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Author Topic: Uki's Weaponry (UkiWeps v3c & MACS v1d)  (Read 93587 times)

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September 02, 2011, 11:17:29 PM
Reply #15

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #15 on: September 02, 2011, 11:17:29 PM »
Yea you can go ahead and use it in your class if you want to, if it weren't for ya i probably never would have made it anyway lol. And Cold by alignment I assume you are talking about the real weird bottom finger on the actual sprite?

September 03, 2011, 12:40:53 AM
Reply #16

Offline Blathers

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Re: Uki's Weaponry
« Reply #16 on: September 03, 2011, 12:40:53 AM »
Just one question about the cross bomb;

If I threw it at the corner where two walls met, would the explosion reach around the corner?
Because if so, the cross bomb would probably be my favourite way to flush away campers.

(Sorry if it's hard to understand, I found that difficult to word to my satisfaction.)

September 03, 2011, 12:46:18 AM
Reply #17

Offline xColdxFusionx

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Re: Uki's Weaponry
« Reply #17 on: September 03, 2011, 12:46:18 AM »
Quote from: "Ukiyama"
Yea you can go ahead and use it in your class if you want to, if it weren't for ya i probably never would have made it anyway lol. And Cold by alignment I assume you are talking about the real weird bottom finger on the actual sprite?

I actually mean the outline on the bomb itself. Look at the rest of the HUD and you should see what I mean.

September 03, 2011, 12:51:35 AM
Reply #18

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #18 on: September 03, 2011, 12:51:35 AM »
As far as reaching around the corner, yes it can but it can only go in so far in so it depends on the size of the camping hole and as far as the bomb outline went i did kinda go cheap on it and scaled the normal sprite but I will probably post when I get a better looking one made... making a smoother looking bomb as i speak.

Edit: Ok so compare which one looks nicer :D

(click to show/hide)

September 03, 2011, 01:42:19 AM
Reply #19

Offline MusashiAA

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Re: Uki's Weaponry
« Reply #19 on: September 03, 2011, 01:42:19 AM »
Oh God, the bitmixing. My eyeeesss~

September 03, 2011, 01:44:56 AM
Reply #20

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #20 on: September 03, 2011, 01:44:56 AM »
Lol i assume because its extremely smooth when its that small right lol.

September 03, 2011, 01:47:52 AM
Reply #21

Offline MusashiAA

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Re: Uki's Weaponry
« Reply #21 on: September 03, 2011, 01:47:52 AM »
Just make it pixelated, like the hand. There's nothing wrong with doing that.

Bitmixed graphics in a non-bitmixed game look incredibly out of place and ugly.

September 03, 2011, 01:56:20 AM
Reply #22

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #22 on: September 03, 2011, 01:56:20 AM »
Lol, first hud I tried making I'll get it right eventually.

September 03, 2011, 02:00:55 AM
Reply #23

Offline MusashiAA

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Re: Uki's Weaponry
« Reply #23 on: September 03, 2011, 02:00:55 AM »
Tip:

Don't stretch the images.

Paint>Select sprite>Press Ctrl+W>Where it says "Expand", type 200 in both fields>voila, bigger sprites.

Just try different sizes (300, 400, 500. Always the same number on both, and only hundred numbers, so no 453 or 215) until you get that little ball at the same size as the hand. Which BTW, you'll know when their individual pixels have the same size.

September 03, 2011, 02:20:02 AM
Reply #24

Offline xColdxFusionx

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Re: Uki's Weaponry
« Reply #24 on: September 03, 2011, 02:20:02 AM »
WAUGH, THE NEWER VERSION IS WORSE

My idiotic whining above aside, Musashi-COM said what I was trying to say, but couldn't think of a good way to: The bomb doesn't look as 8-Bit as the HUD does. In other words, it looks too smooth. My suggestion is to take the basic hand sprite you were using, shrink it to 25% size, and work from there. Then, when you're done drawing the bomb there, enlarge it by 400%. Voila, Glorious 8-Bit-ish pixelation!

I can understand the confusion though; it IS your first custom HUD.

September 03, 2011, 02:34:28 AM
Reply #25

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #25 on: September 03, 2011, 02:34:28 AM »
Ok that makes lots more sense to me. Thank you both and I'll see what I can do.

Edit: K Think I got the 8 bit bomb look down.

September 03, 2011, 03:53:25 PM
Reply #26

Offline xColdxFusionx

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Re: Uki's Weaponry
« Reply #26 on: September 03, 2011, 03:53:25 PM »
Quote from: "Ukiyama"
Ok that makes lots more sense to me. Thank you both and I'll see what I can do.

Edit: K Think I got the 8 bit bomb look down.

There, that looks better.

September 03, 2011, 04:08:29 PM
Reply #27

Offline Blathers

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Re: Uki's Weaponry
« Reply #27 on: September 03, 2011, 04:08:29 PM »
The outline bothered me a bit.. so I decided to give it a go myself.

(click to show/hide)

Feel free to use it if you want. I just wanted to clean up the outline a bit. It was pretty inconsistent.

September 03, 2011, 04:25:20 PM
Reply #28

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #28 on: September 03, 2011, 04:25:20 PM »
The outline on it doesn't look that bad to be honest. Kinda miss the cyan swoosh on the middle though.

Edit: Blathers I hope you don't mind I did edit your sprite a bit to add the swoosh and I want to see if people like it that way more or not.(Ignore the small hand lol)


September 03, 2011, 04:47:43 PM
Reply #29

Offline Blathers

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Re: Uki's Weaponry
« Reply #29 on: September 03, 2011, 04:47:43 PM »
You should probably edit the smaller sprite, then make it 4 times larger.
The problem is that the pixels of the cyan stripe don't match the size of the rest.

It pretty much makes it a bit mix just because of how much it clashes.
I'd do it myself, but I'm not sure exactly how you want it to look.

Edit; Something like this?

(click to show/hide)