quote from: "Kapus"
(click to show/hide)
I'm trying to make a weapon for the contest, but I think I'm just burning the lab down.

O.O What weapon were you trying to make?
Title: Re: Screenshots
Post by: Kapus on January 21, 2011, 10:41:53 PM
Flame Shield from Sonic the Hedgehog 3.

Its a fire weapon competition, see?
But I have no weapon making experience, so anything I try to do goes crazy!
Title: Re: Screenshots
Post by: ice on January 21, 2011, 11:13:35 PM
Quote from: "Kapus"
(click to show/hide)
I'm trying to make a weapon for the contest, but I think I'm just burning the lab down.
Dr.Light: ROOOOOOOOOLLLLLLL!!!!!!!!!!!!!!
Title: Re: Screenshots
Post by: Alucard on January 22, 2011, 12:41:57 AM
Quote from: "Kapus"
Flame Shield from Sonic the Hedgehog 3.

Its a fire weapon competition, see?
But I have no weapon making experience, so anything I try to do goes crazy!

Shouldn't it basically be the close-range Fire Storm Not the projectile, just the little shield thingy?

Also, Dr. Light should be yelling at fireman, not roll.
Title: Re: Screenshots
Post by: RenegadeX5 on January 22, 2011, 02:08:17 AM
Light's angry because Roll botched up a simple egg-dish for breakfast.
Title: Re: Screenshots
Post by: TheBladeRoden on January 22, 2011, 03:44:54 AM
(0_o)
(click to show/hide)
ironically it doesn't work right on Elec Man's stage for some reason
Title: Re: Screenshots
Post by: Alucard on January 22, 2011, 03:45:55 AM
You made the Magnet Beam...? wow. I wanna download dat.
Title: Re: Screenshots
Post by: Nekolord on January 22, 2011, 11:33:52 AM
(click to show/hide)
Linklock, he comes from the Future...
Title: Re: Screenshots
Post by: Alucard on January 22, 2011, 04:18:49 PM
Quote from: "Nekolord"
(click to show/hide)
Linklock, he comes from the Future...

The game records his actions 30.6 seconds before he actually performs them. Why can't I get negative ping and be extremely fast?
Title: Re: Screenshots
Post by: Max on January 22, 2011, 09:24:58 PM
Quote from: "Alucard"
Quote from: "Nekolord"
(click to show/hide)
Linklock, he comes from the Future...

The game records his actions 30.6 seconds before he actually performs them.

Of course that's impossible and it's just a skulltag glitch.
Title: Re: Screenshots
Post by: tsukiyomaru0 on January 22, 2011, 09:32:14 PM
Quote from: "Yellow Devil"
Of course that's impossible and it's just a skulltag glitch.
Integer overflow. His ping might be way beyond 65535, maybe even 18446744073709521016 ms. That's a damn huge lag.
Title: Re: Screenshots
Post by: Alucard on January 22, 2011, 09:32:49 PM
Shut up Yellow Devil, I'm trying to be imaginative.
Title: Re: Screenshots
Post by: Ashley on January 23, 2011, 03:37:51 AM
Some HNNNNGH-worthy screenshots from the latest MMINV tests...

(click to show/hide)
Title: Re: Screenshots
Post by: Ryuga_knight on January 23, 2011, 04:09:07 AM
Quote from: "SmashTheEchidna"
Yeah, so, I was too lazy to upload these pictures before

(click to show/hide)

Since there are like 30 screenshots here and the computer randomly shut down on me, I'm not going to bother with the captions and separate spoilers.

Oh my Gamma skin (Cutman mike's spritws) has caused such shenanigans XD
Title: Re: Screenshots
Post by: KentuckyFreidDuo on January 23, 2011, 05:06:23 PM
Quote from: "Ryuga_knight"
Quote from: "SmashTheEchidna"
Yeah, so, I was too lazy to upload these pictures before

(click to show/hide)

Since there are like 30 screenshots here and the computer randomly shut down on me, I'm not going to bother with the captions and separate spoilers.

Oh my Gamma skin (Cutman mike's spritws) has caused such shenanigans XD

I bet Gamma is an easy target :cool: , but look at waveman's stage picture, Gamma is driving a tiny vehicle.
Title: Re: Screenshots
Post by: TERRORsphere on January 23, 2011, 05:15:54 PM
Quote from: "KentuckyFreidDuo"
I bet Gamma is an easy target :cool: , but look at waveman's stage picture, Gamma is driving a tiny vehicle.
He isn't. You have to shoot his head!
Title: Re: Screenshots
Post by: Nekolord on January 23, 2011, 10:06:57 PM
Quote from: "DoomThroughDoom"
Quote from: "KentuckyFreidDuo"
I bet Gamma is an easy target :cool: , but look at waveman's stage picture, Gamma is driving a tiny vehicle.
He isn't. You have to shoot his head!
Gamma isnt an easy Target, right. if anyone would have the Gamma Skin in Roboenza, the Infected one would wish to die, because those Giant Skins are fuckin hard to hit.
Title: Re: Screenshots
Post by: KillerChair on January 23, 2011, 10:24:29 PM
That's why i don't have the gamma skin.
Because the hitbox is in the open space between its feet.

For the people that do have it... Aim in between its feet.
Title: Re: Screenshots
Post by: Ashley on January 26, 2011, 08:15:44 PM
Oh Colton, this town's only big enough for the REAL bots..

(Just some Colton vs. Colton action here)

(click to show/hide)
Title: Re: Screenshots
Post by: Hallan Parva on January 26, 2011, 09:43:27 PM
Why are the Coltons spamming bombz?

Also, we need a Hothead enemy. That throws Tackle Fires.
Title: Re: Screenshots
Post by: Max on January 26, 2011, 09:48:41 PM
Quote from: "SmashBroPlusB"
Also, we need a Hothead enemy. That throws Tackle Fires.

 :shock:

I just got an idea
Title: Re: Screenshots
Post by: RenegadeX5 on January 28, 2011, 12:59:14 AM
Quote from: "Yellow Devil"
:shock:

I just got an idea

*Snags lightbulb* Thanks, one in my room blew.
Title: Re: Screenshots
Post by: Kapus on January 30, 2011, 02:26:10 AM
(click to show/hide)


(click to show/hide)
Title: Re: Screenshots
Post by: Hallan Parva on January 31, 2011, 09:45:44 PM
Warning: loads of screenshots ahead. You have been warned. :ugeek:

Fun with Reimu! Look at those beatiful clipping graphics.
(click to show/hide)
PINGAS HILL
(click to show/hide)
PINGAS HILL 2: THE PING STRIKES BACK
(click to show/hide)
PINGAS HILL 3: A NEW HOPE
(click to show/hide)
Everyone suicides during a Roboenza match on Gyro Man.
(click to show/hide)
...and later on, zombies manage to WIN on the aforementioned stage.
(click to show/hide)
Speaking of surprising victories, WHAT DO WE HAVE HERE :lol:
(click to show/hide)
I thought this caption was funny. inb4cutmanmike
(click to show/hide)
Cute little Reimu gets a bit... flustered with a certain map.
(click to show/hide)
These comments can get a bit punishing, can't they? :lol:
(click to show/hide)
This picture was taken when I was playing around with the Weapon Contest #1 entries. As you can see, Solar Mines are incredibly... broken. I love Punk's comment, BTW.
(click to show/hide)
The next set of pictures comes from the recent Friday Night Fragfest. I love King Yamato's determination to fail miserably. :p
(click to show/hide)
The server host changed the fraglimit to ONE. Lulz ensue.
(click to show/hide)
The last screenie from FNF... and it needs more juice. :ugeek:  I was Tag Juice, BTW.
(click to show/hide)
GRABBIN' PILLZ TEAMS HERE!
(click to show/hide)
And, finally, the last image. Some dude got lucky enough to draw Skull Barrier from the Eddie on Wind Man's Stage. Then he decided to go on a continual Skull Barrier rampage for the ENTIRE MATCH. ... Yeahhhhhhh..... :lol:
(click to show/hide)
Title: Re: Screenshots
Post by: Uber Sawnik on February 01, 2011, 07:30:39 PM
One day I was fighting gamma and I found the other boss maps in the "unknown" map. Here are some pics
(click to show/hide)
sorry for pic size i was in a rush...
Title: Re: Screenshots
Post by: ice on February 01, 2011, 08:00:37 PM
Quote from: "Uber Sawnik"
One day I was fighting gamma and I found the other boss maps in the "unknown" map. Here are some pics

I found out about those running from the quickbeam propelled met daddy XD
Title: Re: Screenshots
Post by: SmashTheEchidna on February 01, 2011, 08:46:02 PM
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on February 01, 2011, 09:23:09 PM
Quote from: "SmashTheEchidna"
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Yayz, I was in all 3 screeniez.
Title: Re: Screenshots
Post by: SmashTheEchidna on February 01, 2011, 10:43:20 PM
Yeah, You were there I remember. :p
Title: Re: Screenshots
Post by: Kapus on February 02, 2011, 12:44:55 AM
Quote from: "SmashTheEchidna"
(click to show/hide)
(click to show/hide)

 :cool:
Title: Re: Screenshots
Post by: Orange juice :l on February 02, 2011, 01:47:43 AM
Seems it really is CMM's weakness

(click to show/hide)
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on February 02, 2011, 01:58:03 AM
While waiting for my turn at Top-Man's stage, and fooling around in Ghost Cam, look what I noticed.

(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on February 02, 2011, 02:07:49 AM
Its a Yashichi. Its an easter egg that's hidden in every stage.

Try to find them all!
Title: Re: Screenshots
Post by: FCx on February 02, 2011, 02:27:52 AM
(click to show/hide)
(click to show/hide)
EDIT:
(click to show/hide)
Title: Re: Screenshots
Post by: Korby on February 02, 2011, 02:32:43 AM
I forgot to take a screenshot of my win, so I'll just pretend there's one here.
Title: Re: Screenshots
Post by: FCx on February 02, 2011, 03:08:18 AM
Quote from: "Korby"
I forgot to take a screenshot of my win, so I'll just pretend there's one here.
I recorded a demo. If you wanna I'll give you

(use demo_spectatefreely)
Title: Re: Screenshots
Post by: 2D man on February 02, 2011, 04:50:38 AM
I present you people to the ultimate server ping of DOOM

(http://img220.imageshack.us/img220/12/screenshotdoom200905030.png)
Title: Re: Screenshots
Post by: Korby on February 02, 2011, 04:57:51 AM
I wonder when people will realize that ping is not funny.
Title: Re: Screenshots
Post by: SoniaNature on February 02, 2011, 04:58:19 AM
Hax spot in Quick Man's stage for Roboenza.
(click to show/hide)

Thank's to 2D Zombie who stuck around to help me take the second one. :D
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on February 02, 2011, 04:59:07 AM
Quote from: "FCx"
(click to show/hide)

Sorry 'bout that, I was downloading some music packs.  I thought it wouldn't matter much, 'cause I wasn't playing...guess I was wrong.

Quote from: "Kapus"
Its a Yashichi. Its an easter egg that's hidden in every stage.

Try to find them all!

Oh, the opportunity is so great:
(http://images2.memegenerator.net/ImageMacro/4403977/Challenge-accepted.jpg?imageSize=Medium&generatorName=Challenge-Accepted-HD-1)
I've already found about 8 of 'em!
Title: Re: Screenshots
Post by: Tetrahesive on February 02, 2011, 07:45:36 AM
(click to show/hide)

Co-op in Instagib!

And I look so good on top. :cool:

Pic taken by Firestorm, AKA Stonefunk.
Title: Re: Screenshots
Post by: Hallan Parva on February 02, 2011, 08:31:40 PM
What!? Firestorm is actually Stonefunk!?!? :shock:
Title: Re: Screenshots
Post by: KillerChair on February 02, 2011, 09:01:20 PM
^ That's exactly what i was thinking  :ugeek:
Title: Re: Screenshots
Post by: Kapus on February 02, 2011, 10:19:33 PM
I thought everyone knew that!
Title: Re: Screenshots
Post by: KillerChair on February 02, 2011, 10:47:43 PM
We didn't apparently  :) Also i never check the "who are you online thread"
I might just read that through to know who is who online soon.

P.S. Gongrats on reaching the 200'th page in this thread everyone!!!!
Title: Re: Screenshots
Post by: 2D man on February 03, 2011, 01:24:03 AM
(http://img151.imageshack.us/img151/6497/19839977.png)

We shall never know what he said to the frog

Also yay 200th page!
Title: Re: Screenshots
Post by: Ashley on February 03, 2011, 02:07:55 AM
200th page, woo! Now, this is the 1994th post. Lettuce reach 2000! (Legitimately, with pictures)
Title: Re: Screenshots
Post by: FCx on February 03, 2011, 02:30:55 AM
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on February 03, 2011, 04:58:33 AM
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on February 03, 2011, 05:11:14 AM
Quote from: "Kapus"
(click to show/hide)

This picture doesn't even capture the full effect of what happened. o_o From my view, I couldn't even SEE the zombie through the crossfire.
And oh hey, I'm right there shooting metal blades. :P

EDIT: Oh wait, actually I can't see it either...But still, my view was worse.

Quote from: "Kapus"
(click to show/hide)

..So that's what you guys were-*snicker*-talking about..XD

Quote from: "Kapus"
(click to show/hide)

"We're gonna get caauuught...

Quote from: "Kapus"
(click to show/hide)

Same thing happened to me in Blizzardman's stage. I took a screenshot, but apparently it didn't save because I'm not seeing it in my folder...

Anyway, Here are a couple of shots of mine. I'd have more, but like the Blizzardman shot, I don't see them...

(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on February 03, 2011, 05:14:39 AM
Quote from: "SmashTheEchidna"

(click to show/hide)
Oh, me and my cursed rain flush.
Title: Re: Screenshots
Post by: 2D man on February 03, 2011, 05:08:22 PM
Quote from: "Kapus"
(click to show/hide)

Copycat i  am the only one who can hide behind a cactus, i was the one who created that technique. I swear to god if i see him in a wall in Darkman stage im going to hunt him down
Title: Re: Screenshots
Post by: TERRORsphere on February 03, 2011, 08:46:23 PM
Hiding behind things is not as original as you might think.
Title: Re: Screenshots
Post by: tsukiyomaru0 on February 03, 2011, 09:00:38 PM
Funny was when I merged with the background using a weapon to match the color. Then someone went by me like thrice and, in the fourth time, he approached, looked closely and said "Wow, that's ninja"
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on February 03, 2011, 11:54:49 PM
THE YASHICHI HUNT CONTINUES!
With seventeen so far, I think I'm doing pretty well:

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on February 04, 2011, 01:11:17 AM
That one in the CTF map you found actually kills you if you touch it.


I have no idea why.
Title: Re: Screenshots
Post by: Ivory on February 04, 2011, 01:14:02 AM
I made it kill you so no one could camp in there(especially a flag holder). Though I could have easily made it block the player, I went with the killing route. Shame on them for attempting to exploit.
Title: Re: Screenshots
Post by: Kapus on February 04, 2011, 01:15:13 AM
The Yashichi kills you so you won't camp?

That just makes it all the more funny!
Title: Re: Screenshots
Post by: Ivory on February 04, 2011, 01:18:07 AM
No, the Yashichi doesn't kill you, it's the actor enters sector thing that does so.  :cool:
Title: Re: Screenshots
Post by: Kapus on February 04, 2011, 01:20:45 AM
Oh.




Well I still think its funny. Yashichis are supposed to HEAL you.
Title: Re: Screenshots
Post by: Tetrahesive on February 04, 2011, 10:35:20 AM
Say, mind if I help out with the Yashichi hunt? I found some you didn't document. Then I got bored. :cool:


(click to show/hide)

^Not an actual spoiler.

Also, this.

(http://img37.imageshack.us/img37/2580/screenshotdoom201102042.png)
Title: Re: Screenshots
Post by: Kapus on February 04, 2011, 11:36:09 AM
Quote from: "Tetrahesive"

(click to show/hide)
You do realize the Yashichi is right above that barrel (http://images4.wikia.nocookie.net/__cb20101021202837/mm8bdm/images/3/3e/Skullmanyashichi.png), don't you?

Quote from: "Tetrahesive"
(http://img37.imageshack.us/img37/2580/screenshotdoom201102042.png)
You be missing a lot of skins there!
Title: Re: Screenshots
Post by: Tetrahesive on February 04, 2011, 11:47:02 AM
Quote from: "Kapus"
You do realize the Yashichi is right above that barrel (http://images4.wikia.nocookie.net/__cb20101021202837/mm8bdm/images/3/3e/Skullmanyashichi.png), don't you?

No, I'm kinda slow like that. :lol:

Quote from: "Kapus"
You be missing a lot of skins there!

I'm too lazy to download them.
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on February 04, 2011, 01:11:58 PM
Quote from: "Tetrahesive"
Say, mind if I help out with the Yashichi hunt?

Actually, if you don't mind, I'd prefer to find all of them myself.  Then I'll post a new topic as proof.

Quote from: "Kapus"
You do realize the Yashichi is right above that barrel (http://images4.wikia.nocookie.net/__cb20101021202837/mm8bdm/images/3/3e/Skullmanyashichi.png), don't you?

Gosh-durnit, Kapus, why'd you have to say that?
Must...forget...before...going...to...Skull-Man...
Title: Re: Screenshots
Post by: Tetrahesive on February 04, 2011, 01:45:07 PM
Maybe you should post a new topic.
Title: Re: Screenshots
Post by: Ivory on February 04, 2011, 06:20:55 PM
Keeping in mind that all the Yashichi locations are on the mm8bdm wiki last time I checked.
Title: Re: Screenshots
Post by: CopShowGuy on February 04, 2011, 07:02:46 PM
Quote from: "Tetrahesive"
Quote from: "Kapus"
You be missing a lot of skins there!

I'm too lazy to download them.

I just don't want to see a bunch of non-Mega Man characters running around.
Title: Re: Screenshots
Post by: TERRORsphere on February 05, 2011, 12:54:07 AM
Quote from: "CopShowGuy"
Quote from: "Tetrahesive"
Quote from: "Kapus"
You be missing a lot of skins there!

I'm too lazy to download them.

I just don't want to see a bunch of non-Mega Man characters running around.
Same here.
Title: Re: Screenshots
Post by: Kapus on February 05, 2011, 04:06:16 AM
I just hate seeing a bunch of megamen!
Title: Re: Screenshots
Post by: SmashTheEchidna on February 05, 2011, 04:26:30 AM
Quote from: "Kapus"
I just hate seeing a bunch of megamen!

Same here. Megaman game or not, I like to see a little variety.
Title: Re: Screenshots
Post by: Tetrahesive on February 05, 2011, 04:46:18 AM
Quote from: "Ivory"
Keeping in mind that all the Yashichi locations are on the mm8bdm wiki last time I checked.

But that would be cheating! :roll:

Anyway, back to the main topic of, y'know, SCREENSHOTS:

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on February 05, 2011, 05:08:09 AM
Quote from: "SmashTheEchidna"
Quote from: "Kapus"
I just hate seeing a bunch of megamen!

Same here. Megaman game or not, I like to see a little variety.
I'd shamelessly advertise Joseph's Anonyman, but that wouldn't solve very much, would it.
Title: Re: Screenshots
Post by: Tetrahesive on February 05, 2011, 12:50:21 PM
With a little help from Kapus (Skullman, Darkman), I've managed to find all the yashichis in the deathmatch stages.

Now all I'm missing is that night of sleep. :|
Title: Re: Screenshots
Post by: Metallix on February 06, 2011, 01:47:43 AM
Greetings, all. New user here, and I've gotta say, you people have done something fantastic with MM8BDM.

Anywho, just thought I'd share a few screens with ya'll. I booted up an offline skirmish and messed with the flags a bit... not really knowing what I was doing... but I did it, and added as many bots as possible.

Madness ensued.

(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on February 06, 2011, 02:02:53 AM
I'm not going down there.
Title: Re: Screenshots
Post by: easyaspi on February 06, 2011, 04:31:56 AM
Look who I found!
(click to show/hide)
Mike should add badges for everyone who found these easter eggs in the game. Or at least work on the medals section of the game.
Title: Re: Screenshots
Post by: Ivory on February 06, 2011, 04:55:03 AM
I don't think so. There is no way to tell if someone found them legitimately, or by second hand or by simply going to wiki. They are easter eggs for a reason. You aren't supposed to be awarded for finding them, you just get the satisfaction and giggles of finding them.
Title: Re: Screenshots
Post by: Mr. X on February 06, 2011, 04:57:49 AM
Quote from: "easyaspi"
Look who I found!
(click to show/hide)
Mike should add badges for everyone who found these easter eggs in the game. Or at least work on the medals section of the game.

Great idea.  He should totally give a medal to everybody on this site, since we pretty much all found them months ago.
Title: Re: Screenshots
Post by: easyaspi on February 06, 2011, 05:00:08 AM
Quote from: "Ivory"
I don't think so.
(http://img546.imageshack.us/img546/354/42565579.png)
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on February 06, 2011, 05:04:59 AM
Quote from: "Ivory"
I don't think so. There is no way to tell if someone found them legitimately, or by second hand or by simply going to wiki.

One could take a custom-made skin that only they access to, and take all the pictures in chasecam.
Title: Re: Screenshots
Post by: Ivory on February 06, 2011, 05:07:55 AM
Quote from: "easyaspi"
(click to show/hide)

Don't post off topic images. Thank You.

Quote from: "CHAOS_FANTAZY"
One could take a custom-made skin that only they access to, and take all the pictures in chasecam.

Still no. The easter eggs are there for being easter eggs, they are there for the giggles. End of story. Medals are supposed to be earned, not given for simple tasks.
Title: Re: Screenshots
Post by: Mr. X on February 06, 2011, 05:08:50 AM
Quote from: "CHAOS_FANTAZY"
Quote from: "Ivory"
I don't think so. There is no way to tell if someone found them legitimately, or by second hand or by simply going to wiki.

One could take a custom-made skin that only they access to, and take all the pictures in chasecam.

Again, though, all of these Easter eggs were found within the FIRST WEEK of the game coming out, and are well documented on the wiki.  Why reward somebody for something they could just look up?
Title: Re: Screenshots
Post by: Tetrahesive on February 06, 2011, 05:48:59 AM
Quote from: "Mr. X"
Why reward somebody for something they could just look up?

^This.

I'd like to think I'm a pretty big fan of Easter Eggs, but the entire purpose of hiding an Egg is to give the person finding it the satisfaction of, well, finding it. I don't really think we need a secondary reward.

Um... I don't really have any good screenshots right now, so I've got nothing to divert the topic.
Title: Re: Screenshots
Post by: Kapus on February 06, 2011, 08:54:51 AM
(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on February 06, 2011, 09:36:31 AM
Oh, Kapus, you...

(click to show/hide)
(click to show/hide)

As for other screenshots...

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
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(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: RenegadeX5 on February 06, 2011, 09:41:33 AM
Uhhh Smash? A Good portion of those screenshots have been... 'brightified' I can barely see them.
Title: Re: Screenshots
Post by: Kapus on February 06, 2011, 11:25:56 AM
Quote from: "RenegadeX5"
Uhhh Smash? A Good portion of those screenshots have been... 'brightified' I can barely see them.
They're all fine. :?
Quote from: "SmashtheEchidna"
(click to show/hide)
what.
Title: Re: Screenshots
Post by: Flandre Scarlet on February 06, 2011, 12:43:41 PM
So, some screenies.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
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(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on February 06, 2011, 04:24:59 PM
Quote from: "Flandre Scarlet"
So, some screenies.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

I was in a few of those screenies :D Fun times :P
Title: Re: Screenshots
Post by: Kapus on February 06, 2011, 05:13:45 PM
(click to show/hide)
It was awesome. Jafar suddenly got a twin. Then more and more Jafar's started popping up. Then another Kapus came, followed by more Kapys.

Thus started the Jafar vs Kapus war.
Title: Re: Screenshots
Post by: Max on February 06, 2011, 05:24:20 PM
I was Kapus #2!
Title: Re: Screenshots
Post by: Ashley on February 06, 2011, 05:38:26 PM
When will people realize that high Ping doesn't equal funny? Meh.

(click to show/hide)
--When Coltons become bosses, spam happens. (This is suprisingly easy to dodge, though)
Title: Re: Screenshots
Post by: Alucard on February 06, 2011, 06:27:46 PM
Looks like Touhou all over again, but no lolis. And less bullets.
Title: Re: Screenshots
Post by: Atticus on February 06, 2011, 08:14:38 PM
Yay, I was the Big Eye, and and Christmas Woodman in those pics (I was both "Stop Infecting me, dammit!" and "Axe the Alatreon Slayer)! I feel special.

Anywho...

(click to show/hide)
Title: Re: Screenshots
Post by: ice on February 06, 2011, 11:14:43 PM
screenies of monsters I made who REALLY hate megaman
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110206_121644.png)
BEHOLD! My (Dr.Wily's) army
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110206_180655.png)
Title: Re: Screenshots
Post by: Rawk Hawk on February 06, 2011, 11:28:42 PM
Quote from: "Flandre Scarlet"
(click to show/hide)

The funny thing isn't the ping, but more that the guy's name was Nappa.
Title: Re: Screenshots
Post by: KillerChair on February 07, 2011, 10:41:40 AM
I got a fanboy because i totally pwned that guy a match before in Terminator.
Afterwards he started naming himself shit like "KillerChair is a god"
I laughed my ass off  :mrgreen:

(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on February 07, 2011, 11:35:40 AM
Quote from: "KillerChair"
I got a fanboy because i totally pwned that guy a match before in Terminator.
Afterwards he started naming himself shit like "KillerChair is a god"
I laughed my ass off  :mrgreen:

(click to show/hide)
Who was that guy? Just curious.
Title: Re: Screenshots
Post by: KillerChair on February 07, 2011, 02:10:12 PM
Just a random hater i think.

Didn't pay attention to the name before he started raging.
Title: Re: Screenshots
Post by: Korby on February 07, 2011, 10:46:32 PM
Quote from: "KillerChair"
I got a fanboy because i totally pwned that guy a match before in Terminator.

That's not very hard.
Title: Re: Screenshots
Post by: KillerChair on February 07, 2011, 11:12:45 PM
True... True...
But that guy didn't get a single kill that match ;)

Apparently he thought that was my fault  :ugeek:
Title: Re: Screenshots
Post by: SmashTheEchidna on February 08, 2011, 10:50:06 AM
Got a few screenshots here.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on February 08, 2011, 01:22:21 PM
Quote from: "SmashTheEchidna"
(click to show/hide)
Your brother? He doesn't look anything like Protoman.
Title: Re: Screenshots
Post by: Jennifer on February 08, 2011, 01:34:35 PM
Quote from: "SmashTheEchidna"
(click to show/hide)

If You looked at it,Roll said "Hey,Your not by brother!"
Title: Re: Screenshots
Post by: RenegadeX5 on February 08, 2011, 01:47:16 PM
That's a new skin. o.o
Title: Re: Screenshots
Post by: Trigs on February 08, 2011, 09:20:27 PM
Quote from: "Travis"
Quote from: "SmashTheEchidna"
(click to show/hide)

If You looked at it,Roll said "Hey,Your not by brother!"
Me thinks Roll needs to learn da English more :p There, I said it
Title: Re: Screenshots
Post by: Balrog on February 09, 2011, 12:17:33 AM
These shots are REALLY old BTW, but I thought I should share them.

They see me campin'
(click to show/hide)

they hatin'
(click to show/hide)

Another angle on the "stuck in a tree" from a while back.
(click to show/hide)

Annd everything else in my folder is painfully generic.  :roll:
Title: Re: Screenshots
Post by: Emmanuelf06 on February 09, 2011, 05:50:11 AM
Muzaru and Lonewolf sticked for the life !

(click to show/hide)

 :mrgreen:
Title: Re: Screenshots
Post by: ice on February 09, 2011, 07:44:56 AM
Those creepy red eyes
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110208_170309.png)
Title: Re: Screenshots
Post by: Ashley on February 11, 2011, 10:09:46 PM
(click to show/hide)
Tower of Camp.

(click to show/hide)
Me showing off.

(click to show/hide)
Roboenza has taken over?.. (I was the Alpha zombie that match, but Messatsu changed some settings right as I was being infected, so buggery happened. [My elecbeam was in fact the Infected Weapon])
Title: Re: Screenshots
Post by: Alucard on February 11, 2011, 10:54:27 PM
Quote from: "Ashley"
(click to show/hide)
Tower of Camp.

(click to show/hide)
Me showing off.

(click to show/hide)
Roboenza has taken over?.. (I was the Alpha zombie that match, but Messatsu changed some settings right as I was being infected, so buggery happened. [My elecbeam was in fact the Infected Weapon])

I was in dat first screenshot. I was the Crashman. forgot who the Roll was. Remilia was (who else but?) flanny.
Title: Re: Screenshots
Post by: Ashley on February 12, 2011, 12:45:06 AM
Kapus was the Roll, Alucard.
Title: Re: Screenshots
Post by: Ryuga_knight on February 12, 2011, 12:53:43 AM
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Blaze Yeager on February 12, 2011, 03:32:36 PM
Fucking Imageshack wasn't cooperating with me...

http://img135.imageshack.us/f/screenshotdoom201102112.png/

This picture was really..."Clashy" and i think i loled more times than anything seeing this
Title: Re: Screenshots
Post by: ice on February 12, 2011, 05:21:04 PM
Quote from: "Blaze"
Fucking Imageshack wasn't cooperating with me...

(http://img135.imageshack.us/img135/8350/screenshotdoom201102112.png)

This picture was really..."Clashy" and i think i loled more times than anything seeing this

actualy I think those crashmen hit Dr.Lights lab before that

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110212_121805.png)
DONT WORRY DR.LIGHT, WE'LL TRY TO GET YOU OUT THERE SOMEHOW!!!
Title: Re: Screenshots
Post by: Zellough on February 12, 2011, 06:25:09 PM
by seeing this pictures i can tell i've been gone for a long time :O
Title: Re: Screenshots
Post by: DWN-019 on February 12, 2011, 10:34:34 PM
NOOO! NOT SNAKEMAN!!
(click to show/hide)
NOT NEEDLEMAN TOO!
(click to show/hide)

Moral: No one is safe from Gemini Man's cloning powers...
Title: Re: Screenshots
Post by: Kapus on February 12, 2011, 10:53:29 PM
Gemini Man is weak against Search Snake! Snake man should be fine!
Title: Re: Screenshots
Post by: DWN-019 on February 13, 2011, 01:52:55 AM
Quote from: "Kapus"
Gemini Man is weak against Search Snake! Snake man should be fine!

Hm...you have a point...Needle Man on the other hand...>:D
Title: Re: Screenshots
Post by: Trigs on February 13, 2011, 03:18:15 AM
Quote from: "smashbro27"
Quote from: "Kapus"
Gemini Man is weak against Search Snake! Snake man should be fine!

Hm...you have a point...Needle Man on the other hand...>:D
I think Snake Man is at the point of no return though. He's kinda surrounded, pinned and probably gonna drain all his energy before killing enough to run D: If he even lives that long. Poor guy
Title: Re: Screenshots
Post by: Ashley on February 13, 2011, 04:06:05 PM
Because 1v1 Roboenza is total chaos.
(Someone'll figure out how I got that fragcount, without him winning.)
(click to show/hide)
Title: Re: Screenshots
Post by: Flandre Scarlet on February 13, 2011, 04:10:46 PM
Quote from: "Ashley"
Because 1v1 Roboenza is total chaos.
(Someone'll figure out how I got that fragcount, without him winning.)
(click to show/hide)

Suicide Spec Join Suicide Spec Join Suicide Spec Join Suicide Spec Join ....
Title: Re: Screenshots
Post by: ice on February 14, 2011, 03:54:24 PM
YOU'VE CIRCLE SPAMED ME FOR THE LAST TIME!!!
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110214_105018.png)

What I found even weirder was that Dr.Light actualy alowed him to drive in the lab

(man I wish I had added smoke trails on that skin)
Title: Re: Screenshots
Post by: Kapus on February 14, 2011, 04:03:17 PM
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on February 14, 2011, 04:11:09 PM
Quote from: "ice"
YOU'VE CIRCLE SPAMED ME FOR THE LAST TIME!!!
(click to show/hide)

I want that car.
Title: Re: Screenshots
Post by: Metallix on February 14, 2011, 04:13:41 PM
What is this I don't even.

While we're on the subject of massive clone armies...

(click to show/hide)
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Title: Re: Screenshots
Post by: Flandre Scarlet on February 14, 2011, 05:37:42 PM
Quote from: "ice"
YOU'VE CIRCLE SPAMED ME FOR THE LAST TIME!!!
(click to show/hide)

What I found even weirder was that Dr.Light actualy alowed him to drive in the lab

(man I wish I had added smoke trails on that skin)

You have -NO- Idea how epic this is.
Title: Re: Screenshots
Post by: Alucard on February 14, 2011, 08:42:41 PM
Quote from: "ice"
YOU'VE CIRCLE SPAMED ME FOR THE LAST TIME!!!
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110214_105018.png)

What I found even weirder was that Dr.Light actualy alowed him to drive in the lab

(man I wish I had added smoke trails on that skin)

This is my favorite skin now, it's too awesome.

you can drive it anywhere, whether it be on a robot whale, in a pyramid, in an industry, even a freaking DESERT! ...I might just do ZOMBIE CARS ON JETKIS!

On the topic of "X on Y!" (something completely different, no flaming, it's in spoiler anyway.)

(click to show/hide)
Title: Re: Screenshots
Post by: 2D man on February 15, 2011, 12:55:28 AM
FEAR THE MIGHT OF THE CUTMAN BOT

(http://img510.imageshack.us/img510/2192/screenshotdoom201102142.png)

(http://img695.imageshack.us/img695/2192/screenshotdoom201102142.png)

(He also defeated me but i didnt took a screenshot)

HE DEFEATED ALL 3 OF US IN A ROW And then was defeated by Tails. FEAR HIM!!!
Title: Re: Screenshots
Post by: Orange juice :l on February 15, 2011, 01:17:44 AM
You missed the part where I abused his AI to get 25 flameman melts and then named myself Cutman and started running into walls.
Title: Re: Screenshots
Post by: Flandre Scarlet on February 16, 2011, 03:59:23 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on February 17, 2011, 04:10:56 AM
(click to show/hide)

(click to show/hide)

(click to show/hide)


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(click to show/hide)









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Title: Re: Screenshots
Post by: tsukiyomaru0 on February 17, 2011, 04:50:57 AM
(click to show/hide)
Playtesting Touhou weapons on Skulltag can have deadly beautifull results

Yes, that is EXACTLY what it seems it is. And it is supposed to power up too. I'm pondering if I keep the trail, because it seems to cause lag.
Title: Re: Screenshots
Post by: ice on February 17, 2011, 04:56:37 AM
Quote from: "tsukiyomaru0"
(click to show/hide)
Playtesting Touhou weapons on Skulltag can have deadly beautifull results

Yes, that is EXACTLY what it seems it is. And it is supposed to power up too. I'm pondering if I keep the trail, because it seems to cause lag.
.... touhou was already hard enough when you had a birds eye veiw of everything, someting tells me dodging is going to be borderline impossable in 1st person, even with the large hitbox of megaman
Title: Re: Screenshots
Post by: SmashTheEchidna on February 17, 2011, 06:19:44 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on February 17, 2011, 06:21:54 AM
I'm a lot more concerned about the cat planet on the toilet in the first picture.
Title: Re: Screenshots
Post by: SmashTheEchidna on February 17, 2011, 06:59:29 AM
Don't mind him. He's just the plumber.
Title: Re: Screenshots
Post by: Korby on February 17, 2011, 07:10:31 AM
I'm the only plumber in this parts, blah blah, flaunt flaunt, blah.
It wasn't lag that caused you to hold it like that. It was time stopper.
Title: Re: Screenshots
Post by: Flandre Scarlet on February 17, 2011, 07:57:37 AM
Quote from: "tsukiyomaru0"
(click to show/hide)
Playtesting Touhou weapons on Skulltag can have deadly beautifull results

Yes, that is EXACTLY what it seems it is. And it is supposed to power up too. I'm pondering if I keep the trail, because it seems to cause lag.
Suggestions -
1 - Make it in a way that it's dodgeable at a medium distance - Most touhou weapons attempts I saw are pretty much un-dodgeable at a closer distance, which makes it meh.
2 - Also, remember that in touhou, your hitbox was <> or even smaller, here, yourhitbox is something like |   |, so yeah.
3 - GIMME DAT NAO XD
Title: Re: Screenshots
Post by: HertzDevil on February 17, 2011, 03:44:05 PM
(click to show/hide)
inb4 blaze made it
Title: Re: Screenshots
Post by: tsukiyomaru0 on February 17, 2011, 08:31:41 PM
Quote from: "Flandre Scarlet"
Quote from: "tsukiyomaru0"
(click to show/hide)
Playtesting Touhou weapons on Skulltag can have deadly beautifull results

Yes, that is EXACTLY what it seems it is. And it is supposed to power up too. I'm pondering if I keep the trail, because it seems to cause lag.
Suggestions -
1 - Make it in a way that it's dodgeable at a medium distance - Most touhou weapons attempts I saw are pretty much un-dodgeable at a closer distance, which makes it meh.
2 - Also, remember that in touhou, your hitbox was <> or even smaller, here, yourhitbox is something like |   |, so yeah.
3 - GIMME DAT NAO XD

1 - The normal shot has a small hitbox and the plans i have for player's class will make it EVEN MORE difficult to hit.
2 - See #1! XD
3 - Wanting some fun, eh? I just have finished ReimuWep.

And Here are the results of the last part of ReimuWep:
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on February 17, 2011, 08:51:19 PM
My screen shots are in my Photobucket album. (http://s932.photobucket.com/albums/ad162/Metal_Sonic_7000/)
Title: Re: Screenshots
Post by: Kapus on February 17, 2011, 08:52:42 PM
Quote from: "Alucard"
My screen shots are in my Photobucket album. (http://s932.photobucket.com/albums/ad162/Metal_Sonic_7000/)
Not that we can see them.
Title: Re: Screenshots
Post by: Alucard on February 17, 2011, 09:18:00 PM
Quote from: "Kapus"
Quote from: "Alucard"
My screen shots are in my Photobucket album. (http://s932.photobucket.com/albums/ad162/Metal_Sonic_7000/)
Not that we can see them.

I changed the privacy settings to public now...how I could derp like that I don't know.
Title: Re: Screenshots
Post by: ice on February 18, 2011, 08:19:49 AM
I gotten bored one night and created a pokeball weapon based on ashley's Poketrainer monster and well, lulz insued untill it turned into swarming

(click to show/hide)

Also, the pokeball pokemon will never attack you. only other pokemon and opponents
Title: Re: Screenshots
Post by: tsukiyomaru0 on February 18, 2011, 05:43:04 PM
Ice, you made my day even before it began.
Title: Re: Screenshots
Post by: ice on February 18, 2011, 06:08:50 PM
Me and ashley were toying around with the idea of making this into a full scale game mode. The pokemon will never attack you or another pokemon that you threw out but they will always target other people or if close enough the opponent's pokemon.
Title: Re: Screenshots
Post by: Kapus on February 18, 2011, 06:19:14 PM
After looking at some old screenshots early in this thread, I really wish I was here when the game was first released..



Anyways,
(click to show/hide)
Title: Re: Screenshots
Post by: DWN-019 on February 19, 2011, 02:56:19 AM
The Roll Tower!
(click to show/hide)
:shock: I'd hate to be the dude in the middle of that.
(click to show/hide)
Yay edits
(click to show/hide)
IT BUUUURNNNS
(click to show/hide)
Title: Re: Screenshots
Post by: tsukiyomaru0 on February 19, 2011, 03:11:30 AM
(click to show/hide)

While Marisa likes stealing precious things, I stole her weapon! HIHI- HIHAHAHAHA!
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Kenkoru on February 19, 2011, 03:42:05 AM
Quote from: "tsukiyomaru0"
Party at Flan's Hide 'n Frag server... That was fun, mind you. I was a seeking machine!
It's true. He was. I mean, he found me when I was in the best hiding spot on the entire map. Sure, he found me last, but he found me.

Oh, well where were you hiding?
Good question. Thanks for asking. I stood on his head while he counted and just stayed there when he started seeking. :V
Title: Re: Screenshots
Post by: Mr. X on February 19, 2011, 04:41:25 AM
I've had that happen to me several times, which is why I immediately look up when I'm done counting.
Title: Re: Screenshots
Post by: SmashTheEchidna on February 19, 2011, 08:21:18 AM
Oh I've got a whole ALBUM for you to look at.

(click to show/hide)
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Title: Re: Screenshots
Post by: Lio on February 19, 2011, 08:46:37 AM
I'm surprised someone was using my Jerry skin other than me. It was meant to be some sort of personal skin, I never expected someone to actually like it. And I lol'd at the wedding pics.
Title: Re: Screenshots
Post by: Kapus on February 19, 2011, 09:03:08 AM
I see Smunch and The Rush using Jerry a lot!


Also, always invite Kapus to your weddings!
Title: Re: Screenshots
Post by: Flandre Scarlet on February 19, 2011, 11:32:53 AM
Prettymuch, everyone that Was my friend/not my enemy was invited.
Title: Re: Screenshots
Post by: Flandre Scarlet on February 19, 2011, 12:21:40 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Korby on February 20, 2011, 12:13:41 AM
Korby vision 2
(click to show/hide)
I guess there are some perks to makin' those textures for X, eh?
Title: Re: Screenshots
Post by: red3dred on February 22, 2011, 01:39:10 AM
(click to show/hide)
Title: Re: Screenshots
Post by: The Rush on February 22, 2011, 02:27:54 AM
Quote from: "Lio"
I'm surprised someone was using my Jerry skin other than me. It was meant to be some sort of personal skin, I never expected someone to actually like it. And I lol'd at the wedding pics.

I love your skin, it's quite awesome, who wouldn't love Jerry? He camouflages perfectly.
Keep those skins coming.  :)
Title: Re: Screenshots
Post by: Alucard on February 22, 2011, 02:30:18 AM
Quote from: "SmashTheEchidna"
Oh I've got a whole ALBUM for you to look at.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
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(click to show/hide)
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(click to show/hide)
(click to show/hide)

So that's wat happens when I'm grounded. o.o
Title: Re: Screenshots
Post by: SmashTheEchidna on February 22, 2011, 03:28:26 AM
Yeah, thanks for quoting an incredibly long post.
Title: Re: Screenshots
Post by: Alucard on February 22, 2011, 03:34:54 AM
Thou art welcome, sir smash.
Title: Re: Screenshots
Post by: Kapus on February 23, 2011, 01:18:42 AM
(click to show/hide)
What are they talking about?
Title: Re: Screenshots
Post by: Trigs on February 23, 2011, 02:07:46 AM
Quote from: "Kapus"
(click to show/hide)
What are they talking about?
World domination? :D That kitty can't be trusted with that evil looking eyepatch
Title: Re: Screenshots
Post by: Flandre Scarlet on February 23, 2011, 09:12:06 AM
(http://img442.imageshack.us/img442/9688/screenshotdoom201102201.png)
(http://img40.imageshack.us/img40/9688/screenshotdoom201102201.png)
(http://img832.imageshack.us/img832/1060/screenshotdoom201102192.png)
(http://img684.imageshack.us/img684/1060/screenshotdoom201102192.png)

Poor people getting surrounded and something that I started loving doing.
Title: Re: Screenshots
Post by: Kapus on February 23, 2011, 08:36:09 PM
That's definitely me in the third picture.
Title: Re: Screenshots
Post by: Flandre Scarlet on February 23, 2011, 09:14:25 PM
No, it was that (9) person.
Title: Re: Screenshots
Post by: Kapus on February 23, 2011, 09:16:07 PM
That's odd.

Mango and I are the only ones who ever use the Angel Girl skin!
Title: Re: Screenshots
Post by: Mango on February 24, 2011, 06:33:07 AM
That was me climbing the water. I use the name (9) every once 'n' a while.
Title: Re: Screenshots
Post by: Mango on February 24, 2011, 06:34:42 AM
Quote from: "Kapus"
(click to show/hide)
What are they talking about?
Oh hey!
If I recall correctly, I was telling him to say something silly.
He just stared at me and I think I got zombified...
Title: Re: Screenshots
Post by: Ivory on February 24, 2011, 06:38:07 AM
Don't double post please.
Title: Re: Screenshots
Post by: SmashTheEchidna on February 24, 2011, 06:54:44 AM
Speaking of Which....
(click to show/hide)
(click to show/hide)

Meanwhile,
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on February 24, 2011, 07:02:08 AM
(click to show/hide)

(click to show/hide)


(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on February 24, 2011, 07:07:19 AM
Hey, I posted that first screenshot already.  :p
Title: Habbadegabba
Post by: Kenkoru on February 24, 2011, 07:15:38 AM
Quote
(click to show/hide)
Yeah, he's dead.

Looking at what I said in that picture, I think it's pretty obvious what I'd say to your caption.
<.<
>.>
Title: Re: Screenshots
Post by: Alucard on February 24, 2011, 02:51:40 PM
Quote from: "Kapus"
(click to show/hide)

(click to show/hide)


(click to show/hide)

I was the block in the corner there...see that square? That's me. Cuz I'm awesome. Like Tetris. Cuz I make people toss up their hands and scream obscenities flip and stack.
Title: Re: Screenshots
Post by: Turbodude on February 24, 2011, 04:19:24 PM
Here's some I took a while back.
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: CopShowGuy on February 24, 2011, 06:22:18 PM
Rush wanted the energy for himself! :twisted:
Title: Re: Screenshots
Post by: SaviorSword on February 25, 2011, 09:31:54 AM
Fear the power of Cutman!!!

Round 1
(click to show/hide)

Round 2
(click to show/hide)

Cut man ga Taosenai anyone?  :cool:
Title: Re: Screenshots
Post by: SmashTheEchidna on February 25, 2011, 10:49:17 AM
What we needed to do was be more organized. If we run out there, flinging metal blades all over the place, We'll be dead in no time. You have to try and stay out of his sights so you can get the initiative. That's how I was staying alive for a while. Although he got me sometimes, I still did better than most of you all.
Title: Re: Screenshots
Post by: darkmath on February 25, 2011, 10:58:14 AM
I defeated Cutman 5 to 0 one day in a singleplayer duel, and 5 to 4 in a duel server (because it was IGMetalBladeWep). :3
Title: Re: Screenshots
Post by: Rawk Hawk on February 26, 2011, 01:25:49 AM
The problem is you have 5 on 1. Cut Man had much more targets.
Title: Re: Screenshots
Post by: red3dred on February 26, 2011, 05:49:13 AM
(http://img19.imageshack.us/img19/6308/motheraaaafucker.png)

This is what i see everytime savior or flandre posts, many avatars are looking like that, imageshack abuse or issue?

it asks me to register THIS domain, only if im OWNER- MODERATOR- above,
THEN WHY THE HELL!
Title: Re: Screenshots
Post by: SmashTheEchidna on February 26, 2011, 06:42:52 AM
Quote from: "Rawk Hawk"
The problem is you have 5 on 1. Cut Man had much more targets.

Yes. That's why I was saying to try not to stay out in the open so much. Not only were there more targets, but sitting ducks who just happened to be holding instagib blades.
Title: Re: Screenshots
Post by: FCx on February 26, 2011, 03:34:01 PM
Dive missile shield!!

(click to show/hide)
Title: Re: Screenshots
Post by: tsukiyomaru0 on February 26, 2011, 04:00:30 PM
Quote from: "red3dred"
(http://img19.imageshack.us/img19/6308/motheraaaafucker.png)

This is what i see everytime savior or flandre posts, many avatars are looking like that, imageshack abuse or issue?

it asks me to register THIS domain, only if im OWNER- MODERATOR- above,
THEN WHY THE HELL!
Imageshack is being lame... So, yeah, you'd better give up on them.
Title: Re: Screenshots
Post by: Balrog on February 26, 2011, 06:06:01 PM
(click to show/hide)
(click to show/hide)

RAAAPE NINJAAAAAAA
Title: Re: Screenshots
Post by: Knux on February 27, 2011, 08:01:54 AM
I took this one a looong time ago:
(click to show/hide)

Apache do morning dance! Sun not approve...  :shock:
(click to show/hide)

Yeah, they will survive:
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on February 27, 2011, 08:53:00 PM
Quote from: "red3dred"
(http://img19.imageshack.us/img19/6308/motheraaaafucker.png)

Possible Touhou reference? Being that Cirno likes to freeze frogs.
Title: Re: Screenshots
Post by: Korby on February 27, 2011, 08:57:44 PM
...no. it's not a touhou reference.
Title: Re: Screenshots
Post by: Alucard on February 27, 2011, 09:10:33 PM
Allow me to show you the key word in big letters.

Quote from: "Alucard"
Quote from: "red3dred"
(http://img19.imageshack.us/img19/6308/motheraaaafucker.png)

Possible Touhou reference? Being that Cirno likes to freeze frogs.
Title: Re: Screenshots
Post by: Korby on February 27, 2011, 09:12:02 PM
Well excuuuuuuse me, princess!
I was simply crushing all hopes for a possible reference to touhou.
Title: Re: Screenshots
Post by: Alucard on February 27, 2011, 09:27:39 PM
well you could've said it in a nicer way.
Title: Re: Screenshots
Post by: ice on February 28, 2011, 10:03:01 PM
So not only am I a meme (ice fell too far) I seem to be a clan now
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110228_145336.png)
there were even more, then they all went to fire
Title: Re: Screenshots
Post by: Korby on February 28, 2011, 10:15:27 PM
And then I was elec and then Captain Terra happened.
Title: Re: Screenshots
Post by: WheelieCarbonate on March 01, 2011, 09:14:17 PM
That was fun!Lets do it again!I was PunkMan.
Title: Re: Screenshots
Post by: Kapus on March 02, 2011, 07:57:12 AM
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)


(click to show/hide)
Title: Re: Screenshots
Post by: WheelieCarbonate on March 03, 2011, 02:07:53 AM
Where were you on that last one?
Title: Re: Screenshots
Post by: Kapus on March 03, 2011, 02:16:00 AM
Between dimensions.
Title: Re: Screenshots
Post by: Knux on March 03, 2011, 05:04:45 AM
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Metallix on March 03, 2011, 10:22:04 PM
While messing around on one o' dem Doom maps that lag like hell...
(click to show/hide)
And now for something completely different.
(click to show/hide)
Also, this.
(click to show/hide)
Title: Re: Screenshots
Post by: Max on March 04, 2011, 07:23:47 PM
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110304_192058.png)

Incredible bouncing Hardman and ceiling shenanigans.
Title: Re: Screenshots
Post by: Balrog on March 04, 2011, 08:26:51 PM
(http://cloud.steampowered.com/ugc/595805138265459252/DF04E83273F3C31454728D0A2291AF7EBF0F080F/)

Who's a bot and a half? I'M A BOT AND A HALF!
Title: Re: Screenshots
Post by: Kapus on March 05, 2011, 05:07:15 PM
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Title: Re: Screenshots
Post by: WheelieCarbonate on March 06, 2011, 12:41:38 AM
You literally have no comment about Crapus?
Title: Re: Screenshots
Post by: Kapus on March 06, 2011, 06:35:54 AM
Nope.


No comment at all.
Title: Re: Screenshots
Post by: Kapus on March 06, 2011, 10:12:12 AM
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Title: Re: Screenshots
Post by: FCx on March 06, 2011, 10:04:33 PM
Iceman revenge!!!
Title: Re: Screenshots
Post by: SaviorSword on March 06, 2011, 11:55:00 PM
Another set of unlucky victims fallin' upon the might of Cutman!

(http://img684.imageshack.us/img684/3712/screenshotdoom201103020.png)
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 07, 2011, 02:41:35 AM
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Title: Re: Screenshots
Post by: Shagg on March 07, 2011, 02:50:44 AM
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Gravity man. That is all.
Title: Re: Screenshots
Post by: Korby on March 07, 2011, 02:59:27 AM
Don't worry, that should mostly be fixed. Kinda.

Oh well, it's not like Gravity gets frags from it anyway, right?
Title: Re: Screenshots
Post by: Hiffe150 on March 07, 2011, 03:25:02 AM
Damn that Cutman, he will fall!!!
Title: Re: Screenshots
Post by: Awbawlisk on March 07, 2011, 04:16:38 AM
Quote from: "tsukiyomaru0"
(click to show/hide)

Lol you cheated. Nobody can defeat the mighty cutman!
Title: Re: Screenshots
Post by: Mr. X on March 07, 2011, 04:21:38 AM
Way to pick a map where the bots run into walls, invisible or otherwise.
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 07, 2011, 04:36:26 AM
Quote from: "Obelisk"
Quote from: "tsukiyomaru0"
(click to show/hide)

Lol you cheated. Nobody can defeat the mighty cutman!
Nah, he's just another strafe 'n shoot spammer... Actually, all bots are. Plus, as MrX said, the bots can't jump down holes, therefore they get stuck and I shoot them with a full atomic fire.
Title: Re: Screenshots
Post by: SaviorSword on March 07, 2011, 05:15:34 AM
I challenge anyone to defeat Cutman!

Requirements:
Level 5 (Nightmare)
No Classes
Instagib
sv_fastweapons 2
Auto Respawn On
Crouch On
Autoaim Off
TDM at Least 5 players on one team, and Cutman on the other.
40 Frags (Edit in)
Map must be MM2DW1, MM2FLA, or MM1CUT

Post picture if any team completes the challenge!!!

I would give a medal to whoever could do it if I had the ability.
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 07, 2011, 05:27:48 AM
Quote from: "SaviorSword"
I challenge anyone to defeat Cutman!

Requirements:
Level 5 (Nightmare)
No Classes
Instagib
sv_fastweapons 2
Auto Respawn On
Crouch On
Autoaim Off
TDM at Least 5 players on one team, and Cutman on the other.
Map must be MM2DW1, MM2FLA, or MM1CUT

Post picture if any team completes the challenge!!!

I would give a medal to whoever could do it if I had the ability.

(http://images2.memegenerator.net/ImageMacro/4814963/challenge-accepted.jpg?imageSize=Medium&generatorName=Challenge-Accepted-HD-1)

Defeated him twice with 40 frags. Not with a team, for I CAN'T host, but a team could make it EASIER or HARDER, depending on how well a team can work. Cutman always spawns farther of the battlefield, away from the tower. Crouching gives you an edge. take over the tower, and he stands no chance. Another choice is to spam around the corners. He'll run right into the Metal Blade walls. Pics coming up.

(click to show/hide)
Title: Re: Screenshots
Post by: ice on March 07, 2011, 06:17:10 AM
Heres my score on LMS, no cheats (for once) no crouching (I rarely do to begin with), on a 100% fair stage

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110307_011213.png)

Heres the rankings

cutman
cutman
me
cutman
me
me
me
me
me
me
me
me
me

As you can tell by the score, I was running off of rage after the 3rd frag

PS, this had nothing to do with the challenge
Title: Re: Screenshots
Post by: SaviorSword on March 07, 2011, 06:29:51 AM
@tsukiyomaru0

It is a LOT harder on a team of 5 v Cutman.
Cutman has more victims to slice and dice with, and keepin' yar teammates alive is not easy with Instagib. Cutman is an aimbot to some extent. As of now, ya have not completed the challenge yet. This must be done with 5 or more people.
Title: Re: Screenshots
Post by: Balrog on March 07, 2011, 01:27:58 PM
You should totally make a server for this.
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 07, 2011, 06:20:14 PM
Quote from: "SaviorSword"
@tsukiyomaru0

It is a LOT harder on a team of 5 v Cutman.
Cutman has more victims to slice and dice with, and keepin' yar teammates alive is not easy with Instagib. Cutman is an aimbot to some extent. As of now, ya have not completed the challenge yet. This must be done with 5 or more people.
It can be easy OR hard, depending on how well the team works together. In some maps, he only spawns at two points away from everyone. Spamming around corners and creating a "wall" of blades is a good way to hinder the bot, as it won't check if it is safe.
Title: Re: Screenshots
Post by: WheelieCarbonate on March 07, 2011, 10:53:33 PM
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Title: Re: Screenshots
Post by: SaviorSword on March 08, 2011, 12:56:51 AM
What have I done.... WHAT HAVE I DONE??? WHAT HAVE I DONE!!!!!!!!!!!!!!!!!!!!!!

The vileness, the horror, the monstrosity!!!

(http://img197.imageshack.us/img197/9924/screenshotdoom201103071.png)

(http://img34.imageshack.us/img34/9924/screenshotdoom201103071.png)

(http://img534.imageshack.us/img534/9924/screenshotdoom201103071.png)

It was all just an innocent indecent to being with!!!

...
......
.........

*Becomes mentally unstable by his creation of the CUTMAN trend*

On a brighter side of news, 100th post  :p .
Title: Re: Screenshots
Post by: Awbawlisk on March 08, 2011, 02:03:45 AM
Quote from: "SaviorSword"
What have I done.... WHAT HAVE I DONE??? WHAT HAVE I DONE!!!!!!!!!!!!!!!!!!!!!!

The vileness, the horror, the monstrosity!!!

(http://img197.imageshack.us/img197/9924/screenshotdoom201103071.png)

(http://img34.imageshack.us/img34/9924/screenshotdoom201103071.png)

(http://img534.imageshack.us/img534/9924/screenshotdoom201103071.png)

It was all just an innocent indecent to being with!!!

...
......
.........

*Becomes mentally unstable by his creation of the CUTMAN trend*

On a brighter side of news, 100th post  :p .

*possessed by Cutman* Hey Saviorsword! Cut that out! Challenging me was sheer Stupidity!
Title: Re: Screenshots
Post by: ~Sheena~ on March 08, 2011, 09:35:42 AM
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Your Majesty, i had no Hobbies last Time, so i just took Screenshots of Rage and Lulz
Title: Re: Screenshots
Post by: Kapus on March 08, 2011, 11:04:21 AM
The last one made my day.
Title: Re: Screenshots
Post by: Jc494 on March 08, 2011, 11:19:37 AM
By far the most epic thing I've ever done.
(click to show/hide)
Title: Re: Screenshots
Post by: Awbawlisk on March 08, 2011, 01:49:48 PM
Quote from: "Jack Corvus"
By far the most epic thing I've ever done.
(click to show/hide)

GODLY H44444444444444X!!!!
Title: Re: Screenshots
Post by: Mr. X on March 08, 2011, 04:21:38 PM
Puh-lease.  I did that a week after the game came out, and as Napalm Man, no less!

Repost
(click to show/hide)
Title: Re: Screenshots
Post by: mrjnumber1 on March 09, 2011, 03:55:47 AM
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Even in death, I am Gutsman
Title: Re: Screenshots
Post by: Jc494 on March 09, 2011, 07:59:23 PM
Quote from: "Mr. X"
Puh-lease.  I did that a week after the game came out, and as Napalm Man, no less!

Repost
(click to show/hide)

I'm not gonna read all the 218 pages to look for such a thing.
Title: Re: Screenshots
Post by: Korby on March 09, 2011, 08:26:24 PM
Wasn't 218 back in the days...
Isn't it near the beginning? Like in the first 20 pages?
Title: Y'know.
Post by: Kenkoru on March 09, 2011, 09:19:56 PM
Well, back in the day, I wasn't here. So, it's better now.
I "always" see people complaining about the number of pages. I think the number of posts per page should be able to be customized. That way, people will complain about "ZOMFG there are a lot less pages, but still even moar posts, so no."

Plus, I've been trying to see every screenshot since the first post. There are too many pages, though.
Title: Re: Screenshots
Post by: Mr. X on March 09, 2011, 09:29:50 PM
Quote from: "Jack Corvus"
I'm not gonna read all the 218 pages to look for such a thing.

I was more or less joking.
Title: Re: Screenshots
Post by: Kapus on March 09, 2011, 10:59:02 PM
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Title: Re: Screenshots
Post by: WheelieCarbonate on March 09, 2011, 11:00:57 PM
Crapus=Me
Kapoose=Kenkoru
Title: Re: Screenshots
Post by: SmashTheEchidna on March 09, 2011, 11:26:31 PM
Quote from: "Kapus"
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What!? So neither of them were YOU!? OR Mango!? I thought it was you and Mango fighting side-by-side.

Wow. That was a shocker.
Title: Re: Screenshots
Post by: Kapus on March 09, 2011, 11:27:43 PM
How could one of them be me? I'm the one who took that screenshot. You're seeing it through my eyes..
Title: Re: Screenshots
Post by: SmashTheEchidna on March 09, 2011, 11:30:01 PM
Quote from: "Kapus"
How could one of them be me? I'm the one who took that screenshot. You're seeing it through my eyes..

Not when I first saw it. I was watching Jafar play, when I saw those two standing next to eachother. That must have been either before or after you took that screenshot.
Title: Re: Screenshots
Post by: WheelieCarbonate on March 10, 2011, 12:27:54 AM
No?It was Kapus.That was the only time Kapoose and I were next to eachother.
Title: Re: Screenshots
Post by: Awbawlisk on March 10, 2011, 01:16:55 AM
Lol Kapus got new nic names lol (double lol ftw!)
Title: Re: Screenshots
Post by: SmashTheEchidna on March 10, 2011, 01:20:07 AM
Quote from: "Obelisk"
Lol Kapus got new nic names lol (double lol ftw!)
actually, Neither of those nicknames are new.  :p
Title: Re: Screenshots
Post by: Gummywormz on March 10, 2011, 11:31:48 PM
Gravity man:

(click to show/hide)

We actually hit the time limit in the second match. Someone should totally start a gravityman only, heat man stage only tourney.
Title: Re: Screenshots
Post by: WheelieCarbonate on March 10, 2011, 11:43:18 PM
Quote from: "Gummywormz"
Someone should totally start a gravityman only, heat man stage only tourney.
Ok:Putting it up on the forums.
Edit:Up.Are you going to enter Gummywormz?
Title: Re: Screenshots
Post by: Metallix on March 11, 2011, 01:46:21 AM
Quote from: "Gummywormz"
Gravity man:

(click to show/hide)

Some screens of the afforementioned chaos. You're welcome, Gummy.
(click to show/hide)
Also, this.
(click to show/hide)
And this... wait, what is this?
(click to show/hide)
Title: Re: Screenshots
Post by: Jc494 on March 11, 2011, 07:48:24 PM
I don't mean to be a show off but... this took me by surprise:

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 11, 2011, 08:15:36 PM
Quote from: "Jack Corvus"
I don't mean to be a show off but... this took me by surprise:

(click to show/hide)

(click to show/hide)

Simple: High ping makes everyone to him appear as if they are on the position they were X seconds ago (X being highest ping - lowest ping /1000. Of course, lowest and highest between the player and their victim). so what you gotta do is aim ahead, foreseeing where they will be at and then attack. Gutsman and Starman are quite strong at ranged attacks and sometimes the Star Crash seems to home a little (Perhaps flaw of the server updating its position? I dunno, I have yet to check).
Title: Re: Screenshots
Post by: ice on March 11, 2011, 11:58:54 PM
The newest thing from T's inventions, we introduce to you, the quick comet

(click to show/hide)

seen once every cheat server, be sure to keep an eye out for one cause you just might get to catch the rare specticle on mm8bdm

(in rare cases they come in verticle ones)
Title: Re: Screenshots
Post by: Kapus on March 12, 2011, 02:13:18 AM
(click to show/hide)

(click to show/hide)

(click to show/hide)


(click to show/hide)
Title: Re: Screenshots
Post by: Epic Fail Guy on March 12, 2011, 02:55:29 AM
Yay for bathroom parties!
Title: Re: Screenshots
Post by: TailsMK4 on March 12, 2011, 05:19:44 AM
Guess it's time I start revealing my junk treasure:

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on March 12, 2011, 06:38:45 AM
Quote from: "Kapus"
(click to show/hide)

(click to show/hide)

(click to show/hide)


(click to show/hide)


First two screenshots were mine, btw. But the captions for them both were funnier than what I'd have put up.
Title: Re: Screenshots
Post by: VZero on March 12, 2011, 06:53:59 AM
Played a few matches on the Classes TDM, a full room i beleive
we got to Blizzard man stage and yep, id say 70% were using the Gravity man class
yeah, things got crazy, chat box went overload, and i think the water and spikes claimed the most lives that match
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Title: Re: Screenshots
Post by: Flandre Scarlet on March 12, 2011, 11:09:25 AM
Quote from: "Kapus"
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http://www.youtube.com/watch?v=qD264sfXaT8 (http://www.youtube.com/watch?v=qD264sfXaT8)

0:26.
Same thing. But in the pic, it just needs love for it to be complete.
Title: Re: Screenshots
Post by: red3dred on March 12, 2011, 01:49:15 PM
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(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: SaviorSword on March 12, 2011, 08:51:44 PM
Quote from: "VZero"
Played a few matches on the Classes TDM, a full room i beleive
we got to Blizzard man stage and yep, id say 70% were using the Gravity man class
yeah, things got crazy, chat box went overload, and i think the water and spikes claimed the most lives that match
(click to show/hide)
(click to show/hide)

Even if 9001 people were usin' Gravity Man, I still was able to save my team from defeat.

(http://img824.imageshack.us/img824/6199/screenshotdoom201103112.png)
Title: Re: Screenshots
Post by: ice on March 12, 2011, 08:57:55 PM
Quote from: "SaviorSword"
Even if 9001 people were usin' Gravity Man, I still was able to save my team from defeat.

(http://img824.imageshack.us/img824/6199/screenshotdoom201103112.png)
I see what you did there (murumasa handicap exploit)
Title: Re: Screenshots
Post by: TheBladeRoden on March 13, 2011, 06:18:10 AM
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Title: Re: Screenshots
Post by: Kapus on March 13, 2011, 06:20:35 AM
Megaman Soccer mod?


YES.
Title: Re: Screenshots
Post by: ice on March 13, 2011, 07:31:45 AM
As an arrow points to the ball saying "THE BALL IS RIGHT HERE!"
Title: Re: Screenshots
Post by: WheelieCarbonate on March 13, 2011, 06:11:24 PM
Dumbass bots....
Title: Re: Screenshots
Post by: Max on March 13, 2011, 06:52:03 PM
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Cutman legion, making roleplayers rage quit one by one.
Title: Re: Screenshots
Post by: -FiniteZero- on March 14, 2011, 12:27:29 AM
Sometimes I am so sadistic...
(click to show/hide)
... :lol:
Title: Re: Screenshots
Post by: Flandre Scarlet on March 14, 2011, 12:30:13 AM
Quote from: "FiniteZero"
Sometimes I am so sadistic...
(click to show/hide)
... :lol:

You are not sadistic enough  :ugeek:
Title: Re: Screenshots
Post by: easyaspi on March 14, 2011, 01:54:20 AM
I saw your Youtube account and your wepon hax. What have you done to Magikarp and Splash Attack?
Also, stupid me tried to create an Invasion game in Napalm Man's stage. I created a bunch of bots and, needless to say, it didn't end well.
(click to show/hide)
And this went on for a while.
(click to show/hide)
Title: Re: Screenshots
Post by: SaviorSword on March 14, 2011, 04:56:07 AM
Quote from: "Yellow Devil"
(click to show/hide)

Cutman legion, making roleplayers rage quit one by one.

THIS VILE CREATE MUST DIE!!!

 :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:
Title: Re: Screenshots
Post by: Awbawlisk on March 14, 2011, 05:43:25 AM
Quote from: "SaviorSword"
Quote from: "Yellow Devil"
(click to show/hide)

Cutman legion, making roleplayers rage quit one by one.

THIS VILE CREATE MUST DIE!!!

 :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:  :mad:

I dont think you created this sav... They created themselves..... just like the MagnetForce might create themselves...   :shock:
Title: Re: Screenshots
Post by: RenegadeX5 on March 15, 2011, 11:48:07 PM
I leave the site for a month and look what happens. Total chaos now...

And the background seems to have changed.
What did i miss? Anyway, funny screenies.
Title: Re: Screenshots
Post by: Alucard on March 16, 2011, 12:03:53 AM
Off-topic: Reny, who's the girl in your avatar?

On-topic: the background changed because of me. I'll explain everything later. And you can blame most people for the chaos. But not me. I'm calm.
Title: Re: Screenshots
Post by: Awbawlisk on March 16, 2011, 04:16:02 AM
Quote from: "ice"
The newest thing from T's inventions, we introduce to you, the quick comet

(click to show/hide)

seen once every cheat server, be sure to keep an eye out for one cause you just might get to catch the rare specticle on mm8bdm

(in rare cases they come in verticle ones)

Oh and btw very nice crosshair. I would like to download it sometime xD.
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 16, 2011, 06:32:57 AM
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Title: Re: Screenshots
Post by: WheelieCarbonate on March 16, 2011, 02:08:51 PM
Contra Spread gun.  :D
Title: Re: Screenshots
Post by: RenegadeX5 on March 16, 2011, 03:37:16 PM
Alucard: That's just Roll in a green dress with a bow. (modified by EternalCry, avatar made by EC.)
Thought i'd get in the season.

And I aint complaining but I miss the silver background.


Edit: SPREAD GUN, SPREAD GUN MUTHERF*Bleep*ER!
Title: Re: Screenshots
Post by: Alucard on March 16, 2011, 03:55:38 PM
Quote from: "RenegadeX5"
And I aint complaining but I miss the silver background.

You can change it in profile settings if you want. Mike himself told me. So you can go...b...a...c...k... if you want. (No, I TOTALLY didn't make a Giygas reference there.)

And also, Renegade, I finally have an excuse to get the RCR songs in one of my music packs if I can. I might have to split it up into 2 parts so it'll upload quicker...
Title: Re: Screenshots
Post by: RenegadeX5 on March 16, 2011, 04:15:27 PM
uhhh SubSilver is the ONLY selection...
and RCR music? O.o?
Title: Re: Screenshots
Post by: Alucard on March 16, 2011, 04:26:39 PM
...Well I was only saying what Mike told me...or maybe I'm confused on that part...

And RCR means River City Ransom. Maybe we should take this conversation somewhere else to end spam and not get yelled at by a mod.
Title: Re: Screenshots
Post by: RenegadeX5 on March 16, 2011, 04:29:02 PM
ah yes. river city ransom. Ah well. Headin to college anyway so i'll see ya around.
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 16, 2011, 05:41:33 PM
Quote from: "zeswissroll"
Contra Spread gun.  :D
Yes. it has Contra sound effects too, plus the "ping" for when it hit anything that isn't a player. I intend to release it as a playable mode as soon as I finish the items and find out how to make that random item capsule spawn spawn at random spots. in maps
Title: Re: Screenshots
Post by: Kapus on March 17, 2011, 01:02:32 AM
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20110316_174903.png)


Poor guy.
Title: Re: Screenshots
Post by: Shagg on March 17, 2011, 06:00:39 AM
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20110317_015735.png?t=1300341548)
Gravity Man.
Title: Re: Screenshots
Post by: Kapus on March 17, 2011, 06:15:37 AM
Dr. Light team won with a negative score?
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 17, 2011, 06:21:42 AM
Quote from: "Kapus"
Dr. Light team won with a negative score?
Timeout + score still being higher than other team.

After that, I learned to hate this mod even more.. specially when Magnet Rampage crashed the server in Waveman map that was RIGHT AFTER.
Title: Re: Screenshots
Post by: Korby on March 17, 2011, 06:41:14 AM
So don't play it.
Title: Re: Screenshots
Post by: Awbawlisk on March 17, 2011, 11:48:35 AM
Quote from: "Shagg"
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20110317_015735.png?t=1300341548)
Gravity Man.


Thumbs up for Pink! She was the champion - fighter.
Title: Re: Screenshots
Post by: Awbawlisk on March 17, 2011, 11:51:36 AM
Quote from: "Shagg"
(http://i4.photobucket.com/albums/y146/kuposan3/Other%20Stuff/Screenshot_Doom_20110317_015735.png?t=1300341548)
Gravity Man.


Thumbs up for Pink! She was the champion - fighter. (I dont know whos fault was this to create this mess...even though I then saw Bik never wanted this to end and my vote for a 99 fraglimit nearly passed (which was scary) and other map votes failed. That was a time worship the timelimit for saving our age. And god I cant shutup im tired..)
Title: Re: Screenshots
Post by: Myroc on March 17, 2011, 01:37:16 PM
Quote from: "Kapus"
(click to show/hide)
Poor guy.
I think that might actually have been me right before I left. :V
Title: Re: Screenshots
Post by: Korby on March 18, 2011, 02:07:56 AM
(click to show/hide)
So I made a botchat(upload soon) which includes Me, Sinkman, Ballman, and Galleon.
This happened.
Title: Re: Screenshots
Post by: Kapus on March 18, 2011, 02:13:24 AM
Hahaha, you made a botchat of yourself?

I should do that some time.
Title: Re: Screenshots
Post by: -FiniteZero- on March 18, 2011, 02:18:53 AM
Quote from: "Kapus"
Hahaha, you made a botchat of yourself?

I should do that some time.

If it wasn't for the fact that we already have a future bot chat topic, I would suggest making a topic where users could post botchats of themselves.
Title: Re: Screenshots
Post by: Korby on March 18, 2011, 02:22:55 AM
Quote from: "Kapus"
Hahaha, you made a botchat of yourself?

I should do that some time.
You know those times when you really hate yourself and just want to end it all?
Now you can, with Korby's new "Selfbot!" Feel good about killing yourself through various methods, including spinning, flakes of doom, snakes, and fire!


Yes, I did. He has bad accuracy to be, well, accurate  :lol:
Title: Re: Screenshots
Post by: FCx on March 18, 2011, 02:26:39 AM
Quote from: "Korby"
(click to show/hide)
So I made a botchat(upload soon) which includes Me, Sinkman, Ballman, and Galleon.
This happened.
I've already have my own bot (chat in spanish :ugeek: ), that used sometimes when I was boring :mrgreen:
Title: Re: Screenshots
Post by: SmashTheEchidna on March 18, 2011, 05:08:20 AM
It's been a while since I've posted up any screenshots. Lets see what we got here...

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Asd967 on March 18, 2011, 05:16:07 AM
Oh, someone caught me on my invisi ladder act...
Title: Re: Screenshots
Post by: Kapus on March 18, 2011, 05:20:15 AM
Quote from: "SmashTheEchidna"
(click to show/hide)
Of course that one was me.

 :cool:
Title: Re: Screenshots
Post by: WheelieCarbonate on March 19, 2011, 02:04:50 PM
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Title: Re: Screenshots
Post by: -FiniteZero- on March 19, 2011, 02:08:26 PM
The images are not loading. You might want to fix that.
Title: Re: Screenshots
Post by: WheelieCarbonate on March 19, 2011, 03:02:42 PM
Quote from: "FiniteZero"
The images are not loading. You might want to fix that.
I noticed.
Title: Re: Screenshots
Post by: SmashTheEchidna on March 19, 2011, 03:57:47 PM
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Title: Re: Screenshots
Post by: SaviorSword on March 20, 2011, 05:45:44 AM
My server when the newest classes wad came out.

(http://img593.imageshack.us/img593/6/asdfdx.png)
Title: Re: Screenshots
Post by: Jafar on March 20, 2011, 06:15:18 AM
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Title: Re: Screenshots
Post by: Ashley on March 20, 2011, 12:44:09 PM
Upon joining the Roboenza server and playing with the mysterious "Layla" for a bit.. I got bored.
They left, and then came Windman's stage.

I started with crash bombs and whatnot, so I died with it.
I spectated, and rejoined. I got skull barrier.

So, I didn't activate it, and jumped into the middle pit. I got 2 deaths.. 3..

And.. THIS STUFF HAPPENED (notice the time)
{On the third one, you'll notice a chunk of white to the right. That's all the skull barriers that were dropped because Death pits apparently move you back the more you die!}
(click to show/hide)

Best part? That it was legitimately gotten. Somewhat.. This was done when nobody was in the server, and Ze Swissroll joined so it started the match.

Swissroll is a witness to this strange event.
Title: Re: Screenshots
Post by: SmashTheEchidna on March 20, 2011, 01:50:03 PM
I always do that in the match intermissions. I've always wondered how long you can pull that off....
Title: Re: Screenshots
Post by: Alucard on March 20, 2011, 01:57:32 PM
Quote from: "Ashley"
"Layla"

I had a fishy feeling it was you, Ashley...since when I first met you and when I first met your "Layla" alias, you were using the Splashwoman skin. Coincidence? ME THINKS NOT!
Title: Re: Screenshots
Post by: Ashley on March 20, 2011, 02:57:35 PM
I was never named Layla, I never had ~200 ping on those servers, and I rarely used Splash Woman. Was mostly Roll for the first good part of my 8BDM adventure.
Title: Re: Screenshots
Post by: Alucard on March 20, 2011, 04:32:20 PM
...Oops...Misread that, sorry.
Title: Re: Screenshots
Post by: FCx on March 21, 2011, 01:34:13 AM
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Title: Re: Screenshots
Post by: Korby on March 21, 2011, 06:02:44 PM
Removed Obelisk's comment and issued a warning.
Quote from: "CutmanMike"
    KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.

Keep in mind posting " :shock:  :shock:  :shock: " and a quote is not really going with this rule.
Title: Re: Screenshots
Post by: KillerChair on March 22, 2011, 10:32:24 AM
Quote from: "FCx"
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I actually think its the bug that flame blast gets stuck in 32/32 heights.
It cannot expand into the flame blast tower because there isnt enough room... And then it decides to stay a ball.
Title: Re: Screenshots
Post by: mrjnumber1 on March 22, 2011, 10:43:46 AM
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I put a lot more effort into this image than a brief glance will reveal. Can you find all of its peculiarities?
Title: Re: Screenshots
Post by: KillerChair on March 22, 2011, 11:05:58 AM
Gutsman's ASS!!!
Title: Re: Screenshots
Post by: -FiniteZero- on March 22, 2011, 01:07:00 PM
Quote from: "mrjnumber1"
(click to show/hide)

I put a lot more effort into this image than a brief glance will reveal. Can you find all of its peculiarities?

Wait a sec... over 1143 negitive kills!?
Title: Re: Screenshots
Post by: Myroc on March 22, 2011, 06:12:37 PM
MrJ didn't kill himself immediately the last time before map change. The game starts with 25:00 remaining, it ended almost 100 seconds later.
Title: Re: Screenshots
Post by: Kapus on March 23, 2011, 07:15:42 AM
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Kapus skins and Jafar skins get along well.


Also Cossack.
Title: Re: Screenshots
Post by: FCx on March 23, 2011, 04:42:55 PM
Sorry if this has been posted previously...

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Title: Re: Screenshots
Post by: tsukiyomaru0 on March 23, 2011, 05:57:19 PM
Quote from: "FCx"
Sorry if this has been posted previously...

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I wonder what, though.
Title: Re: Screenshots
Post by: Flandre Scarlet on March 23, 2011, 06:22:20 PM
Quote from: "tsukiyomaru0"
Quote from: "FCx"
Sorry if this has been posted previously...

(click to show/hide)
I wonder what, though.

Textures. Look closely.
Title: Re: Screenshots
Post by: TheBladeRoden on March 23, 2011, 06:29:04 PM
spoilered solution
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Title: Re: Screenshots
Post by: CopShowGuy on March 23, 2011, 07:04:42 PM
He has 4 fingers!
Title: Re: Screenshots
Post by: ice on March 24, 2011, 02:32:11 AM
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110323_222609.png)
I want those secret plans Light!
Title: Re: Screenshots
Post by: ~Sheena~ on March 24, 2011, 10:31:36 PM
LOL?
Wily want to kill Light with his Socket? :P
Title: Re: Screenshots
Post by: Blaze Yeager on March 24, 2011, 10:53:36 PM
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Title: Re: Screenshots
Post by: tsukiyomaru0 on March 24, 2011, 10:54:33 PM
Quote from: "Blaze"
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Seems someone was having fun with my stuff! XD
Title: Re: Screenshots
Post by: Blaze Yeager on March 24, 2011, 10:56:48 PM
Quote from: "tsukiyomaru0"
Quote from: "Blaze"
(click to show/hide)

(click to show/hide)
Seems someone was having fun with my stuff! XD
yes i was Tsuki...Yes i was

The Contra Pic was Trippy,it's pretty lolzy
Title: Re: Screenshots
Post by: CutmanMike on March 25, 2011, 10:49:21 PM
(http://img846.imageshack.us/img846/4729/4way.png)

4 way Team DM, LMS, Possession and Capture the Flag is possible with this patch file. Anyone interested in making 3/4way CTF maps?
Title: Re: Screenshots
Post by: Blaze Yeager on March 25, 2011, 10:55:30 PM
HELL YES!

This looks like it'll be interesting!
Title: Re: Screenshots
Post by: Alucard on March 25, 2011, 10:56:37 PM
Quote from: "CutmanMike"
(http://img846.imageshack.us/img846/4729/4way.png)

4 way Team DM, LMS, Possession and Capture the Flag is possible with this patch file. Anyone interested in making 3/4way CTF maps?

My question is: What patch is it?
Title: Re: Screenshots
Post by: CutmanMike on March 25, 2011, 11:03:03 PM
one on my harddrive, I haven't finished it yet
Title: Re: Screenshots
Post by: Kapus on March 25, 2011, 11:08:53 PM
I would absolutely love it.

I'm not that great at making maps, though! I must practice!
Title: Re: Screenshots
Post by: Mr. Sean Nelson on March 25, 2011, 11:10:52 PM
That sounds like the shit!  :mrgreen:
Title: Re: Screenshots
Post by: Rawk Hawk on March 25, 2011, 11:17:57 PM
3/4 way CTF sounds a bit ridiculous though. I mean at first it sounds cool, but not only do you have to keep track of your own flag, but you have to get 3 other teams flags. It's much more annoying than fun.
However, multiteam LMS, TDM, and Possession would work out a bit better since there isn't 4 different objectives.
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on March 25, 2011, 11:38:38 PM
Quote from: "Rawk Hawk"
3/4 way CTF sounds a bit ridiculous though. I mean at first it sounds cool, but not only do you have to keep track of your own flag, but you have to get 3 other teams flags. It's much more annoying than fun.

I'd imagine it'd be more of "take anyone else's flag and bring it back" as opposed to "gather all the flags at your flag."  If this is possible, it had better be how it works.
Title: Re: Screenshots
Post by: Awbawlisk on March 25, 2011, 11:41:47 PM
Quote from: "Rawk Hawk"
3/4 way CTF sounds a bit ridiculous though. I mean at first it sounds cool, but not only do you have to keep track of your own flag, but you have to get 3 other teams flags. It's much more annoying than fun.
However, multiteam LMS, TDM, and Possession would work out a bit better since there isn't 4 different objectives.

AND PLUS IF THERES ALOT OF DESTRUCTIVE WEAPONS ON THE MAP THEN IT WILL CREATE A SEA OF MADNESS! (THIS IS SPARTA!!!!!) There will be frags and explosions everywhere and if you have announcer then it will be [ THE ENEMY HAS THE FLAG , YOUR TEAM HAS THE FLAG! ] over and over and over again! Just like in doom  :mrgreen:  Knock yourself out Cutty.
Title: Re: Screenshots
Post by: Asd967 on March 25, 2011, 11:43:27 PM
It will only be fun when there are at least 16 people on the server, which is hard to get as mostly no one plays the boring wait to have fun.
Title: Re: Screenshots
Post by: CutmanMike on March 25, 2011, 11:43:51 PM
People brought it up a couple of times so the option is there to all those who wanted it!
Title: Re: Screenshots
Post by: Asd967 on March 25, 2011, 11:47:55 PM
INB4 roboenza is still the most played
Title: Re: Screenshots
Post by: Rawk Hawk on March 25, 2011, 11:55:13 PM
Well I'm not saying you should go out and get all the other flags before returning one.

With this gametype, even with teams of 2 for all (8 players by the way) guarding the flag with any degree of effectiveness is impossible. So right off the bat, a minimum of 12 people would probably have to be in the server for it to go anywhere fun.

Now, let's say you get a good server going with 4 people on each team. Instead of having one team try to get your flag, you now have 3 teams with an intent on getting your flag.

Not to mention flags will be exchanging hands almost constantly. Let's say Dr. Light team's flag was stolen by Dr. Wily. But the Dr. Wily Flag carrier was fragged by a Cossack and now he has the flag. Then a Mr. X comes in and takes the flag. Then back to Cossack. I mean sure people will eventually get their flag back, but scoring will be near impossible.
Title: Re: Screenshots
Post by: Kapus on March 26, 2011, 12:22:18 AM
I understand where you're coming from, Rawk, but..


The way you described it just makes it sound all the more fun to me. I like those kinda of games.
Title: Re: Screenshots
Post by: Korby on March 26, 2011, 01:28:38 AM
...Well I guess I don't need to work on THAT anymore!

I was only gonna do 3 teams 'cause 4 is just really really hectic in CTF.
Do you want the flag sprites I made for Cossack's team?
Title: Re: Screenshots
Post by: TheBladeRoden on March 26, 2011, 05:05:45 AM
Has anyone made a Mr. X flag yet?
Title: Re: Screenshots
Post by: Mr. X on March 26, 2011, 05:06:53 AM
God dang it, why did the name I use everywhere happen to match up with a Mega Man character?
Title: Re: Screenshots
Post by: Kapus on March 26, 2011, 10:48:03 AM
(click to show/hide)


(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on March 26, 2011, 02:51:06 PM
How do I go into Free Spectate Mode? .-.
Title: Re: Screenshots
Post by: CutmanMike on March 26, 2011, 03:01:29 PM
I already made the flags. I will post the patch up later today!
Title: Re: Screenshots
Post by: Max on March 26, 2011, 03:06:40 PM
Why Mr. X? Why not AUTO?
Don't listen to me it's awesome anyway

Oh and I might make some 4 way CTF maps, I have a fairly good idea in mind...
Title: Re: Screenshots
Post by: ~Sheena~ on March 26, 2011, 06:43:25 PM
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You made the Crystal Pillars worse then they were.
Title: Re: Screenshots
Post by: Shagg on March 28, 2011, 01:09:26 AM
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Behold a server at critical mass.
Title: Re: Screenshots
Post by: CutmanMike on March 28, 2011, 01:19:08 AM
Still not finished but getting there

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Title: Re: Screenshots
Post by: PressStart on March 28, 2011, 01:20:45 AM
<3 <3 <3

Maximum hype??
Title: Re: Screenshots
Post by: SaviorSword on March 28, 2011, 02:09:43 AM
Quote from: "CutmanMike"
Still not finished but getting there

(click to show/hide)

Amazing!!! The very first word that I saw when I saw Slash Man's map was "WOW!!!". Keep up the good work!!!  :mrgreen:
Title: Re: Screenshots
Post by: SaviorSword on March 28, 2011, 02:54:29 AM
Massive image dump.

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Me wrenching Wily's Other Castle with 412 mines.
(click to show/hide)

I did blow up all the mines, but it hardly lagged anyone on the server a bit. Too bad I did not take a screen of me blowing the who place up. Anti-climatic end too to top things off.....

Also I did not frag anyone (most of them were spectating for the explosion).
Title: Re: Screenshots
Post by: Trigs on March 28, 2011, 03:35:05 AM
Quote from: "Shagg"
(click to show/hide)

Behold a server at critical mass.
Too bad the server was shut down right after the pic was taken. Was having so much fun :3
Title: Re: Screenshots
Post by: CopShowGuy on March 28, 2011, 04:34:25 AM
Good to see some MM7 progress!
Title: Re: Screenshots
Post by: Korby on March 28, 2011, 05:04:51 AM
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Not only did I squish Messatsu's head, I realized how similar our hurt poses are!
Title: Re: Screenshots
Post by: Mr. X on March 28, 2011, 05:36:37 AM
The stage and background look great, but man, those textures are even blacker than my soul a black hole.
Title: Re: Screenshots
Post by: CutmanMike on March 28, 2011, 08:16:53 AM
Quote from: "Mr. X"
The stage and background look great, but man, those textures are even blacker than my soul a black hole.

Tell me about it!
Title: Re: Screenshots
Post by: Jc494 on March 28, 2011, 06:04:10 PM
This post will probaly be deleted or I will get shouted at because this has nothing to do with MM8BDM but...

I open Doomseeker, and this comes up.
(click to show/hide)
Title: Re: Screenshots
Post by: Flandre Scarlet on March 28, 2011, 06:07:31 PM
YOU COME FROM THE FUTURE. TELL US, 2012 EXISTS?
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 28, 2011, 06:26:15 PM
Dat Integer Overflow! BE
Title: Re: Screenshots
Post by: FCx on March 28, 2011, 06:43:10 PM
Quote from: "Jack Corvus"
This post will probaly be deleted or I will get shouted at because this has nothing to do with MM8BDM but...

I open Doomseeker, and this comes up.
(click to show/hide)
Oh god! Hey can you say if the world ends in 2012?? :p
Title: Re: Screenshots
Post by: ice on March 28, 2011, 07:59:31 PM
Upcoming map I'm making that I temporarily dressed up
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110328_155418.png)
Dr.Light having a warm family moment


Also, this map will have a effect never before seen in mm8bdm history
Title: Re: Screenshots
Post by: Mr. X on March 28, 2011, 08:02:49 PM
I sure hope it doesn't involve upper and lower sectors, and if it does, I sure hope you remember to test it in software mode or else you might be in for a very rude awakening.
Title: Re: Screenshots
Post by: ice on March 28, 2011, 08:07:46 PM
nope, it wont have those at all, I'll post a screenshot of the "special thing" once I get everything dressed up
Title: Re: Screenshots
Post by: ice on March 28, 2011, 08:40:17 PM
sorry for the double post but
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110328_163330.png)
Big brother is watching you

And if your not sure what i did, i made a working video camera now you can see whats going on downstairs from megaman and roll's rooms and you can see whats going on upstairs from the living room
Title: Re: Screenshots
Post by: Ivory on March 28, 2011, 08:41:49 PM
Is that a still screenshot, or an actual camera? Keep in mind that cameras in multiplayer can be a huge lag source.
Title: Re: Screenshots
Post by: ice on March 28, 2011, 08:44:57 PM
its an actual camera, and yes I know about the lagg issue, I'm looking at the wiki and trying to see ways to minimize lagg as much as possible
Title: Re: Screenshots
Post by: TheBladeRoden on March 28, 2011, 08:55:22 PM
hmm can you make the video feed show up on the HUD?
Title: Re: Screenshots
Post by: FCx on March 28, 2011, 09:14:33 PM
I hate Big Brother, but that's awesome. Did you post it?
Title: Re: Screenshots
Post by: KillerChair on March 28, 2011, 09:51:34 PM
Quote from: "CutmanMike"
(click to show/hide)
Those leaves better be burnable ;)
Title: Re: Screenshots
Post by: ice on March 29, 2011, 06:17:06 PM
Playing roboenza a few days ago ,there were only 5 people online at the time, I was running through quickman's stage, with screw crusher, and I almost made the jump, but a corner got in my way and I was laser'd, later DarkAura was running from a zombie, with baladecracker, and he died in the same spot I did

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110328_001616.png)
Screwcrusher: Hey buddy, hows it goin?
balladecracker: shut up

also, horray, one of my 1st stand alone weapons

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110329_140354.png)

I should change it to "made a popscickle out of"

(still broken atm)
Title: Re: Screenshots
Post by: CutmanMike on March 30, 2011, 12:16:41 AM
(http://img713.imageshack.us/img713/5183/hide.png)

Testing a new game mode. It might suck so this may be all you see of it!
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 30, 2011, 12:52:49 AM
Quote from: "CutmanMike"
(http://img713.imageshack.us/img713/5183/hide.png)

Testing a new game mode. It might suck so this may be all you see of it!
what mode?
Title: Re: Screenshots
Post by: Mr. X on March 30, 2011, 12:54:48 AM
Will we be protecting a Met?
Title: Re: Screenshots
Post by: Alucard on March 30, 2011, 01:00:32 AM
I GOT IT!

It has to be some sort of enemy classes thingy! (ENEMIES ONLY. Not Robot Masters.)
Title: Re: Screenshots
Post by: ice on March 30, 2011, 01:09:00 AM
From the look of the picture, it's clearly in chase mode, other than that, I'm not sure
Title: Re: Screenshots
Post by: Mr. X on March 30, 2011, 01:10:39 AM
Perhaps each team will have a Met that they will have to protect while simultaneously destroying the poor Mets of the other teams.
Title: Re: Screenshots
Post by: Kapus on March 30, 2011, 01:47:11 AM
Sounds fun.
Title: Re: Screenshots
Post by: Tesseractal on March 30, 2011, 05:22:14 AM
Quote from: "Rawk Hawk"
3/4 way CTF sounds a bit ridiculous though. I mean at first it sounds cool, but not only do you have to keep track of your own flag, but you have to get 3 other teams flags. It's much more annoying than fun.
However, multiteam LMS, TDM, and Possession would work out a bit better since there isn't 4 different objectives.

Oldish post but whatever. It's still a point I want to address, so...

Solution: 1 Flag 4-way CTF.

There'd be one central flag that everyone would fight over, instead of 4. Four flags WOULD be ridiculous: everyone would be up in the other's bases and it'd be too hard to get one team to cover all them(like you said, unless you had 4-man teams) . And this might actually favor smaller teams: Three teams of 2 means that 4 people will 'attack' the flagholding team (of 2). Of course, flag camping is a bit of a problem in 1CTF.

Now you're thinking: In 2-way 1CTF, red takes white flag to blue, and vice versa. In 4-CTF it'd be the same, plus Green to Gold and Gold to Green. What about 3-way? I'm not sure if it's even possible. My expectation would be that takin the flag to ANY base(besides your own team's) would count as a score.

I also plan on getting started with Doombuilder. I've never really understood the programming involved but I *have* mapped for consoles successfully. Larger maps and 4CTF maps may be not too far off the horizon.
Title: Re: Screenshots
Post by: Tails on March 30, 2011, 11:04:11 AM
A secret I suppose? ;o
Title: Re: Screenshots
Post by: Kapus on March 30, 2011, 11:48:48 AM
(click to show/hide)

(click to show/hide)


(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 31, 2011, 06:21:48 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on March 31, 2011, 07:52:59 PM
Quote from: "tsukiyomaru0"
(click to show/hide)

What is this? I wanna know...
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 31, 2011, 08:11:39 PM
Quote from: "Alucard"
Quote from: "tsukiyomaru0"
(click to show/hide)

What is this? I wanna know...
Check my weapons thread.
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 31, 2011, 09:44:51 PM
Insanity.... It never ends!

(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on March 31, 2011, 09:48:26 PM
Quote from: "tsukiyomaru0"
Insanity.... It never ends!

(click to show/hide)

Quick! Get the anti-HAAAAAAAAAAAX software!
Title: Re: Screenshots
Post by: Duora Super Gyro on March 31, 2011, 11:41:14 PM
WTF is that
Title: Re: Screenshots
Post by: tsukiyomaru0 on March 31, 2011, 11:45:00 PM
Quote from: "Duora Super Gyro"
WTF is that
Do you know Half Life?
Dr Breen?
Gmod?
DasBoSchitt?
Gmod Idiot Box?
Dr Haax?
Title: Re: Screenshots
Post by: Alucard on March 31, 2011, 11:45:50 PM
Quote from: "Duora Super Gyro"
WTF is that

Duora, I believe that is tsuki's "HAAAAAAAAAAAAAX" weapon. Go look in the weapons section to find it. K?

Cuz it ain't gettin' spoonfed to ya.
Title: Re: Screenshots
Post by: Kapus on April 01, 2011, 09:39:52 AM
BOT APOCALYPSE!!

(click to show/hide)


(click to show/hide)


(click to show/hide)

(click to show/hide)


(click to show/hide)


(click to show/hide)
















(click to show/hide)
Title: Re: Screenshots
Post by: Super Raveman on April 01, 2011, 11:32:52 AM
Quote from: "Kapus"



(click to show/hide)



Raveman's Airforce: taking over castles one by one  :mrgreen:
Title: Re: Screenshots
Post by: SickSadWorld on April 01, 2011, 01:43:01 PM
Muzaru running away from a swarm of gyro attacking Air Men

(click to show/hide)
Title: Re: Screenshots
Post by: Vortale on April 02, 2011, 03:28:59 AM
God those Airmen...how did we end up winning that?
Still got the demo. If I ever feel like making another video I might include some of this chaos.
Title: Re: Screenshots
Post by: SickSadWorld on April 02, 2011, 03:42:39 AM
Quote from: "Vortale"
God those Airmen...how did we end up winning that?
Still got the demo. If I ever feel like making another video I might include some of this chaos.

Lol that match Rose crouched in a relatively safe spot and ploinked them all off one at a time. I used the same technique and we won the series that map.
Title: Re: Screenshots
Post by: Atticus on April 02, 2011, 07:50:56 PM
(http://i55.tinypic.com/vo0fub.png)

Ah, I love Needleman on classes  :cool:
Title: Re: Screenshots
Post by: Alucard on April 02, 2011, 07:57:30 PM
You had 3 ping...And only 3 ping...
Title: Re: Screenshots
Post by: Hallan Parva on April 03, 2011, 11:42:24 AM
I'm going to laugh when MM7's Super Adaptor and YD's Jet Adaptor do the same exact thing.
Title: Re: Screenshots
Post by: Jc494 on April 03, 2011, 01:46:45 PM
Quote from: "SmashBroPlusB"
I'm going to laugh when MM7's Super Adaptor and YD's Jet Adaptor do the same exact thing.

Not quite. Super adaptor will have the charge up fist, and the jet can only be used once unlike YD's Adaptor.
Title: Re: Screenshots
Post by: Kapus on April 04, 2011, 02:14:11 PM
This was too hilarious to not upload.

(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on April 04, 2011, 08:30:57 PM
I REALLY need someone to tell me how I get into Free Spec Mode.
Title: Re: Screenshots
Post by: SmashTheEchidna on April 04, 2011, 09:15:33 PM
You can only do it when viewing a demo. Just spectate, and that's what it shows up as. Free spectate mode isn't any different than normal spectating, I don't think. Except that you can re-spectate when you're F12 viewing someone.
Title: Re: Screenshots
Post by: Alucard on April 04, 2011, 09:30:16 PM
Then...how is it like...people posting themselves in Free Spectate Mode? How does that work?
Title: Re: Screenshots
Post by: tsukiyomaru0 on April 04, 2011, 09:36:09 PM
Quote from: "Alucard"
Then...how is it like...people posting themselves in Free Spectate Mode? How does that work?

Record demo of your playthrough.
Put the demo to play
Watch it as if you were spectator
Title: Re: Screenshots
Post by: Alucard on April 04, 2011, 09:48:31 PM
Quote from: "tsukiyomaru0"
Quote from: "Alucard"
Then...how is it like...people posting themselves in Free Spectate Mode? How does that work?

Record demo of your playthrough.

(I am a complete derp here, I know...)

How do I record demos? Is it like...with CamStudio or something?
Title: Re: Screenshots
Post by: FCx on April 04, 2011, 10:23:55 PM
Quote from: "Alucard"
Quote from: "tsukiyomaru0"
Quote from: "Alucard"
Then...how is it like...people posting themselves in Free Spectate Mode? How does that work?

Record demo of your playthrough.

(I am a complete derp here, I know...)

How do I record demos? Is it like...with CamStudio or something?
Go here:
http://www.skulltag.com/wiki/Skulltag_Demo
to replay just change the demo filename to "DEMO-anything.cld" (without quotes), add the wad you used to play in your recorded game in "add file" (for example: if you played classesv4b just add that wad), and clic in play demo button.

demo_spectatefreely In this mode, you can move freely while the demo is played as if you were a spectator while the game was recorded.
demo_skiptonextmap When playing a client side demo, this command jumps the playback to the next map change.
Title: Re: Screenshots
Post by: Shade Guy on April 05, 2011, 10:09:54 AM
Did someone say name changing fad? No? Here's one anyway.

(click to show/hide)

Bonus points for guessing who everyone is correctly.
Title: Re: Screenshots
Post by: SaviorSword on April 05, 2011, 10:55:05 AM
Quote from: "Shade Guy"
Did someone say name changing fad? No? Here's one anyway.

(click to show/hide)

Bonus points for guessing who everyone is correctly.

From top to bottom:

SickSadWorld
BlueBrawl
????
Obbie?
Muzaru
Sean Nelson or some other no color person.
Shade
Title: Re: Screenshots
Post by: Asd967 on April 05, 2011, 04:33:24 PM
Same as Sav, but I guess the black and yellow one is Bikdark
Title: Re: Screenshots
Post by: SmashTheEchidna on April 06, 2011, 03:55:09 AM
Lets see what I've got here...


(click to show/hide)
(click to show/hide)
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(click to show/hide)

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Title: Re: Screenshots
Post by: Awbawlisk on April 06, 2011, 10:33:00 AM
WRONG! I dont think I was there that time... fo da zewos!
Title: Re: Screenshots
Post by: CutmanMike on April 06, 2011, 02:12:04 PM
I gave up on the previous game mode..........



... But with it's death comes a new one, that's actually coming very soon!
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on April 06, 2011, 02:13:25 PM
This new thing looks very interesting, but can you tell us what your previous idea was? I'm very curious.
Title: Re: Screenshots
Post by: CutmanMike on April 06, 2011, 02:14:03 PM
Essentially hide and seek. One team becomes metools and has to hide/run while the other seeks and destroys.
Title: Re: Screenshots
Post by: Myroc on April 06, 2011, 02:19:49 PM
Holy crap that new game mode looks awesome.
Title: Re: Screenshots
Post by: Rose on April 06, 2011, 02:39:16 PM
Oh dang, Mike, you even already have the graphical aspect implemented? Sheesh, when you are inspired you work FAST it seems, hehe, we only just brainstormed this thing last night and you already have so much done!

You can bet I am excited for this, and hey, if I can help out in further ways than you know where to ask me!
Title: Re: Screenshots
Post by: CutmanMike on April 06, 2011, 02:45:47 PM
No rest for the wicked! Know that you have inspired pure chaos. Hope we can test soon! It's actually done I'm waiting for someone to pop on skype/aim to host up a server

PS. Welcome to the boards  :p
Title: Re: Screenshots
Post by: Rose on April 06, 2011, 02:56:42 PM
I can help test as soon as I get home from classes, which will be in like... less than an hour, hehe.

Inspiring pure chaos is a good thing, mwaahahaha! Definitely very, very excited about this!

And thanks, I figured with people noticing me more and wanting feedback every now and then, and you registering on my boards, I figured I may as well register here too. Even if I still mostly just lurk.
Title: Re: Screenshots
Post by: Kapus on April 06, 2011, 02:58:18 PM
I wish I could come and help play test, too!


But I'll just wait patiently for it to come out.
Title: Re: Screenshots
Post by: Mr. X on April 06, 2011, 04:39:04 PM
Aw the hide and seek would have been fun. Oh well, this looks funnier anyways. Double speed + Wavebikes + Gyro Man's stage for the win.
Title: Re: Screenshots
Post by: Hallan Parva on April 06, 2011, 05:07:07 PM
The new mode reminded me of Halo's skull system of add-ons. Especially the "explosive party death" tag, that was practically SCREAMING "Grunt Birthday Party". I can still hear the children voices!

Children: "HOORAY!!!!"

Joking aside, here's a serious question Mike. Will the "skulls" have a custom feature where you can turn on/off specific skulls in server settings or something? Or will the skulls always be dealed out at random like LMS?

Just like in LMS, with both the map and the actual game settings random I can expect either very epic match-ups (Leaf Shield + Top Spin + Water Wave in LMS on Needle Man) or some very lame and/or trollish match-ups (Needle Cannon + Flame Blast on Dive Man, or v1c Gravity Hold + Dive Missile + Wind Storm on Gyro Man). Random would be fun to play and filled with the lolz, though.

BTW all the example LMS wep/map pairings actually happened to me on servers.

Oh, there should be an "all Eddie" skull where all tanks, buster upgrades, and Tango Roll items are replaced by Eddie. :p
Also something cool would be an "everyone gets Sakugarne to start with" skull :mrgreen:


EDIT: You know how Roll appears next to the skull combo panel? It'd be cool/funny to see Auto pop up (and hopefully do the whole "Wily eyebrows" bit) whenever a trollish skull like Wave Bikes or Party Deaths appears.
Title: Re: Screenshots
Post by: mrjnumber1 on April 06, 2011, 05:24:28 PM
permanent
Title: Re: Screenshots
Post by: Alucard on April 06, 2011, 07:53:58 PM
Quote from: "CutmanMike"
that's actually coming very soon!

But how soon is it though, Mikey?
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on April 06, 2011, 09:01:33 PM
Awwww, a mode where CF gets to do one of the things he does best--camp--and it gets canceled? :<

Ah, well, time to crunch the data on this new one.

Double Fire Rate:  What a snazzy logo.  I'm guessing this uses SV_FastWeapons as a mod on their speed.
Double Speed:  Clever use of Bass' "dashing" sprite.  Like Air Control, I'm going to guess this temporarily alters a stage--seems kinda dangerous though.
Speaking of such, a panel that causes Air Control of the original Doom or something would be cool.
Explosive Deaths:  I'm kind of confused on this one.  Does this turn your death GFX into projectiles, does it make you drop an instant-explode projectile when you die?  My curiosity is piqued.
Vampirism:  I can see that hit-and-run trolls now.  Seems like a relatively easy thing to program; have the projectile do negative damage to the user if it hits.
Icy Terrain:  Makes the stage slippery like Flash-Man, I'm guessing.  The low traction will make so many rage.
Half Damage:  Pretty self-explanatory and easy to do.  Umm...not much to say here, so...nice logo?
Permanent Wave Bikes:  I could forsee some problems with this.  What if you crash into a wall?  Would it launch you upward, as if it exploded--while still having the bike?
Party Deaths:  ...You're kidding me, right?  This silly little thing with no real gameplay effect is in?  D:
Spread Fire:  Ah, Brent said it best: "Spread gun, spread gun, mothafucka!"  Simple to do, and barrels of fun:  > Give SpreadRune.

Also, I note that Roll is in an idle sprite in the last pic.  What if, during a match, she motions to the sign, and the effects change...?  ...Nah, that'd probably be too hard to pull off.
/me hopes he gets to eat his words *
Title: Re: Screenshots
Post by: CutmanMike on April 06, 2011, 09:36:17 PM
PS it's out viewtopic.php?f=2&t=2382 (http://cutstuff.net/forum/viewtopic.php?f=2&t=2382)
Title: Re: Screenshots
Post by: TERRORsphere on April 06, 2011, 11:01:39 PM
Quote from: "CHAOS_FANTAZY"
Double Fire Rate:  What a snazzy logo.  I'm guessing this uses SV_FastWeapons as a mod on their speed.
RRRAAAAAEEEEGGGGrune
Title: Re: Screenshots
Post by: Hallan Parva on April 06, 2011, 11:20:44 PM
Uhm... CutmanMike?

... you DO realize that the included FastWeapons, when Drill Bomb is used, will CRASH THE GAME, right?
Title: Re: Screenshots
Post by: -FiniteZero- on April 06, 2011, 11:21:40 PM
He only used the first level of fastweapons. It's the seccond level that crashes it.
Title: Re: Screenshots
Post by: Mr. X on April 06, 2011, 11:38:15 PM
I apologize for engaging in Time stoppage, people.  My setup is to switch to weapons upon pickup, so if I accidentally walked over it while holding fire (and I always hold fire in large matches) then it goes off.
Title: Re: Screenshots
Post by: Copy Robot on April 07, 2011, 04:40:05 AM
Some of these are old. And very few are recent.
Oh well, still going to show some!

(click to show/hide)

(click to show/hide)

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(click to show/hide)

(click to show/hide)

(click to show/hide)

EDIT

(click to show/hide)

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(click to show/hide)

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Title: Re: Screenshots
Post by: TERRORsphere on April 07, 2011, 02:27:40 PM
Quote from: "SmashBroPlusB"
Uhm... CutmanMike?

... you DO realize that the included FastWeapons, when Drill Bomb is used, will CRASH THE GAME, right?

Quote from: "FiniteZero"
He only used the first level of fastweapons. It's the seccond level that crashes it.

It uses the Skulltag rune Rage to speed up the weapons. You can give it to yourself via: "Give ragerune"


Quote from: "DTDsphere"
RRRAAAAAEEEEGGGGrune
Title: Re: Screenshots
Post by: Shagg on April 08, 2011, 02:02:58 AM
(http://i4.photobucket.com/albums/y146/kuposan3/Screenshot_Doom_20110407_215757.png?t=1302228155)
Cross laser!
Title: Re: Screenshots
Post by: Mr. X on April 08, 2011, 02:03:46 AM
What are you doing!?!  DON'T CROSS THE STREAMS!
Title: Re: Screenshots
Post by: tsukiyomaru0 on April 08, 2011, 02:10:50 AM
I like the holes that spawns.. sadly, they sometimes serves for nothing.
Title: Re: Screenshots
Post by: Alucard on April 08, 2011, 02:11:44 AM
Quote from: "Mr. X"
What are you doing!?!  DON'T CROSS THE STREAMS!

They might be fighting that one ghost chick... Since

(click to show/hide)
Title: Re: Screenshots
Post by: Copy Robot on April 08, 2011, 03:29:19 AM
More single player chaos

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on April 08, 2011, 03:34:02 AM
Now try eddie storm vs Darkman.

Ugh.
Title: Re: Screenshots
Post by: Awbawlisk on April 08, 2011, 03:45:57 AM
Quote from: "Shagg"
(http://i4.photobucket.com/albums/y146/kuposan3/Screenshot_Doom_20110407_215757.png?t=1302228155)
Cross laser!

Woah what is that event with the wily LAZER!!!!!
Title: Re: Screenshots
Post by: Copy Robot on April 08, 2011, 04:12:53 AM
oh man
the boss one is absolutely hilarious

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on April 08, 2011, 04:38:18 AM
I love it when Metdaddy is on wave bikes. Even better with lasers.

By the way, I had that same combination when I fought Met Daddy.

(Flight and party deaths on the endurance match is amazing. Especially if you grab a G. Hold... :D)
Title: Re: Screenshots
Post by: Copy Robot on April 08, 2011, 04:41:01 AM
Quote from: "Korby"
I love it when Metdaddy is on wave bikes. Even better with lasers.

By the way, I had that same combination when I fought Met Daddy.

(Flight and party deaths on the endurance match is amazing. Especially if you grab a G. Hold... :D)

Not sure if you've seen this pic I took then :O

Quote from: "Mr. Joe"
(click to show/hide)
Title: Re: Screenshots
Post by: Korby on April 08, 2011, 04:42:40 AM
...I really laughed hard at that'n.
Title: Re: Screenshots
Post by: Copy Robot on April 08, 2011, 05:01:53 AM
MM5 Chaos.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

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Title: Re: Screenshots
Post by: SmashTheEchidna on April 08, 2011, 05:21:04 AM
Darkman had it coming.  :p
Title: Re: Screenshots
Post by: Copy Robot on April 08, 2011, 07:48:24 AM
MM6 Chaos, now I wait for MM7 to see what kind of chaos would happen there :P

(click to show/hide)

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Title: Re: Screenshots
Post by: Jc494 on April 08, 2011, 08:50:04 PM
-3 million ping strikes again!

(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on April 08, 2011, 08:54:29 PM
Quote from: "Jack Corvus"
-3 million ping strikes again!

(click to show/hide)

All the -3,000,000 ping are in the American servers...that means SONG TIME!

I DON'T WANNA BE AN AMERICAN PINGIOT! (No offense, just...y'know...high ping in American servers)
Title: Re: Screenshots
Post by: Balrog on April 09, 2011, 12:23:44 AM
(click to show/hide)

As you can see, we got a crap mutator. So we retried....
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on April 09, 2011, 12:36:09 AM
Quote from: "Balrog"
(click to show/hide)

As you can see, we got a crap mutator. So we retried....
(click to show/hide)


Roll's new name from here on out shall be (T)Roll.
Title: Re: Screenshots
Post by: Hallan Parva on April 09, 2011, 12:55:18 AM
Quote from: "Balrog"
(click to show/hide)

Danmaku Man? (http://cutstuff.net/forum/viewtopic.php?p=18471#p18471)
BTW his special weapon's Spread Vulcan which basically just SCREAMS "Touhou" :lol:

Quote from: "SmashBroPlusB"
All Weapons!
(click to show/hide)
Title: Re: Screenshots
Post by: TailsMK4 on April 09, 2011, 05:23:44 AM
While I was preparing for a new mission in Chaos Single Player...

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on April 09, 2011, 05:47:50 AM
Quote from: "Mr. Joe"
ROLL YOU TROLL
Title: Re: Screenshots
Post by: Copy Robot on April 09, 2011, 05:55:21 AM
What makes Quick Man's Stage more hilarious?

(click to show/hide)
Title: Re: Screenshots
Post by: Flandre Scarlet on April 10, 2011, 01:05:20 AM
ALUCARD, GIVE ME THAT PIC ON YOUR AVATAR NOW. >_<
Title: Re: Screenshots
Post by: CutmanMike on April 10, 2011, 01:41:03 AM
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Title: Re: Screenshots
Post by: -FiniteZero- on April 10, 2011, 01:41:52 AM
Shade Man's stage.
Nice.  :cool:
Title: Re: Screenshots
Post by: Copy Robot on April 10, 2011, 02:06:14 AM
It would be cool if the outside part was affected by the Moon kind of like Bright Man's Stage.
Title: Re: Screenshots
Post by: tsukiyomaru0 on April 10, 2011, 02:15:33 AM
Quote from: "Flandre Scarlet"
ALUCARD, GIVE ME THAT PIC ON YOUR AVATAR NOW. >_<
http://starbowbreak.deviantart.com/art/ ... 4240&qo=21 (http://starbowbreak.deviantart.com/art/Touhou-Flandre-121739946?q=gallery%3Astarbowbreak%2F8894240&qo=21)

I'm faster than a freakin' lightning

Quote from: "Mr. Joe"
It would be cool if the outside part was affected by the Moon kind of like Bright Man's Stage.
Better yet: for the first 10 seconds in the map, everything should be dark. Then the clouds disperses slowly to reveal the moon and cast its pale light on the map.
Title: Re: Screenshots
Post by: Alucard on April 10, 2011, 03:02:40 AM
Quote from: "tsukiyomaru0"
Quote from: "Flandre Scarlet"
ALUCARD, GIVE ME THAT PIC ON YOUR AVATAR NOW. >_<
http://starbowbreak.deviantart.com/art/ ... 4240&qo=21 (http://starbowbreak.deviantart.com/art/Touhou-Flandre-121739946?q=gallery%3Astarbowbreak%2F8894240&qo=21)

I'm faster than a freakin' lightning

I already PM'd the link to her, sorry tsuki.
Title: Re: Screenshots
Post by: Copy Robot on April 10, 2011, 03:19:00 AM
A lot of Eddie related hijinx.

(click to show/hide)
Title: Re: Screenshots
Post by: KillerChair on April 10, 2011, 08:47:21 PM
Quote from: "CutmanMike"
(click to show/hide)
God that looks awesome  :ugeek:
Title: Re: Screenshots
Post by: MagnetMan497 on April 10, 2011, 09:07:16 PM
Cool, progress.
Title: Re: Screenshots
Post by: Blaze Yeager on April 10, 2011, 09:08:34 PM
Quote from: "KillerChair"
Quote from: "CutmanMike"
(click to show/hide)
God that looks awesome  :ugeek:
Title: Re: Screenshots
Post by: Korby on April 11, 2011, 12:58:11 AM
Honestly, I don't like it. Maybe I've been spoiled by amazing map quality or something, but yeah, I don't like it how it is. Perhaps I'll like it more when it's released and I've actually gotten a chance to explore, but until then.....
Title: Re: Screenshots
Post by: arkman on April 11, 2011, 01:03:25 AM
will there be zombie-bots  zombergs popping out of the graves?

They would be great scenery!
Title: Re: Screenshots
Post by: Alucard on April 11, 2011, 01:07:14 AM
The technical term, arkman, is Zomberg.
Title: Re: Screenshots
Post by: Koal on April 24, 2011, 03:58:08 PM
(click to show/hide)

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Title: Re: Screenshots
Post by: Dark Phil on April 25, 2011, 03:03:52 PM
Hey, looking at images for Mega Man Powered Down (Demake of Powered Up), I noticed that the face pictures for the 6 from MM1 are better than the ones presently on Deathmatch. Not saying that you should change it, but it would look better.

http://i256.photobucket.com/albums/hh18 ... t107-2.png (http://i256.photobucket.com/albums/hh189/koala_knight/MMPD/screenshot107-2.png)
Title: Re: Screenshots
Post by: Korby on April 25, 2011, 03:27:21 PM
I wonder if that project is still in the works, or if Sink Man is still confirmed as a a playable character!
Title: Re: Screenshots
Post by: Kapus on April 25, 2011, 03:34:44 PM
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Title: Re: Screenshots
Post by: Korby on April 25, 2011, 03:36:11 PM
Thankfully it's being fixed.
Title: Re: Screenshots
Post by: SmashTheEchidna on April 26, 2011, 04:06:54 AM
(click to show/hide)
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Title: Re: Screenshots
Post by: Mendez on April 27, 2011, 11:04:20 PM
I guess it's time for me to provide some dazzling pictures to this gigantic collection. In short words, I bring stuff.
(click to show/hide)
(click to show/hide)
(click to show/hide)
Hopefully I'll post more, but for now this is all I have that's remotely good.
Title: Re: Screenshots
Post by: RebootRaeg on April 28, 2011, 12:43:21 AM
Quote from: "Bluebrawl"
I guess it's time for me to provide some dazzling pictures to this gigantic collection. In short words, I bring stuff.
(click to show/hide)
(click to show/hide)

Why did I do this
Title: Re: Screenshots
Post by: PressStart on April 29, 2011, 03:48:37 AM
That Toadman army is awesome.
Title: Re: Screenshots
Post by: red3dred on April 29, 2011, 06:23:17 AM
Quote from: "Bluebrawl"
(click to show/hide)
Hopefully I'll post more, but for now this is all I have that's remotely good.


You can Clearly see who is who: im to the left, cutmanmike is on the center and the real cutman is on the right.... or thats mango.
Title: Re: Screenshots
Post by: Guardian Knight on April 29, 2011, 01:58:08 PM
(http://www.abload.de/thumb/screenshot_doom_201104qcch.png) (http://www.abload.de/image.php?img=screenshot_doom_201104qcch.png)(http://www.abload.de/thumb/screenshot_doom_201104bgu0.png) (http://www.abload.de/image.php?img=screenshot_doom_201104bgu0.png)(http://www.abload.de/thumb/screenshot_doom_201104jfef.png) (http://www.abload.de/image.php?img=screenshot_doom_201104jfef.png)(http://www.abload.de/thumb/screenshot_doom_201104jfef.png) (http://www.abload.de/image.php?img=screenshot_doom_201104jfef.png)(http://www.abload.de/thumb/screenshot_doom_2011045flf.png) (http://www.abload.de/image.php?img=screenshot_doom_2011045flf.png)(http://www.abload.de/thumb/screenshot_doom_201104ki8y.png) (http://www.abload.de/image.php?img=screenshot_doom_201104ki8y.png)(http://www.abload.de/thumb/screenshot_doom_2011044dya.png) (http://www.abload.de/image.php?img=screenshot_doom_2011044dya.png)(http://www.abload.de/thumb/screenshot_doom_201104nere.png) (http://www.abload.de/image.php?img=screenshot_doom_201104nere.png)
1. Blizzardman Bowls himself into Air
2. Knightman got Well made Shoes, as well as his Foot.
3. I can copy myself, i need a Nerf.
4.^This
5. To Picture 1: Blizzard Goes Boom in Air
6. Blizzard suicide again, requesting for Incubus
7. Hahahaha, Mah Gemini Army rulez, even if i have -113 on Frag Score
Title: Re: Screenshots
Post by: Emmanuelf06 on April 29, 2011, 02:25:32 PM
Lol, Blizzardman the stuntman XD
Title: Re: Screenshots
Post by: CutmanMike on April 29, 2011, 05:58:35 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Max on April 29, 2011, 06:04:43 PM
Wow! I was not expecting all that glass, but it certainly looks the part! It bugs me how the building is one texture, but seeing Cloudman's RM7FC sheet... I forgive Ivory.

Is that slash claw... IN the platform?
Title: Re: Screenshots
Post by: CutmanMike on April 29, 2011, 06:06:45 PM
Ivory was struggling so I took over and FORCED some new textures in there!
Title: Re: Screenshots
Post by: Max on April 29, 2011, 06:08:02 PM
Does it have Freeze Cracker snow support? And maybe you can turn it to normal with Scorch Wheel?
Title: Re: Screenshots
Post by: CutmanMike on April 29, 2011, 06:09:52 PM
Blaugh brotoad asked the same thing but I couldn't make the glass slippy because they're just floating linedefs. Otherwise I would have. There'll be enough deaths with the pushy rain anyway.
Title: Re: Screenshots
Post by: Kapus on April 29, 2011, 09:13:49 PM
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on April 29, 2011, 09:23:08 PM
Quote from: "Kapus"
(click to show/hide)

Eddie was all like "Y'know what? I'm just going to spawn this E-Tank right here and MAKE YOU MAD! Muahaha."
Title: Re: Screenshots
Post by: Dark Phil on April 29, 2011, 10:08:01 PM
From a players view, will you be able to tell where the glass ends easily? :?
Title: Re: Screenshots
Post by: MagnetMan497 on April 29, 2011, 10:16:45 PM
Does this mean the expansion is almost done? Yayayay
Title: Re: Screenshots
Post by: Blaze Yeager on April 30, 2011, 01:21:54 AM
I don't know why...i'm gonna like Cloud Man's stage!
Title: Re: Screenshots
Post by: tsukiyomaru0 on April 30, 2011, 03:33:54 AM
Quote from: "Blaze"
I don't know why...i'm gonna like Cloud Man's stage!
I got this feeling as well...

EDIT:
Results of a fancy experiment.

Click those thumbs for the bigger picture.

IMMA FIRIN' MAH LAZAH!
(http://i16.photobucket.com/albums/b16/oaklab151/Screenshots/th_Screenshot_Doom_20110430_002636.png) (http://s16.photobucket.com/albums/b16/oaklab151/Screenshots/?action=view&current=Screenshot_Doom_20110430_002636.png)

Christmas Tree?
(http://i16.photobucket.com/albums/b16/oaklab151/Screenshots/th_Screenshot_Doom_20110430_002026.png) (http://s16.photobucket.com/albums/b16/oaklab151/Screenshots/?action=view&current=Screenshot_Doom_20110430_002026.png)

Curving beams... Curving beams EVERYWHERE!
(http://i16.photobucket.com/albums/b16/oaklab151/Screenshots/th_Screenshot_Doom_20110430_001807.png) (http://s16.photobucket.com/albums/b16/oaklab151/Screenshots/?action=view&current=Screenshot_Doom_20110430_001807.png)
Title: Re: Screenshots
Post by: CopShowGuy on April 30, 2011, 05:54:04 AM
Interesting picture name for "Cloud Man's" stage.
Title: Re: Screenshots
Post by: Copy Robot on April 30, 2011, 08:10:48 AM
Quote from: "CopShowGuy"
Interesting picture name for "Cloud Man's" stage.

But its fitting because he's a couch potato who can't wear shoes!
Anyways, with that new skin Ryuga made I could take this~

...also minor spoiler for this map i'm making.

(click to show/hide)
Title: Re: Screenshots
Post by: Shade Guy on April 30, 2011, 08:18:40 AM
MM10DW1? All we need now is DW2, DW3 and DW4 and we've got the complete set.

From the looks of it, a robot master gets chosen from the weapons archive and the respective weapon pops out of the holes?
Title: Re: Screenshots
Post by: Copy Robot on April 30, 2011, 08:21:22 AM
no don't be silly that flame blast is down there.

Right now its just an ordinary animated texture with the three weapons that were in the Archive in the same room, so this room has Ring Boomerang, Napalm Bomb, and Flame Blast. Except right now Slash, Frost, and Tornado have substitutes. Slash will be replaced soon enough though.

Either way, this map is still under testings so I don't think I'll release until some time later.
Title: Re: Screenshots
Post by: Shade Guy on April 30, 2011, 08:30:24 AM
Hm...Leafing Leaving Leaf Shield right in the open doesn't sound like the best thing to do. Same goes with Napalm. Also, if the Tornado weapon is like the original, it probably shouldn't be in the open either if it gets replaced when the weapon for it comes out.

Would it be possible to spawn the weapons at intervals next to the holes and make it disappear when taken? For example, Flame Man shows up on the Archive screen, then the weapon drops out for people to take.

Just a thought.
Title: Re: Screenshots
Post by: CarThief on April 30, 2011, 02:04:50 PM
That Cloud Man stage looks VERY interesting but unless its only part of the stage, i fear it will be the new Cutman stage of the game(AKA extremely small, dont forget the seemingly lack of walls that give cover, though atleast MM1CUT has those :P). Looks epic though. Wonder if its close to getting done yet.
Title: Re: Screenshots
Post by: Galaxy Sisbro on April 30, 2011, 04:10:16 PM
Cutmanmike, the platform with the fan is being made with portals effects or Air-Man Under platform blue colored?  Good stage, But i see it something small in the screenshot.
Title: Re: Screenshots
Post by: Korby on April 30, 2011, 04:24:46 PM
I think it's made out of bridges.
Title: Re: Screenshots
Post by: Galaxy Sisbro on April 30, 2011, 05:09:12 PM
They are not bridges, Looks nearly.... They are normal sectors. Considering that they are floating, the only options are portals or Air Man effect.
Title: Re: Screenshots
Post by: Max on April 30, 2011, 05:18:32 PM
Quote from: "CutmanMike"
Blaugh brotoad asked the same thing but I couldn't make the glass slippy because they're just floating linedefs. Otherwise I would have. There'll be enough deaths with the pushy rain anyway.

They are bridges
Title: Re: Screenshots
Post by: tsukiyomaru0 on April 30, 2011, 05:34:42 PM
Quote from: "Mr. Joe"
Quote from: "CopShowGuy"
Interesting picture name for "Cloud Man's" stage.

But its fitting because he's a couch potato who can't wear shoes!
Anyways, with that new skin Ryuga made I could take this~

...also minor spoiler for this map i'm making.

(click to show/hide)
Will it have the "three themes"? (You know: outside the building, it is a sad theme, boss theme sometime after and then... The Megaman X homage)
Title: Re: Screenshots
Post by: Galaxy Sisbro on April 30, 2011, 06:12:39 PM
Quote from: "Yellow Devil"
Quote from: "CutmanMike"
Blaugh brotoad asked the same thing but I couldn't make the glass slippy because they're just floating linedefs. Otherwise I would have. There'll be enough deaths with the pushy rain anyway.

They are bridges
Quote from: "Galaxy"
Cutmanmike, the platform with the fan is being made with portals effects or Air-Man Under platform blue colored?  Good stage, But i see it something small in the screenshot.

I can't even think that 2 persons doesn't even read correctly what i'm trying to say
Title: Re: Screenshots
Post by: FCx on May 01, 2011, 02:52:41 PM
Quote from: "CutmanMike"
Sir did you just freeze my lava?
(click to show/hide)
Ohhh I havent seen this map....
Good job!!!!
Title: Re: Screenshots
Post by: CutmanMike on May 01, 2011, 05:05:11 PM
There are no portal effects in Cloud Man's stage, only bridge linedefs
Title: Re: Screenshots
Post by: Nuy on May 01, 2011, 05:17:05 PM
Did you say rain pushing? IIRC the rain in Cloud Man's stage doesn't have any effects like that.. and again, IIRC, the snow and ice doesn't change the physics either.
Title: Re: Screenshots
Post by: tsukiyomaru0 on May 01, 2011, 05:35:23 PM
For some reason, as I looked at the screen, I started to hum the theme of the Intro Stage of Megaman & Bass

This one, if none of you remember:
(click to show/hide)
Title: Re: Screenshots
Post by: Korby on May 01, 2011, 07:13:48 PM
Quote from: "*Nu*"
Did you say rain pushing? IIRC the rain in Cloud Man's stage doesn't have any effects like that.. and again, IIRC, the snow and ice doesn't change the physics either.
Some things must be changed for balance/fun. For example, all of the shields in the game.
Title: Re: Screenshots
Post by: tsukiyomaru0 on May 01, 2011, 09:54:43 PM
Quote from: "Korby"
Quote from: "*Nu*"
Did you say rain pushing? IIRC the rain in Cloud Man's stage doesn't have any effects like that.. and again, IIRC, the snow and ice doesn't change the physics either.
Some things must be changed for balance/fun. For example, all of the shields in the game.

Logically speaking, Rain should decrease visibility (lowering sectors brightness, for example, as the raindrops affects the view) and snow should do a minor decrease of visibility while making the floor slightly slippery...

That's logic, of course. in practice, it is another story.
Title: Re: Screenshots
Post by: Hallan Parva on May 02, 2011, 08:32:28 AM
Quote from: "CutmanMike"
(click to show/hide)
Quote from: "tsukiyomaru0"
For some reason, as I looked at the screen, I started to hum the theme of the Intro Stage of Megaman & Bass

This one, if none of you remember:
(click to show/hide)
Actually, that makes a lot of sense.

The Robot Museum from MM&B had a beginning indoor portion with a hallway FULL of moles and a Fire Man esque segment with Tackle Fires, a Heat Met, and lava. Then, it was time for rising/falling water and spiked ceilings, yay! After another hall of moles (ugh) the stage went outside to a rainy balcony which soon led to platform jumps against the wind (MUCH easier as Bass due to dashing).

Cloud Man's stage had rain in it, yeah, but it was also sunny 50% of the time as well, and his stage theme seemed especially cheerful. I mean, it's not EASY to make a stage based off of an air-themed Robot Master *coughGYROcough* but for some strange and bizarre reason this stage would work equally well if it had the Robot Museum theme.
MAYBE AS A HIDDEN THEME LIKE IN STAR MAN-- *shot*
Title: Re: Screenshots
Post by: Alucard on May 02, 2011, 08:25:16 PM
Quote from: "SmashBroPlusB"
*rain section in MM&B blah blah blah* (MUCH easier as Bass due to dashing).


Personally, I found it nearly impossible as Megaman...No Rush Coil :|
Title: Re: Screenshots
Post by: Flandre Scarlet on May 02, 2011, 11:32:32 PM
Ok, we were playing roboenza. Kombat Kitten got spread rune, and she had screw crushers.

(http://img198.imageshack.us/img198/146/screenshotdoom201105022.png)

She massacre'd everyone, and then..

(http://img848.imageshack.us/img848/146/screenshotdoom201105022.png)
Title: Re: Screenshots
Post by: SoniaNature on May 02, 2011, 11:44:16 PM
Darn crashes. XD Oh well. The round as a whole I thought was pretty fun. Except the crashing part. =P
Title: Re: Screenshots
Post by: Gummywormz on May 03, 2011, 12:18:15 AM
Why ctf and cheats don't work together

(http://imageftw.com/uploads/20110502/Screenshot_Doom_20110502_190231.png)
Title: Re: Screenshots
Post by: Emmanuelf06 on May 03, 2011, 07:04:57 PM
The Fire Totem against the roboenza Virus!

(click to show/hide)
Title: Re: Screenshots
Post by: MegaTuga on May 03, 2011, 08:56:32 PM
^
Zomg that happened like... one hour ago.

I am the Quint you see there by the way.

Atomic fire+totem=ATOMIC TOTEM
Title: Re: Screenshots
Post by: Alucard on May 03, 2011, 09:00:57 PM
Hmm...I wonder who won... *total sarcasm is total*
Title: Re: Screenshots
Post by: MegaTuga on May 04, 2011, 08:24:37 AM
Okay prepare yourselves for the crappy screens i took.

(click to show/hide)
(click to show/hide)

Probably late but found some yashachis
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: ice on May 04, 2011, 03:55:06 PM
congradulations Mike, the game has become popular even all the way in megaman's homeland japan

(http://i573.photobucket.com/albums/ss180/iceblade10/japan.png)

with players teramo, unagi, and marvman

I have surprisingly little lagg there
Title: Re: Screenshots
Post by: FCx on May 04, 2011, 05:37:03 PM
Quote from: "ice"
congradulations Mike, the game has become popular even all the way in megaman's homeland japan

(click to show/hide)
with players teramo, unagi, and marvman

I have surprisingly little lagg there
AAAWWWW if you have a little lag, watch this  :mrgreen:
(click to show/hide)
Title: Re: Screenshots
Post by: tsukiyomaru0 on May 05, 2011, 02:00:05 AM
Some nice insanity of the day.

(click to show/hide)
Title: Re: Screenshots
Post by: Awbawlisk on May 05, 2011, 10:18:11 AM
Err..... Welp.... I guess I'll just post soem screens of something I discovered a week ago...

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

I just screened away at the Fusion of Doom2 and MM8BDM... Its pretty fun but crazy and kinda broken to mess with...
Title: Re: Screenshots
Post by: Duora Super Gyro on May 05, 2011, 10:52:00 AM
ok no hurtfull comments about this but what website do u guys use to post pictures
Title: Re: Screenshots
Post by: Awbawlisk on May 05, 2011, 11:05:40 AM
I use tinypic
Title: Re: Screenshots
Post by: Duora Super Gyro on May 05, 2011, 11:24:41 AM
Pics of me useing the quickman class bug and some other stuff
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Thanks
Title: Re: Screenshots
Post by: ~Sheena~ on May 05, 2011, 11:31:51 AM
Quote from: "Obelisk"
Err..... Welp.... I guess I'll just post soem screens of something I discovered a week ago...

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

I just screened away at the Fusion of Doom2 and MM8BDM... Its pretty fun but crazy and kinda broken to mess with...
Already tested that. Its not that funny anyway, because of Aircontrol, OP Megaman Weapons and and the Fact Megaman and Doom can't stand theirselfes. Hehe.
Title: Re: Screenshots
Post by: SickSadWorld on May 07, 2011, 05:28:54 AM
MY SUPER AWESOME UNIQUE AND BRAND NEW ORIGINAL MAP

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on May 07, 2011, 05:47:45 AM
It is a masterpiece.
Title: Re: Screenshots
Post by: Shade Guy on May 07, 2011, 09:09:53 AM
I liked the part of the level that was dark.

Also, howwwwwww
Title: Re: Screenshots
Post by: TERRORsphere on May 07, 2011, 01:26:18 PM
If you want dynamic lighting in your maps, map for Doom.
Title: Re: Screenshots
Post by: TheBladeRoden on May 09, 2011, 06:23:46 AM
Now I want to go sledding and never ACS code againdon't mind the debug messages
(click to show/hide)
Title: Re: Screenshots
Post by: CyberManu on May 09, 2011, 11:36:13 AM
(http://oi56.tinypic.com/n3knle.jpg)

Poor Big Eye :C

(http://oi56.tinypic.com/34ytpg1.jpg)

Be Happy!
Title: Re: Screenshots
Post by: Korby on May 10, 2011, 12:55:32 AM
Quote from: "TheBladeRoden"
Now I want to go sledding and never ACS code againdon't mind the debug messages
(click to show/hide)
You can charge and use normal, right? Because this is pretty sweet.
(Also depending on how that sled works, I may hire you for Ice Wall.)
Title: Re: Screenshots
Post by: BiscuitSlash on May 10, 2011, 07:56:24 PM
Might as well post some sort of preview of my map pack....
(click to show/hide)
Title: Re: Screenshots
Post by: LlamaHombre on May 10, 2011, 07:58:35 PM
Assuming that's the whole map, then just no.

That's WAY too much of a clusterfuck.

All the overpowered weapons are there, just waiting to eat someone.
Title: Re: Screenshots
Post by: Myroc on May 10, 2011, 07:58:49 PM
That is not a map. That is a square filled with some smaller, elevated squares filled to the brim with too powerful weapons.
Title: Re: Screenshots
Post by: TheBladeRoden on May 10, 2011, 08:55:45 PM
Quote from: "Korby"
Quote from: "TheBladeRoden"
Now I want to go sledding and never ACS code againdon't mind the debug messages
(click to show/hide)
You can charge and use normal, right? Because this is pretty sweet.
(Also depending on how that sled works, I may hire you for Ice Wall.)
its going to be the altfire
Title: Re: Screenshots
Post by: ice on May 10, 2011, 10:14:37 PM
I'm assuming scince its a altfire, it just summons the sled under you and thrusts you forward or works like rush jet only the waiting rush dose damage, am I correct?
Title: Re: Screenshots
Post by: TheBladeRoden on May 11, 2011, 12:24:15 AM
Quote from: "ice"
I'm assuming scince its a altfire, it just summons the sled under you and thrusts you forward or works like rush jet only the waiting rush dose damage, am I correct?

yah
Title: Re: Screenshots
Post by: Korby on May 11, 2011, 01:06:40 AM
Nooo, no altfire. Just make it the charge D:
Title: Re: Screenshots
Post by: BiscuitSlash on May 11, 2011, 03:07:58 PM
I thought it would be a good idea to have some sort of map like this. Well....it hurt me, it really did
Title: Re: Screenshots
Post by: ~Sheena~ on May 11, 2011, 03:18:45 PM
Quote from: "Michael712"
I thought it would be a good idea to have some sort of map like this. Well....it hurt me, it really did
It's not like that. The only Problem is, Sakugarne in the middle of a Small Map is just Banzaigarne, and there are more Maps like the one you did.
Title: Re: Screenshots
Post by: BiscuitSlash on May 11, 2011, 03:25:12 PM
I thought that it would be okay considering there wouldn't be too many around but now that I think of it....sorry Yellow Devil, I'l probably change it to an E-Tank or something.

The idea was good in my mind and when playing with loads of bots but now that everyone is giving such negative feedback....eh, I dunno what to do with it right now. I was thinking of including better floor and stars, but meh, I'l just remove it from the pack instead.
Title: Re: Screenshots
Post by: ~Sheena~ on May 11, 2011, 03:29:13 PM
Quote from: "Michael712"
I thought that it would be okay considering there wouldn't be too many around but now that I think of it....sorry Yellow Devil, I'l probably change it to an E-Tank or something.

The idea was good in my mind and when playing with loads of bots but now that everyone is giving such negative feedback....eh, I dunno what to do with it right now. I was thinking of including better floor and stars, but meh, I'l just remove it from the pack instead.
Well, it's not like i make a negative feedback, but this Map really is a bit Small. You shouldn't put too many Weapons (or better too many super weapons" in a Map, or this will just be a Blood Slaughter. You could also make a new Map of it, how about a Teleporter Map, with ca. 4-12 Rooms in which you can Teleport from Room to Room? So 2-4 Teleporters in 1 Room, to make a little Labyrinth Effect? i never saw a Map like that.
Title: Re: Screenshots
Post by: BiscuitSlash on May 11, 2011, 03:31:36 PM
Hmm....could do....

Might actually consider it someday....
Title: Re: Screenshots
Post by: ~Sheena~ on May 11, 2011, 03:32:46 PM
It also should be a colourful Map, in which any Room have another Colour with a decent Weapon, which maybe got the same Colour as the Room
Title: Re: Screenshots
Post by: Hallan Parva on May 11, 2011, 07:43:11 PM
You really want to know what your map's problem is?
Top Spin. Really small room. Tiny elevation differences (which are more than likely auto-climbed anyway, like Doom stairs).
... See the problem? One guy starts spinnin' and the rest of the match goes down the crapper.

EDIT: Removing Top Spin won't fix the problem either, oh ho ho ho. Sakugarne's just a reverse Top Spin, as you land down to hurt people instead of jumping up. And get rid of Saku, but Ballade Cracker comes in for a visit. Star Crash and Water Wave say hi, and so on and so on....

In short, it's too tiny. The map may be fun for botmatch anal orgies but that's about it :lol: Make the map bigger!
Title: Re: Screenshots
Post by: Magnet Dood on May 12, 2011, 02:43:52 AM
I was playing with a few people on Funcrusher today, and I saw something hilarious:

(http://i54.tinypic.com/nn8by1.png)

Kombat Kitten (AKA SoniaNature) was spinning on this guy's head for about two minutes or so.

Nearly fell out of my seat laughing.
Title: Re: Screenshots
Post by: BiscuitSlash on May 12, 2011, 05:23:21 PM
Quote from: "SmashBroPlusB"
You really want to know what your map's problem is?
Top Spin. Really small room. Tiny elevation differences (which are more than likely auto-climbed anyway, like Doom stairs).
... See the problem? One guy starts spinnin' and the rest of the match goes down the crapper.

EDIT: Removing Top Spin won't fix the problem either, oh ho ho ho. Sakugarne's just a reverse Top Spin, as you land down to hurt people instead of jumping up. And get rid of Saku, but Ballade Cracker comes in for a visit. Star Crash and Water Wave say hi, and so on and so on....

In short, it's too tiny. The map may be fun for botmatch anal orgies but that's about it :lol: Make the map bigger!
Thank you for the feedback, will un-harshen the gimmick (which is slightly bad at the moment when I think of it.) Will have to decide whether or not to put in in the pack though. (Maybe not)

Enough of me now
Title: Re: Screenshots
Post by: Koal on May 12, 2011, 11:56:08 PM
(http://i754.photobucket.com/albums/xx187/OmegonStarAdder/Screenshot_Doom_20110424_172328.png)

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on May 13, 2011, 12:15:31 AM
You're wrong. There are words for this.
"This is why Touhou does not go well with MM8BDM."
(I mean this jokingly, of course, but yeah, bullet hell + fps = no)
Title: Re: Screenshots
Post by: Copy Robot on May 13, 2011, 12:36:54 AM
(http://img594.imageshack.us/img594/9573/screenshotdoom201105121.png)

This test disappointed me. (I mean if Cut Man's Rolling Cutter can be called Trolling Cutter...)
:(

Joking aside...

(click to show/hide)
Title: Re: Screenshots
Post by: Gummywormz on May 13, 2011, 12:52:54 AM
TOOOOOOOOOOOOOOOOOOOOOOOOOOADS

(http://imageftw.com/uploads/20110512/Screenshot_Doom_20110512_174615.png)
Title: Re: Screenshots
Post by: LlamaHombre on May 14, 2011, 08:25:57 PM
(http://i51.tinypic.com/2wrpvo8.png)

Run and hide.
Title: Re: Screenshots
Post by: Captain Barlowe on May 14, 2011, 08:41:09 PM
Oh man, I have a load of these.
(click to show/hide)
Title: Re: Screenshots
Post by: SoniaNature on May 15, 2011, 12:32:35 AM
Quote from: "thatguy74"
Oh man, I have a load of these.
(click to show/hide)

More like touhou classes + cheats and fast weapons = regular touhou. =P
Title: Re: Screenshots
Post by: tsukiyomaru0 on May 17, 2011, 12:18:45 AM
(http://i51.tinypic.com/10p9jz7.png)
Messatsu, you just got a rival
Title: Re: Screenshots
Post by: Korby on May 17, 2011, 01:30:33 AM
Not a rival. The more servers the better.
Title: Re: Screenshots
Post by: TheBladeRoden on May 17, 2011, 04:59:47 PM
More players would help though
Title: Re: Screenshots
Post by: Magnet Dood on May 17, 2011, 08:55:35 PM
Quote from: "Gummywormz"
TOOOOOOOOOOOOOOOOOOOOOOOOOOADS

(http://imageftw.com/uploads/20110512/Screenshot_Doom_20110512_174615.png)


That's weird. I could've sworn I was on that server...
Title: Re: Screenshots
Post by: Korby on May 17, 2011, 09:02:36 PM
You're probably further down.
Title: Re: Screenshots
Post by: Kapus on May 18, 2011, 10:47:50 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on May 18, 2011, 11:06:13 PM
The dead player used Beat and flew the wrong way?
Title: Re: Screenshots
Post by: Kapus on May 18, 2011, 11:07:32 PM
No. Study the picture and you will find out that your guess is impossible.
Title: Re: Screenshots
Post by: Alucard on May 18, 2011, 11:11:46 PM
Hmm...somehow a Mega Buster launched the dead person/zombie so far that he almost hit the stage border?
Title: Re: Screenshots
Post by: Magnet Dood on May 18, 2011, 11:56:50 PM
Ooh, me!

Someone used Gravity Hold so much that it completely warped the level.
Title: Re: Screenshots
Post by: Alucard on May 19, 2011, 12:03:23 AM
Quote from: "Magnet Dood"
Someone used Gravity Hold so much that it completely warped the level.
My question is if that's possible.
Title: Re: Screenshots
Post by: Kapus on May 19, 2011, 12:06:38 AM
There are energy drops around the Gemini Laser. This is clearly Rage Roboenza; an infected player must have died there.
Title: Re: Screenshots
Post by: Alucard on May 19, 2011, 12:16:43 AM
I say zombie, you say infected. But we both mean the same thing, right? But my second guess was close....Somehow?
Title: Re: Screenshots
Post by: Kapus on May 19, 2011, 12:20:59 AM
I was a zombie. The last survivor went berserk. I was standing right next to him.



Yeah.
Title: Re: Screenshots
Post by: Alucard on May 19, 2011, 12:34:51 AM
So I was somewhat close! ...Kinda!

It involved zombies and death.
Title: Re: Screenshots
Post by: Captain Barlowe on May 19, 2011, 02:54:24 AM
(click to show/hide)
That freaking guy, man.
Title: Re: Screenshots
Post by: Flandre Scarlet on May 19, 2011, 08:54:09 AM
Wind storm / rage G. Hold
Title: Re: Screenshots
Post by: MegaTuga on May 20, 2011, 03:45:23 PM
Quote from: "thatguy74"
(click to show/hide)
That freaking guy, man.

Wut no frags? I ... I am there but I don't remember this
Title: Re: Screenshots
Post by: BiscuitSlash on May 22, 2011, 05:59:39 PM
Snipermaster did something really awesome (we both thought it was anyway)
(click to show/hide)
Title: Re: Screenshots
Post by: Gummywormz on May 22, 2011, 06:07:54 PM
This is fitting:

(http://imageftw.com/uploads/20110522/Screenshot_Doom_20110522_013645.png)
Title: Re: Screenshots
Post by: TheBladeRoden on May 22, 2011, 06:37:27 PM
Where's Gizmo the Mogwai?
Title: Re: Screenshots
Post by: Alucard on May 22, 2011, 07:48:37 PM
What you (TheBladeRoden) did there:

I saw it.
Title: Re: Screenshots
Post by: SaviorSword on May 22, 2011, 08:15:16 PM
Advertisement has taken over DeathWind's server!!!

(http://imageshack.us/m/573/5589/screenshotdoom201105221.png)

(http://imageshack.us/m/846/5589/screenshotdoom201105221.png)
Title: Re: Screenshots
Post by: Tails on May 23, 2011, 01:17:56 AM
(click to show/hide)
Damn software mode at Pharaoh Man's. And yet I still survive the match.
Title: Re: Screenshots
Post by: SoniaNature on May 23, 2011, 01:53:11 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on May 23, 2011, 01:53:54 AM
Crystal Eye would have been better.
Title: Re: Screenshots
Post by: Alucard on May 23, 2011, 08:47:07 PM
Why does everyone have a problem with Software Mode on MM4PHA? It comes out just fine for me, I just lack skill.
Title: Re: Screenshots
Post by: SmashTheEchidna on May 23, 2011, 09:47:00 PM
It's usually fine for me too.

Though now I use Opengl because I hate crashes.
Title: Re: Screenshots
Post by: tsukiyomaru0 on May 24, 2011, 01:20:20 AM
Quote from: "Alucard"
Why does everyone have a problem with Software Mode on MM4PHA? It comes out just fine for me, I just lack skill.
Same here. It works just fine, only that thing of height re-adjusting happens a lot while playing online in maps with water/lowgravity.
Title: Re: Screenshots
Post by: SmashTheEchidna on May 24, 2011, 02:04:27 AM
Quote from: "tsukiyomaru0"
Quote from: "Alucard"
Why does everyone have a problem with Software Mode on MM4PHA? It comes out just fine for me, I just lack skill.
Same here. It works just fine, only that thing of height re-adjusting happens a lot while playing online in maps with water/lowgravity.

ACTUALLY, That still happens to me in Opengl. Though on my crappier computer, for some odd reason, it does not. (at least from what I can remember. I haven't played on it in a while.)
Title: Re: Screenshots
Post by: TheMetalManu on May 26, 2011, 12:02:58 AM
(http://i51.tinypic.com/14lf5u.jpg)

Roboenza have conquered the boo and the Airman wants to fly them out

(http://i54.tinypic.com/28qx5ch.jpg)

and also it 's got a clan XD =Boo=
Title: Re: Screenshots
Post by: Blaze Yeager on May 28, 2011, 08:32:38 PM
(http://i52.tinypic.com/2eplsom.png)

RUN WOOD MAN RUN!!!
Title: Re: Screenshots
Post by: Alucard on May 29, 2011, 02:27:07 AM
WHAT DID YOU DO BLAZE?!?!? IF THAT THING HITS WOODMAN, IT'LL BE THE END OF ALL OF US! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO *Super Saiyan* OOOOOOOOOOOOOOOOOOOOOOOOO!!

What.
Title: Re: Screenshots
Post by: Russel on May 29, 2011, 02:28:07 AM
Would that, by chance, be a weapon of my creation?
Title: Re: Screenshots
Post by: MagnetMan497 on May 29, 2011, 02:09:16 PM
It is.
Title: Re: Screenshots
Post by: MegaTuga on May 29, 2011, 07:04:47 PM
O-o Well that looks  like Astro Crush in some way.. why? I dunno.
Title: Re: Screenshots
Post by: Korby on May 29, 2011, 08:40:10 PM
Wasn't Ivory doing Astro Crush?

How balanced is it?
Title: Re: Screenshots
Post by: Max on May 29, 2011, 08:50:09 PM
Lego has apparently done every weapon from 8-10.

"How balanced is it?" is probably the worst question to ask considering it's subject to bias and opinions.
Title: Re: Screenshots
Post by: Korby on May 29, 2011, 08:59:53 PM
So it's incredibly broken.

I'd like to test them, if you don't mind.
Title: Re: Screenshots
Post by: darkwing reimu on May 29, 2011, 09:53:43 PM
(http://i.imgur.com/C9Cs4.png/)
TRIPLE THE DARKWING
Title: Re: Screenshots
Post by: Blaze Yeager on May 29, 2011, 10:01:26 PM
Quote from: "Korby"
So it's incredibly broken.

I'd like to test them, if you don't mind.

Actually i used Fast Weapons and Freeze Commands to do that


It's pretty useful! it takes more than five hits to kill someone
Title: Re: Screenshots
Post by: MagnetMan497 on May 29, 2011, 10:07:27 PM
Quote from: "Korby"
So it's incredibly broken.

I'd like to test them, if you don't mind.
They're not broken at all, mind you.

I also believe Lego has a certain set of people testing (not you IIRC?)
Title: Re: Screenshots
Post by: Korby on May 29, 2011, 11:21:04 PM
I think he said he'd let me test the MM10 ones, but he never sent them over.
Title: Re: Screenshots
Post by: Alucard on May 30, 2011, 12:04:51 AM
Didn't Ashley make Thunder Wool...?
Title: Re: Screenshots
Post by: Russel on May 30, 2011, 01:17:26 AM
Broken, so I made my own. And sorry, Korbz, you are going to have to wait for the full release to play with them. (all I have left is a few weapons and balance testings)
Title: Re: Screenshots
Post by: Kapus on May 30, 2011, 08:37:05 AM
(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: CutmanMike on May 30, 2011, 02:26:03 PM
Brotoad made some new slashman tiles

(http://img6.imageshack.us/img6/1300/newslash.png)
Title: Re: Screenshots
Post by: Alucard on May 30, 2011, 02:28:55 PM
I sure hope the Mecha-Dino makes a cameo. If not, oh well.
Title: Re: Screenshots
Post by: BiscuitSlash on May 30, 2011, 03:41:29 PM
Probably will, he was there in the trailer.
Title: Re: Screenshots
Post by: Nuy on May 30, 2011, 03:42:42 PM
The trees already look dead =/ OH WELL! thats just me and my flaming hate for Rockman 7 FC.
Title: Re: Screenshots
Post by: SmashTheEchidna on May 30, 2011, 06:46:29 PM
Quote from: "Kapus"
(click to show/hide)

(click to show/hide)

(click to show/hide)

The pictures end there because Sis stole my camera. D:
Title: Re: Screenshots
Post by: Kapus on May 30, 2011, 09:28:15 PM
The Slashman tiles still look a little ugly from afar, but they're a lot better.
Title: Re: Screenshots
Post by: Korby on May 31, 2011, 03:00:16 AM
If you guys have been wondering why I haven't been playing for awhile
(http://i74.photobucket.com/albums/i248/Cowman_bucket/lolwutcutstuff.png)
I have a perfectly legitimate reason.
Title: Re: Screenshots
Post by: LlamaHombre on May 31, 2011, 08:10:48 PM
I see Centaur Man.
Title: Re: Screenshots
Post by: Korby on May 31, 2011, 10:37:09 PM
I was on RanRan(?)'s classes duel server. We got to Centaur Man, and I just started laggin'.

Actually, I think it started on the stage before. I dun' remember what it was.
Title: Re: Screenshots
Post by: Russel on May 31, 2011, 11:11:53 PM
OpenGL? It is a bit of a large stage.
Title: Re: Screenshots
Post by: Korby on May 31, 2011, 11:40:35 PM
It has nothing to do with OpenGL. Lagging pingwise, not FPSwise.

I lag this bad on places like Drill Man too.
Title: Re: Screenshots
Post by: tsukiyomaru0 on June 02, 2011, 12:52:43 AM
(http://i52.tinypic.com/2nls85v.png)
I was the only original one... All other were copies. There were lols EVERYWHERE.

(http://i52.tinypic.com/2prwbuu.png)
Guess who is the real one. Hint: it is not the highlighted one. ¬w¬
Title: Re: Screenshots
Post by: Alucard on June 02, 2011, 02:08:20 AM
Quote from: "tsukiyomaru0"
(http://i52.tinypic.com/2prwbuu.png)
Guess who is the real one. Hint: it is not the highlighted one. ¬w¬

I just realized I was the only one in that screenie who didn't have any black at all in their name.
Title: Re: Screenshots
Post by: BiscuitSlash on June 02, 2011, 11:11:39 AM
A few weeks ago on a cheat server someone did something really funny in Mr. x's map. Just now I decided to recreate it....
(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on June 02, 2011, 11:31:28 AM
Mega Man: “Have you found out where all this stuff is coming from?”
Dr. Light: “I have indeed. The moon.”
Mega Man: “The moon!?
Title: Re: Screenshots
Post by: tsukiyomaru0 on June 02, 2011, 01:31:33 PM
Quote from: "Michael712"
A few weeks ago on a cheat server someone did something really funny in Mr. x's map. Just now I decided to recreate it....
(click to show/hide)
O2? Shadow Orb Monster from Kirby? Lolwut?!
Title: Re: Screenshots
Post by: Alucard on June 02, 2011, 08:29:35 PM
Quote from: "tsukiyomaru0"
Quote from: "Michael712"
A few weeks ago on a cheat server someone did something really funny in Mr. x's map. Just now I decided to recreate it....
(click to show/hide)
O2? Shadow Orb Monster from Kirby? Lolwut?!

No, it's just normal Zero! But the eye color pattern is wrong.
Title: Re: Screenshots
Post by: tsukiyomaru0 on June 04, 2011, 06:16:12 PM
(click to show/hide)
Aaaaaaaand I didn't get my cake... yet.
Title: Re: Screenshots
Post by: Alucard on June 04, 2011, 06:18:57 PM
Quote from: "tsukiyomaru0"
(http://s2.postimage.org/9rp4ymznm/Screenshot_Doom_20110604_150452.png)
(http://s2.postimage.org/9rp89pon6/Screenshot_Doom_20110604_150427.png)
Aaaaaaaand I didn't get my cake... yet.

The explanation is: THE CAKE IS A PIE LIE!
Title: Re: Screenshots
Post by: ice on June 04, 2011, 06:19:26 PM
(click to show/hide)
will not seem to show on google chrome btw
Title: Re: Screenshots
Post by: Alucard on June 04, 2011, 06:24:58 PM
Simple solution:

-Hit Quote (DO NOT PUBLISH POST)
-Copy-pasta the links
-????????????????
-PROFIT!
Title: Re: Screenshots
Post by: TERRORsphere on June 05, 2011, 12:38:05 PM
Quote from: "tsukiyomaru0"
(click to show/hide)
Aaaaaaaand I didn't get my cake... yet.
Copied the code from ZPortal I'm guessing, also, how comes the gun doesn't change colour after firing portals?
Title: Re: Screenshots
Post by: tsukiyomaru0 on June 05, 2011, 03:00:30 PM
Quote from: "TERRORsphere"
Quote from: "tsukiyomaru0"
(click to show/hide)
Aaaaaaaand I didn't get my cake... yet.
Copied the code from ZPortal I'm guessing, also, how comes the gun doesn't change colour after firing portals?
No, it is different from ZPortal, because this uses ONLY Decorate. And it DOES change color, but here the blue portal was shot first and then the orange, through which I went.
Title: Re: Screenshots
Post by: Max on June 06, 2011, 07:00:20 PM
Quote from: "tsukiyomaru0"
SCREENIES!
(http://s2.postimage.org/2oh9j0u04/Screenshot_Doom_20110604_150452.png) (http://postimage.org/image/2oh9j0u04/)

(http://s2.postimage.org/2ohcu3izo/Screenshot_Doom_20110604_150427.png) (http://postimage.org/image/2ohcu3izo/)

So I heard Tsuki made a Portal Gun?

(http://i270.photobucket.com/albums/jj107/MaxPower7137/ATLASNPBODY.png)

Make it happen.
Title: Re: Screenshots
Post by: tsukiyomaru0 on June 06, 2011, 07:03:25 PM
Quote from: "Yellow Devil"
Quote from: "tsukiyomaru0"
SCREENIES!
(http://s2.postimage.org/2oh9j0u04/Screenshot_Doom_20110604_150452.png) (http://postimage.org/image/2oh9j0u04/)

(http://s2.postimage.org/2ohcu3izo/Screenshot_Doom_20110604_150427.png) (http://postimage.org/image/2ohcu3izo/)

So I heard Tsuki made a Portal Gun?

(http://i270.photobucket.com/albums/jj107/MaxPower7137/ATLASNPBODY.png)

Make it happen.
You made those?! :shock:
Title: Re: Screenshots
Post by: Max on June 06, 2011, 07:04:36 PM
Scratch sprites. Atlas was really hard but when I got him done P-Body was much easier as I had a reference...
Title: Re: Screenshots
Post by: Alucard on June 06, 2011, 08:09:10 PM
Quote from: "Yellow Devil"
Scratch sprites. Atlas was really hard but when I got him done P-Body was much easier as I had a reference...

Alright, I never played Portal 2 yet, so...could you tell me which is which? Google isn't helpful because it shows BOTH of them...
Title: Re: Screenshots
Post by: Max on June 06, 2011, 08:11:02 PM
Atlas is round and P-Body is long.
Title: Re: Screenshots
Post by: MidnightTH on June 07, 2011, 12:04:48 AM
Quote from: "tsukiyomaru0"
(click to show/hide)
Aaaaaaaand I didn't get my cake... yet.
GOOD DAY, NOW MAKE MM8BPORTAL
Title: Re: Screenshots
Post by: brotoad on June 07, 2011, 02:53:57 AM
here's a better HUD sprite for the portal gun that i just whipped up!
(http://i949.photobucket.com/albums/ad340/CancerousTumour/portalgun-3.png)
Title: Re: Screenshots
Post by: tsukiyomaru0 on June 07, 2011, 03:00:28 AM
Quote from: "brotoad"
here's a better HUD sprite for the portal gun that i just whipped up!
(http://i949.photobucket.com/albums/ad340/CancerousTumour/portalgun.png)
it's not bad, but... Not too MM8BDM-ish? Although I could see that in a Portal 2D of some sort.
Title: Re: Screenshots
Post by: brotoad on June 07, 2011, 03:04:24 AM
i updated it with less colours in each area!
(http://i949.photobucket.com/albums/ad340/CancerousTumour/portalgun-3.png)
Title: Re: Screenshots
Post by: Russel on June 07, 2011, 03:51:43 AM
Looks pretty damn good
Title: Re: Screenshots
Post by: Max on June 07, 2011, 02:29:22 PM
I like this.

Portal 2 Co-Op expansion?
Title: Re: Screenshots
Post by: VGS2 on June 07, 2011, 06:05:21 PM
While we're at it, I demand that someone create a combustible lemon weapon.
Title: Re: Screenshots
Post by: NitroBro on June 07, 2011, 11:30:13 PM
(click to show/hide)
bored
Title: Re: Screenshots
Post by: Laggy Blazko on June 09, 2011, 04:11:20 AM
(click to show/hide)
Title: Re: Screenshots
Post by: squidgy617 on June 09, 2011, 02:00:33 PM
That portal gun is boss. Like seriously. It's so awshum. And lawl at Centaurs everywhere.
Title: Re: Screenshots
Post by: SoniaNature on June 09, 2011, 04:37:00 PM
(http://img855.imageshack.us/img855/241/screenshotdoom201106090.png)

I was in a duel with lol and right as soon as one of the magnets he was launching hit me, I used time stopper. This resulted in the while flash that generally appeared when you're hit to stay there while time stopper was active. =P
Title: Re: Screenshots
Post by: Yuri Sakazaki on June 10, 2011, 07:20:39 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on June 10, 2011, 08:27:11 PM
Quote from: "Lakister"
(click to show/hide)

Why is that buster red and white?
Title: Re: Screenshots
Post by: Russel on June 10, 2011, 08:30:16 PM
Super Adaptor
Title: Re: Screenshots
Post by: sipfried on June 10, 2011, 08:55:50 PM
the portal 2 weapon (if it come)

see you the portal as portal 2 or more like minecraft?
Title: Re: Screenshots
Post by: PressStart on June 11, 2011, 12:50:40 AM
Here's some Shade Man Stage pics!
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Copy Robot on June 11, 2011, 07:11:51 AM
It returns...

SINGLE PLAYER CHAOS! MM7 Edition

Junk Man
(click to show/hide)

Burst Man
(click to show/hide)

Cloud Man
(click to show/hide)

Spring Man
(click to show/hide)

Slash Man
(click to show/hide)

Shade Man
(click to show/hide)

Turbo Man
(click to show/hide)

Wily 1
(click to show/hide)

Wily 2
(click to show/hide)

Wily 3
(click to show/hide)

Wily 4
(click to show/hide)

THAT STUPID BOSS FDA;LKJASL;DKJFASD;LFKJAJSDKGFSDF
(click to show/hide)
Title: Re: Screenshots
Post by: kuja killer on June 11, 2011, 07:58:11 AM
I think this might be screenshot worthy so i'll show it. :)
I completed the single player mode a little while ago finally after playing most of the day.

Took me 50 or so tries to beat wily, and when i did finally, i ended up dieing to one of the lightning balls that were travelling across the ground, and beat him at the same time with ZERO life remaining

And i still got to view the ending cutscene :)

(http://www.a3share.com/members/1119/Screenshot_Doom_20110611_002055.png)
Title: Re: Screenshots
Post by: LlamaHombre on June 11, 2011, 11:43:42 AM
That's a cool glitch, but I think you should put that whole post in a spoiler for those who haven't touched the expansion yet.
Title: Re: Screenshots
Post by: Alucard on June 11, 2011, 03:59:43 PM
Quote from: "Mr. Joe"
A buncha screenshots.

I'mma say it: ROLL YOU TROLL!
Title: Re: Screenshots
Post by: Deviddo on June 11, 2011, 06:31:13 PM
...What're those boxes at the top right of those screenshots?
Title: Re: Screenshots
Post by: Yuri Sakazaki on June 11, 2011, 06:36:19 PM
Chaos Generator.
Title: Re: Screenshots
Post by: BiscuitSlash on June 11, 2011, 08:08:44 PM
Just a 'lil preview of something I'm making....
(click to show/hide)
Title: Re: Screenshots
Post by: tsukiyomaru0 on June 11, 2011, 08:30:19 PM
Quote from: "Michael712"
Just a 'lil preview of something I'm making....
(click to show/hide)
*ahem* IMMA FIRIN MAH LAZAH!
Title: Re: Screenshots
Post by: Korby on June 11, 2011, 09:32:01 PM
The mega buster needs a shine on it.
Title: Re: Screenshots
Post by: Russel on June 11, 2011, 09:48:06 PM
I made one of those a while back for HAX weapons for instagib, they bounced so please do not claim I stole it
Title: Re: Screenshots
Post by: Alucard on June 11, 2011, 10:10:42 PM
Quote from: "Michael712"
Just a 'lil preview of something I'm making....
(click to show/hide)

Make it extremely overpowered. After all, isn't it a joke weapon? Like tsuki's HAAAAAAAAAX monitors and his Jump Jump Slide Slide?
Title: Re: Screenshots
Post by: Zellough on June 12, 2011, 04:05:52 AM
(click to show/hide)
Penis? thanks mike <3

(click to show/hide)
Server crash made this epic stuff possible, Coca-Cola's still better than pepsi :V
(click to show/hide)
Again server crash left me in the middle of a frag ;)
Title: Re: Screenshots
Post by: ice on June 12, 2011, 04:10:57 AM
Why is it always penisis with everyone?

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110612_000527.png)
Insurance fraud?
Title: Re: Screenshots
Post by: BiscuitSlash on June 12, 2011, 10:15:10 AM
Quote from: "Korby"
The mega buster needs a shine on it.
Will fix :)
Quote from: "Alucard"
Quote from: "Michael712"
Just a 'lil preview of something I'm making....
(click to show/hide)

Make it extremely overpowered. After all, isn't it a joke weapon? Like tsuki's HAAAAAAAAAX monitors and his Jump Jump Slide Slide?
At the moment it does 255% damage (way more than instagib), travels the same speed of the force beams in quickman's stage and has a lot of ammo. (I want to reduce it though, but getting more ammo from pickups)
Title: Re: Screenshots
Post by: Captain Barlowe on June 12, 2011, 01:27:16 PM
More pics of v2!
(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on June 12, 2011, 01:34:25 PM
Zombies? Is roboenza working for V2B now?
Title: Re: Screenshots
Post by: Captain Barlowe on June 12, 2011, 03:51:09 PM
Nah, this was an old pic of mine.
Title: Re: Screenshots
Post by: BiscuitSlash on June 12, 2011, 04:05:03 PM
Without expecting this, it was kinda funny.....

[Spoiler warning - Do not open if you haven't cleared Chapter 7]
(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on June 12, 2011, 04:10:10 PM
Oh gosh, now he's enjoying burning down fortresses.

Where's Smokey the Bear when you need him?
Title: Re: Screenshots
Post by: KillerChair on June 12, 2011, 07:39:28 PM
Quote from: "Michael712"
Without expecting this, it was kinda funny.....

[Spoiler warning - Do not open if you haven't cleared Chapter 7]
(click to show/hide)
Imagine this with moby  :mrgreen:
Title: Re: Screenshots
Post by: brotoad on June 12, 2011, 07:57:52 PM
you can summon things on the credits map
(http://i949.photobucket.com/albums/ad340/CancerousTumour/whaleboners.png)
you can also add bots and they merge with you
Title: Re: Screenshots
Post by: KillerChair on June 12, 2011, 08:17:36 PM
Uhm... Guys?

(click to show/hide)

Oh yeah... And Moby
(click to show/hide)
Title: Re: Screenshots
Post by: Kenkoru on June 12, 2011, 08:22:34 PM
Spoiler alert, yada yada yada, who doesn't already know what happens?
(click to show/hide)
Title: Re: Screenshots
Post by: Copy Robot on June 12, 2011, 08:37:19 PM
Funny endings.

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on June 12, 2011, 11:22:18 PM
I've been waiting to see that cossack and gamma ending. =P

And Sword Planet looks the best out of all the cat planets in that ending.
Title: Re: Screenshots
Post by: Copy Robot on June 13, 2011, 01:38:06 AM
(http://img687.imageshack.us/img687/9771/screenshotdoom201106121.png)

These two don't like each other very much.
(IT TOOK FOREVER TO TAKE THIS PICTURE THE FIRST TIME I ACCIDENTALLY DID IT SAKLFSDFKLJADLFJ)


lolwat

(http://img810.imageshack.us/img810/2149/lolwatj.png)
Title: Re: Screenshots
Post by: Sora on June 13, 2011, 02:44:38 AM
(click to show/hide)
Title: Re: Screenshots
Post by: theanjo on June 13, 2011, 03:51:21 AM
WINNING!
Title: Re: Screenshots
Post by: Lord Toadman on June 13, 2011, 06:49:04 AM
People need to crowd themselves into one entrance rooms and buster spam more often in Roboenza
Title: Re: Screenshots
Post by: easyaspi on June 13, 2011, 02:27:02 PM
Whatever you do, DO NOT noclip through Roll's mirror. :shock:
(click to show/hide)
I'm sure there's an Through the Looking-Glass joke here somewhere...
Title: Re: Screenshots
Post by: Russel on June 13, 2011, 04:57:54 PM
That happens if you noclip too far away from any stage....
Title: Re: Screenshots
Post by: BiscuitSlash on June 13, 2011, 05:52:01 PM
(http://img38.imagefra.me/i56d/michael712/1pnb_1b5_ubf6m.png) (http://i.imagefra.me/d3fice64)
Frag pattern!
Title: Re: Screenshots
Post by: Korby on June 13, 2011, 07:45:04 PM
I was expecting "Mango won!" to be the caption.
Title: Re: Screenshots
Post by: TheBladeRoden on June 13, 2011, 08:01:09 PM
Faked his death
(click to show/hide)
Title: Re: Screenshots
Post by: Korby on June 13, 2011, 08:04:01 PM
...What.

Oh please don't tell me that's a skin.
Title: Re: Screenshots
Post by: TheBladeRoden on June 13, 2011, 08:34:51 PM
yah, but not a released skin as it doesn't have teamcolors or anything
Title: Re: Screenshots
Post by: Gummywormz on June 13, 2011, 08:36:51 PM
Release it.

Now.
Title: Re: Screenshots
Post by: ice on June 13, 2011, 09:05:35 PM
The light family, brotoad are having fun in springman's bounce house, mike on the otherhand was just pulled here againsed his will
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110613_165904.png)
Title: Re: Screenshots
Post by: Alucard on June 13, 2011, 09:24:28 PM
I got some screenies of my own...First real screenies, so...Yeah. ._.

(click to show/hide)
Title: Re: Screenshots
Post by: tsukiyomaru0 on June 13, 2011, 10:14:35 PM
Quote from: "ice"
The light family, brotoad are having fun in springman's bounce house, mike on the otherhand was just pulled here againsed his will
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110613_165904.png)
Cutmanmike bouncing LIKE A BOSS
Title: Re: Screenshots
Post by: Sora on June 14, 2011, 06:13:23 AM
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: TheBladeRoden on June 14, 2011, 07:50:22 AM
Oh, the things I do with my mortal time
(click to show/hide)
Title: Re: Screenshots
Post by: Shade Guy on June 14, 2011, 08:24:55 AM
Is that a...Kyorown spawning weapon thing?

I am intrigued.
Title: Re: Screenshots
Post by: SmashTheEchidna on June 14, 2011, 12:34:07 PM
Quote from: "Sora"

(http://img221.imageshack.us/img221/205/screenshotdoom201106132y.png)
An awesome ending pic to a crazy battle!  :shock:

That's LORD Toadman to you!
Title: Re: Screenshots
Post by: brotoad on June 14, 2011, 12:56:52 PM
i wish that delicious purple could be the one used on noise crush and ballade cracker instead of the ugly deep purple!
Title: Re: Screenshots
Post by: Blaze Yeager on June 14, 2011, 05:24:47 PM
SPAWNIN' A CROW HERE!
Title: Re: Screenshots
Post by: Zellough on June 14, 2011, 05:30:33 PM
Quote from: "Michael712"
(http://img38.imagefra.me/i56d/michael712/1pnb_1b5_ubf6m.png) (http://i.imagefra.me/d3fice64)
Frag pattern!

ohey i'm there :o
Title: Re: Screenshots
Post by: Awbawlisk on June 15, 2011, 08:08:43 AM
The anual Gawtsmang Gee Ending

(click to show/hide)
Title: Re: Screenshots
Post by: BiscuitSlash on June 15, 2011, 03:10:28 PM
Quote from: "TheBladeRoden"
Oh, the things I do with my mortal time
(click to show/hide)
I'm thinking of making a weapon....like Super Arm....but throws Gutsman G's instead of rocks....
Title: Re: Screenshots
Post by: FCx on June 15, 2011, 03:54:41 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Captain Barlowe on June 15, 2011, 04:39:00 PM
Now how did I do this?
(click to show/hide)
Title: Re: Screenshots
Post by: TheBladeRoden on June 15, 2011, 05:48:44 PM
Quote from: "Obelisk"
The anual Gawtsmang Gee Ending

(click to show/hide)
The one on the left isn't a cool guy like the others
Title: Re: Screenshots
Post by: TERRORsphere on June 16, 2011, 10:49:44 PM
Quote from: "TheBladeRoden"
Quote from: "Obelisk"
The anual Gawtsmang Gee Ending

(click to show/hide)
The one on the left isn't a cool guy like the others
He's moonwalking, that means he IS the coolest.
Title: Re: Screenshots
Post by: Copy Robot on June 17, 2011, 12:03:41 AM
Quote from: "TERRORsphere"
Quote from: "TheBladeRoden"
Quote from: "Obelisk"
The anual Gawtsmang Gee Ending

(click to show/hide)
The one on the left isn't a cool guy like the others
He's moonwalking, that means he IS the coolest.

Makes sense since there's a Moonwalking Gutsman skin quick someone make a moonwalking version of Gutsman G to go with that one
Title: Re: Screenshots
Post by: Dr. Freeman on June 17, 2011, 04:14:08 PM
What happens when you use Chaos Generator on the Robot Master Rematch.....

(click to show/hide)
Title: Re: Screenshots
Post by: BiscuitSlash on June 17, 2011, 04:43:31 PM
Quote from: "epickirby"
What happens when you use Chaos Generator on the Robot Master Rematch.....

(click to show/hide)
I laugh at those who say Eddie isn't useful. (No really, I think he is really good in the original games)
Title: Re: Screenshots
Post by: Kapus on June 17, 2011, 07:37:19 PM
Quote from: "epickirby"
What happens when you use Chaos Generator on the Robot Master Rematch.....

(click to show/hide)
Hey, guys! Let's play "find that robot master weapon!"

Someone tell me where Danger Wrap is!
Title: Re: Screenshots
Post by: WheelieCarbonate on June 17, 2011, 08:11:17 PM
Next to Silver Tomahawk.
Title: Re: Screenshots
Post by: Korby on June 17, 2011, 09:49:59 PM
There's also one near Needle Cannon.
Title: Re: Screenshots
Post by: Alucard on June 17, 2011, 09:55:29 PM
Which Needle Cannon? I found the one near Silver Tomahawk, but...Well, yeah.
Title: Re: Screenshots
Post by: Korby on June 17, 2011, 09:58:15 PM
To the left.
Title: Re: Screenshots
Post by: SmashTheEchidna on June 18, 2011, 05:37:37 AM
How about Wild Coil?
Title: Re: Screenshots
Post by: Kapus on June 18, 2011, 06:04:09 AM
In the center, between Silver Tomahawk and Plant Barrier.
Title: Re: Screenshots
Post by: Russel on June 18, 2011, 02:17:42 PM
How about....Noise Crush?
Title: Re: Screenshots
Post by: WheelieCarbonate on June 18, 2011, 03:10:30 PM
Above Magnet Missile.
Title: Re: Screenshots
Post by: SmashTheEchidna on June 18, 2011, 03:16:22 PM
I was about to say "Which magnet missile?", but it happened to be the first one I saw.

So how about that there Charge Kick?
Title: Re: Screenshots
Post by: Russel on June 18, 2011, 03:29:18 PM
towards the middle
Title: Re: Screenshots
Post by: Alucard on June 18, 2011, 03:33:23 PM
How about...

Junk Shield?
Title: Re: Screenshots
Post by: SmashTheEchidna on June 18, 2011, 03:46:17 PM
Just a little bit above the Megabuster HUD sprite next to Skull Barrier.
Title: Re: Screenshots
Post by: Korby on June 18, 2011, 05:28:36 PM
How many Elec Beams can you find, and where are they?
Title: Re: Screenshots
Post by: Dr. Freeman on June 18, 2011, 07:04:14 PM
I see one Elec Beam at the bottom left with Slash Claw and a couple others.
Title: Re: Screenshots
Post by: MegaTuga on June 19, 2011, 04:36:36 PM
I see one on the left, under a Mirror Buster, you can only see half but it's definitively a Thunder Beam...

Since when this became a "Where's Waldo"? XD
Title: Re: Screenshots
Post by: SmashTheEchidna on June 19, 2011, 05:52:09 PM
Kapus started it! :p
Title: Re: Screenshots
Post by: KillerChair on June 19, 2011, 07:26:51 PM
Got me thinking... Did anyone make a waldo skin yet? :p
Title: Re: Screenshots
Post by: Strange Metool on June 19, 2011, 07:28:26 PM
Quote from: "KillerChair"
Got me thinking... Did anyone make a waldo skin yet? :p

On it. NOW.
Title: Re: Screenshots
Post by: Korby on June 20, 2011, 04:07:22 AM
Better not be a Megaman edit.
Title: Re: Screenshots
Post by: Laggy Blazko on June 20, 2011, 07:26:44 PM
Time to post some screenshots, i'd say...
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Russel on June 20, 2011, 07:29:36 PM
That is offically the best totem pole ever.
Title: Re: Screenshots
Post by: Kapus on June 20, 2011, 07:32:39 PM
One of those is not like the other.
Title: Re: Screenshots
Post by: Balrog on June 20, 2011, 08:42:02 PM
(http://i53.tinypic.com/mb2wjr.jpg)

(http://i54.tinypic.com/29cqfid.jpg)

(http://forum.cheatengine.org/files/rageguy_1__104.jpg)
Dad gum.
Title: Wadseeker found screws.wad, roffle
Post by: Kenkoru on June 20, 2011, 08:43:26 PM
It appears Yellow Devil is the only one in the server that knows how to properly capitalize his name.  :geek:
Title: Re: Screenshots
Post by: Max on June 20, 2011, 08:53:14 PM
I always do! Always! Count on it!
Title: Re: Screenshots
Post by: KillerChair on June 20, 2011, 10:28:48 PM
Funny thing, The fact that you can not see if something is caps in game :D
Title: Re: Screenshots
Post by: CarThief on June 21, 2011, 01:20:58 AM
You can in the console, normally. Though i cannot confirm this for Megaman, blame the lack of (PROPER!!) servers. :P
Title: Re: Screenshots
Post by: darkwing reimu on June 21, 2011, 01:52:17 AM
so i was playing roboenza like normal
THEN ALL OF A SUDDEN
(click to show/hide)
i was all like whut
Title: Re: Screenshots
Post by: Korby on June 21, 2011, 02:18:53 AM
I don't capitalize my name anymore because I change it so often, and you can only see capital letters on Doom Seeker anyway.
Title: Re: Screenshots
Post by: SaviorSword on June 21, 2011, 02:44:03 AM
I capitalize my name too! It's like one of those OCD habit of mine.
Title: Re: Screenshots
Post by: SmashTheEchidna on June 21, 2011, 05:55:22 AM
Quote from: "Korby"
I don't capitalize my name anymore because I change it so often, and you can only see capital letters on Doom Seeker anyway.

^This. I tried capitalizing my name but I couldn't get to see if it was really capitalized because I'm not sure if doomseeker was refreshing properly. So I just left it alone.
Title: Re: Screenshots
Post by: Kung-Fu Cutman on June 21, 2011, 10:18:32 PM
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Gummywormz on June 22, 2011, 08:50:09 PM
(http://imageftw.com/uploads/20110622/Screenshot_Doom_20110622_154331.png)

The entire other team ragequitted.
Title: Re: Screenshots
Post by: MegaQuint on June 24, 2011, 03:24:43 AM
(http://megamanx9.com/forum/blab/attachments/9d0b765cf092a86e6190b9d7ce4ff58d.jpg)
Ring Man did his ring thing.
Title: Re: Screenshots
Post by: Russel on June 24, 2011, 04:10:29 AM
(http://img37.imageshack.us/img37/818/screenshotdoom201106232.png)

Spiraling DiveMissile

Shootable crap is shootable
Title: Re: Screenshots
Post by: ice on June 24, 2011, 04:55:18 AM
...holy crap simo moments ftw, I was just doing the exact same thing today (before an actual tonado landed near by) when I gotten eddy and dive missile, afterwards I turned on SV_fastweapons 2 and made a perrfect ring of them (also found out classes ringman crash in x4 mode)
Title: I'm the one with the capitalized name, yo.
Post by: Kenkoru on June 24, 2011, 06:25:47 AM
(http://i837.photobucket.com/albums/zz294/Kenkoru/KenkoruSwarm-1.png)
Not sure how this came about, but there was a ton of bind spamming. Something I'm well-known for.  :cool:
I'm the one with the capitalized name and absurdly low ping.
Title: Re: Screenshots
Post by: Korby on June 24, 2011, 06:32:40 AM
Because no one knows your colors!
Title: Re: Screenshots
Post by: Kapus on June 24, 2011, 02:38:40 PM
(click to show/hide)

Wart fails at hide and seek.
Title: Re: Screenshots
Post by: Max on June 24, 2011, 05:25:51 PM
(click to show/hide)

I poured my HART into this!
Title: Re: Screenshots
Post by: CutmanMike on June 24, 2011, 05:37:53 PM
I get the same thing, everyone wants the heads of the e-celebs!
Title: Re: Screenshots
Post by: Jc494 on June 24, 2011, 05:39:22 PM
Happens to me quite alot on LMS aswell.
Title: Re: Screenshots
Post by: Alucard on June 24, 2011, 06:44:55 PM
Quote from: "Yellow Devil"
(click to show/hide)

I poured my HART into this!

Hey, I don't do that! I just try to frag anyone who gets in my way. I dislike ganging up on people. most of the time
Title: Re: Screenshots
Post by: BiscuitSlash on June 24, 2011, 06:46:21 PM
Quote from: "Yellow Devil"
(click to show/hide)

I poured my HART into this!
Same here. When was the last time I ganged up on you YD? (I might do someday if I see another shademan....)
Title: Re: Screenshots
Post by: Korby on June 24, 2011, 07:03:26 PM
Quote from: "CutmanMike"
I get the same thing, everyone wants the heads of the e-celebs!
I can not be the only person who read "E-Celebis."

Anyway, though I haven't played in awhile, I kind of have to gang up on people if I want frags as Wood Man.
Title: Re: Screenshots
Post by: SmashTheEchidna on June 24, 2011, 07:24:48 PM
Quote from: "Korby"
Quote from: "CutmanMike"
I get the same thing, everyone wants the heads of the e-celebs!
I can not be the only person who read "E-Celebis."

Anyway, though I haven't played in awhile, I kind of have to gang up on people if I want frags as Wood Man.

Nope. I had to look twice to not see it as that. :geek:
Title: Re: Screenshots
Post by: SaviorSword on June 24, 2011, 07:26:09 PM
I don't suppose that I fit the bill... do I?  :ugeek:

If we tried to make a list, it'd do more harm than good. I guess we are victim to our own fame, cause the other no name players wants a piece of fame more often than not. Speakin' from my experience of course.
Title: Re: Screenshots
Post by: Myroc on June 25, 2011, 01:58:46 PM
Quote from: "CutmanMike"
I get the same thing, everyone wants the heads of the e-celebs!
Conversely, I end trying to avoid e-celebs because they keep kicking my ass most of the bloody time. Not that it helps since I always run into them regardless but eh. What can you do.
Title: Re: Screenshots
Post by: Max on June 26, 2011, 11:40:32 AM
Another lovely comic from YD

(click to show/hide)
Title: Re: Screenshots
Post by: Muzaru on June 26, 2011, 12:45:43 PM
Unless Im Captain Russia/Africa?
Title: Re: Screenshots
Post by: BiscuitSlash on June 26, 2011, 12:57:42 PM
YOU were Captain America? I feel like an idiot now -_-
Title: Re: Screenshots
Post by: TheBladeRoden on June 27, 2011, 08:02:20 AM
Never working on what I'm supposed to be working on

(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on June 27, 2011, 10:26:05 AM
Cool, Bowser's Castle 3 from Super Mario Kart. :cool:

I assume that it's going to be played in Race Mode, then.
Title: Re: Screenshots
Post by: Duora Super Gyro on June 27, 2011, 10:47:24 AM
Just a few things i noticed.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Hahahahaha, whut.
Post by: Kenkoru on June 27, 2011, 02:06:51 PM
(http://i837.photobucket.com/albums/zz294/Kenkoru/Screenshot_Doom_20110627_095256.png)

Possibly the best Auto and Reggae spawn pair one can ask for.
Title: Re: Hahahahaha, whut.
Post by: Alucard on June 27, 2011, 02:58:27 PM
Quote from: "Kenkoru"
(http://i837.photobucket.com/albums/zz294/Kenkoru/Screenshot_Doom_20110627_095256.png)

Possibly the best Auto and Reggae spawn pair one can ask for.

The TRUE relationship between Auto and Reggae!
Title: Re: Screenshots
Post by: Sora on June 27, 2011, 07:30:54 PM
:shock:  That pic is epic win, Ken  :mrgreen:

BTW, YD, I wanna see more comics!  Those always make my day!  :lol:
Title: Re: Screenshots
Post by: Beed28 on June 28, 2011, 10:14:55 PM
If you've been to the Projects fourm recently, you'll notice I've been messing with Roll's Chaos Generator. :evil: Well, I know when I've come too far when I've programed in this effect:

(WARNING: MAJOR SPOILERS FOR CHAOS GENERATOR UPGRADED VERSION C)

(click to show/hide)
Title: Re: Screenshots
Post by: Ivory on June 28, 2011, 10:22:19 PM
Question about spoiler, don't open it up if you don't want to be spoiled.
(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on June 28, 2011, 10:43:04 PM
Quote from: "Ivory"
Question about spoiler, don't open it up if you don't want to be spoiled.
(click to show/hide)

Answering that question:
(click to show/hide)
Title: Re: Screenshots
Post by: Donutyoshi on June 29, 2011, 04:27:40 AM
Evil Yacschis. That's going to be a nightmare for some people.
Title: Re: Screenshots
Post by: Beed28 on June 29, 2011, 11:48:39 AM
Quote from: "Donutyoshi"
Evil Yacschis. That's going to be a nightmare for some people.

Shh! Use spoiler tags if you're going to talk about the ultimate secret!!

And now for somthing completly different:
(click to show/hide)
Title: Re: Screenshots
Post by: LlamaHombre on June 29, 2011, 01:21:01 PM
I will hate you forever if you release that.
Title: Re: Screenshots
Post by: Alucard on June 29, 2011, 02:55:29 PM
Quote from: "Beed28"
(click to show/hide)

Where is the Cossack Castle skin? :D I want it!
Title: Re: Screenshots
Post by: Jc494 on June 29, 2011, 05:44:41 PM
Quote from: "Alucard"
Quote from: "Beed28"
(click to show/hide)

Where is the Cossack Castle skin? :D I want it!

http://www.cutstuff.net/forum/viewtopic.php?f=30&t=2919
Get it while it's hot.
Title: Re: Screenshots
Post by: TheBladeRoden on June 29, 2011, 05:59:21 PM
Now we just need Mr. X's Fortress and Dr. Light's Lab and the circle will be complete
Title: Re: Screenshots
Post by: LlamaHombre on June 29, 2011, 06:00:20 PM
King's Fortress or No deal.  :ugeek:
Title: Re: Screenshots
Post by: Donutyoshi on June 29, 2011, 07:39:40 PM
*Gasp* Dog Man's textures aren't so yellowy anymore. THAT'S UNPOSSIBLE!

(http://img695.imageshack.us/img695/5451/screenshotdoom201106291.png)

Believe it or not guys. I found out why Dogman's stage looked so yellowy. It's actually  Skulltag's default GFX render fault. So I'd advise to switch the GFX render to OpenGL if you hate the bright textures of his stage.
Title: Re: Screenshots
Post by: LlamaHombre on June 29, 2011, 09:08:46 PM
Now it'll look even better in Watercolors!
Title: Re: Screenshots
Post by: Korby on June 29, 2011, 09:17:37 PM
They should probably be less spotty.
Title: Re: Screenshots
Post by: Copy Robot on June 29, 2011, 09:31:49 PM
Quote from: "TheBladeRoden"
Now we just need Mr. X's Fortress and Dr. Light's Lab and the circle will be complete

Hold it, allow my skin to join.
IT OVERSHADOWS EVERYONE MUAHAHAHA (http://www.mediafire.com/?kb7u6j95eic3uc5)
Title: Re: Screenshots
Post by: Awbawlisk on June 29, 2011, 10:18:40 PM
The download link for that was wrong too...  :evil:
Title: Re: Screenshots
Post by: tsukiyomaru0 on June 29, 2011, 10:58:39 PM
Quote from: "Donutyoshi"
*Gasp* Dog Man's textures aren't so yellowy anymore. THAT'S UNPOSSIBLE!

(http://img695.imageshack.us/img695/5451/screenshotdoom201106291.png)

Believe it or not guys. I found out why Dogman's stage looked so yellowy. It's actually  Skulltag's default GFX render fault. So I'd advise to switch the GFX render to OpenGL if you hate the bright textures of his stage.
INB4, someone already mentioned about developing maps under software renderer settings.
Title: Re: Screenshots
Post by: LlamaHombre on June 29, 2011, 11:18:15 PM
Softwear looks fugly, everyone should use OpenGL Watercolors
Title: Re: Screenshots
Post by: ice on June 30, 2011, 12:35:55 AM
everyone should, but not everyone can (instantly crashes above water in openGL making me a fish, and plus, massive online lagg)
Title: Re: Screenshots
Post by: Nuy on June 30, 2011, 12:38:23 AM
Software > OpenGL. Just Sayin'
Title: Re: Screenshots
Post by: tsukiyomaru0 on June 30, 2011, 12:40:34 AM
Quote from: "ice"
everyone should, but not everyone can (instantly crashes above water in openGL making me a fish, and plus, massive online lagg)
That plus:
1) BSoD if your computer uses on-board graphics card.
2) Massive frame skipping or massive slowdown of EVERYTHING (even movement)
3) All OpenGL functions are alien to original Doom and the like. (They are only there because the port devs wanted. Otherwise, they're useless)
Title: Re: Screenshots
Post by: Copy Robot on June 30, 2011, 12:50:56 AM
I think I can see the top... I think...

(click to show/hide)
Title: Re: Screenshots
Post by: Awbawlisk on June 30, 2011, 12:58:31 AM
Quote from: "Mr. Joe"
I think I can see the top... I think...

(click to show/hide)

Let me guess... That MM10-Dr. Wily Castle 10 was me was'nt it...? Glad I could help you get a screenshot Copy :D

Btw Thats some long ass spine (Splean whatever... Im not a pro at body parts  :cry: ) you got there..  :shock:
Title: Re: Screenshots
Post by: Alucard on June 30, 2011, 01:10:37 AM
Quote from: "Awbawlisk"
Quote from: "Mr. Joe"
I think I can see the top... I think...

(click to show/hide)

Let me guess... That MM10-Dr. Wily Castle 10 was me was'nt it...? Glad I could help you get a screenshot Copy :D

Btw Thats some long ass spine (Splean whatever... Im not a pro at body parts  :cry: ) you got there..  :shock:

That's a spine, Awbawlisk who is totally not Obelisk

Anyway, where can I get ZIS skin?
Title: Re: Screenshots
Post by: Copy Robot on June 30, 2011, 01:12:42 AM
In a magical land. Right here. (http://cutstuff.net/forum/viewtopic.php?f=30&t=2889)

This screenshot is a paradox.

(http://img692.imageshack.us/img692/5451/screenshotdoom201106291.png)
Title: Re: Screenshots
Post by: BiscuitSlash on June 30, 2011, 05:25:59 PM
More! More! Make more! These are good! (We could have MM2 castle vs. MM9 castle)
Title: Re: Screenshots
Post by: Copy Robot on June 30, 2011, 08:28:38 PM
This screenshot is also a paradox.

(http://img546.imageshack.us/img546/1950/screenshotdoom201106301.png)
Title: Re: Screenshots
Post by: TheBladeRoden on June 30, 2011, 08:46:25 PM
What hath I wrought?
Title: Re: Screenshots
Post by: LlamaHombre on June 30, 2011, 09:18:53 PM
I'm not downloading a single one of these.  :ugeek:

(well, I might replace the sprites in them)
Title: Re: Screenshots
Post by: ice on June 30, 2011, 10:53:26 PM
while we're at it why not make the space station at the top or the wily death star, or that giant shark thing in mm9 or that T-rex from slashman's stage, or better yet gamariser
Title: Re: Screenshots
Post by: Copy Robot on June 30, 2011, 11:05:20 PM
The MM10 was already updated to have the Space Station on top. Its BARELY visiable in the MM2 Wily Stage.
Title: Re: Screenshots
Post by: Korby on July 01, 2011, 01:40:45 AM
Quote from: "ice"
the wily death star
Someone go make the Death Egg that is really really REALLY high up in the sky  :ugeek:
Title: Re: Screenshots
Post by: Copy Robot on July 01, 2011, 05:24:13 AM
I've decided to help people live the dream. The dream that people have always wanted to come true since someone started it, I think it was Kapus, I don't remember but anyways. This dream of...

(http://img146.imageshack.us/img146/9081/screenshotdoom201106302.png)

...being a cactus.
Looks like this one got lost.

(http://img803.imageshack.us/img803/9081/screenshotdoom201106302.png)
Title: Re: Screenshots
Post by: Awbawlisk on July 01, 2011, 05:25:07 AM
There is a cactus skin? Where?
Title: Re: Screenshots
Post by: Copy Robot on July 01, 2011, 05:27:18 AM
I just released it. Just now.

(http://img163.imageshack.us/img163/8864/screenshotdoom201106292.png)

HOW DID I FORGET TO POST THIS
I was Sean, he was Mr. Nelson, and that guy was Mr. Sean Nelson.
But I was really Obbie, he was OB, and that guy was Obelisk.
Title: Re: Screenshots
Post by: Laggy Blazko on July 01, 2011, 07:15:20 PM
Quote from: "Mr. Joe"
I just released it. Just now.

(http://img163.imageshack.us/img163/8864/screenshotdoom201106292.png)

HOW DID I FORGET TO POST THIS
I was Sean, he was Mr. Nelson, and that guy was Mr. Sean Nelson.
But I was really Obbie, he was OB, and that guy was Obelisk.
wut?
Title: Re: Screenshots
Post by: Myroc on July 01, 2011, 08:37:16 PM
Polite request on my part. Please don't post namefad screenshots in here. They're horribly overdone and not even funny most of the time.
Title: Re: Screenshots
Post by: SmashTheEchidna on July 01, 2011, 09:45:06 PM
This one I don't even understand.
Title: Re: Screenshots
Post by: Laggy Blazko on July 01, 2011, 10:24:37 PM
Quote from: "Myroc"
Polite request on my part. Please don't post namefad screenshots in here. They're horribly overdone and not even funny most of the time.
Nah, I think they are often funny.
Title: Re: Screenshots
Post by: SmashTheEchidna on July 01, 2011, 11:14:59 PM
Quote from: "Laggy Blazko"
Quote from: "Myroc"
Polite request on my part. Please don't post namefad screenshots in here. They're horribly overdone and not even funny most of the time.
Nah, I think they are often funny.
They're fine. As long as you can understand what it is. The above one I couldn't laugh at because I had no idea what he was talking about. The description and the screenshot did not match as far as I could see.

But if it's something like the juice name fad, That was rather fun.
Title: Re: Screenshots
Post by: Alucard on July 02, 2011, 01:12:45 AM
Quote from: "SmashTheEchidna"
Quote from: "Laggy Blazko"
Quote from: "Myroc"
Polite request on my part. Please don't post namefad screenshots in here. They're horribly overdone and not even funny most of the time.
Nah, I think they are often funny.
They're fine. As long as you can understand what it is. The above one I couldn't laugh at because I had no idea what he was talking about. The description and the screenshot did not match as far as I could see.

But if it's something like the juice name fad, That was rather fun.

Or the file extension name.fad
Title: Re: Screenshots
Post by: chuggaafan1 on July 02, 2011, 10:01:26 PM
Quote from: "Donutyoshi"
Evil Yacschis. That's going to be a nightmare for some people.


^This *shudder...*
Title: Re: Screenshots
Post by: Fox184 on July 02, 2011, 11:36:32 PM
And here I have proof darkwing is reimu. (http://i55.tinypic.com/10glcol.png)
Title: Re: Screenshots
Post by: Alucard on July 02, 2011, 11:50:33 PM
Fox...Everyone knows that Darkwing = Reimu. Everyone with a Cutstuff account, anyway.
Title: Re: Screenshots
Post by: Kapus on July 03, 2011, 01:30:33 PM
I found this in my skins folder.

(click to show/hide)
I am baffled.
Title: Re: Screenshots
Post by: BiscuitSlash on July 03, 2011, 01:31:47 PM
Same thing happened to me with Roll Claus skin! It kept saying it was too large so it made it that size. Doesn't happen now though, might just of been V2a
Title: Re: Screenshots
Post by: Fox184 on July 03, 2011, 02:21:19 PM
Quote from: "Alucard"
Fox...Everyone knows that Darkwing = Reimu. Everyone with a Cutstuff account, anyway.
But now he/she/it can't deny it!
Title: Re: Screenshots
Post by: WheelieCarbonate on July 03, 2011, 02:23:44 PM
Quote from: "Kapus"
I found this in my skins folder.

(click to show/hide)
I am baffled.
I saw that too!
I couldn't stop laughing!
Title: Re: Screenshots
Post by: Alucard on July 03, 2011, 02:28:13 PM
Quote from: "Kapus"
I found this in my skins folder.

(click to show/hide)
I am baffled.

Same thing happened to me with Kenkoru's Shadow the Hedgehog skin. I blame Shademan for making my Shadow skin so small.

Also, now I know what to use to ninja on people! HAHAHAHAHAHAHAAAAA!
Title: Re: Screenshots
Post by: BiscuitSlash on July 03, 2011, 02:32:37 PM
What exactly is the cause of it? I'm sure I remember seeing something with Shademan....(Shadow didn't shrink for me)
Title: Re: Screenshots
Post by: Alucard on July 03, 2011, 02:36:00 PM
It could be similar sprite names? Or maybe Skulltag error?
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on July 04, 2011, 08:13:01 PM
Honey, I shrunk the skins.

This happened to the Sceptile skin I have, because of something called "SHADE5."  This could be a sprite name in a skin (SHAD E 5) , but I'm also willing to bet it's a texture in Shademan's stage.  Someone crack open these skins and find out what's going on?  
...Or don't, this is pretty funny.
Title: Re: Screenshots
Post by: SmashTheEchidna on July 04, 2011, 08:24:13 PM
Seeing little lemmings in Roboenza running around infecting people can be either really funny or very, very frustrating.
Title: Re: Screenshots
Post by: ice on July 04, 2011, 10:10:33 PM
can't be skultag, I also have the sceptile skin and there was no shrinkage, actualy, none of my skins had problems, and I have alot of them
Title: Re: Screenshots
Post by: FCx on July 05, 2011, 02:36:06 AM
(click to show/hide)
Make a weapon called cactuswep using the tomahawk man cactus colours :mrgreen:
Title: Re: Screenshots
Post by: ice on July 05, 2011, 04:19:28 AM
lots of randomness
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on July 05, 2011, 04:25:13 AM
I wish people hosted the Soccer mod.
Title: Re: Screenshots
Post by: ice on July 05, 2011, 04:34:23 AM
same, apparently there's a glitch where if someone joins one team like blue, both teams can only go into the blue goal and vice versa
Title: Re: Screenshots
Post by: TheBladeRoden on July 05, 2011, 05:25:32 AM
hmm this is troubling
Title: Re: Screenshots
Post by: Nuy on July 05, 2011, 12:09:36 PM
Quote from: "Kapus"
I wish people hosted the Soccer mod.
I'd gladly host if someone provided a link
Title: Re: Screenshots
Post by: Mendez on July 06, 2011, 01:14:17 AM
Here's the soccer mod (http://www.mediafire.com/?ajpe7gwgg4bwxuc), if anyone (Nu) is interested. It was kinda crappy though, when Wily couldn't be in its own goal box. That bug sucks baaaallllls, but I'd love to make a stadium stage for the mod.
Also, here's some screenshots for everyone to enjoy.
Image 1: Wolf on the ceiling.
(click to show/hide)
Image 2: The day the mapper said "fuck it" and made a tiny mistake.
(click to show/hide)
Image 3: Kenkoru the pro.
(click to show/hide)
Image 4: Reggae getting jiggy with it.
(click to show/hide)
Image 5: Isaac got stuck (Kenkoru the pro part 2).
(click to show/hide)
Image 6: No comment.
(click to show/hide)
Image 7: Pharaoh oddity (The day the mapper said "fuck it" and made a tiny mistake part 2)
(click to show/hide)
Title: Re: Screenshots
Post by: Dr. Freeman on July 06, 2011, 03:14:55 AM
And now for the sequel of Robot Master Rematch with Hax Weapons

(click to show/hide)

now with 99% more GutsmanG!
Title: Re: Screenshots
Post by: TheBladeRoden on July 06, 2011, 03:33:51 AM
Quote from: "Bluebrawl"
Here's the soccer mod (http://www.mediafire.com/?ajpe7gwgg4bwxuc), if anyone (Nu) is interested. It was kinda crappy though, when Wily couldn't be in its own goal box. That bug sucks baaaallllls, but I'd love to make a stadium stage for the mod.
I'm working on it!
Title: Re: Screenshots
Post by: BiscuitSlash on July 09, 2011, 12:39:14 PM
This was from a game of possession using the chaos generator!

Effects:
-New Base Weapon (Star clash)
-Jelly World
-Fast Fire

In MM7DW2
(click to show/hide)
Title: Re: Screenshots
Post by: FCx on July 09, 2011, 03:04:57 PM
Quote from: "Michael712"
This was from a game of possession using the chaos generator!

Effects:
-New Base Weapon (Star clash)
-Jelly World
-Fast Fire

In MM7DW2
(click to show/hide)

Heheheehehehe I remember that as if it were yesterday  :)
Title: Re: Screenshots
Post by: Caprice on July 09, 2011, 06:02:06 PM
(click to show/hide)
Title: Re: Screenshots
Post by: OZX on July 09, 2011, 06:18:21 PM
Quote from: "Player 1"
(click to show/hide)



holy ****.wut happend!?
Title: Re: Screenshots
Post by: darkwing reimu on July 09, 2011, 07:00:21 PM
Quote from: "omegazerox12"
Quote from: "Player 1"
(click to show/hide)



holy ****.wut happend!?
magic, i have no idea, but it was awesome
Title: Re: Screenshots
Post by: Alucard on July 09, 2011, 08:33:48 PM
Plainly Darkwing Duck has a time machine, that's what.
Title: Re: Screenshots
Post by: darkwing reimu on July 09, 2011, 08:41:33 PM
Quote from: "Alucard"
Plainly Darkwing Duck has a time machine, that's what.
THAT COULD VERY WELL BE TRUE
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on July 09, 2011, 08:45:48 PM
Quote from: "darkwing reimu"
Quote from: "Alucard"
Plainly Darkwing Duck has a time machine, that's what.
THAT COULD VERY WELL BE TRUE or i divided by 0 without anyone knowing

This picture explains all.

(click to show/hide)
Title: Re: Screenshots
Post by: darkwing reimu on July 09, 2011, 08:54:34 PM
Quote from: "Alucard"
Quote from: "darkwing reimu"
Quote from: "Alucard"
Plainly Darkwing Duck has a time machine, that's what.
THAT COULD VERY WELL BE TRUE or i divided by 0 without anyone knowing

This picture explains all.

(click to show/hide)
OH SHI-

Anyway, Back On The Subject Of Pics
(click to show/hide)
Title: Re: Screenshots
Post by: Sora on July 10, 2011, 07:26:04 PM
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Donutyoshi on July 10, 2011, 08:17:50 PM
SCREENSHOT DUMP TIEM.
(click to show/hide)

I'm Chen if you guys wondering who I am in the servers.
Title: Re: Screenshots
Post by: FCx on July 11, 2011, 02:20:20 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Lio on July 11, 2011, 02:53:13 AM
Oh hey, I'm in the intermission screenie.

And I'm the only one whose frag count isn't 0.  :cool:
Title: Re: Screenshots
Post by: Alucard on July 11, 2011, 03:14:18 AM
Quote from: "FCx"
(click to show/hide)

..I do not get this image.
Title: Re: Screenshots
Post by: Red on July 11, 2011, 03:20:33 AM
Quote from: "Alucard"
Quote from: "FCx"
(click to show/hide)

..I do not get this image.


It's just an epic showdown beetween snake man and fire man.-
Title: Re: Screenshots
Post by: FCx on July 11, 2011, 04:15:48 AM
Lagman: You were is that screenshot as fireman :mrgreen:
Title: Re: Screenshots
Post by: -RanRan on July 11, 2011, 08:51:08 AM
Quote from: "Donutyoshi"
SCREENSHOT DUMP TIEM.
(click to show/hide)
Those are very nice. o-o
Send me that MidnightMap sometime. I could use more textures. =<
Title: Re: Screenshots
Post by: Captain Barlowe on July 11, 2011, 03:22:06 PM
More screenies from yours truly.
(click to show/hide)
Title: Re: Screenshots
Post by: Copy Robot on July 11, 2011, 08:27:03 PM
Guys, I found out who REALLY blew up Wily's Castle.

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: mike858 on July 11, 2011, 09:56:52 PM
Quote from: "FCx"
(click to show/hide)



Hey cool, I am in that picture!
Title: Re: Screenshots
Post by: Korby on July 11, 2011, 10:57:02 PM
Psst, Joe Thatguy  :cool: , what's that green and cyan buster?
Title: Re: Screenshots
Post by: PowerGloveNinja on July 13, 2011, 04:08:07 AM
What game could this be?
(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on July 13, 2011, 04:32:22 AM
Metal Gear!?
Title: Re: Screenshots
Post by: PowerGloveNinja on July 13, 2011, 10:46:48 AM
We have a winner. You win nothing but self pride.
Title: Re: Screenshots
Post by: Alucard on July 13, 2011, 04:18:49 PM
You BETTER have Red Alert in that thing.
Title: Re: Screenshots
Post by: TheBladeRoden on July 13, 2011, 07:09:34 PM
Time for some self-promotion again
(click to show/hide)
Title: Re: Screenshots
Post by: LlamaHombre on July 13, 2011, 07:13:30 PM
My skiiiiiiin

It looks so nice
Title: Re: Screenshots
Post by: Alucard on July 13, 2011, 07:22:32 PM
From the weapons I can see and identify, there's Shotgun Ice, complete with penguins, Storm Tornado, I think that's Rolling Shield, Boomerang Cutter, and I think I see Chameleon Sting...There MIGHT be a Fire Wave, I think...But if it's there, Storm Tornado is blocking it.
Title: Re: Screenshots
Post by: Beed28 on July 13, 2011, 07:50:32 PM
I can't see Sting Chameleon, but I can see Boomer Kuwanger and what could possibly be Armored Armadillo. Oh, and lots of Megamen.
Title: Re: Screenshots
Post by: BiscuitSlash on July 13, 2011, 07:56:07 PM
Little odd thing I found in slash man's stage while waiting for people to show up in my server. I haven't see it being spotted and reported but it could of been....
(click to show/hide)
Title: Re: Screenshots
Post by: LlamaHombre on July 13, 2011, 07:58:32 PM
Just curious, if I myself were to replace the base skins of Sting Chameleon and Launch Octopus's class, would that mess up anything?
Title: Re: Screenshots
Post by: Korby on July 13, 2011, 08:01:50 PM
Yup.
Title: Re: Screenshots
Post by: Galaxy Sisbro on July 13, 2011, 09:09:46 PM
Quote from: "Michael712"
Little odd thing I found in slash man's stage while waiting for people to show up in my server. I haven't see it being spotted and reported but it could of been....
(click to show/hide)

That happened to CSCM14 too. that's due of the linedef overpassing 2 sectors (Ground and sky) without any vertice separating it.
Title: Re: Screenshots
Post by: LlamaHombre on July 14, 2011, 02:21:39 AM
(http://i52.tinypic.com/kccxle.png)
Title: Re: Screenshots
Post by: Alucard on July 14, 2011, 02:22:38 AM
I lol'd at "Come over here and let me kill you." That only implies that he WON'T go over to him.
Title: Re: Screenshots
Post by: Hallan Parva on July 14, 2011, 05:34:22 PM
Quote from: "LlamaHombre"
(http://i52.tinypic.com/kccxle.png)
Alright, who was doing the REALLY bad impersonation of me? It's SmashBroPlusB, not SmashBroSPlusB. And I never go by my forum name online anyway!

... I blame LlamaHombre :p
Title: Re: Screenshots
Post by: LlamaHombre on July 14, 2011, 06:01:56 PM
Go ahead and blame me.

Taking more screenies later.
Title: Re: Screenshots
Post by: SmashTheEchidna on July 15, 2011, 07:17:19 PM
Quote from: "LlamaHombre"
(http://i52.tinypic.com/kccxle.png)

Whoa, how did THAT happen? I can just imagine the situation.

"Okay, Just stay calm. We can get through this."

"LEMMEOUTTAHERELEMMEOUTTAHERE-"

"Quit running, it'll only make things worse."
Title: Re: Screenshots
Post by: Korby on July 15, 2011, 07:21:28 PM
Well, I can tell you how it literally happened.
He added those four bots in cooperative mode, so they spawned in each other.

How do I think they really got there?
A wizard did it.
Title: Re: Screenshots
Post by: Copy Robot on July 15, 2011, 08:27:09 PM
It reminds me of the time Obbie host Classes Rage Roboenza and I kept teleporting into someone at the start of the match whenever I was Wood Man.
Title: Re: Screenshots
Post by: Kapus on July 16, 2011, 08:33:50 AM
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20110715_081212.png)

Wonderful item placement.
Title: Re: Screenshots
Post by: SoniaNature on July 17, 2011, 02:34:32 AM
I like how item 1 is up on that ledge that nearly requires item 1 to get to XD
Title: Re: Screenshots
Post by: SaviorSword on July 17, 2011, 02:36:42 AM
Ya could actually strafe-run to get there without an Item 1, neitherless that photo is rather ironic on where the Item 1 spawned at with the ? boxes in effect.
Title: Re: Screenshots
Post by: Copy Robot on July 18, 2011, 08:23:57 PM
ULTIMATE CHAOS INVADES THE BOSS LAIRS

(click to show/hide)

(click to show/hide)

Doc Robots were kind of boring somehow :

(click to show/hide)

I couldn't get a good screen of Dark Man...

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on July 18, 2011, 08:55:38 PM
(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on July 18, 2011, 10:25:52 PM
Quote from: "Mr. Joe"
ULTIMATE CHAOS INVADES THE BOSS LAIRS

You forgot Gamma and Wily Capsule. I wanted to see Gamma with the spiked platforms and obstacles still raised!!

Quote from: "Mr. Joe"
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Copy Robot on July 18, 2011, 10:41:55 PM
Quote from: "Beed28"
Quote from: "Mr. Joe"
ULTIMATE CHAOS INVADES THE BOSS LAIRS

You forgot Gamma and Wily Capsule. I wanted to see Gamma with the spiked platforms and obstacles still raised!!

Quote from: "Mr. Joe"
(click to show/hide)

(click to show/hide)

Gamma was very boring and Wily Capsule wasn't in the Boss Rush.
Title: Re: Screenshots
Post by: -FiniteZero- on July 19, 2011, 10:04:21 PM
Be afraid...

(click to show/hide)

Be very afraid...
Title: Re: Screenshots
Post by: chuggaafan1 on July 20, 2011, 12:21:44 AM
How Do You Activate The UG Anyways
Title: Re: Screenshots
Post by: Donutyoshi on July 20, 2011, 01:21:28 AM
Send this picture to Roahm for shits and giggles.
Title: Re: Screenshots
Post by: WheelieCarbonate on July 20, 2011, 01:27:28 AM
Quote from: "Donutyoshi"
Send this picture to Roahm for shits and giggles.
On it!
Title: Re: Screenshots
Post by: -FiniteZero- on July 20, 2011, 01:45:25 AM
Be sure to give me credit, at least.
Title: Re: Screenshots
Post by: Alucard on July 20, 2011, 01:50:33 AM
Let's see Roham do a perfect run of that. Heh.

But how did you do that?
Title: Re: Screenshots
Post by: -FiniteZero- on July 20, 2011, 01:53:49 AM
Well, there was someone trying to do a original stage version thingy (Can't describe things too well...) and one of the downloadable files contained enemies that looked like and were coded to act like the Robot Masters. I simply summoned a large amount of Quick Men.
Title: Re: Screenshots
Post by: Alucard on July 20, 2011, 02:22:11 AM
Oh, you mean ice's mod that shows you Megaman from Megaman's point of view?
Title: Re: Screenshots
Post by: -FiniteZero- on July 20, 2011, 02:27:11 AM
No, I mean an earlier one. I'll point you to the download:

http://www.megaupload.com/?d=IXJ1HALF
Title: Re: Screenshots
Post by: Alucard on July 20, 2011, 02:31:21 AM
That was what I meant.
Title: Re: Screenshots
Post by: -FiniteZero- on July 20, 2011, 02:34:33 AM
Um... From what you said, it sounded like side-scrolling.
Title: Re: Screenshots
Post by: Alucard on July 20, 2011, 02:58:35 AM
Quote from: "Alucard"
From Megaman's point of view

This basically means what Megaman is seeing. Should've elaborated myself before, sorry.
Title: Re: Screenshots
Post by: Jc494 on July 20, 2011, 10:30:34 AM
SCREENSHOT DUMP

WARNING: Some screenshots are pretty old, so expect it.

(click to show/hide)
Title: Re: Screenshots
Post by: Copy Robot on July 20, 2011, 02:31:37 PM
Who likes killing birds with a ludicrous reproduction rate?

(click to show/hide)

I know I do :)
Title: Re: Screenshots
Post by: BiscuitSlash on July 20, 2011, 03:29:17 PM
Quote from: "Jack Corvus"
SCREENSHOT DUMP

WARNING: Some screenshots are pretty old, so expect it.

(click to show/hide)
Does the 4th ThatGuy happen to be Kenkoru?
Title: Re: Screenshots
Post by: LlamaHombre on July 20, 2011, 03:35:25 PM
I'm the second Thatguy74, the one below me is That Guy Over There, Kenkoru is below TGOT, and Messatsu is above me.

The real thatguy74 is below Gummyworms.
Title: Re: Screenshots
Post by: Sora on July 20, 2011, 03:48:54 PM
I'm the 6th one down, with the alternating cyan and black  :mrgreen:
Title: Re: Screenshots
Post by: LlamaHombre on July 20, 2011, 03:55:01 PM
(http://i51.tinypic.com/28bzmuo.png)

This is why Screw Scramble is barely hosted.

(http://i55.tinypic.com/1zck960.png)

I won j!
Title: Re: Screenshots
Post by: Korby on July 20, 2011, 06:28:25 PM
Now if only the textures were working.
Title: Re: Screenshots
Post by: SmashTheEchidna on July 22, 2011, 07:28:45 AM
Warning! Screenshot Dump Ahead!

(click to show/hide)
















Expecting to see the end of the post here? (http://cdn.brawlinthefamily.keenspot.com/forum/images/smilies/SmileyGifWaluigi.gif)

Here's an even BIGGER Screenshot dump which I have neglected to post for so long because it'd take too long to put captions on all of them and now I just don't even care anymore.

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on July 22, 2011, 04:41:15 PM
Oh man, BiTF emotes.
Title: Re: Screenshots
Post by: SmashTheEchidna on July 22, 2011, 06:11:41 PM
Yes. Yes indeed.
Title: Re: Screenshots
Post by: Hiffe150 on July 23, 2011, 04:05:36 AM
What da hell are we all fighting for!!!!!!!
(http://i55.tinypic.com/10qyjcg.png)
Title: Re: Screenshots
Post by: Korby on July 23, 2011, 06:21:05 AM
(click to show/hide)
Workin' on balancing this.
Title: Re: Screenshots
Post by: Copy Robot on July 24, 2011, 06:14:31 AM
This is what happened when we were waiting for the playtesting to start.

(http://img192.imageshack.us/img192/8954/screenshotdoom201107221.png)
Title: Re: Screenshots
Post by: Kapus on July 24, 2011, 06:39:36 AM
(click to show/hide)
Title: Re: Screenshots
Post by: LlamaHombre on July 24, 2011, 01:42:08 PM
Someone climbed up there.
Title: Re: Screenshots
Post by: Jc494 on July 24, 2011, 02:20:36 PM
Screens from playing ?Box mode.

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on July 25, 2011, 01:32:54 AM
Meanwhile
(click to show/hide)
Title: Re: Screenshots
Post by: chuggaafan1 on July 25, 2011, 01:39:02 AM
Huzzah! MM+B Is Being worked on
Title: Re: Screenshots
Post by: Alucard on July 25, 2011, 04:08:06 PM
It has been getting worked on for a while now, since I have stalked occasionally looked at that thread.
Title: Re: Screenshots
Post by: Gummywormz on July 28, 2011, 09:54:52 PM
Steam in my MM8BDM:

(http://imageftw.com/uploads/20110728/Screenshot_Doom_20110727_220636.png)

Am I pro yet?
Title: Re: Screenshots
Post by: Red on July 28, 2011, 10:03:30 PM
(http://i51.tinypic.com/2aoidw.png)


Bubble Man stage makes duels boring.
Title: Re: Screenshots
Post by: Alucard on July 28, 2011, 10:19:25 PM
...I think Raw.Baw lost that one.
Title: Re: Screenshots
Post by: Shade Guy on July 29, 2011, 06:03:19 AM
Something I'm working on.

(click to show/hide)
Title: Re: Screenshots
Post by: JaxOf7 on July 29, 2011, 11:46:30 AM
I am glad to see that can be done in Skulltag.
Mostly because I want to see it used in Astro Man's stage.
Title: Re: Screenshots
Post by: Jc494 on July 29, 2011, 01:58:21 PM
How this happened, I have no clue.

(click to show/hide)

MMX classes v1b. I was Spark Mandrill the entire fight. There was another player on Light side but left at some point in time
Title: Re: Screenshots
Post by: Russel on July 29, 2011, 02:07:28 PM
wat, winning with 50 frags when in reality you had 49, maybe the game was just giving you a bit more ease

Shade Guy, how did you do that? Did you raise/lower the floor for that?
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on July 29, 2011, 02:09:06 PM
Quote from: "Jack Corvus"
How this happened, I have no clue.

(click to show/hide)

MMX classes v1b. I was Spark Mandrill the entire fight. There was another player on Light side but left at some point in time

Jack is OP, nerf him

Not pictured:  Me spamming the hell out of Flame Mammoth's oil.
Title: Re: Screenshots
Post by: Jc494 on July 29, 2011, 02:34:59 PM
Quote from: "Lego"
wat, winning with 50 frags when in reality you had 49, maybe the game was just giving you a bit more ease

Shade Guy, how did you do that? Did you raise/lower the floor for that?

I meant winning a 6 on 1.
Title: Re: Screenshots
Post by: Korby on July 29, 2011, 05:46:55 PM
I can't believe anyone won with Spark Mandrill. He really does not seem useful at all  :p
Title: Re: Screenshots
Post by: Jc494 on July 29, 2011, 07:25:17 PM
Quote from: "Korby"
I can't believe anyone won with Spark Mandrill. He really does not seem useful at all  :p

Actually, a few people complained that he was OP, because he can 2HKO most classes with his main attack, and his dash punch can OHKO an Armored Armadilo.
Title: Re: Screenshots
Post by: Shade Guy on July 30, 2011, 01:17:29 AM
Quote from: "Lego"
Shade Guy, how did you do that? Did you raise/lower the floor for that?
The coding for that is just some raise/lower floor codes along with some changefloor codes (to change it from Burst Man tiles to water). Also, a sector damage code to make the platform deadly on transition to water.
Really it was me borrowing lines of coding from ZDoom Wiki and other maps but whatever

But yeah, the platforms are supposed to sink into the water.
Title: Re: Screenshots
Post by: Russel on July 30, 2011, 01:20:50 AM
Ok, that's what I thought.
Title: Re: Screenshots
Post by: Nuy on July 30, 2011, 01:58:46 AM
I tried that once. However the water never actually killed you.
Title: Re: Screenshots
Post by: Ivory on July 30, 2011, 02:15:34 AM
I did the same thing in IDM05 only with the blocks sinking into quick sand. Anyways, you may want to put in blizzard spikes in the water. Consistency reasons. Most people know that Ice-Man water is safe and swimable due to how it's used in the official game. Yours appears to be deadly, yet there is no indication of that. Thus you will have people leaping into the water and dying.
Title: Re: Screenshots
Post by: Shade Guy on July 30, 2011, 02:17:35 AM
Yeah, I was planning to add those in at a later point.
Title: Re: Screenshots
Post by: Copy Robot on July 30, 2011, 06:05:37 PM
(http://img836.imageshack.us/img836/5783/screenshotdoom201107282.png)

Nemu and Vortale camping likes bosses.

Also completely unrelated, but has anyone noticed that the Knight Man Medal has TWO BLACK DOTS? (well really one with two pixels but still)
Title: Re: Screenshots
Post by: Alucard on July 30, 2011, 08:43:39 PM
Quote from: "Mr. Joe"
Also completely unrelated, but has anyone noticed that the Knight Man Medal has TWO BLACK DOTS? (well really one with two pixels but still)

I noticed them. I heard that was a 2x1 image of CMM crying because he lost. But I'm not 100% sure. So don't quote me on it.
Title: Re: Screenshots
Post by: Korby on July 30, 2011, 11:08:15 PM
I was going to get another medal if I didn't notice them.

Yeah, that's the cover story, I'd think.
Title: Re: Screenshots
Post by: Orange juice :l on July 30, 2011, 11:10:38 PM
I zoomed it in with software I stole from the Pentagon, and would you look at that:
(click to show/hide)
I never mentioned it either
Title: Re: Screenshots
Post by: Gummywormz on August 01, 2011, 10:02:36 PM
So Duora broke fireman:

(http://imageftw.com/uploads/20110801/Screenshot_Doom_20110801_160622.png)

(http://imageftw.com/uploads/20110801/Screenshot_Doom_20110801_160626.png)

(http://imageftw.com/uploads/20110801/Screenshot_Doom_20110801_163603.png)
Title: Re: Screenshots
Post by: Alucard on August 01, 2011, 10:38:10 PM
....How did he do that? :shock:
Title: Re: Screenshots
Post by: LlamaHombre on August 01, 2011, 10:45:18 PM
Same texture names, I guess.
Title: Re: Screenshots
Post by: Blaze Yeager on August 01, 2011, 11:06:08 PM
Good Lord,that makes my eyes hurt.
Title: Re: Screenshots
Post by: Kapus on August 02, 2011, 09:54:12 AM
(click to show/hide)

Coming soon..
Title: Re: Screenshots
Post by: Jc494 on August 02, 2011, 11:30:03 AM
Quote from: "Kapus"
(click to show/hide)

Coming soon..

IS THAT? HNNNNNNNNG I WAS GONNA MAKE A TOPIC FOR THAT.
Caps lock because caps lock is win.
Title: Re: Screenshots
Post by: Kapus on August 02, 2011, 12:07:15 PM
It probably isn't what you think it is.
Title: Re: Screenshots
Post by: LlamaHombre on August 02, 2011, 12:10:57 PM
MM4 Wily stages...
Title: Re: Screenshots
Post by: Jc494 on August 02, 2011, 12:15:44 PM
Quote from: "LlamaHombre"
MM4 Wily stages...

Quote from: "Kapus"
(click to show/hide)

That doesnt look like a wily stage to me.
Title: Re: Screenshots
Post by: WheelieCarbonate on August 02, 2011, 12:21:54 PM
The second and third ones do.
Title: Re: Screenshots
Post by: SaviorSword on August 02, 2011, 03:46:34 PM
By lookin' at the screenshots, those maps look painfully big. I could come and say a few thin's here and there, but whether yar willin' to let me (or someone else good like Roc's Creation) look at it is up to ya.

Edit: here's a map that I'm workin' on

(click to show/hide)

I almost got the layout done, I just need to make it look nice, add weapons, make hangin' press balls (Gravity Man's spike ball, but only upside down), and add in music.
What do folks usually use to get audio off of Youtube for free?
Title: Re: Screenshots
Post by: SmashTheEchidna on August 02, 2011, 06:57:48 PM
http://www.vidtomp3.com/ (http://www.vidtomp3.com/)

That's what I use.
Title: Re: Screenshots
Post by: Smunch on August 03, 2011, 05:14:38 AM
Lag helps you reflect on important things, you know?  Like yourself.

(http://img29.imageshack.us/img29/5159/screenshotdoom201108030.png)
Title: Re: Screenshots
Post by: Turbodude on August 03, 2011, 07:57:21 PM
(http://i52.tinypic.com/2cohqpw.png)
8BDM on a CGA (http://en.wikipedia.org/wiki/Color_Graphics_Adapter) Monitor
Title: Re: Screenshots
Post by: Korby on August 03, 2011, 08:04:35 PM
My eyyyyyyyyes

Why would anyone ever do thaaaat.
Title: Re: Screenshots
Post by: SmashTheEchidna on August 03, 2011, 08:13:45 PM
Oh god I'd be blinded if I had to play like that. This puts Flash Stopper to shame.
Title: Re: Screenshots
Post by: NaePoliTan on August 03, 2011, 08:14:49 PM
Quote from: "sonicfan966"
(http://i52.tinypic.com/2cohqpw.png)
8BDM on a CGA (http://en.wikipedia.org/wiki/Color_Graphics_Adapter) Monitor
For some reason, I like it.
Title: Re: Screenshots
Post by: Korby on August 03, 2011, 08:17:51 PM
Are you insane? How can that not burn your eyes!
Title: Gamma 999????????????????
Post by: Kenkoru on August 03, 2011, 08:24:42 PM
Softwear renderer burns my eyes.
Title: Re: Screenshots
Post by: Donutyoshi on August 03, 2011, 08:36:16 PM
Wow it seems more eye killing then playing Dogman in Softwear.
Title: Re: Screenshots
Post by: Nuy on August 03, 2011, 08:44:33 PM
Eh, I'm used to it. Too bad my client wont let me go back to software mode for some reason. Gamma 3 just looks awful in OpenGL
Title: Re: Screenshots
Post by: SmashTheEchidna on August 03, 2011, 09:02:46 PM
Honestly, it reminds me of the Sinclair ZX's port of Lemmings.

(click to show/hide)
Title: Re: Screenshots
Post by: Duora Super Gyro on August 03, 2011, 11:24:03 PM
This is almost as bad as the virtual boy.
(click to show/hide)
Title: Re: Screenshots
Post by: Kitt Katt on August 03, 2011, 11:27:28 PM
AHHHH! I HAVE A HEAD ACHE!!!  :shock:
Title: Re: Screenshots
Post by: SmashTheEchidna on August 03, 2011, 11:38:46 PM
I think endless black and red is a lot more tolerable than endless black and BRIGHT PURPLE.
Title: Re: Screenshots
Post by: Duora Super Gyro on August 03, 2011, 11:51:36 PM
Im pretty sure that if you can simply turn away from the screen, your gonna be ok.
The Visual Boy is a danger to all. Mostly because its like a pair of binoculars.
And have you played one of those things... I still remember the pain.
 :|
Title: Re: Screenshots
Post by: ice on August 04, 2011, 12:03:43 AM
*wonders how a virtualboy mm8bdm map would look*
Title: Re: Screenshots
Post by: Duora Super Gyro on August 04, 2011, 12:11:12 AM
Simple. It would be red and black, look like shit, everything would be moving fast. And you would probably be blind after 20 seconds of playing it.
Title: Re: Screenshots
Post by: Turbodude on August 04, 2011, 03:52:52 AM
Quote from: "SmashTheEchidna"
Endless black and BRIGHT PURPLE.
Or rather, Bright purple, black, teal, and blue. But it's still painful to look at.

I was just fooling around with the gamma settings on software, then the game looked like that of an old DOS game (http://www.youtube.com/watch?v=MmLgaDOLB-s&feature=related).
Title: Re: Screenshots
Post by: Pikmin747 on August 05, 2011, 02:32:06 AM
(http://photos-a.ak.fbcdn.net/hphotos-ak-snc6/249222_172482119490320_100001856004917_393047_5438006_n.jpg?dl=1) I want to know how keiro starr(MM8BDM name) got on my LOCAL server!
Title: Re: Screenshots
Post by: Hiffe150 on August 05, 2011, 12:29:21 PM
Count the megamen! Let's see who is stupid enough to do this.
(http://i56.tinypic.com/11kxd1i.png)
I definitely didn't count them all
Title: Re: Screenshots
Post by: chuggaafan1 on August 05, 2011, 12:47:15 PM
What Map is that??
Title: Re: Screenshots
Post by: xColdxFusionx on August 05, 2011, 02:36:33 PM
Quote from: "chuggaafan1"
What Map is that??

Looks like just a really big default sector drawn in DoomBuilder
Title: Re: Screenshots
Post by: ice on August 06, 2011, 03:59:23 AM
Quote from: "Hiffe150"
Count the megamen! Let's see who is stupid enough to do this.
(http://i56.tinypic.com/11kxd1i.png)
I definitely didn't count them all

reminds me of something from the past

Quote from: "ice"
lots of randomness
(click to show/hide)
then again, mine might be easier with math
hint: theres 3 layers and the 1st layer has 100

I estimate above 540

too lazy to edit scince I'm using a wii and that will take forever
Title: Re: Screenshots
Post by: Donutyoshi on August 06, 2011, 04:39:43 PM
Screenshot Dump 2,  WARNING: Lotsa screenshots
(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on August 06, 2011, 09:32:07 PM
Quote from: "Donutyoshi"
(click to show/hide)

CACODEMONS?! In MY MM8BDM?! :shock: It's probably invisible too since megagame.wad lacks Cacodemon graphics

Everyone else: I like to see some moar Chaos Generator Upgraded screenies.
Title: Re: Screenshots
Post by: Alucard on August 06, 2011, 09:42:18 PM
Actually, Beed, Megaman made a GvH 8-Bit Mod. :p It might be in Weps & Actors, since he's done with the project and it's a classes thing.
Title: Re: Screenshots
Post by: Beed28 on August 06, 2011, 09:52:56 PM
Quote from: "Alucard"
Actually, Beed, Megaman made a GvH 8-Bit Mod. :p It might be in Weps & Actors, since he's done with the project and it's a classes thing.

Hang on, I thought the Cacodemon was just a regular Doom monster (http://doom.wikia.com/wiki/Cacodemon) and not one of the GvH monsters? which I never accually played
Title: Re: Screenshots
Post by: Korby on August 06, 2011, 10:23:41 PM
It was a secret-y class, and Yurei was included in it as well even though she's not playable in GvH.
Title: Re: Screenshots
Post by: LlamaHombre on August 06, 2011, 11:28:11 PM
(http://i54.tinypic.com/2d0jvaw.png)
Title: Re: Screenshots
Post by: Copy Robot on August 07, 2011, 01:01:32 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Nostalgia on August 08, 2011, 07:31:41 PM
Fun with the Time Stopper on Ocean Lab, starring SaviorSword and a special guest appearance by Turbodude!
(click to show/hide)
Title: Re: Screenshots
Post by: chuggaafan1 on August 08, 2011, 10:33:51 PM
One of the few maps with Legal time stopper.



300 pages! woo!
Title: Re: Screenshots
Post by: Pikmin747 on August 09, 2011, 12:27:57 AM
W00T!! :mrgreen:
Title: HHHNNNGGG
Post by: Red on August 09, 2011, 12:47:25 AM
I WANT TO POST IN THE 300TH PAGE RIGHT NOW MAN

lolcaps
(click to show/hide)

EDIT : i failed at posting the image so i did it again , maldita sea.
Title: Re: HHHNNNGGG
Post by: LlamaHombre on August 09, 2011, 12:48:01 AM
Quote from: "Lag Man"
I WANT TO POST IN THE 300TH PAGE RIGHT NOW MAN

lolcaps
(click to show/hide)

Fixed that for yah.
Title: Re: Screenshots
Post by: Red on August 09, 2011, 12:48:46 AM
HNNNGGGG well i fixed it already ,

before you did...
Title: Re: Screenshots
Post by: LlamaHombre on August 09, 2011, 12:49:27 AM
Lies.

I had posted, saw your link still there instead of a picture.
Title: Re: Screenshots
Post by: Red on August 09, 2011, 12:52:16 AM
You are the only speaking llama that is saying lies right now

Btw : your name should be Hombre llama and not Llama hombre, Hombre llama would be the correct translation of Flame Man
Title: Re: Screenshots
Post by: LlamaHombre on August 09, 2011, 12:54:06 AM
Fairly aware of that, but LlamaHombre sounds :cool:
Title: Re: HHHNNNGGG
Post by: Orange juice :l on August 09, 2011, 01:49:38 AM
Quote from: "Lag Man"
(click to show/hide)

1-up from ages past
(click to show/hide)
Title: Re: Screenshots
Post by: WheelieCarbonate on August 09, 2011, 02:10:05 AM
I like seeing how much this game has changed with these screenshots.
Title: Re: Screenshots
Post by: Korby on August 09, 2011, 02:50:54 AM
I remember anticipating the next post in Screenshots hoping for a new look at the game, or seeing a new skin in.
Title: Re: Screenshots
Post by: Alucard on August 09, 2011, 02:53:55 AM
So, I was playing Class Ragenza using Pharaohman's class today...

When this happened:

(click to show/hide)

Yup. Flying zombie Pharaohman. And that's legit flying, not a well-timed Gravity Hold screenie.
Title: Re: Screenshots
Post by: Pikmin747 on August 09, 2011, 02:56:07 AM
Zat was ze fastest reply zever
Title: Re: Screenshots
Post by: BiscuitSlash on August 10, 2011, 06:08:08 PM
Dem frags....
(click to show/hide)
I know what I did to make this happen....not sure why though. After trying to get a bot on my team and finally succeeding I decided to not have a bot on my team and after dying before removing the bot I went to sit on that chair and looked at the frag count.
Title: Re: Screenshots
Post by: RaviorTebu on August 10, 2011, 09:26:56 PM
I made a whole video. Tell me your thoughts!

http://www.youtube.com/watch?v=ytFwU2CIpZY (http://www.youtube.com/watch?v=ytFwU2CIpZY)
Title: Where it Goes
Post by: Alucard on August 10, 2011, 09:32:46 PM
Quote from: "RaviorTebu"
I made a whole video. Tell me your thoughts!

http://www.youtube.com/watch?v=ytFwU2CIpZY (http://www.youtube.com/watch?v=ytFwU2CIpZY)

That goes into the "Gameplay videos" thread, not Screenshots. :ugeek:
Title: Re: Where it Goes
Post by: RaviorTebu on August 10, 2011, 11:28:21 PM
Quote from: "Alucard"
Quote from: "RaviorTebu"
I made a whole video. Tell me your thoughts!

http://www.youtube.com/watch?v=ytFwU2CIpZY (http://www.youtube.com/watch?v=ytFwU2CIpZY)

That goes into the "Gameplay videos" thread, not Screenshots. :ugeek:
Oh . . . sorry. Haven't been here for a while.

Well, I'll go make a screen shot to replace that post.
Title: Re: Screenshots
Post by: Kapus on August 11, 2011, 10:53:45 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Sora on August 11, 2011, 11:22:17 PM
^ Awesome

Also, I took a hilarious screenshot of TheAnjo's ping on the RageRobo server!

(click to show/hide)
Title: Re: Screenshots
Post by: Pikmin747 on August 12, 2011, 01:35:25 AM
ROFL MY WAFFLE
Title: Re: Screenshots
Post by: Ivory on August 12, 2011, 01:58:22 AM
Quote from: "Rules"
KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.

So don't make a single post saying ROFL MY WAFFLE again. Warned.
Title: Re: Screenshots
Post by: Pikmin747 on August 12, 2011, 03:18:57 AM
Quote from: "Ivory"
Quote from: "Rules"
KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.

So don't make a single post saying ROFL MY WAFFLE again. Warned.
Ok plus I was talking about the picture with the high ping
Title: Re: Screenshots
Post by: Donutyoshi on August 12, 2011, 03:25:38 AM
Quote from: "Ivory"
Quote from: "Rules"
KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.

So don't make a single post saying ROFL MY WAFFLE again. Warned.
ROFL MY WAF-*Gets shot*

I hope you can take it as sarcasm.
Title: Re: Screenshots
Post by: BiscuitSlash on August 12, 2011, 11:00:57 AM
Quote from: "Sora"
^ Awesome

Also, I took a hilarious screenshot of TheAnjo's ping on the RageRobo server!

(click to show/hide)
I've seen ping at over 71k before! Dunno how it happened to that person, but it just did
Title: Re: Screenshots
Post by: SmashTheEchidna on August 12, 2011, 02:26:33 PM
Quote from: "Donutyoshi"
(click to show/hide)
The ghost of Ballade haunts me.

(click to show/hide)

No, Me.
Title: Re: Screenshots
Post by: BiscuitSlash on August 12, 2011, 03:00:34 PM
Look! Progress!
(click to show/hide)

Also:
(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on August 12, 2011, 05:01:36 PM
Quote from: "SmashTheEchidna"
(click to show/hide)

No, Me.

WHAT. :shock:

What mods are you using? What maps from Doom are those? And why the missing textures?
Title: Re: Screenshots
Post by: Laggy Blazko on August 12, 2011, 05:05:23 PM
That's some Built-in Invasion map.
Title: Re: Screenshots
Post by: Korby on August 12, 2011, 06:25:32 PM
He's also coding his class for the Community Classes expansion expansion.
Title: Re: Screenshots
Post by: SmashTheEchidna on August 12, 2011, 07:16:58 PM
Indeed I am. I still haven't fixed up the textures and whatnot yet, but I'm learning.
Title: Re: Screenshots
Post by: LlamaHombre on August 13, 2011, 07:16:09 PM
Oh noes a bump

(http://i56.tinypic.com/2ih58hz.png)
Title: Re: Screenshots
Post by: Nostalgia on August 13, 2011, 10:53:58 PM
Quote from: "LlamaHombre"
Oh noes a bump

(http://i56.tinypic.com/2ih58hz.png)
Astro Man?
Title: Re: Screenshots
Post by: Russel on August 13, 2011, 11:33:02 PM
I'm curious to know what that is too...
Title: Re: Screenshots
Post by: LlamaHombre on August 13, 2011, 11:35:08 PM
It's a map I'm making based on a Doom Map.
Title: Re: Screenshots
Post by: FCx on August 15, 2011, 03:11:57 AM
Quote from: "LlamaHombre"
It's a map I'm making based on a Doom Map.
Which doom map?
*looks interesed*
Title: Re: Screenshots
Post by: LlamaHombre on August 15, 2011, 03:14:35 AM
It's based on an old UDMX Map.

I'm trying to mimic the general layout while adding some spice to it.
Title: Re: Screenshots
Post by: FCx on August 17, 2011, 12:03:36 AM
Differences between OpenGL render and Software render :ugeek:

OpenGL
(click to show/hide)
Software
(click to show/hide)
Title: Re: Screenshots
Post by: Red on August 17, 2011, 12:08:56 AM
Quote from: "FCx"
Differences between OpenGL render and Software render :ugeek:

OpenGL
(click to show/hide)
Software
(click to show/hide)
Reason why open gl makes me dizzy.
Title: Re: Screenshots
Post by: Korby on August 17, 2011, 01:06:47 AM
...How could OpenGL make you go dizzy if Software is the one with the screwy stretch 'n' skew?
Title: Re: Screenshots
Post by: Red on August 17, 2011, 01:29:32 AM
Quote from: "Korby"
...How could OpenGL make you go dizzy if Software is the one with the screwy stretch 'n' skew?

Because i am used to software.
Title: Re: Screenshots
Post by: Smunch on August 17, 2011, 05:05:11 AM
Just saying, I agree with Lag Man.  My brain couldn't grasp the OpenGL walls in that photo.
Title: Re: Screenshots
Post by: Korby on August 17, 2011, 05:10:03 AM
But they're accurate and proportionate!

Software just stretches everything out! Go on Elec Man in Software, go to the bottom of the stage, and look up.
Title: Re: Screenshots
Post by: Ivory on August 17, 2011, 05:17:57 AM
DTD had a very nice image showing exactly software "freelook" works. OpenGL is true freelook, Software is not.
Title: Re: Screenshots
Post by: NaePoliTan on August 17, 2011, 03:46:15 PM
Quote from: "Lag Man"
Quote from: "FCx"
Differences between OpenGL render and Software render :ugeek:

OpenGL
(click to show/hide)
Software
(click to show/hide)
Reason why open gl makes me dizzy.
Then you better never play Descent
Title: Re: Screenshots
Post by: TheBladeRoden on August 17, 2011, 08:07:35 PM
Software users can't handle three-point perspective :cool:
Title: Re: Screenshots
Post by: Smunch on August 17, 2011, 11:18:28 PM
Actually, in my case, software users can't handle the high resource use of OpenGL.  Otherwise, my eyes probably wouldn't be able to grasp software.

Quote from: "Korby"
go to the bottom of the stage, and look up.

But I caaaaan't.. I want OpenGL now arrrggghhbblejaf
Title: Re: Screenshots
Post by: Korby on August 18, 2011, 04:52:31 AM
When I say look up when referring to Software, I mean look up as much as you can.
Title: Re: Screenshots
Post by: TheMetalManu on August 18, 2011, 02:54:56 PM
(http://img13.imageshack.us/img13/7964/screenshotdoom201108181.png)

aw...
Title: Re: Screenshots
Post by: ice on August 18, 2011, 03:31:32 PM
looking at those screenshots, this is how it looks to me
softwear: looking up and down, the walls remain perfectly verticle and stationary

open GL: when you look up and down, the walls slops up and down as if your looking through a "reverse fish eye" lens

honestly, open GL just looks weird, and if open GL looks like how things look in real life then wow, I must have weird eyes
Title: Re: Screenshots
Post by: Myroc on August 18, 2011, 03:33:11 PM
Quote from: "ice"
looking at those screenshots, this is how it looks to me
softwear: looking up and down, the walls remain perfectly verticle and stationary

open GL: when you look up and down, the walls slops up and down as if your looking through a "reverse fish eye" lens

...are you quite sure you're not confusing the two? Because usually it's the reverse.
Title: Re: Screenshots
Post by: ice on August 18, 2011, 03:43:09 PM
I'm 100% sure, I always use softwear but when I switch, I get the reverse fisheye and paper sprites, unless different computers see it differently

when I look up
softwear ?_?
open GL /_
Title: Re: Screenshots
Post by: Laggy Blazko on August 18, 2011, 04:11:10 PM
Quote from: "ice"
honestly, open GL just looks weird, and if open GL looks like how things look in real life then wow, I must have weird eyes
Well, I think you do.
In real life, when I look up in front of a wall, it looks like a Floor.
PS: I use software anyway because of better frame rate.
Title: Re: Screenshots
Post by: FCx on August 18, 2011, 04:14:37 PM
I'm a software user in MM8BDM and a ogl user in doom...

When I switched to OGL for using gravityman class :mrgreen:  I saw the walls a bit odd :|
Title: Re: Screenshots
Post by: NaePoliTan on August 18, 2011, 04:17:42 PM
Isn't it something of the engine? I mean: Doom and Duke Nukem always handled it like this (Except it was Duke Nukem that introduced freelook and uses a different engine that allows 3D floors to exist even in Software Rendering, right?), while Descent and other simulators handled it completly different (I don't remember exactly how, but gives out a 360ºx360º freelook, allowing you to look in any direction with Software Rendering).

BTW, when did this become a conversation about renderers?

Quote from: "FCx"
I'm a software user in MM8BDM and a ogl user in doom...

When I switched to OGL for using gravityman class :mrgreen:  I saw the walls a bit odd :|
Screenshot, please? :D
Title: Re: Screenshots
Post by: Beed28 on August 18, 2011, 05:13:27 PM
Quote from: "NaePoliTan"
Except it was Duke Nukem that introduced freelook and uses a different engine that allows 3D floors to exist even in Software Rendering, right?

Acually, Duke Nukem 3D allowed overlapping sectors, not 3D floors. You could get 3D bridges with creative use of sprites.

Shadow Warrior and Blood (which uses the BUILD engine Duke Nukem 3D used), would later use real 3D floors, but there were several limitations, like the ZDoom/Skulltag sector portals.
Title: Re: Screenshots
Post by: Laggy Blazko on August 19, 2011, 10:17:51 PM
Lots of scrap.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on August 19, 2011, 10:28:23 PM
Quote from: "Laggy Blazko"
(click to show/hide)

I thought CutmanMike removed blood from the game? :shock:

And didn't the player actor have the +NOBLOOD flag? IS SO HOW IS THAT POSSIBLE? :shock: :shock:
Title: Re: Screenshots
Post by: CutmanMike on August 19, 2011, 10:30:17 PM
There's an option in the display settings to allow particle blood. That needs turning off to remove the blood.
Title: Re: Screenshots
Post by: FCx on August 19, 2011, 10:42:44 PM
That boomerang was fake!!!
Title: Re: Screenshots
Post by: Laggy Blazko on August 19, 2011, 10:45:05 PM
Quote from: "FCx"
That boomerang was fake!!!
I don't know. That screenshot is old.
Title: Re: Screenshots
Post by: FCx on August 20, 2011, 02:55:05 AM
Quote from: "Laggy Blazko"
Quote from: "FCx"
That boomerang was fake!!!
I don't know. That screenshot is old.
Ohh I'm sorry :( the green colour is recently
Title: Re: Screenshots
Post by: Beed28 on August 20, 2011, 07:47:41 AM
Quote from: "CutmanMike"
There's an option in the display settings to allow particle blood. That needs turning off to remove the blood.

Odd, because I play Heretic with particle blood, and the Sabreclaw (http://doom.wikia.com/wiki/Sabreclaw) enemy (who has the +NOBLOOD flag (http://zdoom.org/wiki/Classes:Clink)) doesn't bleed.

Prehaps it's a bug in the Skulltag coding then, since I play Heretic with regular GZDOOM.
Title: Re: Screenshots
Post by: RebootRaeg on August 21, 2011, 12:36:10 AM
Interesting.
(click to show/hide)
Title: Re: Screenshots
Post by: Donutyoshi on August 21, 2011, 01:35:55 AM
*Gasp* Two Fortresses
Title: Re: Screenshots
Post by: BiscuitSlash on August 21, 2011, 06:45:48 PM
Finished! i think
(click to show/hide)
What's next....probably Haze Dasher or Flame Sword.
Title: Re: Screenshots
Post by: ice on August 22, 2011, 08:33:55 PM
Ladies and gentlemen, I bring you, the Item 1 weapon
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110822_162829.png)
now with rising item 1's

I'm working on making all of the items from mm2 and the rush modes

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on August 22, 2011, 11:29:25 PM
It's "Surprise."

Also, lookin' neat.
Title: Re: Screenshots
Post by: Copy Robot on August 23, 2011, 12:27:51 AM
Quote from: "Korby"
It's "Surprise."

Also, lookin' neat.

Have you seen the Gemini Laser obituary
 :geek:
Title: Re: Screenshots
Post by: Korby on August 23, 2011, 01:55:10 AM
Yes. Yes I have.
Title: Re: Screenshots
Post by: Shade Guy on August 23, 2011, 06:08:13 AM
Good luck with Item 2. I've heard that CMM tried to make it, but it was either impossible to make the player 'stick' to the Item 2 or it was too much of a hassle.

Item 3 would be pretty cool, though.
Title: Re: Screenshots
Post by: Rawk Hawk on August 23, 2011, 06:22:09 AM
IIRC, item 2 was not made due to it being an UP Rush Jet, and it'd be like having two of the same thing, with one being ridiculously more useless than the other, filling no kind of "nitch" at all.
Title: Re: Screenshots
Post by: Shade Guy on August 23, 2011, 06:32:14 AM
Hm...There wasn't much use for Item 3 in Mega Man 2 either  :p
Title: Re: Screenshots
Post by: Rawk Hawk on August 23, 2011, 06:59:00 AM
Er, excuse my typo. I could see an item 3 being useful for a stage like Crash Man where there are a bunch of items not easily obtainable without other aid, but in a heavy fire death match, I doubt it would prove too useful. But that's me being skeptic.
Title: Re: Screenshots
Post by: Kapus on August 23, 2011, 07:01:14 AM
Item 1 will always be the best.

I must say, though: Wire Adapter would be very fun to use.
Title: Re: Screenshots
Post by: Shade Guy on August 23, 2011, 07:13:35 AM
No. We must make the Balloon Adaptor for the sake of redundancy.
Title: Re: Screenshots
Post by: ice on August 23, 2011, 08:15:31 AM
actualy, I'm makeing ALL of the support weapons, as well as editing the weapons to work like the originals for the original stage mod (top spin not using ammo until it hits, leafsheild works like mm8bdm star crash until you move sending a ripping projectile)
Title: Re: Screenshots
Post by: Orange juice :l on August 24, 2011, 01:31:18 AM
The fruits of our labor:

(http://img856.imageshack.us/img856/4323/yeso.png)
Title: Re: Screenshots
Post by: Alucard on August 24, 2011, 01:39:53 AM
Quote from: "Orange juice :l"
The fruits of our labor:

(http://img856.imageshack.us/img856/4323/yeso.png)

What? How? *sees window there* Oh.
Title: Re: Screenshots
Post by: Dusty on August 24, 2011, 01:43:13 AM
(http://img268.imageshack.us/img268/7827/dustywtf.png)
Title: Re: Screenshots
Post by: Alucard on August 24, 2011, 01:44:38 AM
Quote from: "Dusty"
(http://img268.imageshack.us/img268/7827/dustywtf.png)


 :shock: ...I can say nothing more...This is too amazing.
Title: Re: Screenshots
Post by: RebootRaeg on August 24, 2011, 01:54:47 AM
And now my own coverage of our tower party:
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Sora on August 24, 2011, 02:18:09 AM
These pictures represent exactly why I love this community XD
Title: Re: Screenshots
Post by: Pikmin747 on August 24, 2011, 02:26:55 AM
Aw to bad I couldn't be there for elec man. Any way I forgot to mention my fabulous fails in dark man
Title: Re: Screenshots
Post by: Trentdude2 on August 24, 2011, 04:35:32 AM
Ahhhh...good times. Got boring after awhile though.
Title: Re: Screenshots
Post by: SmashTheEchidna on August 24, 2011, 05:21:00 AM
Quote from: "Dusty"
(http://img268.imageshack.us/img268/7827/dustywtf.png)

Funny thing is, This is exactly what happened when he entered the server.
Title: Re: Screenshots
Post by: Pikmin747 on August 24, 2011, 10:32:14 AM
Btw I will only be able to play on saturdays now. :(
Title: Re: Screenshots
Post by: Sora on August 24, 2011, 03:34:38 PM
I'm just sad I missed all this.  /me shakes his hand in the air and shouts, "SCHOOOOOOOL!!!"
Title: Re: Screenshots
Post by: Dusty on August 24, 2011, 04:53:52 PM
Quote from: "SmashTheEchidna"
Quote from: "Dusty"
(http://img268.imageshack.us/img268/7827/dustywtf.png)

Funny thing is, This is exactly what happened when he entered the server.

Tis true, I come in and just see a stack of people. I'd also like to point out that DRILL Man is the one on the bottom.
Title: Re: Screenshots
Post by: TheBladeRoden on August 24, 2011, 08:07:08 PM
Hooray for 3D floors! And Moby!
(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on August 24, 2011, 08:09:21 PM
Quote from: "TheBladeRoden"
Hooray for 3D floors! And Moby!
(click to show/hide)

That map would be so epic...With a Mario class too!
Title: Re: Screenshots
Post by: BiscuitSlash on August 24, 2011, 08:09:32 PM
Quote from: "TheBladeRoden"
Hooray for 3D floors! And Moby!
(click to show/hide)
Awww ya beat me to it! Although I thought someone would
Title: Re: Screenshots
Post by: ice on August 24, 2011, 08:14:18 PM
how did you pull off 3d floors over 3d floors?
Title: Re: Screenshots
Post by: Copy Robot on August 24, 2011, 08:25:02 PM
Just a guess, but he probably made the floors the same sector tags and just made the floors / ceilings with the same Sector ID different heights.
But this is still just a guess.
Title: Re: Screenshots
Post by: Red on August 24, 2011, 09:48:07 PM
Is that jumpmaze?
Title: Re: Screenshots
Post by: TheBladeRoden on August 25, 2011, 02:54:47 AM
Quote from: "Alucard"
Quote from: "TheBladeRoden"
Hooray for 3D floors! And Moby!
(click to show/hide)

That map would be so epic...With a Mario class too!
Yeah, cause the megaman class can't jump high enough to get on anything

Here's an example pic for getting a bridge over two other bridges with the tags.
(http://img594.imageshack.us/img594/5839/bridgeexample.jpg)
Title: Re: Screenshots
Post by: SaviorSword on August 25, 2011, 03:20:29 AM
Best way to allow Megaman to be able to jump that high is to lower gravity. Changin' the class itself is another option, but it depends on what ya want to do.
Title: Re: Screenshots
Post by: ice on August 25, 2011, 04:04:47 AM
the megaman class in my mod jumps higher than the regular one and may have jumping sprites

Also on a side note, I still have no idea what the heck is wrong with the wad, I even tried rebuilding it, killing the sprites folder fixed it some what, but it's still glitchy for some reason, curse you new skulltag!

Edit, I fixed it, apparently, making a class not named megaman that replaces megaman breaks everything
Title: Re: Screenshots
Post by: Dark Phil on August 25, 2011, 10:00:28 PM
How about this for a Stage Select Screen (Note: I took a template from someone else and made improvements on it.)
(http://26.media.tumblr.com/tumblr_lqi7iq3iwR1r1vndoo1_500.png)
I still need pictures of the star droids, Mega Man Killers, Dark Man and Fake Man!
Title: Re: Screenshots
Post by: Ivory on August 25, 2011, 10:02:21 PM
I don't understand what that screen is for.
Title: Re: Screenshots
Post by: Alucard on August 25, 2011, 10:04:28 PM
Quote from: "Dark Phil"
How about this for a Stage Select Screen (Note: I took a template from someone else and made improvements on it.)

-snip-

I still need pictures of the star droids, Mega Man Killers, Dark Man and Fake Man!

Think you can organize them in some way? Like, by game, by theme (not theme music, just what the stage feels like) or by Robot Master name even?
Title: Re: Screenshots
Post by: Korby on August 25, 2011, 10:11:49 PM
It is organized.

In the rotations, they're all in the same place. For example, see where Blade Man is? Nitro Man is in the same spot.
Title: Re: Screenshots
Post by: Dark Phil on August 25, 2011, 11:21:21 PM
Korby is correct. The things that might seem out of place are the ones like King, Duo, and eventually DarkMan and Fake Man. There are only six masters from Mega Man and Bass. And 10 from Mega Man World 5 which got placed nicely on the outside of the main game frame. The only reason it is not symmetrical is because there are only 4 Mega Man Killers and eight sides to cover.
Title: Re: Screenshots
Post by: Ivory on August 25, 2011, 11:30:53 PM
But what is this for? The screenshots thread is for MM8BDM screenshots. I'm curious to know what this is for.
Title: Re: Screenshots
Post by: Dark Phil on August 25, 2011, 11:34:29 PM
In the long run I imagine that this MM8BDM will contain all the Mega Man games and I figured that this could be a possibility for a very effective stage select. If I knew how to program games though, this would be a sweet project!
Title: Re: Screenshots
Post by: ice on August 26, 2011, 03:08:20 AM
Seeing as that post was imideatly after my comment about original stage mode, I'm assuming the stage select was directed at me

it looks nice, but I'm planning on releaseing 1 at a time in this fasion

mm1
mm1 & 2
mm1, 2, & 3
and so on, and each game is seperate as you choose them via campagn select, heck I might even do the GB ones
Title: Re: Screenshots
Post by: Mrguy891 on August 26, 2011, 04:24:37 AM
(http://i1229.photobucket.com/albums/ee472/Mrguy891/Screenshot_Doom_20110823_205500heh.png)

Am I sensing sum history between those 2 players beside each other.....but in all seriousness that was remarkable.
All I know is that Ballade over there has some extra support.
Title: Re: Screenshots
Post by: TheAmazingImp on August 26, 2011, 03:24:26 PM
Quote from: "Donutyoshi"
SCREENSHOT DUMP TIEM.
(click to show/hide)

I'm Chen if you guys wondering who I am in the servers.
The first map looks decent.
Title: Re: Screenshots
Post by: BiscuitSlash on August 26, 2011, 07:47:26 PM
This happened in chaos terminator:
(click to show/hide)

And today during my "Us vs. Our Bots" or "Bot War" server, SaviorSword showed us a cool thing with Time stopper. Y'know how bots have infinite ammo? Well we got them to use it a few times somehow, then after that we eventually get unfrozen. But our weapons didn't! So we can torture the bots!
(click to show/hide)
And then there was me doing the same thing with my bot....
(click to show/hide)
Title: Re: Screenshots
Post by: Sora on August 26, 2011, 08:06:59 PM
Quote from: "Michael712"
(click to show/hide)

I killed Savbot
Title: Re: Screenshots
Post by: Awbawlisk on August 26, 2011, 09:09:57 PM
Suddenly this happened to me

(click to show/hide)

And my CPU was going as slow as a snail too
Title: Re: Screenshots
Post by: Pikmin747 on August 26, 2011, 10:52:32 PM
I feel for ya...Same thing here.
Title: Re: Screenshots
Post by: Ivory on August 29, 2011, 05:15:10 AM
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/WhatIsThis.png)
Hmm... What has Ivory been doing this time?
Title: Re: Screenshots
Post by: Alucard on August 29, 2011, 02:28:48 PM
Quote from: "Ivory"
-trollingcutterwep-
Hmm... What has Ivory been doing this time?

Kyu-Wait...

Quote from: "That URL"
YoukaiOfFlowers/WhatIsThis.png

Off-Topic time: ...Ivory, just asking, what are you doing acting like Kazami?

And now back to our scheduled program:

DON'T MAKE A WISH! OR A CONTRACT! Unless you want to become a magical little girl that belongs as a Stage 1 boss in Touhou 14.

So ya know, I edited the post so you no has to go through image twice.
Title: Re: Screenshots
Post by: LlamaHombre on August 29, 2011, 02:31:50 PM
Quote from: "Ivory"
-snip-
Hmm... What has Ivory been doing this time?

This is the thing I am the most excited for since MM7.

I really cannot wait for this.
Title: Re: Screenshots
Post by: Kapus on August 29, 2011, 02:32:44 PM
I've known about (and helped with) what Ivory has been working on all this time, so a lot of my hype is gone.

I'm still excited, though!
Title: Re: Screenshots
Post by: Bikdark on August 29, 2011, 03:52:00 PM
Lol, no idea what anyone's talking about.  :cool:
Title: Re: Screenshots
Post by: Ivory on August 29, 2011, 07:00:08 PM
I made that photobucket back when I was a huge touhou fan. I don't really feel like making a new one, so I just live with it.  :cool:
Title: Re: Screenshots
Post by: chuggaafan1 on August 29, 2011, 09:42:30 PM
..What is this supposed to be?,
Title: Re: Screenshots
Post by: Alucard on August 29, 2011, 09:46:53 PM
Quote from: "chuggaafan1"
..What is this supposed to be?,

I'm assuming Ivory's making a skin of Kyuubey, and the original sprites are being worked on before the blue-and-cyan ones.

Either that or Ivory is making a stage prop for a map based off Puella Magica Madoka Magica. Spellcheck?
Title: Re: Screenshots
Post by: Ivory on August 29, 2011, 09:48:47 PM
Everything will make sense in 12 minutes.
Title: Re: Screenshots
Post by: Laggy Blazko on August 29, 2011, 10:21:00 PM
Testing crap...
(click to show/hide)
Title: Re: Screenshots
Post by: Copy Robot on August 29, 2011, 11:54:38 PM
1? That's nothing.

(click to show/hide)
Title: Re: Screenshots
Post by: chuggaafan1 on August 30, 2011, 09:38:16 PM
What
Title: Re: Screenshots
Post by: Red on August 31, 2011, 09:24:24 PM
Something i am working on.-
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on August 31, 2011, 09:38:29 PM
Please get rid of those Airman textures, Lagman.
My eyes burn from that little patch of Airman.
Title: Re: Screenshots
Post by: LlamaHombre on August 31, 2011, 09:41:47 PM
None of you understand the awesome that is Quarterback Quick Air Man.
Title: Re: Screenshots
Post by: Red on August 31, 2011, 09:43:00 PM
I am just going to say, it's Quick Air Man.

It wouldn't be Quick Air Man without Air Man, Wouldn't it?
Title: Re: Screenshots
Post by: LlamaHombre on August 31, 2011, 09:53:36 PM
If Air Man textures hurt your eyes, Xero Alcazar is your new enemy.  :cool:

(click to show/hide)
Title: OZX I AM LOOKING AT YOU
Post by: Red on August 31, 2011, 09:58:19 PM
Why all this Air Man texture hateeeeee

Is Omega Z X to be blamed?
Title: Re: Screenshots
Post by: Alucard on August 31, 2011, 10:04:19 PM
Actually, Airman textures are famed for causing eyesore BEFORE OmegaZX or kirbysonic's maps.
Title: Re: Screenshots
Post by: Max on August 31, 2011, 10:30:40 PM
They're also the default textures since they come first alphabetically, which certainly doesn't help.
Title: Great, now i am realizing people will hate because Air Man
Post by: Red on August 31, 2011, 10:33:22 PM
Awwwww, Air Man needs love!
Title: Re: Screenshots
Post by: Ivory on August 31, 2011, 10:33:55 PM
They are the equivalent of Doom's grey ashwall texture. It's the default, the new mappers use it all the time and thus you never see it getting used by the professionals.

The only difference is the ashwall isn't an eyesore.
Title: Re: Screenshots
Post by: Donutyoshi on August 31, 2011, 10:54:55 PM
Now I just thought of a map. A map with ALL of the known eye-sore textures.
Title: Re: Screenshots
Post by: -FiniteZero- on September 01, 2011, 11:20:24 PM
(click to show/hide)

Guess what I'm making.
Title: Re: Screenshots
Post by: Alucard on September 01, 2011, 11:23:15 PM
Quote from: "FiniteZero"
(click to show/hide)

Guess what I'm making.

Either Stoneman themed Duel Map or, if the- *shot for almost spoiling it*

...Is it a rocky elevator?
Title: Re: Screenshots
Post by: -FiniteZero- on September 01, 2011, 11:27:13 PM
Not quite.
Title: Re: Screenshots
Post by: Alucard on September 01, 2011, 11:27:48 PM
Hmm...So is the name of it HIDDEN? *hint hint*
Title: Re: Screenshots
Post by: -FiniteZero- on September 01, 2011, 11:29:02 PM
In a way. I'll be posting the map up shortly.
Title: Re: Screenshots
Post by: Alucard on September 01, 2011, 11:32:59 PM
Quote from: "FiniteZero"
In a way. I'll be posting the map up shortly.

Alright, I'll be waitin' for it.

*SPOILER ALERT* The hidden palace will soon be found...Wait you're reading this aren't you?
Title: Re: Screenshots
Post by: -FiniteZero- on September 01, 2011, 11:33:28 PM
It's up.
Title: Re: Screenshots
Post by: chuggaafan1 on September 03, 2011, 08:16:10 PM
Few images i got here.

(http://i1138.photobucket.com/albums/n526/chuggaafan1/th_Screenshot_Doom_20110903_160705.png)


CCCCCCCOOOOOOORRRRRVVVVVVVUUSSSSSSSSSSSSSSS

(http://i1138.photobucket.com/albums/n526/chuggaafan1/th_Screenshot_Doom_20110903_160748.png)

More Roasting the lab

(http://i1138.photobucket.com/albums/n526/chuggaafan1/th_Screenshot_Doom_20110820_135706.png)

No Option Changing, But... Blood. Yeahh, Junkshield is a bit buggy. http://tvtropes.org/pmwiki/pmwiki.php/Main/Understatement(Warning: link leads to tvtropes. chuggaafan1 will not be held responsible for hours of time lost.
Title: Re: Screenshots
Post by: Beed28 on September 03, 2011, 08:28:50 PM
This is still bugging me. How can there be blood when the Megaman player class even has the +NOBLOOD flag?! Is this a bug in Skulltag? :?

I know, it really annoys me to see blood in these screenies for some reason. It does NOT fit AT ALL in the Megaman universe or the 8-bit style.
Title: Re: Screenshots
Post by: BiscuitSlash on September 03, 2011, 08:31:58 PM
I also find it odd how there can still be blood when CutmanMike removed all the blood sprites from the game! Maybe skulltag is cursed or something....
Title: Re: Screenshots
Post by: Jc494 on September 03, 2011, 10:37:34 PM
Quote from: "chuggaafan1"
(http://i1138.photobucket.com/albums/n526/chuggaafan1/th_Screenshot_Doom_20110903_160705.png)


CCCCCCCOOOOOOORRRRRVVVVVVVUUSSSSSSSSSSSSSSS

Hello.
Title: Re: Screenshots
Post by: Messatsu on September 04, 2011, 03:19:04 AM
Quote from: "Beed28"
This is still bugging me. How can there be blood when the Megaman player class even has the +NOBLOOD flag?! Is this a bug in Skulltag? :?

I know, it really annoys me to see blood in these screenies for some reason. It does NOT fit AT ALL in the Megaman universe or the 8-bit style.
Heh, simple answer.  A_Changeflag("NOBLOOD",0) was in roboenza.  Since rage was build on top of the original there were many elements I didn't touch, and that was one of them.  This was a huge problem with the new Junk Shield (as demonstrated by the screen shot) so it was changed in the newest version.
Title: Re: Screenshots
Post by: BiscuitSlash on September 04, 2011, 11:08:22 AM
What's that in the window? Is bass trying to shoot something special?
(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on September 04, 2011, 11:29:06 AM
Quote from: "Messatsu"
Quote from: "Beed28"
This is still bugging me. How can there be blood when the Megaman player class even has the +NOBLOOD flag?! Is this a bug in Skulltag? :?

I know, it really annoys me to see blood in these screenies for some reason. It does NOT fit AT ALL in the Megaman universe or the 8-bit style.
Heh, simple answer.  A_Changeflag("NOBLOOD",0) was in roboenza.  Since rage was build on top of the original there were many elements I didn't touch, and that was one of them.  This was a huge problem with the new Junk Shield (as demonstrated by the screen shot) so it was changed in the newest version.

So, why was that A_Changeflag command even in to begin with? :? It doesn't make sense to include it.

So what, I NEVER play Roboenza.
Title: Re: Screenshots
Post by: Shade Guy on September 04, 2011, 11:31:31 AM
I believe in the original Roboenza mode, when shot at enough, blood would appear on the walls. Pretty sure there were blood graphics in the WAD itself and it was definitely intentional.
Title: Re: Screenshots
Post by: Turbodude on September 04, 2011, 01:22:12 PM
Quote from: "Shade Guy"
I believe in the original Roboenza mode, when shot at enough, blood would appear on the walls. Pretty sure there were blood graphics in the WAD itself and it was definitely intentional.
Actually I think that's false.
Blood sprites *or in this case, decals correct me if I'm wrong* are from Skulltag's PK3, and happen more commonly with hitscan weapons.
The reason I believe it happened so often on Roboenza, is because the infected had so much damage that they could endure, making the chances of bloodshed by a projectile much more common.

Don't quote me on this, I'm not the most knowledgeable person on this.
Title: Re: Screenshots
Post by: Beed28 on September 04, 2011, 02:25:02 PM
No, I'm told Roboenza uses A_Changeflag("NOBLOOD",0) on players to remove the flag that prevents blood from being drawn. Why it was added, I do not know, but robots are not supposed to bleed.

I'm alright with blood in Doom, Heretic, Hexen, and Strife and oh for the heck of it, even in Castlevania, but Mega Man is most certainly not the place for it.
Title: Re: Screenshots
Post by: Messatsu on September 04, 2011, 02:53:46 PM
Yea, I don't get it either.  It was part of the original NOHURT inventory item in Roboenza-2.wad.  I guess the only person who really knows is CMM. /shrug
(click to show/hide)
Title: Re: Screenshots
Post by: CutmanMike on September 04, 2011, 03:51:55 PM
I can't remember either. Perhaps I was planning on changing the blood splatter sprites to give some indication of when a zombie was getting hit? I don't know. Best way to find out is to remove it and see what happens!
Title: Re: Screenshots
Post by: RebootRaeg on September 04, 2011, 04:15:54 PM
You should just make 8-bit blood splatters, but instead of making them red of blood, make 'em black of oil or grease.
Becase, you know,


they're robots.
Title: Re: Screenshots
Post by: DVS on September 04, 2011, 11:07:34 PM
Quote from: "Michael712"
What's that in the window? Is bass trying to shoot something special?
(click to show/hide)

Is that the Mr.X flag? in a DM level!?
Title: Re: Screenshots
Post by: Russel on September 04, 2011, 11:32:17 PM
(http://img20.imageshack.us/img20/4934/ranspy.png)
That Ran is a spy!Overused joke, anyone?

(http://img23.imageshack.us/img23/9610/epicscenerywithrandommi.png)
If you can guess what this is, you win life. inb4 carthief
Title: Re: Screenshots
Post by: Laggy Blazko on September 05, 2011, 01:15:56 AM
Yurei Battle.
Title: Re: Screenshots
Post by: Blathers on September 05, 2011, 01:32:39 AM
In your second photo, who is the character standing there? I can't really tell.
Title: Re: Screenshots
Post by: Red on September 05, 2011, 01:34:29 AM
Clockman..? Maybe?
Title: Re: Screenshots
Post by: Alucard on September 05, 2011, 01:34:43 AM
Quote from: "Blathers"
In your second photo, who is the character standing there? I can't really tell.

I think that's one of the Clockmen.
Title: Re: Screenshots
Post by: LlamaHombre on September 05, 2011, 01:38:16 AM
That's Clock Man Black for you.
Title: Re: Screenshots
Post by: Kapus on September 05, 2011, 03:34:59 AM
(click to show/hide)

(click to show/hide)

Coming soon~
Title: Re: Screenshots
Post by: Awbawlisk on September 05, 2011, 03:50:44 AM
If either of the maps have software texture glitches.. Then I am going to ball up and cry in a corner... Because it lets me know that people don't car about the poor people out there who can't use openGL...

Nice lookin maps there.. :D And the 2nd map looks... like it will be fun to play on.. heh heh...
Title: Re: Screenshots
Post by: Kapus on September 05, 2011, 03:53:28 AM
No software glitches.
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on September 05, 2011, 04:01:23 AM
Quote from: "Kapus"
(click to show/hide)

Coming soon~
> Implying that the Kirby's Adventure Expansion is going to come out soon.  At all.  Seriously, don't you guys still have a few more skins and a bazillion weapons to make?
Title: Re: Screenshots
Post by: Kapus on September 05, 2011, 04:03:26 AM
..What does that have to do with Kirby's Adventure?
Title: Re: Screenshots
Post by: CHAOS_FANTAZY on September 05, 2011, 04:11:25 AM
Quote from: "Kapus"
..What does that have to do with Kirby's Adventure?
You mean that stage isn't Ice Cream Island or something?

...Bah, ignore me.  I'm an idiot and I've never play KA.
Title: Re: Screenshots
Post by: SmashTheEchidna on September 05, 2011, 04:20:57 AM
Quote from: "Kapus"
(click to show/hide)

(click to show/hide)

Coming soon~

Two words.

Heck. Yes.
Title: Re: Screenshots
Post by: chuggaafan1 on September 05, 2011, 03:20:39 PM
Whuzzat? I Cant tell.
Title: Re: Screenshots
Post by: SmashTheEchidna on September 05, 2011, 03:31:03 PM
I'm not sure if he wants me to spoil the first one, but the second one is a map he's making completely from scratch. Textures and everything.
Title: Re: Screenshots
Post by: Blaze Yeager on September 05, 2011, 03:40:34 PM
Totally not real
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Yeah don't ask how i have the skin and don't even ask for it.But yeah the Roll lines are fake Btw...so :p
Title: I won!!!
Post by: Kenkoru on September 05, 2011, 03:41:46 PM
Quote from: "Kapus"
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Judging from those textures, this will probably be a map of the Wily stages from Mega Man 6.
Title: Re: I won!!!
Post by: SmashTheEchidna on September 05, 2011, 03:47:26 PM
Quote from: "Kenkoru"
Quote from: "Kapus"
(click to show/hide)

Judging from those textures, this will probably be a map of the Wily stages from Mega Man 6.

Just for those people who didn't know that. :p
Title: Re: Screenshots
Post by: BiscuitSlash on September 05, 2011, 03:54:07 PM
Quote from: "DVS"
Quote from: "Michael712"
What's that in the window? Is bass trying to shoot something special?
(click to show/hide)

Is that the Mr.X flag? in a DM level!?
Yep! I've made a skin pack including the four CTF flags! They are over in my skin thread. Only problem is that the Mr.X flag as shown rarely has it's normal colours.
Title: Re: Screenshots
Post by: MusashiAA on September 07, 2011, 04:41:50 AM
MMX Classes mod is all about this:

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Also:

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Title: Re: Screenshots
Post by: Kapus on September 07, 2011, 04:42:20 AM
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Release will probably be tomorrow.
Title: Re: Screenshots
Post by: MusashiAA on September 07, 2011, 04:43:12 AM
Quote from: "Kapus"
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Release will probably be tomorrow.

Oh, so that explains the love! My, what a coincidence! :lol:
Title: Re: Screenshots
Post by: Kapus on September 07, 2011, 04:45:56 AM
I'm not actually using your song for this stage!

This is stage 1. I'll use your song when I get to stage 2, if that's okay.
Title: Re: Screenshots
Post by: Duora Super Gyro on September 07, 2011, 05:33:46 PM
Wow. That stage looks cool. You have inspired me to create a new level.
Title: Re: Screenshots
Post by: Shade Guy on September 08, 2011, 07:54:25 AM
Those custom textures better not look like crap in Software...

Not that I use Software, but you'll get complaints from the poor saps people that use it.
Do not underestimate my hate for Software.
Title: Re: Screenshots
Post by: Kapus on September 08, 2011, 07:55:18 AM
If the textures look like crap in software, then there's just nothing I can do about it. Software just stinks.
Title: Re: Screenshots
Post by: Shade Guy on September 08, 2011, 08:00:37 AM
There's something we can both agree on.

CMM should change the Doom palette to the NES colours with the next release or something...
Title: Re: Screenshots
Post by: Ivory on September 08, 2011, 08:47:21 AM
You know, there is a reason why  Mike never fully changed the palette to begin with. I can't quite remember that reason though. It was far before the game was ever released when I asked Mike.
Title: Re: Screenshots
Post by: BiscuitSlash on September 08, 2011, 04:01:26 PM
Software renderer is awesome

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Title: Re: Screenshots
Post by: -FiniteZero- on September 09, 2011, 11:47:18 PM
I'm thinking of updating my Hidden Palace Zone map. Which textures look better?

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As a note, I'm fully aware that the plattet (or however it's spelled) is not quite NES, but I tried that already, I don't think it looks good at all when I do that.
Title: Re: Screenshots
Post by: SmashTheEchidna on September 09, 2011, 11:56:18 PM
Where is that second part supposed to be in Hidden Palace? It looks kinda...weird, floating in the middle of nowhere with that skybox.
Title: Re: Screenshots
Post by: -FiniteZero- on September 09, 2011, 11:59:30 PM
It's a couple of floating platforms because I thought it would be interesting.
Title: Re: Screenshots
Post by: SmashTheEchidna on September 10, 2011, 12:11:21 AM
With that background there, it looks a little weird, though. I'm contemplating on whether or not it'd look better if you used the background from Sonic 3&Knuckles.
Title: Re: Screenshots
Post by: -FiniteZero- on September 10, 2011, 12:15:18 AM
Hrmm... Or maybe if I make the skybox bigger, so that the textures are smaller.
Title: Re: Screenshots
Post by: -FiniteZero- on September 10, 2011, 01:38:19 AM
Double post for better skybox.

(click to show/hide)

Going to release V2 now.
Title: Re: Screenshots
Post by: SmashTheEchidna on September 10, 2011, 11:12:16 AM
Yeah, that looks better. I can't wait to check it out.
Title: Re: Screenshots
Post by: Messatsu on September 10, 2011, 03:53:57 PM
Quote from: "CutmanMike"
I can't remember either. Perhaps I was planning on changing the blood splatter sprites to give some indication of when a zombie was getting hit? I don't know. Best way to find out is to remove it and see what happens!
Somehow I feel like this is related to the climb ability.  Bulletpuff and all that.  Oh well, I still can't get the damn things to show up on 3d midtex lines.  Bah.
Title: Re: Screenshots
Post by: Korby on September 10, 2011, 06:35:04 PM
You did actually playtest the map to see if it was fun, right Finite?
Title: Re: Screenshots
Post by: BiscuitSlash on September 10, 2011, 07:03:05 PM
Well my original M712DM1 was really fun to play in. No matter how "terrible" it was.
Title: Re: Screenshots
Post by: -FiniteZero- on September 10, 2011, 07:09:00 PM
Quote from: "Korby"
You did actually playtest the map to see if it was fun, right Finite?

Course.
Title: Re: Screenshots
Post by: Red on September 10, 2011, 07:16:58 PM
Well i think Quick Air Man was boring as fuck.-
Title: Re: Screenshots
Post by: -FiniteZero- on September 10, 2011, 09:01:50 PM
(http://img233.imageshack.us/img233/4913/woodzone.png)

My next map.
Title: Re: Screenshots
Post by: Max on September 10, 2011, 09:05:50 PM
Squares are not maps no matter how pretty they look. Unless there's some 3d floor trickery above that screen it looks to be a very boring map. Also, 16-bit textures?
Title: Re: Screenshots
Post by: -FiniteZero- on September 10, 2011, 09:08:22 PM
I'm simply using what I can for the textures for now. I'll get true 8-bit a bit further on. As to the map, while it IS simple, I was going for slightly vertical gameplay, the idea being that you should try to get to the top of the tree.
Title: Re: Screenshots
Post by: Blathers on September 11, 2011, 12:32:21 AM
It doesn't look as if the charge kick is a very practical weapon here. The stair case will prevent you from kicking people off.
Title: Re: Screenshots
Post by: -FiniteZero- on September 11, 2011, 01:03:17 AM
The charge kick DOES have a use, trust me.
Title: Re: Screenshots
Post by: Hallan Parva on September 11, 2011, 02:13:53 AM
Quote from: "Yellow Devil"
Unless there's some 3d floor trickery above that screen it looks to be a very boring map.
Title: Re: Screenshots
Post by: BiscuitSlash on September 11, 2011, 08:56:14 AM
Go easy on him -_- I was easy on my own hologram room map -_-
Title: I'm so screwed
Post by: Hiffe150 on September 11, 2011, 04:49:54 PM
(http://i53.tinypic.com/seq32o.png)
Yellow Devil truly wants me dead.
Title: Re: Screenshots
Post by: Tails on September 11, 2011, 05:44:10 PM
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Me screwing around IDM25 during a Classes LMS match with Windman and even Toadman who can get in it from jumping from a certain point. Apparently you can get into the bridge around the outside. You could probably do this in other places, but this is still funny nevertheless.
Title: Re: Screenshots
Post by: Red on September 11, 2011, 06:35:36 PM
Quote from: "Tails_Hatsune"
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Did you just divide by zero?
Title: Re: Screenshots
Post by: Duora Super Gyro on September 11, 2011, 07:46:22 PM
Just a few... quite alot of pictures of my level wad :)
If your looking for the DRSG Pack, please check the Projects section.
Please PM me for more information.

The Red Rock (DRSG01)
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The Generator (DRSG02)
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Natures Best (DRSG03)
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The Arena (DRSG04)
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Shiver Peak (DRSG05)
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Termination (DRSG06)
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Pixle World (DRSG07)
(click to show/hide)

The Ice Palace (DRSG08)
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The Cliff Side (DRSG09)
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Whats to be expected
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Title: Re: Screenshots
Post by: BiscuitSlash on September 11, 2011, 07:53:06 PM
Looking at those screenshots, your map pack looks pretty awesome!
Title: Re: Screenshots
Post by: Duora Super Gyro on September 11, 2011, 07:58:05 PM
Thanks. I put 4 monthes of work into it, and according to the coments, it is a really good wad, though I'm having some item layout problems (Im horible at item placment), the wad is really good.
Title: Re: Screenshots
Post by: BiscuitSlash on September 11, 2011, 08:22:00 PM
My map pack is taking forever to make -_-. Although I think that's because I did spend a bit too much time on maps that I afterwards scrapped. Like the original M712DM2. I spent so long making it until I realized it simply wasn't going to be good in front of everyone else. Ashame, as some concepts in it were real good. It has however been replaced by a better map.
(click to show/hide)
I would post some snappys of M712DM1 as well but the skybox is in a weird pickle and M712DM3 has many different rooms that will need many snapshots.
Title: Re: Screenshots
Post by: Russel on September 12, 2011, 12:24:13 AM
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Just a little something I've been working on...

All I have as of now is the vanish blocks, Super Arm (weapon shots) and Scorch Wheel (Item Block) done.
Title: Re: Screenshots
Post by: MusashiAA on September 12, 2011, 01:30:41 AM
Quote from: "Lego"
(click to show/hide)
Just a little something I've been working on...

All I have as of now is the vanish blocks, Super Arm (weapon shots) and Scorch Wheel (Item Block) done.

You MUST do this with Item 1.

YOU MUST <33333
Title: Re: Screenshots
Post by: Russel on September 12, 2011, 01:47:05 AM
I made a model for that...I tried using it, but it crashed the game. I made it in an old version of Blender, maybe I could make a skin and such for it using Quake Model Editor? I will certainly try.
Title: Re: Screenshots
Post by: Hallan Parva on September 12, 2011, 02:13:36 AM
Guts Lifts > Item-1.

A poorly-timed Guts Lift could be the difference between life and death. :ugeek:

EDIT: Plus it's easy to do, it's a freakin' rectangle with a wheel on it.
Title: Re: Screenshots
Post by: Korby on September 12, 2011, 02:16:43 AM
Have you ever made a wheel in Blender?
Title: Re: Screenshots
Post by: FCx on September 12, 2011, 02:53:55 AM
Quote from: "Lego"
(click to show/hide)
Just a little something I've been working on...

All I have as of now is the vanish blocks, Super Arm (weapon shots) and Scorch Wheel (Item Block) done.
3D MODELS works in  skulltag 98e software?
Title: Re: Screenshots
Post by: Russel on September 12, 2011, 02:58:30 AM
Korby might be right about the Gutslift, in theory, though it could be easy...

No, not in software, unfortunately
Title: Re: Screenshots
Post by: Beed28 on September 12, 2011, 03:34:08 PM
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Title: Re: Screenshots
Post by: SmashTheEchidna on September 12, 2011, 07:21:53 PM
Quote from: "Beed28"
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A miserable pile of circuits, indeed. :ugeek:
Title: Re: Screenshots
Post by: Duora Super Gyro on September 12, 2011, 09:00:56 PM
Quote from: "Duora Super Gyro"
Whats to be expected
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This was actually one of the first stages I created... I took about 2 weeks to make. Just edited a few things like textures, added a few bridges and teleports, added more details and desins. Plus, expect the apple skin and bot to be in the next update with this map.
Title: Re: Screenshots
Post by: Hallan Parva on September 12, 2011, 10:39:15 PM
Quote from: "Duora Super Gyro"
Quote from: "Duora Super Gyro"
Plus, expect the apple skin and bot to be in the next update with this map.
See, that's the problem. Sub-par maps with massively large and confusing layouts is bad enough... but now you're forcing players to take skins they may not even want? inb4nobodyplaysthis
Title: Re: Screenshots
Post by: Duora Super Gyro on September 12, 2011, 11:07:50 PM
Quote from: "SmashBroPlusB"
Quote from: "Duora Super Gyro"
Quote from: "Duora Super Gyro"
Plus, expect the apple skin and bot to be in the next update with this map.
See, that's the problem. Sub-par maps with massively large and confusing layouts is bad enough... but now you're forcing players to take skins they may not even want? inb4nobodyplaysthis

First of all. These maps arent duel maps, there desined for 32 people matches. and its One Skin. And the stages arent that big.
Title: Re: Screenshots
Post by: Orange juice :l on September 12, 2011, 11:26:24 PM
Nobody whined when PU pulled the billions of Roll skins thing  :ugeek:
Title: Re: Screenshots
Post by: SaviorSword on September 12, 2011, 11:26:40 PM
Here's a problem. How often do ya SEE 32 folks in one server at any given time? I think never. A lot of yar maps would benefit a bunch from a little shrinkage.

Also, one skin is a lot. A some folks (such as myself) still only use stock skins (or download a ver few amount of skins, but still means the same). Yar gonna miss out a lot of folks if ya do include that skin.

Quote from: "Orange juice :l"
Nobody whined when PU pulled the billions of Roll skins thing  :ugeek:

Well, those skins are built into the pk3 I think or some method like that. It's different from another file that is a skin (I think).
Title: Re: Screenshots
Post by: Ivory on September 12, 2011, 11:27:53 PM
Savior is right. At most, you should be planning for 12-24 for a larger map. I rarely ever see 32 people in DM these days.
Title: Still, Apple skin > Knight Roll & buggy outline Roll.
Post by: Tesseractal on September 12, 2011, 11:40:06 PM
Quote from: "Ivory"
Savior is right. At most, you should be planning for 12-24 for a larger map. I rarely ever see 32 people in DM these days.
Indeed. 32 People DM maps is what CSCMR is for!

Quote from: "SaviorSword"
Well, those skins are built into the pk3 I think or some method like that. It's different from another file that is a skin (I think).
I'd say that's actually worse. My understanding is that if the skin is a separate file, it's easier to delete than one inside the pk3.
Title: Re: Screenshots
Post by: Duora Super Gyro on September 13, 2011, 12:21:45 AM
Well, actually, when I tested the maps, I only had 11 bots playing with me. The maps are good for much lower amounts then 32 people (even though they were originally designed for 32 people) and some maps like The Arena are pretty small, Its a good map for duels. And the the Apple Skin was originally suppose to go with Natures Best.
Title: Can someone read the WHOLE post for once? No, really.
Post by: Hallan Parva on September 13, 2011, 01:01:29 AM
Quote from: "SmashBroPlusB"
Sub-par maps with massively large and confusing layouts is bad enough...
Quote from: "Duora Super Gyro"
First of all. These maps arent duel maps, there desined for 32 people matches. and its One Skin. And the stages arent that big.
First of all, I never said I thought they should be Duel maps. Honestly, I highly dislike Duel and encourage some Small Team DM in more servers, but that's besides the point. You COMPLETELY AVOID MY COMMENT by mentioning a game mode and the number of skins instead of explaining your pack's quality or defending WHY the one skin should even be included.

Quote from: "SaviorSword"
Also, one skin is a lot. A some folks (such as myself) still only use stock skins (or download a ver few amount of skins, but still means the same). Yar gonna miss out a lot of folks if ya do include that skin.
Another thing, Savior's right. Personally I only have ONE custom skin downloaded, and it's the MegaMan.exe skin. The only reason I even have that is because of the MegaMan.EXE class/project/thing I'm making, otherwise I probably wouldn't even have that. The sheer amount of fan-induced "fad" skins is absolutely staggering and I simply cannot and will not take the time to download them all. Why waste file space downloading skins I don't like and will probably never use, anyway?

Quote from: "Orange juice :l"
Nobody whined when PU pulled the billions of Roll skins thing  :ugeek:
Which brings me to my next point. The PU expansion was okay because THE SKINS ARE ALL CANON. Yes, there might have been tons of Rolls running around, but guess what? There were tons of Rolls running around IN THE REAL GAME. Other than the Roll army, there's Time Man, Oil Man, and MegaMan?, which are all canon characters. The quality of the skins is another driving force, as it's obvious these skins had a lot of work put into them to make them look as accurate as humanly possible; so much so, in fact, that the Classic Roll skin was later included into "vanilla" 8BDM simply BECAUSE it was so darn good.


The point is, don't try to force your opinions (and in this case, your skin/bot combo) down other people's throats. This doesn't help prove your viewpoint. If anything, it alienates potential players and sharply decreases the total number of players who will download (and dare I say host) your map pack. Please refer to Referendum A: OZX-Pack for more information on this classic scenario of Modder vs. Players.
Title: Re: Screenshots
Post by: LlamaHombre on September 13, 2011, 01:13:50 AM
Cossack is the one skin that everyone should download.
Title: Re: Screenshots
Post by: Ivory on September 13, 2011, 01:17:57 AM
Quote from: "Duora Super Gyro"
Well, actually, when I tested the maps, I only had 11 bots playing with me.

My next point. Bots only help so much. For development purposes, they are fine. For testing a map out? No. Bots will never replicate human behavior. You just can't possibly determine how a map will flow from the bots alone. You need to test with other players, or, at the very least, give the map to other players so they can judge.

Want an example? I-Pack v1 and v2 were driven by my own instincts and what the bots did. v3 and especially IX-Pack had quite a few testing sessions for the maps, plus trusted the maps to King Yamato and Roc for their opinions. The result? Better maps... except the old IDM17. That's an entirely different story all together.

The main reason I improved from "That person that only made single/cooperative maps in Doom" to understanding Deathmatch maps was because I changed my tactics, I got a group of trusted friends that I can rely on for testing and feedback, I listen to everything the community is willing to tell me and take their thoughts into consideration. Ultimately, that's what you have to aim for. Maintaining your own visions while keeping the majority of the players happy.

Duora, I can see potential in your maps for them to be good. Don't give up, and just listen to what others have to say about them. It can go a long distance.
Title: Re: Screenshots
Post by: Duora Super Gyro on September 13, 2011, 10:39:06 AM
Thanks Ivory :) That really helps alot
Title: Re: Screenshots
Post by: Kapus on September 13, 2011, 10:42:09 AM
If you're short of people to test maps with, I'd gladly lend a hand.
Title: Re: Screenshots
Post by: BiscuitSlash on September 13, 2011, 03:49:05 PM
Same with me! Just send me the file and a time for us to all test it and I'l appear! (As long as I can show up)
Title: Re: Screenshots
Post by: Duora Super Gyro on September 13, 2011, 04:47:34 PM
Ummm. I have no idea how to set up a server...
Edit: But if you guys notice anything wrong with the levels, besure to pm me so I can fix them. Oh and I already have some freinds that can help me test offline.
Title: Re: Screenshots
Post by: Kapus on September 13, 2011, 05:59:45 PM
You don't necessarily have to host the server yourself. You can ask someone else to.


That's what I always do.
Title: Re: Screenshots
Post by: BiscuitSlash on September 13, 2011, 06:57:24 PM
I can host servers! They're usually (somewhat) lag free!

There is the slight issue of me being a UK-ian, but unless you live far away it's not usually a problem
Title: Re: Screenshots
Post by: SaviorSword on September 13, 2011, 07:28:03 PM
As a person with mappin' interest. Try to arrange a time with me. I would like to help ya out.
Title: Re: Screenshots
Post by: Duora Super Gyro on September 13, 2011, 08:36:20 PM
Thanks guys. These maps are actually the first deathmatch maps I have ever made, The first map pack (The Dual For The Badge wad) was my very fist had my very first maps in it but they were kinda... off, knowing this, theres probably alot of problems with the levels. SO it would be really helpful if you guys kinda just played around in the maps, plus the bots helped me find some big mistakes so it would probably be a good idea to have about 2 or 3 bots, Thanks alot you guys :)

Oh and Im gonna be teaching a freind how to make maps for a little bit so it will be sometime before the wad is released, well that and school.
Title: Re: Screenshots
Post by: Awbawlisk on September 13, 2011, 08:39:22 PM
COUNT MEH IN TOO
Title: Re: Screenshots
Post by: Duora Super Gyro on September 13, 2011, 09:29:02 PM
Oh, I have just one question, Should I keep the music thats in the wad, in the wad, or make all the music 8-Bit?
Title: Re: Screenshots
Post by: Kapus on September 13, 2011, 09:33:29 PM
In my opinion, music should be 8-bit unless it has a good reason not to be.
Title: Re: Screenshots
Post by: SmashTheEchidna on September 13, 2011, 10:50:55 PM
The only valid reason I can come up with for not having 8-bit music is if it's supposed to be a remixed map for CS_CMRemixed.
Title: Roc: The Devil's Advocate since 1998.
Post by: Tesseractal on September 15, 2011, 01:19:08 AM
Quote from: "SmashBroPlusB"
Quote from: "SmashBroPlusB"
Sub-par maps with massively large and confusing layouts is bad enough...
Quote from: "Duora Super Gyro"
First of all. These maps arent duel maps, there desined for 32 people matches. and its One Skin. And the stages arent that big.
You COMPLETELY AVOID MY COMMENT by mentioning a game mode and the number of skins instead of explaining your pack's quality or defending WHY the one skin should even be included.
Actually, he attempted to defend the map size by stating he had a certain number of players in mind (granted the mode/skin comments were irrelevant). However, maps made with more than 16 people in mind should be made for CSCMR alone! That's a better approach.
Quote from: "SmashBroPlusB"
Which brings me to my next point. The PU expansion was okay because THE SKINS ARE ALL CANON. Yes, there might have been tons of Rolls running around, but guess what? There were tons of Rolls running around IN THE REAL GAME. Other than the Roll army, there's Time Man, Oil Man, and MegaMan?, which are all canon characters. The quality of the skins is another driving force, as it's obvious these skins had a lot of work put into them to make them look as accurate as humanly possible; so much so, in fact, that the Classic Roll skin was later included into "vanilla" 8BDM simply BECAUSE it was so darn good.
Mega Man Powered Up is not canon! All of those skins (FC versions of Time/Oil, at least) are edits of Mega Man and Roll; little *creative* effort was required. The Roll skins that were added to the main game also had incorrect colors, leading to inaccuracies in Roboenza sprites. Of course, this is why "it's one skin" became the argument - surely, one original skin beats out fifteen edits, right? Perhaps not if you believe PU to be canon, but the filesize addition of PU's skins is greater. Of course, the addition of a skin is trivial in filesize anyway; it's not until you stack them that skulltag's startup really gets bogged down.
Quote from: "SmashBroPlusB"
The point is, don't try to force your opinions (and in this case, your skin/bot combo) down other people's throats. This doesn't help prove your viewpoint. If anything, it alienates potential players and sharply decreases the total number of players who will download (and dare I say host) your map pack. Please refer to Referendum A: OZX-Pack for more information on this classic scenario of Modder vs. Players.
OZX-Pack has been hosted more times than Duora's! Jack Corvus's pack is a better example! Of course, I like the issue of Modder vs. Players. Generally, the Players will have to correct a Modder run-amok (or run-aground) with a poor idea or execution that he overlooked. Such as if one hypothetical mapper thought making a map with textures that were poorly shaded and had bad lighting was a good idea, of course the players would be necessary to steer him in the right direction. But say another one makes a map that is just four islands with wave bike spawns. Infuriates the players, of course, but Wave Man's stage is the only successful implementation of wave bikes in the mod- and probably will be forever - the Modder in this case has no reason to change Wave Man's stage to something more vanilla; he'd be a fool. So both players AND modders can be right, and both can be wrong. It's why I think generally there should be some time given for players to make their decisions before trying to make complaints right away. Generally, the best success I've seen here comes from the Modder analyzing the Players' concerns, and deciding from them which are the most reasonable - and this has lead to a fine map pack.

Sometimes, the Players will make complaints that are made to fix flaws that are individual, or only apply to themselves. Say a player states "I can't do X, change it!" Sometimes the player's wording is poor and the problem IS universal(e.g. a certain area being impassible); but if it's not (e.g. one person dies too much because of his own clumsiness), the modder may need to say "I can't change that, it's better for you to adapt to it than for me to adapt the map." (and easier, of course) If he doesn't, he may come across a mod that has drowned in a sea of people trying to take it from themselves, and overall of lesser quality. (One mod has ended up this way. It's not a map pack, though.) So, a balance is necessary. Your points aren't entirely off, SmashBro, I'm just expanding on some of them a bit. See, I don't think the addition of the skin is a players vs. modder issue largely: it's a "professionalism" issue. Including the Apple skin takes away some quality of being "official", just like not using 8-bit music. The best solution is: Duora releases a zip file including the Map Pack, and the Bot. If players don't want the skin, they don't extract it. No harm done, truly. Duora, you can easily find music by searching "famitracker" on youtube to find famitracker songs. Of course, you can also use NES games, MM fangames, and Rockman 2 hacks. (I have a grand list of music in Rockman 2 hacks) Watch out for the occasional GSXCC music, which is technically 8-bit but actually garbage.

Also, Duora, what Ivory said is true. What I'd like to add to that is also the concept of "size versus distance". Distance being how long it takes to get somewhere. Sometimes, the map isn't too big, but it just takes too long to get through it - you can reduce distance by:
-Using normal gravity
-Adding Charge Kick/Scorch Wheel
-Adding more steps into a staircase (steeper stairs take longer to go up; think of a slope as having infinite steps and the shortest distance)
-Using helipads instead of ladders or springs
-Creating more ways to navigate areas

And more. Just run around in your own map. If you feel you need turbosphere to get around easily, it might be too much distance available. The map layouts I've seen are definitely original; distancing might be what touches them up nicely. I'm sure you can do it. You're a vital piece in the Super-Pack Plan!
Title: OJ: Devils Advocate, now with 500% more refined hate
Post by: Orange juice :l on September 15, 2011, 01:38:05 AM
What's the most hosted map pack? CSCM.
Who led CSCM? Messatsu.
Who hosts most of the servers? Messatsu.

Coincidence?  :roll:

People are always going to have a bias towards what they made, so unless we can get an impartial host, anything that Mess or his friends doesn't make is going to be ignored. IXpack gets hosted because it has high quality maps and the author has a rather prominent position  :geek:
Title: Re: Screenshots
Post by: Awbawlisk on September 15, 2011, 03:52:24 AM
I would like to host duora pack on a daily bases but I dont think any would join though.. or be like yellow devil and request the removal of the pack.. makes me sad actually
Title: Re: Screenshots
Post by: Red on September 15, 2011, 03:54:35 AM
Quote from: "Awbawlisk"
I would like to host duora pack on a daily bases but I dont think any would join though.. or be like yellow devil and request the removal of the pack.. makes me sad actually

Ob host amp


my server is crappy due to my location... sigh.
Title: Re: Screenshots
Post by: Duora Super Gyro on September 15, 2011, 09:49:51 PM
I'v started gathering 8-bit music already but I dont know many 8-bit games to get music from that sound good.
I could really use some help finding more, so If you guys happen to run accrose some 8-bit music that could fit my maps, please PM me it when you have the chance.
Title: Re: Roc: The Devil's Advocate since 1998.
Post by: Max on September 15, 2011, 10:20:13 PM
Quote from: "Ice-IX"
(One mod has ended up this way. It's not a map pack, though.)

Mafia, I guess?

I remember Messatsu talking in the PU chat about maybe letting people vote on the packs he hosts. It'd be nice to get CSCM out of DM ;P Please do this Mess!

inb4i'mrememberingitcompletelywrong
Title: Re: Screenshots
Post by: Ryuga_knight on September 16, 2011, 12:21:25 AM
Just a new Duel stage I made

(http://i825.photobucket.com/albums/zz174/Ryuga_knight/Screenshot_Doom_20110915_181731.png)
Title: Re: Screenshots
Post by: Red on September 16, 2011, 12:34:07 AM
Looks small and plain...

I HATE NYAN CAT.
Title: Re: Screenshots
Post by: Gummywormz on September 16, 2011, 12:45:56 AM
Make the space around it a proper skybox and you win everything.
Title: Re: Screenshots
Post by: Ryuga_knight on September 16, 2011, 03:14:30 AM
Quote from: "Gummywormz"
Make the space around it a proper skybox and you win everything.


I did (as wells as I could) and it scrolls! Plus It was a map i did in like an hour so it's nothing big.
Title: Re: Screenshots
Post by: TheBladeRoden on September 16, 2011, 04:10:58 AM
Who needs polygons when you can have voxels!
(click to show/hide)
Title: Re: Screenshots
Post by: ice on September 16, 2011, 10:33:23 AM
0_0 I was zoomed in on the wii and saw a huge friggen megaman I almost had a heart attack

but yeah I have seriousely got to get in on this 3d model thing
Title: Re: Screenshots
Post by: Laggy Blazko on September 16, 2011, 06:15:55 PM
Voxels in Skulltag?!?!?!? :shock:
HELL YEAH!!!
I hope software supports them!
Title: Re: Screenshots
Post by: Russel on September 16, 2011, 10:34:51 PM
Quote from: "TheBladeRoden"
Who needs polygons when you can have voxels!

...competition...?

Seriously, how do you make those, they would probably fit better into 8BDM than models
Title: Re: Screenshots
Post by: Laggy Blazko on September 16, 2011, 10:48:31 PM
http://zdoom.org/wiki/Voxel
Quote
Note: Voxels support translucency, but not translations.
That means using voxels for players wouldn't work fine...
But we still can use these for pickups.
Title: Re: Screenshots
Post by: Blaze Yeager on September 17, 2011, 04:34:04 AM
(http://img30.imageshack.us/img30/7561/screenshotdoom201109100.png)

Yep...he's already got a class done J...Do i win yet?

Main:Plug Ball Alt:Plug Taser
Title: Re: Screenshots
Post by: Korby on September 17, 2011, 05:16:58 AM
But your Plug Ball is OP.
Title: Re: Screenshots
Post by: Blaze Yeager on September 17, 2011, 05:30:59 AM
Quote from: "Korby"
But your Plug Ball is OP.
Nerfed it in this version.
Title: Re: Screenshots
Post by: Shade Guy on September 17, 2011, 06:13:58 AM
Man, these skins need releasing.
Title: Re: Screenshots
Post by: Korby on September 17, 2011, 06:46:26 AM
I'd rather not. We need actual content with expansions, you know.
Title: Re: Screenshots
Post by: Shade Guy on September 17, 2011, 07:10:58 AM
True, but then the Commando Man skin probably shouldn't have been released.
Title: Re: Screenshots
Post by: TheBladeRoden on September 17, 2011, 06:50:48 PM
Quote from: "Lego"
Quote from: "TheBladeRoden"
Who needs polygons when you can have voxels!

...competition...?

Seriously, how do you make those, they would probably fit better into 8BDM than models

I made a bunch of actors that whose sprites were just colored squares and started stacking them together.
Title: Re: Screenshots
Post by: Tails on September 17, 2011, 10:27:13 PM
(click to show/hide)
If you activate Skull Barrier and spec at the right time as shown in the screenies, the game, for some reason, thinks you're still there. However, you must hit him quick enough, or else, I believe as I've tried this many times, the Skullman ghost disappears. The white is the Skullman being hit.
Title: Re: Screenshots
Post by: LlamaHombre on September 17, 2011, 10:29:38 PM
Watercolors are awesome.  :cool:
Title: Re: Screenshots
Post by: Tails on September 17, 2011, 11:11:44 PM
(click to show/hide)
Also if you do the Skullman Spec glitch thing during an actual match, it thinks you're still there and you can still be hit, shown by this permanent yellow screen. It goes away when you join again.
That yellow screen hurts so much ;w;
And kinda also shown when it says "dead" even though I'm specing :/
Title: What is this I don't even.
Post by: Bikdark on September 18, 2011, 02:33:09 AM
Quote from: "Blaze"
(click to show/hide)

Yep...he's already got a class done J...Do i win yet?

Main:Plug Ball Alt:Plug Taser
Plugman class already? I don't even.
Title: Re: Screenshots
Post by: Korby on September 18, 2011, 06:03:13 AM
I'm interested on how annoyingly OP that "taser" is going to be.

I'm guessing it'll be a chainsaw.
Title: Not true, Shade. You got to "ROW ROW" sometimes.
Post by: Tesseractal on September 18, 2011, 07:21:09 AM
Quote from: "Korby"
I'd rather not. We need actual content with expansions, you know.
I will never get this actual content because you need for it for your non-actual expansion.

Implying "we" have similar needs is a bit taunting, you know?
Title: Re: Screenshots
Post by: Copy Robot on September 18, 2011, 08:02:29 AM
Mess made Magic Water in Ice Man Remix.

(click to show/hide)

Oh and its also quite possible to do this without Oil Slider.

(click to show/hide)
Title: Re: Screenshots
Post by: Messatsu on September 18, 2011, 06:26:27 PM
It's science in action!  But seriously, it's kinda fun to experiment with things like that.  Here's what I've learned

-The software renderer sucks beyond the bounds of space and time.
-Fake floors do not play nice with 3d floors in software.
-3d floors can make for an interesting replacement for fake floors
-3d floors can't splash (curses!)
Title: Re: Screenshots
Post by: Kapus on September 18, 2011, 06:41:50 PM
Quote from: "Messatsu"
-The software renderer sucks beyond the bounds of space and time.
I thought this was already common knowledge.
Title: Softwear dose suck.
Post by: Kenkoru on September 18, 2011, 06:48:02 PM
There still seem to be people that insist softwear is better. Those poor confused souls.
Title: Ken Die!
Post by: Awbawlisk on September 18, 2011, 07:08:00 PM
But openGL can crash some people's cpu's :( ( Inb4 by a new cpu ) This is the kind of stuff that does anger me a bit.. I can run Opengl... Not water colors then I have 5 fps.. But regular openGL with the cost of 25 fps sucks for me.. Software gives me over 200 but the features that it differs from openGL ( like horrid software texture glitches ) does suck hard though.. :( ( And like in the new skulltag version where software users cant see 3D floors really pisses me off.. Because The maps are too laggy for me when I use openGL *cough*cough*ZombieHorde*cough*cough* But that doesnt really matter here ) I wish I had a new cpu.. And that si what "Wreck-a-wish foundation is there for! 8D
Title: Yeah Ken! We have Software rights!
Post by: BiscuitSlash on September 18, 2011, 07:53:04 PM
I use Software and I have no intention of changing to OpenGL. Why? Because I'm used to Software and I don't want a graphic shift to crack up my brain.
Title: Re: Screenshots
Post by: LlamaHombre on September 18, 2011, 08:00:23 PM
It's only enough of a difference to be enough.

Softwear sucks, though.
Title: Re: Screenshots
Post by: SaviorSword on September 18, 2011, 08:04:21 PM
If there's a way that OpenGL allows forced billboard, then I would use it over software. That's the only reason that keeps me from switchin' at the moment.
Still, when ya design stuff ya still must keep the software users in mind. I find it insensitive to leave out software folks in design when they could not use OpenGL due to CPU or other reasons and they can't help it.
Title: Re: Screenshots
Post by: Pikmin747 on September 18, 2011, 08:07:15 PM
Honestly I really don't care about image rendering software... unless it dosn't show anything. Or if it looks like a gameboy monochrome.
Title: Re: Screenshots
Post by: Korby on September 18, 2011, 08:37:33 PM
Like this, Savior?
(click to show/hide)
Title: Re: Screenshots
Post by: Laggy Blazko on September 18, 2011, 10:51:24 PM
I think i'll join the "f**k OpenGl" team. I'm with "soft-weá".
Meh, I think only chileans will get the joke.
Title: Re: Screenshots
Post by: SaviorSword on September 18, 2011, 11:01:06 PM
Quote from: "Korby"
Like this, Savior?
(click to show/hide)
Yea, how is that done?
Title: Re: Screenshots
Post by: Red on September 18, 2011, 11:02:18 PM
Quote from: "Laggy Blazko"
I think i'll join the "f**k OpenGl" team. I'm with "soft-weá".
Meh, I think only chileans will get the joke.

That wasn't even a good joke.
Title: Re: Screenshots
Post by: Korby on September 18, 2011, 11:13:57 PM
Options > Display Options > OpenGL Options > Preferences > Sprite Billboard
Title: Re: Screenshots
Post by: SaviorSword on September 19, 2011, 01:02:51 AM
Thanks! Now I suppose I'll be usin' OpenGL from now on! Unless for some unforeseen reason in the future that prevents me from so.
Title: Re: Screenshots
Post by: FCx on September 19, 2011, 02:37:15 AM
Quote from: "Laggy Blazko"
I think i'll join the "f**k OpenGl" team. I'm with "soft-weá".
Meh, I think only chileans will get the joke.
Not just chilean.. Spanish in general...
Title: Re: Screenshots
Post by: ice on September 19, 2011, 07:04:09 AM
I used the force billboard thing in open GL, it just looked weird, turning to the side made the sprite tilt sideways causing corners to clip into the floor

Also I'm feeling offended by all the hate towards softwear users, from what I understood was, softwear is what the game is supposed to be played with and open GL was for Debug purposes, then people with top of the line computers just said screw softwear we want to be cheap and shoot strait up and down and so it became common, but yeah not everyone can use open GL and that dosent give you the right to insult them, heck I cant even use open GL because in stages with water I tend to lagg horribly unless I'm in the water making me more of a fish (can't leave the water in iceman)

tl;dr Softwear users could give a rats ass about colors and all that fancy stuff, we only care about smoothness of gameplay and compatability. If you hate softwear that badly to the point your bashing those who uses it
(click to show/hide)
Title: Re: Screenshots
Post by: Ivory on September 19, 2011, 08:48:51 AM
Quote from: "ice"
from what I understood was, softwear is what the game is supposed to be played with and open GL was for Debug purposes

What? That is far from true at all. The game was supposed to be playable in both modes.
Title: Re: Screenshots
Post by: Shade Guy on September 19, 2011, 10:16:47 AM
Screenshots gogogo
(click to show/hide)
And here's crap from my adventures in V2B.
(click to show/hide)

There's more, but it would take too long to upload.
Title: It's softWARE, not softWEAR, ice
Post by: Bikdark on September 19, 2011, 07:17:09 PM
I like how people hate software users when most people's comps can't handle opengl.
Title: Re: Screenshots
Post by: BiscuitSlash on September 19, 2011, 07:22:43 PM
I use Software because it's what I'm used to.

Too lazy to change and it doesn't seem worth it.
Title: Bik why can't ice spell
Post by: Kenkoru on September 19, 2011, 07:23:28 PM
If people's computers can't run OpenGL, then I see no problem with it other than them not being able to experience the mightiness that is OpenGL. Hell, my computer can barely run it and I never play without it.

It's the people that say softwear is better, that are completely wrong about everything ever.
And I couldn't understand what ice was trying to say, and I read it five times.
Title: Iunno. Nuy can't spell, "People," either.
Post by: Bikdark on September 19, 2011, 07:36:06 PM
Quote from: "Kenkoru"
It's the people that say softwear is better, that are completely wrong about everything ever.
And I couldn't understand what ice was trying to say, and I read it five times.
Yeah, those are the stoopid people. Opengl is graphically better AND you can aim straight up and down.
Title: ISad
Post by: Awbawlisk on September 19, 2011, 08:39:34 PM
Its just when OpenGL users just spit on the software users is what I'm talking about of Software vs OpenGL because I think that its pretty sad to hate on software like that, when software users can't use openGL for understandable reasons.. OHWAI- Was that what Ken just said?

Anyways enough of this BS. Screenshots anyone?
Title: This post is a joke btw, I haz no opinion
Post by: BiscuitSlash on September 20, 2011, 11:02:00 AM
Software is better

'nuff said
Title: Re: Screenshots
Post by: BiscuitSlash on September 21, 2011, 04:36:18 PM
New class weapons, for the Cutstuff classes expansion

Spoilers: It's a Michael712 class with a new amour.
(click to show/hide)
Title: Re: Screenshots
Post by: Russel on September 21, 2011, 08:44:52 PM
Go pro, stuff all of that into 1 weapon. :ugeek:
Title: Re: Screenshots
Post by: Korby on September 21, 2011, 10:15:00 PM
You better mean 60 tics, because 60 seconds is a bit much.
Title: Re: Screenshots
Post by: BiscuitSlash on September 22, 2011, 02:50:17 PM
Nope, it's gonna be a 60 second recharge! Once you have a full bar you can then start, but there is a delay for about 56 tics as well when using, which when using it you cannot move. Thing is, if you use this correctly, it CAN be really good, but you have to use it correctly since each beam part does 10 damage ripper. Sorry if it sounds to hard to use and all but that force beam essence must be kept!

Quote from: "Lego"
Go pro, stuff all of that into 1 weapon. :ugeek:
It's going in 3 weapons for my class. The bouncy fireballs for weapon 1, palm fireball thing and little spread thing for 2 and beams for 3.
Title: Re: Screenshots
Post by: Hallan Parva on September 22, 2011, 02:53:50 PM
If you make the charging beam an item (like my Battle Chips) you could make all 3 attacks into a single weapon! :cool:
Title: Re: Screenshots
Post by: BiscuitSlash on September 22, 2011, 03:12:59 PM
Well, I could do, but it might seem a bit hard to do and use. When testing, 5 attacks in 3 weapons was okay for me, but I wasn't entirely sure for others.

My class has good speed and jumping, along with 0.9x damage amour and the projectiles being fast, but it lacks in recharge time and damage output. That's how it mainly works.

Also, I think that current force beam attack will be similar to thunder wool. If you master it and know how to use it, then it is a VERY likable and great weapon, but if you give it the top spin treatment (which most people do) then you will most likely hate it forever.
Title: Re: Screenshots
Post by: Beed28 on September 22, 2011, 05:31:29 PM
Hang on, that laser attack... didn't I make something like that before? (http://www.cutstuff.net/forum/viewtopic.php?p=92752#p92752) :ugeek:

Quote from: "Beed28"
Name: cmBcueccedcu2cm8
Skin: Megaman Volnutt (the older version)
Armor: 1.0x
Speed: Same as Megaman
Jump: Same as Shadowman
Damage Type Dealt: Various
Weakness: Search Snakes, Pharoah Shot, Spark Shot and Shadow Blade
Role: I'm not acually sure.
Weapon Dropped: Magnet Missile
Colour: Grey and Dark Grey (same as Oil Slider in MMPU)

Note: All attacks use the same ammo bar, which recharges slowly

Weapon 1 Primary: Magnet Storm. Shoots three Magnet Missiles that deals six damage each. Uses a little bit of the ammo bar.
Weapon 1 Alt: Skull Barrier. You cannot attack while this protection is active. Can only use when ammo bar is half or more.
Weapon 2 Primary: Hyper Missile. Shoots a slowish missile that explodes like a hyper bomb. Uses a quater of the ammo bar.
Weapon 2 Alt: Shining Laser. After a short delay, it shoots a blue version of the Force Beam that deals devistating damage if anyone is caught in it (Classes with large health amounts, such as Hardman, may be able to survive), and lasts two seconds. Cannot move while firing. Requires a full ammo bar.

Note: I've made some changes to my class since that post, such as Mirror Buster replacing Skull Barrier and the damage of the Magnet Storm being nerfed. :p
Title: Re: Screenshots
Post by: BiscuitSlash on September 22, 2011, 06:11:12 PM
My version came entirely from my mind actually. And with this you must wait 60 seconds. It's basically a force beam type thunder wool. Only good if you use it correctly (I hope it is any good).
Title: Re: Screenshots
Post by: FCx on September 22, 2011, 07:56:28 PM
Testing skullspreev4a thing with bots and a bit of help :mrgreen: (WARNING: Software render mode)
(click to show/hide)
Title: Re: Screenshots
Post by: Hallan Parva on September 22, 2011, 09:13:28 PM
What the heck is "skull spree"? Whatever it is, it looks like they found the secret to frag achievements.

*excavates the ancient Project D.E.R.P. from deep underground*
Title: Re: Screenshots
Post by: Awbawlisk on September 22, 2011, 10:05:35 PM
Some wad thing from Skulltag/Doom that was originally in Zdaemon, another doom engine..
Title: Re: Screenshots
Post by: BiscuitSlash on September 24, 2011, 07:48:29 PM
Progress! (Somewhat)
(click to show/hide)
Title: Re: Screenshots
Post by: LlamaHombre on September 24, 2011, 07:52:21 PM
Good luck hitting something with that!
Title: Re: Screenshots
Post by: BiscuitSlash on September 24, 2011, 08:12:03 PM
It has a +SEEKERMISSILE flag, but right now it's choosing to ignore it. It still needs a lot of work anyways. (It wont do any damage at all, just blow them around)
Title: Re: Screenshots
Post by: Russel on September 25, 2011, 04:11:03 AM
+SEEKERMISSILE enables the action A_SeekerMissile

It would be better to have it inherit from MageStaffFX2 and use A_MStaffTrack, it works much better than seekermissile
Title: Re: Screenshots
Post by: Laggy Blazko on September 25, 2011, 06:37:43 PM
After a journey of frags and fails... Warning: OpenGL.
(click to show/hide)
Title: Re: Screenshots
Post by: chuggaafan1 on September 25, 2011, 08:48:43 PM
Oh God that is awesome.
Title: Re: Screenshots
Post by: Korby on September 25, 2011, 10:16:58 PM
My eyes.

They burn.
Title: Re: Screenshots
Post by: Blathers on September 25, 2011, 10:32:59 PM
Quote from: "Korby"
My eyes.

They burn.
I think it looks alright. The texture quality needs work, but once that little wrinkle is ironed out I would like to see where this goes.
Title: Re: Screenshots
Post by: Shade Guy on September 26, 2011, 12:24:21 AM
I assume whatever adjustments you made to your Opengl settings is why everything is so blurry?
Title: Re: Screenshots
Post by: WheelieCarbonate on September 26, 2011, 12:31:09 AM
Quote from: "Shade Guy"
I assume whatever adjustments you made to your Opengl settings is why everything is so blurry?
Watercolors.
Also,thats awesome.
Title: Re: Screenshots
Post by: Laggy Blazko on September 26, 2011, 01:24:08 AM
What? oh, yeah...
/me fixes his opengl settings.
Yeah, I knew something was wrong with OpenGL... Thank you!
Title: Re: Screenshots
Post by: Red on September 29, 2011, 02:24:15 AM
Meanwhile...


(click to show/hide)


Totally not a swastika the blue floor is a 3d floor, there's two floors, hueahueauhea
Title: Re: Screenshots
Post by: Hallan Parva on September 29, 2011, 02:04:10 PM
Make "Double Decker" from Mario Kart 64 and I will love you forever. :p
Title: Re: Screenshots
Post by: Balrog on September 29, 2011, 08:22:11 PM
(click to show/hide)
Flying Space Tigers
(click to show/hide)
Flying Space Tigers and Auto
(click to show/hide)
Flying Space Tigers AND CACTUSES and Auto
Title: Re: Screenshots
Post by: Korby on September 29, 2011, 11:48:08 PM
Found this while I was uploading a different screenshot, and I thought it looked kinda cool, despite the eye-burning purple/pink.
(click to show/hide)
Title: Re: Screenshots
Post by: Shade Guy on September 29, 2011, 11:51:44 PM
Your eyes must be awfully sensitive when it comes to any shade of any colour purple.
Title: Re: Screenshots
Post by: Korby on September 29, 2011, 11:54:06 PM
Surrounded by the relatively dark and cold black/blue colors, yes, it burns my eyes.
Title: Re: Screenshots
Post by: Alucard on September 30, 2011, 12:13:39 AM
So...What's the part you found interesting in that one? The two Cutmen?
Title: Re: Screenshots
Post by: Nostalgia on September 30, 2011, 12:52:58 AM
Mr. X is alive!
(click to show/hide)
Sorry, imageshack's being a dick
Title: Re: Screenshots
Post by: Super Raveman on September 30, 2011, 01:19:16 AM
Just to add to Nos' post
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: LlamaHombre on September 30, 2011, 01:23:48 AM
AAAAAAAAAAAAAAAAAAAAAAAAAAAH

Okay

Korby's gamma (3?) I'm fine with.

I don't know HOW THE HELL ANYONE WITH EYES CAN BEAR THAT.
Title: Re: Screenshots
Post by: Alucard on September 30, 2011, 01:28:25 AM
Quote from: "nostalgia658"
Mr. X is alive!
(click to show/hide)
Sorry, imageshack's being a dick

The funniest part is that next to Mr. X's name it says "DEAD".
Title: Re: Screenshots
Post by: Korby on September 30, 2011, 01:52:19 AM
Yes, I use Gamma 3.0.
Which is the maximum.
Title: Re: Screenshots
Post by: Hallan Parva on September 30, 2011, 02:11:43 AM
Seeing as how "Mr. X" is also the name of a Mega Man character (and the one used in 8BDM's storyline, no less) a mere list of player names won't suffice. Did this "Mr. X" say anything in particular which led you to believe that he was the forum's "Mr. X"?
Title: Re: Screenshots
Post by: Nostalgia on September 30, 2011, 02:13:57 AM
Quote from: "SmashBroPlusB"
Seeing as how "Mr. X" is also the name of a Mega Man character (and the one used in 8BDM's storyline, no less) a mere list of player names won't suffice. Did this "Mr. X" say anything in particular which led you to believe that he was the forum's "Mr. X"?
Mr. X told Korby that he would be joining the server, who told the people in the Skype call at the time (Raveman, Michael (not 712), LammaHamburrger, King Dumb, and I).
Title: Re: Screenshots
Post by: LlamaHombre on September 30, 2011, 02:15:06 AM
He totally didn't completely say he was Mr. X on the server and then confirm it later.

He's not back, though. Don't get your hopes up.
Title: Re: Screenshots
Post by: Dusty on October 01, 2011, 06:27:16 PM
nothing to see here folks, move along.
Title: Re: Screenshots
Post by: OZX on October 01, 2011, 07:03:29 PM
Quote from: "Dusty"
(http://img713.imageshack.us/img713/5272/icealltherobots.png)


*sees tsuki on the screenshot*
*loads up a gun*
*point at my head*
*shoot*

Damnit, take a pic WITHOUT tsuki in the shot, kbro?
Title: Re: Screenshots
Post by: Dusty on October 01, 2011, 07:09:51 PM
Uhh.... explain?
Title: Re: Screenshots
Post by: LlamaHombre on October 01, 2011, 07:11:03 PM
Tsuki is the most idiotic person this forum has ever seen and it would be nice to get him out of everyone's mind.
Title: Re: Screenshots
Post by: OZX on October 01, 2011, 07:12:38 PM
Quote from: "LlamaHombre"
Tsuki is the most idiotic person this forum has ever seen and it would be nice to get him out of everyone's mind.

This.

It would be nice.
Title: Re: Screenshots
Post by: Korby on October 01, 2011, 07:19:07 PM
I found it funny, myself.
"I hate ice elemnet."
Title: Re: Screenshots
Post by: Myroc on October 01, 2011, 07:39:40 PM
Quote from: "omegazerox12"
Quote from: "LlamaHombre"
Tsuki is the most idiotic person this forum has ever seen and it would be nice to get him out of everyone's mind.

This.

It would be nice.
I honestly think that all the Tsuki hate is overplayed.

Sure, he was huge douchebag, but at least he was an intelligent douchebag.
Title: Re: Screenshots
Post by: Dusty on October 01, 2011, 07:57:45 PM
*shrugs* No idea who he was so my apologies?
Title: Re: Screenshots
Post by: Bikdark on October 01, 2011, 08:42:49 PM
Quote from: "Myroc"
Sure, he was huge douchebag, but at least he was an intelligent douchebag.
Since when is tsuki intelligent?
Title: Re: Screenshots
Post by: MusashiAA on October 01, 2011, 08:50:49 PM
Quote from: "Myroc"
Quote from: "omegazerox12"
Quote from: "LlamaHombre"
Tsuki is the most idiotic person this forum has ever seen and it would be nice to get him out of everyone's mind.

This.

It would be nice.
I honestly think that all the Tsuki hate is overplayed.


Wait. So it's a fad?.
Title: Re: Screenshots
Post by: Myroc on October 01, 2011, 08:56:32 PM
Quote from: "Bikdark"
Quote from: "Myroc"
Sure, he was huge douchebag, but at least he was an intelligent douchebag.
Since when is tsuki intelligent?
Compared to the rest of the community?

He lacked common sense and had an ego whose size outclasses the known universe, but he wasn't idiotic, as people feel inclined to believe. He knew things, even if he utilized that knowledge in weird ways.
Title: Re: Screenshots
Post by: LlamaHombre on October 01, 2011, 09:05:48 PM
He sorta complained about things that worked perfectly well and then went on to create his own versions of the stuff that were 1000 times worse than the original product.

Roboenza "v3" is a good example.
Title: Re: Screenshots
Post by: Mendez on October 01, 2011, 09:15:28 PM
Allow me to attempt to derail this discussion and get back to posting screenshots.
(click to show/hide)
Anyways, I won't be releasing another version for a LONG time, but I'll get there eventually.
Title: Re: Screenshots
Post by: Dusty on October 01, 2011, 11:54:41 PM
(http://img405.imageshack.us/img405/3781/icealltherobots2.png)
Title: Re: Screenshots
Post by: Korby on October 01, 2011, 11:57:48 PM
Now if only it were one Herman's stage.
Title: Re: Screenshots
Post by: Ukiyama on October 02, 2011, 03:31:55 AM
Screen shot of progress of a weapon I'm working on atm.

(http://desmond.imageshack.us/Himg5/scaled.php?server=5&filename=hmmmtrappedinahexagoncr.png&res=medium)
Hmmm a hexagonal shape, where have I ever seen this before...
Title: Re: Screenshots
Post by: DarkAura on October 02, 2011, 03:35:37 AM
Aura - Crystal Hunter, I see.
Title: Re: Screenshots
Post by: SaviorSword on October 02, 2011, 04:30:10 AM
I'm guessin' that yar gonna finish all the X series weapons, eh?
I'm sure that it'll be a great weapon pack to play with. I'd also follow Lego's step and make/implement a random weapons replacement wad as well.
Title: Re: Screenshots
Post by: Ukiyama on October 02, 2011, 04:47:24 AM
Lol I almost 100 percent doubt that I'll do all the X weapons (lol shotgun ice is gonna be so awesome!)
Title: Re: Screenshots
Post by: SaviorSword on October 02, 2011, 04:59:17 AM
Good luck on future weapons, but how about the random weapon replacements like what Lego has done?
Title: Re: Screenshots
Post by: Ukiyama on October 02, 2011, 01:06:27 PM
Well technically I do have a patch that changes one type of weapon with another  so that way they can be available but I guess I could make a complete randomizer so you can get anything anywhere.
Title: Re: Screenshots
Post by: Gummywormz on October 02, 2011, 03:22:57 PM
It's autumn at Dr Wily's fortress:

(http://imageftw.com/uploads/20111002/Screenshot_Doom_20111001_215023.png)

(http://imageftw.com/uploads/20111002/Screenshot_Doom_20111001_215035.png)
Title: Re: Screenshots
Post by: Laggy Blazko on October 02, 2011, 03:29:32 PM
Quote from: "Gummywormz"

(click to show/hide)
Airman was there LOL.
Well, autumn may be windy anyway.
Title: Re: Screenshots
Post by: Ukiyama on October 02, 2011, 04:15:27 PM
Did all of those projectiles cause massive lag? (it still is awesome but just curious)
Title: Re: Screenshots
Post by: LlamaHombre on October 02, 2011, 04:16:48 PM
Absolutely, but Ken's router took it like a boss.  :cool:
Title: Re: Screenshots
Post by: Myroc on October 02, 2011, 05:46:29 PM
Ironically enough, the changes I've done to my maps in the last few days outnumber the ones I just lost through the death of my desktop computer.

(click to show/hide)
Title: Re: Screenshots
Post by: Ukiyama on October 02, 2011, 05:52:17 PM
Is that Devil's Lab?! It looks like a new map, how much changed?
Title: Re: Screenshots
Post by: BiscuitSlash on October 02, 2011, 06:04:05 PM
Even though I made a thread to get my skybox fixed, it still remains broken for over 3 weeks. But really, I can't for the life of me see what's wrong with my map's skybox right now. I mean, just look at it!
(click to show/hide)
Title: Re: Screenshots
Post by: Red on October 02, 2011, 06:48:07 PM
(http://i52.tinypic.com/2vdfcwz.png)

yey.
Title: Re: Screenshots
Post by: Ukiyama on October 02, 2011, 07:57:31 PM
Nice sky :D
Title: Re: Screenshots
Post by: BiscuitSlash on October 02, 2011, 07:58:32 PM
I think it definitely looks better than the one that I had there already :)
Title: Re: Screenshots
Post by: Red on October 02, 2011, 08:01:00 PM
Quote from: "Michael712"


(http://img37.imagefra.me/i5a2/michael712/1pnb_281_ubf6m.png)[

Quote from: "Red"
(http://i52.tinypic.com/2vdfcwz.png)

I like the first one more, 2 skyboxes in the nothingness and 1 in a giant circle are awesome (no sarcasm or offense)
Title: Re: Screenshots
Post by: BiscuitSlash on October 02, 2011, 08:08:54 PM
Oh, and in case anyone is wondering, that big thing in the middle is not always there. It starts off not existing, but at random intervals the screen shakes and it rises upwards. Then the same thing downwards. I know how I will implent it, but it will take a bit of work to do that.
Title: Re: Screenshots
Post by: TheMetalManu on October 02, 2011, 08:12:20 PM
(http://img202.imageshack.us/img202/2429/screenshotdoom201110021.png)

That cant be good.
Title: Re: Screenshots
Post by: Duora Super Gyro on October 02, 2011, 09:42:04 PM
Just gonna set this right here for now.
(click to show/hide)
Title: Re: Screenshots
Post by: Ukiyama on October 04, 2011, 12:29:16 AM
Another weapon I've been working on, bet you won't think that this looks like what it is lol.

(click to show/hide)
Title: Re: Screenshots
Post by: MusashiAA on October 04, 2011, 01:00:54 AM
Quote from: "Ukiyama"
Another weapon I've been working on, bet you won't think that this looks like what it is lol.

(click to show/hide)

Dat Twin Cyclone
Title: Re: Screenshots
Post by: Ukiyama on October 04, 2011, 11:45:45 PM
Yea you got that one (called Double Cyclone but close enough). Next weapon picture!


(click to show/hide)
Title: I hate when that happens
Post by: Kenkoru on October 04, 2011, 11:49:59 PM
Argh I hate the posting layout

I know this one!!
Melt Creeper!
Title: Re: Screenshots
Post by: Ukiyama on October 04, 2011, 11:50:51 PM
Very good :D
Title: Re: Screenshots
Post by: DarkAura on October 04, 2011, 11:51:09 PM
Lament - I thought it was Flame Tower from HeatMan.EXE. Ironically, I was working on something like that, but differently.
Title: Re: Screenshots
Post by: Ukiyama on October 04, 2011, 11:52:48 PM
There so close to the same but nah this one goes in a straight line while heatman's eventually homed in one way or the other depending where you were.
Title: Re: Screenshots
Post by: Bikdark on October 05, 2011, 03:49:30 AM
Quote from: "DarkAura"
Lament - I thought it was Flame Tower from HeatMan.EXE. Ironically, I was working on something like that, but differently.
I was thinking more of the FireTwr chip from BN1, and might've been directed by the crosshair.
ohmygodsomeonemakethat.
Title: Re: Screenshots
Post by: Hallan Parva on October 05, 2011, 04:04:53 AM
Already on it. :cool:

In other news, with a bit of help I'm finally completing Yo-Yo. I might make that weekend beta deadline I mentioned earlier.
Title: Re: Screenshots
Post by: Bikdark on October 05, 2011, 04:20:04 AM
Quote from: "SmashBroPlusB"
Already on it. :cool:

In other news, with a bit of help I'm finally completing Yo-Yo. I might make that weekend beta deadline I mentioned earlier.
It better be directed by your crosshair, or I'll cry. Also, for the yo-yo chip, make sure it's sweet spot-able
Title: Re: Screenshots
Post by: Hallan Parva on October 06, 2011, 02:56:50 PM
This is what happens when Junk Man and Shadow Man are locked in a room with each other.


(http://i544.photobucket.com/albums/hh355/smashbroplusb/Screenshot_Doom_20110928_070645.png)
Title: Re: Screenshots
Post by: -FiniteZero- on October 10, 2011, 12:59:07 AM
(http://img20.imageshack.us/img20/8074/screenshotdoom201110091.png)

I'm working on a brand new version of Wood Zone. Why is it my maps always end up way smaller than I intend?
Title: Re: Screenshots
Post by: FCx on October 10, 2011, 02:33:00 AM
Totem Bass  :ugeek:
(click to show/hide)
Title: Re: Screenshots
Post by: Nostalgia on October 10, 2011, 10:02:38 PM
Oh name fads, how I adore thee
(click to show/hide)
Title: Re: Screenshots
Post by: Hallan Parva on October 10, 2011, 10:13:14 PM
lol at "Tsuki"

best name fad ever
Title: Re: Screenshots
Post by: ice on October 10, 2011, 10:45:00 PM
Quote from: "nostalgia658"
Oh name fads, how I adore thee
(click to show/hide)
That day I went to work, afterwards, I had ME GUSTA face for a hour (was the last man standing)
Title: Re: Screenshots
Post by: Laggy Blazko on October 10, 2011, 11:36:23 PM
Was that when I was named "LIVER"?
Title: Re: Screenshots
Post by: Celebi on October 11, 2011, 05:08:21 AM
(http://i52.tinypic.com/2ihwj0h.png)

Just putting this here to shut a person up, who thinks Junkman's junk in general lags.  Done a server with around 3-4 real people and 26 Junkman bots.  The only thing that causes lag is the Junk shield due to its extreme glitchness.  Example, 25+ peeps on one server, everyone uses Junk shield, expect lag.  Especially if a server with more than ten people, and someone hits the junk shield with mirror buster.
Title: "Testing" things, in the general use of the word.
Post by: Tesseractal on October 11, 2011, 08:29:45 AM
(http://i1143.photobucket.com/albums/n624/day5ive/Screenshot_Doom_20110122_152538.png)

The above screenshot isn't classes related, but you might find it amusing.
Title: Re: Screenshots
Post by: Flandre Scarlet on October 11, 2011, 08:37:15 AM
NO, GET THAT DISASTER OF A MODE AWAY ;-;
Title: Re: Screenshots
Post by: Hallan Parva on October 11, 2011, 01:18:10 PM
Survival is total crap.

Spawn, shoot twice, die. Rinse and repeat.

It would be better if it was more like Halo Reach's Survival mode, where 1-2 players randomly spawned WITH the enemy forces and tried to assist them, and the remaining player pool fought against the enemy team. (The human players helping the enemies couldn't be too reckless though, as killing a player-controlled enemy nets the human team a spare life. Makes things a bit more fair, I think.)
Title: Re: Screenshots
Post by: SaviorSword on October 11, 2011, 01:51:08 PM
Quote from: "SmashBroPlusB"
Survival is total crap.

Spawn, shoot twice, die. Rinse and repeat.

It would be better if it was more like Halo Reach's Survival mode, where 1-2 players randomly spawned WITH the enemy forces and tried to assist them, and the remaining player pool fought against the enemy team. (The human players helping the enemies couldn't be too reckless though, as killing a player-controlled enemy nets the human team a spare life. Makes things a bit more fair, I think.)

Kinda sounds like it leans towards what Bot Apoc is like.
Title: Re: Screenshots
Post by: Ukiyama on October 11, 2011, 02:54:36 PM
A weapon that's gonna be included with the update of my weapon pack (probably) later today.

(http://desmond.imageshack.us/Himg249/scaled.php?server=249&filename=hmmmatornadoeh.png&res=medium)
A blue tornado?! Where have I seen this before...
Title: Re: Screenshots
Post by: Hallan Parva on October 11, 2011, 02:58:56 PM
Not really, Swordy.

In Bot Apoc, the enemy bot team can use every weapon in the game. Also bots are dumb as hell and like humping the walls every 10 seconds. Also, teams tend to be balanced number-wise.

In Reach's Survival, players on the enemy team suffer similar restrictions that the enemy bots have: limited weapon selection, less health, but faster movement speed and a better shield recharge rate. Also, players on the human team have limited lives (hence why it's called Survival) and players on the enemy team have INFINITE lives (though dying means +1 life to the humans). Don't forget this is still Survival mode, which means the enemy team could have as many as 40 Grunts Brute Chieftains Sniper Joes on their side.

So it's not like Bot Apocalypse at all.
Title: Re: Screenshots
Post by: MusashiAA on October 11, 2011, 02:59:13 PM
Quote from: "Ukiyama"
A weapon that's gonna be included with the update of my weapon pack (probably) later today.

(http://desmond.imageshack.us/Himg249/scaled.php?server=249&filename=hmmmatornadoeh.png&res=medium)
A blue tornado?! Where have I seen this before...

Wing Spiral? I really don't know about this one...
Title: Re: Screenshots
Post by: Ukiyama on October 11, 2011, 04:50:43 PM
Nah Wing Spiral launches a small tornado upward while this is a huge tornado.
Title: Re: Screenshots
Post by: BiscuitSlash on October 11, 2011, 04:56:13 PM
Okay, I sort of need everyone's opinion here. I recognized that Photonman's white colour is not actually white, but instead a very very bright yellow. But here's the question, which of these sprites looks better?
(click to show/hide)
Personally, I think the first one looks better.
Title: Re: Screenshots
Post by: Hallan Parva on October 11, 2011, 05:02:07 PM
Second one for sure. Looks cleaner, and it's more accurate too.
Title: Re: Screenshots
Post by: DarkAura on October 11, 2011, 05:10:21 PM
Quote from: "Ukiyama"
A weapon that's gonna be included with the update of my weapon pack (probably) later today.

(http://desmond.imageshack.us/Himg249/scaled.php?server=249&filename=hmmmatornadoeh.png&res=medium)
A blue tornado?! Where have I seen this before...
Aura - Volt Tornado?
Title: Re: Screenshots
Post by: Ukiyama on October 11, 2011, 05:14:38 PM
Wow have I actually got people stumped?! No not Volt Tornado but good guess though. And as far as Photon Man goes I think the second one would end up being better as far as the color changing goes.
Title: Re: Screenshots
Post by: Hallan Parva on October 11, 2011, 05:17:47 PM
It's obviously a blue Tornado Hold. :cool:
Title: Re: Screenshots
Post by: BiscuitSlash on October 11, 2011, 05:20:07 PM
Quote from: "Ukiyama"
And as far as Photon Man goes I think the second one would end up being better as far as the color changing goes.
That was my main issue with the current skin.
(click to show/hide)
Yeah, I think I'l probably update it to be like the second picture. Will look a lot better with lolar laser that way.
Title: Re: Screenshots
Post by: SaviorSword on October 11, 2011, 08:00:58 PM
Quote from: "Ukiyama"
A weapon that's gonna be included with the update of my weapon pack (probably) later today.

(http://desmond.imageshack.us/Himg249/scaled.php?server=249&filename=hmmmatornadoeh.png&res=medium)
A blue tornado?! Where have I seen this before...

My guess is the charged version of Storm Tornado, however Storm Tornado is purple not blue. My only other guess is Wing Spiral, but that's already confirmed to be wrong.
Title: Is it an X weapon? If so I give up from the start.
Post by: BiscuitSlash on October 11, 2011, 08:32:16 PM
Improved!
(click to show/hide)
Title: Re: Screenshots
Post by: Duora Super Gyro on October 11, 2011, 10:17:20 PM
Check out my new avatar :D


(click to show/hide)

Edit: I just remembered this was in the MM8BDM Discussion forum... thingy, so pics of my newest level, Tital City :D
Oh and I'v replaced all the music in the wad. Its all 8bit now.

(click to show/hide)
Title: Re: Screenshots
Post by: Alucard on October 11, 2011, 10:18:52 PM
I think you're on the wrong thread, Duora.
Title: Re: Screenshots
Post by: Laggy Blazko on October 11, 2011, 10:31:26 PM
Quote from: "Duora Super Gyro"
I just remembered this was in the MM8BDM Discussion forum... thingy, so pics of my newest level, Tital City :D
Oh and I'v replaced all the music in the wad. Its all 8bit now.

(click to show/hide)
O_O
Nice work. I wish i had more time and a non-crashing Doom builder 2.
Title: Re: Screenshots
Post by: SaviorSword on October 11, 2011, 11:33:33 PM
Yar map looks huge. Did ya design it for 32 folks again?
Title: A map that I would expect from Ivory
Post by: Awbawlisk on October 11, 2011, 11:56:12 PM
BUT I DON'T WANT IT TO BE CHANGED! THAT MAP IS SECKZ FOUR MAH EYEZZ I DONT WANT IT TO DECREASE IN SIZE IN ORDER FOR IT TO LOOK MEDIOCRE
Title: Re: Screenshots
Post by: MusashiAA on October 12, 2011, 12:11:45 AM
Can I suggest something for your map?

How about adding some... COLOR textures in it? It looks so gray and dull...
Title: Re: Screenshots
Post by: Korby on October 12, 2011, 01:01:09 AM
It really doesn't look that large. It's probably not bigger than Shademan.
Title: Re: Screenshots
Post by: Hallan Parva on October 12, 2011, 01:08:42 AM
Holy mother of Capcom that map looks amazing. Forget the others, leave it just the way it is.

You should totally release it now so I can finish debugging EXE stuff on that map. :cool:
Title: Re: Screenshots
Post by: Bikdark on October 12, 2011, 01:26:34 AM
>Duora making a good map
Who the what now
Title: Re: Screenshots
Post by: Korby on October 12, 2011, 02:04:37 AM
Duora's maps are usually nice. They're just large and have odd texture choices.
Title: Re: Screenshots
Post by: Kapus on October 12, 2011, 02:11:41 AM
You might want to raise the Z height on that skybox viewpoint, Duora!

It looks very nice, though!
Title: Re: Screenshots
Post by: Shade Guy on October 12, 2011, 05:16:39 AM
From what I've heard, the main problem with Duora's maps are thing placement. This includes weapons, health, ammo, the works. Your judgement for these things should improve over time, though, so don't let that get you down.
Title: Re: Screenshots
Post by: Duora Super Gyro on October 12, 2011, 11:08:19 AM
The map looks alot bigger then it actually is. Im just about done with this version of the wad, just need to fix some of the music and I can release it.
Title: Re: Screenshots
Post by: BiscuitSlash on October 12, 2011, 02:50:38 PM
Don't ever feel bad about big maps. Big maps ARE good.
Title: Re: Screenshots
Post by: Laggy Blazko on October 12, 2011, 03:05:02 PM
Quote from: "Michael712"
Big maps ARE good.
So big squares are good?
Title: Re: Screenshots
Post by: BiscuitSlash on October 12, 2011, 03:16:51 PM
Not big squares, big maps with places to move about and explore. Like MM6MRX, MM7SHA and IDM05. (Partly why I like the I-pack. The maps are big).
Title: Re: Screenshots
Post by: SaviorSword on October 12, 2011, 03:31:28 PM
Big is good, however huge is not. When it comes to judgin' maps that are bigger than midsized maps, that's when I start to falter a bit. I also find it hard to believe that the map "looks bigger than it is" on the screenie, but only time will tell when it is released.
Title: Re: Screenshots
Post by: Hallan Parva on October 12, 2011, 03:55:50 PM
Have you seen the official screenshots of Shade Man? It makes the map look freakin' HUGE.

Then you play the map and realize there are only three main areas, with side paths linking them. Not that big.

Totally possible, Swordy. :cool: Now send me the map early so I can make videos on it.
Title: Re: Screenshots
Post by: Duora Super Gyro on October 12, 2011, 05:12:53 PM
The stage really isnt that big, but the high amounts of stairs and stuff in it make the stage seem bigger and makes traviling more difficult and kinda annoying. But fixing this problem was easy. The stage encludes Charge Kick, Scorch Wheel, Super Adapter, and sackugarne, making traviling the stage much easyer and more enjoyable. Im still trying to figure out if I should put in Rush Jet. That would make traveling the stage really easy. But it just seems like it would be too easy.
Title: Re: Screenshots
Post by: Hallan Parva on October 12, 2011, 07:28:26 PM
Oh dear gods no.

Please don't put in Rush Jet. At all. Ever.
Title: KIRBYSONIC LANGUAGE FUCK YEAH!
Post by: Awbawlisk on October 12, 2011, 08:14:35 PM
NOW THATS A STAGE WHERE SUPER ADAPTOR COULD BE USEFUL! unlike *cough**cough*cold06*cough**cough*
Title: Re: Screenshots
Post by: -FiniteZero- on October 13, 2011, 01:31:39 AM
Thus, I begin working on me first Map Pack. I already has a teeny bit of progress.

(click to show/hide)
Title: Re: Screenshots
Post by: LlamaHombre on October 13, 2011, 01:36:17 AM
:ugeek:

That was both so obvious and so odd at the same time, Finite.
Title: Re: Screenshots
Post by: DarkAura on October 13, 2011, 02:22:05 AM
Aura - Auto is Silver? That doesn't fit well.
Title: Mega Mon expansion? Hell yeah!
Post by: Hallan Parva on October 13, 2011, 03:28:34 AM
Silver should be Bass. Hibiki/Ethan/Gold is Mega Man and Kotone/Lyra is Kalinka because she's cuter. An added bonus to making Crystal/Kris/Marina as Roll would be the whole "old versus new" thing since Roll (Kris) was first, before Kalinka (Lyra).

Light should be Professor Oak instead, make Elm Cossack. Professor Rowan as Wily, lol I will never unsee that comparison.
And you should be a total broski and make 8-bit Dr. Oshiro sprites for that baus Birch in Hoenn.

Fire Storm would be a better fire "starter" as it's weaker but fast to fire. Or, if you're going for power weapons make Water Wave the water "starter".

Robot Master Gym Leaders should be based on personality, not typing. Following this rule, it's perfectly fine to choose Flash Man for Pryce, for example. The badge/TM dispensed should, however, follow the Gym's theme. For example, Falkner would toss you Wind Storm, Bugsy might hand out Search Snake, Morty could throw Noise Crush your way, and Claire may very well feel like a Slash Claw person.

Proto Man would obviously be Lance. He's mysterious and often talks in riddles, but he's not a complete douche because he saves your bacon during the whole Lake of Rage radio incident. Also lol he's the champion.


I am obviously overthinking this. :ugeek:
Title: Re: Screenshots
Post by: -FiniteZero- on October 13, 2011, 04:00:36 AM
The reason I chose the weapons I did was because they were all from the second Mega Man game, the key word being second.

And, by the by, I'm not making an expansion. Just maps to explore.

As a note, I was going to have Johto be all one map, but I realised that a map of that size wouldn't just cause lag, but it would cause laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag.
Title: Re: Screenshots
Post by: MusashiAA on October 13, 2011, 04:10:48 AM
Instead of making a big Pokemon region map, why not just using some of it's most know dungeons as basis for maps?

Kanto: Mt. Moon, Cerulean Cave, Silph CO, Pokemon Mansion.

Johto: Tin Tower, Whirlpool Islands, Mt. Silver.

Hoenn: Victory Road, Meteor Falls, or that route with a lot of Dive spots.

Sinnoh: Mt. Coronet, both snowy clearings between peaks and caves, Stark Mountain, Victory Road

Unova: Chargestone Cave, Giant Chasm, Victory Road.
Title: Re: Screenshots
Post by: -FiniteZero- on October 13, 2011, 04:19:43 AM
...I was only going to do Johto, maybe a bit of Kanto, and a few others.

I'm just doing maps based off of cities, and the occational cave.

I maaay decide to do something special with Cinnibar, but otherwise, just a direct translation to 3D. Not made with any gametype in mind, just made for messin' around.
Title: Re: Screenshots
Post by: Hallan Parva on October 13, 2011, 12:30:58 PM
Quote from: "Musashi-COM"
Instead of making a big Pokemon region map, why not just using some of it's most know dungeons as basis for maps?

Kanto: Mt. Moon, Cerulean Cave, Silph CO, Pokemon Mansion.

Johto: Tin Tower, Whirlpool Islands, Mt. Silver.

Hoenn: Victory Road, Meteor Falls, or that route with a lot of Dive spots.

Sinnoh: Mt. Coronet, both snowy clearings between peaks and caves, Stark Mountain, Victory Road

Unova: Chargestone Cave, Giant Chasm, Victory Road.
I support this. It would be fun fighting in a modified Chargestone Cave, with the electric rocks and all.
Title: Re: Screenshots
Post by: Ukiyama on October 14, 2011, 07:16:39 PM
Well Frost Spike now works on tight spaces now :D

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on October 14, 2011, 08:45:35 PM
That should certainly be interesting.
Title: Re: Screenshots
Post by: BiscuitSlash on October 15, 2011, 07:31:21 PM
So I decided that in my map I would have a few tellys flying over the map. Not many, but just a few. I put in the actual telly spawners on the ends of the map, but knowing I'd later tag them all and script their timing and stuff.

HOWEVER, the coding was not what I first expected....
(click to show/hide)
I'l probably make my own telly spawner or something....
Title: Re: Screenshots
Post by: TorchMan19 on October 15, 2011, 10:37:37 PM
Quote from: "Michael712"
So I decided that in my map I would have a few tellys flying over the map. Not many, but just a few. I put in the actual telly spawners on the ends of the map, but knowing I'd later tag them all and script their timing and stuff.

HOWEVER, the coding was not what I first expected....
(click to show/hide)
I'l probably make my own telly spawner or something....
Very random
Title: Re: Screenshots
Post by: Ukiyama on October 18, 2011, 04:11:40 AM
Another day, another idea!

(click to show/hide)
Title: Re: Screenshots
Post by: DarkAura on October 18, 2011, 04:25:46 AM
Lament - Drift Diamond. You must be a big fan of the X series.
Title: Re: Screenshots
Post by: Ukiyama on October 18, 2011, 04:28:59 AM
You are correct as far as Drift Diamond goes, and heck I like Megaman in general its just the fact that X weapons tend to have a easier time fitting in this game considering the similar way the games played between classic and X.
Title: Re: Screenshots
Post by: Magnet Dood on October 20, 2011, 02:05:06 AM
Quote from: "Michael712"
So I decided that in my map I would have a few tellys flying over the map. Not many, but just a few. I put in the actual telly spawners on the ends of the map, but knowing I'd later tag them all and script their timing and stuff.

HOWEVER, the coding was not what I first expected....
(click to show/hide)
I'l probably make my own telly spawner or something....

Perfect for that "X, X everywhere" meme!

Still trying to fix up my frozen junkyard map. Will post screenies later. (It's pretty suckish)
Title: Re: Screenshots
Post by: DarkAura on October 20, 2011, 02:33:50 AM
Quote from: "Star Dood"
Quote from: "Michael712"
(click to show/hide)
Perfect for that "X, X everywhere" meme!
Aura - That would be funny, but I had a different meme in mind:

(click to show/hide)
Title: not pressing Enter enough times
Post by: Hallan Parva on October 20, 2011, 09:07:41 AM
Spinning Tank.

An M-Tank which can fly and spins around while doing so.

This tank spawns every now and then amongst the Tellies.

If you find it you can just Rush Coil up to it -- but it's not so easy to find!

And... if you miss... good luck getting Rush Coil again before it flies away!

MAKE THIS HAPPEN
Title: Re: Screenshots
Post by: Shade Guy on October 20, 2011, 09:08:33 AM
Oh you and your crazy ideas.
Title: Re: Screenshots
Post by: BiscuitSlash on October 20, 2011, 03:48:53 PM
I was only ever planning to add a few tellies in. I think I'l make my own TellySpawner decorate thing, that only spawns a few of them (some times M-tanks).
Title: Re: Screenshots
Post by: Ukiyama on October 20, 2011, 08:41:06 PM
Well here is another screenshot of another weapon :D Probably have more questions about the stage I'm on rather that the weapon itself lol.

(click to show/hide)
Title: Re: Screenshots
Post by: Hallan Parva on October 20, 2011, 10:17:20 PM
It's totally Catcher, right?

You gain a copy of the target's weapon INSTANTLY. Goodbye, Eddie random luck draws! Hello, free Top Spin!

On a more serious note, you're into mapping now? Or are you beta-testing insert-map-pack-here?
Title: Re: Screenshots
Post by: Ukiyama on October 20, 2011, 10:50:22 PM
Nah its not catcher lol, but this was my first map I ever made, not planning on doing much with it... Least I was able to get teleporter working easy :D
Title: Re: Screenshots
Post by: LlamaHombre on October 21, 2011, 12:18:31 AM
Two words: Texture abuse.
Title: Re: Screenshots
Post by: Ukiyama on October 21, 2011, 01:08:33 AM
At least its not a square right  :lol: Anyway I know its texture abuse, I was just goofing around with Doom Builder to see what I could do to be honest.
Title: Re: Screenshots
Post by: Dark Phil on October 21, 2011, 04:17:16 AM
Is that the weapon you get from neon tiger? Ray Splasher?
Title: Re: Screenshots
Post by: Ukiyama on October 21, 2011, 05:05:59 AM
You got it :D
Title: Re: Screenshots
Post by: Orange juice :l on October 28, 2011, 11:33:08 PM
(http://img695.imageshack.us/img695/2262/anagramtastic.png)

We had fun with anagrams. Also, Cutmanmike becomes Tack Immune.
Title: Re: Screenshots
Post by: OZX on October 28, 2011, 11:44:16 PM
You ninja. :geek:


Y U DO DIS!?
Title: Re: Screenshots
Post by: Captain Barlowe on October 29, 2011, 03:59:04 AM
I'm surprised no one has done this yet.

(click to show/hide)

Speaking of which...
(click to show/hide)
Title: Re: Screenshots
Post by: Korby on October 29, 2011, 04:02:46 AM
I remember someone, probably ice, doing that on MM1DW2 and telling us to count them all.
Title: Re: Screenshots
Post by: Beed28 on October 30, 2011, 08:00:16 PM
Quote from: "Korby"
I remember someone, probably ice, doing that on MM1DW2 and telling us to count them all.

Was it this post? (http://www.cutstuff.net/forum/viewtopic.php?p=81965#p81965)

Anyway, speaking of which:

(click to show/hide)
Title: Re: Screenshots
Post by: Blaze Yeager on October 30, 2011, 08:05:14 PM
Oh my God, I am officially scared shitless now... O_ o
Title: Re: Screenshots
Post by: red3dred on November 02, 2011, 08:19:52 AM
Hey all, im BAK! And im here with responses to these screenshots of your's!
(click to show/hide)

That's a response, and THIS; is a suggestion.
(click to show/hide)

And this is some old stuff that still looks rather strange and fun:
(click to show/hide)
Title: Re: Screenshots
Post by: Ukiyama on November 02, 2011, 11:20:55 PM
Uki class fight.... scary to think what bot apoc would be like wouldn't it  :lol:

(click to show/hide)
Title: Re: Screenshots
Post by: OZX on November 02, 2011, 11:23:00 PM
Quote from: "Ukiyama"
Uki Class Bot Apoc... you will never look at Bot Apoc the same again XD

(click to show/hide)


O_o

Oh my god...Bot apoc + end of the world meteors = teh actual bot apocalypse.
Title: Re: Screenshots
Post by: FCx on November 03, 2011, 03:00:54 AM
Quote from: "omegazerox12"
Quote from: "Ukiyama"
Uki Class Bot Apoc... you will never look at Bot Apoc the same again XD

(click to show/hide)


O_o

Oh my god...Bot apoc + end of the world meteors = teh actual bot apocalypse.
bot apocalypse with Worms Armageddon sign :cool:
Title: Re: Screenshots
Post by: red3dred on November 05, 2011, 07:38:34 AM
Welcome to Die, the only place in the world where there's 5 bullets per square meter.
(click to show/hide)

And this:
(click to show/hide)
Title: Re: Screenshots
Post by: Duora Super Gyro on November 05, 2011, 09:52:30 AM
I see Knightman! I Win! :D
Title: Re: Screenshots
Post by: BiscuitSlash on November 05, 2011, 01:02:22 PM
I'l leave this here....
(click to show/hide)
Title: Re: Screenshots
Post by: Ukiyama on November 05, 2011, 01:12:50 PM
Oh boy weapons spam fest XD, but yea this looks like fun none the less :D
Title: While writing this post, I accidently wrote 'skull' as 'skil
Post by: BiscuitSlash on November 05, 2011, 01:57:14 PM
Eventually after releasing it, I might include some MM8-10 + MMV weapons too. Maybe even some rom hack weapons.

Weapons that will never be given:
Time Stopper - You can't kill people with it
Flash Stopper - Killing people will take too long
Skull Barrier - Same as Time Stopper
Plant Barrier - Same as Skull Barrier
Maybe Junk Shield - Might cause lag if 10 people are using it.
Mirror Buster - Same as Flash Stopper

You can still get things like Top spin and Gravity Hold  :mrgreen:
Title: Re: Screenshots
Post by: SaviorSword on November 05, 2011, 05:03:17 PM
What's a good majority of the community's favorite shape?

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: BiscuitSlash on November 05, 2011, 08:45:57 PM
Hi Quickman!
(click to show/hide)
(I'm sure I used the original NES colours for Quickman, cause they don't seem like it from this picture....)
Title: Re: Screenshots
Post by: LlamaHombre on November 05, 2011, 09:54:59 PM
It's Softwear's doing.
Title: Re: Screenshots
Post by: BiscuitSlash on November 06, 2011, 08:54:56 AM
Thought so. That Doom palette....

I'm still not changing from Software though. Software is frickin' manly!
Title: Re: Screenshots
Post by: Rui on November 06, 2011, 02:49:59 PM
Quote from: "Michael712"
Hi Quickman!
(click to show/hide)
(I'm sure I used the original NES colours for Quickman, cause they don't seem like it from this picture....)


Whoa, nice.
Title: Re: Screenshots
Post by: Bandanastan on November 06, 2011, 05:48:56 PM
Quote from: "SaviorSword"
What's a good majority of the community's favorite shape?

(click to show/hide)

(click to show/hide)

Haha, you got a couple pics of that too, eh? Was just about to post one of them XD

(I was Pink Square if anyone wants to know)
Title: Re: Screenshots
Post by: Ukiyama on November 06, 2011, 05:55:13 PM
YAY THE PINK SQUARE CAME OUT OF HIDING :D
Title: Re: Screenshots
Post by: Laggy Blazko on November 06, 2011, 06:20:51 PM
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Davregis on November 06, 2011, 06:37:18 PM
That middle stage looks awesome.
Title: Re: Screenshots
Post by: Laggy Blazko on November 06, 2011, 06:46:06 PM
All those screenshot are from the same "4 the lulz" stage.
Title: Re: Screenshots
Post by: Beed28 on November 06, 2011, 07:06:07 PM
Just a little warning, you should use 255 lighting if you want people to play your map. This was one of the bigger flaws of CSCM13. It wasn't because it was themed after Touhou, it was because of the darker lighting inside the mansion.
Title: Re: Screenshots
Post by: Blaze Yeager on November 06, 2011, 07:19:49 PM
*sees Bob Marley*

*Joins in to smoke weed*
Title: Re: Screenshots
Post by: Korby on November 06, 2011, 07:24:27 PM
Quote from: "Laggy Blazko"
(click to show/hide)
Noooooooooooooooooooooooooooooooooooooo
Title: Re: Screenshots
Post by: Trollman on November 06, 2011, 07:59:55 PM
Quote from: "Beed28"
Just a little warning, you should use 255 lighting if you want people to play your map. This was one of the bigger flaws of CSCM13. It wasn't because it was themed after Touhou, it was because of the darker lighting inside the mansion.
It's a mode of the map, it's not default. And even like that, having diferent shadings for a map isn't a bad thing, it's rather original.
Title: Re: Screenshots
Post by: Korby on November 06, 2011, 08:19:24 PM
It doesn't fit with the style of the game. It's like adding a Gears of War character into a Kirby game.
Title: Re: Screenshots
Post by: Laggy Blazko on November 06, 2011, 08:22:03 PM
That's why I said it was a "4 teh lulz" map.
But I started to work on a real map.
Title: Re: Screenshots
Post by: Korby on November 06, 2011, 08:22:43 PM
I understand this, I was simply explaining to Trollman why non-255 lighting is a bad thing.
Title: Re: Screenshots
Post by: Max on November 11, 2011, 06:32:07 PM
We were supposed to be testing classes

(click to show/hide)

EDIT

This was done without fly
Title: Re: Screenshots
Post by: LlamaHombre on November 11, 2011, 06:34:16 PM
Watercolors~

How I wish I could use them again~
Title: Re: Screenshots
Post by: BiscuitSlash on November 11, 2011, 06:35:18 PM
I remember us people doing that back in the days of the original gravity hold....
Title: Re: Screenshots
Post by: BiscuitSlash on November 12, 2011, 06:10:45 PM
Hmmm....what's this?
(click to show/hide)
They be coming in a variety of colours (Already made 6)! Along with animations and special pickup sounds. The only problem is, I can't pick them up for some reason :/
Title: Re: Screenshots
Post by: Myroc on November 13, 2011, 09:49:37 AM
Trying to make this map not look like complete arse.

(click to show/hide)
Title: Re: Screenshots
Post by: BiscuitSlash on November 13, 2011, 11:14:25 AM
I think it looks good so far! (Might just be me though, as I seem to like almost every map)

Might as well show some progrees on something I've been doing for the past bunch of months....and get a bit of advise

M712DM2 - Biscuit Rock (I think this is a great name for it)
(click to show/hide)

Thing is, should I make the middle part of the upper bridge a 3D floor? I plan to put top spin on there, but making in is going to be a real pain.
Title: Re: Screenshots
Post by: Russel on November 13, 2011, 01:46:09 PM
Quote from: "Myroc"
Trying to make this map not look like complete arse.

(click to show/hide)

satinist That looks fairly nice
Title: Re: Screenshots
Post by: Korby on November 13, 2011, 06:04:59 PM
satanist*

I'm thoroughly interested in how you're going to make that room NOT a buster wall.

Then again, I see low openings on either side of your pentagram.
Title: Re: Screenshots
Post by: Myroc on November 14, 2011, 09:50:36 PM
Time to hog the screenshot thread some more. This stage is in a rather early place of development, but should look interesting nonetheless. Spaghetti western, anyone?

(click to show/hide)
Title: Re: Screenshots
Post by: Galaxy Sisbro on November 14, 2011, 10:48:41 PM
These time man poles looks snizzy!
Title: Re: Screenshots
Post by: Duora Super Gyro on November 14, 2011, 11:15:46 PM
Quote from: "Korby"
satanist*

I'm thoroughly interested in how you're going to make that room NOT a buster wall.

Buster WALL!!!
(click to show/hide)

In other news
(click to show/hide)

EDIT: Synthia Mermaid. Hehehe good times.
EDIT 2: How many people do you see in the buster wall pics?
Title: Re: Screenshots
Post by: Kapus on November 16, 2011, 04:08:38 AM
(click to show/hide)


(click to show/hide)
Title: Re: Screenshots
Post by: Myroc on November 16, 2011, 04:46:55 PM
I need help to break out the constant yellow of ROC05. I've tried experimenting with different textures on the area I think is the biggest culprit, but I'm still rather unsure. Getting some feedback on which one looks best would be nice.

(click to show/hide)

Also, here are the screenshots of the mostly finalized version of the earlier stage.

(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on November 16, 2011, 06:28:31 PM
Quote from: "Myroc"
I need help to break out the constant yellow of ROC05. I've tried experimenting with different textures on the area I think is the biggest culprit, but I'm still rather unsure. Getting some feedback on which one looks best would be nice.

(click to show/hide)

I'd prefer that look. The Quickman textures don't look great there, especially around the outside, the purple walls from Skull Fortress Stage 3 are too dark in contrast, so those walls from the Mega Man 3 Wily Stage seem to fit best.
Title: Re: Screenshots
Post by: Korby on November 16, 2011, 07:42:32 PM
I personally like the Quickman walls more than any of the others. MM3 Wily just burns my eyes.
Title: Re: Screenshots
Post by: Duora Super Gyro on November 16, 2011, 08:14:28 PM
Quote from: "Korby"
I personally like the Quickman walls more than any of the others.MM3 Wily just burns my eyes.
Hoora! :cool:
Title: Re: Screenshots
Post by: Ivory on November 16, 2011, 09:01:21 PM
I agree, I actually like the Quickman walls way more than the Wily3 walls.
Title: Re: Screenshots
Post by: CutmanMike on November 17, 2011, 03:31:47 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on November 17, 2011, 03:34:35 AM
I had tons of fun just testing that thing.

Can't wait for the release.
Title: Re: Screenshots
Post by: FCx on November 17, 2011, 03:54:56 AM
An orignal gamemode...

Looks good *sets a hourglass until the release date*
Title: Re: Screenshots
Post by: KillerChair on November 17, 2011, 08:35:35 AM
Fancy pictures you took there chap!  :ugeek:
Title: Re: Screenshots
Post by: BiscuitSlash on November 19, 2011, 04:22:40 PM
I don't know why I'm posting this....no really, I don't
(click to show/hide)
Title: Re: Screenshots
Post by: Tails on November 20, 2011, 05:29:04 AM
(http://i42.tinypic.com/2m795p5.png)



(http://i40.tinypic.com/2aiire0.png)

What is this buffoonery!? D:
Title: Re: Screenshots
Post by: Beed28 on November 20, 2011, 10:18:35 AM
Ok, somthing's really messed up in that screen.

It's what the Doom community call "The Hall of Mirrors (http://doom.wikia.com/wiki/Hall_of_mirrors_effect)", which often occur if you noclip through walls or look at missing textures.
Title: Re: Screenshots
Post by: FCx on November 20, 2011, 12:30:39 PM
Quote from: "Beed28"
Ok, somthing's really messed up in that screen.

It's what the Doom community call "The Hall of Mirrors (http://doom.wikia.com/wiki/Hall_of_mirrors_effect)", which often occur if you noclip through walls or look at missing textures.
Also that thing is more common in software mode (rarely happens in open gl)
Title: I love making weapons :)
Post by: BiscuitSlash on November 20, 2011, 05:30:15 PM
Ohhhh, what's this?
(click to show/hide)
I might include it for my CSCC class's instagib altfire, where I throw 6 instead of shooting 1.
Title: Re: Screenshots
Post by: Copy Robot on November 20, 2011, 08:45:14 PM
So I accidentally made a few mistakes on one decoration and this happened.

(click to show/hide)
Title: Re: Screenshots
Post by: KillerChair on November 20, 2011, 10:13:39 PM
Rainbow road?
Title: Yes Rainbow Road there are dinosaurs on there right
Post by: Kenkoru on November 20, 2011, 11:18:15 PM
It's my house.
Title: Re: Screenshots
Post by: CutmanMike on November 21, 2011, 03:09:27 AM
shhhhhhhh

(click to show/hide)
Title: Re: Screenshots
Post by: Orange juice :l on November 21, 2011, 03:27:34 AM
I can already tell those targets all the way to the right are going to make me want to strangle something.
Title: This time lifeup is gonna win it
Post by: Awbawlisk on November 21, 2011, 03:31:21 AM
MAKE IT WHERE IF YOU SHOOT THE DEMON YOU KILL THE TARGETS IN THE STAIR ROOM AND WHERE OJ POINTED IT OUT!!1111
Title: Re: Screenshots
Post by: Russel on November 21, 2011, 03:46:24 AM
Quote from: "Orange juice :l"
I can already tell those targets all the way to the right are going to make me want to strangle something.

if those are in the area I think they are in, then you can shoot them with a ripper weapon, the only one I can think of in that map is yamato spear, however
Title: Re: Screenshots
Post by: Duora Super Gyro on November 21, 2011, 11:56:38 AM
Welp. Time for me to find something to strangle.
Also is this going to start next weekend?
Title: Re: Screenshots
Post by: KillerChair on November 21, 2011, 06:22:33 PM
Shademan? :D
Nice!
Title: Re: Screenshots
Post by: OZX on November 21, 2011, 09:21:08 PM
Shade man stage?

WHY U NO MM7DW4. :geek:


Can't wait to play on it.
Title: So Who Else Agrees.
Post by: Jennifer on November 22, 2011, 12:10:49 PM
Next Target Compo Map NEEDS to be MM6KNI. It would be perfect.
Title: Re: Screenshots
Post by: KillerChair on November 22, 2011, 04:44:40 PM
I guess thats up to the winner of the next round ;)
Title: Re: Screenshots
Post by: Pikmin747 on November 25, 2011, 08:11:44 PM
a couple of my minecraft images including using my texture pack (includes fully working megabuster!!!):
(click to show/hide)

EDIT: I accendently didnt put all of my blocks and items
Title: Re: Screenshots
Post by: Kapus on November 25, 2011, 08:28:54 PM
This is for MM8BDM screenshots, not minecraft!

Minecraft has its own topic!
Title: Re: Screenshots
Post by: Smunch on November 25, 2011, 08:31:19 PM
The Smunch army knows not what defeat is.
(click to show/hide)
Title: Re: Screenshots
Post by: SaviorSword on November 25, 2011, 10:37:27 PM
Of course team Smunch won! It was Gravity men vs Gyro men. Obvious weakness is obvious. :p
Title: Re: Screenshots
Post by: Pikmin747 on November 26, 2011, 01:03:03 AM
Quote from: "Kapus"
This is for MM8BDM screenshots, not minecraft!

Minecraft has its own topic!
whoops
Title: Re: Screenshots
Post by: Beed28 on December 03, 2011, 12:18:33 PM
I've been bored latley, and with my Mega Man Volnutt fetish, I looked at the Volnutt skin and I thought his colours were... not quite right. So I went and started on some recolouring.

(http://img828.imageshack.us/img828/7035/screenshotdoom201112031.png)

It's not quite finished yet, though. What do you think?
Title: Re: Screenshots
Post by: Fyone on December 03, 2011, 02:26:13 PM
Well I never saw the first colour scheme, but looks good to me.  :)
Title: Re: Screenshots
Post by: Trollman on December 03, 2011, 03:03:41 PM
It's cool.
Title: Re: Screenshots
Post by: Beed28 on December 03, 2011, 04:53:26 PM
Quote from: "Fyone"
Well I never saw the first colour scheme, but looks good to me.  :)

Sure. Here's the original one:

(http://img842.imageshack.us/img842/7035/screenshotdoom201112031.png)

EDIT: The recolouring is done! Head on over here to find it! (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=2919)
Title: Re: Screenshots
Post by: Kapus on December 06, 2011, 04:27:34 AM
(click to show/hide)

Not your ideal vacation..
Title: Re: Screenshots
Post by: Hiffe150 on December 06, 2011, 04:44:38 AM
So Ken and Cvideo were dueling.   Note how i said dueling.
(click to show/hide)
The best part of this round was that I actually won.
I broke the game like a pro.
Title: Re: Screenshots
Post by: Duora Super Gyro on December 06, 2011, 11:27:32 AM
Quote from: "Hiffe150"
So Ken and Cvideo were dueling.   Note how i said dueling.
(click to show/hide)
The best part of this round was that I actually won.
I broke the game like a pro.

Wow. Ken and Cvideo are so pro. If only this was golf
Title: Re: Screenshots
Post by: Joseph Collins on December 08, 2011, 04:43:01 AM
Satellite internet for online gaming?  Totally doable!
(click to show/hide)
Title: Re: Screenshots
Post by: Duora Super Gyro on December 08, 2011, 11:59:03 AM
Quote from: "Joseph Collins"
Satellite internet for online gaming?  Totally doable!
(click to show/hide)

I know how you feel. I cant play online either... Unless we go over someone elses house. and they have decent internet.
Title: Re: Screenshots
Post by: BiscuitSlash on December 08, 2011, 04:03:14 PM
Quote from: "Joseph Collins"
Satellite internet for online gaming?  Totally doable!
(click to show/hide)
Once I saw someone with over 71,000 ping, but it was just a sudden local lag spike for them.
Title: Re: Screenshots
Post by: CarThief on December 10, 2011, 03:28:13 PM
Bah my internet provider randomly does this every once in a while, used to be once/twice a week, fortunately it toned down by now, cant recall the last instance.

It was almost as bad as his sattelite ping, couldnt even load a youtube video. Worst moments of the day ever.
Hm, i'd put a screenshot but i havent played MM8BDM in ages due to the usual reasons... (Damn you lack of European servers!! :P)
Title: Re: Screenshots
Post by: Fyone on December 11, 2011, 01:41:24 AM
For some reason, my servers make other people's pings rocket soooo high.

(click to show/hide)
Title: Re: Screenshots
Post by: ice on December 16, 2011, 04:34:48 AM
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20111017_142057.png)

bots are not good racers
Title: Re: Screenshots
Post by: Ukiyama on December 20, 2011, 12:42:13 AM
I was bored so I made snowy rain into a weapon for the fun of it, mostly a Rain Flush clone but can't help but have more weapons that rain stuff on people :mrgreen:

(click to show/hide)
Title: Re: Screenshots
Post by: FCx on December 20, 2011, 01:51:57 AM
Quote from: "Ukiyama"
...
(click to show/hide)
Ohh looks nice!! I'd like to try it
Title: Re: Screenshots
Post by: TheBladeRoden on December 20, 2011, 03:22:06 AM
Quote from: "Ukiyama"
I was bored so I made snowy rain into a weapon for the fun of it, mostly a Rain Flush clone but can't help but have more weapons that rain stuff on people :mrgreen:

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Mendez on December 22, 2011, 01:00:39 AM
So there was this super secret victory party that I was able to sneak into. These were the shots I managed to take before they permanently banned me.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
It was a fun time watching them fight Dynamic. Good job from both teams overall.
Title: Re: Screenshots
Post by: Red on December 22, 2011, 01:22:23 AM
you missed the moment where we ate the moon :l
Title: Re: Screenshots
Post by: BiscuitSlash on December 22, 2011, 10:25:04 AM
People around here really seem to like Moby....
Title: Re: Screenshots
Post by: Beed28 on December 22, 2011, 02:06:43 PM
Quote from: "Michael712"
People around here really seem to like Moby....
(click to show/hide)
You don't say.

I've still yet to see a custom boss from anyone...
Title: Re: Screenshots
Post by: BiscuitSlash on December 22, 2011, 02:23:43 PM
Quote from: "Beed28"
I've still yet to see a custom boss from anyone...
I'l be doing that for:
-My Solid Snakeman single player game. (You fight napalmman at the end)
-MMF Expansion Bonus game. (You fight all 8 robots masters, plus a secret boss after that)
Title: Re: Screenshots
Post by: Magnet Dood on December 22, 2011, 03:35:07 PM
Looks like Dive Man is taking territory.

(click to show/hide)

And only one stands in the way, to protect his humble home...

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Korby on December 22, 2011, 05:20:50 PM
Quote from: "Beed28"
I've still yet to see a custom boss from anyone...
Haven't had ideas other than King, and I think I should probably wait before making that  :p
Though the Powered Up expansion will have a boss eventually, iirc.
Title: Re: Screenshots
Post by: Hallan Parva on December 22, 2011, 07:00:14 PM
I was going to do some BN bosses :ugeek:
Title: Re: Screenshots
Post by: ice on December 22, 2011, 08:15:14 PM
Quote from: "Beed28"
I've still yet to see a custom boss from anyone...
original stage mode says Hi (though I've been rather lazy lately :/)
Title: Re: Screenshots
Post by: Gummywormz on December 24, 2011, 03:03:10 AM
(http://imageftw.com/uploads/20111223/Screenshot_Doom_20111223_205622.png)

Rendering bugs are the best bugs.
Title: Re: Screenshots
Post by: TheMetalManu on December 24, 2011, 07:38:50 PM
(click to show/hide)

Find the infiltrator!

Here's a small and easy challenge for you, to spend a few seconds.
Title: Re: Screenshots
Post by: Red on December 24, 2011, 07:43:43 PM
easy? i spent a lot of time with that!
Title: Re: Screenshots
Post by: FCx on December 24, 2011, 10:15:08 PM
Aaaaaaa, give me back my 60 seconds wasted in that image :ugeek:
Title: Re: Screenshots
Post by: TheMetalManu on December 25, 2011, 12:17:05 AM
Sorry, no refunds!
Title: Re: Screenshots
Post by: Solar Equinox on December 25, 2011, 01:23:10 AM
Infiltrator....wut?
The only other RM I see is Iceman and the W-tank
Title: Re: Screenshots
Post by: Laggy Blazko on December 25, 2011, 01:32:52 AM
I see something weird in the 6th or 7th floor...
Title: Re: Screenshots
Post by: Joseph Collins on December 25, 2011, 02:28:09 AM
Quote from: "MetalManu"
http://img843.imageshack.us/img843/4849/screenshotdoom201112231.png

Find the infiltrator!

Here's a small and easy challenge for you, to spend a few seconds.
I'm willing to bet you spent more time making this image than I did to find the infiltrator.  XD
Title: Re: Screenshots
Post by: FCx on December 25, 2011, 09:15:32 AM
Quote from: "Laggy Blazko"
I see something weird in the 6th or 7th floor...
Ringman?
Title: Re: Screenshots
Post by: Korby on December 25, 2011, 11:09:36 AM
I'm pretty sure the infiltrator is the woodman sticking out of the back.
Title: Re: Screenshots
Post by: TheMetalManu on December 25, 2011, 02:57:36 PM
Quote from: "Korby"
I'm pretty sure the infiltrator is the woodman sticking out of the back.

No way, I guess i did it too hard, it's time to reveal the infiltrator!

(click to show/hide)
Title: Re: Screenshots
Post by: Laggy Blazko on December 25, 2011, 07:50:41 PM
Whoa! Nice one.

This happened a while ago in my CSCC instagib possession server:
(click to show/hide)
Title: Re: Screenshots
Post by: Magnet Dood on December 25, 2011, 09:02:21 PM
I feel dumb for passing over that.

Nice little puzzle. Give us some more soon.
Title: *gets ready for flame comments*
Post by: BiscuitSlash on December 30, 2011, 04:46:48 PM
Made a skin. Not releasing it though.
(click to show/hide)
If you're an individual that wants this skin released now for whatever reason, then sorry, but you'll have to beg me for it. (Not like anyone will of course :D)

I'm actually too happy with the back frames though. Those things on his back are a jerkhead to sprite for the back frames. While testing it I also noticed some of the 8/2 running frames had incorrect cyan. *sigh*
Title: Re: Screenshots
Post by: LlamaHombre on December 30, 2011, 04:57:25 PM
That's a very awkward way to bend your hand.
Title: Re: Screenshots
Post by: Davregis on December 31, 2011, 10:47:23 PM
Quote from: "LlamaHombre"
That's a very awkward way to bend your hand.

Haha, never noticed that!
Title: Re: Screenshots
Post by: ice on January 01, 2012, 08:55:17 PM
thats the most mm8bdm servers Ive seen in a while

(http://i573.photobucket.com/albums/ss180/iceblade10/Untitled-5.jpg)

now the problem seems to of gone from not enough servers to not enough players...and not enough European servers
Title: Re: Screenshots
Post by: BiscuitSlash on January 01, 2012, 09:04:16 PM
I need to ask, is there anyone apart from me that's European and can host servers? I do try to host sometimes but I hate being the only one.
Title: Re: Screenshots
Post by: Joseph Collins on January 01, 2012, 09:48:03 PM
Quote from: "Michael712"
I need to ask, is there anyone apart from me that's European and can host servers? I do try to host sometimes but I hate being the only one.
Cutmanmike himself is European.  But he doesn't host servers anymore.  Not since... the incident. I'm kidding about any such event.  XP

Back on-topic, I don't even know why or how this happened:
(click to show/hide)
Title: Re: Screenshots
Post by: LlamaHombre on January 01, 2012, 09:53:21 PM
There's a large spike pit that allows bots to fall into it in that map.
Title: Re: Screenshots
Post by: SaviorSword on January 02, 2012, 02:15:13 AM
I detect a faulty linedef!
Title: Re: Screenshots
Post by: Joseph Collins on January 02, 2012, 12:09:39 PM
I'll tell you somethin' about that Cutstuff Community Map pack...  There are a lot of maps that simply do not link correctly (a lot of the remix maps are "disabled" in the built-in map rotation, apparently), quite a number of misaligned textures (I blame Doom Builder), and most of the maps have all of their linedefs visible.  Which means you can see the skybox, all the linedefs that make artsy-fartsy aspects of the map or open pits you're not supposed to see otherwise, and so-forth and so-on.  It's very unprofessional. (Yeah, yeah, I know. "Made by the fans, for the fans.")  If I wasn't already doing something else, I'd make a note of all the maps that do this and submit it to the appropriate thread.
Title: Re: Handsome Guy's Stage!
Post by: -FiniteZero- on January 02, 2012, 05:41:46 PM
Made new map.

(click to show/hide)
Title: can't be aquaman
Post by: BiscuitSlash on January 02, 2012, 05:46:51 PM
Something related to:

Space
Helium
and Sponges

I want to make a Rockman DEM map called "Ninjas and lasers and ladders" but I think I need to sketch something like SmashBro so that I know what I'm doing.
Title: the 1 robot that killed mm8 for Mike
Post by: ice on January 02, 2012, 06:02:36 PM
Now make CutmanMike's biggest fear
Title: Re: the 1 robot that killed mm8 for Mike
Post by: FCx on January 02, 2012, 06:16:58 PM
Quote from: "ice"
Now make CutmanMike's biggest fear
Bandwightman's stage?
Title: Re: Screenshots
Post by: BiscuitSlash on January 02, 2012, 06:29:08 PM
Clownman?
Quote from: "CutmanMike"
I heard Clownman's 'Voice acting' and that was it
Title: Re: Screenshots
Post by: -FiniteZero- on January 02, 2012, 06:48:17 PM
I miiiiight make an Intro stage map, if I feels likes it.

I don't want to be the only one makin' maps fer teh expansion, dang it!
Title: Re: Screenshots
Post by: JaxOf7 on January 02, 2012, 10:44:11 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Gummywormz on January 03, 2012, 12:00:33 AM
(http://imageftw.com/uploads/20120102/Screenshot_Doom_20120102_164015.png)

+PUSHABLE was a bad idea...
Title: Re: Screenshots
Post by: Korby on January 03, 2012, 02:52:56 AM
Quote from: "JaxOf7"
(click to show/hide)
Still can't believe you got it to stick.
Title: Re: Screenshots
Post by: Galaxy Sisbro on January 03, 2012, 04:43:03 PM
Quote from: "FiniteZero"
I don't want to be the only one makin' maps fer teh expansion, dang it!

Actually, we're waiting for CMM (or someone else) to lead the expansion and the game to be finished, since most of the actual stages in the game might have texture changes, that including some enemies sprites, weapons and probably gimmicks.
You're making the map way too early. Please wait for the appropiate thread to be made.
Title: Re: Screenshots
Post by: -FiniteZero- on January 03, 2012, 04:45:27 PM
Fine.

...Still keeping my map thingy, though, even though it probably won't be used.
Title: Re: Screenshots
Post by: Korby on January 03, 2012, 07:05:04 PM
Oh, that was Aquaman? You should show off more of the stage so we have more to comment on than a crowded area with centaur tiles.
Title: Re: Screenshots
Post by: -FiniteZero- on January 03, 2012, 07:20:23 PM
I have more screenshots in my map thread. It's a small map, though.
Title: Re: Screenshots
Post by: Beed28 on January 04, 2012, 10:17:52 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Chugger11 on January 07, 2012, 09:07:20 PM
Quote from: "CutmanMike"
Note: Some of these screenshots are really old.

Missing in action (because I forgot to take screenshots ): Wily Hideout 2, Skull Castle Exterior, Skull Castle Interior, Hard Man, Centaur Man

MEGA MAN

(http://a.imageshack.us/img341/3808/battlet.th.png) (http://img341.imageshack.us/i/battlet.png/)(http://a.imageshack.us/img63/6199/workers.th.png) (http://img63.imageshack.us/i/workers.png/)(http://a.imageshack.us/img211/3889/17393913.th.png) (http://img211.imageshack.us/i/17393913.png/)(http://a.imageshack.us/img638/7770/snakesss.th.png) (http://img638.imageshack.us/i/snakesss.png/)(http://a.imageshack.us/img233/6528/elec4.th.png) (http://img233.imageshack.us/i/elec4.png/)(http://a.imageshack.us/img11/7278/fireman2.th.png) (http://img11.imageshack.us/i/fireman2.png/)(http://a.imageshack.us/img21/796/throwc.th.png) (http://img21.imageshack.us/i/throwc.png/)

MEGA MAN 2

(http://a.imageshack.us/img692/214/gottagofast.th.png) (http://img692.imageshack.us/i/gottagofast.png/)(http://a.imageshack.us/img4/2456/crazyss.th.png) (http://img4.imageshack.us/i/crazyss.png/)(http://a.imageshack.us/img821/583/newair.th.png) (http://img821.imageshack.us/i/newair.png/)(http://a.imageshack.us/img228/7827/flashstage.th.png) (http://img228.imageshack.us/i/flashstage.png/)(http://a.imageshack.us/img706/5672/woods3.th.png) (http://img706.imageshack.us/i/woods3.png/)(http://a.imageshack.us/img717/1557/crashhh.th.png) (http://img717.imageshack.us/i/crashhh.png/)(http://a.imageshack.us/img97/1782/gearsofwar.th.png) (http://img97.imageshack.us/i/gearsofwar.png/)(http://a.imageshack.us/img529/4913/bubblemaze.th.png) (http://img529.imageshack.us/i/bubblemaze.png/)

MEGA MAN 3

(http://a.imageshack.us/img255/1307/snakes.th.png) (http://img255.imageshack.us/i/snakes.png/)(http://a.imageshack.us/img220/8230/needlestage.th.png) (http://img220.imageshack.us/i/needlestage.png/)(http://a.imageshack.us/img836/5739/topman.th.png) (http://img836.imageshack.us/i/topman.png/)(http://a.imageshack.us/img218/7647/magnetman.th.png) (http://img218.imageshack.us/i/magnetman.png/)(http://a.imageshack.us/img87/2191/junk.th.png) (http://img87.imageshack.us/i/junk.png/)(http://a.imageshack.us/img153/2853/shadowface.th.png) (http://img153.imageshack.us/i/shadowface.png/)(http://a.imageshack.us/img687/7305/gemini1.th.png) (http://img687.imageshack.us/i/gemini1.png/)

MEGA MAN 4

(http://a.imageshack.us/img64/655/pyramidt.th.png) (http://img64.imageshack.us/i/pyramidt.png/)(http://a.imageshack.us/img97/5259/drillstage.th.png) (http://img97.imageshack.us/i/drillstage.png/)(http://a.imageshack.us/img202/2047/divemanstage.th.png) (http://img202.imageshack.us/i/divemanstage.png/)(http://a.imageshack.us/img412/3472/toadssss.th.png) (http://img412.imageshack.us/i/toadssss.png/)(http://a.imageshack.us/img228/9840/dustcrushin.th.png) (http://img228.imageshack.us/i/dustcrushin.png/)(http://a.imageshack.us/img31/2117/ringyringring.th.png) (http://img31.imageshack.us/i/ringyringring.png/)(http://a.imageshack.us/img27/5521/brightness.th.png) (http://img27.imageshack.us/i/brightness.png/)(http://a.imageshack.us/img217/1456/romp.th.png) (http://img217.imageshack.us/i/romp.png/)(http://a.imageshack.us/img535/1985/cossack.th.png) (http://img535.imageshack.us/i/cossack.png/)

MEGA MAN 5

(http://a.imageshack.us/img682/6274/choochoo.th.gif) (http://img682.imageshack.us/i/choochoo.gif/)(http://a.imageshack.us/img190/7231/stoneb.th.png) (http://img190.imageshack.us/i/stoneb.png/)(http://a.imageshack.us/img689/1759/napalm1.th.png) (http://img689.imageshack.us/i/napalm1.png/)(http://a.imageshack.us/img13/2456/surfsup.th.png) (http://img13.imageshack.us/i/surfsup.png/)(http://a.imageshack.us/img689/7958/starman.th.png) (http://img689.imageshack.us/i/starman.png/)(http://a.imageshack.us/img46/4609/gravity.th.png) (http://img46.imageshack.us/i/gravity.png/)(http://a.imageshack.us/img815/685/gyrostage.th.png) (http://img815.imageshack.us/i/gyrostage.png/)(http://a.imageshack.us/img826/8900/crystalmap.th.png) (http://img826.imageshack.us/i/crystalmap.png/)(http://a.imageshack.us/img823/3796/darkman2.th.png) (http://img823.imageshack.us/i/darkman2.png/)

MEGA MAN 6

(http://a.imageshack.us/img256/5405/tomahawk.th.png) (http://img256.imageshack.us/i/tomahawk.png/)(http://a.imageshack.us/img230/3397/knight1.th.png) (http://img230.imageshack.us/i/knight1.png/)(http://a.imageshack.us/img341/6771/plantman.th.png) (http://img341.imageshack.us/i/plantman.png/)(http://a.imageshack.us/img842/5852/blizzman.th.png) (http://img842.imageshack.us/i/blizzman.png/)(http://a.imageshack.us/img842/3325/oiledup.th.png) (http://img842.imageshack.us/i/oiledup.png/)(http://a.imageshack.us/img688/4426/windyz.th.png) (http://img688.imageshack.us/i/windyz.png/)(http://a.imageshack.us/img823/6465/yamatoo.th.png) (http://img823.imageshack.us/i/yamatoo.png/)(http://a.imageshack.us/img72/4553/mrx2.th.png) (http://img72.imageshack.us/i/mrx2.png/)
Lookin real good
Title: Re: Screenshots
Post by: ice on January 08, 2012, 09:51:06 PM
:shock: wow, ancient quote is ancient
Title: Re: Screenshots
Post by: Super Raveman on January 09, 2012, 05:11:54 AM
BREAKING NEWS
A determined climber by the name of Ukiyama climbed Nemu Go Here Canyon in the Best Maps Ever map pack
(click to show/hide)
This feat has never been attempted by any human being.
Here is a pic of him almost at the peak top bowl whatever
(click to show/hide)
Ukiyama is the first person to ever make it to the top.
Seconds after Uki made it, OrangeMario attempted the same climb and he was successful.
(click to show/hide)
OK I'm done...
This happened too
(click to show/hide)
We borked the toilet... Anyone know a good plumber?
Title: Re: Screenshots
Post by: Ivory on January 09, 2012, 05:40:40 AM
Call Korby, he's the best plumber around.  :cool:
Title: Re: Screenshots
Post by: Kapus on January 09, 2012, 10:58:03 AM
The Jafario Bros. are pretty good, too!
Title: Re: Screenshots
Post by: CarThief on January 11, 2012, 02:51:32 PM
So while making a personal (base) kind of map for experimentation, i decided to create a Pong arena in it. It uses a custom Gemini Laser while people who enter get their inventory cleaned and a Mirror buster handed to them with infinite ammo via ACS. The arena automatically throws a new projectile to the person who scored untill 10 points it reached. Though i havent tested it online with anyone yet.

If anyone wonders, the consoles (black screen things) manage teleporting in/out, if going in, it selects a random teleport point into the arena. And various other things like score reading/resetting, throwing a new ball(or rather, laser), etc.
(click to show/hide)
Its not very flashy but it gets the job done in functionality.
Title: Re: Screenshots
Post by: FCx on January 11, 2012, 03:16:43 PM
Great Job CarThief!
Title: Re: Screenshots
Post by: SmashTheEchidna on January 12, 2012, 06:21:19 AM
(click to show/hide)
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Joseph Collins on January 12, 2012, 07:33:42 AM
Wait a minute.  You mean the Roboenza cure does drop in Rage Roboenza?  I was thinking about suggesting that for a future version!  And then I immediately thought, "Wouldn't that defeat the whole purpose of that mode?"  XD
Title: Re: Screenshots
Post by: Duora Super Gyro on January 12, 2012, 11:35:36 AM
I was playing on a custom map I made when I decided to use the Danger Wrap weapon and then look at the bomb.
This is what I saw
(click to show/hide)
Title: Re: Screenshots
Post by: Russel on January 12, 2012, 02:50:20 PM
CutmanMike is a face and won't fix the one tic of animation that shows napalm

He prolly did and you forgot to change versions on Doom Builder...?
Title: Re: Screenshots
Post by: TailsMK4 on January 13, 2012, 06:51:36 AM
Quote from: "SmashTheEchidna"
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on January 13, 2012, 11:27:32 AM
Quote from: "TailsMK4"
Quote from: "SmashTheEchidna"
(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: I should finish the other 2 maps
Post by: MasterXman on January 14, 2012, 04:23:08 PM
(click to show/hide)
I just finished this map yesterday. Its from Super Mario 3D Land. World 1-1.
And its also my first Refrence map!
Title: Re: Screenshots
Post by: TheFancyEddie20 on January 14, 2012, 04:54:39 PM
Quote from: "CarThief"
So while making a personal (base) kind of map for experimentation, i decided to create a Pong arena in it. It uses a custom Gemini Laser while people who enter get their inventory cleaned and a Mirror buster handed to them with infinite ammo via ACS. The arena automatically throws a new projectile to the person who scored untill 10 points it reached. Though i havent tested it online with anyone yet.

If anyone wonders, the consoles (black screen things) manage teleporting in/out, if going in, it selects a random teleport point into the arena. And various other things like score reading/resetting, throwing a new ball(or rather, laser), etc.
(click to show/hide)
Its not very flashy but it gets the job done in functionality.
WOAH THATS EPIC!
And heres a sneak peek of the map. (http://i43.tinypic.com/2cnyqh2.png)
( Yes, i know; 3d Floors, i know how to use them. Thank you chubbzdoomer! ) And a little problem with the map, my jump gets a little further than stop maps; How do i fix it?
Title: Re: Screenshots
Post by: Fyone on January 14, 2012, 06:20:35 PM
In the MAPINFO place this:

Code: [Select]
 map MAP01 "Map Name Goes Here"
{
   levelnum = 1
   next = "Next Map Name Goes Here"
   sky1 = "AIRSKY", 0
   cluster = 1
   music = "Music You Want Goes Here"
   aircontrol = 0.5 // This is aircontrol, this amount fixes the problem.
   }

If you follow this coding, it should work.
Title: Re: Screenshots
Post by: TheFancyEddie20 on January 14, 2012, 06:50:44 PM
KK.
Wow, nobody has commented?
So, BREAKING NEWS! NEW SPECIES FOUND!
(http://i44.tinypic.com/acq2b5.png)
The rare Migratory Geminiman! It seems to talk alot, sometimes it crashes through your wall! And the worse thing is, You never know when you'll come across one! If you do, pack your Magnet missles!
Title: Re: Screenshots
Post by: OZX on January 18, 2012, 10:40:09 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Copy Robot on January 18, 2012, 10:51:03 PM
No me.

(click to show/hide)
Title: Re: Screenshots
Post by: Laggy Blazko on January 18, 2012, 10:59:09 PM
/me sees time.
You were pretty bored, weren't you?
---
(click to show/hide)
Title: Re: Screenshots
Post by: Fyone on January 18, 2012, 11:00:59 PM
Yeah, it doesn't at all. That looks like Black City in Pokemon Black.
Title: Re: Screenshots
Post by: Tails on January 18, 2012, 11:07:28 PM
Quote from: "TheFancyEddie20"
KK.
Wow, nobody has commented?
So, BREAKING NEWS! NEW SPECIES FOUND!
(http://i44.tinypic.com/acq2b5.png)
The rare Migratory Geminiman! It seems to talk alot, sometimes it crashes through your wall! And the worse thing is, You never know when you'll come across one! If you do, pack your Magnet missles!

When was this taken? I thought Midnight and Rtist stopped playing, correct me if I'm wrong. o:
Title: Re: Screenshots
Post by: Hiffe150 on January 19, 2012, 12:45:19 AM
That looks like Online Offline Skirmish or something.
Title: Re: Screenshots
Post by: CarThief on January 19, 2012, 07:11:46 PM
Finnaly got to making a Sniper Joe enemy that behaves like a bot in the missions, its not perfect, but eh. The base so far is done though i suppose it will be fun adding versions with different assortments of weapons (or weapon specializations).
Maybe even a selection styled in the way most megaman games do it in quick select (i never played, only seen it), with the weapon icon above their heads as they change color.

And the VR arena can change its style too, the only one that isnt shown is the one similar to the VR/practise arena in Light's Lab(map01). Should be great fun later if there's anyone to play it with, heh. And dont mind the bot, he's there to allow respawning and that the weapons stay on the ground after picked up.
(click to show/hide)
Title: Re: Screenshots
Post by: ice on January 19, 2012, 09:50:26 PM
Crazy idea that might not transfer well into the DOOM engine but, I'm just doing this as a sure why not thing

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20120119_164438.png)
Title: Re: Screenshots
Post by: TheFancyEddie20 on January 19, 2012, 09:56:56 PM
Quote from: "Hiffe150"
That looks like Online Offline Skirmish or something.
It is.
Title: Re: Screenshots
Post by: CarThief on January 28, 2012, 03:59:53 AM
Considering how dead-ish this topic has been lately i'll just throw in some screenshots from how the personal wad i've been making is doing. Atleast so far its kept me from getting bored, at best i need to throw in another uh, floor to support more various gimmicks of minigames and/or resources.
(click to show/hide)
Title: Re: Screenshots
Post by: LifeCraft J on January 28, 2012, 04:05:00 AM
Wow Carthief! Is this map intended for co-op or something?
Title: Re: Screenshots
Post by: CarThief on January 28, 2012, 04:38:39 AM
Yeah pretty much for COOP purposes, though i imagine it'd work on Deathmatch as well but that might be a little too allowing with killing other players and all. It might have some RP uses as well, who knows, given that it has a few RCON-only commands, to make barrier toggling admin/keyholder only, though by default the barriers can be toggled by anyone. Though i havent shown the barriers i guess, they're pretty much in various doorway spaces to minigame/function rooms.

Edit: I'll throw in a image anyway. The barriers are pretty much like this, just added for the sake of it really, i guess. Players coming into contact with them get temporarely blinded, stunned and knocked back, to discourage attemps at ramming through, heh.
Those black screens toggle the barriers next to them, and i just noticed the left teleporter's ceiling texture need fixing into being an teleporter texture.
(http://img824.imageshack.us/img824/7615/screenshotdoom201201280.png) (http://imageshack.us/photo/my-images/824/screenshotdoom201201280.png/)
Title: Re: Screenshots
Post by: Korby on January 28, 2012, 10:43:38 PM
I got bored.
(click to show/hide)
Title: Re: Screenshots
Post by: Jafar on January 28, 2012, 10:45:57 PM
Puts a whole new spin on Pharaoh Raves.
Title: Re: Screenshots
Post by: GameAndWatcher on January 28, 2012, 10:54:06 PM
Quote from: "Korby"
I got bored.
(click to show/hide)
Lol, this should be in Classes w/Science if it ever gets updated!
Title: Re: Screenshots
Post by: Shade Guy on January 29, 2012, 12:00:20 AM
Hey, someone else who uses Opengl hax to add radial lighting...Looks pretty bad with horizon lines and stuff, though.
Title: Re: Screenshots
Post by: Super Raveman on January 29, 2012, 04:09:59 AM
So yesterday Mess put up a server to test Megaman's new map called Green Hill Zone, and some silly shenanigans happened last night.
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Title: This died
Post by: Gummywormz on February 05, 2012, 04:21:25 PM
Another screenshot everyone will ignore.

(http://imageftw.com/uploads/20120205/Screenshot_Doom_20120205_101614.png)
Title: Re: Screenshots
Post by: Max on February 05, 2012, 05:30:50 PM
Are you just posting that to say that you flipped and recoloured a hud or is there something secret and mindblowing that I haven't realised yet?
Title: The actual thing will be better probably
Post by: Gummywormz on February 05, 2012, 05:38:33 PM
Level preview too <_< >_>.
Title: Re: Screenshots
Post by: PressStart on February 05, 2012, 10:08:18 PM
Guys I don't even know what that server was but it was good.

And, I captured a magical and romantic moment to boot:
(click to show/hide)

GGs
Title: Re: Screenshots
Post by: Kapus on February 05, 2012, 10:24:23 PM
I just wanna give Enker a hug. That's all.

Oh yeah, and I have more.

(click to show/hide)

All the top men (and sniper joe) were hanging around Eddie. After giving us dive missile more times than we could count, he gave us Time Stopper. Everyone went home happy.


Fun times.
Title: Re: Screenshots
Post by: PressStart on February 05, 2012, 10:25:47 PM
haha yesss

go go Top Rangers!
Title: Re: Screenshots
Post by: Turbodude on February 06, 2012, 02:11:53 AM
I was the Topdude who got the Time Stopper.
I smiled so hard.
Title: Re: Screenshots
Post by: Beed28 on February 08, 2012, 06:30:40 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Jman on February 09, 2012, 02:07:17 AM
I think I had a screenshot earlier... but I lost it :(
Title: HAAAAAAAAAAAAAAAAAAAAX!!!
Post by: ice on February 12, 2012, 08:52:33 PM
Something doesn't seem right...
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20120212_154721.png)

I even tried shooting quickbeams and instagib metalblades, not even toadman's AOE spam did anything
Title: Re: Screenshots
Post by: Kapus on February 12, 2012, 09:58:18 PM
(click to show/hide)

Not really sure how this came to be.
Title: Re: HAAAAAAAAAAAAAAAAAAAAX!!!
Post by: Beed28 on February 12, 2012, 11:51:02 PM
Quote from: "ice"
Something doesn't seem right...
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20120212_154721.png)

I even tried shooting quickbeams and instagib metalblades, not even toadman's AOE spam did anything

I can't defeat Breakman.
I try to shoot him, but he just kills me again.
And even though I can get behind him
I try to fight, but get shot apart in the end.
I shoot as fast as I can,
But when I had to go against Breakman's shield I was helpless again
I'll try again, of course, but this is my plan:
I'll keep my E-Tank in reserve just as long as I can!
I can't defeat Breakman...

No, I haven't listened to that song yet.

Also:
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Title: Re: Screenshots
Post by: Hallan Parva on February 13, 2012, 12:18:33 AM
> fall damage

HOLY FUCK YOU PUT THAT IN.

aych dee get over here and host that right now
Title: Re: Screenshots
Post by: MasterXman on February 15, 2012, 12:01:40 AM
(click to show/hide)
What is in the spoilers is a Map I started today at the exact second I got home today.
Title: Re: Screenshots
Post by: LlamaHombre on February 15, 2012, 12:04:13 AM
(click to show/hide)

I've spent months working on this on and off.

Llama Demon Manor is finished!!1
Title: Re: Screenshots
Post by: Donutyoshi on February 15, 2012, 12:11:14 AM
Amazing map Llama. Can't wait to play it.
Title: Re: Screenshots
Post by: Korby on February 15, 2012, 12:29:04 AM
but it has 255 brightness!
Title: Re: Screenshots
Post by: Rui on February 15, 2012, 12:32:48 AM
(click to show/hide)

Meh, I was really bored.
Title: Re: Screenshots
Post by: Magnet Dood on February 15, 2012, 02:25:31 AM
Quote from: "LlamaHombre"
(click to show/hide)

I've spent months working on this on and off.

Llama Demon Manor is finished!!1

Propropropropropro 5 billion out of 5 can't wait to play it

There's an inside, right? Because I see teleproters.
Title: Re: Screenshots
Post by: LlamaHombre on February 15, 2012, 02:31:43 AM
I was hoping people would have made that conclusion!

There is an inside, and there is a way to get inside, but it's not through the teleporters.

I can post a few more screenies of the map tomorrow.
Title: *gets ready for flame comments*
Post by: BiscuitSlash on February 17, 2012, 09:49:17 PM
Working on a map. It's about <5% complete, but I've sort of started the main room.
(click to show/hide)
Also my Biscuit Rock map is pretty much finished now. (For weapons, I tried to keep them elemental)
(click to show/hide)
Title: *kills himself due to horrible time*
Post by: ice on February 19, 2012, 08:22:01 AM
*sniff* Goodbye target blaster competition, I never got to know you

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20120219_031945.png)


...I still call hax on celebi's 9 second record. took me over 10 seconds to even complete 1 lap around the stage ignoring the targets taking the shortest route
Title: Re: *kills himself due to horrible time*
Post by: KillerChair on February 19, 2012, 02:03:33 PM
I was working on a target hunt map pack a couple of weeks ago.
Not sure when i will continue it though... Or when i will release it.
If anyone wants their map to be changed into a target hunt map and you dont want to edit it yourselves and if you want it into a pack, then you may send it to me if you like.
I need some more motivation to continue mapping... So that will work i guess.

(now lets hope people want more target hunting)
Title: This is going to be ignored but whatever
Post by: BiscuitSlash on February 25, 2012, 06:53:55 PM
Something I'm making. Almost done already.
(click to show/hide)

Also something that happened awhile back that amused me.
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Title: Re: Screenshots
Post by: HD_ on February 26, 2012, 12:31:46 AM
Quote from: "SmashBroPlusB"
> fall damage

HOLY FUCK YOU PUT THAT IN.

aych dee get over here and host that right now

Oh my fucking god yes...tomorrow.
Title: I'm sorry guys, I couldn't resist.
Post by: Mendez on February 26, 2012, 03:46:54 AM
GENTLEMEN.
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Title: Re: Screenshots
Post by: Donutyoshi on February 26, 2012, 04:03:20 AM
Megaman 8-Bit Deathmatch on ICE!?[/size]
Title: Re: Screenshots
Post by: Megaman on February 28, 2012, 06:00:33 AM
Hmm... I wonder...

(click to show/hide)
Title: Re: Screenshots
Post by: ice on February 28, 2012, 06:28:47 AM
Dispenser going up!
Hopefully once the full thing is out we can see how online play feels for non doomers (can't play online due to only having a hacked version of doomII).

Hey GvH crew, think it'd be possible to recreate your GvH maps in the mm8bdm style?
Title: Re: Screenshots
Post by: Ivory on February 28, 2012, 06:34:47 AM
I could, port over Moonlight Glade to MM8BDM, but I'm not quite sure how well it will translate.
Title: Re: Screenshots
Post by: CarThief on February 28, 2012, 02:07:02 PM
Hm, seems possible to do so, though tricky on some maps. Though you'll have to ask all the map authors, or recreate very similar-looking maps based on theirs with some credits, that might work too, i assume.
And if you're going author hunting i suggest checking for names in here, the Skulltag forums and the ZDoom forums. Maybe there's more but those should be a good start.

Speaking of that map specifically, if it uses a few doom textures, that might be tough, and otherwise, im doubtfull the doom-y textures fit in with MM8BDM's 8-bit style. What version anyway? The one found in GVH, which i minorly edited for easier movement on the Human's part and general balance (do hope you dont mind that, figured the edit was too small to ask), or the original? (Cant make you choose of course, just curious.)

And is it me or is that 8-bit Jitterskull a bit too small? Still quite hopefull of an 8-bit recreation of GVH though, as the doom crowd seems to prefer NS's quantity over quality, and there isnt one for MM8BDM anyway, not map-wise, in any case. Would bring back the good ol days, even if only for a while... Heh.
Title: Re: Screenshots
Post by: Hallan Parva on February 28, 2012, 03:25:32 PM
I can say from personal experience that the Ghostbuster is the sexiest class ever devised.

Bravo, GvH team, and thanks to Lego for letting me have an early taste of the mod.

I can't wait to see how far you guys get along with the project.
Title: Re: Screenshots
Post by: Laggy Blazko on February 28, 2012, 07:46:22 PM
I hope the marine has hitscan attacks LOLOLOL =P
Good to see that's not dead.
Title: Re: Screenshots
Post by: Korby on February 28, 2012, 09:06:56 PM
Actually, it's not hitscan, just really REALLY fast bullets.

Also you're all wrong, Choke is the best class ever.
Title: Re: Screenshots
Post by: FCx on February 29, 2012, 01:02:19 AM
Quote from: "Korby"
Actually, it's not hitscan, just really REALLY fast bullets.

Also you're all wrong, Choke is the best class ever.
Naaahh (especially because is a very bad idea for high pingers players :-( ).

Quote from: "Laggy Blazko"
Good to see that's not dead.
Title: Re: Screenshots
Post by: CarThief on February 29, 2012, 10:30:33 PM
Well i suppose the classes are pretty equal by now, though some have pokemon-style weaknesses vs certain attacks (aka Jitter hates railguns). Personally i prefer Jitterskull though, as with some tactics and thought (and patience, ussually) its possible to get almost anyone by suprise, save for the most tactical players, though Ghoul teamwork gets em down fair enough.

Hm, perhaps someone should organize a mapping project to either recreate the maps if possible visually and technically, or make new maps for it (the better if urban-looking areas can be created, somehow, those kinda suit GVH). Assuming that project is complete.

Hm, and wouldnt hitscan be a better/traditional method instead of fast projectiles simular to a portion of the Hunter's lightning bow code? Assuming there's appropiate smoke puff sprites. It may not be uh, 8-bit, but if you're going for traditional...
Title: Re: Screenshots
Post by: Russel on March 01, 2012, 02:08:09 PM
Thinking about it again, I would love to just use hitscan, it would be easier on high ping (foreign/DSL/both) users...
But I doubt Mega would allow it
Title: Re: Screenshots
Post by: Hallan Parva on March 01, 2012, 03:18:24 PM
hitscan is for WEENERSSSSSS

I prefer the projectile way myself, it's more fair for users with a pingas gap :ugeek:
Title: Re: Screenshots
Post by: Laggy Blazko on March 02, 2012, 09:41:50 PM
Did I do it wrong again?
(click to show/hide)
Title: Re: Screenshots
Post by: Magnet Dood on March 02, 2012, 09:43:06 PM
That looks so cool, but the middle is really bland... Couldn't you add something else there?
Title: Re: Screenshots
Post by: Mr. X on March 02, 2012, 09:44:10 PM
1)  That's still absolutely gigantic.
2)  MY EEEEEYYYYYYYEEEEEEEESSSSSSSSSSS!!!  So...many...columns...
Title: Ignore this post if you are a llama. you'll hate me
Post by: BiscuitSlash on March 02, 2012, 09:54:33 PM
I want to play it.

Looks like a really awesome offshore base that would be great for not-moshpit intended battles.
Title: Re: Screenshots
Post by: FCx on March 02, 2012, 09:58:03 PM
In my opinion, it looks like a CTF map...
-
Hide n' seek you mean?? (first we need to know how the inside part is)
???
Title: Re: Screenshots
Post by: fortegigasgospel on March 02, 2012, 10:00:34 PM
"Hide and go kill people" anyone?
Title: Re: Screenshots
Post by: Beed28 on March 02, 2012, 10:05:41 PM
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Title: Re: Screenshots
Post by: MusashiAA on March 02, 2012, 10:42:49 PM
Quote from: "Laggy Blazko"
Did I do it wrong again?
(click to show/hide)

You know what this map reminds me off? MM1's Wily Factory.

Just replace the bridge's floor with void instead of sea, make the biggest structure mirror Wily 1 entirely (with a Burstman-like lab and an elevator that leads to the brigde, and a green pasture outside on the other end of the structure), make the brigde zone a bit more brigde-like (various support towers parallel to each other) and most skinned in Wily 2 style, and make the other structure a tower that has an underwater basement made of a series of halls (with vanilla map MM1WILY2 at its center), and a series of spiked pits and platformy jumps in the rest of the tower floors.
Title: Re: Screenshots
Post by: Beed28 on March 05, 2012, 06:33:32 PM
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Title: Re: Screenshots
Post by: BiscuitSlash on March 05, 2012, 06:38:11 PM
Quote from: "Beed28"
(click to show/hide)
299?
Title: Re: Screenshots
Post by: FCx on March 05, 2012, 11:46:38 PM
Quote from: "Beed28"
(click to show/hide)

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Title: Re: Screenshots
Post by: Beed28 on March 07, 2012, 04:56:55 PM
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Title: Re: Screenshots
Post by: Korby on March 07, 2012, 05:26:58 PM
If you make it so that weapons appear on that as well, that would be my favorite mod ever.
Title: Re: Screenshots
Post by: SaviorSword on March 07, 2012, 06:24:00 PM
Maybe include in the core if it's THAT good. :D
Title: Re: Screenshots
Post by: Beed28 on March 07, 2012, 06:52:20 PM
Sure. I've started progress on it. I wonder if that will make it into the actual game?
Title: Re: Screenshots
Post by: DarkAura on March 08, 2012, 12:33:14 AM
I put an hour into this only to realize that it's useless, no one is gonna think it's a good idea, and I will get gagged for this, so...
(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on March 08, 2012, 12:52:51 AM
I HAVE FURY PROGRESS!

(click to show/hide)

One cavat however: the weapons spawn in Instagib, Buckshot and Last Man Standing, so it's not release ready yet.
Title: Re: Screenshots
Post by: Duora Super Gyro on March 08, 2012, 01:33:45 AM
Quote from: "DarkAura"
I put an hour into this only to realize that it's useless, no one is gonna think it's a good idea, and I will get gagged for this, so...
(click to show/hide)

That is pretty cool and would ultimatly make the stage easier.
But it being pitch black is just so much funnier.
Looks awsome though.
Title: Re: Screenshots
Post by: HD_ on March 08, 2012, 01:46:48 AM
Quote from: "Beed28"
I HAVE FURY PROGRESS!

(click to show/hide)

One cavat however: the weapons spawn in Instagib, Buckshot and Last Man Standing, so it's not release ready yet.

Y'know, these would be great for the wiki...
Title: Re: Screenshots
Post by: fortegigasgospel on March 08, 2012, 02:38:46 AM
Quote from: "Human Destroyer"
Quote from: "Beed28"
I HAVE FURY PROGRESS!

(click to show/hide)

One cavat however: the weapons spawn in Instagib, Buckshot and Last Man Standing, so it's not release ready yet.

Y'know, these would be great for the wiki...

Also make map maker jobs a lot easier in showcasing maps, I know I like to show the map of my stages.
Title: Re: Screenshots
Post by: Beed28 on March 08, 2012, 09:28:29 AM
It's ready!! You can download it from my topic:

viewtopic.php?f=28&t=2949 (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2949)
Title: Re: Screenshots
Post by: Hallan Parva on March 08, 2012, 11:56:21 AM
What happened to showing the Yashichi? :|
Title: Re: Screenshots
Post by: Beed28 on March 08, 2012, 02:07:06 PM
The Yashichi marker was a seperate mod I made ages back. I didn't include it in the Weapons Automap mod because I have a feeling the mod might be included in the official MM8 Expansion. It would defeat the whole purpose of finding the Yashichi if it was revealed on the automap, now, right?

I could release the Yashichi marker seperately. Should I do that, then?
Title: Re: Screenshots
Post by: Mr. X on March 09, 2012, 04:42:59 AM
Why should it show the Yashichi?  They're supposed to be hidden!
Title: Re: Screenshots
Post by: Beed28 on March 13, 2012, 04:16:07 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Laggy Blazko on March 13, 2012, 04:18:19 PM
Quote from: "Beed28"
(click to show/hide)
Toadman has more frags than Crashman!
Title: Re: Screenshots
Post by: Russel on March 13, 2012, 04:31:12 PM
I see what is going on here...

1. You have airman using his alt as a bot. (I have not looked at YD classes' bots so if this is already there, then I did not know...)

2. and apparently Airman will not die.
Title: Re: Screenshots
Post by: Davregis on March 13, 2012, 10:18:25 PM
I never could beat Airman...
Title: Re: Screenshots
Post by: Laggy Blazko on March 16, 2012, 08:27:52 PM
I think that killed me as survivor.
(click to show/hide)

(click to show/hide)

Meanwhile, in HD's instagib epic server of epicness...

(click to show/hide)
Title: Re: Screenshots
Post by: Atticus on March 17, 2012, 02:05:48 AM
So I'm making a map for a mod I want to make and this happened.

(click to show/hide)

What do I do?
Title: Re: Screenshots
Post by: Knux on March 18, 2012, 06:03:15 AM
You apparently just dumped custom textures into your wad file with SLumpeD the wrong way, or are just using names for textures that don't exists. If it's the earlier, see Mike's tutorial for importing custom textures. It's this one. (http://cutstuff.net/forum/viewtopic.php?f=29&t=1899)
Title: Re: Screenshots
Post by: Atticus on March 18, 2012, 06:33:33 AM
There's no custom textures on that map. I'm using the CUTSKY texture.
Title: Re: Screenshots
Post by: Korby on March 18, 2012, 07:23:38 AM
Perhaps he means the flying texture in the sky.
Title: Re: Screenshots
Post by: Atticus on March 18, 2012, 07:04:12 PM
Well look

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Ivory on March 18, 2012, 07:12:42 PM
The lighting doesn't look like it is 255.
Title: Re: Screenshots
Post by: Atticus on March 18, 2012, 07:13:48 PM
Where can I check that?
Title: Re: Screenshots
Post by: Ivory on March 18, 2012, 07:19:15 PM
The simplest way would be to go into sector mode, the (first)squareish icon below the menu, highlighting all the sectors, right clicking and changing the brightness to 255.
Title: Re: Screenshots
Post by: Atticus on March 18, 2012, 07:23:33 PM
YES it worked. Sky looks like it should now. Thank you.
Title: Re: Screenshots
Post by: Beed28 on March 19, 2012, 08:14:34 PM
(click to show/hide)
Title: Re: Screenshots
Post by: HD_ on March 19, 2012, 08:22:39 PM
OH GOD THE SOFTWARE

Please, turn on OpenGL and use texture filters
Title: Re: Screenshots
Post by: Magnet Dood on March 19, 2012, 08:22:53 PM
Why is Metal Man there?

I can't believe Cutty got second to last
Title: Re: Screenshots
Post by: BiscuitSlash on March 19, 2012, 08:24:41 PM
Quote from: "Beed28"
(click to show/hide)
I did better than CutmanMike? What is this I don't even-

Also small screenshot dump with pictures that I don't know if I've shown or not.
(click to show/hide)
EDIT: @HD why? Software mode is manly!
Title: Re: Screenshots
Post by: Beed28 on March 19, 2012, 08:47:02 PM
Quote from: "Michael712"
I did better than CutmanMike? What is this I don't even-

This was in instagib. Of course, your bot can aim with his Force Beam Gun. I acually made a special version of the Shining Laser attack (in normal DM mode) for bot usage, which prevents him from aiming it all over the place and going beyond SNK Boss (http://tvtropes.org/pmwiki/pmwiki.php/Main/SNKBoss) territory.

Quote from: "Michael712"
Also small screenshot dump with pictures that I don't know if I've shown or not.
(click to show/hide)

Uhh... WHAT?! :shock:
Title: Re: Screenshots
Post by: BiscuitSlash on March 19, 2012, 09:04:50 PM
Quote from: "Beed28"
Quote from: "Michael712"
Also small screenshot dump with pictures that I don't know if I've shown or not.
(click to show/hide)

Uhh... WHAT?! :shock:
Sometimes you never go out of that yellow flash effect after getting hit. It's very rare, and I don't really know what causes it.
Title: Re: Screenshots
Post by: fortegigasgospel on March 24, 2012, 09:57:32 PM
What happens when you take a nerd who knows how to map, give him a website of video game maps, and a doom map making program with Megaman Textures? This.

(click to show/hide)

Yes, a 3D replica of Guts Man's Stage
Spoiled for size, will enlarge your window
(click to show/hide)
Title: Re: Screenshots
Post by: ice on March 24, 2012, 10:00:07 PM
Yes but does it have the lifts?

Also, WHY AREN'T YOU HELPING ME WITH ORIGINAL STAGE MODE THAT IS AWESOME
Title: Re: Screenshots
Post by: fortegigasgospel on March 24, 2012, 10:16:25 PM
Quote from: "ice"
Yes but does it have the lifts?

Also, WHY AREN'T YOU HELPING ME WITH ORIGINAL STAGE MODE THAT IS AWESOME
I was having issues with the lifts so only 2, but there is lifts.
Title: Re: Screenshots
Post by: Beed28 on March 25, 2012, 02:57:27 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Russel on March 25, 2012, 04:33:39 PM
If all goes well, maybe about 2, 3 months, but who's to know...
Title: Re: Screenshots
Post by: fortegigasgospel on March 29, 2012, 06:23:24 PM
I bring you
(click to show/hide)
SNAKE MANS ON A TRAIN
Title: Re: Screenshots
Post by: BiscuitSlash on March 29, 2012, 06:33:02 PM
Quote from: "fortegigasgospel"
I bring you
(click to show/hide)
SNAKE MANS ON A TRAIN
For a moment I thought you were going to show a new map. There's an idea!
Title: Re: Screenshots
Post by: fortegigasgospel on March 29, 2012, 06:43:38 PM
Quote from: "Michael712"
Quote from: "fortegigasgospel"
I bring you
(click to show/hide)
SNAKE MANS ON A TRAIN
For a moment I thought you were going to show a new map. There's an idea!
I don't even think I want to try a train map.  Now if we could get textures for a plane. >_>
Title: Auto and Reggae in the same spot. What the--
Post by: MasterXman on March 29, 2012, 08:07:18 PM
What? The heck? Is this?
(click to show/hide)
I cannot belive what I am seeing. Also this was yesterday on Sean's screw scramble server.
Title: Re: Screenshots
Post by: FCx on March 29, 2012, 08:17:07 PM
Quote from: "xxkirbysonicxx1"
What? The heck? Is this?
(click to show/hide)
I cannot belive what I am seeing. Also this was yesterday on Sean's screw scramble server.

Seems like they decided to declare truce  :lol:  :lol:
Title: Re: Screenshots
Post by: Hallan Parva on March 29, 2012, 08:20:57 PM
FUUUUUU... SIONNNNNNN... HAAAAAHHHH!!!

(http://fc00.deviantart.net/fs71/f/2011/070/8/d/fusion_dance_gif_by_spid3y916-d3bfq5g.gif)

Odd that they would spawn together like that, though. Maybe two spawn points are at the same coordinates?
Title: Re: Screenshots
Post by: Copy Robot on March 30, 2012, 10:48:45 PM
Korby requested something.
I did so.

(http://img826.imageshack.us/img826/2871/screenshotdoom201203301.png)

totally not a fake screenshot
Title: Re: Screenshots
Post by: Hallan Parva on March 30, 2012, 10:50:48 PM
Flying steering wheels?

It needs some sort of dashboard so it looks like he's driving and not running around with a black Wii Wheel.
Title: Re: Screenshots
Post by: MasterXman on March 30, 2012, 10:51:36 PM
Looks like its for Trucker Joe.
Its the greatest hud I've seen today.
Title: Re: Screenshots
Post by: Magnet Dood on March 30, 2012, 11:10:20 PM
Quote from: "Mr. Joe"
Korby requested something.
I did so.

(http://img826.imageshack.us/img826/2871/screenshotdoom201203301.png)

totally not a fake screenshot

I agree with Smash.

And KS Korby already released Trucker Joe weapon so bleh
Title: Re: Screenshots
Post by: Hallan Parva on March 30, 2012, 11:12:45 PM
hey Joe do you make HUDs for other people or was that just a one-time thing

I'm pretty sure YD Wily has a control panel you can use for inspiration.

If not, there's PLENTY of dashboard HUDs you can take a look at in the Battle 'N Chase mod.
Title: Re: Screenshots
Post by: Magnet Dood on March 30, 2012, 11:15:37 PM
is this perhaps referencing that you need an HUD for Crystal or what

(click to show/hide)

Taken from the Joe Classes mod. Take a look.
Title: Re: Screenshots
Post by: fortegigasgospel on March 31, 2012, 12:05:50 AM
Quote from: "Mr. Joe"
Korby requested something.
I did so.

(http://img826.imageshack.us/img826/2871/screenshotdoom201203301.png)

totally not a fake screenshot
I love how the middle of the wheel has a Joe Eye.
Title: Re: Screenshots
Post by: Hallan Parva on March 31, 2012, 12:56:42 AM
actually I was talking about my CSCC class but whatever

Piraparee's reflect shield needs to have an obituary to the extent of "stunlocking" people to death. :lol:
Title: Re: Screenshots
Post by: Magnet Dood on March 31, 2012, 02:07:54 AM
I think it's "[player killed] blew a fuse from [player]'s Piraparee Shield thingamajig"
Title: Re: Screenshots
Post by: Ukiyama on March 31, 2012, 02:10:04 AM
Doesn't mean it can't change  :cool:
Title: Re: Screenshots
Post by: BiscuitSlash on April 01, 2012, 12:22:23 PM
This amused me. I was playing in my CSCC server waiting for people that never showed up. I decided to battle against myself to pass the time.
(click to show/hide)
Title: Re: Screenshots
Post by: Russel on April 02, 2012, 12:18:17 PM
You, Star Dood, this expansion of the Joe Classes seems to be actually getting somewhere...was it 2 classes submitted thusfar?

I only have 1 question for you,
Do you have SLumpED or SLADE yet?

If not, get one of them, being the leader of several expansions and not being able to open/create .pk3 and .wad files is kind of silly, don't you think?
Title: Re: Screenshots
Post by: Magnet Dood on April 02, 2012, 12:35:25 PM
Quote from: "Lego"
You, Star Dood, this expansion of the Joe Classes seems to be actually getting somewhere...was it 2 classes submitted thusfar?

I only have 1 question for you,
Do you have SLumpED or SLADE yet?

If not, get one of them, being the leader of several expansions and not being able to open/create .pk3 and .wad files is kind of silly, don't you think?

Two classes basically done and about six more or so being worked on. I'll get Slade soon, probably. That is, if I can learn how to work the damn thing.
Title: Re: Screenshots
Post by: BiscuitSlash on April 02, 2012, 01:10:39 PM
Anyone remember that desert map I'm making? Well, awhile back the SS_END marker in the file somehow got turned into a map, and it's really being screwing around with my map a bit at times, even though I changed/copied it to M712DM1 again. This time however, I've lost all my scripts!!!!! FFUUUUUUUUUUah well, it wasn't much and I can still remake/clean it up. I've also taken all the needed stuff to a new file, so yeah, that shouldn't happen again.

Thing is, I'm thinking of changing this room to something else.
(click to show/hide)
Also I don't know what music to use for this map. It's a desert/rocky tomb type map. I was going to use swordman's theme, but then I thought Flame Stag would go better (hard to find an 8-bit remix of it though)
Title: Re: Screenshots
Post by: Magnet Dood on April 02, 2012, 08:13:21 PM
STAR DOOD TO THE RESCUE



Ignore Pirate Man, that is Flame Stag.
Title: :)
Post by: BiscuitSlash on April 02, 2012, 08:20:04 PM
Star Dood's rescue attempt has succeeded! Unless I find a better remix, I'll be using that one!
Title: Re: Screenshots
Post by: fortegigasgospel on April 02, 2012, 09:12:23 PM
Is Gameboy color 8-bit? I know Flame Stag was in Xtreme 1.

Heard here.


Edit: Ok the one Star posted is faster.
Title: Re: Screenshots
Post by: HD_ on April 02, 2012, 09:15:20 PM
Quote from: "fortegigasgospel"
Is Gameboy color 8-bit? I know Flame Stag was in Xtreme 1.

Heard here.

I think it's 4 bit...
Title: Re: Screenshots
Post by: BiscuitSlash on April 04, 2012, 05:28:24 PM
Started to redesign that bit.
(click to show/hide)
Not too sure what to call this map yet. The only thing I can think of is "Unhappy Penguins"

Starting to think Flame Stag isn't a good choice. Overdrive Ostrich might work better since it's a desert level.
Title: Re: Screenshots
Post by: fortegigasgospel on April 04, 2012, 06:16:44 PM
Quote from: "Michael712"
Started to redesign that bit.
(click to show/hide)
Not too sure what to call this map yet. The only thing I can think of is "Unhappy Penguins"

Starting to think Flame Stag isn't a good choice. Overdrive Ostrich might work better since it's a desert level.
Title: Re: Screenshots
Post by: Ivory on April 05, 2012, 05:15:46 AM
(http://i1115.photobucket.com/albums/k553/IvoryBarrier/MM8BDM/MM8%20Expansion/SomethingIsNewHere.png)
Title: Re: Screenshots
Post by: Donutyoshi on April 05, 2012, 05:16:53 AM
Megaman 1 Health/Ammo? That's a cool mod, there's probably MM1 sounds replacing the 2-6 ones. Right?
Title: Re: Screenshots
Post by: Ivory on April 05, 2012, 05:21:34 AM
Nope, new to MM8BDMv3a, you can change the appearance of the Health/Energy with Argument 1.

It defaults to the classic mm8bdm for backwards compatibility.
When argument 0 is set to 1, the items spawn with MM1 looks to them. We also plan on adding MM7 and 8 health/energy capsules.
Title: Re: Screenshots
Post by: Hallan Parva on April 05, 2012, 09:15:16 AM
That's gonna confuse SO MANY NEW PLAYERS. I hope Dr. Light's Lab has some sort of explanation for it!
Title: Re: Screenshots
Post by: Magnet Dood on April 05, 2012, 02:37:27 PM
Quote from: "Ivory"
Nope, new to MM8BDMv3a, you can change the appearance of the Health/Energy with Argument 1.

It defaults to the classic mm8bdm for backwards compatibility.
When argument 0 is set to 1, the items spawn with MM1 looks to them. We also plan on adding MM7 and 8 health/energy capsules.

...OK, you guys are amazing.

That is going to be awesome! You should, for the MM7/8 E-Tanks, make them different too. Like make the E yellow for 7.

Either way, that looks great! Can't wait to see it in action!
Title: Re: Screenshots
Post by: Beed28 on April 05, 2012, 02:56:56 PM
Quote from: "Star Dood"
You should, for the MM7/8 E-Tanks...

I don't think Mega Man 8 had E-Tanks at all.
Title: Re: Screenshots
Post by: fortegigasgospel on April 05, 2012, 07:06:04 PM
Quote from: "Beed28"
Quote from: "Star Dood"
You should, for the MM7/8 E-Tanks...

I don't think Mega Man 8 had E-Tanks at all.
8 and M&B did not have E-Tanks.
Title: Re: Screenshots
Post by: Gumballtoid on April 06, 2012, 02:36:25 PM
Screenshot for teh lulz
(click to show/hide)
Title: Re: Screenshots
Post by: GameAndWatcher on April 06, 2012, 02:39:59 PM
Reminds me of the Rockman World series covers
Title: Re: Screenshots
Post by: FCx on April 06, 2012, 02:41:47 PM
Heh, that could be the next image for MM8BDMv3 post......
Title: Lobsters waz here - Lobsters
Post by: Lobsters on April 07, 2012, 06:01:07 PM
I seen pictures posted as demos for future projects so I took some intiative to post this.

I was really bored and thought: "Well, my old map pack that was suppossed to get updated with "better maps" isn't happening anytime soon. I simply decided to work on putting all my maps together into a bundle. Awhilest renaming the pack to Action (52) Pack as some sort of an unorthodox tribute. More Bad Maps that no one will play yes anyways.

Here is the new map that is the current poster boy of it. The map is eh about 35% done.  

Here is a screenie of super awesomeness. My bias is showing =P

Main Picture here
(http://i1183.photobucket.com/albums/x475/BoxulonandAndy/Screenshot_Doom_20120406_121008.png)

Other angles of awesome.
(click to show/hide)


I know the map might come off as horrible looking, I guess it is kinda out there it isn't like any traditional castle map. It's more akin to a random imagination bomb went off and that was outcome of the blast.  And this time I am actually going to finish a project.  If you like it or atleast think whoa the floating letters is kinda cool thanks in advance. The letters are the only impressive part. Even though it is easy to make. I think it is a P.O.S but it's my P.O.S =D
Title: Re: Screenshots
Post by: Fyone on April 07, 2012, 06:07:57 PM
Oh yes, I'm happy you were successful with the 3D wording.
Title: Re: Lobsters waz here - Lobsters
Post by: Ceridran on April 07, 2012, 06:14:02 PM
[removed]
Title: Re: Screenshots
Post by: Donutyoshi on April 07, 2012, 06:16:50 PM
Why nobody is using spoilers? They were made for reasons like this.
Title: Re: Screenshots
Post by: Gumballtoid on April 07, 2012, 10:42:27 PM
I used one... :<
Title: Re: Screenshots
Post by: Korby on April 07, 2012, 11:47:28 PM
Spoilers on non-screen scrolling images aren't really that necessary.
Title: Re: Screenshots
Post by: xColdxFusionx on April 08, 2012, 12:08:41 AM
(http://img163.imageshack.us/img163/3418/fightingwithmyself.png)

The fun you can have with CSCC...

The best part of this match was when one of the bots threatened to nerf me.
Title: Re: Screenshots
Post by: Korby on April 08, 2012, 06:14:20 AM
Got rid of Tengu's post because this is for ingame screenshots.
We're also all aware of Proto's terrible fanfic.
Title: Re: Screenshots
Post by: Max on April 09, 2012, 08:27:47 PM
(click to show/hide)
Title: Re: Screenshots
Post by: fortegigasgospel on April 09, 2012, 09:39:16 PM
Playing LMS with Gummyworm's DIRP weapon pack.  Started with Cut's map
(click to show/hide)
I think you can imagine the insanity. ((It was supposed to be 4 teams, oh well))

Also LMS with the DIRP weapons still has the weapons in map, and you can get them via the LMS random weapons so you get even more weapons.
(click to show/hide)
Title: Re: Screenshots
Post by: Magnet Dood on April 09, 2012, 10:31:55 PM
Quote from: "Yellow Devil"
(click to show/hide)

HE LIVES!!!1

I was on that server earlier today. Don't exactly know what topic you're referencing- Kackebango or the Sevenspiracy, but I saw both.
Title: Re: Screenshots
Post by: Laggy Blazko on April 09, 2012, 11:22:52 PM
Science CSCC's ChimeraMan in some BestMapPackEver map.
(click to show/hide)
--
Old screenshot.
(click to show/hide)
Title: Re: Screenshots
Post by: Magnet Dood on April 10, 2012, 01:22:49 AM
Wow.

Rtist and Nu are in there. And Mango.

Even Cutmanmike!

Neato.

This get close enough?

(click to show/hide)
Title: Re: Screenshots
Post by: HD_ on April 10, 2012, 01:28:48 AM
Quote from: "Star Dood"
Wow.

Rtist and Nu are in there. And Mango.

Even Cutmanmike!

Neato.

This get close enough?

(click to show/hide)

Told ya MNM was a good idea! *trollface*
Title: Re: Screenshots
Post by: Laggy Blazko on April 10, 2012, 01:29:17 AM
Aw. I would have been there if I didn't start to lag like hell and go play Nordic Saga. :/
Title: Re: Screenshots
Post by: Turbodude on April 11, 2012, 11:38:57 AM
Quote from: "Star Dood"
Wow.

Rtist and Nu are in there. And Mango.

Even Cutmanmike!
Quote from: "Star Dood"
Rtist and Mango.
Godffffffffff I haven't seen Rtist in YEARS.
WHY did my laptop have to be a pain in the arse during MNM...
Oh well, next time...

EDIT: disregard this i'm incredibly unobservant.
Title: Re: Screenshots
Post by: HD_ on April 11, 2012, 12:53:17 PM
That wasn't from MNM lol, it was an old screenshot. Only moderator/admin that was there was Korby. (And CopShowGuy was there for some of it).
Title: Ilost,
Post by: OZX on April 14, 2012, 06:17:18 PM
(http://api.photoshop.com/v1.0/accounts/61df71d19d504ba9813cdbe2ed7620c8/assets/1f3a8d35ba9b4816ad41320f085feb78/renditions/1024.jpg?md=1334427177000)

GJ yamato man, you are the most pro robot ever.Why didn't I upload this earlier again.
Title: Re: Screenshots
Post by: Laggy Blazko on April 14, 2012, 06:30:15 PM
Enker: Go on a diet, Yamato!
=P
Title: Re: Screenshots
Post by: Gumballtoid on April 14, 2012, 06:33:41 PM
Poor, poor Enker...
Title: Re: Screenshots
Post by: Ceridran on April 14, 2012, 09:21:15 PM
Haha, you took the picture when I said that.
And enker is hilman, if you have not noticed.
(So many people are gonna say that they knew this already)
Title: Re: Screenshots
Post by: Hilman170499 on April 15, 2012, 01:40:58 AM
Wow, did not see that coming. I knew about the Yamato Man standing on me but not the screenshot. That is my camping spot whenever I am in Dive Man's stage during a TLMS or Roboenza.

Well, at least bots are too dumb to attack enemies that they are standing on.
Title: Re: Screenshots
Post by: Beed28 on April 15, 2012, 01:07:47 PM
(http://img715.imageshack.us/img715/9521/screenshotdoom201204151.png)

Bots are useless when it comes to the zombie apocalypse.
Title: Re: Screenshots
Post by: BiscuitSlash on April 15, 2012, 02:22:02 PM
"Come on at me pro!"
*kills self*


I can't explain that :lol:
Title: iwon
Post by: OZX on April 15, 2012, 11:53:46 PM
(click to show/hide)

why can't the letter's be better then the ones i made, whyyy.
Title: Re: Screenshots
Post by: CopShowGuy on April 16, 2012, 12:20:41 AM
Quote from: "Star Dood"
Wow.

Rtist and Nu are in there. And Mango.

Even Cutmanmike!

Neato.

This get close enough?

This is one of the largest frag fests I've seen:
(click to show/hide)
Title: Re: Screenshots
Post by: MusashiAA on April 17, 2012, 05:26:10 AM
Meanwhile, in Classes...

(click to show/hide)
Title: Re: Screenshots
Post by: Magnet Dood on April 17, 2012, 12:13:43 PM
Hard Man is unamused by your synchronizations.
Title: Re: Screenshots
Post by: DarkAura on April 17, 2012, 04:15:23 PM
And now for an obligatory, yet staged, screw-up with Gamma just for the heck of it. It's not a glitch nor an error in the game. It's purely just for teh lolz.
(click to show/hide)
Title: Re: Screenshots
Post by: BiscuitSlash on April 17, 2012, 04:17:31 PM
Quote from: "DarkAura"
And now for an obligatory, yet staged, screw-up with Gamma just for the heck of it. It's not a glitch nor an error in the game. It's purely just for teh lolz.
(click to show/hide)
Has anyone actually made a Mr. Hax (or whatever he's called) skin yet? It needs to happen.
Title: Re: Screenshots
Post by: CarThief on April 17, 2012, 05:01:27 PM
Assuming thats based off of the Gmod Idiot Box (as he's yelling hax and is throwing/firing what appears to be a old computer monitor at Gamma's right arm), its probaly Dr. Hax, not Mr. Hax, if i recall correctly.
Interesting idea though, especially if it combines the story element of those monitors removing any buffs, essentially restoring all of the victim to its default state, plus that they hurt a damn lot too, you can punch at one's screen all day long but barely scratch it! Sure was handy when angry, heh.

Oh too bad it takes the guy a year (or more!) to output a single episode these days though... Im definitely not kidding about that, it takes him atleast 6-8 months, MINIMALLY.

Edit: Good ol Hard Man, heh. Plenty of rape jokes to be had considering his name and size, only thing he lacks is... uh, a darker skin color, and it would be well, ideal, to be more subtle.
Title: Re: Screenshots
Post by: Beed28 on April 17, 2012, 07:01:27 PM
I figured out the dummied out final boss of the Rainbow Temple of Doom.

(click to show/hide)
Title: Re: Screenshots
Post by: Copy Robot on April 17, 2012, 11:46:55 PM
wat no this is the dummied out final boss the Rainbow Temple of Doom

(click to show/hide)
Title: Re: Screenshots
Post by: Knux on April 18, 2012, 06:49:40 AM
I caught a picture of something... uhh... something. Watch at your own risk.
(click to show/hide)
Title: Re: Screenshots
Post by: fortegigasgospel on April 18, 2012, 08:43:06 PM
From the map pack I'm about to release.
(click to show/hide)
Can only see 11 of the 25 bots I put into this for the teaser. The map isn't big enough for a full 26 players, but it doesn't mean that doesn't make it fun.
Title: Re: Screenshots
Post by: Hallan Parva on April 18, 2012, 08:58:32 PM
> full 26 players

Don't you mean 32? ;)

Also that map doesn't look too bad. Can't wait to see the release!
Title: Re: Screenshots
Post by: fortegigasgospel on April 18, 2012, 09:22:58 PM
Quote from: "SmashBroPlusB"
> full 26 players

Don't you mean 32? ;)

Also that map doesn't look too bad. Can't wait to see the release!
In offline skirmish you can only add 26 bots without doing any addbots, so 27 if you count the player.
Title: Re: Screenshots
Post by: fortegigasgospel on April 20, 2012, 06:21:53 AM
Hard Man puttin up his dukes.
(click to show/hide)

And bringing the fight to Gamma via fly.
(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on April 20, 2012, 07:49:06 AM
Except Hardman has no form of Top Spin, so how would he be able to win?
Title: Re: Screenshots
Post by: fortegigasgospel on April 20, 2012, 04:40:29 PM
Quote from: "Beed28"
Except Hardman has no form of Top Spin, so how would he be able to win?
I was in YD classes where that is an issue, but in KY everyone can hurt the bosses, so you can actually fight them.
Title: Re: Screenshots
Post by: fortegigasgospel on April 20, 2012, 11:27:21 PM
Double Post but I'm such a nerd.  It doesn't look right due to lack of the proper textures but.
(click to show/hide)
And whats behind him, in proper coloring
(click to show/hide)

So I sorta kinda have Wily Fortress Part 2 from World III done.
Title: I mean no disrespect.
Post by: DarkAura on April 21, 2012, 01:59:45 AM
This is what happens when HardMan uses his head too much.
(click to show/hide)
Title: Re: Screenshots
Post by: Ceridran on April 21, 2012, 04:06:51 AM
Solution:

GET SUPREMENGINEER TO MAKE UNSAPPABLE SENTRY.
Then hardman can go do some other stuff again.
Title: Re: Screenshots
Post by: Hilman170499 on April 21, 2012, 05:22:22 PM
(https://lh5.googleusercontent.com/-re1IyZiLT6c/T5LsEQW7MwI/AAAAAAAAAGI/za4BhS3VJXM/s503/Screenshot_Doom_20120422_010656.png)

Apparently, this happened. At Ocean Lab, the Moby wandered into this little space here. I find it kind of funny.
Title: Re: Screenshots
Post by: Beed28 on April 24, 2012, 07:50:27 AM
(http://img534.imageshack.us/img534/9066/screenshotdoom201204231.png)
Mega Man Juno throwing Crystal Eyes everywhere? That's probably why he keeps his eyes shut, because he's probably thrown them as well.
Title: Re: Screenshots
Post by: Russel on April 25, 2012, 10:27:04 PM
I have been doing shit with textures
(click to show/hide)

Junk man with official MM7 Textures!!!
I love how it turned out, but I'm not finished with it yet because I lack the lava falls...
Still looks really nice!
Title: Re: Screenshots
Post by: Magnet Dood on April 25, 2012, 10:37:39 PM
...That actually looks really neat.

Except for the one near the metal blade that looks odd
Title: Re: Screenshots
Post by: FCx on April 25, 2012, 11:10:17 PM
Did you test those textures in software mode??
Title: Re: Screenshots
Post by: Beed28 on April 25, 2012, 11:11:03 PM
How did you get the weapon pickups to appear 3D?
Title: Re: Screenshots
Post by: Russel on April 26, 2012, 01:48:58 AM
Quote from: "FCx"
Did you test those textures in software mode??
I know they would suck, and this mod would not work well in software after v3 due to the new palette anyway

Quote from: "Beed28"
How did you get the weapon pickups to appear 3D?
I made a model and did shit with MODELDEF
Title: Re: Screenshots
Post by: Ceridran on April 26, 2012, 01:39:25 PM
Junk shield appears to be upside down.
Title: Re: Screenshots
Post by: Russel on April 26, 2012, 03:30:23 PM
:mad: The cube model does that on certain sides...better then them being sideways

On certain sides, it's rightsideup on others it's not
Title: Re: Screenshots
Post by: Mango on April 26, 2012, 10:24:10 PM
A deathmatch server with no classes! Huzzah!
(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on April 27, 2012, 03:02:29 AM
I wish I was there too. ;_;
Title: Re: Screenshots
Post by: Messatsu on April 27, 2012, 05:19:23 PM
Quote from: "Mango"
A deathmatch server with no classes! Huzzah!
Er, wait...is that my server that's been up forever and folks rarely play on it?
Title: Re: Screenshots
Post by: Mango on April 27, 2012, 08:39:06 PM
Quote from: "Messatsu"
Quote from: "Mango"
A deathmatch server with no classes! Huzzah!
Er, wait...is that my server that's been up forever and folks rarely play on it?
Yup yup!
I honestly haven't seen the server at all til yesterday when it was just me, Sean Nelson, Protoman and Turbo in it.
Then people joined.
Title: Re: Screenshots
Post by: Davregis on May 02, 2012, 01:04:52 AM
...What?
People play it all the time.
Title: Re: Screenshots
Post by: Knux on May 02, 2012, 08:10:31 PM
I don't know how many of you remember KCTF02, though I don't blame you if you didn't. Well, I'm aiming to change a lot of things in it so that I can submit it to the mapping contest. There's one issue I can't seem to deal with though, and it's as follows:
(click to show/hide)
As you can see, there are two different routes marked with a red 1 and 2. The areas marked with green will be deleted to make a path where the blue lines are to the bases. This is to cut down the size enough so that it meets requirement. The problem is: Which of the two routes should I keep? I plan on deleting one and using the other, but I can't decide which.
Title: Re: Screenshots
Post by: Hallan Parva on May 02, 2012, 08:14:48 PM
Uhh... technically as long as both paths are equal in terms of layout and item spreads, it's still "symmetrical". Think Clockwork Factory or Edge of the Dam.
Title: Re: Screenshots
Post by: fortegigasgospel on May 02, 2012, 08:22:37 PM
Quote from: "SmashBroPlusB"
Uhh... technically as long as both paths are equal in terms of layout and item spreads, it's still "symmetrical". Think Clockwork Factory or Edge of the Dam.
you don't make them vertically on a map like that, you do it horizontally. so Red team's half of the path looks like Blue team's.  The "left" and "right" don't need to be the same too.
Title: Re: Screenshots
Post by: Duora Super Gyro on May 02, 2012, 08:23:23 PM
Id keep route 2. but when you make a decision, I think it would be best tokeep the part your not going to use in the map.
Dont just delete it when it can be used for something else.
Title: Re: Screenshots
Post by: Knux on May 02, 2012, 08:25:32 PM
Quote from: "SmashBroPlusB"
Uhh... technically as long as both paths are equal in terms of layout and item spreads, it's still "symmetrical". Think Clockwork Factory or Edge of the Dam.
No, that's the problem. People will want to choose the superior path. As far as I've seen, I'm not so good at making asymmetric sides, and so I decided to keep one of them. I don't know which would be better though.
Quote from: "Duora Super Gyro"
Id keep route 2. but when you make a decision, I think it would be best tokeep the part your not going to use in the map.
Dont just delete it when it can be used for something else.
So uhh... what did you see in route 2 that's better? That's not mandatory to answer, but it would be nice to know.
Title: Re: Screenshots
Post by: JaxOf7 on May 02, 2012, 08:33:24 PM
KCTF02...
Torn Woods...
Wait, I thought a rule required 3 routes on the map.
I actually find that pretty restrictive. Does getting rid of one of the routes stay in that rule?

So assuming you have that cleared up:
Middle Route: Basic forest route
Route 1: Bridge route
Route 2: Forest spring route

I'd say keep the bridge route in order to help differentiate the map from Wood Man's revenge and because the construction fits the territorial theme of the CTF maps.
It also has a simple transportation option of across the bridge to contrast with the main path's crazy elevation changes.
Title: Re: Screenshots
Post by: SaviorSword on May 02, 2012, 09:32:28 PM
MMCTF06 (Underwater Bast X) & MMCTF07 (Victory Isle) has effectively 2 routes. MMCTF04 (Icy Forts is debatable if it's 2 or 3 (above ground and under ground). I think the restriction should be as long it's 2 to 3 routes is the best way to go.
Title: Re: Screenshots
Post by: fortegigasgospel on May 02, 2012, 09:37:57 PM
Quote from: "SaviorSword"
MMCTF06 (Underwater Bast X) & MMCTF07 (Victory Isle) has effectively 2 routes. MMCTF04 (Icy Forts is debatable if it's 2 or 3 (above ground and under ground). I think the restriction should be as long it's 2 to 3 routes is the best way to go.
I don't know which Victory Isle is, but Underwater Base X and Icy Forts also suffer from only 1 pathway into the flag room making matches in these maps take FOREVER.

Also technically Snakes in Space only has 2 paths, but three ways into the flag room.
Title: Re: Screenshots
Post by: Mr. X on May 02, 2012, 09:44:38 PM
Yes, some of the official CTF maps would not meet the requirements of the current competition.  They're also the maps people tend to complain most about due to poor layouts that result in stalemates.
Title: Re: Screenshots
Post by: Korby on May 02, 2012, 11:20:12 PM
Victory Isle has four routes to the flag. Side entrance leading from the bridge, side entrance from the teleporter room, the teleporter, and the ramp.
Title: Re: Screenshots
Post by: Davregis on May 02, 2012, 11:20:38 PM
Quote from: "fortegigasgospel"
Quote from: "SaviorSword"
MMCTF06 (Underwater Bast X) & MMCTF07 (Victory Isle) has effectively 2 routes. MMCTF04 (Icy Forts is debatable if it's 2 or 3 (above ground and under ground). I think the restriction should be as long it's 2 to 3 routes is the best way to go.
I don't know which Victory Isle is, but Underwater Base X...[suffers from only one way into the flag]

I always figured the mass of high-powered weapons in the stage defeated this flaw.
Title: Re: Screenshots
Post by: Hallan Parva on May 02, 2012, 11:21:30 PM
For over half the map there's really only two routes though...

If we have at least three paths that "go to the flag" that actually COUNTS!?

I have a lot more to work with than I thought!
Title: Re: Screenshots
Post by: Gumballtoid on May 04, 2012, 01:30:48 AM
Through a twist of fate, I was able to live my MM8BDM dream:
(click to show/hide)
Title: Re: Screenshots
Post by: Tengu on May 05, 2012, 04:10:00 AM
Quote from: "Gumballtoid"
Through a twist of fate, I was able to live my MM8BDM dream:
(click to show/hide)


Changemus RW2QUN
Title: Re: Screenshots
Post by: ice on May 05, 2012, 05:09:45 PM
Guess what time it is!?
(click to show/hide)
Title: Re: Screenshots
Post by: kirbymariomega on May 07, 2012, 12:56:29 AM
What map is that anyway?
(click to show/hide)
Title: Re: Screenshots
Post by: ice on May 07, 2012, 01:59:32 AM
Dr.wily's cottage in the CSCMpack
Title: Re: Screenshots
Post by: Copy Robot on May 07, 2012, 11:30:55 PM
Corn.

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on May 08, 2012, 12:02:04 AM
No download? ;_;
Title: Re: Screenshots
Post by: Knux on May 08, 2012, 11:50:25 PM
So Shmeckie gave me a blueprint to make a Punk themed map, and a few days later, this happened:
(click to show/hide)
I also ripped those flashing light textures, but I don't have the animation frames for it. If anyone can help with that, it would be appreciated.
Title: Re: Screenshots
Post by: Blaze Yeager on May 09, 2012, 12:29:58 AM
Quote from: "Knux"
(click to show/hide)

Huh, someone's actually making one for Punk? Cool.

Looking good so far (from what I could see)
Title: Re: Screenshots
Post by: Gumballtoid on May 09, 2012, 01:22:53 AM
AGH! Screw it. Knux is making Punk, Blaze made Ballade. Screw it. I'm making Enker. DIBS!!!
Title: Re: Screenshots
Post by: fortegigasgospel on May 09, 2012, 01:30:08 AM
Quote from: "Gumballtoid"
AGH! Screw it. Knux is making Punk, Blaze made Ballade. Screw it. I'm making Enker. DIBS!!!
Isn't there maps unless you use there palettes from there own games and original music, otherwise its Megaman 10's extra content based.  And no folks, Punk's Megaman 10 stage is based off the original GB version, it's the stage AFTER him.

But Knux here is actually basing it off his World III stage, so kudos.
Title: Re: Screenshots
Post by: Knux on May 09, 2012, 01:33:06 AM
You really should credit Shmeckie for the map. He gave me the blueprint for it, I just ripped the textures and did what was in it with some ideas from him too. I got away with placing a Tango Roll though.  :lol:
Title: Re: Screenshots
Post by: Korby on May 09, 2012, 01:36:11 AM
Floor textures shouldn't have black in them.
Title: Re: Screenshots
Post by: Knux on May 09, 2012, 02:11:25 AM
*hits FLR on DB2's texture search*

Yes, there seem to be QUITE a few floor textures with black on them. What are you talking about?
Title: Re: Screenshots
Post by: Korby on May 09, 2012, 02:24:45 AM
Let me put it this way.
It's ugly and burns my eyes more than that stage already does.
Title: Re: Screenshots
Post by: Knux on May 09, 2012, 03:34:16 AM
Well, I did that floor texture out of existing level graphics. You can't really blame me for it.
Title: Re: Screenshots
Post by: Korby on May 09, 2012, 03:50:26 AM
Yes I can, I can blame you for not making it look nicer.
Title: Re: Screenshots
Post by: Knux on May 09, 2012, 04:29:06 AM
Don't care. Olive Steakhouse is an eyesore anyway.
Title: Re: Screenshots
Post by: Korby on May 09, 2012, 04:35:06 AM
It's also a joke. You have no excuse. Your map is ugly and you refuse to fix it. Why?
Title: Re: Screenshots
Post by: Ivory on May 09, 2012, 04:40:14 AM
You know how Airman textures turn to putrid vomit at long distances? Your Punk Map has the exact same problem.
Title: Re: Screenshots
Post by: Mr. X on May 09, 2012, 05:56:25 AM
That map burns my eyes to the point that I wouldn't want to play on it.  It's worse than Airman because at least Airman had natural colors (blue and white) mixed with red.  This is just pure bright color burn.
Title: Denotative versus connotative.
Post by: Mendez on May 09, 2012, 06:28:52 AM
Don't take their comments as though they came from a collective of cynical assholes. Sure, it looks that way. But they know what they mean when they say that the floor texture simply doesn't play smoothly on the eyes. I can agree with them and say that you should try another floor texture instead of the ones currently applied.
Splash a purple floor texture. I'm sure some of the MM7 Wily stages can provide you with that. Floor textures should be simple and not try to draw attention. They're meant to blend cohesively with the surrounding area and establish the sort of environment one engages in. That last sentence was some IB english bwoshet, but you get the idea.
If all else fails, use Needleman textures. I love those textures. So simple, so smooth on the eyes. Ahhhhh Needleman.
Title: Re: Screenshots
Post by: Knux on May 09, 2012, 06:44:24 AM
Oh okay.
(click to show/hide)
Yeaaah... no. I'm switching back. There is also one of those squares from Wave Man I recolored with green, but eh. That looks too plain. Maybe I could simplify the texture by subtracting detail?
Title: Re: Screenshots
Post by: Mendez on May 09, 2012, 07:09:48 AM
Less detail. If that fails, try that yellowish wall texture you got on one of the sectors. I'm talking about the sector closest to the front.
And if that fails.... Ahhhh, Needleman.
Title: Re: Screenshots
Post by: Mr. X on May 09, 2012, 02:00:46 PM
You could always make your own floor texture.  I had to for Yamato Man's stage.  There's way too much detail for those tiles to ever look good.
Title: Re: Screenshots
Post by: Gumballtoid on May 09, 2012, 07:17:31 PM
Look at those floors used in Mr. X's map (as in MM6MRX) and recolor it from one of those. I'm doing it with the Enker map I just decided to start working on last night, and it looks really good. On a more Gumballtoid-related note, I've ripped most of Enker's textures already. SLumpEd is going to give me a devil of a time, though. Guess that's what tutorials are for.
Title: Re: Screenshots
Post by: Knux on May 09, 2012, 09:37:37 PM
Quote
It's also a joke. You have no excuse. Your map is ugly and you refuse to fix it. Why?
Right back at you. It's hard to take non-constructive criticism from someone who's joking around.

So anyway, I'm gonna try what Mr. X, BB and Gum suggested: recoloring floor textures. I can always switch back if I don't feel comfortable with it anyway so it can't hurt to try.
Title: Re: Screenshots
Post by: Shmeckie on May 09, 2012, 10:27:12 PM
On the subject of the Punk stage floor, having played the beta stage, I really didn't see a problem with the floor. If it's bothering some people so much, I guess the black could be replaced with a darker shade of green to go with the existing color palette, or perhaps a simpler texture that stays within the color palette. the actual Punk stage from MM10, and the Wily Stages from MM3GB, already had a lot of dark curvatures on the tiles, and heavy amounts of detail, so we need to keep that in mind, as well. It's best to separate individuals' personal tastes from what actually works for the stage itself. This is m'boy's house, and I want it to look just right.

Also, that's pretty awesome that Gumball's gonna make an Enker map. Fitting, too.
Title: Re: Screenshots
Post by: Mr. X on May 10, 2012, 12:32:52 AM
Sure, it looked like that in his actual stage.  There also wasn't nearly that much of those tiles in the actual level, and especially not all on the screen at once.
Title: Re: Screenshots
Post by: Gumballtoid on May 10, 2012, 02:18:48 AM
Quote from: "Shmeckie"
Also, that's pretty awesome that Gumball's gonna make an Enker map. Fitting, too.
Oh, look. I've got notoriety around here! Yeah, I've got the tiles ripped and whatnot; I just need to compile them in SLumpEd. I was held back due to a band concert, but I'm gonna spend as much time as I can on it. I don't want to tarnish Enker's name by producing a terrible map that looks like it took twelve minutes. I'm planning on a 2-floor map, with three separate paths between them. Yoku Blocks and spikes need worked in, too.

Also, I don't have all that much of a problem with Knux's floor, but I just thought a recolored texture would appease the masses opting for a new look. Knux, make sure to add those glowing spikes. It would look really neat, in addition to providing a small gimmick for your map. I'm assuming your tiles came from VGMaps (because that's where I ripped Enker's), which has no animations or anything, making it more difficult to recreate the original graphic. I suggest going into MM10's Special Stage 2 and just... stare at it for a while, and try to reconstruct it using a palette from the still image found on VGMaps.
Title: Re: Screenshots
Post by: Shmeckie on May 10, 2012, 02:28:17 AM
Quote from: "Mr. X"
Sure, it looked like that in his actual stage.  There also wasn't nearly that much of those tiles in the actual level, and especially not all on the screen at once.

There also wasn't an actual floor in his actual stage because it was in 2-D. Sometimes you need to fill in the blanks with what you got. But if it's getting so many panties in so many wads, I'm sure a simpler texture will work just as well.
Title: Re: Screenshots
Post by: CopShowGuy on May 10, 2012, 04:02:32 PM
I was made the coolest guy in the world!

(http://img839.imageshack.us/img839/3001/2012051000001.jpg)
Title: Re: Screenshots
Post by: fortegigasgospel on May 10, 2012, 08:59:02 PM
Gumball, I have the boss song for your Enker Map right here.
(click to show/hide)
Title: Re: Screenshots
Post by: Gumballtoid on May 10, 2012, 11:19:04 PM
I can't tell if that's sarcasm...

Actually, I was making it MM10-based. I've played MM:DWR, and it's a good game, but I plan on doing it based on MM10 because that just feels more Enker-y to me. I'm not sure how Knux is doing his, but I'm leaning towards MM10 rather than MM:DWR. Blaze's Ballade made me want to make Enker, but Shmeckie and Knux doing Punk made me realize it's my civic duty do make Enker. After all, I'm basically the Cutstuff embodiment of Enker. I was considering adding a duck that changed the music to Enker's GB theme, though, to tide over the GB fanatics.
Title: Re: Screenshots
Post by: fortegigasgospel on May 10, 2012, 11:29:24 PM
Quote from: "Gumballtoid"
I can't tell if that's sarcasm...

Actually, I was making it MM10-based. I've played MM:DWR, and it's a good game, but I plan on doing it based on MM10 because that just feels more Enker-y to me. I'm not sure how Knux is doing his, but I'm leaning towards MM10 rather than MM:DWR. Blaze's Ballade made me want to make Enker, but Shmeckie and Knux doing Punk made me realize it's my civic duty do make Enker. After all, I'm basically the Cutstuff embodiment of Enker. I was considering adding a duck that changed the music to Enker's GB theme, though, to tide over the GB fanatics.
I was being serious because Enker is a Megaman DWR boss, and not a Megaman 10 boss, so it would make more sense for his stage to use the boss theme from DWR and not Megaman 10.  The "theme of Enker" known as "Heart of Enker" is just a remake of the song from Wily Base from DWR which at the end Flash, Bubble, Quick, Heat and lastly Enker was fought, which is Enker's stage. The Megaman 10 Special Stage 1 uses a cross of Wily Base and Wily Station from DWR.
Title: Re: Screenshots
Post by: Gumballtoid on May 11, 2012, 12:48:19 AM
I'm well aware of this 7_7. I've played both games before, you know. This is how I'm choosing to make my map, so let's leave it at that for now. Like I said, there's always the duck...

In any case, I've got a screenshot showing some of the textures I tediously imported this evening. Yes, this is still the screenshots thread...
(click to show/hide)
It looks a bit off-colored, but that's because I use Software rather than OpenGL.
Title: Re: Screenshots
Post by: Messatsu on May 11, 2012, 03:00:15 AM
Here's a WIP ...uh...thing I'm working on
(click to show/hide)
Textures need improvement I think.
Title: Re: Screenshots
Post by: Tengu on May 11, 2012, 03:33:20 AM
I am making a map of the Chaos Temple from Final Fantasy 1. I got some work done in about an hour in a half, this is just what I have done so far. Thoughts?

(click to show/hide)
Title: Re: Screenshots
Post by: Knux on May 11, 2012, 05:38:55 AM
Might need more texture variation, unless you want to keep true to the colors in that game's level.

Meanwhile, at YD Classes:
(click to show/hide)
Title: Re: Screenshots
Post by: Myroc on May 11, 2012, 06:31:51 AM
Quote from: "Airman_Tengu"
I am making a map of the Chaos Temple from Final Fantasy 1. I got some work done in about an hour in a half, this is just what I have done so far. Thoughts?

(click to show/hide)
Looks more like a single square room with height variation than a map to me.
Title: Re: Screenshots
Post by: Tengu on May 11, 2012, 11:48:25 AM
Well there's gonna be more rooms, obstacles, decor, etc.
Title: Re: Screenshots
Post by: Mendez on May 20, 2012, 05:13:33 AM
My CTF map is very touch-and-go at the moment. I didn't really think about what I was gonna design when I entered, but I guess that means jack squat now, doesn't it? Anyways, here's a screenshot I took of most of my progress so far.
(click to show/hide)
Title: Re: Screenshots
Post by: Magnet Dood on May 20, 2012, 02:14:08 PM
Oh, wow, Bluebrawl, that looks great! I think you should change out the Toadman textures on the stones though, they look really dull compared to the other textures.
Title: Re: Screenshots
Post by: Korby on May 22, 2012, 03:09:25 AM
(click to show/hide)
Oh HD, you so silly.
Title: Re: Screenshots
Post by: Magnet Dood on May 22, 2012, 03:11:57 AM
Something is obviously wrong here.

The stage lightning isn't 255.
Title: Re: Screenshots
Post by: Korby on May 22, 2012, 04:11:39 AM
That's because things get darker the farther away from me they are.
opengl mang
Title: What did I just type?
Post by: Laggy Blazko on May 22, 2012, 04:12:49 AM
Hmmm, one of those bars' black isn't as black as the other bars'.
Title: Re: What did I just type?
Post by: fortegigasgospel on May 22, 2012, 04:17:57 AM
Quote from: "Laggy Blazko"
Hmmm, one of those bars' black isn't as black as the other bars'.
I'm almost certain thats Chill Penguin class.  I'm guessing he's playing trolldm
Title: Re: Screenshots
Post by: Korby on May 22, 2012, 04:59:58 AM
Spoilers: It's a new version of CSCC.
Title: Re: Screenshots
Post by: MusashiAA on May 22, 2012, 05:21:48 AM
Quote from: "Korby"
(click to show/hide)
Oh HD, you so silly.

This should TOTALLY be added to YDClasses

You know, for testing

EddieClass <3
Title: Re: Screenshots
Post by: OrangeMario on May 25, 2012, 01:40:10 AM
Like being a GravityMan 24/7?
Well join the Smunch Bunch Today!!

(click to show/hide)
Title: Re: Screenshots
Post by: Smunch on May 25, 2012, 01:45:47 AM
Quote from: "OrangeMario"
Like being a GravityMan 24/7?
Well join the Smunch Bunch Today!![/spoiler]

Here we are at our peak, just before the server lag started to slay my brethren.

(click to show/hide)
Title: Re: Screenshots
Post by: HD_ on May 25, 2012, 01:59:17 AM
Quote from: "Korby"
(click to show/hide)
Oh HD, you so silly.

That is certainly NOT my class's second weapon and my class is certainly NOT broken
Title: Re: Screenshots
Post by: Davregis on May 26, 2012, 05:46:00 PM
He's using MY class, but it has no weapon resembling placing life packs anywhere at all.
Title: Re: Screenshots
Post by: Ukiyama on May 26, 2012, 09:07:05 PM
Its the doing of HD's class though, he just flipped before he left >.>
Title: Re: Screenshots
Post by: brotoad on May 28, 2012, 03:51:29 PM
(click to show/hide)
watch out, this guy is gettin away!
Title: Re: Screenshots
Post by: Copy Robot on May 28, 2012, 05:21:04 PM
Quote from: "brotoad"
i need sum credit for makin the bike sprites
also this
(http://i949.photobucket.com/albums/ad340/CancerousTumour/frostman.png)

You did it Brotoad.
You made the dream a reality.
Title: Re: Screenshots
Post by: Laggy Blazko on May 28, 2012, 06:35:53 PM
Gotta love that FOV.
Title: Re: Screenshots
Post by: CopShowGuy on May 28, 2012, 07:33:08 PM
Quote from: "Mr. Joe"
Quote from: "brotoad"
i need sum credit for makin the bike sprites
also this
(http://i949.photobucket.com/albums/ad340/CancerousTumour/frostman.png)

You did it Brotoad.
You made the dream a reality.

You made EVERYONE'S dream a reality.
Title: Re: Screenshots
Post by: Smunch on May 28, 2012, 09:09:47 PM
We obtained unity.  We are one.  We are Smunch.

(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on May 28, 2012, 10:06:14 PM
You're apparently Dr. Wily as well.
Title: Re: Screenshots
Post by: Sora on May 30, 2012, 12:08:28 AM
Quote from: "Smunch"
We obtained unity.  We are one.  We are Smunch.

(click to show/hide)

And I think to myself...

...What a Smunchtastic wooooooorld...
[/Louis_Armstrong]
Title: Re: Screenshots
Post by: Laggy Blazko on May 30, 2012, 01:52:30 AM
NOW GET A SMUNCH MORPH CLASS IN CSCC!!!
Title: Re: Screenshots
Post by: DarkAura on June 01, 2012, 10:57:50 PM
I was waltzing through Ring Man's stage one day and I stumbled upon this ominous-looking artifact.

(http://img17.imageshack.us/img17/8798/screenshotdoom201206011.png)

What do you think it's purpose is?
An Exit Unit replace?
Maybe a counter-attack item?
Title: Re: Screenshots
Post by: fortegigasgospel on June 01, 2012, 11:12:46 PM
Quote from: "DarkAura"
I was waltzing through Ring Man's stage one day and I stumbled upon this ominous-looking artifact.

(http://img17.imageshack.us/img17/8798/screenshotdoom201206011.png)

What do you think it's purpose is?
An Exit Unit replace?
Maybe a counter-attack item?
Doppler Attack/Crash?
Title: Re: Screenshots
Post by: Magnet Dood on June 01, 2012, 11:16:10 PM
Looks like a flute.

of death
Title: Re: Screenshots
Post by: OrangeMario on June 02, 2012, 02:48:05 AM
Quote from: "DarkAura"
I was waltzing through Ring Man's stage one day and I stumbled upon this ominous-looking artifact.

(http://img17.imageshack.us/img17/8798/screenshotdoom201206011.png)

What do you think it's purpose is?
An Exit Unit replace?
Maybe a counter-attack item?

...A item that forces everyone to another stage, still continuing the deathmatch?
Title: Re: Screenshots
Post by: Korby on June 02, 2012, 03:22:43 AM
In before it's banishment unit reskinned to a tornado.
Title: Re: Screenshots
Post by: DarkAura on June 02, 2012, 03:37:55 AM
For the time being, it's a counter-attack type of item that replaces Beat. Yeah, weapon replaces are very unintelligent.

Ya use it like a normal item and the whistle icon appears on your HUD as well as over your avatar's head. Every time that person gets hit, it releases 4 white tornados that spin around, Power Stone fashion, and hurt people.

I guess this'll just be that one weapon where I let everyone decide what it should do. Hopefully I get the balls to release the pack despite the fact that no one but myself tested it and have no idea if it works online or not.

No idea what a "banishment unit" is V_V
Title: Re: Screenshots
Post by: Pikmin747 on June 02, 2012, 03:55:19 AM
Quote from: "DarkAura"
I was waltzing through Ring Man's stage one day and I stumbled upon this ominous-looking artifact.

(http://img17.imageshack.us/img17/8798/screenshotdoom201206011.png)

What do you think it's purpose is?
An Exit Unit replace?
Maybe a counter-attack item?
What are you using?
Title: Re: Screenshots
Post by: Korby on June 02, 2012, 04:13:47 AM
Quote from: "DarkAura"
No idea what a "banishment unit" is V_V
Red Exit Unit from Lego's Hale mod. Fires purple rings that displace whoever's hit.
Title: Re: Screenshots
Post by: Hallan Parva on June 02, 2012, 04:52:29 AM
Is it timed or hit-based?

Also, I'm thinking the counter would be neater if the attack would have weak homing on nearby enemies or something. I don't know about you, but unless those tornadoes can block projectiles I don't think Garland's Cyclone will help me against someone sniping me from halfway across the map.
Title: Re: Screenshots
Post by: Ivory on June 02, 2012, 05:17:21 AM
Happy June 1st everyone~

(click to show/hide)
Title: Re: Screenshots
Post by: Hilman170499 on June 02, 2012, 05:25:23 AM
YAY! Sneak peek of the new Mega Man 8 maps. I hope that's only a little of those maps. I'm looking forward to the new maps and expansions because the v2 maps are getting outdated now especially Cut Man and Shade Man.
Title: Re: Screenshots
Post by: DarkAura on June 02, 2012, 05:36:18 AM
Quote from: "SmashBroPlusB"
Is it timed or hit-based?

Also, I'm thinking the counter would be neater if the attack would have weak homing on nearby enemies or something. I don't know about you, but unless those tornadoes can block projectiles I don't think Garland's Cyclone will help me against someone sniping me from halfway across the map.

Hit-based. Doesn't absorb projectiles. Has +RIPPER with minimal damage output. Still technically a WIP.

Also, I see Arrow Shot.
Title: Frostman: soon...
Post by: ice on June 02, 2012, 05:55:43 AM
man clownman's textures are hard on the eyes
Title: Re: Screenshots
Post by: Knux on June 02, 2012, 06:10:51 AM
Quote from: "Ivory"
Happy June 1st everyone~

(click to show/hide)
Search Man's stage.  :shock: Yes.

And I agree about Clown Man's textures. They might be a little plain looking.
Title: Re: Screenshots
Post by: Korby on June 02, 2012, 06:33:51 AM
(http://img821.imageshack.us/img821/583/newair.png)
Title: Re: Screenshots
Post by: Knux on June 02, 2012, 06:42:33 AM
I suppose fixing Air Man's level will fix Clown Man's tiles. </sarcasm>

But really, I think little light lines on top of the brick textures would help them. Oh and fix Air Man meanwhile. :ugeek:
Title: Re: Screenshots
Post by: Shmeckie on June 02, 2012, 10:00:24 AM
God damn, though, that Sword Man stage looks like the bee's fuggin' knees!
Title: Re: Screenshots
Post by: Magnet Dood on June 02, 2012, 02:37:55 PM
Ice Wave's obituary made me laugh.

AND MY TRAINS YAAAAAY- *brick'd*

Yeah, Sword Man looks awesome, as does Search Man. Clown Man will probably be just as fun.
Title: Re: Screenshots
Post by: LlamaHombre on June 02, 2012, 03:01:52 PM
Quote from: "Knux"
And I agree about Clown Man's textures. They might be a little plain looking.

Plain's better than pain!

I can already tell that all of these changes are going to be a blast to play on. I'm greatly looking forward to the next release.
Title: Re: Screenshots
Post by: GameAndWatcher on June 02, 2012, 03:04:34 PM
Party Ball ftw
Title: Re: Screenshots
Post by: Mr. X on June 02, 2012, 09:20:50 PM
Quote
AND MY TRAINS YAAAAAY- *brick'd*

The sprites used were from RM8FC, sorry to report they are not yours.
Title: Re: Screenshots
Post by: Atticus on June 03, 2012, 09:53:10 PM
Notice towards the left in the Sword Man pic, you can see a Thunder Claw grappling hook over the health. Does that mean we get to swing with it?
Title: Re: Screenshots
Post by: Messatsu on June 03, 2012, 10:13:35 PM
Oh yes, yes you can.  I'm calling it right now that they're going to be the next overused gimmick in custom maps because they're a hell of a lot of fun.
Title: Bet you didn't see that coming
Post by: Shade Guy on June 04, 2012, 08:06:44 AM
Oh maaaan

I totally should have removed Thunder Claw from the map but kept the pegs for trolling purposes

Speaking of which, I made Sword's stage. Good to hear people like what they've seen of it.
Title: Re: Bet you didn't see that coming
Post by: OrangeMario on June 04, 2012, 06:29:54 PM
Quote from: "Shade Guy"
Oh maaaan

I totally should have removed Thunder Claw from the map but kept the pegs for trolling purposes...

Actually this could be a Worthy and Lagitemit Troll exuse if Eddie is placed somwhere in the map. with eddie, theres always a chance you might get thunder claw, on a map that does not have it, yet has the pegs for thunderclaw.
Title: Re: Bet you didn't see that coming
Post by: Pikmin747 on June 04, 2012, 10:21:07 PM
Quote from: "OrangeMario"
Quote from: "Shade Guy"
Oh maaaan

I totally should have removed Thunder Claw from the map but kept the pegs for trolling purposes...

Actually this could be a Worthy and Lagitemit Troll exuse if Eddie is placed somwhere in the map. with eddie, theres always a chance you might get thunder claw, on a map that does not have it, yet has the pegs for thunderclaw.

True that.
Title: Re: Bet you didn't see that coming
Post by: Shmeckie on June 05, 2012, 05:39:53 AM
Quote from: "Shade Guy"
Oh maaaan

I totally should have removed Thunder Claw from the map but kept the pegs for trolling purposes

Speaking of which, I made Sword's stage. Good to hear people like what they've seen of it.

Damn, man, you got a knack for stage makin'! Your Shade Pack had some nice stuff, and that Sword Man stage looks bitchin'.

God I hope you guys got a better 8-Bit Sword Man theme than what was in RM8FC. Both Sword Man's stage and music were so ugly in that I thought I was playing a bad ROM hack for a minute, there...

Quote from: "OrangeMario"
Lagitemit

Dat education system
Title: Re: Bet you didn't see that coming
Post by: Gumballtoid on June 05, 2012, 02:39:39 PM
Quote from: "Shade Guy"
Good to hear people like what they've seen of it.
Loving what little I can see. Here's hoping the music they used here is better than RM8FC's. I won't forgive them for using RM7FC's Freeze Man music (I think Cloud Man as well; not sure).
Title: Re: Screenshots
Post by: Kapus on June 05, 2012, 03:27:43 PM
Most of our music is being done by Baiisilisk (http://www.youtube.com/user/xxBaiixx) on youtube.
Title: Re: Screenshots
Post by: Gumballtoid on June 05, 2012, 07:03:13 PM
After listening to some of his tracks... Oh, man! The music we're gonna have for MM8 is gonna be so great... I'm looking forward to this all the more. If only he did the MM7 Boss music, too...
Title: Re: Screenshots
Post by: SaviorSword on June 05, 2012, 08:10:01 PM
Either someone let a herd of llamas overgraze the fields, or a lawnmower had too much time in their hands.
(click to show/hide)
Title: Re: Screenshots
Post by: Max on June 05, 2012, 10:13:29 PM
Hey that actually looks better *shot*
Title: Re: Screenshots
Post by: SaviorSword on June 05, 2012, 11:50:52 PM
I agree too, it doesn't look too bad either after a trim.
Title: Re: Screenshots
Post by: Smunch on June 06, 2012, 12:09:09 AM
My FPS agrees with the mowing's appeal.
Title: Re: Screenshots
Post by: Davregis on June 07, 2012, 02:48:06 PM
Make it happen, eh?
Title: I did something...again
Post by: Russel on June 07, 2012, 04:57:34 PM
I have been looking around the internet, and I finally found something that I'm sure will please a certain individual who made a class in CSCC...
(click to show/hide)
Title: Re: Screenshots
Post by: Laggy Blazko on June 07, 2012, 05:09:44 PM
Is that a model or a hi-res sprite?
Title: Re: I did something...again
Post by: xColdxFusionx on June 07, 2012, 05:33:59 PM
Quote from: "Lego"
I have been looking around the internet, and I finally found something that I'm sure will please a certain individual who made a class in CSCC...
(click to show/hide)

...What has science done?!
Title: Re: I did something...again
Post by: OrangeMario on June 07, 2012, 05:35:41 PM
Quote from: "Lego"
I have been looking around the internet, and I finally found something that I'm sure will please a certain individual who made a class in CSCC...
(click to show/hide)


Link please.

EDIT: oh whoops, didnt read it all the way. nvm
Title: Re: Screenshots
Post by: Beed28 on June 07, 2012, 07:43:29 PM
If that was a 3D model, that would be really impressive. Would that work with team colours?
Title: Re: Screenshots
Post by: Laggy Blazko on June 07, 2012, 07:55:36 PM
Models' colors can be translated IIRC.
Title: Re: Screenshots
Post by: LlamaHombre on June 07, 2012, 07:57:37 PM
Lego only does that kind of stuff if it involves models, so it's most likely a model.
Title: Re: Screenshots
Post by: Russel on June 07, 2012, 08:17:53 PM
Yes, it is a model and yes, it works with team colors, but I said in the post below the screenshot that I have no walking frames for the models, thus I will not be releasing it because an unanimated model is an incomplete thing, and I don't release incomplete things to the public unless it's in beta.
Title: Re: Screenshots
Post by: PressStart on June 07, 2012, 10:42:46 PM
Hah, that is very, very cool! Now you make me dream of a whole Legends-themed FPS, how dare youuuuu.
Title: Yes, I'll fix those pipes.
Post by: Korby on June 08, 2012, 10:25:08 AM
(click to show/hide)
No, there are no centaur tiles in this map.
No, it's not a CTF map.
Title: Re: Screenshots
Post by: Beed28 on June 08, 2012, 05:22:59 PM
Anyway, for that model, his hair needs to be darker, and have green eyes (unless he already has that).

Anyway, what do you think of this:
(click to show/hide)
Title: Re: Screenshots
Post by: Russel on June 08, 2012, 05:37:53 PM
The legends model I had set up was a rip, which I tried to reduce the colors of to fit the NES...obviously, I should be more focused on making the thing look good while still being able to be translated. Also there is always the small matter of the walking frames....
Title: Re: Screenshots
Post by: Gumballtoid on June 09, 2012, 12:33:05 AM
Quote from: "Beed28"
Anyway, what do you think of this
I suggest replacing the white with gray and the gray with black. It clashes badly as it is.
Title: Re: Screenshots
Post by: Beed28 on June 09, 2012, 08:14:15 AM
Well, I was acually using an unused floor texture from Bubble Man (although it did get used in the remixed version in CSCM).
Title: Re: Screenshots
Post by: Gumballtoid on June 10, 2012, 05:53:45 PM
We're not the Smunch Bunch, but it works.
(click to show/hide)
Title: Re: Screenshots
Post by: Jakeinator on June 10, 2012, 06:20:12 PM
I recorded nearly all of that. need to edit it though.
Title: Re: Screenshots
Post by: Red on June 10, 2012, 09:26:17 PM
Quote from: "Gumballtoid"
We're not the Smunch Bunch, but it works.
(click to show/hide)
didn't you rage like hell the last time someone did that

i think you even took it to the forums
Title: Re: Screenshots
Post by: Gumballtoid on June 10, 2012, 09:37:42 PM
This time around, I started it. It was intended as a joke, whereas last time, I was just getting trolled like hell.
Title: Re: Screenshots
Post by: Beed28 on June 11, 2012, 05:43:12 AM
(click to show/hide)
Title: Re: Screenshots
Post by: Tengu on June 11, 2012, 12:09:44 PM
Hey hey hey, look at the bottom of the player list

(click to show/hide)
Title: Re: Screenshots
Post by: Hilman170499 on June 11, 2012, 12:50:12 PM
Quote from: "Gumballtoid"
We're not the Smunch Bunch, but it works.
(click to show/hide)

ROFLCOPTER! The -balltoid group.
The only people not doing it are Quick Man and Jak.
Title: Bloody Doom palette.
Post by: Shade Guy on June 11, 2012, 01:05:03 PM
Coming soon to a CTF competition near you...
(click to show/hide)
Yes, it's very purple-y. Yes, it looks bad in Software.
Title: Re: Screenshots
Post by: Laggy Blazko on June 11, 2012, 01:20:24 PM
Quote from: "Airman_Tengu"
Hey hey hey, look at the bottom of the player list

(click to show/hide)
EPIC WIN
(click to show/hide)

Quote from: "Hilman170499"
Quote from: "Gumballtoid"
We're not the Smunch Bunch, but it works.
(click to show/hide)

ROFLCOPTER! The -balltoid group.
The only people not doing it are Quick Man and Jak.
Quickman did it after that screenshot.
Title: Re: Screenshots
Post by: Beed28 on June 11, 2012, 01:38:34 PM
Quote from: "Shade Guy"
Coming soon to a CTF competition near you...
(click to show/hide)
Yes, it's very purple-y. Yes, it looks bad in Software.

Are we allowed to post screenshots of our CTF maps yet?
Title: Re: Screenshots
Post by: Messatsu on June 11, 2012, 02:00:50 PM
Screenie of an untitled mode I'm working on.....
(click to show/hide)
And yes, that's about as ridiculous as it looks.
Title: Re: Screenshots
Post by: Beed28 on June 11, 2012, 04:11:01 PM
Uhh...

(click to show/hide)
Title: Re: Screenshots
Post by: Russel on June 11, 2012, 04:34:47 PM
You said you knew how to set everything up in campaign anyway...not that it matters all that much, but I do too...

But yea...in other news I have learned how to make bones in Blender, so more Megaman Legends models for Beed's class coming soon~!
Title: Re: Screenshots
Post by: Beed28 on June 11, 2012, 04:42:02 PM
Whoops I borked it now:
(click to show/hide)
Title: Re: Bloody Doom palette.
Post by: fortegigasgospel on June 11, 2012, 06:15:15 PM
Quote from: "Shade Guy"
Coming soon to a CTF competition near you...
(click to show/hide)
Yes, it's very purple-y. Yes, it looks bad in Software.
Not too bad, but you probably should have used lower unpegged for the parts around the sides you can walk on so it doesn't do that black line on top.  And used the walls with the bones at the top for the part going to the skybox ceiling.
Just my opinion, it looks good either way though.
Title: Re: Screenshots
Post by: Laggy Blazko on June 11, 2012, 06:51:51 PM
Quote from: "Messatsu"
Screenie of an untitled mode I'm working on.....
(click to show/hide)
And yes, that's about as ridiculous as it looks.
Reminds me of Team Assassination. I miss that mode.  :cry:
Title: Re: Screenshots
Post by: Beed28 on June 11, 2012, 07:32:12 PM
Oh well, I'll post a little teaser then:

(click to show/hide)
Title: Re: Screenshots
Post by: Jc494 on June 11, 2012, 07:54:42 PM
Expect rubbish from me:

(click to show/hide)
Title: Re: Screenshots
Post by: Max on June 11, 2012, 07:59:49 PM
I'll bite and/or chew

(click to show/hide)
Title: Re: Screenshots
Post by: Ukiyama on June 11, 2012, 11:13:41 PM
Cause all the cool kids are doing it >.>

(click to show/hide)
Title: Re: Screenshots
Post by: Donutyoshi on June 12, 2012, 12:08:48 AM
I might as well just post screenshots of the never finished CTF map entry I had.
(click to show/hide)

I might complete it someday for my own map pack if i ever feel like it.
Title: Re: Screenshots
Post by: Duora Super Gyro on June 12, 2012, 12:40:32 AM
Welp, since everyone else is doing it.

(click to show/hide)
Title: Re: Screenshots
Post by: Mendez on June 12, 2012, 01:29:17 AM
HAHA, TIME FOR CTF.
(click to show/hide)
So like, yeah.
Title: Re: Screenshots
Post by: CutmanMike on June 12, 2012, 01:34:31 AM
So many... cool screenshots! Makes me want to post things too! (not CTF though)

(click to show/hide)
Title: Re: Screenshots
Post by: Orange juice :l on June 12, 2012, 01:38:10 AM
Make a ladder there, and all is well.  :ugeek:

Darkman's one-way teleporter into an otherwise unreachable makes babies cry in TLMS.
Title: Re: Screenshots
Post by: CutmanMike on June 12, 2012, 01:48:17 AM
There's something better than a ladder
Title: Re: Screenshots
Post by: Ukiyama on June 12, 2012, 02:43:56 AM
Its totally clear... that top texture needs better alignment >.>
Title: Please don't tell me you put in a Gyro Pad/Burst Bubble
Post by: Shade Guy on June 12, 2012, 08:51:27 AM
Ah, so you can walk along that high wall now? Nice.
Title: Re: Screenshots
Post by: Duora Super Gyro on June 12, 2012, 10:04:25 AM
LMS and TLMS Approve of this.
And so do I
Title: Re: Screenshots
Post by: Reidakk on June 12, 2012, 09:54:55 PM
Quote from: "Orange juice :l"
Make a ladder there, and all is well.  :ugeek:

Darkman's one-way teleporter into an otherwise unreachable makes babies cry in TLMS.

Yeah, well they have one of two choices there:
#1. Be the first to get there and get even on the opposing team  
#2. If they spawn too far from the teleporter they obviously should know that's the last place they should visit as it is most probable it will be occupied by the other team. Besides they can either stall the other team until they come out or use a weapon like Super Arm and make them come out quickly without the hassle of waiting and a possible map vote. Though I do agree that there should be something more than just one entrance to that room like they did on Her Man's map but then again both the teleporter and the entrance can be covered by 2 or 3 players and then we would be back to the same thing so there isn't an exact solution to that problem from my point of view  :?
Title: Re: Screenshots
Post by: Gumballtoid on June 12, 2012, 10:27:19 PM
I would agree. I guess some maps are just that way.

Also, welcome to the forums, Reidakk.
Title: Re: Screenshots
Post by: Reidakk on June 12, 2012, 11:31:44 PM
Yeah, sometimes it just can't be helped try as you may to fix the problem but people will always find another flaw and spam it including myself  :lol:. Then again there will always be people to whine about something that kills them constantly just like they did to Quickman in YD classes who happened to be my main class now he's just unusable to me but I guess that's off topic. Back to topic there will always be something to spam in this game and we can't please everyone at the same time for now they should just forget about it while the map makers come up with something as whining won't do much about it anyways.

Thanks, Gumball.
Title: Re: Screenshots
Post by: Reidakk on June 13, 2012, 06:58:41 AM
Well since this is a screenshot board I figured I'd post this little pun I came up with recently :p
I'll let you guys to figure out what it means.

(http://fc02.deviantart.net/fs71/f/2012/164/6/d/seven_rings_in_hand_8_bit_by_reidakk-d53dxar.png)
Title: Re: Screenshots
Post by: Kapus on June 13, 2012, 07:18:21 AM
7 Chaos Emeralds.

That's all that comes to mind.
Title: Re: Screenshots
Post by: Awbawlisk on June 13, 2012, 07:25:20 AM
Seven Rings in Hand! NA NA NA NANANAAAAAA- *shot*  Seriously i want that Crosshair.. D:
Title: Re: Screenshots
Post by: Ceridran on June 13, 2012, 01:07:21 PM
Are you sure that's a crosshair, and not the ring boomerang?

It could be either one, it's confusing.
Title: Re: Screenshots
Post by: fortegigasgospel on June 13, 2012, 04:59:29 PM
I think its Kaman Rider based.
Title: Re: Screenshots
Post by: Gumballtoid on June 13, 2012, 05:17:30 PM
I was planning on making a joke map featuring the shrine of the Master Emerald, with the Chaos Emeralds on the nearby pillars. I'd just need to create the necessary actors, which I already have sprites for. Also if that's a crosshair, I want it.
Title: Re: Screenshots
Post by: fortegigasgospel on June 13, 2012, 05:51:54 PM
Quote from: "Gumballtoid"
I was planning on making a joke map featuring the shrine of the Master Emerald, with the Chaos Emeralds on the nearby pillars. I'd just need to create the necessary actors, which I already have sprites for. Also if that's a crosshair, I want it.
You did not just call the Super Emeralds the Chaos Emeralds. In SA1, look at the size of those Emeralds compared to the ones you are collecting. They go from big enough to fit in the character's hands, to big enough to stand on.
Title: Re: Screenshots
Post by: LlamaHombre on June 13, 2012, 06:04:19 PM
Quote from: "fortegigasgospel"
Quote from: "Gumballtoid"
I was planning on making a joke map featuring the shrine of the Master Emerald, with the Chaos Emeralds on the nearby pillars. I'd just need to create the necessary actors, which I already have sprites for. Also if that's a crosshair, I want it.
Bitch you did not just call the Super Emeralds the Chaos Emeralds. In SA1, look at the size of those Emeralds compared to the ones you are collecting. They go from big enough to fit in the character's hands, to big enough to stand on.
(click to show/hide)
Who's to say they aren't the same?

also

Quote from: "fortegigasgospel"
Bitch

aw baw lisk (http://cutstuff.net/forum/viewtopic.php?f=4&t=3)
Title: Re: Screenshots
Post by: fortegigasgospel on June 13, 2012, 06:23:21 PM
Quote from: "LlamaHombre"
Quote from: "fortegigasgospel"
Quote from: "Gumballtoid"
I was planning on making a joke map featuring the shrine of the Master Emerald, with the Chaos Emeralds on the nearby pillars. I'd just need to create the necessary actors, which I already have sprites for. Also if that's a crosshair, I want it.
Bitch you did not just call the Super Emeralds the Chaos Emeralds. In SA1, look at the size of those Emeralds compared to the ones you are collecting. They go from big enough to fit in the character's hands, to big enough to stand on.
(click to show/hide)
Who's to say they aren't the same?

also

Quote from: "fortegigasgospel"
Bitch

aw baw lisk (http://cutstuff.net/forum/viewtopic.php?f=4&t=3)
I wasn't serious when I said bitch.  I could have worded it better yes.

Like I said, the emeralds at the shrine in SA1 during the Tikal sections was a LOT bigger then the normal Chaos emeralds.
Like this
(click to show/hide)
Like the Sonic 4 ones
Apposed to
(click to show/hide)
Which are almost the size of the Master Emerald like the ones seen in the past in SA1.
Such as
(click to show/hide)
Which is hard to tell but they are the size of Big.
Title: Re: Screenshots
Post by: Magnet Dood on June 13, 2012, 06:26:27 PM
Still, you should probably the change the word.

Err, so, uh, screenshots. Maybe we should get back to those.
Title: Re: Screenshots
Post by: Hallan Parva on June 13, 2012, 06:30:03 PM
And, you know, screenshots of 8BDM and not Sonic games.
Title: Re: Screenshots
Post by: Donutyoshi on June 13, 2012, 08:11:25 PM
Do we need a general screenshot thread aside from 8BDM stuff?
Title: Re: Screenshots
Post by: Gumballtoid on June 13, 2012, 08:17:48 PM
Quote from: "fortegigasgospel"
You did not just call the Super Emeralds the Chaos Emeralds.
No, I didn't. I'm pretty sure those are the actual Chaos Emeralds. Not everything is in correct proportions.  :ugeek:

(click to show/hide)
In Chaos Generator, Sakugarne can be affected in very interesting ways...
Title: Re: Screenshots
Post by: SmashTheEchidna on June 13, 2012, 08:58:52 PM
To be fair, the Super Emeralds actually ARE the Chaos Emeralds. They become the Super Emeralds after being powered up by the Master Emerald.
Title: Re: Screenshots
Post by: Donutyoshi on June 13, 2012, 09:00:11 PM
I'll probably say this again, but: Why are we debating on Chaos Emeralds here?
Title: Re: Screenshots
Post by: SmashTheEchidna on June 13, 2012, 09:59:16 PM
I don't really know. I just walked in and saw it.

EDIT: WELL! To get back on topic, here are some pretty old screenshots! (I haven't posted any in a long time.)

(click to show/hide)

(click to show/hide)

(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on June 13, 2012, 10:07:35 PM
(click to show/hide)

Also, it makes me happy to see someone else take screenshots in Chaos Generator.
Title: Re: Screenshots
Post by: SmashTheEchidna on June 13, 2012, 10:09:07 PM
I could be looking at it wrong, but it looks like Shadow Man's lost his hand. And given the fact that Volnutt's right there with his weapon....
Title: Re: Screenshots
Post by: Reidakk on June 13, 2012, 10:11:32 PM
Quote from: "Awbawlisk"
Seven Rings in Hand! NA NA NA NANANAAAAAA- *shot*  Seriously i want that Crosshair.. D:

Seven Rings in Hand it is. :p

And actually that's not a crosshair it is actually the Ring Boomerang's first sprite after shooting it. That would be WAY too uncomfortable for a crosshair having that huge thing in the middle of your face while you try to shoot something like a zombie besides I'd rather a small crosshair which has more precision in my opinion that huge thing would be unnecessary for just a crosshair besides I know nothing of making crosshairs this was just a sudden pun I came up with while I was bored. If you check my dA below the picture there's the whole description on how I did it so I won't repeat that information here.
Title: Re: Screenshots
Post by: SmashTheEchidna on June 13, 2012, 10:24:13 PM
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

(click to show/hide)
(click to show/hide)
(click to show/hide)


A certain toad I know will probably like this last one. *raises hands* Celestial travelers, I call upon thee to lead my enemies to their final rest under Heaven's menacing glare...!
(click to show/hide)

(Holy crap that just made me remember the dream I had last night.  :shock: )
Title: Re: Screenshots
Post by: Reidakk on June 13, 2012, 10:49:18 PM
Quote from: "SmashTheEchidna"
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

(click to show/hide)
(click to show/hide)
(click to show/hide)


A certain toad I know will probably like this last one. *raises hands* Celestial travelers, I call upon thee to lead my enemies to their final rest under Heaven's menacing glare...!
(click to show/hide)

(Holy crap that just made me remember the dream I had last night.  :shock: )

A certain toad huh? I'll be damned if it isn't Ukiyama and his meteor sticks :lol:. Also I wasn't aware MM8BDM had a jumpmaze?
Title: Re: Screenshots
Post by: SmashTheEchidna on June 13, 2012, 10:54:28 PM
kero

Yeah someone made a jumpmaze mod. Don't remember who, I just know I had to search everywhere to find it when it was hosted.
Title: Re: Screenshots
Post by: HD_ on June 13, 2012, 11:13:42 PM
Try to guess what WADs I'm using (except map packs)

(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on June 13, 2012, 11:50:41 PM
HuegScreenshots.wad  :ugeek:
Title: Re: Screenshots
Post by: Gumballtoid on June 14, 2012, 05:57:23 PM
Chaos Generator and Troll Deathmatch
Title: Re: Screenshots
Post by: BiscuitSlash on June 14, 2012, 06:23:31 PM
Some of my adventures of offline CSCC LMS
(click to show/hide)
(click to show/hide)
(click to show/hide)
And while playtesting Protoman's CSCC class earlier today, this weird thing happened
(click to show/hide)
Title: Re: Screenshots
Post by: GameAndWatcher on June 15, 2012, 05:31:57 AM
I actually played Mike in the CTF server.
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Screenshots
Post by: Gumballtoid on June 15, 2012, 05:46:26 AM
Yeah, he's been joining more frequently (or he's just here for the CTF competition).
Title: Re: Screenshots
Post by: SmashTheEchidna on June 15, 2012, 07:15:40 AM
Actually, he showed up a couple times before the competition this week.
Title: Re: Screenshots
Post by: HD_ on June 15, 2012, 08:48:54 PM
(click to show/hide)

This may or may not be a map I'm working on, and it may or may not be more than meets the eye.
Title: Re: Screenshots
Post by: -FiniteZero- on June 15, 2012, 08:56:55 PM
Quote from: "Human Destroyer"
This may or may not be a map I'm working on, and it may or may not be more than meets the eye.

Quote from: "Human Destroyer"
it may or may not be more than meets the eye.

Quote from: "Human Destroyer"
more than meets the eye.

So, a Transformers map?
Title: Re: Screenshots
Post by: HD_ on June 15, 2012, 08:57:40 PM
Quote
it may or may not be
Title: Re: Screenshots
Post by: Red on June 15, 2012, 08:59:09 PM
honestly, i wouldn't play a map with big grey rooms that have nothing
Title: Re: Screenshots
Post by: fortegigasgospel on June 15, 2012, 09:12:23 PM
Quote from: "Human Destroyer"
Quote
it may or may not be
Wait, you're totally doing that idea I said a few weeks ago aren't you? Where the map gets bigger as the fight progresses?
Title: Re: Screenshots
Post by: HD_ on June 15, 2012, 09:13:14 PM
Nope. But there IS more than meets the eye:

(http://img820.imageshack.us/img820/6260/screenshotdoom201206151.png)
Title: Re: Screenshots
Post by: -FiniteZero- on June 15, 2012, 09:15:21 PM
I knew it! It IS a transformers map!

Seems odd.
Title: Re: Screenshots
Post by: DarkAura on June 15, 2012, 09:17:48 PM
I sense a secret boss fight against Copy MegaMan approaching. Either that or it's Disco Night!
Title: Re: Screenshots
Post by: Red on June 15, 2012, 09:21:00 PM
Quote from: "Human Destroyer"
Nope. But there IS more than meets the eye:

(http://img820.imageshack.us/img820/6260/screenshotdoom201206151.png)


it reminds me of bme for some reason
Title: Re: Screenshots
Post by: Beed28 on June 15, 2012, 11:32:38 PM
I went on a wacky adventure with my class and several Mega Man Volnutt bots:

(click to show/hide)
Title: Re: Screenshots
Post by: fortegigasgospel on June 16, 2012, 12:56:22 AM
A map I'm making.  It still isn't done of course.
(click to show/hide)
The map is mirrored.  I give a point to anyone who can pick out what the map actually looks like.
And I hope you guys from the MI chat don't blab.  I'll post a picture of the full map later.
The map isn't related to the MI expansion, though the weapon placement was set with it in mind.
Title: Re: Screenshots
Post by: Mendez on June 16, 2012, 01:08:46 AM
Duuuuude. That looks hella large and open. Meanwhile, the interior looks like it could use a ceiling raise by at least 128 pixels. And some cover. Hey, it definitely doesn't look bad though.
Title: Re: Screenshots
Post by: fortegigasgospel on June 16, 2012, 01:23:55 AM
Quote from: "Bluebrawl"
Duuuuude. That looks hella large and open. Meanwhile, the interior looks like it could use a ceiling raise by at least 128 pixels. And some cover. Hey, it definitely doesn't look bad though.
The screenshots don't show the rooms all that well, its just the areas I did show are lower, the rooms are 160 already in most areas.  Another 128 would be 256, thats a bit big for an interior when the exterior is so big already.

And yea I know the outside is big an open, I do intend to fix that, I haven't even placed health and ammo yet either.

My next post will have the full map.
Title: Re: Screenshots
Post by: Ceridran on June 16, 2012, 09:11:09 PM
Forte is the 3990'th poster on the 390'th page, counting the first post by the author.
Title: It has a few bugs.
Post by: MasterXman on June 16, 2012, 09:19:45 PM
I've won. Also here's a screenshot.
(click to show/hide)
It's a class that I'm working on.
Title: Re: Screenshots
Post by: Ceridran on June 16, 2012, 09:20:50 PM
Darquint/Darkwint

I win
Title: Re: Screenshots
Post by: Hallan Parva on June 16, 2012, 09:33:48 PM
> flying enabled, or a really high jump with lava immunity
> black Mega Buster
> no visible projectiles

OIL SLIDER - OMEGA VERSION
Title: Re: Screenshots
Post by: fortegigasgospel on June 16, 2012, 09:40:08 PM
Please don't tell me its supposed to be R-Shadow. R-Shadow is taller then Quint.  Yes he is known as a "Black Megaman" and has Quint's design.
Also the shade of black you used is horrible, you should have used a lighter shade so it doesn't look too much like the outline's shade of black.
Look at Forte/Bass for example, he is black but his shade of it makes it easy to tell where he is and the outline is.

Also as promised here is the full map of that Cossack Map. I haven't started working on it yet today so its still the same.
(click to show/hide)
Hope this also explains why it was huge and wide open.  ;) For reference that open empty circular room above the spike is where Eddie is.
Also remember as I said, the weapon layout was with MI weapons in mind but not related to the expansion. Hence Skull Barrier being a bit easy to get, and Dust Crusher being near the middle and on a pedestal.
Title: Re: Screenshots
Post by: Magnet Dood on June 17, 2012, 02:09:10 AM
You face, it's called Mothraya... Or something like that.
Title: Re: Screenshots
Post by: fortegigasgospel on June 17, 2012, 06:53:16 AM
Huge bugs, open spoiler at your own risk. You have been warned.
(click to show/hide)
Actual size may vary.
Yes this is the actor I'm working on.
Title: Re: Screenshots
Post by: Ceridran on June 17, 2012, 02:54:22 PM
I've seen Met Daddy in the skybox already, and that's deadlier.
Title: Dat Gravity cutoff in water.
Post by: MasterXman on June 17, 2012, 02:59:39 PM
Welp. We're almost there.
Also here's another screenshot.

http://imageshack.us/photo/my-images/854/screenshotdoom201206161.png/
It's still the same class and its not R-Shadow, Darkquint or Oil Slider omega Version.

Here's another thing I'm working on.
http://imageshack.us/photo/my-images/72/screenshotdoom201206111.png/
It's certainly a class that's going to have real stealth
Title: Re: Screenshots
Post by: Hilman170499 on June 17, 2012, 03:07:13 PM
Quote from: "fortegigasgospel"
(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: fortegigasgospel on June 17, 2012, 03:16:38 PM
Quote from: "Hilman170499"
Quote from: "fortegigasgospel"
(click to show/hide)

So let me guess:
You are going to put Mothraya in a map shaped like Mothraya itself that uses Dr. Cossack's Base's tiles.
Well and I plan on giving him out publicly in a wad for other people who want to put him in their maps, I just want to get him to be able to move around first.

Quote from: "Zerokk"
I've seen Met Daddy in the skybox already, and that's deadlier.
You've never seen this guy in MI have you?
Title: Re: Screenshots
Post by: Beed28 on June 17, 2012, 03:21:31 PM
Here he is, in all of his bullet hell glory. (http://youtu.be/nMTIfjfl834?t=7m34s)
Title: Re: Screenshots
Post by: Ceridran on June 19, 2012, 01:08:31 PM
You can step on those bugs.
You cant step on a met's helmet.

AND THAT'S NOTHING COMPARED TO- *shot*
(click to show/hide)
PS: What game is this? *Someone rushing over to thread to kill me*
Title: Re: Screenshots
Post by: fortegigasgospel on June 19, 2012, 04:42:13 PM
Quote from: "Zerokk"
You can step on those bugs.
You cant step on a met's helmet.

AND THAT'S NOTHING COMPARED TO- *shot*
(click to show/hide)
PS: What game is this? *Someone rushing over to thread to kill me*
I have no idea, but I love how the person let the boss kill him like, 4 times before finishing then, why not just shoot and end it?
Title: Re: Screenshots
Post by: Captain Barlowe on June 19, 2012, 05:48:48 PM
Mushihimesama Futari Black Label.
In my opinion, the Ultra version is harder because there's no slowdown. Black Label has slowdown which makes many of the patterns easier then what they should be. Cave Shooters in general are hard, though.
Title: Re: Screenshots
Post by: Beed28 on June 19, 2012, 06:05:38 PM
I've played a CAVE shooter before, it was a game called Deathsmiles. I could never beat the final bosses without using a continue. But I did get to fight the True Final Boss (http://tvtropes.org/pmwiki/pmwiki.php/Main/TrueFinalBoss) on two occasions in the 1.1 Arranged version.

But anyway, this thread is for screenshots, and bullet hell discussion should belong somewhere else. Here's a completly random screenshot I took ages ago.
(http://img822.imageshack.us/img822/5479/screenshotdoom201107202.png)
Title: Re: Screenshots
Post by: ice on June 19, 2012, 07:34:18 PM
XD wow, he really IS a trigger
Title: Re: Screenshots
Post by: HD_ on June 20, 2012, 12:09:51 AM
Eh, guess who wanted me to post this and why:

(http://img256.imageshack.us/img256/8346/screenshotdoom201206192.png)

(http://img163.imageshack.us/img163/8346/screenshotdoom201206192.png)
Title: Lucky guess
Post by: MasterXman on June 20, 2012, 12:16:52 AM
Gradiented Player. It's because Noxium and Sscoldre are in the same server.
Title: Re: Screenshots
Post by: DarkAura on June 20, 2012, 12:17:14 AM
I take it that KS is in heaven right now. XD
Title: Re: Screenshots
Post by: Knux on June 22, 2012, 12:33:10 AM
I don't know who is wondering what I would've submitted to the CTF compo if I did a map anyway. Well, after the compo ended, I began re-making KCFT01 entirely, and it's without a doubt what I would've submitted if I didn't drop out. The thing is, that even with plenty of time on my hands, I just can't work under deadlines well. And so, in a matter of days, I've done enough that I can present this to you all:
(click to show/hide)
I'm currently constructing the bases layout. It's pretty much what it has left to do, actually, and then on to testing and criticism. The best part. :ugeek:

For those curious about the other side, it's cave-like. With green Tomahawk Man rock. As expected of me.
Title: Re: Screenshots
Post by: Korby on June 22, 2012, 01:36:05 AM
Knux? Making a Tomahawk Man map?
PSSSSHAWWWWWW

Also we need more CSCCTF.
Title: Re: Screenshots
Post by: Donutyoshi on June 22, 2012, 01:37:24 AM
Maybe I should finish that CTF map I had and maybe it'd be possibly fun to play. Wonder if I should try, due to being slightly wrapped in other projects.
Title: Re: Screenshots
Post by: Knux on June 22, 2012, 01:48:28 AM
Quote from: "Korby"
Knux? Making a Tomahawk Man map?
PSSSSHAWWWWWW

Also we need more CSCCTF.
Psh! leaves me wondering why your CTF map wasn't Centaur Man themed, at least! :lol:
Title: Re: Screenshots
Post by: Laggy Blazko on June 22, 2012, 02:00:27 AM
Quote from: "Knux"
Quote from: "Korby"
Knux? Making a Tomahawk Man map?
PSSSSHAWWWWWW

Also we need more CSCCTF.
Psh! leaves me wondering why your CTF map wasn't Centaur Man themed, at least! :lol:
*Gives Knux a medal*
Title: Re: Screenshots
Post by: MasterXman on June 23, 2012, 03:04:49 PM
So I expiremented with my alt and this happened. It's not a sphere anymore. Just a diamond. (http://imageshack.us/photo/my-images/99/screenshotdoom201206231.png/)

Also since when do bots have handicap? (http://imageshack.us/photo/my-images/220/screenshotdoom201206221.png/)
Title: Re: Screenshots
Post by: SmashTheEchidna on June 23, 2012, 03:12:05 PM
So I was testing some things in the Boss Rush with my class.

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Magnet Dood on June 23, 2012, 03:14:43 PM
... Ewwwwwwwwww.

It took me two times to figure out that joke.
Title: Re: Screenshots
Post by: BiscuitSlash on June 23, 2012, 03:26:04 PM
Quote from: "SmashTheEchidna"
(click to show/hide)
Believe it or not, he does deal very slight contact damage while jumping. That damage have the "Player was stomped by Darkman" obituary.
Title: Re: Screenshots
Post by: SmashTheEchidna on June 23, 2012, 04:01:34 PM
Well, he decided the best way to kill me was to jump on my head and crush me. Granted, I let him kill me, but I was still rather surprised to see that obituary.
Title: Re: Screenshots
Post by: KainDarkfire on June 23, 2012, 08:34:41 PM
This gem of a fan game clearly needs more exposure, I just now found it on YouTube in a series of tubes from Cosmic Break to Phoenix Wright to some kid trying to play as MegaMan in real life to a play sample.  Kinda blew my mind. (Especially after the practical April Fools of MM2.5 some time ago.)

Anyway, looks like I have some reason to do some spriting now. xD  A flip from skinning in said Cosmic Break to making sprites of... Cosmic Break.  What fun, I haven't since RPGMaker. :D
Title: Re: Screenshots
Post by: Hallan Parva on June 23, 2012, 09:00:29 PM
Welcome to the forums Kain! please don't spam Gungnir ow my face

Yeah, 8BDM used to be huge but now it's not doing so hot with the new guys. More fans are always a good thing in my opinion.
Title: Re: Screenshots
Post by: Knux on June 24, 2012, 02:49:35 AM
Here is another screenshot from the CTF map. This time, the map is all finished but I'm only posting this picture to not ruin the overall surprise.
(click to show/hide)
...Gee, for a map I made in five days, I think it's pretty damn good. All it needs is some online testing.
Title: Re: Screenshots
Post by: Magnet Dood on June 24, 2012, 03:41:14 AM
Knux plz make maps for DOS

That looks awesome. Can't wait to play it.
Title: Re: Screenshots
Post by: Jc494 on June 24, 2012, 04:20:53 PM
Quote from: "Knux"
...Gee, for a map I made in five days, I think it's pretty damn good. All it needs is some online testing.

I make maps in a few hours. And thats when I feel like making maps. If I want to be stupid and add SUPER UNNECESSARY DETAIL it usually takes me a few days.
Title: Re: Screenshots
Post by: Davregis on June 24, 2012, 07:26:18 PM
You made that map in hours!?
Title: Re: Screenshots
Post by: Fyone on June 24, 2012, 09:13:42 PM
Knux made that map, not Jack Corvus.  :ugeek:
Title: Re: Screenshots
Post by: Knux on June 25, 2012, 03:34:14 AM
Quote from: "Jack Corvus"
I make maps in a few hours. And thats when I feel like making maps. If I want to be stupid and add SUPER UNNECESSARY DETAIL it usually takes me a few days.
Well, cool story bro. But guess what? It's that "unnecessary detail" as you call it that draws people to play a map. Leave it plain though. I bet that will help your CTF map pack for sure. </sarcasm>

Bottom line: it's only stupid if the detail gets in the way of the game. Not a problem in your pack, AFAIK.
Title: Re: Screenshots
Post by: Hallan Parva on June 25, 2012, 03:51:21 AM
Dude.

I can't physically map, and my BLUEPRINTS have "unneccessary detail".

 :ugeek:  :ugeek:  :ugeek:
Title: Re: Screenshots
Post by: Knux on June 25, 2012, 05:37:44 AM
Quote from: "SmashBroPlusB"
Dude.

I can't physically map, and my BLUEPRINTS have "unneccessary detail".

 :ugeek:  :ugeek:  :ugeek:
Yes, but you also make it optional to mappers about the detail.

Anyway, a bunch of screenshots ahead from updates of my CSCM maps that have been collecting dust for months now. Blame a certain someone and stuff:

(click to show/hide)
I can't be bothered explaining them all. Have fun, though.
Title: Re: Screenshots
Post by: Duora Super Gyro on June 25, 2012, 09:50:36 AM
Quote from: "Jack Corvus"
Quote from: "Knux"
...Gee, for a map I made in five days, I think it's pretty damn good. All it needs is some online testing.

I make maps in a few hours. And thats when I feel like making maps. If I want to be stupid and add SUPER UNNECESSARY DETAIL it usually takes me a few days.

It takes me weeks to make some of my maps.
Title: Re: Screenshots
Post by: Knux on June 25, 2012, 05:51:20 PM
Well, yours made it into the core. Goes to show how much people appreciated taking your time. I still have some problems with Sky Castle, but they could easily be fixed here and there. It still looks pretty because of the new textures.
Title: Re: Screenshots
Post by: Korby on June 25, 2012, 06:10:06 PM
I still have no idea what his wall textures were from.

I liked Duora's map because it used an element I tried to implement and did it better. It integrated verticalocityness into a CTF map.
Actually, a lot of maps did that. So many 3d floors.
Title: 800 POSTS GO ME GO ME
Post by: Beed28 on June 25, 2012, 06:35:56 PM
Quote from: "Korby"
I still have no idea what his wall textures were from.

Weren't his walls edits of Blade Man's walls?
Title: Re: 800 POSTS GO ME GO ME
Post by: Duora Super Gyro on June 25, 2012, 07:35:57 PM
Quote from: "Beed28"
Quote from: "Korby"
I still have no idea what his wall textures were from.

Weren't his walls edits of Blade Man's walls?

Yes.
There were also edits of Yamatoman, Wily, Diveman, & Junkman.
Title: Lets see what you can do against Electro Cutman!
Post by: MasterXman on June 26, 2012, 02:42:07 AM
This is another Class I'm working on. It's from Minus Infinity. (http://imageshack.us/photo/my-images/29/screenshotdoom201206252.png/)
Title: Re: Screenshots
Post by: SaviorSword on June 26, 2012, 03:25:52 AM
It's just a poor recolor of the Rollin' Cutter HUD. I can't tell what the class will do other than expectin' it to throw a Rollin' Cutter clone. A screen of it in action would work better. If ya need me to spell it out, go take screens of ya shootin' bots with yar "class".
Title: Re: Screenshots
Post by: MasterXman on June 26, 2012, 03:33:22 AM
Quote from: "SaviorSword"
It's just a poor recolor of the Rollin' Cutter HUD. I can't tell what the class will do other than expectin' it to throw a Rollin' Cutter clone. A screen of it in action would work better. If ya need me to spell it out, go take screens of ya shootin' bots with yar "class".
I see then... Here's another screenshot of the Class throwing the cutters. (http://imageshack.us/photo/my-images/266/screenshotdoom201206252.png/)
Title: oh my how original
Post by: Red on June 26, 2012, 03:51:46 AM
so you're making a cutman with red arms that throws 3 rolling cutters
Title: Re: Screenshots
Post by: Jc494 on June 26, 2012, 10:54:08 AM
Quote from: "SaviorSword"
It's just a poor recolor of the Rollin' Cutter HUD. I can't tell what the class will do other than expectin' it to throw a Rollin' Cutter clone. A screen of it in action would work better. If ya need me to spell it out, go take screens of ya shootin' bots with yar "class".

Oh Savior, if you actually played the rom hack you'd know what it is. And it's not just a poor recolor of the Rolling Cutter HUD. It's more awesome than that.
Title: Re: Screenshots
Post by: Myroc on June 26, 2012, 11:18:03 AM
Sorry, my idea of an awesome class is one that has an inventive, thought-through mechanic behind it, that works well in practice.

A Rolling Cutter that also shoots out to the sides like Thunder Beam is not an inventive, thought-through mechanic. And before you ask: Yes. Yes I have seen the boss in the romhack itself.
Title: Re: Screenshots
Post by: fortegigasgospel on June 26, 2012, 05:50:06 PM
Quote from: "Myroc"
Sorry, my idea of an awesome class is one that has an inventive, thought-through mechanic behind it, that works well in practice.

A Rolling Cutter that also shoots out to the sides like Thunder Beam is not an inventive, thought-through mechanic. And before you ask: Yes. Yes I have seen the boss in the romhack itself.
Its Chimara-bot #1 from the final Wily Stage of MI, it was Cutman with Elec's power, so throwing Rolling Cutters like Thunder Beam.
#2 was Wood fighting like Quick, which he dropped leaves when he would have thrown boomerangs and makes leave shield before tosing it after doing the run.
#3 was Needle using Gemini, making 2 Needle Men that Needles bounced around the room.
Yea, not very inventive.
Title: Re: Screenshots
Post by: BiscuitSlash on June 26, 2012, 06:07:41 PM
You have to properly make all 3, but Chimerabot #1's cutters must move around like in MI.
Title: Re: Screenshots
Post by: Tengu on June 27, 2012, 03:40:47 AM
Rockman 4 MI classes please.
Title: Re: Screenshots
Post by: Jakeinator on June 29, 2012, 04:44:50 PM
Here are some screenshots of what to expect in EMP V2a!

(click to show/hide)
I'm probably going to make 1 or 2 more maps with some tweaking of older ones before i release it.
Title: Re: Screenshots
Post by: Hallan Parva on June 29, 2012, 07:00:48 PM
holy wide-open squares, Batman

it probably would look better if you added some FUNKY ELEVATION DIFFERENCES or somethin'
Title: Re: Screenshots
Post by: Jakeinator on June 29, 2012, 07:06:05 PM
The first one has height elevation because it's a gravity gimmick map but the second one is the second flattest map I've made so i was i knew someone would have said that but that's why i'm raising the middle sector a bit (also it's funny you mention batman because i used music from the NES game for that map.)
Title: Re: Screenshots
Post by: Donutyoshi on June 29, 2012, 08:33:04 PM
Needs a little I don't know. Better texturing? It looks rather bland really.
Title: Re: Screenshots
Post by: Jakeinator on June 29, 2012, 09:58:01 PM
Both do? If not then which one?
Title: Re: Screenshots
Post by: fortegigasgospel on June 29, 2012, 10:07:16 PM
You should probably work on perfecting the maps you have already before making too many more maps Eon.
Title: Re: Screenshots
Post by: Donutyoshi on June 29, 2012, 10:41:48 PM
Yes Eon both, I'd suggest varying the wall/floor textures in the rooms. And actually put more to the sector. Open-space rooms without any weapons/items is really boring.
Title: Also Lad is freaking pro.
Post by: Laggy Blazko on July 01, 2012, 05:50:21 AM
Finally! A server where my ping isn't too terrible compared to the others'!!!
(click to show/hide)
Title: Re: Screenshots
Post by: Beed28 on July 02, 2012, 03:23:55 PM
Coming not so soon:
(click to show/hide)
Title: Re: Screenshots
Post by: HD_ on July 08, 2012, 12:19:08 AM
BB hast thou sorcery made me able to get more than 2 frags in a duel?!

(http://img72.imageshack.us/img72/8674/screenshotdoom201207072.png)

Or was it OJ's fine flourish?

Or was it just pure dumb luck?

Probably the last one.
Title: Re: Screenshots
Post by: Orange juice :l on July 08, 2012, 12:20:04 AM
Hey cool I know your name now HD
Title: Re: Screenshots
Post by: HD_ on July 08, 2012, 12:22:52 AM
Why would you care what my name is

You stalker sorceror hybrid
Title: For Lilligant.~
Post by: Mendez on July 09, 2012, 12:07:25 AM
And so, after 5 small revisions and a lot of discussion, here is the version of Aeration Sun that will get into the core release.
(click to show/hide)
Title: Re: Screenshots
Post by: SmashTheEchidna on July 09, 2012, 02:03:26 AM
Is the floor eating that waterfall or what?
Title: Re: Screenshots
Post by: fortegigasgospel on July 09, 2012, 02:09:10 AM
Quote from: "SmashTheEchidna"
Is the floor eating that waterfall or what?
There is an opening in the floor you can see when closer.

Also even if there wasn't you could assume there is.
Title: Re: Screenshots
Post by: SmashTheEchidna on July 09, 2012, 03:49:50 AM
Well yeah, that was my first thought. But even when I looked reeeaaal closely, (as close as I could, at least.) I couldn't see any kind of opening. It might be better to make it wider so it doesn't look like it's clipping through the floor.
Title: Re: Screenshots
Post by: fortegigasgospel on July 09, 2012, 04:56:44 AM
Quote from: "SmashTheEchidna"
Well yeah, that was my first thought. But even when I looked reeeaaal closely, (as close as I could, at least.) I couldn't see any kind of opening. It might be better to make it wider so it doesn't look like it's clipping through the floor.
When you see it in the map you will be able to tell. You can't from this angle cause its too low, but thats insignificant anyway and wasn't much of a barring on what the picture was showing.
Title: Re: Screenshots
Post by: Megaman on July 11, 2012, 06:00:12 AM
Hey, I didn't know THIS boss was in 8-Bit Deathmatch.
(http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=screenshotdoom201207110.png&res=landing)

Just what is going on here?  Should I be scared?
Title: Re: Screenshots
Post by: SmashTheEchidna on July 11, 2012, 06:44:07 AM
Be Afraid, Robot Master.
Title: Re: Screenshots
Post by: Duora Super Gyro on July 11, 2012, 09:30:28 AM
Quote from: "Megaman"
Hey, I didn't know THIS boss was in 8-Bit Deathmatch.
(http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=screenshotdoom201207110.png&res=landing)

Just what is going on here?  Should I be scared?

Ghouls vs Human Boss...

Is that actually in the game?
Title: Re: Screenshots
Post by: Hallan Parva on July 11, 2012, 07:29:15 PM
> Aeration Sun
> no Ring Boomerang
> Yamato Salad still there

NNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: Screenshots
Post by: Messatsu on July 11, 2012, 09:15:03 PM
Software's looking much better these days
(click to show/hide)
Title: Re: Screenshots
Post by: Tengu on July 11, 2012, 09:25:56 PM
Mess on software. What is this world coming to?
Title: Re: Screenshots
Post by: -Daiki-TheOni on July 11, 2012, 10:45:30 PM
LoL I love the software looking, because the characters don,t seem like paper-crafts.... :p
Title: Re: Screenshots
Post by: Laggy Blazko on July 11, 2012, 11:20:04 PM
Quote from: "Messatsu"
Software's looking much better these days
(click to show/hide)
That really doesn't look like software (or at least doesn't look like MY software, not even if I changed the palette)
Title: Re: Screenshots
Post by: Duora Super Gyro on July 11, 2012, 11:21:42 PM
Quote from: "Megaman"
Hey, I didn't know THIS boss was in 8-Bit Deathmatch.
(http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=screenshotdoom201207110.png&res=landing)

Just what is going on here?  Should I be scared?

What were you doing when you found that? And can someone please PM me how to get to that?
Title: Re: Screenshots
Post by: Laggy Blazko on July 11, 2012, 11:24:01 PM
Megaman is making an 8-bit GvH, I think.
I've never seen it, though, but I've seen the ghoul classes in a topic I'm too lazy to find.
Title: Re: Screenshots
Post by: Knux on July 11, 2012, 11:33:18 PM
I've played it before. Last time I did was like on March, I think. It was very fun though.
Title: Re: Screenshots
Post by: Beed28 on July 12, 2012, 02:23:38 PM
Look who got bored again:
(click to show/hide)
Title: Re: Screenshots
Post by: Russel on July 13, 2012, 05:09:59 AM
Thank you, submit this to the core, please
Title: Re: Screenshots
Post by: -Daiki-TheOni on July 13, 2012, 11:02:49 AM
Whoa! Beed, you are a genious! Lego is right....
can you imagine a normal deathmatch with this!?
Title: Re: Screenshots
Post by: SmashTheEchidna on July 13, 2012, 01:41:36 PM
Y'know, I always thought it'd be cool if you could see your opponent's health bar in a duel or something.

Reminds me that I never actually beat Ballade. I should go do that right now.
Title: Re: Screenshots
Post by: Blues22475 on July 13, 2012, 04:42:33 PM
You and me both. When first fought him I did not think he would have a set pattern and was going to go beserk on me as soon as we started. I ran into several bombs and got killed in about 30 or so seconds. I want to take revenge!

Also, the horizontal life bars are easy to fix, just change the screen size in the hud options.
Title: Re: Screenshots
Post by: Messatsu on July 13, 2012, 05:08:16 PM
I think you misunderstand what he did.  The horizontal bars work for weapons and the players health, but the boss health is always vertical.  Beed made it so the boss health shows up horizontal as well if that's what your screen size is set to.
Title: Re: Screenshots
Post by: Blues22475 on July 13, 2012, 05:42:57 PM
Yes, you're right. I apologize for that. I forget that the boss meter bars do not scale.
Title: Re: Screenshots
Post by: SmashTheEchidna on July 13, 2012, 06:25:23 PM
Quote from: "SmashTheEchidna"
Reminds me that I never actually beat Ballade. I should go do that right now.

Turns out I never really beat Punk, either. That guy's kinda brutal. .__.;
Title: Re: Screenshots
Post by: Duora Super Gyro on July 13, 2012, 07:50:17 PM
I beat Punk, Ballade, & Enker though it took a few tries.
Title: Re: Screenshots
Post by: Laggy Blazko on July 13, 2012, 09:06:05 PM
The first time I fought enker... I ran backwards and fell on a hole.  :mad:
Title: Re: Screenshots
Post by: Duora Super Gyro on July 13, 2012, 09:51:10 PM
The first one I fought was Ballade. I didnt know what the heck was going on and got murdered. Didnt land a single hit on him.
Title: Re: Screenshots
Post by: SmashTheEchidna on July 14, 2012, 12:27:31 AM
Quote from: "Laggy Blazko"
The first time I fought enker... I ran backwards and fell on a hole.  :mad:

Oh man, that was the same exact thing that happened to me. XD
Title: Re: Screenshots
Post by: Orange juice :l on July 14, 2012, 12:34:40 AM
I am also eligible to join this Enker-backpedal group.
Title: Re: Screenshots
Post by: ice on July 14, 2012, 02:18:06 AM
pfft, I jumped sideways into the pit fighting him

Ballade: easy
Enker: Challenging but doable
Punk: IMPOSSIBRU!
Title: Re: Screenshots
Post by: WheelieCarbonate on July 14, 2012, 02:30:36 PM
Quote from: "Orange juice :l"
I am also eligible to join this Enker-backpedal group.
put me in here too
Title: Re: Screenshots
Post by: Messatsu on July 14, 2012, 10:25:53 PM
In today's edition of:  
-Messatsu plays with software-
we have.....Shade man...Before and After (the new palette)

Before:
(click to show/hide)
Well this certainly won't do.

After:
(click to show/hide)
There we go
Title: Re: Screenshots
Post by: Laggy Blazko on July 14, 2012, 10:47:51 PM
What the hell! I've been playing in software so much I didn't know shademan's stage actually looked like that!
Title: Re: Screenshots
Post by: Hallan Parva on July 16, 2012, 11:08:50 PM
^

Also, besides the castle being a more "purply" purple, I really don't see the difference.

The rocky cliff part still looks like Cocoa Pebbles.
Title: Re: Screenshots
Post by: Knux on July 16, 2012, 11:09:09 PM
Been remaking KCFT02 from scratch. It's funny though, it used to be the biggest map. Now it appears it will be the smallest. Have a Snickers tease:
(click to show/hide)
I probably won't remake 03, though. Just make traversing it less overwhelming than it is. For 04 which is done already, I will probably do the same as well. The fifth map has been sitting there forever as a square with MAPINFO and music, but I haven't forgotten what I want for it.

Well, at least I learned my lesson about football fields, thankfully.
Title: Re: Screenshots
Post by: Hallan Parva on July 16, 2012, 11:21:48 PM
> Sakugarne
> stairs

MY BODY IS READY :ugeek:
Title: Re: Screenshots
Post by: Mr. X on July 17, 2012, 04:25:45 AM
Well, since it's now clear we're going to be making major changes to pre-existing maps this time around, I figured I'd go back and give Yamato Man's map a bit of a clean up.  The original version was way too cramped because I had designed it during the demo when 6 people at once was considered busy.  Therefore, I decided to add a few hallways to improve flow and widen some areas just enough to make it not extremely uncomfortable.  Rest assured, this is NOT a repeat of Alpha Sector's widening.

I also decided to change the lower section just a little bit since it was awkward, underused, and generally just not fun.  Here's a before and after for comparison.  If you can't tell the difference, I've provided a list to help you out.

BEFORE
(click to show/hide)

AFTER
(click to show/hide)
Title: Re: Screenshots
Post by: Donutyoshi on July 17, 2012, 05:00:18 AM
:p  I love that new look. So wait is the Yascshi being moved possibly?
Title: Re: Screenshots
Post by: Laggy Blazko on July 17, 2012, 05:07:03 AM
My reaction:
Fuck.

Oh well, I can make my own claustrophobic maps.
Title: Re: Screenshots
Post by: PressStart on July 17, 2012, 07:04:44 AM
Oh snap, what an overhaul!
Title: Re: Screenshots
Post by: KillerChair on July 17, 2012, 10:48:44 AM
Lookin dinomyte ;)
Title: Re: Screenshots
Post by: SmashTheEchidna on July 17, 2012, 01:37:08 PM
Holy-- :shock:

I never would have expected a change like that. Is there anything remaining from the old version of the stage?
Title: Re: Screenshots
Post by: Magnet Dood on July 17, 2012, 01:55:19 PM
Holy canoli, that's a huge change!

Looks great, though.
Title: Re: Screenshots
Post by: -Daiki-TheOni on July 17, 2012, 02:19:07 PM
LoL, what a palace! is... georgeus and enormous.....
Title: Re: Screenshots
Post by: Max on July 17, 2012, 02:46:20 PM
Quote from: "SmashTheEchidna"
Holy-- :shock:

I never would have expected a change like that. Is there anything remaining from the old version of the stage?

The entire stage is mostly the same, it's just that the inside area links to the new outside instead of the small pool room.
Title: Re: Screenshots
Post by: Mr. X on July 17, 2012, 05:06:50 PM
Yes, there was only a little bit of stretching in the rest of the map (and a new hallway going from the room with all of the pillar...things to the conveyor room so you don't have to keep jumping to get around there), but the new area simply took the space taken up by the water room and the halls leading to it as well as some dead space between the conveyor room and the water room and used it all up.

The image probably makes the area look much bigger than it feels in-game, IMO.
Title: Re: Screenshots
Post by: LlamaHombre on July 17, 2012, 05:12:28 PM
The way you implemented the pagoda motif is 100% beautiful. Well done!
Title: Re: Screenshots
Post by: Kapus on July 17, 2012, 06:59:10 PM
Yes.

I'm loving that new look.
Title: Re: Screenshots
Post by: Knux on July 17, 2012, 11:14:54 PM
Oh man, I'm gonna like that stage a lot more now. It's nice how a few simple linedef actions can make something look so brilliant. The place feels more like Japan now.  :p

Oh and, I finished making the map layout-wise since I built the whole left route today. All I need now is decorate it and place weapons and items. So yeah, here's a larger reveal of the middle path.
(click to show/hide)
If all goes well, it should be done by tomorrow.
Title: Re: Screenshots
Post by: Korby on July 18, 2012, 02:17:21 AM
It's very yellow.
Title: Re: Screenshots
Post by: SmashTheEchidna on July 18, 2012, 06:59:26 PM
It looks like an autumn place. It kind of reminds me of Maple Treeway from Mario Kart.
Title: Re: Screenshots
Post by: Knux on July 18, 2012, 08:06:24 PM
I mentioned it earlier, but it's a remake of Torn Woods, a map that's on this. (http://www.mediafire.com/download.php?rnk005e3pz8n11g)

Now, the reason I remade it should be obvious. :cool:
Title: Re: Screenshots
Post by: Hallan Parva on July 18, 2012, 11:05:02 PM
Quote from: "Mr. X"
Rest assured, this is NOT a repeat of Alpha Sector's widening.
You bet your ass it's not a repea--

*sees images*

HOLY CANNOLI

Mister Ecks I take back everything bad I've ever said to you

this is the best thing to ever happen to vanilla since Slash Man waterfalls

I love you man
Title: Re: Screenshots
Post by: Korby on July 19, 2012, 01:37:19 AM
(click to show/hide)
an accurate portrayal of kingman.exe
Title: Re: Screenshots
Post by: Magnet Dood on July 19, 2012, 01:49:19 AM
Quote from: "Peppy Hare"
They're everywhere!

Looks neat, Korby.
Title: Re: Screenshots
Post by: Davregis on July 19, 2012, 03:01:06 PM
Where's Kingman and will he have walking sprites?
Title: Re: Screenshots
Post by: Myroc on July 19, 2012, 03:20:55 PM
So I made a few small tweaks to ROC01. BLATANT LIES

(click to show/hide)
Title: and this is why the false advertising was a bad idea
Post by: Korby on July 19, 2012, 05:33:42 PM
Quote from: "Daveris"
Where's Kingman and will he have walking sprites?
Here's the skin, if you wanted it. (http://www.4shared.com/file/f6hHk-ut/kingskin.html)
maybe I should upload my skins to mediafire at some point
Title: Re: Screenshots
Post by: Hallan Parva on July 19, 2012, 11:52:27 PM
hey Myroc

does it still look like a W
Title: Re: Screenshots
Post by: Myroc on July 20, 2012, 08:00:14 AM
No.
Title: Re: Screenshots
Post by: Beed28 on July 20, 2012, 11:04:14 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Knux on July 20, 2012, 11:11:36 PM
The bathroom one reminds me of one I took once of a Burst Man bot facing towards the toilet, pretending to be idle.  :lol:

EDIT: Hey, what do you know. I still have it uploaded!
(click to show/hide)

I'm remodeling KCTF03 (Lux Quadrant) right now. Remember the hallways with the pits?
(click to show/hide)
Title: Re: Screenshots
Post by: OrangeMario on July 22, 2012, 12:10:17 AM
Somthing i noticed one day, as i was camping peacefuly in the middle of a roboenza match.
(click to show/hide)
Title: Re: and this is why the false advertising was a bad idea
Post by: Davregis on July 22, 2012, 12:13:14 AM
Quote from: "Korby"
Quote from: "Daveris"
Where's Kingman and will he have walking sprites?
Here's the skin, if you wanted it. (http://www.4shared.com/file/f6hHk-ut/kingskin.html)
maybe I should upload my skins to mediafire at some point

Oh man, I love how you only have one sprite for walking and jumping no seriously, that's how I imagine him :D
Title: Re: Screenshots
Post by: KillerChair on July 22, 2012, 12:39:20 AM
Quote from: "OrangeMario"
Somthing i noticed one day, as i was camping peacefuly in the middle of a roboenza match.
(click to show/hide)

I dun goofed!
I really thought i had all dem textures this time...
Oh well... If it really bothers people. Go tell Messatsu ;)
Title: Re: Screenshots
Post by: Messatsu on July 22, 2012, 04:01:18 AM
Quote from: "KillerChair"
I dun goofed!
I really thought i had all dem textures this time...
Oh well... If it really bothers people. Go tell Messatsu ;)
FIXED!

Side fun fact.  If you give players Sakugarne in Roboenza.....EVERYONE WILL USE IT (ok, MOSTLY everyone)
(click to show/hide)
Title: Re: Screenshots
Post by: Hallan Parva on July 22, 2012, 04:24:02 AM
Quote from: "Myroc"
No.
AWWWWWW WHAT

Quote from: "Messatsu"
Side fun fact.  If you give players Sakugarne in Roboenza.....EVERYONE WILL USE IT (ok, MOSTLY everyone)
(click to show/hide)
why isn't that canon yet

Sakugarne for next RageRobo build :ugeek:
Title: Re: Screenshots
Post by: KillerChair on July 22, 2012, 09:33:39 PM
Quote from: "Messatsu"
Quote from: "KillerChair"
I dun goofed!
I really thought i had all dem textures this time...
Oh well... If it really bothers people. Go tell Messatsu ;)
FIXED!

Kthanks :D
Title: Re: Screenshots
Post by: Knux on July 23, 2012, 03:15:04 AM
Well, I finished fixing up Lux Quadrant, finally! But instead of a layout pic... oh wait.
(click to show/hide)
That's right.  :ugeek:

EDIT: With this, all three of the original maps are new and shiny. I could use some good feedback and criticism, though. PM me if you're giving a ship up for it.

Now I have to deal with Mineral Passage. It was finished ages ago, but I never released it. Good thing I didn't, either, because it's a freaking maze. In truth the layout sucks, but because I'm short on time at the moment, I'm going to attempt to cut down the size and revamp some areas like I did with Lux Quadrant. Then for the next version, I'll remake it from scratch if it's needed.

...By the way, am I the only one who still has old pics taken from previous 8BDM versions? They sure bring back memories.

EDIT 2: While no one else posted, here's a pic of Mineral Passage:
(click to show/hide)
By far, this is the biggest of the maps. I'm moving on to making 05, Meteorbound Outpost.
Title: Re: Screenshots
Post by: Davregis on July 24, 2012, 09:09:05 PM
I like the layout aesthetics. They look quite nice. The screenshot of MinPass also has nice texturing/symmetry.

Thinking about it, perhaps you could remove some of the height variation on the "Crystal" part which is the center of the screenshot?
Title: Re: Screenshots
Post by: Knux on July 26, 2012, 04:13:31 PM
Oh, don't worry about it. You can just run through it without having to jump because of the small steps. What's more worrying though, is that the map might not play very well due to size. To tell you the truth, I am short on time what I did to it was just cut off unneeded side paths and place the items/weapons/player starts.

For the next version, I will most definitely remake the map from scratch as it's the only one left from my days as a scrub novice mapper.
Title: Re: Screenshots
Post by: Korby on July 27, 2012, 06:55:44 PM
(click to show/hide)
hi
Title: Re: Screenshots
Post by: Davregis on July 27, 2012, 09:20:21 PM
Dr.Cossack?
Title: Re: Screenshots
Post by: FCx on July 27, 2012, 11:34:53 PM
Quote from: "Korby"
(click to show/hide)
hi

This music fits with the moment...
(click to show/hide)

Also 1000th post finally.
Title: Re: Screenshots
Post by: LlamaHombre on July 27, 2012, 11:36:53 PM
the faded "why" makes the entire screenshot just that much better
Title: Re: Screenshots
Post by: Davregis on July 27, 2012, 11:54:28 PM
What exactly is that?
Title: Re: Screenshots
Post by: Red on July 28, 2012, 12:41:46 AM
my new wallpaper, that's what it is
Title: Re: Screenshots
Post by: Davregis on July 29, 2012, 01:36:39 AM
Dr.Cossack v7a.
Title: Re: Screenshots
Post by: Rozark on July 29, 2012, 03:49:05 AM
(click to show/hide)

Hmm.. how do I explain this one..Just take a look at the lift.
Title: Re: Screenshots
Post by: Fyone on July 29, 2012, 04:27:08 PM
I believe it's from a burstman.
Title: Re: Screenshots
Post by: Rozark on July 29, 2012, 05:43:50 PM
Quote from: "Fyone"
I believe it's from a burstman.

(click to show/hide)
Title: Re: Screenshots
Post by: Laggy Blazko on July 29, 2012, 05:59:48 PM
But the audience probably didn't.
Title: Re: Screenshots
Post by: Rozark on July 29, 2012, 06:13:23 PM
Nope. He still gave away the fun questioning process I was hoping would come. Anyways, here's one that Fyone can't question.
(click to show/hide)
Title: Re: Screenshots
Post by: Ivory on July 30, 2012, 07:18:47 AM
Hey all you Mega Man fans! You ready for more screenshots of what to come? Of course you are. Enjoy.
(click to show/hide)
Title: Re: Screenshots
Post by: Orange juice :l on July 30, 2012, 07:23:35 AM
Did someone say MM7DW4 remake?
Title: Re: Screenshots
Post by: Davregis on July 30, 2012, 11:39:56 AM
Quote from: "Orange juice :l"
Did someone say MM7DW4 remake?

It needs one >.>
Title: Re: Screenshots
Post by: Jc494 on July 30, 2012, 05:21:52 PM
(click to show/hide)

If I would ever release it everybody would hate it, so I'll probably keep it secret as it currently is.
Title: Re: Screenshots
Post by: Davregis on July 30, 2012, 06:20:29 PM
...PM it to me?
Title: Re: Screenshots
Post by: OrangeMario on July 31, 2012, 06:05:48 PM
I am also interested in this map Jack Corvus made;

51 3d floors? thats more than my CSCM07!
Title: Re: Screenshots
Post by: Beed28 on July 31, 2012, 08:51:39 PM
It's caption competition time!
(click to show/hide)
Title: ok
Post by: Magnet Dood on July 31, 2012, 09:48:30 PM
(click to show/hide)
Title: Re: Screenshots
Post by: Hallan Parva on July 31, 2012, 09:55:09 PM
Uh... Beed28? Beed my bro? What in the blazes are you making?

Whatever it is, you've certainly got me interested.
Title: Re: Screenshots
Post by: SmashTheEchidna on August 01, 2012, 01:39:16 AM
Star Dood wins. :ugeek:
Title: Re: Screenshots
Post by: Rozark on August 01, 2012, 02:10:40 AM
Quote from: "Beed28"
It's caption competition time!
(click to show/hide)

Caption ^
Title: DUN NUN
Post by: Magnet Dood on August 01, 2012, 02:22:58 AM
But I quoted a movie!
Title: Re: Screenshots
Post by: Donutyoshi on August 01, 2012, 03:33:31 AM
Quote from: "Beed28"
It's caption competition time!
(click to show/hide)
HAI THAR DRAGON.
Title: Re: Screenshots
Post by: Davregis on August 01, 2012, 11:40:50 AM
Quote from: "Donutyoshi"
Quote from: "Beed28"
It's caption competition time!
(click to show/hide)
Title: Re: Screenshots
Post by: GameAndWatcher on August 01, 2012, 04:17:35 PM
Quote from: "Beed28"
It's caption competition time!
(click to show/hide)
Title: Re: Screenshots
Post by: -FiniteZero- on August 01, 2012, 05:53:00 PM
Quote from: "Beed28"
It's caption competition time!
(click to show/hide)

Metal Man: I'm feeling FABULOUS!
Title: Re: Screenshots
Post by: Beed28 on August 01, 2012, 06:57:42 PM
Ok, ok, ok. Here's what he really said:
(click to show/hide)
Title: It's a gift by Dr. Cossack.
Post by: BiscuitSlash on August 01, 2012, 07:59:15 PM
Hehehehehe, it's almost ready.
(click to show/hide)
:twisted:
Title: Re: It's a gift by Dr. Cossack.
Post by: OrangeMario on August 02, 2012, 12:00:27 AM
Quote from: "Michael712"
Hehehehehe, it's almost ready.
(click to show/hide)
:twisted:

This needs to be reconized on the RockMan 4 MI topic: Thank god someone noticed this too in the game! :D
Now a new instagib weapon i bet.
Title: Re: Screenshots
Post by: Jc494 on August 02, 2012, 12:43:35 AM
So somebody hosted a Sport Server. Me and That One Boss made a pretty pro football field.

(click to show/hide)

Magnetman only, team with the highest score wins after a time limit.
Title: Re: Screenshots
Post by: SmashTheEchidna on August 02, 2012, 12:56:11 AM
Quote from: "Beed28"
Ok, ok, ok. Here's what he really said:
(click to show/hide)

I'd wish for Quick Boomerangs.
Title: Re: Screenshots
Post by: Kapus on August 02, 2012, 03:58:30 AM
Judging by his color scheme, I'd say he already has Quick Boomerang.
Title: Re: Screenshots
Post by: TheBladeRoden on August 03, 2012, 04:11:55 PM
Has it really been 13 months since I worked on this?

(click to show/hide)
Title: Re: Screenshots
Post by: Donutyoshi on August 03, 2012, 04:15:35 PM
HEY LOOK ITS WOOD FIELD FROM THAT SOCCER GAME.
Title: Re: Screenshots
Post by: MusashiAA on August 03, 2012, 07:50:00 PM
Quote from: "Donutyoshi"
HEY LOOK ITS WOOD FIELD FROM THAT SOCCER GAME.

This calls for a treat~

To myself, obviously. You get the old gel.
Title: also known as "Virus Invasion" in some countries
Post by: Hallan Parva on August 03, 2012, 11:07:25 PM
You know what's awesome?

AWESOME NETWORK

(click to show/hide)

OH YEAH!!
Title: Re: Screenshots
Post by: Beed28 on August 03, 2012, 11:46:01 PM
Now if that has the MegaMan.EXE skin without that face mask thing (http://images3.wikia.nocookie.net/__cb20080530202530/megaman/images/thumb/6/6c/Megaman3MMNT.jpg/373px-Megaman3MMNT.jpg) then I will look like this:
(click to show/hide)
Title: Re: Screenshots
Post by: Davregis on August 04, 2012, 01:15:23 PM
But that's his head, not a mask..?
EDIT:...Actually, wasn't his head some odd transparent blue-y thing?

Unless you wanted a Hub skin, and the Styles mean there are already way too many megaclones.
Title: Re: Screenshots
Post by: Beed28 on August 04, 2012, 01:27:35 PM
Quote from: "Daveris"
But that's his head, not a mask..?

This black mask thing on the old skin. (http://www.cutstuff.net/forum/viewtopic.php?p=104704#p104704)
Quote from: "SmashBroPlusB"
PROGRESS.

Here's that sexy 8-bit skin of MegaMan.EXE I will be using.
These photos also double as showing off the weapon color schemes.
(click to show/hide)
Title: Re: Screenshots
Post by: Magnet Dood on August 04, 2012, 01:39:58 PM
Well, I did have progress on it, but it got deleted on accident somehow.

Be paitent, I'll try and finish it soon.
Title: Re: Screenshots
Post by: Korby on August 04, 2012, 06:13:37 PM
He had that mask in actual netbattles, Beed. The likelihood of it being removed isn't much.
Title: Re: Screenshots
Post by: Accel on August 05, 2012, 01:54:35 AM
I thought this was pretty funny.

(https://dl.dropbox.com/u/28111081/Screenshot_Doom_20120804_164946.png)
Title: Re: Screenshots
Post by: Knux on August 05, 2012, 02:07:46 AM
Too bad you didn't take the pic when I began camping on top of Hard Man with Magnet.  :p
Title: Re: Screenshots
Post by: Hallan Parva on August 05, 2012, 02:18:43 AM
A server with Smunch, Korby, and Knux at the same time?

Man, I always miss the cool stuff! :p
Title: Re: Screenshots
Post by: Korby on August 05, 2012, 02:28:04 AM
Actually, that's Daveris.
Title: Re: Screenshots
Post by: Laggy Blazko on August 05, 2012, 02:34:53 AM
Ohai, I'm ruining MM8BDM.

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Accel on August 05, 2012, 02:39:57 AM
Quote from: "SmashBroPlusB"
A server with Smunch, Korby, and Knux at the same time?

Man, I always miss the cool stuff! :p
There was quite a few others there as well, but they were kinda dead. It was on Celebi's Classes TLMS server.
Title: Re: Screenshots
Post by: Hallan Parva on August 05, 2012, 02:41:54 AM
A Magnum copywep, huh? Looks like a possible (alternate) drop for your class, Laggy Blazko.

Or, are you making the Doom weapons in 8BDM?
Title: Re: Screenshots
Post by: Red on August 05, 2012, 02:43:57 AM
i'd say it's a colt45 or a walter
Title: Re: Screenshots
Post by: Laggy Blazko on August 05, 2012, 02:48:38 AM
Nah, it has something to do with a blue and yellow ugly guy with a helmet.
EDIT: Now I see that HUD closely I remember I still have to fix something.
Title: Re: Screenshots
Post by: Rozark on August 05, 2012, 02:59:39 AM
Quote from: "Laggy Blazko"
Nah, it has something to do with a blue and yellow ugly guy with a helmet.

Took me a brief moment, but I got this :D
Title: Re: Screenshots
Post by: Red on August 05, 2012, 03:01:27 AM
he isn't ugly at all though
Title: Re: Screenshots
Post by: OrangeMario on August 05, 2012, 05:14:11 AM
Quote from: "Laggy Blazko"
...it has something to do with a blue and yellow ugly guy with a helmet.

Small hint to those who didn't quite get it yet.
(click to show/hide)
Title: Re: Screenshots
Post by: Hallan Parva on August 05, 2012, 05:20:49 AM
OrangeMario that was a terrible hint

HEY GUYS

IT'S BAD BOX ART MEGA MAN


oh and Laggy Blazko you are so good at making HUDs

you should work for me sometime eh? :lol:
Title: Re: Screenshots
Post by: BiscuitSlash on August 05, 2012, 09:58:44 AM
It's not just the original bad box art megaman.
(click to show/hide)
Ugh, the European one is even worse
(click to show/hide)
The quality and relation to these two and the Japanese box art makes me want to cry. Though it's a good thing Laggy Blazko is putting it to good use!
Title: Re: Screenshots
Post by: Davregis on August 05, 2012, 06:09:56 PM
Eh, I still think U.S. is worse than Europe. On the other hand, there are fewer characters in the EUR one and Mega has his armcannon.

...I like the EUR one, actually...
Title: LOL ADVERTIZING
Post by: BiscuitSlash on August 08, 2012, 07:39:17 PM
We have achieved Luckyness!
(click to show/hide)
Those of you that want to get the amazing Luckyman skin which most of us were using (probably all of you) need to go to my skin thread to get it. I updated it.
Title: Re: LOL ADVERTIZING
Post by: WheelieCarbonate on August 10, 2012, 02:02:45 AM
Quote from: "Michael712"
We have achieved Luckyness!
(click to show/hide)
Those of you that want to get the amazing Luckyman skin which most of us were using (probably all of you) need to go to my skin thread to get it. I updated it.
i think awhile ago someone put a ban on name fad pictures
Title: Re: Screenshots
Post by: Geno on August 10, 2012, 05:55:03 PM
Quote from: "Jack Corvus"
(click to show/hide)
I want this map.
This is the awesomest map I've ever seen.
Title: Re: Screenshots
Post by: Davregis on August 10, 2012, 11:55:04 PM
Quote from: "SmashBroPlusB"
A server with Smunch, Korby, and Knux at the same time?

Man, I always miss the cool stuff! :p

I was going around as Kroby until Korby asked me to stop >.>
Title: Re: Screenshots
Post by: Kapus on August 12, 2012, 06:23:40 PM
Joined a regular, vanilla DM server hoping to play a few quick rounds.

The first thing I see:

(click to show/hide)
Title: Re: Screenshots
Post by: Davregis on August 12, 2012, 06:57:13 PM
Lum didn't know how to sv_cheats 0
Title: Re: Screenshots
Post by: LifeCraft J on August 12, 2012, 11:37:38 PM
Ladies and Gentleman...
I introduce to you... Hard manning!

(click to show/hide)
Title: Re: Screenshots
Post by: Fyone on August 12, 2012, 11:55:28 PM
Quote from: "Daveris"
Lum didn't know how to sv_cheats 0
Note: that's not Lum's server or mine or lad for that matter  :ugeek:
Title: Re: Screenshots
Post by: Laggy Blazko on August 13, 2012, 12:06:23 AM
Quote from: "Lifeup J"
Ladies and Gentleman...
I introduce to you... Hard manning!

(click to show/hide)

Moar

(click to show/hide)


(click to show/hide)
Title: Re: Screenshots
Post by: Ivory on August 13, 2012, 02:22:15 AM
Screenshot of Clown Man's stage~ Spoiler'd due to size~
(click to show/hide)
Title: Re: Screenshots
Post by: Laggy Blazko on August 13, 2012, 02:25:36 AM
Wooo, finally some screensh- o_O *dies*
Title: Re: Screenshots
Post by: GameAndWatcher on August 13, 2012, 02:35:56 AM
Quote from: "Ivory"
Screenshot of Clown Man's stage~ Spoiler'd due to size~
(click to show/hide)
I think I'll enjoy this gimmick! :lol:
Title: Re: Screenshots
Post by: Hallan Parva on August 13, 2012, 02:40:10 AM
Quote from: "Ivory"
Screenshot of Clown Man's stage~ Spoiler'd due to size~
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"oh hey I wonder what -- "
> opens spoiler
"hey Ivory how about die"


hey aren't you trying to make it seem like you don't work for WWW
because what you just did right there

PURE EVIL
Title: Re: Screenshots
Post by: Ivory on August 13, 2012, 02:41:01 AM
Pfft. You give me to much credit. It wasn't my idea, I was just the one who posted it.  :ugeek:
Title: Re: Screenshots
Post by: Kapus on August 13, 2012, 10:37:51 AM
Quote from: "Ivory"
Screenshot of Clown Man's stage~ Spoiler'd due to size~
(click to show/hide)
Hey, this feels a little more like that pirate of RockmanVIII, consi--

..

You're a genius.
Title: Re: Screenshots
Post by: Davregis on August 13, 2012, 11:27:09 AM
I don't recall exactly what those are...
Title: Re: Screenshots
Post by: Magnet Dood on August 13, 2012, 03:18:53 PM
Wait.

Isn't that Rock Man from the GB hack named Rockman VIII?

I thought that was some weird new sprite of Hard Man.
Title: Re: Screenshots
Post by: Beed28 on August 13, 2012, 03:31:56 PM
Rockman VIII? GB hack? o_O

...

I never even heard of it.
Title: Re: Screenshots
Post by: Ivory on August 13, 2012, 03:36:24 PM
No, not a hack. A pirate.

This picture is way more clever if you know the source material.
Title: Oh no, that 2D Black Box + Waluigi are back to haunt us!
Post by: BiscuitSlash on August 13, 2012, 03:43:48 PM
That picture is so fake. There's a meaningless black hole/circle there on the wall and part of snakeman's arm is missing.

We want real snapshots that relate to what you said, not random miscellaneous maps that you make such as this >_>

unless....that hole is a teleport????
Title: Re: Screenshots
Post by: Ivory on August 13, 2012, 03:47:14 PM
1. That black circle is a large health unit that's in the pure black part of the frame.
2. Snake Man's buster is clipped into the wall. Anyone who has played MM8BDM would have noticed sprite clipping sooner or later. Though it's far more evident with bigger skins like Hardman or the soon to be obvious frost man.
3. That map is Snake Man's official stage. >_>

Sheesh, if you are going to call this a fake image, least have your facts straight.
Title: Re: Screenshots
Post by: Laggy Blazko on August 13, 2012, 03:52:00 PM
That's OpenGL, Michael712...
Title: Re: Screenshots
Post by: BiscuitSlash on August 13, 2012, 04:09:08 PM
[img=http://tvtropes.org/pmwiki/pmwiki.php/Main/SarcasmBlind]I hope people aren't taking that post I made seriously.[/img]

Erm, so uh, are we getting any hidden skins again like in v1? Was there any reason as to why those hidden skins we used to have stopped being hidden?
Title: Re: Screenshots
Post by: Laggy Blazko on August 13, 2012, 04:16:27 PM
Sarcasm is hard to note in text-only messages...
ROFL img
Title: Re: Screenshots
Post by: Beed28 on August 13, 2012, 04:38:17 PM
Screenshot of Grenade Man's stage~ Spoiler'd due to epic explosion~
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Title: Re: Screenshots
Post by: Mr. X on August 13, 2012, 04:52:29 PM
Quote from: "Michael712"
[img=http://tvtropes.org/pmwiki/pmwiki.php/Main/SarcasmBlind]I hope people aren't taking that post I made seriously.[/img]


Does that mean we can also assume you saying you made that ride armor 8-bit was also sarca-*shot*
Title: Re: Screenshots
Post by: Ivory on August 13, 2012, 05:52:57 PM
Quote from: "Beed28"
Screenshot of Grenade Man's stage~ Spoiler'd due to epic explosion~
(click to show/hide)

You aren't even on the mm8 dev team.  :ugeek:
Title: Re: Screenshots
Post by: Hallan Parva on August 13, 2012, 06:15:29 PM
Whoa, Beed my man... what up with that health bar? It's completely red for some reason.
Title: Re: Screenshots
Post by: Ukiyama on August 13, 2012, 06:24:16 PM
Currently its to signify that he is in critical health, nothing more.
Title: Re: Screenshots
Post by: Beed28 on August 13, 2012, 07:49:41 PM
I think I'll start posting in low-res screenshots for absolotely no reason at all. ;) I'll start you off with two:
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No, I'm NOT playing like that because of loose mouse controlling. Also my eyes.
Title: Re: Screenshots
Post by: Korby on August 13, 2012, 08:42:32 PM
I'm liking that smaller HUD.
Title: Re: Screenshots
Post by: xColdxFusionx on August 14, 2012, 02:38:48 AM
Screenshot of the new Gyroman's Stage~ Spoiler'd due to epic win~
(click to show/hide)
Title: Re: Screenshots
Post by: Ivory on August 14, 2012, 02:39:53 AM
This is just pitful now. You guys aren't even being clever with these screenshots.
Title: Re: Screenshots
Post by: ice on August 14, 2012, 03:58:06 AM
Quote from: "Ivory"
This is just pitful now. You guys aren't even being clever with these screenshots.
and these are the things that happen when global moderators play pranks
Title: A joke that went over most peoples heads.
Post by: Ivory on August 14, 2012, 04:01:34 AM
It wasn't a prank. It was a clever joke.  :ugeek:
Title: Re: A joke that went over most peoples heads.
Post by: Accel on August 14, 2012, 08:04:21 AM
Quote from: "Ivory"
It wasn't a prank. It was a clever joke.  :ugeek:
Personally, I thought it was an ingenious ruse. Much higher class than a clever joke.

...wait, they're the same thing.
Title: Re: Screenshots
Post by: Jc494 on August 14, 2012, 04:20:11 PM
Coming soon to a never-to-be-released map pack near you...

(click to show/hide)
Title: Re: Screenshots
Post by: Knux on August 14, 2012, 04:25:58 PM
Darn, really? That looks pretty sweet. Wait, it's a CTF map...
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Title: Re: Screenshots
Post by: Tengu on August 14, 2012, 04:57:05 PM
Uhh map I'm working on

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

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Title: Re: Screenshots
Post by: TheDoc on August 14, 2012, 09:20:04 PM
You really like Wild Coil dontcha? I liked the Skeleton Joes and Dr. Light
Title: Re: Screenshots
Post by: Davregis on August 16, 2012, 12:48:37 PM
http://postimage.org/image/3ojrtimx1/ (http://postimage.org/image/3ojrtimx1/)

The invasion has come.

There are now 8000 men flooding the servers.
Title: Re: Screenshots
Post by: Rozark on August 16, 2012, 09:16:06 PM
God help us.. it's only a matter of time until we're completely gone.. They'll steal our identities, they'll pointlessly fill server slots, and they've named SlyFoxHound their king.. R.I.P. sane mm8bdm
Title: Re: Screenshots
Post by: LlamaHombre on August 16, 2012, 09:52:05 PM
I have no idea what you're going on about. CutManMike impersonators have been here forever, not just when these new people came in.
Title: Re: Screenshots
Post by: Donutyoshi on August 16, 2012, 09:58:20 PM
Everyone wants to be like Cutmanmike. I doubt they'd mimic us.

This isn't quite a pandemic I think.
Title: Re: Screenshots
Post by: OrangeMario on August 17, 2012, 08:05:21 PM
de fawu?!?

(click to show/hide)

i didnt know this was possible, jimmy...
Title: Re: Screenshots
Post by: Rozark on August 17, 2012, 08:18:11 PM
I think somewhere I have a picture of someone with 60k ping..
Title: Re: Screenshots
Post by: Duora Super Gyro on August 17, 2012, 08:52:22 PM
Quote from: "OrangeMario"
de fawu?!?

(click to show/hide)

i didnt know this was possible, jimmy...

ITS UNDER -9000?!?!?!?!?!?... WTF?
Title: Re: Screenshots
Post by: Ukiyama on August 18, 2012, 07:15:30 PM
Gospel was so terrifying in BN2.

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Title: Re: Screenshots
Post by: LifeCraft J on August 18, 2012, 11:20:42 PM
Great photo Ukiyama. I bet it took you awhile to get that picture right, huh?
Title: Yes. I'm making a Noxium Class.
Post by: MasterXman on August 19, 2012, 01:09:09 PM
>Unstickied.
Why?

Anywho, Ohai there Noxium. (http://imageshack.us/photo/my-images/832/screenshotdoom201208190.png/)
Title: Re: Screenshots
Post by: Gumballtoid on August 20, 2012, 11:48:55 AM
Inspired by FiniteZero's "Hotel MegaMan," I bring you Hotel Gumballtoid*

*Name not yet finalized

(click to show/hide)

I badly need a song for this, though. Once I get one I can release it. It's using DRLIGHT right now, but it really doesn't work. I'm open to suggestions!
Title: Re: Screenshots
Post by: Hallan Parva on August 20, 2012, 03:25:10 PM
Hey, that's lookin' pretty good, actually. Definitely seems more fun than just three squares with rooms on the sides. I can actually see myself playing this map.

I can't think of anything (fitting) for stage music, but don't give up!
Title: Re: Screenshots
Post by: Smunch on August 20, 2012, 03:36:40 PM
Use the hotel theme from Earthbound. Fitting waiting room music for the ages.

Sadly, I wanted to dump some screenshots I took of the late 2010 to early 2011 era, but now my old laptop that stored those photos are no more.
Title: Re: Screenshots
Post by: Gumballtoid on August 20, 2012, 04:18:42 PM
Actually, I think I'm gonna use E-Tank/genocoil's MM&B Robot Museum cover. Unfortunately, I can't use Audacity for crap, so if someone would be willing to take down the volume some and loop it, I'd be so very grateful.

There's also a parking lot portion I wasn't able to show. It's not possible to go out into the parking lot, but everyone spawns on the sidewalk outside. You can sort of see it in the first screenshot.
Title: Re: Screenshots
Post by: Hallan Parva on August 20, 2012, 05:58:16 PM
Hey, I remember that song. Nice choice, if I do say so myself.

As for the parking lot, why not allow players to go out there? I think it'd be great fun. As long as you don't get carried away (read: fence off the map before players go out to the "main street") I'd certainly love to explore the outside just as much as the inside.

Anyway, can't wait to see it. I hope it keeps the teleporter shenanigans to a minimum, as that was one of the worst problems about Hotel Megaman. If you could, try to go for a "Mr. X" feel instead, as you can travel across the entire stage without running into a single teleporter if you wanted to.
Title: Re: Screenshots
Post by: Gumballtoid on August 20, 2012, 06:23:48 PM
Well in the interest of space, there's no second floor. It's all one big thing. And yeah, I can maybe expand upon the parking lot some.
Title: Re: Screenshots
Post by: OrangeMario on August 20, 2012, 07:15:18 PM
I'd love to see this new Hotel that your making Gumball.

As far as feedback, I'd say you might want to touch up on the pool area, but this is more based on my experiences with what I saw pools look like.

1.You could possibly relocate it outside, but located in a place where there might be two places to enter/exit back into the main building (or make it a parchal inside & outside look to it).
2.Be sure to at least make some steps up out of the water (with a guardrail or not), and some ladders poking out in some spots, so that they don't need to always use the steps to get out of the pool.
3.one thing that I kinda found bland about the first HTMM pool, was that it was completly rectangle; at least curve one or two edges, or give the pool area a unique shape.
4.It's not a pool without tables and chairs around the area, or those neat lay-back chairs. a near by shower (and restroom) could be nice to get that clorine off..
5.this is your choice here, but you could put in a small jacuzy spot near the pool, incase you want to warm up.
6.Most pools usually have a shallow end, and a deep end. Just putting that out there.

Can't wait to see more screenshots of the hotel, Gum. Keep up the good work!
Title: Re: Screenshots
Post by: Gumballtoid on August 20, 2012, 08:12:19 PM
Quote from: "OrangeMario"
1.You could possibly relocate it outside, but located in a place where there might be two places to enter/exit back into the main building (or make it a parchal inside & outside look to it).
Absolutely brilliant. I'll probably do that.
2.Be sure to at least make some steps up out of the water (with a guardrail or not), and some ladders poking out in some spots, so that they don't need to always use the steps to get out of the pool.
Probably will do that. Noted.
3.one thing that I kinda found bland about the first HTMM pool, was that it was completly rectangle; at least curve one or two edges, or give the pool area a unique shape.
Definitely.
4.It's not a pool without tables and chairs around the area, or those neat lay-back chairs. a near by shower (and restroom) could be nice to get that clorine off..
Already a shower in the locker room. Locker room connects to the pool directly.
5.this is your choice here, but you could put in a small jacuzy spot near the pool, incase you want to warm up.
Definitely. Noted.
6.Most pools usually have a shallow end, and a deep end. Just putting that out there.
I actually already had it.
Title: Re: Screenshots
Post by: Hallan Parva on August 20, 2012, 08:18:15 PM
You could make the pool shaped like a giant 8-bit Mega Man with his jumping sprite.

Well, I made a Mario Kart battle mode stage shaped like a giant Mega Man, anyway.
Title: Re: Screenshots
Post by: Knux on August 20, 2012, 08:23:48 PM
I wish someone took that humongous park map I made years ago and gave it 8bDM textures. It would probably be laggy still, though. :|
Title: Cutstuff Cove expansion for 2013
Post by: Hallan Parva on August 20, 2012, 08:28:23 PM
... You made a park? You mean, like an outdoorsy "walk the dog and ride your bike" sort of park?

I'd like to see that, if you don't mind.
Title: Re: Screenshots
Post by: Knux on August 21, 2012, 01:17:48 AM
Íf I remember to upload it tomorrow, you will. I made it about 3 or 4 years ago as a single player minigame. Fair warning: it's Humongosaurus Rex. :lol:

EDIT: I forgot this, but you need Doom2 and SKulltag to make it work. Otherwise, all you'll see is a bunch of glitches. I don't play Doom2 anymore, so I've been thinking about doing that texture change to 8-bit, but meh. It'll probably end up not being played again.
Title: Re: Screenshots
Post by: Hallan Parva on August 21, 2012, 01:38:03 AM
Quote from: "Knux"
Humongosaurus Rex
why did my mind go to this of all things



I don't even like this show
Title: Re: Screenshots
Post by: Balrog on August 21, 2012, 01:27:30 PM
(http://i45.tinypic.com/dgjkn8.png)

Can you tell who was here?
Title: Re: Screenshots
Post by: Rozark on August 21, 2012, 07:55:34 PM
Clearly a Topman user. :p

But what plagues me more is that map. MM6BLIX, or something else?
Title: Re: Screenshots
Post by: Accel on August 21, 2012, 08:23:29 PM
Quote from: "Rozark"
Clearly a Topman user. :p

But what plagues me more is that map. MM6BLIX, or something else?
I'm pretty sure that's the original MM6BLI
Title: Re: Screenshots
Post by: Rozark on August 21, 2012, 08:48:08 PM
There's a low opening to a cave like area in front of the boat, while the original had either that Icecube pond on one end or a cliff to a cave.

Edit: just realized that it's a side shot of one of the fronts of the boat; It's the original.
Title: Re: Screenshots
Post by: Myroc on August 21, 2012, 08:51:54 PM
I'll just leave this here.

(click to show/hide)
Title: Re: Screenshots
Post by: Koal on August 21, 2012, 10:34:33 PM
What started as harmless fun turned into a lag fest of apocalyptic proportions
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(http://i754.photobucket.com/albums/xx187/OmegonStarAdder/Screenshot_Doom_20120821_162157.png)

And another shot of the hottub for good measure.
Title: Re: Screenshots
Post by: Gumballtoid on August 21, 2012, 10:58:24 PM
Probably gonna have to replace the swimmable water with regular water. Too bad I have no idea how.
Title: Re: Screenshots
Post by: Knux on August 21, 2012, 11:27:22 PM
Bring in the bleach trucks. Those screenshots made me laugh. :p
Title: Re: Screenshots
Post by: red3dred on August 22, 2012, 01:00:08 AM
I used to dislike the "Clockwork Factory" CTF map...

But now, i see ALOT of fun in it.
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Title: Re: Screenshots
Post by: Mr. X on August 22, 2012, 01:02:35 AM
No, dang it, say you still dislike it!  As its creator, I demand you hate that map like I do!
Title: Re: Screenshots
Post by: Accel on August 22, 2012, 02:56:26 AM
Really? I honestly liked the Clockwork CTF map quite a bit. I thought the gimmick was pretty interesting.
Title: Re: Screenshots
Post by: OrangeMario on August 22, 2012, 08:50:06 AM
Me and Musashi messing around with pretty patterns in Hotel GBT

(click to show/hide)


Many of us earlyer loved this map and had plenty of ideas on how this should be expanded upon.
Title: Re: Screenshots
Post by: JaxOf7 on August 22, 2012, 09:36:36 AM
Quote from: "OrangeMario"
(click to show/hide)
Hello desktop background.
Title: Re: Screenshots
Post by: Jc494 on August 23, 2012, 05:53:20 PM
Ladies and Gentlemen, welcome to the first official diving competition!

(click to show/hide)
Title: Re: Screenshots
Post by: The Rush on August 23, 2012, 08:15:05 PM
Quote from: "OrangeMario"
Me and Musashi messing around with pretty patterns in Hotel GBT

(click to show/hide)


Many of us earlyer loved this map and had plenty of ideas on how this should be expanded upon.

Oh god, I love it. It's simplicity and beauty are just jawdropping. +1 Desktop Wallpaper.
Title: Re: Screenshots
Post by: Knux on August 23, 2012, 10:19:07 PM
I gotta wonder if sv_fastweapons was involved. I liked Wave Man's pattern in the thread.

Also, I just put up a better screenshot of Lux Quadrant in the KCTF topic because the previous one was a pillar. You can tell I was in a hurry.
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Title: Re: Screenshots
Post by: Laggy Blazko on August 24, 2012, 12:03:16 AM
Quote from: "Knux"
I gotta wonder if sv_fastweapons was involved. I liked Wave Man's pattern in the thread.

Also, I just put up a better screenshot of Lux Quadrant in the KCTF topic because the previous one was a pillar. You can tell I was in a hurry.
(click to show/hide)
It makes me imagine an egg yolk for some reason @-@.
Quote from: "Jc494"
Ladies and Gentlemen, welcome to the first official diving competition!

(click to show/hide)
LOL'd at Megaman saying something... Well, not really but it's still funny.
Title: Re: Screenshots
Post by: Kapus on August 24, 2012, 12:25:12 AM
I acted as the waiter that day, along with some other Roll. I served everyone mop water.


They didn't seem to mind.
Title: Re: Screenshots
Post by: Gumballtoid on August 24, 2012, 12:33:45 AM
That Cloudman there is me. I was screwing with Jack a bit; his job was to golf people off the board who shouldn't be up there.

Fun times.

Also, apparently, crouching Bubblemen spamming taunts are known as crabs.
Title: Re: Screenshots
Post by: Knux on August 24, 2012, 03:10:00 AM
Quote from: "Laggy Blazko"
It makes me imagine an egg yolk for some reason @-@.
GREEN EGGS AND HAM.  :ugeek:
Title: Re: Screenshots
Post by: Hilman170499 on August 24, 2012, 03:37:40 AM
Who called the diving competition in the first place? I want to know.
Title: Re: Screenshots
Post by: Emmanuelf06 on August 24, 2012, 04:45:03 AM
Dat Hotel map!  :lol:
Title: Re: Screenshots
Post by: Knux on August 24, 2012, 05:31:53 AM
Gravity Man (Groopah) doing a pro jump.
(click to show/hide)
Title: Re: Screenshots
Post by: Turbodude on August 24, 2012, 01:02:49 PM
Quote from: "Gumballtoid"
Also, apparently, crouching Bubblemen spamming taunts are known as crabs.
I came up with that idea first! I was THE ORIGINAL Bubbly Crab!

But yeah, Hotel GBT is fun just to mess around in, seriously. Especially when people are trying to have parties in rooms only for someone to shoot and have Cvideo kill everyone else.
Title: Herpa Derpa
Post by: Super Bondman 64 on August 25, 2012, 02:42:11 AM
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Good times with Pie Man, Classes, and a cheats server!
Title: Re: Screenshots
Post by: -Daiki-TheOni on August 25, 2012, 11:31:10 AM
!¿What the "Gel" is that?!
Title: Re: Screenshots
Post by: Russel on August 26, 2012, 09:19:57 PM
Fairly certain I have serious mental problems
(click to show/hide)

This mod does not change anything about the physical maps, but it DOES replace every instance of their textures as used in the game.
I am not the original creator of this mod, in fact, the original creator is the user Megaman (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=649) on this forum. You might have seen some of his work (http://cutstuff.net/forum/viewtopic.php?t=981) before.

The main problem with the mod, as it may be visible in a few of these screenshots; is that there are some offset problems in some places, as the map was not designed for the new textures.
Title: Re: Screenshots
Post by: Korby on August 26, 2012, 09:40:38 PM
Have to admit, Mega helped a ton on Guts.
Title: Re: Screenshots
Post by: Jc494 on August 26, 2012, 09:48:32 PM
Genesis texture pack eh? I made Shadowman's textures a while back and sent it to Mega. I don't know you guys saw it or not but here anyways.

(click to show/hide)

IMO it could use some work. Mainly on the floors and on the tanks.
Title: Re: Screenshots
Post by: Super Bondman 64 on August 26, 2012, 10:03:37 PM
Wow, that looks super-awesome, guys!  I seriously hope this can eventually see a release someday!
Title: Re: Screenshots
Post by: SmashTheEchidna on August 27, 2012, 02:17:06 AM
Wow, that's kinda cool.
Title: If only there were crouching states...
Post by: MasterXman on August 27, 2012, 03:09:01 AM
So I was messing around with my cscc class and suddenly this happened. MorphBall! (http://imageshack.us/photo/my-images/842/screenshotdoom201208262.png/)
Title: Re: Screenshots
Post by: BiscuitSlash on August 27, 2012, 11:19:17 AM
@ThoseGenisisTextures I really don't know why, but....DO WANT

Please release it somehow.
Title: Re: Screenshots
Post by: Danske on August 27, 2012, 10:49:57 PM
Roboenza servers can be all sorts of fun.
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I wonder how high we could've stacked this tower.
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Title: Re: Screenshots
Post by: Kapus on August 27, 2012, 10:52:51 PM
WAY higher.


Leaning towers of people are kind of a thing these days.
Title: Re: Screenshots
Post by: Danske on August 27, 2012, 11:03:05 PM
Just as I took the picture, the one infected showed up and everyone scattered so I think we could've gotten it taller with some item 1s.
Title: Re: Screenshots
Post by: Donutyoshi on August 28, 2012, 03:20:25 AM
3 people? Pfft that's nothing.
Title: Re: Screenshots
Post by: DarkAura on August 28, 2012, 03:46:24 AM
Someone drank too many ETanks.

(http://img812.imageshack.us/img812/8969/screenshotdoom201208272.png)
Title: Re: Screenshots
Post by: -Daiki-TheOni on August 28, 2012, 01:08:30 PM
Jajajaja!
Hardman:"puajj!"
Title: Re: Screenshots
Post by: red3dred on August 30, 2012, 06:00:14 PM
Meh;
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Title: The current placeholder is Ringman
Post by: MasterXman on September 02, 2012, 01:19:34 PM
Screenshots of a different class.
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Title: Re: Screenshots
Post by: Beed28 on September 02, 2012, 02:05:37 PM
Is that Sigma wielding the blade in the first shot?
Title: Re: Screenshots
Post by: Zard1084 on September 02, 2012, 03:32:57 PM
Is it Zero? i hope it is but Sigma fine too
Title: Re: Screenshots
Post by: Blaze Yeager on September 03, 2012, 04:44:41 PM
It's probably Zero, just an assumption...>_>
Title: Low Gravity is fun.
Post by: MasterXman on September 07, 2012, 02:02:24 AM
It is Zero.

Meanwhile I messed around with my cscc class even more and this happened.

(click to show/hide)
Title: Re: Screenshots
Post by: Rozark on September 09, 2012, 05:50:59 PM
uhh... is this supposed to be happening?

(click to show/hide)

Taken while playing Saxton Hale mode. I've got other samples, but I think one should suffice.
Title: Re: Screenshots
Post by: SmashTheEchidna on September 09, 2012, 06:19:09 PM
What, where and why the heck
Title: Re: Screenshots
Post by: Korby on September 09, 2012, 06:25:44 PM
That's Her Man, and as to why...I have no idea.
Title: It only works when your hp is under 45
Post by: MasterXman on September 09, 2012, 06:56:50 PM
Those Airman tiles are there because of the airman tile skin.

Meanwhile I'm posting a gimmick my class has. This is one of them.
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An AltFire Gimmick
Title: Re: Screenshots
Post by: Hallan Parva on September 09, 2012, 10:47:38 PM
What's the gimmick, shooting black soccer balls and strawberry Pop-Tarts?

I'll be honest, your screenshots are bland and have no details whatsoever. Any "interest" people even might have about your quote-unquote "class" that isn't even accepted will fade reeeeeeeal quickly because NOBODY KNOWS WHAT THE HELL YOU ARE TALKING ABOUT. Your projectiles suck, your buster sucks, the colours suck, all the screenshots suck. I am getting annoyed at something I don't even know what it is, and that's a very bad thing.
Title: Re: Screenshots
Post by: Donutyoshi on September 09, 2012, 11:58:36 PM
Oh Smash seriously stop sounding like a fool.

Isn't that attack kind of some thing as a desperation/last resort attack?
Title: Re: Screenshots
Post by: HD_ on September 10, 2012, 12:01:21 AM
I'll be honest, to me it looks like

Quote from: "SmashBroPlusB"
shooting black soccer balls and strawberry Pop-Tarts
Title: Re: Screenshots
Post by: OrangeMario on September 10, 2012, 12:07:44 AM
Smash went kinda all out on your post, and it does seem abit harsh.
However Smash does make a point: I'm not quite sure what I'm trying to look for in this, or at least understand how your class works. It might be safe to keep the pics underwraps untill your class is already in the cscc mod; otherwize these pics are going to get shot down repeatedly (cause I know, this has happened to me before).

Can't wait to see this in action though.
Title: Re: Screenshots
Post by: SmashTheEchidna on September 10, 2012, 12:39:15 AM
I'll admit that thing reeaally looks like a strawberry poptart.
Title: Re: Screenshots
Post by: MEGAMANX123 on September 12, 2012, 11:43:20 PM
(http://img803.imageshack.us/img803/9286/screenshotdoom201208251.png) i call it bfg drawing XD
Title: Re: Screenshots
Post by: Laggy Blazko on September 13, 2012, 12:36:48 AM
Someone should make spraypaint weapons for MM8BDM.
Title: Re: Screenshots
Post by: MEGAMANX123 on September 13, 2012, 02:12:04 AM
actually in doomcenter 2 they have spray paint wepaons in mm8bdm no i  guess they  should have em
Title: Re: Screenshots
Post by: MEGAMANX123 on September 13, 2012, 03:29:18 AM
(http://img443.imageshack.us/img443/9286/screenshotdoom201208251.png) this  was done on the fun  yet laggy moon party server me and super64 were screwing around on just eliminating some demons edit: with a big fucking gun XD
Title: Re: Screenshots
Post by: Super Bondman 64 on September 13, 2012, 05:47:57 AM
Mr. X seems pretty appalled in that screenshot

"What did you do to my living room?!?"


Also +1 spraypaint mod
Title: Re: Screenshots
Post by: MEGAMANX123 on September 13, 2012, 11:06:13 PM
ikr  XD

heres a little something i did in drlight's room he looks like he didnt mind it (http://img543.imageshack.us/img543/9286/screenshotdoom201208251.png)
Title: Re: Screenshots
Post by: Duora Super Gyro on September 19, 2012, 11:10:58 PM
So here are some pictures of my updated CTF COMPO map and some others

CTF:
(click to show/hide)

Other:
(click to show/hide)
Title: I think something is going to go wrong with this post....
Post by: Awbawlisk on September 20, 2012, 03:07:25 AM
Looks fucking awesome! Can't wait for an update of that pack.
Title: Re: Screenshots
Post by: Geno on September 20, 2012, 09:58:17 AM
Quote from: "Kapus"
Joined a regular, vanilla DM server hoping to play a few quick rounds.

The first thing I see:

(click to show/hide)
This just gave me a skin idea....
Title: Re: Screenshots
Post by: Russel on September 20, 2012, 01:30:01 PM
Megaman did that already...
He made skins of Cutman Mike and Brotoad a while ago, just never released them for the same reason Cutman Mike never made a skin of his character.
Title: Re: Screenshots
Post by: Beed28 on September 20, 2012, 05:02:53 PM
Well, there is a CutmanMike skin in CSCC, so if you need that you could "borrow" it from there.
Title: Re: Screenshots
Post by: Blaze Yeager on September 20, 2012, 07:42:35 PM
Well the skin Mega made was from what Mike actually showed me on my old skin thread a while back (hence why the skin exsists on CSCC)
Title: Re: Screenshots
Post by: Ivory on September 30, 2012, 03:49:55 AM
(http://i1115.photobucket.com/albums/k553/IvoryBarrier/StuckInGizmo.png)
Gizmo got himself stuck in a bubble. Just so happens, I was the bubble so I was stuck too. What a shame.
Title: Re: Screenshots
Post by: Kapus on September 30, 2012, 04:00:51 AM
(http://i584.photobucket.com/albums/ss288/Mubarik1995/screenshots/Screenshot_Doom_20120929_173025.png)
Meanwhile, Kirby is stuck inside Prinny and Googly Scythe. Shame indeed.
Title: Re: Screenshots
Post by: Jafar on September 30, 2012, 04:14:55 AM
This is your brain:
(click to show/hide)

This is your brain on Moby:
(click to show/hide)

Any questions?
Title: Re: Screenshots
Post by: SmashTheEchidna on September 30, 2012, 04:35:59 AM
(click to show/hide)

(click to show/hide)


Also, anyone wondering where the heck Flanny's been all this time?

(click to show/hide)
Title: Re: Screenshots
Post by: Donutyoshi on September 30, 2012, 04:37:02 AM
That Phanto kinda gives the screenshot a touch.
Title: Re: Screenshots
Post by: Hallan Parva on September 30, 2012, 04:43:14 AM
what maps ARE these

I mean really

I haven't even seen such absurd maps in Best Maps Ever
Title: Re: Screenshots
Post by: Korby on September 30, 2012, 05:10:45 AM
The one with Flanny is Righat City. I don't really think much more needs to be said beyond that  :ugeek:
Title: Re: Screenshots
Post by: Jafar on September 30, 2012, 05:26:14 AM
The one with all the Mobys is Beachley, The Beach of Ashley.

I'm not quite sure if it's the place Mobies go when they die or if it's a temple that a Moby-worshipping cult built to perform  their unspeakable rites in.
Title: Re: Screenshots
Post by: Rozark on September 30, 2012, 06:54:45 AM
ive played the first and second, but i cant recall the third..
Title: Re: Screenshots
Post by: OrangeMario on September 30, 2012, 07:22:48 AM
Woah, how did you get your hands on Righat City? I thought it was dead sence the MM8BDM SGC demo... and it was horrifyingly "Huge". (Why I say this is because I beleive I made the music for that map. I still punch myself over that somtimes. :I )
Title: Re: Screenshots
Post by: HD_ on September 30, 2012, 09:49:38 AM
IIRC it was in the Best of Best Maps Ever.

If not maybe they just had the file left over from downloading it earlier.
Title: Re: Screenshots
Post by: SmashTheEchidna on September 30, 2012, 11:41:05 AM
Quote from: "OrangeMario"
Woah, how did you get your hands on Righat City? I thought it was dead sence the MM8BDM SGC demo... and it was horrifyingly "Huge". (Why I say this is because I beleive I made the music for that map. I still punch myself over that somtimes. :I )


The "Music" for it didn't exist anymore, so it kept playing whatever song was currently playing before it--which is most often the win/lose screen from the previous intermission. The latter being eerily fitting for the vast sense of emptiness.
Title: Re: Screenshots
Post by: BiscuitSlash on September 30, 2012, 03:50:47 PM
Making a new toy. I know that most people wont care but oh well i'm putting it here anyway.
(click to show/hide)
The crystal shot shouldn't be that colour. The doom palette is messing it up.
Title: Re: Screenshots
Post by: Ukiyama on September 30, 2012, 03:59:54 PM
Oooooo Silk Shot's looking good  :cool:
Title: Re: Screenshots
Post by: Ivory on September 30, 2012, 04:02:10 PM
Quote from: "Gizmo The Cat"
The "Music" for it didn't exist anymore, so it kept playing whatever song was currently playing before it--which is most often the win/lose screen from the previous intermission. The latter being eerily fitting for the vast sense of emptiness.

The map isn't even fitting for 64 player deathmatch. It could be a 128 person deathmatch and still have lots of empty room.
Title: Re: Screenshots
Post by: Yuri Sakazaki on September 30, 2012, 04:14:37 PM
Trying to find each other on LMS in that map, is pretty amusing to say the least though  :ugeek:

(click to show/hide)
Title: Re: Screenshots
Post by: MusashiAA on September 30, 2012, 05:35:42 PM
Huge map?

I WANT THAT
Title: Re: Screenshots
Post by: Beed28 on September 30, 2012, 05:46:51 PM
Where can we download it?
Title: Re: Screenshots
Post by: Mr. X on September 30, 2012, 06:56:51 PM
That was my little secret and I'm not sharing it~

Also, stop stealing my 128 person deathmatch line, Ivory ;  -  ;
Title: Re: Screenshots
Post by: MEGAMANX123 on September 30, 2012, 07:58:20 PM
(click to show/hide)
oh no the dr. light's
have taken over!!!



(click to show/hide)
they're everywhere!
Title: Re: Screenshots
Post by: Tengu on October 01, 2012, 02:36:28 AM
I got some screenshots here of a map I'm making based off of the game "Dam Busters" From that crappy NES game,

ACTION 52!


(click to show/hide)
Beavers sticking their heads out of the mud. You can jump on their heads due to invisible 3D floors.

(click to show/hide)

(click to show/hide)
Title: Re: Screenshots
Post by: Kapus on October 01, 2012, 04:32:38 AM
You have to make the map crappy to compliment the fact that it's based off Action 52.
Title: Re: Screenshots
Post by: ice on October 01, 2012, 04:46:37 AM
for the longest time I've been wanting to make a Time Warp Tickers map complete with the fingers skin
Title: Re: Screenshots
Post by: Beed28 on October 01, 2012, 12:12:44 PM
Someone should do a Cheetahmen map and skin pack.
Title: Re: Screenshots
Post by: Rozark on October 02, 2012, 01:39:20 AM
(click to show/hide)

Saw a spy impaled by an arrow, and knowing my spray, I HAD to do this.
Title: Re: Screenshots
Post by: MEGAMANX123 on October 02, 2012, 02:27:53 AM
Quote from: "Rozark"
(click to show/hide)

Saw a spy impaled by an arrow, and knowing my spray, I HAD to do this.

just a simple question are we supposed to post mm8bdm screen shots only or can it be from anything
Title: thirteen
Post by: Captain Barlowe on October 02, 2012, 02:30:15 AM
It has to be MM8BDM Screenshots. I have no idea why Rozark posted a TF2 screenshot when it's supposed to be in the topic about it.
Title: Re: MM8BDM Screenshots
Post by: Ivory on October 02, 2012, 02:43:44 AM
Edited the title topic to make it perfectly clear.
Title: Re: MM8BDM Screenshots
Post by: Rozark on October 02, 2012, 11:35:45 AM
-Notices MM8BDM in title-

Oh, my apologies. I'll just, uh.. yea.. be careful of that next time.
Title: I'm still trying to make charge beam.
Post by: MasterXman on October 05, 2012, 08:10:51 PM
Eh. Whynot? I did this stuff afew weeks ago. Its Samus.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on October 05, 2012, 09:28:10 PM
It's not a bad attempt. But the HUD needs more work to know it's Samus. A little detail could work.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on October 05, 2012, 09:38:32 PM
It would help to base it less on Fake Revolver.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on October 08, 2012, 04:36:13 PM
My work-in-progress Control Points map, tentatively titled "Big Falcon".
It's only about 20% done, but I felt like screenshots anyway so bleh.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on October 08, 2012, 08:55:58 PM
Interesting map...
Title: fourteen
Post by: Kapus on October 10, 2012, 12:28:16 AM
Lag is a fascinating thing.
(click to show/hide)

I probably shouldn't be playing on German servers.
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on October 10, 2012, 12:40:22 AM
(click to show/hide)

wtf who is that?

(click to show/hide)

there he is again O_O

(click to show/hide)

even closer!

(click to show/hide)

oh god!!!! wtf!! is that thing!!! ahhhhhhhhhhhhhhhhhh x123 was never seen again hehehe jk command is summon slenderman
on saxton hale only!
Title: Re: MM8BDM Screenshots
Post by: Korby on October 10, 2012, 01:17:30 AM
Well, at least those sprites are being used
Title: Re: MM8BDM Screenshots
Post by: Kapus on October 12, 2012, 03:08:04 AM
(click to show/hide)
Warioenza was spreading..

My name is purple. I might have caught something..


(click to show/hide)

Eddie's a helpful guy, ain't he?
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 12, 2012, 11:57:47 AM
(click to show/hide)
Tower of people ftw
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on October 13, 2012, 12:28:08 AM
heres some good screenshots
(click to show/hide)
(click to show/hide)
(click to show/hide)
i was in the same server as Zard1084
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 13, 2012, 12:39:23 AM
Quote from: "leoalex50"
heres some good screenshots
(click to show/hide)
(click to show/hide)
(click to show/hide)
i was in the same server as Zard1084
really where? i don't see me?
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on October 13, 2012, 01:33:26 AM
Quote from: "Zard1084"
Quote from: "leoalex50"
heres some good screenshots
(click to show/hide)
(click to show/hide)
(click to show/hide)
i was in the same server as Zard1084
really where? i don't see me?
u were afk at the time
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 13, 2012, 01:37:54 AM
Quote from: "leoalex50"
u were afk at the time
I guess i was lol
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on October 13, 2012, 01:45:11 AM
Quote from: "Zard1084"
Quote from: "leoalex50"
u were afk at the time
I guess i was lol
yeah lol
Title: Re: MM8BDM Screenshots
Post by: TheMetalManu on October 13, 2012, 06:36:16 PM
Pfft, this is the ultimate tower! (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=348&start=3070)
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on October 13, 2012, 06:39:50 PM
Quote from: "TheMetalManu"
Pfft, this is the ultimate tower! (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=348&start=3070)

thats the biggest tower i've ever seen in mm8bdm  :shock:
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 13, 2012, 06:57:39 PM
Quote from: "TheMetalManu"
Pfft, this is the ultimate tower! (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=348&start=3070)
HolySh***!! That is a BIG Frigging Tower!!  :shock:
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on October 13, 2012, 07:01:07 PM
pics of slenderman on cscm27 this is the proof note: i did not summon him this time

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: doofusroad on October 13, 2012, 07:39:35 PM
(http://oppagangnammut.png)

Bacon in a nutshell

I apologize if I posted the image wrong
Title: Re: MM8BDM Screenshots
Post by: Ivory on October 13, 2012, 07:43:03 PM
You need to upload the image to an external image hosting site, like imageshack or photobucket. Then link to that.
Title: Re: MM8BDM Screenshots
Post by: doofusroad on October 13, 2012, 08:33:37 PM
Crap, I have neither.

I will repost it when I get a photobucket acount.
Title: Re: MM8BDM Screenshots
Post by: Messatsu on October 13, 2012, 09:18:04 PM
Quote from: "MEGAMANX123"
pics of slenderman on cscm27 this is the proof note: i did not summon him this time
Oh god software why!
Here's a similar shot with the new palette.  Sky and ground look a bit less 'ohgodmyeyeswhy'.
(click to show/hide)
Also, a related CSCM picture  :ugeek:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Korby on October 13, 2012, 09:30:24 PM
Wow, it looks even worse in Doom!
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on October 13, 2012, 09:36:29 PM
oh doom how i miss you  i deleted doom off my hard drive
awhile ago so many files form wadseeker
Title: Re: MM8BDM Screenshots
Post by: Messatsu on October 13, 2012, 09:51:32 PM
Quote from: "Korby"
Wow, it looks even worse in Doom!
You look worse in Doom! ......eh, that sound  better in my head.  Anyway, that's what the map was originally before I made DWDM or anything else.  Keep in mind, this was made LONG before Doombuilder existed.  Pretty sure it was an MS-DOS tool.  (I also did not make that map, I have no idea who did).  Anyway, when I said in the beginning that I took old Doom maps to make the first 5 maps, that was one of them.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on October 13, 2012, 10:24:49 PM
Can I have the new palette? :p

And when I saw that Doom screenshot, I originally thought that it was remade in Doom, heh.
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on October 13, 2012, 11:19:19 PM
Quote from: "Messatsu"
Quote from: "MEGAMANX123"
pics of slenderman on cscm27 this is the proof note: i did not summon him this time
Oh god software why!
Here's a similar shot with the new palette.  Sky and ground look a bit less 'ohgodmyeyeswhy'.
(click to show/hide)
Also, a related CSCM picture  :ugeek:
(click to show/hide)

hey! i just noticed that both messatsu  and i in our images were using rain flush  :p
Title: Re: MM8BDM Screenshots
Post by: New_Female on October 14, 2012, 11:11:47 AM
how to post pictures?

sorry, i'm not always on this forum and i'm kinda new...

Which button??!
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 14, 2012, 01:50:45 PM
Quote from: "New_Female"
how to post pictures?

sorry, i'm not always on this forum and i'm kinda new...

Which button??!
here is a list of things you need before you can post pictures:
1. you need a picture hosting site like Photobucket and upload your pic's there
2. click on the Img button in the editor and post the Url of where the pic is found like so
(http://i1075.photobucket.com/albums/w431/Zard1084/Zardgif.gif)
and it should work
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on October 14, 2012, 10:39:22 PM
I found a new way to post avatars or images
It's faster google images right click on image click
Copy image address did anyone know this yet?
But not just google images all images every image
Will have a URL
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on October 15, 2012, 01:39:07 AM
That works only if the image is online, not if you want to upload your own pic.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 15, 2012, 02:14:58 AM
Actually, you CAN upload an image through google, but since it's used for searching, I'm not entirely sure if you can grab the link to it or not.
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on October 15, 2012, 04:02:38 AM
:? either way works i guess
Title: Re: MM8BDM Screenshots
Post by: Ivory on October 15, 2012, 04:03:09 AM
Relayed from the MM8 Thread.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on October 15, 2012, 05:29:52 AM
... You fight on the airship.

I would have never saw that coming. Genius!

Any of those annoying rickety bridges that the Mets like to trap you on?
Title: Re: MM8BDM Screenshots
Post by: KillerChair on October 15, 2012, 05:37:12 PM
Quote from: "Ivory"
Relayed from the MM8 Thread.

(click to show/hide)
Bossmode activated.
Power level is over 90000!
Title: Re: MM8BDM Screenshots
Post by: Spikeboy on October 16, 2012, 02:20:19 AM
Behold, the Wario Tower.
(click to show/hide)
And now with more Slashman!
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on October 17, 2012, 10:05:35 PM
JitterSkull Man.  :ugeek:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on October 17, 2012, 10:42:51 PM
Quote from: "Knux"
JitterSkull Man.  :ugeek:
(click to show/hide)
"All hail the Skull Lord!"
"Om nom nom"
Title: Re: MM8BDM Screenshots
Post by: SaviorSword on October 18, 2012, 01:16:06 AM
Ah! Been awhile since I last heard of project Jitterskull. I hope it's almost ready for release.
Title: Its almost ready
Post by: MasterXman on October 20, 2012, 01:55:53 PM
Coming Some time today when I get my Computer Ready. (http://imageshack.us/photo/my-images/534/screenshotdoom201210200.png/)
EDIT: Its a better plasma beam. (http://imageshack.us/photo/my-images/6/screenshotdoom201210201.png/)
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on October 20, 2012, 03:03:51 PM
^Yes. All sorts of yes.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 20, 2012, 08:02:17 PM
I've finally done it...!

(click to show/hide)


(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on October 20, 2012, 08:39:54 PM
Quote from: "Gizmo The Cat"
(click to show/hide)
1-up (http://images2.wikia.nocookie.net/__cb20101127034328/megaman/images/3/38/1UP10A.png) from ages past:
Quote from: "Beed28"
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 20, 2012, 08:42:12 PM
that jelly world

I still don't know why they're circling there. =o
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on October 20, 2012, 08:47:53 PM
Maybe because the fall is shootable? Remember you can freeze it.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 20, 2012, 08:55:50 PM
Ohh right...That makes sense.
Title: Re: MM8BDM Screenshots
Post by: Rozark on October 20, 2012, 08:56:19 PM
Looks like 104 missles  :geek:
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on October 22, 2012, 05:44:17 AM
Slash Claw is so powerful, but so powerful...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on October 22, 2012, 09:15:04 PM
Top Spin does it too.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on October 23, 2012, 03:57:26 AM
Recent stuff....
(click to show/hide)
(click to show/hide)

And old stuff.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on October 23, 2012, 04:10:22 AM
(click to show/hide)

I loled hard! XD
Scrooge powa  :cool:
Title: Re: MM8BDM Screenshots
Post by: sipfried on October 23, 2012, 07:15:13 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on October 23, 2012, 09:11:39 PM
Funny that they happen to be in a MM3 stage..
Title: Re: MM8BDM Screenshots
Post by: Ivory on October 23, 2012, 09:17:27 PM
Nah, that's just where Doc Robot  stores all his mm2 powers.
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on October 23, 2012, 11:59:21 PM
Quote from: "tsukiyomaru0"
Slash Claw is so powerful, but so powerful...
(click to show/hide)

Baccone Family Reunion
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on October 24, 2012, 01:54:37 PM
Pointless camping. Because it can hurt and the boss NEVER found me.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on October 25, 2012, 12:25:22 AM
(click to show/hide)

why in robeanza sorry if i spelled that wrong :p  my skin is like glowing with white and red?
Title: Re: MM8BDM Screenshots
Post by: New_Female on October 26, 2012, 02:04:23 PM
Quote from: "Zard1084"
Quote from: "New_Female"
how to post pictures?

sorry, i'm not always on this forum and i'm kinda new...

Which button??!
here is a list of things you need before you can post pictures:
1. you need a picture hosting site like Photobucket and upload your pic's there
2. click on the Img button in the editor and post the Url of where the pic is found like so
(http://i1075.photobucket.com/albums/w431/Zard1084/Zardgif.gif)
and it should work


like this? (http://img827.imageshack.us/img827/6863/screenshotdoom201209282.png)
if u can see it, it's from snake man
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 26, 2012, 02:13:36 PM
Quote from: "New_Female"
Quote from: "Zard1084"
Quote from: "New_Female"
how to post pictures?

sorry, i'm not always on this forum and i'm kinda new...

Which button??!
here is a list of things you need before you can post pictures:
1. you need a picture hosting site like Photobucket and upload your pic's there
2. click on the Img button in the editor and post the Url of where the pic is found like so
(http://i1075.photobucket.com/albums/w431/Zard1084/Zardgif.gif)
and it should work


like this? (http://img827.imageshack.us/img827/6863/screenshotdoom201209282.png)
if u can see it, it's from snake man
Yes like that it also works with spoilers too
Title: Re: MM8BDM Screenshots
Post by: New_Female on October 26, 2012, 02:27:05 PM
okay, so... u can see it... here come more pictures :D

this is AMAZING tower :D

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on October 27, 2012, 01:58:35 AM
Quote from: "New_Female"


like this? (http://img827.imageshack.us/img827/6863/screenshotdoom201209282.png)
if u can see it, it's from snake man
Snake: "I see what you did there..."

And now... Bloopers!
(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on October 27, 2012, 02:44:24 AM
Damn why is software always making my eyes bleed.
Title: Re: MM8BDM Screenshots
Post by: New_Female on October 27, 2012, 09:18:24 AM
Question: For what is Rush Coil in Single player? I can't jump on him LOL
(click to show/hide)

Sonic :D
(click to show/hide)
(click to show/hide)

What do you think?  :)
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on October 27, 2012, 05:24:50 PM
Quote from: "New_Female"
Question: For what is Rush Coil in Single player? I can't jump on him LOL
(click to show/hide)

Sonic :D
(click to show/hide)
(click to show/hide)

What do you think?  :)


in the second screen shot who on that server was using the sonic cause sometimes i use it too
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 27, 2012, 11:11:51 PM
That isn't Rush "Coil" there in your first screenshot. It's just Rush. There's no need for him to bounce you around at home, so he's just chillin'. :cool:
Title: Re: MM8BDM Screenshots
Post by: Knux on October 28, 2012, 05:23:11 AM
So I got bored while building KCTF06 and decided to screw around. And then...
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Title: Re: MM8BDM Screenshots
Post by: New_Female on October 28, 2012, 10:11:40 AM
Power of time stopper :D :

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 28, 2012, 06:13:22 PM
Wow, I would not want to be in his place.
Title: Re: MM8BDM Screenshots
Post by: Geno on October 29, 2012, 12:47:20 AM
(click to show/hide)
Look at my beautiful Crystal Eye artwork!
It crashed the game.
Oh the wonderful powers of the "freeze" command.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 29, 2012, 03:57:57 AM
Here is a sneak peek at the new class in Neo's CopyBot Classes  :cool:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 29, 2012, 04:00:41 AM
What exactly am I lookin' at here?
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 29, 2012, 04:11:00 AM
Its neo's new class in his mod its called Darhic and its a walking tank with a weapon that deals the same damage as a Hyper Bomb But it has a Super slow Attack speed and it can take 3 hits from a hale before dieing and it walks Very Slowly and can Barely jump (but just enough to be not useless in Airman Remixed )
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on October 29, 2012, 04:27:13 AM
Quote from: "Zard1084"
Here is a sneak peek at the new class in Neo's CopyBot Classes  :cool:
(click to show/hide)
YOU SHALL NOT PASS!
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 29, 2012, 04:30:50 AM
Quote from: "tsukiyomaru0"
YOU SHALL NOT PASS!
Oh god i'm Dieing from Laughter Tuski that commit made my day  :mrgreen:
Title: Re: MM8BDM Screenshots
Post by: Knux on October 29, 2012, 01:36:41 PM
I find the fact that the class's health is 1236 funny.  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on October 29, 2012, 10:23:07 PM
This pun will be so bad that you will have nightmares
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Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 29, 2012, 11:11:47 PM
Quote from: "Knux"
I find the fact that the class's health is 1236 funny.  :ugeek:
That was the bosses Hp not the classes lol the class has the same hp as everyone else it just has Super Heavy armor that make it harder to kill as a Hale
Quote from: "tsukiyomaru0"
This pun will be so bad that you will have nightmares
(click to show/hide)
Lol you made a funny again and i'm laughing myself to death again  :lol:
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 30, 2012, 11:06:11 AM
I didnt get it...
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on October 30, 2012, 01:24:45 PM
Maybe it's because there's a/an MK Blade behind the Dharic.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on October 30, 2012, 09:29:03 PM
Something funny happened to me today..... Ever had a High ping rate? Mine got so high the game froze.... Here is the screen shot of it....

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 30, 2012, 10:29:00 PM
I've actually managed to see someone with around -12K ping in game. (as opposed to seeing it in doomseeker) I don't know if I still have a picture of that lying around anywhere, though.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on October 31, 2012, 01:01:01 AM
Heh, I see myself on the other side of the map that time. Anyway, Skz actually isn't too bad of a host, but there's always the occasional lag spike. Still, some of the lag is due to the coding of Saxton Hale as well.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on October 31, 2012, 11:41:16 PM
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Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 01, 2012, 02:50:56 AM
Found a handful of (somewhat) old screenshot lying around, mixed in with some rather recent ones.

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Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 01, 2012, 03:07:01 AM
Quote from: "Gizmo The Cat"
(click to show/hide)
That was my mischief... Using something lighter, less laggy and non-layout-breaking.Colorsetter
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 01, 2012, 03:39:16 AM
And you forced me into a bullet hell genre the moment i joined. I was too busy dodging all those green bullets to properly get a picture of all those hectebus things, (if that's what they're called.)
Title: Re: MM8BDM Screenshots
Post by: Knux on November 01, 2012, 05:04:12 PM
If you mean the scorched, walking lumps of lard, then yes.
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on November 02, 2012, 01:46:48 AM
(http://imageshack.us/a/img254/5069/screenshotdoom201012051.png)

everyone has gone spooky  well not everyone

that halloween was fun pumpkin :3

(http://imageshack.us/a/img152/5069/screenshotdoom201012051.png)

(http://imageshack.us/a/img560/9279/screenshotdoom201012031.png)

 :lol:

(http://imageshack.us/a/img705/5069/screenshotdoom201012051.png)

candy everywhere!!!
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on November 02, 2012, 02:22:18 AM
>My name in black and orange

Just playing along. I was not celebrating.
Title: Re: MM8BDM Screenshots
Post by: Tengu on November 02, 2012, 02:53:00 AM
Gotta love that great use of spoilers
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 02, 2012, 12:32:17 PM
To be blunt, a lot of those screenshots are of things that have been known for ages. And you posted one (or two) of them twice.

Though I liked that Eddie one. It seems that it's only when he's in jail when he starts spewing all the good stuff.
Title: Re: MM8BDM Screenshots
Post by: Knux on November 02, 2012, 04:33:59 PM
That's not even how I'd take pictures if they were in real life.  :ugeek:

Needs moar throne room and disco house. MM6KNIX and CSCM28 hue.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 03, 2012, 09:02:47 PM
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Title: Re: MM8BDM Screenshots
Post by: sipfried on November 04, 2012, 03:48:54 PM
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Title: Re: MM8BDM Screenshots
Post by: Galactan on November 04, 2012, 10:47:30 PM
The AI can be REALLY stupid sometimes...

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 05, 2012, 02:48:13 PM
I'll just leave these here (spoiler: look towards the top right)
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Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on November 05, 2012, 03:23:04 PM
That is cool Beed.

Is the number next to the skull icon a frag counter or something?
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on November 05, 2012, 03:38:48 PM
alot of things come up upon seeing that, is like everytime you kill someone, you get a skull unless you die, then the person who killed you gets all your skulls, and whoever has the most skulls at the end wins? I was I completly off.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 05, 2012, 03:45:39 PM
Hilman170499 is right. That's the new frag counter I'm going to propose. (http://www.cutstuff.net/forum/viewtopic.php?f=25&t=4984) I even made it so it won't show up when you fight a chapter boss thanks to a specific inventory item the UNKOWN map gives you. (BTW, the counter does briefly show up after destroying Gamma, but disappears again when the screen fades out to the epilogue).
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on November 05, 2012, 05:38:45 PM
So in other words, I was completely off...great...
Title: Re: MM8BDM Screenshots
Post by: KillerChair on November 05, 2012, 06:20:51 PM
Quote from: "Galactan"
The AI can be REALLY stupid sometimes...

(click to show/hide)

(click to show/hide)
Heh yeah...

In case you dont know why this is, look below.
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Title: four hours down, seven hundred thirty two to go
Post by: Hallan Parva on November 06, 2012, 09:55:08 PM
I hate being motivated because that means I start a thing and then never finish it


(http://img560.imageshack.us/img560/812/motivationv.png)
Title: Re: MM8BDM Screenshots
Post by: SaviorSword on November 06, 2012, 11:41:40 PM
Looks very narrow and such for normal map for DM. I'm guessin' is some specially tailored map for some mod.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on November 06, 2012, 11:58:45 PM
If it helps, I reduced the snap grid to 64. Each "square" is 64 units.

But yeah, the pathways are supposed to be small-ish. Everything lacking jumps has Impassable to prevent falling off.
Title: Gummy, y u no use Space Rift with your class
Post by: MasterXman on November 07, 2012, 12:07:12 AM
Tested CSCC with my class and the Samus Aran class for the lulz and this popped up when I was using "Hud_althud true" with some classes.

(click to show/hide)
I lol'd so hard when I saw morph ball in the bottom right corner with HD's class.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 07, 2012, 12:09:01 AM
Agh software nearly blinded me.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 07, 2012, 12:15:26 AM
Quote from: "Gizmo The Cat"
Agh software nearly blinded me.
That's "Gamma" or "Brightness". Also, really, the whole "OpenGL vs Software" thing is dumb.
Title: Re: MM8BDM Screenshots
Post by: Ukiyama on November 07, 2012, 01:22:21 AM
Quote from: "Tsuki"
That's "Gamma" or "Brightness". Also, really, the whole "OpenGL vs Software" thing is dumb.

Yes it is... Open GL is millions times better  :cool:
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 07, 2012, 01:44:43 AM
Quote from: "Ukiyama"
Yes it is... Open GL is millions times better  :cool:
If it didn't omnomnomed resources like a Jitterskull, yes. >_>

But, rly, enough of this tale of renderers. Each one uses what they can or find more reliable, it's not for cosmetics.

On topic:
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(click to show/hide)

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Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 07, 2012, 03:13:12 AM
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Title: Re: MM8BDM Screenshots
Post by: Kapus on November 07, 2012, 03:42:19 AM
Quote from: "Gizmo The Cat"
(click to show/hide)
How in the blazes was this accomplished?
Title: Re: MM8BDM Screenshots
Post by: Ivory on November 07, 2012, 03:45:11 AM
Teleporters probably.
Title: Re: MM8BDM Screenshots
Post by: Kapus on November 07, 2012, 03:56:15 AM
But I thought you needed Skull Barrier to make it work..
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 07, 2012, 04:17:22 AM
I still have no idea how it happened. I was trying to kill Elecman sitting on the teleporter, the game ended and Slashman was suddenly there.
And as far as I know, Skull Barrier is not in MM3's wily stage.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on November 07, 2012, 04:29:25 AM
I guess LMSINVINCIBLE kicked in and the Slashman teleported as soon as the game ended.
Title: Re: MM8BDM Screenshots
Post by: Rozark on November 07, 2012, 06:01:04 AM
I'm just going to uh.. post this here. Let your minds think whatever it wants to think.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on November 07, 2012, 06:11:45 AM
Oh hai Ice Cap Zone.
Title: Re: MM8BDM Screenshots
Post by: Mr. X on November 07, 2012, 08:00:02 PM
Those non-8-bit things are horribly inappropriate looking.  They don't fit at all.
Title: Re: MM8BDM Screenshots
Post by: Rozark on November 07, 2012, 08:50:43 PM
Quote from: "Mr. X"
Those non-8-bit things are horribly inappropriate looking.  They don't fit at all.

Well, If I was given more suitable textures, I'd use them. But for now, I'll leave them as is. After all, I'll be revamping my maps and more over the next few months; plenty of time to replace them.
Title: Re: MM8BDM Screenshots
Post by: Knux on November 07, 2012, 08:51:48 PM
True. And as soon as better ones are made, I'll help you put them in the wad.
Title: Re: MM8BDM Screenshots
Post by: Mr. X on November 07, 2012, 10:43:56 PM
Well if you're going to do that, Hell, you might as well just use the originals since they aren't 8-bit either.
Title: Re: MM8BDM Screenshots
Post by: Rozark on November 07, 2012, 11:42:49 PM
I'd still need a location to them, or the textures in my hands.
Title: Re: MM8BDM Screenshots
Post by: Tengu on November 07, 2012, 11:43:51 PM
Well jeez <_< They're just decorations. They don't look that horrid in my opinion.
Title: Re: MM8BDM Screenshots
Post by: Rozark on November 08, 2012, 12:02:58 AM
Which is why I'm keeping them until I've been given better ones. Like I've said, I have plenty of time to do stuff as I have Roz01, and Roz03-05 to revamp and work on, along with numerous other things I plan on adding to the pack. Really, this is only the tip of the Iceberg,  See what I did there ahue and hopefully provides enough promise that this is going to be an even better pack than it once was.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 10, 2012, 01:22:47 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on November 11, 2012, 12:43:39 AM
You know when you're in for a crazy match if the Chaos Generator does THIS!
(click to show/hide)

Let's see you get the Super Adaptor NOW!

Partway through the mayhem, good ol' Rollingman's theme (using a sound pack I created,) turned into the DuckTales moon theme!
Lucky shot!
Title: Re: MM8BDM Screenshots
Post by: Davregis on November 12, 2012, 06:28:45 PM
(http://s9.postimage.org/5wowhye3h/Buster_Only_Man.png)

Some guy managed third with the Megabuster only >.>

I couldn't hit this guy <.<
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 12, 2012, 06:30:03 PM
Matches earlier, I had taken first with the Megabuster only. >w> (again)
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on November 12, 2012, 06:46:48 PM
Hey i was there too lol that was fun and chaotic
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 12, 2012, 06:57:28 PM
I don't know why, but Daveris's image isn't working.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on November 12, 2012, 06:59:27 PM
Works for me beed i think its your internet browser i use Google chrome to surf the net
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 12, 2012, 07:05:03 PM
(http://s9.postimage.org/oc9dfcs7x/Buster_Only_Man.png)
because he used it wrong maybe?

EDIT: didn't show up until I "moved" the text "Image" to a new tab, which gave me THIS LINK (http://postimage.org/image/l5etvq7rv/), and then I copied the image location in there to the clipboard.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 12, 2012, 07:05:44 PM
Managed to view it. I had to right-click on the "image" placeholder text and click on "View Image". I'm using Firefox.
Title: Re: MM8BDM Screenshots
Post by: Tengu on November 12, 2012, 07:06:20 PM
Sometimes images don't appear for me right away, and I'm on Chrome. Always happens to me because Shockwave crashes, I dunno if that's your issue though.


EDIT: You ninja.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on November 12, 2012, 07:08:46 PM
Hurr, I can see the image in Daveris' post right but not in Tsuki's.
EDIT: I'm using Google Chrome.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 12, 2012, 07:48:06 PM
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on November 12, 2012, 07:53:59 PM
Quote from: "tsukiyomaru0"
(click to show/hide)
hahaha wow you died as a spectator how does that even work?
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 12, 2012, 08:14:03 PM
Lord knows, but it happens to me all the time when I'm afk.
Title: Re: MM8BDM Screenshots
Post by: SaviorSword on November 13, 2012, 02:44:46 AM
That dead spectator bug has been hauntin' Bot Apoc since it's creation. No matter how many times we've tried to kill it, it still won't die. I personally like the bug though.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 13, 2012, 03:21:39 AM
Quote from: "SaviorSword"
That dead spectator bug has been hauntin' Bot Apoc since it's creation. No matter how many times we've tried to kill it, it still won't die. I personally like the bug though.
It's a funny bug. It happens because the invulnerability is also taken from Spectators by the script that makes players lose invulnerability after 3 seconds from spawn. Therefore, spectators take damages from explosions and telefrag after that.
Title: Re: MM8BDM Screenshots
Post by: Geno on November 13, 2012, 10:52:18 AM
Oh noooooo!

(click to show/hide)

O.o
Title: Re: Screenshots
Post by: Copy Robot on November 13, 2012, 06:51:37 PM
That's not oh no worthy. This is.

Quote from: "Copy Robot"
ULTIMATE CHAOS INVADES THE BOSS LAIRS

(click to show/hide)

(click to show/hide)

Doc Robots were kind of boring somehow :

(click to show/hide)

I couldn't get a good screen of Dark Man...

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 13, 2012, 06:53:30 PM
First screenshot, you are already dead.
Title: Re: Screenshots
Post by: Geno on November 13, 2012, 10:42:25 PM
Quote from: "Copy Robot"
That's not oh no worthy. This is.

Yeah, well I don't know how to do that "ultimate gauntlet" thingy!!

How DO you do it?
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on November 13, 2012, 10:45:00 PM
There is a hidden spot that you walk though and it leads to it Good luck finding it though :twisted:
Title: Re: MM8BDM Screenshots
Post by: Geno on November 13, 2012, 10:48:11 PM
Quote from: Zard1084
There is a hidden spot that you walk though and it leads to it Good luck finding it though <!-- s:twisted: -->:twisted:<!-- s:twisted: -->
Oh. OK.

EDIT: HAHA! FOUND IT!

Meanwhile....
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And...
(click to show/hide)

Later...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 13, 2012, 11:33:35 PM
Hey guys.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on November 14, 2012, 12:12:01 AM
Quote from: Beed28
Hey guys.
(click to show/hide)
HOW YOU DO THAT?

On the other hand...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on November 14, 2012, 03:20:06 AM
/me looks to the side of screenshot

Hey hey, it's Torch and Shark Man!

Also I always personally thought the MM10 one was better.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 14, 2012, 04:44:42 AM
MM10 was better by far. Though standing together like that, they look more like brothers than actually the same guy. With RM7FC version looking like the younger one.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on November 14, 2012, 11:10:37 AM
Yeah, They do look like brothers.
Is that MM Battle Network Roll in the back?
Title: Re: MM8BDM Screenshots
Post by: Geno on November 14, 2012, 11:22:00 AM
Quote from: Duora Super Gyro
Is that MM Battle Network Roll in the back?
No, it's Rokko Chan.


And, unrelated screenshot.
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Title: Re: MM8BDM Screenshots
Post by: Mr.shadow on November 14, 2012, 05:32:33 PM
how do i sumbit screen shot
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on November 14, 2012, 05:37:03 PM
Quote from: "Mr.shadow"
(http://file:///C:/Users/ktaccam/Downloads/MM8BDM-v2c/Screenshot_Doom_20121114_221724.png)

Best post so far

https://imgur.com/register

^create an account, upload your image there, and then put the link between the image code:

Code: [Select]
[img]link to image goes here[/img]
Title: Re: MM8BDM Screenshots
Post by: Mr.shadow on November 15, 2012, 02:39:22 AM
Thanks anyway...
(click to show/hide)
dafaq is this?
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 15, 2012, 02:49:20 AM
Quote from: "Mr.shadow"
Thanks anyway...
(click to show/hide)
dafaq is this?
A portal
Title: Re: MM8BDM Screenshots
Post by: Russel on November 15, 2012, 02:55:54 AM
Is there a wall of red with black "!"s on it?
If so, just change the texture and it should fix it
Title: Re: MM8BDM Screenshots
Post by: Rozark on November 15, 2012, 06:22:51 AM
Just another sneak peek at some stuff I'm working on.
(click to show/hide)

Oh, though not recognizable by that alone, that's definitely not a throwback to an old map I archived back when I was a wee novice mapper.
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on November 15, 2012, 11:34:11 AM
Something is wrong with this bass.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on November 15, 2012, 12:41:24 PM
Quote from: "Donutyoshi"
Something is wrong with this bass.
No there isn't, that was Bass' Halloween costume, he's dressed up as Alucard from Castlevania.
Title: Re: MM8BDM Screenshots
Post by: Geno on November 15, 2012, 11:47:32 PM
Weapon get!

OpenGL!

(click to show/hide)

And, after looking at the way the mirror shines, I turn around to see....
(click to show/hide)

And, the most major colour change (to me)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Balrog on November 16, 2012, 12:03:08 AM
Quote from: "geno"
Wow, everything's so fuzzy.....

Try setting the texture filter mode to None. Check to see if antialiasing is enabled as well. (http://zdoom.org/wiki/Texture_options)
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 16, 2012, 12:03:33 AM
Quote from: "geno"
Weapon get!

OpenGL!

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MY EYES! THEY BURN!
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Title: Re: MM8BDM Screenshots
Post by: Balrog on November 16, 2012, 12:09:04 AM
My real pet peeve is hqnx scaling. All it does is make perfectly good pixel art look like it was run through a bad vector tracer. (Which, incidentally, it was.) Particularly annoying is its tendency to render (aliased) curves as straight lines, while adding rounded corners to the ends of straight lines.
Title: Re: MM8BDM Screenshots
Post by: Geno on November 16, 2012, 12:34:05 AM
Quote from: Balrog
Quote from: geno
Wow, everything's so fuzzy.....

Try setting the texture filter mode to None. Check to see if antialiasing is enabled as well. (http://zdoom.org/wiki/Texture_options)
I know that. I just changed it for that screenshot.

More OpenGL zaniness
(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 16, 2012, 01:35:07 AM
I really hate OpenGL... And it's not just for fish-eye vision...
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Title: Re: MM8BDM Screenshots
Post by: Ivory on November 16, 2012, 01:40:44 AM
I highly doubt that's OpenGL's fault.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 16, 2012, 01:42:53 AM
Quote from: "Ivory"
I highly doubt that's OpenGL's fault.
I know I didn't change any of the old defaults i use, and that map renders perfectly normal in Software >_>;
Title: Re: MM8BDM Screenshots
Post by: Ivory on November 16, 2012, 01:43:46 AM
I have been using OpenGL for years, and never once have I seen something like that occur. I do believe something with your video card is screwy, not OpenGL itself.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on November 16, 2012, 01:43:52 AM
isn't that an IX map even
Title: Re: MM8BDM Screenshots
Post by: Ivory on November 16, 2012, 01:46:42 AM
Hence why I'm responding. I made that map, I live on OpenGL and I have never once seen that occur.
Title: Re: MM8BDM Screenshots
Post by: Mr. X on November 16, 2012, 01:46:52 AM
Yep, I'm also using OpenGL, and it's never happened to me.  Definitely going with a problem on your end on this one.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 16, 2012, 01:49:45 AM
It needs a LOT of configuration and... Doesn't stop crashes from happening at all =_=; Yes, just crashed again, 5 seconds in, OpenGL, was going to try reconfiguring it...

Speaking of, Ivory, could you get your Skulltag OpenGL configuration please? I might need that to figure what went wrong with skyboxes in it here.

Ah, yeah, it's not my graphics card 'cause, not sure if you know, got a new one. At least one that is able to play new games with no problem under medium or high settings.

As for the configurations I spoke of, they are the ones in Skulltag.ini, under "GlobalSettings"
Title: Re: MM8BDM Screenshots
Post by: Geno on November 16, 2012, 02:05:18 AM
wow, I have the power to change everyone's conversations.
Naah, anyone can do that.  :D
Title: Re: MM8BDM Screenshots
Post by: Ivory on November 16, 2012, 02:08:57 AM
Look Tsuki, I hear you speaking about a lot of problems that typically only you encounter. That map in some form or another has been around for over two years. Do you honestly think such a huge graphical glitch wouldn't have been reported if it was something more than one person encountered? It doesn't matter how new or old your graphic card, it clearly has a problem with OpenGL, and a problem that only your card is having. It's not OpenGL's fault, it isn't the maps fault. It's your fault. Now stop trying to scapegoat your problems as problems with OpenGL.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 16, 2012, 02:41:15 AM
What I meant is that I needed your GL settings to fix it, since I didn't know what caused the bug. Turns out it was some of the many OpenGL and Rendering options that were messing it up. And I kid you not: They are MANY.
(click to show/hide)
Well, luckily I had an old default Skulltag GL configuration saved from the last revision ever released. Copied those lines and...
(click to show/hide)
So, this problem has been easily dealt with.
God save my laziness to clean my ZDoom and ST folders!
Title: Re: MM8BDM Screenshots
Post by: Giantmega on November 18, 2012, 03:42:04 PM
U Wouldnt Want To Even Go To my Serv early in the morning, because then i went crazy with WhiteTorches and YellowTorches.

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(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)


And If U Look Closely,These Torch's Spell 'CapCom'.  -Prinny Did This-
(click to show/hide)

-Quick Edit-
Secret Area Me And Light Found With IXPACK Added, MAP: XDM02: Wily Space Fortress

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on November 20, 2012, 06:44:19 PM
Quote from: "Giantmega"
U Wouldnt Want To Even Go To my Serv early in the morning, because then i went crazy with WhiteTorches and YellowTorches.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)


And If U Look Closely,These Torch's Spell 'CapCom'.  -Prinny Did This-
(click to show/hide)

-Quick Edit-
Secret Area Me And Light Found With IXPACK Added, MAP: XDM02: Wily Space Fortress

(click to show/hide)
nice thats probably over a million torches there
Title: Re: MM8BDM Screenshots
Post by: Giantmega on November 20, 2012, 08:35:00 PM
[/quote]
nice thats probably over a million torches there[/quote]


Probly More Than A Million
Title: Re: MM8BDM Screenshots
Post by: Geno on November 20, 2012, 10:49:33 PM
Using Noclip in a boss level is fun.
I got Gamma and Yellow Devil at the same time.   :shock: :shock: :shock:

Also:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 22, 2012, 11:22:01 PM
I got bored of waiting for MM8BDMv3a, so I took matters into my own hands.
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Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on November 23, 2012, 01:47:06 AM
Seems fun beed.

Now mimic the Thunder Claw.
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on November 23, 2012, 05:39:10 AM
Quote from: "Giantmega"
nice thats probably over a million torches there[/quote]


Probly More Than A Million[/quote]

i think you muffed up the qoute thing
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on November 23, 2012, 05:50:12 AM
I seen something interesting on the Bot apoc server...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on November 23, 2012, 05:58:45 AM
oh no the bots are getting smarter then they get so smart that... bot apocalypse!! run!!!
Title: Re: MM8BDM Screenshots
Post by: Geno on November 23, 2012, 04:13:27 PM
Aha, that's the problem,

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

too many toasters Gammas!

(how do you make those 3D sprite rotating thingys?)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 23, 2012, 05:50:32 PM
Quote from: "geno"
(click to show/hide)

This is terrifying.

inb4 Gammapocalypse becomes a thing.
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on November 23, 2012, 06:02:46 PM
now i'd like to see this gamma and boss stuff on maps outside this map.

Anyone going to try to do so?
Title: Re: MM8BDM Screenshots
Post by: Geno on November 23, 2012, 06:23:04 PM
Quote from: "Donutyoshi"
now i'd like to see this gamma and boss stuff on maps outside this map.

Anyone going to try to do so?
When you summon Gamma outside the boss area, he just instantly disappears.  :(
Title: Re: MM8BDM Screenshots
Post by: Geno on November 23, 2012, 06:26:16 PM
Modified my first "Gammapocalypse" image slightly.

(click to show/hide)
Needs to be secret effect in Chaos Generator.
Title: Re: MM8BDM Screenshots
Post by: Ukiyama on November 23, 2012, 06:31:48 PM
Fun fact: go on any map, give yourself strong spring, summon gamma, ...., profit!
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 23, 2012, 06:36:11 PM
Wait so you mean the reason Gamma wasn't spawning was because he wasn't high enough? =O
Title: Re: MM8BDM Screenshots
Post by: Balrog on November 24, 2012, 12:44:16 PM
Considering how hacked up the rest of the campaign is, the Gamma actor is probably programmed to go into a special Death state in any map other than the boss room. (Or it could just get crushed instantly anywhere else.)
Title: Re: MM8BDM Screenshots
Post by: HD_ on November 24, 2012, 01:37:33 PM
No, the boss map gives you an inventory item called "strongspring", which allows the gamma actor to spawn. You can activate cheats and give it to yourself, and then spawn Gamma on, say, MM2DW1.
Title: Re: MM8BDM Screenshots
Post by: Geno on November 24, 2012, 01:53:33 PM
You know those towers people make?
With all the players standing on top of each other?
You call those towers?
(click to show/hide)
Now THIS is a tower!
Title: Re: MM8BDM Screenshots
Post by: Kapus on November 24, 2012, 01:54:06 PM
No, that's just a mess.
Title: Re: MM8BDM Screenshots
Post by: Geno on November 24, 2012, 02:18:21 PM
A mega mess.
Title: Meanwhile using sscoldre class
Post by: MasterXman on November 24, 2012, 06:15:10 PM
Spawned Gamma and 3 other things.
(click to show/hide)
Whoah its huge.

Edit: Gonna say it now. It pierces god mode.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 24, 2012, 06:18:40 PM
Is that the Metool Daddy I see just barely visible? :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on November 24, 2012, 06:56:01 PM
yeah it is.
Title: Re: MM8BDM Screenshots
Post by: CopShowGuy on November 24, 2012, 07:27:20 PM
Quote from: "geno"
You know those towers people make?
With all the players standing on top of each other?
You call those towers?
(click to show/hide)
Now THIS is a tower!

It certainly makes sense that Light would keep a few spare Mega Men laying around.
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on November 24, 2012, 08:53:49 PM
Quote from: "CopShowGuy"
Quote from: "geno"
You know those towers people make?
With all the players standing on top of each other?
You call those towers?
(click to show/hide)
Now THIS is a tower!

It certainly makes sense that Light would keep a few spare Mega Men laying around.

Light: And this is why I told you to never clean up THAT closet, Roll...
Title: It's a bit situational though.
Post by: BiscuitSlash on November 24, 2012, 09:16:16 PM
New weapon that's I've almost finished making. The idea of it seemed too good to let it not actually happen.
(click to show/hide)
The Doom palette mucks up the light blue a bit because it's a face, but that'll be fixed for V3.
Title: Re: MM8BDM Screenshots
Post by: KillerChair on November 24, 2012, 09:49:03 PM
And then it drops onto people walking underneath it?

Seems like a hard weapon to hit with otherwise :p
Title: Re: It's a bit situational though.
Post by: Geno on November 24, 2012, 10:06:09 PM
Quote from: "Michael712"
New weapon that's I've almost finished making. The idea of it seemed too good to let it not actually happen.
(click to show/hide)
The Doom palette mucks up the light blue a bit because it's a face, but that'll be fixed for V3.
OH YEAH, CEILING SNAKE!

Needs to be in v3
Title: Re: MM8BDM Screenshots
Post by: Kapus on November 25, 2012, 03:07:06 AM
So it's like Plug Ball?
Title: Re: MM8BDM Screenshots
Post by: Mr. X on November 25, 2012, 04:41:48 AM
No, I think he means it automatically flies up to the ceiling when you fire it.  In other words, it starts up there.
Title: Re: MM8BDM Screenshots
Post by: Knux on November 27, 2012, 04:32:29 PM
Now we can hit Gravity Man like total pros.  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Davregis on November 29, 2012, 01:07:36 AM
give "strongspring"

summon "gamma"

???

Profit
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on December 01, 2012, 05:56:54 AM
Quote from: "Zard1084"
I seen something interesting on the Bot apoc server...
(click to show/hide)

lol black magic
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on December 02, 2012, 03:44:35 PM
I'll just leave these 4 pics here....

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: MissingNo. get off my hale
Post by: MasterXman on December 04, 2012, 10:33:15 PM
Testin' my hale out and this happens.
(click to show/hide)
What?
Title: Re: MissingNo. get off my hale
Post by: tsukiyomaru0 on December 05, 2012, 12:00:46 AM
Quote from: "xxkirbysonicxx1"
Testin' my hale out and this happens.
(click to show/hide)
What?
MissingNo?
Title: Samsara's announcer is the coolest shit
Post by: Hallan Parva on December 05, 2012, 12:05:15 AM
Probably the INVULLLLLLNERABILITY!! powerup from regular Doom.
If you used the Invuln Sphere, it causes inverted grayscale colours.
Title: Re: MM8BDM Screenshots
Post by: MasterXman on December 05, 2012, 12:08:28 AM
Nope. I did it without it. It still happens.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on December 05, 2012, 12:11:14 AM
Did you use ANY spheres from Doom? I'm pretty sure they all mess with your vision.
Title: Watch as this creates complaints
Post by: MasterXman on December 05, 2012, 12:22:43 AM
Didn't test it. And I just realized how old that screenshot was.
On topic:
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Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 05, 2012, 12:26:45 AM
Sscoldre class? What?

Have I missed something?
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on December 05, 2012, 12:29:57 AM
No, just KS fooling around with strawberry Pop-Tarts again.



...
...

I'm being serious here. He's just using his mods that he never releases ever.
It's not in CSCC if that's what you're thinking.
Title: I'M ON A WHOLE 'NOTHER LEAGUE
Post by: Tesseractal on December 12, 2012, 08:37:54 AM
Quote from: "Gizmo The Cat"
Sscoldre class? What?

Have I missed something?
Yes. You appear to have missed the Offline-Online Skirmish WAD (http://cutstuff.net/forum/viewtopic.php?f=31&t=2992&hilit=skirmish), which includes botchats that mimic CutStuff players. Sscoldre is included as a secret bot. This WAD was not released by xxkirbysonicxx1, nor was he invovled with its creation.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on December 12, 2012, 03:57:53 PM
Me being comical in front of Roll's mirror.
(click to show/hide)

Also, this:

(click to show/hide)
Remind me never to touch Software mode again. @_@
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 12, 2012, 05:16:26 PM
Quote from: "Beed28"
Also, this:

(click to show/hide)
Remind me never to touch Software mode again. @_@
One question in one word: How?
Title: Re: MM8BDM Screenshots
Post by: Beed28 on December 12, 2012, 05:47:54 PM
While in software mode, I switched to the lowest resolution possible (320 x 240, I think it was) and soon afterwards, I switched back to my normal resolution I play games in (640 x 480) and it ended up glitching up like that.
Title: Re: MM8BDM Screenshots
Post by: Balrog on December 12, 2012, 09:07:02 PM
Slime trails (http://doom.wikia.com/wiki/Slime_trail) out the ass. Coincidentally, this never happens in OpenGL. (I think.)
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 12, 2012, 09:56:24 PM
That explains why I never got this... It's like that one case of wacky Pharaoh S&
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 12, 2012, 10:01:11 PM
Quote from: "Beed28"
(click to show/hide)

This one is the biggest mind-screw to me.
Title: Re: MM8BDM Screenshots
Post by: Knux on December 13, 2012, 10:25:56 PM
One of the joys of aiming straight down in OpenGL:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on December 15, 2012, 06:53:19 AM
Dat WM tank x) !

Open GL make your graphism better, right ?
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 15, 2012, 12:21:12 PM
Quote from: "Stonefunk"
Dat WM tank x) !

Open GL make your graphism better, right ?
It is just an alternate rendering method that uses more resources, thus more than 4/5 times requiring you have a decent graphics card. I still wonder why no one uses different engines' methods to create more rendering methods, such as the ones used for the old school game known as Descent.
Title: Re: MM8BDM Screenshots
Post by: Tengu on December 15, 2012, 12:57:41 PM
I believe.you can adjust the settings on OpenGL so items aren't paper thin when you're above/below them
Title: Re: MM8BDM Screenshots
Post by: DarkAura on December 15, 2012, 08:56:05 PM
Get a room, you two!

*Spoilered for babies*
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Balrog on December 16, 2012, 12:06:53 AM
Quote from: "tsukiyomaru0"
Quote from: "Stonefunk"
Dat WM tank x) !

Open GL make your graphism better, right ?
It is just an alternate rendering method that uses more resources, thus more than 4/5 times requiring you have a decent graphics card. I still wonder why no one uses different engines' methods to create more rendering methods, such as the ones used for the old school game known as Descent.
LIES

The software renderer is limited to using the palette to render most stuff, which (because it's using the Doom palette) has a tendency to make things look terrible. It also suffers from various visual glitches inherent to the engine, and has to use a disgusting hack to handle looking up and down that distorts the image. OpenGL avoids all of these problems.
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on December 16, 2012, 12:22:35 AM
Though, for some (like me), Open GL causes too much lag to use, at least on some maps (Like Ice Man).
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 16, 2012, 12:34:32 AM
Quote from: "Balrog"
Quote from: "tsukiyomaru0"
Quote from: "Stonefunk"
Dat WM tank x) !

Open GL make your graphism better, right ?
It is just an alternate rendering method that uses more resources, thus more than 4/5 times requiring you have a decent graphics card. I still wonder why no one uses different engines' methods to create more rendering methods, such as the ones used for the old school game known as Descent.
LIES

The software renderer is limited to using the palette to render most stuff, which (because it's using the Doom palette) has a tendency to make things look terrible. It also suffers from various visual glitches inherent to the engine, and has to use a disgusting hack to handle looking up and down that distorts the image. OpenGL avoids all of these problems.
Incorrect. OpenGL has a worse distortion when it comes to billboarded sprites, whereas Software billboards them nicely by default.And, seriously, look up Descent. See how impressive it was. And color limitations is hardly an excuse unless you don't know how to make a new palette and add it.

Also, full pitch is bad. Really bad. Hence why I have CL_DisallowFullPitch set to True. And I use OpenGL now, but I couldn't use OpenGL back then.

I'll try to uploade a picture later. Not sure when, though.
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on December 16, 2012, 12:51:35 AM
if anyone argues about OpenGL and Software.

May I remind anyone about the combo of dogman and software?
Title: Re: MM8BDM Screenshots
Post by: Balrog on December 16, 2012, 01:27:37 AM
Quote from: "tsukiyomaru0"
Incorrect. OpenGL has a worse distortion when it comes to billboarded sprites, whereas Software billboards them nicely by default.And, seriously, look up Descent. See how impressive it was. And color limitations is hardly an excuse unless you don't know how to make a new palette and add it.

Also, full pitch is bad. Really bad. Hence why I have CL_DisallowFullPitch set to True. And I use OpenGL now, but I couldn't use OpenGL back then.

I'll try to uploade a picture later. Not sure when, though.

>OpenGL distorts more
No, it doesn't. That "distortion" is no different than how software handles sprites at any angle other than 0. Billboarding is an unavoidable part of ZDoom, and therefore MM8BDM. Neither X or X/Y billboarding is "wrong"; it's a matter of preference.

>lol Descent
All right, go ahead and file a feature request to add Descent's renderer to ZDoom. See if you don't get laughed off the boards. (To be serious, the ZDoom team already tried adding a true-3D software renderer in the form of Ken Silverman's Polymost renderer for Build, but they apparently got bored and gave up. If they implemented it today, I'd estimate it would show up in MM8BDM about 5 years from now.)

>lol palettes
IIRC PLAYPAL is a protected lump, so no, you can't. v3a will mitigate the Doom-palette issue, but at the expense of degrading the quality of everything that doesn't use NES colors.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on December 16, 2012, 03:29:56 AM
I think sometimes software renderers go with the game's art style. Good examples are Hexen and Quake.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 16, 2012, 04:30:35 AM
Are we having this OpenGL vs Software argument AGAIN? :|
Title: Re: MM8BDM Screenshots
Post by: Ivory on December 16, 2012, 05:12:11 AM
Yep, you can't even mention OpenGL without Tsuki showing up to promote Software rendering.
Title: GRAMAMA TAKE YO PRUNE JUICE!!!
Post by: ice on December 16, 2012, 05:42:21 AM
Considering the nature of the community, there will always be competition amongst members, be it in the forum games, the tournaments, or even the open GL vs software. Lets stop bringing up arguments and just play with what ever render you want without flipping your noses up at each other, sheesh.


anywho back on topic

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110406_012533-1_zps4746df02.png)
The Prune juice has been deployed
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on December 16, 2012, 05:47:36 AM
how do you guys take these awesome screen shots?
do you guys use the Freeze cheat?
Title: Re: GRAMAMA TAKE YO PRUNE JUICE!!!
Post by: -FiniteZero- on December 16, 2012, 07:52:23 AM
Quote from: "ice"

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20110406_012533-1_zps4746df02.png)
The Prune juice has been deployed

This is gonna hurt.
Title: Re: MM8BDM Screenshots
Post by: Clayton on December 17, 2012, 02:24:42 AM
(http://i1271.photobucket.com/albums/jj632/TheClayman6/Screenshot_Doom_20121216_191808_zps8e4ee571.png)

Here is me trying to make the fraglimit a troll set before I entered the game. I was about 12 frags behind Artist when I joined the game and started to make a big lead. I was unaware of the fraglimit when I hit about 30 frags.
Title: Re: MM8BDM Screenshots
Post by: Kapus on December 17, 2012, 05:20:43 AM
I managed to get 150+ legitimate frags in a DM server once.
Title: Re: MM8BDM Screenshots
Post by: Korby on December 17, 2012, 07:10:27 AM
Wasn't that when we played Needleman before the MM7 comp maps were played?
Title: Re: MM8BDM Screenshots
Post by: Kapus on December 17, 2012, 07:41:00 AM
Yeah. Wild times.

I still remember all those Spring Man maps.
Title: Re: MM8BDM Screenshots
Post by: Clayton on December 17, 2012, 02:38:07 PM
Well, I could have easily made the frag limit if I really wanted to. I just ended it for 3 reasons.

1. Bordom
2. Flame is a bad map (because hard knuckle, air shooter and map design)
3. My lead would cause rage quits

Plus everyone would have probably left by the time I even hit 117 frags, mostly because of hacker accusations and undieing hatred towards me.
Title: Re: MM8BDM Screenshots
Post by: CopShowGuy on December 18, 2012, 03:23:17 AM
Just stop doing so well all the time.
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on December 18, 2012, 06:22:35 AM
What the point of this screen, except show off?

Flameman is really a VERY close range map...i'm always bored with the hardknukles
Need to be larger for me... =x

Anyways, the "homies" are not soooo good. (A lot started this game since some weeks ago)
Or are really young but like this game.
But some guys of Homies are not so bad too I think (i have seen a bass who arent so bad ^^)
The only good players I think (and i know) were rtist and sister, so..
Title: Re: MM8BDM Screenshots
Post by: rtist on December 20, 2012, 08:21:44 PM
Quote from: "TheClayman6"
(http://i1271.photobucket.com/albums/jj632/TheClayman6/Screenshot_Doom_20121216_191808_zps8e4ee571.png)

Here is me trying to make the fraglimit a troll set before I entered the game. I was about 12 frags behind Artist when I joined the game and started to make a big lead. I was unaware of the fraglimit when I hit about 30 frags.
This screenshot only proves one thing: I'm still got a little rust to clean out before I'm at peak performance.  :cool:
Title: Re: MM8BDM Screenshots
Post by: Geno on December 20, 2012, 11:56:29 PM
Eddies.

Eddies everywhere.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20121120_175053.png)
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on December 21, 2012, 04:04:32 AM
Quote from: "geno"
Eddies.

Eddies everywhere.
(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20121120_175053.png)
O_O w-why is there so much eddies
Title: Re: MM8BDM Screenshots
Post by: rtist on December 21, 2012, 05:59:15 AM
Quote from: "MEGAMANX123"
O_O w-why is there so much eddies
Zergling rush?
Title: Re: MM8BDM Screenshots
Post by: Geno on December 21, 2012, 10:42:45 AM
Quote from: "MEGAMANX123"
O_O w-why is there so much eddies
Noclip.  :D
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on December 22, 2012, 02:20:35 AM
I found Slash Man dead in Dr. Light's closet.

(http://i913.photobucket.com/albums/ac331/Superjustinbros/MM8BDMslashinlightlab.jpg)
Title: Re: MM8BDM Screenshots
Post by: Mr. X on December 22, 2012, 02:21:24 AM
That was fast :cool:
Title: Re: MM8BDM Screenshots
Post by: Ivory on December 22, 2012, 03:19:01 AM
That was actually a reference to the fact the Slash Man wall is also in IDM24 of the IX-Pack in an area that you can only see by noclipping past the boundaries.
:cool:
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on December 22, 2012, 04:23:00 AM
Quote from: "geno"
Quote from: "MEGAMANX123"
O_O w-why is there so much eddies
Noclip.  :D
k i will go with noclip
Title: Re: MM8BDM Screenshots
Post by: Geno on December 22, 2012, 07:52:11 PM
Wow, Dr.Light really needs to clean out the closet!
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20121222_070649.png)
Actualy, maybe he shouldn't have opened it...
Title: I also had to change the colors of my class too
Post by: MasterXman on December 22, 2012, 07:53:09 PM
These pegs... They're magnets!
(click to show/hide)
You should totally guess how many thunder beams are going around it.
And this only affects my weapon only.
Ninja'd
Edit: after a few minutes of stuff this only goes around homing ripping weapons.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 22, 2012, 08:29:29 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Myroc on December 22, 2012, 08:34:52 PM
Nine Hells, edit out the console messages, those are massive spoilers right there. : |
Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on December 22, 2012, 09:28:05 PM
(http://img4.imageshack.us/img4/8379/screenshotdoom201212220.png)
Dr. Light's Lab looks so nice when it's snowing.  It's almost weird how much I like something as small as the weather.  But anyway, since it's a rare occasion, I thought I'd just snap this pic and share it.
Which reminds me, I need to search this map for its Yashichi
The MM9 Masters had better be here come next expansion
You've set so many standards for the next expansion to live up to, Ivory
Don't let me down
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on December 22, 2012, 09:31:53 PM
Christmas eve in the desert?

(click to show/hide)

OMG IS GETTING CLOSER!

(click to show/hide)

Oh yeah that skin and bot is coming to the holiday deathmatch (coming soon) (:
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on December 22, 2012, 09:46:33 PM
Quote from: "Ivory"
That was actually a reference to the fact the Slash Man wall is also in IDM24 of the IX-Pack in an area that you can only see by noclipping past the boundaries.
:cool:

And that slashman wall can be found here:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ice on December 22, 2012, 09:53:54 PM
...and that just gave me an idea for mm8bdm related demotivational posters
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 23, 2012, 06:31:14 AM
Why you should not leave me bored.
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 23, 2012, 10:01:29 AM
Been a while since I last had a screenshot dump.

(click to show/hide)
(click to show/hide)

Some random hub stuff.
(click to show/hide)

(click to show/hide)

(click to show/hide)


(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on December 23, 2012, 11:30:09 AM
IF you use Super Adaptor while using the new secret skin, it gets really funny.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on December 23, 2012, 02:40:59 PM
Ah... That problem.

Cretain skins, especially very tall ones, share the same problem.
Title: Beed should totally put this in the caption thread.
Post by: MasterXman on December 23, 2012, 05:13:06 PM
SPOILER ALERT! DON'T OPEN UNLESS YOU'VE BEATEN THE GAME!
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on December 23, 2012, 06:42:06 PM
Quote from: "Gizmo The Cat"
(click to show/hide)
Funky Fashion Failure.
Pink, Green and Blue do NOT go together on a red person. D:<
Sure they do! You look totally tie-dye psychedelic, man. :cool:


... This is one of the few instances where I liked the new Watermelon Coil colours.

Quote from: "xxkirbysonicxx1"
Its still my class though, just added something extra.
hey guy... uhm what was it again

oh yeah NOBODY CAN TELL BECAUSE YOU STILL HAVEN'T SHOWN ANYTHING

Quote from: "On Page 431, OrangeMario"
However Smash does make a point: I'm not quite sure what I'm trying to look for in this, or at least understand how your class works. It might be safe to keep the pics underwraps untill your class is already in the cscc mod; otherwize these pics are going to get shot down repeatedly (cause I know, this has happened to me before).
it has been three months (http://cutstuff.net/forum/viewtopic.php?p=190188#p190188) and you still haven't learned to SHOW PEOPLE THINGS
Title: Re: MM8BDM Screenshots
Post by: Kapus on December 23, 2012, 06:43:48 PM
Quote from: "geno"
IF you use Super Adaptor while using the new secret skin, it gets really funny.
(click to show/hide)
Frost Man has the same problem.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on December 23, 2012, 10:32:08 PM
Something I've been doing for this past day.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: MasterXman on December 23, 2012, 10:36:08 PM
Holy crap. Its Chaos Generator for CTF. I so can't wait to play the Next Version of Chaos Generator.
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on December 23, 2012, 10:39:21 PM
same and that the chaos hub it looks good
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 23, 2012, 11:09:49 PM
Quote from: "Beed28"
Something I've been doing for this past day.
(click to show/hide)
Chaos CTF?! Oh, jesus! Can't wait! Of course, I hate CTF, but... CHAOS GEN!
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on December 23, 2012, 11:19:45 PM
CTF with Chaos

Golly that would be fun.
Title: Re: MM8BDM Screenshots
Post by: Hinatediz on December 24, 2012, 05:32:24 AM
(http://fc03.deviantart.net/fs71/f/2012/358/7/6/choo_choo_motherbucker__by_greasiggy-d5p2wu7.png)

CHOO CHOO MOTHERBUCKERS!
Title: Re: MM8BDM Screenshots
Post by: DarkAura on December 24, 2012, 08:16:28 AM
(http://img213.imageshack.us/img213/9514/screenshotdoom201212240.png)

Possible WIP.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 24, 2012, 08:23:44 AM
Umm....MM8BMinecraft?
Title: Re: MM8BDM Screenshots
Post by: Myroc on December 24, 2012, 10:13:22 AM
Looks more like Realm of the Mad God to me.
Title: Re: MM8BDM Screenshots
Post by: Geno on December 24, 2012, 04:47:19 PM
Someone NEEDS to make a weapon that shoots these guys.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20121224_113753.png)
Title: Re: MM8BDM Screenshots
Post by: Knux on December 25, 2012, 02:08:01 AM
So I asked FTX, Stylin' and Caprice to make me a candy cane tower to take a screenie as a souvenir.
(http://img594.imageshack.us/img594/1720/screenshotdoom201212241.png)
And they were nice to agree! :3
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on December 25, 2012, 03:09:03 AM
this is a prototype

(click to show/hide)

DON'T HURT ME
Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on December 25, 2012, 03:12:27 AM
Quote from: "CutmanMike"
this is a prototype

(click to show/hide)

DON'T HURT ME
Excuse me while I go spontaneously combust in the corner.
RKJNGRTKJNRT,J FRNBJ TBLTUNBMR,TBJ TLKBNYT BK, BLKTJBU YT.,B JGHM,HT B.,B RT.LBJM NTBULRKTMBLRKT BRETLBP RTEBUEP
WHERE HAS THIS BEEN ALL MY LIFE
Title: Re: MM8BDM Screenshots
Post by: ice on December 25, 2012, 03:12:48 AM
if you want, I could toss a copy of my unfinished RM/enemy pack your way

(kinda gotten discouraged cause I couldn't code the bunbi helis >_>)
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on December 25, 2012, 03:13:50 AM
Quote from: "CutmanMike"
this is a prototype

(click to show/hide)

DON'T HURT ME

Ohmygodyes.
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on December 25, 2012, 03:14:10 AM
Quote from: "ice"
if you want, I could toss a copy of my unfinished RM/enemy pack your way

That would be cool. I needed a melee enemy so I was forced to make the crazy razys and THEIR EYES! THEY STARE INTO MY SOUL
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 25, 2012, 03:24:28 AM
Quote from: "CutmanMike"
this is a prototype

(click to show/hide)

DON'T HURT ME
Please... Please tell me that this is true... Please tell me that MM1CUT will get upgraded...
Title: Re: MM8BDM Screenshots
Post by: ice on December 25, 2012, 03:27:02 AM
...that looks waaaaay too lineier and has too many enemies in the way to be an upgrade
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on December 25, 2012, 03:27:41 AM
This is not a screenshot of MM1CUT, it's a Singleplayer/Co-op map. Also it won't be in the core build of MM8BDM, it's an add-on.
Title: Re: MM8BDM Screenshots
Post by: mugenstation360 on December 25, 2012, 04:52:05 AM
Quote from: "CutmanMike"
This is not a screenshot of MM1CUT, it's a Singleplayer/Co-op map. Also it won't be in the core build of MM8BDM, it's an add-on.
I was waiting for someone to do something like this. Very impressive so far, I am assuming you just got a prototype of cutman's stage being worked on and nothing else yet?
Title: Re: MM8BDM Screenshots
Post by: Knux on December 25, 2012, 04:58:09 AM
Let me beat SmashBro to this:
(click to show/hide)
Uhuhuh~ Take as much time as you need, Cutty.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 25, 2012, 05:03:49 AM
Quote from: "Knux"
Let me beat SmashBro to this:
(click to show/hide)
Uhuhuh~ Take as much time as you need, Cutty.

The very moment I saw the spoiler, I KNEW what was inside.  :lol:

Anyway, I've been waiting for so long to see something like this come up. Who knew that Mike himself would take a step in this direction? Add-on or not, I seriously can't wait to see anymore progress on this.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on December 25, 2012, 05:09:55 AM
Just as long as the map difficulty isn't like that of SSW's version, I can wait for this add-on, but it might be a bit difficult...  :p
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on December 25, 2012, 12:52:56 PM
Currently it's really hard to make up for the map size. I want to add difficulty scaling based on the amount of players too.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on December 25, 2012, 12:54:53 PM
Quote from: "CutmanMike"
Currently it's really hard to make up for the map size. I want to add difficulty scaling based on the amount of players too.
That sounds like a good idea to me CutmanMike.
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on December 25, 2012, 01:04:29 PM
Good luck to the staff for that! *_*
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on December 25, 2012, 01:13:11 PM
Quote from: "Knux"
Let me beat SmashBro to this:

*cue M. Bison*
DAMMIT. :ugeek:

Oh well, I can't really complain. Lookin' great so far, Mike! I'm eagerly awaiting the finished product.

Quote from: "Gizmo The Cat"
The very moment I saw the spoiler, I KNEW what was inside.  :lol:
oh, you :p






... You know what, no. I'm not standing for it, Knux. Mike's just going to have TWO Bisons.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Myroc on December 25, 2012, 01:43:00 PM
Pfft, lazy. He told us he was working on this about halfway through v3 development. :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on December 25, 2012, 01:43:48 PM
Welp now for a change in topic!
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on December 25, 2012, 02:03:41 PM
That's a disturbing resolution in my opinion.

Also i'm interested in what CMM is making.

I forgot. What gamemodes don't work in vanilla MM8BDM?
Title: Re: MM8BDM Screenshots
Post by: CopShowGuy on December 25, 2012, 03:07:22 PM
Co-op campaign?  Fun!
Title: Re: MM8BDM Screenshots
Post by: Balrog on December 25, 2012, 03:18:30 PM
Skull Tag, Cooperative, and Invasion are the principal missing modes. Of those, Invasion was something that Ashley tried to add as a mod. If she wanted the mod to suck, she succeeded.

I call dibs on implementing Skull Tag, BTW.
Title: Release Date: Today or Soon because Wii U
Post by: MasterXman on December 25, 2012, 03:53:23 PM
What the hell?
(click to show/hide)
Why are these missiles and Super Missiles going around that Peg? Also before you ask why there is a hand there... Its Grapple Beam. For Metroid Classes which may come out some time.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on December 25, 2012, 04:29:22 PM
lemme guess

those things home in




the Grapple Pegs have +SHOOTABLE on them, it's the same reason Dive Missile freaks out at the lava columns in MM7JUN
Title: Re: MM8BDM Screenshots
Post by: Hinatediz on December 25, 2012, 04:45:22 PM
(click to show/hide)

i've followed how to put skybox, but nothing happends...
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on December 25, 2012, 04:46:55 PM
Mark the walls as Line_Horizon
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 25, 2012, 06:08:41 PM
Quote from: "CutmanMike"
Mark the walls as Line_Horizon
So that's what was going wrong when I tried to map myself as well...
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on December 25, 2012, 06:23:42 PM
Ah, a good day of christmas testing *drinks eggnog*
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Meanwhile, in another place...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 25, 2012, 06:35:28 PM
(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hinatediz on December 25, 2012, 10:35:12 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on December 26, 2012, 02:36:40 AM
Quote from: "CutmanMike"
Mark the walls as Line_Horizon
That for some reason never works for me. At least for round ones. Thats why I tend to copy paste the skybox I want out of a map that uses it.
Title: Re: MM8BDM Screenshots
Post by: Korby on December 26, 2012, 11:00:32 AM
@fgg: you're not marking the skybox walls as line_horizon are you

@Hinatediz: Did you remember to put in a Skybox Viewpoint in your skybox? If you did, did you remember to raise it off the ground?
Title: Re: MM8BDM Screenshots
Post by: Hinatediz on December 26, 2012, 05:06:07 PM
(click to show/hide)

Are you f-bucking kidding me, Doom Builder?
Title: Re: MM8BDM Screenshots
Post by: Beed28 on December 26, 2012, 05:41:59 PM
Some single player endgame spoilers here:
(click to show/hide)

Also, I have some brilliant news! I got autoaiming to work in the new Chaos Generator version! But... well...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: doofusroad on December 26, 2012, 06:49:10 PM
Quote from: "Beed28"
Also, I have some brilliant news! I got autoaiming to work in the new Chaos Generator version! But... well...
(click to show/hide)

Oh god yes
color the beats and make them do the same colored angry bird's power (i.e. black ones explode, blue ones become three (the birds cannot split again) ) and i will worship you forever
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on December 26, 2012, 09:21:10 PM
Quote from: "doofusroad"
color the beats and make them do the same colored angry bird's power
Angry Birds = Ew
Title: Re: MM8BDM Screenshots
Post by: Beed28 on December 26, 2012, 09:31:11 PM
It's just a chaos effect that gives everyone a permament Beat Support powerup. The only connection to Angry Birds is the name, much like how the zombie effect is named after Dead Rising.
Title: Re: MM8BDM Screenshots
Post by: Galactan on December 27, 2012, 12:38:48 AM
(click to show/hide)

Did somebody say The Last Crusade?
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on December 27, 2012, 12:58:23 AM
Frag counter?
make a poll, I vote "yes"
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on December 27, 2012, 01:09:44 AM
Quote from: "Galactan"
(click to show/hide)

Did somebody say The Last Crusade?
That's still there? o.o
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on December 27, 2012, 01:12:32 AM
Quote from: "Korby"
@fgg: you're not marking the skybox walls as line_horizon are you
Nope, for some reason it's always just a black skybox. Thats why I revised my Class Test Map hub, it originally had you start outdoors.
Title: Re: MM8BDM Screenshots
Post by: SaviorSword on December 27, 2012, 01:33:25 AM
Quote from: "Laggy Blazko"
Quote from: "Galactan"
(click to show/hide)

Did somebody say The Last Crusade?
That's still there? o.o

Easiest solution is to extend the cliff a bit, or shove that tree inward a bit.
How hard is that to fix? Not hard at all. I wonder why they didn't bother with it?
Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on December 27, 2012, 02:46:05 AM
I decided to do some SCIENCE! I can finally have a reason for "Doctor" being in my name!

(click to show/hide)

What would happen if I stick 4 bots. One for Megaman, Protoman, Bass, and Roll in the co op map and make them do it.

They hop around the first room like idiots.
It's also interesting to note that in my studies, Megaman chose Roll class, Bass chose Megaman, Roll chose Protoman, and Protoman chose...Protoman.

I will continue studies if they ever get bored of hopping forever, which I doubt seeing my current results.
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on December 27, 2012, 02:47:50 AM
I always bots quite a specimen.
Title: Re: MM8BDM Screenshots
Post by: Kapus on December 27, 2012, 03:30:30 AM
(click to show/hide)
It was only a matter of time.
Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on December 27, 2012, 04:11:37 AM
With Bot Apoc testing, my science was able to continue.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on December 27, 2012, 04:21:55 AM
Roll balances a Big Eye on her head.
(click to show/hide)

Cutman is a jerk and camps at his boss door.
(click to show/hide)

THE EDDIES ARE MIGRATING
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Jatea on December 27, 2012, 04:34:23 AM
They're all infected with stupid evil energy
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Magikarp on December 27, 2012, 03:21:31 PM
is this supposed to happen

(click to show/hide)
or is Freezeman's awesomeness fucking the fire graphics sideways
Title: Re: MM8BDM Screenshots
Post by: Geno on December 27, 2012, 04:42:11 PM
Quote from: Magikarp
is this supposed to happen

(click to show/hide)
or is Freezeman's awesomeness fucking the fire graphics sideways
Yeah, I think it is supposed to be like that.


I tried out that thing Mike is making.

IT'S PRETTY COOL!
Also,
(click to show/hide)
Lets see.
Grenademan picked Megaman
Aquaman picked Roll
Timeman picked Bass
Swordman picked Megaman
Megaman? picked Bass
Frostman picked Bass
Rokko Chan picked Roll
Clownman picked Roll
Oilman picked Roll
and Airconman picked Protoman.

Hmmm.... I wonder what the other bots picked...
Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on December 27, 2012, 08:16:25 PM
Spoilers are still important I guess. So final boss spoilers for MM8.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on December 27, 2012, 08:49:51 PM
Quote from: "geno"

Pointless crap
(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20121227_113937.png)


...more pointless crap
(http://imageshack.us/a/img571/6121/protowth.png)

oh my lord....!
(http://imageshack.us/a/img189/8924/18887008.png)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on December 27, 2012, 09:08:06 PM
Quote from: "colonel servbot"
(http://imageshack.us/a/img189/8924/18887008.png)
This needs to be a skin. Proto Roll, who has a shield, scarf and sunglasses.
Title: Re: MM8BDM Screenshots
Post by: Kapus on December 27, 2012, 09:28:46 PM
Well, if you really want it..

(http://img338.imageshack.us/img338/4826/protoroll.png)
Title: Re: MM8BDM Screenshots
Post by: Red on December 27, 2012, 10:34:06 PM
That's so amazing

in many ways
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on December 27, 2012, 10:53:33 PM
Quote from: "fortegigasgospel"
Quote from: "colonel servbot"
(http://imageshack.us/a/img189/8924/18887008.png)
This needs to be a skin. Proto Roll, who has a shield, scarf and sunglasses.
nah looks like proto man and roll making out XD but still this is amazing this is a new mystery creature we got our selves
here
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on December 27, 2012, 11:13:45 PM
Psh, everyone knows Proto Man likes Splash Woman.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on December 27, 2012, 11:16:44 PM
Quote from: "Magnet Dood"
Psh, everyone knows Proto Man likes Splash Woman.
Except you know, brother and sister still.

Also
Quote from: "Kapus"
Well, if you really want it..

(http://img338.imageshack.us/img338/4826/protoroll.png)
Amazing
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 27, 2012, 11:35:51 PM
Quote from: "Kapus"
Well, if you really want it..

(http://img338.imageshack.us/img338/4826/protoroll.png)
And Kapus delivers for greater glory.
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on December 28, 2012, 01:05:24 AM
I was actually thinking of something along the likes of this... (http://www.bobandgeorge.com/archives/comics/0107/010729.png)
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on December 28, 2012, 01:20:21 AM
its funny cutstuff rarely refers to Bob and George.
Title: Re: MM8BDM Screenshots
Post by: Magikarp on December 28, 2012, 01:20:44 AM
Quote from: "MusashiAA"
I was actually thinking of something along the likes of this... (http://www.bobandgeorge.com/archives/comics/0107/010729.png)
hell no too boring
The other one is the way to go in this case
Title: Re: MM8BDM Screenshots
Post by: Geno on December 28, 2012, 01:41:05 AM
Quote from: "Kapus"
Well, if you really want it..

(http://img338.imageshack.us/img338/4826/protoroll.png)
To quote someone in another topic (forgot who said it)

"DO IT! DO IT FOR GREAT JUSTICE!"
Title: Re: MM8BDM Screenshots
Post by: Kapus on December 28, 2012, 01:47:35 AM
if y'all really want this as a skin, I could probably cook it up in less than an hour.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on December 28, 2012, 02:09:33 AM
Quote from: "Kapus"
if y'all really want this as a skin, I could probably cook it up in less than an hour.
I totally want it. It is actually pretty good.
Title: Re: MM8BDM Screenshots
Post by: Geno on December 28, 2012, 02:11:27 AM
Here's weirdness.

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20121227_210551.png)
Despite what the frag string says, I DID NOT use Gravity Hold at all! Tenguman just got mangled by my massive mob of Search Snakes.

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20121227_204718.png)
OBVIOUSLY, Flashman thought the fountain needed a little makeover.

ALSO, I REALLY want that Proto-Roll skin.
(To think that the creation of a Proto-Roll skin is technically my fault is mind blowing! How could I do something that could lead to the creation of something so epic?)
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on December 28, 2012, 02:15:49 AM
have a look it this
(http://fc05.deviantart.net/fs70/i/2012/362/f/d/coop_mmspcut_teleporter_by_leoalex50-d5pi2lf.png)
whats in there...i know its a teleporter
Title: Re: MM8BDM Screenshots
Post by: Geno on December 28, 2012, 02:47:18 AM
The Candy Cane weapon from Megaman Christmas Carol is all kinds of weird. I LIKE WEIRD.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
It's like another Ice Wave!
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on December 28, 2012, 03:26:41 AM
Cossack looks badass in White/Magenta but besides that I apologize for the eye strain.
Title: Re: MM8BDM Screenshots
Post by: Mr. X on December 28, 2012, 04:06:14 AM
Quote from: "geno"
Here's weirdness.

(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20121227_210551.png)
Despite what the frag string says, I DID NOT use Gravity Hold at all! Tenguman just got mangled by my massive mob of Search Snakes.


It detects what weapon you currently have selected for the obituaries, not the actual weapon used to kill people.  It's why you'll occasionally see obituary strings for Skull Barrier and Plant Barrier.
Title: Re: MM8BDM Screenshots
Post by: Magikarp on December 28, 2012, 04:18:30 AM
Quote from: "Mr. X"
It detects what weapon you currently have selected for the obituaries, not the actual weapon used to kill people.  It's why you'll occasionally see obituary strings for Skull Barrier and Plant Barrier.

What on Earth shows up then?
Title: Re: MM8BDM Screenshots
Post by: Mr. X on December 28, 2012, 04:23:18 AM
____ was boned by _____'s Skull Barrier
____ was girlified by ______'s Plant Barrier (or maybe it was "became girlified")
Title: Re: MM8BDM Screenshots
Post by: Geno on December 28, 2012, 12:30:57 PM
heh heh, the Skull Barrier one is funny.

Speaking of Plant Barrier, HOW THE HELL DOES IT WORK?


Also,
Quote from: "LlamaHombre"
Cossack looks badass in White/Magenta but besides that I apologize for the eye strain.
No need to apologize, at least to me. I LIKE the Candy Cane colours! They're crazy cool!
Title: Re: MM8BDM Screenshots
Post by: HD_ on December 28, 2012, 12:35:41 PM
Y'know, there is a way to attach obituaries to the projectile instead of the weapon, which would probably prevent stupid things like that. (Although it would also mean we'd never get to see Skull/Plant Barrier obituaries ever again :()

Heck, don't Treble Sentry, Tango Roll, and Beat Support already use that?

To answer your question Geno, you press it once when you need healing, and it will gradually heal you until you press it again, run out of ammo, or get to max health.
Title: Re: MM8BDM Screenshots
Post by: Geno on December 28, 2012, 12:42:26 PM
Quote from: HD_
To answer your question Geno, you press it once when you need healing, and it will gradually heal you until you press it again, run out of ammo, or get to max health.
Hmmm. That CAN'T be how it worked in MM6. (But I guess everybody didn't want another Leaf Shield or Skull Barrier).

wow. Old v2 screenshots.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Balrog on December 28, 2012, 01:13:24 PM
Quote from: "HD_"
Y'know, there is a way to attach obituaries to the projectile instead of the weapon, which would probably prevent stupid things like that. (Although it would also mean we'd never get to see Skull/Plant Barrier obituaries ever again :()

Heck, don't Treble Sentry, Tango Roll, and Beat Support already use that?

Yup, it's actually best practice to give the obituary property to the missile actor for projectile weapons. However, shield weapons like Skull Barrier don't have genuine projectiles, IIRC, and I think ZDoom could choke on weapons that don't have an obituary. (Of course, that would be silly, so it's more likely that the engine would use a generic obituary instead.)
Title: Re: MM8BDM Screenshots
Post by: HD_ on December 28, 2012, 01:16:18 PM
Well they would still have obituaries, they just wouldn't be seen in practice.
Title: Re: MM8BDM Screenshots
Post by: Geno on December 28, 2012, 01:47:18 PM
Candy Cane. The best thing ever.

(click to show/hide)

You can also scale walls with it too.


EDIT: Here's screenshots of the special obituaries.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20121228_110145.png)

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20121228_110201.png)
Title: Re: MM8BDM Screenshots
Post by: Ivory on December 28, 2012, 05:35:51 PM
Actually, I brought up the obituaries on projectiles thing. But never got any real reason to why they were attached to the weapons. I just assume it was done out of laziness.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 28, 2012, 08:41:07 PM
Quote from: "Ivory"
Actually, I brought up the obituaries on projectiles thing. But never got any real reason to why they were attached to the weapons. I just assume it was done out of laziness.
I don't think it is laziness. I think it is because it is pretty much a thing we have done for so long and has been working. Plus, leads to some knee-slapping stuff.
Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on December 28, 2012, 08:48:20 PM
I'm trying some science...

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on December 28, 2012, 09:21:34 PM
Quote from: "geno"
Here's weirdness.

(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20121227_210551.png)
Despite what the frag string says, I DID NOT use Gravity Hold at all! Tenguman just got mangled by my massive mob of Search Snakes.

(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20121227_204718.png)
OBVIOUSLY, Flashman thought the fountain needed a little makeover.

ALSO, I REALLY want that Proto-Roll skin.
(To think that the creation of a Proto-Roll skin is technically my fault is mind blowing! How could I do something that could lead to the creation of something so epic?)

so it is a fountain of lemons intersting
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on December 28, 2012, 10:50:10 PM
Quote from: "MEGAMANX123"
sorry i keep double posting for some awkward reason i cant fix it
Then delete one of the posts, you can do that, hit the X on your post.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on December 28, 2012, 11:22:03 PM
Don't worry, that used to happen to me a lot. Just be careful as to not spam the submit button while your computer's thinking.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on December 29, 2012, 03:11:07 AM
Quote from: "Kapus"
if y'all really want this as a skin, I could probably cook it up in less than an hour.
Quote from: "Kapus"
if y'all really want
you sound adorable with that accent :ugeek:





I really can't imagine you being a guy with all that Roll stuff and the angel kid and all

welcome to the Ivory club
Title: Re: MM8BDM Screenshots
Post by: Magikarp on December 29, 2012, 03:50:00 AM
Since I'm bored have a picture of Fireman burning a cactus

(click to show/hide)

And, I'm also still wondering...Are the fire graphics supposed to look screwy in the MM7 credits?
Title: Re: MM8BDM Screenshots
Post by: Knux on December 29, 2012, 09:35:33 AM
They use an effect called "warp flat". It's implemented through Slumped/Slade, but I forgot how to do it.

...Yeah, it's intentional. >_>
Title: Re: MM8BDM Screenshots
Post by: Beed28 on December 29, 2012, 12:10:28 PM
I think something's wrong with my copy of MM8.
(click to show/hide)

Some MM8 final boss spoilers again:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on December 29, 2012, 07:21:13 PM
Quote from: "LlamaHombre"
Don't worry, that used to happen to me a lot. Just be careful as to not spam the submit button while your computer's thinking.
got it ;)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on December 29, 2012, 10:45:00 PM
Has anyone tried this before?
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on December 31, 2012, 07:52:14 PM
While we're waiting for that Proto-Roll skin, look what I did now.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20121228_111238.png)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on December 31, 2012, 09:32:24 PM
Heh, I also made a Bad Box Art Megaman bot, only his name was yellow and his botchat was taken from the "Future Botchats" thread.
Title: Re: MM8BDM Screenshots
Post by: Geno on January 01, 2013, 02:00:47 PM
Quote from: Beed28
his botchat was taken from the "Future Botchats" thread.
lol, that's where I got it.

Brotoad is a genius.

Speaking of which, this HAD to be done
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130101_091031.png)
Title: I need to hurry up and make that spooky ghost skin
Post by: BiscuitSlash on January 01, 2013, 02:48:11 PM
SO....MUCH....YES!!!! (http://tvtropes.org/pmwiki/pmwiki.php/Main/BigYes)

Please tell me you'll be releasing that as a skin
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on January 01, 2013, 04:20:44 PM
For the record, it was already released by MotorRoach. (http://cutstuff.net/forum/viewtopic.php?p=211887#p211887)
Title: Re: MM8BDM Screenshots
Post by: Galactan on January 01, 2013, 04:48:14 PM
(click to show/hide)

I'm sure that many of you have noticed this, but just in case...
Title: Re: MM8BDM Screenshots
Post by: Russel on January 04, 2013, 01:36:18 AM
Ah, software, some things never change, no matter how much you want them to.

Unfortunately, that is a bug that cannot be fixed, as far as I know.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on January 04, 2013, 03:09:08 AM
Quote from: "Lego"
Ah, software, some things never change, no matter how much you want them to.

Unfortunately, that is a bug that cannot be fixed, as far as I know.
If i recall it, it is because there's something about textures being non-power-of-2 that causes it. This is known as Tutti-Frutti Effect (http://doomwiki.org/wiki/Tutti-frutti_effect) in Doom community.

Also, ZDoom and Zandronum supposedly have it fixed, so it is no longer a renderer fault, apparently...?

EDIT: Okay, someone run MM6YAM through Zdoom and see if the Tutti-Frutti Effect still happens. I know it does not happen if a texture is of Power of 2 (This one in MM6YAM is 224 pixels tall, not 256, so that's why it is afflicted)

EDIT AGAIN: I did a test with a texture swapping with a "corrected" one. That specific texture in MM6YAM is 32 pixels short. So, the software maybe is trying to sew the two textures, by reloading the texture in that point and... Garbage happens. If you overwrite that single texture with one with the "additional 32 pixels of height" but leave those 32x32 pixels transparent/blank, you'll see it will appear a white block instead.

SOLUTION: A simple change of that texture might be enough. Rather than being 32x224, it should be 32x256, and then it will work just fine, I think. Anyone willing to try?
Title: Re: MM8BDM Screenshots
Post by: Knux on January 04, 2013, 03:46:21 AM
(http://img841.imageshack.us/img841/7690/screenshotdoom201301032.png)
Coming soonmeday.
Title: Re: MM8BDM Screenshots
Post by: Russel on January 04, 2013, 03:50:36 AM
ZDoom does in fact fix "Tutti-Frutti". Zandronum, however, does not.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on January 04, 2013, 04:01:26 AM
Quote from: "Lego"
ZDoom does in fact fix "Tutti-Frutti". Zandronum, however, does not.

I'm not even sure now... Couldn't run MM6YAM through ZDoom because of Zandronum exclusive stuff.

Quote from: "Knux"
(http://img841.imageshack.us/img841/7690/screenshotdoom201301032.png)
Coming soonmeday.
.... All my yes!
Title: Re: MM8BDM Screenshots
Post by: Hinatediz on January 04, 2013, 07:44:37 PM
(http://fc09.deviantart.net/fs71/f/2013/004/1/6/legends_told_the_truth____by_greasiggy-d5qeocc.png)

Legends told the thunder truth...

(http://fc08.deviantart.net/fs71/f/2013/004/6/f/legends_told_the_fire_truth____by_greasiggy-d5qflmc.png)

...and the fire truth...
Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 07, 2013, 07:51:44 PM
IT WAS ONLY A MATTER OF TIME
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on January 08, 2013, 01:21:33 AM
Quote from: "Beed28"
IT WAS ONLY A MATTER OF TIME
(click to show/hide)
At least use the World IV fortress, that was the one that had the awesome fight scene against it.

Edit: Nvm, totally thought it was a Chaos Gen effect.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on January 10, 2013, 05:25:19 PM
My screenshots time! here are some wierd things i found in a classes server.
(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on January 10, 2013, 10:28:05 PM
(click to show/hide)
Moby and his long lost brother unite to fight crime.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 10, 2013, 11:04:43 PM
I see myself over there, getting killed because I was trying to get a good picture of them.
Title: Re: MM8BDM Screenshots
Post by: Accel on January 11, 2013, 07:34:52 PM
...the whale-airship has already been made into a skin? Welp, time to go find it!
Title: Re: MM8BDM Screenshots
Post by: Jafar on January 11, 2013, 07:39:16 PM
Right here. (http://cutstuff.net/forum/viewtopic.php?f=30&t=2889)
Title: Re: MM8BDM Screenshots
Post by: Kapus on January 11, 2013, 08:36:19 PM
Just so you know, it was made into a skin before MM8 was even released.
Title: Re: MM8BDM Screenshots
Post by: Accel on January 11, 2013, 08:53:55 PM
Quote from: "Jafar"
Right here. (http://cutstuff.net/forum/viewtopic.php?f=30&t=2889)
Thanks~

Quote from: "Kapus"
Just so you know, it was made into a skin before MM8 was even released.
That'd explain it. I took a long break from the game during V3s development.
Title: Re: MM8BDM Screenshots
Post by: Geno on January 12, 2013, 01:54:44 AM
Now if only Brotoad would fix the link for his Moby skin....
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on January 12, 2013, 11:46:35 PM
I don't know why, but me and old configurations never hang out well... But when we do...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: player 2 on January 13, 2013, 05:21:38 PM
Awesome lag  :cool:

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on January 13, 2013, 08:35:10 PM
:shock:  how...? Ping explosion!
Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 13, 2013, 08:57:32 PM
Ladedadeda
(click to show/hide)

And coming soon to a classes mod near you:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on January 13, 2013, 09:10:25 PM
Pharaohman's new groove
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 13, 2013, 09:14:09 PM
I wouldn't really call it a "New" groove considering how that glitch's been around since V1. :geek:
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on January 14, 2013, 12:59:43 AM
Whoah! good job Beed, the Duo class looks very cool!
(seriously, good job, also, Duo fist is left-handed)   :)
Title: Colonel's Misc Screenshots
Post by: Colonel ServBot on January 14, 2013, 05:49:49 PM
well, here i am, showing off my screenshots as i run millions of mods.
hey, heres my photo album from my stay at hotel megaman!

(click to show/hide)

wow...hotel megaman is filled with perverts, strange liquids in sinks, and doors that dont open... such a child friendly environment!

here are some old screens since v1a and later.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on January 14, 2013, 06:57:07 PM
This is me upside down in crystalman falling hole.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Jatea on January 15, 2013, 06:52:07 PM
The combination of me not having internet while driving back home, my laptop, Doomseeker that still has a server list, and cheats makes magic like this
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on January 15, 2013, 07:11:24 PM
Quote from: "A big teddy bear"
The combination of me not having internet while driving back home, my laptop, Doomseeker that still has a server list, and cheats makes magic like this
(click to show/hide)

OMG!!!!!!  So many evil robots bu how do i summon them.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on January 15, 2013, 07:41:11 PM
Quote from: "A big teddy bear"
(click to show/hide)
whoa man


what's with the recoloured Duo Fist god charge

did you make a new weapon / class / hale or something
Title: Re: MM8BDM Screenshots
Post by: Messatsu on January 15, 2013, 10:33:29 PM
Notice the script errors? Chances are it's a summon evilrobot (or whatever the last boss is named)
Title: Re: MM8BDM Screenshots
Post by: Jatea on January 15, 2013, 10:50:08 PM
Quote from: "Messatsu"
summon evilrobotboss
You forgot one tiny bit

But yeah it's the evil robot
and if you haven't noticed
I'm dead

Also, did you know that the evil robot AI can break when it rolls for Giga Homing Sniper?

It gets GHS
its targeter gets on your face
you move away
the targeter trails you and hits a wall (or something)
then the evil robot is stuck in that silly pose for eternity until you hit it with multiple quickbeams
Title: I could be wrong though...
Post by: MasterXman on January 15, 2013, 11:01:08 PM
Quote from: "SmashBroPlusB"
what's with the recoloured Duo Fist god charge

That's been in the core.
It only appears if you don't hurt the evil robot when he's vulnerable.
Edit: Its named EvilGigaFist.
Title: Re: MM8BDM Screenshots
Post by: Fyone on January 15, 2013, 11:13:47 PM
Search snake stuff ...

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Rozark on January 15, 2013, 11:29:30 PM
Just depositing a small cache.

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 16, 2013, 01:25:30 AM
Quote from: "Rozark"
(click to show/hide)

Return of the Dark Four!!
Title: Re: MM8BDM Screenshots
Post by: Korby on January 16, 2013, 02:49:47 AM
Quote from: "Rozark"
(click to show/hide)

Finally, I was waiting for someone to put that up  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on January 16, 2013, 02:53:00 AM
Quote from: "Rozark"
(click to show/hide)

>"What button?"

I say it's the Muffin Button. For hilarity's sake.
Title: Re: MM8BDM Screenshots
Post by: Magikarp on January 16, 2013, 10:18:03 AM
Quote from: "Rozark"
(click to show/hide)


heeeey i remember that
I think i was Darkman3
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on January 17, 2013, 02:04:33 AM
Me and Blaze make a map together.
(click to show/hide)
Blaze did most of the work. I helped with the textures and some of the touching up of the map.
Still not 100% possitive on the weapon selection as well as weapon and hp/ammo pick up placements.
Waits for Dood to lose his shit.
Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on January 17, 2013, 02:07:33 AM
Yeah, I sorta had the intentions originally to use these tiles for a CSCM map, but then I took the opportunity to ask my buddy Gospel here if he'd be interested in working with me on this. Turned out to be a good thing in the end, though as he said we're not 100 percent sure about the placement of items.

I'm probably going to collaborate with him once again for a DOS master to kick DOS expansion back to life a little. Might do Shark or Sonicman.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on January 17, 2013, 02:26:25 AM
Quote from: "fortegigasgospel"
Me and Blaze make a map together.
(click to show/hide)
Blaze did most of the work. I helped with the textures and some of the touching up of the map.
Still not 100% possitive on the weapon selection as well as weapon and hp/ammo pick up placements.
Waits for Dood to lose his shit.
I don't know what I'm looking at... All I know is... I like it.
Title: Re: MM8BDM Screenshots
Post by: NemZ on January 17, 2013, 03:00:08 AM
Always nice to see some of my tiles actually get used for something besides making my first post even more ridiculously long.   :mrgreen:
Title: Re: MM8BDM Screenshots
Post by: Myroc on January 17, 2013, 10:36:17 AM
Looks neat, although I'd make a more "flat" floor texture (most floor textures in mm8bdm are edits of the normal stage textures that has black and most other dark colors edited out), and the dithering effects on the metal textures are similarly tiring on the eyes.
Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on January 17, 2013, 03:28:54 PM
Do want!

Would that go to the RM&F2 expansion or will it be standalone?
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on January 17, 2013, 04:54:51 PM
Quote from: "Myroc"
Looks neat, although I'd make a more "flat" floor texture (most floor textures in mm8bdm are edits of the normal stage textures that has black and most other dark colors edited out), and the dithering effects on the metal textures are similarly tiring on the eyes.
Nemz sent us 2 new versions of the rock texture used for the floors, 1 to be used as floor textures with black on them. I have added them to the pk3 already, just need to implement them and do the other suggestions he has made.
Also all textures (save for the rock one used for the non-cliffed walls and the basic red base walls) are made bu Nemz. The one mentioned I edited the other two Rocks together for a crappy wall texture, which I believe the 2nd new one he sent us is actually for and the red base walls is just a recolor of the blue version. Again to be implemented.
Quote from: "Michael712"
Do want!

Would that go to the RM&F2 expansion or will it be standalone?
That was the intention. Me and Blaze wanted to give it a jump start.
I'll likely be editing this post to add some screenshots of fixes suggested by Nemz.

As said here they are. Was actually pretty easy to do this.  :lol:  Just removed the line horizon and added sectors with black upper and lowers to just make it seem far off.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on January 17, 2013, 06:23:56 PM
That floor is much easier on the eyes. This looks interesting. Might request your assistance on cave map remodeling.  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on January 17, 2013, 06:35:57 PM
Quote from: "Knux"
That floor is much easier on the eyes. This looks interesting. Might request your assistance on cave map remodeling.  :ugeek:
Again, Nemz sent 2 new versions of the single rock texture to Blaze, who linked em to me. I just put em in and swapped em. Not too sure what to do with the darker ones though. I assume they are for ceilings but they kinda clash a bit with the upper textures right next to them. Oh well, they will remain in the map in case I find a use for them.
Title: Re: MM8BDM Screenshots
Post by: Accel on January 18, 2013, 06:49:15 AM
(https://dl.dropbox.com/u/28111081/Screenshots/Screenshot_Doom_20130117_215401.png)
WELP. I heard about this, but I never thought I'd run into it. I fixed it a few minutes later.

(https://dl.dropbox.com/u/28111081/Screenshots/Screenshot_Doom_20130117_222345.png)
Beware the mighty Giga Roll! Played by Kapus. Fear her might!

Seriously though, Giga Roll is terrifying to run into.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 18, 2013, 07:05:10 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on January 18, 2013, 07:06:06 AM
Sakuception.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on January 18, 2013, 01:03:37 PM
Yo dawg, I heard you like Sakgarne, so we put Sakugarne on Sakugarne, so you can Sakugarne while you Saku-*shot*
Title: Re: MM8BDM Screenshots
Post by: KillerChair on January 18, 2013, 07:04:45 PM
Quote from: "Kapus"
Sakuception.
Damnit... I wanted to say that.
Title: Re: MM8BDM Screenshots
Post by: Knux on January 19, 2013, 04:25:22 AM
I still don't understand why I made Super Arm so easy to get on KCTF05, where gravity is lower. So I took out Astro Crush and put Super Arm there. And where Super Arm was? ...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 19, 2013, 04:45:08 AM
Purple and blue shooting stars? That's a must.
Title: Re: MM8BDM Screenshots
Post by: Knux on January 19, 2013, 08:37:27 AM
That area between the bases and the middle in KCTF07 left a bad taste in my mouth. Here's a preview of that area's makeover:
(click to show/hide)
And with that, I can now go redo KCTF04 and make the three maps I have in mind, one thing at a time.
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on January 19, 2013, 08:50:29 AM
Quote from: "Accel"
(https://dl.dropbox.com/u/28111081/Screenshots/Screenshot_Doom_20130117_215401.png)
WELP. I heard about this, but I never thought I'd run into it. I fixed it a few minutes later.
gummywormz stikes again god damit (gummywormz is a troll lol)
Title: Re: MM8BDM Screenshots
Post by: Caprice on January 20, 2013, 12:36:16 AM
I tried my hand at making a map with custom textures. [WARNING: HUGE IMAGE]
(click to show/hide)
I'm not sure if I should be proud, or deeply ashamed.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on January 20, 2013, 12:38:37 AM
Quote from: "Player 1"
I tried my hand at making a map with custom textures.
(click to show/hide)
I'm not sure if I should be proud, or deeply ashamed.

Looks good!
Title: Re: MM8BDM Screenshots
Post by: Caprice on January 20, 2013, 12:40:01 AM
Quote from: "FTX"
Looks good!
Wow, really? I didn't know how people would think about this...

I guess I'll try my best to make sure this becomes a thing!  :)
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on January 20, 2013, 12:42:19 AM
(http://i1156.photobucket.com/albums/p565/LlamaHombre/This_zps48fa0029.png)

This part right here seems a little off, but the rest looks pretty spiffy.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on January 20, 2013, 01:15:05 AM
Quote from: "LlamaHombre"
(http://i1156.photobucket.com/albums/p565/LlamaHombre/This_zps48fa0029.png)

This part right here seems a little off, but the rest looks pretty spiffy.
If he used a different texture for that ledge I think it would be find. Gotta agree, it does look good so far.

Now onto an update from me: Skull MI has some new decorations. They are just for show though.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
All are physical and can be stood on, but are in the background.
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on January 20, 2013, 01:20:51 AM
Of course. MM8BDM isn't a platformer.

Imagine a map where you have to platform.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on January 20, 2013, 01:35:48 AM
Quote from: "Donutyoshi"
Of course. MM8BDM isn't a platformer.

Imagine a map where you have to platform.
Thats what got me chewed out in my first version of the map. People didn't like how much emphasis on height variation and jumping I put in. Thats why I'm using non-8bdm vanilla platforms as nothing but decoration.
Title: Re: MM8BDM Screenshots
Post by: HD_ on January 20, 2013, 01:39:00 AM
For the record it was also the tiniest map in all of forever

Smaller than Cutman :l
Title: Re: MM8BDM Screenshots
Post by: Knux on January 20, 2013, 05:57:30 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on January 20, 2013, 06:22:02 AM
Quote from: "HD_"
For the record it was also the tiniest map in all of forever
that title belongs to me son (http://www.cutstuff.net/forum/viewtopic.php?f=29&t=4844)


also Knux that map looks absolutely GORGEOUS
Title: Re: MM8BDM Screenshots
Post by: Copy Robot on January 20, 2013, 08:05:33 PM
Quote from: "SmashBroPlusB"
Quote from: "HD_"
For the record it was also the tiniest map in all of forever
that title belongs to me son (http://www.cutstuff.net/forum/viewtopic.php?f=29&t=4844)

Yellow Devil Wanted This Map begs to differ.
 :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Geno on January 21, 2013, 12:48:48 PM
The Robot Masters around Light Labs were saying some odd things today...
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130121_074816.png)
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on January 21, 2013, 01:36:27 PM
I've seen him say that plenty of times before.
Title: Re: MM8BDM Screenshots
Post by: Geno on January 22, 2013, 01:14:38 AM
Duo isn't doing his job.
None of them are
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130121_201411.png)
IF YOU'RE TRYING TO KILL ME YOU'RE FAILING
Off screen is Mr.X doing a  <!-- s:shock: -->:shock:<!-- s:shock: --> face
Title: Re: MM8BDM Screenshots
Post by: Knux on January 22, 2013, 01:23:38 AM
Quote from: "Copy Robot"
Quote from: "SmashBroPlusB"
Quote from: "HD_"
For the record it was also the tiniest map in all of forever
that title belongs to me son (http://www.cutstuff.net/forum/viewtopic.php?f=29&t=4844)

Yellow Devil Wanted This Map begs to differ.
 :ugeek:
Let's all forget about MM3GEM. Or that MM3DW5 map someone made. I mean the one that uses white gray textures and Dead Simple's (DOOM 2, MAP08) layout. With such limited tiles, that was probably the best way to go about it.
Title: Re: MM8BDM Screenshots
Post by: Korby on January 22, 2013, 01:38:40 AM
simply wily isn't actually that small
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on January 22, 2013, 02:03:36 AM
I made a small map. Really small.

Just one room, and it's like 416x768.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on January 22, 2013, 05:25:10 PM
Quote from: "Donutyoshi"
I made a small map. Really small.

Just one room, and it's like 416x768.

(click to show/hide)

Okay, let's start 32 person deathmatch.
Title: Re: MM8BDM Screenshots
Post by: Knux on January 22, 2013, 06:14:12 PM
I was bored and made a new floor for Centaur Man:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on January 22, 2013, 06:20:07 PM
Quote from: "Donutyoshi"
I made a small map. Really small.

Just one room, and it's like 416x768.

(click to show/hide)

Dog Man Remixed
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on January 22, 2013, 06:46:36 PM
Quote from: "SmashBroPlusB"
Quote from: "Donutyoshi"
I made a small map. Really small.

Just one room, and it's like 416x768.

(click to show/hide)

Dog Man Remixed

No no no is maybe buster rod g texture and megaman 5 wily stage texture i think.

:EDIT: Dr.wily has started a evil robot invasion.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on January 22, 2013, 08:06:54 PM
I can never get him to move when summoned. How did you do it?
Title: Re: MM8BDM Screenshots
Post by: Geno on January 22, 2013, 10:26:39 PM
When I first got 8BDM v3, I tried loading it with some outdated mods (MMPU, MMX Classes, Chaos Generator, etc.)
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20121221_134340.png)
3 guesses what's wrong here and the first two don't count.


EDIT: OBVIOUSLY, Zandronum has the ability to have more bots than Skulltag.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130122_184759.png)
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on January 23, 2013, 03:12:22 AM
That shouts exterminate all humans.
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on January 23, 2013, 03:54:20 AM
Well, I was playing Teaparty + SH and these happened...

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on January 23, 2013, 04:19:06 AM
Quote from: "Knux"
I can never get him to move when summoned. How did you do it?

You need to wait or shot him.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on January 23, 2013, 05:51:27 PM
(Sorry for dubble posting) I was using Ukiyama's weapon and then this happen.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on January 23, 2013, 07:11:11 PM
A similar thing happens with Ryu and Screw Crusher.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on January 23, 2013, 07:18:58 PM
At least he's wearing a fundoshi.
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on January 23, 2013, 10:03:49 PM
HOLY CRAP!
both ryu AND dhalsim are pedo's!
look out, roll!
Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 24, 2013, 02:28:38 PM
Guys, I found that old screenshot on my hard drive. I was playing around with an old version of my Chaos Generator (Ver. F) one day, and I was in Wood Man's stage with dark lighting. I looked up at the Needle Cannon spot from near Fire Storm, and then... I saw...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on January 24, 2013, 02:38:47 PM
Oooooooooooooooooooohhh... Spooky...

I also mean seriously... That story kind of crept me out too...
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on January 24, 2013, 02:41:51 PM
Quote from: "Beed28"
Guys, I found that old screenshot on my hard drive. I was playing around with an old version of my Chaos Generator (Ver. F) one day, and I was in Wood Man's stage with dark lighting. I looked up at the Needle Cannon spot from near Fire Storm, and then... I saw...
(click to show/hide)
I actually can't find what's in the screenshot.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 24, 2013, 03:48:31 PM
Quote from: "colonel servbot"
I actually can't find what's in the screenshot.

I went and circled her out and added a closer look:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on January 24, 2013, 03:50:43 PM
At least it was slenderman.
Title: Re: MM8BDM Screenshots
Post by: Geno on January 24, 2013, 03:51:34 PM
This gives me a new skin idea...... :twisted:
Title: Re: MM8BDM Screenshots
Post by: ice on January 24, 2013, 05:08:27 PM
Crazy Shinanigans with CSCC's bots

(http://i573.photobucket.com/albums/ss180/iceblade10/Yamatostolemybike_zps7450c234.png)
Title: Re: MM8BDM Screenshots
Post by: Geno on January 27, 2013, 01:31:00 AM
Sakugarne + Skin changer thingy in Light Labs
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130124_124522.png)


Also....
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130124_165149.png)
Title: Re: MM8BDM Screenshots
Post by: WheelieCarbonate on January 27, 2013, 06:33:15 AM
Quote from: "Beed28"
(click to show/hide)
I honestly cant tell if this is real or not.
I know its a poor edit of the herobrine creepypasta, but did something like this happen?
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on January 27, 2013, 07:02:12 AM
I'm a bastard, I know...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on January 27, 2013, 09:12:39 AM
(click to show/hide)

I know you might not see it well here, so i nocliped to get a better look

(click to show/hide)

I may be slow on the uptake, but has anyone else noticed this?  :? How do I reach him?
Title: Re: MM8BDM Screenshots
Post by: Max on January 27, 2013, 10:33:00 AM
Quote from: "Beed28"
When going to the Robot Master endurance fight and Gamma, if you shoot the left Mr. X sign just at the end of the corridor leading to the trap, it turns into a Dr. Wily sign. At that point, go back to the beginning of the corridor and a secret hole will open up in the wall leading to a teleporter; it takes you to a Mega Ball and M-Tank pickup. Also Proto Man can be seen standing in that room before you enter the building.
Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on January 27, 2013, 10:36:45 AM
Ah thanks, how long has that been there? since V3?
Title: Re: MM8BDM Screenshots
Post by: Max on January 27, 2013, 10:41:26 AM
Yup. Mega Ball also kills Gamma in one shot if you survive the Robot Master Endurance.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on January 27, 2013, 05:00:40 PM
Because I absolutely HATE the new Heatman skin:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 27, 2013, 05:55:32 PM
* Checks both versions in Slade *

:shock:

Wow! He does look terrible in the new version! Why was it changed anyway?!

Also, I hate the new Mega Man skin as well.
Title: Re: MM8BDM Screenshots
Post by: Ivory on January 27, 2013, 08:29:30 PM
Because they are more accurate, whether you like it or not. :ugeek:
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on January 27, 2013, 08:32:51 PM
I like the newer ones more actually. Considerably less clumsy looking in my opinion, though looking at them for the first time nearly scared me to death.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on January 27, 2013, 09:13:03 PM
Quote from: "LlamaHombre"
Considerably less clumsy looking in my opinion,
Quote from: "LlamaHombre"
Considerably less clumsy looking
Quote from: "LlamaHombre"
less clumsy looking
Have you compared both of Heatman's walk cycles?  If anything the new one looks even CLUMSIER.
Title: Re: MM8BDM Screenshots
Post by: Ivory on January 27, 2013, 09:23:42 PM
Assuming your view on the skins is the only correct view. I like the new one way more. Hence why I allowed it and accepted it. :ugeek:
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on January 27, 2013, 09:37:02 PM
Fine, we can agree to disagree, but I'm keeping the old skin up for download, for those who prefer it to the newer one.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 27, 2013, 11:04:15 PM
Quote from: "Yellow Devil"
Yup. Mega Ball also kills Gamma in one shot if you survive the Robot Master Endurance.

:shock:

WOW.

I knew about that secret since you quoted me, but I never thought of using Mega Ball against Gamma. Is there any story of including the Mega Ball in there and it being able to kill Gamma?
Title: Re: MM8BDM Screenshots
Post by: Ivory on January 27, 2013, 11:06:41 PM
Two main reasons.

1. Some people thought Gamma was too hard.
and
2. I love lethal joke weaknesses.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on January 27, 2013, 11:30:38 PM
Gamma's really easy without Mega Ball anyways this version anyways. I can't beat him in v2c, but he's a joke this version.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 28, 2013, 12:11:49 AM
I think Gamma is supposed to be hard. I mean, What do you expect? He was the final boss of V1. You barely come up above his toe (or bottom most section of his foot) because he's a freaking steel titan for crying out loud. Even if he's not THE final boss now, I still think he should've been a lot more difficult than most of the other bosses.
Title: Re: MM8BDM Screenshots
Post by: SaviorSword on January 28, 2013, 12:15:30 AM
It's just be because Ivory has the power, what he says is "law". In Heat Man's case I personally think that it doesn't even have a proper walk cycle.
Title: Re: MM8BDM Screenshots
Post by: Ivory on January 28, 2013, 01:22:40 AM
I take great offense to that. I generally don't accept things that don't get a majority thumbs up from the team. Unless of course I have to be a tie breaker.
Besides, for all your bitching about skins, I haven't even seen anyone offer proper criticism on them. No, saying they suck and other vague things does not qualify as a "critique".
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on January 28, 2013, 01:44:16 AM
god dang it.
are you guys still whining about skins?
ok. why are you guys flipping about heat man?!
you know what, heatman is one of those lesser robot masters who dont get alot of recognition. and i dont see many people use that skin anyway.  so why are you whining?
im not on any ones side here, but i bet NONE of you guys,excluding the devteam, could make something as good as MM8BDM. so, dont you guys have some halo 4 to jerk off to or something instead of complaining about heat man. so stop whining about this skin! no offence to anyone. but almost nobody uses this skin.
but Ivory is correct, if your going to share 'critique', dont be a douche about it. its one thing to be rude, and its another to share 'critique'.

i am sorry if i was rude.and i mean no offence to anyone.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on January 28, 2013, 01:49:51 AM
Why are we discussing over a skin that, considering most people use CUSTOMS? Why aren't we discussing Screenshots?!

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on January 28, 2013, 05:08:22 AM
That looks real awesome TZ. What is it? Update on your user class?

If yes, I am MORE interested in the next version.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on January 28, 2013, 08:37:01 PM
hey uhm

HEY IVORY WHY DIDN'T YOU PULL A BASS





MegaMan
MegaMan-8BDM (less "why" arms)
MegaMan-SGC (because slouched shoulders was god tier)

MegaMan-Hair
MegaMan-Hair-8BDM (same thing)

ProtoMan
ProtoMan-SGC (slouched shoulders go go go)

HeatMan
HeatMan-8BDM (saving my eyes one skin at a a time)





less whining
less bitching
less burned eyeballs
Ivory still gets his/her/wartortle way

EVERYONE WINS
Title: Re: MM8BDM Screenshots
Post by: Max on January 28, 2013, 08:48:45 PM
Quote from: "SmashBroPlusB"
HeatMan-8BDM (saving my eyes one skin at a a time)

I'd like to add Skullman-8BDM on to this

k
Title: Re: MM8BDM Screenshots
Post by: HD_ on January 28, 2013, 08:49:16 PM
^AGREE

NEW SKULL MAN IS SO BAD :(
Title: Re: MM8BDM Screenshots
Post by: Korby on January 28, 2013, 09:00:55 PM
I've yet to hear why people think they're bad. All I've heard is "waah it's so bad waaah"

Also, before anyone else complains about Megaman's "new" arm...
(http://i74.photobucket.com/albums/i248/Cowman_bucket/arm.png)
*cough*
Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on January 28, 2013, 09:02:56 PM
Why is everyone complaining about Megaman's arm? His arm is in a different position and that's it. =/
Title: Re: MM8BDM Screenshots
Post by: HD_ on January 28, 2013, 09:03:22 PM
That thing on his back

It just looks so

Eugh

Preview Edit: New Mega Man skin is fine tbh
Title: Re: MM8BDM Screenshots
Post by: Max on January 28, 2013, 09:14:33 PM
I think the new Megaman skin sticks out far too much on his side and back side firing. It looks really out of place, hunched up, and silly.

On the subject of Skullman, the only part I dislike is the edited front and back frame heads. The old Skullman had his face more covered up and something about the head's shape was better, in my opinion. The buster could also be reverted, as it used to point inwards.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 28, 2013, 09:36:34 PM
The thing I hate about the new Mega Man skin is that fact his helmet is "thinner". I liked it better the way it was.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on January 28, 2013, 09:54:08 PM
Quote from: "Beed28"
The thing I hate about the new Mega Man skin is that fact his helmet is "thinner". I liked it better the way it was.
This is the only problem I have with the skin. The ears look so odd that way. And no other angle of him shows it that way either.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on January 28, 2013, 11:01:26 PM
Quote from: "Ivory"
I haven't even seen anyone offer proper criticism on them.
There.

Now we have legitimate complaints. And a unanimous decision to revert the skins or include "legacy" versions.




Coming soon v3b... ?
Title: Re: MM8BDM Screenshots
Post by: Ivory on January 28, 2013, 11:16:54 PM
What the hell are you talking about Smashbro? A few vocal people doesn't indicate everyone. I've seen enough people who like the new skins to know it isn't "unanimous". I mean heck, the reason the new skins got included in the first place meant there are people who like them more than the old ones.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 28, 2013, 11:21:01 PM
Way to get so far offtopic, guys.


I don't have anything against the newer versions of the skins. Sure it feels a bit awkward when you've been through V1 and V2 with the same thing and suddenly it changes in V3, but they're not necessarily bad.

To be honest I wouldn't mind having the older versions of the skins added as an extra in V3B. Having both versions up should make everyone happy, I think.
Title: Re: MM8BDM Screenshots
Post by: Jafar on January 28, 2013, 11:41:48 PM
I didn't even notice the changed stock skins until someone started complaining about them. >_>

Personally, I don't think the changes are drastic enough that there should be reverts or alternate skins or anything. The skins were changed to make them more consistant with the original sprites. The only alternate skins in the core are stuff like different forms (Breakman, Ballade 2, etc.) or based on sprites from different games. (Classic Roll and Mobile Roll, MM10 Bass and Rockman7FC Bass)
I think it'd be silly to have multiple MegamanSkullmanWhoever skins in the core, with the only difference being how consistant the rotations are.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on January 29, 2013, 12:08:20 AM
Quote from: "Jafar"
I didn't even notice the changed stock skins until someone started complaining about them. >_>

Personally, I don't think the changes are drastic enough that there should be reverts or alternate skins or anything. The skins were changed to make them more consistant with the original sprites. The only alternate skins in the core are stuff like different forms (Breakman, Ballade 2, etc.) or based on sprites from different games. (Classic Roll and Mobile Roll, MM10 Bass and Rockman7FC Bass)
I think it'd be silly to have multiple MegamanSkullmanWhoever skins in the core, with the only difference being how consistant the rotations are.

all i noticed was a change to megaman. i also think its silly.
Title: Re: MM8BDM Screenshots
Post by: Galactan on January 29, 2013, 01:46:06 AM
I noticed the Skull Man change, but that was it.  It didn't bother me in the slightest

Nobody uses Heat Man anyway, so stop whining.
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on January 29, 2013, 01:55:26 AM
Personally I find them fine, and very subtle to notice personally. They were trying to IMPROVE them, not make them more bad. It seems people just don't like changes sometimes.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on January 29, 2013, 02:33:06 AM
I feel that Heatman's skin took one step forward and three steps back.  His new walk cycle makes him look like he's ice skating, which doesn't fit him, as he's a fire-based master.  IceMan pulled it off well, as not only is it official, but IT FITS HIM!
Title: Re: MM8BDM Screenshots
Post by: SaviorSword on January 29, 2013, 07:48:30 AM
Quote from: "Ivory"
I take great offense to that. I generally don't accept things that don't get a majority thumbs up from the team. Unless of course I have to be a tie breaker.
Besides, for all your bitching about skins, I haven't even seen anyone offer proper criticism on them. No, saying they suck and other vague things does not qualify as a "critique".
Quote from: "SaviorSword"
It's just be because Ivory has the power, what he says is "law". In Heat Man's case I personally think that it doesn't even have a proper walk cycle.
I suppose I have to spell it out for ya, eh?

Here's a proper walk cycle.
(click to show/hide)

Now look at Heat Man's walk cycle.
(click to show/hide)

We're workin' with 8 bit here, so I understand why there's no up frame.
The highest points should be at stand and pass frames. Whenever ya walk in real life, ya never raise above yar height on a contact frame. Mega Man's cycle is pretty good, so that's why I used him as an example. 8 bit also kinda combines contact with down and pass with up. Heat Man's 1st contact may not look shorter than his stand, but it actually is. It should be a little bit more noticeable. The pass frame is fine. Heat Man's highest point is on the 2nd contact, which shouldn't be like that since the highest part of walkin' is an up frame. Again, this is 8 bit so that frame won't exist and not to mention it doesn't make sense to have it the highest on that frame.
Of course his front frames have no concept of this whatsoever...
That's my last 2 cents on this matter before I get a heavenly hammer dropped onto my head. I can go on further, but I can see thin's turnin' ugly with this current situation.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 29, 2013, 08:38:58 AM
Why aren't we discussing this whole matter in the v3a topic? Why aren't we discussing screenshots?
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on January 30, 2013, 01:01:39 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: brotoad on January 30, 2013, 08:06:00 AM
You don't improve the graphics of a game by keeping the old graphics around for a few whiners, so here is a solution for everyone!

Download an older version of MM8BDM, extract the skins, and put them in the skins folder with the right names - Congratulations! Now the skins look the way you want them to, without having to include multiples of the same skin for silly reasons!
Title: Re: MM8BDM Screenshots
Post by: Ivory on January 30, 2013, 08:40:28 AM
They actually already did that. So it works out for everyone.
Title: Re: MM8BDM Screenshots
Post by: SaviorSword on January 30, 2013, 09:57:00 AM
Skins are not a big deal to me at all. Though havin' a proper walk cycle would be nice on Heat Man and maybe other skins as well. Well, the only other skin that I can think of that doesn't follow the proper cycle would be Elec Man, however those are official sprites, so those are set in stone. Other unofficial walkin' sprites could use the improvement of a correct cycle.

Eh, shoulda really left this topic alone... or shouldn't I? Ah! I just don't know anymore!
Title: Re: MM8BDM Screenshots
Post by: Galactan on January 30, 2013, 04:14:56 PM
Just a few things I found:

(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SaviorSword on January 31, 2013, 08:49:47 AM
Looks like someone defiled the castle of Wily!
(click to show/hide)
Title: So, is anyone going to make a spraypaint mod?
Post by: Laggy Blazko on January 31, 2013, 02:58:24 PM
:shock: I didn't do that, I swear!
>_>
<_<
Although I would if I could. =P
Title: Re: MM8BDM Screenshots
Post by: Knux on January 31, 2013, 03:14:59 PM
Hah! Reminds me of this very old pic I have in my v1d folder. I was in a cheat server that day, spamming BFG10K shots... then WWE came into mind and this was the result:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Caprice on January 31, 2013, 05:36:22 PM
My map is practically finished (I only need to modify the skybox and make custom music), so have another picture. [WARNING: HUGE IMAGE]
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on January 31, 2013, 05:41:26 PM
Quote from: "Galactan"
Just a few things I found:

(click to show/hide)
(click to show/hide)
(click to show/hide)

Galactan, your pictures are way too big.
Title: Re: MM8BDM Screenshots
Post by: Kapus on January 31, 2013, 10:29:41 PM
He probably uses a large screen resolution.
Title: Re: MM8BDM Screenshots
Post by: Galactan on January 31, 2013, 10:32:02 PM
I do.  After the switch to Zandronum, my res got messed up so I switched a few things around until it looked nice.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on January 31, 2013, 10:33:54 PM
Quote from: "Player 1"
My map is practically finished (I only need to modify the skybox and make custom music), so have another picture. [WARNING: HUGE IMAGE]
(click to show/hide)

Nice! You use your space rather nicely and it all looks pretty nifty to boot. It seems like a lot of hassle to Thunder Claw onto a small platform for just a W-Tank though. Looking forward to seeing it done!
Title: Re: MM8BDM Screenshots
Post by: Myroc on January 31, 2013, 10:35:43 PM
Quote from: "Kapus"
He probably uses a large screen resolution.
Since when is 1280x1024 large? I thought the standard monitor "norm" around here was around 1280x1024, 1440x900, or 1980x1080.
Title: Re: MM8BDM Screenshots
Post by: Caprice on January 31, 2013, 10:38:24 PM
Quote from: "LlamaHombre"
Nice! You use your space rather nicely and it all looks pretty nifty to boot. It seems like a lot of hassle to Thunder Claw onto a small platform for just a W-Tank though. Looking forward to seeing it done!
Glad to know people are looking forward to this rather small (1.2 the size of MM1CUT) map! The Thunder Claw is actually just used to get over to the green building; the W-Tank is within jumping distance.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on January 31, 2013, 10:43:56 PM
Quote from: "Myroc"
Quote from: "Kapus"
He probably uses a large screen resolution.
Since when is 1280x1024 large? I thought the standard monitor "norm" around here was around 1280x1024, 1440x900, or 1980x1080.
The normal is actually 320x200 for Doom, the normal for today is somewhere around 1024x768 and 800x600 (as most of the time a game starts fullscreen, these are "recommended defaults".

I keep zandronum with Windowed 1024x768, so I can watch what happens in chats and do other stuff while awaiting a new round to start, taking optimal screen space.
Title: Re: MM8BDM Screenshots
Post by: Reemu on February 01, 2013, 04:13:50 AM
(click to show/hide)

Sakugarne Tower is the best tower.
Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on February 02, 2013, 04:08:08 AM
Quote from: "Cold Noodles"
(click to show/hide)

Sakugarne Tower is the best tower.

lolz thats me at the top, saxton died immediately afterwards
Title: Re: MM8BDM Screenshots
Post by: Galactan on February 02, 2013, 04:09:09 AM
That's Roboenza mode, buddy.
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on February 02, 2013, 04:42:00 AM
Roboenza actually makes you immune to your teammates' weapons, so it's making this possible. But of course this is only if you aren't a Zombie.

The only other way to do this is using the God mode thing in a cheats server.
Title: Re: MM8BDM Screenshots
Post by: Kapus on February 03, 2013, 03:40:56 PM
(click to show/hide)
This screenshot goes against everything I have ever learned in school.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on February 03, 2013, 05:31:43 PM
I see you were on pool clean-up duty. I know that feel, and it was probably worse when I was trying to clean that pool.
Title: Re: MM8BDM Screenshots
Post by: Accel on February 03, 2013, 08:44:48 PM
Quote from: "Game&Watcher"
I see you were on pool clean-up duty. I know that feel, and it was probably worse when I was trying to clean that pool.
Oh man, I remember those days. Having to deal with a Chargeman, and a Woodman who were spamming the pool? Oh, and that's not to mention the several Wily corpses.
Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on February 03, 2013, 08:57:29 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hinatediz on February 03, 2013, 09:14:05 PM
I was messing with Kyubey on the IX Maps...

to know where it actually works... on Skull Arena changes the music... but... in Knee Deep in the Oil is some oddited!

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 03, 2013, 09:15:43 PM
What

I didn't know Kyuubey was in any other stage but the Skull Arena. O_o;
Title: Re: MM8BDM Screenshots
Post by: Ivory on February 03, 2013, 09:17:13 PM
He doesn't. Hina was cheating and spawning Kyubey in other maps. As for why that happens,  it is mostly because Kyubey is currently hardcoded to set off script 2. No matter what script 2 may be. :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Hinatediz on February 04, 2013, 04:26:37 AM
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Title: Re: MM8BDM Screenshots
Post by: FTX6004 on February 04, 2013, 05:14:17 AM
I was just playing some knightman remix then instead of dr.light i found treble instead. (http://img72.imageshack.us/img72/9870/screenshotdoom201302040.png) (http://imageshack.us/photo/my-images/72/screenshotdoom201302040.png/)
Title: Re: MM8BDM Screenshots
Post by: Ivory on February 04, 2013, 05:42:57 AM
That's because some actors got combined together and had their state set by args. Dr. Light Help being one of them, he's now a normal Dr. Light actor with arg 0 set to 1. The old doomed number went to Treble instead.
Title: Re: MM8BDM Screenshots
Post by: Geno on February 04, 2013, 10:59:40 PM
Found a funny glitch with any chargeable buster.
GEE, I WONDER WHAT IT IS?
(click to show/hide)
This has to do with charging a buster and pressing the use item key when you have another buster on it.
Shooting again fixes the palette, unless you used Bass Buster.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 05, 2013, 12:17:58 AM
That sure sounds screwy.

Here's a picture of the in-progress MM6CENX by Jax and I. It's a place I've screened before, but from another angle:
(click to show/hide)
I estimate that there is one more section of layout to do before moving on to weapon/item/pickup balancing. For the moment, it's a mid-sized map.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 05, 2013, 12:19:13 AM
Well, it's looking miles better than the old Centaur Remixed, THAT'S for sure.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on February 05, 2013, 12:33:44 AM
I agree. Taking a map and blowing up to triple size isn't the way to go.


I've always been a fan of your DM maps so take this with a grain of salt, but I can't wait to play it.
Title: Re: MM8BDM Screenshots
Post by: Jatea on February 05, 2013, 03:43:23 AM
So Uki went and made a soda mod (http://www.cutstuff.net/forum/viewtopic.php?p=218640#p218640)

And I went to go beat up the final boss with it

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 05, 2013, 03:46:51 AM
Bonus Soda!
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on February 05, 2013, 03:57:42 AM
We need a Soda Skin now.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on February 05, 2013, 04:02:45 AM
We already have FizzyMan, DY, calm down.
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on February 05, 2013, 04:06:10 AM
Atleast a Sprite Skin could be funny.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on February 05, 2013, 05:33:07 AM
Well elecman had a soda party at light's lab but i thinl light will get mad becuz of this (http://img802.imageshack.us/img802/5918/screenshotdoom201302050.png) (http://imageshack.us/photo/my-images/802/screenshotdoom201302050.png/)
Title: Re: MM8BDM Screenshots
Post by: Arceus on February 05, 2013, 11:47:17 PM
(click to show/hide)
4900th post on this topic.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on February 07, 2013, 03:33:35 AM
(http://i1075.photobucket.com/albums/w431/Zard1084/Screenshot_Doom_20130206_210620_zps50d1f345.png)
And shortly after that the Ghost of Starman comes and use's the rage and kills everyone
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on February 07, 2013, 03:41:47 AM
(click to show/hide)

EDIT: Some more.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on February 07, 2013, 11:44:00 PM
(click to show/hide)

TG wuz here.
Title: Re: MM8BDM Screenshots
Post by: Dusty on February 08, 2013, 07:10:44 AM
(http://imageshack.us/a/img685/838/grumpydusty.png)

<--- My reaction when Slender is the boss.
Title: Re: MM8BDM Screenshots
Post by: Turbodude on February 09, 2013, 01:51:46 AM
Quote from: "Zard1084"
(click to show/hide)
And shortly after that the Ghost of Starman comes and use's the rage and kills everyone
I was the Turboman there!
Title: Re: MM8BDM Screenshots
Post by: DarkAura on February 09, 2013, 01:59:01 AM
Quote from: "Zard1084"
(http://i1075.photobucket.com/albums/w431/Zard1084/Screenshot_Doom_20130206_210620_zps50d1f345.png)
And shortly after that the Ghost of Starman comes and use's the rage and kills everyone
Because I'm psychic, heh.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on February 09, 2013, 02:10:56 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 09, 2013, 03:19:07 AM
Why not just use the teleporter you're standing on? :|
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on February 09, 2013, 04:29:58 AM
Quote from: "Gizmo The Cat"
Why not just use the teleporter you're standing on? :|
I wasn't this close to the teleporter when i first saw the bomb. When I saw it wasn't exploding, that's when I went to the teleporter.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on February 09, 2013, 04:39:07 AM
Quote from: "tsukiyomaru0"
(click to show/hide)
http://wiki.teamfortress.com/w/images/2/23/Scout_taunts18.wav
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on February 09, 2013, 05:23:18 AM
Quote from: "tsukiyomaru0"
Quote from: "Gizmo The Cat"
Why not just use the teleporter you're standing on? :|
I wasn't this close to the teleporter when i first saw the bomb. When I saw it wasn't exploding, that's when I went to the teleporter.

(click to show/hide)
i was there when that happened too much woodmen all i could do was run
Title: Musashi never wants to talk to me again.
Post by: Mendez on February 09, 2013, 07:20:30 AM
A long time ago, I decided to remake Quickman NC. This is the result of months of delays and TEDIOUS work.
(click to show/hide)
RNC-v1b coming whenever Yidee can stop being a lazy skinny Brit and find someone to fix some script errors and other code problems. I don't know, all I know is that we're still not done.
Title: Re: MM8BDM Screenshots
Post by: Korby on February 09, 2013, 05:59:48 PM
It figures you'd make the most shiny stage looks snazzy, can't wait to run around like a headless chicken.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 09, 2013, 11:53:48 PM
I guess you weren't quick enough.
Holy hell, did you redo the entire layout? If so, do you have plans for the older one?
Title: Balrog is a bro.
Post by: Mendez on February 10, 2013, 01:16:09 AM
I remade the entire stage from scratch, and had to make numerous edits to the layout. I learned a lot of things along the way; primarily the fact that you have to make the stage as idiot-proof as possible, because you can never underestimate the sillyness of playtesters. The stage has five different laser systems, but you really have to be inattentive to get caught by the beams.
As for the old Quick NC, I'm pretty sure we're gonna scrap it. Then again, I could modify it and make it into a new version of RNCDW3.

Nah, it's getting scrapped. Anyways, hope you guys enjoy the new Quick NC IFwhen rnc-v1b comes out.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on February 10, 2013, 01:52:54 AM
(http://i1075.photobucket.com/albums/w431/Zard1084/Screenshot_Doom_20130209_152636_zpsc1851769.png)
Floating Totem-pole anyone?
Title: Re: MM8BDM Screenshots
Post by: Rozark on February 10, 2013, 09:01:19 PM
Finished this a week or so ago. That makes 8 completed for Rozpack V3 now.

(click to show/hide)

And yes, those are the tiles NemZ ripped for WWGUTS.
Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on February 10, 2013, 10:29:34 PM
this was an attempt to spell my name

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on February 11, 2013, 05:41:03 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on February 11, 2013, 05:47:40 PM
OMG I want that class now...wait are you using bubbleman or your using alien.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 11, 2013, 06:02:29 PM
That obituary...
Title: Re: MM8BDM Screenshots
Post by: Knux on February 14, 2013, 03:21:32 PM
I pictured Alien using a hand to shoot since he never really had a buster. A new HUD would be good for that.
Title: Re: MM8BDM Screenshots
Post by: Korby on February 14, 2013, 03:54:24 PM
He's playing as Bubbleman, you can see the flood icon next to his healthbar.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on February 14, 2013, 04:23:58 PM
Well i would like to see the HUD sprites of the class.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on February 14, 2013, 04:40:26 PM
Here you go:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on February 14, 2013, 07:10:37 PM
It feels like it's tilted sideways and aiming up a little, but it looks great otherwise.
Title: Re: MM8BDM Screenshots
Post by: Super Bros Bros on February 17, 2013, 04:03:46 AM
My mouse hand hurts....
(http://i1270.photobucket.com/albums/jj614/SuperBrosBros/Screenshot_Doom_20130216_200116_zps2b3abe3c.png)
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on February 17, 2013, 01:53:20 PM
Well last night i got the beta to the 3va version of unholyclasses and i was playing around with bots.
i was just owning bots left and right but suddenly... the arena grew dark and all the bots was just gone! then... something attacked me...
(click to show/hide)
i started to fight it with all my skill!
(click to show/hide)
but after a fierce but short fight with it...
(click to show/hide)
it said that then left and everything went back to normal... i still can't find out how it happened but it did...
Title: Unholy, indeed.
Post by: *Alice on February 17, 2013, 02:01:30 PM
I have a theory that it is basically pikmin555's answer to NeoDS. Let's call him PikDS.
But yes, that thing is weird and funny yet scary. Absolutely amazing work I must say.
EDIT: poking around in the pk3 with less yielded this:
"cgTurn off the game console, now.."
Nice line. I like it.
EDIT2: HELLMUS is best music in every mm8bdm pk3 ever.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on February 17, 2013, 02:05:45 PM
Baw! you seen right through it! i was trying to do some creepy pasta stuff with it... oh well...
Title: Re: MM8BDM Screenshots
Post by: Korby on February 17, 2013, 03:58:51 PM
(click to show/hide)
Bass, get your head out of the ceiling and join the rest of your clones!
Title: Re: MM8BDM Screenshots
Post by: Geno on February 17, 2013, 07:08:27 PM
So, I downloaded the latest version of those 8BDM legacy skins...
(click to show/hide)

And this might be the most frightening image of Cupa ever.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on February 17, 2013, 07:15:10 PM
Did you put the legacy skins in the skins folder?
Title: Re: MM8BDM Screenshots
Post by: Geno on February 17, 2013, 07:16:30 PM
Nope!  :p :p :p


And here's the best way to redecorate.
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on February 17, 2013, 07:22:49 PM
Quote from: "geno"
Nope!  :p


THERE'S YOUR MAJOR PROBLEM!
Title: Re: MM8BDM Screenshots
Post by: Beed28 on February 17, 2013, 07:41:00 PM
Quote from: "Korby"
(click to show/hide)
Bass, get your head out of the ceiling and join the rest of your clones!
That looks awesome, except from MegaMan.EXE's sprites.
Title: Re: MM8BDM Screenshots
Post by: Geno on February 17, 2013, 07:46:50 PM
Hey, you know that funky palette exploit with busters I found?

Well, if you charge a chargable weapon (like Atomic Fire), and throw it away, you can do the same thing!
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130217_144354.png)
AND, if you pick the weapon up again and charge it, you would have kept your previous charge!

And, with more fiddling...
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130217_144858.png)
Title: Re: MM8BDM Screenshots
Post by: Korby on February 18, 2013, 01:32:07 AM
Quote from: "Beed28"
That looks awesome, except from MegaMan.EXE's sprites.

It's a good thing it's an old version then  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Knux on February 18, 2013, 05:21:26 AM
Have some Ass Guts Man Remixed:
(click to show/hide)
Thanks, Why Dee~
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on February 18, 2013, 12:58:09 PM
Quote from: "Knux"
Guts Man Remixed

I hope that map will use the Complete Works remix. That theme was cool...
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on February 18, 2013, 01:11:46 PM
Quote from: "Hilman170499"
Quote from: "Knux"
Guts Man Remixed

I hope that map will use the Complete Works remix. That theme was cool...

Actually, the Remix that was in RM1CW was used in the arcade games first.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 18, 2013, 02:01:27 PM
Or maybe it will use Wily Wars theme, cause it is using the textures, and would sound less out of place in 8bdm. <<
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on February 18, 2013, 02:03:20 PM
But definitely Not PU's version, as it's already being used.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on February 18, 2013, 03:06:27 PM
I was on the hotel map and was junkman and then wierd junk cube come.
(http://img841.imageshack.us/img841/6012/screenshotdoom201302181.png) (http://imageshack.us/photo/my-images/841/screenshotdoom201302181.png/)
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on February 18, 2013, 03:44:25 PM
I think it's a glitch with Zandronum, or something.
Title: Re: MM8BDM Screenshots
Post by: Russel on February 18, 2013, 03:55:44 PM
I had this error with my Present Surprise in the Christmas Expansion...it was painful.
Basically it appears to fall into the floor online, but in reality it's just sitting there.
Title: Re: MM8BDM Screenshots
Post by: Messatsu on February 18, 2013, 04:09:19 PM
Quote from: "Hilman170499"
I hope that map will use the Complete Works remix. That theme was cool...
If it's being submitted to the Remix map pack (and by all indications it is) then it will use the CW theme.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 18, 2013, 07:03:53 PM
I guess the CW one is the theme used in Power Fighters, right? Because that's the one I'm using.
Title: Re: MM8BDM Screenshots
Post by: Kapus on February 18, 2013, 07:09:48 PM
Yes, the songs you hear in Power Fighters/Battles are CW themes.
Title: Re: MM8BDM Screenshots
Post by: Lenny on February 22, 2013, 01:50:51 PM
Quote from: "Arceus"
(click to show/hide)
4900th post on this topic.
Yay it was me!
Title: Re: MM8BDM Screenshots
Post by: Beed28 on February 23, 2013, 01:35:31 AM
Air Man decides to be cheap again.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on February 25, 2013, 03:58:01 AM
I've started stuff again:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on February 25, 2013, 04:45:13 AM
Quote from: "Knux"
I've started stuff again:
(click to show/hide)

Is that really commandoman's stage or just a CTF map that will come to your CTF map pack.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 25, 2013, 05:34:13 AM
It's for CTF.

Capture The Flol jk. Yes, it's a DM map.
Title: Re: MM8BDM Screenshots
Post by: Korby on February 25, 2013, 09:52:15 PM
(click to show/hide)
whelp
Title: Meteors - New candidate for Best Maps Ever
Post by: Beed28 on February 25, 2013, 10:18:55 PM
Quote from: "Korby"
(click to show/hide)
whelp

I see Sinkman. :mrgreen:
Title: Re: MM8BDM Screenshots
Post by: Arceus on February 26, 2013, 02:47:43 AM
Mentlegen!
I present the following:
(click to show/hide)
Get your Minecraft out of my 8-Bit Death Match!
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on February 26, 2013, 03:11:12 AM
Quote from: "Arceus"
Mentlegen!
I present the following:
(click to show/hide)
Get your Minecraft out of my 8-Bit Death Match!
lol that minecraft map
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on February 26, 2013, 03:40:43 AM
Quote from: "Arceus"
Mentlegen!
I present the following:
(click to show/hide)
Get your Minecraft out of my 8-Bit Death Match!
Omfg it looks wicked
Title: Re: MM8BDM Screenshots
Post by: Rozark on February 26, 2013, 07:29:20 AM
It somewhat looks.. bland :I. If anything, I was expecting 3d floor magic and have various ores in the walls/varying floor heights.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on February 26, 2013, 11:31:51 AM
Quote from: "leoalex50"
Quote from: "Arceus"
Mentlegen!
I present the following:
(click to show/hide)
">http://imageshack.us/a/img89/277/screenshotdoom201302252g.png[/img][/spoiler]
Get your Minecraft out of my 8-Bit Death Match!
Omfg it looks wicked
Quote from: "Rozark"
It somewhat looks.. bland :I. If anything, I was expecting 3d floor magic and have various ores in the walls/varying floor heights.
It does look a little bland, I was actually thinking about making a minecraft level myself. It was gonna take alot of 3D floors but I was really thinking about it.
Title: Re: MM8BDM Screenshots
Post by: Arceus on February 26, 2013, 12:49:39 PM
Well, keep in mind this IS my first attempt at map making, so pardon me if it looks a bit bland. But i DO plan on including all the various ores and block types in the map
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on February 26, 2013, 01:31:56 PM
I made my first map too, but I need to add/control roaders. I just don't know how.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 26, 2013, 03:34:41 PM
Quote from: "Arceus"
Well, keep in mind this IS my first attempt at map making, so pardon me if it looks a bit bland. But i DO plan on including all the various ores and block types in the map
Yeah, all slowly, one thing at a time. That's the best way to learn stuff. Do let me know if you don't understand something though. And remember that there's the Help and Editing forum as well. Have fun with it!
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on February 26, 2013, 04:16:08 PM
Quote from: "Knux"
Quote from: "Arceus"
Well, keep in mind this IS my first attempt at map making, so pardon me if it looks a bit bland. But i DO plan on including all the various ores and block types in the map
Yeah, all slowly, one thing at a time. That's the best way to learn stuff. Do let me know if you don't understand something though. And remember that there's the Help and Editing forum as well. Have fun with it!

First attempt? dang, My first map looked like shit. cant wait to see the finished version
Title: Re: MM8BDM Screenshots
Post by: Donutyoshi on February 26, 2013, 05:20:45 PM
For making maps like that.

You'll need to do a excessive ton of elevation for the floor/ceiling than. To give it that Minecraft look.


It's a good concept/idea that I'm suprised nobody had thought of before. There's actually alot of things you can do with Custom Textures, and I don't think people had thought the full use of.
Title: Re: MM8BDM Screenshots
Post by: Arceus on February 27, 2013, 02:04:17 AM
Quote from: "Knux"
Quote from: "Arceus"
Well, keep in mind this IS my first attempt at map making, so pardon me if it looks a bit bland. But i DO plan on including all the various ores and block types in the map
Yeah, all slowly, one thing at a time. That's the best way to learn stuff. Do let me know if you don't understand something though. And remember that there's the Help and Editing forum as well. Have fun with it!

Thanks, ill keep that in mind!

Quote from: "Duora Super Gyro"
Quote from: "Knux"
Quote from: "Arceus"
Well, keep in mind this IS my first attempt at map making, so pardon me if it looks a bit bland. But i DO plan on including all the various ores and block types in the map
Yeah, all slowly, one thing at a time. That's the best way to learn stuff. Do let me know if you don't understand something though. And remember that there's the Help and Editing forum as well. Have fun with it!

First attempt? dang, My first map looked like shit. cant wait to see the finished version

Funny, because I like literally EVERY map youve made to date thus far in your map pack, but maybe thats just cause they appeal to my taste of maps

Also, this:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on February 27, 2013, 06:40:10 AM
(click to show/hide)

This must be a nightmare.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on February 27, 2013, 06:29:56 PM
Quote from: "FTX"
(click to show/hide)

This must be a nightmare.
Poor Toadman, will have the nightmare of his ancestors...
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 27, 2013, 06:37:41 PM
Talk about heavy traffic.
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on February 27, 2013, 06:56:35 PM
And I thought F-zero races were madness
Title: Re: MM8BDM Screenshots
Post by: Beed28 on February 27, 2013, 09:19:32 PM
Someone should just throw a blue shell in there and get it done and over with.
Title: Inb4 "Holy shit, screw attack?!"
Post by: MasterXman on February 28, 2013, 04:52:06 PM
(click to show/hide)
Coming soon, today or whenever.
Arm Cannon made by Tsukiyomaru Zero.
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on February 28, 2013, 05:32:03 PM
Is that a metroid based weapon?
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on February 28, 2013, 09:20:52 PM
The HUD wouldn't hurt to be a little bigger, but it looks good.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 28, 2013, 09:25:41 PM
Because the cannon is very small, it looks like a bunch of grains on a stick up close. You may want to detail it a bit. Or, ask for that Metroid arm cannon HUD someone already made.
Title: Re: MM8BDM Screenshots
Post by: Max on February 28, 2013, 09:26:51 PM
/me sneezes (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=3118&p=173386&hilit=samus#p173386)
Title: Re: MM8BDM Screenshots
Post by: Knux on February 28, 2013, 09:27:54 PM
Ah, there it is~
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on February 28, 2013, 11:04:20 PM
Not that proportions in MM8BDM make any sense to begin...
Ah, yes, that one I made from Metroid 2 ending (yes, edited from one of Samus' poses there before she removes her armor) is supposed to be more toward the center than common offsetting.
Title: Re: MM8BDM Screenshots
Post by: DarkAura on February 28, 2013, 11:06:57 PM
So there is yet another chance that the one piece of art I call an Arm Cannon is going to get used?

I ain't gonna keep my fingers crossed for this chance, however.
Title: Re: MM8BDM Screenshots
Post by: Geno on February 28, 2013, 11:30:07 PM
oh no.

look what I've made.
(watch out, could give you nightmares)
(click to show/hide)
Now you can have infinite fun.....
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 28, 2013, 11:34:44 PM
Why have you done this? D:
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on February 28, 2013, 11:36:22 PM
That blue beard is undeniably attractive

I personally never found that image unnerving either.
Title: Re: MM8BDM Screenshots
Post by: Geno on February 28, 2013, 11:37:34 PM
That's not a beard, that's it's chin...
And that image used to bother me, but I've gotten used to it.
Should have made this last October.
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 01, 2013, 12:07:39 AM
What the heck is that thing supposed to be?
Title: Re: MM8BDM Screenshots
Post by: Geno on March 01, 2013, 12:11:48 AM
From this (http://www.youtube.com/watch?v=Z0fNa7Xw5PE&)
Title: Re: MM8BDM Screenshots
Post by: VGS2 on March 01, 2013, 10:16:53 AM
Oh god, now whenever I play, I'll be reminded of my Youtube channel.

Still, 'tis pretty cool! Planning on giving 70 Year old Sonic any scaryass taunts or anything?
Title: Re: MM8BDM Screenshots
Post by: Ceridran on March 02, 2013, 12:54:08 PM
The taunt would play the whole song, if that's even possible.
Title: Re: MM8BDM Screenshots
Post by: doofusroad on March 02, 2013, 01:32:59 PM
If the taunt played the whole song, things could get out of hand if many people began to taunt with that skin.
Title: Re: MM8BDM Screenshots
Post by: Geno on March 02, 2013, 02:12:16 PM
I ACTUALLY wanted to make it so that when you use the skin, it replaces ALL music with that song, but I don't know if it's possible.
Title: Re: MM8BDM Screenshots
Post by: Hinatediz on March 02, 2013, 09:57:17 PM
(http://25.media.tumblr.com/0a40fbe0a8809aecee6eea394b8a544e/tumblr_mj1zkej0dh1ryqn8go1_500.png)

Heres a cyborg and a monkey 4 u
Title: Re: MM8BDM Screenshots
Post by: Knux on March 03, 2013, 02:37:52 AM
Making a Commando Man map without a sandstorm effect would be heresy. I was wandering around the map and decided to screw around a bit, but then...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Davregis on March 03, 2013, 03:51:49 PM
Quote from: "Knux"
Making a Commando Man map without a sandstorm effect would be heresy. I was wandering around the map and decided to screw around a bit, but then...
(click to show/hide)

Is that a mirage?
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 03, 2013, 04:56:05 PM
I didn't even know there was stages for MM10 robots
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on March 03, 2013, 05:05:08 PM
It's being worked on, Chao, just hold your horses until the expansions come.
Title: Re: MM8BDM Screenshots
Post by: Knux on March 03, 2013, 06:51:10 PM
They can exist if people decide to work on them. Look in IX pack for Blade Man's stage by Mr. X, for example. That would be XDM01.
Title: Re: MM8BDM Screenshots
Post by: Atticus on March 03, 2013, 11:12:51 PM
So this happened while playing classes on Shadowman
(click to show/hide)

Is that supposed to exist?
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 03, 2013, 11:14:11 PM
Quote from: "Atticus"
So this happened while playing classes on Shadowman
(click to show/hide)

Is that supposed to exist?
Yes. that is Bubbleman's item
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on March 03, 2013, 11:15:01 PM
Quote from: "Atticus"
So this happened while playing classes on Shadowman
(click to show/hide)

Is that supposed to exist?
If there's a bubble man around, yes... Else, it is a serious bug. As for the shape, it is outright awkward. Why don't they just make one giant bubble instead?
Title: Re: MM8BDM Screenshots
Post by: Magikarp on March 04, 2013, 06:50:56 AM
i was meaning to post this a while ago but

(click to show/hide)

i don't think this is supposed to happen
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 04, 2013, 12:08:11 PM
Quote from: "Magikarp"
i was meaning to post this a while ago but

(click to show/hide)

i don't think this is supposed to happen
It can happen if cheats are allowed, but not normally
Title: Re: MM8BDM Screenshots
Post by: Russel on March 04, 2013, 01:53:53 PM
There is the occasional render hiccup in maps that use Portals effects. (ie. graphical detail that extends beyond the height of the playable space.) I have only seen this in MM8BDM and thus can't report it to Zandronum easily. I know for certain I have seen this error in MM4PHA and MM7DW1. Any other map that uses portals is largely subject to such errors, which would probably include MM8AST since it uses such a portal to create the sandpit effect properly...If anyone can figure out how to reproduce this error, that would be great.
Title: Re: MM8BDM Screenshots
Post by: Knux on March 04, 2013, 06:25:10 PM
I've had it happen a long time ago on MM4PHA and MM4TOA more than once. It was on an early v2c. Both times it happened, it was right  when we all entered the map and stayed that way for me until the whole game ended (TLMS).
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 04, 2013, 07:25:22 PM
I've seen this happen fairly recently on the aforementioned stages. Unfortunately I don't know much else about it.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on March 04, 2013, 07:31:52 PM
Quote from: "Lego"
There is the occasional render hiccup in maps that use Portals effects. (ie. graphical detail that extends beyond the height of the playable space.) I have only seen this in MM8BDM and thus can't report it to Zandronum easily. I know for certain I have seen this error in MM4PHA and MM7DW1. Any other map that uses portals is largely subject to such errors, which would probably include MM8AST since it uses such a portal to create the sandpit effect properly...If anyone can figure out how to reproduce this error, that would be great.
What if I told I have seen this happen once in Jumpmaze (without MM8DM)? Well, it does happen in some cases, but is ultra rare on my end.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 04, 2013, 09:30:14 PM
Quote from: "Knux"
I've had it happen a long time ago on MM4PHA and MM4TOA more than once. It was on an early v2c. Both times it happened, it was right  when we all entered the map and stayed that way for me until the whole game ended (TLMS).

its never happend to me at MM4PHA but iv seen at multiple times at MM4TOA.
on a side note, It has happend to me 2 times in Who Dun It...
Title: Re: MM8BDM Screenshots
Post by: Knux on March 06, 2013, 10:01:56 PM
Okay, I need some opinions here:
(click to show/hide)
Yeah, there are two choices for making borders. Using the already limited tiles to make walls, or recoloring a fence to use in the map. I went for the latter, as you can see, but that doesn't mean it would be the best option. If someone has any other ideas, please tell me.

By the way, I need animation frames for the sand falls in that stage. I'm not so good at making scrolling animations, so if someone can provide them, I'll be very grateful.
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on March 06, 2013, 10:25:13 PM
I don,t have MM 10 but I think the fences are pretty cool (and the map too)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 06, 2013, 10:27:51 PM
I think the fences are fine.
Title: Re: MM8BDM Screenshots
Post by: Caprice on March 06, 2013, 10:31:57 PM
You could make a unreachable sector with sand falls if you don't want recolored fences, but I think the fences are okay.
Title: Re: MM8BDM Screenshots
Post by: Knux on March 06, 2013, 10:33:16 PM
I thought about that, Player. It didn't strike me as a stunning idea, but the option is there. I'd just need that animation...
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on March 06, 2013, 11:21:01 PM
I actually prefer that thing of "sand falls" sounds better than the fences...
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 06, 2013, 11:42:54 PM
Quote from: "TheunlosingQuint"
I actually prefer that thing of "sand falls" sounds better than the fences...

i agree.
Title: When in doubt, Tomahawk Man...?
Post by: Shade Guy on March 07, 2013, 05:22:35 AM
Recolouring another fence is fine, but using Tomahawk Man's fence as a base isn't the best approach. A better option would be to use Guts Man's fence, since the striped pattern on the fence resembles the striped pattern found on the top of most ledges in Commando Man's stage.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 07, 2013, 06:00:48 AM
Why not mix them both? Keep Tomahawk for size, and put the stripes between the wires? Cause sand falls makes it look like it takes place in a massive sand pit, which would be weird. Where the fences would be able to give the feel of a sand storm blowing through and you only don't go flying out of the area thanks to the fence.
Title: Re: MM8BDM Screenshots
Post by: Rozark on March 07, 2013, 08:20:38 AM
Time to put teasers for what i've been working on the past 2 weeks:

Meet Roz10-Hydrocity and Roz11-Her Majesty's Mill

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 07, 2013, 08:59:13 AM
When you said Hydrocity, I thought it'd actually be the Sonic 3 stage.
Title: Good composers borrow, great composers steal, I suppose.
Post by: Shade Guy on March 07, 2013, 10:03:00 AM
Quote from: "Rozark"
Roz10-Hydrocity
(click to show/hide)
Uh
(click to show/hide)
Title: Re: Good composers borrow, great composers steal, I suppose.
Post by: Duora Super Gyro on March 07, 2013, 11:04:20 AM
Quote from: "Shade Guy"
Quote from: "Rozark"
Roz10-Hydrocity
(click to show/hide)
Uh
(click to show/hide)

Im guessing its VRP05 before it got messed up...
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 07, 2013, 11:44:34 AM
Quote from: "Rozark"
Time to put teasers for what i've been working on the past 2 weeks:

Meet Roz10-Hydrocity and Roz11-Her Majesty's Mill

(click to show/hide)

(click to show/hide)
Roz10-Hydrocity looks just like rush to me. What's the difference?
Title: Re: MM8BDM Screenshots
Post by: Knux on March 07, 2013, 01:54:40 PM
Quote from: "Gizmo The Cat"
When you said Hydrocity, I thought it'd actually be the Sonic 3 stage.
I know, right? I sense Rozark's massive trollface looming over this thread. :ugeek:

By the way, you guys gave me a good idea of what to do for borders on MM10COMX. Still need the sand fall frames. Maybe recolor PSANDY's?
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on March 07, 2013, 04:29:25 PM
Quote from: "Knux"
Quote from: "Gizmo The Cat"
When you said Hydrocity, I thought it'd actually be the Sonic 3 stage.
I know, right? I sense Rozark's massive trollface looming over this thread. :ugeek:
Funny thing is, when I tested the level and brought it up, he mentioned the exact same phrasing Knux just used. :lol:



Also, Shade, we have like five frikkin' versions of CUT MAN roaming around here. So there's another city stage. Big deal. Go cry me some spreadrune Water Wave.
Title: Re: MM8BDM Screenshots
Post by: Knux on March 07, 2013, 04:36:23 PM
I think he's just making a comparison, Smash.

I WILL make a city themed CTF map though, as I already had it planned before I started to make KCTF (but made a poll to decide anyway).
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 07, 2013, 04:58:45 PM
Quote from: "Knux"
Quote from: "Gizmo The Cat"
When you said Hydrocity, I thought it'd actually be the Sonic 3 stage.
I know, right? I sense Rozark's massive trollface looming over this thread. :ugeek:

By the way, you guys gave me a good idea of what to do for borders on MM10COMX. Still need the sand fall frames. Maybe recolor PSANDY's?
I say fences, like I said, making it look like it's in a massive sand pit would look, odd. Maybe fuse Toma and Gut fences.
Title: Re: MM8BDM Screenshots
Post by: Caprice on March 07, 2013, 09:00:51 PM
Quote from: "fortegigasgospel"
I say fences, like I said, making it look like it's in a massive sand pit would look, odd.
Well, maybe we could put a little indent in the floor it's spilling out into (maybe give it the same falling sand texture) and blocking it up, sorta like this.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on March 07, 2013, 11:34:45 PM
There's nothing like riding a Moby through toxic chemicals.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 07, 2013, 11:37:18 PM
I remember seeing someone call a vote to go there and the reason was "Grape Soda"
Title: Re: MM8BDM Screenshots
Post by: Rozark on March 08, 2013, 12:10:33 AM
The building style (Mr. X floors on bottom, windows on top) for Hydrocity (Literally Hydrocity/Trollface) was inspired from VRP05, yes. VRP05 also serves as more of an inspiration for a later map, one of which I won't reveal quite yet.

As for Her Majesty's Mill, it's that ShadexCut cross that I've always wanted. The name has quite alot to do with the map, more so obvious once the music is heard.

Oh, and despite me enjoying both Icecap Zone and Hydrocity, I've technically only made Icecap Zone (Now with snowboards soon!). I felt Hydrocity was more suspectible to a troll-like atmosphere, so I did it.
Title: Re: MM8BDM Screenshots
Post by: Geno on March 09, 2013, 03:01:50 PM
So, I recently downloaded the latest version of the Best Maps Ever pack.

It had these funky ice things that killed you and left a copy of you behind for a bit.

Well, the 'copy doesn't change it's skin when you do, so you can do weird stuff like this:
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130309_095858.png)
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on March 09, 2013, 03:37:37 PM
When I saw that picture, my first thought was that the creepy-looking Sonic attacked everyone with an AOE since in his pain frames he remained intact...
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 09, 2013, 04:47:55 PM
Well i made a wierd thing with classes and here is it. (http://img29.imageshack.us/img29/3323/screenshotdoom201303091.png)
Title: Re: MM8BDM Screenshots
Post by: Magikarp on March 09, 2013, 05:01:47 PM
gravityman that is not how you wily capsule
Title: Re: MM8BDM Screenshots
Post by: Geno on March 11, 2013, 09:30:59 PM
I'm practicing editing the 8BDM main .pk3 making patches to modify some sprites.

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130311_172436.png)

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130309_153935.png)

Head over to my skin topic to pick up Purple Astro Crush.
Title: Re: MM8BDM Screenshots
Post by: Balrog on March 12, 2013, 12:20:05 AM
DIE MAFIA DIEEEEEE
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: *Alice on March 12, 2013, 09:54:46 AM
So. A user asked how to add 31 bots. I checked if my way works and ... added 43 while testing it.
(click to show/hide)
Now a question to the technical ones: How many are actually possible?
Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on March 12, 2013, 10:09:54 AM
Zandronum has support for 64 players now, so first guess would be 64 bots depending on how many players there are. 63 if you don't include a server filled with only bots (which Zandronum doesn't want you to do).
Title: Re: MM8BDM Screenshots
Post by: Messatsu on March 12, 2013, 01:46:52 PM
Just to note: Zandronum supports 64 players, but much of the ACS in 8bdm does not.  So players past 32 will not, for example, be able to ride sticky lifts.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 13, 2013, 06:52:51 AM
I made many wily capsules without summon them i just spect every time and then is comes more wiy capsules.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on March 13, 2013, 11:31:30 AM
Now imagine if the original Wily Capsule 7 had a doppelgänger attack (http://tvtropes.org/pmwiki/pmwiki.php/Main/DoppelgangerAttack).

I would love to give that a try.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 13, 2013, 12:07:49 PM
Hey Guys! have a sneak peek at four new classes in teapartyclasses

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 13, 2013, 12:26:48 PM
Ah yeah, I still need to hurry up and update Smash.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 13, 2013, 01:02:45 PM
Quote from: "Zard1084"
Hey Guys! have a sneak peek at four new classes in teapartyclasses

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

I only know smash, I should make my own class...
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 13, 2013, 01:18:40 PM
Quote from: "Zard1084"
Hey Guys! have a sneak peek at four new classes in teapartyclasses

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

I know that out of those 4 there is Smash, Fyone, and a different Protoman (please excuse any misspellings if there are any). Who is the first one?
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 13, 2013, 01:47:56 PM
Quote from: "ChaoticChao"
I know that out of those 4 there is Smash, Fyone, and a different Protoman (please excuse any misspellings if there are any). Who is the first one?
That would be Missingno. in megaman style
Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 13, 2013, 02:59:49 PM
I think Missingno.'s skin needs to be more "scrambled". When I saw it, he looked more like someone dressing up as a mummy for Halloween.

And yeah, the only one of the four I instantly recognised was Smash.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 13, 2013, 03:15:10 PM
Quote from: "Beed28"
I think Missingno.'s skin needs to be more "scrambled". When I saw it, he looked more like someone dressing up as a mummy for Halloween.

And yeah, the only one of the four I instantly recognised was Smash.

i was thinking the exact same thing, and I also instantly recognized smash
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 13, 2013, 03:57:26 PM
Yay I'm popular.
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 13, 2013, 04:24:06 PM
Quote from: "Beed28"
I think Missingno.'s skin needs to be more "scrambled". When I saw it, he looked more like someone dressing up as a mummy for Halloween.

And yeah, the only one of the four I instantly recognised was Smash.
I'm pretty sure there is an actual Missingno. skin in the forums
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 13, 2013, 04:33:13 PM
Quote from: "ChaoticChao"
Quote from: "Beed28"
I think Missingno.'s skin needs to be more "scrambled". When I saw it, he looked more like someone dressing up as a mummy for Halloween.

And yeah, the only one of the four I instantly recognised was Smash.
I'm pretty sure there is an actual Missingno. skin in the forums
there is but the person who asked me to make the class made a different skin for it and provided all the sprites needed to make it and all i did is code it
Title: Re: MM8BDM Screenshots
Post by: Fyone on March 13, 2013, 04:38:57 PM
Quote from: "Zard1084"
Quote from: "ChaoticChao"
Quote from: "Beed28"
I think Missingno.'s skin needs to be more "scrambled". When I saw it, he looked more like someone dressing up as a mummy for Halloween.

And yeah, the only one of the four I instantly recognised was Smash.
I'm pretty sure there is an actual Missingno. skin in the forums
there is but the person who asked me to make the class made a different skin for it and provided all the sprites needed to make it and all i did is code it

The actual Missingno skin only has one rotation just copied on all rotations. I think this one's better overall because of that.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 13, 2013, 04:51:41 PM
I think this one is also better because it's more like the Megaman equivalent of Missingno. Like, maybe a glitched robot master or something. So that makes it more interesting.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 13, 2013, 04:53:12 PM
Quote from: "Gizmo The Cat"
I think this one is also better because it's more like the Megaman equivalent of Missingno. Like, maybe a glitched robot master or something. So that makes it more interesting.
but it could still look a little more...glitched though... but other then  that it seems fine to me.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 13, 2013, 05:19:08 PM
That is true. Perhaps it should have some static and fizzing out motions while moving/firing/getting hurt, as well.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 13, 2013, 05:27:57 PM
Quote from: "Gizmo The Cat"
That is true. Perhaps it should have some static and fizzing out motions while moving/firing/getting hurt, as well.

I agree with this. What kind of attacks does he have?
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 13, 2013, 05:33:23 PM
Quote from: "Duora Super Gyro"
Quote from: "Gizmo The Cat"
That is true. Perhaps it should have some static and fizzing out motions while moving/firing/getting hurt, as well.

I agree with this. What kind of attacks does he have?
Well i'm working on that i have the classes main weapon basically working and i coded it after junk shield but making it less clone like
Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on March 13, 2013, 05:43:11 PM
There should totally be an 8BDM style Missingno. which is a heavily scrambled/garbaged and off coloured Protoman. Would make sense and it could easily work.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on March 13, 2013, 05:46:37 PM
Quote from: "Michael712"
There should totally be an 8BDM style Missingno. which is a heavily scrambled/garbaged and off coloured Protoman. Would make sense and it could easily work.

wait, not protoman, breakman. breakman would be better in my opinion.
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on March 13, 2013, 05:59:08 PM
Imagine a Missingno. Yellow Devil
Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 14, 2013, 05:19:34 PM
Happy Pi day.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on March 14, 2013, 05:31:24 PM
Quote from: "Beed28"
Happy Pi day.
(click to show/hide)

Why did you do this to me.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on March 14, 2013, 05:33:51 PM
Quote from: "Beed28"
Happy Pi day.
(click to show/hide)
Best idea ever!
Title: Re: MM8BDM Screenshots
Post by: Geno on March 17, 2013, 10:12:44 PM
NOW YOU CAN BE A PUYO/BEAN/BLOB/GHOST TOO!

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130317_175859.png)
Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on March 19, 2013, 02:09:56 AM
Quote from: "geno"
NOW YOU CAN BE A PUYO/BEAN/BLOB/GHOST TOO!

(https://dl.dropbox.com/u/5237238/MM8BDM/Screenshot_Doom_20130317_175859.png)

WHERE DO I DOWNLOAD?!?!?!
Title: Re: MM8BDM Screenshots
Post by: Kapus on March 19, 2013, 03:26:40 AM
Probably in his skin topic.
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on March 27, 2013, 06:05:02 PM
Preview of a map I'm working on.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 27, 2013, 06:09:49 PM
Quote from: "Gumballtoid"
Preview of a map I'm working on.
(click to show/hide)

Let me guess is this map going to be in mmx classes like knux's storm eagle map.
:EDIT: But it looks great to me anyway.
Title: Re: MM8BDM Screenshots
Post by: Jakeinator on March 28, 2013, 02:33:01 AM
Is Megaman X classes turning into a Megaman X expansion?
Title: Re: MM8BDM Screenshots
Post by: Max on March 30, 2013, 11:41:31 AM
(click to show/hide)

Soon.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 30, 2013, 12:17:40 PM
Is that CSCC? If so, yes, I can finally play around with my class again! :D
Title: Re: MM8BDM Screenshots
Post by: Max on March 30, 2013, 12:43:56 PM
No, it isn't CSCC.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 30, 2013, 12:48:59 PM
I know is not Rockman no constancy expansion v1b
Title: Re: MM8BDM Screenshots
Post by: Caprice on March 30, 2013, 02:40:04 PM
It's a Frostman party!
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on March 30, 2013, 03:45:37 PM
It was funny lol.

It seems, Frostman is one of the favorite rm for mm8 :p
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on March 30, 2013, 06:51:16 PM
Mid-air tower
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on March 31, 2013, 06:48:43 PM
(click to show/hide)
(click to show/hide)

More info (http://www.cutstuff.net/forum/viewtopic.php?p=227873#p227873), releasing a new version soon
Title: Re: MM8BDM Screenshots
Post by: Mr. Sean Nelson on March 31, 2013, 07:53:02 PM
Interesting indeed.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 31, 2013, 07:58:29 PM
Ten pounds say it's an April Fool's joke. :cool:
Title: Re: MM8BDM Screenshots
Post by: Rozark on March 31, 2013, 08:01:42 PM
Quote from: "Beed28"
Ten pounds say it's an April Fool's joke. :cool:

Because that much work just for a joke. Ok.
Title: Re: MM8BDM Screenshots
Post by: Copy Robot on March 31, 2013, 08:03:37 PM
Quote from: "Beed28"
Ten pounds say it's an April Fool's joke. :cool:

You owe everyone ten pounds.
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on March 31, 2013, 08:05:56 PM
PRE-APRIL NON-FOOLS I've just released the next version so go pick it up
Title: Re: MM8BDM Screenshots
Post by: Rozark on March 31, 2013, 08:08:13 PM
Quote from: "Beed28"
Ten pounds say it's an April Fool's joke. :cool:

You owe me about $15.23. You can transfer it to my steam account.
Title: Re: MM8BDM Screenshots
Post by: Max on March 31, 2013, 09:00:05 PM
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20130331_215909_zpsdaf1f700.png)

I think we have too many people
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on March 31, 2013, 10:06:12 PM
You can play with more than 4 players now? Hell, YES!
Title: Re: MM8BDM Screenshots
Post by: Caprice on March 31, 2013, 10:17:12 PM
Quote from: "Yellow Devil"
I think we have too many people
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Rozark on March 31, 2013, 10:47:01 PM
Meanwhile, have a train:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 31, 2013, 11:39:04 PM
I think i made something really weird here.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 02, 2013, 04:12:44 PM
I haven't posted anything in here in a while.


(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)


(click to show/hide)
 

(click to show/hide)

(click to show/hide)

(click to show/hide)

Towers

(click to show/hide)




Classes stuff.

(click to show/hide)





(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Rozark on April 02, 2013, 07:28:44 PM
I can't recall, what is that map pack in the last 3 screenshots?
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 02, 2013, 07:42:09 PM
Rockman no Constancy
Title: Re: MM8BDM Screenshots
Post by: Kapus on April 02, 2013, 07:48:09 PM
(click to show/hide)

That devious Centaur Man..
Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on April 03, 2013, 10:51:58 AM
Quote from: "Gizmo The Cat"
(click to show/hide)
...Wait a second, I don't remember being there.
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on April 03, 2013, 11:36:03 AM
Quote from: "Gizmo The Cat"
(http://i121.photobucket.com/albums/o215/YusefHalim/MM8BDM/Screenshot_Doom_20130323_165718_zpsf8c27afb.png)
I think I was a part of this one. Good times not really
Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on April 04, 2013, 01:13:53 AM
Quote from: "ChaoticChao"
Quote from: "Gizmo The Cat"
(http://i121.photobucket.com/albums/o215/YusefHalim/MM8BDM/Screenshot_Doom_20130323_165718_zpsf8c27afb.png)
I think I was a part of this one. Good times not really

i think we got you beat

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 04, 2013, 01:59:29 AM
Well of course you did. That was the one that failed, anyway.
Title: Re: MM8BDM Screenshots
Post by: Knux on April 05, 2013, 04:55:32 PM
I've seen a MUCH taller tower, though. It was in MM1ELE, too. It reached from the bottom floor to nearly the highest one.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on April 05, 2013, 05:18:02 PM
Yea i remember that but i was not in it.
Title: Re: Screenshots
Post by: SmashTheEchidna on April 05, 2013, 08:28:45 PM
Quote from: "Gizmo The Cat"
Quote from: "Dusty"
(http://img268.imageshack.us/img268/7827/dustywtf.png)

Funny thing is, This is exactly what happened when he entered the server.
Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on April 06, 2013, 11:11:40 PM
Baboom.
(http://img40.imageshack.us/img40/4184/screenshotdoom201304061.png)
I've been working on doing a solo run of Mission Mode on Hard Mode as every character.
Here's my photographic evidence that I've succeeded as Mega Man.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on April 07, 2013, 12:44:47 AM
Quote from: "CHAOS_FANTAZY"
Baboom.
(http://img40.imageshack.us/img40/4184/screenshotdoom201304061.png)
I've been working on doing a solo run of Mission Mode on Hard Mode as every character.
Here's my photographic evidence that I've succeeded as Mega Man.

You just have a ton of other megamen behind you, stop lying.
Good job, now just try solo roll and die in the process.
Title: Re: MM8BDM Screenshots
Post by: Steve Johnson on April 07, 2013, 01:50:02 AM
(http://i47.tinypic.com/14tvtdc.png)
Look at my boss health, isn't there something fishy about it?
(http://i49.tinypic.com/2rc3l34.png)
Run, seeman, run!
(http://i47.tinypic.com/2j4at8g.png)
I have no health, but i'm alive? BLASPHEMY!
(http://i46.tinypic.com/1ze8lds.jpg)
A Hall of mirrors effect in KAP06(?), Kapus, you my have to fix that.
Title: Re: MM8BDM Screenshots
Post by: Kapus on April 07, 2013, 01:59:42 AM
Already fixed for the next version. Fixed that at least a year ago, I think.

Ugh, I really wish those saxton servers would stop hosting crappak. Just wait until I fix everything up.
Title: Re: MM8BDM Screenshots
Post by: Mendez on April 07, 2013, 02:39:12 AM
Quote from: "Mendez"
Already fixing for the next version. Fixing since at least a year ago, I think.

Ugh, I really wish those saxton servers would stop hosting crApMP. Just wait until I fix everything up.
Trufax.
Title: Re: MM8BDM Screenshots
Post by: Rozark on April 07, 2013, 10:13:00 AM
Thankfully the current version of my pack isn't being played as badly demoting as that sounds
I look back at that old version and just slap myself in the face. It's even worse when I look at v1a of it. There's floor tiles everywhere.. THERE'S FLOOR TILES EVERYWHERE AHHHHHHH IT'S ON THE CEILING IT'S ON THE WALLS HE FLOOR TILED EVERYWHERE
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 10, 2013, 04:08:24 AM
Not a screenshot par say but
(http://i.imgur.com/e7CHbDt.png)
May be motivated enough to finish if enough people show interest. Gemini Men, edit of Gemini.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 10, 2013, 04:09:55 AM
<-- moderately interested.
Title: Re: MM8BDM Screenshots
Post by: Knux on April 10, 2013, 07:38:05 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 11, 2013, 03:42:39 AM
Quote from: "Knux"
(click to show/hide)
Nice work on that Knux! and i see the joke tangoroll is in a pit and that means anyone can make that pit a deathtrap with it or am i missing it?
Anyways here some screenshots of my new weapons i made
(click to show/hide)
for the full detail on these weapons can be found here (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=5042)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on April 11, 2013, 06:07:44 AM
A preview of Gemini Man II: Son of Gemini. I got permission from Nemu to (hopefully) replace the existing Gemini Man Remixed in CSCM. I didn't like that map at all. It's really fat and covered in boring squares, and the layout is equally as dull. Even the music puts you to sleep. It just feels lazy, heck even Nemu hates it. Also I sort of have this uncurable fetish for Gemini Man ice pillars and I'm hoping that if I stare at them long enough I'll get sick of the texture and stop using it so much.

(click to show/hide)
I've been working on it for about a week now and it's only half done AAAAAAAGH
Title: Re: MM8BDM Screenshots
Post by: Knux on April 11, 2013, 05:57:12 PM
Quote from: "Zard"
and i see the joke tangoroll is in a pit and that means anyone can make that pit a deathtrap with it or am i missing it?
Missed it.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 11, 2013, 06:49:58 PM
Clever. :cool:
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 11, 2013, 07:41:45 PM
Quote from: "Knux"
Missed it.
(click to show/hide)
ohhhhh! hahahahahaha! that is a clever joke!
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 12, 2013, 03:06:04 AM
I may have messed up the back R/Frames by having the one in back "closer" to the viewer, instead of on the opposite side.
(click to show/hide)
(click to show/hide)
Named Gemini Men I coded it to GEMN to differ from vanilla Gemini being GEMM.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on April 12, 2013, 05:35:24 AM
Geez, I had forgotten I still had some OLD screenshots (pre-v3a, to be precise), though I do have a new one to share at the end.

First, the pre-v3a stuff:

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)


And now for my newest one:

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Caprice on April 12, 2013, 08:42:57 PM
So, I was getting some people stuck in the ceiling making science as Burstman and, well...
(click to show/hide)

EDIT: If you want those badges, they're over in my skin topic.
Title: Re: MM8BDM Screenshots
Post by: Balrog on April 12, 2013, 11:34:09 PM
that medal makes my face hurt
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 12, 2013, 11:46:03 PM
Medals! I want them!
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 13, 2013, 10:00:03 PM
Here is some pics on my newest weapon i made thank you for the idea SmashbroplusB!
(click to show/hide)
oh btw if you want to try it out it can be found Here (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=5042)
Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on April 14, 2013, 05:41:28 PM
This is totally not an omen for anything.

(click to show/hide)

Not one bit.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 14, 2013, 06:02:51 PM
You'd better have Moby there as a miniboss somewhere. And a Hogale. And Enker. And a hologram Wave Man. :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on April 14, 2013, 06:05:26 PM
Quote from: "Beed28"
You'd better have Moby there as a miniboss somewhere. And a Hogale. And Enker. And a hologram Wave Man. :ugeek:

Well the map isn't exactly for Dive Man...
Title: Re: MM8BDM Screenshots
Post by: Max on April 14, 2013, 06:34:54 PM
[19:30:52] Max: we should show an oilman shot just to show off

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on April 14, 2013, 06:40:12 PM
Quote from: "Yellow Devil"
[19:30:52] Max: we should show an oilman shot just to show off

(click to show/hide)

Wow i can't wait to play in that map.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 14, 2013, 07:25:46 PM
Quote from: "Yellow Devil"
[19:30:52] Max: we should show an oilman shot just to show off

(click to show/hide)
The picture's broken. :(
Title: Re: MM8BDM Screenshots
Post by: Balrog on April 14, 2013, 07:34:30 PM
No, the eyes of whoever took the picture are broken.
Title: Re: MM8BDM Screenshots
Post by: *Alice on April 14, 2013, 07:36:47 PM
Linear ... Interpolation ... WHY
Why can't people just let the pixels be pixels and not make them smoothed ugly things.
Those hq2x, sabr, linear, bilinear and other filters being used to ruin pixel art just hurt my soul.

@Post Below
It works for me ...
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 14, 2013, 07:39:29 PM
The picture's broken. When I try to open it in a new tab, I get a "Zero Sized Reply" error.
Title: Re: MM8BDM Screenshots
Post by: Knux on April 14, 2013, 08:11:54 PM
I really didn't see that coming, though I should have. Looks like a fun coop map.
Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on April 14, 2013, 09:15:49 PM
Quote from: "Yellow Devil"
[19:30:52] Max: we should show an oilman shot just to show off

(click to show/hide)
Looks like a lot of fun!  Will it be compatible with the core Mission Mode expansion, or stand on its own?  If it's the former, I can't wait to grab Heat-Man's weapon, then set fire to the world...
Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on April 14, 2013, 09:20:36 PM
I was feeling productive today.

(click to show/hide)

I am not just hiding the parts that still need to look better, what are you talking about?
Title: does anyone read the list I made or
Post by: Magnet Dood on April 14, 2013, 09:55:01 PM
If that's a co-op map then fuck my life because I already claimed Dive

Looking good so far.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 14, 2013, 09:58:14 PM
Quote from: "Magnet Dood"
because I already claimed Dive
Uh...
Quote from: "Dr. Freeman"
Quote from: "Beed28"
You'd better have Moby there as a miniboss somewhere. And a Hogale. And Enker. And a hologram Wave Man. :ugeek:

Well the map isn't exactly for Dive Man...
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on April 14, 2013, 10:02:59 PM
Oh.

I suppose it pays to read this topic, as well.

wait this isn't hardman is it
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 15, 2013, 02:02:32 AM
(http://i72.servimg.com/u/f72/15/63/01/05/screen11.png)

Good lord that was insanely hard for a 2VS1 match. We had to do some serious teamwork to stand a chance. Being bait and backstabbing, plotting ambushes, camping...heck, I had to leap into the lava with the flag just to buy some time to recover ours!
All that and we still lost.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on April 15, 2013, 03:32:32 AM
Quote from: "Gizmo The Cat"
(http://i72.servimg.com/u/f72/15/63/01/05/screen11.png)

Good lord that was insanely hard for a 2VS1 match. We had to do some serious teamwork to stand a chance. Being bait and backstabbing, plotting ambushes, camping...heck, I had to leap into the lava with the flag just to buy some time to recover ours!
All that and we still lost.
Oh hey it's me in that pic. (I was caboose). Yeah that was a long match. And I wasn't even playing.

Also I made (more like planted) some medals into the game recently. Try and guess which one represents which. :D

(http://imageshack.us/a/img407/2876/screenshotdoom201304132.png)

(http://imageshack.us/a/img507/4967/screenshotdoom201304142.png)
Title: Re: MM8BDM Screenshots
Post by: Kapus on April 15, 2013, 05:52:50 AM
Kudos to Issac.
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on April 15, 2013, 12:42:09 PM
Quote from: "Tfp BreakDown"

Also I made (more like planted) some medals into the game recently. Try and guess which one represents which. :D

(http://imageshack.us/a/img407/2876/screenshotdoom201304132.png)

(http://imageshack.us/a/img507/4967/screenshotdoom201304142.png)
There I am.
Anyways, I guess that napalm means persision, the turret (see his post) shows accuracy, glacion shows llama, pinser shows.......yeah I'm out of ideas. Can't quite think of other options.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 15, 2013, 01:22:28 PM
I think it would be better if they were megaman related, and 8 bit.
Also, what is with this fixation of people pointing out if they are in a picture or not? Is it THAT important that you are in it. Especially in ones showing the names of everyone on, it's quite clear you are in it.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 15, 2013, 01:39:41 PM
Well to be fair, few people would recognize TFP under the name Caboose.


EDIT:

(click to show/hide)

This was the first thing I thought of when I took this picture. (http://www.youtube.com/watch?v=PvsOzBSIABQ&feature=youtu.be&t=5s)
Title: Re: MM8BDM Screenshots
Post by: Balrog on April 15, 2013, 08:23:14 PM
Quote from: "fortegigasgospel"
I think it would be better if they were megaman related, and 8 bit.
Also, what is with this fixation of people pointing out if they are in a picture or not? Is it THAT important that you are in it. Especially in ones showing the names of everyone on, it's quite clear you are in it.
*coughcough* (http://cutstuff.net/forum/viewtopic.php?f=30&p=231242)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 16, 2013, 03:57:15 AM
On the topic of Medals, I went thinking about making my own and instead, made Runes.
(click to show/hide)
Note that some of them are different then Best Maps ever did.
Left to right are
Rapid Part/Spread Rune (same as BME) > Guard Power Up/Resistance Rune (lower damage taken) > Shooting Part/Rage Rune > Spare Body/Prosperity Rune (max health up) > Damage Absorber/Drain Rune > High Speed Dash/Haste Rune > Jump Booster (actually the spike guard)/High Jump Rune > Super Armor/Reflection Rune > Auto Recover/Regeneration Rune > Cost Attack/Strength Rune (increase damage you do).
I did my own versions as apposed to BME, though I think those may look better still.
I also tried 8biting (color, not limit) the MM&B shop items, as well as the MM8 ones (poorly), and ripped the MM9/10 ones with M&B style versions.
(http://i.imgur.com/p3HKQ0T.png)
I skipped Bass' Spare Body, Rush, Eddie and Beat.
Title: Re: Screenshots
Post by: Dr. Crasger on April 16, 2013, 10:31:08 AM
[/SCHNIPPED.]
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 16, 2013, 11:45:47 AM
The Triple posts THEY BURN!!!
On topic now
(click to show/hide)
Any idea on HOW THE HELL that happened?
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 16, 2013, 01:35:43 PM
I love how there's a texture blocking a chat message.
Title: Re: MM8BDM Screenshots
Post by: Metallix on April 17, 2013, 03:52:00 PM
So I was browsing through DoomSeeker for a good Vanilla Sever (as so many people tend to do *coughdownwithHalecough*). Yesh, I was rather bored that day and was about to hop on over the Hales if there was nothing else going on, but this particular server caught my eye. Just a humble little Vanilla server that I’d never seen before. The only player on was someone named “???”, with another “???” spectating.

Wanting to go and give it a shot as there were no other base servers open, I joined. What I discovered upon joining to MM8DW1 was that the player was lagging like hell and generally wasn’t all that good. Still, I figured, why not humor the guy? He must be a new player, I’ll just give him a few… er, pointers.

(click to show/hide)
I raped him several times over. He didn’t seem to understand the concept of a Proto Shield, or why you shouldn’t stand on Oil Slider blobs when the enemy is stocked with fire weapons. Eventually, I got bored again and started to troll him a bit with Leaf Shield and Treble Sentry in MM6WIN.

(click to show/hide)
The spectator “???”, obviously not entertained by this, began to type strange messages into the chat. Odd things like “Keep going” and “Open the door”. I assumed it was some inside joke between the two, and told them that there was no door.

A few moments after sending that message, the server map changed to MM5NAP, skipping over the usual match ending screen. The usual music was replaced by a quiet droning noise. The spectator joined the game, but after searching around the map, they were nowhere to be found.
After another run around the stage, I was ready to just disconnect, until I finally found the two standing in front of the cave waterfall, facing the pit. Neither of them moved, so I assumed they were AFK, until one of them began typing those odd messages into the chat. “Keep going.” “Open the door.” “Stay with us.”

“Stay with us.”

Thoroughly creeped out, I attempted to just shoot them. Before I could, the two EvilRobots walked forward into the waterfall pit and died. Their obituaries both read, “??? went too far.”

I disconnected, and haven’t seen the server or the two players since.

I keep thinking that they were trying to tell me something. Doesn’t matter, I suppose, but now every time I go to MM5NAP, I get this chill down my spine like something is watching. Is that EvilRobot that appears there sometimes a known bug?

It keeps appearing in the waterfall pit. It doesn’t do anything, but sometimes if I shoot at it, my game will crash.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on April 17, 2013, 04:44:31 PM
Quote from: "Metallix"
So I was browsing through DoomSeeker for a good Vanilla Sever (as so many people tend to do *coughdownwithHalecough*). Yesh, I was rather bored that day and was about to hop on over the Hales if there was nothing else going on, but this particular server caught my eye. Just a humble little Vanilla server that I’d never seen before. The only player on was someone named “???”, with another “???” spectating.

Wanting to go and give it a shot as there were no other base servers open, I joined. What I discovered upon joining to MM8DW1 was that the player was lagging like hell and generally wasn’t all that good. Still, I figured, why not humor the guy? He must be a new player, I’ll just give him a few… er, pointers.

(click to show/hide)
I raped him several times over. He didn’t seem to understand the concept of a Proto Shield, or why you shouldn’t stand on Oil Slider blobs when the enemy is stocked with fire weapons. Eventually, I got bored again and started to troll him a bit with Leaf Shield and Treble Sentry in MM6WIN.

(click to show/hide)
The spectator “???”, obviously not entertained by this, began to type strange messages into the chat. Odd things like “Keep going” and “Open the door”. I assumed it was some inside joke between the two, and told them that there was no door.

A few moments after sending that message, the server map changed to MM5NAP, skipping over the usual match ending screen. The usual music was replaced by a quiet droning noise. The spectator joined the game, but after searching around the map, they were nowhere to be found.
After another run around the stage, I was ready to just disconnect, until I finally found the two standing in front of the cave waterfall, facing the pit. Neither of them moved, so I assumed they were AFK, until one of them began typing those odd messages into the chat. “Keep going.” “Open the door.” “Stay with us.”

“Stay with us.”

Thoroughly creeped out, I attempted to just shoot them. Before I could, the two EvilRobots walked forward into the waterfall pit and died. Their obituaries both read, “??? went too far.”

I disconnected, and haven’t seen the server or the two players since.

I keep thinking that they were trying to tell me something. Doesn’t matter, I suppose, but now every time I go to MM5NAP, I get this chill down my spine like something is watching. Is that EvilRobot that appears there sometimes a known bug?

It keeps appearing in the waterfall pit. It doesn’t do anything, but sometimes if I shoot at it, my game will crash.


that is creepy... seriously...i saw a server with them before but didnt join it because of rage roboenza...
Title: Re: Screenshots
Post by: Rozark on April 17, 2013, 08:05:00 PM
Quote from: "Flashman"
I picked the night variant because there seems to be a lack of night stages  :p

I assure you that Rozpack will likely consist of 75% sunset/night stages.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 17, 2013, 09:38:45 PM
Look at what i made! with the help of Kapus (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3225&start=700#p230972)
Its Zettai Roll!
(click to show/hide)
it can be found here (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=4712)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 20, 2013, 12:50:01 AM
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Title: Re: MM8BDM Screenshots
Post by: Russel on April 20, 2013, 04:19:34 PM
I think players can still move during this...and I think that that message should use the same ID as the one for Auto's blargle...or at least a check to see if the weapon get script is running.

Gonna try to fix that in my changes to single player (I was going to submit a few of the changes I made as suggestions...) and see what Mike thinks.
(most of my changes presently involve a ludicrous number of new players and weapons. =w=)

Also Zard, about the texture issue. I believe the portal object isn't synced. The Portal is what's used for make the awesome visual that creates the effect of the castle background.
Title: Re: MM8BDM Screenshots
Post by: Geno on April 21, 2013, 05:04:52 PM
Mucking about in Tengv Tengu man stage.

The building, up close!
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Pffft, who needs an airship when you have one of THESE!
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Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on April 21, 2013, 09:03:19 PM
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Secret place?

(click to show/hide)
Classes are broken. Yep.
Title: Re: MM8BDM Screenshots
Post by: Gummywormz on April 21, 2013, 09:43:54 PM
Coming Soon...

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Caprice on April 21, 2013, 10:09:04 PM
I have no words to describe how excited I am right now! I can't wait for this! :D
Title: Re: MM8BDM Screenshots
Post by: Balrog on April 21, 2013, 10:18:30 PM
About damn time. Not sure how Wishing Star would work, though.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on April 21, 2013, 10:40:19 PM
Quote from: "Gummywormz"
Coming Soon...

(click to show/hide)
ohhhhh! those look like all kinds of fun! I can't wait!
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 21, 2013, 10:43:39 PM
Rockman 4 MI weapons! Am I glad to see you!

Also, I've been doing... this.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 21, 2013, 10:54:25 PM
Robot Master Gauntlet?? Heck yeah.
Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on April 22, 2013, 01:47:39 AM
Quote from: "Beed28"
Rockman 4 MI weapons! Am I glad to see you!

Also, I've been doing... this.
(click to show/hide)

Oh! I was actually wondering how a teleport system would work lately, especially with multiplayer. It's cool that someone seems to have that figured out.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 22, 2013, 12:27:50 PM
Basicly, only one boss at a time can be activated; chosing any active teleporter in the main room will just take you to the boss being fought. This also applies to the door that connects the starting room to the teleporting hatches; touching it will teleport you to the current boss as well.

Also, the teleporting hatches aren't done yet. I still need to wait for the other four bosses, one being Napalm Man, and I'm not sure on the plans for Wily Machine (the final teleporter that appears when all the Robot Masters are defeated resets the map until then).
Title: Re: MM8BDM Screenshots
Post by: Magikarp on April 23, 2013, 11:48:50 AM
(click to show/hide)
Fireman's stage, ladies and gentlemen
Title: Inb4 people don't know what this is
Post by: MasterXman on April 23, 2013, 09:09:22 PM
Remember that thing I posted about Dual Elemental?

Whelp. I did work.
(click to show/hide)

Edit: Class Description because derp. (http://www.cutstuff.net/forum/viewtopic.php?f=47&t=5416&start=20#p221638)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on April 23, 2013, 09:12:28 PM
again with the world's worst vagueness



I mean really all it looks like is that Water Balloon had a crazy spread party
Title: Re: MM8BDM Screenshots
Post by: Rozark on April 24, 2013, 05:17:37 AM
Quote from: "SmashBroPlusB"
again with the world's worst vagueness



I mean really all it looks like is that Water Balloon had a crazy spread party


Cloudman is making it rain.
ACCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCID Rain
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 25, 2013, 02:30:53 AM
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Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on April 25, 2013, 02:32:26 AM
What sever was this being hosted?  :shock:
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 25, 2013, 02:32:55 AM
BB put up a server of this. But it died when the Yashichi's attacked.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 25, 2013, 12:26:25 PM
What Chaos Generator version was that, anyway? I recall moving to MM8BDMv3a caused problems with the Evil Yashichi.
Title: Re: MM8BDM Screenshots
Post by: Mendez on April 25, 2013, 04:03:11 PM
If I remember correctly, I was hosting chaosgenerator-2.wad, followed by chaosgenerator-2_upgraded_vf.wad. Playing MMSP with those mods was kinda fun, especially when "random quickbeams" came up. Bullcrap at it's finest.
Title: Re: MM8BDM Screenshots
Post by: Max on April 25, 2013, 04:39:14 PM
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Just posting this here so people know I'm working on it, it's nowhere near done. I have so many skins to make aaaaaaaaaaaaaaaaaaaaaaa
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 25, 2013, 04:40:58 PM
So it's Mega Man X classes? And why is it in Dr. Cossack's lab of all things?
Title: Re: MM8BDM Screenshots
Post by: Max on April 25, 2013, 04:42:42 PM
Quote from: "Beed28"
And why is it in Dr. Cossack's lab of all things?

Because Dr. Cossack and Dr. Light built OVER-1 (and time travel) together. I was just looking for an excuse to vary the scenery.
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on April 25, 2013, 05:04:36 PM
Quote from: "Yellow Devil"
(click to show/hide)

Just posting this here so people know I'm working on it, it's nowhere near done. I have so many skins to make aaaaaaaaaaaaaaaaaaaaaaa

Holy crap! AXL! X! AND ZERO! screw vile
....
I'll help make that zero skin... And the X skin... As long as you've got Axl and Vile covered I can get X/Zero done. Also, I'd love to make the Zero Buster HUD! :D
Also, instead of a Cossack map. You probably should have made a Maverick Hunter Base.
Title: Re: MM8BDM Screenshots
Post by: Max on April 25, 2013, 05:12:41 PM
Quote from: "Colonel ServBot"
Also, instead of a Cossack map. You probably should have made a Maverick Hunter Base.
Quote from: "Yellow Devil"
time travel

Also I'm using Chimera Man's X so you don't need to do him.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 25, 2013, 05:14:20 PM
I would love to see what an Axl skin would look like, even though I never played X7 or X8.
Title: Re: MM8BDM Screenshots
Post by: Metallix on April 25, 2013, 05:15:39 PM
Behold, the results of an odd series of events on a Balrog Hale server.

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Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on April 25, 2013, 05:44:00 PM
Quote from: "Beed28"
I would love to see what an Axl skin would look like, even though I never played X7 or X8.
Funny thing here is that that is true for me too
Anyways, I thought that it was Cossack because X was made by light and Zero was made by wily. Can't choose one or the other.
Also, are the skills going to be different (the weapons by that)?
Title: Re: MM8BDM Screenshots
Post by: Fyone on April 25, 2013, 06:54:12 PM
Quote from: "Yellow Devil"
Quote from: "Colonel ServBot"
Also, instead of a Cossack map. You probably should have made a Maverick Hunter Base.
Quote from: "Yellow Devil"
time travel

Also I'm using Chimera Man's X so you don't need to do him.

A Maverick Hunter Base would still be better and more work/time-consuming. It would also follow the main scheme of MMX better but you can leave it as is if you don't have the time and stuff.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 25, 2013, 08:02:41 PM
Quote from: "Yellow Devil"
(click to show/hide)

Just posting this here so people know I'm working on it, it's nowhere near done. I have so many skins to make aaaaaaaaaaaaaaaaaaaaaaa
Looks good so far. Though Vile seems a bit out of place I'm not going to argue with him as the choice. As he was the only other playable character in an X series main game. I'd suggest a character from Command Mission, but A) I think many people would object to that idea. B) Skin as well as coming up with ideas for the character on top of figuring out who to pick.
Keep up the good work. Also, not gonna complain about picking Cossack, has the closest name to Cain.
Title: Re: MM8BDM Screenshots
Post by: Russel on April 25, 2013, 09:38:25 PM
Heh...I had that idea of the four MMX classes earlier today...long before even seeing the screenshot. That's actually pretty freaking awesome.

On the topic of SinglePlayer mods...
(click to show/hide)

Korby, Uki, and myself have been working on this for the past couple weeks. And We're pretty much done. This mod will contain various revisions to Single Player's base as well as four additional classes. I'm sure it's fairly obvious by now who each of the classes are.
The sinkmen at the bottom are totally part of all four of the additional classes. >_> <_<
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on April 25, 2013, 10:32:20 PM
a Fake man class?! yes! <(^_^)>
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 25, 2013, 10:39:31 PM
Quote from: "Lego"
And We're pretty much done.
So when can we expect a release date?
Someone PLEASE make a Mega Man Volnutt class next.
Title: Re: MM8BDM Screenshots
Post by: Russel on April 25, 2013, 11:06:05 PM
Well. I finished the one weapon Korby wanted me to make for Darkman...so all we have left is balance testing...that would mean release at some point soon, either today or tomorrow...if not that, then the next day because debilitating bugs.

EDIT: AAAAAA I forgot about weak sprites.
Title: Things left to fix: Ammo, Teams, Beat, Wire and colors
Post by: MasterXman on April 25, 2013, 11:19:01 PM
Coming Soon.

(click to show/hide)

ColdFusion said I could do it.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 25, 2013, 11:38:45 PM
Really?  Does it mean I'll be able to update my class soon*? Wooo!

*Except i'm kinda busy so I can wait for this but wooooo!
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 26, 2013, 12:00:51 AM
It's about dang time, I'd say!
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 26, 2013, 12:15:27 AM
Yes, yes, YES!! I've been dying to see CSCC updated for MM8BDMv3a.
Title: Re: MM8BDM Screenshots
Post by: xColdxFusionx on April 26, 2013, 12:20:02 AM
Yeah, KirbySonic's apparently been working on making CSCC-v4c compatible with MM8BDM-v3a. Hopefully that should help take a little bit of the edge off of the wait while we put the finishing touches on v5.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on April 26, 2013, 12:36:37 AM
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Guess what is Coming back.
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on April 26, 2013, 01:16:19 AM
so... i tried making my own classes mod...
didn't turn out so well.
(click to show/hide)
Quote from: "tsukiyomaru0"
(click to show/hide)
Guess what is Coming back.
please say that is GvH8BDM!
Title: Re: MM8BDM Screenshots
Post by: DarkAura on April 26, 2013, 01:18:58 AM
Quote from: "Colonel ServBot"
Quote from: "tsukiyomaru0"
(click to show/hide)
Guess what is Coming back.
please say that is GvH8BDM!
It's Contra Mode, you eyepatched dingus.
Title: Re: MM8BDM Screenshots
Post by: Russel on April 26, 2013, 01:43:18 AM
Quote from: "Colonel ServBot"
please say that is GvH8BDM!

I have plans to work on it soonish...
Title: Re: MM8BDM Screenshots
Post by: Knux on April 26, 2013, 07:15:24 PM
Perhaps maps for that mod should be done. Not every map in 8BDM is good for it because of pits and other stuff. And by that I don't mean porting the GvH maps, but make a few original ones.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on April 26, 2013, 09:17:11 PM
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More Super than before. Those weapons may put their original versions to shame. But you MUST be very, VERY lucky to find one of these
Title: Re: MM8BDM Screenshots
Post by: *Alice on April 26, 2013, 09:18:46 PM
I'd love to see a Contra the Hard Corps Class mod someday. I'd so play that to death and back.

But wow, nice to see that Contra will actually be a thing.
Title: Re: MM8BDM Screenshots
Post by: Korby on April 26, 2013, 09:32:53 PM
I had to stare at that for quite a while to actually see the powerups :T
Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on April 27, 2013, 02:26:46 PM
Quote from: "Colonel ServBot"
so... i tried making my own classes mod...
didn't turn out so well.
(click to show/hide)
Spawn SlashClaw, not SlashClawWep. or whatever the slash claw projectile is
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on April 27, 2013, 04:10:42 PM
What time is it, it's dino time!

(click to show/hide)

If you guys wonder about the other cheats stuff i was on a cheat server.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on April 27, 2013, 09:17:02 PM
Quote from: "FTX"
What time is it, it's dino time!

(click to show/hide)

If you guys wonder about the other cheats stuff i was on a cheat server.

what is that...blue thing, near your W-tank...kinda looks like ballade to me...
Title: I'm not sure this is a good idea....
Post by: Colonel ServBot on April 28, 2013, 01:19:02 AM
First off...
The Class...
okay. some clasases have custom HUD's, some based on MML, others based off metroid...
but this... is pure custom!  :D
(click to show/hide)
See, the ammo bar IS the saber! the more Slashes you do, the smaller the saber gets!
so far, i don't see any other classes doing that!
now, with this Classes mod, there might be more than just one class. depends if i can get used to doing this stuff with ACS coding.
and yes, the C-Saber IS a copy/pasting of Slash Claw, but with a different HUD and damage type. also, these classes wil be good to go against each other. in plans, this class will be weak to another class, and another class will be weak to this one. and the colonel class will be immune to another class. just like the original megaman!
and yes, the colonel class WILL have another weapon or two.
one is planned to be a grappling type. that is IF, i can get it to work.
Title: Re: MM8BDM Screenshots
Post by: Rozark on April 28, 2013, 01:49:33 AM
Make a Panda class
You know
A Panda with claws
It'll be weak to a whale because of the size, just like you said @ weaknesses.
Megaman worked like that, you just have to make a panda class with claws.
Also have it wear a tophat, that'd be amazing.
I'm dead serious.
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on April 28, 2013, 02:31:57 AM
Quote from: "Rozark"
Make a Panda class
You know
A Panda with claws
It'll be weak to a whale because of the size, just like you said @ weaknesses.
Megaman worked like that, you just have to make a panda class with claws.
Also have it wear a tophat, that'd be amazing.
I'm dead serious.

meh, i'm thinking about it. also..
planned classes:
Unix -immune to slenderman, weak to big daddy-
Big Daddy (from bioshock) -immune to Unix/Slender Man weak to a secret guy-
Ladies' Panda-wearing a tophat (not from tekken) -weak  to Suave Whale-
Suave Whale-wearing a moustache/monocle/cane/another tophat -immune to Top Panda/secret guy-
Slender Man(using a custom skin. not korby's) -immune to Unix but how!?, suave whale, and top panda( because nobody's tux can can match Slendy's),  weak to Big Daddy
Jeff the killer(not weak/immune to slendah)
-others that work has been started on will be secret until further notice-
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on April 28, 2013, 04:02:43 AM
Hey you guys remember what I said on the Cutstuff shorts topic? If not than here.
Quote from: "Tfp BreakDown"
If you think that's buggy than don't combine gvh8bdm with saxton hale (can't remember which version. maybe silversin's) together. I swear I had multiple hales appear in one map. (I had a sjas tranform into the ninja/gentle spy. Not kidding) Also the ghouls can teamkill when the wads are combined.

So Recently I tried this again and yup the glitches happened how I remember

(click to show/hide)

(click to show/hide)
Also the version I'm using is Silversin's version.
Title: Re: MM8BDM Screenshots
Post by: Russel on April 28, 2013, 04:41:56 AM
Yet another reason this mod should never be merged with anything.
...As hilarious as the results may be.
:ugeek:
Title: Re: MM8BDM Screenshots
Post by: Knux on April 28, 2013, 04:48:16 AM
It's great when people do science like this and post the results.

It's terrible when others don't learn from it and throw everything in a blender.
Title: Re: MM8BDM Screenshots
Post by: Ukiyama on April 28, 2013, 05:03:40 AM
Quote
It's terrible when others don't learn from it and throw everything in a blender.

Challange accepted. I threw Classes, Saxton Hale, Single Player Campaign, Bot Apoc, Chaos Generator, Rage Robo, Screw Scramble, Bonus Soda, Dps Dummy, Halloween, and most importantly, the Joust mod. Bet you could imagine all the shenanigans that came with this.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on April 28, 2013, 05:17:20 AM
I couldn't care less about offline. I'm talking about server hosting.
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on May 02, 2013, 12:29:57 AM
well, about that classes mod...

(click to show/hide)

on another note....
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Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 06, 2013, 05:50:20 AM
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Title: Re: MM8BDM Screenshots
Post by: Metallix on May 06, 2013, 05:04:25 PM
Big dump, because I can.

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Title: Re: MM8BDM Screenshots
Post by: FTX6004 on May 06, 2013, 10:42:04 PM
I messed around with classes but i was using doc's edit YD classes.

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Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 07, 2013, 03:28:31 AM
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It's EXACTLY what it looks like
Title: Re: MM8BDM Screenshots
Post by: Knux on May 07, 2013, 03:41:55 PM
Now go and do 8-bit Grenade Launcher. :ugeek:
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 07, 2013, 04:44:51 PM
Quote from: "Knux"
Now go and do 8-bit Grenade Launcher. :ugeek:
Please, don't dare me >_>
I secretely had plans to port Doom weapons to MM8DM! <_<

EDIT:
(click to show/hide)
Love-colored beam of death.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 08, 2013, 02:54:48 PM
So I got bored again and did this.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 08, 2013, 02:55:52 PM
Quote from: "Beed28"
So I got bored again and did this.
(click to show/hide)

Interesting crosshair.
Title: Re: MM8BDM Screenshots
Post by: Kapus on May 08, 2013, 04:45:34 PM
I'd like to download that. Looks neat.
Title: Re: MM8BDM Screenshots
Post by: Knux on May 08, 2013, 04:51:34 PM
I don't ever download crosshairs.

But when I do, it'll be a Yashichi.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 08, 2013, 05:02:17 PM
Yeah, that's probably the only crosshair that ever sparked my interest.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 09, 2013, 12:17:57 AM
(click to show/hide)
Megaman Stole the Precious Love Colored Beam

(click to show/hide)
Final Spark or Master Flash? Why not both?
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 09, 2013, 12:59:24 AM
Quote from: "tsukiyomaru0"
(click to show/hide)
Megaman Stole the Precious Love Colored Beam

(click to show/hide)
Final Spark or Master Flash? Why not both?
I was gonna try and make that D: oh well
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 09, 2013, 01:45:29 AM
All I can see is white on the second picture.
Title: Re: MM8BDM Screenshots
Post by: Kapus on May 09, 2013, 03:21:01 AM
(click to show/hide)

Where are those tires hanging from...?
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 09, 2013, 03:43:21 AM
(click to show/hide)

I wish I knew.

(click to show/hide)



And screenshot dump just because I'm posting here now.

(click to show/hide)

(click to show/hide)
(click to show/hide)

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on May 09, 2013, 04:01:07 AM
Quote from: "Gizmo The Cat"
(click to show/hide)

I wish I knew.

(click to show/hide)


I have no idea why that stage was broken. I just assumed Powered Up broke it somehow...

Quote from: "Gizmo The Cat"
(click to show/hide)


Nah, I helped prevent someone from breaking down your group. I saw an infect climbing up behind you guys and shot it (I was on my way, as you could see in the background).

Quote from: "Gizmo The Cat"
(click to show/hide)


I was Luigi (no Luigi skin, but details...)...so yeah, what else was I supposed to do?
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 09, 2013, 04:06:37 AM
I'm pretty sure I saw it break the other day, before Mess released the Powered Up-date.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 09, 2013, 04:18:26 AM
@Kapus Oh so thats what everyone ment by the tires That is so weird.

@Gizmo In that screenshot with smash looking at the cat through the window(?), what map is that and where is it from?
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 09, 2013, 04:31:49 AM
Don't remember the name of the map but it's in Duora's mappack.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on May 09, 2013, 05:14:09 AM
What map has the NEDM thing? o.o
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 09, 2013, 05:43:21 AM
Its found in DRSGDM03: Clockwork Caverns oh and you gotta find all the hidden switches for it to pop up
Title: Re: MM8BDM Screenshots
Post by: Knux on May 09, 2013, 03:01:45 PM
Quote from: "Gizmo"
What happened to the screen??
Invincibility for after the game's over, for some reason.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 09, 2013, 03:38:41 PM
Quote from: "TailsMK4"
Quote from: "Gizmo The Cat"
(click to show/hide)


Nah, I helped prevent someone from breaking down your group. I saw an infect climbing up behind you guys and shot it (I was on my way, as you could see in the background).

Hah, I was actually the infected there. I just stood watching because. Then I tried to infect one of you, got killed by somebody. That was really you, Tails?

Anyway, I had no idea I was the last one left.

also why do you have the chatbox on the left of the screen because if it's in the middle then your health and ammo bars aren't blocked by the chat

I'm still missing alot of skins.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 09, 2013, 03:50:55 PM
Can you feel the love toni-
(click to show/hide)
HOLY SHIT!

(click to show/hide)
He almost got rainbow beamed.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 09, 2013, 07:02:42 PM
Good job. Now use it against the Metool Daddy. :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on May 09, 2013, 07:10:37 PM
Actually, I have a question, what is the weapon that is being used to summon these rainbows?
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 09, 2013, 08:05:07 PM
Quote from: "Colonel ServBot"
Actually, I have a question, what is the weapon that is being used to summon these rainbows?
Custom-coded weapon.

Quote from: "Beed28"
Good job. Now use it against the Metool Daddy. :ugeek:
Like this?
(click to show/hide)

(click to show/hide)
... yes, it is.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 10, 2013, 09:32:18 PM
So I've been messing around with Search Snakes in Toad Man's stage...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 11, 2013, 12:28:45 AM
Quote from: "Beed28"
So I've been messing around with Search Snakes in Toad Man's stage...
(click to show/hide)

I've done that already, but I did it in offline skirmish with H, J, K, and L bound to summon searchsnakes! ow my fingers
Title: Re: MM8BDM Screenshots
Post by: Kapus on May 11, 2013, 12:56:56 AM
Good heavens, 300 frags.
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on May 11, 2013, 03:34:56 AM
We need more: OVER 9000!
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 11, 2013, 11:59:19 AM
Quote from: "ChaoticChao"
We need more: OVER 9000!
:cool:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on May 11, 2013, 12:14:49 PM
Quote from: "Beed28"
Quote from: "ChaoticChao"
We need more: OVER 9000!
:cool:
(click to show/hide)
:shock:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 11, 2013, 04:13:35 PM
Well Seeing how my Imageshack problems are solved It's time for a dump.

First is something from playing around offline with gvh8bdm.
(click to show/hide)
For some reason the bots were jumping on each other. I don't know if they were trying to go somewhere or were trying to make a tower. also if anyone asks the ghouls won that round.

Now a dump from the recent Strength In Numbers mod.
(click to show/hide)
Some shenanigans in toad's stage with riot flush.
Blankman and Caprice/player 1 helped

(click to show/hide)
I've always wondered if someone were to jump on top of the party's leader's head will they seen when the leader is selecting the stage. This just confirms it.
Title: Re: MM8BDM Screenshots
Post by: MasterXman on May 12, 2013, 11:53:26 AM
I opened up MM8BDM once and when I used Toast this happened.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on May 12, 2013, 12:53:21 PM
Quote from: "xxkirbysonicxx1"
I opened up MM8BDM once and when I used Toast this happened.
(click to show/hide)
I've had that happen to me before on different skins; I don't know why it happens, though.
Title: Re: MM8BDM Screenshots
Post by: Shyster on May 12, 2013, 07:16:04 PM
Will someone tell me why MM7DW1 sometimes turns into an escher painting?

(click to show/hide)

The results are hilarious and somewhat useful for spying though.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on May 13, 2013, 06:28:30 PM
I did this in a server with no cheats.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on May 14, 2013, 03:18:02 PM
I highly doubt you did that without cheats, unless Copy implemented something in the map that allows you to do so. Which would be fairly wacky. And fitting.
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on May 14, 2013, 09:47:24 PM
Quote from: "Shyster"
Will someone tell me why MM7DW1 sometimes turns into an escher painting?

It's a bug, I've reported it but they've been unable to fix it.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 14, 2013, 09:52:16 PM
Quote from: "CutmanMike"
Quote from: "Shyster"
Will someone tell me why MM7DW1 sometimes turns into an escher painting?

It's a bug, I've reported it but they've been unable to fix it.
I have a wild guess... Be right back

My guess was that it was caused by having 0 or a very high value for GL_NearClip (default: 5). But the value only affects offline gameplay, it seems.

My last guess is that it has to do with OpenGL and Software losing Vram data for one reason or another (Acid Pharaoh, anyone?), which leads to things like that happening.

EDIT:
(click to show/hide)
Protip: GL_NearClip is bad.

(click to show/hide)
No One Ring here. Move on.

(click to show/hide)
IG weapon: check

(click to show/hide)
Those ghosties ain't nicey.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 20, 2013, 10:05:06 PM
Well I was bored out of my mind today, so I decided to break Beed28's 9001 frag score just now. I.... didn't even come close but I will show you my attempt at breaking it.
Ingredients used: Special classes (Flame Buster class was originally used), chaos generator vG fix, SHARP map pack map 06, some bots, terminator mode, give all cheat(originally wanted to not use this but I wanted to speed up the process), God mode cheat, Mexican Mission music from timesplitters 2

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 23, 2013, 10:24:33 AM
(click to show/hide)
I take it this happens for the same reason that MM7DW1 occasionally turns into an Escher painting?

edit: so this happened
(http://i43.tinypic.com/xruvt.png)
blademan has allied with airman to rape the eyes of millions
Title: Re: MM8BDM Screenshots
Post by: Knux on May 23, 2013, 02:00:18 PM
The hell? I'm reporting that for offensive ocular content.  :ugeek:  :ugeek:

But seriously, dat F3.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 23, 2013, 02:20:29 PM
My eyes. The goggles do nothing.

That's acutally worse than Wood Man No Constancy's blinding snow.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 23, 2013, 11:09:24 PM
(click to show/hide)
Why mod mixing should not happen. (Saxton + Classes)
Title: Re: MM8BDM Screenshots
Post by: Balrog on May 23, 2013, 11:27:43 PM
(http://www.dontberiker.com/wp-content/uploads/2011/08/riker.gif)

Of course, the reason I broke Classes was because it threw what little balance there was off a cliff, but this is a good reason too.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 23, 2013, 11:39:18 PM
Quote from: "Balrog"
(http://www.dontberiker.com/wp-content/uploads/2011/08/riker.gif)

Of course, the reason I broke Classes was because it threw what little balance there was off a cliff, but this is a good reason too.
That was my EXACT reaction when it crashed.
Title: Re: MM8BDM Screenshots
Post by: Gummywormz on May 24, 2013, 12:50:03 AM
Quote from: "Magikarp"
(click to show/hide)

It's always good to see that my April Fools day prank from 2 years ago is still active today.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 24, 2013, 02:05:10 AM
(click to show/hide)
Sometimes, it goes beyond a Very Fatal Error... And, yes, only with MM8BDM + Saxton Hale.

(click to show/hide)
I admit, I held my breath the entire battle. And, yes, I was engaging him at all times with that weapon.
Title: Re: MM8BDM Screenshots
Post by: DarkAura on May 24, 2013, 03:09:27 AM
Quote from: "Beed28"
My eyes. The goggles do nothing.
Quote from: "Knux"
The hell? I'm reporting that for offensive ocular content.  :ugeek::ugeek:
Silly mortals and your (human) eyesight.

Quote from: "tsukiyomaru0"
Quote from: "Balrog"
Of course, the reason I broke Classes was because it threw what little balance there was off a cliff, but this is a good reason too.
That was my EXACT reaction when it crashed.
Because I pitched the idea to him at least ten different times mostly because of SaviorScout (a.k.a. SaviorSword + YD Quick Man) ripping me a new ass some two months ago.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 24, 2013, 03:26:59 AM
Quote from: "DarkAura"
Quote from: "Beed28"
My eyes. The goggles do nothing.
Quote from: "Knux"
The hell? I'm reporting that for offensive ocular content.  :ugeek::ugeek:
Silly mortals and your (human) eyesight.
It was like staring into the infinite.
Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 24, 2013, 07:49:23 AM
(http://s23.postimg.org/o7riv7pzv/Screenshot_Doom_20130523_233903.png)
IT HAPPENED AGAIN

Quote from: "Gummywormz"
It's always good to see that my April Fools day prank from 2 years ago is still active today.
I honestly have no clue why I haven't removed that skin pack yet
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on May 24, 2013, 05:16:40 PM
Even these shenanigans happen in my servers...I can't help but smile at this. At least we now know why this is happening. And thus...

Quote from: "Balrog"
(http://www.dontberiker.com/wp-content/uploads/2011/08/riker.gif)
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 25, 2013, 03:12:37 AM
Everything was fine and fun, but then...
(click to show/hide)
Crashes... Crashes EVERYWHERE
Title: Re: MM8BDM Screenshots
Post by: Rozark on May 25, 2013, 06:52:16 AM
I present to you Roz14 and Roz15. This marks 3/4th of the new Rozpack completed; the final stretch awaits!

(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 25, 2013, 12:52:21 PM
I'll just leave these two here.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on May 25, 2013, 01:23:06 PM
umm okay wtf whats wrong with your mm8bdm gutsmans everywhere omg
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on May 25, 2013, 01:36:25 PM
I think his Chaos Generator broke the map.
Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 26, 2013, 03:43:08 PM
the legendary gutsilisk

staring it in the eye will turn you into a choice robotic ass
Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on May 29, 2013, 07:33:21 PM
(click to show/hide)
I've been working on something new. And this might get a release once I finish up some fixes.
Title: Re: MM8BDM Screenshots
Post by: Max on May 30, 2013, 05:15:28 PM
I wanted to test if 1000 Needles actually did 1000 damage

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on May 30, 2013, 08:43:14 PM
PK TOTEM POLE

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on May 31, 2013, 07:02:48 AM
We were playing Saxton at Tails server and the map was one of Duora's pack (the ice one). I came across this thing:
(click to show/hide)
And Watzup wanted to see it, but he was busy being a beast.  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 31, 2013, 07:47:35 AM
I was in a cheats server recently with my cactus alias

(http://s18.postimg.org/xpzliynu1/Screenshot_Doom_20130526_050326.png)

it wouldn't stop summoning cactuses
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on May 31, 2013, 10:03:28 AM
Better than evil robots
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on June 01, 2013, 09:52:20 PM
(click to show/hide)
Test Weapon #22-B
Experiment: Applying a proper spread to a fast projectile with top speed of 480 units/tic.
Purpose: Making the way spread is applied to Fast Projectiles less dumb.
Status: Successful.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 01, 2013, 10:21:48 PM
Quote from: "Magikarp"
I was in a cheats server recently with my cactus alias

(http://s18.postimg.org/xpzliynu1/Screenshot_Doom_20130526_050326.png)

it wouldn't stop summoning cactuses

I just want to know how you have an alias that does a thing every second.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on June 02, 2013, 07:18:34 PM
(click to show/hide)
Confont and one of Gyroman's sprite suddenly derped because I left Zandronum out of focus while it was loading.
Title: Re: MM8BDM Screenshots
Post by: Shyster on June 02, 2013, 10:44:58 PM
So, playing Saxton on Wave Man's map with an army of Bomb Men named morshu as the joke du jour. When the dropped hyper bombs fail to explode on water, you get this...
(click to show/hide)

Wave Man's minefield should totally be a map.
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on June 03, 2013, 12:22:27 AM
MINESWEEPER!
Title: Re: MM8BDM Screenshots
Post by: Magikarp on June 03, 2013, 02:20:41 AM
Quote from: "Zerokk"
I just want to know how you have an alias that does a thing every second.

Code: [Select]
alias cactus "summon cactus; wait 5; cactus"
it works for all actors, all you do after you make it is put in the alias name into the console (in this case, 'cactus')
Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 03, 2013, 01:14:23 PM
I've been doing stuff.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 03, 2013, 01:16:07 PM
Quote from: "Beed28"
I've been doing stuff.
(click to show/hide)

This can't end well.
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on June 03, 2013, 01:19:02 PM
So you made a weapon that throws Evil Yashici.

How does it travel?

Is it going to be in a separate weapon file or in a pack?
Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 03, 2013, 01:54:36 PM
I'm proposing to change my CSCC class's instagib weapon, replacing the mainfire with the Evil Yashichi. It basically acts like a faster Knight Crush. Also, it has 30 randomly picked obituary messages. :lol:

The altfire remains the same.
Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on June 04, 2013, 06:17:38 AM
so i was screwing around in the DRSG map pack and found a cool easter egg

(click to show/hide)

if you find them all it plays the forest maze theme from Super Mario RPG
Title: Re: MM8BDM Screenshots
Post by: TheDoc on June 04, 2013, 07:18:32 PM
There's also 7 stars in the fort of sand.

Anyways, I was screwing around with Woodman in ice's RM pack he made for the now-very-much-dead original stage mode and.....well

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on June 04, 2013, 08:15:58 PM
Wait... Is the original stage mode dead?
Damn....
Title: Re: MM8BDM Screenshots
Post by: TheDoc on June 04, 2013, 10:26:41 PM
Well, I kinda figured it was; ice has a motherload of projects he's on, none of which have been released (that I can think of), and Original stage mode has been one of the oldest. Plus, with CMM's Mission Mode, the focus turned off of ice's mode and onto Mike's.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on June 07, 2013, 03:35:08 AM
(click to show/hide)
The moment I love MM4PHA the most...

(click to show/hide)
Jax saw a thing...
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 07, 2013, 03:22:33 PM
What.

(click to show/hide)
(click to show/hide)
(click to show/hide)

Moral of the Story: Don't give me Spreadrune Blazko in Freeze Mode.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 08, 2013, 04:38:16 AM
Look at what i found while digging around in the weapons and actors section

(click to show/hide)
Title: swing your arms from side to side
Post by: Hallan Parva on June 08, 2013, 08:47:43 AM
it's so EXCITING and RADICAL

(click to show/hide)
now advertising the battle brothers map pack

coming soon Never 2013
Title: Re: swing your arms from side to side
Post by: Zard1084 on June 08, 2013, 09:16:24 AM
Quote from: "SmashBroPlusB"
it's so EXCITING and RADICAL

(click to show/hide)
now advertising the battle brothers map pack

coming soon Never 2013
Please please tell me that the mario items work! if they don't then i'm a sad kitty :<
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on June 08, 2013, 09:20:11 AM
Lol it's really good! This pack will be awesome.  :)
Title: Re: swing your arms from side to side
Post by: Duora Super Gyro on June 08, 2013, 10:32:06 AM
Quote from: "Zard1084"
Quote from: "SmashBroPlusB"
it's so EXCITING and RADICAL

(click to show/hide)
now advertising the battle brothers map pack

coming soon Never 2013
Please please tell me that the mario items work! if they don't then i'm a sad kitty :<

iv been wondering when somone would do that.
Title: Re: MM8BDM Screenshots
Post by: ChaoticChao on June 08, 2013, 01:32:44 PM
Quote from: "Zard1084"
Look at what i found while digging around in the weapons and actors section

(click to show/hide)
Oh my gosh..........
Portal gun. Was there a turret item as well?
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on June 08, 2013, 06:59:25 PM
Quote from: "ChaoticChao"
Quote from: "Zard1084"
Look at what i found while digging around in the weapons and actors section

(click to show/hide)
Oh my gosh..........
Portal gun. Was there a turret item as well?
Never went too far with these actors. Mostly because the Portal Gun always glitched somehow, deeming one portal useless under certain conditions. Maybe I'll get back to it someday.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on June 09, 2013, 02:53:08 AM
I keep getting weird bugs while testing my CSCC class.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Myroc on June 09, 2013, 12:38:27 PM
IRON SIGHTS.

Although I generally wouldn't have anything against iron sights in games if they didn't tend to obscure the entire screen and make hip-firing accuracy nonexistant.
Title: Re: MM8BDM Screenshots
Post by: Shyster on June 12, 2013, 08:26:37 PM
Guess who just figured out how to use the freeze command while taking notes on Drill Man's Stage.
(click to show/hide)

It sure has an interesting reaction with Super Arm to say the least.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 12, 2013, 08:49:08 PM
I won (almost. I was off by 9.)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 12, 2013, 09:46:34 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Messatsu on June 13, 2013, 02:45:04 AM
hmm, a few buffs here, a few tweaks there....and .....oh .....oh dear.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 13, 2013, 01:04:51 PM
Look at what i made~
(click to show/hide)
Btw it can be found here (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=5042)
Title: Re: MM8BDM Screenshots
Post by: Knux on June 13, 2013, 08:03:16 PM
Quote from: "Messatsu"
CSCC stuff
I can't help but think that there is something written in there...

EDIT: No Gizmo, get that Chaos Blast out of my Megaman.  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 13, 2013, 08:12:50 PM
It spells Doom Death to All who oppose me OP Shoush derp.
Title: This image is not hax
Post by: MasterXman on June 14, 2013, 12:03:18 AM
Oh my...
(click to show/hide)

Look at all that Thunder.
Title: Re: This image is not hax
Post by: Ceridran on June 14, 2013, 12:10:11 AM
Quote from: "xxkirbysonicxx1"
Oh my...
(click to show/hide)

Look at all that Thunder.

Why I love freeze mode.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on June 14, 2013, 07:25:10 PM
While testing CSCC.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 14, 2013, 07:35:28 PM
Wait a moment... is Yellow Devil changing his class? I haven't been able to access the latest test version.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 14, 2013, 07:40:17 PM
Yeah, he's changed his class.

He's not literally Yellow Devil anymore. I like this change.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 14, 2013, 07:59:48 PM
I'm going to miss it dearly.

I have an idea, how about including his old class as well called Rock Monster? :lol: After all, the old Bikdark class became Unix.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 14, 2013, 08:17:30 PM
I really think it can be moved over to YD's own Classes Mod, if that's not a problem.

UPDATE:

Today, we played Toadman's stage and.. I was the only one affected by this.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on June 15, 2013, 01:44:41 AM
Yes, I have taken screenshots of this glitch happening there and MM4PHA. It happens at random, and I have no idea why. But the chances of it happening are probably the same as finding a shiny pokemon. I haven't heard reports of this happening in another stage other than those two, so they probably have something in common...
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 15, 2013, 01:46:38 AM
Quote from: "Knux"
But the chances of it happening are probably the same as finding a shiny pokemon.

Well

Looks like I didn't get my first shiny

and burnt it on MM8BDM

kl;tue4cfjklthnsdr5e--- -- -

cupcakes
Title: Re: MM8BDM Screenshots
Post by: TheDoc on June 15, 2013, 02:13:06 AM
Quote from: "Knux"
they probably have something in common...

OH! OH! uhhhhhh THEY'RE BOTH FROM MM4!.......no?

All joking aside, it could probably happen on ANY map, but you said it yourself that it's so rare, maybe it just hasn't happened on any map besides those 2 yet.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 15, 2013, 02:17:37 AM
Actually, the first time I saw it happen myself on both stages was on v1c. It's been around for a while, and all this time, I'm yet to see it happening anywhere else.

I have no idea if it could happen on v1a, despite playing since the SGC Demo.
Title: Re: MM8BDM Screenshots
Post by: Shade Guy on June 15, 2013, 02:41:42 AM
Both stages utilize portals to create some sort of visual effect; the rain visible from the ceiling in various areas in MM4TOA, and the top part of the pyramid in MM4PHA. Portals are also used in MM7DW1 for the Skull Castle background, and in MM8AST for the sand pit. I've heard of visual glitches with MM7DW1 as well, but not MM8AST. I don't know how the glitch is caused, but it's rare enough to not be that much of a problem.

Of course, with the magic of 3D floors, the visual effects in MM4TOA and MM4PHA (not so much MM7DW1 though) could probably be recreated without portals, but once again, not that much of a problem currently.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 16, 2013, 01:11:45 AM
Beed already got a look at it since he helped with a few very needed textures. Afterwards, I thought I'd post it here anyway.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Giantmega on June 16, 2013, 08:47:38 AM
Well i took the time On Offline Scermish[fail at spell] And did this

Hint: Something was used to do this

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 16, 2013, 09:35:51 AM
Quote from: "Giantmega"
Well i took the time On Offline Scermish[fail at spell] And did this

Hint: Something was used to do this

(click to show/hide)
You must have been Reaaaaaallllly bored to do something like that....
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on June 16, 2013, 11:01:02 AM
Quote from: "Zard1084"
Quote from: "Giantmega"
Well i took the time On Offline Scermish[fail at spell] And did this

Hint: Something was used to do this

(click to show/hide)
You must have been Reaaaaaallllly bored to do something like that....

seriosly bored and you have way too much time on your hands
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on June 16, 2013, 11:43:02 AM
Quote from: "Giantmega"
Well i took the time On Offline Scermish[fail at spell] And did this

Hint: Something was used to do this

(click to show/hide)
False, it's UNDER -9000.  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Geno on June 17, 2013, 02:14:18 AM
Fun with throwing chargable weapons away.

(click to show/hide)

Also:
(click to show/hide)

Plus, something weird I noticed.
With the (many) map packs I have, one of them has an empty map called "PINGAS" (I highlighted it in red.
I accidentally found that out while playing a team match, because I was bored because the bots are idiots and trying to somehow reset the match because I died.
(Also some funny bot speak too, highlighted in green.)
(click to show/hide)

And before you say that one Roll comment was just one Roll talking over and over again, that wasn't the case.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ivory on June 18, 2013, 07:09:21 AM

Have an animated screenshot. :ugeek:  :ugeek:  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Rozark on June 18, 2013, 07:18:26 AM
Going to instantly assume and spoilered because some people don't finish or even start the campaign:

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on June 18, 2013, 09:56:39 AM
(click to show/hide)
What.
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on June 18, 2013, 11:38:32 AM
Quote from: "Ivory"

Have an animated screenshot. :ugeek:  :ugeek:  :ugeek:

Auto's car! It's beautiful :')
Title: Re: MM8BDM Screenshots
Post by: Geno on June 18, 2013, 01:19:34 PM
Yes! Finally an 8-bit version of Auto's truck that's actually good!

I wonder what it'll do? (Go to Wily's Castle or Cossack's Citadel?)
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on June 18, 2013, 02:24:20 PM
I hope it takes you to MM7's intro stage.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 18, 2013, 02:34:32 PM
It's probably there just for decoration so don't get your hopes up.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 18, 2013, 06:04:49 PM
Quote from: "Game&Watcher"
I hope it takes you to MM7's intro stage.
or MM8's intro stage :ugeek:


Duo's stage is NOT tutorial island, there's no sand, no trees, no giant enemy crab, NOTHING from the "first half"
Title: Re: MM8BDM Screenshots
Post by: Ivory on June 18, 2013, 06:19:36 PM
Except for all the rock textures from the first half. Oh and the brick textures came from the underground section too. And the skybox comes from it too. Also all the dragon and other pieces of random rubble. Also that multi-colored metal.

So yes, there are things from the "first half"
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 18, 2013, 06:39:26 PM
(click to show/hide)

>w>
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on June 18, 2013, 07:19:37 PM
Quote from: "Beed28"
It's probably there just for decoration so don't get your hopes up.

Yeah, certainly, but it's funny to see the car in this game ^^ Funny thing in the manga megamix! :)

Good luck to make the V3B (?)

:3
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on June 18, 2013, 07:21:00 PM
...Mega Man w/Metool Helmet Skin please?

That's the first thing I think when I see that thing.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 18, 2013, 07:31:52 PM
Oh, that reminds me, I did make a Mega Man Metool Helmet skin at one point, except I never got around to releasing it, and it was the old Mega Man skin anyway.
Title: Re: MM8BDM Screenshots
Post by: Geno on June 20, 2013, 04:12:07 PM
uh oh

I've really done it this time.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on June 20, 2013, 04:22:01 PM
First i saw that i thought it was creepy but what is that i know is from DKC but what is that.
Title: Re: MM8BDM Screenshots
Post by: Geno on June 20, 2013, 04:26:50 PM
IT is the Game Over screen from the Game Boy Colour version of the first DKC.

I replaced all victory and lose screens in 8BDM with DKC & DKL ones (for no reason)

Dr. Light team = DKC & DKL
Dr. Wily team = DKC2 & DKL2
Dr. Cossack team = DKC3 & DKLIII
Mr. X team = Not Changed.
Title: Re: MM8BDM Screenshots
Post by: Geno on June 21, 2013, 12:03:54 PM
oops double post OH WELL

Something funny happened during a Team Last Man Standing match that can only be shown in GIF form...
(click to show/hide)
Seriously, that's EXACTLY what it looked like.

Gee, the bots in my game always go from freakishly smart (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=4644&start=140#p239934) to really stupid. And the ones on my team are ALWAYS the stupid ones.   :roll: :roll: :roll:
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 22, 2013, 03:45:19 AM
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who dropped their peanut butter in my Top Man
Title: Re: MM8BDM Screenshots
Post by: Knux on June 22, 2013, 07:19:50 AM
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Just that map Rozark and I were making about two months ago. We remembered it existed and finished it. Now it needs a home that isn't called CSCM...
Title: Re: MM8BDM Screenshots
Post by: Geno on June 22, 2013, 12:04:25 PM
(click to show/hide)
We must add that planet to Geminiman stage FOR REAL.

Clearly, Rokko Chan likes the idea too.


Also...
(click to show/hide)
Look how many people are on Dr. Cossack team.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 24, 2013, 02:39:00 AM
(click to show/hide)
pictured: the Battle Brothers hard at work
Title: Re: MM8BDM Screenshots
Post by: Knux on June 24, 2013, 07:13:36 AM
I hope it's not as it reads on the tin.
Title: Re: MM8BDM Screenshots
Post by: Geno on June 24, 2013, 12:15:57 PM
After fighting Doc Robot for a bit, I decide to play on Air Man stage in offline multiplayer mode.

But something strange happened.
(click to show/hide)
That DOES NOT look like Air Man stage!
Title: Re: MM8BDM Screenshots
Post by: ice on June 26, 2013, 04:55:19 PM
Welp, after looking around in CSCC seeing how things work, I think MM8BDM gotten alittle too real for me

(click to show/hide)

had fun with Chimera's IG attack and the fact abra used my class's chat
Abra:"Cant catch me!"
Gotcha! Ice Caught Abra!
Abra:"Aww, you caught me"
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 26, 2013, 05:09:50 PM
Quote from: "ice"
Welp, after looking around in CSCC seeing how things work, I think MM8BDM gotten alittle too real for me

(click to show/hide)

had fun with Chimera's IG attack and the fact abra used my class's chat
Abra:"Cant catch me!"
Gotcha! Ice Caught Abra!
Abra:"Aww, you caught me"

Please explain why there's a 3D Abra in my MM8BDM
Title: Re: MM8BDM Screenshots
Post by: ice on June 26, 2013, 05:14:17 PM
For reasons (I tried to make a 3D version on my class in CSCC for fun, but the model was punched full of holes, so I decided to use a abra model, also full of holes, turns out, I have to seperate every face)

Also found out the weapon color changing also works on 3D models

also, might make a powered up megaman just for the heck of it
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on June 26, 2013, 05:35:51 PM
Quote from: "ice"
Welp, after looking around in CSCC seeing how things work, I think MM8BDM gotten alittle too real for me

(click to show/hide)

had fun with Chimera's IG attack and the fact abra used my class's chat
Abra:"Cant catch me!"
Gotcha! Ice Caught Abra!
Abra:"Aww, you caught me"

HOLY FUDGE NUGGETS  :shock:  That is quite complex. how did you even port the models to 8bdm?
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on June 26, 2013, 06:29:24 PM
OpenGL supports them. But you still need sprites for software.
Title: Re: MM8BDM Screenshots
Post by: Russel on June 26, 2013, 06:54:19 PM
I have done this numerous times already, but I could never figure out how to get frames or custom skins to work on classes...
Title: Re: MM8BDM Screenshots
Post by: Magikarp on June 26, 2013, 07:49:10 PM
holy shit
Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 26, 2013, 10:40:33 PM
If you do Mega Man Volnutt, you will be my hero~
Title: Re: MM8BDM Screenshots
Post by: Geno on June 26, 2013, 11:24:08 PM
WOW AMAZING!

I NEED TO KNOW HOW TO DO THIS RIGHT NOW!

Time for 3D Oilman!

With voice clips! Is that even possible?

By the way, that Abra looks like the Pokemon Stadium model.

Or it could be the Pokemon XD/Colosseum model BECAUSE THEY ARE THE EXACT SAME.
Title: Re: MM8BDM Screenshots
Post by: Gummywormz on June 27, 2013, 12:36:35 AM
Day 4: Science has progressed rapidly. Perhaps too rapidly. Other dimensions are starting to leak into our own.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 27, 2013, 12:38:31 AM
Should we be expecting this to appear in the Kirby's Adventure Expansion?
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 27, 2013, 12:56:57 AM
I'd rather it be.

LMSGames shouldn't branch that far at all. Could probably just replace Magical Flight altogether.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on June 27, 2013, 02:20:55 AM
Quote from: "Gummywormz"
Day 4: Science has progressed rapidly. Perhaps too rapidly. Other dimensions are starting to leak into our own.

(click to show/hide)
So in this case, dimensions leaking into ours is a good thing for a mini-game? If that's how it is, I like leaky dimensions and hopefully there is moar of this happening. PSST! Do one with PokeMon like an invasion or something.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 27, 2013, 02:50:57 AM
Quote from: "Gummywormz"
Day 4: Science has progressed rapidly. Perhaps too rapidly. Other dimensions are starting to leak into our own.

(click to show/hide)
Oh shit san! i loved that fight! and now is coming to MM8BDM! YUUUUUUUUUUUUUUS!
Title: Re: MM8BDM Screenshots
Post by: DarkAura on June 27, 2013, 03:36:53 AM
Quote from: "Gizmo The Cat"
Should we be expecting this to appear in the Kirby's Adventure Expansion?
Too bad Bondman went AWOL some month(s) ago.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 27, 2013, 04:04:47 AM
Pity.
Title: Re: MM8BDM Screenshots
Post by: Oliver on June 27, 2013, 12:01:04 PM
Quote from: "Gizmo The Cat"
Pity.

Hades: Almost make pity on Pitty.
Me: Oh please shut up, Hades and go kill yourself.
Title: Re: MM8BDM Screenshots
Post by: Kapus on June 28, 2013, 06:20:49 AM
(click to show/hide)

I'm doing my best!!
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 28, 2013, 06:24:13 AM
Quote from: "Kapus"
(click to show/hide)

I'm doing my best!!
Now that is a springman stage i would play on!
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 28, 2013, 06:43:50 AM
go Kappy :ugeek:


(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on June 28, 2013, 06:47:15 AM
Having seen your top man map already and knowing how it works, that really made me laugh.
Title: Re: MM8BDM Screenshots
Post by: Geno on June 28, 2013, 10:33:23 AM
Both of those maps look really neat.

Although that Springman one seems very empty, but it's probably due to the fact that there's barely any springs anywhere except on walls.

SmashBro, you forgot the beta background for the skybox.
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on June 28, 2013, 10:34:16 AM
GG Kapus! We needed more platforms... (and rebound by the side ^^)
I hope the same thing for waveman, a bigger platform part...

A lot of maps are too much like a cross "+" ....
Title: Re: MM8BDM Screenshots
Post by: Geno on June 28, 2013, 10:42:10 AM
There is one consequence of having the Barrel Roll skin.
(click to show/hide)

A similar thing happens with the Oilman PC skin.
(click to show/hide)

Also, I tried experimenting again.
(click to show/hide)

And one time, when I was messing about in that Nightmare Castle race map, I accidentally took a screenshot.
When I looked at it, I noticed something.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ivory on June 28, 2013, 03:46:54 PM
All the paintings should be familiar to some extent.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on June 28, 2013, 05:13:41 PM
Quote from: "geno"
A similar thing happens with the Oilman PC skin.
(click to show/hide)
Ah hell. I hoped the code I picked would not have been used by anything else. I'll have to fix that and send it back to Dood.
Title: Re: MM8BDM Screenshots
Post by: Geno on June 29, 2013, 02:14:27 AM
"You're a noodle soup, chicken" is now my favourite map.

(click to show/hide)
All of those Wild Coil springs were there for over 25 minutes. And that Search Snake cloud moves backwards, touches ground, goes forwards, cannot get up the slope, and falls backwards again. And those Super Arm blocks, Mega Balls, and Danger Wrap bombs are not moving. They also never despawn.
Title: Re: MM8BDM Screenshots
Post by: MasterXman on June 29, 2013, 02:28:11 AM
Oh no...
(click to show/hide)
I can't defeat all those things.
Title: Re: MM8BDM Screenshots
Post by: Geno on June 29, 2013, 10:20:11 AM
Whoa, neat!


Make Boobeam Trap.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on June 29, 2013, 01:13:47 PM
Great i did it again!
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on June 29, 2013, 01:59:49 PM
Quote from: "geno"
And one time, when I was messing about in that Nightmare Castle race map, I accidentally took a screenshot.
When I looked at it, I noticed something.
(click to show/hide)

How did you find me?? I feel so embarrassed!
Title: Re: MM8BDM Screenshots
Post by: Geno on July 04, 2013, 10:47:09 PM
Look where I was able to go WITHOUT CHEATS.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 04, 2013, 10:57:51 PM
Clearly that is how you were meant to see the yashichi.
Title: Re: MM8BDM Screenshots
Post by: Ivory on July 05, 2013, 07:44:16 PM
Posted in the v3a thread, but might as well place it here too.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Rozark on July 05, 2013, 07:47:13 PM
The top of trains?
I swear I've seen that concept somewhere Rozpack

That's actually nice, now I feel this strange need to improve the roofs of my trains.

Any other renovations you're willing to share in the new core?
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on July 05, 2013, 07:50:47 PM
Quote from: "Ivory"
Posted in the v3a thread, but might as well place it here too.

(click to show/hide)

That upper part better have some windy push effect or something.
Title: Re: MM8BDM Screenshots
Post by: Russel on July 05, 2013, 09:16:13 PM
Actually, upon reflection that type of thing is possible, but I don't think it would be recommended because that would mean the map suffers the same issue as Cloudman in regards to lag. True, it wouldn't be hard, but would it be worth it?
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 05, 2013, 09:17:37 PM
Quote from: "Lego"
Actually, upon reflection that type of thing is possible, but I don't think it would be recommended because that would mean the map suffers the same issue as Cloudman in regards to lag. True, it wouldn't be hard, but would it be worth it?
Cloudman suffered or suffers of lag because of this thing called "rain"
Title: Re: MM8BDM Screenshots
Post by: Russel on July 05, 2013, 09:20:16 PM
Cloudman suffers from lag because of this thing called fake wind.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 05, 2013, 09:40:34 PM
An easy way to create wind on that without having to use some huge ACS thing like Cloud is to use a 3D Floor that is unsolid and has a wind script within the sector for it. Similar for a low grav spot without using a whole sector.
Well, it should work in theory.
Title: Re: MM8BDM Screenshots
Post by: Russel on July 05, 2013, 09:47:51 PM
If low grav worked like that, everything would be easy.
Everything.
What you suggested might work, but I will need to experiment. At this point I am stressing about a feature getting removed in a future Zandronum build (http://zandronum.com/tracker/view.php?id=1070), so I am not really too concerned with experimenting.
Title: Re: MM8BDM Screenshots
Post by: Ivory on July 06, 2013, 06:02:33 AM
Shade Man has became a true vampire.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on July 06, 2013, 06:47:49 AM
That is hilarious and awesome.
Will his botchat regarding that change, though?
Title: the fall of the great Guts Man fence dynasty
Post by: Hallan Parva on July 06, 2013, 07:05:07 AM
I hope that's some sort of feature you can turn on or off...
I can actually see "not being able to see yourself" being rather bothersome.



Oh and on Charge Man... are those new fences I see? :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Ivory on July 06, 2013, 07:08:56 AM
It's actually some kind of odd bug that showed up in my latest v3b build for no real reason whatsoever. It only happens when you look at the mirror in specific locations at certain angles. All I can say I blame Mess :ugeek:
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on July 06, 2013, 12:45:47 PM
I have screenshots to show after several months.
Class shenanigans. Stuff broke when I went to fight MM6's finale as Smash.

(click to show/hide)
(click to show/hide)
(click to show/hide)

And then the inevitable happened.
(click to show/hide)
(click to show/hide)

(click to show/hide)
Title: As for the other boxes in the map...
Post by: Shade Guy on July 06, 2013, 01:13:23 PM
(click to show/hide)
What's in the box?
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Max on July 06, 2013, 01:15:50 PM
Because Shade's a no fun weenie, I'm just going to tell you all that REGGAE is in the box! Remember Reggae? The guy cut from v1?
Title: Coming soon
Post by: Beed28 on July 06, 2013, 01:47:29 PM
(click to show/hide)
Oi Mega Man! Don't go escaping down that chute now!
Title: Re: MM8BDM Screenshots
Post by: Geno on July 06, 2013, 01:56:58 PM
Both those maps there look like they'd be great fun to play.


(I wonder if the maps that wouldn't win the competition would be available to play in some sort of "Competition Runner-ups" pack or something.)
Title: Re: MM8BDM Screenshots
Post by: Max on July 06, 2013, 04:02:26 PM
Sure OK

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 06, 2013, 04:07:59 PM
Lovin' it.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 06, 2013, 05:18:06 PM
Oh yeah!

And hey, YD, it looks like the tank above the Needle Cannon is cut off. I suggest that you should change that as it doesn't really look nice.

If one were to add Beed's pipe idea to Yellow Devil's map layout, It'd be the ultimate Wave Man map ever!


By the way, I haven't seen any screenshots of any Burst Man remakes. I wonder why?



(OFF TOPIC: 5400th post on this topic! On the 540th page too!)
Title: Re: MM8BDM Screenshots
Post by: Rozark on July 06, 2013, 05:47:32 PM
That waterfall.
I love its blueness.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on July 06, 2013, 05:51:07 PM
My god! Is looks wonderful! I can't want to play in that map. :mrgreen:
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 06, 2013, 06:26:49 PM
Quote from: "Yellow Devil"
Sure OK

(click to show/hide)
Them pipes will only have one problem... Accidentally brushes against them, instant Wave Bike crash.
Title: Re: MM8BDM Screenshots
Post by: Max on July 06, 2013, 06:34:23 PM
They don't work like that
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 06, 2013, 07:12:12 PM
Quote from: "Yellow Devil"
They don't work like that
Wait... They... DON'T?! O_O Then I MUST see that in action!
Title: Re: MM8BDM Screenshots
Post by: Geno on July 07, 2013, 01:28:26 PM
Before this contest ends and MM5WAV is replaced, I need to post one last screenshot of the old stage.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Oliver on July 07, 2013, 05:29:49 PM
Quote from: "geno"
Before this contest ends and MM5WAV is replaced, I need to post one last screenshot of the old stage.

(click to show/hide)

OH GAWD, Y.  :shock:
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 07, 2013, 07:31:52 PM
I put this in the classes thread but I decided to put it here too.

Quote from: "ThePlayer"
Anyway, i was playing TDM with all these other people and this happened to Gutsman:
(click to show/hide)
(click to show/hide)
It was enabled trough skins.
Steve? How'd you get in here?
Title: Re: MM8BDM Screenshots
Post by: Ivory on July 10, 2013, 05:41:06 AM
Oh hey, what do we have here...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 10, 2013, 06:08:02 AM
does he actually put up a fight now
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 10, 2013, 06:10:28 AM
This reminds me to finish the campaign tomorrow.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on July 10, 2013, 07:01:29 AM
I still despise that boss...good thing I can just skip the fight now since I beat chapter 8. Still, the walls look better now.
Title: Re: MM8BDM Screenshots
Post by: DarkAura on July 10, 2013, 01:08:10 PM
It still looks like you're fighting him in an elevator.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 10, 2013, 02:23:19 PM
^ You just made that boss fight 95% more fun for me.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 10, 2013, 03:32:36 PM
Quote from: "geno"
^ You just made that boss fight 95% more fun for me.
I have to agree with you, Wily's elevator boss fight of EEEEVILL
Title: Re: MM8BDM Screenshots
Post by: Shyster on July 10, 2013, 05:52:36 PM
I'm no mapper, but is it that hard to make maps that don't do this?

(click to show/hide)

inb4 spider-man reel for chaos generator
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on July 10, 2013, 05:54:25 PM
Quote from: "Shyster"
spider-man reel for chaos generator
Beed, make this happen! :geek:
Title: Re: MM8BDM Screenshots
Post by: Geno on July 11, 2013, 02:32:55 AM
I think those invisible ladder things are a result of having a ladder below that wall.

There's one in Freeze Man stage and possibly one in Cloud Man stage too.


ON ANOTHER NOTE..

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Why are my allies always so dumb?

(click to show/hide)
In this mega 64-bot match I did in Mr X stage, I just did ADDBOT so it was all random.
There were over 12 Astro Mans. (And there were 2 Dr. Lights, that teamed up on the only Dr. Wily there!)
Here's 2 of them.

(click to show/hide)
I meant to be showing my Master Sword colliding with Oil Man like a wall, but I got this hint instead.
Title: It took forever to draw the boundaries
Post by: Gumballtoid on July 11, 2013, 06:10:33 PM
Ooh, what have we here?

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Tengu on July 11, 2013, 08:17:51 PM
We originally tried using these courts with Bombman but it didn't work. We better eat more avocados next time.
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on July 11, 2013, 09:32:21 PM
Tennis!? awesome!!! but.....works?
Title: Re: MM8BDM Screenshots
Post by: Geno on July 12, 2013, 12:58:36 AM
And here's Lauto wishing you a merry....... something.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 12, 2013, 01:33:09 AM
Happy something...... overhere?
http://www.earthcalendar.net/_php/lookup.php?mode=date&m=07&d=11&y=2013

How did Roll change her skin?
Title: Re: MM8BDM Screenshots
Post by: Magikarp on July 12, 2013, 07:33:41 AM
so Trubo hosted a shenanigans server and i discovered that i can make eddie aliases and well

(click to show/hide)

also
duo is more violent than we thought
he uses needleman's fucking severed head to attack

(http://s24.postimg.org/beww0qrcl/Screenshot_Doom_20130701_230445.png)
Title: Re: MM8BDM Screenshots
Post by: Geno on July 12, 2013, 12:43:32 PM
Quote from: ThePlayer
Happy something...... overhere?
http://www.earthcalendar.net/_php/lookup.php?mode=date&m=07&d=11&y=2013 (http://www.earthcalendar.net/_php/lookup.php?mode=date&m=07&d=11&y=2013)

How did Roll change her skin?
The Mega Man Powered Up expansion.


On a similar note, only now have I realized how much Bob & George Roll looks like a Roll version of Quint.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on July 12, 2013, 02:43:12 PM
(click to show/hide)

 :cool:  a girlfriend... from the future!!
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on July 12, 2013, 05:38:37 PM
...And then you notice she's your sister...
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on July 12, 2013, 05:52:47 PM
If is my sister.....
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 12, 2013, 06:45:06 PM
How about her?
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on July 12, 2013, 07:49:09 PM
(click to show/hide)

Well, for me is .....perfect!
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 12, 2013, 07:58:42 PM
my balls hurt

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Tengu on July 12, 2013, 07:59:00 PM
Quote from: "Magikarp"
so Trubo hosted a shenanigans server and i discovered that i can make eddie aliases and well

(click to show/hide)

also
duo is more violent than we thought
he uses needleman's fucking severed head to attack

(http://s24.postimg.org/beww0qrcl/Screenshot_Doom_20130701_230445.png)


Why couldn't I see this server? Sounds like it would have been fun..
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 12, 2013, 08:28:07 PM
Quote from: "TheunlosingQuint"
(click to show/hide)

Well, for me is .....perfect!
Can I be the best man?
Title: Re: MM8BDM Screenshots
Post by: Geno on July 12, 2013, 09:52:08 PM
Quote from: "SmashBroPlusB"
my balls hurt

(click to show/hide)
Yea!

That looks good!
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 12, 2013, 10:00:05 PM
Quote from: "SmashBroPlusB"
my balls hurt

(click to show/hide)
I can guess that is for the new map pack? And I like the inclusion of different stories/levels in it.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 12, 2013, 10:02:26 PM
Quote from: "ThePlayer"
Quote from: "SmashBroPlusB"
my balls hurt

(click to show/hide)
I can guess that is for the new map pack? And I like the inclusion of different stories/levels in it.
Or more likely a new burst man for the "competition."
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 12, 2013, 11:48:59 PM
I'm going to be the one fighting Mende to the death in Burst Man's category, seeing as how everyone else decided to quit.


Of course, when I inevitably lose I'm going to shove it in Battle Brothers seeing as how it's still an incredibly sexy map.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 12, 2013, 11:57:12 PM
Quote from: "SmashBroPlusB"
I'm going to be the one fighting Mende to the death in Burst Man's category, seeing as how everyone else decided to quit.


Of course, when I inevitably lose I'm going to shove it in Battle Brothers seeing as how it's still an incredibly sexy map.

with pretty new textures~
Title: Re: MM8BDM Screenshots
Post by: Geno on July 13, 2013, 01:11:56 AM
wow

Use the KILL command during the SUPER SECRET ENDING, and you can walk about the credits map!
(click to show/hide)

And fun in the pool of Hotel GBT.
(click to show/hide)

Crushed by a door.
(click to show/hide)

And lastly, my favourite part of my new Lauto skin...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 13, 2013, 01:23:11 AM
Quote from: "geno"
wow
(click to show/hide)
Simple, it is a paradox of sort when a character in a work of fiction understands that he/she is in a work of fiction and addresses the reader/player/person.
Such examples include Deadpool, Mario Head (kind of), tutorials in Video Games, the characters in Metal Gear Solid, and Paper Mario characters.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 13, 2013, 01:37:41 AM
I think you need to look at Lauto's reflection more closely.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 13, 2013, 01:38:34 AM
Paradox.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on July 13, 2013, 01:38:47 AM
Funky Magic points if anyone gets that one
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 13, 2013, 01:47:06 AM
Bro, that's groovy.
Title: Re: MM8BDM Screenshots
Post by: fabledfrostbrand on July 13, 2013, 04:31:34 AM
For the bet between Mendy and Phantasm.

Also, SmashBroPlusB should totally finish his TCG2 stream.

http://imgur.com/mxS97mc
Title: Re: MM8BDM Screenshots
Post by: Mendez on July 13, 2013, 04:31:56 AM
AAAAAAAAAAAAAAAAAAAAAAA SON OF A BITCH.
Congrats on winning yourself a copy of Castle Crashers, Phantasm.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 13, 2013, 05:04:03 AM
Not a screenshot par say, but felt like sharing what I just spend roughly an hour doing.
(click to show/hide)
(click to show/hide)
(click to show/hide)
Again just felt like sharing the work I've done on these and some concept ideas.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on July 13, 2013, 05:13:25 AM
This might go better in Everyone's Art Thread, but regardless, nice work here.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 13, 2013, 05:28:35 AM
We need moar of that "Strategy Stuff"
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 13, 2013, 05:37:02 AM
Quote from: "Mendez"
AAAAAAAAAAAAAAAAAAAAAAA SON OF A BITCH.
double this for my end


Shit, were you that guy all along who I never knew who you were? Now I feel almost obligated to go back to card games...
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 13, 2013, 08:27:35 PM
so the mapping competition stopped accepting entries, and we'll get to see all the cool maps soon


hopefully everyone was on top of their game
(click to show/hide)
I'm almost bursting with anticipation
(click to show/hide)
which maps will rise above the others
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 13, 2013, 08:35:03 PM
I really like your take on Burstman's stage.

Yeah, that's about it.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 13, 2013, 08:42:36 PM
How are you gentlemen!!

All your base are belong to us.

You are on the way to destruction.

You have no chance to survive make your time.
(click to show/hide)
Ha ha ha ha...
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 13, 2013, 09:49:10 PM
Quote from: "SmashBroPlusB"
(click to show/hide)

Hrrghh that Hard Knuckle pillar is still in the middle of the play area.
Title: Re: MM8BDM Screenshots
Post by: Knux on July 13, 2013, 10:14:55 PM
(click to show/hide)
No, no, no... shhh. Go away.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 14, 2013, 04:59:19 AM
Quote from: "Gizmo The Cat"
This might go better in Everyone's Art Thread, but regardless, nice work here.
Teeechnically this is 8bdm related. But if a mod feels it better somewhere else they can let me know.
Have an update.
(http://i.imgur.com/2hD1FuE.png)
Not sure on U.V. Ray and not 100% sure on Hydro Cannon. I'm not sure how well I'd be able to do a massive water ball though.
Still thinking of ways to go about Whirl Wind without it looking like Double Cyclone or Storm Tornado. And still trying to figure out how Storm Surge could work.
I'm thinking, something similar to Thunder Wool, but instead of halting and sending the attack down, instead it keeps raising while poring down below it.
Title: Re: MM8BDM Screenshots
Post by: Ivory on July 14, 2013, 05:54:52 AM
But this isn't a MM8BDM screenshot. It's a sprite sheet.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 14, 2013, 06:11:50 AM
Quote from: "fortegigasgospel"
Quote from: "Gizmo The Cat"
This might go better in Everyone's Art Thread, but regardless, nice work here.
Teeechnically this is 8bdm related. But if a mod feels it better somewhere else they can let me know.
Have an update.
(http://i.imgur.com/2hD1FuE.png)
Not sure on U.V. Ray and not 100% sure on Hydro Cannon. I'm not sure how well I'd be able to do a massive water ball though.
Still thinking of ways to go about Whirl Wind without it looking like Double Cyclone or Storm Tornado. And still trying to figure out how Storm Surge could work.
I'm thinking, something similar to Thunder Wool, but instead of halting and sending the attack down, instead it keeps raising while poring down below it.
As much as I LOVE this, you are posting in the wrong section, buddy. I would have pointed this out sooner, but I just didn't want to sound like a bastard. Take it to your own thread in Resources, will ya?
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 14, 2013, 01:46:15 PM
Science has gone too far.
I have turned myself into a ice sculpture.

(http://i39.tinypic.com/xfdzc7.png)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 14, 2013, 07:30:36 PM
You've been playing early in the morning. Science says that's bad for your health.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 14, 2013, 11:14:34 PM
Quote from: "Ivory"
But this isn't a MM8BDM screenshot. It's a sprite sheet.
True enough, I'll update it in my own topics.
Quote from: "tsukiyomaru0"
As much as I LOVE this, you are posting in the wrong section, buddy. I would have pointed this out sooner, but I just didn't want to sound like a bastard. Take it to your own thread in Resources, will ya?
Not being a bastard if you are honestly looking out for someone. Thanks for the suggestion on where to put it too btw.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 15, 2013, 12:09:32 AM
Oh no, I'm back here again!

That only means I have another bunch of crazy screenshots with weird captions with them!

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 15, 2013, 12:17:45 AM
The problem with that picture is that the colors are wrong?
Title: Re: MM8BDM Screenshots
Post by: Geno on July 15, 2013, 12:25:07 AM
Yep. I have the Mega Buster out, but the palette is one of the Duo Fist's charging palettes, and I have a fully charged Pharaoh Shot above my head.

What a neat glitch!
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 15, 2013, 10:46:41 AM
About the crapton Honey Womans, DID YOU USE MY BOT?
Title: Re: MM8BDM Screenshots
Post by: Geno on July 15, 2013, 12:47:28 PM
No.

On the Best Maps Ever map "Pharaohman is awesome", use the FREEZE command and repeatedly jump in the sand.
Title: Re: MM8BDM Screenshots
Post by: Metallix on July 15, 2013, 02:52:38 PM
Hey, I'm alive. So what else shall I bring forth but a massive ass of a dump.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
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(click to show/hide)
(click to show/hide)
(click to show/hide)
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(click to show/hide)
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Title: Re: MM8BDM Screenshots
Post by: Balrog on July 15, 2013, 05:16:57 PM
Quote from: "Metallix"
(click to show/hide)
Nice. Not sure how the hell you got Gamma to fit in there, though. Doesn't he have Height 1000 or something absurd like that?
Title: Re: MM8BDM Screenshots
Post by: Metallix on July 15, 2013, 05:54:20 PM
Quote from: "Balrog"
Quote from: "Metallix"
(click to show/hide)
Nice. Not sure how the hell you got Gamma to fit in there, though. Doesn't he have Height 1000 or something absurd like that?

Well, it's not the boss, for starters. It's a player using the skin.

However, due to this comment, I am now tempted to summon bosses in places they should never, ever be summoned... Evil Robot in MM7SPR, anyone?
Title: Re: MM8BDM Screenshots
Post by: Geno on July 16, 2013, 02:32:49 PM
I tried to make a map.

(click to show/hide)
Not what I wanted it to be.   :roll: :roll: :roll:



How do you make every surface a mirror
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 16, 2013, 11:31:01 PM
Boy oh boy, I'm getting Ashley flashbacks...
Title: Re: MM8BDM Screenshots
Post by: Geno on July 17, 2013, 12:07:51 AM
Night of the Living Oilman

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

I HAFF COME TO FIX ZE SKYBOXES!
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 17, 2013, 12:10:32 AM
Damn it! There coming for you!
They're climbing yo ladders and trying to snatch yo people.
So y'all need to hide yo kids, hide yo husbands, hide yo wives, and hide yoself!
Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 17, 2013, 03:51:10 PM
Was going to show off my supreme winning skills to everybody, but Turbo pulled everybody into Scienceland with his 15 yard long cane.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on July 17, 2013, 04:36:14 PM
I swear I was the only one trying to get kills. Everyone else kept jumping off. ._.
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on July 19, 2013, 05:14:49 PM
Meanwhile in the Dood Inc. Map Building quadrant

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on July 19, 2013, 05:30:31 PM
What is that for awesome map!

Wait i know is oilman pc map.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 19, 2013, 06:21:31 PM
Well since you are showing off yours, I think I'll show off Torch again.
(click to show/hide)
(click to show/hide)
(click to show/hide)
This is the old
I've added a party ball into the map now as well.

Now in with a little something extra.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Mendez on July 20, 2013, 02:34:33 AM
Ah well, might as post my work here too
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Giantmega on July 20, 2013, 04:21:01 AM
Just went around hotel and Once i get near the pond, Theres Chris


(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on July 20, 2013, 05:59:22 PM
Geminiman stop that it's not funny

(click to show/hide)

Actually no, who am I kidding of course it's funny!
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on July 20, 2013, 06:30:21 PM
...What is Rokko Chan doing to the bot in front of her?
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 20, 2013, 06:54:37 PM
Knee-Deep in Oil finally lives up to it's name.
(http://i40.tinypic.com/2r2w3kh.png)
Title: Re: MM8BDM Screenshots
Post by: Balrog on July 20, 2013, 07:19:55 PM
Quote from: "Magnet Dood"
...What is Rokko Chan doing to the bot in front of her?
Oh, there are so many ways in which I could exploit this sentence and its associated screenshot.

Have another thing, though I've probably posted this before.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Rozark on July 20, 2013, 08:35:59 PM
Quote from: "Balrog"
Quote from: "Magnet Dood"
...What is Rokko Chan doing to the bot in front of her?
Oh, there are so many ways in which I could exploit this sentence and its associated screenshot.

Have another thing, though I've probably posted this before.
(click to show/hide)

You haven't seen the 3D games have you?
Title: Re: MM8BDM Screenshots
Post by: Geno on July 20, 2013, 11:02:16 PM
ON LE HOTEL SERVER...


Gumballtoid, you didn't guard Time Stopper enough.

(click to show/hide)

Also, I apoligize for the terrible timing I have in this screenshot.
Should have payed more attention to the shoutbox thing...

(click to show/hide)

Also, pool lag, the AWESOME WAY!

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on July 22, 2013, 11:16:28 PM
Rare footage of YD's pet kraken:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 22, 2013, 11:18:05 PM
It's watching us as we speak....
Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 23, 2013, 12:14:49 AM
I was going to add Octoper OA (read: NOT KRAKEN) in my map, but then decided not to because it would look ugly with just that one angle on its sprite and it wouldn't look good outside the playable areas.
Title: Re: MM8BDM Screenshots
Post by: Knux on July 23, 2013, 01:17:21 AM
So that was the real name. Eh, I still find it fun calling it a kraken. :P
Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 23, 2013, 01:22:45 AM
Oh hey, Knux isn't gone anymore.

Anyway, that Octoper Kraken Sea Monster Thing Cthulu really was there? I forgot that guy ever existed, anyway. Probably because I've never seen it.
Title: Re: MM8BDM Screenshots
Post by: Knux on July 23, 2013, 01:27:47 AM
I'm here for the duration of the compo, KK. After it's done, don't expect me here much, or at all.

Also, that kraken pops up for a split second. I was lucky to get a screenie.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 23, 2013, 03:19:31 AM
It probably disappears due to a lack of frames for the front or something, I dunnknow.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 23, 2013, 03:51:18 AM
Was playing Lob's Obstacle Course and noticed the most beautiful sight in the entire map we were in...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Shyster on July 23, 2013, 06:37:50 PM
Saxton Hale: Apocalypse Mode

(http://s24.postimg.org/60ydwaw1h/Screenshot_Doom_20130721_115001.png)

Does this always happen with Uki's Weapon pack?
Title: Re: MM8BDM Screenshots
Post by: Ukiyama on July 23, 2013, 07:03:00 PM
Quote from: "Shyster"
Saxton Hale: Apocalypse Mode

(http://s24.postimg.org/60ydwaw1h/Screenshot_Doom_20130721_115001.png)

Does this always happen with Uki's Weapon pack?

Yes, yes it does >_>.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 25, 2013, 04:44:42 AM
Just a wip, only room being worked on right now, and it isn't anywhere near done yet.
(http://i.imgur.com/64407mA.png)
There is a wind effect going on here. And I made full use of Nemz supplied textures, at least the ones being used for the map.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 25, 2013, 04:36:30 PM
I love this glitch. It's so funny.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Oliver on July 25, 2013, 07:02:27 PM
Quote from: "geno"
I love this glitch. It's so funny.

(click to show/hide)

How do you even do these?  :shock:
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 25, 2013, 09:56:03 PM
It just happens...
Title: Re: MM8BDM Screenshots
Post by: Geno on July 25, 2013, 10:21:55 PM
HINT: Throw away a weapon while you are charging it...

Then, look at yourself in chasecam mode/a mirror
Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 28, 2013, 11:58:17 PM
Japan's been getting some big Kaiju recently.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 29, 2013, 12:06:47 AM
Why am I the only guy who didn't watch that movie.
:(
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on July 29, 2013, 12:18:59 AM
Which Movie.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on July 29, 2013, 12:23:46 AM
I believe he is talking about Pacific Rim. Also Nice work beed.
Title: Re: MM8BDM Screenshots
Post by: Messatsu on July 29, 2013, 01:25:49 AM
GODZIRRA!!!!!!!!

Quote from: "ThePlayer"
Why am I the only guy who didn't watch that movie.
:(
Kaiju (http://en.wikipedia.org/wiki/Kaiju) basically means giant monster  (Godzilla etc).  Naming the monsters in Pacific Rim Kaijus is literally just using their Japanese name....more or less.
Title: Re: MM8BDM Screenshots
Post by: Colonel ServBot on July 29, 2013, 01:39:34 AM
So, I got very very, very bored. And every body knows I have an Undying love for Zombie Multimedia haha, see what i did there?!
So, If any body heard, Mr. CutManMike had made a Zombie Survival map earliewr, like a couple years back or so, for DooM2, So, wondering what would hapen if I loaded it up in MM8BDM....
(click to show/hide)

Now, Just me messin' around with Geno's Wondrous CutMan Bad Scizzors day Skin....
(click to show/hide)

Oh, and this happens when you type 'KILL' in to the console and run all the way into wily's castle.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Korby on July 29, 2013, 04:28:56 AM
(click to show/hide)
weeee
Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 29, 2013, 12:36:25 PM
Korby stop playing with black holes and portals

What IS that thing?
Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 29, 2013, 12:51:17 PM
He's using the sprite XY billboarding settings.
Title: Re: MM8BDM Screenshots
Post by: Ivory on July 29, 2013, 11:04:47 PM
Remember how boring MM3MAG was? I was busy~

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on July 29, 2013, 11:21:30 PM
I was bored again uh oh


Looks like the Hotel got cable! Let;s see what's o- oh dear.

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130729_191924.png)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 29, 2013, 11:40:01 PM
There's cable? For real?
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on July 29, 2013, 11:40:15 PM
@Geno: This is why I don't watch TV anymore. :I


Also loving that new Magnet update.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 29, 2013, 11:41:04 PM
Quote from: "ThePlayer"
There's cable? For real?
Naah.

I just made a WAD that replaces some of the TV textures.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 29, 2013, 11:45:54 PM
Quote from: "geno"
Quote from: "ThePlayer"
There's cable? For real?
Naah.

I just made a WAD that replaces some of the TV textures.
We have too much time. I haven't been keeping up with BBB&B for sometime, but I know that there's something going on about the future expansions.


Quote
Also loving that new Magnet update.
Magnets?
Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 29, 2013, 11:49:47 PM
Yaaaaay you included Magfly, just like what Yellow Devil requested~

Also, that new layout looks so attractive~
Title: Re: MM8BDM Screenshots
Post by: Accel on July 30, 2013, 12:07:06 AM
Oh my. I think the new Mags might end up being one of my favorites. I already loved the stage, but it looks a lot more fun now.
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 30, 2013, 12:29:34 AM
There's going to be a lot of Eddie guarding from now on..
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 30, 2013, 12:30:54 AM
Will the Magfly's affect movement?
Title: Re: MM8BDM Screenshots
Post by: Ukiyama on July 30, 2013, 12:36:45 AM
Judging by the location of that Magfly, I think it seems really simple what will happen  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Geno on July 30, 2013, 12:49:59 PM
What's the point of getting cable if this is the only thing I can watch on it?
(click to show/hide)

BBA Megaman is a prick
(click to show/hide)

Where am I?
(click to show/hide)

?
(click to show/hide)

Oh
(click to show/hide)

Fun with SV_FASTWEAPONS and FREEZE lead to A TRAP!
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 30, 2013, 02:52:44 PM
Quote from: "Ivory"
Remember how boring MM3MAG was? I was busy~

(click to show/hide)

Holy flying gerbils!

Ivory, i would give you a medal if i was CutManMike...
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on July 30, 2013, 07:14:14 PM
Quote from: ""
Quote from: "Ivory"
Remember how boring MM3MAG was? I was busy~

(click to show/hide)

Holy flying gerbils!

Ivory, i would give you a medal if i was CutManMike...
Ah, but you are GeminiManBro instead....
Title: Re: MM8BDM Screenshots
Post by: Max on July 30, 2013, 07:24:19 PM
(click to show/hide)

[20:23:20] Blaze McP: Cutman in the background
[20:23:30 | Edited 20:23:33] Blaze McP: "I wonder what the hell he's doing in there."
Title: Re: MM8BDM Screenshots
Post by: Ceridran on July 30, 2013, 07:40:42 PM
See, Sparkman? You could've had it much worse.
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on July 30, 2013, 07:49:33 PM
...Forget Sparkman, I see Nail Shield and Glue Shot! :3
Title: Re: MM8BDM Screenshots
Post by: Balrog on July 30, 2013, 07:51:15 PM
Quote from: "Ivory"
Remember how boring MM3MAG was? I was busy~

(click to show/hide)
Am I the only one who liked boring flat MM3MAG?
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on July 30, 2013, 07:57:48 PM
Quote from: "Yellow Devil"
(click to show/hide)
I hope someones gonna start a expansion soon. :| but cool weps. :)
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on July 30, 2013, 08:00:20 PM
Quote from: "Balrog"
Quote from: "Ivory"
Remember how boring MM3MAG was? I was busy~

(click to show/hide)
Am I the only one who liked boring flat MM3MAG?

I liked it too but people are tired of flat maps it seems.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 30, 2013, 08:01:27 PM
Quote from: "CutmanMike"
Quote from: "Balrog"
Quote from: "Ivory"
Remember how boring MM3MAG was? I was busy~

(click to show/hide)
Am I the only one who liked boring flat MM3MAG?

I liked it too but people are tired of flat maps it seems.
You bet it. Flat maps can get pretty bad with low ceiling (Yes, MM7TUR, I'm looking at you!)
Title: Re: MM8BDM Screenshots
Post by: Ivory on July 30, 2013, 08:11:09 PM
I have nothing against flat arenas, but MM3MAG was definitely one of the more boring flat arenas in the game, and from what playtesting indicated, it was a preferred change.
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 30, 2013, 08:18:06 PM
MM3MAG wasn't necessarily a bad map by any means, but this update is definitely an improvement. The map is much more interesting now.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on July 30, 2013, 09:01:06 PM
Quote from: "Yellow Devil"
(click to show/hide)

[20:23:20] Blaze McP: Cutman in the background
[20:23:30 | Edited 20:23:33] Blaze McP: "I wonder what the hell he's doing in there."
It's just me or you screwed up the skybox?
Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 30, 2013, 09:07:36 PM
Quote from: "Laggy Blazko"
Quote from: "Yellow Devil"
(click to show/hide)

[20:23:20] Blaze McP: Cutman in the background
[20:23:30 | Edited 20:23:33] Blaze McP: "I wonder what the hell he's doing in there."
It's just me or you screwed up the skybox?
Those are the trees outside. While it's snowy (which it is in that screenshot), the trees can blend in with the ocean outside.
Title: Re: MM8BDM Screenshots
Post by: DarkAura on July 30, 2013, 10:06:22 PM
He saw it coming.
Title: Re: MM8BDM Screenshots
Post by: Knux on July 31, 2013, 07:39:25 AM
I suppose I should post this here as well.

The creator of the NES Godzilla Creepypasta made a short pasta of another game. I was bored after making progress in 4MIPHA, so...
(click to show/hide)
Yeah, you won't get it unless you go read the thing yourself.  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 31, 2013, 03:22:53 PM
it's obviously a demonic toilet seat
Title: Re: MM8BDM Screenshots
Post by: Rozark on July 31, 2013, 05:14:27 PM
So I decided to go back to when I revamped my old maps and visually update them, seeing as they really needed it despite already being revamped for RozpackV3.
The end product was a little something like this:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Oliver on July 31, 2013, 05:48:20 PM
Quote from: "Rozark"
So I decided to go back to when I revamped my old maps and visually update them, seeing as they really needed it despite already being revamped for RozpackV3.
The end product was a little something like this:
(click to show/hide)

Good idea with the waterfalls. But there is NO waterfalls in the Ice Cap Zone. Just as you know that.
Title: Re: MM8BDM Screenshots
Post by: Rozark on July 31, 2013, 05:52:57 PM
There's water. Naturally I feel waterfalls would be amazing.
This map is never going to be 100% accurate until I get 8bit Icecap Textures, so I'm not too concerned about there being waterfalls.
Also Sonic 3 is one of my favorite sonic games; Hydrocity x Icecap being my favorite zones.
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on July 31, 2013, 05:58:10 PM
Quote from: "Rozark"
There's water. Naturally I feel waterfalls would be amazing.
This map is never going to be 100% accurate until I get 8bit Icecap Textures, so I'm not too concerned about there being waterfalls.
Also Sonic 3 is one of my favorite sonic games; Hydrocity x Icecap being my favorite zones.

I wonder how many maps it will be and when it comes out.
Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on July 31, 2013, 06:37:43 PM
Here's a map I never released: Based on Joseph Collins' MM3DW2 map (textures and such brought over from that map)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on July 31, 2013, 06:45:08 PM
Assuming that triple Thunder Claw peg swing isn't above a pit, I can easily see that being a core map based on the screenshots.
Title: Re: MM8BDM Screenshots
Post by: Ivory on July 31, 2013, 07:15:55 PM
Quote from: "Gumballtoid"
Assuming that triple Thunder Claw peg swing isn't above a pit, I can easily see that being a core map based on the screenshots.
Well, last time he showed me this map, it was over a pit. Not too sure about now though.
Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on July 31, 2013, 08:13:31 PM
I removed the pit and put a "safety net". That way people have a way to get in and out of that area.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on July 31, 2013, 08:49:34 PM
The bottom of the 3D floors being black seems a little odd but it looks like a solid map.
Title: Re: MM8BDM Screenshots
Post by: Rozark on July 31, 2013, 08:50:02 PM
Quote from: "Blaze McP"
Here's a map I never released: Based on Joseph Collins' MM3DW2 map (textures and such brought over from that map)
(click to show/hide)

Oh hey that's that map I attempted to fix like 6 months back when that was a thing.
Looks spiffy now I suppose.

@FTX: 20 maps + other bonuses. Release date is currently not confirmed yet, however, I'm almost done with it after about a year of work. Depending on how willing I am to map, it could be done within the next 2-3 months, probably sooner.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 01, 2013, 01:25:22 AM
get out of my face
(click to show/hide)


Mirror, go home, you are drunk.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 01, 2013, 02:33:04 AM
Blaze's MM3 Wily 2 map looks rather large but I guess playtesting's the only way to find that out


there could stand to be slightly more small HP / WE though
Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on August 01, 2013, 02:34:41 AM
Quote from: "SmashBroPlusB"
Blaze's MM3 Wily 2 map looks rather large but I guess playtesting's the only way to find that out


there could stand to be slightly more small HP / WE though

It's medium sized actually.

Also I'm not good with item placement so there's the reason why the HP and WE is scarce a little.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 01, 2013, 03:44:19 AM
A small sneak peak at a map I'm working on, very Beta atm and subject to much improvement. Some of you in the skype chat saw screenshots of this already in earlier phases.
(click to show/hide)

Iron Works - Mongolia
AKA: Aries
Possibly to be known as MMSGARI
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 01, 2013, 04:12:23 AM
Very spacious, but interesting.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 01, 2013, 04:54:00 PM
Just passing through with another visual update; this time to my first map that was available to the public, "Simon's Dungeon", formerly known in the current pack as "The Dungeon". Ah yes, back to the days when I used floor textures as wall textures

(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Messatsu on August 01, 2013, 09:04:42 PM
Transparency makes Aqua man a handsome guy!
(click to show/hide)
Edit: Fine, you win. Aqua man's stage.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 01, 2013, 09:24:11 PM
Is that Astro Man I see down there in the water?
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 01, 2013, 09:25:32 PM
Yeah i see Astroman and i see also Bubbleman.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 01, 2013, 09:40:39 PM
I fail to see the importance of seeing certain skins in the water and am more impressed by the context of the picture showing off the transparencies.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 01, 2013, 09:50:58 PM
I also see CLOWNMAN. :lol:

Also, that Thunder Bolt weapon pickup is distorted.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 01, 2013, 10:44:55 PM
I felt seeing Astro man was somewhat amusing. He must be so embarrassed that he was found.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 01, 2013, 10:53:01 PM
I don't see Bubble Man.
:(
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 01, 2013, 11:29:22 PM
look on the right, near the pillar :3
Title: Re: MM8BDM Screenshots
Post by: Geno on August 02, 2013, 01:46:48 AM
Back in the month of March, I did this.
Quote from: geno
So, I recently downloaded the latest version of the Best Maps Ever pack.

It had these funky ice things that killed you and left a copy of you behind for a bit.

Well, the 'copy doesn't change it's skin when you do, so you can do weird stuff like this:
(click to show/hide)
So now, time to do it again, but with my newer skins.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130801_214607.png)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 02, 2013, 03:44:27 AM
I found those pain frames funny for no reason.
Title: Re: MM8BDM Screenshots
Post by: Reemu on August 02, 2013, 06:15:39 PM
So, I was working on a Turbo-like map and then I had a silly idea so... yeah

(click to show/hide)

Hooray for advertisement.
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 02, 2013, 06:38:18 PM
I'd love a city based map with fake ads like that.
Title: Re: MM8BDM Screenshots
Post by: Linnie on August 02, 2013, 06:43:30 PM
Quote from: "Kapus"
I'd love a city based map with fake ads like that.
When I first saw the image, I thought of the TF2 Mario Kart map (http://www.youtube.com/watch?v=J1TZy7x2tyk), with all of its signs.
Title: Re: MM8BDM Screenshots
Post by: TheDoc on August 02, 2013, 08:20:42 PM
Quote from: "Beed28"
Also, that Thunder Bolt weapon pickup is distorted.

I actually liked that, how the Thunder Bolt pickup is refracted due to the water.

But anyways, I turned on sv_fastweapons 2 while playing Saxton Hale offline (I was bored. Very bored) and this just made me laugh so I thought why not?

(click to show/hide)

......You had to be there.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 03, 2013, 12:14:27 AM
Quote from: "Cold Noodles"
So, I was working on a Turbo-like map and then I had a silly idea so... yeah

(click to show/hide)

Hooray for advertisement.
wow, fake ads are always funny.

Can't wait for you to release that map!
Title: Re: MM8BDM Screenshots
Post by: Knux on August 03, 2013, 06:05:01 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on August 03, 2013, 06:17:34 AM
I was going through my huge collection of screenshots located in the different versions of mm8bdm. I had some pretty good shots but would need time to check through them so I'll place 5 images I thought were neat. (Note 3 of the images are the saame but with different botchat lines that fitted the location

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Oliver on August 03, 2013, 08:55:14 AM
Uhm, i don't get it in "The King's Dimension" and the Shadowman stage.
Title: Re: MM8BDM Screenshots
Post by: Korby on August 03, 2013, 06:20:43 PM
the cscm screenshot is an infinite loop

the shadowman screenshot is lobsters fighting the last three bots in bot apoc with a cool camera angle
Title: Re: MM8BDM Screenshots
Post by: Oliver on August 03, 2013, 06:36:28 PM
Oh, now i see it.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on August 03, 2013, 06:46:06 PM
Am I the only one who doesn't like texture filtering?
Title: Re: MM8BDM Screenshots
Post by: Korby on August 03, 2013, 08:18:17 PM
I hate having my textures x2 but it's the only way to fix annoying graphical glitches on my end.
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 05, 2013, 12:02:05 AM
Next up on the showcase: Gemini Man.

Gemini Man used to be a rather cramped map, so the first order of business was to air it out a little and add more space. However since this map was being built when 3D Floor water got accepted, it also turned into the "behold, the power of 3D Floor Water" map. Overall the dev team really likes the changes and hopefully, the community as well.

Most notably, screen 2 & 3 are in the same location. Such structure would of been impossible to do with the old transfer height method which led to all water maps being large holes in the ground with low gravity. Truly, water maps have entered a new age of possibilities and I am very excited to see what other interesting layouts will be done with them.

(click to show/hide)
Title: GG Elitism
Post by: Awbawlisk on August 05, 2013, 12:22:34 AM
and thus the last (possibly) "fun-hating" portion of this mod was murdered in cold blood...

EDIT: Nvm, I forgot Cutman.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 05, 2013, 12:29:54 AM
That is... I cannot describe, there's no amount of positive words for this.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 05, 2013, 12:53:41 AM
Can we expect others to be less cramped now?
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 05, 2013, 01:09:53 AM
Maybe someone could grab the old maps and shove them into a pack like I proposed during the last days V2.
Title: Re: MM8BDM Screenshots
Post by: Linnie on August 05, 2013, 01:11:49 AM
Looks good. I just hope it's not as large as the remixed, and doesn't have the pits of remixed.
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 05, 2013, 01:16:43 AM
The layout of Gemini is only a bit larger than the old ones as far as physical size goes. The underwater sections do also add a bit of size to it, but nothing unreasonable. There's also only one area with a pit and it's the M-Tank room.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 05, 2013, 01:44:51 AM
Wow. Looks neat.

But one question.

(http://tcrf.net/images/5/5f/MegaMan3GeminiPlanet.gif)(http://tcrf.net/images/5/5f/MegaMan3GeminiPlanet.gif)(http://tcrf.net/images/5/5f/MegaMan3GeminiPlanet.gif)(http://tcrf.net/images/5/5f/MegaMan3GeminiPlanet.gif)(http://tcrf.net/images/5/5f/MegaMan3GeminiPlanet.gif)
WILL THERE BE PLANET?
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 05, 2013, 01:45:39 AM
I was actually gonna add that in the first MM8BDM version at some point but I completely forgot
Title: Re: MM8BDM Screenshots
Post by: Geno on August 05, 2013, 01:49:22 AM
Also, on a related note, it'd be cool if other unused material from the original games were used here.

(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.

(http://tcrf.net/images/9/9c/MegaMan3SparkTrash.png) (http://tcrf.net/images/a/ae/MegaMan3SparkSpikes.gif)
Or this neat Sparkman stuff.

(http://tcrf.net/images/f/f8/MM5StoneCloud.png)
And this cloud could be an addition to the Stoneman skybox.
Title: Don't eat me! I'm apparently adorable!
Post by: Lobsters on August 05, 2013, 02:08:40 AM
Silly question, the blue floor/wall textures in screenshot 3 are new textures? I don't remember seeing them anywhere before. Either way the new Gemini Man looks interesting.  Now we just need Rush Marine! (I know this has been talked about 100 times and know it isn't going to happen.) *Gets boiled and buttered!*
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 05, 2013, 02:10:40 AM
Both that and the ceiling spikes came from the bubble man room in Gemini Man - Revisted. (http://vgmaps.com/Atlas/NES/MegaManIII-DocRobot-GeminiManRevisited.png)
Title: Re: MM8BDM Screenshots
Post by: Tengu on August 05, 2013, 02:17:11 AM
Are the changes to Magnet Man and Gemini Man really that necessary?
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 05, 2013, 02:26:06 AM
Were they required? Probably not.
Do they improve the stages? Well everyone on the dev team approved of the changes.

A little bit of change is a healthy thing, it keeps the game fresh and strong. There are a few reasons why games like League of Legends can stay so strong. One of those reasons is that the game is constantly evolving. The stages were changed in ways to make them stronger.

So all I will say is this, wait for v3b to come out in the next week and then decide if it was really needed. You can't judge it on screenshots alone.

Edit: Also, the new water system allows for Exit Unit to be placed on Water Maps safely.
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 05, 2013, 09:54:46 AM
Quote from: "geno"
(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.
Yes, please add the smiley face somewhere.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 05, 2013, 09:56:48 AM
Quote from: "Kapus"
Quote from: "geno"
(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.
Yes, please add the smiley face somewhere.
Seconded. :D
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on August 05, 2013, 03:17:23 PM
Quote from: "Beed28"
Quote from: "Kapus"
Quote from: "geno"
(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.
Yes, please add the smiley face somewhere.
Seconded. :D
Thirded :)
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 05, 2013, 03:39:46 PM
Quote from: "Beed28"
Quote from: "Kapus"
Quote from: "geno"
(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.
Yes, please add the smiley face somewhere.
Seconded. :D
forthded  :cool:
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 05, 2013, 03:48:28 PM
Quote from: "geno"
(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.

Quint-ed  :mrgreen: :3
Title: Re: MM8BDM Screenshots
Post by: Oliver on August 05, 2013, 04:00:13 PM
Quote from: "geno"
(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.

f¤#&-ed :P
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 05, 2013, 04:01:19 PM
Quote from: "geno"
(http://tcrf.net/images/9/91/MegaMan3MagnetUnused.png)
Like these Magnetman tiles.

LOL-ed.
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 05, 2013, 04:40:21 PM
Oh god, what have I done :cry:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 05, 2013, 04:46:02 PM
Thats better......  :?
Title: Re: MM8BDM Screenshots
Post by: Oliver on August 05, 2013, 04:46:43 PM
Quote from: "Ivory"
Oh god, what have I done :cry:
(click to show/hide)

OMG looks pretty...
Quote from: "Oliver"
f¤#&-ed :P
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 05, 2013, 04:51:12 PM
Smileys.......
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 05, 2013, 05:39:29 PM
Quote from: "Ivory"
Oh god, what have I done :cry:
You made the map happier.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 05, 2013, 06:28:14 PM
Seeing all those smileys gave me the goosebumps. ;-;
Title: Re: MM8BDM Screenshots
Post by: Knux on August 05, 2013, 08:32:00 PM
Quote from: "Ivory"
Oh god, what have I done :cry:
(click to show/hide)
NEXT TIME, ON BEST MAPS EVER Z!
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 05, 2013, 08:44:44 PM
That's not a bad idea.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on August 05, 2013, 08:53:15 PM
Quote from: "Ivory"
Oh god, what have I done :cry:
(click to show/hide)
Magnet Man's going to have the best stage ever!  :lol:
Title: Re: MM8BDM Screenshots
Post by: Geno on August 06, 2013, 01:13:28 AM
EDIT: Originally I put a pretty post pyramid of seconded, thirded, fourthded, etc. responses here, but I learnt that the forum doesn't allow that
what have i done.

And I think that yes, that happy face land Magnetman stage is just screaming Best Maps Ever.
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 06, 2013, 07:22:50 PM
Next up on the MM8BDM v3b Map Showcase: Quick Man (sorry Mapping chat)

Quick Man didn't change too much physically, yet became a huge great deal more playable.

Screenshot 1 shows the introduction of a safe path that allows you to get to the corners of the map from the sides. They are however a one way path without Item 1 (which are in all the corners anyways), Mega Ball or Rush Coil. Of course, this wasn't the only change, the biggest change came to the lasers themselves...

...as seen is Screenshot 2, only two lasers can be seen. Quickman's stage now only has two randomly chosen lasers fired off every sequence. This means only parts of the map will be blocked off at any given time. Due to this, the lasers have less of a delay between each sequence, so you still need to keep an eye on the floors so you don't get laser'd.

(click to show/hide)

In any case, level playability has greatly increased.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 06, 2013, 07:36:27 PM
Does this mean you'll take out the warp holes?
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 06, 2013, 08:03:03 PM
To be honest if that's all that's changed I doubt the warp holes will be removed. I still want to warp to opposite corners of the map.

In other news, I foresee the sport of high-fiving will make a hilarious return.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 06, 2013, 08:37:04 PM
so, some maps are getting revamps... What about MM8FRO? Any changes to it? Because the sections with snowboard are too much for this map...
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 06, 2013, 08:38:54 PM
I think if MM8FRO had any major issues, they would have been fixed before v3a even released.

The snowboard sections might be tinkered a little bit, though.
Title: Re: MM8BDM Screenshots
Post by: Russel on August 06, 2013, 10:12:03 PM
Frostman's snowboard sections are fine. The gimmick isn't nearly as prevalent in this map as it was in Waveman.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 06, 2013, 10:34:50 PM
Quote from: "tsukiyomaru0"
so, some maps are getting revamps... What about MM8FRO? Any changes to it? Because the sections with snowboard are too much for this map...


I read that as MMAFRO
This needs to be a thing now.
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 06, 2013, 10:45:18 PM
We were making that joke in development long ago. :ugeek: Frost Man's sprite names are named AFRO for a reason.
Title: Re: MM8BDM Screenshots
Post by: Knux on August 06, 2013, 10:46:46 PM
And all you're doing is giving Geno ideas.  :lol:
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 06, 2013, 11:47:51 PM
NOW I am scared, mainly because of an Afro Frostman.
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 07, 2013, 12:08:14 AM
You mean Afrost Man?
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 07, 2013, 12:23:00 AM
Yeah, but what if he had this guy's hair-
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ice on August 07, 2013, 06:24:45 PM
Welp, here are some things I've accumulated from having no internet

It's M712 Having fun yet?
(click to show/hide)

Fun with GVH
(click to show/hide)

Played around with sprite replacing and this came up

(click to show/hide)

Recap of the gockroach incident
(click to show/hide)

Mechadragon landed on one of those missed 1ups
(click to show/hide)

Duo's not happy about loosing
(click to show/hide)

And fun with MMX
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 07, 2013, 07:14:03 PM
Quote from: "ice"
(click to show/hide)
That hand HUD.

Where did you get it.
Title: V4 will get its own thread for this.
Post by: Ivory on August 07, 2013, 09:09:49 PM
Next up on the V3B Map Showcase! Shadow Man

This is the only map other than the compo maps that got completely rebuilt from scratch. The bulk of the layout of the map was created by Copy Robot, but then I worked on the map as there were some areas that needed a bit of ironing out, but mostly the third elevation area.

Now about the old map, the old map tended to be one of the more disliked maps in the core. Part of the problem simply being that Shadow's textures tend to be giant and hard to make use of. Which is why the old core map was designed the way it was. The new map isn't completely foreign however, it reuses the same concept the old map had: elevations. How the new map uses them however is what made the map more fun to play on. On top of this, the new map actually features areas outside of the center arena so there is less fighting chaos occurring. It also greatly reduces teleporter camping that plagued the old map.

In general, the dev team found the map to be far more fun and a huge improvement over the old core version. Of course, no map actually gets accepted without a majority preference.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 07, 2013, 09:11:53 PM
Looks great but is something weird with the colors anyway i hope cutman's stage is next i really hate that map!
Title: Re: MM8BDM Screenshots
Post by: DarkAura on August 07, 2013, 09:26:37 PM
These revised maps are slowly, but surely, bringing my faith back into this game.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 07, 2013, 09:28:49 PM
Quote from: "FTX"
Looks great but is something weird with the colors anyway i hope cutman's stage is next i really hate that map!

Cutman isn't being changed.
It's the most basic of maps and intends to stay that way.
then Ivory goes and proves me wrong
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 07, 2013, 09:31:26 PM
Quote from: "FTX"
Looks great but is something weird with the colors anyway i hope cutman's stage is next i really hate that map!
I like it. 2v2 TDM or duels are stuff are fun on that map, I don't think we're gonna get rid of it.
Title: Re: MM8BDM Screenshots
Post by: Awbawlisk on August 07, 2013, 09:31:49 PM
But they can't change Cutman! It's awesome reputation for being the smallest and the best map for beginners would be completetly thrashed.

EDIT: Oh I see now. Coolio
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 07, 2013, 09:36:12 PM
Don't worry. I'm not supporting changing it either. Great novice map as you said. No stage gimmicks to worry about. Perfect environment for getting a handle on the game. I know it may feel like we're changing every map in the game, but my own personal list actually has most of the core maps as safe from any major changes.

As for Shadow Man's tiles, they actually NES accurate now. (http://www.vgmaps.com/Atlas/NES/MegaManIII-ShadowMan.png)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 08, 2013, 12:39:00 AM
That new Shadowman map looks neat.

And I learnt that the old Ballade Cracker colours are still in game.

To use then, do PUKE 998 53

(click to show/hide)

EDIT: More unused(?) palettes.
EDIT2: Turns out they're not unused, but you can't really see them normally/your player can't have these colour schemes.

PUKE 998 65

(click to show/hide)

PUKE 998 66

(click to show/hide)

PUKE 998 68

(click to show/hide)

PUKE 998 105

(click to show/hide)



(I wonder what the number is for the statue palette used at the V1 ending is?)
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 08, 2013, 01:08:56 AM
Quote from: "geno"
And I learnt that the old Ballade Cracker colours are still in game.

I think that's for the Ballade boss.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 08, 2013, 03:13:10 AM
I regret nothing.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 08, 2013, 11:17:06 AM
Wow, those new core maps mantain some old things, but they have more....playability I don't know what words I should use.... Just awesome... we have like 9 or more "new" maps.... I,m nervous!! O_O I want V3B, as a thief wants his "Lucres"!!
Impresive good job dev team (like always), also Protoman has some offsets wrong,just go to player setup skins and select protoman, then press spacebar to see what i mean

Also, The rozark map pack is getting more interesting!!!
Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 08, 2013, 12:07:56 PM
How far along is V3B anyway? Just curious
Title: Re: MM8BDM Screenshots
Post by: Geno on August 08, 2013, 01:18:33 PM
Quote from: "CutmanMike"
Quote from: "geno"
And I learnt that the old Ballade Cracker colours are still in game.

I think that's for the Ballade boss.
Yeah, I realized that when I looked in the WCOLOURS thing.

I think it'd be funny if the old Wild Coil and Scorch Wheel colours were still in the game, like an Easter Egg or something.
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 08, 2013, 01:30:32 PM
Quote from: "Shadow Blade"
How far along is V3B anyway? Just curious

Very soon
Title: Re: MM8BDM Screenshots
Post by: Magikarp on August 08, 2013, 01:36:28 PM
I just hope that the mapvote crash bug I told Ivory about'll be fixed
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 08, 2013, 02:13:51 PM
Quote from: "CutmanMike"
Quote from: "Shadow Blade"
How far along is V3B anyway? Just curious

Very soon


I've hear something like next week, I think Ivory said that, but don't take this message to seriously...
Title: Re: MM8BDM Screenshots
Post by: Messatsu on August 08, 2013, 02:18:48 PM
mmmm, who knows  :mrgreen:

Gotta say though, Zandronum 1.1.1 is full of wonderful new bugs to work around.  :|
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 08, 2013, 03:08:09 PM
A lot of the tutorials need to be fixed for Zandorum.
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 08, 2013, 03:36:36 PM
To be honest, I didn't expect Shadow to be changed, since the only real complaint I can really think of on that map was teleporter camping, but it looks good anyway. Great job.

now how about centaur
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 08, 2013, 03:57:33 PM
Quote from: "Rozark"
I regret nothing.
(click to show/hide)

First i saw that name i thought you mean Springfield from simpson but anyway good map.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 08, 2013, 04:15:22 PM
The rest that I think need work are:

Airman. His stage is huge and bland. While I like symmetry, each area is identical and confusing.

Heatman. Same situation.

Stoneman. This stage is too cramped to compliment Power Stone, which is the weapon the stage is showcasing, right?

As for some minor changes:

Grenademan. I want to get into the trash gate. We have Wire Adaptor in this stage for reasons. Make it so we can go inside it, and add a good weapon in there.

(click to show/hide)

Drillman. Needs something to make it more fun, but I don't know what it would be.

Cutman. Access to some outer areas by an entrance from the wall, with possible railing. Add a weapon like Knight Crush near Big Eye's tracks, risk and reward.

So while I'm here, I forgot to post these in the past. I had some fun with things.

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 08, 2013, 04:36:48 PM
Quote from: "Zerokk"
Cutman. Access to some outer areas by an entrance from the wall, with possible railing. Add a weapon like Knight Crush near Big Eye's tracks, risk and reward.

Thats the reason i don't like the map is looks like a prison on a Island without exit of the castle it needs outside areas.
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 08, 2013, 04:38:59 PM
Quote from: "Zerokk"
Stoneman. This stage is too cramped to compliment Power Stone, which is the weapon the stage is showcasing, right?

Most maps aren't designed around their master's weapons, although would have been a cool idea.
Title: Re: MM8BDM Screenshots
Post by: Reemu on August 08, 2013, 06:19:13 PM
Quote from: "Zerokk"
Grenademan. I want to get into the trash gate. We have Wire Adaptor in this stage for reasons. Make it so we can go inside it, and add a good weapon in there.

Eh, I'll pass. Wire Adaptor was there to take shortcuts, the E-Tank and get the items when the bombs are respawning (Duo Fist, Junk Shield). Aside, I like that area more as a fancy decoration.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 08, 2013, 07:16:30 PM
Quote from: "Cold Noodles"
Quote from: "Zerokk"
Grenademan. I want to get into the trash gate. We have Wire Adaptor in this stage for reasons. Make it so we can go inside it, and add a good weapon in there.

Eh, I'll pass. Wire Adaptor was there to take shortcuts, the E-Tank and get the items when the bombs are respawning (Duo Fist, Junk Shield). Aside, I like that area more as a fancy decoration.

I was actually a little disappointed to see so little amounts of thunder pegs in the current version, I imagined them being in a few of the none MM8 maps.
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 08, 2013, 07:19:34 PM
Search Man has pegs, Clown Man has pegs, Sword Man has pegs, MM8DW1 has pegs. So little under half of the MM8 maps had pegs.

Gimmicks don't need to be shoehorned into a map layout when it doesn't add anything.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 08, 2013, 07:41:55 PM
Well, the Megaman & Sonic Worlds Collide crossover finished, so natually, I did this to celebrate.

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130808_153847.png)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 08, 2013, 07:43:29 PM
Quote from: "Ivory"
Search Man has pegs, Clown Man has pegs, Sword Man has pegs, MM8DW1 has pegs. So little under half of the MM8 maps had pegs.

Gimmicks don't need to be shoehorned into a map layout when it doesn't add anything.
Lightning Pegs were rather hard for me to use to get across with a gamepad F310.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 08, 2013, 07:47:43 PM
Quote from: "Ivory"
Search Man has pegs, Clown Man has pegs, Sword Man has pegs, MM8DW1 has pegs. So little under half of the MM8 maps had pegs.

Gimmicks don't need to be shoehorned into a map layout when it doesn't add anything.

I just imagined them being in a couple of the other non-MM8 maps that had thunder claws in them but I guess it really wouldent add much to them. I really like the looks of the edited maps.
Title: Re: MM8BDM Screenshots
Post by: Russel on August 08, 2013, 11:53:42 PM
I did stuff.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 08, 2013, 11:57:26 PM
wow all of my yes.

Are those separate maps, or did you add a thing to Woodman's original stage that randomly picks a certain colour for that match?
Title: Re: MM8BDM Screenshots
Post by: Russel on August 09, 2013, 12:01:49 AM
It currently is just one set of patches that I replaced over and over again. In the same method as your sprite replacement mods.
I am modifying the map directly at the moment, though so I can have a script that just outright replaces the textures so we can have seasons.
Don't expect this as a change for v3b, though. (Especially not Winter...both incarnations of Winter sucked.)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 09, 2013, 12:04:05 AM
So it'll be released as a mod?
Title: Re: MM8BDM Screenshots
Post by: Russel on August 09, 2013, 12:05:48 AM
I suppose I could release it as a mod...it wouldn't hurt anything.
It would only work online if the server were running it, though.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 09, 2013, 02:47:47 AM
I'm surprised nobody noticed this when I posted this screen in my skins topic, but...
(click to show/hide)
Look at what Roll's saying.   :p :p :p
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 09, 2013, 02:51:24 AM
What?
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 09, 2013, 03:21:54 AM
Quote from: "ThePlayer"
What?

It's said to be Hornetman but it's Honeywoman.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 09, 2013, 03:24:07 AM
Quote from: "Rozark"
Quote from: "ThePlayer"
What?

It's said to be Hornetman but it's Honeywoman.
Yeah, but how'd that happen?
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 09, 2013, 03:43:37 AM
We all know Roll gets genders confused. *cough*Splashwoman*cough*
Title: Re: MM8BDM Screenshots
Post by: CriticalHit on August 09, 2013, 03:48:09 PM
And now for something completely different.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 09, 2013, 03:49:31 PM
Yeah i was there i was the toadman down there.
Title: Re: MM8BDM Screenshots
Post by: Russel on August 09, 2013, 04:00:58 PM
Oh good some people posted...I suppose I could throw this out now.
Wheee (https://dl.dropboxusercontent.com/s/0s68syd1b7g7l9t/FourSeasons-1.wad?token_hash=AAHLcbuXUyruPh3xvn1i6KgOsxeLSGdbWbyqqzEXwgtDtQ&dl=1)
If you load this wad, any map with Woodman's grass/leaf textures will change into a random season.
Unfortunately for me, this also includes Light's Lab, which has that set of trees.
Also Winter was changed from the screenshots I provided previously and this wad has to be run by a server in order for you to be able to join servers with it.

Note: This version is different from the one I released on the Skype group last night, so you might want to redownload if you got it from there.

I didn't know where else to shove this, being a wad that literally does nothing but break compatibility with a server, so I couldn't put in my skins topic...
Title: Re: MM8BDM Screenshots
Post by: Geno on August 10, 2013, 12:09:03 AM
I finally made an actor.

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130809_200626.png)

Although it's just a motionless statue.

Using unused SMB3 graphics!

And even though I just copied the CutmanProp code and removed some bits, I still think this is a great achievement.
Title: Re: MM8BDM Screenshots
Post by: Russel on August 10, 2013, 12:30:21 AM
Hey, my first weapon was a modified Needle Cannon, so this is pretty good for a first time thing.
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on August 10, 2013, 01:49:34 AM
On the subject of weapons, I finished this some time ago but didn't screenshot it at all. It's the first weapon I created, Toid Bubble. It fires three bubbles in a similar fashion to Yamato Spear that rise slowly like Air Shooter or Silver Tomahawk, popping when they hit a surface. It's really satisfying in practice and it taught me a lot about decorate. I need a better sound effect for it.
(click to show/hide)
And then there's a screenshot from Blue Bomber Bed & Breakfast of some of us having a little too much fun with Beat.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 10, 2013, 01:33:43 PM
Well, thanks to some help, I can make custom weapon colours for use with the PUKE 998 command.

For example.

MM9 Mega Buster
(click to show/hide)

Game Gear Starman
(click to show/hide)

Mr. Karoshi
(click to show/hide)

Mobile Roll
(click to show/hide)

US Oilman
(click to show/hide)

JAP Oilman
(click to show/hide)

I also made all the MM&B weapon colours (including Bass's), the ones from SFxMM, the Worlds Collide crossover, and the ones from RM7FC and RM8FC that are VERY different from the ones in 8BDM.

But while I was testing these colours, I found something very bad with one of them.
Specifically, Croma Camo.
(click to show/hide)

I might post the screenshots of the other ones later.
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 10, 2013, 04:36:28 PM
I would like to see how Mega's Lightning Bolt colors look.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 10, 2013, 06:48:37 PM
Instead, here's ALL the MM&B colours.

Copy Vision
(click to show/hide)

Lightning Bolt
(click to show/hide)

Wave Burner
(click to show/hide)

Remote Mine
(click to show/hide)

Spread Drill
(click to show/hide)

Magic Card
(click to show/hide)

Ice Wall
(click to show/hide)

Tengu Blade (Only Megaman. Bass's is identical to Rolling Cutter.)
(click to show/hide)

By the way, the original colours are from here (http://www23.atwiki.jp/rockmanforte/pages/20.html).
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 11, 2013, 01:33:41 AM
I'm pretty hyped for V3B and about the smiley face screenshots....

Please let that be an Easter egg, like the Ducktales Moon theme in Star Man's stage, and the Ghosts n' Goblins in Shade Man's stage.
and play the original lavender town theme to give players goosebumps
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 11, 2013, 04:27:35 AM
Quote from: "CutmanMike"
Quote from: "Shadow Blade"
How far along is V3B anyway? Just curious

Very soon

Wait, there is going to be a version 3b?  :)
Title: Re: MM8BDM Screenshots
Post by: Knux on August 11, 2013, 05:14:44 AM
I hope the new V3B water isn't too difficult to implement. I want to use it for 4MI Dive Man, and the one I have right now was a bitch to figure out at first.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 11, 2013, 05:15:05 AM
Released within about 24 hours, yes.
Title: Re: MM8BDM Screenshots
Post by: Stardust on August 11, 2013, 08:27:56 AM
Creepier than ghoul's forest
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Oliver on August 11, 2013, 09:06:57 AM
Quote from: "Stardust"
(click to show/hide)

GIMME DAT PIE!!
Title: Re: MM8BDM Screenshots
Post by: Koal on August 11, 2013, 12:04:17 PM
I'm just gonna leave this right here

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 11, 2013, 01:37:12 PM
During Dr.Wily's evil plan of mass producing Toad Statues and putting them everywhere, he gets a surprise visit.

Bass: Hey, Wily. You'll never guess who just came through the door.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 11, 2013, 01:58:35 PM
Quote from: "Megaman94"
Quote from: "CutmanMike"
Quote from: "Shadow Blade"
How far along is V3B anyway? Just curious

Very soon

Wait, there is going to be a version 3b?  :)
There will probably be a v7a at some point.
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 11, 2013, 02:22:29 PM
Quote
There will probably be a v7a at some point.

with v7a you mean classes right?
and v3b for bugs fixed and the 10 or so maps which hve been remade...
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 11, 2013, 02:27:05 PM
By V7A, not Classes, but sure, Classes will have V7A at some point.

Though, seeing as MM10 would be V5, or V6 if we go for MM&B due to the fact it's "8.5" in the series, what would come after MM10 either way?
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on August 11, 2013, 02:36:39 PM
Quote from: "Zerokk"
By V7A, not Classes, but sure, Classes will have V7A at some point.

Though, seeing as MM10 would be V5, or V6 if we go for MM&B due to the fact it's "8.5" in the series, what would come after MM10 either way?
The GameBoy Games. Please? :mrgreen:
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 11, 2013, 02:43:30 PM
Nah, that will never happen.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 11, 2013, 02:50:18 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Linnie on August 11, 2013, 02:54:44 PM
Quote from: "Zerokk"
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Awbawlisk on August 11, 2013, 02:57:32 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 11, 2013, 02:58:25 PM
Quote from: "Zerokk"
Hey, I can't even confirm what you're saying is official, anyway.
Sure you can. I'm on the development team after all. I have INSIDE INFORMATION.

:>
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 11, 2013, 03:05:15 PM
I wasn't aware of this, for some reason.

.. wait, why are you telling us this inside info anyway?

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 11, 2013, 03:10:44 PM
Quote from: "Rozark"
Released within about 24 hours, yes.

Wait, Version 3b is going to be released in about 24 hours?
Title: Re: MM8BDM Screenshots
Post by: Geno on August 11, 2013, 03:18:22 PM
Quote from: "Kapus"
Nah, that will never happen.

(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 11, 2013, 03:34:27 PM
Oh, somebody to side with.

Anyway, due to the fact that we turned this into a temporary general discussion due to Ivory's lock, we need screenshots.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 11, 2013, 03:44:09 PM
Quote from: geno
During Dr.Wily's evil plan of mass producing Toad Statues and putting them everywhere, he gets a surprise visit.

Bass: Hey, Wily. You'll never guess who just came through the door.

(click to show/hide)
Return of the badly timed screenshot.



Badly timed, because I originally posted it RIGHT BEFORE that side discussion.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 11, 2013, 04:35:27 PM
What happens if you play on the core Wave Man map after loading the competition map pack...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 11, 2013, 04:37:53 PM
Quote from: "Beed28"
What happens if you play on the core Wave Man map after loading the competition map pack...
(click to show/hide)

I want to ride a flying wavebike into the sky right now, let me do it.
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 11, 2013, 04:38:34 PM
There was a reason why I ended up having to retexture Knux's entry.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 11, 2013, 04:42:45 PM
Quote from: "geno"
Quote from: "Kapus"
Nah, that will never happen.

(click to show/hide)
(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 11, 2013, 04:47:43 PM
I discovered a way to view your own skin from all angles, WITHOUT a mirror!

You need Tornado Hold and Chasecam activated.

Look all the way down. You will become invisible.

When you use Tornado Hold and start floating, your skin will become visible with a random rotation.

But rotating left or right will change the skin rotation.

Here is OVER-1 demonstrating the technique while killing things.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 11, 2013, 06:22:00 PM
Quote from: "Beed28"
What happens if you play on the core Wave Man map after loading the competition map pack...
(click to show/hide)
Looks alot better with those textures.
Title: Re: MM8BDM Screenshots
Post by: Knux on August 11, 2013, 07:38:40 PM
Quote from: "Ivory"
There was a reason why I ended up having to retexture Knux's entry.
To be clear on this, it was because of conflicts with YD's map.

EDIT: Here's something I made from that short creepypasta I was talking about earlier. It was kinda fun.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: CopShowGuy on August 12, 2013, 04:37:23 AM
Quote from: "Oliver"
Quote from: "Stardust"
(click to show/hide)

GIMME DAT PIE!!

That's a quiche, bro...
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on August 12, 2013, 06:07:20 AM
Quote from: "CopShowGuy"
Quote from: "Oliver"
Quote from: "Stardust"
(click to show/hide)

GIMME DAT PIE!!

That's a quiche, bro...
Really? Looks more like a Pizza. : p
Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 12, 2013, 06:07:43 AM
Quote
Here's something I made from that short creepypasta I was talking about earlier. It was kinda fun.
What creepypasta is this? I wanted to go looking for it, but I have no clue what the name is.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 12, 2013, 04:15:16 PM
Yay, V3b is out! I am so excited!   :D
Title: Re: MM8BDM Screenshots
Post by: Geno on August 12, 2013, 04:27:35 PM
First v3b screens, yea!

I see Oilman's colours were fixed.
(click to show/hide)

Geminiman stage is STILL missing something.
(click to show/hide)

AUTO'S TRUCK, YEA!
(click to show/hide)











wait whats this (http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130812_121959.png)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 12, 2013, 04:29:16 PM
It the thing that creates suspense.....
Move along, these aren't the droids you are looking for.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 12, 2013, 04:31:31 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 12, 2013, 06:01:14 PM
Good job with Top Man's stage, Cutstuff  :)

(click to show/hide)

EDIT: and Gemini Man's stage.
(click to show/hide)

EDIT 2: and Magnet Man's Stage
(click to show/hide)

EDIT 3: and Shadow Man's stage.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 12, 2013, 06:11:11 PM
Copy Robot did it, to be specific.
Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 12, 2013, 07:13:59 PM
(click to show/hide)
Do I want to know why this cage is here?
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 12, 2013, 07:16:11 PM
Cause Time Man keeps telling you to get Beat back to his cage (least when it's nice outside) but he never had a cage. So now there is a cage.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 12, 2013, 11:46:11 PM
This is cool.
(click to show/hide)
They cause the weather to change when shot at.
So, are there any other interactive decos/actors?
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 13, 2013, 12:02:43 AM
Those have been there since the original Cloudman.

As for interactive actors, there's always the Crow thing in Shademan's stage that fires back when shot at.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 13, 2013, 01:33:13 AM
Is this normal for Chargeman stage?

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130812_213117.png)
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 13, 2013, 01:36:33 AM
If you loaded it with the compo maps, yes. Copy's top fiends used the same DoomEd number as chargespikes. The core version of top doesn't have this problem though.
Title: Re: MM8BDM Screenshots
Post by: OrangeMikey on August 13, 2013, 02:04:37 AM
(http://imageshack.us/content_round.php?page=done&id=4tHclZyimKWxmqSYnOTKmunS3A)


Like my -100 kills? Try to beat my score! This is a screenshot post, right?

                    Anyway, hope you like my screenshot I edited.  :mrgreen:  


              ( I didn't edit the -100 thing, I did the red lines )
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 13, 2013, 02:18:21 AM
Quote from: "Zerokk"
Was going to show off my supreme winning skills to everybody, but Turbo pulled everybody into Scienceland with his 15 yard long cane.

(click to show/hide)

Also, your picture doesn't show up, and when I view it by imageshack, it's too small to read.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 13, 2013, 07:08:13 AM
(click to show/hide)
Map full of bots, SV_Fastweapons 2 and no FragLimit. My PC slowed to a CRAWL with this and... I couldn't check the Developer Mode, most likely flooded with calls to 984 or something.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 13, 2013, 07:41:32 AM
Shade Man's vampire status seems to have... inverted somehow, or kinda.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 13, 2013, 02:13:19 PM
I think I improved the palette for the statue in the MM1-6 ending.

Here's the original
(click to show/hide)

Here's my edit
(click to show/hide)

If I have TOO much time on my hands, I could in fact convert ALL colours of the full 8BDM palette to shades of gold.

And I could never understand what was up with that random dark grey on the original palette in the first place.   :confused:


EDIT: Completly unrelated, but
(click to show/hide)
I thought there was specific code to prevent bots from using Skull Barrier.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on August 13, 2013, 03:12:37 PM
Quote from: "CutmanMike"
Code: [Select]
- Bots can now use Time Stopper, Skull Barrier and Plant Barrier properly.
Title: Re: MM8BDM Screenshots
Post by: Balrog on August 13, 2013, 03:15:55 PM
Wait, what? Now bots can troll too?
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 13, 2013, 06:15:25 PM
We just finished a 255 frag match. And had I not gotten kicked for a user info flood, I might have made third place.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 13, 2013, 06:25:01 PM
Quote from: "Laggy Blazko"
Quote from: "CutmanMike"
Code: [Select]
- Bots can now use Time Stopper, Skull Barrier and Plant Barrier properly.
OH dear.

The bot that used Skull Barrier.

Had it forever.

(The Barrier never dissipated.)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 13, 2013, 06:26:46 PM
Look at it like this, you can't attack him and he can't attack you.
Profit 50/50

Bots really need to be affected by ammo.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 13, 2013, 07:31:01 PM
I guess, but if ALL bots have Skull Barrier, it's a lose/lose situation (especially on singleplayer mode.
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130813_152842.png)


On a different note, "Don't make me make you play Mega Man 8" has been modified again...
(http://cutstuff.net/molly/DBBKUP/MM8BDM/newsplash.png)
Title: Re: MM8BDM Screenshots
Post by: Messatsu on August 13, 2013, 08:50:30 PM
What were the conditions to trigger this?  It works fine if you give a bot skull barrier normally.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 13, 2013, 08:59:41 PM
I just spawned SkullBarrierWeps on each bot while the FREEZE command was in effect.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 13, 2013, 09:50:22 PM
Today's Visual Update was brought to you by Old Spice.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 13, 2013, 09:53:50 PM
Quote from: "Rozark"
Today's Visual Update was brought to you by Old Spice.
(click to show/hide)
I couldn't resist, carry on.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 13, 2013, 09:58:00 PM
Quote from: "Rozark"
Today's Visual Update was brought to you by Old Spice.
(click to show/hide)

Looks alot better.
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 13, 2013, 11:03:54 PM
Quote from: "Rozark"
Today's Visual Update was brought to you by Old Spice.
(click to show/hide)

Please, drop the release date, the screenshots are killing me!!
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 13, 2013, 11:06:32 PM
I was the guy who had to keep fending off Gizmo's repeated attacks at my coveted 3rd place (I was the third Q Man).

Lots of fun while it lasted, though.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 13, 2013, 11:09:30 PM
Quote from: "TheunlosingQuint"
Quote from: "Rozark"
Today's Visual Update was brought to you by Old Spice.
(click to show/hide)

Please, drop the release date, the screenshots are killing me!!

I've mentioned give it another month or two; I just need to create 2 more maps and give VU's to 2 more maps, followed by some "behind the scenes" stuff which that shouldn't take but a week or so.

If I was to give an exact release date, it would be "rushed" at one point, lowering the quality and satisfaction of it.

So yea, sometime soon  :geek:
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 14, 2013, 12:56:53 AM
Quote from: "Rozark"
Quote from: "TheunlosingQuint"
Quote from: "Rozark"
Today's Visual Update was brought to you by Old Spice.
(click to show/hide)

Please, drop the release date, the screenshots are killing me!!

I've mentioned give it another month or two; I just need to create 2 more maps and give VU's to 2 more maps, followed by some "behind the scenes" stuff which that shouldn't take but a week or so.

If I was to give an exact release date, it would be "rushed" at one point, lowering the quality and satisfaction of it.

So yea, sometime soon  :geek:

o... ok :3 wish you luck for the new 2 maps!
Title: Re: MM8BDM Screenshots
Post by: Knux on August 14, 2013, 01:14:39 AM
Yeah, quality maps are only done with time and patience. I'd rather wait one year for a quality pack than a month for a half assed thing.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 14, 2013, 01:39:24 AM
Quote from: "Magnet Dood"
I was the guy who had to keep fending off Gizmo's repeated attacks at my coveted 3rd place (I was the third Q Man).

Lots of fun while it lasted, though.

Aha! I KNEW you were hunting me! well, I didn't know it was you behind the Q-Mask, but still. I was beginning to ask myself what your beef with me was.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 14, 2013, 01:46:15 AM
Quote from: "Gizmo The Cat"
Quote from: "Magnet Dood"
I was the guy who had to keep fending off Gizmo's repeated attacks at my coveted 3rd place (I was the third Q Man).

Lots of fun while it lasted, though.

Aha! I KNEW you were hunting me! well, I didn't know it was you behind the Q-Mask, but still. I was beginning to ask myself what your beef with me was.
Where the heck was that server? I was really bored.  :(
Seriously, I really get bored.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 14, 2013, 01:47:21 AM
Deathwinds DM server. It's only been up like all the time.
Title: Re: MM8BDM Screenshots
Post by: cybersavior on August 14, 2013, 06:33:25 AM
I couldn't hold off any longer
(click to show/hide)
Title: I blame Junk Shield Pillar Shennanigans with TGOT and GBT.
Post by: Awbawlisk on August 14, 2013, 06:39:19 AM
Quote from: "Magnet Dood"
I was the guy who had to keep fending off Gizmo's repeated attacks at my coveted 3rd place (I was the third Q Man).

Lots of fun while it lasted, though.

I was the Q-man after Gizmo.. ;-;
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 14, 2013, 01:15:53 PM
Quote from: "cybersavior"
I couldn't hold off any longer
(click to show/hide)

I'm not one of those chosen that knows what is that.
But I can tell you, looks awesome!!!
Title: Re: MM8BDM Screenshots
Post by: Russel on August 14, 2013, 04:32:24 PM
Quote from: "cybersavior"
I couldn't hold off any longer

o-o

My initial reaction was that you were busy retextureing a Strife map...but then I noticed that the textures fit far too well for something that simple. Aesthetically, the map looks fantastic. My only worry is the map's layout in terms of how well it will work for a Deathmatch or whatever actual goal you had set for it. (Clearly, if it were a coop/survival map, it has lass restrictions on what you can do.)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 14, 2013, 06:08:26 PM
I'm also curious what that map is intended to be, it looks beautiful atm.
I'm also curious what buster hud that is.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 14, 2013, 06:09:48 PM
The map screams "Megaman X" to me.
Title: Re: MM8BDM Screenshots
Post by: Knux on August 14, 2013, 07:04:50 PM
V3B stuff:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 14, 2013, 07:24:06 PM
Quote from: "Knux"
V3B stuff:
(click to show/hide)

Yeah i saw auto having a met hat and i have never seen that met there but i know the code of them.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 14, 2013, 08:37:56 PM
Closer look at the Met Family
(click to show/hide)


SPACIAL THANKS

saturn

(click to show/hide)

NOTE: To run around the MM8 Credits map, use the KILL command while viewing it AFTER defeating the final boss.
IF your lucky, it won't go on to the super secret cutscene afterwards, allowing you to run around as much as possible.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 15, 2013, 12:42:41 AM
Even bots are aware of the changed maps.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 15, 2013, 01:28:36 AM
oilman stop don't let the critics get to you
(click to show/hide)

Fireman finally learns what real firemen do.
(click to show/hide)

And lastly, BEHOLD THE MODERN ART
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 16, 2013, 01:49:04 AM
What the-

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 16, 2013, 05:56:38 PM
hey nerds how about we get you some SCIENCE (http://cutstuff.net/forum/viewtopic.php?p=253237#p253237)

Quote from: "SmashBroPlusB"
so I got started (http://cutstuff.net/forum/viewtopic.php?p=253016#p253016)

I thought that custom wall texture would look bad but it actually renders rather nicely
(click to show/hide)
EDIT: I am on a roll here

bwoooooooooop
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 17, 2013, 12:42:37 AM
help I can't stop

I'm on a roll
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 17, 2013, 02:29:24 AM
uh oh.

I've been doing stuff again.

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130816_222752.png)
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 17, 2013, 02:31:28 AM
Yay title screen. Fits with the first 6 much better.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 17, 2013, 02:34:43 AM
I was gonna edit 8's title to be more like the original PSX 8's, bit I got lazy, and all I did was remove the meteor, and change the copyright from the incorrect "(C) CAPCOM 2010", to the more correct "(C) CAPCOM 1997".

If I was more patient, I'd redo the whole message from the original 8 (which is long, not as long as 1's though.)


I might also make a patch soon that replaces all the titles with their Rockman equivalents.

EDIT:
(click to show/hide)
Rockman 1's title screen is so different, it's not funny.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 17, 2013, 03:21:48 PM
So remember when Ivory plastered the new Magnet Man map with smilies (http://www.cutstuff.net/forum/viewtopic.php?p=250231#p250231) before v3b was released?
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 17, 2013, 03:55:20 PM
Quote from: "Beed28"
So remember when Ivory plastered the new Magnet Man map with smilies (http://www.cutstuff.net/forum/viewtopic.php?p=250231#p250231) before v3b was released?
(click to show/hide)

I found that one .. uh, last week or a few days ago.

It was left there.
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 17, 2013, 03:57:20 PM
I placed it there on purpose. The smile textures were in a backup copy I made of it. I threw in the smile to the real stage as an easter egg.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 17, 2013, 04:30:26 PM
wow.

Thought the face would get in as an easter egg.

Although I haven't played v3b Magnetman yet, as a map pack (?) I have also has a Magfly actor that does NOTHING, so MM3MAG's kinda broken.  :(
EDIT: AND....

(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20130817_125240.png)

This comes with the MM7 title edit.

EDIT2: nope.........
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 17, 2013, 07:21:15 PM
I built the stage around Broom Jet... but then I remembered the Mapper's Expo is supposed to stick to vanilla.
So there's no Broom Jet. Not a problem in most places... but...
(click to show/hide)
also I put in fancy doorways
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 17, 2013, 08:14:13 PM
Smash, make your areas less blinding ahathnjothagbnmatrh
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 17, 2013, 10:34:30 PM
fof
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on August 18, 2013, 12:58:14 AM
Meanwhile

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 18, 2013, 01:11:15 AM
what is that.

Whatever it is, it looks nice.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on August 18, 2013, 01:19:30 AM
That background looks familiar...isn't that from MM5's Wily Stages? I replayed 4-6 recently and I remember the purplish background sticking out from somewhere.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 18, 2013, 01:29:51 AM
I'm making a map!

(http://i40.tinypic.com/15pldav.png)

Don't ask me why i don't have a Mega Buster, for some reason, i was frozen and time and pushing any key (besides printscreen) would bring up the menu.

How can i fix that?
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 18, 2013, 01:34:41 AM
I'm gonna go out on a limb and say it's Pluto.

Needs more light, and maybe make the ridge a little less linear, but looking good for a first start.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 18, 2013, 02:24:44 AM
Quote from: "Magnet Dood"
I'm gonna go out on a limb and say it's Pluto.

Needs more light, and maybe make the ridge a little less linear, but looking good for a first start.
Yep, it's pluto. I would make the ridge a little less linear, but i do plan on turning them into deep digger blocks.

And i do plan on making a Stardroids map pack, too.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 18, 2013, 02:41:33 AM
That would be nice for the expansion.
We aren't doooooomed!!!
Title: Re: MM8BDM Screenshots
Post by: kuja killer on August 18, 2013, 07:50:32 AM
http://i.imgur.com/Y7dVhha.png (http://i.imgur.com/Y7dVhha.png)

not the best shot, but i tried to take a shot when me and cdrom11 managed to successfully beat the needleman stage (just us 2 alone) after about 1 hour, 15 minutes. :)

on "invasion" game mode :) is there a dicussion thread for this on here ?? I dont see one anywhere. otherwise i would of posted there.
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 18, 2013, 02:10:02 PM
Quote from: "kuja killer"
http://i.imgur.com/Y7dVhha.png

not the best shot, but i tried to take a shot when me and cdrom11 managed to successfully beat the needleman stage (just us 2 alone) after about 1 hour, 15 minutes. :)

on "invasion" game mode :) is there a dicussion thread for this on here ?? I dont see one anywhere. otherwise i would of posted there.

Tell me Kuja, ¿how do you play invasion? ¿how the hell did you get there? I LOVE invasion, please, tell me!!
Title: Re: MM8BDM Screenshots
Post by: kuja killer on August 18, 2013, 02:20:34 PM
it was this one
:: [BE] New York :: Not Ashley's Invasion
those 108.61 IP's ...with port 15002
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on August 18, 2013, 02:36:11 PM
Quote from: "kuja killer"
it was this one
:: [BE] New York :: Not Ashley's Invasion
those 108.61 IP's ...with port 15002

So... not ashley's invasion? interesting.... thanks!!
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 18, 2013, 03:05:51 PM
Pluto's Mines now got a lower section!
(http://i40.tinypic.com/qyy5a8.png)

Magnet Dood will get the download link, because he guessed the stardroid right, and he deserves to be a beta tester!
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on August 18, 2013, 04:04:37 PM
I am actually rather excited to see this.

Judging from the screenshot, it looks pretty big and open (good job including tango for that though since he sometimes fits in those areas). Still, I won't make any other comments till I get the map.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 18, 2013, 07:51:38 PM
(click to show/hide)
Frostman shows off his artistic talent.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on August 18, 2013, 07:56:56 PM
Are you messing with the code or that's on vanilla? o_o
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 18, 2013, 07:59:01 PM
Mind telling us the console command for that?
Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 18, 2013, 08:09:16 PM
Uh oh, a bot's figured out how to nab that Ballade Cracker in MM5WAV...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 18, 2013, 11:55:33 PM
Quote from: "Laggy Blazko"
Are you messing with the code or that's on vanilla? o_o

Quote from: "ThePlayer"
Mind telling us the console command for that?

I just used FREEZE, and jumped around in one spot while spinning and continuously firing Ice Waves.

Then I'd unfreeze, then instantly freeze to get the pictures you see above.


Although it would be neat if I could make a "custom" weapon that instantly does this, just for fun.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 19, 2013, 05:37:58 AM
So I've been doing some time traveling lately..

(click to show/hide)

(click to show/hide)

You might ask where is "The Present". Well, 3 explanations for that:

1. Adding the present would make the map too large and that's no good.
2. -insert story arc reason here-
3. The present IS included, as Llamahombre has agreed to famitrack a present theme to the map! Thanks!
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 20, 2013, 05:24:18 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Awbawlisk on August 20, 2013, 07:07:53 AM
You iz a moe : )
Title: Re: MM8BDM Screenshots
Post by: Ceridran on August 21, 2013, 06:57:12 PM
Quote from: "SmashTheEchidna"
(click to show/hide)

I thought you used name binds?
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 22, 2013, 03:24:15 AM
(click to show/hide)
Impossible sight these days...
A CLASSES SH server with barely any players.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 22, 2013, 03:29:19 AM
Quote from: "Dr. Crasger"
(http://i.imgur.com/uYfjCdF.png)
Impossible sight these days...
A CLASSES SH server with barely any players.
Historical moment: For once, Classes Saxton sucked big time.
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 22, 2013, 03:37:50 AM
Quote from: "tsukiyomaru0"
Quote from: "Dr. Crasger"
(http://i.imgur.com/uYfjCdF.png)
Impossible sight these days...
A CLASSES SH server with barely any players.
Historical moment: For once, Classes Saxton sucked big time.

And Best-Ever did a server kill yet again, for updates.
So both servers, and all the others are now down.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 22, 2013, 03:39:51 AM
I have a question that sort of pertains to the current topic.


What exactly IS ping anyway? And what does it do?

Is it good to have a high ping, or a low ping?

And should ping never be given the suffix "as"? As it is an overused joke.
Title: Re: MM8BDM Screenshots
Post by: *Alice on August 22, 2013, 03:41:24 AM
A ping is actually a request sent to a server. You / the program basically sends a packet to it and the server tells you when it arrives.
The number is the time that process took in milliseconds.
From my understanding at least.

Low Ping is (almost) always better than high Ping.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 22, 2013, 03:42:51 AM
Quote from: "geno"
I have a question that sort of pertains to the current topic.


What exactly IS ping anyway? And what does it do?

Is it good to have a high ping, or a low ping?

And should ping never be given the suffix "as"? As it is an overused joke.
ping is the interval of communication between client and server, and lower values is usually better. However there are situations where it means nothing, like in Gang Garrison 2, where you WILL lag regardless of ping.
Title: Re: MM8BDM Screenshots
Post by: *Alice on August 22, 2013, 03:46:45 AM
That. Latency (Ping) is only one of many factors in terms of how well a game plays. Bandwidth also plays a role and of course how much CPU and GPU the game uses and how much it accesses the harddrive.
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 22, 2013, 04:34:23 AM
Its a screenshots, topic, when did it get to Ping?
Well then, if that's how we're gonna do it, lets post screenshots of our ping.
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 22, 2013, 04:52:10 AM
It was just a quick question, and it barely lasted 3 posts. Nobody's talking about screenshots of ping or asking for them.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 22, 2013, 03:12:50 PM
Quote from: "Ceridran"
Quote from: "SmashTheEchidna"
(click to show/hide)

I thought you used name binds?
I use NameBinds profusely and nothing like that has ever happened.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 22, 2013, 04:21:24 PM
Quote from: "Ceridran"
Quote from: "SmashTheEchidna"
(click to show/hide)

I thought you used name binds?

Since when? I never had Name Binds. I could never figure out how to get spaces in the names so I just take the time to write it out in the menu like a regular person.
Title: Re: MM8BDM Screenshots
Post by: *Alice on August 22, 2013, 05:12:21 PM
Code: [Select]
alias gizmobind "name "\cgGizmo The Cat""
bind <key here> gizmobind
Easy as that.
You need to \ for color, the "s around the name need to have s in front off them, and the "name <yourname>" needs to be in "s.
I use aliases for all my binds to make changing the key easier, but you don't have to (replace "alias gizmobind" with "bind <key>" if you don't want to make an alias). And you can name the aliases whatever you want.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 22, 2013, 06:01:42 PM
Quote from: Dr. Crasger
Its a screenshots, topic, when did it get to Ping?
Well then, if that's how we're gonna do it, lets post screenshots of our ping.
Gee, I AM SOOO SORRY I WANTED TO KNOW SOMETHING, and it just happened that said question had SOMETHING TO DO WITH THE LATEST SCREENSHOT.  :mad: :mad: :mad:

*calms down

Okay, here's some old screenshots of a server I was on once. (where did it go?)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 22, 2013, 06:08:37 PM
Dumping screenies of my current WIP maps.
Starting off with Mongolian Iron Works - Aries a beta map for Strategy. As a beta it is very possible to be completely replaced.
(click to show/hide)

Next up we have my Fortress Compo map, R-Shadow's Castle (need to rename it from Fortress)
(click to show/hide)
This map is still in early stages of progression, and this room will only be a small segment of the whole map, as it is where I started to work on the gimmick I'm currently working on the area around it before moving onto other areas. The gimmick is the slow falling floors seen in his original stage, but instead they just move up and down. Each color one moves at a different interval all at the same speed.  Expect some more interesting ways this will effect the map as it progresses such as the corner ledges can be jumped up to while the Grey floor is at its peak height. Here's hoping I can keep it from effecting gameplay too much.

Lastly the CBMCTM - Class Based Mod Class Test Map is still underway a bit. I really just need to submit it to people able to make the test rooms.
(click to show/hide)
As of currently this map has placement for these following games in mind.
Megaman 1 - 10, &B, World I - IV, Wily Wars, PU.
A section for MMV will possible be added when/if announcement of their inclusion is made.
Originally this map was going to include sections for every single game with compatibility for all potential character classes (Challenger, DOS and Strategy), but they can be added if/when needed.
Also, send in your CSCC/Teaparty Class Mug shots so I can make the CSCTM - CutStuff Community Test Map. I have Laggy Blazko and Sinkman already.
Title: Re: MM8BDM Screenshots
Post by: Jakeinator on August 22, 2013, 06:54:52 PM
I have a small preview for you folks.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Russel on August 22, 2013, 07:14:44 PM
I have two reasons to not like that screenshot:
Drillman
Textures

It looks nice, though...it seems like it would be fun to play around on
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 22, 2013, 07:26:15 PM
Reminds me of my old Gurgu Volcano map.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 23, 2013, 03:31:55 AM
MY deathmatch high score.


(click to show/hide)

Although I was on a custom map where you aren't given any weapons by default (AKA Block Fort), and I was using cheats, but...
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 23, 2013, 04:18:08 AM
I feel bad for Metallix
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 23, 2013, 05:36:04 AM
how the fof do you have a bot named STEVEN COLBERT


I want iiiiiiittt
Title: Re: MM8BDM Screenshots
Post by: Stardust on August 23, 2013, 06:41:30 PM
Not sure if it should go here or in MM8BDM funnies, but what I
<warning, bunch of pictures.>
For those who were sleeping in the closet, The Toad Man army is an empire made of Toad Men, because Toad Men are bros.
You can also find the Hard Man army, but Toad is by far the most common. In Saxton Hale (sorry for bringing this up), a Toad Man brother who becomes a hale is said to be contaminated by the evil. The most traditionnal way to take this evil away is to purge dat Toad Man fellow. To do so, the contaminated fellow (the Toad Man hale) will kill every "non-toaders", a term used to describe robots who aren't of the Toad family. Once all the non-toaders are dead, the ritual begins.
The infected one steps on the middle, and Toaders surround him closely, in a ligne, triangle or square fashion. Then, the ceremony begins. The rain shall wall on this evil and purge the fellow Toad. Defeating the evil with the magic rain is the only way to purify a brother.
Here are some ceremony photos.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 23, 2013, 07:00:23 PM
Looks like Ninja spy wants to be toadman too but i missed the toad party aw!
Title: Re: MM8BDM Screenshots
Post by: Lagman on August 23, 2013, 09:14:58 PM
Quote from: "Geno"
MY deathmatch high score.


(click to show/hide)

Although I was on a custom map where you aren't given any weapons by default (AKA Block Fort), and I was using cheats, but...
lawl
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 23, 2013, 10:00:41 PM
Quote from: "Stardust"
Not sure if it should go here or in MM8BDM funnies, but what I
<warning, bunch of pictures.>
For those who were sleeping in the closet, The Toad Man army is an empire made of Toad Men, because Toad Men are bros.
You can also find the Hard Man army, but Toad is by far the most common. In Saxton Hale (sorry for bringing this up), a Toad Man brother who becomes a hale is said to be contaminated by the evil. The most traditionnal way to take this evil away is to purge dat Toad Man fellow. To do so, the contaminated fellow (the Toad Man hale) will kill every "non-toaders", a term used to describe robots who aren't of the Toad family. Once all the non-toaders are dead, the ritual begins.
The infected one steps on the middle, and Toaders surround him closely, in a ligne, triangle or square fashion. Then, the ceremony begins. The rain shall wall on this evil and purge the fellow Toad. Defeating the evil with the magic rain is the only way to purify a brother.
Here are some ceremony photos.
(click to show/hide)

Oooh, i remember that toadally awesome day, August 21th, where everyone becomes the Toad Man class and speaks Toadnese.
Title: Re: MM8BDM Screenshots
Post by: Lagman on August 23, 2013, 11:24:50 PM
Oh yeah...that was fun :) save da toads
Title: Re: MM8BDM Screenshots
Post by: Geno on August 24, 2013, 12:45:15 AM
Quote from: "SmashBroPlusB"
how the fof do you have a bot named STEVEN COLBERT


I want iiiiiiittt
I forgot who made it, but I didn't.
Title: Re: MM8BDM Screenshots
Post by: Knux on August 24, 2013, 12:48:21 AM
Oh look, my dicking around paid off for once. I was looking intently at the new decoration in MM3GEM, and... well, I'll let the screenshots do the talking.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 24, 2013, 12:50:05 AM
Oh, I had no idea that easter egg was left in the final version of the map. Cool.
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 24, 2013, 12:59:27 AM
Mike said it was fine so long as Proto Buster was the only thing that could blow it up. :ugeek:
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 24, 2013, 01:01:04 AM
I find it a nice humorous touch.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 24, 2013, 03:48:27 AM
I tried it, and wow, man...

Oh man, that's what the panda said.
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 24, 2013, 06:09:36 AM
Quote from: "Stardust"
Not sure if it should go here or in MM8BDM funnies, but what I
<warning, bunch of pictures.>
For those who were sleeping in the closet, The Toad Man army is an empire made of Toad Men, because Toad Men are bros.
You can also find the Hard Man army, but Toad is by far the most common. In Saxton Hale (sorry for bringing this up), a Toad Man brother who becomes a hale is said to be contaminated by the evil. The most traditionnal way to take this evil away is to purge dat Toad Man fellow. To do so, the contaminated fellow (the Toad Man hale) will kill every "non-toaders", a term used to describe robots who aren't of the Toad family. Once all the non-toaders are dead, the ritual begins.
The infected one steps on the middle, and Toaders surround him closely, in a ligne, triangle or square fashion. Then, the ceremony begins. The rain shall wall on this evil and purge the fellow Toad. Defeating the evil with the magic rain is the only way to purify a brother.
Here are some ceremony photos.
(click to show/hide)

You should toadly put these in the Toad Day topic (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=5970).

Also...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Oliver on August 24, 2013, 07:30:02 AM
Quote from: "Dr. Crasger"
Quote from: "Stardust"
Not sure if it should go here or in MM8BDM funnies, but what I
<warning, bunch of pictures.>
For those who were sleeping in the closet, The Toad Man army is an empire made of Toad Men, because Toad Men are bros.
You can also find the Hard Man army, but Toad is by far the most common. In Saxton Hale (sorry for bringing this up), a Toad Man brother who becomes a hale is said to be contaminated by the evil. The most traditionnal way to take this evil away is to purge dat Toad Man fellow. To do so, the contaminated fellow (the Toad Man hale) will kill every "non-toaders", a term used to describe robots who aren't of the Toad family. Once all the non-toaders are dead, the ritual begins.
The infected one steps on the middle, and Toaders surround him closely, in a ligne, triangle or square fashion. Then, the ceremony begins. The rain shall wall on this evil and purge the fellow Toad. Defeating the evil with the magic rain is the only way to purify a brother.
Here are some ceremony photos.
(click to show/hide)

You should toadly put these in the Toad Day topic (http://www.cutstuff.net/forum/viewtopic.php?f=9&t=5970).

Also...
(click to show/hide)

Where did you Guys download these balrogsh and classes? Because i also want to play in that server too. :P
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 24, 2013, 08:18:38 AM
Where did you Guys download these balrogsh and classes? Because i also want to play in that server too. :P[/quote]

You got Doomseeker or IDE? Then you'll be fine it's just on the server list, and it's usually the most populated and easy to find. Search: Classes Saxton Hale on Doomseeker or IDE

If you get your wads manually, then:
(click to show/hide)

Also, another unrelated thing:
Quote from: "Metallix"
So I was browsing through DoomSeeker for a good Vanilla Sever (as so many people tend to do *coughdownwithHalecough*). Yesh, I was rather bored that day and was about to hop on over the Hales if there was nothing else going on, but this particular server caught my eye. Just a humble little Vanilla server that I’d never seen before. The only player on was someone named “???”, with another “???” spectating.

Wanting to go and give it a shot as there were no other base servers open, I joined. What I discovered upon joining to MM8DW1 was that the player was lagging like hell and generally wasn’t all that good. Still, I figured, why not humor the guy? He must be a new player, I’ll just give him a few… er, pointers.

(click to show/hide)
I raped him several times over. He didn’t seem to understand the concept of a Proto Shield, or why you shouldn’t stand on Oil Slider blobs when the enemy is stocked with fire weapons. Eventually, I got bored again and started to troll him a bit with Leaf Shield and Treble Sentry in MM6WIN.

(click to show/hide)
The spectator “???”, obviously not entertained by this, began to type strange messages into the chat. Odd things like “Keep going” and “Open the door”. I assumed it was some inside joke between the two, and told them that there was no door.

A few moments after sending that message, the server map changed to MM5NAP, skipping over the usual match ending screen. The usual music was replaced by a quiet droning noise. The spectator joined the game, but after searching around the map, they were nowhere to be found.
After another run around the stage, I was ready to just disconnect, until I finally found the two standing in front of the cave waterfall, facing the pit. Neither of them moved, so I assumed they were AFK, until one of them began typing those odd messages into the chat. “Keep going.” “Open the door.” “Stay with us.”

“Stay with us.”

Thoroughly creeped out, I attempted to just shoot them. Before I could, the two EvilRobots walked forward into the waterfall pit and died. Their obituaries both read, “??? went too far.”

I disconnected, and haven’t seen the server or the two players since.

I keep thinking that they were trying to tell me something. Doesn’t matter, I suppose, but now every time I go to MM5NAP, I get this chill down my spine like something is watching. Is that EvilRobot that appears there sometimes a known bug?

It keeps appearing in the waterfall pit. It doesn’t do anything, but sometimes if I shoot at it, my game will crash.

Quite creepy indeed. I've seen ??? a few times, but he isn't creepy and his friend is nowhere to be found. Maybe someone read your post and impersonated the fellow in question.

I've never seen that Evilrobot in the Napalm Man stage, maybe I will sometime, and if you were trying to pull a creepypasta on us, you've succeded, but I saw some of the cliches.
Title: Re: MM8BDM Screenshots
Post by: Oliver on August 24, 2013, 05:19:43 PM
It looks like yu for a quote of me at the start.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 24, 2013, 06:03:44 PM
I've seen ??? only once/I completely forgot about that "creepypasta" written awhile back.
However I fended him off and it seems I lived to see another day.
Title: Re: MM8BDM Screenshots
Post by: Knux on August 24, 2013, 11:26:49 PM
Those wascally palm trees.
(click to show/hide)
Very nice detail there.
No, it's not a "duck", don't waste your time shooting them.
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 25, 2013, 02:53:49 AM
Quote from: "Knux"
Those wascally palm trees.
(click to show/hide)
Very nice detail there.
No, it's not a "duck", don't waste your time shooting them.

Something strange is that people can get in that area, but it's blocked by an Impassable linedef.
So how did Hard Man get in?
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 25, 2013, 04:39:40 AM
I missed a linedef. It's been fixed for v4.
Title: Re: MM8BDM Screenshots
Post by: Atticus on August 25, 2013, 05:02:23 AM
Oh the joys of OpenGL
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Russel on August 25, 2013, 06:08:20 AM
That...is a node bug...not an Open GL bug...and it was fixed.
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 25, 2013, 08:21:01 AM
Quote from: "Atticus"
Oh the joys of OpenGL
(click to show/hide)
I don't get it.
Title: Re: MM8BDM Screenshots
Post by: Atticus on August 25, 2013, 05:47:21 PM
Since all the things in openGL are rendered to be flat, I just manipulated the camera in thridperson to find an angle where I turn invisible

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on August 25, 2013, 07:21:33 PM
You could also do that when chase camming from above.
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 25, 2013, 08:17:31 PM
It happens in software mode as well, actually.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 26, 2013, 01:02:59 AM
Uh, Rush?

(click to show/hide)

Topman platforms are so AWESOME!
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on August 26, 2013, 01:10:18 AM
Quote from: "Geno"
Uh, Rush?

(click to show/hide)

Topman platforms are so AWESOME!

Hey, those energy pellets are MM8-styled. And that gray texture is totally not a part of Topman's stage tiles (or is it? I don't remember)

Those platforms better make you spin.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 26, 2013, 01:35:44 AM
uh, haven't you played v3b?


And I made the MM8 Energy Pellet replacement thing, along with MM1 and MM7 versions.


Plus, those grey textures ARE in the original Top Man, but something tells me those grey Xs used for the floor were placeholder/dummied out textures. :lol:
Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 26, 2013, 02:20:28 AM
How do you fix that vanishing skin thing? Its happening to me as well.
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 26, 2013, 02:24:42 AM
It is fixed in v4.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 26, 2013, 12:17:08 PM
So in other words, you only have to wait a few more months 'till it's fixed.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 26, 2013, 02:26:07 PM
Quote from: "Dr. Crasger"
Where did you Guys download these balrogsh and classes? Because i also want to play in that server too. :P

You got Doomseeker or IDE? Then you'll be fine it's just on the server list, and it's usually the most populated and easy to find. Search: Classes Saxton Hale on Doomseeker or IDE

If you get your wads manually, then:
(click to show/hide)

Also, another unrelated thing:
Quote from: "Metallix"
So I was browsing through DoomSeeker for a good Vanilla Sever (as so many people tend to do *coughdownwithHalecough*). Yesh, I was rather bored that day and was about to hop on over the Hales if there was nothing else going on, but this particular server caught my eye. Just a humble little Vanilla server that I’d never seen before. The only player on was someone named “???”, with another “???” spectating.

Wanting to go and give it a shot as there were no other base servers open, I joined. What I discovered upon joining to MM8DW1 was that the player was lagging like hell and generally wasn’t all that good. Still, I figured, why not humor the guy? He must be a new player, I’ll just give him a few… er, pointers.

(click to show/hide)
I raped him several times over. He didn’t seem to understand the concept of a Proto Shield, or why you shouldn’t stand on Oil Slider blobs when the enemy is stocked with fire weapons. Eventually, I got bored again and started to troll him a bit with Leaf Shield and Treble Sentry in MM6WIN.

(click to show/hide)
The spectator “???”, obviously not entertained by this, began to type strange messages into the chat. Odd things like “Keep going” and “Open the door”. I assumed it was some inside joke between the two, and told them that there was no door.

A few moments after sending that message, the server map changed to MM5NAP, skipping over the usual match ending screen. The usual music was replaced by a quiet droning noise. The spectator joined the game, but after searching around the map, they were nowhere to be found.
After another run around the stage, I was ready to just disconnect, until I finally found the two standing in front of the cave waterfall, facing the pit. Neither of them moved, so I assumed they were AFK, until one of them began typing those odd messages into the chat. “Keep going.” “Open the door.” “Stay with us.”

“Stay with us.”

Thoroughly creeped out, I attempted to just shoot them. Before I could, the two EvilRobots walked forward into the waterfall pit and died. Their obituaries both read, “??? went too far.”

I disconnected, and haven’t seen the server or the two players since.

I keep thinking that they were trying to tell me something. Doesn’t matter, I suppose, but now every time I go to MM5NAP, I get this chill down my spine like something is watching. Is that EvilRobot that appears there sometimes a known bug?

It keeps appearing in the waterfall pit. It doesn’t do anything, but sometimes if I shoot at it, my game will crash.

Quite creepy indeed. I've seen ??? a few times, but he isn't creepy and his friend is nowhere to be found. Maybe someone read your post and impersonated the fellow in question.

I've never seen that Evilrobot in the Napalm Man stage, maybe I will sometime, and if you were trying to pull a creepypasta on us, you've succeded, but I saw some of the cliches.[/quote]

edit: the quote messed up...

the weird thing about this is, i remember seeing this server, I was at my cousins house looking for a server to play on and saw theirs, but didn't think it would be all the interesting and left it alone, never saw it again.
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on August 26, 2013, 04:40:43 PM
Quote from: "Geno"
uh, haven't you played v3b?

No, actually. I haven't been able to play MM8BDM due to a hard drive failure for the longest time.
Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 28, 2013, 08:21:30 AM
Never knew this was here...learn something new everyday
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 28, 2013, 10:25:12 AM
I honestly have no idea what I'm looking at in that screenshot.
Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on August 28, 2013, 10:35:41 AM
From what I can tell its a hit sprite of Slash man, its right behind the door behind Gutsman, that's as good as a shot I could get.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 28, 2013, 11:06:33 AM
Sorry to say but most of us know the slashman behind Gutsman's door already :I
That is, unless you downloaded/tried out my creepypasta then that silly slashman is nowhere to be found.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 28, 2013, 12:39:21 PM
Quote from: "Rozark Kyouko"
Sorry to say but most of us know the slashman behind Gutsman's door already :I
That is, unless you downloaded/tried out my creepypasta then that silly slashman is nowhere to be found.

Conglaturations, you have made the only creepypasta that DOESN'T annoy or bore me to death.

Of course, like the others, it doesn't actually scare me, but whatever.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 28, 2013, 01:13:09 PM
Quote from: "Geno"
Quote from: "Rozark Kyouko"
Sorry to say but most of us know the slashman behind Gutsman's door already :I
That is, unless you downloaded/tried out my creepypasta then that silly slashman is nowhere to be found.

Conglaturations, you have made the only creepypasta that DOESN'T annoy or bore me to death.

Of course, like the others, it doesn't actually scare me, but whatever.

Your experience may vary depending on if you got the current "final" ending or not. check the file in slumped/slade for clues
And then I make special fixes to it just so it can be announced side-by-side come Rozpack v3.
Also making the story even more.. interesting and/or scary. GOTTA GET THOSE CREATIVE JUICES FLOWINGGGGGGG
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on August 28, 2013, 01:17:52 PM
Quote from: "Rozark Kyouko"
Sorry to say but most of us know the slashman behind Gutsman's door already :I
That is, unless you downloaded/tried out my creepypasta then that silly slashman is nowhere to be found.
Might I ask where is said pasta?
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 28, 2013, 01:20:08 PM
Either buried in the forum somewhere or in this convenient new link I've posted for you:
(click to show/hide)
It's abit outdated considering v3b is out; I guarantee an update by Halloween, considering as that would be the perfect time to do so.
I just.. need to write more story that makes it more amazing.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 29, 2013, 12:40:36 AM
Hey, you updated it a bit.

BTW, crashes at the very end. Intentional?

ANYWAY, I'm still messing about with WCOLOURS, and I did a great thing.

(click to show/hide)

And while messing about with those palettes on other skins, some looked good.
(click to show/hide)

And with this one...
(click to show/hide)

...I got a stupid idea and went a step further...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on August 29, 2013, 06:08:49 AM
Quote from: "Geno"
(click to show/hide)

Wait...how is that palette different from Quick Boomerang's? Can I see a side-by-side picture?
Title: Re: MM8BDM Screenshots
Post by: Korby on August 29, 2013, 06:12:14 AM
My guess is that it translates colors that aren't just blue and cyan.
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on August 29, 2013, 06:36:47 AM
You know, I totally wouldn't mind to see RM skins retain a same color on things that aren't limbs or don't belong to the actual body of the robot, or at least translate to a different shade of the weapon's color scheme. Instead of the blue-cyan approach, stuff like gem pieces and other limbs would retain their original color (Drillman's drills, Toadman's belly vent, Blizzardman's cap and gloves, Flameman's hat and such).
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 29, 2013, 01:50:27 PM
Quote from: "MusashiAA"
You know, I totally wouldn't mind to see RM skins retain a same color on things that aren't limbs or don't belong to the actual body of the robot, or at least translate to a different shade of the weapon's color scheme. Instead of the blue-cyan approach, stuff like gem pieces and other limbs would retain their original color (Drillman's drills, Toadman's belly vent, Blizzardman's cap and gloves, Flameman's hat and such).
I actually try to do that on many of my skins. Virgo is harder to notice but Libra is clear to see. A few DOS one's alts are like that too.
Sp yes I agree, it would be cool to see more like that.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 29, 2013, 04:25:27 PM
Aaaaand more skin specific palettes.

Rokko Chan
(click to show/hide)

Cupa
(click to show/hide)

Roll?
(click to show/hide)

Yellow Devil
(click to show/hide)

Splash Woman
(click to show/hide)

Rhythm
(click to show/hide)

MM3 Proto Man/ Break Man
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on August 30, 2013, 12:36:21 AM
Random CSCC Chaos Generator screenshot because why not.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 30, 2013, 12:47:25 AM
V5a is out, just so you know. It wasn't announced, so I had the same problem.
Title: Re: MM8BDM Screenshots
Post by: Ukiyama on August 30, 2013, 12:54:36 AM
Quote from: "SmashTheEchidna"
V5a is out, just so you know. It wasn't announced, so I had the same problem.


Considering he has played Copy, he has had 5a  :geek:, but current version probably has something wrong with at least Oil Slider so he had to tweak it to work on the current version.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 30, 2013, 11:26:25 PM
I attempted to mess about with the high quality resize mode, and I noticed something.

With almost every option, skins with 2-4 pixel mouths look like they are smiling rather creepily at you.

Especially if their eyes are like Mega Man's, or Roll's.
And of course, the worst one is with Roll.

(click to show/hide)

Mobile Roll, on the other hand, looks REALLY PISSED AND HAPPY!
(click to show/hide)

And Mega Man? style mouths are just as bad. (Oddly, not on Mega Man? himeslf, rather on that Roll? skin I made.)
(click to show/hide)

All in all, high quality resizing is weird.
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 30, 2013, 11:29:06 PM
Why so serious?

That made me chuckle, yes.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 30, 2013, 11:29:56 PM
It also ESPECIALLY augments the creepy factor in Rozark's creepypasta map.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 30, 2013, 11:32:03 PM
...I'm starting to look at her eyes as if she's a Cyclops with a strip of skin in the middle of the eyes.
Title: Re: MM8BDM Screenshots
Post by: Rozark on August 31, 2013, 01:31:19 AM
Quote from: "Geno"
It also ESPECIALLY augments the creepy factor in Rozark's creepypasta map.

(click to show/hide)

Certainly going to consider that being a permanent thing :3
when it comes time to update this do help plz kthanks
Title: Re: MM8BDM Screenshots
Post by: Geno on August 31, 2013, 02:00:02 AM
Quote from: "Rozark Kyouko"
when it comes time to update this do help plz kthanks
sure okay, I was planning on "capturing" the creepy filtered Roll sprites anyway
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on August 31, 2013, 02:05:42 AM
It's funny because I can't unsee those things when I look at the original sprites.
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on August 31, 2013, 02:12:01 AM
Do my eyes deceive me

Or is that Rush Search I see there?
Title: Re: MM8BDM Screenshots
Post by: Geno on August 31, 2013, 02:15:58 AM
Bwa hahahahahaaa!

My evil plan worked!


btwyesitisrushsearchforgetyoueversawthat
Title: Re: MM8BDM Screenshots
Post by: Ivory on August 31, 2013, 02:23:44 AM
Okay I really need to straighten this out. Rush Search is something that SSW has been doing on his own time and was never something planned for the core. I just want to make this clear before anyone thinks this is for v4. It's not for the expansion.
Title: Re: MM8BDM Screenshots
Post by: Geno on August 31, 2013, 04:43:46 PM
Yeah, oops, sorry about that.

Real sorry.

Really REALLY REALLY SORRY, SHOULD HAVE TAKEN THE SCREENSHOT WITHOUT L.BOLT AND R.SEARCH!
Title: 6184 things....
Post by: Geno on September 01, 2013, 10:17:00 PM
Guess what I've been doing?

Editing Frostman stage.

So now it's night.

And during a blizzard

It looks pretty cool, and despite the potential of lag, it doesn't seem to lag at all. At least on MY laptop...

(click to show/hide)

And no, this won't be in v4, shut up
Title: Re: 6184 things....
Post by: GameAndWatcher on September 02, 2013, 01:12:38 AM
Quote from: "Geno"
(click to show/hide)
:shock:
Ivory, please make this official!
 :D
Title: Re: MM8BDM Screenshots
Post by: Geno on September 02, 2013, 01:14:47 AM
Ivory probably won't do it.

Mainly because there's over 6000 objects in the stage now, and it's bound to slow down on some computers (Although on mine, it didn't slow down until there were 64 players on it ._.)

Nonetheless, I will probably stick a download of it somewhere.

Although I don't want to make a whole new topic for one thing, so I'll stick it in my skin topic.


EDIT: There, Nighttime Snowstorm Frostman is now up for download!
Title: Re: MM8BDM Screenshots
Post by: Rozark on September 02, 2013, 01:57:13 AM
Nighttime makes everything cooler  :cool:
Title: Re: MM8BDM Screenshots
Post by: Ceridran on September 02, 2013, 03:06:30 AM
Why can't we just.. .

. .. have blizzards in the daylight?

Not much more to say. Then again, it'd blend in somewhat.
Title: Re: MM8BDM Screenshots
Post by: Russel on September 02, 2013, 05:11:01 AM
I would like to see the night skybox at the very least in the map...
But that's me.
Title: Re: MM8BDM Screenshots
Post by: Knux on September 02, 2013, 05:14:48 AM
Quote from: "Lego"
I would like to see the night skybox at the very least in the map...
But that's me.
That's me as well. It would definitely be cool.
Title: Re: MM8BDM Screenshots
Post by: Ivory on September 02, 2013, 05:21:56 AM
Just going to throw out there, the whole reason we used the day skybox was because whenever their is a choice in skyboxes, most maps tends to default to using the night scene for a skybox. So Frost used the day skybox.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 02, 2013, 05:48:32 AM
Perhaps a script could be added that when a certain kill/time/point limit is hit the sky will slowly begin to shift to night. Similar to Ring X, only changing slower.
Title: Re: MM8BDM Screenshots
Post by: Geno on September 02, 2013, 02:05:17 PM
So here I was, minding my own business, looking for the MM3TOP Easter Egg, when this happened.


(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on September 02, 2013, 02:07:15 PM
Top Spin is secretly Tengu Blade while Arrow Buster is secretly that anti-spikes thing.

.. I don't know how to find the easter egg at all.
Title: Re: MM8BDM Screenshots
Post by: Messatsu on September 02, 2013, 03:11:43 PM
Toad man's stage gets an unwarranted remodel
(click to show/hide)
Kinda makes the mode a bit weird to play.
Title: Re: MM8BDM Screenshots
Post by: Koal on September 03, 2013, 06:20:33 AM
I hopped onto doomseeker, only to be greeted with this gem

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on September 03, 2013, 06:22:36 AM
I guess a few people were hit by nostalgia.
Title: Re: MM8BDM Screenshots
Post by: Metallix on September 03, 2013, 03:44:28 PM
Dum dum dum dududum dump.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

...

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Oliver on September 03, 2013, 06:21:45 PM
Quote from: "Metallix"
(click to show/hide)
(click to show/hide)

Hey, wasn't that server i was on? ...Wasn't it? I remembered i saw the mobies was stuck in toadman stage. WITH MAH SPY-CAMS.
And in crashman stage. I remembered i saw punk was camp'd there... So... (was it right? Or is it just not... I am SOOO confused right now...)
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on September 03, 2013, 07:20:17 PM
Quote from: "Metallix"
(click to show/hide)
Now is probably a bad time to mention that I planned to switch the pool back to MM8BDM water since I'm tired of watching Woodmen and Chargemen linger, and it would be ridiculous to change all those projectiles just for Doom water support.
Title: Re: MM8BDM Screenshots
Post by: Geno on September 03, 2013, 09:49:25 PM
NNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!


Doom water is the best though!
(I remember on a server, when I kept sticking Wileys in the pool by jumping in and killing myself as Dr.Willy.


Why don't you make a Doom water version for single player, and a MM8BDM version for the servers to host. AND DEMAND THAT THE SERVERS USE IT!
Title: Re: MM8BDM Screenshots
Post by: Metallix on September 04, 2013, 01:55:12 PM
Quote from: "Oliver"
Hey, wasn't that server i was on? ...Wasn't it? I remembered i saw the mobies was stuck in toadman stage. WITH MAH SPY-CAMS.
And in crashman stage. I remembered i saw punk was camp'd there... So... (was it right? Or is it just not... I am SOOO confused right now...)
That was definately me. That round ended up being so much better (http://cutstuff.net/forum/viewtopic.php?f=34&t=1298&p=257286#p257286).

Quote from: "Gumballtoid"
I planned to switch the pool back to MM8BDM water.
Well, poo.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on September 05, 2013, 10:33:54 PM
I wanted to play a bit of MM8BDM, but this made me cry in anger...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on September 05, 2013, 11:26:02 PM
Welcome to the club.
Title: Re: MM8BDM Screenshots
Post by: Smunch on September 06, 2013, 12:07:02 AM
Amen to that.  Everytime I open doomseeker there is sadness
Title: ^^^^^^^^^^
Post by: Gumballtoid on September 06, 2013, 12:21:07 AM
It amazes me to no end that it hasn't died already.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 06, 2013, 12:42:01 AM
I haven't seen anyone else besides me posting screenshots of Jelly World Chaos Generator. Where's the love?
Title: Re: MM8BDM Screenshots
Post by: Kapus on September 06, 2013, 12:50:33 AM
Quote from: "Beed28"
I haven't seen anyone else besides me posting screenshots of Jelly World Chaos Generator. Where's the love?

Quote from: "tsukiyomaru0"
(click to show/hide)

It's all in Saxton.
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on September 06, 2013, 02:23:52 AM
Quoted from General Offtopic Discussion

Quote from: "Magnet Dood"
Probably because:

A. MM8BDM videos are sparse in general, and
B: Your mod has been stagnant for pretty much a year.

Pretty tough but also very true
Title: GAS THE HALES. MOD WAR NOW.
Post by: Mendez on September 06, 2013, 05:03:50 AM
Guys, I think I have a solution to Saxton getting overplayed, but I'll have to wait until tomorrow to show it. It really does suck that there is a lot of good mods facing neglect because of folks who play nothing but Saxton.
Title: MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD
Post by: MusashiAA on September 06, 2013, 05:22:37 AM
Quote from: "Mendez"
It really does suck that there is a lot of good mods facing neglect because of folks who play nothing but Saxton.

And YDClasses, let's not forget about that. Saxton and YDClasses.

It really does suck that the wholethe basic concept of Saxton Hale is actually interesting, namely the "random player becomes a tank, hits very hard, everyone needs to team up and destroy him to win"...but the memetic aspect of it just really gets repetitive and annoying (loltf2). It would be awesome if we made a Mega Man-themed superboss mod, with Hale-like spinoffs of the Robot Masters and weapons, or even the fortress bosses.
Title: Re: MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR
Post by: Rozark on September 06, 2013, 05:24:15 AM
Quote from: "MusashiAA"
Quote from: "Mendez"
It really does suck that there is a lot of good mods facing neglect because of folks who play nothing but Saxton.

And YDClasses, let's not forget about that. Saxton and YDClasses.

It really does suck that the whole concept of Saxton Hale is actually interesting...but the memetic aspect of it just really gets repetitive and annoying (loltf2). It would be awesome if we made a Mega Man-themed superboss mod, with Hale-like spinoffs of the Robot Masters and weapons, or even the fortress bosses.

Lego's Saxton Hale, for instance?
Title: Re: MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR MOD WAR
Post by: MusashiAA on September 06, 2013, 05:32:20 AM
Quote from: "Rozark Kyouko"
Quote from: "MusashiAA"
Quote from: "Mendez"
It really does suck that there is a lot of good mods facing neglect because of folks who play nothing but Saxton.

And YDClasses, let's not forget about that. Saxton and YDClasses.

It really does suck that the whole concept of Saxton Hale is actually interesting...but the memetic aspect of it just really gets repetitive and annoying (loltf2). It would be awesome if we made a Mega Man-themed superboss mod, with Hale-like spinoffs of the Robot Masters and weapons, or even the fortress bosses.

Lego's Saxton Hale, for instance?

I usually don't curse, but I don't fucking know. It's all the same to me: they pick characters for unparticular reasons, entirely breaking the context of the game. Quote/Curly, Sniper, NeoDS, Slenderman, the Seemen...it's all just meme/fanservice/gloating characters that break the game's flow with 1HKO melee attacks or gimmicky mechanics that make the mode virtually varied.
Title: Re: MM8BDM Screenshots
Post by: Chme on September 06, 2013, 05:43:21 AM
Personnaly, I really like Saxton Hale, so that doesn't bother me, but I understand that it's a problem that all the server are SH.
But yeah, many people love SH, and thus the only active servers are SH.
Perhaps later players will tire of this mod ?

For YD classes, I don't think they "kill" the original game, because they are compatible with other mods and gamemodes.
Title: Re: GAS THE HALES. MOD WAR NOW.
Post by: MrL1193 on September 06, 2013, 06:19:08 AM
Quote from: "Mendez"
Guys, I think I have a solution to Saxton getting overplayed, but I'll have to wait until tomorrow to show it. It really does suck that there is a lot of good mods facing neglect because of folks who play nothing but Saxton.
If this solution comes in the form of some new mod (which is the only thing I can reasonably imagine would break Saxton Hale's dominance), if it actually did succeed, it would probably just establish its own stranglehold on the servers and lead the community right back to where it started, albeit with a different mod in the seat of power. I haven't been around here for too long, but from what I've heard, the community has been caught in this cycle ever since the original Roboenza. I doubt the cycle will be broken any time soon.

I have actually considered what would happen if I simply cut the player limit down to, say, 10 or so on the Class Saxton Hale server. Considering the prevalence of other Saxton Hale servers and the willingness of a number of players to start up their own such servers, I seriously doubt that it would have much effect. (And that's assuming that the players who got left out would be willing to play MM8BDM at all if Saxton Hale were not an option...) I do think it would be great if every mod could keep a decent number of players in its servers (we don't actually need 16+ players for a good round of Saxton Hale anyway, and I do miss Team LMS modes) but with neither coercion nor persuasion being very likely to produce the desired result, it just seems like a pipe dream at this point...
Title: Re: MM8BDM Screenshots
Post by: Rozark on September 06, 2013, 06:43:48 AM
Personally I don't even care if Saxton is dominant, MM8BDM is being played. I seriously just refrained myself from saying a few things, but yea, you get the point. Be glad the game is being played, even if Saxton Hale IS dominant.

Also, screenshots. Uh.. eyes hurt this very second/bad excuse/I might edit this in the morning to include a screenshot of sorts.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on September 06, 2013, 06:49:00 AM
Aaaaaaaaaand sceenshots thread derailed. Time for my rerail screenshots!
(http://i.imgur.com/VFOdg4D.png)
(http://i.imgur.com/BxFy5ao.png)
Funny incidents in Lego's SH Mod.
(Sorry for the derail)
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on September 06, 2013, 02:25:06 PM
Quote from: "Beed28"
I haven't seen anyone else besides me posting screenshots of Jelly World Chaos Generator. Where's the love?

(click to show/hide)

Also... Tsuki, ¿how can you use the map like that? I mean, without the black background and such....
Title: Re: MM8BDM Screenshots
Post by: *Alice on September 06, 2013, 04:13:17 PM
Options -> Display Options -> Automap Options
Set "Overlay" to "Overlay".

Saxton with Cloudman is fun. Especially when trying to pull a crusade on the Toadman fad.
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on September 06, 2013, 05:07:06 PM
Quote from: "*Alice"
Options -> Display Options -> Automap Options
Set "Overlay" to "Overlay".

Saxton with Cloudman is fun. Especially when trying to pull a crusade on the Toadman fad.

Thanks, *Alice!!
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on September 06, 2013, 05:51:38 PM
screenshots are cool (http://cutstuff.net/forum/viewtopic.php?f=37&t=5746)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on September 06, 2013, 06:14:04 PM
Quote from: "Rozark Kyouko"
> Saxton is dominant
> MM8BDM is being played.
> be glad
Someone else is going to say it if I don't anyway, but you're sorely mistaken. If 8BDM was being played, there wouldn't be so many complaints about Saxton. But no, it's not. And for the rest of us that actually care for the real game, that's nothing to be glad about. Get your facts straight.

WE NOW RETURN TO YOUR REGULAR SCREENSHOT PROGRAM.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on September 06, 2013, 10:30:50 PM
Whoawhoawhoa, hold up.

Scuba Mets? Sweet.
Title: Re: MM8BDM Screenshots
Post by: Kapus on September 06, 2013, 10:37:14 PM
Man, that expo is just about over already. Such a shame that I never got to finish my map for it.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 07, 2013, 01:28:33 PM
(click to show/hide)

Someone should post some moar Jelly World screenshots!!!1!
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on September 07, 2013, 06:58:47 PM
Quote from: "SmashBroPlusB"
screenshots are cool (http://cutstuff.net/forum/viewtopic.php?f=37&t=5746)

(click to show/hide)
i spy with my lil eye megamari stuff and other awesome things!
Title: Re: MM8BDM Screenshots
Post by: Atticus on September 08, 2013, 09:11:42 PM
So I'm going to be going back to my old Axe skin and re-doing it to have proper colors and have a better design so it's a little more than a Mega Man edit.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Metallix on September 11, 2013, 06:23:43 PM
Wrong thread, bro.

Anyway, Darkmen happened.

(click to show/hide)

Herpa derp.
Title: Re: MM8BDM Screenshots
Post by: Zomo.exe on September 12, 2013, 08:03:36 AM
Rozark has a point... at least 8BDM is being played at all, and besides, the cycle would only repeat itself through another gamemode if Saxton were to suddenly stop being played so... let people play what they want. If they enjoy it, I see no problem really. Well, except for the sheer amount of servers relating to this mode on DoomSeeker. It's gotten so crazy and random that a few people are actually trying to make a boss vs boss DM mod + other random class stacks.

Don't worry though it's a "for shits and giggles" thing, my advice is to watch out for wild hadoukens.
Title: Re: MM8BDM Screenshots
Post by: Geno on September 12, 2013, 10:38:24 AM
I say we stop arguing about Saxton Hale so much. Sure, many people like it. And yes, many people dislike it, me included. But honestly, all this complaining about it is actually getting people to LEAVE Cutstuff!

At least people are actually still playing MM8BDM, even if there's a not-very-megaman-ish WAD attached to it.


All this Saxton Hale complaining, and the lack of many people on NOT Saxton Servers, is starting to irritate me. And although I'm far from leaving, there's always the possibility that I could get fed up with it, ESPECIALLY if it goes on for A LONG TIME.
(But honestly I do not want to leave here at all. This place might be one of the nicest "forum communities" I've ever seen)
It's definitely better than that DKU/DKVine place. There, all they do is complain! They can't even spell BANNED correctly

anyway screenshot
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Chme on September 13, 2013, 02:15:35 AM
The Hotel's swimming pool can do marvellous things. Really.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on September 13, 2013, 04:51:13 AM
Quote from: "Chme"
The Hotel's swimming pool can do marvellous things. Really.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)


Yay, my name is in the 3rd picture! XD
Title: Re: MM8BDM Screenshots
Post by: Lagman on September 14, 2013, 12:42:15 AM
Quote from: "Megaman94"
Quote from: "Chme"
The Hotel's swimming pool can do marvellous things. Really.

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Yay, my name is in the 3rd picture! XD
Are you the lord of time?  :?
Title: Re: MM8BDM Screenshots
Post by: Oliver on September 14, 2013, 02:37:38 PM
Quote from: "Lagman"
Quote from: "Megaman94"
Quote from: "Chme"
The Hotel's swimming pool can do marvellous things. Really.

(click to show/hide)

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(click to show/hide)

(click to show/hide)

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Yay, my name is in the 3rd picture! XD
Are you the lord of time?  :?

Try look at the 3rd Picture Again, and look everywhere. His name is "Super Fighting Robot (Megaman94)" in game.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on September 14, 2013, 04:01:17 PM
Quote from: "Oliver"
Quote from: "Lagman"
Quote from: "Megaman94"

Yay, my name is in the 3rd picture! XD
Are you the lord of time?  :?

Try look at the 3rd Picture Again, and look everywhere. His name is "Super Fighting Robot (Megaman94)" in game.

Well, he probably looked at the chat in the upper left. I am Super Fighting Robot also known as Megaman 94. *Cough* look at my forum name *cough*
Title: Re: MM8BDM Screenshots
Post by: Davregis on September 15, 2013, 01:44:31 AM
So I took some time and made a new HUD intended to replace the default Mega Man

I'd explain, but I think it's obvious what's what.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 15, 2013, 01:45:00 AM
Ssbihsnihksnilhsnisnisnhnahabhaoiwjoioq
My eyes.
Title: Re: MM8BDM Screenshots
Post by: Kapus on September 15, 2013, 01:51:18 AM
Success??
Title: Re: MM8BDM Screenshots
Post by: Orange juice :l on September 15, 2013, 02:18:53 AM
Boy, that HUD would go great with the Crosshair Bikdark made about half a year ago.
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Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on September 15, 2013, 04:30:06 AM
Quote from: "Orange juice :l"
Boy, that HUD would go great with the Crosshair Bikdark made about half a year ago.
(click to show/hide)

I officially declare that there's something wrong with this community,myself included
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 15, 2013, 04:53:37 AM
Nope, it's just Bikdark.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 15, 2013, 06:22:09 PM
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Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on September 15, 2013, 06:40:58 PM
Good luck not drowning, then.
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on September 15, 2013, 07:20:40 PM
He's a robot. I don't think there's a prob. :
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 15, 2013, 07:23:04 PM
The thing with that is that the chasecam  has been moved too far back through the use of that one command I forgot.

It would be cool if we could make it possible to have a 3rd person-shooter mode in MM8BDM akin to Legends.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 15, 2013, 07:27:50 PM
Quote from: "ThePlayer"
The thing with that is that the chasecam  has been moved too far back through the use of that one command I forgot.
Actually, that's not exactly what I'm showing off... :cool:
Title: Re: MM8BDM Screenshots
Post by: Ceridran on September 15, 2013, 07:30:54 PM
I forgot to state how obvious that bubble was.

I saw it earlier.
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on September 15, 2013, 10:35:07 PM
Quote from: "Beed28"
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Jelly world? or is what ceridran says?....

that bubble is suspicious....
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 15, 2013, 11:41:44 PM
Its the bubble. It was discussed in skype the other day about adding them but not getting them to despawn at the top of the water.
Title: Re: MM8BDM Screenshots
Post by: Geno on September 25, 2013, 01:38:54 AM
I just realized how the MMPU 8-bit Time Man tiles are purple, and the real Time Man stage is green.

So, recolour time!

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Title: Re: MM8BDM Screenshots
Post by: Kapus on September 25, 2013, 01:47:27 AM
Perhaps there is a reason why they were green...
Title: Re: MM8BDM Screenshots
Post by: Ukiyama on September 25, 2013, 01:49:26 AM
Quote from: "Geno"
I just realized how the MMPU 8-bit Time Man tiles are purple, and the real Time Man stage is green.

So, recolour time!

(click to show/hide)

Look guys! The Fruity Pebble Wall™ colors from pre-3a software Skull Man have returned to hurt the eyes of many! Yeah, I am not a fan of the colors.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on September 25, 2013, 01:52:58 AM
Quote from: "Geno"
I just realized how the MMPU 8-bit Time Man tiles are purple, and the real Time Man stage is green.

So, recolour time!

(click to show/hide)
I can see forever... O_O Forever I wanna see...
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 25, 2013, 02:02:03 AM
Hot damn my eyes.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on September 25, 2013, 05:44:59 AM
Quote from: "Ukiyama"
Fruity Pebble Wall™
Geno must now pay me royalties :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Ivory on September 25, 2013, 05:49:32 AM
But Ukiyama said that, not Geno? Also those textures, they make me want to cry.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on September 25, 2013, 01:31:09 PM
I think they would look nice in some horror themed map. >=P
Title: Re: MM8BDM Screenshots
Post by: Geno on September 25, 2013, 10:13:04 PM
Now that I think of it, I probably should have gone with the original 8-bit PU tiles, instead of just recolouring the FC ones...

Too bad no one's ripped the 8-bit PU construction tiles. -_-
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on September 25, 2013, 10:51:46 PM
If all else fails, you could try to rip them yourself.









...What? Don't look at me like that.
Title: Re: MM8BDM Screenshots
Post by: Koal on September 26, 2013, 03:15:47 AM
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Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on September 26, 2013, 03:18:38 AM
All hail King Sinistar.
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on September 26, 2013, 03:38:55 AM
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Title: Re: MM8BDM Screenshots
Post by: Deviddo on September 27, 2013, 01:41:52 AM
Not sure if this has been brought up, but...

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Title: Re: MM8BDM Screenshots
Post by: Ivory on September 27, 2013, 01:43:03 AM
It has been, because there is no way to make the alignment perfectly centered on megaman without having a bad looking large gap between the two wings.
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on September 27, 2013, 01:44:46 AM
Quote from: "Crunchy"
Not sure if this has been brought up, but...

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That was fixed long ago, ¿What core version are you using? ¿V2,V3a or V3b?
Title: Re: MM8BDM Screenshots
Post by: Knux on September 27, 2013, 01:46:07 AM
> 8-Bit Sinistar skin

Oh shit, I want that thing.
Title: Re: MM8BDM Screenshots
Post by: Deviddo on September 27, 2013, 01:47:16 AM
Quote from: "TheunlosingQuint"
Quote from: "Crunchy"
Not sure if this has been brought up, but...

(click to show/hide)

That was fixed long ago, ¿What core version are you using? ¿V2,V3a or V3b?
...The most current one, V3B, Ivory just said it's about as good as it's going to get.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on September 27, 2013, 07:26:33 AM
this might just be me


but if you move the pair of wings to the left by a "pixel" wouldn't that fix it
Title: Re: MM8BDM Screenshots
Post by: Ivory on September 27, 2013, 07:42:35 AM
Yes, it would. But then the gap is too big and it actually looks worse imo.
Not like most people use megaman sized skins anyways.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on September 27, 2013, 07:54:49 AM
maybe you don't understand


move both wings / "the pair of wings" / not just the left one
what do you mean the gap would be too big
you're not changing the gap itself
you're just nudging the pair over
Title: Re: MM8BDM Screenshots
Post by: Deviddo on September 27, 2013, 07:57:37 AM
The way the Megaman sprite is, is that the back is not proportional to the Super Adaptor's wings.  There's an even gap in the super adaptor, 2 pixels, and trying to make that fit on a 3-pixel base, doesn't work. (Without making it look really bad apparently)
Title: Re: MM8BDM Screenshots
Post by: Ivory on September 27, 2013, 08:17:53 AM
What Crunchy said is the problem. If you nudge it over a pixel, it would be the same problem, but more on the left side. The amount of pixels that need to be added to center it looks really bad. Although I don't have the old screenshots anymore to show it off.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on September 27, 2013, 06:26:56 PM
Quote from: "Ivory"
What Crunchy said is the problem. If you nudge it over a pixel, it would be the same problem, but more on the left side. The amount of pixels that need to be added to center it looks really bad. Although I don't have the old screenshots anymore to show it off.
The only solution for the wings to be perfectly centered is to take all frames related to it (rotations, etc), resize to 200%, align and, in the actor that uses those frames, set scale to 1.25. That way it will retain the same size as a 1x scale 2.5, but wil be perfectly centered.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 28, 2013, 11:20:16 PM
Soo, quite a while back, Geno showed off this neat technique which allows you to view your skin from different angles (http://www.cutstuff.net/forum/viewtopic.php?p=251789#p251789). His method abuses uses Tornado Hold, but I discovered another method using... tectonic plate movements?
(click to show/hide)

Also, he forgot to say that this technique requires OpenGL and that you have to have the Sprite Billboarding setting set to XY-Axis.
Title: Re: MM8BDM Screenshots
Post by: Deviddo on September 28, 2013, 11:50:26 PM
Oh no what have you done.  Jelly World in MM8BDM?
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 29, 2013, 12:10:34 AM
Quote from: "Crunchy"
Oh no what have you done.  Jelly World in MM8BDM?
It's been going on for a veeeeeeeeeeeeeeeeeeeeeeery long time.

In fact, Beed may be obsessed with it! :mad:
Title: Re: MM8BDM Screenshots
Post by: Ivory on September 29, 2013, 12:12:20 AM
May may be an understatement.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on September 29, 2013, 01:45:59 AM
Beed's only joy in life is TM26 Earthquake
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on September 29, 2013, 01:53:35 AM
Quote from: "SmashBroPlusB"
Beed's only joy in life is TM26 Earthquake
Like this?
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Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 29, 2013, 02:59:26 AM
Quote from: "SmashBroPlusB"
Beed's only joy in life is TM26 Earthquake
Beed's favorite video is-
(http://i1.ytimg.com/vi/mLpN1k4PI1Q/hqdefault.jpg)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 29, 2013, 12:31:14 PM
Aww guys, can we please get back on topic?
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Title: Re: MM8BDM Screenshots
Post by: Deviddo on September 29, 2013, 03:41:39 PM
Okay, how in the world?!
Title: Re: MM8BDM Screenshots
Post by: VGS2 on September 29, 2013, 06:08:24 PM
I'm guessing he used the godmode cheat. Either that, or he actually took a picture of Charge Man trying to run his daily rounds. Poor poor Chargey.

Also, just to stay on topic, here's a rather old screenie:
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Title: Re: MM8BDM Screenshots
Post by: Ceridran on September 29, 2013, 06:16:16 PM
and Spark Mandrill was born
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on September 29, 2013, 07:25:13 PM
Quote from: "Ceridran"
and Spark Mandrill was born
True dat.
 :p
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on September 30, 2013, 05:28:06 AM
Quote from: "Ceridran"
and Spark Mandrill was born
Nope, that's not cannon, Spark and Drill had Spark Drillman
(http://img38.imagefra.me/i5ct/michael712/158m_ff2_ubf6m.png)
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on September 30, 2013, 12:36:00 PM
LEL Sparkman isn't even in that screenshot.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on September 30, 2013, 01:20:51 PM
I know.

Spark Mandrill has a bunch of flashy lights! Take that! (https://www.youtube.com/watch?v=P5Ps26fObyc)
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on October 01, 2013, 03:24:24 AM
Here, have some Fail Whale on a cone.
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Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on October 01, 2013, 03:52:45 AM
So THAT'S what you guys were talking about. I didn't notice that. For some reason the RNG has taken a liking to me being Scrooge lately.
Title: Re: MM8BDM Screenshots
Post by: Koal on October 02, 2013, 04:31:14 AM
So I was playing Saxton Hale when this suddenly happened


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Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 02, 2013, 04:33:43 AM
A little late for April Fools, don'tcha think? Who pulled that prank off?

also, I believe that is GoldMan's stage from CSCM, right?
Title: Re: MM8BDM Screenshots
Post by: Koal on October 02, 2013, 04:46:07 AM
Quote from: "SmashTheEchidna"
A little late for April Fools, don'tcha think? Who pulled that prank off?

also, I believe that is GoldMan's stage from CSCM, right?


It is. Hardly recognizable with it using only one tile. And a hideous one at that.
Title: Re: MM8BDM Screenshots
Post by: Magikarp on October 02, 2013, 05:31:53 AM
Nice to know that the April Fools skinpack is still a thing
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 02, 2013, 07:10:19 AM
Took me a few glances to recognize. The second and last pictures were what tipped me off.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on October 02, 2013, 10:26:54 AM
That's odd. I recognized the map almost instantly.
Title: Re: MM8BDM Screenshots
Post by: Gummywormz on October 02, 2013, 11:19:01 PM
Quote from: "SmashTheEchidna"
A little late for April Fools, don'tcha think? Who pulled that prank off?

Me. Two years ago.

You know, it's kinda obvious the file in question is a joke, even from the start.
Title: Re: MM8BDM Screenshots
Post by: Balrog on October 05, 2013, 10:20:39 PM
(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe1.png)

(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe2.png)

Servers like this make me wish the "summon ammo" bug wasn't fixed.
Title: Re: MM8BDM Screenshots
Post by: Geno on October 05, 2013, 11:49:55 PM
(http://cutstuff.net/molly/DBBKUP/dkhit.png)

My god, that is a lot of WADS!


(By the way, if anyone noticed, I'm posting a lot less screenshots than I used to. THERE IS A GOOD REASON FOR THIS.)

Expect a massive screenshot dump later.
Title: Re: MM8BDM Screenshots
Post by: Knux on October 05, 2013, 11:50:47 PM
Hot damn, that's a new record.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on October 06, 2013, 12:01:34 AM
And 50% of them don't even work when other WADs are added.



. . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ... . /
. . . . . . `~.*-,. . . . . . . . . . . . . . . . . ..|,./.....,__
,,_. . . . . }.>-._. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,
. .. `=~-,__. . . `,. . . . . . . . . . . . . . . . .
. . . . . . . . . .`=~-,,.,. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _. . . . . ._,-%. . . ..`
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 06, 2013, 12:22:41 AM
If it wasn't for science, then I have no idea what he was doing.


Also, Egg Emperor.wad? Huh?
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on October 06, 2013, 03:55:35 PM
Quote from: "Balrog"
(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe1.png)
(click to show/hide)

I counted 25 WADs. Overkill much?
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on October 06, 2013, 07:18:41 PM
Quote from: "Superjustinbros"
Quote from: "Balrog"
(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe1.png)
(click to show/hide)

I counted 25 WADs. Overkill much?
Counted 27. But, damn, what did he smoke?!
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on October 06, 2013, 07:25:12 PM
Quote from: "tsukiyomaru0"
Quote from: "Superjustinbros"
Quote from: "Balrog"
(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe1.png)
(click to show/hide)

I counted 25 WADs. Overkill much?
Counted 27. But, damn, what did he smoke?!
He smoked "stupid pot for dummies."
The guy probably doesn't even realize that 50% of the WADs don't work with each other!
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on October 06, 2013, 07:41:14 PM
Quote from: "tsukiyomaru0"
Quote from: "Superjustinbros"
Quote from: "Balrog"
(https://dl.dropboxusercontent.com/u/54651370/nrp4lyfe1.png)
(click to show/hide)

I counted 25 WADs. Overkill much?
Counted 27. But, damn, what did he smoke?!

Well i counted 26.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on October 06, 2013, 07:45:20 PM
What the hell is "MMBN Novelty"?
Title: Re: MM8BDM Screenshots
Post by: Geno on October 06, 2013, 08:20:33 PM
It's a set of 3 maps that re-create several areas from the first MMBN.

I think they are Fireman's area, Airman's area, and the School computers.

Obviously, since they have only one Deathmatch Start in them, they are NOT suited to online play, in fact, not even for offline play with over 1 bot!
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on October 06, 2013, 08:34:19 PM
Yeah. As stated, they are novely maps.
Title: Re: MM8BDM Screenshots
Post by: Koal on October 06, 2013, 10:03:24 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on October 08, 2013, 12:24:50 AM
It only took me until now to realize that KCTF03 was suffering from "the middle is too easy" syndrome, so I demolished the bridges and made it so that people defending that route have a better shot at it.
(click to show/hide)
...Perhaps too good a shot with Gemini Laser and Bubble Lead having swapped places with one another, but we'll see.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on October 09, 2013, 08:26:39 PM
(click to show/hide)
The most disjointed gear ever.
(click to show/hide)
Spying on some construction workers building something for v4a that'll take till Summer 2014 to complete.
Title: Re: MM8BDM Screenshots
Post by: Geno on October 10, 2013, 12:01:34 AM
Quote from: "Superjustinbros"
(click to show/hide)
The most disjointed gear ever.
what

1. How did that gear get like that?

2. How did you get the view like that?
Title: Re: MM8BDM Screenshots
Post by: Reemu on October 10, 2013, 12:18:19 AM
Quote from: "Geno"
1. How did that gear get like that?
The linedefs used for that gear are probably not aligned correctly or the curve moved therefore it doesn't make the semicircle that the other gears have. It's been like that for quite a while. About the view, I can't tell what you are referring to.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 10, 2013, 01:37:20 AM
I think he's referring to how everything looks 2D.
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on October 10, 2013, 03:27:20 AM
He does realize that it's possible to both have custom settings for the chasecam and actually edit its code, right?
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on October 10, 2013, 04:30:32 AM
Quote from: "Geno"
2. How did you get the view like that?
Software rendering + facing wall + looking down.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on October 12, 2013, 08:12:41 PM
I was playing with the DOS bots and when I got to Oil Man's stage this happened.....

(http://i43.tinypic.com/24zvy51.png)

(http://i39.tinypic.com/amtfo5.png)
Title: Re: MM8BDM Screenshots
Post by: Geno on October 12, 2013, 09:11:33 PM
Yeah.

That SHOULD be fixed now.
Title: Re: MM8BDM Screenshots
Post by: Koal on October 13, 2013, 09:22:44 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Gummywormz on October 14, 2013, 06:22:49 PM
Remember Gizmo's old eddie factory idea?

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on October 14, 2013, 07:02:18 PM
Quote from: "Geno"
Yeah.

That SHOULD be fixed now.
Yea I fixed it with the help of Geno. I hope Dood used that one in the new thread at least.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 14, 2013, 08:29:45 PM
Oh wow I feel honored my idea was even considered.


Even if it did fall into evil hands.
Title: Re: MM8BDM Screenshots
Post by: Kapus on October 14, 2013, 08:33:41 PM
Revenge for what? What have we ever done to Eddie?
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 14, 2013, 08:40:33 PM
actually shouldn't we be getting revenge on him for all the times he's screwed us over?
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on October 14, 2013, 10:12:09 PM
I'm more confused with "Gizmo" and "Eddie Factory" in one sentence myself. Lobs and I did something in CTF called Eddie Wars, but I guess Gizmo's idea was prior to that. We used to do it on Underwater Base X, but since the Eddies are gone...
Title: Re: MM8BDM Screenshots
Post by: Geno on October 14, 2013, 11:39:31 PM
And what's this great big space station doing here?

(click to show/hide)

Oh look, it's the Five Dastardly Bombers's space station!

And now, Super Bomberman 2 themed stages is added to my list of stuff I would like to see done, but it will never be done due to lack of interest for the original game and my inability to map.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 15, 2013, 12:13:59 AM
I recognized that space station almost immediately. Sudden nostalgia rush.

Also Tails, I made a thread where I wrote down ideas for maps, and "Eddie Factory" was one of them.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on October 15, 2013, 12:18:36 AM
Quote from: "SmashTheEchidna"
I recognized that space station almost immediately. Sudden nostalgia rush.

Yeah...too bad the main game wasn't multiplayer. I prefer playing as number 2 in...that series of games.
Title: Re: MM8BDM Screenshots
Post by: Geno on October 15, 2013, 12:41:10 AM
You know what? I think we should refer to the game by it's name, Super Bomberman 2 is an amazing game and everyone should play it (well, not EVERYONE, but, you get what I am trying to say, right?)
It's a good thing I was able to pick it up BRAND NEW with plastic wrap and everything, for a relatively low price.

I also had the idea for Super Bomberman 1 & 2 themed maps, but, I doubt it'll ever exist as a real map pack, like my DKC idea.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 15, 2013, 02:23:45 PM
Quote from: "Geno"
You know what? I think we should refer to the game by it's name, Super Bomberman 2 is an amazing game and everyone should play it (well, not EVERYONE, but, you get what I am trying to say, right?)
It's a good thing I was able to pick it up BRAND NEW with plastic wrap and everything, for a relatively low price.

I also had the idea for Super Bomberman 1 & 2 themed maps, but, I doubt it'll ever exist as a real map pack, like my DKC idea.

best. bomberman. game. ever. still play it with my two brother and my sister. so much fun.
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on October 15, 2013, 02:31:25 PM
Quote from: "Duora Super Gyro"
Quote from: "Geno"
You know what? I think we should refer to the game by it's name, Super Bomberman 2 is an amazing game and everyone should play it (well, not EVERYONE, but, you get what I am trying to say, right?)
It's a good thing I was able to pick it up BRAND NEW with plastic wrap and everything, for a relatively low price.

I also had the idea for Super Bomberman 1 & 2 themed maps, but, I doubt it'll ever exist as a real map pack, like my DKC idea.

best. bomberman. game. ever. still play it with my two brother and my sister. so much fun.

Go to the ideas treahd, you should see something you like then.....
Title: Re: MM8BDM Screenshots
Post by: Kapus on October 15, 2013, 05:00:20 PM
I prefer 5 myself, but 2 was also a great game.

All of the Bomberman games on the SNES are excellent, really.
Title: Re: MM8BDM Screenshots
Post by: Goomba98 on October 15, 2013, 11:29:31 PM
(http://i1285.photobucket.com/albums/a600/Goomba99/Screenshot_Doom_20131015_192520_zps7ee23402.png)
This is the Met family the trailer mentioned. It's in Auto's room.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on October 15, 2013, 11:40:11 PM
Quote from: "Goomba98"
(http://i1285.photobucket.com/albums/a600/Goomba99/Screenshot_Doom_20131015_192520_zps7ee23402.png)
This is the Met family the trailer mentioned. It's in Auto's room.
Actually, someone already put that up.
Title: Re: MM8BDM Screenshots
Post by: Oliver on October 16, 2013, 07:58:38 AM
Quote from: "ThePlayer"
Quote from: "Goomba98"
(http://i1285.photobucket.com/albums/a600/Goomba99/Screenshot_Doom_20131015_192520_zps7ee23402.png)
This is the Met family the trailer mentioned. It's in Auto's room.
Actually, someone already put that up.
We ALL knew that already.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 16, 2013, 11:12:39 AM
Quote from: "Oliver"
Quote from: "ThePlayer"
Quote from: "Goomba98"
(http://i1285.photobucket.com/albums/a600/Goomba99/Screenshot_Doom_20131015_192520_zps7ee23402.png)
This is the Met family the trailer mentioned. It's in Auto's room.
Actually, someone already put that up.
We ALL knew that already.

...didnt know this was a thing actually...
WHY DO I SUCK OMG!!!
Title: Re: MM8BDM Screenshots
Post by: Deviddo on October 16, 2013, 11:18:57 AM
I didn't know either!  I show go look at it myself next time I play Campaign.
Title: Re: MM8BDM Screenshots
Post by: Knux on October 16, 2013, 05:53:42 PM
Yeah, I had already posted that picture within about one day of v3a's release. Nice job finding it on your own, though.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 16, 2013, 07:48:37 PM
(http://fc05.deviantart.net/fs71/i/2013/289/7/1/natures_best_pictures_by_df_duora-d6qp7uc.png)

yeah...less stairs...
Title: Re: MM8BDM Screenshots
Post by: Knux on October 16, 2013, 08:05:49 PM
Not sure which map that is, but with the amount of height variation I see in the screenshots, it probably was a good idea to have less stairs and just reduce the heights. Let me know if you need your maps tested.
Title: Re: MM8BDM Screenshots
Post by: Korby on October 16, 2013, 08:21:46 PM
those maps look purty and I hope they play well.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on October 16, 2013, 09:22:42 PM
they still look gigantic as hell



not that it's a bad thing, some of my favorite maps ever are pretty darn fat
but still, large open spaces was a pretty obnoxious recurring theme in the last version
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 16, 2013, 10:04:10 PM
Quote from: "Knux"
Not sure which map that is, but with the amount of height variation I see in the screenshots, it probably was a good idea to have less stairs and just reduce the heights. Let me know if you need your maps tested.

Yeah, I remade Nature's Best to have more nature and less...whatever that other stuff was...and less stairs.

Quote from: "SmashBroPlusB"
they still look gigantic as hell



not that it's a bad thing, some of my favorite maps ever are pretty darn fat
but still, large open spaces was a pretty obnoxious recurring theme in the last version
It isnt massive in size like Icicle Palace and Silver Stone Lake...or whatever that stage was called... I'd say its around knightman's stage in size. I plan to try and fix the size problem with the stages.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on October 20, 2013, 07:33:03 PM
I present to you: Hell.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Korby on October 20, 2013, 07:33:55 PM
shoulda picked vile
Title: Re: MM8BDM Screenshots
Post by: Knux on October 21, 2013, 01:32:25 PM
I was bored yesterday, so I fired up the prehistorically old KCTF for a few laughs.

Suffer in the spoiler below!
(click to show/hide)
All I'll say is, if you're going to make CTF maps, don't do this kind of thing. Looking back at these made me wonder what kind of chemical reaction kicked in at the time that made me construct the monstrous abominations. I simply couldn't believe I made those kind of layouts but... oh well! Had to start from somewhere, even if that doesn't justify the grief I caused some people, if not everybody. Sorry 'bout that.
Title: Re: MM8BDM Screenshots
Post by: Russel on October 21, 2013, 01:51:09 PM
Reminds me of how silly I was when I made my first skin.
Not only did it suck, but didn't have a full set of rotations, The rotations that were there looked bad, no black outline, etc, etc, etc.
And I wondered what was wrong with it, which made me look even dumber.
Regardless, that skin is lost to history and the few people who still have it...I don't know...all I know is I no longer have it and I don't have a link to it anymore, which I firmly believe is a good thing.

It's funny how I turned out as a developer that does short bursts that come out as temporary changes.
Shadow Blade is still my work though, even though it is literally one line of code.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 21, 2013, 06:35:57 PM
Reminds me of those duel maps I made when I first started mapping. and that apple skin I made that was a recolored apple from kirby with megaman's arms and legs stapled on. I seriously wonder what I was on when I made that stuff. Even with the DRSG Pack now, I wonder what was going through my head when I designed some of that stuff.
Title: Re: MM8BDM Screenshots
Post by: Caprice on October 25, 2013, 09:24:26 PM
All you guys looking back at your previous works and admiring how far you've come, consider yourself lucky.

Whenever I look at maps I made in the past, I feel I've gotten worse.  :(

looking forward to that map pack you're making duora :>
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on October 25, 2013, 09:34:15 PM
Quote from: "Caprice"
All you guys looking back at your previous works and admiring how far you've come, consider yourself lucky.

Whenever I look at maps I made in the past, I feel I've gotten worse.  :(

looking forward to that map pack you're making duora :>

Hmm, I always feel like Im getting better with my stuff...for like a day or however long it takes me to make something new, then I feel like its crap and that I havent gotten any better and wonder what I was thinking, seriously, like every update to my maps, later on, it will probably feel like crap that im gonna laugh at because thats how I handle my problems. with lots of laughter.

Also, I shall be posting screenshots of Frosty Fire Ruins soon, and then Icicle Palace soooo yeah...
Title: Re: MM8BDM Screenshots
Post by: Geno on November 09, 2013, 02:17:25 PM
I learnt how to make wall into mirrors.

Clearly, this was the next logical step.
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Magikarp on November 09, 2013, 06:40:35 PM
jesus christ that last one
Title: Re: MM8BDM Screenshots
Post by: Deviddo on November 09, 2013, 06:43:58 PM
The third one.
What.
Title: Re: MM8BDM Screenshots
Post by: VGS2 on November 09, 2013, 07:20:13 PM
It's like a modern art project gone wrong.

Also, there's something that just unnerves me about a world run by giant, angry Rolls.
Title: Re: MM8BDM Screenshots
Post by: JaxOf7 on November 09, 2013, 10:03:03 PM
Oh! I saw this one in I Spy Funhouse!
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on November 10, 2013, 08:26:09 PM
Is this a dream

(click to show/hide)

Looks like this thread actually got it's point across. (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=6109) Good job!
Title: Re: MM8BDM Screenshots
Post by: Rozark on November 12, 2013, 03:02:53 AM
Hey guys do you remember that shrine in Roz04
(click to show/hide)

What about that Square Box Fountain on the same map
(click to show/hide)

Lastly what about that extra long bland hallway that was pretty bland right
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on November 12, 2013, 07:11:59 PM
Quote from: "Rozark Kyouko"
Hey guys do you remember that shrine in Roz04
(click to show/hide)

What about that Square Box Fountain on the same map
(click to show/hide)

Lastly what about that extra long bland hallway that was pretty bland right
(click to show/hide)

I can smell that mappack, and smells pretty well. ( *_*) (I'll never do such a great thing for the comunity, but I'll try to make a mappack, at least a simple one, then I´´ll improve it with 15 new maps and remake the old ones, like you)
Title: Water now lowers in Burst man
Post by: Fyone on November 13, 2013, 03:11:16 PM
My mappack probably won't be finished in a long time so yeah. There's more new maps that are finished but they don't have weps yet.

(click to show/hide)
Title: Re: Water now lowers in Burst man
Post by: OtakuAlex on November 13, 2013, 06:40:09 PM
Quote from: "Fyone"
My mappack probably won't be finished in a long time so yeah. There's more new maps that are finished but they don't have weps yet.

(click to show/hide)

Those maps look quite fun to play on, I hope to see you finish them soon. Also, do you mind PM'ing me when you finish/release them?
Title: Re: MM8BDM Screenshots
Post by: Fyone on November 14, 2013, 11:18:07 PM
Sure Otaku, I'll PM you when I make a release!
Title: Re: MM8BDM Screenshots
Post by: Kapus on November 16, 2013, 05:07:10 AM
(click to show/hide)

what is going on
Title: Re: MM8BDM Screenshots
Post by: Deviddo on November 16, 2013, 01:11:13 PM
The...Megapede?
Title: Re: MM8BDM Screenshots
Post by: Ceridran on November 16, 2013, 03:00:25 PM
who cut the Eater of Worlds into three
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 19, 2013, 08:33:46 PM
I was excited to see that people were in the Vanilla Deathmatch server for once, but then I noticed something off about it.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 21, 2013, 02:08:49 PM
What the flip? Dark. What do you have to say about yourself?

Also,
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Oliver on November 23, 2013, 11:46:58 AM
Quote from: "Lagman"
(click to show/hide)

How did Gilgamesh get up there?  :shock:
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 23, 2013, 07:48:39 PM
Quote from: "Oliver"
Quote from: "Lagman"
(click to show/hide)

How did Gilgamesh get up there?  :shock:

I'm guessing he jumped up there. Just a guess, though.
Title: Re: MM8BDM Screenshots
Post by: Oliver on November 23, 2013, 08:19:46 PM
Quote from: "OtakuAlex"
Quote from: "Oliver"
Quote from: "Lagman"
(click to show/hide)

How did Gilgamesh get up there?  :shock:

I'm guessing he jumped up there. Just a guess, though.

There's invisible walls. So Gilgamesh MAYBE found a way up. But i don't know, where...
Title: Re: MM8BDM Screenshots
Post by: Max on November 23, 2013, 09:00:36 PM
What has science done

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 23, 2013, 11:44:56 PM
Time Stopper + Darkman's Shield = A wonderful thing
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on November 24, 2013, 12:52:04 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 24, 2013, 02:08:14 AM
Those eyes...
Title: Re: MM8BDM Screenshots
Post by: Linnie on November 24, 2013, 03:19:48 AM
Quote from: "SmashTheEchidna"
Those eyes...
They have special eyes.
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 24, 2013, 02:27:43 PM
(click to show/hide)

I feel stupid... There's a hole there?
Title: Re: MM8BDM Screenshots
Post by: Knux on November 25, 2013, 11:16:35 PM
Last time, Shade Man was doing justice to his vampire appearance by not being reflected in a mirror.

Now he's out there, doing justice to his name.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 26, 2013, 10:31:21 PM
Wait, what? HOW?! N&@(TZV%O$VC&BYSATX)&!RV(
Title: Re: MM8BDM Screenshots
Post by: Knux on November 26, 2013, 10:37:34 PM
IDBEHOLDI, buddy. Oldest cheats in the book.
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 27, 2013, 09:55:22 PM
Well, SORRY, but I never knew about it >_>
Title: Re: MM8BDM Screenshots
Post by: Ceridran on November 27, 2013, 10:15:33 PM
Do you just.. Type it in the console?

Because it hasn't worked when I tried that.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on November 27, 2013, 10:30:07 PM
No. Classic cheat codes (IDDQD, IDBEHOLDx, IDSPISPOPD) work when you're playing.
(Some of those might work in the console, though)
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 28, 2013, 10:04:49 PM
The only classic cheat code I use is IDFA (Gives every item)
Title: Re: MM8BDM Screenshots
Post by: Knux on November 29, 2013, 07:16:38 AM
(click to show/hide)
And if everything goes well, there should be a new Bomb Man remixed coming out tomorrow.
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 29, 2013, 08:36:57 PM
At first I was like  :roll: and then I was like :shock:
Title: Re: MM8BDM Screenshots
Post by: Knux on November 29, 2013, 10:24:09 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 12:06:04 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on November 30, 2013, 12:17:43 AM
Proto.

Zero's outlining seems proper.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on November 30, 2013, 12:55:24 AM
Quote from: "Knux"
(click to show/hide)
Gotta recolor them. Killer bomb isn't blue it is red.
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 02:50:06 AM
Quote from: "Ceridran"
Proto.

Zero's outlining seems proper.

Omega Zero is the boss and the other guy is a new class I made using the Break Man skin.
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 30, 2013, 02:56:43 AM
Quote from: "Knux"
(click to show/hide)
Are you putting the easter egg like I thought of? A bullet bill?
Title: Re: MM8BDM Screenshots
Post by: Knux on November 30, 2013, 02:58:31 AM
Nah, that kind of easter egg is done to death.
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 30, 2013, 03:02:24 AM
:cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:  :cry:
I WANTED AN IDEA OF MINE IN THE MAP OC&@WTY(&TFRWFITXW

Anyways, back to what this thread is about
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 03:42:38 AM
Quote from: "Lagman"
(click to show/hide)

is he crouching  :shock: I thought crouching was disabled in MM8BDM (that's what it looks like to me, anyways)
Title: Re: MM8BDM Screenshots
Post by: Linnie on November 30, 2013, 04:03:20 AM
It's disabled by default, but you can re-enable it when hosting.
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 04:05:30 AM
I say every server should have it enabled, it's better that way. I'm sure it being disabled by default is just because it's more canon that way, but having it enabled is more fun (IMO).
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on November 30, 2013, 04:28:43 AM
Quote from: "OtakuAlex"
I say every server should have it enabled, it's better that way. I'm sure it being disabled by default is just because it's more canon that way, but having it enabled is more fun (IMO).
However doesn't work very well with weapons that spawns the projectile instead of firing.
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 30, 2013, 01:17:39 PM
OOOOOhhhh, they were crouching! I thought they were just being squished by Oilman's door.

(http://i393.photobucket.com/albums/pp19/TehOpheliac/GIFS/Star%20Trek/facepalm.gif)
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 30, 2013, 05:30:45 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 05:31:45 PM
How, what, where, and why.....
Title: Re: MM8BDM Screenshots
Post by: Lagman on November 30, 2013, 06:03:13 PM
beating MM7, MM7 Credits, MM7 Credits, cuz it looks badass
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 06:10:38 PM
I meant the way it looks, it looks glitchy, or is that how it's supposed to look and I just have a bad memory?
Title: Re: MM8BDM Screenshots
Post by: Knux on November 30, 2013, 06:19:40 PM
The background uses a texture warp effect. I can confirm it's not a glitch, as I've used this effect in the past when I used to make Doom maps.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 30, 2013, 06:30:13 PM
This particular texture warp doesn't work in Software mode, only in OpenGL (the latter of which I use).
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on November 30, 2013, 06:37:41 PM
I must've been in Software mode when I was beating the game then.
Title: Re: MM8BDM Screenshots
Post by: Knux on November 30, 2013, 08:08:18 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 01, 2013, 04:18:02 PM
Goodbye!
(click to show/hide)

(click to show/hide)

EDIT: If you're wondering how I did this with full HP, I'm just that awesome  :cool:




Actually, I just used godmode.
Title: Re: MM8BDM Screenshots
Post by: Knux on December 01, 2013, 05:23:42 PM
I've managed to actually not take a hit. It's not hard once you know his patterns, but Tornado + Astro is still a pain in the ass.
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 01, 2013, 06:09:57 PM
Astro was the easiest for me to avoid :/
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 03, 2013, 04:03:20 PM
For me, the worst was Frost + Anything. I fortunately haven't had to deal with Frost + Tornado, though. That would be a nightmare.
Title: my eyes
Post by: Gumballtoid on December 03, 2013, 08:41:05 PM
I can rarely coordinate myself well enough to avoid Thunder Claw, but everything else is no problem for me.
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 03, 2013, 09:02:46 PM
I can't stand the Flash Grenade
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on December 04, 2013, 02:05:23 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Oliver on December 04, 2013, 07:13:46 AM
Quote from: "OtakuAlex"
(click to show/hide)

Wait WHAT?!
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 04, 2013, 12:05:13 PM
Quote from: "Oliver"
Quote from: "OtakuAlex"
(click to show/hide)

Wait WHAT?!
That might just be CSCM Green hill, but i ain't sure.
Title: Re: MM8BDM Screenshots
Post by: Russel on December 04, 2013, 02:17:48 PM
It is, it was created by a former member of the community...and I helped make some of the props.
...Fun times...
Title: Re: MM8BDM Screenshots
Post by: Knux on December 04, 2013, 04:08:50 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 04, 2013, 09:23:28 PM
...what's coming?




(am I dumb for not realizing what's coming?
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on December 04, 2013, 09:44:03 PM
He said he was going to make a new MM6TOMX
Title: Re: MM8BDM Screenshots
Post by: Linnie on December 05, 2013, 12:21:29 AM
Quote from: "coolcat7022"
Quote from: "Oliver"
Quote from: "OtakuAlex"
(click to show/hide)

Wait WHAT?!
That might just be CSCM Green hill, but i ain't sure.
I think the point of the screenshot is Otaku's Sanic Hegehog Hale.

Which is cyan instead of blue.
Title: Re: MM8BDM Screenshots
Post by: Stardust on December 07, 2013, 12:48:12 AM
Behold a masterpiece called "My Beautiful Garden".
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 07, 2013, 12:49:46 AM
Quote from: "Stardust"
Behold a masterpiece called "My Beautiful Garden".
(click to show/hide)
How did that happen?! And why does it look like a fall garden, when it's winter? There should be blizzzard attack everywhere!
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on December 07, 2013, 12:56:47 AM
Looks like more of a salad with dressing and two dead WIlys to boot.
Title: Re: MM8BDM Screenshots
Post by: Knux on December 08, 2013, 01:58:02 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 08, 2013, 02:09:35 AM
Quote from: "Knux"
(click to show/hide)
HAAAAARD MAAAAAN!!!!
Title: Re: MM8BDM Screenshots
Post by: Linnie on December 08, 2013, 02:17:22 AM
This is your fourth map in the last two weeks.

Dude, how are you not burning out?
Title: Re: MM8BDM Screenshots
Post by: Knux on December 08, 2013, 02:21:18 AM
I think I'll take a break after this one. Got two finals to study for, anyway.

EDIT: I finished a room in my Hard Man map, and minutes later, I noticed it had a strange coincidence with Doom.
(click to show/hide)

Don't see it yet? ...

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: CopShowGuy on December 09, 2013, 11:41:43 PM
Quote from: "Knux"
I think I'll take a break after this one. Got two finals to study for, anyway.

EDIT: I finished a room in my Hard Man map, and minutes later, I noticed it had a strange coincidence with Doom.
(click to show/hide)

Don't see it yet? ...

(click to show/hide)

Yeah!  They both have the same crosshair!
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 10, 2013, 12:13:06 AM
Quote from: "CopShowGuy"
Quote from: "Knux"
I think I'll take a break after this one. Got two finals to study for, anyway.

EDIT: I finished a room in my Hard Man map, and minutes later, I noticed it had a strange coincidence with Doom.
(click to show/hide)

Don't see it yet? ...

(click to show/hide)

Yeah!  They both have the same crosshair!
Actually, he was pointing out he accidently made a room from the original DooM.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on December 10, 2013, 12:17:32 AM
Hey Coolcat, I like how your HD has a smooth health bar.
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 10, 2013, 08:35:44 PM
Quote from: "Superjustinbros"
Hey Coolcat, I like how your HD has a smooth health bar.
What are you talking about?
Title: Re: MM8BDM Screenshots
Post by: Ceridran on December 10, 2013, 10:33:09 PM
Quote from: "coolcat7022"
Quote from: "CopShowGuy"
Quote from: "Knux"
I think I'll take a break after this one. Got two finals to study for, anyway.

EDIT: I finished a room in my Hard Man map, and minutes later, I noticed it had a strange coincidence with Doom.
(click to show/hide)

Don't see it yet? ...

(click to show/hide)

Yeah!  They both have the same crosshair!
Actually, he was pointing out he accidently made a room from the original DooM.

Actually, instead of pointing out the obvious, he made a little joke.
Title: Re: MM8BDM Screenshots
Post by: Knux on December 11, 2013, 02:05:56 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on December 11, 2013, 07:39:46 AM
Quote from: "Knux"
(click to show/hide)

There wil be all the things/plat forms, ennemies of the megaman games (mm1-mm8/mm&bass)?
It will be awesome!!!
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 11, 2013, 09:05:18 PM
I think he meant

"Are there gonna be EVERYTHING from MM1-MM8/MM&Bass? (Enemies, platforms,weapons, ect...)
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on December 11, 2013, 09:20:16 PM
Quote from: "Lagman"
I think he meant

"Are there gonna be EVERYTHING from MM1-MM8/MM&Bass? (Enemies, platforms,weapons, ect...)

Yeah, thank you! :)
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 11, 2013, 09:50:38 PM
Quote from: "Emmanuelf06"
Quote from: "Lagman"
I think he meant

"Are there gonna be EVERYTHING from MM1-MM8/MM&Bass? (Enemies, platforms,weapons, ect...)

Yeah, thank you! :)
Do you normally speak another language?
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on December 11, 2013, 09:52:20 PM
He's french.
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 12, 2013, 01:17:03 AM
Quote from: "Laggy Blazko"
He's french.
Oh.
Title: Re: MM8BDM Screenshots
Post by: Rui on December 13, 2013, 01:38:40 AM
I made my first skin!!!

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Korby on December 13, 2013, 02:36:14 AM
everyone's gotta start somewhere, you'll build up your skins eventually :D
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 13, 2013, 11:32:10 PM
I was gonna say that you should put this post in the Skins/Bots section until I read the last part...
Title: Re: MM8BDM Screenshots
Post by: Russel on December 13, 2013, 11:43:20 PM
Quote from: "Rui-"
i'm not sure if i want to release this skin now though since i dont want to make a whole thread just for one skin....
Do what I do and post it in some random but relevant thread and watch it get buried in other posts~
That's what I did when I first made Commando Bomb, and nobody will ever find my Woodman texture hack that randomized the seasons.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on December 13, 2013, 11:50:07 PM
right okay

Quote from: "Lego"
Oh good some people posted...I suppose I could throw this out now.
Wheee (https://dl.dropboxusercontent.com/s/0s68syd1b7g7l9t/FourSeasons-1.wad?token_hash=AAHLcbuXUyruPh3xvn1i6KgOsxeLSGdbWbyqqzEXwgtDtQ&dl=1)
If you load this wad, any map with Woodman's grass/leaf textures will change into a random season.
Unfortunately for me, this also includes Light's Lab, which has that set of trees.
Also Winter was changed from the screenshots I provided previously and this wad has to be run by a server in order for you to be able to join servers with it.

Note: This version is different from the one I released on the Skype group last night, so you might want to redownload if you got it from there.

I didn't know where else to shove this, being a wad that literally does nothing but break compatibility with a server, so I couldn't put in my skins topic...
Title: Re: MM8BDM Screenshots
Post by: Russel on December 13, 2013, 11:57:58 PM
Cheater, that's all the way back to august ninth.
...At least you can't go find my oldest version of Commando Bomb, that was removed with the temp forum; if anything only the mods can access that now.
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 14, 2013, 12:17:15 AM
/me watches Cutman Mike post it.
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 14, 2013, 06:15:53 PM
(click to show/hide)
I FOUND A SECRET ROBOT MASTER WHILE LOADING THE GAME.
I'm kidding
Title: Re: MM8BDM Screenshots
Post by: Kapus on December 14, 2013, 06:57:55 PM
I see you have a fishy copy of Windows there.
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 14, 2013, 07:50:43 PM
What?
Title: Re: MM8BDM Screenshots
Post by: andylucho on December 14, 2013, 08:52:17 PM
(http://i40.tinypic.com/atw403.png)
How Doc Robot Gets His Weapons.
Title: Re: MM8BDM Screenshots
Post by: Goomba98 on December 14, 2013, 09:44:31 PM
Quote from: "Lagman"
What?
Look at the bottom right corner.
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 14, 2013, 09:51:50 PM
Quote from: "Kapus"
I see you have a fishy copy of Windows there.
Eh?
Title: Re: MM8BDM Screenshots
Post by: Korby on December 14, 2013, 10:34:35 PM
Boy, this sure is one word post central.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on December 14, 2013, 10:41:25 PM
Quote from: "coolcat7022"
Quote from: "Kapus"
I see you have a fishy copy of Windows there.
Eh?

Well...
Quote from: "Lagman"
(click to show/hide)
I FOUND A SECRET ROBOT MASTER WHILE LOADING THE GAME.
I'm kidding
Quote from: "The bottom right corner of Lagman's screenshot"
This copy of Windows is not genuine
It means that the Windows Lagman has isn't bought, or licensed, or whatever.
Title: Re: MM8BDM Screenshots
Post by: Knux on December 15, 2013, 01:56:47 AM
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 15, 2013, 03:33:57 AM
Quote from: "Knux"
(click to show/hide)
Looks like some sort of prison.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on December 15, 2013, 08:56:12 PM
Would you like some marshmallows, my little camping Gravityman?
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20131215_155258_zpsacb44356.png)
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 16, 2013, 08:06:08 PM
Quote from: "Superjustinbros"
Would you like some marshmallows, my little camping Gravityman?
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20131215_155258_zpsacb44356.png)
If he's camping, where's the fire and tent?
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 16, 2013, 08:07:38 PM
HAHAHAHAHAHAHAHAHAHAHAHAHANO
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 17, 2013, 09:42:13 PM
Quote from: "Lagman"
HAHAHAHAHAHAHAHAHAHAHAHAHANO
What have I done wrong?
Title: Re: MM8BDM Screenshots
Post by: Geno on December 17, 2013, 10:51:08 PM
Ah, I see what happened.

In FPS  games, there is a term used for a player who stays in one spot to frag people, preferably a spot that gives that person an advantage over the other players, or just a good hiding spot to take a break.

This term is called 'camping'.


Clearly, Lagman did not foresee the chance that someone would not know the meaning of this term, so he reacted in an irritated way towards your statement.

By the way Lagman, don't be so harsh. Especially to our newcomers. You don't want more people to leave, do you?
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on December 18, 2013, 12:07:17 AM
I find it funny that he didn't no what camping is.

But now he knows.


And knowing is half the battle.



Now where are the noob-tubes?
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 18, 2013, 12:59:37 AM
WOAHWOAHWOAHWOAH.
(click to show/hide)

I was just making a joke.
I actually thought he knew what camping was and stated that he was making a bad joke
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 18, 2013, 01:03:19 AM
...that was a joke? I didn't get it. =/
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on December 18, 2013, 01:25:38 AM
...it wasn't all that funny.
Title: Re: MM8BDM Screenshots
Post by: Magikarp on December 18, 2013, 02:09:17 AM
if thats a joke then i'm a feebas
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on December 18, 2013, 04:42:08 AM
I like typing in really tiny font.
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on December 18, 2013, 08:34:15 PM
My font is smaller than yours
Title: Stop with the small text posts darnit
Post by: Korby on December 18, 2013, 09:06:56 PM
C-C-C-C-C-C-C-C-Combo Breaker!

(click to show/hide)

If you wish to shower me in hatred, please form an orderly line next to Bikdark's.
Title: Re: MM8BDM Screenshots
Post by: Knux on December 18, 2013, 09:17:45 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on December 18, 2013, 09:26:26 PM
Quote from: "Lagman"
WOAHWOAHWOAHWOAH.
(click to show/hide)

I was just making a joke.
I actually thought he knew what camping was and stated that he was making a bad joke
I WAS making the joke, and i know what camping is.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on December 18, 2013, 09:30:19 PM
Quote from: "Korby"
C-C-C-C-C-C-C-C-Combo Breaker!

(click to show/hide)

If you wish to shower me in hatred, please form an orderly line next to Bikdark's.
Are those new sprites for napalm bomb? If so, than that is quite awesome.
Title: Re: MM8BDM Screenshots
Post by: Lagman on December 20, 2013, 03:52:32 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on December 20, 2013, 06:18:26 PM
Quote from: "Lagman"
(click to show/hide)
That happens in Software too, by the way.
Title: Re: MM8BDM Screenshots
Post by: Knux on December 20, 2013, 08:55:03 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on December 22, 2013, 05:12:42 AM
Is there really only one rotation?

I mean, don't get me wrong, it's cool, but is there really only one rotation?
Title: Re: MM8BDM Screenshots
Post by: Knux on December 22, 2013, 06:03:31 AM
I don't do spriting, so that's it. I'll gladly accept well made rotations, though!

EDIT: Don't wanna double post, so here's a little joke I made to Ivory after he posted pictures of MMBAST.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on December 25, 2013, 07:01:59 AM
And here's the bosses I've made so far, as well as Saxton Hale himself and Gilgamesh, sitting/standing in a wintery Wood Man level
(click to show/hide)

Merry Christmas, everyone!
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on December 26, 2013, 01:38:23 PM
Quote from: "SmashTheEchidna"
I just tried it out. Megaman Soccer is kinda fun, but it's full of game-breaking glitches revolving around the soccer ball. If the ball disappears, a new one respawns in the center of the field. That, I can understand. But the ball detection is way off; many times it says there is no ball and spawns a new one when someone already has the ball, making two balls on the field. There's quite a few ways that could go wrong...

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on December 27, 2013, 04:41:31 PM
Lol !....

EDIT2: Oh wait, ok i understand, it was CTF and not 1 flag ctf...
Title: Re: MM8BDM Screenshots
Post by: Knux on December 29, 2013, 05:07:58 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on December 29, 2013, 05:12:12 PM
Quote from: "Knux"
(click to show/hide)

Cool.... the mappack will be awesome, Iceman remixed is a blast and this one goes the same way. All hail Knux!!
Title: Re: MM8BDM Screenshots
Post by: ice on January 02, 2014, 08:43:05 PM
fun with The Kid from I wanna be the guy in saxton hale
(click to show/hide)

Also for no reason

Now kiss
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20131202_102833_zpscb2002b1.png)
Title: Re: MM8BDM Screenshots
Post by: Oliver on January 03, 2014, 02:02:41 PM
Quote from: "ice"
(click to show/hide)

Oh wow. Did you create that? Where can i download that?
Title: Re: MM8BDM Screenshots
Post by: Magikarp on January 03, 2014, 06:35:21 PM
Quote from: "Lego"
nobody will ever find my Woodman texture hack that randomized the seasons.
i have a mighty need
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on January 03, 2014, 06:51:51 PM
Quote from: "Magikarp"
Quote from: "Lego"
nobody will ever find my Woodman texture hack that randomized the seasons.
i have a mighty need

I feel like we should host the wad on a server with a group of people just to see Lego's reaction. -snickers-
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on January 13, 2014, 03:03:36 PM
All the pics below are still WIP so things in the pics might be changed later, depends.

Generator Room...need to get a new name for the stage...
(click to show/hide)

Burning Field...or Waste field...something like that...dont know why I have so much trouble nameing this stuff...
New stage I made, its pretty open...
(click to show/hide)

And last, I redid icicle palace once again, I completely ripped off the outside section and redid the interior. theres is also much smaller outside sections here and there so yeah.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Russel on January 13, 2014, 03:36:47 PM
Well judging for how my 8BDM playing habits have more than tapered over the past couple years, I can't say I look at Doomseeker more than once or twice a week. I would find it funny to hear someone hosting the mod, simply because it's an aesthetic to a single map that has no relevance to gameplay whatsoever. [Rozark did use the winter textures, though]

Also, I kind of like how these maps are turning out, Duora...I'm a bit worried about the more open ones though.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on January 13, 2014, 09:26:04 PM
IWBTG Kid for Best Class January 2014
Title: Re: MM8BDM Screenshots
Post by: SneakySnake on January 13, 2014, 09:54:57 PM
Quote from: "Superjustinbros"
IWBTG Kid for Best Class January 2014
+1 I vote.
Title: Re: MM8BDM Screenshots
Post by: Stardust on January 17, 2014, 09:58:14 PM
Some MM1 to MM4 weapons showcase.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on January 18, 2014, 01:48:18 AM
The madness of a glitchy sky box.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on January 18, 2014, 11:45:27 AM
Quote from: "Stardust"
Some MM1 to MM4 weapons showcase.
(click to show/hide)

...The first pic...people still play that?
Title: Re: MM8BDM Screenshots
Post by: Stardust on January 19, 2014, 01:26:57 PM
The host basically put a lot of map packs, and this one seemed to be played.

Still on the same server (a roleplay server with cheats enabled), here's a preview of what we do when the roleplayers aren't here.

(click to show/hide)

Extra : the truth about MM6MRX.
(click to show/hide)

Gasp I dropped a video
Title: Re: MM8BDM Screenshots
Post by: SneakySnake on January 19, 2014, 06:33:23 PM
I joined that server couple days ago. I just love the map with the 8 bit Firelies BGM
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on January 19, 2014, 08:51:55 PM
Quote from: "Stardust"
(http://i39.tinypic.com/iykf8l.png)

No, lobstacle course in a nutshell is a hold bunch of lava pits and bottomless pits
Title: Re: MM8BDM Screenshots
Post by: Stardust on January 19, 2014, 10:56:10 PM
Lemon was doing his aerial bomb obstacle course, in the other side of the hotel (the parking) when he said that :P It doesn't concern the pool.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on January 20, 2014, 04:28:45 AM
Quote from: "Stardust"
Lemon was doing his aerial bomb obstacle course, in the other side of the hotel (the parking) when he said that :P It doesn't concern the pool.

Still, most of the courses have bottomless pits.
Title: Re: MM8BDM Screenshots
Post by: Goomba98 on January 21, 2014, 01:52:53 AM
Those last few posts are beautiful.
Title: Re: MM8BDM Screenshots
Post by: Neurosphere on January 21, 2014, 04:06:30 PM
Man, that last shot looks the nuts. I am loving those space shots too can't wait to give this a spin (I still have the original MM8BDM so looks like I have some updating to do).
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on January 22, 2014, 01:32:47 AM
Reminds me, someone needs to contribute a Bomb course to Lobstacle Course (and as if the older courses have been any good since Lobs decided to make checkpoints only work if you own a certain disc).
Title: Re: MM8BDM Screenshots
Post by: Oliver on January 22, 2014, 07:31:16 AM
Quote from: "Stardust"
(http://i39.tinypic.com/iykf8l.png)

How do i summon these time bombs?
Title: Re: MM8BDM Screenshots
Post by: Russel on January 22, 2014, 03:16:48 PM
summon countbomb
Title: Re: MM8BDM Screenshots
Post by: !o! woohoo on January 22, 2014, 05:22:55 PM
Poor Iceman lost his legs.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on January 22, 2014, 07:12:34 PM
I was just playing around in Doom Builder, seeing what various things do and I went to Light sources and clicked Candelabra and I got this....
(http://i42.tinypic.com/14j6ow1.png)

EDIT: In Invasion -Monsters placing a "lost soul spawn" will place skull man
EDIT2: In Weapons placing a chainsaw will give you this...
(http://i39.tinypic.com/f2vwgj.png)
Title: Re: MM8BDM Screenshots
Post by: Geno on January 23, 2014, 01:41:26 AM
GAAH!

That..... purple...... thing!

I really need to re-make that sometime.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on January 24, 2014, 10:46:43 PM
Meanwhile a brave Joe attempts to conquer the Ring of Fire:
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20140122_150419_zps2a54dccf.png)
Title: first time i ever came in 1st place in my life ok give me a
Post by: Rui on January 25, 2014, 06:13:13 PM
(click to show/hide)
Title: Re: first time i ever came in 1st place in my life ok give m
Post by: Zard1084 on January 25, 2014, 06:45:19 PM
Quote from: "Rui-"
(click to show/hide)
I see your skills are improving! Good job!
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 26, 2014, 07:47:05 AM
Congrats. You earned it~
Title: Re: MM8BDM Screenshots
Post by: Magikarp on January 30, 2014, 08:41:51 AM
Quote from: "Stardust"
Gasp I dropped a video
is this lobstacle course
Title: Re: MM8BDM Screenshots
Post by: Koal on February 01, 2014, 12:26:42 PM
What do you get when you spawn an assload of Astromen using the classes mod?

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Stardust on February 01, 2014, 03:45:50 PM
This is Astro territory. Any robot not being an illusion shall be destroyed within minutes
That Wave Man sky, by the way.

and no Magi, this isn't obstacle course yet
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on February 01, 2014, 04:46:32 PM
Gee, that's a pretty old version of BBB&B. Haven't seen that Waveman sky for some time.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on February 02, 2014, 04:23:37 PM
Obligatory tower is obligatory.
(click to show/hide)
Meanwhile the pipes in MM1DW2 spring a leak.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on February 06, 2014, 06:33:19 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on February 06, 2014, 06:59:08 PM
Yeah, that's a bit of a issue with Justified classes. On the bright side, he's pathetic if you fight him long-range since he rarely fires any of those tornados.
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on February 08, 2014, 04:29:46 PM
I noticed Blizzard Man enters his bowling state when he hits the ground.
But what if he doesn't hit the ground?

We found out.

And decided to build a snowman.

(click to show/hide)
Of course, my ultimate goal was the greatest perch of all.

(click to show/hide)
And due to the invincibility in his spinning state, there was almost no interference. Good fun.
Title: Re: MM8BDM Screenshots
Post by: !o! woohoo on February 08, 2014, 06:16:25 PM
Quote from: "Gumballtoid"
I noticed Blizzard Man enters his bowling state when he hits the ground.
But what if he doesn't hit the ground?

We found out.

And decided to build a snowman.

(click to show/hide)
Of course, my ultimate goal was the greatest perch of all.

(click to show/hide)
And due to the invincibility in his spinning state, there was almost no interference. Good fun.

Looks like Blizzard Man is getting ready for the Winter Olympics. He is definitely representing Canada.
Title: Re: MM8BDM Screenshots
Post by: Koal on February 08, 2014, 09:53:40 PM
I'm pretty sure I'm that Uranus jerk that ruined your last screenshot.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on February 08, 2014, 10:50:08 PM
Quote
This Uranus jerk decided to ruin the perfect shot with his ugly mug.
But... I like Uranus! QAQ
Title: Re: MM8BDM Screenshots
Post by: Combat Unit F45 on February 09, 2014, 01:04:09 PM
Quote from: "Superjustinbros"
Quote
This Uranus jerk decided to ruin the perfect shot with his ugly mug.
But... I like Uranus! QAQ
Ewww...
Title: Re: MM8BDM Screenshots
Post by: Combat Unit F45 on February 09, 2014, 01:09:03 PM
Quote from: "Gumballtoid"
I noticed Blizzard Man enters his bowling state when he hits the ground.
But what if he doesn't hit the ground?

We found out.

And decided to build a snowman.

(click to show/hide)
Of course, my ultimate goal was the greatest perch of all.

(click to show/hide)
And due to the invincibility in his spinning state, there was almost no interference. Good fun.
"Sees map and date of post" Yeah I'm preety sure I was in that server trolling around.
Anyway I'm going to MM8BDM again for I am...
NNNNNNYLOCKE! MASTER OF ENORMOUS POWER LEVELS!
'Cause I reached level 70.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 09, 2014, 09:46:17 PM
Welcome to the forums.

Edit your post next time. There's an option for it.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 10, 2014, 02:26:42 AM
The class test map's hub is nearing completion
(click to show/hide)
I'm ensuring everyone from a game has a spot thus I need to find a spot to put Auto just in case as well as a mugshot for him and Sniper Joe.
Next to do is a teleporter to a hub room for the Strategy bosses and mugshots for them too.
Lastly the boss room will have teleporters to another hub, for Unholy classes, CSCC, and Teaparty.

Once I've done the hub I'll upload this for the people who feel they can do the rooms for each class. My request is to try and make the rooms keep all versions of the character's classes in mind or even make another hub section for the other mods, this way we only need one version of the map.
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on February 10, 2014, 03:48:57 AM
Who the hell is Dark Quint?
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on February 10, 2014, 03:51:02 AM
I'm pretty sure that is the section where The Darkmen adn Quint are located.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 10, 2014, 04:04:59 AM
Quote from: "Magnet Dood"
Who the hell is Dark Quint?
Quote from: "Tfp BreakDown"
I'm pretty sure that is the section where The Darkmen and Quint are located.
What he said. R-Shadow would go up into the Bosses section.
Title: Re: MM8BDM Screenshots
Post by: Metallix on February 10, 2014, 08:13:48 PM
I've been away for a while. But I'm back to kick some butt in Wily Canyon. Help me get da emaroods.

Naturally, that means I have a million screens to dump on you all. Some of which are old as dirt. Prepare your bodies.

What do we have first... oh, Hale? Wonderful.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

So enough of that. Let's see some fun with real Classes. Much more civilized.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Ahem. So then I got bored one day and decided to see how bots were with the Justified Classes.
(click to show/hide)
(click to show/hide)
(click to show/hide)

We're aaaaalmost done here. Lastly, we have a short summary of that massive Bot Apocalypse server this past weekend. Seems like nobody logs this stuff anymore.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Overall, that went well...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on February 11, 2014, 01:57:45 AM
Quote from: "fortegigasgospel"
The class test map's hub is nearing completion
(click to show/hide)
I'm ensuring everyone from a game has a spot thus I need to find a spot to put Auto just in case as well as a mugshot for him and Sniper Joe.
Next to do is a teleporter to a hub room for the Strategy bosses and mugshots for them too.
Lastly the boss room will have teleporters to another hub, for Unholy classes, CSCC, and Teaparty.

Once I've done the hub I'll upload this for the people who feel they can do the rooms for each class. My request is to try and make the rooms keep all versions of the character's classes in mind or even make another hub section for the other mods, this way we only need one version of the map.

So is this like another RP map? Cause I'm game.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 11, 2014, 02:45:06 AM
Quote from: "Superjustinbros"
Quote from: "fortegigasgospel"
The class test map's hub is nearing completion
(click to show/hide)
I'm ensuring everyone from a game has a spot thus I need to find a spot to put Auto just in case as well as a mugshot for him and Sniper Joe.
Next to do is a teleporter to a hub room for the Strategy bosses and mugshots for them too.
Lastly the boss room will have teleporters to another hub, for Unholy classes, CSCC, and Teaparty.

Once I've done the hub I'll upload this for the people who feel they can do the rooms for each class. My request is to try and make the rooms keep all versions of the character's classes in mind or even make another hub section for the other mods, this way we only need one version of the map.

So is this like another RP map? Cause I'm game.
Its a class test map hub, based roughly on the Chaos Generator hub. The idea is to make test rooms that you can go into specially designed to allow you to try out the abilities and such of a class. If someone wants to use it for an RP map base be my guest.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 11, 2014, 11:28:39 PM
It might become too large and produce FPS lag for some if you add a separate area for CSCC classes and whatnot. I suggest you make a separate wad for those other non-Megaman classes if you're doing that.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 12, 2014, 12:28:43 AM
Quote from: "Knux"
It might become too large and produce FPS lag for some if you add a separate area for CSCC classes and whatnot. I suggest you make a separate wad for those other non-Megaman classes if you're doing that.
Fair enough, and good point. The original plan was a to make one for each mod, so I might just do a separate one anyway. Maybe use the same build but dedicate the three sections to a wad, south being CSCC, east for Teaparty etc.
Title: Re: MM8BDM Screenshots
Post by: Kapus on February 15, 2014, 04:05:48 AM
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20110216_181027.png~original)

I miss these days.

Cat Planets everywhere.
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on February 15, 2014, 05:50:07 AM
Quote from: "Kapus"
(http://i584.photobucket.com/albums/ss288/Mubarik1995/Screenshot_Doom_20110216_181027.png~original)

I miss these days.

Cat Planets everywhere.

kitty's :3 i think i still have that skin if i am correct you made that skin and created a nice fad
Title: Re: MM8BDM Screenshots
Post by: Magikarp on February 16, 2014, 04:37:03 AM
Quote from: "fortegigasgospel"
The class test map's hub is nearing completion
(click to show/hide)
I'm ensuring everyone from a game has a spot thus I need to find a spot to put Auto just in case as well as a mugshot for him and Sniper Joe.
Next to do is a teleporter to a hub room for the Strategy bosses and mugshots for them too.
Lastly the boss room will have teleporters to another hub, for Unholy classes, CSCC, and Teaparty.

Once I've done the hub I'll upload this for the people who feel they can do the rooms for each class. My request is to try and make the rooms keep all versions of the character's classes in mind or even make another hub section for the other mods, this way we only need one version of the map.
HYPEHYPEHYPEHYPEHYPE

also once i can actually get doom builder working on this God-forsaken operating system i can help make rooms if need be
Title: Re: MM8BDM Screenshots
Post by: Davregis on February 17, 2014, 02:52:25 AM
(click to show/hide)

I call it Neo V2
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on February 17, 2014, 02:55:53 AM
...What am I looking at?

Seriously. What the heck?
Title: Re: MM8BDM Screenshots
Post by: Kapus on February 17, 2014, 03:19:02 AM
It appears to be one heck of a cross-hair.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 17, 2014, 03:23:50 AM
no. I know what this is.

He's actually firing Cutman's stage.


or...part of it.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on February 17, 2014, 03:41:07 AM
Quote from: "Davregis"
(click to show/hide)

I call it Neo V2
Oh god what? what is this madness?!
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on February 17, 2014, 06:09:28 AM
Quote from: "Zard1084"
Quote from: "Davregis"
(click to show/hide)

I call it Neo V2
Oh god what? what is this madness?!
how in the world......
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 17, 2014, 06:06:44 PM
He made a weapon that uses Cut Man's stage's screenshot as the sprite.
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on February 17, 2014, 08:18:31 PM
interesting how would he do that exactly
Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on February 17, 2014, 10:15:35 PM
Projectile sprite rotations for that weapon would be interesting...
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 17, 2014, 10:35:10 PM
Quote from: "MEGAMANX123"
interesting how would he do that exactly
Its easy enough to do, just take any weapon and swap the code used for it's sprite with the code used for the screenshot.
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on February 17, 2014, 11:57:18 PM
MM1CUT! As a crosshair!
Title: Re: MM8BDM Screenshots
Post by: Davregis on February 18, 2014, 02:48:50 AM
It's not a crosshair, dammit! It's a projectile >.>
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on February 18, 2014, 04:17:30 AM
its a projectile sprite...yea
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on February 18, 2014, 09:52:51 PM
O.O MM1CUT AS A PROJECTILE?! Wut.
Title: Re: MM8BDM Screenshots
Post by: Stardust on February 19, 2014, 01:05:50 PM
MM1CUT hurts a lot. Hey I wonder if Jaxof wouldn't, in addition of changing the skin of the user when he switches of weapon, also turn the crosshair into the weapon's icon.

Otherwise he's my contribution, a Bright Man riding a snowball
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on February 20, 2014, 08:17:52 PM
Obligatory "Let's make a snowman ontop of Rush" pic.
(click to show/hide)
Is this a meme now?
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on February 20, 2014, 08:19:24 PM
Apparently.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 24, 2014, 08:07:59 PM
This is a screenshot of the finished MM5STOX. Quite different from the beta version, I'd say.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 24, 2014, 09:28:59 PM
Look at all dem cracks.

I sure hope you can't fall through them. That would be kind of a pain to navigate.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 24, 2014, 09:44:15 PM
They're 32 wide, and even then, not flagged to be pits. No worries.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on February 24, 2014, 10:03:04 PM
Water Wave can travel over them at most points, so they don't hinder anything, only Search Snake seems to be easily effected by them.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on February 24, 2014, 10:53:07 PM
You could always put invisible, yet solid 3D floors overtop the cracks if getting floor huggers to operate becomes an issue.

Regardless, it looks very nice.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 24, 2014, 11:04:08 PM
Quote from: "LlamaHombre"
invisible, yet solid 3D floors overtop the cracks
That's genius, Llama. I'll get that done for sure.

It's done now, too!
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on February 26, 2014, 02:48:56 AM
Nice to see those Rock Thrower Sprites I made getting put to good use.
Title: Re: MM8BDM Screenshots
Post by: Metallix on February 26, 2014, 03:03:54 PM
Quote from: "Superjustinbros"
Obligatory "Let's make a snowman ontop of Rush" pic.
Is this a meme now?
Blizzard Bowl towers? So last month.
(click to show/hide)
... Also, bad things happen when the server host messes with ammo limits.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Bikdark on February 26, 2014, 11:09:32 PM
You would've thought after about a year, people would be tired of that trash map.

Guess not
Title: Re: MM8BDM Screenshots
Post by: fabledfrostbrand on February 27, 2014, 07:15:51 AM
Quote from: "Bikdark"
You would've thought after about a year, people would be tired of that trash map.

Guess not

Of course not.  The roleplay servers spam the heck outta that map.  I feel sorta bad for GBT, who must have put tons of hours into that map only to see it being used for one purpose only: roleplaying.  That and all the other people who try to lag the map by spamming the pool with Woodman/Chargeman/etc.
Title: Re: MM8BDM Screenshots
Post by: Orange juice :l on February 27, 2014, 07:18:04 AM
I don't know what he would have expected. That map's not fit for any real game modes that I know of.
Not even Hide N Frag
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on February 27, 2014, 03:48:57 PM
The map is sort of MEANT for Roleplaying and messing around. It's not supposed to be a serious map for serious matches.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 27, 2014, 03:58:53 PM
Funny how people go in there to rack up frags for no good reason, regardless. Case in point, yesterday when I went after months of not playing it. Still the same.

Needs moar Roll tennis.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on February 27, 2014, 04:07:14 PM
The most fun I ever had in a hotel server was when Kage and I played Roll Tennis together, both Guts Man and Bomb Man edition.

needless to say, it rocked and we had a blast.
Title: Re: MM8BDM Screenshots
Post by: Geno on February 27, 2014, 05:22:56 PM
What.
I remember playing something like Roll Tennis with someone who kept changing classes.
We basically tried to see how many projectiles Roll could deflect.

yes it was neat

I also remember the first time I was on multiplayer, I spent most of it infinite top spinning around in the pond.

but without classes

Too bad that may be impossible soon...
Title: I never wanted vanilla more than now.
Post by: BiscuitSlash on February 27, 2014, 07:47:23 PM
The hotel maps have potential for things such as LMS aaaandd maybe possession. Some of the most memorable experiences came for that hotel map that FiniteZero made actually. Too bad the lack of servers prevents any more fun these days.

Vanilla servers needs to be a thing again. We should consider getting a perma server for each vanilla mode.
Title: Re: MM8BDM Screenshots
Post by: Stardust on February 28, 2014, 06:54:17 PM
I wanted to share this awkward Water Cannon.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Koal on March 01, 2014, 05:32:11 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 02, 2014, 02:07:49 PM
Here is a Sneak peek at what i'm making for the CSCC competition (small note this class is in its early stages so its kinda incomplete)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: HeelNavi on March 03, 2014, 08:01:07 AM
I think this attack would make lag servers badly if used multiple times...
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 03, 2014, 09:06:00 AM
Quote from: "HeelNavi"
I think this attack would make lag servers badly if used multiple times...
i planned for that and made it so they disappear after a random amount of time if there is no target nearby plus i set Client side only on it
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 03, 2014, 09:14:26 PM
(click to show/hide)

This was legitimately the longest game I've ever played. No stalling or anything.
Title: Re: MM8BDM Screenshots
Post by: Koal on March 04, 2014, 06:44:41 PM
Noclipping out into the void can create some strange images at times.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 04, 2014, 07:20:15 PM
Quote from: "Koal"
(click to show/hide)
That's no moon...
Title: Re: MM8BDM Screenshots
Post by: Knux on March 04, 2014, 09:37:32 PM
Okay, am I the only one who sees a cyclops's face surrounded by a circle in the first screenshot?
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on March 05, 2014, 03:50:33 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: !o! woohoo on March 06, 2014, 06:41:36 PM
Look at how much frags I can get in 30 minutes!
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 06, 2014, 07:53:38 PM
It finally happened.

Someone has beaten my 9001 frag record.
Title: Re: Diget
Post by: Awbawlisk on March 07, 2014, 09:15:12 PM
Quote from: "!o! woohoo"
Look at how much frags I can get in 30 minutes!
(click to show/hide)

Dat Weo Weo Class. Still though, pretty insane that.
Title: Re: Diget
Post by: !o! woohoo on March 07, 2014, 09:23:25 PM
Quote from: "Awbawlisk"
Quote from: "!o! woohoo"
Look at how much frags I can get in 30 minutes!
(click to show/hide)

Dat Weo Weo Class. Still though, pretty insane that.

Here is what really went down in Frost Man's sledding center:

(click to show/hide)

I went to see the Cutstuff Community Classes Competition's copy weps and I realized that Ice Mage had a copy wep...

The copy wep is hidden and cheats are needed in order for you to get it. The copy wep is the fully charged alt fire mixed with the half charged alt fire.
Title: I should've made it 5 times hnnnnnnnnng
Post by: MasterXman on March 07, 2014, 09:32:40 PM
I'm almost glad Ice Mage doesn't drop it. It would've been total hell.
Also I should probably tell you that the copywep can only be used 10 times.
Title: Re: MM8BDM Screenshots
Post by: Stardust on March 08, 2014, 08:27:01 AM
'murica is sleeping. Meanwhile, in Japan...
(http://i61.tinypic.com/123a8v7.png)
Title: Re: MM8BDM Screenshots
Post by: Jc494 on March 10, 2014, 09:54:26 PM
(click to show/hide)

god damn it why did I put so much detail in this map
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on March 11, 2014, 04:06:53 PM
Quote from: "Jc494"
(click to show/hide)

god damn it why did I put so much detail in this map
Nice map!
(incoming rant!) anyways i had a nasty run in with two try hard's and rather rude ones at that!
(click to show/hide)
i mean really they shot me while i was talking multiple times and always went after me first and they even admitted to ganging up on me!
Plus they said i sucked because i played saxton and March of the metools! i mean really wtf?! i later Ignored them and after one more match i left. i mean ugh! those two was so immature its not even funny! (rant over) ok i feel better now!
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on March 11, 2014, 08:57:38 PM
Complaints about being llama'd are usually really unnecessary. The fact of the matter is you put yourself in that position by standing idle in a place where people are running around armed and out for blood. It's always better to wait till you're dead to get your word in. Otherwise, there's nobody to blame but yourself.

Yeah, there'll be people 'round there who get on your nerves, but the ignore function is a spectacular thing to use that's often overlooked. That aside, I always find myself laughing at that sort of person rather than getting mad at 'em. I myself really don't care for Saxton Hale but I have better things to do than deliberately go into a server and belittle people who play it.
Title: Re: MM8BDM Screenshots
Post by: andylucho on March 12, 2014, 02:28:09 AM
Ladies and Gentle Men, I present, Flooding a Pool:

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Stardust on March 12, 2014, 11:26:14 AM
Quote from: "andylucho"
Ladies and Gentle Men, I present, Flooding a Pool:

(click to show/hide)

(click to show/hide)
Title: All that work
Post by: MasterXman on March 12, 2014, 08:25:27 PM
Two days ago I coded this version of SaviorSword (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=5600&p=278537&hilit=SaviorSword#p278537) for SH. Now since the idea has no chance whatsoever of getting in, I'm stuck with it and I don't really know what to do with it.
(click to show/hide)
This is the rage. The rest of the attacks sorta lack HUDs.
Title: Re: MM8BDM Screenshots
Post by: Russel on March 14, 2014, 06:14:10 AM
(click to show/hide)

And so, work on old dusty projects has begun once again.
PotatoStrike reminded me weapons packs existed, so I decided to do work~
My first task: rework Water Shield! Everything seems go for the most part, I just need to figure out how the to make this not look terrible when moving...[it jitters]
EDIT: Wheeeeeee fixed it. I guess that explains why shields have SXF_ABSOLUTEMOMENTUM on their spawn function.
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on March 15, 2014, 06:53:38 PM
I don't always play Lobstacle Course, but when I do madness occurs everywhere.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on March 16, 2014, 11:27:41 PM
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Azure Sky on March 23, 2014, 05:01:37 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Myroc on March 25, 2014, 08:19:44 PM
A little something I've been working on.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on March 26, 2014, 02:56:25 AM
Quote from: "Myroc"
A little something I've been working on.

(click to show/hide)

For some reason this reminds me of Zombie Horde. BTW, this looks great.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on March 29, 2014, 06:26:44 AM
swag me the fuck out, Batman (http://cutstuff.net/forum/viewtopic.php?f=43&t=6440)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: FTX6004 on March 29, 2014, 03:29:44 PM
So i found out some things about Astroman and Swordman in Justified Classes.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on March 30, 2014, 08:36:33 AM
(click to show/hide)

I'm not leaving a caption for any of these pictures.
Title: Re: MM8BDM Screenshots
Post by: Knux on March 31, 2014, 11:58:20 PM
Oh hey, I remember that map in the first pics. Just never got to play in it. About the Touhou wedding RP. >_>
Title: Re: MM8BDM Screenshots
Post by: Geno on April 05, 2014, 07:46:01 PM
WHOA, GUYS!

I FOUND A THING!

You know that pool in that hotel map?
The one that drains periodically to clear out any unwanted Tornado Holds, Flame Blasts, and such?

Well, Centaur Flash can clear out those things too! And it's more fun!

BEFORE
(click to show/hide)

AFTER
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on April 05, 2014, 11:04:39 PM
Here's a few funny ones:
(click to show/hide)
And something I'm currently working on:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Russel on April 09, 2014, 10:39:25 PM
I was incredibly bored and I had some silly ideas, so I messed with Shining Laser in CSCC.
(click to show/hide)

Basically it works like this: It charges for 24 tics [32 in core CSCC] before exploding the area between you and the nearest wall instantly. During the charge, there is a beam indicated the area that will be effected, but that beam does no damage. This is designed to finish people off and probably hit an enemy normally out of your reach.
This isn't meant to replace the current iteration, I just made it for fun. Because of how drastically different it works, they both have different niches and should probably not be interchanged.
Title: Re: MM8BDM Screenshots
Post by: Korby on April 11, 2014, 01:52:56 PM
I wonder where I've heard of this attack before... (http://images.wikia.com/leagueoflegends/images/9/9a/Lux.ult5.ogg)
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on April 16, 2014, 12:06:43 AM
A quick screenshot of a map that i'm working on.
(http://i57.tinypic.com/eq2wqr.png)

And now for something completely different.
(http://i57.tinypic.com/2qxufid.png)
I thought i was stuck as Ra Thor, but i guess not.


Bonus screenshot time!
(http://i59.tinypic.com/mls5jq.png)
Title: Re: MM8BDM Screenshots
Post by: Russel on April 16, 2014, 01:27:13 AM
"I should really just be not lazy and dump a bunch of screenshots from eternities ago through present."

Ok past self, whatever you say.

Be advised that these screenshots are large, there are a lot of them, and may display out of date, unreleased, or work in progress projects.
...this isn't even half of them...
(click to show/hide)

Content shown [In order of appearance]:
MM16BDM [Retired, Unreleased] [Texture pack I was working on with Megaman and Korby]
IX-Pack
Drop All the Weapons [Unreleased]
MM5GYRX [Retired, Unreleased]
Monsteropolis Mash [aka VSH...my version of Saxton; retired, unreleased]
Powered Up
CSCM
Halloween 2012 [Testing build, working on dynamic lights]
Megaman 8-Bit DeathSmash [wip, in alpha]
Title: Re: MM8BDM Screenshots
Post by: Rui on April 16, 2014, 01:47:20 AM
Whooaah, is the Drop All the Weapons thingy those 3d weapon cubes? If so, they look major cool and I'm rather interested in how it's used~
Title: Re: MM8BDM Screenshots
Post by: Russel on April 16, 2014, 01:53:57 AM
Drop all the Weapons is a thing I made that made you drop every single weapon you were holding when you died.
The weapons cubes thing was a models mod that I got rid of long ago...it only really came in handy when heat block jumping...I plan on picking it up again when Voxels become a thing though.
Title: Re: MM8BDM Screenshots
Post by: *Alice on April 16, 2014, 02:14:44 AM
Quote from: "Lego"
Drop all the Weapons is a thing I made that made you drop every single weapon you were holding when you died.
The weapons cubes thing was a models mod that I got rid of long ago...it only really came in handy when heat block jumping...I plan on picking it up again when Voxels become a thing though.
Where have I seen that before ...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: ice on April 16, 2014, 03:36:38 AM
Party deaths made you drop random weapons didnt it?
Title: Re: MM8BDM Screenshots
Post by: Russel on April 16, 2014, 03:38:56 AM
It did, and it was a fixed number of weapons.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on April 16, 2014, 08:30:03 PM
How did you import 3d models into the game anyway?
Title: Re: MM8BDM Screenshots
Post by: Russel on April 16, 2014, 08:58:14 PM
http://zdoom.org/wiki/MODELDEF
The game supports 3D models...so...I just took a box and retextured it 60-something times.
Title: Re: MM8BDM Screenshots
Post by: Messatsu on April 18, 2014, 02:23:00 PM
I'm working on a thing.  Two guesses on what it is, first one doesn't count.
(click to show/hide)
Map is by Rozark.
Title: Re: MM8BDM Screenshots
Post by: Korby on April 18, 2014, 04:13:30 PM
is it PlayStation All-Stars Battle Royale mode?
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 18, 2014, 04:37:21 PM
Does look like a fighting game arena. Though wouldn't those rather fit for duel also? Somewhat at least.
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on April 18, 2014, 05:07:33 PM
Is it that Big Donut area from Mario Kart 64?
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on April 18, 2014, 05:52:30 PM
Quote from: "Korby"
is it PlayStation All-Stars Battle Royale mode?
AAAAAAAAAAAAAAAAA

I DIDN'T REALIZE HOW MUCH I NEEDED THIS





I NEED THIS
Title: Re: MM8BDM Screenshots
Post by: Russel on April 18, 2014, 06:23:18 PM
Time to derail the Smash train~

(click to show/hide)

Due to responses to Galaxyman in Classes, I have decided to make Black Hole Bomb available in four flavors: Blue raspberry, Cherry tutti-fruity, Orange pomegranate, and Grape!
Now with 100% less suck on Teammates~

Yes, Korby did directly snag the work in progress Black Hole Bomb from my pack of experiments...not that I mind because I get good feedback from that.
Title: Good thing I came prepared for this
Post by: MasterXman on April 18, 2014, 06:38:55 PM
Quote from: "Messatsu"
I'm working on a thing.  Two guesses on what it is, first one doesn't count.
(click to show/hide)
Map is by Rozark.
Oh my sweet lord its Super Smash Bros. The Damage Meter gave it away.

I can't tell what map that is though

Also before anyone asks what I'm talking about in my post subject... I had a Samus Aran class ready about 2 months or so ago. I never really got around to posting any screenshots for it so... I might as well post them now.

Also a quick warning, it uses the old HUD from the original Samus Aran Class I made. Don't ask why
(click to show/hide)

Like I said, I did this like 2 months or so ago and I never really posted any screenshots so... There you go I guess.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on April 18, 2014, 08:22:37 PM
(http://i60.tinypic.com/sqh75v.png)
I am not, Pluto!
Title: I like their scoring mechanics okay gosh
Post by: Hallan Parva on April 18, 2014, 09:08:18 PM
Lego you donglord your screenshot doesn't even work
you left in all that Dropbox hash identification nonsense in the URL

also I'm legit interested in that Samus charge shot



also also I'd still fund an All-Stars Battle Royale mode :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Legtendga on April 19, 2014, 05:03:23 AM
Smash Bros(PlusB) mode, though.
Title: Re: Good thing I came prepared for this
Post by: ice on April 19, 2014, 03:06:46 PM
Quote from: "<({[KS1
})>"]
Quote from: "Messatsu"
I'm working on a thing.  Two guesses on what it is, first one doesn't count.
(click to show/hide)
Map is by Rozark.
Oh my sweet lord its Super Smash Bros. The Damage Meter gave it away.

*flips table*
Title: Re: MM8BDM Screenshots
Post by: Geno on April 19, 2014, 08:17:08 PM
While I was making screenshots of my new skin, this happened.

(click to show/hide)

amazing
Title: Re: MM8BDM Screenshots
Post by: *Alice on April 19, 2014, 08:20:28 PM
I want that lamp.
Title: Re: MM8BDM Screenshots
Post by: Korby on April 19, 2014, 09:31:47 PM
(click to show/hide)

blargh I need to do something interesting so I can start screenshotting things.
Title: Re: MM8BDM Screenshots
Post by: Rui on April 19, 2014, 10:54:49 PM
Quote from: "Korby"
(click to show/hide)

blargh I need to do something interesting so I can start screenshotting things.

i wa s noT expecting that at all
Title: Re: MM8BDM Screenshots
Post by: Geno on April 20, 2014, 05:19:35 PM
art at it's finest

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 20, 2014, 05:32:07 PM
Quote from: "Geno"
art at it's finest

(click to show/hide)
"We're The Robots."
Title: Re: MM8BDM Screenshots
Post by: Geno on April 20, 2014, 07:10:16 PM
Time for more mirror madness

(click to show/hide)

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Russel on April 20, 2014, 07:13:25 PM
...oh wow...ok.

So I made something click-and-drag...sort of. It's still double click, but it flips in the direction your aiming relative to the direction of the bomb.
(click to show/hide)

I guess I could make it click-and-drag a la Drill Bomb, but I don't know...
Title: Re: MM8BDM Screenshots
Post by: Rui on April 20, 2014, 08:06:59 PM
Screenie Weenies

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on April 20, 2014, 08:31:04 PM
Wowow someone's using the Toadstool skin.

Neato!
Title: Re: MM8BDM Screenshots
Post by: Awbawlisk on April 20, 2014, 09:17:28 PM
Doom Guy is invincible. He can handle it no issue :]
Title: Re: MM8BDM Screenshots
Post by: Geno on April 21, 2014, 02:23:10 AM
Thanks to re-reading a large portion of the earlier posts in this topic, I have re-learned the alias command.


(click to show/hide)

(click to show/hide)

(click to show/hide)

Also expect a massive screenshot dump after v4 comes out...
Title: Re: MM8BDM Screenshots
Post by: Geno on April 21, 2014, 06:32:44 PM
no, go away


i feel awful for trying to do a funny thing
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 21, 2014, 06:35:52 PM
That "v4" bit in the title better be in the actual final release. That looks totally boss awesome.
Title: Re: MM8BDM Screenshots
Post by: Ivory on April 22, 2014, 12:39:29 AM
The joke is kinda dumb since it's supposed to be anything with 3 & Knuckles. V4 & Knuckles doesn't work. Nor did I approve of the logo being revealed.
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on April 22, 2014, 01:01:39 AM
V4 Episode I would have worked better.
Title: Re: MM8BDM Screenshots
Post by: Geno on April 22, 2014, 01:18:36 AM
whatever, just shut up about it, will ya?

i feel awful, now that i have gone and done it.
not only was the joke 1 year too late, but i also pissed off ivory, which is even worse.

seriously awful

have a stupid screenshot from v3a instead
(click to show/hide)

wow, i feel so awful that i am not even using the shift key anymore
so, i guess expansion-related jokes only work when you are the leader of it, and if you aren't, then  you shouldn't even try.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on April 23, 2014, 05:25:13 PM
Since it has been months...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on April 27, 2014, 04:37:24 PM
I'm having too much fun with Leaf Shield before it updates. Don't stop me now!  :lol:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on April 27, 2014, 04:43:37 PM
those rock textures tho

what map is that even
Title: Re: MM8BDM Screenshots
Post by: Rozark on April 27, 2014, 04:44:39 PM
If I recall that's one of his MM3WIL stages, excuse me on the number/small details.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on April 27, 2014, 04:46:30 PM
That's the first Wily Castle stage from Mega Man 3. The rock textures, exterior textures and sky weren't featured in the Mega Man 3 Wily Stage in MM8BDM.

EDIT: Shadow Man'd.
Title: Re: MM8BDM Screenshots
Post by: Knux on April 27, 2014, 04:47:09 PM
MM3DW1, which will be released today along with the rest of the KNDM pack's 14 maps.

Damn it, Beed. >_>
Title: Re: MM8BDM Screenshots
Post by: Geno on April 28, 2014, 12:38:20 AM
WHILE FOOLING AROUND IN LIGHT LABS, A THING HAPPENED

(click to show/hide)

huh

Okay then, knee rockets.


can't be any worse than jet boots

AND THEN THIS

(click to show/hide)

No puking was involved

geddit? cause the player's palette is controlled by the code "PUKE 998"?
Title: Re: MM8BDM Screenshots
Post by: Geno on April 28, 2014, 03:39:50 AM
Yes, I know, I know. Double post less than 4 hours from the previous one.

Why? Well, REAL OLD SCREENSHOT DUMP, THAT'S WHY!

May as well dump these things before v4 comes out, as I have a ton of screens that happen to contain v4 stuff, so I believe would be best for me to only post those particular screens AFTER v4's released.


Say what you will about the BME map "Don't Break the 4TH Wall", but I really like it.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Also, other maps are neat too!

(click to show/hide)

(click to show/hide)

From when I was on online multiplayer. Probably should play online some more, even IF there's Saxton.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

And one more for good measure

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on April 29, 2014, 09:26:37 PM
Inb4 creepy Roll skin. Needs one red eye, though.
Title: Re: MM8BDM Screenshots
Post by: Geno on April 29, 2014, 10:03:45 PM
More crap


(click to show/hide)

(click to show/hide)


Also, I learned that the CSCM map, The King's Dimension, has a few video screens in it.
And said screens show views from several camera actors, as well as occasionally switching to the player's viewpoint
Like so.
(click to show/hide)

Also, they are controlled by a texture.
A few minutes and one relatively short session in Doombuilder later...
(click to show/hide)

woo
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on April 30, 2014, 06:17:37 PM
I present to you SJB' misadventures in the world of 8BDM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: That One Boss on May 01, 2014, 11:38:57 PM
(click to show/hide)

I get this is an old post, but actually, I was the gutsman and said snakeman actually ended up killing me anyway
HEUGH
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on May 02, 2014, 06:46:30 AM
Have a map. Textures have since been fixed up for room of first 2.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on May 02, 2014, 06:51:50 AM
Texture choices are a little hurtful to the eyes. There's a lot of black checkered about on both floors and walls.

I think it's a good idea to go with softer colors for floor textures.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on May 02, 2014, 07:29:42 AM
Nemz doesn't do floor textures and I suck at them sadly, I tried making one but it didn't turn out well. I'll give another try though. I also wasn't sure how to use the pipes though, they would have added a bit more variation to the walls.
Title: Re: MM8BDM Screenshots
Post by: Ivory on May 02, 2014, 03:32:03 PM
General rule of thumb is never to use floors that feature a load of black, or black at all. Some black is fine, but it really depends on the texture. 16x16 with black is usually a bad idea. You can get away with it more often on a 32x32 or higher, but again, it's all based around the design of the texture.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on May 02, 2014, 04:01:39 PM
I recognize that level as DOS Sonic Man.
Title: Re: MM8BDM Screenshots
Post by: Rozark on May 02, 2014, 04:37:14 PM
(click to show/hide)

I'm the best at extremely WIP screenshots.
I feel like these expansion packs are going to destroy my personal rules for mapping and go "overkill" with layouts.
I'll do what I can to combine the two.
Title: Re: MM8BDM Screenshots
Post by: Kapus on May 02, 2014, 06:50:21 PM
Sapphire Caverns Part Two!
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on May 03, 2014, 01:54:55 AM
Progress
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on May 03, 2014, 07:18:30 PM
Those floors are lookin' good.

With those chutes, try curving linedefs to have them line up with the holes. It'll look cleaner and very likely function better as well.
Title: Re: MM8BDM Screenshots
Post by: Jc494 on May 04, 2014, 01:01:25 AM
Decided to touch up another map of mine. Note that because of these changes, the health/pickups were removed from side paths, and they have remained the same in certain areas. Also, certain props aren't implemented yet (torches, wily flag) and some textures are placeholders.

Before:
(click to show/hide)

After:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Rozark on May 07, 2014, 11:43:31 PM
(click to show/hide)

3 left until Rozpack Expansion I is finished.
Title: Re: MM8BDM Screenshots
Post by: Russel on May 08, 2014, 05:03:45 AM
This was a bit ago, but I decided to mess with no textures mode!
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 08, 2014, 02:59:11 PM
why does 8BDM look like the Unreal engine

no stop that is illegal
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 08, 2014, 03:02:10 PM
Add in some outlines around the geometry and some neat Line Teleport trickery and you could have a neat Antichamber clone on your hands.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on May 08, 2014, 03:44:23 PM
Quote from: "SmashBroPlusB"
why does 8BDM look like the Unreal engine

no stop that is illegal
You do know that the Doom engine basically evolved into Unreal right? While Quake was made from scratch I believe.
Title: Re: MM8BDM Screenshots
Post by: Jakeinator on May 10, 2014, 03:38:36 AM
I am finally getting back to mapping and heres a bit of a preview for the next version of EMP.
(click to show/hide)
Both maps are in the "can i get this to function and play well" stages so they don't look all to pretty yet. Just sayin'
Title: Re: MM8BDM Screenshots
Post by: ice on May 10, 2014, 04:21:11 AM
on the 1st map, looks a tad similar to my winter wonderland and Mr.X's Christmas cape maps unless there's more to them from what I can see. As for the 2nd, looks sort of ok, reminds me of Tiny Huge Island in Super Mario 64. but I can't really give a real opinion with just those views of the maps
Title: Re: MM8BDM Screenshots
Post by: Rozark on May 10, 2014, 04:32:19 AM
Quote from: "ice"
on the 1st map, looks a tad similar to my winter wonderland and Mr.X's Christmas cape maps unless there's more to them from what I can see.

I see no resemblance, only inspiration.
Title: Re: MM8BDM Screenshots
Post by: ice on May 10, 2014, 12:54:37 PM
I said that cause all I see is just that small area. Can't really tell much from just that 1 angle of the map
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 10, 2014, 04:40:08 PM
I like Eon04 if only because it gives off some intense Ape Escape vibes

Crabby Beach is an amazing stage
Title: Re: MM8BDM Screenshots
Post by: Knux on May 12, 2014, 01:14:54 PM
Remember that sewer map I was working on?
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 12, 2014, 03:43:21 PM
Please tell me Sewer Surfin' is a thing.
Title: Re: MM8BDM Screenshots
Post by: Rozark on May 12, 2014, 11:40:57 PM
(click to show/hide)
I felt super good while making this map.

2 left to complete until another release.
Title: Re: MM8BDM Screenshots
Post by: Gummywormz on May 12, 2014, 11:44:59 PM
That pink is blindingly bright.

Also square trees. :/
Title: Re: MM8BDM Screenshots
Post by: chuggaafan1 on May 12, 2014, 11:45:15 PM
The map itself doesn't look bad but ow those textures
those hurt.
Title: Re: MM8BDM Screenshots
Post by: Rozark on May 12, 2014, 11:48:49 PM
Quote from: "Gummywormz"
That pink is blindingly bright.

Also square trees. :/

Hexagon Tops, Circular trunks, complete with roots.
(click to show/hide)

(click to show/hide)

As for the pink: I'm not messing with the tone, it's a delicious tone.
"Blame 255 lighting because I'm breaking a few personal rules here"
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 13, 2014, 12:00:50 AM
those aren't very hexagonal to be honest
you can shape those trees harder than that
Title: also the left/right sides are kinda long in the hexatree
Post by: Caprice on May 13, 2014, 12:27:18 AM
That cobblestone floor in the first screenshot showing off the hexatree isn't scaled correctly. I don't remember that texture ever being scaled correctly in my life, but you might want to change that.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 13, 2014, 12:57:36 AM
iirc there's a double-sized one in the core I've been using for eternity
the standard texture's screwed up though
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 13, 2014, 02:12:34 AM
Quote from: "Rozark Kyouko"
(click to show/hide)
I felt super good while making this map.

2 left to complete until another release.
oh hey! its yuyuko's home! more touhou stages are allways nice!
Title: Re: also the left/right sides are kinda long in the hexatree
Post by: Rozark on May 13, 2014, 02:55:26 AM
Quote from: "Caprice"
That cobblestone floor in the first screenshot showing off the hexatree isn't scaled correctly. I don't remember that texture ever being scaled correctly in my life, but you might want to change that.

I used both floors here; the larger scale for the bottoms of the "walls" and the smaller scale for the floor- tiny rocks are nice too.

Anyways I did some things (For a side by side comparison I brought it here too)
Overall there's less bush walls and more "Orange wood/Brown wood" walls. (Which reduces the amount of pink)
I'd also like to note that in-game, the brightness isn't that bad. The screenshot makes things brighter than they actually are.

Main Image
Old:
(click to show/hide)
New:
(click to show/hide)

Treetops
Old:
(click to show/hide)
New:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Rui on May 13, 2014, 03:05:28 AM
Ooohhhh, I think the Perfect Blossom map will be my favorite map. It looks sooo pretty. ;___;
Title: Re: MM8BDM Screenshots
Post by: Kapus on May 13, 2014, 03:08:08 AM
I like me some Touhou flavor. Looks pretty neat.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on May 13, 2014, 11:34:11 AM
Those screenshots are delicious, Rozark.
Title: Re: MM8BDM Screenshots
Post by: Geno on May 13, 2014, 03:10:45 PM
I have no idea what the source material is (besides those fellas above this post mentioning it), but that map looks really great!
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 13, 2014, 05:54:33 PM
Quote from: "Geno"
I have no idea what the source material is (besides those fellas above this post mentioning it), but that map looks really great!
Touhou Google it! You wont be dissapointed! p.s its not a anime but it does have fan made ones!
Title: Re: MM8BDM Screenshots
Post by: *Alice on May 13, 2014, 05:59:56 PM
The seventh Touhou game (Perfect Cherry Blossom), to be precise.
Thus the mapname.
Title: Re: MM8BDM Screenshots
Post by: Linnie on May 13, 2014, 09:21:26 PM
Armor party on ROZ20.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Rozark on May 13, 2014, 10:05:17 PM
Did those spawn from the confetti spawners or were those manual?

I'm aware both confetti spawners and BIGBLACKKNIGHT use the same thing type/ID, although It was dismissed that it would cause any issue.
Title: Re: MM8BDM Screenshots
Post by: Linnie on May 13, 2014, 10:07:14 PM
It spawned from the confetti spawners.
Title: Re: MM8BDM Screenshots
Post by: Rozark on May 13, 2014, 10:08:55 PM
Quote from: "Linnie"
It spawned from the confetti spawners.

Good thing a changelog line already existed in my notes then. It's always good to have a backup plan.
Title: Re: MM8BDM Screenshots
Post by: Knux on May 13, 2014, 10:56:39 PM
Quote from: "SmashTheEchidna"
Please tell me Sewer Surfin' is a thing.
Check your cutmail.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 17, 2014, 04:48:25 AM
(http://i1075.photobucket.com/albums/w431/Zard1084/Screenshot_Doom_20140516_090705_zpsb41a4750.png)

totem pole plus taunt spam lol
Title: Re: MM8BDM Screenshots
Post by: Russel on May 17, 2014, 05:05:12 AM
Minor dump with bonus glimpses of the secret weapons shop.
it's been rather elusive lately, so not all the screenshots contain visual evidence.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on May 17, 2014, 01:21:20 PM
Quote from: "Zard1084"
*image*

totem pole plus taunt spam lol
It's what I like to call a "MEDIC!" rap battle.
Title: Not banned yet? For Shame
Post by: Lobsters on May 17, 2014, 04:36:33 PM
TEXTURE MEATLOAF AIN'T GOT NUFFIN ON THIS! I concede defeat.

This inspires me to somehow get on the V5 team so I can create official/core texture meatloaf. WHAT HAVE YOU DONE?

(click to show/hide)

If I somehow got on the dev team this would happen.

RAILS EVERYWHERE JUMP ON RAILS TO GET TO WEAPON I scrubbly claim that is overpowered like... MEGABUSTER


Texture meatloaf has been defeated. By Team Soup.
Title: Re: MM8BDM Screenshots
Post by: Korby on May 17, 2014, 04:50:59 PM
Ivory has a better angle for this one, but
(click to show/hide)

v4 testing shenanners
Title: Re: MM8BDM Screenshots
Post by: Ivory on May 17, 2014, 05:21:57 PM
(click to show/hide)
Here it is.
Title: Re: MM8BDM Screenshots
Post by: Geno on May 17, 2014, 05:25:33 PM
VERSION FOUR IS HERE

THE ROMPERS HAVE INVADED

(click to show/hide)

CSCM + MM8BDM v4

(click to show/hide)

Best Maps Ever + MM8BDM v4

(click to show/hide)

lightnig bolt
(click to show/hide)

More Mirror Stupidity
(click to show/hide)

tower
(click to show/hide)

Biggest Tower
(click to show/hide)

Weapon Idiocy
(click to show/hide)

mega
(click to show/hide)

Lauto Returns
(click to show/hide)

yes
(click to show/hide)

attack of clones
(click to show/hide)

HSH's placeholder skin
(click to show/hide)

The night sky sure looks..... magic
(click to show/hide)

Also, while online today...

I consider this to be an achievement
(click to show/hide)

I'll post more later. Especially since most of the best ones have to do with the end of the game.
Title: Re: MM8BDM Screenshots
Post by: Blaze Yeager on May 17, 2014, 05:29:34 PM
Quote from: "Ivory"
(click to show/hide)
Here it is.

Coldman: "EXCELLENT. ALL ACCORDING TO PLAN..."
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on May 18, 2014, 12:09:06 AM
And because I can, heres some random DRSG Pack stuff to celebrate the update

Moonlight Oasis:
(click to show/hide)

Generator Room:
(click to show/hide)

Title City:
(click to show/hide)

Sandstone Arena:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on May 18, 2014, 02:48:17 AM
I was doing the campaign and I saw this....
What King's Team does when they are bored.  (note: I did not help make this in any way)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on May 18, 2014, 03:24:08 AM
Decided to have a further look around the Lab
(click to show/hide)

Also I like what you guys did with the training arena.
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on May 18, 2014, 09:37:03 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 18, 2014, 09:51:03 PM
very neat, can't wait to see that. (even if it might take bout 50 years or longer to happen)
 but seriously that looks very good and I cant wait for that expansion to finish.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 18, 2014, 10:32:27 PM
Funny v4 endings:
(I should probably say something about a spoiler warning)

(so, spoiler warning)

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Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 18, 2014, 10:58:09 PM
As long as we're talking about the ending here...

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Title: Re: MM8BDM Screenshots
Post by: Geno on May 18, 2014, 11:32:39 PM
Oh hey, ending screenshots now?

Okay

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Also
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Title: Re: MM8BDM Screenshots
Post by: Kapus on May 18, 2014, 11:37:11 PM
I wasn't really expecting to have a big laugh from these screenshots, but they were actually quite amusing. Run from Airman tile!!

Quote from: "Geno"
my two favourite artists (the one directly above my name, and the one at the very bottom)
<3
Title: Re: MM8BDM Screenshots
Post by: Geno on May 18, 2014, 11:58:20 PM
oop, forgot a few

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Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on May 19, 2014, 12:03:03 AM
I would make some posts about the ending but sadly I don't custom skin.
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I call Wily running from Gamma.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on May 19, 2014, 12:11:33 AM
Quote from: "Tfp BreakDown"
very neat, can't wait to see that. [/s](even if it might take bout 50 years or longer to happen)[/a]
 but seriously that looks very good and I cant wait for that expansion to finish.
We are actually picking up the pace now and getting maps done.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 19, 2014, 12:17:10 AM
Quote from: "fortegigasgospel"
Quote from: "Tfp BreakDown"
very neat, can't wait to see that. [/s](even if it might take bout 50 years or longer to happen)[/a]
 but seriously that looks very good and I cant wait for that expansion to finish.
We are actually picking up the pace now and getting maps done.
That's good to know. I can't wait to see the finished product.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on May 19, 2014, 12:28:08 AM
(http://i1075.photobucket.com/albums/w431/Zard1084/Screenshot_Doom_20140517_231942_zps8ff0e734.png)
Wario controls a swarm of Remote mines. it was a sight to behold!
Title: Re: MM8BDM Screenshots
Post by: Geno on May 19, 2014, 12:38:26 AM
^ "wario, i gotta win"


More old screens from me "testing" v4.

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This next bunch was from when the Final Boss arena used.... Burner Man textures.
Also, these were the result of having Bots show up in the map. Fun time.
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I tried to do the same thing with the other new boss fight, but it didn't work well. I could only get 1 clone to show up, so I took matters into my own hands...

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And one last one
At one point, when being frozen at the end of the last boss, a tiny Megaman would show up beneath the player.
HOWEVER, one could switch to O.Slider to remove the freezing effect, but keep minimegaman.
So this happened.
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Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on May 19, 2014, 02:07:05 AM
Quote from: "Zard1084"
Wario controls a swarm of Remote mines. it was a sight to behold!
Reminds me of me and two others having Remote Mine races in Drill Man's stage, basically run to the other side first without exploding your Remote Mine on any surface or another player, or else you're disqualified.
Title: Re: MM8BDM Screenshots
Post by: Jakeinator on May 19, 2014, 02:54:44 AM
Guess who jumped the gun, and is already trying out the new textures!

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Title: Re: MM8BDM Screenshots
Post by: Rozark on May 19, 2014, 03:23:03 AM
Eh, it isn't really jumping the gun- that award would go to the people who had the textures before the public release was made.

I've had plans for the actors/textures released in V4 for a few months now. I just need to get around to putting those changes in.

Green 3D floor grass is extremely green, you might want to vary it up a bit. As for the tree canopy, try using a darker grass texture for the lower parts instead of both the upper and lower parts.
Title: Re: MM8BDM Screenshots
Post by: Jc494 on May 19, 2014, 02:25:48 PM
My take at using the new textures:

(Image is huge)
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Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 19, 2014, 08:08:10 PM
So, what was the best part of the expansion?

Mega Man and Bass teaming up with the player?
No!

The beautiful new stages to fight on?
NO!!

So, what was the best part, then?
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Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on May 19, 2014, 09:07:46 PM
Great snap with the roaming quote in there too.
Title: Re: MM8BDM Screenshots
Post by: Stardust on May 19, 2014, 09:11:48 PM
I swear you did this to oppose the Naruto vs. One Piece series
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 19, 2014, 09:14:41 PM
Uhh what is this whole thing about ninjas vs pirates? also chojin are waaaaaaaaay better
Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 19, 2014, 09:15:00 PM
Quote from: "Stardust"
I swear you did this to oppose the Naruto vs. One Piece series

More like because Ninjas VS Pirates is a thing?
Title: Re: MM8BDM Screenshots
Post by: Geno on May 20, 2014, 12:39:12 AM
I finally got Righat City.

It is pretty big, but I was able to explore every part of the stage in one try.

And it took less than an hour!

Although it clearly deteriorated with time.
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Also... cramped hallways ahoy!
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Although what puzzles me with this map, was that it was made for v1.
Which is odd, cause there are many pits that can't be escaped from without Tornado Hold, Ice Wall, or other weapons like that.
Although Sakugarne WAS in v1, it still isn't enough to let you escape from pits. (Although ususally if Saku can't do it, nothing can, at least until Wheel Cutter makes it in the game.)
Title: Re: MM8BDM Screenshots
Post by: Kapus on May 20, 2014, 01:23:04 AM
Quote from: "Geno"
Which is odd, cause there are many pits that can't be escaped from without Tornado Hold, Ice Wall, or other weapons like that.
Well of course.

This is Righat City. Nothing you find in this map follows any sort of familiar logic.
Title: First DOS now CO-OP
Post by: Magnet Dood on May 20, 2014, 10:38:25 PM
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Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 21, 2014, 04:01:45 AM
LET THESE STAND AS TESTAMENT THAT I AM ACTUALLY GETTING BETTER AT THIS GAME

SHUT UP 30 FRAGS IS A LOT FOR ME


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Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 21, 2014, 12:36:57 PM
It's instagib, but instagib still requires aiming. Yay.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 21, 2014, 06:31:08 PM
It's official, everyone.

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Title: Re: MM8BDM Screenshots
Post by: Goomba98 on May 21, 2014, 06:57:31 PM
Wait, you found out how to do Jelly World in UDMF?
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 21, 2014, 07:46:57 PM
Nope. That's Cut Man Alpha, from the Legacy map pack, in which its maps are still Hexen format.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on May 21, 2014, 08:05:11 PM
Lo and behold, the inaccessible memorial weapons, for those who died trying to get the Treble Boost, in Dynamo Man's stage!
(http://i57.tinypic.com/volouf.png)
I see you!
(http://i58.tinypic.com/i1ms77.png)
Don't jump; Pluto, we all love you~
(http://i60.tinypic.com/s1j9jr.png)
I caught a Fire Snakey in it's natural habitat. Truly a amazing automation.
(http://i62.tinypic.com/qnwpiv.png)
Agility v.s pure brawn. Agility wins.
(http://i61.tinypic.com/27zi3qw.png)
Uh; are you OK?
(http://i62.tinypic.com/33mvs03.png)
Burner Man; he's insaaaane...
(http://i62.tinypic.com/2val286.png)

Also, a bonus shot:
(http://i57.tinypic.com/fx6syt.png)

For some reason, water physics didn't want to cooperate with me, thus, giving me access to normal gravity.. This was after i used Rush Jet.
Title: Re: MM8BDM Screenshots
Post by: Myroc on May 22, 2014, 10:56:17 PM
I've been getting some more inspiration for mapping as of late.

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Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on May 22, 2014, 11:14:59 PM
(http://i16.photobucket.com/albums/b16/oaklab151/Screenshots/WaggleBurner_zps57712bf6.gif)
And then I go and make the Wave Burner waggle
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on May 22, 2014, 11:43:18 PM
That's less of a waggle than a... Spin, I guess?
Title: Re: MM8BDM Screenshots
Post by: Lagman on May 24, 2014, 04:02:22 AM
I had way too much fun with this.
Spoilers + HUGE image

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Title: Re: MM8BDM Screenshots
Post by: ice on May 24, 2014, 04:28:47 AM
I did the same thing with unknown auto, turkey megaman, and Santa light XD
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 25, 2014, 12:59:03 PM
Hello hello hello, what's going on here?
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Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on May 25, 2014, 10:44:50 PM
Relevant

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Much more on the way
Title: MM7 credits spoiler??? idk im having too much fun
Post by: Rui on May 27, 2014, 01:03:37 AM
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Title: Re: MM8BDM Screenshots
Post by: Geno on May 27, 2014, 10:36:24 PM
So I was experimenting with combining the Japanese and International MM1 title screens.

In other words, I was seeing if I could put the image of Mega Man from the Japanese one on the International one.
i also used the roll one i made because it was bigger
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So, it basically became super cramped, and that PRESS START text is probably too close to the copyright text.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on May 28, 2014, 01:41:30 AM
So, I'm guessing weapons becoming colored like the player that uses them for the sake of showing what's lethal/not lethal to a certain team?

I like this.
Title: Re: MM8BDM Screenshots
Post by: Geno on May 28, 2014, 01:44:34 AM
Allow me to demonstrate what I spent my entire evening making.

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I'm very pleased with how this came out.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on May 28, 2014, 01:47:15 AM
Quote from: "Superjustinbros"
So, I'm guessing weapons becoming colored like the player that uses them for the sake of showing what's lethal/not lethal to a certain team?

I like this.
I too also like this idea. Details like this are nice in everything.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 28, 2014, 01:51:39 AM
I have randomly decided to show... A CRYPTIC SCREENSHOT!!!
* dramatic thunder *

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Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 28, 2014, 01:52:45 AM
is it Wily Wars style weapon select
Title: Re: MM8BDM Screenshots
Post by: ZeStopper on May 28, 2014, 04:58:54 AM
Survival mode?
Title: Re: MM8BDM Screenshots
Post by: Russel on May 28, 2014, 08:07:17 AM
*gasp*

Me? working on a map? Impossible!

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Title: Re: MM8BDM Screenshots
Post by: Stardust on May 28, 2014, 09:26:44 AM
Quote from: "Geno"
Allow me to demonstrate what I spent my entire evening making.

(click to show/hide)

I'm very pleased with how this came out.

I didn't know Bass was affected by rule 63, too? Somehow I feel like her pyrute-colorated hair match Bass' colors
Title: Re: MM8BDM Screenshots
Post by: Geno on May 28, 2014, 09:43:50 AM
Well, to be fair, Piano IS from a fangame.

That one called Rockmen R: Dr. Wily's Counterattack.

Which was being sold for money, so CAPCOM C&D'd it.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on May 28, 2014, 02:49:36 PM
Quote from: "Lego"
*gasp*

Me? working on a map? Impossible!

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Cool, a Rainbow Forest
Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on May 28, 2014, 08:31:26 PM
Quote from: "Geno"
Allow me to demonstrate what I spent my entire evening making.

(click to show/hide)

I'm very pleased with how this came out.
Oh, cool.

I would be vaguely interested in trying to get together a Rockmen R Expansion Pack.  Heck, I'd go back into that game and rip sprites if I had to, in order to guarantee its happening.

But I know how this community is with Expansion Packs, so I never bothered to mention it before.
Title: Re: MM8BDM Screenshots
Post by: Knux on May 28, 2014, 08:51:59 PM
Quote from: "CHAOS_FANTAZY"
But I know how this community is with Expansion Packs, so I never bothered to mention it before.
Funny, I remember your management of Rokko Chan being not much better.
Title: Re: MM8BDM Screenshots
Post by: Magikarp on May 28, 2014, 10:55:37 PM
Quote from: "Knux"
Quote from: "CHAOS_FANTAZY"
But I know how this community is with Expansion Packs, so I never bothered to mention it before.
Funny, I remember your management of Rokko Chan being not much better.
(http://cdn.bulbagarden.net/upload/f/f4/Dream_Burn_Heal_Sprite.png)
Title: Re: MM8BDM Screenshots
Post by: Geno on May 28, 2014, 11:04:16 PM
Really, if anything the only Rockmen R stuff that would ever be made would be skins and a few odd maps.

Maybe the odd weapon or two?

Heck, I'd make all the skins if I actually had the Robot Master sprites for it.
Title: Re: MM8BDM Screenshots
Post by: CHAOS_FANTAZY on May 28, 2014, 11:09:19 PM
For real, Knux?  You're still holding a grudge against me for...whatever it is I did?

Why don't you tell me what I did wrong instead of being all passive-aggressive about the whole thing.  Only I've already asked you to do so, like, four times and you never did.

And...well, I guess I have some sprite-ripping to do.
Title: Re: MM8BDM Screenshots
Post by: Ivory on May 29, 2014, 05:08:16 AM
Some v4a development sillyness I had on hand.
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Wave Burner + some scripts in light labs caused Sniper Joe to leave a non-solid husk when he died. The best part is, Wind Storm and Gravity Hold related deaths would still launch Sniper Joe. Forever, and ever he will rise.

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King would accidentally spawn in the wrong location. Which results in King being off screen. Humorously enough, Hyper Storm H would run off screen and toss King at a wall.

WARNING FINAL BOSS SPOILERS
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Development silliness. The amount of bugs that had to be ironed out was staggering.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 29, 2014, 01:13:03 PM
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Title: Re: MM8BDM Screenshots
Post by: Geno on May 29, 2014, 03:59:04 PM
Fooling around with the weird bug that happens if you load Elec Man Stage in Co-op mode

space meeting
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obligatory
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two at once
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Title: Re: MM8BDM Screenshots
Post by: Kapus on May 29, 2014, 08:41:11 PM
Quote from: "Geno"
space meeting
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Something's oddly amusing to me about this one. The Rosa to the far right looks like she's peeking at someone, but she wouldn't be able to see that way anyhow because of her hair.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on May 29, 2014, 08:51:50 PM
Quote from: "Kapus"
Quote from: "Geno"
space meeting
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Something's oddly amusing to me about this one. The Rosa to the far right looks like she's peeking at someone, but she wouldn't be able to see that way anyhow because of her hair.

She's busy writing a fanfiction with one hand.
Title: Re: MM8BDM Screenshots
Post by: Stardust on May 29, 2014, 10:11:56 PM
A few photos of the adventures with Rozark
We started out playing in some very old "training" maps of Gummy and more people joined, making a server with ~8 people or so, somehow.

Roll's wedding :
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Nyan nyan galaxy :
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DJ Top Man spinning right round
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EDIT : Cut a screenshot section that could be interpreted as lewd
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on May 29, 2014, 10:24:43 PM
Quote from: "Stardust"
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It can't? Oh, darn it, I never could find it.  :?
Title: Re: MM8BDM Screenshots
Post by: Stardust on May 29, 2014, 10:26:23 PM
The MM8BDM Wiki is still updated to v3b and it contains instructions about it.
Still even if it was removed from the map, you can still summon it if cheats are enabled, and TOPWHY still exists c:
Title: Re: MM8BDM Screenshots
Post by: Geno on May 29, 2014, 10:57:40 PM
Quote from: Stardust
you can still summon it if cheats are enabled, and TOPWHY still exists c:
GOOD

Anyway

What the heck are Roll, Cut Man, & Rokko Chan trying to achieve?
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Huh. I never knew there were Dr. Wily symbols in the original Mega Man (yes, I know there actually aren't any)
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Some hidden rooms in Laggy Blazko's Rural Post map that can't be reached
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Floating Remote Mine! Can be done with any moving wall, including the ones in CTF 18: Spaced Out
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Having fun with mirrors will never get old
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Cutter Time!
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Floating Ice Wall!
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Mega Man, get out of there this instant!
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Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on May 29, 2014, 11:54:05 PM
Quote from: "Geno"
Quote from: "Stardust"
Some hidden rooms in Laggy Blazko's Rural Post map that can't be reached
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Actually, there is a way to get there. Using cheats.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on May 30, 2014, 03:47:05 AM
In case anyone questions if I'm really doing work for Coop/Invasion or not..

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Oh yeah, I guess I should show this too...

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Title: Re: MM8BDM Screenshots
Post by: Knux on May 30, 2014, 04:23:01 AM
This one was taken by Reidakk, apparently from an old version of 8BDM. He didn't remember which it was, but he said to just tell you guys it's from an era where buster walling was still easy as heck.  :lol:
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Title: Re: MM8BDM Screenshots
Post by: Mr.Galaxy Derp on May 31, 2014, 07:25:05 PM
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What is this?
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 01, 2014, 12:11:13 AM
Quote from: "Mr.Galaxy Derp"
What is this?

It's the credits sequence.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 01, 2014, 05:35:51 AM
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This was amazing to behold!
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 01, 2014, 11:11:50 AM
Wait, Roboenza's back? =O
Title: Re: MM8BDM Screenshots
Post by: Russel on June 01, 2014, 11:58:35 AM
Tailsmk4 made another version of it.
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 01, 2014, 12:52:02 PM
Ah to be young and play Roboenza.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 02, 2014, 05:20:35 AM
this is fun

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Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 03, 2014, 02:45:39 AM
you want more pictures huh
okay here you go

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Title: Re: MM8BDM Screenshots
Post by: Metallix on June 03, 2014, 06:35:57 PM
Me thinking it was a good idea to play the campaign with Justified Classes.

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v4 spoilers from here on.
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Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 03, 2014, 11:47:03 PM
Well those were some humorous screenshots.
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on June 04, 2014, 04:14:00 PM
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I like how it was blue before it was green.

I modified the team colors slightly so as to accommodate sprites that use more than just two colors. This and Super Arm are good examples.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on June 04, 2014, 05:20:12 PM
Quote from: "Metallix"
Me thinking it was a good idea to play the campaign with Justified Classes.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
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v4 spoilers from here on.
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All hail the mighty red rug! *bows*
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on June 04, 2014, 08:39:20 PM
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Took ages to get this one working properly, but definitely worth it.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 04, 2014, 08:45:11 PM
I guess those are for novelty, since they're attacks that stay with the user. Danger Wrap and Flame Blast make more sense. Good job though, it looks pretty.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 04, 2014, 08:45:30 PM
Oh heck yeah. I love how that looks.
Title: Re: MM8BDM Screenshots
Post by: Thunderono on June 04, 2014, 09:59:16 PM
Freeman and I had a negative frag race on MM5WAV
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Title: Re: MM8BDM Screenshots
Post by: Jatea on June 04, 2014, 10:07:27 PM
GBT: "Real talk, there are three Chrysali here."
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I have more screenshots somewhere
not nearly as interesting as my collection of MC screenshots though
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 05, 2014, 03:43:43 AM
(http://i1075.photobucket.com/albums/w431/Zard1084/Screenshot_Doom_20140604_205612_zps5a1ad2d4.png)
Green WaveBurner anyone?
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 05, 2014, 04:41:48 AM
It'll be known as Nukage Shooter now.
Title: Re: MM8BDM Screenshots
Post by: Demendes on June 06, 2014, 10:57:23 AM
(http://i.imgur.com/qtdgnm1.png)

Dr. Light would be pissed. Especially at the spots that the Cyberdemon created.
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 06, 2014, 12:34:33 PM
Quote from: "Demendes"
Dr. Light would be pissed. Especially at the spots that the Cyberdemon created.

Ah yes, spawning a Cybie in 8BDM yields sudden death, black spots in the wall and an invisible monster to deal with.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on June 06, 2014, 05:36:54 PM
Quote from: "Demendes"
(http://i.imgur.com/qtdgnm1.png)

Dr. Light would be pissed. Especially at the spots that the Cyberdemon created.

If only Dr. Wily built one, then he could defeat Mega Man and could finally take over the world.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on June 06, 2014, 05:39:21 PM
What would be interesting to do is make a Cyber Demon replacer. Something that will make it visible and fightable.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on June 06, 2014, 05:44:25 PM
(http://i58.tinypic.com/oizrif.png)

The Mancubus wanted to have some fun as well.

Quote from: "fortegigasgospel"
What would be interesting to do is make a Cyber Demon replacer. Something that will make it visible and fightable.

I agree and support that idea :D
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 06, 2014, 06:26:17 PM
Quote from: "fortegigasgospel"
What would be interesting to do is make a Cyber Demon replacer. Something that will make it visible and fightable.

I did that a long time ago, actually. I made it into the Mecha Dragon, but I don't think I ever actually finished it.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 06, 2014, 09:26:29 PM
Quote from: "Megaman94"
If only Dr. Wily built one, then he could defeat Mega Man and could finally take over the world.
To be fair, since 8BDM and Doom take place in FPS environments, strafing is a thing. And even then...
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Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on June 06, 2014, 11:17:55 PM
Tried making the Shining Laser beam more accurate to the MML design... Didn't work well...
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Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 07, 2014, 12:21:32 AM
R.I.P. moon.
Title: Re: MM8BDM Screenshots
Post by: Atticus on June 07, 2014, 12:47:25 AM
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Brightman has some coloring errors on his skin
Title: Re: MM8BDM Screenshots
Post by: Demendes on June 07, 2014, 05:12:41 AM
Quote from: "fortegigasgospel"
What would be interesting to do is make a Cyber Demon replacer. Something that will make it visible and fightable.

The enemies from Doom are menacing when you fight them in this game. Invisible, hits alot, and they all make menacing weapons like Astro Crush and Flash Bomb look puny.

Cyberdemon rockets can kill you in one hit if not, reduce your health way below.

For some reason though, Centaurs, Cacos and Lost souls get killed by Dive Missile and Homing Sniper very quickly. The Homing Sniper's crosshair effect seems like it also deals damage to them.

Also, try summoning a "zombie" then firing a homing sniper. You'll see something.
Title: Re: MM8BDM Screenshots
Post by: DrMario2 on June 07, 2014, 06:04:36 AM
This happens because of the coding in Hexen where the the Mage's final weapon kills everything in sight using homing actors but it does not affect bosses.
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 07, 2014, 09:17:36 AM
This is pretty interesting.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 07, 2014, 08:59:22 PM
I've put this off for too long, so it's time to resume work on it.
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Title: Re: MM8BDM Screenshots
Post by: Sir Lemon on June 07, 2014, 10:43:55 PM
Oh my God, those statues..
Looks like a great map, though! Lots of detailed textures.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 07, 2014, 10:51:40 PM
You'd be surprised at the small number of textures I have to work with. I'm just trying to be creative with the layout because it will look bland otherwise.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on June 07, 2014, 11:08:51 PM
It looks like it'll be a fun map to explore offline, can't wait to see it finished.
Title: Re: MM8BDM Screenshots
Post by: Rozark on June 07, 2014, 11:50:23 PM
Boop.

I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:
(click to show/hide)

That just leaves 1 more new map, this expansion is kicking along pretty quickly.
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on June 07, 2014, 11:51:45 PM
Quote from: "Rozark Kyouko"
Boop.

I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:
(click to show/hide)

That just leaves 1 more new map, this expansion is kicking along pretty quickly.
*-* i want this now! it looks awesome!
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 08, 2014, 12:05:52 AM
Quote from: "Rozark Kyouko"
Boop.

I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:
(click to show/hide)

That just leaves 1 more new map, this expansion is kicking along pretty quickly.

Rozark gave me a reason to care about his map pack
Oh how fun this will be I like this map
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on June 09, 2014, 03:29:21 AM
So, I was playing with the Doom monsters in MM8BDM, and I summoned a Lost Soul and this happened...
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Title: Re: MM8BDM Screenshots
Post by: Knux on June 09, 2014, 06:09:12 AM
They used to be tiny Skull Men. :P
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on June 09, 2014, 12:21:27 PM
Quote from: "Rozark Kyouko"
Boop.

I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:
(click to show/hide)

That just leaves 1 more new map, this expansion is kicking along pretty quickly.

Oh god!!! a Tron map (or at least, a virtual world map!) I always loved those places....
good one Roz!!
Title: Re: MM8BDM Screenshots
Post by: Russel on June 09, 2014, 01:56:26 PM
I think the implication was more towards this (https://www.youtube.com/watch?v=FxuacwotoQw) but either way it looks pretty nice.
Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on June 09, 2014, 05:20:16 PM
Quote from: "Lego"
I think the implication was more towards this (https://www.youtube.com/watch?v=FxuacwotoQw) but either way it looks pretty nice.

Ohhh!! Then even better... lets wait and see if there are gimkicks.... up dow up down jojojó!
Title: Re: MM8BDM Screenshots
Post by: Knux on June 09, 2014, 08:39:03 PM
For those who think MM4DIV is just low gravity like MM5STA because of the lack of tiny bubbles...
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Also, here's some stuff from when V4 was relesed.
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Title: Re: MM8BDM Screenshots
Post by: <geminibro> on June 12, 2014, 08:28:32 PM
Quote from: "Rozark Kyouko"
Boop.

I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:
(click to show/hide)

That just leaves 1 more new map, this expansion is kicking along pretty quickly.

Why am i getting TRON vibes from this map?
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 13, 2014, 01:01:31 AM
Quote from: "Rozark Kyouko"
Boop.

I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:
(click to show/hide)

That just leaves 1 more new map, this expansion is kicking along pretty quickly.

Can't wait to trip out on this map.

People'll probably complain about it.

But I like it.
Title: Re: MM8BDM Screenshots
Post by: Stardust on June 14, 2014, 10:52:25 AM
Once I came back after my crash in MMXSP, the world turned apocalyptic. I didn't changed the textures by myself, it just happened
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Also I wanted to make a mini-mod but it required mapping so I started mapping
My first map :
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I confirm Cut is a easy theme to make maps with

And a few extra pics that were waiting in my screenshot folder
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Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 14, 2014, 12:23:26 PM
Quote from: "Stardust"
Once I came back after my crash in MMXSP, the world turned apocalyptic. I didn't changed the textures by myself, it just happened
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Trippy and Orwellian.

It looks like a world dominated by Wily.
Title: Re: MM8BDM Screenshots
Post by: Rozark on June 17, 2014, 10:07:11 AM
There was stuff here, but I removed it.
Title: Re: MM8BDM Screenshots
Post by: Korby on June 17, 2014, 07:17:37 PM
I said I was going to post these and then I forgot.
So I present to you: FOV Shenanners.
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Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 17, 2014, 07:28:04 PM
Quote from: "Korby"
I said I was going to post these and then I forgot.
So I present to you: FOV Shenanners.
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wow Korby you put MM8BDM material into quake
Title: Re: MM8BDM Screenshots
Post by: Metallix on June 17, 2014, 07:37:53 PM
ow my eyes

Now I'm just dizzy.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 17, 2014, 08:24:27 PM
I don't even know what perspective is anymore after looking at that.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 19, 2014, 03:04:46 AM
And I finally get up and finish Ignite Man's map, thanks to the stuff I needed from V4. Well worth the wait.
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Title: Re: MM8BDM Screenshots
Post by: Linnie on June 19, 2014, 03:08:47 AM
Ooh, nice.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 19, 2014, 03:17:16 AM
Oops, ignore the Arrow Buster there. It's actually Screw Crusher. I just took this screenie as I was working on the map. Flame Blast is also absent, but there are plenty other fire weapons.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 19, 2014, 09:17:30 PM
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Title: Re: MM8BDM Screenshots
Post by: Rui on June 19, 2014, 09:27:46 PM
That actually looks very interesting/awesome imo and I'm honestly in love with it 0:


Can't wait how to see how it'll look when it's complete, nice work :>
Title: Re: MM8BDM Screenshots
Post by: Russel on June 19, 2014, 09:30:31 PM
Does this mean I'm allowed to post screenshots too???
Alright.

*All displayed content is tentative and subject to change. Map codes also subject to change.

So I've been working on a small map pack of my own.

LDM01 - Shining Skyline:
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LDM02 - Chronoplank Woodland:
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LDM03 - Celestial Bastion:
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LDM04 - Cybersphere:*
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*by far the most incomplete map so far, hence the one screenshot...may even be scrapped. Postponed indefinitely.
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 19, 2014, 09:31:45 PM
I really like all of these wireframe maps.
Well done, Lego and Smashbro!
Title: Re: MM8BDM Screenshots
Post by: Gummywormz on June 19, 2014, 10:55:36 PM
Now only if these maps would get released...

Seriously, I've been out of BME material since January.
Title: Re: MM8BDM Screenshots
Post by: Geno on June 20, 2014, 11:45:28 PM
So, for the last week or so of school, I got my friends to play MM8BDM with me over some sort of LAN thing.

with cheats

it was glorious

(I'll post more later, when I get the screens that my friends took.)
(Yes I really did have to have Skull Barrier always active in some of these places. So many Big Eyes...)
(Not to mention my friends had the tendancy to spam IGMetalBlade everywhere -.-)
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and I'm pretty sure we wrecked our schools terrible internet doing this, but damn, it was fun!
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 21, 2014, 03:46:26 AM
Quote from: "Geno"
So, for the last week or so of school, I got my friends to play MM8BDM with me over some sort of LAN thing.

with cheats

it was glorious

and I'm pretty sure we wrecked our schools terrible internet doing this, but damn, it was fun!

Oh jeez, that must've been entertaining to have witnessed.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 21, 2014, 07:13:03 AM
I decided to screw with some core maps for pure fun, though I'm not releasing what I did, obviously. Actually, just MM2FLA. For now, mwahahaha~
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Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 21, 2014, 07:30:44 AM
That looks pretty nice actually.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 21, 2014, 05:28:38 PM
Wow. It's starting to look like a finished map.

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Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on June 21, 2014, 05:38:59 PM
Oh, wow, I'm surprised that ambient style wasn't made for 8BDM before. o.o
(or was it? am I missing something?)
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on June 21, 2014, 06:28:08 PM
if I ever host that map, i'm going to say:
"Welcome, friends, to the Matrix."
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 21, 2014, 06:40:25 PM
Quote from: "coolcat7022"
if I ever host that map, i'm going to say:
"Welcome, friends, to the Matrix."

Please do.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on June 21, 2014, 07:59:44 PM
Looks like the map pulses up and down, too. Looks fun!
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 21, 2014, 08:07:44 PM
no it does not pulse up and down Beed
that's the spectator camera you dingledang


I refuse to fuel your earthquake fetish
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on June 21, 2014, 08:13:53 PM
Quote from: "SmashBroPlusB"
I refuse to fuel your earthquake fetish
Umm.... If you think about that enough... You might just figure that, well... Y'know.
Title: uh oh
Post by: Beed28 on June 22, 2014, 12:11:32 AM
Quote from: "coolcat7022"
Quote from: "SmashBroPlusB"
I refuse to fuel your earthquake fetish
Umm.... If you think about that enough... You might just figure that, well... Y'know.
I think most of my Jelly World fetish comes from me really liking bouncy castles or really huge inflatable trampolines in real life. I just love laying down or sitting down on it and feeling it all jiggle when other people are jumping around. Hence, I love representing it with bouncing worlds and characters getting bumped into the air by it (even if it's about a foot high into the air).
Title: Re: uh oh
Post by: Dr. Crasger on June 22, 2014, 02:48:45 AM
Quote from: "Beed28"
I think most of my Jelly World fetish comes from me really liking bouncy castles or really huge inflatable trampolines in real life. I just love laying down or sitting down on it and feeling it all jiggle when other people are jumping around.
"I wonder what trampoline sex feels like."

These questions need to be answered.

Then again "fetish" does not immediately mean something sexual.
The way you worded that seems like it is, though.

Anyway before this starts getting any weirder...

Cool map. Can't wait to play it.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on June 22, 2014, 09:25:15 PM
That looks neat. Can't wait to play it!
Title: Re: MM8BDM Screenshots
Post by: Badz on June 22, 2014, 09:39:22 PM
You thought ??? was as unholy as it gets?

(click to show/hide)

It doesn't actually do that.
Title: Re: MM8BDM Screenshots
Post by: Shyster on June 22, 2014, 11:59:04 PM
I guess I take screenshots every once in a while.

Fun with Ukiweps and Saxton Hale. I don't believe I'll understand this weapon in particular at this rate
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A possible world record for weight carried by one bird. Beat's tough!
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Scenes from the apocalypse when you turn on cheats on a hotel server.
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Reisen isn't messing with my mind here. She's really being a (quote) "remote mine wizard."
Please never remove this feature.
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Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on June 23, 2014, 06:58:00 PM
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Just something I've been trying out.
Title: Re: MM8BDM Screenshots
Post by: Caprice on June 23, 2014, 07:48:48 PM
What do you mean? That's just plain old MM1CUT.
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Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on June 23, 2014, 07:50:48 PM
I'd say he gave Cut Man the Wily Wars treatment. Looks pretty neat- kind of odd to see Cut Man look non-eye-rape though.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 23, 2014, 07:51:50 PM
They appear to be Nemz's WW Cut Man tiles, yes. Looking pretty damn neat!
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on June 23, 2014, 11:08:55 PM
help

I can't stop taking pictures of this map


(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 23, 2014, 11:23:55 PM
I can't stop loving that map
Title: Re: MM8BDM Screenshots
Post by: Rui on June 24, 2014, 01:04:51 AM
i'd be lying if i said i didn't gaze at that gif for a while

it just looks really great ; A;
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 24, 2014, 10:37:43 PM
It's beautiful.
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on June 25, 2014, 06:02:44 AM
Add Zero stage 1 theme of MMX5 for this map xD

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Dark_Chaos on June 25, 2014, 03:34:30 PM
Quote from: "SmashBroPlusB"
help

I can't stop taking pictures of this map


(click to show/hide)

what map is that?!

it's amazing!

EDIT: NVM i found the post by smash where he included the map name.

please let me know when that map pack it's in is going to be done! :D
Title: Re: MM8BDM Screenshots
Post by: Kapus on June 26, 2014, 12:29:40 AM
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when will these maps be released??
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on June 26, 2014, 12:45:39 AM
Lots of good maps being made recently, if I might say so.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 26, 2014, 08:18:51 AM
Quote from: "Kapus"
when will these maps be released??
You tell us, Kapoose Kapus. I've been waiting for that Kappack update forever now. I can keep waiting by doing other stuff, but... yeah. :X
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 26, 2014, 12:19:28 PM
Looks like some swell maps are on the way!
Title: Re: MM8BDM Screenshots
Post by: Geno on June 26, 2014, 08:03:27 PM
Remember this post (http://www.cutstuff.net/forum/viewtopic.php?f=34&t=348&start=6510#p293526)?

Yeah, well I got some screenshots from one of my friends.

Every Giga Roll you see is me.

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Title: Re: MM8BDM Screenshots
Post by: Dark_Chaos on June 26, 2014, 10:12:26 PM
So apparently there are a lot of shenanigans that can be had in slash man's stage if you are using justified classes and you are playing as snake man.


Such as this.

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It's even worse when you do the same thing with JustiDerp

(click to show/hide)

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Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 27, 2014, 02:06:34 AM
All these shenanigans are wonderful.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 27, 2014, 02:24:37 AM
Damn Geno, seriously? I stopped watching halfway because the list is so freaking long. @_@

That looks like fun, though. I wish I knew how to play locally.
Title: Re: MM8BDM Screenshots
Post by: Stardust on June 27, 2014, 06:52:56 AM
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le fish face
Air obstacle course made with Air Man gobblins platforms, Grenade Man bombs, Frost Men, Thunder claw pegs, Knight man torches, Moby whales, Turbo man Baccones is my property but it's okay if you want to use it
You should use a single spoiler for all of these screenshots though
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on June 27, 2014, 08:53:30 PM
Amazing Whale Party 2014
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Also bonus Remote Mine exhibit
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Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on June 27, 2014, 11:22:11 PM
For anyone actually curious if those walls work.
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Bouncing weapons even bounce off them like they should, and ripping weapons will go though them also. Could probably change that for some walls though.
Title: Re: MM8BDM Screenshots
Post by: Badz on June 28, 2014, 02:40:12 AM
While playing Justified Classes, I discovered something very strange: Sword Man is allergic to Skull Man.

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Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 28, 2014, 03:22:39 AM
What a way to go.
Title: Re: MM8BDM Screenshots
Post by: OtakuAlex on June 28, 2014, 04:15:39 AM
Quote from: "Superjustinbros"
Amazing Whale Party 2014
(click to show/hide)
Also bonus Remote Mine exhibit
(click to show/hide)


I remember this from earlier, I think I was that Bass there. The most non-trolling I had in that server. 10/10 would ride again.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on June 28, 2014, 07:16:25 AM
Oh hey, haven't posted here in a while, but I couldn't resist taking a picture of this:

(click to show/hide)

If you know how silly Unknown Robot Master's mechas can be, you'll understand what's going on here.
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 28, 2014, 10:26:13 AM
Quote from: "TailsMK4"
If you know how silly Unknown Robot Master's mechas can be, you'll understand what's going on here.

He was jumping, resisting the current, right?

Haven't played SH in a while.

A long while.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on June 28, 2014, 03:43:23 PM
Quote from: "Dr. Crasger"
Quote from: "TailsMK4"
If you know how silly Unknown Robot Master's mechas can be, you'll understand what's going on here.

He was jumping, resisting the current, right?

Haven't played SH in a while.

A long while.


No, the Sniper Armor actually is stuck because the Met is under it. It won't move anymore unless the Met moves out from under it.
Title: Re: MM8BDM Screenshots
Post by: Knux on June 28, 2014, 10:07:32 PM
I started this map yesterday, and think I'll finish the layout between today and tomorrow. It's been a while since I last was on a creative mood.
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Title: Re: MM8BDM Screenshots
Post by: Shadow Blade on June 28, 2014, 11:17:49 PM
Quote from: "SmashBroPlusB"
help

I can't stop taking pictures of this map


(click to show/hide)

What map is that?
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 29, 2014, 03:53:51 AM
Quote from: "Shadow Blade"
Quote from: "SmashBroPlusB"
help

I can't stop taking pictures of this map


(click to show/hide)

What map is that?

One that's yet to be released.

Quote from: "TailsMK4"
No, the Sniper Armor actually is stuck because the Met is under it. It won't move anymore unless the Met moves out from under it.
Ah.

Still equally glitchy and humorous.
Title: Re: MM8BDM Screenshots
Post by: Russel on June 30, 2014, 05:33:47 AM
I was working on expanding the 8BDM font to include all the missing characters, but it didn't come out too well.
Here, have a decent looking set of characters old and new:
(http://i.imgur.com/yrk6Y0f.png)

[These are only characters I edited/introduced. I tried to add | but it wouldn't work for some reason (Even though it worked in the build I had with all the lowercase characters that looked bad.)]
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on June 30, 2014, 12:54:08 PM
'bout time those characters made it into the game.

(Word play.)
Title: Re: MM8BDM Screenshots
Post by: MEGAMANX123 on July 01, 2014, 11:42:23 PM
Quote from: "Dr. Crasger"
'bout time those characters made it into the game.

(Word play.)

lol pun intended?
Title: Re: MM8BDM Screenshots
Post by: Russel on July 02, 2014, 07:45:42 AM
So I was playing Saxton Hale, and the skybox broke in MM7DW1
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This was a while ago, and the skybox bug isn't really something that can be fixed, but I still felt like posting a snapshot.

I was horribly bored, so I decided to make a mini classes mod of similar size as Ceridran's Nuvakras.
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[I had to recode damage over time from scratch to not have to deal with a large amount of actors.]

Included is a slightly updated Viz:
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so yeah. A fun two days of minor productivity.
Title: Re: MM8BDM Screenshots
Post by: Knux on July 02, 2014, 08:31:02 AM
Okay, real talk. What was the amount of time expected before someone found this thing?
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Finished the bare layout for Flood Man's map. The area below could be better, though.
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Title: Re: MM8BDM Screenshots
Post by: Korby on July 03, 2014, 06:34:52 PM
So, I'm working on updates to the Korby class.

As far as I know, despite the features existing for several versions, it is currently not apparent than Korby gets various bonuses while standing still.
So I fixed that.

Mana Recharge:
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While standing still, Korby's passive mana regeneration is heavily increased(2 mana per 10 tics > 5 mana per 10 tics)
To illustrate this, Korby spawns little bubbles around him while doing the super mana charge now.

Supercharge:
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While standing still, Korby's weapons charge twice as fast(1 charge per 4 tics > 2 charge per 4 tics)
To illustrate this, SUPER FLOATY COLOR BALLS
Normally, they'll sit in one place, but you can totally spin in circles while charging to make them wiggle.

that is all
Title: Re: MM8BDM Screenshots
Post by: Sir Lemon on July 03, 2014, 08:41:20 PM
I never had problems with it but visual cues are always nice. Looks really good :)
Title: Re: MM8BDM Screenshots
Post by: Korby on July 03, 2014, 09:39:53 PM
I'm back
(click to show/hide)

I'm only planning to make a few more things that are screenshot worthy, and those'll take a while, so I won't be posting again for a bit.
You may rejoice for the lack of spam.
Title: Re: MM8BDM Screenshots
Post by: Knux on July 03, 2014, 09:47:04 PM
Fucking love that HUD, Korby. The wand looks really nice.

Quoted so everyone can see it on this page, too.

Quote from: "Korby"
I'm back
(click to show/hide)

I'm only planning to make a few more things that are screenshot worthy, and those'll take a while, so I won't be posting again for a bit.
You may rejoice.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on July 03, 2014, 10:12:02 PM
Been working on my Enemy and Boss Resource Pack quietly behind the scenes as usual, and I think I'll revive a little known Classic enemy from the grave. This will be part of the MM1/MMPU portion of my resource pack for future Coop/Invasion projects. So, if you really know Mega Man enemies, then you'll recognize this enemy:

(click to show/hide)


Here's the answer to this edition of "Who is that enemy?":

(click to show/hide)


Other than that, I actually have been working on the Robot Masters from MM1 and Powered-Up, though it will take some time still since I only just now got help with sprite rotations. I'm a little more than halfway done, though, with the RMs. As for what I will do to showcase my work, I think I may merge the enemies and bosses into Endless Mode, since I keep getting disappointed with the quality I put into that mod. We'll have to see what happens.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on July 03, 2014, 11:01:03 PM
You could always turn the spikes themselves white and then make the area above the eyes brighter.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on July 03, 2014, 11:11:30 PM
Put together a quick image to show the difference. I don't know about you guys, but now that I look at it, I think the overall brightened look of the enemy is much better than the generally dark look to it.

(http://i29.photobucket.com/albums/c265/MetalYoshi/CuttingComparsion.png)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 03, 2014, 11:22:13 PM
Quote from: "TailsMK4"
Put together a quick image to show the difference. I don't know about you guys, but now that I look at it, I think the overall brightened look of the enemy is much better than the generally dark look to it.

(http://i29.photobucket.com/albums/c265/MetalYoshi/CuttingComparsion.png)
They show up in 4MI, why not check the coloring of them from that and us it?
Title: Re: MM8BDM Screenshots
Post by: Geno on July 04, 2014, 02:02:34 AM
Hmm. To be honest, those sprites look weird.

Maybe it's because the blades are round. Or maybe it's because I'm just used to the GB sprite.

Also, the way the blue area is makes it appear more like a "Cutting Box", and less like a "Cutting Wheel".

I tried at making a "colour accurate" Cutting Wheel myself, by editing the original GB sprite.
(Since this is of the original GB sprite, this is a FRONT-LEFT pose, not a FRONT pose like your ones are.
(http://cutstuff.net/molly/DBBKUP/cuttingwheels.png)
The ones on the left are ones that are just the GB sprite but with grey replaced by the red and blue colours from two of the Octopus Battery palettes from MM1.
The one in the top right is directly based off of the artwork. The one on the bottom right has 3 colours, because minor enemies in the NES Mega Man games (especially the first three) tend to have only 3 colours.

Still, yours are pretty good, although if I were you, i would have edited the gb sprites I would try and "round out" the outer area and try to sharpen those blades a bit to make them look less like dull lumps.
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on July 04, 2014, 02:25:23 AM
The reason it looks like the spikes are roundish is because it's the Front frame. I simply just recolored the GB sprites and added a black outline since the spikes were not black. Here's the enemy at a slight angle:

(click to show/hide)


However, I think I may just make the spikes look more like spikes for the Front frame as well. What I wasn't sure about was the color of the enemy, since I'm opting at this point not to go with the straight GB version of the sprite like 4MI did. I think at this point I'll do the sprites according to the artwork for now, and I'll see what the opinion is later. It's very easy for me to edit the sprites further if necessary. I can also try to resolve the "Cutting Box" issue that Geno pointed out earlier.

EDIT: I think I got all the feedback I needed. I'll be sticking with the color style from the art, but I also made the spikes look more like actual spikes on the Front frame. I also double checked the blue color to make sure the corners were rounded. Thanks for the input, guys.


While it comes to mind, does anyone know if the sound this enemy makes when it gets ready to attack has been ripped yet? I'm having to deal with playing King's alarm sound first and then the laser buster sound, and it's funny to hear, but it's the closest I can do with the sounds in the core, and it just isn't too fitting.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 04, 2014, 03:02:10 AM
Here, I just ripped it now just for you.
http://cutstuff.net/molly/DBBKUP/cuttingwheelsound.wav (http://cutstuff.net/molly/DBBKUP/cuttingwheelsound.wav)

(Just right-click it and stuff)
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on July 04, 2014, 03:04:57 AM
Wow, thank you very much Geno for all of your help. I guess it's time to allow others to take the stage to show their work, eh?
Title: Re: MM8BDM Screenshots
Post by: Geno on July 04, 2014, 03:06:55 AM
Oh yeah, also, I forgot, but the original Cutting Wheel sprite (in other words, without the outline around the blades) is exactly 16x16.

With the outline, yours is 18x18.
Within the graphical data of an NES or GB (or heck, even SNES) game, that sprite would take up at least a 24x24 size space in the data, just for those extra two rows and two columns.
(You may want to change that. Sure, you technically don't have any size limitations, but still, NES (and GB) accuracy is good.)
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on July 04, 2014, 03:31:25 AM
just stopped by to say that cutting wheel makes the cutest chirp ever and I love it
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 07, 2014, 02:26:01 AM
Just gotta put in some actors as well as a custom actor to be made and this sucker is done.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Jakeinator on July 08, 2014, 02:53:02 AM
Welp now that Chaotic Dreams has split, i renamed my map pack, and i may give it a shiny new topic in the W.I.P. section but for now, some beta screen shots. Also yes all maps have been replaced.

EON01 - Power Grid
(click to show/hide)

EON02 - Twin Realms (two screen shots because different areas)
(click to show/hide)

And here have an even earlier screen shot of a map that barely has any work on it currently
EON05 - Heat Source
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 13, 2014, 02:36:22 PM
(click to show/hide)

Meiling puts up a dummy version of herself at the gate so she can get away with sleeping on the job.
Title: Re: MM8BDM Screenshots
Post by: idiot9.0 on July 13, 2014, 07:28:44 PM
Just how old is that screenshot? Also I miss doing that, was one of my favorite things during the Roboenza days.

It always backfired.
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 13, 2014, 08:08:12 PM
It's from 2011 I think. I found a strange old zip file in my folder that had a bunch of ancient MM8BDM screenshots. This was the only one that really amused me, though.
Title: Re: MM8BDM Screenshots
Post by: Russel on July 13, 2014, 08:15:17 PM
I had a feeling it was relatively old considering that doesn't have the "new" clock tower textures that I made for it over a year ago so...

Also allow me to introduce my fourth map for my pack, Soaring Above the Clouds:
(click to show/hide)

It is intended to be that small, by the way. I like small and simple...and that type of theme seems to work for Gyroman based maps.
Title: Re: MM8BDM Screenshots
Post by: Max on July 17, 2014, 12:06:41 PM
(click to show/hide)

Trying to get mirrors to work in software is way too much hassle
Title: Re: MM8BDM Screenshots
Post by: Russel on July 17, 2014, 02:00:46 PM
Quote from: "Max"
Trying to get mirrors to work in software is way too much hassle
All that you need to do is have nothing but null space behind the mirror. In that location, it would be difficult considering there's a courtyard there; I would recommend moving it.
Title: Re: MM8BDM Screenshots
Post by: Max on July 17, 2014, 02:16:52 PM
I did figure that out but I was just posting silly bugs involved
You could see the Sniper Joe running around too which was hella scary since it was so gigantic
Already added a new room for people who like looking in giant mirrors (bigger than SiN's, mwahahahah)
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 18, 2014, 12:47:18 PM
watch your eeeyyyesss
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on July 18, 2014, 08:33:46 PM
Quote from: "Kapus"
watch your eeeyyyesss
(click to show/hide)
I'm tripping so hard I- Is that a cow flying?!
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on July 18, 2014, 08:35:25 PM
Meh, Gyroman's stage is still more painful to look at.
Title: Almost Finished
Post by: Rozark on July 20, 2014, 02:25:57 AM
And so the last new map I needed to make for this mini-expansion was finished:
(click to show/hide)

Lego did some Snakey Breeding this afternoon so these guys will be popping up around the map:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Copy Robot on July 20, 2014, 05:18:43 AM
The Genesis Unit bots are really the Magus Sisters (http://finalfantasy.wikia.com/wiki/Magus_Sisters) in disguise. Must be.

(http://i.imgur.com/ZmlFyQU.png)
Title: Re: Almost Finished
Post by: Dr. Crasger on July 20, 2014, 06:45:50 AM
Quote from: "Rozark Kyouko"
And so the last new map I needed to make for this mini-expansion was finished.
Woah.
Can't wait to play on 'em.

Nice color saturations.

Every time I look at 'em I remember the old saying:
"Looking at the world through rose-tinted glasses"
or something of that nature.
Title: Re: MM8BDM Screenshots
Post by: cybersavior on July 20, 2014, 07:49:31 AM
Hey Listen!

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 20, 2014, 08:12:18 AM
Is this part of a complete Kakariko Village map? That sounds rather fun.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on July 20, 2014, 12:58:54 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on July 23, 2014, 02:33:18 AM
The recent update to the RozPack inspired me to do something
(http://cutstuff.net/molly/DBBKUP/MM8BDM/Screenshot_Doom_20140722_223443.png)
Now I'm making a ton of these things

EDIT:They're MULTIPLYING
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on July 23, 2014, 04:06:27 AM
I find it extremely ironic to see a GenoRoll doll, considering the SMRPG Geno was in fact, a doll too.
Title: Second time I've redone this map.
Post by: Shade Guy on July 23, 2014, 07:43:52 AM
While most other mappers have been jamming with their assigned brothers, I've been overhauling my oldest map, SHA01.
The revamp is still a WIP, so there's no item placement yet.
(click to show/hide)
(click to show/hide)
(click to show/hide)
The chains are now climbable.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 24, 2014, 12:27:15 AM


(click to show/hide)
(click to show/hide)
Two years ago, my old laptop died, no seriously it died August 3rd of 2012, that is a week and a half away, today, July 23 of 2014, I have finally recovered my hard drive.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 24, 2014, 01:05:13 AM
I have a new favourite map

With patience and the F12 key, you can make screenshots like this in this particular map

(click to show/hide)

EDIT:
(click to show/hide)
holy crap wily, you've sure gotten into quite the predicament!
Title: Re: MM8BDM Screenshots
Post by: leoalex50 on July 24, 2014, 02:35:39 PM
(click to show/hide)


... i might have a addbot button somewhere on my keyborad that did that (and idk where the fuck it is)
Title: Re: MM8BDM Screenshots
Post by: Geno on July 25, 2014, 02:55:15 AM
I'm having way too much fun making these.

(Also, look around in some of the screenshots. There might be a little silly detail that isn't noticeable at first)

Hey guys, I found Mega Man
(click to show/hide)

My two most favourite eggs
(click to show/hide)

Brawl in the Family is ending soon, never forget
(click to show/hide)

Hey, lets do basic math!
(click to show/hide)

Look who I found in the jungle!
(click to show/hide)

Knuckles, I don't think you'll find the Master Emerald on THIS floating island!
(click to show/hide)

You're too slow!
(click to show/hide)

How to make something seem fast?
(click to show/hide)
Title: THE DOOM SOGN
Post by: Ceridran on July 25, 2014, 03:27:49 AM
At some point you'l be doing Cutstuff Dolls, and we'l all be doomed! I just have this feeling..
Title: Re: MM8BDM Screenshots
Post by: Geno on July 25, 2014, 03:36:09 AM
What, no! What makes you think tha-
(click to show/hide)

Although, to be fair, this one was only a small gift to the person it resembles
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 25, 2014, 04:04:31 AM
(click to show/hide)

You're a sweet, Geno.
Title: Re: MM8BDM Screenshots
Post by: Rui on July 25, 2014, 04:25:49 AM
these are soooo adorable! keep it up geno! :D ??

especially the yoshi and kapus doll!
Title: Re: MM8BDM Screenshots
Post by: Linnie on July 25, 2014, 04:46:47 AM
Brawl in the Family is ending? O_O

...shit, I checked, and you're right. I'm going to go eat a tub of ice cream to combat my utter despair now.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on July 25, 2014, 05:15:07 AM
I suck at duels.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 25, 2014, 05:45:12 AM
Quote from: "Geno"
How to make something seem fast?
(click to show/hide)
I forget people have that sometimes. Good lord that map sucked, though the concept was alright.
That map is the result of nothing but to mess around with WS and SW on water, don't make maps for that reason folks.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on July 25, 2014, 11:26:30 AM
If someone made me an adorable Mega Man Volnutt doll, that would be sweet!
Title: Re: MM8BDM Screenshots
Post by: Rozark on July 25, 2014, 12:27:21 PM
Oh dear
What have I started
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on July 25, 2014, 12:55:44 PM
Quote from: "Laggy Blazko"
I suck at duels.
(click to show/hide)

For me, you are very good Laggy', but duel is a lot of "temporize"...so, a very good ping will have an advantage against a bad ping because when you play with "face to face", it's easier to take the advantage...you can play well with a bad ping, but it's really harder than a bad ping in général deathmatch, by exemple.
team deathmatch or TLMS need more team tactic, if you are good at "shot the ennemy by the back"  the ping is not so a big problem.
Duel need face to face, so if you are attacked by a 10 ping, and you have 190 (like in the screen), you are dead. x)

(well, i have 110 ping, it's ok but i have sometimes a retard with the shooting, like 0.1-0.2s....but when i have 200 ping in deathwind, it was unplayable.....)
I dont know how say well in english, but Duel with a bad ping is pretty different than DM with a bad ping...
BestEver servers saved us! o/
Title: https://www.youtube.com/watch?v=1tyeklyOyHY
Post by: Hallan Parva on July 25, 2014, 05:39:15 PM
Quote from: "Rozark Kyouko"
Oh dear
What have I started
Bestiality. Lots and lots of bestiality.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on July 25, 2014, 05:40:57 PM
Can I not use dolls and just use Yashichis with turbans instead
Title: Re: MM8BDM Screenshots
Post by: Geno on July 25, 2014, 09:31:35 PM
...what have i done...

ALSO...
Quote from: fortegigasgospel
Quote from: Geno
How to make something seem fast?
(click to show/hide)
I forget people have that sometimes. Good lord that map sucked, though the concept was alright.
That map is the result of nothing but to mess around with WS and SW on water, don't make maps for that reason folks.
I don't know about anyone else, but I actually REALLY LIKE that map.
Sure, it isn't really practical for fighting and stuff, but whatever.
I like it anyway.

(Also fun how weapons that go on the ground sometimes accelerate to a super high speed! fast)
Title: Re: I pick the absolute worst places to place dolls at
Post by: Hallan Parva on July 26, 2014, 06:52:02 PM
Quote from: "Geno"
...what have i done...
I told you already. Gosh, it's just bestiality...

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on July 27, 2014, 12:42:14 AM
i looked up the definition of that word and i still don't really know what you mean
theres four definitions for that word


Also, that Zubat should probably be changed from having the totally-not-from-my-sprite smile to a more Zubatty fanged mouth.
Mawile looks a little odd with that red mouth, maybe a brown one?
But that Lilligant is really cool and I want one.

whatever

I guess since this is probably my favourite Pokemon, it deserves no less than four of these things
(click to show/hide)

DK
(click to show/hide)

This video game character is blue, collects rings, and goes very fast
(click to show/hide)

-INSERT PLUMBER JOKE HERE-
(click to show/hide)

I don't think Fire Man likes that hidden message from Sonic CD
(click to show/hide)

I think I should really finish watching that one anime I started watching
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on July 30, 2014, 06:17:30 AM
Be careful boys, it's a jungle out there.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on July 30, 2014, 02:11:05 PM
Oh man, that looks great. Really liking the Incan Sentinel back there. I'm eager to see the rest of that map.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 30, 2014, 02:19:21 PM
Ooh, neat map!

I assume, from the large amount of duck statues, that it's from DuckTales?
Title: Re: MM8BDM Screenshots
Post by: Knux on July 30, 2014, 05:54:59 PM
Yeah, it's from NES Ducktales. I had to flesh out the tiles a little because it was needed. Nothing too outrageous, though.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on July 30, 2014, 10:14:51 PM
So, here's some dev screenshots of GMP, enjoy!
(http://i59.tinypic.com/6s6eyx.png)
(http://i62.tinypic.com/apifqu.png)
(http://i62.tinypic.com/2rorgk9.png)
(http://i60.tinypic.com/67mrz7.png)
(http://i59.tinypic.com/29frn1d.png)
(http://i58.tinypic.com/sev9yb.png)
Title: Re: MM8BDM Screenshots
Post by: Knux on July 31, 2014, 01:07:09 AM
It would be great if you placed your pictures in a spoiler like everybody else.
Title: Re: MM8BDM Screenshots
Post by: Kapus on July 31, 2014, 02:34:07 AM
(click to show/hide)

A battle for the ages.
Title: Re: MM8BDM Screenshots
Post by: Max on July 31, 2014, 12:24:21 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on July 31, 2014, 01:10:06 PM
Wow!

That sure looks like a cool map!

(And by the way, no, I did not make that pun intentionally, I only realized it after typing this)
Title: Re: MM8BDM Screenshots
Post by: Knux on July 31, 2014, 02:00:05 PM
Is AMP-MP 2 finally getting picked up again, or is this part of a new map pack?
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on July 31, 2014, 03:29:06 PM
AMP is a good packmap with balanced areas, need an update of this one....(good screens, it seems)
like for Kapus packmap :' ( Need more maps from him TwT
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on July 31, 2014, 03:40:32 PM
Quote
(click to show/hide)

I am with Fire Man with that one. It is so creepy.
Title: Re: MM8BDM Screenshots
Post by: Max on July 31, 2014, 05:07:05 PM
Quote from: "Knux"
Is AMP-MP 2 finally getting picked up again, or is this part of a new map pack?

Yeah, I'm trying to kickstart AMP-MP 2 by making 3-4 new maps for it, hopefully Mendez has time/motivation to touch up the old ones this summer
Title: Re: MM8BDM Screenshots
Post by: Jakeinator on July 31, 2014, 09:08:11 PM
All of these custom map screenshots remind me to get off my lazy ass and finish up EMP v3a, i only have 1 map to go and some last minute touching up =P
Title: Re: MM8BDM Screenshots
Post by: Korby on July 31, 2014, 09:26:38 PM
(click to show/hide)

An exclusive look into Wengar's practicing regimen for the tournament.
Title: Re: MM8BDM Screenshots
Post by: Russel on July 31, 2014, 11:06:06 PM
Finally got around to making the last map for my pack.
LDM05 - Cold Fusion
(click to show/hide)

Some textures will be swapped out when I get good ideas as to what to use because King's tileset is kind of boring and doesn't fit the theme I was going for to the fullest, but the layout's essentially finished now.
Which means a release sometime soon maybe ye.
And then I never mapped again, the end.
Title: Re: MM8BDM Screenshots
Post by: Dr. Crasger on August 01, 2014, 10:56:39 AM
Lots of neat maps on the way.
Cool.
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 02, 2014, 10:24:07 PM
(click to show/hide)

I find this very relaxing to watch.
Title: Re: MM8BDM Screenshots
Post by: Russel on August 03, 2014, 08:28:20 AM
Juicy and Muz helping me debug LEG01 [map 2 of my pack]
Things got out of hand quickly...
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on August 04, 2014, 09:04:32 PM
I figured I should take a screenshot of The Amazon now that the map is finished. This one's of the middle area.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 05, 2014, 12:27:07 AM
Those textures really hurt my eyes, although it's not so much your fault since they're straight from the game.

Maybe you could make the green floor/ceiling textures a little less bold?
Title: Re: MM8BDM Screenshots
Post by: Shyster on August 05, 2014, 05:56:56 AM
All hail our new Air Man tile overlords
(click to show/hide)

Blankman as Burst Man preparing to assault skull castle from above.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Geno on August 05, 2014, 05:58:39 PM
For some reason, I started a quest to re-shade all 8-bit Robot Master mugshots with a blatant disregard of NES colour limits (but still staying within the NES palette!)
My current avatar is one of them.

Anyway, while re-shading Burner Man, I had the idea to make him look more like he does in his official artwork.

In other words, INSANE.

After I did that, I took my re-shaded one and coloured it back to the same amount of colours it has in MM8BDM (Well, I still kept an extra shade of green I added), and stuck it in a sprite replacement .pk3.
It looks pretty cool.
(click to show/hide)

When playing Lobsticle Course with Knux, in that second "Horribad Footrace" map, I decided to enter the skybox and spam Gemini Laser.
Knux then did it himself, either so that I could see, or just so I could take these SCREENSHOTS
(click to show/hide)

Skybox weirdness in Lobsticle Course
(click to show/hide)

This is the only place I know of where I can properly test crouching sprites.
Because Light Labs always disables crouching
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Stardust on August 05, 2014, 06:10:21 PM
Quote from: "Geno"
(click to show/hide)

In this screenshot Knux looks like a super saiyan warrior coming from space
with a pitch of Nyan Cat
Title: Re: MM8BDM Screenshots
Post by: Knux on August 05, 2014, 06:18:50 PM
Pft, you beat me to the "AAAAAADVENTUUUUURE!" reference.

EDIT: Have some MM10ENK. This is for the revival of the GB map pack, but it will be in KNDM meanwhile.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 05, 2014, 07:31:13 PM
That looks awesome!
Title: Re: MM8BDM Screenshots
Post by: Knux on August 07, 2014, 02:31:00 AM
Enker's map is done, so here's one more screenie.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on August 07, 2014, 04:54:19 PM
Excuse the pun here, but if you really wanted to be evil, you could have placed Mirror Buster in a Hall of Mirrors area (for those that don't know the term, it's an area where there are missing textures on walls). Regardless, I'll definitely have to check this map out at some point.
Title: Re: MM8BDM Screenshots
Post by: Badz on August 08, 2014, 01:57:32 AM
Meanwhile in unholy...

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Russel on August 09, 2014, 03:13:29 PM
[10:10:23 AM] Lego:
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I reworked horizontal bars
[10:10:43 AM] Lego: RIP Bar sandwich


Tempted to submit a suggestion thread for it, but I want to know what people think first.
Title: Re: MM8BDM Screenshots
Post by: tsukiyomaru0 on August 09, 2014, 03:47:32 PM
Quote from: "Lego"
[10:10:23 AM] Lego:
(click to show/hide)
I reworked horizontal bars
[10:10:43 AM] Lego: RIP Bar sandwich


Tempted to submit a suggestion thread for it, but I want to know what people think first.
Reminds me of GB Bars
Title: Re: MM8BDM Screenshots
Post by: OrangeMikey on August 09, 2014, 04:52:49 PM
When I found out coding:

(http://i.imgur.com/tpSg4vW.png)

Disaster happened.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 10, 2014, 12:03:10 AM
Quote from: "TailsMK4"
Excuse the pun here, but if you really wanted to be evil, you could have placed Mirror Buster in a Hall of Mirrors area (for those that don't know the term, it's an area where there are missing textures on walls). Regardless, I'll definitely have to check this map out at some point.

Why would you want a hall of mirror effect in a map? It looks ugly to me.
Title: yay i got a post on the 666th page
Post by: Magikarp on August 10, 2014, 12:27:45 AM
that is entirely too many star crashes
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 11, 2014, 04:41:46 AM
Something I'm working on.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Korby on August 11, 2014, 07:58:15 AM
Those rings could use quite a bit of contrast so the shades don't blend in with the main color.

I'm going to go ahead and assume this isn't for a super form either, because there are 8 rings, not 7.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 11, 2014, 12:24:56 PM
Noted.

And no, they're not. was never fond of seven rings in hand, anyway.
Title: Re: MM8BDM Screenshots
Post by: -FiniteZero- on August 11, 2014, 05:47:09 PM
They're Ring Pops.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 15, 2014, 11:06:22 AM
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Title: Re: MM8BDM Screenshots
Post by: Korby on August 15, 2014, 12:39:25 PM
It looks very pretty, but also pretty darn open, especially around that slope.
Could just be the camera angle, though.
Title: the part where I upload the wrong screenshot sizes
Post by: Russel on August 15, 2014, 03:02:21 PM
Speaking of open, I made some changes to LEG04.
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The new area doesn't have weapons/ammo/health yet though. Will be working on that now that the section is done.
Title: Re: MM8BDM Screenshots
Post by: Knux on August 15, 2014, 09:59:11 PM
Here's a small preview of KNDM18:
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Title: Re: MM8BDM Screenshots
Post by: Kapus on August 16, 2014, 04:57:00 AM
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Yuri is queen of the mountain!!!
Title: Re: MM8BDM Screenshots
Post by: Geno on August 16, 2014, 03:48:11 PM
Somebody decided to join a peaceful cloud ride
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And Kapus brings Gizmo to space on Rush Jet
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no health
(click to show/hide)

burn
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Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 16, 2014, 04:38:41 PM
what in the world is that map in the first picture
Title: Re: MM8BDM Screenshots
Post by: Kapus on August 16, 2014, 05:18:00 PM
beats me.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on August 16, 2014, 06:07:21 PM
It looks like MM7SPR but with different textures. But that's just a guess.
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on August 17, 2014, 12:31:40 AM
At first glance, I thought it was Airman No Constancy

It's giving me some serious DRSG (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=4109) vibes though
Title: Re: MM8BDM Screenshots
Post by: Carprillo on August 17, 2014, 05:16:33 PM
Quote from: "Kapus"
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Meiling puts up a dummy version of herself at the gate so she can get away with sleeping on the job.


Do you happen to know which map that is?
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 17, 2014, 05:18:50 PM
CSCM15: Scarlet Devil Mansion.

(or was it 13? Ack I think I confused the number with Dog Man.)
Title: Re: MM8BDM Screenshots
Post by: Awbawlisk on August 17, 2014, 05:42:24 PM
It was CSCM13
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on August 18, 2014, 01:04:13 AM
Quote from: "SmashTheEchidna"
CSCM15: Scarlet Devil Mansion.

(or was it 13? Ack I think I confused the number with Dog Man.)
mapvote CSCM15
reason: CSCM13


I remember those days well :ugeek:
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 20, 2014, 04:26:47 PM
A long long time ago, I made a very trolly map, and we were, gonna, call it Ring MI (not really but it was going to be a joke to make people think we made it absolutely horrible until the real one was made.)
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Title: Re: MM8BDM Screenshots
Post by: Yuri Sakazaki on August 21, 2014, 12:44:53 PM
What have I created
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Title: Re: MM8BDM Screenshots
Post by: Carprillo on August 22, 2014, 03:28:55 AM
A beautiful thing.
Title: Re: MM8BDM Screenshots
Post by: Atticus on August 22, 2014, 04:54:59 AM
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It's gonna take a while to make since there are no hi-res versions of the sprites so I basically have to make them from scratch. I think I know how to make the rotations and hopefully it'll be done soon.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on August 22, 2014, 05:52:45 AM
Pretty sure this would be more fitting in the art topic, since this isn't exactly a screenshot...
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 22, 2014, 05:53:02 AM
Time for a serious map: DOS Blade Man: Knux had picked up this map a little while back, and he got a small section done. Well he felt he couldn't finish the map, so he left it in my hands, this is what came of it. The map is symmetrical both horizontally and vertically. Still a W.I.P.
(click to show/hide)
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Title: Re: MM8BDM Screenshots
Post by: Carprillo on August 22, 2014, 11:58:54 AM
Lookin' Good!
Title: Re: MM8BDM Screenshots
Post by: Knux on August 22, 2014, 10:23:56 PM
I remember I kept saying that KNDM06 would no longer be Air Man tiled next update, but after experimenting with various textures, there was no good way to go about it. So, what I did was add a more tolerable sky (unused Gyro texture!), Wind Man glass, and Item 2 with Tornado Hold.
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Title: Re: MM8BDM Screenshots
Post by: Kapus on August 22, 2014, 10:56:18 PM
I think that's the best an Air Man based stage is ever going to look. Ever.


Yet, sad to say, it is still visually unappealing...
Title: Re: MM8BDM Screenshots
Post by: !o! woohoo on August 22, 2014, 11:15:46 PM
It would look better if the fences were like sword man's stage because I can't see air man's stage having fences like that. Other than that, looks good, not sure how it would play out with homing weapons though.
Title: Re: MM8BDM Screenshots
Post by: Knux on August 22, 2014, 11:17:47 PM
Everyone would probably spam them in such an open map, so instead of that, there's Charge Kick/Scorch Wheel/Item 2 and two teleporters to get to places quickly.
Title: Re: MM8BDM Screenshots
Post by: skully on August 29, 2014, 05:29:56 AM
Quote from: "Atticus"
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It's gonna take a while to make since there are no hi-res versions of the sprites so I basically have to make them from scratch. I think I know how to make the rotations and hopefully it'll be done soon.
YEEEEEEEEEEEEEEEEEEEEEEEEEESsss
Will you make the rest of the knights too?
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 01, 2014, 12:58:15 AM

As I wasn't able to submit it to JAM2 I am posting images of my map for it
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(click to show/hide)
The outline is done for the map, I just need to finish making the terrain and texturing it. This map will have a lot of animated things in it.
Title: Re: MM8BDM Screenshots
Post by: Jatea on September 01, 2014, 06:45:23 PM
Justified's only redeeming factor is Flying Groundman

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Title: Re: MM8BDM Screenshots
Post by: Magikarp on September 01, 2014, 06:52:43 PM
more photos of the groundman migration
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not pictured: groundmen vs. thunder electros the heatman
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on September 01, 2014, 06:54:32 PM
I've played Justified, but on singleplayer, because I try to join a server and it won't let me in because of a version error with the zandronum I received with MM8BDM. I've been using Doomseeker for it as well.
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on September 01, 2014, 07:48:06 PM
http://zandronum.com/download

You need to update Zandronum to 1.2.2
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on September 01, 2014, 07:59:35 PM
Oh, so the game comes bundled with a outdated version? Huh.
I attempted to replace the zandronum included in MM8BDM with an updated version, but it caused errors.
Title: Re: MM8BDM Screenshots
Post by: andylucho on September 03, 2014, 01:40:04 AM
(http://i60.tinypic.com/1zgevrn.png)

A little late, but ricky stuck in a wall :D
Title: Re: MM8BDM Screenshots
Post by: Knux on September 04, 2014, 05:47:40 PM
A change to KNDM02 I wish I had thought of earlier.
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Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on September 09, 2014, 07:03:01 AM
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Wart's been imprisoned for treacherous use of explosives.
Title: Re: MM8BDM Screenshots
Post by: Yuri Sakazaki on September 09, 2014, 07:25:26 AM
Poor Wart, I think he was framed!
Title: Re: MM8BDM Screenshots
Post by: Shinryu on September 09, 2014, 07:35:13 AM
It's only now that I realize how abusable custom names can be when a scripted event repeats it, especially while playing in a sleep-deprived state, and thus entering a silly alt-name before fighting a boss.

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Title: Re: MM8BDM Screenshots
Post by: Stardust on September 13, 2014, 08:31:27 AM
Releasing a BUNCH of random pictures.
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Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on September 17, 2014, 11:52:07 AM
First Batch featuring Dark Matter, Septic Tank, Shiver Peak.
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Second Batch featuring Jungle Trouble, Grid City (New), Hidden Lands (New)
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Final Batch featuring Cliff Side, Great Canyon, Underground.
(click to show/hide)

Also posted in the DRSG thread (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=4109&p=303605#p303605)...for reasons...
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on September 18, 2014, 10:11:00 PM
Nice!
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on September 18, 2014, 10:29:48 PM
Hey guys, why doesn't anyone play MMXSP anymore, sure it's buggy, but it's fun in my book!
Title: opinion warning
Post by: Magikarp on September 21, 2014, 11:43:37 PM
(http://i.gyazo.com/a9063aa5d86c56908dc751aee422130c.png)

there's something about this that just makes me laugh idk what

also nobody plays it anymore because mission mode gets old kinda quickly tbh
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on September 21, 2014, 11:56:21 PM
I like playing it for the secrets and getting all the weapons for everyone. >:
Title: Re: MM8BDM Screenshots
Post by: TailsMK4 on September 22, 2014, 02:59:00 AM
With enough support, my new Mega Man World project would fulfill all of that, and more, with new stages and basically more things to do as well. But...I need the support in order to make that happen.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 22, 2014, 03:22:49 AM
They problem with mission mode is it harder to map for cause you need to think about enemy placement, enemy count, jump distances, level flow, SCRIPTS, and people are reluctant enough to map for expansions.
Title: Re: MM8BDM Screenshots
Post by: coolcat7022 on September 22, 2014, 10:25:08 AM
I GIVE FULL SUPPORT!
Title: Re: MM8BDM Screenshots
Post by: Knux on October 02, 2014, 03:37:38 AM
I decided to sit down and butcher turn Icy Forts into a Deathmatch map, just for shits and giggles. Yes, for KNDM too.
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Title: Re: MM8BDM Screenshots
Post by: Max on October 07, 2014, 07:29:16 PM
Literally just an attention-grabbing crosspost

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Give me Squidon (http://www.cutstuff.net/forum/viewtopic.php?f=31&t=5658&start=160)
Title: Re: MM8BDM Screenshots
Post by: Stardust on October 12, 2014, 12:24:02 AM
(click to show/hide)

~
Title: Re: MM8BDM Screenshots
Post by: Badz on October 12, 2014, 11:11:26 PM
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Knight Man is trying to learn how to use Ice Wave...
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 14, 2014, 07:57:02 AM
So Ice fixed some bugs with my class so I figured I'd test him out by fighting some bosses.

(click to show/hide)

It took me two hours and forty minutes to finish fighting everyone. I didn't take a lot of screenshots, though I kinda wish I did now. The only fight that really stood out to me (in a good way) is the one with Darkman 4. It's actually a pretty fun match.

Every boss after Evil Robot was utterly brutal, though.

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Title: Re: MM8BDM Screenshots
Post by: robot master L.S on October 19, 2014, 01:14:43 PM
the bots mimic us
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Title: Re: MM8BDM Screenshots
Post by: LarissaFlash on October 19, 2014, 04:11:02 PM
Yesterday on SHR++, all robots applied for the
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Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on October 19, 2014, 05:07:53 PM
Quote from: "robot master L.S"
the bots mimic us
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(click to show/hide)
0_0

Holy crap, they're sentient now! *dissapears into a dust cloud*
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on October 19, 2014, 05:30:21 PM
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The most literal Super Smash Brothers match ever.
Title: Re: MM8BDM Screenshots
Post by: Rozark on October 23, 2014, 12:04:04 AM
There's so many different angles or shots I could've taken of this map
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IRI06- Evacuation

Basically its a space base on a moon somewhere but Earth is there

4(?) left.
Title: huehuehue
Post by: Russel on October 23, 2014, 09:38:02 PM
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Toadman's rain makes me feel strange...
Title: Re: MM8BDM Screenshots
Post by: Knux on November 01, 2014, 10:15:05 AM
Decided to take a picture of a place in a map I'm making, whose appearance I'm not keeping. Honestly, it looks so bad, I thought I'd upload it to show people who want to learn to map (but find it tough) that even experienced mappers go through the same ordeal when coming up with ideas. That's the real hard part right there. Knowing the basics is a separate matter, but both that and having a good idea pretty much go hand in hand anyway.
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Title: Re: MM8BDM Screenshots
Post by: ice on November 01, 2014, 07:24:28 PM
Feeling the cold of fall settling in, I decided to have some winter fun
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Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on November 06, 2014, 06:04:32 PM
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ded
Title: Re: MM8BDM Screenshots
Post by: Russel on November 07, 2014, 08:32:24 AM
Epilepsy warning
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[Yes, this is what it looked like in game.]

I was working on rebuilding my season change script because it appeared to cause memory-based crashes. I cut down on the number of variables in the for loop and [hopefully] the amount of clientside memory required to run the array.
Please god tell me this fixed it, it was an annoying as fuck bug.

Oh right, I'm changing the spring, summer, and maybe winter textures so they don't look so bad.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 07, 2014, 03:21:37 PM
Quote from: "Lego"
Epilepsy warning
(click to show/hide)
[Yes, this is what it looked like in game.]
Should've invited Bright Man, Flash Man, and Centaur Man for the rave party.

On a more serious note, what's with the status bars?
Title: Re: MM8BDM Screenshots
Post by: Russel on November 07, 2014, 04:17:52 PM
It's a custom UI I built to replace core's as a clientside mod. It's sort of a partially WIP thing that I might release at some point. It's sort of akin to changing your HUD in the source games.
I just like how I put in a number to display health.

iirc, I based it off of the UI in Megaman ZX.

The upside, It's compatible with all weapons because it doesn't change weapon bar colors. The downsides are that it doesn't display multiple ammo types, is replaced when any mod with weapons is loaded, and it doesn't show the bar flashy thing when you're using a weapon with a timer.
Title: Re: MM8BDM Screenshots
Post by: cybersavior on November 12, 2014, 05:00:24 AM
Here is a little something I made recently, inspired by Megaman 2

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Title: Re: I haven't used this emote in ages
Post by: Hallan Parva on November 12, 2014, 06:06:47 AM
That's amazing and could totally work as promotional material. :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Knux on November 12, 2014, 07:10:57 AM
Quite frankly, it would look way better if the sprites and textures weren't rendered in that crappy way. I'm still amazed at it, though. Great idea!
Title: Re: MM8BDM Screenshots
Post by: Emmanuelf06 on November 12, 2014, 09:44:20 AM
Nice box haha, good job. And yeah, normal 8 bit style could look better. :)
Title: Re: MM8BDM Screenshots
Post by: Rozark on November 12, 2014, 10:13:53 AM
On the contrary, in the original the robots appear to be bulky/muscular, while the black outline/style of the "8 bit demake" portrays this quite fine.
Title: Re: MM8BDM Screenshots
Post by: cybersavior on November 12, 2014, 02:30:16 PM
The image is simply a screen shot of couple of my friends arranging themselves in a level while I guide them into position and took a bunch of screen shots until one worked.

A mini level, built as a set

The sprites only apear that way because of my in game personal settings
Title: Re: MM8BDM Screenshots
Post by: Beed28 on November 12, 2014, 04:14:47 PM
Now try doing the European box art.
Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on November 12, 2014, 11:43:42 PM
That and the European box art for Megaman 3. I'm curious to see how it'll turn out.
Title: Re: MM8BDM Screenshots
Post by: cybersavior on November 13, 2014, 02:56:32 AM
Ok so for the European box art(English not German) for 2, I know the red monster in the bottom left must be their interpretation of an Anko, and the silver dragon is the Mecha Dragon. Who do you figure the black silhouette in the middle is..?
Title: I wrote things too
Post by: Rozark on November 13, 2014, 10:08:49 PM
Things I've done within the past week regarding mapping:

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(click to show/hide)
(click to show/hide)

-
[11/7/2014 7:11:35 PM] Rozark Kyouko: Temporal Tower remake (WIP)
[11/7/2014 7:12:22 PM] Rozark Kyouko: Original is getting scrapped due to a bad case of crystalman syndrome and sort of a "miss" on the concept that I wanted to nail.
[11/7/2014 7:13:02 PM] Dr. Freeman: (heart)
-

Progress has since been done since these screenshots and they're slightly outdated (slightly, it's mostly just the first screenshot)

(click to show/hide)
Secondly we have a visual/texture update to IRI03. Not only that, but a name and music change as well. Meet "Gemstone Drifts". I also put in a few minor layout edits, including that staircase you see before you. And then someone puts 2 and 2 together..

"The Administrator" is still WIP, but no screenshots as of yet. I'll show a few of those once I finish the map.. whenever that may be.
Title: Re: I wrote things too
Post by: Duora Super Gyro on November 14, 2014, 11:53:55 AM
Quote from: "Rozark Kyouko"
Things I've done within the past week regarding mapping:

(click to show/hide)
(click to show/hide)
(click to show/hide)

-
[11/7/2014 7:11:35 PM] Rozark Kyouko: Temporal Tower remake (WIP)
[11/7/2014 7:12:22 PM] Rozark Kyouko: Original is getting scrapped due to a bad case of crystalman syndrome and sort of a "miss" on the concept that I wanted to nail.
[11/7/2014 7:13:02 PM] Dr. Freeman: (heart)
-

Progress has since been done since these screenshots and they're slightly outdated (slightly, it's mostly just the first screenshot)

(click to show/hide)
Secondly we have a visual/texture update to IRI03. Not only that, but a name and music change as well. Meet "Gemstone Drifts". I also put in a few minor layout edits, including that staircase you see before you. And then someone puts 2 and 2 together..

"The Administrator" is still WIP, but no screenshots as of yet. I'll show a few of those once I finish the map.. whenever that may be.

Temporal Tower...does it have the theme ._.
Title: Re: MM8BDM Screenshots
Post by: Rozark on November 14, 2014, 12:11:14 PM
The map names are merely a coincidence and not planned. Caustic Caverns is another example of this, as at the time I had no idea such a place existed in Borderlands 2 despite me owning the game and not yet reaching that point. Hydrocity was still planned.

That does remind me though, I'm changing the music in Temporal Tower so that it fits closer to my original idea.

Quick reminder that this is a remake of an existing map/idea and not a new concept that's being thrown into the second expansion.
Title: Re: MM8BDM Screenshots
Post by: DMGUYDZ64 on November 15, 2014, 10:13:05 AM
Preview of my Unfinished Shademan's Castle map ...
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(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on November 30, 2014, 12:41:32 AM
So I took this during the match between the Fist and the Dans. It's not much but it's there.

(click to show/hide)

EDIT: Also, I've been at the TLMS server, and then these:
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Title: Re: MM8BDM Screenshots
Post by: IamaMedalHunter on December 13, 2014, 10:44:42 PM
A totally standard family photo. Don't they look happy together ?
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Title: Re: MM8BDM Screenshots
Post by: Knux on December 30, 2014, 05:07:46 AM
I give to you: Ice Man SP Blunders!

Take #1:
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Take #2:
I thought it would be a great idea to take advantage of that (those?) silly accident(s?) to make Pengs do stuff other than just flying forward.
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This has been awkwardiness with Knuxman.  :ugeek:

Incidentally, this map is now complete and these screenshots are outdated.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on December 31, 2014, 03:52:46 AM
FTM 2 Map Completed.

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on December 31, 2014, 05:14:47 AM
My FTM2 Map is done as well, normally I'd keep anonymous about my map, but with it not needing to be done for another couple of weeks, I think I'll just go out and reveal it myself this time.
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Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on January 01, 2015, 04:33:34 AM
Quote from: "LlamaHombre"
FTM 2 Map Completed.

(click to show/hide)

Bruh... That looks amazing :0
Can I use those textures some time in the future, I was thinking of doing a map based on cave story a while back, but had trouble finding textures.
Title: Re: MM8BDM Screenshots
Post by: Zero1000 on January 04, 2015, 11:17:42 PM
So, i have many screenshots, and a conclusion for them.

Like someone said, i think 1 or 2 pages before, bots try to copy us.
(click to show/hide)

But we are able to make this: (i took this on a roboenza justified classes server)
(click to show/hide)

Here's what happens when you use crystal eye with sv_fastweapons at a high number (in this case, 4)
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Have you wondered how LMS would be if you had 50 lives and were on instagib with other 7 players and had to win twice? Well, it's horrible! Here's what i done with that conditions on oil man stage. This was made on offline skirmish with 7 bots and me with skills at 3.

First results
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Final results
I couldn't take a screenshot in time, so here's the result screen. My remainig lives were 9, if i'm correct.
(click to show/hide)

Conclusion:
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: OrangeMikey on January 05, 2015, 02:18:42 AM
PK Starstorm!


(http://i.imgur.com/gIBs4YP.png)

Prince Poo decided it was a perfect day to play around with his powers. A friend of his invited him over to Starman's to wreak havoc.
Title: Re: MM8BDM Screenshots
Post by: Knux on January 06, 2015, 09:06:54 PM
KD somehow got up into that overhanging pipe the other day, causing DM to turn into... TDM!?
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We need an actual TDM server so we can shoot KD off that pipe. :ugeek:

EDIT: I don't think I ever posted a screenshot of Flood Man's map from Megaman Time Tangent, so here you go.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on January 08, 2015, 02:42:20 AM
I found a Romper (http://megaman.wikia.com/wiki/Rompers) in the room that is being worked on for the MM9 Robot Masters

(http://i59.tinypic.com/9bitte.png)
Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 13, 2015, 04:51:31 PM
These screenshots are nothing unusual.
(click to show/hide)
Nothing unusual at all.
Title: Having no bars and being the default color gave it away
Post by: MasterXman on January 13, 2015, 09:02:03 PM
For some reason I have the feeling that you're recreating Mega Man's Moveset from Super Smash Bros 4.
Title: in which HSH looks nothing like his original coloration
Post by: Hallan Parva on January 14, 2015, 08:44:27 AM
hey I can be vague too

(click to show/hide)
Title: Beed's gave me more of a trouble >_>
Post by: Rozark on January 14, 2015, 05:25:31 PM
It isn't really vague when you expressed interest before about wanting the Genesis Unit's weapons, which, is probably what you've done there.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on January 14, 2015, 05:37:40 PM
then why are there four colors and only three Genesis Unit members
Title: Re: MM8BDM Screenshots
Post by: Rozark on January 14, 2015, 05:55:23 PM
Because you wanted to create two BRG weapons instead of one iirc.

I could be wrong, but it seems quite likely given your interest towards that topic.
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on January 17, 2015, 06:05:34 AM
well since Rozark CAN'T KEEP A SECRET

(click to show/hide)
Genesis Unit Totally Supplies MegaMan Awesome New Guns... or GUTS MAN G.

Of course, the main purpose of the mod is to add new weapons that represent the Genesis Unit, but there's also a few "quality of life" changes applied in various places, to make the general 8-Bit Deathmatch experience just a little bit sweeter.

- three new copy weapons: Stretch Rod, Water Harpoon, Trample Storm
- one new buster upgrade: Buster Wave
- added new weapons to Light's Lab training room
- cleaned up training room descriptions (e.g. aiming Lightning Bolt)
- Wily Tower maps have all been modified to include the new weapons
- other core maps given the new weapons (Guts Man, Snake Man, etc.)
- miscellaneous small fixes (LANGUAGE lump typos, grammatical errors, etc.)

Even if the weapons aren't integrated into core, hopefully the other changes and improvements can find their way into v5.

ALSO: If anyone would like to help me out by making Buster Rod's head icon less ass, I would highly appreciate it.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on January 17, 2015, 05:23:25 PM
Quote from: "SmashBroPlusB"
well since Rozark CAN'T KEEP A SECRET

(click to show/hide)
Genesis Unit Totally Supplies MegaMan Awesome New Guns... or GUTS MAN G.

Of course, the main purpose of the mod is to add new weapons that represent the Genesis Unit, but there's also a few "quality of life" changes applied in various places, to make the general 8-Bit Deathmatch experience just a little bit sweeter.

- three new copy weapons: Stretch Rod, Water Harpoon, Trample Storm
- one new buster upgrade: Buster Wave
- added new weapons to Light's Lab training room
- cleaned up training room descriptions (e.g. aiming Lightning Bolt)
- Wily Tower maps have all been modified to include the new weapons
- other core maps given the new weapons (Guts Man, Snake Man, etc.)
- miscellaneous small fixes (LANGUAGE lump typos, grammatical errors, etc.)

Even if the weapons aren't integrated into core, hopefully the other changes and improvements can find their way into v5.

ALSO: If anyone would like to help me out by making Buster Rod's head icon less ass, I would highly appreciate it.


That looks awesome.
Title: Re: MM8BDM Screenshots
Post by: Zero1000 on January 18, 2015, 12:31:10 AM
While playing MM7DW4 with the CSCC Gizmo bot without CSCC, i found this.

(click to show/hide)

Then with the same Gizmo bot, a sonic bot and a myself bot.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on January 18, 2015, 12:47:33 AM
Sounds like the CSCC bots are broken? Or maybe you did something wrong. I dunno. I've never seen this happen before.
Title: Re: MM8BDM Screenshots
Post by: Zero1000 on January 18, 2015, 12:51:14 AM
Like i said, i have absolutely no idea what happens. The myself bot has all skills at 3, the botskill is on "Bring it on" but he still stays there, just looking. I guess they just want to see the battle but they can't because they end being attacked. But this may be a bug
Title: Re: MM8BDM Screenshots
Post by: Geno on January 19, 2015, 01:45:18 PM
Quote from: "SmashBroPlusB"
ALSO: If anyone would like to help me out by making Buster Rod's head icon less ass, I would highly appreciate it.

Well, what is "Buster Wave"?

If it is that clone thing he does, I think I have an idea on how to (completely) change the icon to make it represent the weapon's function better (I think)..
Title: Re: MM8BDM Screenshots
Post by: Beed28 on January 20, 2015, 02:10:22 AM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Hunter Frags on January 24, 2015, 03:12:44 AM
I've mentioned in my projects thread earlier today about stuff I was doing recently. Take a wild guess what happened here.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on January 31, 2015, 02:40:49 PM
Meanwhile, i made a map. Weapons, health and energy capsules still need to be placed. I'm thinking about naming it Forgotten Installation.

(http://i.imgur.com/kyTlraY.png)
(http://i.imgur.com/eK6Sz7v.png)
(http://i.imgur.com/lRqpj43.png)
(http://i.imgur.com/yNDNXNS.png)
Title: Re: MM8BDM Screenshots
Post by: BookofDobson on January 31, 2015, 07:17:27 PM
Whoa that looks way too open
Title: Re: MM8BDM Screenshots
Post by: Korby on February 01, 2015, 01:43:39 AM
I was going to say "flat," but open is something that it seems to be. That's not inherently bad, but it requires running around on the map to really know how it works out in the end.
Title: Re: MM8BDM Screenshots
Post by: Dark_Chaos on February 01, 2015, 08:33:58 PM
interesting thing just now, apparently in the mmx mod for single player, your w & e tanks carry over if you start a new game without closing, I accidentally press q and see I dropped this
(http://i58.tinypic.com/2v9w1t3.jpg)
It's a tiny mega man!
Let's pick him up.
(http://i58.tinypic.com/312gww1.jpg)
ok....
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on February 01, 2015, 10:18:20 PM
Alright, so i followed your advice, now the Forgotten Installation now has some topography.

(http://i.imgur.com/88Yf700.png)

(http://i.imgur.com/GLMVUZO.png)

(http://i.imgur.com/PPEmy8E.png)

(http://i.imgur.com/LoYLqPu.png)
Title: Re: MM8BDM Screenshots
Post by: Rozark on February 01, 2015, 10:25:48 PM
First picture looks stupid open
Second picture looks ok-ish
Third and Fourth picture have pit dips for what seem like "they hell of it" and doesn't really solve the open issue that was presented beforehand

Images are wonky and it really depends on what the map actually plays like for a more accurate representation.
Title: Re: MM8BDM Screenshots
Post by: <geminibro> on February 04, 2015, 10:02:55 PM
Should i scrap Forgotten Installation and replace it?
Title: Re: MM8BDM Screenshots
Post by: BookofDobson on February 04, 2015, 10:27:34 PM
No keep at it.
that being said try putting fat pipe pillars in seemingly open places.

(click to show/hide)

Since we are giving help around I need suggestions with this. I'm trying to emulate a dojo but this compound is too open. what do?
Title: Re: MM8BDM Screenshots
Post by: Rozark on February 04, 2015, 11:01:41 PM
If you're trying to emulate/replicate something and it looks open, that just looks like improper scaling to me.

You could always cut a few things out then scale down.
Title: Re: MM8BDM Screenshots
Post by: BookofDobson on February 06, 2015, 09:48:49 PM
(click to show/hide)

Ok now I'm actually pissed. How do I make this guy NOT go though the floor?


(click to show/hide)

What should I add/take away?
Title: Re: MM8BDM Screenshots
Post by: Messatsu on February 06, 2015, 10:51:03 PM
The above post (and probably this one) likely belong in the help/support forum, but meh.

Make sure the sprites are offset correctly using Slade.  If he spawns and just kinda falls through the floor that's likely what's happening.  If that doesn't' help, post a PK3 in the help/support forum and we can definitely help there.
Title: Re: MM8BDM Screenshots
Post by: Knux on February 13, 2015, 03:48:31 AM
Reposting this with a new image besides the one I already had.
(click to show/hide)
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: NemZ on February 13, 2015, 01:22:56 PM
Looking back at that set I totally forgot to make floors.  Again.    :(
...and sorry about the skybox?  Hard to tell exactly what you did with the fencing in the way.

Looks pretty good though!
Title: Re: MM8BDM Screenshots
Post by: Knux on February 13, 2015, 08:36:07 PM
It's fine since I prefer to make floors on my own as needed, unless the ones available are plenty enough.

I haven't completed work on the skybox since I need to set up the pipelines and tanks, but that'll be easy. What took over three hours was mounting everything up in Paint, square by square. Every detail you see in the skybox is perfectly measured as if I had used a 16x16grid, which I didn't. What I did was start by having the picture be a desired size, paste a square on a corner, and work from there. It's really cool how anybody can make their own cave formation background because of this, but I didn't know what I was doing on my first attempt and completely screwed it up, only realizing this after I was finished. I had placed the rocks where the black was supposed to be, and vice-versa. Here, have a look:
(click to show/hide)
The skybox currently in the map is my second and correct made attempt, but I won't post the picture here.
Title: Re: MM8BDM Screenshots
Post by: NemZ on February 14, 2015, 05:32:46 AM
TILED (http://www.mapeditor.org/) would make the job MUCH faster, man.  Free* program that is great at what it does.

I've contemplated taking the extra spaces out of all my tilesets pics just to make it easier on people to use that, though it would admittedly also lead to confusion when people are cutting them out for textures directly.  Bit of a toss-up, really.  Hmm... actually I suppose I could also just leave larger grid-sized spaces instead, so they're broken up but still properly aligned to a grid?  Would make them much larger, but not that big a deal...yep, guess I know what I'm doing this weekend.
Title: Re: MM8BDM Screenshots
Post by: Atticus on February 18, 2015, 05:15:46 AM
So here are some screenshots from a map I'm working on for a project I hope to start soon. I've never made a map before, so pardon my shit texture work. I'm going to add a lot more later like more area and weapons and such, this is just a very early WIP.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Feedback and advice would be oh-so-appreciated!
Title: Making it Quick
Post by: Rozark on February 18, 2015, 07:26:06 AM
1) All four screenshots are practically the same thing; the first one would've sufficed
2) That looks incredibly bland, even if I was excusing texture work
3) Possession? You're better off making a ctf map it's a joke about how ctf is played more than possession despite both of them being barely played at all
Title: Re: MM8BDM Screenshots
Post by: Atticus on February 18, 2015, 03:23:53 PM
1. I suppose so, just wanted to give some overall info on the map and project.

2. It is pretty bland right now and kind of small. I'm gonna be adding a lot more like different areas and make the whole thing look nicer. I'm a huge noob at this so I'm still learning stuff.

3. The thing is though that, from my experience, possession is great fun (if you set the playerlimit to about 5) but most of the mm8bm maps are very ill-suited for the mode. I want to make a map pack with maps that are balanced for the mode and don't ruin the fun with gimmicks and size issues.
Title: Re: MM8BDM Screenshots
Post by: Max on February 18, 2015, 03:55:11 PM
Haha your map reminds me of one I made about 4 years ago now

(click to show/hide)

It's a good place to start, you can only go up from here
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on February 27, 2015, 06:53:35 AM
I got super inspired and super motivated
so I spent the last 5ish hours slapping this together

(click to show/hide)
I'm still not even halfway done :ugeek:
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on February 27, 2015, 11:58:48 AM
is this bros04 or
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on February 27, 2015, 04:34:11 PM
it could be, if you want it to
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on February 27, 2015, 05:39:30 PM
well I mean I do
thanks pal
Title: items go basically where the weapons go but next to health
Post by: Korby on March 10, 2015, 02:31:36 AM
I made a HUD because Lego called his (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=9449) "minimalistic" and I thought he meant art-wise so I set out to make one that was actually minimalistic.

The result wasn't as minimalistic as I originally planned, but oh well.
(click to show/hide)

it also includes a few custom text colors because of a distinct lack of pinks but it's not really realistic to use them for names due to the length of the color titles

yup
Title: Re: items go basically where the weapons go but next to heal
Post by: Zard1084 on March 10, 2015, 10:53:39 PM
Quote from: "Korby"
I made a HUD because Lego called his (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=9449) "minimalistic" and I thought he meant art-wise so I set out to make one that was actually minimalistic.

The result wasn't as minimalistic as I originally planned, but oh well.
(click to show/hide)

it also includes a few custom text colors because of a distinct lack of pinks but it's not really realistic to use them for names due to the length of the color titles

yup
ooh! Neat! i would love to try it out!
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on March 15, 2015, 03:43:05 PM
Orange is the new black.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on March 15, 2015, 04:11:55 PM
Wow, who beat the Special Zone?  :ugeek:

It's amazing how a simple color change can make things look new. Even if it kinda clashes with the rest of the textures, IMO.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on March 15, 2015, 04:34:01 PM
I'm not exactly sure what I should do with the grass. Does it look fine, or should I try to like autumn-ize or something?
Title: Re: MM8BDM Screenshots
Post by: Rui on March 15, 2015, 05:07:35 PM
I think the grass looks nice, but the grass looking autumn-ish would look like it would blend in with the map more.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on March 15, 2015, 08:40:47 PM
Is that official?

Would love to have alternative palettes for the other three stages that had them too.
Title: Re: MM8BDM Screenshots
Post by: Russel on March 15, 2015, 09:13:14 PM
It's not official. I'm sure it's in the same vein as his Wily Wars map retexture project he mentioned somewhere in the last few dozen pages. [I don't know specifically.]

The grass is a tad off-putting in my opinion, but you don't have to change it if you don't want to. I just think it looks a bit strange.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on March 15, 2015, 09:22:01 PM
Yeah, it's probably going to end up being a part of Wily Wars Retexturing (despite not actually being from Wily Wars) because it's ultimately the same concept.

I'll touch up the grass - it's been bugging me a bit too.
Title: Re: MM8BDM Screenshots
Post by: NemZ on March 16, 2015, 05:35:42 PM
it's official in that those are the alternate colors that can happen in mm6.

I'm thinking replace the grass with dirt/gravel.
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on March 16, 2015, 06:23:48 PM
Oh, that works. I'll give that a shot!
Title: thanks knux
Post by: Korby on March 27, 2015, 07:33:32 PM
(http://i.imgur.com/8mUKDt9.png)

wut cood it be
Title: Re: thanks knux
Post by: Zard1084 on March 27, 2015, 08:00:09 PM
Quote from: "Korby"
(http://i.imgur.com/8mUKDt9.png)

wut cood it be
isn't that the model things from Megaman ZX?
Title: Re: thanks knux
Post by: tsukiyomaru0 on March 28, 2015, 12:35:16 AM
Quote from: "Zard1084"
Quote from: "Korby"
(http://i.imgur.com/8mUKDt9.png)

wut cood it be
isn't that the model things from Megaman ZX?

Biometal! ROCK ON!
Title: Re: MM8BDM Screenshots
Post by: NemZ on March 28, 2015, 02:55:22 PM
Hmmm... now that's interesting.  Some new sort of buster replacements?
Title: Re: MM8BDM Screenshots
Post by: skully on March 31, 2015, 06:09:52 AM
I know it's a little early but...

(click to show/hide)

(click to show/hide)

These are Hyper Bomb and Star Crash respectively.
Title: Re: MM8BDM Screenshots
Post by: Goomba98 on April 06, 2015, 11:56:48 AM
If those are Christmas resprites, then I'd say you're ~2 months late, rather than exceedingly early. Unless those are for the Christmas 2015 expansion and you're making them really far in advance.
Title: Re: thanks knux
Post by: Promestein on April 12, 2015, 07:28:28 AM
Quote from: "Zard1084"
isn't that the model things from Megaman ZX?
Yep, from left to right: Model Z, Model F, model L.

I'm interested to see where this leads, though.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on May 10, 2015, 03:01:14 PM
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on May 10, 2015, 03:24:17 PM
whoa Whoa WHOA AAAAAAAAAA
That stage is really bright and hard on the eyes.

Wait hold the phone
Is that Peach's Birthday Cake from Mario Party???
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on May 10, 2015, 05:52:31 PM
Quote from: "SmashTheEchidna"
whoa Whoa WHOA AAAAAAAAAA
That stage is really bright and hard on the eyes.

Wait hold the phone
Is that Peach's Birthday Cake from Mario Party???

Actually its meant to resemble Sweet Sweet Canyon from mario kart 8, can anyone else think of colors less irritating to the eyes, This is actually way better than the original color scheme I had for the level.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on May 10, 2015, 06:26:24 PM
I hope there's a huge jelly somewhere where it wobbles up and down and you can run around inside it.
I miss Chaos Generator Jelly World.
Title: jelly world a shit
Post by: LlamaHombre on May 10, 2015, 06:43:43 PM
It's the brightest shade of yellow that's mainly causing problems. I know yellows with an NES palette tend to be limited, but darkening that lightest shade alone would help make things easier on the eyes.

Edit: in retrospect the shade used in conjunction is the bigger offender, though I'd still recommend modifying both.
Title: Re: MM8BDM Screenshots
Post by: Rozark on May 10, 2015, 08:59:43 PM
Large instances of near-solid colors also tend to cause a brightness problem due to the lack of variation in shading.
Title: Re: MM8BDM Screenshots
Post by: clawgrip on May 11, 2015, 02:30:59 PM
There's a bunch of neat new stuff going on. I have missed out!
Title: Re: MM8BDM Screenshots
Post by: Hallan Parva on May 25, 2015, 09:10:13 PM
I made way too many textures
textures and weapons

it was pretty okay though

(click to show/hide)
coming tuesday/wednesday probably
Title: Re: MM8BDM Screenshots
Post by: Stardust on July 07, 2015, 05:25:28 PM
I can mapping :o
(click to show/hide)
Title: warning: huge
Post by: Thunderono on July 13, 2015, 07:22:11 AM
Fun times in B-TLMS
(click to show/hide)
Title: Re: warning: huge
Post by: Megaman94 on July 16, 2015, 09:46:08 PM
Quote from: "Thunderono"
Fun times in B-TLMS
(click to show/hide)


TLMS servers in a nutshell. Teams are always unbalanced.
Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on July 16, 2015, 09:54:37 PM
1 vs. everyone else games should be more common. Yeah it ain't balanced or fair, but it's fun and mildly interesting at least. And if in TLMS the 1 player can manage to take down the 10 others, they can feel a rightful sense of achievement.
Title: all hopes and dreams are crushed once MM2FLA happens
Post by: SmashTheEchidna on July 16, 2015, 10:57:48 PM
Quote from: "BiscuitSlash"
And if in TLMS the 1 player can manage to take down the 10 others, they can feel a rightful sense of achievement.

That's a very big 'if', but yeah. I love going solo for this reason.
Title: inb4hatt
Post by: BiscuitSlash on August 15, 2015, 05:03:19 PM
Lately I've decided to take all the weapons I've either made or started making and put them all into a weapons pack, with all weapons finished, refined and made compatible with v4c.
(click to show/hide)
Soon I'll have it uploaded. 2 or 3 weapons still need fixing up before I can release this.
Title: Re: inb4hatt
Post by: CutmanMike on August 16, 2015, 01:44:45 AM
Quote from: "BiscuitSlash"
Lately I've decided to take all the weapons I've either made or started making and put them all into a weapons pack, with all weapons finished, refined and made compatible with v4c.

Oh no... is that what I think it is?
Title: Re: MM8BDM Screenshots
Post by: CopShowGuy on August 16, 2015, 05:52:22 PM
I see a hadouken in there!
Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on August 16, 2015, 09:34:34 PM
Quote from: "CutmanMike"
Oh no... is that what I think it is?
If you're referring to the weapon on the right, then yep, it's that weapon.

It was originally made for the CutStuff Community Classes mod, but they didn't get round to including it.
Quote from: "CopShowGuy"
I see a hadouken in there!
Sadly, it isn't hadouken, although that does seem like something I'd enjoy making for 8BDM. That hadouken-looking weapon in the screenshot is actually something that was in Rockman 4 Minus Infinity.


I've also finished up that mod at last. For those interested in it, it's available on my weapons thread.
Title: Re: MM8BDM Screenshots
Post by: Gummywormz on August 18, 2015, 12:51:23 AM
Speaking of weapon packs...

(click to show/hide)

(I'm also fixing up some of the lamer weapons. There will be some surprises as well.)
Title: Re: MM8BDM Screenshots
Post by: DoomManFTW on August 18, 2015, 01:16:04 AM
Quote
There will be some surprises as well.

DEFINETELY NOT GONNA BE WEAPONS FOR THE FUSED RM'S ALSO.



I cannot wait to see how it's gonna be,hopefully they will work better than the Unlimited weapons,and also,be sure to put the weapons in the weapons slots like this:
1 is used for item weapons like bass buster,duo fist etc.,so there is no weapon to put there most likely;
2 is used for homing,turrain and some weapons that fire like slow or something,I cannot give much advise here;
3 is used for rapid fire weapons in pretty much any case;
4 is for close range weapons mostly;
5 is for exploding and just really powerful weapons like that;
6 is used for mostly "screen clearing" weapons,you may also use it for unique weapons like how it has Copy Vision and Sakugarne;
And last but not least,7 is used for shield weapons,anything that circles around you,does something to enemy projectiles or both.


Sorry if it makes this harder for you, but I'd rather be sure what I am gonna switch to and be able to do it fast by pressing either of the numbers,and both JC's MMV weapons and YD's Wily Tower weapons have some annoying placement,and I think that might just be the case with the Unlimited weapons also.
Title: Re: MM8BDM Screenshots
Post by: Knux on August 20, 2015, 07:43:46 AM
Remembering the time I had fun mapping for about an hour. And then this faded into total obscurity, hue.
(click to show/hide)
I need to spam Centaur tiles again sometime.  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Stardust on September 20, 2015, 06:54:33 AM
1 month without any post in the screenshot thread?
not anymore.
(click to show/hide)

in a few months (eventually) (maybe)
Title: Re: MM8BDM Screenshots
Post by: Trillster on September 20, 2015, 07:34:53 PM
That's looking pretty awesome. Also it's pretty nice to see my skin in use.

Anyway, here's something I've been working on,
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Jatea on September 27, 2015, 06:02:56 AM
woodpocalypse

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Knux on September 27, 2015, 06:59:43 AM
I was just about to post that screenshot. Man, that Magic Man entered the wrong neighborwood. Tragic Maaaaaaan.

EDIT: Fuck it, here it is from two other angles.
(click to show/hide)
Title: ;-;
Post by: LlamaHombre on September 28, 2015, 10:12:31 AM
how are you intended to win against a team of only woodman
Title: Re: MM8BDM Screenshots
Post by: Kapus on September 28, 2015, 06:53:27 PM
I supported llama all throughout the onslaught. I appreciate his bravery.


also woodman has to be the single most obnoxious class in the entire modification, even if there's just one of him
Title: Re: MM8BDM Screenshots
Post by: JaxOf7 on September 29, 2015, 01:48:16 AM
If you're bad at Saxton Hale, I've got some bad news for you.
(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: Rozark on September 29, 2015, 02:56:29 AM
You actually put it in.
The one thing I've been asking for for years and you finally put it in.
Good job.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on September 29, 2015, 06:19:26 PM
It's beautiful, Jax.
Title: didn't bother to think too hard on witty captions
Post by: SmashTheEchidna on September 30, 2015, 10:31:41 PM
EDIT: here's more

(click to show/hide)
Title: Re: MM8BDM Screenshots
Post by: JaxOf7 on October 02, 2015, 10:31:06 AM
Felt the need to preview something else I made. (Not related to Saxton Hale)
(click to show/hide)
Title: Something Borrowed, Something New(ish.)
Post by: Hunter Frags on October 10, 2015, 01:13:06 AM
Like it or not, it's coming back.
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Title: Re: MM8BDM Screenshots
Post by: Knux on October 12, 2015, 12:40:50 AM
After making my announcement on KNDM13, I realized I did say "sunrise"...
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Title: Re: MM8BDM Screenshots
Post by: Russel on October 12, 2015, 10:25:22 PM
Personally, I think it would look better if there was parallax between the mountains and sun. The sun being so high in the sky is a bit strange, especially when it's set up to look low.
Title: Re: MM8BDM Screenshots
Post by: Zomo.exe on October 13, 2015, 02:50:53 AM
Meanwhile, I am not dead and cooking up trouble.

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And I heard people wanted a certain guy (not quite THAT guy but pretty similar)

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Title: Re: MM8BDM Screenshots
Post by: Rozark on October 13, 2015, 04:59:04 AM
Quote from: "Knux"
After making my announcement on KNDM13, I realized I did say "sunrise"...
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There's even a nice texture offset in those clouds.
And yes that sun does look a bit high, go try lowering it or putting it behind the mountains
Tone down that pink or eyes are going to burn
Title: Re: MM8BDM Screenshots
Post by: Zomo.exe on October 14, 2015, 01:07:53 PM
Ohno what have I done.....

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Actually I don't regret making this thing at all, enjoy needles in your butt (coming soon)
Title: Re: MM8BDM Screenshots
Post by: Magikarp on October 15, 2015, 04:48:14 PM
this forum still exists? goodness

here have a really old screencap i'm not sure if i uploaded

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Title: I get my work done quicker when I think it's impossible
Post by: LlamaHombre on October 24, 2015, 05:20:19 AM
spooker

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Title: Re: I get my work done quicker when I think it's impossible
Post by: Duora Super Gyro on November 13, 2015, 12:33:58 PM
Quote from: "LlamaHombre"
spooker

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I thought about doing the ghost house a couple days ago.
Map looks pretty nice, can't wait to see the finished product :3
Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on November 13, 2015, 04:07:09 PM
You can play the finished product in the Halloween 2015 expansion out on the projects forum.
It's a good time and everyone involved worked hard on it, so enjoy yourself.
Title: Re: MM8BDM Screenshots
Post by: Magikarp on November 13, 2015, 08:06:10 PM
more vintage screenshots time with magikarp: starring chargeman and a game mode i can't remember. i think it was classes tlms or suxton
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edit: 300th post boo yah
Title: Re: MM8BDM Screenshots
Post by: Knux on November 15, 2015, 05:49:56 AM
What's wrong with this picture?
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Title: Re: MM8BDM Screenshots
Post by: Russel on November 15, 2015, 08:18:48 AM
you're on mm7turd
Title: Re: MM8BDM Screenshots
Post by: Magikarp on November 15, 2015, 06:09:44 PM
Quote from: "Lego"
you're on mm7turd
seconded
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on November 15, 2015, 08:29:13 PM
i see a black skull looking thing in the background im not sure what it is...
Title: Re: MM8BDM Screenshots
Post by: Rozark on November 15, 2015, 11:25:22 PM
Looks like another average day at the RoaderRaces to me, minus the part where the Black Skull comes in last place. I was pretty sure he got second to last place last season so falling behind on his record isn't good. All those betters are going to be pissssssssed.
Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on November 16, 2015, 04:15:43 AM
A long time ago, in a galaxy far far away...

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Title: Watzup's post deserves to be hung up on the wall
Post by: SmashTheEchidna on November 16, 2015, 05:27:53 PM
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Title: Had to save my 4000th post for something special
Post by: Magnet Dood on November 21, 2015, 06:19:43 PM
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Title: From the people that brought you Star Wars
Post by: Watzup7856 on December 12, 2015, 04:30:38 AM
Star Wars episode 2: Attack of the Starmen

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Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on December 13, 2015, 12:50:17 AM
I'M HERE TO BRING YOU ANOTHER BLOCKBUSTER

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Title: Re: MM8BDM Screenshots
Post by: Kapus on December 13, 2015, 01:19:35 AM
i remember that part of the movie
Title: Re: MM8BDM Screenshots
Post by: Rui on December 13, 2015, 06:53:32 AM
i think :^3 is my favorite variation of the :^) but aside from that

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Title: Re: MM8BDM Screenshots
Post by: Knux on December 14, 2015, 08:36:40 PM
Classes shenanigans
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Title: Re: MM8BDM Screenshots
Post by: Demitel on December 18, 2015, 08:04:33 PM
Once upon a time at the hotel.

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Madness.
Title: It looks exactly like the HCR Boomerang placeholder I made.
Post by: BiscuitSlash on December 19, 2015, 07:43:46 PM
That modified ring boomerang icon looks very familiar....

I don't remember there being any released mod with it.
Title: Re: MM8BDM Screenshots
Post by: Korby on December 20, 2015, 12:28:07 AM
It's in classes.
Title: Re: MM8BDM Screenshots
Post by: Stardust on December 31, 2015, 10:26:47 PM
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More infos about this thing coming very very soon.


EDIT 2 : VERY very very soon.


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Title: Re: MM8BDM Screenshots
Post by: Kapus on January 07, 2016, 06:46:15 AM
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it's a cat fight
Title: Re: MM8BDM Screenshots
Post by: Medley on January 07, 2016, 08:18:22 AM
i don't remember this but i won
Title: i don't remember this either
Post by: SmashTheEchidna on January 07, 2016, 04:26:49 PM
Pfft, as if.
Title: Re: MM8BDM Screenshots
Post by: Red on January 07, 2016, 11:03:49 PM
my name is in there saying wild but i don't remember what's it about either

must've been too wild
Title: Re: MM8BDM Screenshots
Post by: Medley on January 07, 2016, 11:09:31 PM
wow i didn't even know that was you

must've been wild as frick
Title: Re: MM8BDM Screenshots
Post by: Watzup7856 on January 19, 2016, 01:58:32 AM
The Ultimate battle between 2 legends

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Title: *IT'S A HOLOGRAM*
Post by: SmashTheEchidna on January 19, 2016, 11:12:01 PM
oh my god this is the best thing i've ever seen
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 02, 2016, 09:40:41 PM
I was sorta slightly busy yesterday touching up one of my last maps, my submission to FTM2, Abandoned Wily Fortress for the old DOS expansion. I've got a little bit more work to do bringing the block lines from the stairway room to the main room to help break add visual to the wall a bit but it already looks better.
Before
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After
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Before
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After (from other side)
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Before
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After
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Before
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After
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Before
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After
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Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 03, 2016, 03:07:54 AM
Double post, now with more flashing lights and more design on the wall.
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Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 04, 2016, 08:43:05 AM
T-t-triple post.
Touched up Dyna, mostly behind the scenes cause I SUCKED at texturing back when I made this, the coding for the patches looks so much more appropriate now and isn't named what the textures are. Got rid of the wacky diagonal parts of the hallway, removed Slash Claw all together, replaced Metal Blade with Water Balloon, and added a bit better transitions between Wood and Brick as you will see in one of the screenshots.
Also new conveyor belt textures from Nemz were added, so double bonus! Also the conveyor has been slowed down due to the new textures and thus is much easier to traverse going against it (it has a very slow carry now so barely effects movement).
Placeholder weapons have been rethought as well, as I originally intended for too many DOS weapons appearing in this map, Shadow Blade will NOT be replaced by Shark Boomerang, Fire Storm will still be replaced by Torch Arm, Hyper Bomb will still be replaced by Nuclear Detonator, and Water Balloon MIGHT be replaced by Water Shooter.
Hopefully these changes will keep the fast paced battles that made this map enjoyable, while making it both visually, and designed better.
So without further ado, here are the screen shots.
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This will be the last of the original DOS quick touch ups as well. From here on the touch ups are going to be bigger, ranging from redesigning rooms (Sonic), sections of the map (Blade), and rebuilding the entire map from the ground up (Torch, yes this one is going to be remade from scratch, though the middle room is going to be the same, but hopefully better designed).
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on March 05, 2016, 01:31:46 PM
I've never been a huge advocate of the original DOS expansion, but I have to say, that map looks really good. It certainly helps that Dyna Man's are among the less visually-oppressive DOS textures, but they're used pretty darn well.
Title: aka 'nobody gave me an mm9 map to make and i was bored'
Post by: Max on March 10, 2016, 08:37:41 PM
Mega Man Rock Force - Fuse Man

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Title: Re: MM8BDM Screenshots
Post by: Knux on March 10, 2016, 08:47:33 PM
That looks really interesting. Does the counter mean anything, or is it static?
Title: rock force being one of the best megaman fangames helps too
Post by: Caprice on March 10, 2016, 10:13:52 PM
I've always wanted something along those lines, Megaman fangames get surprisingly few custom maps.
Title: Re: MM8BDM Screenshots
Post by: chuggaafan1 on March 11, 2016, 03:01:22 AM
(https://i.gyazo.com/2fab0362c6d21e8fb530b8741283f031.png)
Presented without context.

And now to make this post less irrelevant, screenshot dump of things that I have and never posted.

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Title: i'll even take a wily stage at this point mm9 dudes
Post by: Max on March 11, 2016, 11:43:44 PM
Quote from: "Knux"
That looks really interesting. Does the counter mean anything, or is it static?

I never really decided it was going to blow up everything around it at 0 and then reset making some stuff unavailable but it sounded ass so it's just an animated texture that does nothing

Quote from: "Caprice"
I've always wanted something along those lines, Megaman fangames get surprisingly few custom maps.

Ya I'd love to make a Rock Force expansion right the fuck now but the game is too dead for it to mean anything and most of my favourite mappers are gone

but it's still fun to make stuff sometimes

like Virus Man
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maybe i'll do it if mm9 is some huge resurgence idk but im not betting on it
Title: we're like almost done sorry ;-;
Post by: LlamaHombre on March 12, 2016, 03:23:20 AM
Once I've got my current plate (MM9, DOS) cleaned off I'd personally love to help out with something Rock Force related. Some of the fusion master tiles seem like particular fun to use.
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on March 12, 2016, 07:14:29 PM
I wouldn't mind trying out something for a Rock Force Expansion either, once DOS gets finished. Only problem is that I'll likely be in college by that time, heh. Maybe I'll skin for it or something over the summer... if the sprites were ripped already for the masters. Did anyone ever end up getting those?

Mapping-wise I'd probably try Circuit Man if I had the chance.
Title: i ask kd 4 mm9 map july last year but i guess he's dead alot
Post by: Max on March 12, 2016, 10:19:08 PM
Honestly if people just want to skype me to say they're doing a Rock Force map I can probably get it going like unofficially prep-work wise and then bring it out after MM9 or if people get really interested

idk if I'd want to put Fusion RMs in it though - Rock Force has like, 20 maps
8 normal + 8 fusion + 1 Death Man + 3 Justice
8 + 3 is enough probably

picture barely different from last time (I blame WF 2x resource weekend) I just didn't want to post without any screens

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EDIT
robot master rips

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i dont know where crypt is
Title: expect shock in like 2 weeks because i'm tired
Post by: Max on March 14, 2016, 09:54:05 PM
ok we done

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Going to do shock next and then take a long break, i'm not really sure how to handle the electrified water though because you can't see the prongs about to shock it from underneath
either huge numbers, or a bar borrowed from Photon Man all over the underwater sections showing when it's about to zap

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Bars are easier to interpret really fast but numbers are more accurate and give exact time so idk whatever yo
Title: Re: MM8BDM Screenshots
Post by: Knux on March 14, 2016, 10:13:36 PM
I would go with both, just to be safe. You can use the bar as the "seconds" and the big number as the "minutes". Dividing those bars, you could make the number go down about every four of them that deplete.

On another note, I know nothing about this hack so it might be worth looking into later.
Title: I would post a screenshot but I don't have one
Post by: Magnet Dood on March 14, 2016, 10:23:28 PM
Quote from: "Knux"
On another note, I know nothing about this hack so it might be worth looking into later.

Actually, this isn't a hack. It's a fan-made game finished around... mid-2015, I think? It's a pretty neat game, and probably the overall best of the glut of fan-made Mega Man games that came out last year. Graphically, it leaves a bit to be desired, but the gameplay is pretty cool and there are a lot of neat features in it. Also it doesn't have any Unlimited bullshit, which is nice.

Here's the website for it if you want to take a look: http://megamanrockforce.com/rockforcemain.html
Title: no screenshots here either, go back a page
Post by: Max on March 14, 2016, 10:28:35 PM
Quote from: "Knux"
You can use the bar as the "seconds" and the big number as the "minutes".
I would but it's likely going to be every 15 seconds not every 5 minutes, it's just a rapid jolt for a second that does damage and you'd have to make sure you were dry
so it's got to be seconds in numbers or a bar
Title: Re: MM8BDM Screenshots
Post by: Knux on March 15, 2016, 09:52:15 PM
So I went looking for some info on how the F_SKY1 texture works, and I accidentally found out about the CHANGESKY command.
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Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on March 16, 2016, 07:49:31 AM
Not a screenshot of in game, but a screenshot in a form.
GOD these were shooty before, but touched up Torch's textures, coding, names, walls, everything was redone from scratch to make them look better for the fix coming. I haven't begone work on it yet but wanted to share anyway and by showing a new look at the a texture. The new version will have the same thing going on as the upper section of Aqua when it comes to the water, in which it will be over the floor and partially transparent where it will appear, so the textures will show the stained sections closer to the water. Also no, the water will not be moving.
So here is a look at the codings and one of the new textures.

(http://i.imgur.com/tADncGM.png)
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on March 20, 2016, 03:10:24 AM
Looks nice.

Also I would be really up to seeing a Rock Force-related expansion get made someday. Heck I'm surprised nothing major (from what I've seen) based on Rokko Chan has ever materialized in the past few years aside form maps using it's music.
Title: heavy wip
Post by: LlamaHombre on March 24, 2016, 04:38:41 AM
was doing this as a warmup before realizing it was totally topical

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Title: Re: MM8BDM Screenshots
Post by: -Daiki-TheOni on March 24, 2016, 10:00:59 AM
holy paper-oni... that new map looks amazing... and look at those buildings... they are in 3D!!
keep like that, this V5 is looking pretty bada** O_O
Title: i know it looks silly in the second one thats just electric
Post by: Max on March 24, 2016, 09:19:11 PM
oh god im so tired i dont want to make any more maps for a month or two

welcome to my 3d floor / 0 height sector nightmare

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Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on March 25, 2016, 05:53:08 PM
Beautiful Circuit Shock Man map.
Title: Re: MM8BDM Screenshots
Post by: Knux on March 25, 2016, 06:24:21 PM
I agree with Justin - those textures look kickass and the layout seems pretty interesting. You said before that the water would shock players, but how exactly does that work?
Title: Re: MM8BDM Screenshots
Post by: Max on March 25, 2016, 07:57:49 PM
Quote from: "Knux"
You said before that the water would shock players, but how exactly does that work?

You can see the bars in the third screenshot, when they reach full everyone underwater is zapped for 20ish damage instantly and then the bar resets
That's why a lot of the layout is risk-reward underwater or above the water since you dont wanna fall in and if you go in for items you need to get out in good time
its about every 17ish seconds i forget

Quote from: "Superjustinbros"
Beautiful Circuit Man map.
That's Shock Man, Circuit is all red and green and completely different
Title: Re: MM8BDM Screenshots
Post by: Knux on March 25, 2016, 08:39:05 PM
I've done things in 3d floors before such as eliminating wave bikes if a player lands on them, but I had no idea this kind of effect was possible. Still, I wish air push effects in non-solid 3d floors were possible...

Oh, it might be a good idea to have those bars outside the water as well so players know when it's safe to jump in.
Title: Re: MM8BDM Screenshots
Post by: Tfp BreakDown on March 26, 2016, 12:30:02 AM
Quote from: "Superjustinbros"
Beautiful Circuit Man map.

It's Shock, not circuit btw. (just wanted to correct that.)

And yeah, that map looks pretty dang cool.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on March 26, 2016, 12:38:46 AM
Ah yeah, I forgot. X(
MMRF had both of them.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on March 30, 2016, 11:39:29 PM
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Title: Re: MM8BDM Screenshots
Post by: Knux on March 30, 2016, 11:54:45 PM
The Skeleton Joe nearby makes this even more humerus.  :ugeek:
Title: Re: MM8BDM Screenshots
Post by: Stardust on April 01, 2016, 11:03:29 PM
uh-huh what's coming up on the screen oh it looks like a skewer of delicious random self-explaining screenshots.
Don't ask anything just appreciate for what they seem to be.
My first time at mapping for MM8BDM btw.
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but wait there's more
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no fake.
Title: Re: MM8BDM Screenshots
Post by: Geno on April 04, 2016, 03:13:44 PM
Wow, is that a race mode?!?!??

It looks super cool!!!!

i demand mario kart 64 track remakes
Title: FOOTBAWL!!!
Post by: Watzup7856 on April 05, 2016, 03:24:27 AM
Greatest 37 minutes of my life

(http://i.imgur.com/TdwW6Mn.png)

THE BATTLE OF BEED BAY!!!
Title: Re: MM8BDM Screenshots
Post by: Dr. Freeman on April 05, 2016, 03:25:57 AM
Coming soon to theaters.

that.
Title: Re: MM8BDM Screenshots
Post by: Tengu on April 05, 2016, 03:26:14 AM
Quote from: "Watzup7856"
Greatest 37 minutes of my life

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fuck you
Title: Re: MM8BDM Screenshots
Post by: Galactan on April 05, 2016, 03:28:23 AM
That match had a better plot than most modern-day films.
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on April 14, 2016, 02:28:29 AM
Me and Michael Montgomery are certified map explorers.

(http://i.imgur.com/XBP2lkw.png)

Took us two tries, tops.
Title: Re: MM8BDM Screenshots
Post by: Sonnitude on April 15, 2016, 12:37:39 AM
Wow, where even are you at haha, I cant even tell X3
Title: Re: MM8BDM Screenshots
Post by: ice on April 15, 2016, 03:35:28 AM
Remember that thing I said in the ideas topic that I said I might not ever have the time for? Welp, I did a thing and decided to practice low poly N64 styled meshing again and this is the end result

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20160414_233020_zpsfenhecst.png)

I might need to make the textures alittle more detailed since right now they're EXTREMELY flat and bland looking. Also might use white/alpha for the glass on the weapon capsule since doom doesn't support 1 sided mesh which also means cell shading is impossible

Also not sure if I should mesh stuff that spawns FXs rapidly or not like rush jet or beat

also going to have fun meshing reggae X3
Title: Re: MM8BDM Screenshots
Post by: Russel on April 15, 2016, 03:56:54 AM
I remember doing this years and years ago and it looked okay for... only the weapons, really. Everything else looked terrible.

I'd recommend experimenting with voxels or more cubic-based models instead of rounded stuff, since it could look fairly out of place in this environment.
Title: Re: MM8BDM Screenshots
Post by: ice on April 15, 2016, 05:06:25 AM
was going for more of an N64 look really, like adding shadows under the drops, adding light shading on the actual objects them selves, thoough I never did find the secrets of 3D skins yet. Basicly did this as a just for fun thing really, also an attempt to see if I can get better with texturing
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on April 15, 2016, 05:16:25 AM
What about making them look like item pick ups from Legends? That was an N64 game as well.
Title: Re: MM8BDM Screenshots
Post by: ice on April 15, 2016, 03:18:53 PM
Added shading, it looks ALOT better now, though I could stand the make the bottom of it darker

(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20160415_111315_zps9t1uqybm.png)

and bonus
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20160415_132855_zpss3ejw7au.png)
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on April 16, 2016, 06:35:44 PM
Nice. I would have liked to add something like these to all the object platforms, at least to give GL users an option to see them better.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on April 17, 2016, 01:45:48 AM
Dang those 3D models look spectacular.
Title: Re: MM8BDM Screenshots
Post by: Megaman94 on April 17, 2016, 10:58:52 PM
I was in C-TLMS the other day, and I think I found a few misaligned textures in MM1DW1

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Title: Re: MM8BDM Screenshots
Post by: ice on April 18, 2016, 01:26:44 AM
dome some more 3D platforms

(http://i573.photobucket.com/albums/ss180/iceblade10/more3d_zpsmorbjewd.png)

And for my NEXT project
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Title: Re: MM8BDM Screenshots
Post by: MusashiAA on April 18, 2016, 01:49:25 AM
These 3D models are amazing (especially the yoku blocks, they are exactly what I've dreamed of, and would be an amazing feature in core), but I do have one complaint, a pet peeve of sorts: they lack the sprite's black outlines. Now, I understand why they're not there, but I just feel that a cel-shaded style of rendering or something would make the 3D models more accurate to the original sprites.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 18, 2016, 02:11:56 AM
Agreed. black outlines would look neat. I wonder if Zandro supports one sided surfaces in models, because black outlines could be achieved by making black surfaces that face inwards, around the rest of the model.
Do what you want, of course.
Title: Re: MM8BDM Screenshots
Post by: ice on April 18, 2016, 02:14:38 AM
I'll try to see what I can do, but mostly it's due to how small the textures are, I was trying to limit the texture size to max 64X64 but as a result things would look weird on the more rounded edges, and as I said before, sadly the mesh will always show on both sides, also why the weapon capsules are a nightmare to do
Title: Re: MM8BDM Screenshots
Post by: Magnet Dood on April 18, 2016, 02:23:37 AM
I see that party ball in there, you can't hide it from me.

This is a really neat project! I've always loved that goofy N64 block style that a lot of early games on there used, so seeing that represented here is really neat.
Title: Re: MM8BDM Screenshots
Post by: Ukiyama on April 18, 2016, 03:20:24 AM
It reminds me of a quick model I whipped up forever ago with the frost man lights, fun was had that day.

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Title: Re: MM8BDM Screenshots
Post by: BiscuitSlash on April 18, 2016, 11:34:38 AM
Quote from: "ice"
dome some more 3D platforms

(http://i573.photobucket.com/albums/ss180/iceblade10/more3d_zpsmorbjewd.png)
I would like to see those yoku blocks in the core game.

Assuming it wouldn't cause random issues.
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on April 18, 2016, 11:38:41 AM
I spy a Party Ball. I'd like to see that up close.
Title: Re: MM8BDM Screenshots
Post by: Geno on April 18, 2016, 01:13:33 PM
Wow, those 3D models look super cool! It'd be great if, at least the platform ones were included in the core!
(honestly, 3D Party Ball wouldn't really be needed, but the platform ones help with jumping and stuff)
Title: Re: MM8BDM Screenshots
Post by: ice on April 18, 2016, 02:09:54 PM
Not showing the partyball up close just yet since it looks bad up close (and was the 1st model I did) as for it being not necessary, this is just something I did for fun to stick in the skins folder, though I could make one wad that contains platforms only, and the other containing everything else. Also made a model for the tanks but it has the same problem as the energy capsules of having to be solid blue/cyan to change color meaning without the ability to cell shade, tanks and capsules vanish in lets say, gutsman's stage when you have super arm out

Also still trying to figure out 3D skins
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on April 18, 2016, 11:44:40 PM
Yeah, every object or at least item or moving platform that you can climb on or any object that's part of a map's platforming section should have a 3D model counterpart. Those yoku blocks especially looked delicious, the one in the back with the black outlines as it shines looks exactly the way I'd like to see them all, from that angle it looks perfect.

I'd say take Lego's advice and try some voxel modeling instead, I know you are aiming for an N64 style of low poly models, but I think voxel models of these pixel sprites might be worth looking at.
Title: Re: MM8BDM Screenshots
Post by: ice on April 19, 2016, 12:24:18 AM
I thought of voxeling, but honestly, the main thing I'm worried about is how many vertices voxeling would have considering the crapload of faces I'd have to make, I mean, doom can run on a toaster yes, but add hundreds of models with hundreds of faces rapidly spawning and moving, that may or may not cause some lag. But anyways, since I have the day off tomorrow, I'm gonna probobly do another dump
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 19, 2016, 01:44:14 AM
Software can run voxels very well, but OpenGL basically turns voxels into lots of tiny cubes instead of pixels, which looks bad and runs worse.
Title: Re: MM8BDM Screenshots
Post by: MusashiAA on April 19, 2016, 02:08:52 AM
What about a way to force a kind of model depending on software or GL? Software uses voxel models, GL uses N64-styled models.
Title: Re: MM8BDM Screenshots
Post by: Laggy Blazko on April 19, 2016, 02:14:26 AM
We'd have to see what happens if there are both voxel and model definitions, hehe.
Anyways, voxels can be disabled by typing r_drawvoxels 0 in the console.


Oh, BTW, voxels aren't in Zandronum until 3.0.
Title: Re: MM8BDM Screenshots
Post by: ice on April 19, 2016, 03:42:20 PM
Still need to add the jaw bolts buuut yeah

Whale, that is all
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20160419_113844_zpsrbcujawt.png)
Title: Re: MM8BDM Screenshots
Post by: Turbodude on April 19, 2016, 04:09:10 PM
Wooooooooow. That's looking so good!
Moby's never looked better.
Title: Re: MM8BDM Screenshots
Post by: Geno on April 19, 2016, 06:17:48 PM
Whooooa, 3D Moby!!

I'd be all for these 3D platforms being included in the core!
I especially like the N64 look to them! Kinda makes them fit with the game's whole "retro" theme, haha
Title: Re: MM8BDM Screenshots
Post by: Gumballtoid on April 19, 2016, 06:25:33 PM
I think the Guts Lifts and Yoku Blocks would really be the only ones that have a place in core.
Title: Re: MM8BDM Screenshots
Post by: Rui on April 26, 2016, 12:10:45 AM
Hello Kitty travels around the world.... running from zombies!!!

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Title: Re: MM8BDM Screenshots
Post by: Jakeinator on June 02, 2016, 01:30:41 AM
People still use this thread, right? Anyways have a WIP map screenshot. As always with WIP stuff this shouldn't be taken as 100% finished.

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Title: Re: MM8BDM Screenshots
Post by: Yoshiatom on June 03, 2016, 02:44:03 PM
I'm pretty sure this isn't a feature of chaos generator...

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Title: Idk (I'm kinda sorry?)
Post by: Hunter Frags on June 06, 2016, 03:15:12 PM
As amusing as it is to mess with the guy calling people names (not like in the screenshot, but other times,) I kinda (not really) feel like there's another word for this. Maybe a few.
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EDIT (In response to the following post.): Okay, not the whole community, but I could see this kind of thing encourage it (not assuming it will, if you know better.)
Title: Re: MM8BDM Screenshots
Post by: Korby on June 06, 2016, 03:17:58 PM
That's a bit too small of a sample size to be calling this entire community cancerous, isn't it?
That being said, I probably should have removed that post as soon as it popped up.
I don't want to discourage sharing screenshots, but I don't really think messing with Bass x Roll- or anyone, for that matter-and posting it here is acceptable.
Title: thanks Korby
Post by: Knux on June 06, 2016, 06:28:16 PM
Here's something more appropriate for all ages.  :ugeek:
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Title: Re: MM8BDM Screenshots
Post by: Jakeinator on June 12, 2016, 04:31:13 PM
Guys, I think I may have made either a mistake or a beautiful accident...

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Title: Re: MM8BDM Screenshots
Post by: Ceridran on June 15, 2016, 07:15:05 PM
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i never got to learn what happened to him
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 20, 2016, 05:29:01 AM
bad spawn point in LEG07

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Title: Re: MM8BDM Screenshots
Post by: Russel on June 20, 2016, 06:16:41 AM
Quote from: "SmashTheEchidna"
bad spawn point in LEG07

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this is why you never see the map ever
i never add it to rotations and if i have contact with people who are hosting, i tell them not to host it

that, plus the map itself is sub-par compared to most of my other maps
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 20, 2016, 09:09:53 AM
thanks server host
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on June 24, 2016, 09:11:34 PM
10/10 spawn - IGN
#QualitySpawnDesign
Title: Re: MM8BDM Screenshots
Post by: Russel on June 25, 2016, 01:18:37 AM
In all fairness that corner looks 100% sane from the 2D designer in Doom Builder.
But I'm man enough to admit when I've screwed up.

I'm more amazed at the fact it a year and a half for someone to post about it here.
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on June 25, 2016, 02:57:38 AM
To be fair, I (almost) never see the map ever.
Title: Slippy Toad.
Post by: Hunter Frags on June 26, 2016, 05:26:51 PM
Just when you thought pool spamming was over at the Blue Bomber Bed & Breakfast...
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Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on June 26, 2016, 09:49:53 PM
Spent like, 7 hours working on this yesterday and even got to starting textures, finished doing so just now and figured I'd show progress and maybe get some feedback based on the images.
Only 1 item has been placed so far, pun not intended.
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It is actually based off a map I remember playing on back in Jedi Outcast, which is where the name comes from, while I couldn't find it to make a better recreation I did recall the layout of the map well enough, and adjusted it.
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on June 27, 2016, 04:26:26 AM
That's a pretty awesome layout.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on June 27, 2016, 09:33:30 PM
I personally wouldn't say amazing. But updated it more yesterday. Think a side by side should help.
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Other then some touch ups here and there you might be able to notice that various areas are a touch longer now. Some a good 256 units longer (that is 8 small texture squares)
But now for the visuals. Weapons and items have been placed now.
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As for textures
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Edit: Added bonus
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Title: [/Brauner]
Post by: DarkAura on June 29, 2016, 01:59:05 AM
THIS...IS ART!
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Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on June 29, 2016, 07:24:23 PM
10/10 art
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 07, 2016, 03:43:35 AM
A little something I worked on today. Very, VERY rough work on the textures, but the design is what it is intended to be.
So without further ado, let us go on a small adventure.
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Oh whoops I forgot to post the song to go along with it
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Title: heatman botrush
Post by: Zdagger67 on July 14, 2016, 02:36:50 AM
huh i just playing with my map
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Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 14, 2016, 10:27:45 PM
Not really a screenshot but not sure where else to put this.
Coming soon to a resource thread near you!
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Sadly no Mega Man 5, it was silly and only had 1 spot where Mega Man wasn't his in game pixels. Also no MM8, cause, yea making that look right would not have been easy, also couldn't find it.
Mega Man and Bass 2 ones could probably be better, II was odd and used a darker color as the main where the usual blue would be instead of shading him, and those wondering "Why the heck does Bass, Proto, and Duo have 2 for each?" the first for Bass and Proto uses official changing palettes from the game while the second is based on other games, Duo's first is his own coloring on secondary colors where he doesn't use the same as Mega, second is using Mega's regardless. Bass' default coloring is differently done for the arcade game's ones where he uses that game's changing palette to match his MM&B one which uses the same style. Game Boy games all use the coloring of Mega Man based on the latest NES game released before them.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 16, 2016, 02:37:26 PM
Heh, I once tried doing something like that. Never finished it though

As for the MM8 megaman, the RM8FC guys did a pretty decent version of the sprite, and I coloured it with 8BDM weapon colours a while ago
(http://cutstuff.net/molly/DBBKUP/MM8BDM/mm8wepmega.png)
you could always use this at least until someone actually rips the proper MM8 megaman weapon get thingie

Also, just judging from the tiny thumbnails, your colours for Black Hole and Deep Digger from MMV are completely off. And none of those 3PC ones actually use the colours from the actual game???
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 16, 2016, 07:23:18 PM
Quote from: "Geno"
As for the MM8 megaman, the RM8FC guys did a pretty decent version of the sprite, and I coloured it with 8BDM weapon colours a while ago
(https://dl.dropboxusercontent.com/u/5237238/MM8BDM/mm8wepmega.png)
you could always use this at least until someone actually rips the proper MM8 megaman weapon get thingie
Oh thank you.

Quote from: "Geno"
Also, just judging from the tiny thumbnails, your colours for Black Hole and Deep Digger from MMV are completely off. And none of those 3PC ones actually use the colours from the actual game???
(http://i.imgur.com/J9GTq9S.png)
They are in numerical order so Black Hole is next to Spark Chaser and is using the 2 darkest grays before becoming black that is on the NES palette
(http://vignette2.wikia.nocookie.net/megaman/images/2/2f/MMV-BlackHole-Art.jpg/revision/latest/scale-to-width-down/250?cb=20100509021202)
Deep Digger is on the bottom left using browns, which the NES palette is very limited on, the secondary color probably could have been better picked though.
(http://vignette3.wikia.nocookie.net/megaman/images/d/dd/MMV-DeepDigger-Art.jpg/revision/latest/scale-to-width-down/250?cb=20100509021334)

Edit: Also all the DOS ones had a white secondary color. The secondary colors and Oil are like, the only ones actually not just NES palette closest to the main colors, maybe Torch Arm also to not use the same red as every other fire weapon in the games.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 17, 2016, 02:38:48 AM
Black Hole is a very dark brown, though. Not a dark grey
And, Deep Digger should use white as the lightest colour, like in the artwork. And maybe the super dark brown colour on the NES palette would be good shading for D.Digger? (would also make a good colour in general for Black Hole)
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on July 17, 2016, 06:49:03 AM
Quote from: "Geno"
Black Hole is a very dark brown, though. Not a dark grey
And, Deep Digger should use white as the lightest colour, like in the artwork. And maybe the super dark brown colour on the NES palette would be good shading for D.Digger? (would also make a good colour in general for Black Hole)
Done diddly do dad fixed.
Or simply done for those who speak English. Will be updated in the resource thread next time I go uploading things, probably later today (the 17th) along with a few other ones I've done since.

-Edit: Never mind just did it
Title: its actually out, what a surprise
Post by: Trillster on July 21, 2016, 03:20:31 AM
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Mega Man World Day 1 Frenzy
Title: Re: MM8BDM Screenshots
Post by: IamaMedalHunter on July 27, 2016, 06:59:20 PM
Memes. Until they are no more in 2 days (?)
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Title: Re: MM8BDM Screenshots
Post by: Geno on July 29, 2016, 06:43:18 PM
now v5 is out, i can post screenshots without being yelled at

BEES
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thanks cutman
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art
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"you two need to get a room!"
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I've got waay more silly screenshots but they involve MAJOR SPOILERS and i don't want to lose my job
Title: Re: MM8BDM Screenshots
Post by: Hilman170499 on July 30, 2016, 08:28:24 AM
So I was fighting that one frustrating boss, when THIS lightened my mood a little(spoiler alert, maybe):
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Also,
Quote from: "IamaMedalHunter"
Memes. Until they are no more in 2 days (?)
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This picture is kind of lacking in a rock that rolls along the ground...
Title: Re: MM8BDM Screenshots
Post by: NES Boy on July 31, 2016, 05:41:56 PM
This screenshot is a fun little twist on a very major spoiler:

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Title: Re: MM8BDM Screenshots
Post by: IamaMedalHunter on July 31, 2016, 06:56:40 PM
Suspicious policemen have gathered. They carried jewels and have done a really mysterious ritual.
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Soon enough, the whole TLMS server became police. The only skin worn was Fakeman. Everyone incarnated their own law. Even names were changed for great justice.
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The new police infestation eventually led to "changemap MM9FAK" being voted.
Title: Re: MM8BDM Screenshots
Post by: Geno on July 31, 2016, 09:09:14 PM
SPOILER SCREENSHOTS

these screenshots have some Major Spoilers so the silly names I give them will be in the spoilers too because okay

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Title: Re: MM8BDM Screenshots
Post by: Myroc on July 31, 2016, 09:13:45 PM
You missed one.

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Title: Re: MM8BDM Screenshots
Post by: Geno on July 31, 2016, 09:20:46 PM
Oh yeah, I forgot about that silly GIF I made
Title: Re: MM8BDM Screenshots
Post by: Superjustinbros on August 01, 2016, 12:25:52 AM
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Title: Re: MM8BDM Screenshots
Post by: FTX6004 on August 01, 2016, 03:27:53 PM
This is art.

SPOILER stuff by the way
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Title: Re: MM8BDM Screenshots
Post by: Megaman94 on August 02, 2016, 04:35:05 AM
Quote from: "Superjustinbros"
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Sounds like they are working for Trump
Title: Re: MM8BDM Screenshots
Post by: Thunderono on August 08, 2016, 03:15:33 AM
[11:10:03 PM] Thunderono: llama asked me to quad scale MMWTDW1
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still getting used to new forum and these screenshots are full res so rip

if any bots are in the match the game crashes here

EDIT: There's already a bunch of 1920x1080 screenshots here, so why not add the apocalypse?
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Title: Re: MM8BDM Screenshots
Post by: LlamaHombre on August 08, 2016, 08:51:31 PM
Let's play with the new forum a little

(Contains v5 spoilers)
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Title: Re: MM8BDM Screenshots
Post by: Dittoman on August 13, 2016, 01:09:47 AM
I was playing with YDClasses, and one Team Last Man Standing match dragged on for waaaay too long.

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Title: Re: MM8BDM Screenshots
Post by: CutmanMike on August 16, 2016, 10:10:38 PM
Guess that it is and win a cookie

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Title: Re: MM8BDM Screenshots
Post by: Max on August 16, 2016, 10:11:56 PM
ILIOS LIGHTHOUSE GIVE ME COOKIES
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on August 16, 2016, 10:54:26 PM
Are we getting more CTF maps?
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 06, 2016, 05:48:47 AM
A demo coming to you soon.
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Will only be a demo at first to see how much interest in improving this there actually would be so at there will be bugs and not great visuals for the first release when it happens (you can see one of the issues already, but if this gets actually rolling hopefully it can be replaced by something better).
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on September 06, 2016, 09:01:38 PM
Well this Demo is all prepared for release with 5 compatible maps.
As you saw above MM8DW2 is one, here are the others.
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As I mentioned, since this is a demo the visuals are very rough to see if interest in this improving would even be desired, as well as this was the easy work, some improvements might require work I can't do myself and wouldn't have been worth doing if this gets played for a week and dropped forever.

Also, those of you who offered suggestions and none of them got in, I did try to aim for at least 1 serious suggestion per person, but certain maps would require a lot more work to convert or locations would be more challenging, such as 3D floor heavy maps (not really the maps that use too many, but have little regular floors)
Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 08, 2016, 02:20:21 PM
Remember the Chaos Generator?
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Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on September 08, 2016, 02:29:42 PM
Remember the Chaos Generator?
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Beed would be proud.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 11, 2016, 12:26:14 AM
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Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 11, 2016, 12:36:54 AM
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Am I allowed to say that the bots have been... bee'd?
oh god no why did i say that
Title: Re: MM8BDM Screenshots
Post by: Geno on September 11, 2016, 12:41:38 AM
haha, those screenshots remind me of when i was "testing" v5

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(the only different is that the bees in my screenshots are all mine)
fun fact, these screenshots were from before there was an audio limit on how many bees could make bee noises at once, so it was literally bee hell
Title: Re: MM8BDM Screenshots
Post by: Zard1084 on September 11, 2016, 09:35:14 PM
haha, those screenshots remind me of when i was "testing" v5

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(the only different is that the bees in my screenshots are all mine)
fun fact, these screenshots were from before there was an audio limit on how many bees could make bee noises at once, so it was literally bee hell
Dear god.... hornet hell....
Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 12, 2016, 07:57:59 PM
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Chaos. It's now advanced.
Title: Re: MM8BDM Screenshots
Post by: Thunderono on September 12, 2016, 11:28:11 PM
Coming soon...
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Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 12, 2016, 11:29:33 PM
Coming soon...
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The maps are mirrored now?
Title: Re: MM8BDM Screenshots
Post by: Trillster on September 12, 2016, 11:31:22 PM
Coming soon...
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These versions of the maps bother me way more than they should.
Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 12, 2016, 11:35:16 PM
These versions of the maps bother me way more than they should.
.ƨqɒm ɘƨɘʜɈ ʜɈiw ϱnoɿw ϱniʜɈon ɘɘƨ I

Edit: More Chaos Generator
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Edit: Spot the difference.
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Title: Re: MM8BDM Screenshots
Post by: Gummywormz on September 15, 2016, 02:37:21 AM
Things are going well in the world of repainted.

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Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on September 15, 2016, 03:08:49 AM
Things are going well in the world of repainted.

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Look at all that Smolzomi!
Title: Re: MM8BDM Screenshots
Post by: Beed28 on September 19, 2016, 02:09:01 PM
So apparently, it's Pirate Day today.
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Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 20, 2016, 10:04:11 PM
This is the most advanced thing I've done in MM8BDM ever. I actually did a fistpump when I completed it.
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Pity it'll have to wait for v5b.
Title: Re: MM8BDM Screenshots
Post by: CutmanMike on September 20, 2016, 10:56:24 PM
Super neat if it actually works online!
Title: Re: MM8BDM Screenshots
Post by: Xhatahx on September 21, 2016, 04:18:06 PM
Super neat if it actually works online!
Super neat if I could test it online!
Also, here's pretty much what's been done:
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Yes, the last photo is taken in Instagib.
EDIT: Invisible Players + MM4RIN = I didn't know how many players were on this image.
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Title: Re: MM8BDM Screenshots
Post by: Geno on October 03, 2016, 03:13:03 AM
mega man 8-bit parallel universes

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okay, that first screenshot is normal. there's a copy of pharaohman next to the real map in order to make the pyramid exist
however, if you noclip past either of these copies, you'll find.... these
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i'd say in order to explain these, we need to talk about parallel universes, except i can't even explain why this happens in the first place
these weird ghost copies of the stage are only visible at certain angles
they have no collision
and the entire stage is present, though the inside of the pyramid in one of these "pus" is kind of a boring
Title: Re: MM8BDM Screenshots
Post by: Gummywormz on October 03, 2016, 03:25:27 AM
MM4PHA uses portals to render the map. It's why sometimes it randomly turns into a bunch of HOMs if it doesn't get rendered properly.
Title: Re: MM8BDM Screenshots
Post by: Xhatahx on October 06, 2016, 08:35:22 PM
More noclip adventures.
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Also...
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You're welcome.
Title: Re: MM8BDM Screenshots
Post by: Gothic on October 10, 2016, 03:40:20 AM
I'm... kind of trying something...

(http://i.imgur.com/js0bu7t.png)
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on October 10, 2016, 03:55:20 AM
I'm... kind of trying something...

(http://i.imgur.com/js0bu7t.png)
That looks nice for the most part.
Title: Re: MM8BDM Screenshots
Post by: Russel on October 10, 2016, 04:14:12 AM
Yuhhhhh
That stage has needed underwater tiles for a while.
I would recommend a darker color to replace the yellow, however. It stands out rather harshly against the greens and blues.
Title: Re: MM8BDM Screenshots
Post by: Korby on October 10, 2016, 06:56:29 PM
Personally, I like the yellow. I do think the blue you picked should be a little lighter considering how much of the tiles it makes up, though.
Title: Re: MM8BDM Screenshots
Post by: Gothic on October 11, 2016, 11:27:39 PM
Recolored some tiles for Cold Man as well

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This was easier since it was a more simplistic area.

EDIT: A second, less blue-ish take on Aqua Man

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EDIT 2: A third one, like the first one but gray instead of green

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Title: Re: MM8BDM Screenshots
Post by: Korby on October 12, 2016, 05:02:08 PM
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Messy mockup of my take on it.
Didn't change the green walls though.
Title: Re: MM8BDM Screenshots
Post by: fortegigasgospel on October 12, 2016, 06:35:26 PM
The green walls can probably stay, but yea, that blue looks nice for Aqua Man considering the way coloring of the water.
Title: Re: MM8BDM Screenshots
Post by: Gothic on October 12, 2016, 07:19:18 PM
Huh, never though on using purple, it looks nice
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on October 16, 2016, 12:05:56 AM
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Title: Re: MM8BDM Screenshots
Post by: Russel on October 16, 2016, 05:15:34 AM
The 9 bots weren't in the tournament and evil energy arcs because they were busy during those times. They were to be forcibly scrapped during the revolution arc, and they returned for revenge during their arc.

This is why they show up in the v5 OP as their first appearance.
Title: Re: MM8BDM Screenshots
Post by: GameAndWatcher on October 16, 2016, 05:47:01 AM
The 9 bots weren't in the tournament and evil energy arcs because they were busy during those times. They were to be forcibly scrapped during the revolution arc, and they returned for revenge during their arc.

This is why they show up in the v5 OP as their first appearance.
Although I'm not a fan of that reasoning, I've since accepted it...
Title: Re: MM8BDM Screenshots
Post by: Geno on October 19, 2016, 03:26:34 PM
did u know

Duo's name was misspelled "Dio" in Rockman Strategy?
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Title: Re: MM8BDM Screenshots
Post by: Geno on October 22, 2016, 04:43:43 AM
art
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EDIT: because i feel bad about triple post

a secret room
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Title: Re: MM8BDM Screenshots
Post by: Korby on October 27, 2016, 02:31:10 AM
Tornado Blow used to be on one of those teleporters as a joke during development, because it's the only MM9 weapon not on that map.
Title: Re: MM8BDM Screenshots
Post by: Beed28 on October 27, 2016, 01:12:24 PM
Tornado Blow used to be on one of those teleporters as a joke during development, because it's the only MM9 weapon not on that map.

Should have been Time Stopper.
Title: Re: MM8BDM Screenshots
Post by: edencrafty126 on October 28, 2016, 12:14:49 AM
https://i.imgur.com/uRfDvss.png

possibly my first time in cutstuff whatever.
Title: Re: MM8BDM Screenshots
Post by: Geno on October 31, 2016, 03:00:43 AM
I am preparing for the far future of repainted
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Title: Re: MM8BDM Screenshots
Post by: edencrafty126 on November 04, 2016, 07:54:03 PM
(http://i.imgur.com/XK32yqo.png)

Blinded Hyper storm h while i'm playing rock force expansion pack. poor porky.

(http://i.imgur.com/EzhmxBZ.png)

its a bad day for hyper storm h.

(http://i.imgur.com/WsqN7Nj.png)

Splash Woman Got Flash Bombed!
Title: Re: MM8BDM Screenshots
Post by: Russel on November 04, 2016, 10:04:44 PM
Please avoid posting in a given topic more than once in a row unless it has been at least a month since.
Thank you.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on November 19, 2016, 04:35:32 PM
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Title: Re: MM8BDM Screenshots
Post by: Caprice on November 20, 2016, 02:20:48 AM
The white's a bit too bright for things like the main building, and the tables if not used sparingly; that makes it harder to discern the building's form and things like that; also the white roof tiles blend in a lot with the side textures. I'd recommend dropping it down a couple shades, or messing with the shading to find what works well. I'm excited to see the map in action, though!
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on November 20, 2016, 04:00:40 PM
Daisy's Cruiser Second Lap.

Note: Dining area textures... I sorta gave up on trying to recreate those and kind of just did my own thing. Same thing for the colors in that area too.

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Title: Re: MM8BDM Screenshots
Post by: Caprice on November 20, 2016, 06:53:07 PM
Oh shoot, that looks ten times better already! :shock: I'm especially in love with the wooden paneling in the first screenshot.
The stage looks very well-polished already, keep it up!
Title: Re: MM8BDM Screenshots
Post by: SmashTheEchidna on April 02, 2017, 10:12:56 PM
What happens when you play as roll, remember that she can push mines at enemies, and listen to You Will Know Our Names (https://www.youtube.com/watch?v=ooZyHLLQ5e8).

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This is a personal new record frag count for me in a legit TLMS match. Even though our team lost, we went out with a bang.
Title: wow two month post bump. s'cuse me
Post by: SmashTheEchidna on June 02, 2017, 12:00:06 AM
I've always talked about how Gutsman can't clutch against greater numbers.

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Title: Re: MM8BDM Screenshots
Post by: hansungkee on June 02, 2017, 01:58:45 PM
(http://orig02.deviantart.net/36ad/f/2017/153/7/8/the_end_of_chapter_6_post_v5b_mm8bdm__by_hansungkee-dbba2a6.png)

The end of Chapter 6... Well... See you in a Next Chapter.;)
Title: Re: MM8BDM Screenshots
Post by: JohnVyttalRay on June 02, 2017, 04:58:38 PM
That X sounds different from the one in the core. Or is it just me?
Title: Re: MM8BDM Screenshots
Post by: Xhatahx on August 03, 2017, 08:54:05 PM
Meanwhile, in someone's mind for 3 years...
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I don't know if I'll ever release the full pack, but at least I would've tried.
Title: Re: MM8BDM Screenshots
Post by: Duora Super Gyro on August 04, 2017, 09:45:19 PM
I said I would do it and I try not to go back on my word. It has begun...

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