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Messages - OrangeMario

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1
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (Zytix wins)
« on: April 30, 2016, 06:39:43 AM »
I was a little disappointed that, from what I heard of, the game's beginning was only to continue when xColdfusionx signed up. to me, that becomes predictable to who becomes the lead mafia leader, just like the last game.

And hearing that Knux was suspicious of me specifically, I wouldn't be surprised. From what I remembered, Knux was mafia and I was townie last game, so to me, that translates to:
"Mafia players are not chosen randomly, and some things are brought from the previous game", since rolls were switched for the two of us.

townie last game? well chances are your mafia next game!
mafia last game? you'll be a townie next time, for sure.

I really hate to be a downer with this, and I honestly had a blast winning for the first time, but I feel some things need to be better randomized, not by 'who' joins the game.

EDIT:
Also, I really REALLY felt bad for Korby getting killed twice. It feels really unfair that a killed player can be killed instantly again after a revival...

2
I was about to comment about the random vote by Zero1000, but I looked around for why.
I've noticed that ever since we ko'd ColdFusion, Zytix hasn't been saying anything.

Attack > Zytix

3
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (turn 4 day)
« on: April 21, 2016, 06:03:53 PM »
I think I'm confident enough to speak up and make the vote (aaaannd a little bit of bandwagon too tbh).

Attack ColdFusion
Please let it be a mafia--

4
Forum Games Archive / Re: Describe the avatar above you!
« on: April 12, 2016, 06:49:09 AM »
Vigorously shaking the MM1CUT snow globe.

5
Forum Games Archive / Re: Describe the avatar above you!
« on: April 11, 2016, 08:43:37 PM »
Stuck in a perpetuous loop.

6
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (signups)
« on: March 29, 2016, 05:50:50 PM »
I've trained for this day (thanks town of salem). Sign me up!

7
Projects & Creative / Re: The Official Unholy Bosses Thread
« on: November 05, 2014, 06:16:32 AM »
Hey guys?

You might want to fix the rock-em' sock-em' BoxEyes beating up the corpses of dead players...

(click to show/hide)

(click to show/hide)
This second image was one of the 5 or 6 that beat the items out of my corps. (the one not facing away)

(click to show/hide)

They quickly migrated to other places to beat up corpses.
who knew they reproduced by themselves?

EDIT:
Two more shots from the server online.

(click to show/hide)
6 or 7 BoxEye gang-bang.

(click to show/hide)
Tribes of passive BoxEyes minding their own business a little too long.


And the entire time, I was listening to this fitting music for hilarity (had ingame music off).
(click to show/hide)
You had to be there...

8
Just wanted to bring this up, but the Best ever's Mega Minigame's server is stuck on MM1CUT, and the map: GAMES, is not in the map rotation.

I wasn't sure if you were in charge of what goes on in that server or not.

9
Are we allowed to contribute to this mode with minor stuff like sound effects and or music? (I use famitracker to create 8-bit music)

10
Projects & Creative / Re: The Official Unholy Bosses Thread
« on: August 17, 2014, 07:42:19 AM »
Gimmick idea, just cause money is so loosely thrown about ingame as a joke, and I'll keep it very brief:

Players earn cash in-game via killing sins, players, and getting payed to become demon eyes. (bonus cash for demoneyes successful in a eye event?)

use money you earn to buy more items, class buffs, quirks and more to either strengthen/protect your ass, or screw with players even more. maybe even kill players in the spectators! before or aftergame is up to the devs.

11
Forum Games Archive / Re: Cutstuff Adventure 2- Signups and Only Signups
« on: August 05, 2014, 05:42:28 PM »
Quick notice to all the players that have been announced to be in game:

I'm creating a small banner or logo for this game, using 8-bit rotations of the characters we will be using.
To those announced, please take a quick moment to provide any reference I can use. Characters will consist of 5 colors MAX (including outline, and two main colors), and will be using the front/side and back/side rotations (A2A8 and A4A6 frames in technical terms).

Thank you,              ~OrangeMario

12
Forum Games Archive / Re: Cutstuff Adventure 2- Signups and Only Signups
« on: August 02, 2014, 03:57:42 AM »
Name: OrangeMario

Class Name: Cutstuff Fruit Vendor

Appearance (Optional):
A 5' 5" tall character. Main color scheme is Orange, and secondary color scheme is Green. Sports a hat and short sleved shirt which bear his main colors, with jeans that sport his secondary color. Pants insides are padded with mole-skin to prevent chafing on the legs (Not seen). Brown shoes and grey winter gloves. Face resembles that of Mario from the Mario Bros. Series.

Personality (Optional):
A easygoing fellow who looks to sell his famous fruits (and various items, etc) among players, npcs, and other possible customers on his travels. In hopes to help spread word of his legendary fruits, he goes on a journey with other Cutstuff warriors to aid them in defeating evil with Vitamin +C!
Efficient in performing his actions, however conveying his intentions and thoughts into words can be odd sometimes.  EX: "You can't sakugarne me, when I'm around fire!" is what he wants to say, but instead says "You can't burn me, when I'm on fire!" Non-judgmental, however slow and forgetful.

Desired theme of skills: Fruit*
Uses fruits for varying effects for allies and against bosses and foes.

13
Anything Goes / Re: Anyone's art thread
« on: April 20, 2014, 12:42:33 AM »
So I was cleaning out my room's closet today, and found some of my old art stuff I did when I was still in school.

These all bring back good memories, they really do.

Megaman related art
(click to show/hide)

Other Art
(click to show/hide)


Very very good times...

14
Anything Goes / Re: General Absence Thread
« on: April 18, 2014, 05:06:37 PM »
Glad to see you back, Smash! I was wondering what happened to you, but your back now!

15
Funny enough, I suggested a similar roll that shares the same roll name, Ivory.
(click to show/hide)

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