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Author Topic: MM8BDM Screenshots  (Read 1137912 times)

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November 03, 2012, 09:02:47 PM
Reply #4350

Offline tsukiyomaru0

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Re: MM8BDM Screenshots
« Reply #4350 on: November 03, 2012, 09:02:47 PM »
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November 04, 2012, 03:48:54 PM
Reply #4351

Offline sipfried

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Re: MM8BDM Screenshots
« Reply #4351 on: November 04, 2012, 03:48:54 PM »
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November 04, 2012, 10:47:30 PM
Reply #4352

Offline Galactan

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Re: MM8BDM Screenshots
« Reply #4352 on: November 04, 2012, 10:47:30 PM »
The AI can be REALLY stupid sometimes...

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November 05, 2012, 02:48:13 PM
Reply #4353

Offline Beed28

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Re: MM8BDM Screenshots
« Reply #4353 on: November 05, 2012, 02:48:13 PM »
I'll just leave these here (spoiler: look towards the top right)
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November 05, 2012, 03:23:04 PM
Reply #4354

Offline Hilman170499

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Re: MM8BDM Screenshots
« Reply #4354 on: November 05, 2012, 03:23:04 PM »
That is cool Beed.

Is the number next to the skull icon a frag counter or something?

November 05, 2012, 03:38:48 PM
Reply #4355

Offline Duora Super Gyro

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Re: MM8BDM Screenshots
« Reply #4355 on: November 05, 2012, 03:38:48 PM »
alot of things come up upon seeing that, is like everytime you kill someone, you get a skull unless you die, then the person who killed you gets all your skulls, and whoever has the most skulls at the end wins? I was I completly off.

November 05, 2012, 03:45:39 PM
Reply #4356

Offline Beed28

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Re: MM8BDM Screenshots
« Reply #4356 on: November 05, 2012, 03:45:39 PM »
Hilman170499 is right. That's the new frag counter I'm going to propose. I even made it so it won't show up when you fight a chapter boss thanks to a specific inventory item the UNKOWN map gives you. (BTW, the counter does briefly show up after destroying Gamma, but disappears again when the screen fades out to the epilogue).

November 05, 2012, 05:38:45 PM
Reply #4357

Offline Duora Super Gyro

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Re: MM8BDM Screenshots
« Reply #4357 on: November 05, 2012, 05:38:45 PM »
So in other words, I was completely off...great...

November 05, 2012, 06:20:51 PM
Reply #4358

Offline KillerChair

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Re: MM8BDM Screenshots
« Reply #4358 on: November 05, 2012, 06:20:51 PM »
Quote from: "Galactan"
The AI can be REALLY stupid sometimes...

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Heh yeah...

In case you dont know why this is, look below.
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November 06, 2012, 09:55:08 PM
Reply #4359

Offline Hallan Parva

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four hours down, seven hundred thirty two to go
« Reply #4359 on: November 06, 2012, 09:55:08 PM »
I hate being motivated because that means I start a thing and then never finish it



November 06, 2012, 11:41:40 PM
Reply #4360

Offline SaviorSword

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Re: MM8BDM Screenshots
« Reply #4360 on: November 06, 2012, 11:41:40 PM »
Looks very narrow and such for normal map for DM. I'm guessin' is some specially tailored map for some mod.

November 06, 2012, 11:58:45 PM
Reply #4361

Offline Hallan Parva

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Re: MM8BDM Screenshots
« Reply #4361 on: November 06, 2012, 11:58:45 PM »
If it helps, I reduced the snap grid to 64. Each "square" is 64 units.

But yeah, the pathways are supposed to be small-ish. Everything lacking jumps has Impassable to prevent falling off.

November 07, 2012, 12:07:12 AM
Reply #4362

Offline MasterXman

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Gummy, y u no use Space Rift with your class
« Reply #4362 on: November 07, 2012, 12:07:12 AM »
Tested CSCC with my class and the Samus Aran class for the lulz and this popped up when I was using "Hud_althud true" with some classes.

(click to show/hide)
I lol'd so hard when I saw morph ball in the bottom right corner with HD's class.

November 07, 2012, 12:09:01 AM
Reply #4363

Offline SmashTheEchidna

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Re: MM8BDM Screenshots
« Reply #4363 on: November 07, 2012, 12:09:01 AM »
Agh software nearly blinded me.

November 07, 2012, 12:15:26 AM
Reply #4364

Offline tsukiyomaru0

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Re: MM8BDM Screenshots
« Reply #4364 on: November 07, 2012, 12:15:26 AM »
Quote from: "Gizmo The Cat"
Agh software nearly blinded me.
That's "Gamma" or "Brightness". Also, really, the whole "OpenGL vs Software" thing is dumb.