Advanced Search

Author Topic: MM8BDM: Mega Man 8 Expansion Public Thread  (Read 253754 times)

0 Members and 1 Guest are viewing this topic.

October 25, 2012, 01:11:51 AM
Reply #1260

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • ****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1260 on: October 25, 2012, 01:11:51 AM »
Just asking since the two weapons are pretty similar... ish.

Kind of.
Maybe.
not really

Is Astro Crush getting explosive projectiles that do radius damage? Also, will they rip? For the sake of being balanced, I imagine it's a no, but I think it would suit it pretty well.

October 25, 2012, 01:17:30 AM
Reply #1261

Offline Mr. X

  • MM8BDM Contributor
  • ****
  • Date Registered: July 09, 2010, 07:05:48 PM

    • View Profile
    • http://mrxsrr.blogspot.com
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1261 on: October 25, 2012, 01:17:30 AM »
Unless I'm mistaken, Astro Crush's actual explosions/meteors do the damage as opposed to AOE for Rain Flush.  It's also a lot more powerful, but there's a delay between firing it and it raining down where you can't move and are vulnerable.

October 25, 2012, 01:17:37 AM
Reply #1262

Offline LeafBlade

  • Standard Member
  • Date Registered: June 24, 2012, 03:55:59 PM

    • View Profile
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1262 on: October 25, 2012, 01:17:37 AM »
Astro Crush if you ask me should have it so you use it, then about a second later it will actually come down where you activated it. So you could use it then run away from it persay, and maybe give it self-harm damage.

October 25, 2012, 01:27:41 AM
Reply #1263

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1263 on: October 25, 2012, 01:27:41 AM »
Vulnerability while using astro crush? That's sick!

October 25, 2012, 01:36:20 AM
Reply #1264

Offline Tengu

  • Donator

  • I'm literally madly in love with jigglypuff
  • *
  • Date Registered: May 17, 2011, 12:36:35 AM

    • View Profile
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1264 on: October 25, 2012, 01:36:20 AM »
To be honest, that's not a bad idea. Give a reasonable amount of time to run away, but make it so if you stand under it you get hurt too.

October 25, 2012, 01:55:03 AM
Reply #1265

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1265 on: October 25, 2012, 01:55:03 AM »
Astro Crush is stupidly powerful as it is. (imagine someone dropping a bunch of hard knuckles from the sky) Even though the person using it is temporarily vulnerable, it's usually a better idea to just run from him instead attacking him.

October 25, 2012, 02:15:17 AM
Reply #1266

Offline Sora

  • MM8BDM MM8 Contributor
  • *
  • Date Registered: April 22, 2011, 06:23:08 PM

    • View Profile
30-person DM just got better~
« Reply #1266 on: October 25, 2012, 02:15:17 AM »
Quote from: "Kapus"
(imagine someone dropping a bunch of hard knuckles from the sky)

Now I'm REALLY pumped for this~

October 25, 2012, 03:49:49 PM
Reply #1267

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1267 on: October 25, 2012, 03:49:49 PM »
Before I forget to mention it, am I the only one who thinks that the bottom floor on Toad Man's map could use one more bridge? It feels difficults to travel it when the only option is to jump in the current.

October 25, 2012, 04:06:13 PM
Reply #1268

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1268 on: October 25, 2012, 04:06:13 PM »
I don't think so. Most of the more powerful weapons in the map are around that area, so I think it's good that it's difficult to traverse.

October 25, 2012, 05:32:38 PM
Reply #1269

Offline sipfried

  • Standard Member

  • dont beleve me
  • Date Registered: February 05, 2011, 10:49:42 AM

    • View Profile
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1269 on: October 25, 2012, 05:32:38 PM »
if there a secret boss then will it be quint .
he,s the last of the megaman killers.

October 25, 2012, 05:43:17 PM
Reply #1270

Offline Donutyoshi

  • MM8BDM MM8 Contributor
  • *
  • Date Registered: December 19, 2010, 07:36:36 PM

    • View Profile
    • http://www.donutyoshi.deviantart.com
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1270 on: October 25, 2012, 05:43:17 PM »
Quint is never actually serialed as RKN. 002, since it jumps from Enker to Punk. Quint is kinda just there as a skin and bot, despite the fact he worked alot like Enker did in Rockman World 2. Why do you think he never actually got a special stage?

I know every even-numbered chapter would probably result an optional miniboss. Though Ballade was mandatory, otherwise it would be impossible to defeat the final boss.

October 25, 2012, 05:53:03 PM
Reply #1271

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1271 on: October 25, 2012, 05:53:03 PM »
No he isn't. You can beat Gamma with Hard Knuckle and charged Pharaoh Shot too. Probably something else I'm missing.

October 25, 2012, 05:53:38 PM
Reply #1272

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1272 on: October 25, 2012, 05:53:38 PM »
Atomic Fire works good, too.

October 25, 2012, 06:02:02 PM
Reply #1273

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1273 on: October 25, 2012, 06:02:02 PM »
Also, Protobuster. Protoman gives it to you if you can't damage him, I think.

October 25, 2012, 06:07:42 PM
Reply #1274

Offline Donutyoshi

  • MM8BDM MM8 Contributor
  • *
  • Date Registered: December 19, 2010, 07:36:36 PM

    • View Profile
    • http://www.donutyoshi.deviantart.com
Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1274 on: October 25, 2012, 06:07:42 PM »
Derp for forgetting.