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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1476146 times)

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October 07, 2012, 02:09:06 AM
Reply #5520

Offline Tengu

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Re: Class based modification (6E balance v3)
« Reply #5520 on: October 07, 2012, 02:09:06 AM »
No, really.

Docrobot should be that he starts out with his regular buster, and when he gets a kill he obtains the BOSSWEP of that robot master. When he gets his next kill, he is forced to turn into THAT bosswep. So he never stays the same

October 07, 2012, 03:34:01 PM
Reply #5521

Offline TheDoc

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Re: Class based modification (6E balance v3)
« Reply #5521 on: October 07, 2012, 03:34:01 PM »
And what's the chance he'll get a kill with his puny buster?

October 07, 2012, 04:00:12 PM
Reply #5522

Offline Tengu

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Re: Class based modification (6E balance v3)
« Reply #5522 on: October 07, 2012, 04:00:12 PM »
He would have a high armor with his buster. Then when he gets a bosswep, his armor changes accordingly.

October 07, 2012, 04:54:58 PM
Reply #5523

Offline Zard1084

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Re: Class based modification (6E balance v3)
« Reply #5523 on: October 07, 2012, 04:54:58 PM »
Quote from: "Tengu and Tango"
He would have a high armor with his buster. Then when he gets a bosswep, his armor changes accordingly.
Makes sense... so his weak point will change based on what weapon he gets so if he gets icemans weapon he will take on icemans weakpoint and then if he gets firemans weapon then he gets both icemans and firemans weakpoints?

October 07, 2012, 05:19:50 PM
Reply #5524

Offline Gumballtoid

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Re: Class based modification (6E balance v3)
« Reply #5524 on: October 07, 2012, 05:19:50 PM »
If he got Fireman's data, he would take on Fireman's weaknesses.

Iceman would be lost.

October 07, 2012, 05:24:19 PM
Reply #5525

Offline Korby

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Re: Class based modification (6E balance v3)
« Reply #5525 on: October 07, 2012, 05:24:19 PM »
Why play as a robot master if you can just play as them all?

October 07, 2012, 05:36:22 PM
Reply #5526

Offline Tengu

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Re: Class based modification (6E balance v3)
« Reply #5526 on: October 07, 2012, 05:36:22 PM »
Well that's the thing, Docrobot practically is other robot masters. And I mean I suppose you could pick and choose who you want to go after, but if you're DMing it would still be a bit of a pain.

i.e., start out killing Slashman and next you kill Roll.

October 07, 2012, 05:40:20 PM
Reply #5527

Offline Korby

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Re: Class based modification (6E balance v3)
« Reply #5527 on: October 07, 2012, 05:40:20 PM »
That's not necessarily fun, is it? Let's use that argument everyone has against woodman. "Catching bullets."

Oh no, Rockman jumped in front of the bullet as a heroic sacrifice! Now Doc is screwed!

October 07, 2012, 05:43:07 PM
Reply #5528

Offline Tengu

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Re: Class based modification (6E balance v3)
« Reply #5528 on: October 07, 2012, 05:43:07 PM »
Well, you could potentially make it so if he frags a Copywep class it doesn't work. Or you're restricted to only using the Copywep class's default buster. Unless you're talking about that RMNC Skin class with the glass armor

October 08, 2012, 05:51:42 PM
Reply #5529

Offline sipfried

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Re: Class based modification (6E balance v3)
« Reply #5529 on: October 08, 2012, 05:51:42 PM »
i have found a bug
you need :
plantman
a weapon what you win bij beat enker punk or ballade (aka the megaman killers)

use the plantman shield until its emty
when its fire the shield use normal fire (or first attack)
then you gonna get the weapon you got by beat the megaman killers (ballade,s weapon)
you can fire it entil its emty and cant refull
if you want go back to plantman,s weapon just do next weapon

October 08, 2012, 06:12:21 PM
Reply #5530

Offline Celebi

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Re: Class based modification (6E balance v3)
« Reply #5530 on: October 08, 2012, 06:12:21 PM »
Quote from: "sipfried"
i have found a bug
you need :
plantman
a weapon what you win bij beat enker punk or ballade (aka the megaman killers)

use the plantman shield until its emty
when its fire the shield use normal fire (or first attack)
then you gonna get the weapon you got by beat the megaman killers (ballade,s weapon)
you can fire it entil its emty and cant refull
if you want go back to plantman,s weapon just do next weapon

Plantman shouldn't be able to pick up any copy weapons.  Are you using an older version of classes?  Because Plantman was one of the several able to "rapid" fire copy weapons.

October 08, 2012, 06:34:42 PM
Reply #5531

Offline sipfried

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Re: Class based modification (6E balance v3)
« Reply #5531 on: October 08, 2012, 06:34:42 PM »
Quote from: "Celebi"
Quote from: "sipfried"
i have found a bug
you need :
plantman
a weapon what you win bij beat enker punk or ballade (aka the megaman killers)

use the plantman shield until its emty
when its fire the shield use normal fire (or first attack)
then you gonna get the weapon you got by beat the megaman killers (ballade,s weapon)
you can fire it entil its emty and cant refull
if you want go back to plantman,s weapon just do next weapon

Plantman shouldn't be able to pick up any copy weapons.  Are you using an older version of classes?  Because Plantman was one of the several able to "rapid" fire copy weapons.

no i use the new classes (6E) i explane a little bit
if you beat a megaman killer (ballade example) you got his weapon for good (only megaman protoman bass and docrobot)

October 08, 2012, 06:38:02 PM
Reply #5532

Offline Orange juice :l

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Re: Class based modification (6E balance v3)
« Reply #5532 on: October 08, 2012, 06:38:02 PM »
Pretty sure he's talking about the campaign and the Megaman Killer special weapons you can get in them.

October 08, 2012, 06:39:13 PM
Reply #5533

Offline sipfried

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Re: Class based modification (6E balance v3)
« Reply #5533 on: October 08, 2012, 06:39:13 PM »
Quote from: "Orange juice :l"
Pretty sure he's talking about the campaign and the Megaman Killer special weapons you can get in them.
yes

October 09, 2012, 12:08:41 AM
Reply #5534

Offline Celebi

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Re: Class based modification (6E balance v3)
« Reply #5534 on: October 09, 2012, 12:08:41 AM »
Well then he is probably right, the robot killer weapon gets forced into your inventory so Plantman and other robot masters who can swap weapons, are probably able to use these weapons.  This is a small hindsight, thanks for reporting it.  Sorry I didn't get it at first.