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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1478044 times)

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September 28, 2012, 11:51:04 PM
Reply #5490

Offline Hallan Parva

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Re: Class based modification (6E)
« Reply #5490 on: September 28, 2012, 11:51:04 PM »
Quote from: "JaxOf7"
Atomic Fire is no longer a one hit kill
IT IS A 255 DAMAGE RIPPER

WHAT THE [redacted] DID YOU DO!?!?!?

September 29, 2012, 12:04:09 AM
Reply #5491

Offline JaxOf7

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Re: Class based modification (6E)
« Reply #5491 on: September 29, 2012, 12:04:09 AM »
(click to show/hide)

Meanwhile in ClassBase.txt
(click to show/hide)

If you're wondering why that's there, it's because Hardman getting killed at full health by atomic fire was kinda inconvenient.

September 29, 2012, 12:06:10 AM
Reply #5492

Offline xColdxFusionx

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Re: Class based modification (6E)
« Reply #5492 on: September 29, 2012, 12:06:10 AM »
I just felt my brain leak out of my ears.

What possessed you to make you think this was a good idea?!

Give Heavy Armor classes the ability to resist it, okay, maybe I can see that. But you just screwed up how Atomic Fire is supposed to work.

September 29, 2012, 12:15:01 AM
Reply #5493

Offline JaxOf7

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Re: Class based modification (6E)
« Reply #5493 on: September 29, 2012, 12:15:01 AM »
Did 100 damage in vanilla.
Pre-nerf in classes, does 100 damage once. (should be 90 damage once post nerf)

Still rips, still huge, still strong, not completely unfair to big guys that are supposed to tank attacks, what did I mess up?

September 29, 2012, 12:30:57 AM
Reply #5494

Offline xColdxFusionx

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Re: Class based modification (6E)
« Reply #5494 on: September 29, 2012, 12:30:57 AM »
The fact that the medium guys, who are supposed to be about as tough as Megaman, can now tank having a small star shot through their torso.

I'd be fine if the thing deals 110 damage or something so it still does its job when its supposed to. Right now, it's basically a somewhat-stronger Charge Buster.

Also I still don't approve of the copywep nerf.

September 29, 2012, 01:00:22 AM
Reply #5495

Offline TheDoc

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Re: Class based modification (6E)
« Reply #5495 on: September 29, 2012, 01:00:22 AM »
I hit Woodman with a fully charge Atomic Fire and it didn't kill him, but it kills other people. Woodman is the weakest to Atomic Fire and now he's one of the most resistent to it. WTF.

September 29, 2012, 01:14:16 AM
Reply #5496

Offline Hallan Parva

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Re: Class based modification (6E)
« Reply #5496 on: September 29, 2012, 01:14:16 AM »
Yeah, you guys fucked up Atomic Fire pretty badly.

I mean, it takes a good 6 seconds to charge, and it's barely stronger than a charged shot now. Seriously guys?

September 29, 2012, 01:30:14 AM
Reply #5497

Offline JaxOf7

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Re: Class based modification (6E)
« Reply #5497 on: September 29, 2012, 01:30:14 AM »
Quote from: "TheDoc"
I hit Woodman with a fully charge Atomic Fire and it didn't kill him, but it kills other people. Woodman is the weakest to Atomic Fire and now he's one of the most resistent to it. WTF.
Gonna guess he had his shield up/ it outright missed and there was desync. That is otherwise quite impossible and I encourage you to replicate it.

Quote from: "SmashBroPlusB"
barely stronger than a charged shot now.
45 damage (he did mean mega buster right? "charged shot" is a pretty vague term.)
90 damage
Yeah no difference at all, what was I thinking

September 29, 2012, 01:58:23 AM
Reply #5498

Offline TheDoc

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Re: Class based modification (6E)
« Reply #5498 on: September 29, 2012, 01:58:23 AM »
You guess wrong. *fingers him over* Lemme show ya somethin'

(click to show/hide)

And this...

(click to show/hide)

Them's the facts, son.

September 29, 2012, 02:25:58 AM
Reply #5499

Offline Hallan Parva

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Re: Class based modification (6E)
« Reply #5499 on: September 29, 2012, 02:25:58 AM »
Quote from: "JaxOf7"
Quote from: "SmashBroPlusB"
barely stronger than a charged shot now.
45 damage (he did mean mega buster right? "charged shot" is a pretty vague term.)
90 damage
One has infinite ammo and a soft charging animation, and charges in about 40% of the time Atomic Fire does.
The other flashes between stark black and white, uses a third of your ammo bar, and screams like a hyena.
Quote from: "JaxOf7"
Yeah no difference at all, what was I thinking
That's a good question.

It's one thing when the community blatantly voices their disdain over a feature and wants it changed.
It's another thing for you to say we're all wrong and you'll never change it, and to sound pompous as hell while doing so.

This is why the infamous YD/KY split happened. Think about it.

September 29, 2012, 03:01:18 AM
Reply #5500

Offline JaxOf7

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Re: Class based modification (6E)
« Reply #5500 on: September 29, 2012, 03:01:18 AM »
TheDoc, are you playing on a skill setting other than nightmare?
(click to show/hide)

@Smash
"Stronger" tends to mean "more damage" if I'm not mistaken.
Your allegations on the buster being "better" are debatable as well since atomic fire is still of much higher damage, charge time is not an issue if you haven't entered combat yet and are opening with it, and your citation of "screaming like a hyena" should not matter since they both have highly obvious audio cues.

Also in case anyone was wondering, I'm not actually against having atomic fire just do 110 damage or whatever. It doesn't really have  an official vanilla value since it just kills, but I need a good reason to make it whatever value. (Not sure if not killing Quint in one hit with it is good enough, especially after that compaint about big boys and all.)

And for those that want to use their copyweps at normal damage, there will be a hilarious way alongside this nerf to do so soon enough.

October 03, 2012, 04:10:27 AM
Reply #5501

Offline Galactan

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Re: Class based modification (6E)
« Reply #5501 on: October 03, 2012, 04:10:27 AM »
This is probably a dumb question, but are any ideas being thought of for MM8 classes?

October 03, 2012, 04:12:27 AM
Reply #5502

Offline Tengu

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Re: Class based modification (6E)
« Reply #5502 on: October 03, 2012, 04:12:27 AM »
IIRC, the MM8 Classes are basically done, no?

October 03, 2012, 04:32:19 AM
Reply #5503

Offline MusashiAA

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Re: Class based modification (6E)
« Reply #5503 on: October 03, 2012, 04:32:19 AM »
Quote from: "Tengu and Tango"
IIRC, the MM8 Classes are basically done, no?

No. They are all not done (class built with old Lego MM8 weapon, only two of them), nor their gameplay has already been sufficiently discussed. We agreed on (kinda) waiting for v3a and see how the copy weapons work. There are some concepts, but development right now is focused on other things.

At worst, you're gonna have to wait until vanilla updates to v3a for the MM8 classes.

Thankfully, we've been working on some tweaks and updates to the old classes (the balance patches) and the Rockman no Constancy classes (which is a patch, not part of the mod core). So rest assured that an update will come. Just not as substantial as one with 8 new classes...that is, not until the RNC classes are done, but they're not so different from the MM2 classes anyways :P

October 03, 2012, 06:11:28 PM
Reply #5504

Offline Korby

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Re: Class based modification (6E)
« Reply #5504 on: October 03, 2012, 06:11:28 PM »
Quote from: "MusashiAA"
[At worst, you're gonna have to wait until vanilla updates to v3a for the MM8 classes.
At best*
Quote from: "Tengu and Tango"
IIRC, the MM8 Classes are basically done, no?
Not at all. The only ones with tangible betas are Sword, Frost(?), Grenade, and Astro.

However, MM9 is almost finished.