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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1478307 times)

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November 22, 2012, 06:20:44 AM
Reply #5565

Offline Emmanuelf06

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Re: Class based modification (6E balance v4)
« Reply #5565 on: November 22, 2012, 06:20:44 AM »
Is it possible to have more ammo for Junkman? He is not only weird but weak....

But it can be balanced if he had more ammo, not for the junkcube, but when he uses de "barrier launcher" thing....Cause he can paralyse the ennemy and use the punch/junkcube.

The best for him is: Use a lot of ammo, but the junkcube need 75% of the ammo. The barrier, less (anyways, the barrier dont protect so much and dont do so much damage in close range).

Knightman is really powerfull! Specially because the Knightcrush is really fast and goes far.... (but i tried him only with singe mode against the CPU in an IDM map.) Cutman is weak compared to Knightman no?

Again, idk, cause i play Single DM mode sometimes with the bots. But when i tried Junkman in a server, it was really a pain to play with him against a real guy :/

(the little junkcube of the punch is pretty weird too xD )
Just my though =p

November 23, 2012, 08:33:21 PM
Reply #5566

Offline Mr.shadow

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Re: Class based modification (6E balance v4)
« Reply #5566 on: November 23, 2012, 08:33:21 PM »
*facepalm* Everything BUT the wad is in the file. get that fixed

November 23, 2012, 11:39:46 PM
Reply #5567

Offline Korby

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Re: Class based modification (6E balance v4)
« Reply #5567 on: November 23, 2012, 11:39:46 PM »
what?

November 24, 2012, 12:08:52 AM
Reply #5568

Offline Mr.shadow

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Re: Class based modification (6E balance v4)
« Reply #5568 on: November 24, 2012, 12:08:52 AM »
There is no pk3wad in the balance file

November 24, 2012, 12:59:08 AM
Reply #5569

Offline MusashiAA

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Re: Class based modification (6E balance v4)
« Reply #5569 on: November 24, 2012, 12:59:08 AM »
I just redownloaded the balance patch. It's a pk3 file. What do you mean it's not there? It's sitting right here, I'm looking at it, I just loaded it with Classes v6e, it works.

November 24, 2012, 01:33:54 AM
Reply #5570

Offline -Daiki-TheOni

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Re: Class based modification (6E balance v4)
« Reply #5570 on: November 24, 2012, 01:33:54 AM »
.....mmm download classes v6e first then download the balance v4 "PATCH", select add file then load classes v6e BEFORE balance v4 patch.

the classes wad is not implemented in the patch, Mr.Shadow.

November 24, 2012, 05:36:59 PM
Reply #5571

Offline GameAndWatcher

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Re: Class based modification (6E balance v4)
« Reply #5571 on: November 24, 2012, 05:36:59 PM »
I'd like to propose getting rid of GravityMan's weakness to Ring Boomerang and replace it with Pharaoh Shot.

November 25, 2012, 08:28:30 PM
Reply #5572

Offline Mr.shadow

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Re: Class based modification (6E balance v4)
« Reply #5572 on: November 25, 2012, 08:28:30 PM »
Quote from: "TheunlosingQuint"
the classes wad is not implemented in the patch, Mr.Shadow.
YOU DON'T SAY??
sorry what i meant was in balance link im getting a zip file and that file does not have pk3

November 25, 2012, 08:54:29 PM
Reply #5573

Offline MusashiAA

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Re: Class based modification (6E balance v4)
« Reply #5573 on: November 25, 2012, 08:54:29 PM »

November 25, 2012, 11:26:33 PM
Reply #5574

Offline Mr.shadow

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Re: Class based modification (6E balance v4)
« Reply #5574 on: November 25, 2012, 11:26:33 PM »
i think its my PC i keep seeing zip
and RNC classes? whats this and where is it?

November 26, 2012, 01:06:39 AM
Reply #5575

Offline ice

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Re: Class based modification (6E balance v4)
« Reply #5575 on: November 26, 2012, 01:06:39 AM »
right click the download link and click save as, and add ".pk3" at the end of the file name

November 26, 2012, 04:13:26 PM
Reply #5576

Offline Mr.shadow

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Re: Class based modification (6E balance v4)
« Reply #5576 on: November 26, 2012, 04:13:26 PM »
oh... thanks
and whats this Classes V1aAuto?

November 30, 2012, 03:43:30 AM
Reply #5577

Offline fortegigasgospel

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Re: Class based modification (6E balance v4)
« Reply #5577 on: November 30, 2012, 03:43:30 AM »
Just a little something I thought up I wanted to share.
(click to show/hide)

For those that don't quiet get it from the pictures, I thought up a classes test map. Basically an editable hub map connected to rooms that are built around trying out classes.  Editable meaning its easy to edit the hub to add more sections. Such as a version now would cover 1/PU - 7, RKNs, Quint, Roll, Joe?, Copy Weps - Duo, DMs. But would easily be able to have rooms for 8 and other characters, such as Auto, Duo, etc.

The rooms would have ways to try all functions of your class, such as wall jumping, and learning range of attacks via respawning destroy-able targets., and possible show you weaknesses and classes weak to yours.

Also could easily be edited for other class mods (cough CSCC).
Just a thought though.

November 30, 2012, 04:47:34 AM
Reply #5578

Offline MusashiAA

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Re: Class based modification (6E balance v4)
« Reply #5578 on: November 30, 2012, 04:47:34 AM »
Quote from: "fortegigasgospel"
Just a little something I thought up I wanted to share.
(click to show/hide)

Hey, this is nice. Would be a great way to start the not-currently-WIP, will-work-when-every-class-is-done campaign mode.

Keep us updated :D

November 30, 2012, 11:53:20 AM
Reply #5579

Offline CHAOS_FANTAZY

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Re: Class based modification (6E balance v4)
« Reply #5579 on: November 30, 2012, 11:53:20 AM »
Quote from: "fortegigasgospel"
Just a little something I thought up I wanted to share.
(click to show/hide)
Just a quick thought--instead of putting one big picture with all the Robot mugshots on it to show which room you're in, maybe separate them up and place one above each teleporter to show which class it displays.
(click to show/hide)

Also, I did have one question that I forgot to ask earlier--will the No Constancy classes be in their own separate file?  Since I don't believe the expansion's being added to the main game, it seems like it would be a strange thing to do to put them together...and, well, I hope you're handling them well.  Because the way I see it, why would anyone play an MM2 class over an RNC class after their release?