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Author Topic: MM8BDM Screenshots  (Read 1306517 times)

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November 07, 2012, 01:22:21 AM
Reply #4365

Offline Ukiyama

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Re: MM8BDM Screenshots
« Reply #4365 on: November 07, 2012, 01:22:21 AM »
Quote from: "Tsuki"
That's "Gamma" or "Brightness". Also, really, the whole "OpenGL vs Software" thing is dumb.

Yes it is... Open GL is millions times better  :cool:

November 07, 2012, 01:44:43 AM
Reply #4366

Offline tsukiyomaru0

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Re: MM8BDM Screenshots
« Reply #4366 on: November 07, 2012, 01:44:43 AM »
Quote from: "Ukiyama"
Yes it is... Open GL is millions times better  :cool:
If it didn't omnomnomed resources like a Jitterskull, yes. >_>

But, rly, enough of this tale of renderers. Each one uses what they can or find more reliable, it's not for cosmetics.

On topic:
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November 07, 2012, 03:13:12 AM
Reply #4367

Offline SmashTheEchidna

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Re: MM8BDM Screenshots
« Reply #4367 on: November 07, 2012, 03:13:12 AM »
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November 07, 2012, 03:42:19 AM
Reply #4368

Offline Kapus

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Re: MM8BDM Screenshots
« Reply #4368 on: November 07, 2012, 03:42:19 AM »
Quote from: "Gizmo The Cat"
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How in the blazes was this accomplished?

November 07, 2012, 03:45:11 AM
Reply #4369

Offline Ivory

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Re: MM8BDM Screenshots
« Reply #4369 on: November 07, 2012, 03:45:11 AM »
Teleporters probably.

November 07, 2012, 03:56:15 AM
Reply #4370

Offline Kapus

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Re: MM8BDM Screenshots
« Reply #4370 on: November 07, 2012, 03:56:15 AM »
But I thought you needed Skull Barrier to make it work..

November 07, 2012, 04:17:22 AM
Reply #4371

Offline SmashTheEchidna

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Re: MM8BDM Screenshots
« Reply #4371 on: November 07, 2012, 04:17:22 AM »
I still have no idea how it happened. I was trying to kill Elecman sitting on the teleporter, the game ended and Slashman was suddenly there.
And as far as I know, Skull Barrier is not in MM3's wily stage.

November 07, 2012, 04:29:25 AM
Reply #4372

Offline GameAndWatcher

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Re: MM8BDM Screenshots
« Reply #4372 on: November 07, 2012, 04:29:25 AM »
I guess LMSINVINCIBLE kicked in and the Slashman teleported as soon as the game ended.

November 07, 2012, 06:01:04 AM
Reply #4373

Offline Rozark

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Re: MM8BDM Screenshots
« Reply #4373 on: November 07, 2012, 06:01:04 AM »
I'm just going to uh.. post this here. Let your minds think whatever it wants to think.

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November 07, 2012, 06:11:45 AM
Reply #4374

Offline -FiniteZero-

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Re: MM8BDM Screenshots
« Reply #4374 on: November 07, 2012, 06:11:45 AM »
Oh hai Ice Cap Zone.

November 07, 2012, 08:00:02 PM
Reply #4375

Offline Mr. X

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Re: MM8BDM Screenshots
« Reply #4375 on: November 07, 2012, 08:00:02 PM »
Those non-8-bit things are horribly inappropriate looking.  They don't fit at all.

November 07, 2012, 08:50:43 PM
Reply #4376

Offline Rozark

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Re: MM8BDM Screenshots
« Reply #4376 on: November 07, 2012, 08:50:43 PM »
Quote from: "Mr. X"
Those non-8-bit things are horribly inappropriate looking.  They don't fit at all.

Well, If I was given more suitable textures, I'd use them. But for now, I'll leave them as is. After all, I'll be revamping my maps and more over the next few months; plenty of time to replace them.

November 07, 2012, 08:51:48 PM
Reply #4377

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Re: MM8BDM Screenshots
« Reply #4377 on: November 07, 2012, 08:51:48 PM »
True. And as soon as better ones are made, I'll help you put them in the wad.

November 07, 2012, 10:43:56 PM
Reply #4378

Offline Mr. X

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Re: MM8BDM Screenshots
« Reply #4378 on: November 07, 2012, 10:43:56 PM »
Well if you're going to do that, Hell, you might as well just use the originals since they aren't 8-bit either.

November 07, 2012, 11:42:49 PM
Reply #4379

Offline Rozark

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Re: MM8BDM Screenshots
« Reply #4379 on: November 07, 2012, 11:42:49 PM »
I'd still need a location to them, or the textures in my hands.