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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1476664 times)

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December 25, 2010, 05:07:01 PM
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Offline Max

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[OUTDATED THREAD] Class based modification (v9fh)
« on: December 25, 2010, 05:07:01 PM »
Thanks for playing the mod, we've relocated to a new thread where you can find all future updates from v9g onwards!

Enter the new thread here!


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December 25, 2010, 05:10:25 PM
Reply #1

Offline Myroc

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Re: Class based modification
« Reply #1 on: December 25, 2010, 05:10:25 PM »
It would be awesome if you had robot masters fighting each other with their respective weapons and only those weapons. Though some rebalancing would have to be in order.

Hell, we were actually contemplating this very idea for the Powered Up pack, but decided it might be a bit too much.

December 25, 2010, 05:11:48 PM
Reply #2

Offline Max

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Re: Class based modification
« Reply #2 on: December 25, 2010, 05:11:48 PM »
Each robot master should play just how they did in game!

Hard Man's fists would home in and return to you, and he'd shake the ground on altfire! Top Man could throw tops... Metal Man would die in one hit to another Metal Man!

Of course, they'd have infinite ammo too.

EDIT: Added a poll.

December 25, 2010, 05:37:34 PM
Reply #3

Offline Disco

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Re: Class based modification
« Reply #3 on: December 25, 2010, 05:37:34 PM »
I was hoping someone would do this. I was going to try to learn how to do it myself if no one stepped up

December 25, 2010, 05:38:00 PM
Reply #4

Offline tsukiyomaru0

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Re: Class based modification
« Reply #4 on: December 25, 2010, 05:38:00 PM »
Urgh, I'm having a tough time to pick a choice... So much win...

December 25, 2010, 05:40:35 PM
Reply #5

Offline Max

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Re: Class based modification
« Reply #5 on: December 25, 2010, 05:40:35 PM »
Poll's until tomorrow. Think before you pick, Mega Man 2 would likely require a lot of changes. (On metal man's part...)

December 25, 2010, 05:49:27 PM
Reply #6

Offline tsukiyomaru0

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Re: Class based modification
« Reply #6 on: December 25, 2010, 05:49:27 PM »
Quote from: "Yellow Devil"
Poll's until tomorrow. Think before you pick, Mega Man 2 would likely require a lot of changes. (On metal man's part...)
First I picked Megaman 2. But, since I don't want to give you much headache, picked Megaman 1

December 25, 2010, 07:19:01 PM
Reply #7

Offline Max

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Re: Class based modification
« Reply #7 on: December 25, 2010, 07:19:01 PM »
Mega Man is tied with... Mega Man 5!? Well I certainly didn't see that coming!

December 25, 2010, 08:27:38 PM
Reply #8

Offline Ivory

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Re: Class based modification
« Reply #8 on: December 25, 2010, 08:27:38 PM »
What can I say? I liked Megaman 5. It's the underdog of the NES games.  :ugeek:

December 25, 2010, 08:59:36 PM
Reply #9

Offline Max

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Re: Class based modification
« Reply #9 on: December 25, 2010, 08:59:36 PM »
Quote from: "Ivory"
What can I say? I liked Megaman 5. It's the underdog of the NES games.  :ugeek:

I hated it.

Well not hated it, but it's the worst of the NES games.

December 25, 2010, 09:03:38 PM
Reply #10

Offline Accel

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Re: Class based modification
« Reply #10 on: December 25, 2010, 09:03:38 PM »
I voted for 3. It's my first and favorite.

December 25, 2010, 10:22:14 PM
Reply #11

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Re: Class based modification
« Reply #11 on: December 25, 2010, 10:22:14 PM »
Quote from: "Yellow Devil"
Quote from: "Ivory"
What can I say? I liked Megaman 5. It's the underdog of the NES games.  :ugeek:

I hated it.

Well not hated it, but it's the worst of the NES games.

Worst of the NES games? Megaman 5? PSSSH!

What about Action 52!? Are you saying THAT was better than ACTION-FUCKING-52!?!?!?

but as for the classes, I TOTALLY agree! But some changes will have to be made.

Don't make it so toadman stops attacking if he gets attacked.

Make sure Heatman can jump.

Don't let Woodman move with Leaf Shield. However, Woodman's leaf shield is immune to everything except Crash Bombs.

Find a way for Centaurman to have Centaur Arrow and Centaur Flash. Teleportation would be nice too. Maybe have Arrow and Flash be 2 different weapons(?)

Make sure Fireman leaves a fire under the target if you can.

Cutman's TRolling Cutter goes through walls, not bounce off of them.

Hardman freezes all time

Gutsman only freezes players on ground when he jumps.

The usual, I guess.

December 25, 2010, 10:37:30 PM
Reply #12

Offline Max

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Re: Class based modification
« Reply #12 on: December 25, 2010, 10:37:30 PM »
I'm not doing ALL of them but if my mod is popular I might do the runner up! Gyro Man sounds interesting because he can free-fly.

BTW out of the NES games I meant out of the megaman NES games. Not Action 52.

December 25, 2010, 10:52:07 PM
Reply #13

Offline Alucard

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Re: Class based modification
« Reply #13 on: December 25, 2010, 10:52:07 PM »
So you're only doing one game, and maybe another?

...And good, I thought you were saying Megaman 5 was worse than Action 52...Phew.

December 26, 2010, 02:58:12 AM
Reply #14

Offline chuggaafan1

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Re: Class based modification
« Reply #14 on: December 26, 2010, 02:58:12 AM »
4, BC Toad Man Would Be EASY!