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Author Topic: Class based modification (v8d)  (Read 1314174 times)

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November 16, 2012, 06:46:03 AM
Reply #5550

Offline MusashiAA

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Re: Class based modification (6E balance v3)
« Reply #5550 on: November 16, 2012, 06:46:03 AM »
Jax retook work on the RNCand MM9classes. Still waiting some results.

And we're still waiting for v3a to come out and restart working on the MM8 classes.

November 16, 2012, 12:52:06 PM
Reply #5551

Offline Davregis

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Re: Class based modification (6E balance v3)
« Reply #5551 on: November 16, 2012, 12:52:06 PM »
Quote from: "MusashiAA"
and restart working on the MM8 classes.

Restart, eh?

November 16, 2012, 09:22:48 PM
Reply #5552

Offline MusashiAA

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Re: Class based modification (6E balance v3)
« Reply #5552 on: November 16, 2012, 09:22:48 PM »
Quote from: "Daveris"
Quote from: "MusashiAA"
and restart working on the MM8 classes.

Restart, eh?

We (or at least I, don't know if Jax has had another class that is already playable after all this time) currently just have two playable MM8 classes, which were based around Lego's weapons, but then it was decided that work would be halted until v3a came out. Although gameplay and weapon concepts are somewhat already planned for most of them, there's a pretty huge possibility for these to change with whatever v3a offers us.

It's Grenade and Astro, alright? Tengu and Search were next, but it all stopped in favour of waiting.

November 16, 2012, 09:32:32 PM
Reply #5553

Offline Korby

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Re: Class based modification (6E balance v3)
« Reply #5553 on: November 16, 2012, 09:32:32 PM »
We also have playable Frost and Swordmen classes, but I know at least in the case of the latter that they're incredibly early builds and need a lot more work.

Also, the Astro class has to be revamped, as its current build isn't very good.



In other news, Jewel Man is the only MM9 class left to make.

November 16, 2012, 10:18:32 PM
Reply #5554

Offline MusashiAA

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Re: Class based modification (6E balance v3)
« Reply #5554 on: November 16, 2012, 10:18:32 PM »
Quote from: "Korby"
playable Frost and Swordmen classes

Hey, I didn't get that "memo"

D:

November 17, 2012, 01:49:13 AM
Reply #5555

Offline Tfp BreakDown

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Re: Class based modification (6E balance v3)
« Reply #5555 on: November 17, 2012, 01:49:13 AM »
Not to be rude,but could someone fix the link for the balance patch?

November 19, 2012, 06:50:40 AM
Reply #5556

Offline Hilman170499

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Re: Class based modification (6E balance v3)
« Reply #5556 on: November 19, 2012, 06:50:40 AM »
I got another question:

Can I please borrow the sprites to be used as reference some day?

November 19, 2012, 07:18:23 AM
Reply #5557

Offline Korby

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Re: Class based modification (6E balance v4)
« Reply #5557 on: November 19, 2012, 07:18:23 AM »
yes

Balance Patch v4

Changelog:
Bubbleman can flood
Several bot weapons added

November 19, 2012, 07:57:28 AM
Reply #5558

Offline Emmanuelf06

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Re: Class based modification (6E balance v4)
« Reply #5558 on: November 19, 2012, 07:57:28 AM »
That's all ? Nothing about the robotmasters? :p

November 19, 2012, 10:20:52 AM
Reply #5559

Offline MusashiAA

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Re: Class based modification (6E balance v4)
« Reply #5559 on: November 19, 2012, 10:20:52 AM »
Someone's very commited into making v7a the MM8orMM9 version.

The RNC classes haven't been conceptually conceived in their entirety. Only MetalNC, HeatNC and ClrashNC are finished. The rest is not done.

Jewel Man is the only class left in the MM9 batch, but there's still testing (and some modifications to some classes) yet to be done.

AFAIC, you can expect something big out of this inbetween next week and mid-December.

November 19, 2012, 01:25:00 PM
Reply #5560

Offline Emmanuelf06

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Re: Class based modification (6E balance v4)
« Reply #5560 on: November 19, 2012, 01:25:00 PM »
Oh i understand! Tomahawkman CPU used the feathers! *_*

Nice, if some robotmasters can use the ALT!

Single compain is cool to play, just for the fun when there isnt some servers :/
(i miss celebi tlms :l

November 19, 2012, 10:31:30 PM
Reply #5561

Offline TheDoc

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Re: Class based modification (6E balance v4)
« Reply #5561 on: November 19, 2012, 10:31:30 PM »
Quote from: "Korby"
Bubbleman can flood

Wait wat?

November 19, 2012, 10:46:04 PM
Reply #5562

Offline Beed28

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Re: Class based modification (6E balance v4)
« Reply #5562 on: November 19, 2012, 10:46:04 PM »
Quote from: "TheDoc"
Quote from: "Korby"
Bubbleman can flood

Wait wat?

It's a reference to one of Bubbleman's two intro lines in his BOTCHAT:
Quote from: "Bubbleman"
This place needs flooding.
And one of his two victory lines:
Quote from: "Bubbleman"
Yes! Now, let's flood this place and hang out.


Oh, and can I borrow for some resources from this for evil experimental purposes?

November 19, 2012, 10:54:56 PM
Reply #5563

Offline Korby

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Re: Class based modification (6E balance v4)
« Reply #5563 on: November 19, 2012, 10:54:56 PM »
dude I already gave people permission

gopher it

November 20, 2012, 09:31:36 PM
Reply #5564

Offline xColdxFusionx

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Re: Class based modification (6E balance v4)
« Reply #5564 on: November 20, 2012, 09:31:36 PM »
Not sure I like the visual effects on the flooding ability. A bunch of animated squares doesn't really look right to me.

I will admit it's clever and makes Bubbleman seem a bit more playable.