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Author Topic: MM8BDM: Mega Man 8 Expansion Public Thread  (Read 300662 times)

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October 25, 2012, 06:33:31 PM
Reply #1275

Offline MusashiAA

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1275 on: October 25, 2012, 06:33:31 PM »
I know why Quint is not a boss in this game:

He's secretly the canon robot that wins the DM tournament and defeats Wily.

October 25, 2012, 06:34:13 PM
Reply #1276

Offline Max

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1276 on: October 25, 2012, 06:34:13 PM »
No, the canon robot is OVER-1

October 25, 2012, 07:00:28 PM
Reply #1277

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1277 on: October 25, 2012, 07:00:28 PM »
Quote from: "Kapus"
I don't think so. Most of the more powerful weapons in the map are around that area, so I think it's good that it's difficult to traverse.
No, that is exactly the problem. If you fall down there, the chances of becoming cannon fodder are high while trying to get back up. The idea is to provide some traffic relief because the paths are narrow anyways.

October 25, 2012, 07:07:03 PM
Reply #1278

Offline tsukiyomaru0

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1278 on: October 25, 2012, 07:07:03 PM »
Quote from: "Yellow Devil"
No, the canon robot is OVER-1
By the way, I'd totally use his skin if he was added in the official. Perhaps make him a cameo NPC to appear in the ending?

October 25, 2012, 07:07:47 PM
Reply #1279

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1279 on: October 25, 2012, 07:07:47 PM »
Nah, we'll save that for the xover expansion.

October 25, 2012, 07:34:59 PM
Reply #1280

Offline BiscuitSlash

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i want to say something about collision damage
« Reply #1280 on: October 25, 2012, 07:34:59 PM »
Will the party balls ever drop smaller party balls like in MM8?

October 25, 2012, 07:42:02 PM
Reply #1281

Offline PressStart

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1281 on: October 25, 2012, 07:42:02 PM »
Quote from: "Ivory"
Nah, we'll save that for the xover expansion.
My body is ready.

October 27, 2012, 08:57:45 PM
Reply #1282

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1282 on: October 27, 2012, 08:57:45 PM »
It's Screenshot Saturday!  A holiday I totally didn't make up 10 seconds ago, nope!

(click to show/hide)

October 27, 2012, 09:13:42 PM
Reply #1283

Offline Duora Super Gyro

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1283 on: October 27, 2012, 09:13:42 PM »
does this mean no more high fives, looks cool btw :)

October 27, 2012, 09:15:11 PM
Reply #1284

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1284 on: October 27, 2012, 09:15:11 PM »
No more high fives.

October 27, 2012, 10:23:38 PM
Reply #1285

Offline MusashiAA

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1285 on: October 27, 2012, 10:23:38 PM »
MM5GYR has been revamped?

(click to show/hide)

THERE IS A GOD

October 27, 2012, 10:42:36 PM
Reply #1286

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1286 on: October 27, 2012, 10:42:36 PM »
Just when I think I've gotten out, they pull me back in!  I was originally going to do only 1 DM map (Search Man) but instead I've done 3.5:  New Gyro, Search, Updated Yamato, and an undisclosed MM8 map to be shown at a later date (nothing too secret, I'll just talk about it if/when we show a screenshot of it).  I just can't quit on this thing.

October 27, 2012, 10:55:24 PM
Reply #1287

Offline TheMetalManu

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1287 on: October 27, 2012, 10:55:24 PM »
Hey uh, quick question, will Ballade Cracker get back his original colors?

October 27, 2012, 11:14:15 PM
Reply #1288

Offline SmashTheEchidna

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1288 on: October 27, 2012, 11:14:15 PM »
I'm pretty sure that yes, it does. (Though better to hear it from one of the ones working on it than me.)

October 27, 2012, 11:26:59 PM
Reply #1289

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1289 on: October 27, 2012, 11:26:59 PM »
The reason Ballade Cracker was changed in the first place was due to problems with the palette, now that we are running off our custom made MM NES/FC/9,10 palette, pretty well everything is going to be true to their real colors.