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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 698159 times)

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November 10, 2012, 09:34:54 PM
Reply #2085

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2085 on: November 10, 2012, 09:34:54 PM »
Attention all Cutstuff Members:

Would the owners of the following classes please PM either me or Ukiyama. Your class is being put under examination for revamping, and may be removed if no action is taken:

Gummywormz
FiniteZero
Fenga Papit
Trollyomaru Zero

In addition, would the owners of the following classes please PM either me or Ukiyama. We're looking of input on ways we could improve your class:

Travis
Bikdark
Gizmo the Cat
TheBladeRoden

November 10, 2012, 10:10:16 PM
Reply #2086

Offline SmashTheEchidna

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2086 on: November 10, 2012, 10:10:16 PM »
Oh! Sure, okay. Should I go ahead and send in my updates now so we can see what we can work off of?

November 10, 2012, 10:53:02 PM
Reply #2087

Offline -FiniteZero-

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2087 on: November 10, 2012, 10:53:02 PM »
I replied, giving my ideas.

November 10, 2012, 11:15:58 PM
Reply #2088

Offline ? Manibogi ?

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2088 on: November 10, 2012, 11:15:58 PM »
I think Coldy should also get a revamp, if he doesn't it would be plain unfair.
I also suppose this means my class won't be released due to it's simplicity, which I guess is another reason to keep working on it. I just released that version because my final exams are getting closer, and I didn't think I could get any work with it. I do have some more ideas for it, so I'll start with those as soon as I have time.

November 10, 2012, 11:25:04 PM
Reply #2089

Offline Beed28

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2089 on: November 10, 2012, 11:25:04 PM »
Is xColdxFusionx's alt supposed to work in Instagib? Otherwise that ammo bar seems pointless.

November 10, 2012, 11:26:53 PM
Reply #2090

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2090 on: November 10, 2012, 11:26:53 PM »
Quote from: "? Manibogi ?"
I think Coldy should also get a revamp, if he doesn't it would be plain unfair.
I also suppose this means my class won't be released due to it's simplicity, which I guess is another reason to keep working on it. I just released that version because my final exams are getting closer, and I didn't think I could get any work with it. I do have some more ideas for it, so I'll start with those as soon as I have time.

A xColdxFusionx revamp has been suggested by others as well as myself. The only thing holding me back is being able to come up with ideas that don't sound just plain generic.

Also, keep working on your class, and keep thinking about what you can add to improve it. Don't be afraid to send it in so we can give you feedback.

Quote from: "Beed28"
Is xColdxFusionx's alt supposed to work in Instagib? Otherwise that ammo bar seems pointless.

It originally was, but flight + railgun sniping power was deemed overpowered and was dummied out.

November 10, 2012, 11:31:58 PM
Reply #2091

Offline ? Manibogi ?

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2091 on: November 10, 2012, 11:31:58 PM »
Also, I really liked FiniteZero's 5-way dash, what happened to it?

November 10, 2012, 11:39:50 PM
Reply #2092

Offline Korby

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2092 on: November 10, 2012, 11:39:50 PM »
As the one who will probably end up buffing that guy, I'll put it back, as well as add his ideas.

November 10, 2012, 11:55:10 PM
Reply #2093

Offline Hallan Parva

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2093 on: November 10, 2012, 11:55:10 PM »
Quote from: "xColdxFusionx"
Quote from: "Beed28"
Is xColdxFusionx's alt supposed to work in Instagib? Otherwise that ammo bar seems pointless.

It originally was, but flight + railgun sniping power was deemed overpowered and was dummied out.
Make it so that the railgun can only be fired with full jetpack ammo. This not only requires that the user not be in mid-flight, but also adds a slight "cooldown" upon landing.

Problem solved, now give me back my cheap camping spots. :ugeek:

November 11, 2012, 12:02:59 AM
Reply #2094

Offline Korby

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2094 on: November 11, 2012, 12:02:59 AM »
or you could just make it so he can't shoot midair

after all his gun is already pretty bad

November 11, 2012, 12:08:24 AM
Reply #2095

Offline sipfried

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2095 on: November 11, 2012, 12:08:24 AM »
i realy like cutmanmike class.
he got a bad ass rolling cutter and his alt attack is like burn everybody.
i play then mike the hole time.
if you make me a class its gonna fun but if you don,t accept it (what the chance is REALY big) i know it why .

November 11, 2012, 01:30:23 AM
Reply #2096

Offline SmashTheEchidna

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2096 on: November 11, 2012, 01:30:23 AM »
Okay, I sent in a lengthy PM to Uki about the status with my Class, and what I'm hoping to do for it.

November 11, 2012, 10:01:32 AM
Reply #2097

Offline Hallan Parva

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2097 on: November 11, 2012, 10:01:32 AM »






Sprites for Nido Nakano's "Fira" attack. The flames grow larger before disappearing in a puff of smoke. I'm posting these here because I'm not sure whether to use the second sprite or the third sprite for the "middle" flame graphic. The animation will either go 1-2-4-5-6 or 1-3-4-5-6. I sort of like the third frame myself but the second frame looks more symmetrical and clean.

Whatever.

November 11, 2012, 12:30:03 PM
Reply #2098

Offline ? Manibogi ?

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2098 on: November 11, 2012, 12:30:03 PM »
Well, first of all, you should remove the black outline, fire with black outlines just looks bad, a darker red would work better. I kinda like 1-2-4-5-6, personally.

November 11, 2012, 04:55:31 PM
Reply #2099

Offline Korby

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Re: [Expansion] Cutstuff Community Classes (v4c)
« Reply #2099 on: November 11, 2012, 04:55:31 PM »
I disagree. I think the black outline works for the character, and while it's not exactly in Megaman style, it's in style with the rest of her projectiles.

1-2-4-5-6 would work fine.